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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.273 by root, Wed Aug 20 13:30:02 2008 UTC vs.
Revision 1.319 by root, Sun Nov 18 00:52:22 2018 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
43 42
44/* work around os x broken headers */ 43/* work around os x broken headers */
45#ifdef __MACOSX__ 44#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
47#endif 48#endif
48 49
49#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
51 52
52#include <glib/gmacros.h> 53#include <glib.h>
53 54
54#include <pango/pango.h> 55#include <pango/pango.h>
55 56
56#ifndef PANGO_VERSION_CHECK 57#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0 58# define PANGO_VERSION_CHECK(a,b,c) 0
81#define expect_false(expr) expect ((expr) != 0, 0) 82#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1) 83#define expect_true(expr) expect ((expr) != 0, 1)
83 84
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
86#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
87 91
88#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
89#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
90 94
91#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
92 96
93/* mask out modifiers we are not interested in */ 97/* mask out modifiers we are not interested in */
94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
99
100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
95 123
96static AV *texture_av; 124static AV *texture_av;
97 125
98static struct 126static struct
99{ 127{
156{ 184{
157 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
158 186
159 while (attrs) 187 while (attrs)
160 { 188 {
161 PangoAttribute *attr = attrs->data; 189 PangoAttribute *attr = (PangoAttribute *)attrs->data;
162 190
163 if (attr->klass->type == PANGO_ATTR_SHAPE) 191 if (attr->klass->type == PANGO_ATTR_SHAPE)
164 return 1; 192 return 1;
165 193
166 attrs = attrs->next; 194 attrs = attrs->next;
231 int w, h; 259 int w, h;
232 float s, t; 260 float s, t;
233 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
234 tileid smoothtile; 262 tileid smoothtile;
235 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
236} maptex; 265} maptex;
237 266
238typedef struct { 267typedef struct {
239 uint32_t player; 268 uint32_t player;
240 tileid tile[3]; 269 tileid tile[3];
453 482
454 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
455} 484}
456 485
457static unsigned int 486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
490}
491
492static unsigned int
458minpot (unsigned int n) 493minpot (unsigned int n)
459{ 494{
460 if (!n) 495 if (!n)
461 return 0; 496 return 0;
462 497
527 return 0; 562 return 0;
528 563
529 return 1; 564 return 1;
530} 565}
531 566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
532static void 581static void
533deliantra_main () 582deliantra_main (SV *real_main)
534{ 583{
535 char *argv[] = { 0 };
536 call_argv ("::main", G_DISCARD | G_VOID, argv);
537 dSP; 584 dSP;
585
586 PUSHMARK (SP);
587 call_sv (real_main, G_DISCARD | G_VOID);
538} 588}
539 589
540#ifdef __MACOSX__ 590#ifdef __MACOSX__
591 static SV *real_main;
592
541 /* to due surprising braindamage on the side of SDL design, we 593 /* to due surprising braindamage on the side of SDL design, we
542 * do some mind-boggling hack here: SDL requires a custom main() 594 * do some mind-boggling hack here: SDL requires a custom main()
543 * on OS X, so... we provide one and call the original main(), which, 595 * on OS X, so... we provide one and call the original main(), which,
544 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, 596 * due to shared library magic, calls -lSDLmain's main, not perl's main,
545 * and which calls our main (== SDL_main) back. 597 * and which calls our main (== SDL_main) back.
546 */ 598 */
547 extern C_LINKAGE int 599 extern C_LINKAGE int
548 main (int argc, char *argv[]) 600 main (int argc, char *argv[])
549 { 601 {
550 deliantra_main (); 602 deliantra_main (real_main);
551 } 603 }
552 604
553 #undef main 605 #undef main
554 606
555 extern C_LINKAGE int main (int argc, char *argv[]); 607 extern C_LINKAGE int main (int argc, char *argv[]);
556 608
557 static void 609 static void
558 SDL_braino (void) 610 SDL_main_hack (SV *real_main_)
559 { 611 {
612 real_main = real_main_;
613
560 char *argv[] = { "deliantra client", 0 }; 614 char *argv[] = { "deliantra client", 0 };
561 (main) (1, argv); 615 (main) (1, argv);
562 } 616 }
563#else 617#else
564 static void 618 static void
565 SDL_braino (void) 619 SDL_main_hack (SV *real_main)
566 { 620 {
567 deliantra_main (); 621 deliantra_main (real_main);
568 } 622 }
569#endif 623#endif
570 624
571MODULE = Deliantra::Client PACKAGE = DC 625MODULE = Deliantra::Client PACKAGE = DC
572 626
603 const_iv (SDL_USEREVENT), 657 const_iv (SDL_USEREVENT),
604 658
605 const_iv (SDL_APPINPUTFOCUS), 659 const_iv (SDL_APPINPUTFOCUS),
606 const_iv (SDL_APPMOUSEFOCUS), 660 const_iv (SDL_APPMOUSEFOCUS),
607 const_iv (SDL_APPACTIVE), 661 const_iv (SDL_APPACTIVE),
662
663
664 const_iv (SDLK_UNKNOWN),
665 const_iv (SDLK_FIRST),
666 const_iv (SDLK_BACKSPACE),
667 const_iv (SDLK_TAB),
668 const_iv (SDLK_CLEAR),
669 const_iv (SDLK_RETURN),
670 const_iv (SDLK_PAUSE),
671 const_iv (SDLK_ESCAPE),
672 const_iv (SDLK_SPACE),
673 const_iv (SDLK_EXCLAIM),
674 const_iv (SDLK_QUOTEDBL),
675 const_iv (SDLK_HASH),
676 const_iv (SDLK_DOLLAR),
677 const_iv (SDLK_AMPERSAND),
678 const_iv (SDLK_QUOTE),
679 const_iv (SDLK_LEFTPAREN),
680 const_iv (SDLK_RIGHTPAREN),
681 const_iv (SDLK_ASTERISK),
682 const_iv (SDLK_PLUS),
683 const_iv (SDLK_COMMA),
684 const_iv (SDLK_MINUS),
685 const_iv (SDLK_PERIOD),
686 const_iv (SDLK_SLASH),
687 const_iv (SDLK_0),
688 const_iv (SDLK_1),
689 const_iv (SDLK_2),
690 const_iv (SDLK_3),
691 const_iv (SDLK_4),
692 const_iv (SDLK_5),
693 const_iv (SDLK_6),
694 const_iv (SDLK_7),
695 const_iv (SDLK_8),
696 const_iv (SDLK_9),
697 const_iv (SDLK_COLON),
698 const_iv (SDLK_SEMICOLON),
699 const_iv (SDLK_LESS),
700 const_iv (SDLK_EQUALS),
701 const_iv (SDLK_GREATER),
702 const_iv (SDLK_QUESTION),
703 const_iv (SDLK_AT),
704
705 const_iv (SDLK_LEFTBRACKET),
706 const_iv (SDLK_BACKSLASH),
707 const_iv (SDLK_RIGHTBRACKET),
708 const_iv (SDLK_CARET),
709 const_iv (SDLK_UNDERSCORE),
710 const_iv (SDLK_BACKQUOTE),
711 const_iv (SDLK_DELETE),
608 712
609 const_iv (SDLK_FIRST), 713 const_iv (SDLK_FIRST),
610 const_iv (SDLK_LAST), 714 const_iv (SDLK_LAST),
611 const_iv (SDLK_KP0), 715 const_iv (SDLK_KP0),
612 const_iv (SDLK_KP1), 716 const_iv (SDLK_KP1),
688 const_iv (KMOD_RMETA), 792 const_iv (KMOD_RMETA),
689 const_iv (KMOD_NUM), 793 const_iv (KMOD_NUM),
690 const_iv (KMOD_CAPS), 794 const_iv (KMOD_CAPS),
691 const_iv (KMOD_MODE), 795 const_iv (KMOD_MODE),
692 796
797 const_iv (KMOD_LRAM),
798
693 const_iv (MIX_DEFAULT_FORMAT), 799 const_iv (MIX_DEFAULT_FORMAT),
694 800
695 const_iv (SDL_INIT_TIMER), 801 const_iv (SDL_INIT_TIMER),
696 const_iv (SDL_INIT_AUDIO), 802 const_iv (SDL_INIT_AUDIO),
697 const_iv (SDL_INIT_VIDEO), 803 const_iv (SDL_INIT_VIDEO),
721 827
722 const_iv (FOW_DARKNESS) 828 const_iv (FOW_DARKNESS)
723# undef const_iv 829# undef const_iv
724 }; 830 };
725 831
726 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 832 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
727 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 833 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
728 834
729 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 835 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
730 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 836 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
731} 837}
732 838
748NV ceil (NV x) 854NV ceil (NV x)
749 855
750IV minpot (UV n) 856IV minpot (UV n)
751 857
752IV popcount (UV n) 858IV popcount (UV n)
859
860NV distance (NV dx, NV dy)
861 CODE:
862 RETVAL = pow (dx * dx + dy * dy, 0.5);
863 OUTPUT:
864 RETVAL
753 865
754void 866void
755pango_init () 867pango_init ()
756 CODE: 868 CODE:
757{ 869{
765#endif 877#endif
766} 878}
767 879
768char *SDL_GetError () 880char *SDL_GetError ()
769 881
770void SDL_braino () 882void SDL_main_hack (SV *real_main)
883 PROTOTYPE: &
771 884
772int SDL_Init (U32 flags) 885int SDL_Init (U32 flags)
773 886
774int SDL_InitSubSystem (U32 flags) 887int SDL_InitSubSystem (U32 flags)
775 888
776void SDL_QuitSubSystem (U32 flags) 889void SDL_QuitSubSystem (U32 flags)
777 890
778void SDL_Quit () 891void SDL_Quit ()
779 892
780int SDL_GL_SetAttribute (int attr, int value) 893int SDL_GL_SetAttribute (int attr, int value)
894 C_ARGS: (SDL_GLattr)attr, value
781 895
782int SDL_GL_GetAttribute (int attr) 896int SDL_GL_GetAttribute (int attr)
783 CODE: 897 CODE:
784 if (SDL_GL_GetAttribute (attr, &RETVAL)) 898 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
785 XSRETURN_UNDEF; 899 XSRETURN_UNDEF;
786 OUTPUT: 900 OUTPUT:
787 RETVAL 901 RETVAL
788 902
789void 903void
844 ); 958 );
845 959
846 if (RETVAL) 960 if (RETVAL)
847 { 961 {
848 av_clear (texture_av); 962 av_clear (texture_av);
849
850 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
851#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 963#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
852#include "glfunc.h" 964#include "glfunc.h"
853#undef GL_FUNC 965#undef GL_FUNC
966 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
967 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
854 } 968 }
855} 969}
856 OUTPUT: 970 OUTPUT:
857 RETVAL 971 RETVAL
972
973void
974SDL_WM_SetCaption (const char *title, const char *icon)
858 975
859void 976void
860SDL_GL_SwapBuffers () 977SDL_GL_SwapBuffers ()
861 978
862char * 979char *
863SDL_GetKeyName (int sym) 980SDL_GetKeyName (int sym)
981 C_ARGS: (SDLKey)sym
864 982
865int 983int
866SDL_GetAppState () 984SDL_GetAppState ()
867 985
868int 986int
869SDL_GetModState () 987SDL_GetModState ()
870 988
989int
990SDL_WaitEvent ()
991 C_ARGS: 0
992
871void 993void
994SDL_PumpEvents ()
995
996void
872poll_events () 997peep_events ()
873 PPCODE: 998 PPCODE:
874{ 999{
875 SDL_Event ev; 1000 SDL_Event ev;
876 1001
877 SDL_PumpEvents (); 1002 SDL_PumpEvents ();
884 { 1009 {
885 case SDL_KEYDOWN: 1010 case SDL_KEYDOWN:
886 case SDL_KEYUP: 1011 case SDL_KEYUP:
887 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1012 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
888 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1013 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
889 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 1014 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
890 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 1015 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
891 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1016 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
892 break; 1017 break;
893 1018
894 case SDL_ACTIVEEVENT: 1019 case SDL_ACTIVEEVENT:
895 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1020 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
913 x = ev.motion.x; 1038 x = ev.motion.x;
914 y = ev.motion.y; 1039 y = ev.motion.y;
915 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1040 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
916 } 1041 }
917 1042
918 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 1043 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
919 hv_store (hv, "state", 5, newSViv (state), 0); 1044 hv_store (hv, "state", 5, newSViv (state), 0);
920 hv_store (hv, "x", 1, newSViv (x), 0); 1045 hv_store (hv, "x", 1, newSViv (x), 0);
921 hv_store (hv, "y", 1, newSViv (y), 0); 1046 hv_store (hv, "y", 1, newSViv (y), 0);
922 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1047 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
923 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1048 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
943 1068
944 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1069 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
945 } 1070 }
946} 1071}
947 1072
1073char *
1074SDL_AudioDriverName ()
1075 CODE:
1076{
1077 char buf [256];
1078 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1079 XSRETURN_UNDEF;
1080
1081 RETVAL = buf;
1082}
1083 OUTPUT:
1084 RETVAL
1085
948int 1086int
949Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1087Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
950 POSTCALL: 1088 POSTCALL:
951 Mix_HookMusicFinished (music_finished); 1089 Mix_HookMusicFinished (music_finished);
952 Mix_ChannelFinished (channel_finished); 1090 Mix_ChannelFinished (channel_finished);
1014add_font (char *file) 1152add_font (char *file)
1015 CODE: 1153 CODE:
1016 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1154 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1017 OUTPUT: 1155 OUTPUT:
1018 RETVAL 1156 RETVAL
1157
1158void
1159IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1160
1161# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1162void
1163Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1019 1164
1020void 1165void
1021load_image_inline (SV *image_) 1166load_image_inline (SV *image_)
1022 ALIAS: 1167 ALIAS:
1023 load_image_file = 1 1168 load_image_file = 1
1069 1214
1070 SDL_LockSurface (surface2); 1215 SDL_LockSurface (surface2);
1071 EXTEND (SP, 6); 1216 EXTEND (SP, 6);
1072 PUSHs (sv_2mortal (newSViv (surface2->w))); 1217 PUSHs (sv_2mortal (newSViv (surface2->w)));
1073 PUSHs (sv_2mortal (newSViv (surface2->h))); 1218 PUSHs (sv_2mortal (newSViv (surface2->h)));
1074 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1219 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1075 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1220 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1076 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1221 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1077 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1222 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1078 SDL_UnlockSurface (surface2); 1223 SDL_UnlockSurface (surface2);
1079 1224
1139#if DEBUG 1284#if DEBUG
1140 VALGRIND_DO_LEAK_CHECK; 1285 VALGRIND_DO_LEAK_CHECK;
1141#endif 1286#endif
1142} 1287}
1143 1288
1289int
1290SvREFCNT (SV *sv)
1291 CODE:
1292 RETVAL = SvREFCNT (sv);
1293 OUTPUT:
1294 RETVAL
1295
1144MODULE = Deliantra::Client PACKAGE = DC::Font 1296MODULE = Deliantra::Client PACKAGE = DC::Font
1145 1297
1146PROTOTYPES: DISABLE 1298PROTOTYPES: DISABLE
1147 1299
1148DC::Font 1300DC::Font
1149new_from_file (SV *class, char *path, int id = 0) 1301new_from_file (SV *klass, char *path, int id = 0)
1150 CODE: 1302 CODE:
1151{ 1303{
1152 int count; 1304 int count;
1153 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1305 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1154 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1306 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1183 PROTOTYPE: 1335 PROTOTYPE:
1184 CODE: 1336 CODE:
1185 tc_restore (); 1337 tc_restore ();
1186 1338
1187DC::Layout 1339DC::Layout
1188new (SV *class) 1340new (SV *klass)
1189 CODE: 1341 CODE:
1190 New (0, RETVAL, 1, struct cf_layout); 1342 New (0, RETVAL, 1, struct cf_layout);
1191 1343
1192 RETVAL->pl = pango_layout_new (opengl_context); 1344 RETVAL->pl = pango_layout_new (opengl_context);
1193 RETVAL->r = 1.; 1345 RETVAL->r = 1.;
1342 1494
1343void 1495void
1344set_height (DC::Layout self, int base_height) 1496set_height (DC::Layout self, int base_height)
1345 CODE: 1497 CODE:
1346 if (self->base_height != base_height) 1498 if (self->base_height != base_height)
1347 { 1499 {
1348 self->base_height = base_height; 1500 self->base_height = base_height;
1349 layout_update_font (self); 1501 layout_update_font (self);
1350 } 1502 }
1351 1503
1352void 1504void
1579 glDisable (GL_ALPHA_TEST); 1731 glDisable (GL_ALPHA_TEST);
1580 glDisable (GL_BLEND); 1732 glDisable (GL_BLEND);
1581 } 1733 }
1582} 1734}
1583 1735
1736void
1737draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1738 PROTOTYPE: @
1739 CODE:
1740{
1741 glEnable (GL_BLEND);
1742 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1743 glEnable (GL_TEXTURE_2D);
1744 glBindTexture (GL_TEXTURE_2D, name1);
1745
1746 glColor3f (intensity, intensity, intensity);
1747 glPushMatrix ();
1748 glScalef (1./3, 1./3, 1.);
1749
1750 if (blend > 0.f)
1751 {
1752 float dx3 = dx * -3.f / w;
1753 float dy3 = dy * -3.f / h;
1754 GLfloat env_color[4] = { 0., 0., 0., blend };
1755
1756 /* interpolate the two shadow textures */
1757 /* stage 0 == rgb(glcolor) + alpha(t0) */
1758 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1759
1760 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1761 gl.ActiveTexture (GL_TEXTURE1);
1762 glEnable (GL_TEXTURE_2D);
1763 glBindTexture (GL_TEXTURE_2D, name2);
1764 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1765
1766 /* rgb == rgb(glcolor) */
1767 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1768 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1769 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1770
1771 /* alpha = interpolate t0, t1 by env_alpha */
1772 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1773
1774 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1775 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1776 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1777
1778 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1779 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1780
1781 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1782 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1783
1784 glBegin (GL_QUADS);
1785 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1787 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1788 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1789 glEnd ();
1790
1791 glDisable (GL_TEXTURE_2D);
1792 gl.ActiveTexture (GL_TEXTURE0);
1793 }
1794 else
1795 {
1796 /* simple blending of one texture, also opengl <1.3 path */
1797 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1798
1799 glBegin (GL_QUADS);
1800 glTexCoord2f (0, 0); glVertex2f (0, 0);
1801 glTexCoord2f (0, t); glVertex2f (0, h);
1802 glTexCoord2f (s, t); glVertex2f (w, h);
1803 glTexCoord2f (s, 0); glVertex2f (w, 0);
1804 glEnd ();
1805 }
1806
1807 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1808 {
1809 int x, y;
1810 int dx3 = dx * 3;
1811 int dy3 = dy * 3;
1812
1813 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1814 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1815 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1816 glTranslatef (-1., -1., 0);
1817 glBegin (GL_QUADS);
1818
1819 for (y = 1; y < h; y += 3)
1820 {
1821 int y1 = y - dy3;
1822 int y1valid = y1 >= 0 && y1 < h;
1823
1824 for (x = 1; x < w; x += 3)
1825 {
1826 int x1 = x - dx3;
1827 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1828 uint8_t h2;
1829
1830 if (y1valid && x1 >= 0 && x1 < w)
1831 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1832 else
1833 h2 = 1; /* out of range == invisible */
1834
1835 if (h1 || h2)
1836 {
1837 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1838 glColor4f (1., 1., 1., alpha);
1839
1840 glTexCoord2f (0, 0.); glVertex2i (x , y );
1841 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1842 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1843 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1844 }
1845 }
1846 }
1847 }
1848
1849 glEnd ();
1850
1851 glPopMatrix ();
1852
1853 glDisable (GL_TEXTURE_2D);
1854 glDisable (GL_BLEND);
1855}
1856
1584IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1857IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1585 CODE: 1858 CODE:
1586{ 1859{
1587 GLint width; 1860 GLint width;
1588 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1861 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1595MODULE = Deliantra::Client PACKAGE = DC::Map 1868MODULE = Deliantra::Client PACKAGE = DC::Map
1596 1869
1597PROTOTYPES: DISABLE 1870PROTOTYPES: DISABLE
1598 1871
1599DC::Map 1872DC::Map
1600new (SV *class) 1873new (SV *klass)
1601 CODE: 1874 CODE:
1602 New (0, RETVAL, 1, struct map); 1875 New (0, RETVAL, 1, struct map);
1603 RETVAL->x = 0; 1876 RETVAL->x = 0;
1604 RETVAL->y = 0; 1877 RETVAL->y = 0;
1605 RETVAL->w = 0; 1878 RETVAL->w = 0;
1692 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1965 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1693 // use uglier nearest interpolation because linear suffers 1966 // use uglier nearest interpolation because linear suffers
1694 // from transparent color bleeding and ugly wrapping effects. 1967 // from transparent color bleeding and ugly wrapping effects.
1695 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1968 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1696} 1969}
1970
1971void
1972expire_textures (DC::Map self, int texid, int count)
1973 PPCODE:
1974 for (; texid < self->texs && count; ++texid, --count)
1975 {
1976 maptex *tex = self->tex + texid;
1977
1978 if (tex->name)
1979 {
1980 if (tex->unused)
1981 {
1982 tex->name = 0;
1983 tex->unused = 0;
1984 XPUSHs (sv_2mortal (newSViv (texid)));
1985 }
1986 else
1987 tex->unused = 1;
1988 }
1989 }
1697 1990
1698int 1991int
1699ox (DC::Map self) 1992ox (DC::Map self)
1700 ALIAS: 1993 ALIAS:
1701 oy = 1 1994 oy = 1
1741 self->y += MAP_EXTEND_Y; 2034 self->y += MAP_EXTEND_Y;
1742 } 2035 }
1743} 2036}
1744 2037
1745SV * 2038SV *
1746map1a_update (DC::Map self, SV *data_, int extmap) 2039map1a_update (DC::Map self, SV *data_)
1747 CODE: 2040 CODE:
1748{ 2041{
1749 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2042 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1750 uint8_t *data_end = (uint8_t *)SvEND (data_); 2043 uint8_t *data_end = (uint8_t *)SvEND (data_);
1751 mapcell *cell; 2044 mapcell *cell;
1772 2065
1773 //TODO: don't trust server data to be in-range(!) 2066 //TODO: don't trust server data to be in-range(!)
1774 2067
1775 if (flags & 8) 2068 if (flags & 8)
1776 { 2069 {
2070 uint8_t ext, cmd;
2071
1777 if (extmap) 2072 do
1778 { 2073 {
1779 uint8_t ext, cmd; 2074 ext = *data++;
2075 cmd = ext & 0x7f;
1780 2076
1781 do 2077 if (cmd < 4)
2078 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2079 else if (cmd == 5) // health
1782 { 2080 {
1783 ext = *data++;
1784 cmd = ext & 0x7f;
1785
1786 if (cmd < 4)
1787 cell->darkness = 255 - ext * 64 + 1;
1788 else if (cmd == 5) // health
1789 {
1790 cell->stat_width = 1; 2081 cell->stat_width = 1;
1791 cell->stat_hp = *data++; 2082 cell->stat_hp = *data++;
1792 }
1793 else if (cmd == 6) // monster width
1794 cell->stat_width = *data++ + 1;
1795 else if (cmd == 0x47)
1796 {
1797 if (*data == 1) cell->player = data [1];
1798 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1799 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1800 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1801
1802 data += *data + 1;
1803 }
1804 else if (cmd == 8) // cell flags
1805 cell->flags = *data++;
1806 else if (ext & 0x40) // unknown, multibyte => skip
1807 data += *data + 1;
1808 else
1809 data++;
1810 } 2083 }
1811 while (ext & 0x80); 2084 else if (cmd == 6) // monster width
2085 cell->stat_width = *data++ + 1;
2086 else if (cmd == 0x47)
2087 {
2088 if (*data == 1) cell->player = data [1];
2089 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2090 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2091 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2092
2093 data += *data + 1;
2094 }
2095 else if (cmd == 8) // cell flags
2096 cell->flags = *data++;
2097 else if (ext & 0x40) // unknown, multibyte => skip
2098 data += *data + 1;
2099 else
2100 data++;
1812 } 2101 }
1813 else 2102 while (ext & 0x80);
1814 cell->darkness = *data++ + 1;
1815 } 2103 }
1816 2104
1817 for (z = 0; z <= 2; ++z) 2105 for (z = 0; z <= 2; ++z)
1818 if (flags & (4 >> z)) 2106 if (flags & (4 >> z))
1819 { 2107 {
1822 cell->tile [z] = self->face2tile [face]; 2110 cell->tile [z] = self->face2tile [face];
1823 2111
1824 if (cell->tile [z]) 2112 if (cell->tile [z])
1825 { 2113 {
1826 maptex *tex = self->tex + cell->tile [z]; 2114 maptex *tex = self->tex + cell->tile [z];
2115 tex->unused = 0;
1827 if (!tex->name) 2116 if (!tex->name)
1828 av_push (missing, newSViv (cell->tile [z])); 2117 av_push (missing, newSViv (cell->tile [z]));
1829 2118
1830 if (tex->smoothtile) 2119 if (tex->smoothtile)
1831 { 2120 {
1832 maptex *smooth = self->tex + tex->smoothtile; 2121 maptex *smooth = self->tex + tex->smoothtile;
2122 smooth->unused = 0;
1833 if (!smooth->name) 2123 if (!smooth->name)
1834 av_push (missing, newSViv (tex->smoothtile)); 2124 av_push (missing, newSViv (tex->smoothtile));
1835 } 2125 }
1836 } 2126 }
1837 } 2127 }
1865 ? self->row + y 2155 ? self->row + y
1866 : 0; 2156 : 0;
1867 2157
1868 for (x = x0; x < x1; x++) 2158 for (x = x0; x < x1; x++)
1869 { 2159 {
1870 int r = 32, g = 32, b = 32, a = 192; 2160 unsigned int r = 32, g = 32, b = 32, a = 192;
1871 2161
1872 if (row && row->c0 <= x && x < row->c1) 2162 if (row && row->c0 <= x && x < row->c1)
1873 { 2163 {
1874 mapcell *cell = row->col + (x - row->c0); 2164 mapcell *cell = row->col + (x - row->c0);
1875 2165
1877 { 2167 {
1878 maptex tex = self->tex [cell->tile [z]]; 2168 maptex tex = self->tex [cell->tile [z]];
1879 int a0 = 255 - tex.a; 2169 int a0 = 255 - tex.a;
1880 int a1 = tex.a; 2170 int a1 = tex.a;
1881 2171
1882 r = (r * a0 + tex.r * a1) / 255; 2172 r = div255 (r * a0 + tex.r * a1);
1883 g = (g * a0 + tex.g * a1) / 255; 2173 g = div255 (g * a0 + tex.g * a1);
1884 b = (b * a0 + tex.b * a1) / 255; 2174 b = div255 (b * a0 + tex.b * a1);
1885 a = (a * a0 + tex.a * a1) / 255; 2175 a = div255 (a * a0 + tex.a * a1);
1886 } 2176 }
1887 } 2177 }
1888 2178
1889 *map++ = (r ) 2179 *map++ = (r )
1890 | (g << 8) 2180 | (g << 8)
1897} 2187}
1898 OUTPUT: 2188 OUTPUT:
1899 RETVAL 2189 RETVAL
1900 2190
1901void 2191void
1902draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2192draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1903 CODE: 2193 CODE:
1904{ 2194{
1905 int x, y, z; 2195 int x, y, z;
1906 2196
1907 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2197 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1908 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2198 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1909 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2199 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1910 smooth_key skey; 2200 smooth_key skey;
1911 int pl_x, pl_y; 2201 int pl_x, pl_y;
1912 maptex pl_tex; 2202 maptex pl_tex;
1913 rc_t *rc = rc_alloc (); 2203 rc_t *rc = rc_alloc ();
2204 rc_t *rc_ov = rc_alloc ();
1914 rc_key_t key; 2205 rc_key_t key;
1915 rc_array_t *arr; 2206 rc_array_t *arr;
1916 2207
1917 pl_tex.name = 0; 2208 pl_tex.name = 0;
1918 2209
1919 // thats current max. sorry. 2210 // that's current max. sorry.
1920 if (sw > 255) sw = 255; 2211 if (sw > 255) sw = 255;
1921 if (sh > 255) sh = 255; 2212 if (sh > 255) sh = 255;
1922 2213
1923 // clear key, in case of extra padding 2214 // clear key, in case of extra padding
1924 memset (&skey, 0, sizeof (skey)); 2215 memset (&skey, 0, sizeof (skey));
1928 key.g = 255; 2219 key.g = 255;
1929 key.b = 255; 2220 key.b = 255;
1930 key.a = 255; 2221 key.a = 255;
1931 key.mode = GL_QUADS; 2222 key.mode = GL_QUADS;
1932 key.format = GL_T2F_V3F; 2223 key.format = GL_T2F_V3F;
1933 key.texname = -1;
1934 2224
1935 mx += self->x; 2225 mx += self->x;
1936 my += self->y; 2226 my += self->y;
1937 2227
1938 // first pass: determine smooth_max 2228 // first pass: determine smooth_max
1962 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2252 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1963 2253
1964 for (z = 0; z <= 2; z++) 2254 for (z = 0; z <= 2; z++)
1965 { 2255 {
1966 memset (smooth_level, 0, sizeof (smooth_level)); 2256 memset (smooth_level, 0, sizeof (smooth_level));
2257 key.texname = -1;
1967 2258
1968 for (y = 0; y < sh; y++) 2259 for (y = 0; y < sh; y++)
1969 if (0 <= y + my && y + my < self->rows) 2260 if (0 <= y + my && y + my < self->rows)
1970 { 2261 {
1971 maprow *row = self->row + (y + my); 2262 maprow *row = self->row + (y + my);
1977 tileid tile = cell->tile [z]; 2268 tileid tile = cell->tile [z];
1978 2269
1979 if (tile) 2270 if (tile)
1980 { 2271 {
1981 maptex tex = self->tex [tile]; 2272 maptex tex = self->tex [tile];
1982 int px = (x + 1) * T - tex.w; 2273 int px, py;
1983 int py = (y + 1) * T - tex.h;
1984 2274
1985 if (key.texname != tex.name) 2275 if (key.texname != tex.name)
1986 { 2276 {
2277 self->tex [tile].unused = 0;
2278
1987 if (!tex.name) 2279 if (!tex.name)
1988 tex = self->tex [2]; /* missing, replace by noface */ 2280 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1989 2281
1990 key.texname = tex.name; 2282 key.texname = tex.name;
1991 arr = rc_array (rc, &key); 2283 arr = rc_array (rc, &key);
1992 } 2284 }
2285
2286 px = (x + 1) * Th - tex.w;
2287 py = (y + 1) * Tw - tex.h;
1993 2288
1994 if (expect_false (cell->player == player) && expect_false (z == 2)) 2289 if (expect_false (cell->player == player) && expect_false (z == 2))
1995 { 2290 {
1996 pl_x = px; 2291 pl_x = px;
1997 pl_y = py; 2292 pl_y = py;
2002 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2297 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2003 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2298 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2004 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2299 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2005 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2300 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2006 2301
2007 if (expect_false (cell->flags) && expect_false (z == 2))
2008 {
2009 // overlays such as the speech bubble, probably more to come
2010 if (cell->flags & 1)
2011 {
2012 maptex tex = self->tex [1];
2013 int px = x * T + T * 2 / 32;
2014 int py = y * T - T * 6 / 32;
2015
2016 if (tex.name)
2017 {
2018 if (key.texname != tex.name)
2019 {
2020 key.texname = tex.name;
2021 arr = rc_array (rc, &key);
2022 }
2023
2024 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2025 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2026 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2027 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2028 }
2029 }
2030 }
2031
2032 // update smooth hash 2302 // update smooth hash
2033 if (tex.smoothtile) 2303 if (tex.smoothtile)
2034 { 2304 {
2035 skey.tile = tex.smoothtile; 2305 skey.tile = tex.smoothtile;
2036 skey.level = tex.smoothlevel; 2306 skey.level = tex.smoothlevel;
2064 // corners 2334 // corners
2065 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2335 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2066 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2336 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2067 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2337 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2068 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2338 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2339 }
2340 }
2341
2342 if (expect_false (z == 2) && expect_false (cell->flags))
2343 {
2344 // overlays such as the speech bubble, probably more to come
2345 if (cell->flags & 1)
2346 {
2347 rc_key_t key_ov = key;
2348 maptex tex = self->tex [TEXID_SPEECH];
2349 rc_array_t *arr;
2350 int px = x * Tw + Tw * 2 / 32;
2351 int py = y * Th - Th * 6 / 32;
2352
2353 key_ov.texname = tex.name;
2354 arr = rc_array (rc_ov, &key_ov);
2355
2356 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2357 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2358 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2359 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2069 } 2360 }
2070 } 2361 }
2071 } 2362 }
2072 } 2363 }
2073 2364
2100 if (!(bits & 0x1000) 2391 if (!(bits & 0x1000)
2101 && skey->level == level 2392 && skey->level == level
2102 && level > smooth_max [skey->x][skey->y]) 2393 && level > smooth_max [skey->x][skey->y])
2103 { 2394 {
2104 maptex tex = self->tex [skey->tile]; 2395 maptex tex = self->tex [skey->tile];
2105 int px = (((int)skey->x) - 1) * T; 2396 int px = (((int)skey->x) - 1) * Tw;
2106 int py = (((int)skey->y) - 1) * T; 2397 int py = (((int)skey->y) - 1) * Th;
2107 int border = bits & 15; 2398 int border = bits & 15;
2108 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2399 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2109 float dx = tex.s * .0625f; // 16 images/row 2400 float dx = tex.s * .0625f; // 16 images/row
2110 float dy = tex.t * .5f ; // 2 images/column 2401 float dy = tex.t * .5f ; // 2 images/column
2111 2402
2113 { 2404 {
2114 // this time avoiding texture state changes 2405 // this time avoiding texture state changes
2115 // save gobs of state changes. 2406 // save gobs of state changes.
2116 if (key.texname != tex.name) 2407 if (key.texname != tex.name)
2117 { 2408 {
2409 self->tex [skey->tile].unused = 0;
2410
2118 glEnd (); 2411 glEnd ();
2119 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2412 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2120 glBegin (GL_QUADS); 2413 glBegin (GL_QUADS);
2121 } 2414 }
2122 2415
2123 if (border) 2416 if (border)
2124 { 2417 {
2125 float ox = border * dx; 2418 float ox = border * dx;
2126 2419
2127 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2420 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2128 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2421 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2129 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2422 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2130 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2423 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2131 } 2424 }
2132 2425
2133 if (corner) 2426 if (corner)
2134 { 2427 {
2135 float ox = corner * dx; 2428 float ox = corner * dx;
2136 2429
2137 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2430 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2138 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2431 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2139 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2432 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2140 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2433 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2141 } 2434 }
2142 } 2435 }
2143 } 2436 }
2144 } 2437 }
2145 } 2438 }
2168 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2461 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2169 2462
2170 rc_draw (rc); 2463 rc_draw (rc);
2171 } 2464 }
2172 2465
2466 rc_draw (rc_ov);
2467 rc_clear (rc_ov);
2468
2173 glDisable (GL_BLEND); 2469 glDisable (GL_BLEND);
2174 rc_free (rc); 2470 rc_free (rc);
2471 rc_free (rc_ov);
2175 2472
2176 // top layer: overlays such as the health bar 2473 // top layer: overlays such as the health bar
2177 for (y = 0; y < sh; y++) 2474 for (y = 0; y < sh; y++)
2178 if (0 <= y + my && y + my < self->rows) 2475 if (0 <= y + my && y + my < self->rows)
2179 { 2476 {
2182 for (x = 0; x < sw; x++) 2479 for (x = 0; x < sw; x++)
2183 if (row->c0 <= x + mx && x + mx < row->c1) 2480 if (row->c0 <= x + mx && x + mx < row->c1)
2184 { 2481 {
2185 mapcell *cell = row->col + (x + mx - row->c0); 2482 mapcell *cell = row->col + (x + mx - row->c0);
2186 2483
2187 int px = x * T; 2484 int px = x * Tw;
2188 int py = y * T; 2485 int py = y * Th;
2486
2487 if (expect_false (cell->player == player))
2488 {
2489 px += sdx;
2490 py += sdy;
2491 }
2189 2492
2190 if (cell->stat_hp) 2493 if (cell->stat_hp)
2191 { 2494 {
2192 int width = cell->stat_width * T; 2495 int width = cell->stat_width * Tw;
2193 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2496 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2194 2497
2195 glColor3ub (0, 0, 0); 2498 glColor3ub (0, 0, 0);
2196 glRectf (px + 1, py - thick - 2, 2499 glRectf (px + 1, py - thick - 2,
2197 px + width - 1, py); 2500 px + width - 1, py);
2198 2501
2204 } 2507 }
2205 } 2508 }
2206} 2509}
2207 2510
2208void 2511void
2209draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2512draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2210 CODE: 2513 CODE:
2211{ 2514{
2212 static float color[16][3] = { 2515 static float color[16][3] = {
2213 { 0.00F, 0.00F, 0.00F }, 2516 { 0.00f, 0.00f, 0.00f },
2214 { 1.00F, 1.00F, 1.00F }, 2517 { 1.00f, 1.00f, 1.00f },
2215 { 0.00F, 0.00F, 0.55F }, 2518 { 0.00f, 0.00f, 0.55f },
2216 { 1.00F, 0.00F, 0.00F }, 2519 { 1.00f, 0.00f, 0.00f },
2217 2520
2218 { 1.00F, 0.54F, 0.00F }, 2521 { 1.00f, 0.54f, 0.00f },
2219 { 0.11F, 0.56F, 1.00F }, 2522 { 0.11f, 0.56f, 1.00f },
2220 { 0.93F, 0.46F, 0.00F }, 2523 { 0.93f, 0.46f, 0.00f },
2221 { 0.18F, 0.54F, 0.34F }, 2524 { 0.18f, 0.54f, 0.34f },
2222 2525
2223 { 0.56F, 0.73F, 0.56F }, 2526 { 0.56f, 0.73f, 0.56f },
2224 { 0.80F, 0.80F, 0.80F }, 2527 { 0.80f, 0.80f, 0.80f },
2225 { 0.55F, 0.41F, 0.13F }, 2528 { 0.55f, 0.41f, 0.13f },
2226 { 0.99F, 0.77F, 0.26F }, 2529 { 0.99f, 0.77f, 0.26f },
2227 2530
2228 { 0.74F, 0.65F, 0.41F }, 2531 { 0.74f, 0.65f, 0.41f },
2229 2532
2230 { 0.00F, 1.00F, 1.00F }, 2533 { 0.00f, 1.00f, 1.00f },
2231 { 1.00F, 0.00F, 1.00F }, 2534 { 1.00f, 0.00f, 1.00f },
2232 { 1.00F, 1.00F, 0.00F }, 2535 { 1.00f, 1.00f, 0.00f },
2233 }; 2536 };
2234 2537
2235 int x, y; 2538 int x, y;
2236 2539
2237 glEnable (GL_TEXTURE_2D); 2540 glEnable (GL_TEXTURE_2D);
2541 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2542 * but the nvidia driver (185.18.14) mishandles alpha textures
2543 * and takes the colour from god knows where instead of using
2544 * Cp. MODULATE results in the same colour, but slightly different
2545 * alpha, but atcually gives us the correct colour with nvidia.
2546 */
2238 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2547 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2239 glEnable (GL_BLEND); 2548 glEnable (GL_BLEND);
2240 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2549 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2241 glBegin (GL_QUADS); 2550 glBegin (GL_QUADS);
2242 2551
2243 for (y = 0; y < h; y++) 2552 for (y = 0; y < h; y++)
2247 2556
2248 if (m) 2557 if (m)
2249 { 2558 {
2250 float *c = color [m & 15]; 2559 float *c = color [m & 15];
2251 2560
2252 float tx1 = m & 0x40 ? 0.5 : 0.; 2561 float tx1 = m & 0x40 ? 0.5f : 0.f;
2253 float tx2 = tx1 + 0.5; 2562 float tx2 = tx1 + 0.5f;
2254 2563
2255 glColor4f (c[0], c[1], c[2], 0.75); 2564 glColor4f (c[0], c[1], c[2], 1);
2256 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2565 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2257 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2566 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2258 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2567 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2259 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2568 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2260 } 2569 }
2268void 2577void
2269fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2578fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2270 PPCODE: 2579 PPCODE:
2271{ 2580{
2272 int x, y; 2581 int x, y;
2273 int sw1 = sw + 2; 2582 int sw1 = sw + 2;
2274 int sh1 = sh + 2; 2583 int sh1 = sh + 2;
2275 int sh3 = sh * 3; 2584 int sh3 = sh * 3;
2276 int sw34 = (sw * 3 + 3) & ~3; 2585 int sw3 = sw * 3;
2586 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2587 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2277 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2588 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2278 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2589 memset (darkness1, 0, sw1*sh1);
2279 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2280 2590
2281 SvPOK_only (darkness3_sv); 2591 SvPOK_only (darkness3_sv);
2282 SvCUR_set (darkness3_sv, sw34 * sh3); 2592 SvCUR_set (darkness3_sv, sw3 * sh3);
2283 2593
2284 mx += self->x - 1; 2594 mx += self->x - 1;
2285 my += self->y - 1; 2595 my += self->y - 1;
2286
2287 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2288 2596
2289 for (y = 0; y < sh1; y++) 2597 for (y = 0; y < sh1; y++)
2290 if (0 <= y + my && y + my < self->rows) 2598 if (0 <= y + my && y + my < self->rows)
2291 { 2599 {
2292 maprow *row = self->row + (y + my); 2600 maprow *row = self->row + (y + my);
2295 if (row->c0 <= x + mx && x + mx < row->c1) 2603 if (row->c0 <= x + mx && x + mx < row->c1)
2296 { 2604 {
2297 mapcell *cell = row->col + (x + mx - row->c0); 2605 mapcell *cell = row->col + (x + mx - row->c0);
2298 2606
2299 darkness1 [y * sw1 + x] = cell->darkness 2607 darkness1 [y * sw1 + x] = cell->darkness
2300 ? 255 - (cell->darkness - 1) 2608 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2301 : 255 - FOW_DARKNESS; 2609 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2302 } 2610 }
2303 } 2611 }
2304 2612
2305 for (y = 0; y < sh; ++y) 2613 for (y = 0; y < sh; ++y)
2306 for (x = 0; x < sw; ++x) 2614 for (x = 0; x < sw; ++x)
2325 2633
2326 uint8_t r13 = (d13 + d23 + d12) / 3; 2634 uint8_t r13 = (d13 + d23 + d12) / 3;
2327 uint8_t r23 = d23; 2635 uint8_t r23 = d23;
2328 uint8_t r33 = (d23 + d33 + d32) / 3; 2636 uint8_t r33 = (d23 + d33 + d32) / 3;
2329 2637
2330 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2638 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2331 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2639 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2332 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2640 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2333 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2641 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2334 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2642 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2335 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2336 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2644 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2337 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2645 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2338 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2339 } 2647 }
2340 2648
2341 free (darkness1); 2649 free (darkness1);
2342 2650
2343 EXTEND (SP, 3); 2651 EXTEND (SP, 3);
2344 PUSHs (sv_2mortal (newSViv (sw34))); 2652 PUSHs (sv_2mortal (newSViv (sw3)));
2345 PUSHs (sv_2mortal (newSViv (sh3))); 2653 PUSHs (sv_2mortal (newSViv (sh3)));
2346 PUSHs (darkness3_sv); 2654 PUSHs (darkness3_sv);
2347} 2655}
2348 2656
2349SV * 2657SV *
2436 STRLEN len; 2744 STRLEN len;
2437 uint8_t *data, *end; 2745 uint8_t *data, *end;
2438 2746
2439 len = SvLEN (data_sv); 2747 len = SvLEN (data_sv);
2440 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2748 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2441 data = SvPVbyte_nolen (data_sv); 2749 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2442 end = data + len + 8; 2750 end = data + len + 8;
2443 2751
2444 if (len < 5) 2752 if (len < 5)
2445 XSRETURN_EMPTY; 2753 XSRETURN_EMPTY;
2446 2754
2507} 2815}
2508 2816
2509MODULE = Deliantra::Client PACKAGE = DC::RW 2817MODULE = Deliantra::Client PACKAGE = DC::RW
2510 2818
2511DC::RW 2819DC::RW
2512new (SV *class, SV *data_sv) 2820new (SV *klass, SV *data_sv)
2513 CODE: 2821 CODE:
2514{ 2822{
2515 STRLEN datalen; 2823 STRLEN datalen;
2516 char *data = SvPVbyte (data_sv, datalen); 2824 char *data = SvPVbyte (data_sv, datalen);
2517 2825
2519} 2827}
2520 OUTPUT: 2828 OUTPUT:
2521 RETVAL 2829 RETVAL
2522 2830
2523DC::RW 2831DC::RW
2524new_from_file (SV *class, const char *path, const char *mode = "rb") 2832new_from_file (SV *klass, const char *path, const char *mode = "rb")
2525 CODE: 2833 CODE:
2526 RETVAL = SDL_RWFromFile (path, mode); 2834 RETVAL = SDL_RWFromFile (path, mode);
2527 OUTPUT: 2835 OUTPUT:
2528 RETVAL 2836 RETVAL
2529 2837
2547 if (RETVAL < 0) 2855 if (RETVAL < 0)
2548 { 2856 {
2549 RETVAL = Mix_GroupOldest (-1); 2857 RETVAL = Mix_GroupOldest (-1);
2550 2858
2551 if (RETVAL < 0) 2859 if (RETVAL < 0)
2860 {
2861 // happens sometimes, maybe it just stopped playing(?)
2862 RETVAL = Mix_GroupAvailable (-1);
2863
2864 if (RETVAL < 0)
2552 XSRETURN_UNDEF; 2865 XSRETURN_UNDEF;
2553 2866 }
2867 else
2554 Mix_HaltChannel (RETVAL); 2868 Mix_HaltChannel (RETVAL);
2555 } 2869 }
2556 2870
2557 Mix_UnregisterAllEffects (RETVAL); 2871 Mix_UnregisterAllEffects (RETVAL);
2558 Mix_Volume (RETVAL, 128); 2872 Mix_Volume (RETVAL, 128);
2559} 2873}
2606void 2920void
2607set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2921set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2608 CODE: 2922 CODE:
2609{ 2923{
2610 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2924 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2611 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2925 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2612 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2926 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2613} 2927}
2614 2928
2615void 2929void
2616set_reverse_stereo (DC::Channel self, int flip) 2930set_reverse_stereo (DC::Channel self, int flip)
2619 2933
2620MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2934MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2621 2935
2622PROTOTYPES: DISABLE 2936PROTOTYPES: DISABLE
2623 2937
2938void
2939decoders ()
2940 PPCODE:
2941#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2942 int i, num = Mix_GetNumChunkDecoders ();
2943 EXTEND (SP, num);
2944 for (i = 0; i < num; ++i)
2945 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2946#else
2947 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2948#endif
2949
2624DC::MixChunk 2950DC::MixChunk
2625new (SV *class, DC::RW rwops) 2951new (SV *klass, DC::RW rwops)
2626 CODE: 2952 CODE:
2627 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2953 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2628 OUTPUT: 2954 OUTPUT:
2629 RETVAL 2955 RETVAL
2630 2956
2660 OUTPUT: 2986 OUTPUT:
2661 RETVAL 2987 RETVAL
2662 2988
2663MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2989MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2664 2990
2991void
2992decoders ()
2993 PPCODE:
2994#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2995 int i, num = Mix_GetNumMusicDecoders ();
2996 EXTEND (SP, num);
2997 for (i = 0; i < num; ++i)
2998 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2999#else
3000 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3001#endif
3002
2665int 3003int
2666volume (int volume = -1) 3004volume (int volume = -1)
2667 PROTOTYPE: ;$ 3005 PROTOTYPE: ;$
2668 CODE: 3006 CODE:
2669 if (items > 0) 3007 if (items > 0)
2680void 3018void
2681halt () 3019halt ()
2682 CODE: 3020 CODE:
2683 Mix_HaltMusic (); 3021 Mix_HaltMusic ();
2684 3022
3023int
3024playing ()
3025 CODE:
3026 RETVAL = Mix_PlayingMusic ();
3027 OUTPUT:
3028 RETVAL
3029
2685DC::MixMusic 3030DC::MixMusic
2686new (SV *class, DC::RW rwops) 3031new (SV *klass, DC::RW rwops)
2687 CODE: 3032 CODE:
2688 RETVAL = Mix_LoadMUS_RW (rwops); 3033 RETVAL = Mix_LoadMUS_RW (rwops);
2689 OUTPUT: 3034 OUTPUT:
2690 RETVAL 3035 RETVAL
2691 3036
2719 } *civ, const_iv[] = { 3064 } *civ, const_iv[] = {
2720# define const_iv(name) { # name, (IV)name } 3065# define const_iv(name) { # name, (IV)name }
2721 const_iv (GL_VENDOR), 3066 const_iv (GL_VENDOR),
2722 const_iv (GL_VERSION), 3067 const_iv (GL_VERSION),
2723 const_iv (GL_EXTENSIONS), 3068 const_iv (GL_EXTENSIONS),
3069 const_iv (GL_MAX_TEXTURE_UNITS),
2724 const_iv (GL_COLOR_MATERIAL), 3070 const_iv (GL_COLOR_MATERIAL),
2725 const_iv (GL_SMOOTH), 3071 const_iv (GL_SMOOTH),
2726 const_iv (GL_FLAT), 3072 const_iv (GL_FLAT),
2727 const_iv (GL_DITHER), 3073 const_iv (GL_DITHER),
2728 const_iv (GL_BLEND), 3074 const_iv (GL_BLEND),
2740 const_iv (GL_ZERO), 3086 const_iv (GL_ZERO),
2741 const_iv (GL_SRC_ALPHA), 3087 const_iv (GL_SRC_ALPHA),
2742 const_iv (GL_DST_ALPHA), 3088 const_iv (GL_DST_ALPHA),
2743 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3089 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2744 const_iv (GL_ONE_MINUS_DST_ALPHA), 3090 const_iv (GL_ONE_MINUS_DST_ALPHA),
3091 const_iv (GL_SRC_COLOR),
3092 const_iv (GL_DST_COLOR),
3093 const_iv (GL_ONE_MINUS_SRC_COLOR),
3094 const_iv (GL_ONE_MINUS_DST_COLOR),
2745 const_iv (GL_SRC_ALPHA_SATURATE), 3095 const_iv (GL_SRC_ALPHA_SATURATE),
2746 const_iv (GL_RGB), 3096 const_iv (GL_RGB),
2747 const_iv (GL_RGBA), 3097 const_iv (GL_RGBA),
2748 const_iv (GL_RGBA4), 3098 const_iv (GL_RGBA4),
2749 const_iv (GL_RGBA8), 3099 const_iv (GL_RGBA8),
2817 const_iv (GL_NICEST), 3167 const_iv (GL_NICEST),
2818 const_iv (GL_V2F), 3168 const_iv (GL_V2F),
2819 const_iv (GL_V3F), 3169 const_iv (GL_V3F),
2820 const_iv (GL_T2F_V3F), 3170 const_iv (GL_T2F_V3F),
2821 const_iv (GL_T2F_N3F_V3F), 3171 const_iv (GL_T2F_N3F_V3F),
3172 const_iv (GL_FUNC_ADD),
3173 const_iv (GL_FUNC_SUBTRACT),
3174 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2822# undef const_iv 3175# undef const_iv
2823 }; 3176 };
2824 3177
2825 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3178 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2826 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3179 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2827 3180
2828 texture_av = newAV (); 3181 texture_av = newAV ();
2829 AvREAL_off (texture_av); 3182 AvREAL_off (texture_av);
2830} 3183}
2831 3184
2833disable_GL_EXT_blend_func_separate () 3186disable_GL_EXT_blend_func_separate ()
2834 CODE: 3187 CODE:
2835 gl.BlendFuncSeparate = 0; 3188 gl.BlendFuncSeparate = 0;
2836 gl.BlendFuncSeparateEXT = 0; 3189 gl.BlendFuncSeparateEXT = 0;
2837 3190
2838char * 3191void
3192apple_nvidia_bug (int enable)
3193
3194const char *
2839gl_vendor () 3195gl_vendor ()
2840 CODE: 3196 CODE:
2841 RETVAL = (char *)glGetString (GL_VENDOR); 3197 RETVAL = (const char *)glGetString (GL_VENDOR);
2842 OUTPUT: 3198 OUTPUT:
2843 RETVAL 3199 RETVAL
2844 3200
2845char * 3201const char *
2846gl_version () 3202gl_version ()
2847 CODE: 3203 CODE:
2848 RETVAL = (char *)glGetString (GL_VERSION); 3204 RETVAL = (const char *)glGetString (GL_VERSION);
2849 OUTPUT: 3205 OUTPUT:
2850 RETVAL 3206 RETVAL
2851 3207
2852char * 3208const char *
2853gl_extensions () 3209gl_extensions ()
2854 CODE: 3210 CODE:
2855 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3211 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2856 OUTPUT: 3212 OUTPUT:
2857 RETVAL 3213 RETVAL
2858 3214
2859const char *glGetString (GLenum pname) 3215const char *glGetString (GLenum pname)
3216 CODE:
3217 RETVAL = (const char *)glGetString (pname);
3218 OUTPUT:
3219 RETVAL
2860 3220
2861GLint glGetInteger (GLenum pname) 3221GLint glGetInteger (GLenum pname)
2862 CODE: 3222 CODE:
2863 glGetIntegerv (pname, &RETVAL); 3223 glGetIntegerv (pname, &RETVAL);
2864 OUTPUT: 3224 OUTPUT:
2872 3232
2873int glGetError () 3233int glGetError ()
2874 3234
2875void glFinish () 3235void glFinish ()
2876 3236
3237void glFlush ()
3238
2877void glClear (int mask) 3239void glClear (int mask)
2878 3240
2879void glClearColor (float r, float g, float b, float a = 1.0) 3241void glClearColor (float r, float g, float b, float a = 1.0)
2880 PROTOTYPE: @ 3242 PROTOTYPE: @
2881 3243
2890void glBlendFunc (int sfactor, int dfactor) 3252void glBlendFunc (int sfactor, int dfactor)
2891 3253
2892void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3254void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2893 CODE: 3255 CODE:
2894 gl_BlendFuncSeparate (sa, da, saa, daa); 3256 gl_BlendFuncSeparate (sa, da, saa, daa);
3257
3258# void glBlendEquation (int se)
2895 3259
2896void glDepthMask (int flag) 3260void glDepthMask (int flag)
2897 3261
2898void glLogicOp (int opcode) 3262void glLogicOp (int opcode)
2899 3263
2934void glRotate (float angle, float x, float y, float z) 3298void glRotate (float angle, float x, float y, float z)
2935 CODE: 3299 CODE:
2936 glRotatef (angle, x, y, z); 3300 glRotatef (angle, x, y, z);
2937 3301
2938void glColor (float r, float g, float b, float a = 1.0) 3302void glColor (float r, float g, float b, float a = 1.0)
3303 PROTOTYPE: @
2939 ALIAS: 3304 ALIAS:
2940 glColor_premultiply = 1 3305 glColor_premultiply = 1
2941 CODE: 3306 CODE:
2942 if (ix) 3307 if (ix)
2943 { 3308 {
3048void glNewList (int list, int mode = GL_COMPILE) 3413void glNewList (int list, int mode = GL_COMPILE)
3049 3414
3050void glEndList () 3415void glEndList ()
3051 3416
3052void glCallList (int list) 3417void glCallList (int list)
3418
3419void c_init ()
3420 CODE:
3421 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3422 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3053 3423
3054MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3424MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3055 3425
3056PROTOTYPES: DISABLE 3426PROTOTYPES: DISABLE
3057 3427

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