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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.51 by root, Wed Apr 19 20:46:44 2006 UTC vs.
Revision 1.273 by root, Wed Aug 20 13:30:02 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
9#include <string.h> 31#include <string.h>
10#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 36
12#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
13#include <SDL_image.h> 40#include <SDL_image.h>
41#include <SDL_mixer.h>
14#include <SDL_opengl.h> 42#include <SDL_opengl.h>
15 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
49#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS
51
16#include <glib/gmacros.h> 52#include <glib/gmacros.h>
17 53
18#include <pango/pango.h> 54#include <pango/pango.h>
19#include <pango/pangofc-fontmap.h> 55
20#include <pango/pangoft2.h> 56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
21 66
22#ifndef _WIN32 67#ifndef _WIN32
23# include <sys/types.h> 68# include <sys/types.h>
24# include <sys/socket.h> 69# include <sys/socket.h>
25# include <netinet/in.h> 70# include <netinet/in.h>
26# include <netinet/tcp.h> 71# include <netinet/tcp.h>
27# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
28#else 77#else
29 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
30 typedef unsigned short uint16_t;
31 typedef unsigned int uint32_t;
32 typedef signed char int8_t;
33 typedef signed short int16_t;
34 typedef signed int int32_t;
35#endif 79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
36 85
37#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
38 87
39#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
40#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
41 90
42static PangoContext *context; 91#define MIN_FONT_HEIGHT 10
43static PangoFontMap *fontmap; 92
93/* mask out modifiers we are not interested in */
94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
95
96static AV *texture_av;
97
98static struct
99{
100#define GL_FUNC(ptr,name) ptr name;
101#include "glfunc.h"
102#undef GL_FUNC
103} gl;
104
105static void
106gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
107{
108 if (gl.BlendFuncSeparate)
109 gl.BlendFuncSeparate (sa, da, saa, daa);
110 else if (gl.BlendFuncSeparateEXT)
111 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
112 else
113 glBlendFunc (sa, da);
114}
115
116static GLuint
117gen_texture ()
118{
119 GLuint name;
120
121 if (AvFILL (texture_av) >= 0)
122 name = (GLuint)(size_t)av_pop (texture_av);
123 else
124 glGenTextures (1, &name);
125
126 return name;
127}
128
129static void
130del_texture (GLuint name)
131{
132 /* make a half-assed attempt at returning the memory used by the texture */
133 /* textures are frequently being reused by cfplus anyway */
134 /*glBindTexture (GL_TEXTURE_2D, name);*/
135 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
136 av_push (texture_av, (SV *)(size_t)name);
137 glDeleteTextures (1, &name);
138}
139
140#include "texcache.c"
141#include "rendercache.c"
142
143#include "pango-font.c"
144#include "pango-fontmap.c"
145#include "pango-render.c"
146
147typedef IV DC__Channel;
148typedef SDL_RWops *DC__RW;
149typedef Mix_Chunk *DC__MixChunk;
150typedef Mix_Music *DC__MixMusic;
151
152typedef PangoFontDescription *DC__Font;
153
154static int
155shape_attr_p (PangoLayoutRun *run)
156{
157 GSList *attrs = run->item->analysis.extra_attrs;
158
159 while (attrs)
160 {
161 PangoAttribute *attr = attrs->data;
162
163 if (attr->klass->type == PANGO_ATTR_SHAPE)
164 return 1;
165
166 attrs = attrs->next;
167 }
168
169 return 0;
170}
44 171
45typedef struct cf_layout { 172typedef struct cf_layout {
46 PangoLayout *pl; 173 PangoLayout *pl;
174 float r, g, b, a; // default color for rgba mode
47 int base_height; 175 int base_height;
176 DC__Font font;
177 rc_t *rc;
48} *CFClient__Layout; 178} *DC__Layout;
179
180static DC__Font default_font;
181static PangoContext *opengl_context;
182static PangoFontMap *opengl_fontmap;
49 183
50static void 184static void
51substitute_func (FcPattern *pattern, gpointer data) 185substitute_func (FcPattern *pattern, gpointer data)
52{ 186{
53 FcPatternAddBool (pattern, FC_HINTING , 1); 187 FcPatternAddBool (pattern, FC_HINTING, 1);
188#ifdef FC_HINT_STYLE
189 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
190#endif
54 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 191 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
55} 192}
56 193
57static void 194static void
58layout_update (CFClient__Layout self) 195layout_update_font (DC__Layout self)
59{ 196{
60 /* use a random scale factor to account for unknown descenders, 0.8 works 197 /* use a random scale factor to account for unknown descenders, 0.8 works
61 * reasonably well with bitstream vera 198 * reasonably well with dejavu/bistream fonts
62 */ 199 */
63 PangoFontDescription *font = pango_context_get_font_description (context); 200 PangoFontDescription *font = self->font ? self->font : default_font;
64 201
65 int height = self->base_height * (PANGO_SCALE * 8 / 10);
66
67 if (pango_font_description_get_size (font) != height)
68 {
69 pango_font_description_set_absolute_size (font, height); 202 pango_font_description_set_absolute_size (font,
70 pango_layout_context_changed (self->pl); 203 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
71 } 204
205 pango_layout_set_font_description (self->pl, font);
72} 206}
73 207
74static void 208static void
75layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 209layout_get_pixel_size (DC__Layout self, int *w, int *h)
76{ 210{
77 layout_update (self); 211 PangoRectangle rect;
78 212
213 // get_pixel_* wrongly rounds down
79 pango_layout_get_pixel_size (self->pl, w, h); 214 pango_layout_get_extents (self->pl, 0, &rect);
80 215
81 *w = (*w + 3) & ~3; 216 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
82 if (!*w) *w = 1; 217 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
83 if (!*h) *h = 1;
84}
85 218
219 if (!rect.width) rect.width = 1;
220 if (!rect.height) rect.height = 1;
221
222 *w = rect.width;
223 *h = rect.height;
224}
225
226typedef uint16_t tileid;
86typedef uint16_t mapface; 227typedef uint16_t faceid;
87 228
88typedef struct { 229typedef struct {
89 GLint name; 230 GLuint name;
90 int w, h; 231 int w, h;
91 float s, t; 232 float s, t;
92 uint8_t r, g, b, a; 233 uint8_t r, g, b, a;
234 tileid smoothtile;
235 uint8_t smoothlevel;
93} maptex; 236} maptex;
94 237
95typedef struct { 238typedef struct {
239 uint32_t player;
240 tileid tile[3];
96 int16_t darkness; 241 uint16_t darkness;
97 mapface face[3]; 242 uint8_t stat_width, stat_hp, flags, smoothmax;
98} mapcell; 243} mapcell;
99 244
100typedef struct { 245typedef struct {
101 int32_t c0, c1; 246 int32_t c0, c1;
102 mapcell *col; 247 mapcell *col;
103} maprow; 248} maprow;
104 249
105typedef struct map { 250typedef struct map {
106 int x, y, w, h; 251 int x, y, w, h;
107 int ox, oy; /* offset to virtual global coordinate system */ 252 int ox, oy; /* offset to virtual global coordinate system */
108 int faces; 253 int faces; tileid *face2tile; // [faceid]
109 mapface *face; 254 int texs; maptex *tex; // [tileid]
110
111 int texs;
112 maptex *tex;
113 255
114 int32_t rows; 256 int32_t rows;
115 maprow *row; 257 maprow *row;
116} *CFClient__Map; 258} *DC__Map;
117 259
118static char * 260static char *
119prepend (char *ptr, int sze, int inc) 261prepend (char *ptr, int sze, int inc)
120{ 262{
121 char *p; 263 char *p;
138} 280}
139 281
140#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 282#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
141#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 283#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
142 284
285static void
286need_facenum (struct map *self, faceid face)
287{
288 while (self->faces <= face)
289 {
290 Append (tileid, self->face2tile, self->faces, self->faces);
291 self->faces *= 2;
292 }
293}
294
295static void
296need_texid (struct map *self, int texid)
297{
298 while (self->texs <= texid)
299 {
300 Append (maptex, self->tex, self->texs, self->texs);
301 self->texs *= 2;
302 }
303}
304
143static maprow * 305static maprow *
144map_get_row (CFClient__Map self, int y) 306map_get_row (DC__Map self, int y)
145{ 307{
146 if (0 > y) 308 if (0 > y)
147 { 309 {
148 int extend = - y + MAP_EXTEND_Y; 310 int extend = - y + MAP_EXTEND_Y;
149 Prepend (maprow, self->row, self->rows, extend); 311 Prepend (maprow, self->row, self->rows, extend);
187 349
188 return row->col + (x - row->c0); 350 return row->col + (x - row->c0);
189} 351}
190 352
191static mapcell * 353static mapcell *
192map_get_cell (CFClient__Map self, int x, int y) 354map_get_cell (DC__Map self, int x, int y)
193{ 355{
194 return row_get_cell (map_get_row (self, y), x); 356 return row_get_cell (map_get_row (self, y), x);
195} 357}
196 358
197static void 359static void
198map_clear (CFClient__Map self) 360map_clear (DC__Map self)
199{ 361{
200 int r; 362 int r;
201 363
202 for (r = 0; r < self->rows; r++) 364 for (r = 0; r < self->rows; r++)
203 Safefree (self->row[r].col); 365 Safefree (self->row[r].col);
210 self->oy = 0; 372 self->oy = 0;
211 self->row = 0; 373 self->row = 0;
212 self->rows = 0; 374 self->rows = 0;
213} 375}
214 376
377#define CELL_CLEAR(cell) \
378 do { \
379 if ((cell)->player) \
380 (cell)->tile [2] = 0; \
381 (cell)->darkness = 0; \
382 (cell)->stat_hp = 0; \
383 (cell)->flags = 0; \
384 (cell)->player = 0; \
385 } while (0)
386
215static void 387static void
216map_blank (CFClient__Map self, int x0, int y0, int w, int h) 388map_blank (DC__Map self, int x0, int y0, int w, int h)
217{ 389{
218 int x, y; 390 int x, y;
219 maprow *row; 391 maprow *row;
392 mapcell *cell;
220 393
221 for (y = y0; y < y0 + h; y++) 394 for (y = y0; y < y0 + h; y++)
222 if (y >= 0) 395 if (y >= 0)
223 { 396 {
224 if (y >= self->rows) 397 if (y >= self->rows)
230 if (x >= row->c0) 403 if (x >= row->c0)
231 { 404 {
232 if (x >= row->c1) 405 if (x >= row->c1)
233 break; 406 break;
234 407
235 row->col[x - row->c0].darkness = -1; 408 cell = row->col + x - row->c0;
409
410 CELL_CLEAR (cell);
236 } 411 }
237 } 412 }
238} 413}
239 414
240MODULE = CFClient PACKAGE = CFClient 415typedef struct {
416 tileid tile;
417 uint8_t x, y, level;
418} smooth_key;
419
420static void
421smooth_or_bits (HV *hv, smooth_key *key, IV bits)
422{
423 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
424
425 if (SvIOK (*sv))
426 SvIV_set (*sv, SvIVX (*sv) | bits);
427 else
428 sv_setiv (*sv, bits);
429}
430
431static void
432music_finished (void)
433{
434 SDL_UserEvent ev;
435
436 ev.type = SDL_USEREVENT;
437 ev.code = 0;
438 ev.data1 = 0;
439 ev.data2 = 0;
440
441 SDL_PushEvent ((SDL_Event *)&ev);
442}
443
444static void
445channel_finished (int channel)
446{
447 SDL_UserEvent ev;
448
449 ev.type = SDL_USEREVENT;
450 ev.code = 1;
451 ev.data1 = (void *)(long)channel;
452 ev.data2 = 0;
453
454 SDL_PushEvent ((SDL_Event *)&ev);
455}
456
457static unsigned int
458minpot (unsigned int n)
459{
460 if (!n)
461 return 0;
462
463 --n;
464
465 n |= n >> 1;
466 n |= n >> 2;
467 n |= n >> 4;
468 n |= n >> 8;
469 n |= n >> 16;
470
471 return n + 1;
472}
473
474static unsigned int
475popcount (unsigned int n)
476{
477 n -= (n >> 1) & 0x55555555U;
478 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
479 n = ((n >> 4) + n) & 0x0f0f0f0fU;
480 n *= 0x01010101U;
481
482 return n >> 24;
483}
484
485/* SDL should provide this, really. */
486#define SDLK_MODIFIER_MIN 300
487#define SDLK_MODIFIER_MAX 314
488
489/******************************************************************************/
490
491static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
492static GV *hover_gv;
493
494static int
495within_widget (SV *widget, NV x, NV y)
496{
497 HV *self;
498 SV **svp;
499 NV wx, ww, wy, wh;
500
501 if (!SvROK (widget))
502 return 0;
503
504 self = (HV *)SvRV (widget);
505
506 if (SvTYPE (self) != SVt_PVHV)
507 return 0;
508
509 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
510 if (y < wy)
511 return 0;
512
513 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
514 if (y >= wy + wh)
515 return 0;
516
517 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
518 if (x < wx)
519 return 0;
520
521 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
522 if (x >= wx + ww)
523 return 0;
524
525 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
526 if (!svp || !SvTRUE (*svp))
527 return 0;
528
529 return 1;
530}
531
532static void
533deliantra_main ()
534{
535 char *argv[] = { 0 };
536 call_argv ("::main", G_DISCARD | G_VOID, argv);
537 dSP;
538}
539
540#ifdef __MACOSX__
541 /* to due surprising braindamage on the side of SDL design, we
542 * do some mind-boggling hack here: SDL requires a custom main()
543 * on OS X, so... we provide one and call the original main(), which,
544 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
545 * and which calls our main (== SDL_main) back.
546 */
547 extern C_LINKAGE int
548 main (int argc, char *argv[])
549 {
550 deliantra_main ();
551 }
552
553 #undef main
554
555 extern C_LINKAGE int main (int argc, char *argv[]);
556
557 static void
558 SDL_braino (void)
559 {
560 char *argv[] = { "deliantra client", 0 };
561 (main) (1, argv);
562 }
563#else
564 static void
565 SDL_braino (void)
566 {
567 deliantra_main ();
568 }
569#endif
570
571MODULE = Deliantra::Client PACKAGE = DC
241 572
242PROTOTYPES: ENABLE 573PROTOTYPES: ENABLE
243 574
244BOOT: 575BOOT:
245{ 576{
246 HV *stash = gv_stashpv ("CFClient", 1); 577 HV *stash = gv_stashpv ("DC", 1);
247 static const struct { 578 static const struct {
248 const char *name; 579 const char *name;
249 IV iv; 580 IV iv;
250 } *civ, const_iv[] = { 581 } *civ, const_iv[] = {
251# define const_iv(name) { # name, (IV)name } 582# define const_iv(name) { # name, (IV)name }
583 const_iv (SDLK_MODIFIER_MIN),
584 const_iv (SDLK_MODIFIER_MAX),
585
252 const_iv (SDL_ACTIVEEVENT), 586 const_iv (SDL_ACTIVEEVENT),
253 const_iv (SDL_KEYDOWN), 587 const_iv (SDL_KEYDOWN),
254 const_iv (SDL_KEYUP), 588 const_iv (SDL_KEYUP),
255 const_iv (SDL_MOUSEMOTION), 589 const_iv (SDL_MOUSEMOTION),
256 const_iv (SDL_MOUSEBUTTONDOWN), 590 const_iv (SDL_MOUSEBUTTONDOWN),
265 const_iv (SDL_EVENT_RESERVEDA), 599 const_iv (SDL_EVENT_RESERVEDA),
266 const_iv (SDL_EVENT_RESERVEDB), 600 const_iv (SDL_EVENT_RESERVEDB),
267 const_iv (SDL_VIDEORESIZE), 601 const_iv (SDL_VIDEORESIZE),
268 const_iv (SDL_VIDEOEXPOSE), 602 const_iv (SDL_VIDEOEXPOSE),
269 const_iv (SDL_USEREVENT), 603 const_iv (SDL_USEREVENT),
604
605 const_iv (SDL_APPINPUTFOCUS),
606 const_iv (SDL_APPMOUSEFOCUS),
607 const_iv (SDL_APPACTIVE),
608
609 const_iv (SDLK_FIRST),
610 const_iv (SDLK_LAST),
270 const_iv (SDLK_KP0), 611 const_iv (SDLK_KP0),
271 const_iv (SDLK_KP1), 612 const_iv (SDLK_KP1),
272 const_iv (SDLK_KP2), 613 const_iv (SDLK_KP2),
273 const_iv (SDLK_KP3), 614 const_iv (SDLK_KP3),
274 const_iv (SDLK_KP4), 615 const_iv (SDLK_KP4),
329 const_iv (SDLK_BREAK), 670 const_iv (SDLK_BREAK),
330 const_iv (SDLK_MENU), 671 const_iv (SDLK_MENU),
331 const_iv (SDLK_POWER), 672 const_iv (SDLK_POWER),
332 const_iv (SDLK_EURO), 673 const_iv (SDLK_EURO),
333 const_iv (SDLK_UNDO), 674 const_iv (SDLK_UNDO),
675
334 const_iv (KMOD_NONE), 676 const_iv (KMOD_NONE),
677 const_iv (KMOD_SHIFT),
335 const_iv (KMOD_LSHIFT), 678 const_iv (KMOD_LSHIFT),
336 const_iv (KMOD_RSHIFT), 679 const_iv (KMOD_RSHIFT),
680 const_iv (KMOD_CTRL),
337 const_iv (KMOD_LCTRL), 681 const_iv (KMOD_LCTRL),
338 const_iv (KMOD_RCTRL), 682 const_iv (KMOD_RCTRL),
683 const_iv (KMOD_ALT),
339 const_iv (KMOD_LALT), 684 const_iv (KMOD_LALT),
340 const_iv (KMOD_RALT), 685 const_iv (KMOD_RALT),
686 const_iv (KMOD_META),
341 const_iv (KMOD_LMETA), 687 const_iv (KMOD_LMETA),
342 const_iv (KMOD_RMETA), 688 const_iv (KMOD_RMETA),
343 const_iv (KMOD_NUM), 689 const_iv (KMOD_NUM),
344 const_iv (KMOD_CAPS), 690 const_iv (KMOD_CAPS),
345 const_iv (KMOD_MODE), 691 const_iv (KMOD_MODE),
346 const_iv (KMOD_CTRL), 692
347 const_iv (KMOD_SHIFT), 693 const_iv (MIX_DEFAULT_FORMAT),
348 const_iv (KMOD_ALT), 694
349 const_iv (KMOD_META) 695 const_iv (SDL_INIT_TIMER),
696 const_iv (SDL_INIT_AUDIO),
697 const_iv (SDL_INIT_VIDEO),
698 const_iv (SDL_INIT_CDROM),
699 const_iv (SDL_INIT_JOYSTICK),
700 const_iv (SDL_INIT_EVERYTHING),
701 const_iv (SDL_INIT_NOPARACHUTE),
702 const_iv (SDL_INIT_EVENTTHREAD),
703
704 const_iv (SDL_GL_RED_SIZE),
705 const_iv (SDL_GL_GREEN_SIZE),
706 const_iv (SDL_GL_BLUE_SIZE),
707 const_iv (SDL_GL_ALPHA_SIZE),
708 const_iv (SDL_GL_DOUBLEBUFFER),
709 const_iv (SDL_GL_BUFFER_SIZE),
710 const_iv (SDL_GL_DEPTH_SIZE),
711 const_iv (SDL_GL_STENCIL_SIZE),
712 const_iv (SDL_GL_ACCUM_RED_SIZE),
713 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
714 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
715 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
716 const_iv (SDL_GL_STEREO),
717 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
718 const_iv (SDL_GL_MULTISAMPLESAMPLES),
719 const_iv (SDL_GL_ACCELERATED_VISUAL),
720 const_iv (SDL_GL_SWAP_CONTROL),
721
722 const_iv (FOW_DARKNESS)
350# undef const_iv 723# undef const_iv
351 }; 724 };
352 725
353 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 726 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
354 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 727 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
355 728
356 fontmap = pango_ft2_font_map_new (); 729 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
357 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 730 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
358 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
359} 731}
732
733void
734weaken (SV *rv)
735 PROTOTYPE: $
736 CODE:
737 sv_rvweaken (rv);
360 738
361int 739int
362SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 740in_destruct ()
741 CODE:
742 RETVAL = PL_main_cv == Nullcv;
743 OUTPUT:
744 RETVAL
363 745
746NV floor (NV x)
747
748NV ceil (NV x)
749
750IV minpot (UV n)
751
752IV popcount (UV n)
753
364void 754void
755pango_init ()
756 CODE:
757{
758 opengl_fontmap = pango_opengl_font_map_new ();
759 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
760 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
761 /*pango_context_set_font_description (opengl_context, default_font);*/
762#if PANGO_VERSION_CHECK (1, 15, 2)
763 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
764 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
765#endif
766}
767
768char *SDL_GetError ()
769
770void SDL_braino ()
771
772int SDL_Init (U32 flags)
773
774int SDL_InitSubSystem (U32 flags)
775
776void SDL_QuitSubSystem (U32 flags)
777
365SDL_Quit () 778void SDL_Quit ()
366 779
780int SDL_GL_SetAttribute (int attr, int value)
781
782int SDL_GL_GetAttribute (int attr)
783 CODE:
784 if (SDL_GL_GetAttribute (attr, &RETVAL))
785 XSRETURN_UNDEF;
786 OUTPUT:
787 RETVAL
788
367void 789void
368SDL_ListModes () 790SDL_ListModes (int rgb, int alpha)
369 PPCODE: 791 PPCODE:
370{ 792{
371 SDL_Rect **m; 793 SDL_Rect **m;
372 794
373 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 795 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
374 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 796 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
375 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 797 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
376 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 798 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
377 799
800 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
801 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
802
378 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 803 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
379 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 804 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
380 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 805 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
381 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 806 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
382 807
383 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 808 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
384 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
385 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 809 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
386 810
387 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 811 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
388 812
389 if (m && m != (SDL_Rect **)-1) 813 if (m && m != (SDL_Rect **)-1)
390 while (*m) 814 while (*m)
391 { 815 {
816 if ((*m)->w >= 400 && (*m)->h >= 300)
817 {
392 AV *av = newAV (); 818 AV *av = newAV ();
393 av_push (av, newSViv ((*m)->w)); 819 av_push (av, newSViv ((*m)->w));
394 av_push (av, newSViv ((*m)->h)); 820 av_push (av, newSViv ((*m)->h));
821 av_push (av, newSViv (rgb));
822 av_push (av, newSViv (alpha));
395 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 823 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
824 }
396 825
397 ++m; 826 ++m;
398 } 827 }
399} 828}
400 829
401int 830int
402SDL_SetVideoMode (int w, int h, int fullscreen) 831SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
403 CODE: 832 CODE:
833{
834 SDL_EnableUNICODE (1);
835 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
836
837 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
838 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
839 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
840 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
841
404 RETVAL = !!SDL_SetVideoMode ( 842 RETVAL = !!SDL_SetVideoMode (
405 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 843 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
406 ); 844 );
407 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 845
846 if (RETVAL)
847 {
848 av_clear (texture_av);
849
850 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
851#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
852#include "glfunc.h"
853#undef GL_FUNC
854 }
855}
408 OUTPUT: 856 OUTPUT:
409 RETVAL 857 RETVAL
410 858
411void 859void
860SDL_GL_SwapBuffers ()
861
862char *
863SDL_GetKeyName (int sym)
864
865int
866SDL_GetAppState ()
867
868int
869SDL_GetModState ()
870
871void
872poll_events ()
873 PPCODE:
874{
875 SDL_Event ev;
876
877 SDL_PumpEvents ();
878 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
879 {
880 HV *hv = newHV ();
881 hv_store (hv, "type", 4, newSViv (ev.type), 0);
882
883 switch (ev.type)
884 {
885 case SDL_KEYDOWN:
886 case SDL_KEYUP:
887 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
888 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
889 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
890 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
891 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
892 break;
893
894 case SDL_ACTIVEEVENT:
895 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
896 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
897 break;
898
899 case SDL_MOUSEMOTION:
900 {
901 int state = ev.motion.state;
902 int x = ev.motion.x;
903 int y = ev.motion.y;
904 int xrel = ev.motion.xrel;
905 int yrel = ev.motion.yrel;
906
907 /* do simplistic event compression */
908 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
909 && state == ev.motion.state)
910 {
911 xrel += ev.motion.xrel;
912 yrel += ev.motion.yrel;
913 x = ev.motion.x;
914 y = ev.motion.y;
915 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
916 }
917
918 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
919 hv_store (hv, "state", 5, newSViv (state), 0);
920 hv_store (hv, "x", 1, newSViv (x), 0);
921 hv_store (hv, "y", 1, newSViv (y), 0);
922 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
923 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
924 }
925 break;
926
927 case SDL_MOUSEBUTTONDOWN:
928 case SDL_MOUSEBUTTONUP:
929 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
930
931 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
932 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
933 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
934 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
935 break;
936
937 case SDL_USEREVENT:
938 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
939 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
940 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
941 break;
942 }
943
944 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
945 }
946}
947
948int
949Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
950 POSTCALL:
951 Mix_HookMusicFinished (music_finished);
952 Mix_ChannelFinished (channel_finished);
953
954void
955Mix_QuerySpec ()
956 PPCODE:
957{
958 int freq, channels;
959 Uint16 format;
960
961 if (Mix_QuerySpec (&freq, &format, &channels))
962 {
963 EXTEND (SP, 3);
964 PUSHs (sv_2mortal (newSViv (freq)));
965 PUSHs (sv_2mortal (newSViv (format)));
966 PUSHs (sv_2mortal (newSViv (channels)));
967 }
968}
969
970void
971Mix_CloseAudio ()
972
973int
974Mix_AllocateChannels (int numchans = -1)
975
976const char *
977Mix_GetError ()
978
979void
412lowdelay (int fd, int val = 1) 980lowdelay (int fd, int val = 1)
413 CODE: 981 CODE:
982 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
983
984void
985win32_proxy_info ()
986 PPCODE:
987{
414#ifndef _WIN32 988#ifdef _WIN32
415 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 989 char buffer[2048];
990 DWORD buflen;
991
992 EXTEND (SP, 3);
993
994 buflen = sizeof (buffer);
995 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
996 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
997 {
998 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
999
1000 buflen = sizeof (buffer);
1001 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1002 {
1003 PUSHs (newSVpv (buffer, 0));
1004
1005 buflen = sizeof (buffer);
1006 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1007 PUSHs (newSVpv (buffer, 0));
1008 }
1009 }
416#endif 1010#endif
1011}
417 1012
418char * 1013int
419gl_version () 1014add_font (char *file)
420 CODE: 1015 CODE:
421 RETVAL = (char *)glGetString (GL_VERSION); 1016 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
422 OUTPUT: 1017 OUTPUT:
423 RETVAL 1018 RETVAL
424
425char *
426gl_extensions ()
427 CODE:
428 RETVAL = (char *)glGetString (GL_EXTENSIONS);
429 OUTPUT:
430 RETVAL
431
432void
433add_font (char *file)
434 CODE:
435 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
436
437void
438set_font (char *file)
439 CODE:
440{
441 int count;
442 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
443 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
444 FcPatternDestroy (pattern);
445 pango_context_set_font_description (context, font);
446}
447 1019
448void 1020void
449load_image_inline (SV *image_) 1021load_image_inline (SV *image_)
450 ALIAS: 1022 ALIAS:
451 load_image_file = 1 1023 load_image_file = 1
454 STRLEN image_len; 1026 STRLEN image_len;
455 char *image = (char *)SvPVbyte (image_, image_len); 1027 char *image = (char *)SvPVbyte (image_, image_len);
456 SDL_Surface *surface, *surface2; 1028 SDL_Surface *surface, *surface2;
457 SDL_PixelFormat fmt; 1029 SDL_PixelFormat fmt;
458 SDL_RWops *rw = ix 1030 SDL_RWops *rw = ix
459 ? SDL_RWFromFile (image, "r") 1031 ? SDL_RWFromFile (image, "rb")
460 : SDL_RWFromConstMem (image, image_len); 1032 : SDL_RWFromConstMem (image, image_len);
461 1033
462 if (!rw) 1034 if (!rw)
463 croak ("load_image: %s", SDL_GetError ()); 1035 croak ("load_image: %s", SDL_GetError ());
464 1036
493 1065
494 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1066 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
495 1067
496 assert (surface2->pitch == surface2->w * 4); 1068 assert (surface2->pitch == surface2->w * 4);
497 1069
1070 SDL_LockSurface (surface2);
498 EXTEND (SP, 5); 1071 EXTEND (SP, 6);
499 PUSHs (sv_2mortal (newSViv (surface2->w))); 1072 PUSHs (sv_2mortal (newSViv (surface2->w)));
500 PUSHs (sv_2mortal (newSViv (surface2->h))); 1073 PUSHs (sv_2mortal (newSViv (surface2->h)));
501 SDL_LockSurface (surface2);
502 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1074 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
503 SDL_UnlockSurface (surface2);
504 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1075 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
505 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1076 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
506 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1077 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1078 SDL_UnlockSurface (surface2);
507 1079
508 SDL_FreeSurface (surface); 1080 SDL_FreeSurface (surface);
509 SDL_FreeSurface (surface2); 1081 SDL_FreeSurface (surface2);
510} 1082}
511 1083
533 PUSHs (sv_2mortal (newSViv (b / y))); 1105 PUSHs (sv_2mortal (newSViv (b / y)));
534 PUSHs (sv_2mortal (newSViv (a / y))); 1106 PUSHs (sv_2mortal (newSViv (a / y)));
535} 1107}
536 1108
537void 1109void
1110error (char *message)
1111 CODE:
1112 fprintf (stderr, "ERROR: %s\n", message);
1113#ifdef _WIN32
1114 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1115#endif
1116
1117void
538fatal (char *message) 1118fatal (char *message)
539 CODE: 1119 CODE:
1120 fprintf (stderr, "FATAL: %s\n", message);
540#ifdef _WIN32 1121#ifdef _WIN32
541 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1122 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1123#endif
1124 _exit (1);
1125
1126void
1127_exit (int retval = 0)
1128 CODE:
1129#ifdef WIN32
1130 ExitThread (retval); // unclean, please beam me up
542#else 1131#else
543 fprintf (stderr, "FATAL: %s\n", message); 1132 _exit (retval);
544#endif 1133#endif
545 exit (1);
546 1134
1135void
1136debug ()
1137 CODE:
1138{
1139#if DEBUG
1140 VALGRIND_DO_LEAK_CHECK;
1141#endif
1142}
1143
1144MODULE = Deliantra::Client PACKAGE = DC::Font
1145
1146PROTOTYPES: DISABLE
1147
1148DC::Font
1149new_from_file (SV *class, char *path, int id = 0)
1150 CODE:
1151{
1152 int count;
1153 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1154 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1155 FcPatternDestroy (pattern);
1156}
1157 OUTPUT:
1158 RETVAL
1159
1160void
1161DESTROY (DC::Font self)
1162 CODE:
1163 pango_font_description_free (self);
1164
1165void
1166make_default (DC::Font self)
1167 PROTOTYPE: $
1168 CODE:
1169 default_font = self;
1170
547MODULE = CFClient PACKAGE = CFClient::Layout 1171MODULE = Deliantra::Client PACKAGE = DC::Layout
548 1172
549CFClient::Layout 1173PROTOTYPES: DISABLE
550new (SV *class, int base_height = 10) 1174
1175void
1176glyph_cache_backup ()
1177 PROTOTYPE:
1178 CODE:
1179 tc_backup ();
1180
1181void
1182glyph_cache_restore ()
1183 PROTOTYPE:
1184 CODE:
1185 tc_restore ();
1186
1187DC::Layout
1188new (SV *class)
551 CODE: 1189 CODE:
552 New (0, RETVAL, 1, struct cf_layout); 1190 New (0, RETVAL, 1, struct cf_layout);
553 RETVAL->base_height = base_height; 1191
554 RETVAL->pl = pango_layout_new (context); 1192 RETVAL->pl = pango_layout_new (opengl_context);
1193 RETVAL->r = 1.;
1194 RETVAL->g = 1.;
1195 RETVAL->b = 1.;
1196 RETVAL->a = 1.;
1197 RETVAL->base_height = MIN_FONT_HEIGHT;
1198 RETVAL->font = 0;
1199 RETVAL->rc = rc_alloc ();
1200
555 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1201 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1202 layout_update_font (RETVAL);
556 OUTPUT: 1203 OUTPUT:
557 RETVAL 1204 RETVAL
558 1205
559void 1206void
560DESTROY (CFClient::Layout self) 1207DESTROY (DC::Layout self)
561 CODE: 1208 CODE:
562 g_object_unref (self->pl); 1209 g_object_unref (self->pl);
1210 rc_free (self->rc);
563 Safefree (self); 1211 Safefree (self);
564 1212
565void 1213void
566set_text (CFClient::Layout self, SV *text_) 1214set_text (DC::Layout self, SV *text_)
567 CODE: 1215 CODE:
568{ 1216{
569 STRLEN textlen; 1217 STRLEN textlen;
570 char *text = SvPVutf8 (text_, textlen); 1218 char *text = SvPVutf8 (text_, textlen);
571 1219
572 pango_layout_set_text (self->pl, text, textlen); 1220 pango_layout_set_text (self->pl, text, textlen);
573} 1221}
574 1222
575void 1223void
576set_markup (CFClient::Layout self, SV *text_) 1224set_markup (DC::Layout self, SV *text_)
577 CODE: 1225 CODE:
578{ 1226{
579 STRLEN textlen; 1227 STRLEN textlen;
580 char *text = SvPVutf8 (text_, textlen); 1228 char *text = SvPVutf8 (text_, textlen);
581 1229
582 pango_layout_set_markup (self->pl, text, textlen); 1230 pango_layout_set_markup (self->pl, text, textlen);
583} 1231}
584 1232
1233void
1234set_shapes (DC::Layout self, ...)
1235 CODE:
1236{
1237 PangoAttrList *attrs = 0;
1238 const char *text = pango_layout_get_text (self->pl);
1239 const char *pos = text;
1240 int arg = 4;
1241
1242 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1243 {
1244 PangoRectangle inkrect, rect;
1245 PangoAttribute *attr;
1246
1247 int x = SvIV (ST (arg - 3));
1248 int y = SvIV (ST (arg - 2));
1249 int w = SvIV (ST (arg - 1));
1250 int h = SvIV (ST (arg ));
1251
1252 inkrect.x = 0;
1253 inkrect.y = 0;
1254 inkrect.width = 0;
1255 inkrect.height = 0;
1256
1257 rect.x = x * PANGO_SCALE;
1258 rect.y = y * PANGO_SCALE;
1259 rect.width = w * PANGO_SCALE;
1260 rect.height = h * PANGO_SCALE;
1261
1262 if (!attrs)
1263 attrs = pango_layout_get_attributes (self->pl);
1264
1265 attr = pango_attr_shape_new (&inkrect, &rect);
1266 attr->start_index = pos - text;
1267 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1268 pango_attr_list_insert (attrs, attr);
1269
1270 arg += 4;
1271 pos += sizeof (OBJ_STR) - 1;
1272 }
1273
1274 if (attrs)
1275 pango_layout_set_attributes (self->pl, attrs);
1276}
1277
1278void
1279get_shapes (DC::Layout self)
1280 PPCODE:
1281{
1282 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1283
1284 do
1285 {
1286 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1287
1288 if (run && shape_attr_p (run))
1289 {
1290 PangoRectangle extents;
1291 pango_layout_iter_get_run_extents (iter, 0, &extents);
1292
1293 EXTEND (SP, 2);
1294 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1295 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1296 }
1297 }
1298 while (pango_layout_iter_next_run (iter));
1299
1300 pango_layout_iter_free (iter);
1301}
1302
1303int
1304has_wrapped (DC::Layout self)
1305 CODE:
1306{
1307 int lines = 1;
1308 const char *text = pango_layout_get_text (self->pl);
1309
1310 while (*text)
1311 lines += *text++ == '\n';
1312
1313 RETVAL = lines < pango_layout_get_line_count (self->pl);
1314}
1315 OUTPUT:
1316 RETVAL
1317
585SV * 1318SV *
586get_text (CFClient::Layout self) 1319get_text (DC::Layout self)
587 CODE: 1320 CODE:
588 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1321 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
589 SvUTF8_on (RETVAL); 1322 sv_utf8_decode (RETVAL);
590 OUTPUT: 1323 OUTPUT:
591 RETVAL 1324 RETVAL
592 1325
593void 1326void
1327set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1328 CODE:
1329 self->r = r;
1330 self->g = g;
1331 self->b = b;
1332 self->a = a;
1333
1334void
1335set_font (DC::Layout self, DC::Font font = 0)
1336 CODE:
1337 if (self->font != font)
1338 {
1339 self->font = font;
1340 layout_update_font (self);
1341 }
1342
1343void
594set_height (CFClient::Layout self, int base_height) 1344set_height (DC::Layout self, int base_height)
595 CODE: 1345 CODE:
1346 if (self->base_height != base_height)
1347 {
596 self->base_height = base_height; 1348 self->base_height = base_height;
1349 layout_update_font (self);
1350 }
597 1351
598void 1352void
599set_width (CFClient::Layout self, int max_width = -1) 1353set_width (DC::Layout self, int max_width = -1)
600 CODE: 1354 CODE:
601 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1355 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
602 1356
603void 1357void
1358set_indent (DC::Layout self, int indent)
1359 CODE:
1360 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1361
1362void
1363set_spacing (DC::Layout self, int spacing)
1364 CODE:
1365 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1366
1367void
1368set_ellipsise (DC::Layout self, int ellipsise)
1369 CODE:
1370 pango_layout_set_ellipsize (self->pl,
1371 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1372 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1373 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1374 : PANGO_ELLIPSIZE_NONE
1375 );
1376
1377void
1378set_single_paragraph_mode (DC::Layout self, int spm)
1379 CODE:
1380 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1381
1382void
604size (CFClient::Layout self) 1383size (DC::Layout self)
605 PPCODE: 1384 PPCODE:
606{ 1385{
607 int w, h; 1386 int w, h;
608 1387
609 layout_update (self);
610 layout_get_pixel_size (self, &w, &h); 1388 layout_get_pixel_size (self, &w, &h);
611 1389
612 EXTEND (SP, 2); 1390 EXTEND (SP, 2);
613 PUSHs (sv_2mortal (newSViv (w))); 1391 PUSHs (sv_2mortal (newSViv (w)));
614 PUSHs (sv_2mortal (newSViv (h))); 1392 PUSHs (sv_2mortal (newSViv (h)));
615} 1393}
616 1394
617int 1395int
1396descent (DC::Layout self)
1397 CODE:
1398{
1399 PangoRectangle rect;
1400 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1401 pango_layout_line_get_pixel_extents (line, 0, &rect);
1402 RETVAL = PANGO_DESCENT (rect);
1403}
1404 OUTPUT:
1405 RETVAL
1406
1407int
618xy_to_index (CFClient::Layout self, int x, int y) 1408xy_to_index (DC::Layout self, int x, int y)
619 CODE: 1409 CODE:
620{ 1410{
621 int index, trailing; 1411 int index, trailing;
622
623 layout_update (self);
624 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1412 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
625
626 RETVAL = index; 1413 RETVAL = index + trailing;
627} 1414}
628 OUTPUT: 1415 OUTPUT:
629 RETVAL 1416 RETVAL
630 1417
631void 1418void
632cursor_pos (CFClient::Layout self, int index) 1419cursor_pos (DC::Layout self, int index)
633 PPCODE: 1420 PPCODE:
634{ 1421{
635 PangoRectangle strong_pos; 1422 PangoRectangle pos;
636 layout_update (self);
637 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1423 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
638 1424
639 EXTEND (SP, 3); 1425 EXTEND (SP, 3);
640 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1426 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
641 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1427 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
642 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1428 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
643} 1429}
644 1430
645void 1431void
646render (CFClient::Layout self) 1432index_to_line_x (DC::Layout self, int index, int trailing = 0)
647 PPCODE: 1433 PPCODE:
648{ 1434{
649 SV *retval; 1435 int line, x;
650 int w, h;
651 FT_Bitmap bitmap;
652 1436
653 layout_update (self); 1437 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
654 layout_get_pixel_size (self, &w, &h); 1438#if !PANGO_VERSION_CHECK (1, 17, 3)
655 1439 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
656 retval = newSV (w * h); 1440 --line;
657 SvPOK_only (retval); 1441#endif
658 SvCUR_set (retval, w * h);
659
660 bitmap.rows = h;
661 bitmap.width = w;
662 bitmap.pitch = w;
663 bitmap.buffer = (unsigned char*)SvPVX (retval);
664 bitmap.num_grays = 256;
665 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
666
667 memset (bitmap.buffer, 0, w * h);
668
669 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
670
671 EXTEND (SP, 3); 1442 EXTEND (SP, 2);
672 PUSHs (sv_2mortal (newSViv (w))); 1443 PUSHs (sv_2mortal (newSViv (line)));
1444 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1445}
1446
1447void
1448line_x_to_index (DC::Layout self, int line, int x)
1449 PPCODE:
1450{
1451 PangoLayoutLine *lp;
1452 int index, trailing;
1453
1454 if (line < 0)
1455 XSRETURN_EMPTY;
1456
1457 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1458 XSRETURN_EMPTY; /* do better */
1459
1460 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1461
1462 EXTEND (SP, 2);
1463 if (GIMME_V == G_SCALAR)
1464 PUSHs (sv_2mortal (newSViv (index + trailing)));
1465 else
1466 {
673 PUSHs (sv_2mortal (newSViv (h))); 1467 PUSHs (sv_2mortal (newSViv (index)));
674 PUSHs (sv_2mortal (retval)); 1468 PUSHs (sv_2mortal (newSViv (trailing)));
1469 }
675} 1470}
676 1471
1472void
1473render (DC::Layout self, float x, float y, int flags = 0)
1474 CODE:
1475 rc_clear (self->rc);
1476 pango_opengl_render_layout_subpixel (
1477 self->pl,
1478 self->rc,
1479 x * PANGO_SCALE, y * PANGO_SCALE,
1480 self->r, self->g, self->b, self->a,
1481 flags
1482 );
1483 // we assume that context_change actually clears/frees stuff
1484 // and does not do any recomputation...
1485 pango_layout_context_changed (self->pl);
1486
1487void
1488draw (DC::Layout self)
1489 CODE:
1490{
1491 glEnable (GL_TEXTURE_2D);
1492 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1493 glEnable (GL_BLEND);
1494 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1495 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1496 glEnable (GL_ALPHA_TEST);
1497 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1498
1499 rc_draw (self->rc);
1500
1501 glDisable (GL_ALPHA_TEST);
1502 glDisable (GL_BLEND);
1503 glDisable (GL_TEXTURE_2D);
1504}
1505
677MODULE = CFClient PACKAGE = CFClient::Texture 1506MODULE = Deliantra::Client PACKAGE = DC::Texture
678 1507
1508PROTOTYPES: ENABLE
1509
679void 1510void
1511pad (SV *data_, int ow, int oh, int nw, int nh)
1512 CODE:
1513{
1514 if ((nw != ow || nh != oh) && SvOK (data_))
1515 {
1516 STRLEN datalen;
1517 char *data = SvPVbyte (data_, datalen);
1518 int bpp = datalen / (ow * oh);
1519 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1520
1521 SvPOK_only (result_);
1522 SvCUR_set (result_, nw * nh * bpp);
1523
1524 memset (SvPVX (result_), 0, nw * nh * bpp);
1525 while (oh--)
1526 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1527
1528 sv_setsv (data_, result_);
1529 }
1530}
1531
1532void
680draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1533draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
681 PROTOTYPE: $$$;$$ 1534 PROTOTYPE: $$$;$$
1535 ALIAS:
1536 draw_quad_alpha = 1
1537 draw_quad_alpha_premultiplied = 2
682 CODE: 1538 CODE:
683{ 1539{
684 HV *hv = (HV *)SvRV (self); 1540 HV *hv = (HV *)SvRV (self);
685 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1541 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
686 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1542 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
687 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1543 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
688 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1544
1545 if (name <= 0)
1546 XSRETURN_EMPTY;
689 1547
690 if (items < 5) 1548 if (items < 5)
691 { 1549 {
692 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1550 w = SvNV (*hv_fetch (hv, "w", 1, 1));
693 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1551 h = SvNV (*hv_fetch (hv, "h", 1, 1));
694 } 1552 }
695 1553
1554 if (ix)
1555 {
1556 glEnable (GL_BLEND);
1557
1558 if (ix == 2)
1559 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1560 else
1561 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1562 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1563
1564 glEnable (GL_ALPHA_TEST);
1565 glAlphaFunc (GL_GREATER, 0.01f);
1566 }
1567
696 glBindTexture (GL_TEXTURE_2D, name); 1568 glBindTexture (GL_TEXTURE_2D, name);
697 if (wrap_mode) { 1569
698 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
699 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
700 }
701 glBegin (GL_QUADS); 1570 glBegin (GL_QUADS);
702 glTexCoord2f (0, 0); glVertex2f (x , y ); 1571 glTexCoord2f (0, 0); glVertex2f (x , y );
703 glTexCoord2f (0, t); glVertex2f (x , y + h); 1572 glTexCoord2f (0, t); glVertex2f (x , y + h);
704 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1573 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
705 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1574 glTexCoord2f (s, 0); glVertex2f (x + w, y );
706 glEnd (); 1575 glEnd ();
707}
708 1576
1577 if (ix)
1578 {
1579 glDisable (GL_ALPHA_TEST);
1580 glDisable (GL_BLEND);
1581 }
1582}
1583
1584IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1585 CODE:
1586{
1587 GLint width;
1588 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1589 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1590 RETVAL = width > 0;
1591}
1592 OUTPUT:
1593 RETVAL
1594
709MODULE = CFClient PACKAGE = CFClient::Map 1595MODULE = Deliantra::Client PACKAGE = DC::Map
710 1596
711CFClient::Map 1597PROTOTYPES: DISABLE
712new (SV *class, int map_width, int map_height) 1598
1599DC::Map
1600new (SV *class)
713 CODE: 1601 CODE:
714 New (0, RETVAL, 1, struct map); 1602 New (0, RETVAL, 1, struct map);
715 RETVAL->x = 0; 1603 RETVAL->x = 0;
716 RETVAL->y = 0; 1604 RETVAL->y = 0;
717 RETVAL->w = map_width; 1605 RETVAL->w = 0;
718 RETVAL->h = map_height; 1606 RETVAL->h = 0;
719 RETVAL->ox = 0; 1607 RETVAL->ox = 0;
720 RETVAL->oy = 0; 1608 RETVAL->oy = 0;
721 RETVAL->faces = 8192; 1609 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
722 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1610 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
723 RETVAL->texs = 8192;
724 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
725 RETVAL->rows = 0; 1611 RETVAL->rows = 0;
726 RETVAL->row = 0; 1612 RETVAL->row = 0;
727 OUTPUT: 1613 OUTPUT:
728 RETVAL 1614 RETVAL
729 1615
730void 1616void
731DESTROY (CFClient::Map self) 1617DESTROY (DC::Map self)
732 CODE: 1618 CODE:
733{ 1619{
734 map_clear (self); 1620 map_clear (self);
735 Safefree (self->face); 1621 Safefree (self->face2tile);
1622 Safefree (self->tex);
736 Safefree (self); 1623 Safefree (self);
737} 1624}
738 1625
739void 1626void
1627resize (DC::Map self, int map_width, int map_height)
1628 CODE:
1629 self->w = map_width;
1630 self->h = map_height;
1631
1632void
740clear (CFClient::Map self) 1633clear (DC::Map self)
741 CODE: 1634 CODE:
742 map_clear (self); 1635 map_clear (self);
743 1636
744void 1637void
745set_face (CFClient::Map self, int face, int texid) 1638set_tileid (DC::Map self, int face, int tile)
746 CODE: 1639 CODE:
747{ 1640{
748 while (self->faces <= face) 1641 need_facenum (self, face); self->face2tile [face] = tile;
749 { 1642 need_texid (self, tile);
750 Append (mapface, self->face, self->faces, self->faces);
751 self->faces *= 2;
752 }
753
754 self->face [face] = texid;
755} 1643}
756 1644
757void 1645void
1646set_smooth (DC::Map self, int face, int smooth, int level)
1647 CODE:
1648{
1649 tileid texid;
1650 maptex *tex;
1651
1652 if (face < 0 || face >= self->faces)
1653 return;
1654
1655 if (smooth < 0 || smooth >= self->faces)
1656 return;
1657
1658 texid = self->face2tile [face];
1659
1660 if (!texid)
1661 return;
1662
1663 tex = self->tex + texid;
1664 tex->smoothtile = self->face2tile [smooth];
1665 tex->smoothlevel = level;
1666}
1667
1668void
758set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1669set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
759 CODE: 1670 CODE:
760{ 1671{
761 while (self->texs <= texid) 1672 need_texid (self, texid);
762 {
763 Append (maptex, self->tex, self->texs, self->texs);
764 self->texs *= 2;
765 }
766 1673
767 { 1674 {
768 maptex *tex = self->tex + texid; 1675 maptex *tex = self->tex + texid;
769 1676
770 tex->name = name; 1677 tex->name = name;
775 tex->r = r; 1682 tex->r = r;
776 tex->g = g; 1683 tex->g = g;
777 tex->b = b; 1684 tex->b = b;
778 tex->a = a; 1685 tex->a = a;
779 } 1686 }
1687
1688 // somewhat hackish, but for textures that require it, it really
1689 // improves the look, and most others don't suffer.
1690 glBindTexture (GL_TEXTURE_2D, name);
1691 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1692 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1693 // use uglier nearest interpolation because linear suffers
1694 // from transparent color bleeding and ugly wrapping effects.
1695 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
780} 1696}
781 1697
782int 1698int
783ox (CFClient::Map self) 1699ox (DC::Map self)
784 ALIAS: 1700 ALIAS:
785 oy = 1 1701 oy = 1
1702 x = 2
1703 y = 3
1704 w = 4
1705 h = 5
786 CODE: 1706 CODE:
787 switch (ix) 1707 switch (ix)
788 { 1708 {
789 case 0: RETVAL = self->ox; break; 1709 case 0: RETVAL = self->ox; break;
790 case 1: RETVAL = self->oy; break; 1710 case 1: RETVAL = self->oy; break;
1711 case 2: RETVAL = self->x; break;
1712 case 3: RETVAL = self->y; break;
1713 case 4: RETVAL = self->w; break;
1714 case 5: RETVAL = self->h; break;
791 } 1715 }
792 OUTPUT: 1716 OUTPUT:
793 RETVAL 1717 RETVAL
794 1718
795void 1719void
796scroll (CFClient::Map self, int dx, int dy) 1720scroll (DC::Map self, int dx, int dy)
797 CODE: 1721 CODE:
798{ 1722{
799 if (dx > 0) 1723 if (dx > 0)
800 map_blank (self, self->x, self->y, dx - 1, self->h); 1724 map_blank (self, self->x, self->y, dx, self->h);
801 else if (dx < 0) 1725 else if (dx < 0)
802 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1726 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
803 1727
804 if (dy > 0) 1728 if (dy > 0)
805 map_blank (self, self->x, self->y, self->w, dy - 1); 1729 map_blank (self, self->x, self->y, self->w, dy);
806 else if (dy < 0) 1730 else if (dy < 0)
807 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1731 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
808 1732
809 self->ox += dx; self->x += dx; 1733 self->ox += dx; self->x += dx;
810 self->oy += dy; self->y += dy; 1734 self->oy += dy; self->y += dy;
811 1735
812 while (self->y < 0) 1736 while (self->y < 0)
816 self->rows += MAP_EXTEND_Y; 1740 self->rows += MAP_EXTEND_Y;
817 self->y += MAP_EXTEND_Y; 1741 self->y += MAP_EXTEND_Y;
818 } 1742 }
819} 1743}
820 1744
821void 1745SV *
822map1a_update (CFClient::Map self, SV *data_) 1746map1a_update (DC::Map self, SV *data_, int extmap)
823 CODE: 1747 CODE:
824{ 1748{
825 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1749 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
826 uint8_t *data_end = (uint8_t *)SvEND (data_); 1750 uint8_t *data_end = (uint8_t *)SvEND (data_);
827 mapcell *cell; 1751 mapcell *cell;
828 int x, y, flags; 1752 int x, y, z, flags;
1753 AV *missing = newAV ();
1754 RETVAL = newRV_noinc ((SV *)missing);
829 1755
830 while (data < data_end) 1756 while (data < data_end - 1)
831 { 1757 {
832 flags = (data [0] << 8) + data [1]; data += 2; 1758 flags = (data [0] << 8) + data [1]; data += 2;
833 1759
834 x = ((flags >> 10) & 63) + self->x; 1760 x = self->x + ((flags >> 10) & 63);
835 y = ((flags >> 4) & 63) + self->y; 1761 y = self->y + ((flags >> 4) & 63);
836 1762
837 cell = map_get_cell (self, x, y); 1763 cell = map_get_cell (self, x, y);
838 1764
839 if (flags & 15) 1765 if (flags & 15)
840 { 1766 {
841 if (cell->darkness < 0) 1767 if (!cell->darkness)
842 { 1768 {
1769 memset (cell, 0, sizeof (*cell));
843 cell->darkness = 0; 1770 cell->darkness = 256;
844 cell->face [0] = 0;
845 cell->face [1] = 0;
846 cell->face [2] = 0;
847 } 1771 }
848 1772
849 cell->darkness = flags & 8 ? *data++ : 255;
850
851 //TODO: don't trust server data to be in-range(!) 1773 //TODO: don't trust server data to be in-range(!)
852 1774
853 if (flags & 4) 1775 if (flags & 8)
854 { 1776 {
855 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1777 if (extmap)
1778 {
1779 uint8_t ext, cmd;
1780
1781 do
1782 {
1783 ext = *data++;
1784 cmd = ext & 0x7f;
1785
1786 if (cmd < 4)
1787 cell->darkness = 255 - ext * 64 + 1;
1788 else if (cmd == 5) // health
1789 {
1790 cell->stat_width = 1;
1791 cell->stat_hp = *data++;
1792 }
1793 else if (cmd == 6) // monster width
1794 cell->stat_width = *data++ + 1;
1795 else if (cmd == 0x47)
1796 {
1797 if (*data == 1) cell->player = data [1];
1798 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1799 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1800 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1801
1802 data += *data + 1;
1803 }
1804 else if (cmd == 8) // cell flags
1805 cell->flags = *data++;
1806 else if (ext & 0x40) // unknown, multibyte => skip
1807 data += *data + 1;
1808 else
1809 data++;
1810 }
1811 while (ext & 0x80);
1812 }
1813 else
1814 cell->darkness = *data++ + 1;
856 } 1815 }
857 1816
1817 for (z = 0; z <= 2; ++z)
858 if (flags & 2) 1818 if (flags & (4 >> z))
859 { 1819 {
860 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1820 faceid face = (data [0] << 8) + data [1]; data += 2;
1821 need_facenum (self, face);
1822 cell->tile [z] = self->face2tile [face];
1823
1824 if (cell->tile [z])
1825 {
1826 maptex *tex = self->tex + cell->tile [z];
1827 if (!tex->name)
1828 av_push (missing, newSViv (cell->tile [z]));
1829
1830 if (tex->smoothtile)
1831 {
1832 maptex *smooth = self->tex + tex->smoothtile;
1833 if (!smooth->name)
1834 av_push (missing, newSViv (tex->smoothtile));
1835 }
1836 }
861 } 1837 }
862
863 if (flags & 1)
864 {
865 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
866 }
867 } 1838 }
868 else 1839 else
869 cell->darkness = -1; 1840 CELL_CLEAR (cell);
870 } 1841 }
871} 1842}
1843 OUTPUT:
1844 RETVAL
872 1845
873SV * 1846SV *
874mapmap (CFClient::Map self, int w, int h) 1847mapmap (DC::Map self, int x0, int y0, int w, int h)
875 CODE: 1848 CODE:
876{ 1849{
877 int x0, x1, x; 1850 int x1, x;
878 int y0, y1, y; 1851 int y1, y;
879 int z; 1852 int z;
880 SV *map_sv = newSV (w * h * sizeof (uint32_t)); 1853 SV *map_sv = newSV (w * h * sizeof (uint32_t));
881 uint32_t *map = (uint32_t *)SvPVX (map_sv); 1854 uint32_t *map = (uint32_t *)SvPVX (map_sv);
882 1855
883 SvPOK_only (map_sv); 1856 SvPOK_only (map_sv);
884 SvCUR_set (map_sv, w * h * sizeof (uint32_t)); 1857 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
885 1858
886 x0 = self->x - w / 2; x1 = x0 + w; 1859 x0 += self->x; x1 = x0 + w;
887 y0 = self->y - h / 2; y1 = y0 + h; 1860 y0 += self->y; y1 = y0 + h;
888 1861
889 for (y = y0; y < y1; y++) 1862 for (y = y0; y < y1; y++)
890 { 1863 {
891 maprow *row = 0 <= y && y < self->rows 1864 maprow *row = 0 <= y && y < self->rows
892 ? self->row + y 1865 ? self->row + y
900 { 1873 {
901 mapcell *cell = row->col + (x - row->c0); 1874 mapcell *cell = row->col + (x - row->c0);
902 1875
903 for (z = 0; z <= 0; z++) 1876 for (z = 0; z <= 0; z++)
904 { 1877 {
905 mapface face = cell->face [z];
906
907 if (face)
908 {
909 maptex tex = self->tex [face]; 1878 maptex tex = self->tex [cell->tile [z]];
910 int a0 = 255 - tex.a; 1879 int a0 = 255 - tex.a;
911 int a1 = tex.a; 1880 int a1 = tex.a;
912 1881
913 r = (r * a0 + tex.r * a1) / 255; 1882 r = (r * a0 + tex.r * a1) / 255;
914 g = (g * a0 + tex.g * a1) / 255; 1883 g = (g * a0 + tex.g * a1) / 255;
915 b = (b * a0 + tex.b * a1) / 255; 1884 b = (b * a0 + tex.b * a1) / 255;
916 a = (a * a0 + tex.a * a1) / 255; 1885 a = (a * a0 + tex.a * a1) / 255;
917 }
918 } 1886 }
919 } 1887 }
920 1888
921 *map++ = (r ) 1889 *map++ = (r )
922 | (g << 8) 1890 | (g << 8)
929} 1897}
930 OUTPUT: 1898 OUTPUT:
931 RETVAL 1899 RETVAL
932 1900
933void 1901void
934draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1902draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1903 CODE:
1904{
1905 int x, y, z;
1906
1907 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1908 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1909 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1910 smooth_key skey;
1911 int pl_x, pl_y;
1912 maptex pl_tex;
1913 rc_t *rc = rc_alloc ();
1914 rc_key_t key;
1915 rc_array_t *arr;
1916
1917 pl_tex.name = 0;
1918
1919 // thats current max. sorry.
1920 if (sw > 255) sw = 255;
1921 if (sh > 255) sh = 255;
1922
1923 // clear key, in case of extra padding
1924 memset (&skey, 0, sizeof (skey));
1925
1926 memset (&key, 0, sizeof (key));
1927 key.r = 255;
1928 key.g = 255;
1929 key.b = 255;
1930 key.a = 255;
1931 key.mode = GL_QUADS;
1932 key.format = GL_T2F_V3F;
1933 key.texname = -1;
1934
1935 mx += self->x;
1936 my += self->y;
1937
1938 // first pass: determine smooth_max
1939 // rather ugly, if you ask me
1940 // could also be stored inside mapcell and updated on change
1941 memset (smooth_max, 0, sizeof (smooth_max));
1942
1943 for (y = 0; y < sh; y++)
1944 if (0 <= y + my && y + my < self->rows)
1945 {
1946 maprow *row = self->row + (y + my);
1947
1948 for (x = 0; x < sw; x++)
1949 if (row->c0 <= x + mx && x + mx < row->c1)
1950 {
1951 mapcell *cell = row->col + (x + mx - row->c0);
1952
1953 smooth_max[x + 1][y + 1] =
1954 MAX (self->tex [cell->tile [0]].smoothlevel,
1955 MAX (self->tex [cell->tile [1]].smoothlevel,
1956 self->tex [cell->tile [2]].smoothlevel));
1957 }
1958 }
1959
1960 glEnable (GL_BLEND);
1961 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1962 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1963
1964 for (z = 0; z <= 2; z++)
1965 {
1966 memset (smooth_level, 0, sizeof (smooth_level));
1967
1968 for (y = 0; y < sh; y++)
1969 if (0 <= y + my && y + my < self->rows)
1970 {
1971 maprow *row = self->row + (y + my);
1972
1973 for (x = 0; x < sw; x++)
1974 if (row->c0 <= x + mx && x + mx < row->c1)
1975 {
1976 mapcell *cell = row->col + (x + mx - row->c0);
1977 tileid tile = cell->tile [z];
1978
1979 if (tile)
1980 {
1981 maptex tex = self->tex [tile];
1982 int px = (x + 1) * T - tex.w;
1983 int py = (y + 1) * T - tex.h;
1984
1985 if (key.texname != tex.name)
1986 {
1987 if (!tex.name)
1988 tex = self->tex [2]; /* missing, replace by noface */
1989
1990 key.texname = tex.name;
1991 arr = rc_array (rc, &key);
1992 }
1993
1994 if (expect_false (cell->player == player) && expect_false (z == 2))
1995 {
1996 pl_x = px;
1997 pl_y = py;
1998 pl_tex = tex;
1999 continue;
2000 }
2001
2002 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2003 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2004 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2005 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2006
2007 if (expect_false (cell->flags) && expect_false (z == 2))
2008 {
2009 // overlays such as the speech bubble, probably more to come
2010 if (cell->flags & 1)
2011 {
2012 maptex tex = self->tex [1];
2013 int px = x * T + T * 2 / 32;
2014 int py = y * T - T * 6 / 32;
2015
2016 if (tex.name)
2017 {
2018 if (key.texname != tex.name)
2019 {
2020 key.texname = tex.name;
2021 arr = rc_array (rc, &key);
2022 }
2023
2024 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2025 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2026 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2027 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2028 }
2029 }
2030 }
2031
2032 // update smooth hash
2033 if (tex.smoothtile)
2034 {
2035 skey.tile = tex.smoothtile;
2036 skey.level = tex.smoothlevel;
2037
2038 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2039
2040 // add bits to current tile and all neighbours. skey.x|y is
2041 // shifted +1|+1 so we always stay positive.
2042
2043 // bits is ___n cccc CCCC bbbb
2044 // n do not draw borders&corners
2045 // c draw these corners, but...
2046 // C ... not these
2047 // b draw these borders
2048
2049 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2050 // ┃· ·· ·┃ ━━
2051
2052 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2053 // ·· ·· ·┏ ┓·
2054
2055 // full tile
2056 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2057
2058 // borders
2059 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2060 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2061 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2062 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2063
2064 // corners
2065 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2066 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2067 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2068 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2069 }
2070 }
2071 }
2072 }
2073
2074 rc_draw (rc);
2075 rc_clear (rc);
2076
2077 // go through all smoothlevels, lowest to highest, then draw.
2078 // this is basically counting sort
2079 {
2080 int w, b;
2081
2082 glEnable (GL_TEXTURE_2D);
2083 glBegin (GL_QUADS);
2084 for (w = 0; w < 256 / 32; ++w)
2085 {
2086 uint32_t smask = smooth_level [w];
2087 if (smask)
2088 for (b = 0; b < 32; ++b)
2089 if (smask & (((uint32_t)1) << b))
2090 {
2091 int level = (w << 5) | b;
2092 HE *he;
2093
2094 hv_iterinit (smooth);
2095 while ((he = hv_iternext (smooth)))
2096 {
2097 smooth_key *skey = (smooth_key *)HeKEY (he);
2098 IV bits = SvIVX (HeVAL (he));
2099
2100 if (!(bits & 0x1000)
2101 && skey->level == level
2102 && level > smooth_max [skey->x][skey->y])
2103 {
2104 maptex tex = self->tex [skey->tile];
2105 int px = (((int)skey->x) - 1) * T;
2106 int py = (((int)skey->y) - 1) * T;
2107 int border = bits & 15;
2108 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2109 float dx = tex.s * .0625f; // 16 images/row
2110 float dy = tex.t * .5f ; // 2 images/column
2111
2112 if (tex.name)
2113 {
2114 // this time avoiding texture state changes
2115 // save gobs of state changes.
2116 if (key.texname != tex.name)
2117 {
2118 glEnd ();
2119 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2120 glBegin (GL_QUADS);
2121 }
2122
2123 if (border)
2124 {
2125 float ox = border * dx;
2126
2127 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2128 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2129 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2130 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2131 }
2132
2133 if (corner)
2134 {
2135 float ox = corner * dx;
2136
2137 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2138 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2139 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2140 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2141 }
2142 }
2143 }
2144 }
2145 }
2146 }
2147
2148 glEnd ();
2149 glDisable (GL_TEXTURE_2D);
2150 key.texname = -1;
2151 }
2152
2153 hv_clear (smooth);
2154 }
2155
2156 if (pl_tex.name)
2157 {
2158 maptex tex = pl_tex;
2159 int px = pl_x + sdx;
2160 int py = pl_y + sdy;
2161
2162 key.texname = tex.name;
2163 arr = rc_array (rc, &key);
2164
2165 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2166 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2167 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2168 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2169
2170 rc_draw (rc);
2171 }
2172
2173 glDisable (GL_BLEND);
2174 rc_free (rc);
2175
2176 // top layer: overlays such as the health bar
2177 for (y = 0; y < sh; y++)
2178 if (0 <= y + my && y + my < self->rows)
2179 {
2180 maprow *row = self->row + (y + my);
2181
2182 for (x = 0; x < sw; x++)
2183 if (row->c0 <= x + mx && x + mx < row->c1)
2184 {
2185 mapcell *cell = row->col + (x + mx - row->c0);
2186
2187 int px = x * T;
2188 int py = y * T;
2189
2190 if (cell->stat_hp)
2191 {
2192 int width = cell->stat_width * T;
2193 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2194
2195 glColor3ub (0, 0, 0);
2196 glRectf (px + 1, py - thick - 2,
2197 px + width - 1, py);
2198
2199 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2200 glRectf (px + 2,
2201 py - thick - 1,
2202 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2203 }
2204 }
2205 }
2206}
2207
2208void
2209draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2210 CODE:
2211{
2212 static float color[16][3] = {
2213 { 0.00F, 0.00F, 0.00F },
2214 { 1.00F, 1.00F, 1.00F },
2215 { 0.00F, 0.00F, 0.55F },
2216 { 1.00F, 0.00F, 0.00F },
2217
2218 { 1.00F, 0.54F, 0.00F },
2219 { 0.11F, 0.56F, 1.00F },
2220 { 0.93F, 0.46F, 0.00F },
2221 { 0.18F, 0.54F, 0.34F },
2222
2223 { 0.56F, 0.73F, 0.56F },
2224 { 0.80F, 0.80F, 0.80F },
2225 { 0.55F, 0.41F, 0.13F },
2226 { 0.99F, 0.77F, 0.26F },
2227
2228 { 0.74F, 0.65F, 0.41F },
2229
2230 { 0.00F, 1.00F, 1.00F },
2231 { 1.00F, 0.00F, 1.00F },
2232 { 1.00F, 1.00F, 0.00F },
2233 };
2234
2235 int x, y;
2236
2237 glEnable (GL_TEXTURE_2D);
2238 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2239 glEnable (GL_BLEND);
2240 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2241 glBegin (GL_QUADS);
2242
2243 for (y = 0; y < h; y++)
2244 for (x = 0; x < w; x++)
2245 {
2246 unsigned char m = data [x + y * w];
2247
2248 if (m)
2249 {
2250 float *c = color [m & 15];
2251
2252 float tx1 = m & 0x40 ? 0.5 : 0.;
2253 float tx2 = tx1 + 0.5;
2254
2255 glColor4f (c[0], c[1], c[2], 0.75);
2256 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2257 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2258 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2259 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2260 }
2261 }
2262
2263 glEnd ();
2264 glDisable (GL_BLEND);
2265 glDisable (GL_TEXTURE_2D);
2266}
2267
2268void
2269fow_texture (DC::Map self, int mx, int my, int sw, int sh)
935 PPCODE: 2270 PPCODE:
936{ 2271{
937 int vx, vy;
938 int x, y, z; 2272 int x, y;
939 int last_name; 2273 int sw1 = sw + 2;
940 mapface face; 2274 int sh1 = sh + 2;
2275 int sh3 = sh * 3;
941 int sw4 = (sw + 3) & ~3; 2276 int sw34 = (sw * 3 + 3) & ~3;
2277 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
942 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2278 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
943 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2279 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
944 2280
945 memset (darkness, 255, sw4 * sh);
946 SvPOK_only (darkness_sv); 2281 SvPOK_only (darkness3_sv);
947 SvCUR_set (darkness_sv, sw4 * sh); 2282 SvCUR_set (darkness3_sv, sw34 * sh3);
948 2283
949 vx = self->x + (self->w - sw) / 2 - shift_x; 2284 mx += self->x - 1;
950 vy = self->y + (self->h - sh) / 2 - shift_y; 2285 my += self->y - 1;
951 2286
952 /* 2287 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
953 int vx = self->vx = self->w >= sw
954 ? self->x + (self->w - sw) / 2
955 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
956 2288
957 int vy = self->vy = self->h >= sh
958 ? self->y + (self->h - sh) / 2
959 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
960 */
961
962 glColor4ub (255, 255, 255, 255);
963
964 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
965 glEnable (GL_BLEND);
966 glEnable (GL_TEXTURE_2D);
967 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
968
969 glBegin (GL_QUADS);
970
971 last_name = 0;
972
973 for (z = 0; z < 3; z++)
974 for (y = 0; y < sh; y++) 2289 for (y = 0; y < sh1; y++)
975 if (0 <= y + vy && y + vy < self->rows) 2290 if (0 <= y + my && y + my < self->rows)
976 { 2291 {
977 maprow *row = self->row + (y + vy); 2292 maprow *row = self->row + (y + my);
978 2293
979 for (x = 0; x < sw; x++) 2294 for (x = 0; x < sw1; x++)
980 if (row->c0 <= x + vx && x + vx < row->c1) 2295 if (row->c0 <= x + mx && x + mx < row->c1)
981 { 2296 {
982 mapcell *cell = row->col + (x + vx - row->c0); 2297 mapcell *cell = row->col + (x + mx - row->c0);
983 2298
984 darkness[y * sw4 + x] = cell->darkness < 0 2299 darkness1 [y * sw1 + x] = cell->darkness
2300 ? 255 - (cell->darkness - 1)
985 ? 255 - FOW_DARKNESS 2301 : 255 - FOW_DARKNESS;
986 : 255 - cell->darkness;
987
988 face = cell->face [z];
989
990 if (face)
991 {
992 maptex tex = self->tex [face];
993
994 int px = (x + 1) * 32 - tex.w;
995 int py = (y + 1) * 32 - tex.h;
996
997 if (last_name != tex.name)
998 {
999 glEnd ();
1000 last_name = tex.name;
1001 glBindTexture (GL_TEXTURE_2D, last_name);
1002 glBegin (GL_QUADS);
1003 }
1004
1005 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1006 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1007 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1008 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1009 }
1010 } 2302 }
1011 } 2303 }
1012 2304
1013 glEnd (); 2305 for (y = 0; y < sh; ++y)
2306 for (x = 0; x < sw; ++x)
2307 {
2308 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2309 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2310 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2311 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2312 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2313 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2314 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2315 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2316 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1014 2317
1015 glDisable (GL_TEXTURE_2D); 2318 uint8_t r11 = (d11 + d21 + d12) / 3;
1016 glDisable (GL_BLEND); 2319 uint8_t r21 = d21;
2320 uint8_t r31 = (d21 + d31 + d32) / 3;
2321
2322 uint8_t r12 = d12;
2323 uint8_t r22 = d22;
2324 uint8_t r32 = d32;
2325
2326 uint8_t r13 = (d13 + d23 + d12) / 3;
2327 uint8_t r23 = d23;
2328 uint8_t r33 = (d23 + d33 + d32) / 3;
2329
2330 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2331 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2332 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2333 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2334 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2335 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2336 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2337 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2338 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2339 }
2340
2341 free (darkness1);
1017 2342
1018 EXTEND (SP, 3); 2343 EXTEND (SP, 3);
1019 PUSHs (sv_2mortal (newSViv (sw4))); 2344 PUSHs (sv_2mortal (newSViv (sw34)));
1020 PUSHs (sv_2mortal (newSViv (sh))); 2345 PUSHs (sv_2mortal (newSViv (sh3)));
1021 PUSHs (darkness_sv); 2346 PUSHs (darkness3_sv);
1022} 2347}
1023 2348
1024SV * 2349SV *
1025get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2350get_rect (DC::Map self, int x0, int y0, int w, int h)
1026 CODE: 2351 CODE:
1027{ 2352{
1028 int x, y, x1, y1; 2353 int x, y, x1, y1;
1029 SV *data_sv = newSV (w * h * 7 + 5); 2354 SV *data_sv = newSV (w * h * 7 + 5);
1030 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2355 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1032 *data++ = 0; /* version 0 format */ 2357 *data++ = 0; /* version 0 format */
1033 *data++ = w >> 8; *data++ = w; 2358 *data++ = w >> 8; *data++ = w;
1034 *data++ = h >> 8; *data++ = h; 2359 *data++ = h >> 8; *data++ = h;
1035 2360
1036 // we need to do this 'cause we don't keep an absolute coord system for rows 2361 // we need to do this 'cause we don't keep an absolute coord system for rows
1037 // TODO: treat rows as we treat 2362 // TODO: treat rows as we treat columns
1038 map_get_row (self, y0 + self->y - self->oy);//D 2363 map_get_row (self, y0 + self->y - self->oy);//D
1039 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2364 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1040 2365
1041 x0 += self->x - self->ox; 2366 x0 += self->x - self->ox;
1042 y0 += self->y - self->oy; 2367 y0 += self->y - self->oy;
1055 if (row && row->c0 <= x && x < row->c1) 2380 if (row && row->c0 <= x && x < row->c1)
1056 { 2381 {
1057 mapcell *cell = row->col + (x - row->c0); 2382 mapcell *cell = row->col + (x - row->c0);
1058 uint8_t flags = 0; 2383 uint8_t flags = 0;
1059 2384
1060 if (cell->face [0]) flags |= 1; 2385 if (cell->tile [0]) flags |= 1;
1061 if (cell->face [1]) flags |= 2; 2386 if (cell->tile [1]) flags |= 2;
1062 if (cell->face [2]) flags |= 4; 2387 if (cell->tile [2]) flags |= 4;
1063 2388
1064 *data++ = flags; 2389 *data++ = flags;
1065 2390
1066 if (flags & 1) 2391 if (flags & 1)
1067 { 2392 {
2393 tileid tile = cell->tile [0];
1068 *data++ = cell->face [0] >> 8; 2394 *data++ = tile >> 8;
1069 *data++ = cell->face [0]; 2395 *data++ = tile;
1070 } 2396 }
1071 2397
1072 if (flags & 2) 2398 if (flags & 2)
1073 { 2399 {
2400 tileid tile = cell->tile [1];
1074 *data++ = cell->face [1] >> 8; 2401 *data++ = tile >> 8;
1075 *data++ = cell->face [1]; 2402 *data++ = tile;
1076 } 2403 }
1077 2404
1078 if (flags & 4) 2405 if (flags & 4)
1079 { 2406 {
2407 tileid tile = cell->tile [2];
1080 *data++ = cell->face [2] >> 8; 2408 *data++ = tile >> 8;
1081 *data++ = cell->face [2]; 2409 *data++ = tile;
1082 } 2410 }
1083 } 2411 }
1084 else 2412 else
1085 *data++ = 0; 2413 *data++ = 0;
1086 } 2414 }
1087 } 2415 }
1088 2416
2417 /* if size is w*h + 5 then no data has been found */
2418 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2419 {
1089 SvPOK_only (data_sv); 2420 SvPOK_only (data_sv);
1090 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2421 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2422 }
2423
1091 RETVAL = data_sv; 2424 RETVAL = data_sv;
1092} 2425}
1093 OUTPUT: 2426 OUTPUT:
1094 RETVAL 2427 RETVAL
1095 2428
1096void 2429void
1097set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2430set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1098 PPCODE: 2431 PPCODE:
1099{ 2432{
1100 int x, y, z; 2433 int x, y, z;
1101 int w, h; 2434 int w, h;
1102 int x1, y1; 2435 int x1, y1;
2436 STRLEN len;
2437 uint8_t *data, *end;
2438
2439 len = SvLEN (data_sv);
2440 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2441 data = SvPVbyte_nolen (data_sv);
2442 end = data + len + 8;
2443
2444 if (len < 5)
2445 XSRETURN_EMPTY;
1103 2446
1104 if (*data++ != 0) 2447 if (*data++ != 0)
1105 return; /* version mismatch */ 2448 XSRETURN_EMPTY; /* version mismatch */
1106 2449
1107 w = *data++ << 8; w |= *data++; 2450 w = *data++ << 8; w |= *data++;
1108 h = *data++ << 8; h |= *data++; 2451 h = *data++ << 8; h |= *data++;
1109 2452
1110 // we need to do this 'cause we don't keep an absolute coord system for rows 2453 // we need to do this 'cause we don't keep an absolute coord system for rows
1111 // TODO: treat rows as we treat 2454 // TODO: treat rows as we treat columns
1112 map_get_row (self, y0 + self->y - self->oy);//D 2455 map_get_row (self, y0 + self->y - self->oy);//D
1113 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2456 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1114 2457
1115 x0 += self->x - self->ox; 2458 x0 += self->x - self->ox;
1116 y0 += self->y - self->oy; 2459 y0 += self->y - self->oy;
1122 { 2465 {
1123 maprow *row = map_get_row (self, y); 2466 maprow *row = map_get_row (self, y);
1124 2467
1125 for (x = x0; x < x1; x++) 2468 for (x = x0; x < x1; x++)
1126 { 2469 {
2470 uint8_t flags;
2471
2472 if (data + 7 >= end)
2473 XSRETURN_EMPTY;
2474
1127 uint8_t flags = *data++; 2475 flags = *data++;
1128 2476
1129 if (flags) 2477 if (flags)
1130 { 2478 {
1131 mapface face[3] = { 0, 0, 0 };
1132
1133 mapcell *cell = row_get_cell (row, x); 2479 mapcell *cell = row_get_cell (row, x);
2480 tileid tile[3] = { 0, 0, 0 };
1134 2481
1135 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2482 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1136 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2483 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1137 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2484 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1138 2485
1139 if (cell->darkness <= 0) 2486 if (cell->darkness == 0)
1140 { 2487 {
1141 cell->darkness = -1; 2488 /*cell->darkness = 0;*/
2489 EXTEND (SP, 3);
1142 2490
1143 for (z = 0; z <= 2; z++) 2491 for (z = 0; z <= 2; z++)
1144 { 2492 {
1145 cell->face[z] = face[z]; 2493 tileid t = tile [z];
1146 2494
1147 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2495 if (t >= self->texs || (t && !self->tex [t].name))
2496 {
1148 XPUSHs (sv_2mortal (newSViv (face[z]))); 2497 PUSHs (sv_2mortal (newSViv (t)));
2498 need_texid (self, t);
2499 }
2500
2501 cell->tile [z] = t;
1149 } 2502 }
1150 } 2503 }
1151 } 2504 }
1152 } 2505 }
1153 } 2506 }
1154} 2507}
1155 2508
2509MODULE = Deliantra::Client PACKAGE = DC::RW
2510
2511DC::RW
2512new (SV *class, SV *data_sv)
2513 CODE:
2514{
2515 STRLEN datalen;
2516 char *data = SvPVbyte (data_sv, datalen);
2517
2518 RETVAL = SDL_RWFromConstMem (data, datalen);
2519}
2520 OUTPUT:
2521 RETVAL
2522
2523DC::RW
2524new_from_file (SV *class, const char *path, const char *mode = "rb")
2525 CODE:
2526 RETVAL = SDL_RWFromFile (path, mode);
2527 OUTPUT:
2528 RETVAL
2529
2530# fails on win32:
2531# dc.xs(2268) : error C2059: syntax error : '('
2532#void
2533#close (DC::RW self)
2534# CODE:
2535# (self->(close)) (self);
2536
2537MODULE = Deliantra::Client PACKAGE = DC::Channel
2538
2539PROTOTYPES: DISABLE
2540
2541DC::Channel
2542find ()
2543 CODE:
2544{
2545 RETVAL = Mix_GroupAvailable (-1);
2546
2547 if (RETVAL < 0)
2548 {
2549 RETVAL = Mix_GroupOldest (-1);
2550
2551 if (RETVAL < 0)
2552 XSRETURN_UNDEF;
2553
2554 Mix_HaltChannel (RETVAL);
2555 }
2556
2557 Mix_UnregisterAllEffects (RETVAL);
2558 Mix_Volume (RETVAL, 128);
2559}
2560 OUTPUT:
2561 RETVAL
2562
2563void
2564halt (DC::Channel self)
2565 CODE:
2566 Mix_HaltChannel (self);
2567
2568void
2569expire (DC::Channel self, int ticks = -1)
2570 CODE:
2571 Mix_ExpireChannel (self, ticks);
2572
2573void
2574fade_out (DC::Channel self, int ticks = -1)
2575 CODE:
2576 Mix_FadeOutChannel (self, ticks);
2577
2578int
2579volume (DC::Channel self, int volume)
2580 CODE:
2581 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2582 OUTPUT:
2583 RETVAL
2584
2585void
2586unregister_all_effects (DC::Channel self)
2587 CODE:
2588 Mix_UnregisterAllEffects (self);
2589
2590void
2591set_panning (DC::Channel self, int left, int right)
2592 CODE:
2593 left = CLAMP (left , 0, 255);
2594 right = CLAMP (right, 0, 255);
2595 Mix_SetPanning (self, left, right);
2596
2597void
2598set_distance (DC::Channel self, int distance)
2599 CODE:
2600 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2601
2602void
2603set_position (DC::Channel self, int angle, int distance)
2604 CODE:
2605
2606void
2607set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2608 CODE:
2609{
2610 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2611 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2612 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2613}
2614
2615void
2616set_reverse_stereo (DC::Channel self, int flip)
2617 CODE:
2618 Mix_SetReverseStereo (self, flip);
2619
2620MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2621
2622PROTOTYPES: DISABLE
2623
2624DC::MixChunk
2625new (SV *class, DC::RW rwops)
2626 CODE:
2627 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2628 OUTPUT:
2629 RETVAL
2630
2631void
2632DESTROY (DC::MixChunk self)
2633 CODE:
2634 Mix_FreeChunk (self);
2635
2636int
2637volume (DC::MixChunk self, int volume = -1)
2638 CODE:
2639 if (items > 1)
2640 volume = CLAMP (volume, 0, 128);
2641 RETVAL = Mix_VolumeChunk (self, volume);
2642 OUTPUT:
2643 RETVAL
2644
2645DC::Channel
2646play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2647 CODE:
2648{
2649 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2650
2651 if (RETVAL < 0)
2652 XSRETURN_UNDEF;
2653
2654 if (channel < 0)
2655 {
2656 Mix_UnregisterAllEffects (RETVAL);
2657 Mix_Volume (RETVAL, 128);
2658 }
2659}
2660 OUTPUT:
2661 RETVAL
2662
2663MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2664
2665int
2666volume (int volume = -1)
2667 PROTOTYPE: ;$
2668 CODE:
2669 if (items > 0)
2670 volume = CLAMP (volume, 0, 128);
2671 RETVAL = Mix_VolumeMusic (volume);
2672 OUTPUT:
2673 RETVAL
2674
2675void
2676fade_out (int ms)
2677 CODE:
2678 Mix_FadeOutMusic (ms);
2679
2680void
2681halt ()
2682 CODE:
2683 Mix_HaltMusic ();
2684
2685DC::MixMusic
2686new (SV *class, DC::RW rwops)
2687 CODE:
2688 RETVAL = Mix_LoadMUS_RW (rwops);
2689 OUTPUT:
2690 RETVAL
2691
2692void
2693DESTROY (DC::MixMusic self)
2694 CODE:
2695 Mix_FreeMusic (self);
2696
2697int
2698play (DC::MixMusic self, int loops = -1)
2699 CODE:
2700 RETVAL = Mix_PlayMusic (self, loops);
2701 OUTPUT:
2702 RETVAL
2703
2704void
2705fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2706 CODE:
2707 Mix_FadeInMusicPos (self, loops, ms, position);
2708
2709MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2710
2711PROTOTYPES: ENABLE
2712
2713BOOT:
2714{
2715 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2716 static const struct {
2717 const char *name;
2718 IV iv;
2719 } *civ, const_iv[] = {
2720# define const_iv(name) { # name, (IV)name }
2721 const_iv (GL_VENDOR),
2722 const_iv (GL_VERSION),
2723 const_iv (GL_EXTENSIONS),
2724 const_iv (GL_COLOR_MATERIAL),
2725 const_iv (GL_SMOOTH),
2726 const_iv (GL_FLAT),
2727 const_iv (GL_DITHER),
2728 const_iv (GL_BLEND),
2729 const_iv (GL_CULL_FACE),
2730 const_iv (GL_SCISSOR_TEST),
2731 const_iv (GL_DEPTH_TEST),
2732 const_iv (GL_ALPHA_TEST),
2733 const_iv (GL_NORMALIZE),
2734 const_iv (GL_RESCALE_NORMAL),
2735 const_iv (GL_FRONT),
2736 const_iv (GL_BACK),
2737 const_iv (GL_AUX0),
2738 const_iv (GL_AND),
2739 const_iv (GL_ONE),
2740 const_iv (GL_ZERO),
2741 const_iv (GL_SRC_ALPHA),
2742 const_iv (GL_DST_ALPHA),
2743 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2744 const_iv (GL_ONE_MINUS_DST_ALPHA),
2745 const_iv (GL_SRC_ALPHA_SATURATE),
2746 const_iv (GL_RGB),
2747 const_iv (GL_RGBA),
2748 const_iv (GL_RGBA4),
2749 const_iv (GL_RGBA8),
2750 const_iv (GL_RGB5_A1),
2751 const_iv (GL_UNSIGNED_BYTE),
2752 const_iv (GL_UNSIGNED_SHORT),
2753 const_iv (GL_UNSIGNED_INT),
2754 const_iv (GL_ALPHA),
2755 const_iv (GL_INTENSITY),
2756 const_iv (GL_LUMINANCE),
2757 const_iv (GL_LUMINANCE_ALPHA),
2758 const_iv (GL_FLOAT),
2759 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2760 const_iv (GL_COMPRESSED_ALPHA_ARB),
2761 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2762 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2763 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2764 const_iv (GL_COMPRESSED_RGB_ARB),
2765 const_iv (GL_COMPRESSED_RGBA_ARB),
2766 const_iv (GL_COMPILE),
2767 const_iv (GL_PROXY_TEXTURE_1D),
2768 const_iv (GL_PROXY_TEXTURE_2D),
2769 const_iv (GL_TEXTURE_1D),
2770 const_iv (GL_TEXTURE_2D),
2771 const_iv (GL_TEXTURE_ENV),
2772 const_iv (GL_TEXTURE_MAG_FILTER),
2773 const_iv (GL_TEXTURE_MIN_FILTER),
2774 const_iv (GL_TEXTURE_ENV_MODE),
2775 const_iv (GL_TEXTURE_WRAP_S),
2776 const_iv (GL_TEXTURE_WRAP_T),
2777 const_iv (GL_REPEAT),
2778 const_iv (GL_CLAMP),
2779 const_iv (GL_CLAMP_TO_EDGE),
2780 const_iv (GL_NEAREST),
2781 const_iv (GL_LINEAR),
2782 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2783 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2784 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2785 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2786 const_iv (GL_GENERATE_MIPMAP),
2787 const_iv (GL_MODULATE),
2788 const_iv (GL_DECAL),
2789 const_iv (GL_REPLACE),
2790 const_iv (GL_DEPTH_BUFFER_BIT),
2791 const_iv (GL_COLOR_BUFFER_BIT),
2792 const_iv (GL_PROJECTION),
2793 const_iv (GL_MODELVIEW),
2794 const_iv (GL_COLOR_LOGIC_OP),
2795 const_iv (GL_SEPARABLE_2D),
2796 const_iv (GL_CONVOLUTION_2D),
2797 const_iv (GL_CONVOLUTION_BORDER_MODE),
2798 const_iv (GL_CONSTANT_BORDER),
2799 const_iv (GL_POINTS),
2800 const_iv (GL_LINES),
2801 const_iv (GL_LINE_STRIP),
2802 const_iv (GL_LINE_LOOP),
2803 const_iv (GL_QUADS),
2804 const_iv (GL_QUAD_STRIP),
2805 const_iv (GL_TRIANGLES),
2806 const_iv (GL_TRIANGLE_STRIP),
2807 const_iv (GL_TRIANGLE_FAN),
2808 const_iv (GL_POLYGON),
2809 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2810 const_iv (GL_POINT_SMOOTH_HINT),
2811 const_iv (GL_LINE_SMOOTH_HINT),
2812 const_iv (GL_POLYGON_SMOOTH_HINT),
2813 const_iv (GL_GENERATE_MIPMAP_HINT),
2814 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2815 const_iv (GL_FASTEST),
2816 const_iv (GL_DONT_CARE),
2817 const_iv (GL_NICEST),
2818 const_iv (GL_V2F),
2819 const_iv (GL_V3F),
2820 const_iv (GL_T2F_V3F),
2821 const_iv (GL_T2F_N3F_V3F),
2822# undef const_iv
2823 };
2824
2825 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2826 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2827
2828 texture_av = newAV ();
2829 AvREAL_off (texture_av);
2830}
2831
2832void
2833disable_GL_EXT_blend_func_separate ()
2834 CODE:
2835 gl.BlendFuncSeparate = 0;
2836 gl.BlendFuncSeparateEXT = 0;
2837
2838char *
2839gl_vendor ()
2840 CODE:
2841 RETVAL = (char *)glGetString (GL_VENDOR);
2842 OUTPUT:
2843 RETVAL
2844
2845char *
2846gl_version ()
2847 CODE:
2848 RETVAL = (char *)glGetString (GL_VERSION);
2849 OUTPUT:
2850 RETVAL
2851
2852char *
2853gl_extensions ()
2854 CODE:
2855 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2856 OUTPUT:
2857 RETVAL
2858
2859const char *glGetString (GLenum pname)
2860
2861GLint glGetInteger (GLenum pname)
2862 CODE:
2863 glGetIntegerv (pname, &RETVAL);
2864 OUTPUT:
2865 RETVAL
2866
2867GLdouble glGetDouble (GLenum pname)
2868 CODE:
2869 glGetDoublev (pname, &RETVAL);
2870 OUTPUT:
2871 RETVAL
2872
2873int glGetError ()
2874
2875void glFinish ()
2876
2877void glClear (int mask)
2878
2879void glClearColor (float r, float g, float b, float a = 1.0)
2880 PROTOTYPE: @
2881
2882void glEnable (int cap)
2883
2884void glDisable (int cap)
2885
2886void glShadeModel (int mode)
2887
2888void glHint (int target, int mode)
2889
2890void glBlendFunc (int sfactor, int dfactor)
2891
2892void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2893 CODE:
2894 gl_BlendFuncSeparate (sa, da, saa, daa);
2895
2896void glDepthMask (int flag)
2897
2898void glLogicOp (int opcode)
2899
2900void glColorMask (int red, int green, int blue, int alpha)
2901
2902void glMatrixMode (int mode)
2903
2904void glPushMatrix ()
2905
2906void glPopMatrix ()
2907
2908void glLoadIdentity ()
2909
2910void glDrawBuffer (int buffer)
2911
2912void glReadBuffer (int buffer)
2913
2914# near_ and far_ are due to microsofts buggy "c" compiler
2915void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2916
2917# near_ and far_ are due to microsofts buggy "c" compiler
2918void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2919
2920PROTOTYPES: DISABLE
2921
2922void glViewport (int x, int y, int width, int height)
2923
2924void glScissor (int x, int y, int width, int height)
2925
2926void glTranslate (float x, float y, float z = 0.)
2927 CODE:
2928 glTranslatef (x, y, z);
2929
2930void glScale (float x, float y, float z = 1.)
2931 CODE:
2932 glScalef (x, y, z);
2933
2934void glRotate (float angle, float x, float y, float z)
2935 CODE:
2936 glRotatef (angle, x, y, z);
2937
2938void glColor (float r, float g, float b, float a = 1.0)
2939 ALIAS:
2940 glColor_premultiply = 1
2941 CODE:
2942 if (ix)
2943 {
2944 r *= a;
2945 g *= a;
2946 b *= a;
2947 }
2948 // microsoft visual "c" rounds instead of truncating...
2949 glColor4f (r, g, b, a);
2950
2951void glRasterPos (float x, float y, float z = 0.)
2952 CODE:
2953 glRasterPos3f (0, 0, z);
2954 glBitmap (0, 0, 0, 0, x, y, 0);
2955
2956void glVertex (float x, float y, float z = 0.)
2957 CODE:
2958 glVertex3f (x, y, z);
2959
2960void glTexCoord (float s, float t)
2961 CODE:
2962 glTexCoord2f (s, t);
2963
2964void glRect (float x1, float y1, float x2, float y2)
2965 CODE:
2966 glRectf (x1, y1, x2, y2);
2967
2968void glRect_lineloop (float x1, float y1, float x2, float y2)
2969 CODE:
2970 glBegin (GL_LINE_LOOP);
2971 glVertex2f (x1, y1);
2972 glVertex2f (x2, y1);
2973 glVertex2f (x2, y2);
2974 glVertex2f (x1, y2);
2975 glEnd ();
2976
2977PROTOTYPES: ENABLE
2978
2979void glBegin (int mode)
2980
2981void glEnd ()
2982
2983void glPointSize (GLfloat size)
2984
2985void glLineWidth (GLfloat width)
2986
2987void glInterleavedArrays (int format, int stride, char *data)
2988
2989void glDrawElements (int mode, int count, int type, char *indices)
2990
2991# 1.2 void glDrawRangeElements (int mode, int start, int end
2992
2993void glTexEnv (int target, int pname, float param)
2994 CODE:
2995 glTexEnvf (target, pname, param);
2996
2997void glTexParameter (int target, int pname, float param)
2998 CODE:
2999 glTexParameterf (target, pname, param);
3000
3001void glBindTexture (int target, int name)
3002
3003void glConvolutionParameter (int target, int pname, float params)
3004 CODE:
3005 if (gl.ConvolutionParameterf)
3006 gl.ConvolutionParameterf (target, pname, params);
3007
3008void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3009 CODE:
3010 if (gl.ConvolutionFilter2D)
3011 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
3012
3013void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3014 CODE:
3015 if (gl.SeparableFilter2D)
3016 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3017
3018void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
3019
3020void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3021
3022void glDrawPixels (int width, int height, int format, int type, char *pixels)
3023
3024void glPixelZoom (float x, float y)
3025
3026void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
3027
3028int glGenTexture ()
3029 CODE:
3030 RETVAL = gen_texture ();
3031 OUTPUT:
3032 RETVAL
3033
3034void glDeleteTexture (int name)
3035 CODE:
3036 del_texture (name);
3037
3038int glGenList ()
3039 CODE:
3040 RETVAL = glGenLists (1);
3041 OUTPUT:
3042 RETVAL
3043
3044void glDeleteList (int list)
3045 CODE:
3046 glDeleteLists (list, 1);
3047
3048void glNewList (int list, int mode = GL_COMPILE)
3049
3050void glEndList ()
3051
3052void glCallList (int list)
3053
3054MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3055
3056PROTOTYPES: DISABLE
3057
3058void
3059find_widget (SV *self, NV x, NV y)
3060 PPCODE:
3061{
3062 if (within_widget (self, x, y))
3063 XPUSHs (self);
3064}
3065
3066BOOT:
3067{
3068 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3069
3070 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3071 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3072 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3073 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3074}
3075
3076void
3077draw (SV *self)
3078 CODE:
3079{
3080 HV *hv;
3081 SV **svp;
3082 NV x, y, w, h;
3083 SV *draw_x_sv = GvSV (draw_x_gv);
3084 SV *draw_y_sv = GvSV (draw_y_gv);
3085 SV *draw_w_sv = GvSV (draw_w_gv);
3086 SV *draw_h_sv = GvSV (draw_h_gv);
3087 double draw_x, draw_y;
3088
3089 if (!SvROK (self))
3090 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3091
3092 hv = (HV *)SvRV (self);
3093
3094 if (SvTYPE (hv) != SVt_PVHV)
3095 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3096
3097 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3098 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3099
3100 if (!h || !w)
3101 XSRETURN_EMPTY;
3102
3103 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3104 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3105
3106 draw_x = SvNV (draw_x_sv) + x;
3107 draw_y = SvNV (draw_y_sv) + y;
3108
3109 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3110 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3111 XSRETURN_EMPTY;
3112
3113 sv_setnv (draw_x_sv, draw_x);
3114 sv_setnv (draw_y_sv, draw_y);
3115
3116 glPushMatrix ();
3117 glTranslated (x, y, 0);
3118
3119 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3120 {
3121 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3122
3123 if (svp && SvTRUE (*svp))
3124 {
3125 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3126 glEnable (GL_BLEND);
3127 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3128 glBegin (GL_QUADS);
3129 glVertex2f (0, 0);
3130 glVertex2f (w, 0);
3131 glVertex2f (w, h);
3132 glVertex2f (0, h);
3133 glEnd ();
3134 glDisable (GL_BLEND);
3135 }
3136 }
3137#if 0
3138 // draw borders, for debugging
3139 glPushMatrix ();
3140 glColor4f (1., 1., 0., 1.);
3141 glTranslatef (.5, .5, 0.);
3142 glBegin (GL_LINE_LOOP);
3143 glVertex2f (0 , 0);
3144 glVertex2f (w - 1, 0);
3145 glVertex2f (w - 1, h - 1);
3146 glVertex2f (0 , h - 1);
3147 glEnd ();
3148 glPopMatrix ();
3149#endif
3150 PUSHMARK (SP);
3151 XPUSHs (self);
3152 PUTBACK;
3153 call_method ("_draw", G_VOID | G_DISCARD);
3154 SPAGAIN;
3155
3156 glPopMatrix ();
3157
3158 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3159 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3160}
3161

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