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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.59 by root, Sun Apr 23 04:41:33 2006 UTC vs.
Revision 1.273 by root, Wed Aug 20 13:30:02 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
9#include <string.h> 31#include <string.h>
10#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 36
12#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
13#include <SDL_image.h> 40#include <SDL_image.h>
14#include <SDL_mixer.h> 41#include <SDL_mixer.h>
15#include <SDL_opengl.h> 42#include <SDL_opengl.h>
16 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
49#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS
51
17#include <glib/gmacros.h> 52#include <glib/gmacros.h>
18 53
19#include <pango/pango.h> 54#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h> 55
21#include <pango/pangoft2.h> 56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
22 66
23#ifndef _WIN32 67#ifndef _WIN32
24# include <sys/types.h> 68# include <sys/types.h>
25# include <sys/socket.h> 69# include <sys/socket.h>
26# include <netinet/in.h> 70# include <netinet/in.h>
27# include <netinet/tcp.h> 71# include <netinet/tcp.h>
28# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
29#else 77#else
30 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 79#endif
37 80
38#include "glext.h" 81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 85
40#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
41 87
42#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
44 90
45#define MIN_FONT_HEIGHT 8 * PANGO_SCALE 91#define MIN_FONT_HEIGHT 10
46 92
93/* mask out modifiers we are not interested in */
94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
95
96static AV *texture_av;
97
98static struct
99{
100#define GL_FUNC(ptr,name) ptr name;
101#include "glfunc.h"
102#undef GL_FUNC
103} gl;
104
105static void
106gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
107{
108 if (gl.BlendFuncSeparate)
109 gl.BlendFuncSeparate (sa, da, saa, daa);
110 else if (gl.BlendFuncSeparateEXT)
111 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
112 else
113 glBlendFunc (sa, da);
114}
115
116static GLuint
117gen_texture ()
118{
119 GLuint name;
120
121 if (AvFILL (texture_av) >= 0)
122 name = (GLuint)(size_t)av_pop (texture_av);
123 else
124 glGenTextures (1, &name);
125
126 return name;
127}
128
129static void
130del_texture (GLuint name)
131{
132 /* make a half-assed attempt at returning the memory used by the texture */
133 /* textures are frequently being reused by cfplus anyway */
134 /*glBindTexture (GL_TEXTURE_2D, name);*/
135 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
136 av_push (texture_av, (SV *)(size_t)name);
137 glDeleteTextures (1, &name);
138}
139
140#include "texcache.c"
141#include "rendercache.c"
142
143#include "pango-font.c"
144#include "pango-fontmap.c"
145#include "pango-render.c"
146
147typedef IV DC__Channel;
148typedef SDL_RWops *DC__RW;
47typedef Mix_Chunk *CFClient__MixChunk; 149typedef Mix_Chunk *DC__MixChunk;
48typedef Mix_Music *CFClient__MixMusic; 150typedef Mix_Music *DC__MixMusic;
49 151
50static PangoContext *context; 152typedef PangoFontDescription *DC__Font;
51static PangoFontMap *fontmap; 153
154static int
155shape_attr_p (PangoLayoutRun *run)
156{
157 GSList *attrs = run->item->analysis.extra_attrs;
158
159 while (attrs)
160 {
161 PangoAttribute *attr = attrs->data;
162
163 if (attr->klass->type == PANGO_ATTR_SHAPE)
164 return 1;
165
166 attrs = attrs->next;
167 }
168
169 return 0;
170}
52 171
53typedef struct cf_layout { 172typedef struct cf_layout {
54 PangoLayout *pl; 173 PangoLayout *pl;
174 float r, g, b, a; // default color for rgba mode
55 int base_height; 175 int base_height;
176 DC__Font font;
177 rc_t *rc;
56} *CFClient__Layout; 178} *DC__Layout;
179
180static DC__Font default_font;
181static PangoContext *opengl_context;
182static PangoFontMap *opengl_fontmap;
57 183
58static void 184static void
59substitute_func (FcPattern *pattern, gpointer data) 185substitute_func (FcPattern *pattern, gpointer data)
60{ 186{
61 FcPatternAddBool (pattern, FC_HINTING , 1); 187 FcPatternAddBool (pattern, FC_HINTING, 1);
188#ifdef FC_HINT_STYLE
189 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
190#endif
62 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 191 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
63} 192}
64 193
65static void 194static void
66layout_update (CFClient__Layout self) 195layout_update_font (DC__Layout self)
67{ 196{
68 /* use a random scale factor to account for unknown descenders, 0.8 works 197 /* use a random scale factor to account for unknown descenders, 0.8 works
69 * reasonably well with bitstream vera 198 * reasonably well with dejavu/bistream fonts
70 */ 199 */
71 PangoFontDescription *font = pango_layout_get_font_description (self->pl); 200 PangoFontDescription *font = self->font ? self->font : default_font;
72 201
73 int height = self->base_height * (PANGO_SCALE * 8 / 10);
74
75 if (height < MIN_FONT_HEIGHT)
76 height = MIN_FONT_HEIGHT;
77
78 if (pango_font_description_get_size (font) != height)
79 {
80 font = pango_font_description_copy (font);
81 pango_font_description_set_absolute_size (font, height); 202 pango_font_description_set_absolute_size (font,
203 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
204
82 pango_layout_set_font_description (self->pl, font); 205 pango_layout_set_font_description (self->pl, font);
83 }
84} 206}
85 207
86static void 208static void
87layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 209layout_get_pixel_size (DC__Layout self, int *w, int *h)
88{ 210{
89 layout_update (self); 211 PangoRectangle rect;
90 212
213 // get_pixel_* wrongly rounds down
91 pango_layout_get_pixel_size (self->pl, w, h); 214 pango_layout_get_extents (self->pl, 0, &rect);
92 215
93 *w = (*w + 3) & ~3; 216 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
94 if (!*w) *w = 1; 217 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
95 if (!*h) *h = 1;
96}
97 218
219 if (!rect.width) rect.width = 1;
220 if (!rect.height) rect.height = 1;
221
222 *w = rect.width;
223 *h = rect.height;
224}
225
226typedef uint16_t tileid;
98typedef uint16_t mapface; 227typedef uint16_t faceid;
99 228
100typedef struct { 229typedef struct {
101 GLint name; 230 GLuint name;
102 int w, h; 231 int w, h;
103 float s, t; 232 float s, t;
104 uint8_t r, g, b, a; 233 uint8_t r, g, b, a;
234 tileid smoothtile;
235 uint8_t smoothlevel;
105} maptex; 236} maptex;
106 237
107typedef struct { 238typedef struct {
239 uint32_t player;
240 tileid tile[3];
108 int16_t darkness; 241 uint16_t darkness;
109 mapface face[3]; 242 uint8_t stat_width, stat_hp, flags, smoothmax;
110} mapcell; 243} mapcell;
111 244
112typedef struct { 245typedef struct {
113 int32_t c0, c1; 246 int32_t c0, c1;
114 mapcell *col; 247 mapcell *col;
115} maprow; 248} maprow;
116 249
117typedef struct map { 250typedef struct map {
118 int x, y, w, h; 251 int x, y, w, h;
119 int ox, oy; /* offset to virtual global coordinate system */ 252 int ox, oy; /* offset to virtual global coordinate system */
120 int faces; 253 int faces; tileid *face2tile; // [faceid]
121 mapface *face; 254 int texs; maptex *tex; // [tileid]
122
123 int texs;
124 maptex *tex;
125 255
126 int32_t rows; 256 int32_t rows;
127 maprow *row; 257 maprow *row;
128} *CFClient__Map; 258} *DC__Map;
129 259
130static char * 260static char *
131prepend (char *ptr, int sze, int inc) 261prepend (char *ptr, int sze, int inc)
132{ 262{
133 char *p; 263 char *p;
150} 280}
151 281
152#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 282#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
153#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 283#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
154 284
285static void
286need_facenum (struct map *self, faceid face)
287{
288 while (self->faces <= face)
289 {
290 Append (tileid, self->face2tile, self->faces, self->faces);
291 self->faces *= 2;
292 }
293}
294
295static void
296need_texid (struct map *self, int texid)
297{
298 while (self->texs <= texid)
299 {
300 Append (maptex, self->tex, self->texs, self->texs);
301 self->texs *= 2;
302 }
303}
304
155static maprow * 305static maprow *
156map_get_row (CFClient__Map self, int y) 306map_get_row (DC__Map self, int y)
157{ 307{
158 if (0 > y) 308 if (0 > y)
159 { 309 {
160 int extend = - y + MAP_EXTEND_Y; 310 int extend = - y + MAP_EXTEND_Y;
161 Prepend (maprow, self->row, self->rows, extend); 311 Prepend (maprow, self->row, self->rows, extend);
199 349
200 return row->col + (x - row->c0); 350 return row->col + (x - row->c0);
201} 351}
202 352
203static mapcell * 353static mapcell *
204map_get_cell (CFClient__Map self, int x, int y) 354map_get_cell (DC__Map self, int x, int y)
205{ 355{
206 return row_get_cell (map_get_row (self, y), x); 356 return row_get_cell (map_get_row (self, y), x);
207} 357}
208 358
209static void 359static void
210map_clear (CFClient__Map self) 360map_clear (DC__Map self)
211{ 361{
212 int r; 362 int r;
213 363
214 for (r = 0; r < self->rows; r++) 364 for (r = 0; r < self->rows; r++)
215 Safefree (self->row[r].col); 365 Safefree (self->row[r].col);
222 self->oy = 0; 372 self->oy = 0;
223 self->row = 0; 373 self->row = 0;
224 self->rows = 0; 374 self->rows = 0;
225} 375}
226 376
377#define CELL_CLEAR(cell) \
378 do { \
379 if ((cell)->player) \
380 (cell)->tile [2] = 0; \
381 (cell)->darkness = 0; \
382 (cell)->stat_hp = 0; \
383 (cell)->flags = 0; \
384 (cell)->player = 0; \
385 } while (0)
386
227static void 387static void
228map_blank (CFClient__Map self, int x0, int y0, int w, int h) 388map_blank (DC__Map self, int x0, int y0, int w, int h)
229{ 389{
230 int x, y; 390 int x, y;
231 maprow *row; 391 maprow *row;
392 mapcell *cell;
232 393
233 for (y = y0; y < y0 + h; y++) 394 for (y = y0; y < y0 + h; y++)
234 if (y >= 0) 395 if (y >= 0)
235 { 396 {
236 if (y >= self->rows) 397 if (y >= self->rows)
242 if (x >= row->c0) 403 if (x >= row->c0)
243 { 404 {
244 if (x >= row->c1) 405 if (x >= row->c1)
245 break; 406 break;
246 407
247 row->col[x - row->c0].darkness = -1; 408 cell = row->col + x - row->c0;
409
410 CELL_CLEAR (cell);
248 } 411 }
249 } 412 }
250} 413}
251 414
415typedef struct {
416 tileid tile;
417 uint8_t x, y, level;
418} smooth_key;
419
252static void 420static void
421smooth_or_bits (HV *hv, smooth_key *key, IV bits)
422{
423 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
424
425 if (SvIOK (*sv))
426 SvIV_set (*sv, SvIVX (*sv) | bits);
427 else
428 sv_setiv (*sv, bits);
429}
430
431static void
253music_finished () 432music_finished (void)
254{ 433{
255 SDL_UserEvent ev; 434 SDL_UserEvent ev;
256 435
257 ev.type = SDL_USEREVENT; 436 ev.type = SDL_USEREVENT;
258 ev.code = 0; 437 ev.code = 0;
260 ev.data2 = 0; 439 ev.data2 = 0;
261 440
262 SDL_PushEvent ((SDL_Event *)&ev); 441 SDL_PushEvent ((SDL_Event *)&ev);
263} 442}
264 443
265MODULE = CFClient PACKAGE = CFClient 444static void
445channel_finished (int channel)
446{
447 SDL_UserEvent ev;
448
449 ev.type = SDL_USEREVENT;
450 ev.code = 1;
451 ev.data1 = (void *)(long)channel;
452 ev.data2 = 0;
453
454 SDL_PushEvent ((SDL_Event *)&ev);
455}
456
457static unsigned int
458minpot (unsigned int n)
459{
460 if (!n)
461 return 0;
462
463 --n;
464
465 n |= n >> 1;
466 n |= n >> 2;
467 n |= n >> 4;
468 n |= n >> 8;
469 n |= n >> 16;
470
471 return n + 1;
472}
473
474static unsigned int
475popcount (unsigned int n)
476{
477 n -= (n >> 1) & 0x55555555U;
478 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
479 n = ((n >> 4) + n) & 0x0f0f0f0fU;
480 n *= 0x01010101U;
481
482 return n >> 24;
483}
484
485/* SDL should provide this, really. */
486#define SDLK_MODIFIER_MIN 300
487#define SDLK_MODIFIER_MAX 314
488
489/******************************************************************************/
490
491static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
492static GV *hover_gv;
493
494static int
495within_widget (SV *widget, NV x, NV y)
496{
497 HV *self;
498 SV **svp;
499 NV wx, ww, wy, wh;
500
501 if (!SvROK (widget))
502 return 0;
503
504 self = (HV *)SvRV (widget);
505
506 if (SvTYPE (self) != SVt_PVHV)
507 return 0;
508
509 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
510 if (y < wy)
511 return 0;
512
513 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
514 if (y >= wy + wh)
515 return 0;
516
517 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
518 if (x < wx)
519 return 0;
520
521 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
522 if (x >= wx + ww)
523 return 0;
524
525 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
526 if (!svp || !SvTRUE (*svp))
527 return 0;
528
529 return 1;
530}
531
532static void
533deliantra_main ()
534{
535 char *argv[] = { 0 };
536 call_argv ("::main", G_DISCARD | G_VOID, argv);
537 dSP;
538}
539
540#ifdef __MACOSX__
541 /* to due surprising braindamage on the side of SDL design, we
542 * do some mind-boggling hack here: SDL requires a custom main()
543 * on OS X, so... we provide one and call the original main(), which,
544 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
545 * and which calls our main (== SDL_main) back.
546 */
547 extern C_LINKAGE int
548 main (int argc, char *argv[])
549 {
550 deliantra_main ();
551 }
552
553 #undef main
554
555 extern C_LINKAGE int main (int argc, char *argv[]);
556
557 static void
558 SDL_braino (void)
559 {
560 char *argv[] = { "deliantra client", 0 };
561 (main) (1, argv);
562 }
563#else
564 static void
565 SDL_braino (void)
566 {
567 deliantra_main ();
568 }
569#endif
570
571MODULE = Deliantra::Client PACKAGE = DC
266 572
267PROTOTYPES: ENABLE 573PROTOTYPES: ENABLE
268 574
269BOOT: 575BOOT:
270{ 576{
271 HV *stash = gv_stashpv ("CFClient", 1); 577 HV *stash = gv_stashpv ("DC", 1);
272 static const struct { 578 static const struct {
273 const char *name; 579 const char *name;
274 IV iv; 580 IV iv;
275 } *civ, const_iv[] = { 581 } *civ, const_iv[] = {
276# define const_iv(name) { # name, (IV)name } 582# define const_iv(name) { # name, (IV)name }
583 const_iv (SDLK_MODIFIER_MIN),
584 const_iv (SDLK_MODIFIER_MAX),
585
277 const_iv (SDL_ACTIVEEVENT), 586 const_iv (SDL_ACTIVEEVENT),
278 const_iv (SDL_KEYDOWN), 587 const_iv (SDL_KEYDOWN),
279 const_iv (SDL_KEYUP), 588 const_iv (SDL_KEYUP),
280 const_iv (SDL_MOUSEMOTION), 589 const_iv (SDL_MOUSEMOTION),
281 const_iv (SDL_MOUSEBUTTONDOWN), 590 const_iv (SDL_MOUSEBUTTONDOWN),
290 const_iv (SDL_EVENT_RESERVEDA), 599 const_iv (SDL_EVENT_RESERVEDA),
291 const_iv (SDL_EVENT_RESERVEDB), 600 const_iv (SDL_EVENT_RESERVEDB),
292 const_iv (SDL_VIDEORESIZE), 601 const_iv (SDL_VIDEORESIZE),
293 const_iv (SDL_VIDEOEXPOSE), 602 const_iv (SDL_VIDEOEXPOSE),
294 const_iv (SDL_USEREVENT), 603 const_iv (SDL_USEREVENT),
604
605 const_iv (SDL_APPINPUTFOCUS),
606 const_iv (SDL_APPMOUSEFOCUS),
607 const_iv (SDL_APPACTIVE),
608
609 const_iv (SDLK_FIRST),
610 const_iv (SDLK_LAST),
295 const_iv (SDLK_KP0), 611 const_iv (SDLK_KP0),
296 const_iv (SDLK_KP1), 612 const_iv (SDLK_KP1),
297 const_iv (SDLK_KP2), 613 const_iv (SDLK_KP2),
298 const_iv (SDLK_KP3), 614 const_iv (SDLK_KP3),
299 const_iv (SDLK_KP4), 615 const_iv (SDLK_KP4),
354 const_iv (SDLK_BREAK), 670 const_iv (SDLK_BREAK),
355 const_iv (SDLK_MENU), 671 const_iv (SDLK_MENU),
356 const_iv (SDLK_POWER), 672 const_iv (SDLK_POWER),
357 const_iv (SDLK_EURO), 673 const_iv (SDLK_EURO),
358 const_iv (SDLK_UNDO), 674 const_iv (SDLK_UNDO),
675
359 const_iv (KMOD_NONE), 676 const_iv (KMOD_NONE),
677 const_iv (KMOD_SHIFT),
360 const_iv (KMOD_LSHIFT), 678 const_iv (KMOD_LSHIFT),
361 const_iv (KMOD_RSHIFT), 679 const_iv (KMOD_RSHIFT),
680 const_iv (KMOD_CTRL),
362 const_iv (KMOD_LCTRL), 681 const_iv (KMOD_LCTRL),
363 const_iv (KMOD_RCTRL), 682 const_iv (KMOD_RCTRL),
683 const_iv (KMOD_ALT),
364 const_iv (KMOD_LALT), 684 const_iv (KMOD_LALT),
365 const_iv (KMOD_RALT), 685 const_iv (KMOD_RALT),
686 const_iv (KMOD_META),
366 const_iv (KMOD_LMETA), 687 const_iv (KMOD_LMETA),
367 const_iv (KMOD_RMETA), 688 const_iv (KMOD_RMETA),
368 const_iv (KMOD_NUM), 689 const_iv (KMOD_NUM),
369 const_iv (KMOD_CAPS), 690 const_iv (KMOD_CAPS),
370 const_iv (KMOD_MODE), 691 const_iv (KMOD_MODE),
371 const_iv (KMOD_CTRL), 692
372 const_iv (KMOD_SHIFT), 693 const_iv (MIX_DEFAULT_FORMAT),
373 const_iv (KMOD_ALT), 694
374 const_iv (KMOD_META) 695 const_iv (SDL_INIT_TIMER),
696 const_iv (SDL_INIT_AUDIO),
697 const_iv (SDL_INIT_VIDEO),
698 const_iv (SDL_INIT_CDROM),
699 const_iv (SDL_INIT_JOYSTICK),
700 const_iv (SDL_INIT_EVERYTHING),
701 const_iv (SDL_INIT_NOPARACHUTE),
702 const_iv (SDL_INIT_EVENTTHREAD),
703
704 const_iv (SDL_GL_RED_SIZE),
705 const_iv (SDL_GL_GREEN_SIZE),
706 const_iv (SDL_GL_BLUE_SIZE),
707 const_iv (SDL_GL_ALPHA_SIZE),
708 const_iv (SDL_GL_DOUBLEBUFFER),
709 const_iv (SDL_GL_BUFFER_SIZE),
710 const_iv (SDL_GL_DEPTH_SIZE),
711 const_iv (SDL_GL_STENCIL_SIZE),
712 const_iv (SDL_GL_ACCUM_RED_SIZE),
713 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
714 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
715 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
716 const_iv (SDL_GL_STEREO),
717 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
718 const_iv (SDL_GL_MULTISAMPLESAMPLES),
719 const_iv (SDL_GL_ACCELERATED_VISUAL),
720 const_iv (SDL_GL_SWAP_CONTROL),
721
722 const_iv (FOW_DARKNESS)
375# undef const_iv 723# undef const_iv
376 }; 724 };
377 725
378 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 726 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
379 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 727 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
380 728
381 fontmap = pango_ft2_font_map_new (); 729 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
382 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 730 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
383 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
384} 731}
732
733void
734weaken (SV *rv)
735 PROTOTYPE: $
736 CODE:
737 sv_rvweaken (rv);
385 738
386int 739int
387SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 740in_destruct ()
741 CODE:
742 RETVAL = PL_main_cv == Nullcv;
743 OUTPUT:
744 RETVAL
388 745
746NV floor (NV x)
747
748NV ceil (NV x)
749
750IV minpot (UV n)
751
752IV popcount (UV n)
753
389void 754void
755pango_init ()
756 CODE:
757{
758 opengl_fontmap = pango_opengl_font_map_new ();
759 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
760 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
761 /*pango_context_set_font_description (opengl_context, default_font);*/
762#if PANGO_VERSION_CHECK (1, 15, 2)
763 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
764 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
765#endif
766}
767
768char *SDL_GetError ()
769
770void SDL_braino ()
771
772int SDL_Init (U32 flags)
773
774int SDL_InitSubSystem (U32 flags)
775
776void SDL_QuitSubSystem (U32 flags)
777
390SDL_Quit () 778void SDL_Quit ()
391 779
780int SDL_GL_SetAttribute (int attr, int value)
781
782int SDL_GL_GetAttribute (int attr)
783 CODE:
784 if (SDL_GL_GetAttribute (attr, &RETVAL))
785 XSRETURN_UNDEF;
786 OUTPUT:
787 RETVAL
788
392void 789void
393SDL_ListModes () 790SDL_ListModes (int rgb, int alpha)
394 PPCODE: 791 PPCODE:
395{ 792{
396 SDL_Rect **m; 793 SDL_Rect **m;
397 794
398 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 795 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
399 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 796 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
400 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 797 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
401 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 798 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
402 799
800 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
801 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
802
403 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 803 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
404 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 804 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
405 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 805 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
406 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 806 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
407 807
408 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 808 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
409 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
410 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 809 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
411
412 SDL_EnableUNICODE (1);
413 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
414 810
415 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 811 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
416 812
417 if (m && m != (SDL_Rect **)-1) 813 if (m && m != (SDL_Rect **)-1)
418 while (*m) 814 while (*m)
419 { 815 {
816 if ((*m)->w >= 400 && (*m)->h >= 300)
817 {
420 AV *av = newAV (); 818 AV *av = newAV ();
421 av_push (av, newSViv ((*m)->w)); 819 av_push (av, newSViv ((*m)->w));
422 av_push (av, newSViv ((*m)->h)); 820 av_push (av, newSViv ((*m)->h));
821 av_push (av, newSViv (rgb));
822 av_push (av, newSViv (alpha));
423 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 823 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
824 }
424 825
425 ++m; 826 ++m;
426 } 827 }
427} 828}
428 829
429int 830int
430SDL_SetVideoMode (int w, int h, int fullscreen) 831SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
431 CODE: 832 CODE:
833{
834 SDL_EnableUNICODE (1);
835 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
836
837 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
838 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
839 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
840 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
841
432 RETVAL = !!SDL_SetVideoMode ( 842 RETVAL = !!SDL_SetVideoMode (
433 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 843 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
434 ); 844 );
435 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 845
846 if (RETVAL)
847 {
848 av_clear (texture_av);
849
850 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
851#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
852#include "glfunc.h"
853#undef GL_FUNC
854 }
855}
436 OUTPUT: 856 OUTPUT:
437 RETVAL 857 RETVAL
438 858
439void 859void
440SDL_GL_SwapBuffers () 860SDL_GL_SwapBuffers ()
441 861
862char *
863SDL_GetKeyName (int sym)
864
865int
866SDL_GetAppState ()
867
868int
869SDL_GetModState ()
870
442void 871void
443SDL_PollEvent () 872poll_events ()
444 PPCODE: 873 PPCODE:
445{ 874{
446 SDL_Event ev; 875 SDL_Event ev;
447 876
448 while (SDL_PollEvent (&ev)) 877 SDL_PumpEvents ();
878 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
449 { 879 {
450 HV *hv = newHV (); 880 HV *hv = newHV ();
451 hv_store (hv, "type", 4, newSViv (ev.type), 0); 881 hv_store (hv, "type", 4, newSViv (ev.type), 0);
882
452 switch (ev.type) 883 switch (ev.type)
453 { 884 {
454 case SDL_KEYDOWN: 885 case SDL_KEYDOWN:
455 case SDL_KEYUP: 886 case SDL_KEYUP:
456 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 887 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
457 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 888 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
458 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 889 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
890 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
459 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 891 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
460 break; 892 break;
461 893
462 case SDL_ACTIVEEVENT: 894 case SDL_ACTIVEEVENT:
463 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 895 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
464 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 896 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
465 break; 897 break;
466 898
467 case SDL_MOUSEMOTION: 899 case SDL_MOUSEMOTION:
900 {
901 int state = ev.motion.state;
902 int x = ev.motion.x;
903 int y = ev.motion.y;
904 int xrel = ev.motion.xrel;
905 int yrel = ev.motion.yrel;
906
907 /* do simplistic event compression */
908 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
909 && state == ev.motion.state)
910 {
911 xrel += ev.motion.xrel;
912 yrel += ev.motion.yrel;
913 x = ev.motion.x;
914 y = ev.motion.y;
915 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
916 }
917
918 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
468 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 919 hv_store (hv, "state", 5, newSViv (state), 0);
469 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 920 hv_store (hv, "x", 1, newSViv (x), 0);
470 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 921 hv_store (hv, "y", 1, newSViv (y), 0);
471 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 922 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
472 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 923 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
924 }
473 break; 925 break;
474 926
475 case SDL_MOUSEBUTTONDOWN: 927 case SDL_MOUSEBUTTONDOWN:
476 case SDL_MOUSEBUTTONUP: 928 case SDL_MOUSEBUTTONUP:
929 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
930
477 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 931 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
478 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 932 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
479 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 933 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
480 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 934 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
935 break;
936
937 case SDL_USEREVENT:
938 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
939 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
940 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
941 break;
481 } 942 }
482 943
483 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 944 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
484 } 945 }
485} 946}
486 947
487int 948int
488Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 949Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
489 POSTCALL: 950 POSTCALL:
490 Mix_HookMusicFinished (music_finished); 951 Mix_HookMusicFinished (music_finished);
952 Mix_ChannelFinished (channel_finished);
953
954void
955Mix_QuerySpec ()
956 PPCODE:
957{
958 int freq, channels;
959 Uint16 format;
960
961 if (Mix_QuerySpec (&freq, &format, &channels))
962 {
963 EXTEND (SP, 3);
964 PUSHs (sv_2mortal (newSViv (freq)));
965 PUSHs (sv_2mortal (newSViv (format)));
966 PUSHs (sv_2mortal (newSViv (channels)));
967 }
968}
491 969
492void 970void
493Mix_CloseAudio () 971Mix_CloseAudio ()
494 972
495int 973int
496Mix_AllocateChannels (int numchans = -1) 974Mix_AllocateChannels (int numchans = -1)
497 975
976const char *
977Mix_GetError ()
978
498void 979void
499lowdelay (int fd, int val = 1) 980lowdelay (int fd, int val = 1)
500 CODE: 981 CODE:
982 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
983
984void
985win32_proxy_info ()
986 PPCODE:
987{
501#ifndef _WIN32 988#ifdef _WIN32
502 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 989 char buffer[2048];
990 DWORD buflen;
991
992 EXTEND (SP, 3);
993
994 buflen = sizeof (buffer);
995 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
996 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
997 {
998 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
999
1000 buflen = sizeof (buffer);
1001 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1002 {
1003 PUSHs (newSVpv (buffer, 0));
1004
1005 buflen = sizeof (buffer);
1006 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1007 PUSHs (newSVpv (buffer, 0));
1008 }
1009 }
503#endif 1010#endif
1011}
504 1012
505char * 1013int
506gl_version () 1014add_font (char *file)
507 CODE: 1015 CODE:
508 RETVAL = (char *)glGetString (GL_VERSION); 1016 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
509 OUTPUT: 1017 OUTPUT:
510 RETVAL 1018 RETVAL
511
512char *
513gl_extensions ()
514 CODE:
515 RETVAL = (char *)glGetString (GL_EXTENSIONS);
516 OUTPUT:
517 RETVAL
518
519void
520add_font (char *file)
521 CODE:
522 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
523
524void
525set_font (char *file)
526 CODE:
527{
528 int count;
529 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
530 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
531 FcPatternDestroy (pattern);
532 pango_font_description_set_absolute_size (font, MIN_FONT_HEIGHT);
533 pango_context_set_font_description (context, font);
534}
535 1019
536void 1020void
537load_image_inline (SV *image_) 1021load_image_inline (SV *image_)
538 ALIAS: 1022 ALIAS:
539 load_image_file = 1 1023 load_image_file = 1
542 STRLEN image_len; 1026 STRLEN image_len;
543 char *image = (char *)SvPVbyte (image_, image_len); 1027 char *image = (char *)SvPVbyte (image_, image_len);
544 SDL_Surface *surface, *surface2; 1028 SDL_Surface *surface, *surface2;
545 SDL_PixelFormat fmt; 1029 SDL_PixelFormat fmt;
546 SDL_RWops *rw = ix 1030 SDL_RWops *rw = ix
547 ? SDL_RWFromFile (image, "r") 1031 ? SDL_RWFromFile (image, "rb")
548 : SDL_RWFromConstMem (image, image_len); 1032 : SDL_RWFromConstMem (image, image_len);
549 1033
550 if (!rw) 1034 if (!rw)
551 croak ("load_image: %s", SDL_GetError ()); 1035 croak ("load_image: %s", SDL_GetError ());
552 1036
581 1065
582 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1066 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
583 1067
584 assert (surface2->pitch == surface2->w * 4); 1068 assert (surface2->pitch == surface2->w * 4);
585 1069
1070 SDL_LockSurface (surface2);
586 EXTEND (SP, 5); 1071 EXTEND (SP, 6);
587 PUSHs (sv_2mortal (newSViv (surface2->w))); 1072 PUSHs (sv_2mortal (newSViv (surface2->w)));
588 PUSHs (sv_2mortal (newSViv (surface2->h))); 1073 PUSHs (sv_2mortal (newSViv (surface2->h)));
589 SDL_LockSurface (surface2);
590 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1074 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
591 SDL_UnlockSurface (surface2);
592 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1075 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
593 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1076 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
594 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1077 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1078 SDL_UnlockSurface (surface2);
595 1079
596 SDL_FreeSurface (surface); 1080 SDL_FreeSurface (surface);
597 SDL_FreeSurface (surface2); 1081 SDL_FreeSurface (surface2);
598} 1082}
599 1083
621 PUSHs (sv_2mortal (newSViv (b / y))); 1105 PUSHs (sv_2mortal (newSViv (b / y)));
622 PUSHs (sv_2mortal (newSViv (a / y))); 1106 PUSHs (sv_2mortal (newSViv (a / y)));
623} 1107}
624 1108
625void 1109void
1110error (char *message)
1111 CODE:
1112 fprintf (stderr, "ERROR: %s\n", message);
1113#ifdef _WIN32
1114 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1115#endif
1116
1117void
626fatal (char *message) 1118fatal (char *message)
627 CODE: 1119 CODE:
1120 fprintf (stderr, "FATAL: %s\n", message);
628#ifdef _WIN32 1121#ifdef _WIN32
629 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1122 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1123#endif
1124 _exit (1);
1125
1126void
1127_exit (int retval = 0)
1128 CODE:
1129#ifdef WIN32
1130 ExitThread (retval); // unclean, please beam me up
630#else 1131#else
631 fprintf (stderr, "FATAL: %s\n", message); 1132 _exit (retval);
632#endif 1133#endif
633 exit (1);
634 1134
1135void
1136debug ()
1137 CODE:
1138{
1139#if DEBUG
1140 VALGRIND_DO_LEAK_CHECK;
1141#endif
1142}
1143
1144MODULE = Deliantra::Client PACKAGE = DC::Font
1145
1146PROTOTYPES: DISABLE
1147
1148DC::Font
1149new_from_file (SV *class, char *path, int id = 0)
1150 CODE:
1151{
1152 int count;
1153 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1154 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1155 FcPatternDestroy (pattern);
1156}
1157 OUTPUT:
1158 RETVAL
1159
1160void
1161DESTROY (DC::Font self)
1162 CODE:
1163 pango_font_description_free (self);
1164
1165void
1166make_default (DC::Font self)
1167 PROTOTYPE: $
1168 CODE:
1169 default_font = self;
1170
635MODULE = CFClient PACKAGE = CFClient::Layout 1171MODULE = Deliantra::Client PACKAGE = DC::Layout
636 1172
637CFClient::Layout 1173PROTOTYPES: DISABLE
638new (SV *class, int base_height = 10) 1174
1175void
1176glyph_cache_backup ()
1177 PROTOTYPE:
1178 CODE:
1179 tc_backup ();
1180
1181void
1182glyph_cache_restore ()
1183 PROTOTYPE:
1184 CODE:
1185 tc_restore ();
1186
1187DC::Layout
1188new (SV *class)
639 CODE: 1189 CODE:
640 New (0, RETVAL, 1, struct cf_layout); 1190 New (0, RETVAL, 1, struct cf_layout);
641 RETVAL->base_height = base_height; 1191
642 RETVAL->pl = pango_layout_new (context); 1192 RETVAL->pl = pango_layout_new (opengl_context);
1193 RETVAL->r = 1.;
1194 RETVAL->g = 1.;
1195 RETVAL->b = 1.;
1196 RETVAL->a = 1.;
1197 RETVAL->base_height = MIN_FONT_HEIGHT;
1198 RETVAL->font = 0;
1199 RETVAL->rc = rc_alloc ();
1200
643 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1201 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
644 pango_layout_set_font_description (RETVAL->pl, 1202 layout_update_font (RETVAL);
645 pango_font_description_copy (
646 pango_context_get_font_description (context)));
647 OUTPUT: 1203 OUTPUT:
648 RETVAL 1204 RETVAL
649 1205
650void 1206void
651DESTROY (CFClient::Layout self) 1207DESTROY (DC::Layout self)
652 CODE: 1208 CODE:
653 g_object_unref (self->pl); 1209 g_object_unref (self->pl);
1210 rc_free (self->rc);
654 Safefree (self); 1211 Safefree (self);
655 1212
656void 1213void
657set_text (CFClient::Layout self, SV *text_) 1214set_text (DC::Layout self, SV *text_)
658 CODE: 1215 CODE:
659{ 1216{
660 STRLEN textlen; 1217 STRLEN textlen;
661 char *text = SvPVutf8 (text_, textlen); 1218 char *text = SvPVutf8 (text_, textlen);
662 1219
663 pango_layout_set_text (self->pl, text, textlen); 1220 pango_layout_set_text (self->pl, text, textlen);
664} 1221}
665 1222
666void 1223void
667set_markup (CFClient::Layout self, SV *text_) 1224set_markup (DC::Layout self, SV *text_)
668 CODE: 1225 CODE:
669{ 1226{
670 STRLEN textlen; 1227 STRLEN textlen;
671 char *text = SvPVutf8 (text_, textlen); 1228 char *text = SvPVutf8 (text_, textlen);
672 1229
673 pango_layout_set_markup (self->pl, text, textlen); 1230 pango_layout_set_markup (self->pl, text, textlen);
674} 1231}
675 1232
1233void
1234set_shapes (DC::Layout self, ...)
1235 CODE:
1236{
1237 PangoAttrList *attrs = 0;
1238 const char *text = pango_layout_get_text (self->pl);
1239 const char *pos = text;
1240 int arg = 4;
1241
1242 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1243 {
1244 PangoRectangle inkrect, rect;
1245 PangoAttribute *attr;
1246
1247 int x = SvIV (ST (arg - 3));
1248 int y = SvIV (ST (arg - 2));
1249 int w = SvIV (ST (arg - 1));
1250 int h = SvIV (ST (arg ));
1251
1252 inkrect.x = 0;
1253 inkrect.y = 0;
1254 inkrect.width = 0;
1255 inkrect.height = 0;
1256
1257 rect.x = x * PANGO_SCALE;
1258 rect.y = y * PANGO_SCALE;
1259 rect.width = w * PANGO_SCALE;
1260 rect.height = h * PANGO_SCALE;
1261
1262 if (!attrs)
1263 attrs = pango_layout_get_attributes (self->pl);
1264
1265 attr = pango_attr_shape_new (&inkrect, &rect);
1266 attr->start_index = pos - text;
1267 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1268 pango_attr_list_insert (attrs, attr);
1269
1270 arg += 4;
1271 pos += sizeof (OBJ_STR) - 1;
1272 }
1273
1274 if (attrs)
1275 pango_layout_set_attributes (self->pl, attrs);
1276}
1277
1278void
1279get_shapes (DC::Layout self)
1280 PPCODE:
1281{
1282 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1283
1284 do
1285 {
1286 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1287
1288 if (run && shape_attr_p (run))
1289 {
1290 PangoRectangle extents;
1291 pango_layout_iter_get_run_extents (iter, 0, &extents);
1292
1293 EXTEND (SP, 2);
1294 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1295 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1296 }
1297 }
1298 while (pango_layout_iter_next_run (iter));
1299
1300 pango_layout_iter_free (iter);
1301}
1302
1303int
1304has_wrapped (DC::Layout self)
1305 CODE:
1306{
1307 int lines = 1;
1308 const char *text = pango_layout_get_text (self->pl);
1309
1310 while (*text)
1311 lines += *text++ == '\n';
1312
1313 RETVAL = lines < pango_layout_get_line_count (self->pl);
1314}
1315 OUTPUT:
1316 RETVAL
1317
676SV * 1318SV *
677get_text (CFClient::Layout self) 1319get_text (DC::Layout self)
678 CODE: 1320 CODE:
679 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1321 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
680 SvUTF8_on (RETVAL); 1322 sv_utf8_decode (RETVAL);
681 OUTPUT: 1323 OUTPUT:
682 RETVAL 1324 RETVAL
683 1325
684void 1326void
1327set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1328 CODE:
1329 self->r = r;
1330 self->g = g;
1331 self->b = b;
1332 self->a = a;
1333
1334void
1335set_font (DC::Layout self, DC::Font font = 0)
1336 CODE:
1337 if (self->font != font)
1338 {
1339 self->font = font;
1340 layout_update_font (self);
1341 }
1342
1343void
685set_height (CFClient::Layout self, int base_height) 1344set_height (DC::Layout self, int base_height)
686 CODE: 1345 CODE:
1346 if (self->base_height != base_height)
1347 {
687 self->base_height = base_height; 1348 self->base_height = base_height;
1349 layout_update_font (self);
1350 }
688 1351
689void 1352void
690set_width (CFClient::Layout self, int max_width = -1) 1353set_width (DC::Layout self, int max_width = -1)
691 CODE: 1354 CODE:
692 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1355 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
693 1356
694void 1357void
1358set_indent (DC::Layout self, int indent)
1359 CODE:
1360 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1361
1362void
1363set_spacing (DC::Layout self, int spacing)
1364 CODE:
1365 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1366
1367void
1368set_ellipsise (DC::Layout self, int ellipsise)
1369 CODE:
1370 pango_layout_set_ellipsize (self->pl,
1371 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1372 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1373 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1374 : PANGO_ELLIPSIZE_NONE
1375 );
1376
1377void
1378set_single_paragraph_mode (DC::Layout self, int spm)
1379 CODE:
1380 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1381
1382void
695size (CFClient::Layout self) 1383size (DC::Layout self)
696 PPCODE: 1384 PPCODE:
697{ 1385{
698 int w, h; 1386 int w, h;
699 1387
700 layout_update (self);
701 layout_get_pixel_size (self, &w, &h); 1388 layout_get_pixel_size (self, &w, &h);
702 1389
703 EXTEND (SP, 2); 1390 EXTEND (SP, 2);
704 PUSHs (sv_2mortal (newSViv (w))); 1391 PUSHs (sv_2mortal (newSViv (w)));
705 PUSHs (sv_2mortal (newSViv (h))); 1392 PUSHs (sv_2mortal (newSViv (h)));
706} 1393}
707 1394
708int 1395int
1396descent (DC::Layout self)
1397 CODE:
1398{
1399 PangoRectangle rect;
1400 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1401 pango_layout_line_get_pixel_extents (line, 0, &rect);
1402 RETVAL = PANGO_DESCENT (rect);
1403}
1404 OUTPUT:
1405 RETVAL
1406
1407int
709xy_to_index (CFClient::Layout self, int x, int y) 1408xy_to_index (DC::Layout self, int x, int y)
710 CODE: 1409 CODE:
711{ 1410{
712 int index, trailing; 1411 int index, trailing;
713
714 layout_update (self);
715 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1412 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
716
717 RETVAL = index; 1413 RETVAL = index + trailing;
718} 1414}
719 OUTPUT: 1415 OUTPUT:
720 RETVAL 1416 RETVAL
721 1417
722void 1418void
723cursor_pos (CFClient::Layout self, int index) 1419cursor_pos (DC::Layout self, int index)
724 PPCODE: 1420 PPCODE:
725{ 1421{
726 PangoRectangle strong_pos; 1422 PangoRectangle pos;
727 layout_update (self);
728 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1423 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
729 1424
730 EXTEND (SP, 3); 1425 EXTEND (SP, 3);
731 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1426 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
732 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1427 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
733 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1428 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
734} 1429}
735 1430
736void 1431void
737render (CFClient::Layout self) 1432index_to_line_x (DC::Layout self, int index, int trailing = 0)
738 PPCODE: 1433 PPCODE:
739{ 1434{
740 SV *retval; 1435 int line, x;
741 int w, h;
742 FT_Bitmap bitmap;
743 1436
744 layout_update (self); 1437 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
745 layout_get_pixel_size (self, &w, &h); 1438#if !PANGO_VERSION_CHECK (1, 17, 3)
746 1439 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
747 retval = newSV (w * h); 1440 --line;
748 SvPOK_only (retval); 1441#endif
749 SvCUR_set (retval, w * h);
750
751 bitmap.rows = h;
752 bitmap.width = w;
753 bitmap.pitch = w;
754 bitmap.buffer = (unsigned char*)SvPVX (retval);
755 bitmap.num_grays = 256;
756 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
757
758 memset (bitmap.buffer, 0, w * h);
759
760 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
761
762 EXTEND (SP, 3); 1442 EXTEND (SP, 2);
763 PUSHs (sv_2mortal (newSViv (w))); 1443 PUSHs (sv_2mortal (newSViv (line)));
1444 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1445}
1446
1447void
1448line_x_to_index (DC::Layout self, int line, int x)
1449 PPCODE:
1450{
1451 PangoLayoutLine *lp;
1452 int index, trailing;
1453
1454 if (line < 0)
1455 XSRETURN_EMPTY;
1456
1457 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1458 XSRETURN_EMPTY; /* do better */
1459
1460 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1461
1462 EXTEND (SP, 2);
1463 if (GIMME_V == G_SCALAR)
1464 PUSHs (sv_2mortal (newSViv (index + trailing)));
1465 else
1466 {
764 PUSHs (sv_2mortal (newSViv (h))); 1467 PUSHs (sv_2mortal (newSViv (index)));
765 PUSHs (sv_2mortal (retval)); 1468 PUSHs (sv_2mortal (newSViv (trailing)));
1469 }
766} 1470}
767 1471
1472void
1473render (DC::Layout self, float x, float y, int flags = 0)
1474 CODE:
1475 rc_clear (self->rc);
1476 pango_opengl_render_layout_subpixel (
1477 self->pl,
1478 self->rc,
1479 x * PANGO_SCALE, y * PANGO_SCALE,
1480 self->r, self->g, self->b, self->a,
1481 flags
1482 );
1483 // we assume that context_change actually clears/frees stuff
1484 // and does not do any recomputation...
1485 pango_layout_context_changed (self->pl);
1486
1487void
1488draw (DC::Layout self)
1489 CODE:
1490{
1491 glEnable (GL_TEXTURE_2D);
1492 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1493 glEnable (GL_BLEND);
1494 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1495 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1496 glEnable (GL_ALPHA_TEST);
1497 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1498
1499 rc_draw (self->rc);
1500
1501 glDisable (GL_ALPHA_TEST);
1502 glDisable (GL_BLEND);
1503 glDisable (GL_TEXTURE_2D);
1504}
1505
768MODULE = CFClient PACKAGE = CFClient::Texture 1506MODULE = Deliantra::Client PACKAGE = DC::Texture
769 1507
1508PROTOTYPES: ENABLE
1509
770void 1510void
1511pad (SV *data_, int ow, int oh, int nw, int nh)
1512 CODE:
1513{
1514 if ((nw != ow || nh != oh) && SvOK (data_))
1515 {
1516 STRLEN datalen;
1517 char *data = SvPVbyte (data_, datalen);
1518 int bpp = datalen / (ow * oh);
1519 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1520
1521 SvPOK_only (result_);
1522 SvCUR_set (result_, nw * nh * bpp);
1523
1524 memset (SvPVX (result_), 0, nw * nh * bpp);
1525 while (oh--)
1526 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1527
1528 sv_setsv (data_, result_);
1529 }
1530}
1531
1532void
771draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1533draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
772 PROTOTYPE: $$$;$$ 1534 PROTOTYPE: $$$;$$
1535 ALIAS:
1536 draw_quad_alpha = 1
1537 draw_quad_alpha_premultiplied = 2
773 CODE: 1538 CODE:
774{ 1539{
775 HV *hv = (HV *)SvRV (self); 1540 HV *hv = (HV *)SvRV (self);
776 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1541 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
777 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1542 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
778 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1543 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
779 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1544
1545 if (name <= 0)
1546 XSRETURN_EMPTY;
780 1547
781 if (items < 5) 1548 if (items < 5)
782 { 1549 {
783 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1550 w = SvNV (*hv_fetch (hv, "w", 1, 1));
784 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1551 h = SvNV (*hv_fetch (hv, "h", 1, 1));
785 } 1552 }
786 1553
1554 if (ix)
1555 {
1556 glEnable (GL_BLEND);
1557
1558 if (ix == 2)
1559 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1560 else
1561 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1562 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1563
1564 glEnable (GL_ALPHA_TEST);
1565 glAlphaFunc (GL_GREATER, 0.01f);
1566 }
1567
787 glBindTexture (GL_TEXTURE_2D, name); 1568 glBindTexture (GL_TEXTURE_2D, name);
788 if (wrap_mode) { 1569
789 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
790 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
791 }
792 glBegin (GL_QUADS); 1570 glBegin (GL_QUADS);
793 glTexCoord2f (0, 0); glVertex2f (x , y ); 1571 glTexCoord2f (0, 0); glVertex2f (x , y );
794 glTexCoord2f (0, t); glVertex2f (x , y + h); 1572 glTexCoord2f (0, t); glVertex2f (x , y + h);
795 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1573 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
796 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1574 glTexCoord2f (s, 0); glVertex2f (x + w, y );
797 glEnd (); 1575 glEnd ();
798}
799 1576
1577 if (ix)
1578 {
1579 glDisable (GL_ALPHA_TEST);
1580 glDisable (GL_BLEND);
1581 }
1582}
1583
1584IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1585 CODE:
1586{
1587 GLint width;
1588 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1589 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1590 RETVAL = width > 0;
1591}
1592 OUTPUT:
1593 RETVAL
1594
800MODULE = CFClient PACKAGE = CFClient::Map 1595MODULE = Deliantra::Client PACKAGE = DC::Map
801 1596
802CFClient::Map 1597PROTOTYPES: DISABLE
803new (SV *class, int map_width, int map_height) 1598
1599DC::Map
1600new (SV *class)
804 CODE: 1601 CODE:
805 New (0, RETVAL, 1, struct map); 1602 New (0, RETVAL, 1, struct map);
806 RETVAL->x = 0; 1603 RETVAL->x = 0;
807 RETVAL->y = 0; 1604 RETVAL->y = 0;
808 RETVAL->w = map_width; 1605 RETVAL->w = 0;
809 RETVAL->h = map_height; 1606 RETVAL->h = 0;
810 RETVAL->ox = 0; 1607 RETVAL->ox = 0;
811 RETVAL->oy = 0; 1608 RETVAL->oy = 0;
812 RETVAL->faces = 8192; 1609 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
813 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1610 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
814 RETVAL->texs = 8192;
815 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
816 RETVAL->rows = 0; 1611 RETVAL->rows = 0;
817 RETVAL->row = 0; 1612 RETVAL->row = 0;
818 OUTPUT: 1613 OUTPUT:
819 RETVAL 1614 RETVAL
820 1615
821void 1616void
822DESTROY (CFClient::Map self) 1617DESTROY (DC::Map self)
823 CODE: 1618 CODE:
824{ 1619{
825 map_clear (self); 1620 map_clear (self);
826 Safefree (self->face); 1621 Safefree (self->face2tile);
1622 Safefree (self->tex);
827 Safefree (self); 1623 Safefree (self);
828} 1624}
829 1625
830void 1626void
1627resize (DC::Map self, int map_width, int map_height)
1628 CODE:
1629 self->w = map_width;
1630 self->h = map_height;
1631
1632void
831clear (CFClient::Map self) 1633clear (DC::Map self)
832 CODE: 1634 CODE:
833 map_clear (self); 1635 map_clear (self);
834 1636
835void 1637void
836set_face (CFClient::Map self, int face, int texid) 1638set_tileid (DC::Map self, int face, int tile)
837 CODE: 1639 CODE:
838{ 1640{
839 while (self->faces <= face) 1641 need_facenum (self, face); self->face2tile [face] = tile;
840 { 1642 need_texid (self, tile);
841 Append (mapface, self->face, self->faces, self->faces);
842 self->faces *= 2;
843 }
844
845 self->face [face] = texid;
846} 1643}
847 1644
848void 1645void
1646set_smooth (DC::Map self, int face, int smooth, int level)
1647 CODE:
1648{
1649 tileid texid;
1650 maptex *tex;
1651
1652 if (face < 0 || face >= self->faces)
1653 return;
1654
1655 if (smooth < 0 || smooth >= self->faces)
1656 return;
1657
1658 texid = self->face2tile [face];
1659
1660 if (!texid)
1661 return;
1662
1663 tex = self->tex + texid;
1664 tex->smoothtile = self->face2tile [smooth];
1665 tex->smoothlevel = level;
1666}
1667
1668void
849set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1669set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
850 CODE: 1670 CODE:
851{ 1671{
852 while (self->texs <= texid) 1672 need_texid (self, texid);
853 {
854 Append (maptex, self->tex, self->texs, self->texs);
855 self->texs *= 2;
856 }
857 1673
858 { 1674 {
859 maptex *tex = self->tex + texid; 1675 maptex *tex = self->tex + texid;
860 1676
861 tex->name = name; 1677 tex->name = name;
866 tex->r = r; 1682 tex->r = r;
867 tex->g = g; 1683 tex->g = g;
868 tex->b = b; 1684 tex->b = b;
869 tex->a = a; 1685 tex->a = a;
870 } 1686 }
1687
1688 // somewhat hackish, but for textures that require it, it really
1689 // improves the look, and most others don't suffer.
1690 glBindTexture (GL_TEXTURE_2D, name);
1691 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1692 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1693 // use uglier nearest interpolation because linear suffers
1694 // from transparent color bleeding and ugly wrapping effects.
1695 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
871} 1696}
872 1697
873int 1698int
874ox (CFClient::Map self) 1699ox (DC::Map self)
875 ALIAS: 1700 ALIAS:
876 oy = 1 1701 oy = 1
1702 x = 2
1703 y = 3
1704 w = 4
1705 h = 5
877 CODE: 1706 CODE:
878 switch (ix) 1707 switch (ix)
879 { 1708 {
880 case 0: RETVAL = self->ox; break; 1709 case 0: RETVAL = self->ox; break;
881 case 1: RETVAL = self->oy; break; 1710 case 1: RETVAL = self->oy; break;
1711 case 2: RETVAL = self->x; break;
1712 case 3: RETVAL = self->y; break;
1713 case 4: RETVAL = self->w; break;
1714 case 5: RETVAL = self->h; break;
882 } 1715 }
883 OUTPUT: 1716 OUTPUT:
884 RETVAL 1717 RETVAL
885 1718
886void 1719void
887scroll (CFClient::Map self, int dx, int dy) 1720scroll (DC::Map self, int dx, int dy)
888 CODE: 1721 CODE:
889{ 1722{
890 if (dx > 0) 1723 if (dx > 0)
891 map_blank (self, self->x, self->y, dx - 1, self->h); 1724 map_blank (self, self->x, self->y, dx, self->h);
892 else if (dx < 0) 1725 else if (dx < 0)
893 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1726 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
894 1727
895 if (dy > 0) 1728 if (dy > 0)
896 map_blank (self, self->x, self->y, self->w, dy - 1); 1729 map_blank (self, self->x, self->y, self->w, dy);
897 else if (dy < 0) 1730 else if (dy < 0)
898 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1731 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
899 1732
900 self->ox += dx; self->x += dx; 1733 self->ox += dx; self->x += dx;
901 self->oy += dy; self->y += dy; 1734 self->oy += dy; self->y += dy;
902 1735
903 while (self->y < 0) 1736 while (self->y < 0)
907 self->rows += MAP_EXTEND_Y; 1740 self->rows += MAP_EXTEND_Y;
908 self->y += MAP_EXTEND_Y; 1741 self->y += MAP_EXTEND_Y;
909 } 1742 }
910} 1743}
911 1744
912void 1745SV *
913map1a_update (CFClient::Map self, SV *data_) 1746map1a_update (DC::Map self, SV *data_, int extmap)
914 CODE: 1747 CODE:
915{ 1748{
916 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1749 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
917 uint8_t *data_end = (uint8_t *)SvEND (data_); 1750 uint8_t *data_end = (uint8_t *)SvEND (data_);
918 mapcell *cell; 1751 mapcell *cell;
919 int x, y, flags; 1752 int x, y, z, flags;
1753 AV *missing = newAV ();
1754 RETVAL = newRV_noinc ((SV *)missing);
920 1755
921 while (data < data_end) 1756 while (data < data_end - 1)
922 { 1757 {
923 flags = (data [0] << 8) + data [1]; data += 2; 1758 flags = (data [0] << 8) + data [1]; data += 2;
924 1759
925 x = ((flags >> 10) & 63) + self->x; 1760 x = self->x + ((flags >> 10) & 63);
926 y = ((flags >> 4) & 63) + self->y; 1761 y = self->y + ((flags >> 4) & 63);
927 1762
928 cell = map_get_cell (self, x, y); 1763 cell = map_get_cell (self, x, y);
929 1764
930 if (flags & 15) 1765 if (flags & 15)
931 { 1766 {
932 if (cell->darkness < 0) 1767 if (!cell->darkness)
933 { 1768 {
1769 memset (cell, 0, sizeof (*cell));
934 cell->darkness = 0; 1770 cell->darkness = 256;
935 cell->face [0] = 0;
936 cell->face [1] = 0;
937 cell->face [2] = 0;
938 } 1771 }
939 1772
940 cell->darkness = flags & 8 ? *data++ : 255;
941
942 //TODO: don't trust server data to be in-range(!) 1773 //TODO: don't trust server data to be in-range(!)
943 1774
944 if (flags & 4) 1775 if (flags & 8)
945 { 1776 {
946 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1777 if (extmap)
1778 {
1779 uint8_t ext, cmd;
1780
1781 do
1782 {
1783 ext = *data++;
1784 cmd = ext & 0x7f;
1785
1786 if (cmd < 4)
1787 cell->darkness = 255 - ext * 64 + 1;
1788 else if (cmd == 5) // health
1789 {
1790 cell->stat_width = 1;
1791 cell->stat_hp = *data++;
1792 }
1793 else if (cmd == 6) // monster width
1794 cell->stat_width = *data++ + 1;
1795 else if (cmd == 0x47)
1796 {
1797 if (*data == 1) cell->player = data [1];
1798 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1799 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1800 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1801
1802 data += *data + 1;
1803 }
1804 else if (cmd == 8) // cell flags
1805 cell->flags = *data++;
1806 else if (ext & 0x40) // unknown, multibyte => skip
1807 data += *data + 1;
1808 else
1809 data++;
1810 }
1811 while (ext & 0x80);
1812 }
1813 else
1814 cell->darkness = *data++ + 1;
947 } 1815 }
948 1816
1817 for (z = 0; z <= 2; ++z)
949 if (flags & 2) 1818 if (flags & (4 >> z))
950 { 1819 {
951 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1820 faceid face = (data [0] << 8) + data [1]; data += 2;
1821 need_facenum (self, face);
1822 cell->tile [z] = self->face2tile [face];
1823
1824 if (cell->tile [z])
1825 {
1826 maptex *tex = self->tex + cell->tile [z];
1827 if (!tex->name)
1828 av_push (missing, newSViv (cell->tile [z]));
1829
1830 if (tex->smoothtile)
1831 {
1832 maptex *smooth = self->tex + tex->smoothtile;
1833 if (!smooth->name)
1834 av_push (missing, newSViv (tex->smoothtile));
1835 }
1836 }
952 } 1837 }
953
954 if (flags & 1)
955 {
956 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
957 }
958 } 1838 }
959 else 1839 else
960 cell->darkness = -1; 1840 CELL_CLEAR (cell);
961 } 1841 }
962} 1842}
1843 OUTPUT:
1844 RETVAL
963 1845
964SV * 1846SV *
965mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1847mapmap (DC::Map self, int x0, int y0, int w, int h)
966 CODE: 1848 CODE:
967{ 1849{
968 int x1, x; 1850 int x1, x;
969 int y1, y; 1851 int y1, y;
970 int z; 1852 int z;
991 { 1873 {
992 mapcell *cell = row->col + (x - row->c0); 1874 mapcell *cell = row->col + (x - row->c0);
993 1875
994 for (z = 0; z <= 0; z++) 1876 for (z = 0; z <= 0; z++)
995 { 1877 {
996 mapface face = cell->face [z];
997
998 if (face)
999 {
1000 maptex tex = self->tex [face]; 1878 maptex tex = self->tex [cell->tile [z]];
1001 int a0 = 255 - tex.a; 1879 int a0 = 255 - tex.a;
1002 int a1 = tex.a; 1880 int a1 = tex.a;
1003 1881
1004 r = (r * a0 + tex.r * a1) / 255; 1882 r = (r * a0 + tex.r * a1) / 255;
1005 g = (g * a0 + tex.g * a1) / 255; 1883 g = (g * a0 + tex.g * a1) / 255;
1006 b = (b * a0 + tex.b * a1) / 255; 1884 b = (b * a0 + tex.b * a1) / 255;
1007 a = (a * a0 + tex.a * a1) / 255; 1885 a = (a * a0 + tex.a * a1) / 255;
1008 }
1009 } 1886 }
1010 } 1887 }
1011 1888
1012 *map++ = (r ) 1889 *map++ = (r )
1013 | (g << 8) 1890 | (g << 8)
1020} 1897}
1021 OUTPUT: 1898 OUTPUT:
1022 RETVAL 1899 RETVAL
1023 1900
1024void 1901void
1025draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1902draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1903 CODE:
1904{
1905 int x, y, z;
1906
1907 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1908 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1909 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1910 smooth_key skey;
1911 int pl_x, pl_y;
1912 maptex pl_tex;
1913 rc_t *rc = rc_alloc ();
1914 rc_key_t key;
1915 rc_array_t *arr;
1916
1917 pl_tex.name = 0;
1918
1919 // thats current max. sorry.
1920 if (sw > 255) sw = 255;
1921 if (sh > 255) sh = 255;
1922
1923 // clear key, in case of extra padding
1924 memset (&skey, 0, sizeof (skey));
1925
1926 memset (&key, 0, sizeof (key));
1927 key.r = 255;
1928 key.g = 255;
1929 key.b = 255;
1930 key.a = 255;
1931 key.mode = GL_QUADS;
1932 key.format = GL_T2F_V3F;
1933 key.texname = -1;
1934
1935 mx += self->x;
1936 my += self->y;
1937
1938 // first pass: determine smooth_max
1939 // rather ugly, if you ask me
1940 // could also be stored inside mapcell and updated on change
1941 memset (smooth_max, 0, sizeof (smooth_max));
1942
1943 for (y = 0; y < sh; y++)
1944 if (0 <= y + my && y + my < self->rows)
1945 {
1946 maprow *row = self->row + (y + my);
1947
1948 for (x = 0; x < sw; x++)
1949 if (row->c0 <= x + mx && x + mx < row->c1)
1950 {
1951 mapcell *cell = row->col + (x + mx - row->c0);
1952
1953 smooth_max[x + 1][y + 1] =
1954 MAX (self->tex [cell->tile [0]].smoothlevel,
1955 MAX (self->tex [cell->tile [1]].smoothlevel,
1956 self->tex [cell->tile [2]].smoothlevel));
1957 }
1958 }
1959
1960 glEnable (GL_BLEND);
1961 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1962 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1963
1964 for (z = 0; z <= 2; z++)
1965 {
1966 memset (smooth_level, 0, sizeof (smooth_level));
1967
1968 for (y = 0; y < sh; y++)
1969 if (0 <= y + my && y + my < self->rows)
1970 {
1971 maprow *row = self->row + (y + my);
1972
1973 for (x = 0; x < sw; x++)
1974 if (row->c0 <= x + mx && x + mx < row->c1)
1975 {
1976 mapcell *cell = row->col + (x + mx - row->c0);
1977 tileid tile = cell->tile [z];
1978
1979 if (tile)
1980 {
1981 maptex tex = self->tex [tile];
1982 int px = (x + 1) * T - tex.w;
1983 int py = (y + 1) * T - tex.h;
1984
1985 if (key.texname != tex.name)
1986 {
1987 if (!tex.name)
1988 tex = self->tex [2]; /* missing, replace by noface */
1989
1990 key.texname = tex.name;
1991 arr = rc_array (rc, &key);
1992 }
1993
1994 if (expect_false (cell->player == player) && expect_false (z == 2))
1995 {
1996 pl_x = px;
1997 pl_y = py;
1998 pl_tex = tex;
1999 continue;
2000 }
2001
2002 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2003 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2004 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2005 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2006
2007 if (expect_false (cell->flags) && expect_false (z == 2))
2008 {
2009 // overlays such as the speech bubble, probably more to come
2010 if (cell->flags & 1)
2011 {
2012 maptex tex = self->tex [1];
2013 int px = x * T + T * 2 / 32;
2014 int py = y * T - T * 6 / 32;
2015
2016 if (tex.name)
2017 {
2018 if (key.texname != tex.name)
2019 {
2020 key.texname = tex.name;
2021 arr = rc_array (rc, &key);
2022 }
2023
2024 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2025 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2026 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2027 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2028 }
2029 }
2030 }
2031
2032 // update smooth hash
2033 if (tex.smoothtile)
2034 {
2035 skey.tile = tex.smoothtile;
2036 skey.level = tex.smoothlevel;
2037
2038 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2039
2040 // add bits to current tile and all neighbours. skey.x|y is
2041 // shifted +1|+1 so we always stay positive.
2042
2043 // bits is ___n cccc CCCC bbbb
2044 // n do not draw borders&corners
2045 // c draw these corners, but...
2046 // C ... not these
2047 // b draw these borders
2048
2049 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2050 // ┃· ·· ·┃ ━━
2051
2052 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2053 // ·· ·· ·┏ ┓·
2054
2055 // full tile
2056 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2057
2058 // borders
2059 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2060 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2061 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2062 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2063
2064 // corners
2065 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2066 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2067 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2068 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2069 }
2070 }
2071 }
2072 }
2073
2074 rc_draw (rc);
2075 rc_clear (rc);
2076
2077 // go through all smoothlevels, lowest to highest, then draw.
2078 // this is basically counting sort
2079 {
2080 int w, b;
2081
2082 glEnable (GL_TEXTURE_2D);
2083 glBegin (GL_QUADS);
2084 for (w = 0; w < 256 / 32; ++w)
2085 {
2086 uint32_t smask = smooth_level [w];
2087 if (smask)
2088 for (b = 0; b < 32; ++b)
2089 if (smask & (((uint32_t)1) << b))
2090 {
2091 int level = (w << 5) | b;
2092 HE *he;
2093
2094 hv_iterinit (smooth);
2095 while ((he = hv_iternext (smooth)))
2096 {
2097 smooth_key *skey = (smooth_key *)HeKEY (he);
2098 IV bits = SvIVX (HeVAL (he));
2099
2100 if (!(bits & 0x1000)
2101 && skey->level == level
2102 && level > smooth_max [skey->x][skey->y])
2103 {
2104 maptex tex = self->tex [skey->tile];
2105 int px = (((int)skey->x) - 1) * T;
2106 int py = (((int)skey->y) - 1) * T;
2107 int border = bits & 15;
2108 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2109 float dx = tex.s * .0625f; // 16 images/row
2110 float dy = tex.t * .5f ; // 2 images/column
2111
2112 if (tex.name)
2113 {
2114 // this time avoiding texture state changes
2115 // save gobs of state changes.
2116 if (key.texname != tex.name)
2117 {
2118 glEnd ();
2119 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2120 glBegin (GL_QUADS);
2121 }
2122
2123 if (border)
2124 {
2125 float ox = border * dx;
2126
2127 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2128 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2129 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2130 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2131 }
2132
2133 if (corner)
2134 {
2135 float ox = corner * dx;
2136
2137 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2138 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2139 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2140 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2141 }
2142 }
2143 }
2144 }
2145 }
2146 }
2147
2148 glEnd ();
2149 glDisable (GL_TEXTURE_2D);
2150 key.texname = -1;
2151 }
2152
2153 hv_clear (smooth);
2154 }
2155
2156 if (pl_tex.name)
2157 {
2158 maptex tex = pl_tex;
2159 int px = pl_x + sdx;
2160 int py = pl_y + sdy;
2161
2162 key.texname = tex.name;
2163 arr = rc_array (rc, &key);
2164
2165 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2166 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2167 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2168 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2169
2170 rc_draw (rc);
2171 }
2172
2173 glDisable (GL_BLEND);
2174 rc_free (rc);
2175
2176 // top layer: overlays such as the health bar
2177 for (y = 0; y < sh; y++)
2178 if (0 <= y + my && y + my < self->rows)
2179 {
2180 maprow *row = self->row + (y + my);
2181
2182 for (x = 0; x < sw; x++)
2183 if (row->c0 <= x + mx && x + mx < row->c1)
2184 {
2185 mapcell *cell = row->col + (x + mx - row->c0);
2186
2187 int px = x * T;
2188 int py = y * T;
2189
2190 if (cell->stat_hp)
2191 {
2192 int width = cell->stat_width * T;
2193 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2194
2195 glColor3ub (0, 0, 0);
2196 glRectf (px + 1, py - thick - 2,
2197 px + width - 1, py);
2198
2199 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2200 glRectf (px + 2,
2201 py - thick - 1,
2202 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2203 }
2204 }
2205 }
2206}
2207
2208void
2209draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2210 CODE:
2211{
2212 static float color[16][3] = {
2213 { 0.00F, 0.00F, 0.00F },
2214 { 1.00F, 1.00F, 1.00F },
2215 { 0.00F, 0.00F, 0.55F },
2216 { 1.00F, 0.00F, 0.00F },
2217
2218 { 1.00F, 0.54F, 0.00F },
2219 { 0.11F, 0.56F, 1.00F },
2220 { 0.93F, 0.46F, 0.00F },
2221 { 0.18F, 0.54F, 0.34F },
2222
2223 { 0.56F, 0.73F, 0.56F },
2224 { 0.80F, 0.80F, 0.80F },
2225 { 0.55F, 0.41F, 0.13F },
2226 { 0.99F, 0.77F, 0.26F },
2227
2228 { 0.74F, 0.65F, 0.41F },
2229
2230 { 0.00F, 1.00F, 1.00F },
2231 { 1.00F, 0.00F, 1.00F },
2232 { 1.00F, 1.00F, 0.00F },
2233 };
2234
2235 int x, y;
2236
2237 glEnable (GL_TEXTURE_2D);
2238 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2239 glEnable (GL_BLEND);
2240 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2241 glBegin (GL_QUADS);
2242
2243 for (y = 0; y < h; y++)
2244 for (x = 0; x < w; x++)
2245 {
2246 unsigned char m = data [x + y * w];
2247
2248 if (m)
2249 {
2250 float *c = color [m & 15];
2251
2252 float tx1 = m & 0x40 ? 0.5 : 0.;
2253 float tx2 = tx1 + 0.5;
2254
2255 glColor4f (c[0], c[1], c[2], 0.75);
2256 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2257 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2258 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2259 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2260 }
2261 }
2262
2263 glEnd ();
2264 glDisable (GL_BLEND);
2265 glDisable (GL_TEXTURE_2D);
2266}
2267
2268void
2269fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1026 PPCODE: 2270 PPCODE:
1027{ 2271{
1028 int vx, vy;
1029 int x, y, z; 2272 int x, y;
1030 int last_name; 2273 int sw1 = sw + 2;
1031 mapface face; 2274 int sh1 = sh + 2;
2275 int sh3 = sh * 3;
1032 int sw4 = (sw + 3) & ~3; 2276 int sw34 = (sw * 3 + 3) & ~3;
2277 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1033 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2278 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1034 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2279 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1035 2280
1036 memset (darkness, 255, sw4 * sh);
1037 SvPOK_only (darkness_sv); 2281 SvPOK_only (darkness3_sv);
1038 SvCUR_set (darkness_sv, sw4 * sh); 2282 SvCUR_set (darkness3_sv, sw34 * sh3);
1039 2283
1040 vx = self->x + (self->w - sw) / 2 - shift_x; 2284 mx += self->x - 1;
1041 vy = self->y + (self->h - sh) / 2 - shift_y; 2285 my += self->y - 1;
1042 2286
1043 /* 2287 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
1044 int vx = self->vx = self->w >= sw
1045 ? self->x + (self->w - sw) / 2
1046 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1047 2288
1048 int vy = self->vy = self->h >= sh
1049 ? self->y + (self->h - sh) / 2
1050 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1051 */
1052
1053 glColor4ub (255, 255, 255, 255);
1054
1055 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1056 glEnable (GL_BLEND);
1057 glEnable (GL_TEXTURE_2D);
1058 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1059
1060 glBegin (GL_QUADS);
1061
1062 last_name = 0;
1063
1064 for (z = 0; z < 3; z++)
1065 for (y = 0; y < sh; y++) 2289 for (y = 0; y < sh1; y++)
1066 if (0 <= y + vy && y + vy < self->rows) 2290 if (0 <= y + my && y + my < self->rows)
1067 { 2291 {
1068 maprow *row = self->row + (y + vy); 2292 maprow *row = self->row + (y + my);
1069 2293
1070 for (x = 0; x < sw; x++) 2294 for (x = 0; x < sw1; x++)
1071 if (row->c0 <= x + vx && x + vx < row->c1) 2295 if (row->c0 <= x + mx && x + mx < row->c1)
1072 { 2296 {
1073 mapcell *cell = row->col + (x + vx - row->c0); 2297 mapcell *cell = row->col + (x + mx - row->c0);
1074 2298
1075 darkness[y * sw4 + x] = cell->darkness < 0 2299 darkness1 [y * sw1 + x] = cell->darkness
2300 ? 255 - (cell->darkness - 1)
1076 ? 255 - FOW_DARKNESS 2301 : 255 - FOW_DARKNESS;
1077 : 255 - cell->darkness;
1078
1079 face = cell->face [z];
1080
1081 if (face)
1082 {
1083 maptex tex = self->tex [face];
1084
1085 int px = (x + 1) * 32 - tex.w;
1086 int py = (y + 1) * 32 - tex.h;
1087
1088 if (last_name != tex.name)
1089 {
1090 glEnd ();
1091 last_name = tex.name;
1092 glBindTexture (GL_TEXTURE_2D, last_name);
1093 glBegin (GL_QUADS);
1094 }
1095
1096 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1097 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1098 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1099 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1100 }
1101 } 2302 }
1102 } 2303 }
1103 2304
1104 glEnd (); 2305 for (y = 0; y < sh; ++y)
2306 for (x = 0; x < sw; ++x)
2307 {
2308 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2309 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2310 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2311 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2312 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2313 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2314 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2315 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2316 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1105 2317
1106 glDisable (GL_TEXTURE_2D); 2318 uint8_t r11 = (d11 + d21 + d12) / 3;
1107 glDisable (GL_BLEND); 2319 uint8_t r21 = d21;
2320 uint8_t r31 = (d21 + d31 + d32) / 3;
2321
2322 uint8_t r12 = d12;
2323 uint8_t r22 = d22;
2324 uint8_t r32 = d32;
2325
2326 uint8_t r13 = (d13 + d23 + d12) / 3;
2327 uint8_t r23 = d23;
2328 uint8_t r33 = (d23 + d33 + d32) / 3;
2329
2330 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2331 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2332 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2333 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2334 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2335 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2336 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2337 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2338 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2339 }
2340
2341 free (darkness1);
1108 2342
1109 EXTEND (SP, 3); 2343 EXTEND (SP, 3);
1110 PUSHs (sv_2mortal (newSViv (sw4))); 2344 PUSHs (sv_2mortal (newSViv (sw34)));
1111 PUSHs (sv_2mortal (newSViv (sh))); 2345 PUSHs (sv_2mortal (newSViv (sh3)));
1112 PUSHs (darkness_sv); 2346 PUSHs (darkness3_sv);
1113} 2347}
1114 2348
1115SV * 2349SV *
1116get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2350get_rect (DC::Map self, int x0, int y0, int w, int h)
1117 CODE: 2351 CODE:
1118{ 2352{
1119 int x, y, x1, y1; 2353 int x, y, x1, y1;
1120 SV *data_sv = newSV (w * h * 7 + 5); 2354 SV *data_sv = newSV (w * h * 7 + 5);
1121 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2355 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1146 if (row && row->c0 <= x && x < row->c1) 2380 if (row && row->c0 <= x && x < row->c1)
1147 { 2381 {
1148 mapcell *cell = row->col + (x - row->c0); 2382 mapcell *cell = row->col + (x - row->c0);
1149 uint8_t flags = 0; 2383 uint8_t flags = 0;
1150 2384
1151 if (cell->face [0]) flags |= 1; 2385 if (cell->tile [0]) flags |= 1;
1152 if (cell->face [1]) flags |= 2; 2386 if (cell->tile [1]) flags |= 2;
1153 if (cell->face [2]) flags |= 4; 2387 if (cell->tile [2]) flags |= 4;
1154 2388
1155 *data++ = flags; 2389 *data++ = flags;
1156 2390
1157 if (flags & 1) 2391 if (flags & 1)
1158 { 2392 {
2393 tileid tile = cell->tile [0];
1159 *data++ = cell->face [0] >> 8; 2394 *data++ = tile >> 8;
1160 *data++ = cell->face [0]; 2395 *data++ = tile;
1161 } 2396 }
1162 2397
1163 if (flags & 2) 2398 if (flags & 2)
1164 { 2399 {
2400 tileid tile = cell->tile [1];
1165 *data++ = cell->face [1] >> 8; 2401 *data++ = tile >> 8;
1166 *data++ = cell->face [1]; 2402 *data++ = tile;
1167 } 2403 }
1168 2404
1169 if (flags & 4) 2405 if (flags & 4)
1170 { 2406 {
2407 tileid tile = cell->tile [2];
1171 *data++ = cell->face [2] >> 8; 2408 *data++ = tile >> 8;
1172 *data++ = cell->face [2]; 2409 *data++ = tile;
1173 } 2410 }
1174 } 2411 }
1175 else 2412 else
1176 *data++ = 0; 2413 *data++ = 0;
1177 } 2414 }
1178 } 2415 }
1179 2416
2417 /* if size is w*h + 5 then no data has been found */
2418 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2419 {
1180 SvPOK_only (data_sv); 2420 SvPOK_only (data_sv);
1181 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2421 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2422 }
2423
1182 RETVAL = data_sv; 2424 RETVAL = data_sv;
1183} 2425}
1184 OUTPUT: 2426 OUTPUT:
1185 RETVAL 2427 RETVAL
1186 2428
1187void 2429void
1188set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2430set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1189 PPCODE: 2431 PPCODE:
1190{ 2432{
1191 int x, y, z; 2433 int x, y, z;
1192 int w, h; 2434 int w, h;
1193 int x1, y1; 2435 int x1, y1;
2436 STRLEN len;
2437 uint8_t *data, *end;
2438
2439 len = SvLEN (data_sv);
2440 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2441 data = SvPVbyte_nolen (data_sv);
2442 end = data + len + 8;
2443
2444 if (len < 5)
2445 XSRETURN_EMPTY;
1194 2446
1195 if (*data++ != 0) 2447 if (*data++ != 0)
1196 return; /* version mismatch */ 2448 XSRETURN_EMPTY; /* version mismatch */
1197 2449
1198 w = *data++ << 8; w |= *data++; 2450 w = *data++ << 8; w |= *data++;
1199 h = *data++ << 8; h |= *data++; 2451 h = *data++ << 8; h |= *data++;
1200 2452
1201 // we need to do this 'cause we don't keep an absolute coord system for rows 2453 // we need to do this 'cause we don't keep an absolute coord system for rows
1213 { 2465 {
1214 maprow *row = map_get_row (self, y); 2466 maprow *row = map_get_row (self, y);
1215 2467
1216 for (x = x0; x < x1; x++) 2468 for (x = x0; x < x1; x++)
1217 { 2469 {
2470 uint8_t flags;
2471
2472 if (data + 7 >= end)
2473 XSRETURN_EMPTY;
2474
1218 uint8_t flags = *data++; 2475 flags = *data++;
1219 2476
1220 if (flags) 2477 if (flags)
1221 { 2478 {
1222 mapface face[3] = { 0, 0, 0 };
1223
1224 mapcell *cell = row_get_cell (row, x); 2479 mapcell *cell = row_get_cell (row, x);
2480 tileid tile[3] = { 0, 0, 0 };
1225 2481
1226 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2482 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1227 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2483 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1228 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2484 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1229 2485
1230 if (cell->darkness <= 0) 2486 if (cell->darkness == 0)
1231 { 2487 {
1232 cell->darkness = -1; 2488 /*cell->darkness = 0;*/
2489 EXTEND (SP, 3);
1233 2490
1234 for (z = 0; z <= 2; z++) 2491 for (z = 0; z <= 2; z++)
1235 { 2492 {
1236 cell->face[z] = face[z]; 2493 tileid t = tile [z];
1237 2494
1238 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2495 if (t >= self->texs || (t && !self->tex [t].name))
2496 {
1239 XPUSHs (sv_2mortal (newSViv (face[z]))); 2497 PUSHs (sv_2mortal (newSViv (t)));
2498 need_texid (self, t);
2499 }
2500
2501 cell->tile [z] = t;
1240 } 2502 }
1241 } 2503 }
1242 } 2504 }
1243 } 2505 }
1244 } 2506 }
1245} 2507}
1246 2508
1247MODULE = CFClient PACKAGE = CFClient::MixChunk 2509MODULE = Deliantra::Client PACKAGE = DC::RW
1248 2510
1249CFClient::MixChunk 2511DC::RW
1250new_from_file (SV *class, char *path) 2512new (SV *class, SV *data_sv)
1251 CODE: 2513 CODE:
1252 RETVAL = Mix_LoadWAV (path); 2514{
2515 STRLEN datalen;
2516 char *data = SvPVbyte (data_sv, datalen);
2517
2518 RETVAL = SDL_RWFromConstMem (data, datalen);
2519}
1253 OUTPUT: 2520 OUTPUT:
1254 RETVAL 2521 RETVAL
1255 2522
2523DC::RW
2524new_from_file (SV *class, const char *path, const char *mode = "rb")
2525 CODE:
2526 RETVAL = SDL_RWFromFile (path, mode);
2527 OUTPUT:
2528 RETVAL
2529
2530# fails on win32:
2531# dc.xs(2268) : error C2059: syntax error : '('
1256void 2532#void
2533#close (DC::RW self)
2534# CODE:
2535# (self->(close)) (self);
2536
2537MODULE = Deliantra::Client PACKAGE = DC::Channel
2538
2539PROTOTYPES: DISABLE
2540
2541DC::Channel
2542find ()
2543 CODE:
2544{
2545 RETVAL = Mix_GroupAvailable (-1);
2546
2547 if (RETVAL < 0)
2548 {
2549 RETVAL = Mix_GroupOldest (-1);
2550
2551 if (RETVAL < 0)
2552 XSRETURN_UNDEF;
2553
2554 Mix_HaltChannel (RETVAL);
2555 }
2556
2557 Mix_UnregisterAllEffects (RETVAL);
2558 Mix_Volume (RETVAL, 128);
2559}
2560 OUTPUT:
2561 RETVAL
2562
2563void
2564halt (DC::Channel self)
2565 CODE:
2566 Mix_HaltChannel (self);
2567
2568void
2569expire (DC::Channel self, int ticks = -1)
2570 CODE:
2571 Mix_ExpireChannel (self, ticks);
2572
2573void
2574fade_out (DC::Channel self, int ticks = -1)
2575 CODE:
2576 Mix_FadeOutChannel (self, ticks);
2577
2578int
2579volume (DC::Channel self, int volume)
2580 CODE:
2581 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2582 OUTPUT:
2583 RETVAL
2584
2585void
2586unregister_all_effects (DC::Channel self)
2587 CODE:
2588 Mix_UnregisterAllEffects (self);
2589
2590void
2591set_panning (DC::Channel self, int left, int right)
2592 CODE:
2593 left = CLAMP (left , 0, 255);
2594 right = CLAMP (right, 0, 255);
2595 Mix_SetPanning (self, left, right);
2596
2597void
2598set_distance (DC::Channel self, int distance)
2599 CODE:
2600 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2601
2602void
2603set_position (DC::Channel self, int angle, int distance)
2604 CODE:
2605
2606void
2607set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2608 CODE:
2609{
2610 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2611 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2612 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2613}
2614
2615void
2616set_reverse_stereo (DC::Channel self, int flip)
2617 CODE:
2618 Mix_SetReverseStereo (self, flip);
2619
2620MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2621
2622PROTOTYPES: DISABLE
2623
2624DC::MixChunk
2625new (SV *class, DC::RW rwops)
2626 CODE:
2627 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2628 OUTPUT:
2629 RETVAL
2630
2631void
1257DESTROY (CFClient::MixChunk self) 2632DESTROY (DC::MixChunk self)
1258 CODE: 2633 CODE:
1259 Mix_FreeChunk (self); 2634 Mix_FreeChunk (self);
1260 2635
1261int 2636int
1262volume (CFClient::MixChunk self, int volume = -1) 2637volume (DC::MixChunk self, int volume = -1)
1263 CODE: 2638 CODE:
2639 if (items > 1)
2640 volume = CLAMP (volume, 0, 128);
1264 RETVAL = Mix_VolumeChunk (self, volume); 2641 RETVAL = Mix_VolumeChunk (self, volume);
1265 OUTPUT: 2642 OUTPUT:
1266 RETVAL 2643 RETVAL
1267 2644
1268int 2645DC::Channel
1269play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2646play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1270 CODE: 2647 CODE:
2648{
1271 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2649 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2650
2651 if (RETVAL < 0)
2652 XSRETURN_UNDEF;
2653
2654 if (channel < 0)
2655 {
2656 Mix_UnregisterAllEffects (RETVAL);
2657 Mix_Volume (RETVAL, 128);
2658 }
2659}
1272 OUTPUT: 2660 OUTPUT:
1273 RETVAL 2661 RETVAL
1274 2662
1275MODULE = CFClient PACKAGE = CFClient::MixMusic 2663MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1276 2664
1277int 2665int
1278volume (int volume = -1) 2666volume (int volume = -1)
2667 PROTOTYPE: ;$
1279 CODE: 2668 CODE:
2669 if (items > 0)
2670 volume = CLAMP (volume, 0, 128);
1280 RETVAL = Mix_VolumeMusic (volume); 2671 RETVAL = Mix_VolumeMusic (volume);
1281 OUTPUT: 2672 OUTPUT:
1282 RETVAL 2673 RETVAL
1283 2674
1284CFClient::MixMusic 2675void
1285new_from_file (SV *class, char *path) 2676fade_out (int ms)
1286 CODE: 2677 CODE:
2678 Mix_FadeOutMusic (ms);
2679
2680void
2681halt ()
2682 CODE:
2683 Mix_HaltMusic ();
2684
2685DC::MixMusic
2686new (SV *class, DC::RW rwops)
2687 CODE:
1287 RETVAL = Mix_LoadMUS (path); 2688 RETVAL = Mix_LoadMUS_RW (rwops);
1288 OUTPUT: 2689 OUTPUT:
1289 RETVAL 2690 RETVAL
1290 2691
1291void 2692void
1292DESTROY (CFClient::MixMusic self) 2693DESTROY (DC::MixMusic self)
1293 CODE: 2694 CODE:
1294 Mix_FreeMusic (self); 2695 Mix_FreeMusic (self);
1295 2696
1296int 2697int
1297play (CFClient::MixMusic self, int loops = -1) 2698play (DC::MixMusic self, int loops = -1)
1298 CODE: 2699 CODE:
1299 RETVAL = Mix_PlayMusic (self, loops); 2700 RETVAL = Mix_PlayMusic (self, loops);
1300 OUTPUT: 2701 OUTPUT:
1301 RETVAL 2702 RETVAL
1302 2703
2704void
2705fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2706 CODE:
2707 Mix_FadeInMusicPos (self, loops, ms, position);
2708
1303MODULE = CFClient PACKAGE = CFClient::OpenGL 2709MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2710
2711PROTOTYPES: ENABLE
1304 2712
1305BOOT: 2713BOOT:
1306{ 2714{
1307 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2715 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1308 static const struct { 2716 static const struct {
1309 const char *name; 2717 const char *name;
1310 IV iv; 2718 IV iv;
1311 } *civ, const_iv[] = { 2719 } *civ, const_iv[] = {
1312# define const_iv(name) { # name, (IV)name } 2720# define const_iv(name) { # name, (IV)name }
2721 const_iv (GL_VENDOR),
2722 const_iv (GL_VERSION),
2723 const_iv (GL_EXTENSIONS),
1313 const_iv (GL_COLOR_MATERIAL), 2724 const_iv (GL_COLOR_MATERIAL),
1314 const_iv (GL_SMOOTH), 2725 const_iv (GL_SMOOTH),
1315 const_iv (GL_FLAT), 2726 const_iv (GL_FLAT),
2727 const_iv (GL_DITHER),
1316 const_iv (GL_BLEND), 2728 const_iv (GL_BLEND),
2729 const_iv (GL_CULL_FACE),
2730 const_iv (GL_SCISSOR_TEST),
2731 const_iv (GL_DEPTH_TEST),
2732 const_iv (GL_ALPHA_TEST),
2733 const_iv (GL_NORMALIZE),
2734 const_iv (GL_RESCALE_NORMAL),
2735 const_iv (GL_FRONT),
2736 const_iv (GL_BACK),
2737 const_iv (GL_AUX0),
1317 const_iv (GL_AND), 2738 const_iv (GL_AND),
2739 const_iv (GL_ONE),
2740 const_iv (GL_ZERO),
1318 const_iv (GL_SRC_ALPHA), 2741 const_iv (GL_SRC_ALPHA),
2742 const_iv (GL_DST_ALPHA),
1319 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2743 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2744 const_iv (GL_ONE_MINUS_DST_ALPHA),
2745 const_iv (GL_SRC_ALPHA_SATURATE),
1320 const_iv (GL_RGB), 2746 const_iv (GL_RGB),
1321 const_iv (GL_RGBA), 2747 const_iv (GL_RGBA),
2748 const_iv (GL_RGBA4),
2749 const_iv (GL_RGBA8),
2750 const_iv (GL_RGB5_A1),
1322 const_iv (GL_UNSIGNED_BYTE), 2751 const_iv (GL_UNSIGNED_BYTE),
1323 const_iv (GL_ALPHA4), 2752 const_iv (GL_UNSIGNED_SHORT),
2753 const_iv (GL_UNSIGNED_INT),
1324 const_iv (GL_ALPHA), 2754 const_iv (GL_ALPHA),
2755 const_iv (GL_INTENSITY),
2756 const_iv (GL_LUMINANCE),
2757 const_iv (GL_LUMINANCE_ALPHA),
1325 const_iv (GL_FLOAT), 2758 const_iv (GL_FLOAT),
1326 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2759 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2760 const_iv (GL_COMPRESSED_ALPHA_ARB),
2761 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2762 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2763 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2764 const_iv (GL_COMPRESSED_RGB_ARB),
2765 const_iv (GL_COMPRESSED_RGBA_ARB),
1327 const_iv (GL_COMPILE), 2766 const_iv (GL_COMPILE),
2767 const_iv (GL_PROXY_TEXTURE_1D),
2768 const_iv (GL_PROXY_TEXTURE_2D),
1328 const_iv (GL_TEXTURE_1D), 2769 const_iv (GL_TEXTURE_1D),
1329 const_iv (GL_TEXTURE_2D), 2770 const_iv (GL_TEXTURE_2D),
1330 const_iv (GL_TEXTURE_ENV), 2771 const_iv (GL_TEXTURE_ENV),
1331 const_iv (GL_TEXTURE_MAG_FILTER), 2772 const_iv (GL_TEXTURE_MAG_FILTER),
1332 const_iv (GL_TEXTURE_MIN_FILTER), 2773 const_iv (GL_TEXTURE_MIN_FILTER),
1333 const_iv (GL_TEXTURE_ENV_MODE), 2774 const_iv (GL_TEXTURE_ENV_MODE),
1334 const_iv (GL_TEXTURE_WRAP_S), 2775 const_iv (GL_TEXTURE_WRAP_S),
1335 const_iv (GL_TEXTURE_WRAP_T), 2776 const_iv (GL_TEXTURE_WRAP_T),
2777 const_iv (GL_REPEAT),
1336 const_iv (GL_CLAMP), 2778 const_iv (GL_CLAMP),
1337 const_iv (GL_REPEAT), 2779 const_iv (GL_CLAMP_TO_EDGE),
1338 const_iv (GL_NEAREST), 2780 const_iv (GL_NEAREST),
1339 const_iv (GL_LINEAR), 2781 const_iv (GL_LINEAR),
1340 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2782 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1341 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2783 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1342 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2784 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1343 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2785 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1344 const_iv (GL_GENERATE_MIPMAP), 2786 const_iv (GL_GENERATE_MIPMAP),
1345 const_iv (GL_LINEAR),
1346 const_iv (GL_MODULATE), 2787 const_iv (GL_MODULATE),
2788 const_iv (GL_DECAL),
1347 const_iv (GL_REPLACE), 2789 const_iv (GL_REPLACE),
2790 const_iv (GL_DEPTH_BUFFER_BIT),
1348 const_iv (GL_COLOR_BUFFER_BIT), 2791 const_iv (GL_COLOR_BUFFER_BIT),
1349 const_iv (GL_PROJECTION), 2792 const_iv (GL_PROJECTION),
1350 const_iv (GL_MODELVIEW), 2793 const_iv (GL_MODELVIEW),
1351 const_iv (GL_COLOR_LOGIC_OP), 2794 const_iv (GL_COLOR_LOGIC_OP),
2795 const_iv (GL_SEPARABLE_2D),
1352 const_iv (GL_CONVOLUTION_2D), 2796 const_iv (GL_CONVOLUTION_2D),
1353 const_iv (GL_CONVOLUTION_BORDER_MODE), 2797 const_iv (GL_CONVOLUTION_BORDER_MODE),
1354 const_iv (GL_CONSTANT_BORDER), 2798 const_iv (GL_CONSTANT_BORDER),
2799 const_iv (GL_POINTS),
1355 const_iv (GL_LINES), 2800 const_iv (GL_LINES),
2801 const_iv (GL_LINE_STRIP),
2802 const_iv (GL_LINE_LOOP),
1356 const_iv (GL_QUADS), 2803 const_iv (GL_QUADS),
2804 const_iv (GL_QUAD_STRIP),
2805 const_iv (GL_TRIANGLES),
2806 const_iv (GL_TRIANGLE_STRIP),
2807 const_iv (GL_TRIANGLE_FAN),
1357 const_iv (GL_LINE_LOOP), 2808 const_iv (GL_POLYGON),
1358 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2809 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2810 const_iv (GL_POINT_SMOOTH_HINT),
2811 const_iv (GL_LINE_SMOOTH_HINT),
2812 const_iv (GL_POLYGON_SMOOTH_HINT),
2813 const_iv (GL_GENERATE_MIPMAP_HINT),
2814 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1359 const_iv (GL_FASTEST), 2815 const_iv (GL_FASTEST),
2816 const_iv (GL_DONT_CARE),
2817 const_iv (GL_NICEST),
2818 const_iv (GL_V2F),
2819 const_iv (GL_V3F),
2820 const_iv (GL_T2F_V3F),
2821 const_iv (GL_T2F_N3F_V3F),
1360# undef const_iv 2822# undef const_iv
1361 }; 2823 };
1362 2824
1363 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2825 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1364 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2826 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2827
2828 texture_av = newAV ();
2829 AvREAL_off (texture_av);
1365} 2830}
2831
2832void
2833disable_GL_EXT_blend_func_separate ()
2834 CODE:
2835 gl.BlendFuncSeparate = 0;
2836 gl.BlendFuncSeparateEXT = 0;
2837
2838char *
2839gl_vendor ()
2840 CODE:
2841 RETVAL = (char *)glGetString (GL_VENDOR);
2842 OUTPUT:
2843 RETVAL
2844
2845char *
2846gl_version ()
2847 CODE:
2848 RETVAL = (char *)glGetString (GL_VERSION);
2849 OUTPUT:
2850 RETVAL
2851
2852char *
2853gl_extensions ()
2854 CODE:
2855 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2856 OUTPUT:
2857 RETVAL
2858
2859const char *glGetString (GLenum pname)
2860
2861GLint glGetInteger (GLenum pname)
2862 CODE:
2863 glGetIntegerv (pname, &RETVAL);
2864 OUTPUT:
2865 RETVAL
2866
2867GLdouble glGetDouble (GLenum pname)
2868 CODE:
2869 glGetDoublev (pname, &RETVAL);
2870 OUTPUT:
2871 RETVAL
1366 2872
1367int glGetError () 2873int glGetError ()
2874
2875void glFinish ()
1368 2876
1369void glClear (int mask) 2877void glClear (int mask)
1370 2878
1371void glClearColor (float r, float g, float b, float a = 1.0) 2879void glClearColor (float r, float g, float b, float a = 1.0)
1372 PROTOTYPE: @ 2880 PROTOTYPE: @
1379 2887
1380void glHint (int target, int mode) 2888void glHint (int target, int mode)
1381 2889
1382void glBlendFunc (int sfactor, int dfactor) 2890void glBlendFunc (int sfactor, int dfactor)
1383 2891
2892void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2893 CODE:
2894 gl_BlendFuncSeparate (sa, da, saa, daa);
2895
2896void glDepthMask (int flag)
2897
1384void glLogicOp (int opcode) 2898void glLogicOp (int opcode)
1385 2899
2900void glColorMask (int red, int green, int blue, int alpha)
2901
1386void glMatrixMode (int mode) 2902void glMatrixMode (int mode)
1387 2903
1388void glPushMatrix () 2904void glPushMatrix ()
1389 2905
1390void glPopMatrix () 2906void glPopMatrix ()
1391 2907
1392void glLoadIdentity () 2908void glLoadIdentity ()
1393 2909
2910void glDrawBuffer (int buffer)
2911
2912void glReadBuffer (int buffer)
2913
2914# near_ and far_ are due to microsofts buggy "c" compiler
2915void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2916
2917# near_ and far_ are due to microsofts buggy "c" compiler
1394void glOrtho (double left, double right, double bottom, double top, double near, double far) 2918void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2919
2920PROTOTYPES: DISABLE
1395 2921
1396void glViewport (int x, int y, int width, int height) 2922void glViewport (int x, int y, int width, int height)
2923
2924void glScissor (int x, int y, int width, int height)
1397 2925
1398void glTranslate (float x, float y, float z = 0.) 2926void glTranslate (float x, float y, float z = 0.)
1399 CODE: 2927 CODE:
1400 glTranslatef (x, y, z); 2928 glTranslatef (x, y, z);
1401 2929
1402void glScale (float x, float y, float z) 2930void glScale (float x, float y, float z = 1.)
1403 CODE: 2931 CODE:
1404 glScalef (x, y, z); 2932 glScalef (x, y, z);
1405 2933
1406void glRotate (float angle, float x, float y, float z) 2934void glRotate (float angle, float x, float y, float z)
1407 CODE: 2935 CODE:
1408 glRotatef (angle, x, y, z); 2936 glRotatef (angle, x, y, z);
1409 2937
1410void glBegin (int mode)
1411
1412void glEnd ()
1413
1414void glColor (float r, float g, float b, float a = 1.0) 2938void glColor (float r, float g, float b, float a = 1.0)
1415 PROTOTYPE: @ 2939 ALIAS:
2940 glColor_premultiply = 1
1416 CODE: 2941 CODE:
2942 if (ix)
2943 {
2944 r *= a;
2945 g *= a;
2946 b *= a;
2947 }
2948 // microsoft visual "c" rounds instead of truncating...
1417 glColor4f (r, g, b, a); 2949 glColor4f (r, g, b, a);
2950
2951void glRasterPos (float x, float y, float z = 0.)
2952 CODE:
2953 glRasterPos3f (0, 0, z);
2954 glBitmap (0, 0, 0, 0, x, y, 0);
1418 2955
1419void glVertex (float x, float y, float z = 0.) 2956void glVertex (float x, float y, float z = 0.)
1420 CODE: 2957 CODE:
1421 glVertex3f (x, y, z); 2958 glVertex3f (x, y, z);
1422 2959
1423void glTexCoord (float s, float t) 2960void glTexCoord (float s, float t)
1424 CODE: 2961 CODE:
1425 glTexCoord2f (s, t); 2962 glTexCoord2f (s, t);
1426 2963
2964void glRect (float x1, float y1, float x2, float y2)
2965 CODE:
2966 glRectf (x1, y1, x2, y2);
2967
2968void glRect_lineloop (float x1, float y1, float x2, float y2)
2969 CODE:
2970 glBegin (GL_LINE_LOOP);
2971 glVertex2f (x1, y1);
2972 glVertex2f (x2, y1);
2973 glVertex2f (x2, y2);
2974 glVertex2f (x1, y2);
2975 glEnd ();
2976
2977PROTOTYPES: ENABLE
2978
2979void glBegin (int mode)
2980
2981void glEnd ()
2982
2983void glPointSize (GLfloat size)
2984
2985void glLineWidth (GLfloat width)
2986
2987void glInterleavedArrays (int format, int stride, char *data)
2988
2989void glDrawElements (int mode, int count, int type, char *indices)
2990
2991# 1.2 void glDrawRangeElements (int mode, int start, int end
2992
1427void glTexEnv (int target, int pname, float param) 2993void glTexEnv (int target, int pname, float param)
1428 CODE: 2994 CODE:
1429 glTexEnvf (target, pname, param); 2995 glTexEnvf (target, pname, param);
1430 2996
1431void glTexParameter (int target, int pname, float param) 2997void glTexParameter (int target, int pname, float param)
1434 3000
1435void glBindTexture (int target, int name) 3001void glBindTexture (int target, int name)
1436 3002
1437void glConvolutionParameter (int target, int pname, float params) 3003void glConvolutionParameter (int target, int pname, float params)
1438 CODE: 3004 CODE:
3005 if (gl.ConvolutionParameterf)
1439 glConvolutionParameterf (target, pname, params); 3006 gl.ConvolutionParameterf (target, pname, params);
1440 3007
1441void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3008void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3009 CODE:
3010 if (gl.ConvolutionFilter2D)
3011 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1442 3012
3013void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3014 CODE:
3015 if (gl.SeparableFilter2D)
3016 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3017
1443void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3018void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1444 3019
1445void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3020void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3021
3022void glDrawPixels (int width, int height, int format, int type, char *pixels)
3023
3024void glPixelZoom (float x, float y)
3025
3026void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1446 3027
1447int glGenTexture () 3028int glGenTexture ()
1448 CODE: 3029 CODE:
1449{ 3030 RETVAL = gen_texture ();
1450 GLuint name;
1451 glGenTextures (1, &name);
1452 RETVAL = name;
1453}
1454 OUTPUT: 3031 OUTPUT:
1455 RETVAL 3032 RETVAL
1456 3033
1457void glDeleteTexture (int name) 3034void glDeleteTexture (int name)
1458 CODE: 3035 CODE:
1459{
1460 GLuint name_ = name;
1461 glDeleteTextures (1, &name_); 3036 del_texture (name);
1462} 3037
1463
1464int glGenList () 3038int glGenList ()
1465 CODE: 3039 CODE:
1466 RETVAL = glGenLists (1); 3040 RETVAL = glGenLists (1);
1467 OUTPUT: 3041 OUTPUT:
1468 RETVAL 3042 RETVAL
1475 3049
1476void glEndList () 3050void glEndList ()
1477 3051
1478void glCallList (int list) 3052void glCallList (int list)
1479 3053
3054MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3055
3056PROTOTYPES: DISABLE
3057
3058void
3059find_widget (SV *self, NV x, NV y)
3060 PPCODE:
3061{
3062 if (within_widget (self, x, y))
3063 XPUSHs (self);
3064}
3065
3066BOOT:
3067{
3068 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3069
3070 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3071 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3072 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3073 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3074}
3075
3076void
3077draw (SV *self)
3078 CODE:
3079{
3080 HV *hv;
3081 SV **svp;
3082 NV x, y, w, h;
3083 SV *draw_x_sv = GvSV (draw_x_gv);
3084 SV *draw_y_sv = GvSV (draw_y_gv);
3085 SV *draw_w_sv = GvSV (draw_w_gv);
3086 SV *draw_h_sv = GvSV (draw_h_gv);
3087 double draw_x, draw_y;
3088
3089 if (!SvROK (self))
3090 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3091
3092 hv = (HV *)SvRV (self);
3093
3094 if (SvTYPE (hv) != SVt_PVHV)
3095 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3096
3097 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3098 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3099
3100 if (!h || !w)
3101 XSRETURN_EMPTY;
3102
3103 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3104 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3105
3106 draw_x = SvNV (draw_x_sv) + x;
3107 draw_y = SvNV (draw_y_sv) + y;
3108
3109 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3110 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3111 XSRETURN_EMPTY;
3112
3113 sv_setnv (draw_x_sv, draw_x);
3114 sv_setnv (draw_y_sv, draw_y);
3115
3116 glPushMatrix ();
3117 glTranslated (x, y, 0);
3118
3119 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3120 {
3121 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3122
3123 if (svp && SvTRUE (*svp))
3124 {
3125 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3126 glEnable (GL_BLEND);
3127 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3128 glBegin (GL_QUADS);
3129 glVertex2f (0, 0);
3130 glVertex2f (w, 0);
3131 glVertex2f (w, h);
3132 glVertex2f (0, h);
3133 glEnd ();
3134 glDisable (GL_BLEND);
3135 }
3136 }
3137#if 0
3138 // draw borders, for debugging
3139 glPushMatrix ();
3140 glColor4f (1., 1., 0., 1.);
3141 glTranslatef (.5, .5, 0.);
3142 glBegin (GL_LINE_LOOP);
3143 glVertex2f (0 , 0);
3144 glVertex2f (w - 1, 0);
3145 glVertex2f (w - 1, h - 1);
3146 glVertex2f (0 , h - 1);
3147 glEnd ();
3148 glPopMatrix ();
3149#endif
3150 PUSHMARK (SP);
3151 XPUSHs (self);
3152 PUTBACK;
3153 call_method ("_draw", G_VOID | G_DISCARD);
3154 SPAGAIN;
3155
3156 glPopMatrix ();
3157
3158 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3159 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3160}
3161

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