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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.66 by root, Mon Apr 24 11:45:16 2006 UTC vs.
Revision 1.273 by root, Wed Aug 20 13:30:02 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
9#include <string.h> 31#include <string.h>
10#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 36
12#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
13#include <SDL_image.h> 40#include <SDL_image.h>
14#include <SDL_mixer.h> 41#include <SDL_mixer.h>
15#include <SDL_opengl.h> 42#include <SDL_opengl.h>
16 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
49#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS
51
17#include <glib/gmacros.h> 52#include <glib/gmacros.h>
18 53
19#include <pango/pango.h> 54#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h> 55
21#include <pango/pangoft2.h> 56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
22 66
23#ifndef _WIN32 67#ifndef _WIN32
24# include <sys/types.h> 68# include <sys/types.h>
25# include <sys/socket.h> 69# include <sys/socket.h>
26# include <netinet/in.h> 70# include <netinet/in.h>
27# include <netinet/tcp.h> 71# include <netinet/tcp.h>
28# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
29#else 77#else
30 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 79#endif
37 80
38#include "glext.h" 81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 85
40#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
41 87
42#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
44 90
45#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
46 92
47#define GL_CALL(type,func,args) \ 93/* mask out modifiers we are not interested in */
48 { \ 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
49 static int init_; \
50 static type fptr_; \
51 \
52 if (!init_) \
53 { \
54 init_ = 1; \
55 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
56 } \
57 \
58 if (fptr_) \
59 fptr_ args; \
60 }
61 95
96static AV *texture_av;
97
98static struct
99{
100#define GL_FUNC(ptr,name) ptr name;
101#include "glfunc.h"
102#undef GL_FUNC
103} gl;
104
105static void
106gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
107{
108 if (gl.BlendFuncSeparate)
109 gl.BlendFuncSeparate (sa, da, saa, daa);
110 else if (gl.BlendFuncSeparateEXT)
111 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
112 else
113 glBlendFunc (sa, da);
114}
115
116static GLuint
117gen_texture ()
118{
119 GLuint name;
120
121 if (AvFILL (texture_av) >= 0)
122 name = (GLuint)(size_t)av_pop (texture_av);
123 else
124 glGenTextures (1, &name);
125
126 return name;
127}
128
129static void
130del_texture (GLuint name)
131{
132 /* make a half-assed attempt at returning the memory used by the texture */
133 /* textures are frequently being reused by cfplus anyway */
134 /*glBindTexture (GL_TEXTURE_2D, name);*/
135 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
136 av_push (texture_av, (SV *)(size_t)name);
137 glDeleteTextures (1, &name);
138}
139
140#include "texcache.c"
141#include "rendercache.c"
142
143#include "pango-font.c"
144#include "pango-fontmap.c"
145#include "pango-render.c"
146
147typedef IV DC__Channel;
148typedef SDL_RWops *DC__RW;
62typedef Mix_Chunk *CFClient__MixChunk; 149typedef Mix_Chunk *DC__MixChunk;
63typedef Mix_Music *CFClient__MixMusic; 150typedef Mix_Music *DC__MixMusic;
64 151
65typedef PangoFontDescription *CFClient__Font; 152typedef PangoFontDescription *DC__Font;
153
154static int
155shape_attr_p (PangoLayoutRun *run)
156{
157 GSList *attrs = run->item->analysis.extra_attrs;
158
159 while (attrs)
160 {
161 PangoAttribute *attr = attrs->data;
162
163 if (attr->klass->type == PANGO_ATTR_SHAPE)
164 return 1;
165
166 attrs = attrs->next;
167 }
168
169 return 0;
170}
66 171
67typedef struct cf_layout { 172typedef struct cf_layout {
68 PangoLayout *pl; 173 PangoLayout *pl;
174 float r, g, b, a; // default color for rgba mode
69 int base_height; 175 int base_height;
70 CFClient__Font font; 176 DC__Font font;
177 rc_t *rc;
71} *CFClient__Layout; 178} *DC__Layout;
72 179
73static CFClient__Font default_font; 180static DC__Font default_font;
74static PangoContext *context; 181static PangoContext *opengl_context;
75static PangoFontMap *fontmap; 182static PangoFontMap *opengl_fontmap;
76 183
77static void 184static void
78substitute_func (FcPattern *pattern, gpointer data) 185substitute_func (FcPattern *pattern, gpointer data)
79{ 186{
80 FcPatternAddBool (pattern, FC_HINTING , 1); 187 FcPatternAddBool (pattern, FC_HINTING, 1);
188#ifdef FC_HINT_STYLE
189 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
190#endif
81 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 191 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
82} 192}
83 193
84static void 194static void
85layout_update_font (CFClient__Layout self) 195layout_update_font (DC__Layout self)
86{ 196{
87 /* use a random scale factor to account for unknown descenders, 0.8 works 197 /* use a random scale factor to account for unknown descenders, 0.8 works
88 * reasonably well with bitstream vera 198 * reasonably well with dejavu/bistream fonts
89 */ 199 */
90 PangoFontDescription *font = self->font ? self->font : default_font; 200 PangoFontDescription *font = self->font ? self->font : default_font;
91 201
92 pango_font_description_set_absolute_size (font, 202 pango_font_description_set_absolute_size (font,
93 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 203 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
94 204
95 pango_layout_set_font_description (self->pl, font); 205 pango_layout_set_font_description (self->pl, font);
96} 206}
97 207
98static void 208static void
99layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 209layout_get_pixel_size (DC__Layout self, int *w, int *h)
100{ 210{
211 PangoRectangle rect;
212
213 // get_pixel_* wrongly rounds down
101 pango_layout_get_pixel_size (self->pl, w, h); 214 pango_layout_get_extents (self->pl, 0, &rect);
102 215
103 *w = (*w + 3) & ~3; 216 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
104 if (!*w) *w = 1; 217 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
105 if (!*h) *h = 1;
106}
107 218
219 if (!rect.width) rect.width = 1;
220 if (!rect.height) rect.height = 1;
221
222 *w = rect.width;
223 *h = rect.height;
224}
225
226typedef uint16_t tileid;
108typedef uint16_t mapface; 227typedef uint16_t faceid;
109 228
110typedef struct { 229typedef struct {
111 GLint name; 230 GLuint name;
112 int w, h; 231 int w, h;
113 float s, t; 232 float s, t;
114 uint8_t r, g, b, a; 233 uint8_t r, g, b, a;
234 tileid smoothtile;
235 uint8_t smoothlevel;
115} maptex; 236} maptex;
116 237
117typedef struct { 238typedef struct {
239 uint32_t player;
240 tileid tile[3];
118 int16_t darkness; 241 uint16_t darkness;
119 mapface face[3]; 242 uint8_t stat_width, stat_hp, flags, smoothmax;
120} mapcell; 243} mapcell;
121 244
122typedef struct { 245typedef struct {
123 int32_t c0, c1; 246 int32_t c0, c1;
124 mapcell *col; 247 mapcell *col;
125} maprow; 248} maprow;
126 249
127typedef struct map { 250typedef struct map {
128 int x, y, w, h; 251 int x, y, w, h;
129 int ox, oy; /* offset to virtual global coordinate system */ 252 int ox, oy; /* offset to virtual global coordinate system */
130 int faces; 253 int faces; tileid *face2tile; // [faceid]
131 mapface *face; 254 int texs; maptex *tex; // [tileid]
132
133 int texs;
134 maptex *tex;
135 255
136 int32_t rows; 256 int32_t rows;
137 maprow *row; 257 maprow *row;
138} *CFClient__Map; 258} *DC__Map;
139 259
140static char * 260static char *
141prepend (char *ptr, int sze, int inc) 261prepend (char *ptr, int sze, int inc)
142{ 262{
143 char *p; 263 char *p;
160} 280}
161 281
162#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 282#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
163#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 283#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
164 284
285static void
286need_facenum (struct map *self, faceid face)
287{
288 while (self->faces <= face)
289 {
290 Append (tileid, self->face2tile, self->faces, self->faces);
291 self->faces *= 2;
292 }
293}
294
295static void
296need_texid (struct map *self, int texid)
297{
298 while (self->texs <= texid)
299 {
300 Append (maptex, self->tex, self->texs, self->texs);
301 self->texs *= 2;
302 }
303}
304
165static maprow * 305static maprow *
166map_get_row (CFClient__Map self, int y) 306map_get_row (DC__Map self, int y)
167{ 307{
168 if (0 > y) 308 if (0 > y)
169 { 309 {
170 int extend = - y + MAP_EXTEND_Y; 310 int extend = - y + MAP_EXTEND_Y;
171 Prepend (maprow, self->row, self->rows, extend); 311 Prepend (maprow, self->row, self->rows, extend);
209 349
210 return row->col + (x - row->c0); 350 return row->col + (x - row->c0);
211} 351}
212 352
213static mapcell * 353static mapcell *
214map_get_cell (CFClient__Map self, int x, int y) 354map_get_cell (DC__Map self, int x, int y)
215{ 355{
216 return row_get_cell (map_get_row (self, y), x); 356 return row_get_cell (map_get_row (self, y), x);
217} 357}
218 358
219static void 359static void
220map_clear (CFClient__Map self) 360map_clear (DC__Map self)
221{ 361{
222 int r; 362 int r;
223 363
224 for (r = 0; r < self->rows; r++) 364 for (r = 0; r < self->rows; r++)
225 Safefree (self->row[r].col); 365 Safefree (self->row[r].col);
232 self->oy = 0; 372 self->oy = 0;
233 self->row = 0; 373 self->row = 0;
234 self->rows = 0; 374 self->rows = 0;
235} 375}
236 376
377#define CELL_CLEAR(cell) \
378 do { \
379 if ((cell)->player) \
380 (cell)->tile [2] = 0; \
381 (cell)->darkness = 0; \
382 (cell)->stat_hp = 0; \
383 (cell)->flags = 0; \
384 (cell)->player = 0; \
385 } while (0)
386
237static void 387static void
238map_blank (CFClient__Map self, int x0, int y0, int w, int h) 388map_blank (DC__Map self, int x0, int y0, int w, int h)
239{ 389{
240 int x, y; 390 int x, y;
241 maprow *row; 391 maprow *row;
392 mapcell *cell;
242 393
243 for (y = y0; y < y0 + h; y++) 394 for (y = y0; y < y0 + h; y++)
244 if (y >= 0) 395 if (y >= 0)
245 { 396 {
246 if (y >= self->rows) 397 if (y >= self->rows)
252 if (x >= row->c0) 403 if (x >= row->c0)
253 { 404 {
254 if (x >= row->c1) 405 if (x >= row->c1)
255 break; 406 break;
256 407
257 row->col[x - row->c0].darkness = -1; 408 cell = row->col + x - row->c0;
409
410 CELL_CLEAR (cell);
258 } 411 }
259 } 412 }
260} 413}
261 414
415typedef struct {
416 tileid tile;
417 uint8_t x, y, level;
418} smooth_key;
419
262static void 420static void
421smooth_or_bits (HV *hv, smooth_key *key, IV bits)
422{
423 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
424
425 if (SvIOK (*sv))
426 SvIV_set (*sv, SvIVX (*sv) | bits);
427 else
428 sv_setiv (*sv, bits);
429}
430
431static void
263music_finished () 432music_finished (void)
264{ 433{
265 SDL_UserEvent ev; 434 SDL_UserEvent ev;
266 435
267 ev.type = SDL_USEREVENT; 436 ev.type = SDL_USEREVENT;
268 ev.code = 0; 437 ev.code = 0;
270 ev.data2 = 0; 439 ev.data2 = 0;
271 440
272 SDL_PushEvent ((SDL_Event *)&ev); 441 SDL_PushEvent ((SDL_Event *)&ev);
273} 442}
274 443
275MODULE = CFClient PACKAGE = CFClient 444static void
445channel_finished (int channel)
446{
447 SDL_UserEvent ev;
448
449 ev.type = SDL_USEREVENT;
450 ev.code = 1;
451 ev.data1 = (void *)(long)channel;
452 ev.data2 = 0;
453
454 SDL_PushEvent ((SDL_Event *)&ev);
455}
456
457static unsigned int
458minpot (unsigned int n)
459{
460 if (!n)
461 return 0;
462
463 --n;
464
465 n |= n >> 1;
466 n |= n >> 2;
467 n |= n >> 4;
468 n |= n >> 8;
469 n |= n >> 16;
470
471 return n + 1;
472}
473
474static unsigned int
475popcount (unsigned int n)
476{
477 n -= (n >> 1) & 0x55555555U;
478 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
479 n = ((n >> 4) + n) & 0x0f0f0f0fU;
480 n *= 0x01010101U;
481
482 return n >> 24;
483}
484
485/* SDL should provide this, really. */
486#define SDLK_MODIFIER_MIN 300
487#define SDLK_MODIFIER_MAX 314
488
489/******************************************************************************/
490
491static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
492static GV *hover_gv;
493
494static int
495within_widget (SV *widget, NV x, NV y)
496{
497 HV *self;
498 SV **svp;
499 NV wx, ww, wy, wh;
500
501 if (!SvROK (widget))
502 return 0;
503
504 self = (HV *)SvRV (widget);
505
506 if (SvTYPE (self) != SVt_PVHV)
507 return 0;
508
509 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
510 if (y < wy)
511 return 0;
512
513 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
514 if (y >= wy + wh)
515 return 0;
516
517 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
518 if (x < wx)
519 return 0;
520
521 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
522 if (x >= wx + ww)
523 return 0;
524
525 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
526 if (!svp || !SvTRUE (*svp))
527 return 0;
528
529 return 1;
530}
531
532static void
533deliantra_main ()
534{
535 char *argv[] = { 0 };
536 call_argv ("::main", G_DISCARD | G_VOID, argv);
537 dSP;
538}
539
540#ifdef __MACOSX__
541 /* to due surprising braindamage on the side of SDL design, we
542 * do some mind-boggling hack here: SDL requires a custom main()
543 * on OS X, so... we provide one and call the original main(), which,
544 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
545 * and which calls our main (== SDL_main) back.
546 */
547 extern C_LINKAGE int
548 main (int argc, char *argv[])
549 {
550 deliantra_main ();
551 }
552
553 #undef main
554
555 extern C_LINKAGE int main (int argc, char *argv[]);
556
557 static void
558 SDL_braino (void)
559 {
560 char *argv[] = { "deliantra client", 0 };
561 (main) (1, argv);
562 }
563#else
564 static void
565 SDL_braino (void)
566 {
567 deliantra_main ();
568 }
569#endif
570
571MODULE = Deliantra::Client PACKAGE = DC
276 572
277PROTOTYPES: ENABLE 573PROTOTYPES: ENABLE
278 574
279BOOT: 575BOOT:
280{ 576{
281 HV *stash = gv_stashpv ("CFClient", 1); 577 HV *stash = gv_stashpv ("DC", 1);
282 static const struct { 578 static const struct {
283 const char *name; 579 const char *name;
284 IV iv; 580 IV iv;
285 } *civ, const_iv[] = { 581 } *civ, const_iv[] = {
286# define const_iv(name) { # name, (IV)name } 582# define const_iv(name) { # name, (IV)name }
583 const_iv (SDLK_MODIFIER_MIN),
584 const_iv (SDLK_MODIFIER_MAX),
585
287 const_iv (SDL_ACTIVEEVENT), 586 const_iv (SDL_ACTIVEEVENT),
288 const_iv (SDL_KEYDOWN), 587 const_iv (SDL_KEYDOWN),
289 const_iv (SDL_KEYUP), 588 const_iv (SDL_KEYUP),
290 const_iv (SDL_MOUSEMOTION), 589 const_iv (SDL_MOUSEMOTION),
291 const_iv (SDL_MOUSEBUTTONDOWN), 590 const_iv (SDL_MOUSEBUTTONDOWN),
300 const_iv (SDL_EVENT_RESERVEDA), 599 const_iv (SDL_EVENT_RESERVEDA),
301 const_iv (SDL_EVENT_RESERVEDB), 600 const_iv (SDL_EVENT_RESERVEDB),
302 const_iv (SDL_VIDEORESIZE), 601 const_iv (SDL_VIDEORESIZE),
303 const_iv (SDL_VIDEOEXPOSE), 602 const_iv (SDL_VIDEOEXPOSE),
304 const_iv (SDL_USEREVENT), 603 const_iv (SDL_USEREVENT),
604
605 const_iv (SDL_APPINPUTFOCUS),
606 const_iv (SDL_APPMOUSEFOCUS),
607 const_iv (SDL_APPACTIVE),
608
609 const_iv (SDLK_FIRST),
610 const_iv (SDLK_LAST),
305 const_iv (SDLK_KP0), 611 const_iv (SDLK_KP0),
306 const_iv (SDLK_KP1), 612 const_iv (SDLK_KP1),
307 const_iv (SDLK_KP2), 613 const_iv (SDLK_KP2),
308 const_iv (SDLK_KP3), 614 const_iv (SDLK_KP3),
309 const_iv (SDLK_KP4), 615 const_iv (SDLK_KP4),
364 const_iv (SDLK_BREAK), 670 const_iv (SDLK_BREAK),
365 const_iv (SDLK_MENU), 671 const_iv (SDLK_MENU),
366 const_iv (SDLK_POWER), 672 const_iv (SDLK_POWER),
367 const_iv (SDLK_EURO), 673 const_iv (SDLK_EURO),
368 const_iv (SDLK_UNDO), 674 const_iv (SDLK_UNDO),
675
369 const_iv (KMOD_NONE), 676 const_iv (KMOD_NONE),
677 const_iv (KMOD_SHIFT),
370 const_iv (KMOD_LSHIFT), 678 const_iv (KMOD_LSHIFT),
371 const_iv (KMOD_RSHIFT), 679 const_iv (KMOD_RSHIFT),
680 const_iv (KMOD_CTRL),
372 const_iv (KMOD_LCTRL), 681 const_iv (KMOD_LCTRL),
373 const_iv (KMOD_RCTRL), 682 const_iv (KMOD_RCTRL),
683 const_iv (KMOD_ALT),
374 const_iv (KMOD_LALT), 684 const_iv (KMOD_LALT),
375 const_iv (KMOD_RALT), 685 const_iv (KMOD_RALT),
686 const_iv (KMOD_META),
376 const_iv (KMOD_LMETA), 687 const_iv (KMOD_LMETA),
377 const_iv (KMOD_RMETA), 688 const_iv (KMOD_RMETA),
378 const_iv (KMOD_NUM), 689 const_iv (KMOD_NUM),
379 const_iv (KMOD_CAPS), 690 const_iv (KMOD_CAPS),
380 const_iv (KMOD_MODE), 691 const_iv (KMOD_MODE),
381 const_iv (KMOD_CTRL), 692
382 const_iv (KMOD_SHIFT), 693 const_iv (MIX_DEFAULT_FORMAT),
383 const_iv (KMOD_ALT), 694
384 const_iv (KMOD_META) 695 const_iv (SDL_INIT_TIMER),
696 const_iv (SDL_INIT_AUDIO),
697 const_iv (SDL_INIT_VIDEO),
698 const_iv (SDL_INIT_CDROM),
699 const_iv (SDL_INIT_JOYSTICK),
700 const_iv (SDL_INIT_EVERYTHING),
701 const_iv (SDL_INIT_NOPARACHUTE),
702 const_iv (SDL_INIT_EVENTTHREAD),
703
704 const_iv (SDL_GL_RED_SIZE),
705 const_iv (SDL_GL_GREEN_SIZE),
706 const_iv (SDL_GL_BLUE_SIZE),
707 const_iv (SDL_GL_ALPHA_SIZE),
708 const_iv (SDL_GL_DOUBLEBUFFER),
709 const_iv (SDL_GL_BUFFER_SIZE),
710 const_iv (SDL_GL_DEPTH_SIZE),
711 const_iv (SDL_GL_STENCIL_SIZE),
712 const_iv (SDL_GL_ACCUM_RED_SIZE),
713 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
714 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
715 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
716 const_iv (SDL_GL_STEREO),
717 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
718 const_iv (SDL_GL_MULTISAMPLESAMPLES),
719 const_iv (SDL_GL_ACCELERATED_VISUAL),
720 const_iv (SDL_GL_SWAP_CONTROL),
721
722 const_iv (FOW_DARKNESS)
385# undef const_iv 723# undef const_iv
386 }; 724 };
387 725
388 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 726 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
389 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 727 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
390 728
391 fontmap = pango_ft2_font_map_new (); 729 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
392 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 730 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
393 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
394} 731}
732
733void
734weaken (SV *rv)
735 PROTOTYPE: $
736 CODE:
737 sv_rvweaken (rv);
395 738
396int 739int
397SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 740in_destruct ()
741 CODE:
742 RETVAL = PL_main_cv == Nullcv;
743 OUTPUT:
744 RETVAL
398 745
746NV floor (NV x)
747
748NV ceil (NV x)
749
750IV minpot (UV n)
751
752IV popcount (UV n)
753
399void 754void
755pango_init ()
756 CODE:
757{
758 opengl_fontmap = pango_opengl_font_map_new ();
759 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
760 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
761 /*pango_context_set_font_description (opengl_context, default_font);*/
762#if PANGO_VERSION_CHECK (1, 15, 2)
763 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
764 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
765#endif
766}
767
768char *SDL_GetError ()
769
770void SDL_braino ()
771
772int SDL_Init (U32 flags)
773
774int SDL_InitSubSystem (U32 flags)
775
776void SDL_QuitSubSystem (U32 flags)
777
400SDL_Quit () 778void SDL_Quit ()
401 779
780int SDL_GL_SetAttribute (int attr, int value)
781
782int SDL_GL_GetAttribute (int attr)
783 CODE:
784 if (SDL_GL_GetAttribute (attr, &RETVAL))
785 XSRETURN_UNDEF;
786 OUTPUT:
787 RETVAL
788
402void 789void
403SDL_ListModes () 790SDL_ListModes (int rgb, int alpha)
404 PPCODE: 791 PPCODE:
405{ 792{
406 SDL_Rect **m; 793 SDL_Rect **m;
407 794
408 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 795 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
409 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 796 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
410 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 797 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
411 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 798 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
412 799
800 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
801 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
802
413 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 803 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
414 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 804 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
415 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 805 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
416 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 806 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
417 807
418 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 808 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
419 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
420 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 809 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
421
422 SDL_EnableUNICODE (1);
423 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
424 810
425 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 811 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
426 812
427 if (m && m != (SDL_Rect **)-1) 813 if (m && m != (SDL_Rect **)-1)
428 while (*m) 814 while (*m)
429 { 815 {
816 if ((*m)->w >= 400 && (*m)->h >= 300)
817 {
430 AV *av = newAV (); 818 AV *av = newAV ();
431 av_push (av, newSViv ((*m)->w)); 819 av_push (av, newSViv ((*m)->w));
432 av_push (av, newSViv ((*m)->h)); 820 av_push (av, newSViv ((*m)->h));
821 av_push (av, newSViv (rgb));
822 av_push (av, newSViv (alpha));
433 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 823 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
824 }
434 825
435 ++m; 826 ++m;
436 } 827 }
437} 828}
438 829
439int 830int
440SDL_SetVideoMode (int w, int h, int fullscreen) 831SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
441 CODE: 832 CODE:
833{
834 SDL_EnableUNICODE (1);
835 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
836
837 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
838 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
839 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
840 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
841
442 RETVAL = !!SDL_SetVideoMode ( 842 RETVAL = !!SDL_SetVideoMode (
443 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 843 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
444 ); 844 );
445 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 845
846 if (RETVAL)
847 {
848 av_clear (texture_av);
849
850 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
851#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
852#include "glfunc.h"
853#undef GL_FUNC
854 }
855}
446 OUTPUT: 856 OUTPUT:
447 RETVAL 857 RETVAL
448 858
449void 859void
450SDL_GL_SwapBuffers () 860SDL_GL_SwapBuffers ()
451 861
862char *
863SDL_GetKeyName (int sym)
864
865int
866SDL_GetAppState ()
867
868int
869SDL_GetModState ()
870
452void 871void
453SDL_PollEvent () 872poll_events ()
454 PPCODE: 873 PPCODE:
455{ 874{
456 SDL_Event ev; 875 SDL_Event ev;
457 876
458 while (SDL_PollEvent (&ev)) 877 SDL_PumpEvents ();
878 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
459 { 879 {
460 HV *hv = newHV (); 880 HV *hv = newHV ();
461 hv_store (hv, "type", 4, newSViv (ev.type), 0); 881 hv_store (hv, "type", 4, newSViv (ev.type), 0);
882
462 switch (ev.type) 883 switch (ev.type)
463 { 884 {
464 case SDL_KEYDOWN: 885 case SDL_KEYDOWN:
465 case SDL_KEYUP: 886 case SDL_KEYUP:
466 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 887 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
467 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 888 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
468 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 889 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
890 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
469 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 891 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
470 break; 892 break;
471 893
472 case SDL_ACTIVEEVENT: 894 case SDL_ACTIVEEVENT:
473 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 895 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
474 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 896 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
475 break; 897 break;
476 898
477 case SDL_MOUSEMOTION: 899 case SDL_MOUSEMOTION:
900 {
901 int state = ev.motion.state;
902 int x = ev.motion.x;
903 int y = ev.motion.y;
904 int xrel = ev.motion.xrel;
905 int yrel = ev.motion.yrel;
906
907 /* do simplistic event compression */
908 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
909 && state == ev.motion.state)
910 {
911 xrel += ev.motion.xrel;
912 yrel += ev.motion.yrel;
913 x = ev.motion.x;
914 y = ev.motion.y;
915 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
916 }
917
918 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
478 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 919 hv_store (hv, "state", 5, newSViv (state), 0);
479 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 920 hv_store (hv, "x", 1, newSViv (x), 0);
480 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 921 hv_store (hv, "y", 1, newSViv (y), 0);
481 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 922 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
482 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 923 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
924 }
483 break; 925 break;
484 926
485 case SDL_MOUSEBUTTONDOWN: 927 case SDL_MOUSEBUTTONDOWN:
486 case SDL_MOUSEBUTTONUP: 928 case SDL_MOUSEBUTTONUP:
929 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
930
487 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 931 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
488 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 932 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
489 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 933 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
490 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 934 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
935 break;
936
937 case SDL_USEREVENT:
938 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
939 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
940 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
941 break;
491 } 942 }
492 943
493 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 944 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
494 } 945 }
495} 946}
496 947
497int 948int
498Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 949Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
499 POSTCALL: 950 POSTCALL:
500 Mix_HookMusicFinished (music_finished); 951 Mix_HookMusicFinished (music_finished);
952 Mix_ChannelFinished (channel_finished);
953
954void
955Mix_QuerySpec ()
956 PPCODE:
957{
958 int freq, channels;
959 Uint16 format;
960
961 if (Mix_QuerySpec (&freq, &format, &channels))
962 {
963 EXTEND (SP, 3);
964 PUSHs (sv_2mortal (newSViv (freq)));
965 PUSHs (sv_2mortal (newSViv (format)));
966 PUSHs (sv_2mortal (newSViv (channels)));
967 }
968}
501 969
502void 970void
503Mix_CloseAudio () 971Mix_CloseAudio ()
504 972
505int 973int
506Mix_AllocateChannels (int numchans = -1) 974Mix_AllocateChannels (int numchans = -1)
507 975
976const char *
977Mix_GetError ()
978
508void 979void
509lowdelay (int fd, int val = 1) 980lowdelay (int fd, int val = 1)
510 CODE: 981 CODE:
982 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
983
984void
985win32_proxy_info ()
986 PPCODE:
987{
511#ifndef _WIN32 988#ifdef _WIN32
512 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 989 char buffer[2048];
990 DWORD buflen;
991
992 EXTEND (SP, 3);
993
994 buflen = sizeof (buffer);
995 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
996 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
997 {
998 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
999
1000 buflen = sizeof (buffer);
1001 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1002 {
1003 PUSHs (newSVpv (buffer, 0));
1004
1005 buflen = sizeof (buffer);
1006 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1007 PUSHs (newSVpv (buffer, 0));
1008 }
1009 }
513#endif 1010#endif
1011}
514 1012
515char * 1013int
516gl_version () 1014add_font (char *file)
517 CODE: 1015 CODE:
518 RETVAL = (char *)glGetString (GL_VERSION); 1016 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
519 OUTPUT: 1017 OUTPUT:
520 RETVAL 1018 RETVAL
521
522char *
523gl_extensions ()
524 CODE:
525 RETVAL = (char *)glGetString (GL_EXTENSIONS);
526 OUTPUT:
527 RETVAL
528
529void
530add_font (char *file)
531 CODE:
532 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
533 1019
534void 1020void
535load_image_inline (SV *image_) 1021load_image_inline (SV *image_)
536 ALIAS: 1022 ALIAS:
537 load_image_file = 1 1023 load_image_file = 1
540 STRLEN image_len; 1026 STRLEN image_len;
541 char *image = (char *)SvPVbyte (image_, image_len); 1027 char *image = (char *)SvPVbyte (image_, image_len);
542 SDL_Surface *surface, *surface2; 1028 SDL_Surface *surface, *surface2;
543 SDL_PixelFormat fmt; 1029 SDL_PixelFormat fmt;
544 SDL_RWops *rw = ix 1030 SDL_RWops *rw = ix
545 ? SDL_RWFromFile (image, "r") 1031 ? SDL_RWFromFile (image, "rb")
546 : SDL_RWFromConstMem (image, image_len); 1032 : SDL_RWFromConstMem (image, image_len);
547 1033
548 if (!rw) 1034 if (!rw)
549 croak ("load_image: %s", SDL_GetError ()); 1035 croak ("load_image: %s", SDL_GetError ());
550 1036
579 1065
580 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1066 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
581 1067
582 assert (surface2->pitch == surface2->w * 4); 1068 assert (surface2->pitch == surface2->w * 4);
583 1069
1070 SDL_LockSurface (surface2);
584 EXTEND (SP, 5); 1071 EXTEND (SP, 6);
585 PUSHs (sv_2mortal (newSViv (surface2->w))); 1072 PUSHs (sv_2mortal (newSViv (surface2->w)));
586 PUSHs (sv_2mortal (newSViv (surface2->h))); 1073 PUSHs (sv_2mortal (newSViv (surface2->h)));
587 SDL_LockSurface (surface2);
588 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1074 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
589 SDL_UnlockSurface (surface2);
590 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1075 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
591 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1076 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
592 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1077 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1078 SDL_UnlockSurface (surface2);
593 1079
594 SDL_FreeSurface (surface); 1080 SDL_FreeSurface (surface);
595 SDL_FreeSurface (surface2); 1081 SDL_FreeSurface (surface2);
596} 1082}
597 1083
621} 1107}
622 1108
623void 1109void
624error (char *message) 1110error (char *message)
625 CODE: 1111 CODE:
1112 fprintf (stderr, "ERROR: %s\n", message);
626#ifdef _WIN32 1113#ifdef _WIN32
627 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1114 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1115#endif
1116
1117void
1118fatal (char *message)
1119 CODE:
1120 fprintf (stderr, "FATAL: %s\n", message);
1121#ifdef _WIN32
1122 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1123#endif
1124 _exit (1);
1125
1126void
1127_exit (int retval = 0)
1128 CODE:
1129#ifdef WIN32
1130 ExitThread (retval); // unclean, please beam me up
628#else 1131#else
629 fprintf (stderr, "ERROR: %s\n", message); 1132 _exit (retval);
630#endif 1133#endif
631 1134
632void 1135void
633fatal (char *message) 1136debug ()
634 CODE: 1137 CODE:
635#ifdef _WIN32 1138{
636 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1139#if DEBUG
637#else 1140 VALGRIND_DO_LEAK_CHECK;
638 fprintf (stderr, "FATAL: %s\n", message);
639#endif 1141#endif
640 exit (1); 1142}
641 1143
642MODULE = CFClient PACKAGE = CFClient::Font 1144MODULE = Deliantra::Client PACKAGE = DC::Font
643 1145
644CFClient::Font 1146PROTOTYPES: DISABLE
1147
1148DC::Font
645new_from_file (SV *class, char *path) 1149new_from_file (SV *class, char *path, int id = 0)
646 CODE: 1150 CODE:
647{ 1151{
648 int count; 1152 int count;
649 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, 0, 0, &count); 1153 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
650 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1154 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
651 FcPatternDestroy (pattern); 1155 FcPatternDestroy (pattern);
652} 1156}
653 OUTPUT: 1157 OUTPUT:
654 RETVAL 1158 RETVAL
655 1159
656void 1160void
657DESTROY (CFClient::Font self) 1161DESTROY (DC::Font self)
658 CODE: 1162 CODE:
659 pango_font_description_free (self); 1163 pango_font_description_free (self);
660 1164
661void 1165void
662make_default (CFClient::Font self) 1166make_default (DC::Font self)
1167 PROTOTYPE: $
663 CODE: 1168 CODE:
664 default_font = self; 1169 default_font = self;
665 1170
666MODULE = CFClient PACKAGE = CFClient::Layout 1171MODULE = Deliantra::Client PACKAGE = DC::Layout
667 1172
668CFClient::Layout 1173PROTOTYPES: DISABLE
669new (SV *class, int base_height = MIN_FONT_HEIGHT) 1174
1175void
1176glyph_cache_backup ()
1177 PROTOTYPE:
1178 CODE:
1179 tc_backup ();
1180
1181void
1182glyph_cache_restore ()
1183 PROTOTYPE:
1184 CODE:
1185 tc_restore ();
1186
1187DC::Layout
1188new (SV *class)
670 CODE: 1189 CODE:
671 New (0, RETVAL, 1, struct cf_layout); 1190 New (0, RETVAL, 1, struct cf_layout);
1191
672 RETVAL->pl = pango_layout_new (context); 1192 RETVAL->pl = pango_layout_new (opengl_context);
673 RETVAL->base_height = base_height; 1193 RETVAL->r = 1.;
1194 RETVAL->g = 1.;
1195 RETVAL->b = 1.;
1196 RETVAL->a = 1.;
1197 RETVAL->base_height = MIN_FONT_HEIGHT;
674 RETVAL->font = 0; 1198 RETVAL->font = 0;
1199 RETVAL->rc = rc_alloc ();
1200
675 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1201 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
676 pango_layout_set_font_description (RETVAL->pl, default_font); 1202 layout_update_font (RETVAL);
677 OUTPUT: 1203 OUTPUT:
678 RETVAL 1204 RETVAL
679 1205
680void 1206void
681DESTROY (CFClient::Layout self) 1207DESTROY (DC::Layout self)
682 CODE: 1208 CODE:
683 g_object_unref (self->pl); 1209 g_object_unref (self->pl);
1210 rc_free (self->rc);
684 Safefree (self); 1211 Safefree (self);
685 1212
686void 1213void
687set_text (CFClient::Layout self, SV *text_) 1214set_text (DC::Layout self, SV *text_)
688 CODE: 1215 CODE:
689{ 1216{
690 STRLEN textlen; 1217 STRLEN textlen;
691 char *text = SvPVutf8 (text_, textlen); 1218 char *text = SvPVutf8 (text_, textlen);
692 1219
693 pango_layout_set_text (self->pl, text, textlen); 1220 pango_layout_set_text (self->pl, text, textlen);
694} 1221}
695 1222
696void 1223void
697set_markup (CFClient::Layout self, SV *text_) 1224set_markup (DC::Layout self, SV *text_)
698 CODE: 1225 CODE:
699{ 1226{
700 STRLEN textlen; 1227 STRLEN textlen;
701 char *text = SvPVutf8 (text_, textlen); 1228 char *text = SvPVutf8 (text_, textlen);
702 1229
703 pango_layout_set_markup (self->pl, text, textlen); 1230 pango_layout_set_markup (self->pl, text, textlen);
704} 1231}
705 1232
1233void
1234set_shapes (DC::Layout self, ...)
1235 CODE:
1236{
1237 PangoAttrList *attrs = 0;
1238 const char *text = pango_layout_get_text (self->pl);
1239 const char *pos = text;
1240 int arg = 4;
1241
1242 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1243 {
1244 PangoRectangle inkrect, rect;
1245 PangoAttribute *attr;
1246
1247 int x = SvIV (ST (arg - 3));
1248 int y = SvIV (ST (arg - 2));
1249 int w = SvIV (ST (arg - 1));
1250 int h = SvIV (ST (arg ));
1251
1252 inkrect.x = 0;
1253 inkrect.y = 0;
1254 inkrect.width = 0;
1255 inkrect.height = 0;
1256
1257 rect.x = x * PANGO_SCALE;
1258 rect.y = y * PANGO_SCALE;
1259 rect.width = w * PANGO_SCALE;
1260 rect.height = h * PANGO_SCALE;
1261
1262 if (!attrs)
1263 attrs = pango_layout_get_attributes (self->pl);
1264
1265 attr = pango_attr_shape_new (&inkrect, &rect);
1266 attr->start_index = pos - text;
1267 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1268 pango_attr_list_insert (attrs, attr);
1269
1270 arg += 4;
1271 pos += sizeof (OBJ_STR) - 1;
1272 }
1273
1274 if (attrs)
1275 pango_layout_set_attributes (self->pl, attrs);
1276}
1277
1278void
1279get_shapes (DC::Layout self)
1280 PPCODE:
1281{
1282 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1283
1284 do
1285 {
1286 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1287
1288 if (run && shape_attr_p (run))
1289 {
1290 PangoRectangle extents;
1291 pango_layout_iter_get_run_extents (iter, 0, &extents);
1292
1293 EXTEND (SP, 2);
1294 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1295 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1296 }
1297 }
1298 while (pango_layout_iter_next_run (iter));
1299
1300 pango_layout_iter_free (iter);
1301}
1302
1303int
1304has_wrapped (DC::Layout self)
1305 CODE:
1306{
1307 int lines = 1;
1308 const char *text = pango_layout_get_text (self->pl);
1309
1310 while (*text)
1311 lines += *text++ == '\n';
1312
1313 RETVAL = lines < pango_layout_get_line_count (self->pl);
1314}
1315 OUTPUT:
1316 RETVAL
1317
706SV * 1318SV *
707get_text (CFClient::Layout self) 1319get_text (DC::Layout self)
708 CODE: 1320 CODE:
709 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1321 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
710 SvUTF8_on (RETVAL); 1322 sv_utf8_decode (RETVAL);
711 OUTPUT: 1323 OUTPUT:
712 RETVAL 1324 RETVAL
713 1325
714void 1326void
1327set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1328 CODE:
1329 self->r = r;
1330 self->g = g;
1331 self->b = b;
1332 self->a = a;
1333
1334void
715set_font (CFClient::Layout self, CFClient::Font font = 0) 1335set_font (DC::Layout self, DC::Font font = 0)
716 CODE: 1336 CODE:
717 if (self->font != font) 1337 if (self->font != font)
718 { 1338 {
719 self->font = font; 1339 self->font = font;
720 layout_update_font (self); 1340 layout_update_font (self);
721 } 1341 }
722 1342
723void 1343void
724set_height (CFClient::Layout self, int base_height) 1344set_height (DC::Layout self, int base_height)
725 CODE: 1345 CODE:
726 if (self->base_height != base_height) 1346 if (self->base_height != base_height)
727 { 1347 {
728 self->base_height = base_height; 1348 self->base_height = base_height;
729 layout_update_font (self); 1349 layout_update_font (self);
730 } 1350 }
731 1351
732void 1352void
733set_width (CFClient::Layout self, int max_width = -1) 1353set_width (DC::Layout self, int max_width = -1)
734 CODE: 1354 CODE:
735 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1355 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
736 1356
737void 1357void
1358set_indent (DC::Layout self, int indent)
1359 CODE:
1360 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1361
1362void
1363set_spacing (DC::Layout self, int spacing)
1364 CODE:
1365 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1366
1367void
1368set_ellipsise (DC::Layout self, int ellipsise)
1369 CODE:
1370 pango_layout_set_ellipsize (self->pl,
1371 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1372 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1373 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1374 : PANGO_ELLIPSIZE_NONE
1375 );
1376
1377void
1378set_single_paragraph_mode (DC::Layout self, int spm)
1379 CODE:
1380 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1381
1382void
738size (CFClient::Layout self) 1383size (DC::Layout self)
739 PPCODE: 1384 PPCODE:
740{ 1385{
741 int w, h; 1386 int w, h;
742 1387
743 layout_get_pixel_size (self, &w, &h); 1388 layout_get_pixel_size (self, &w, &h);
746 PUSHs (sv_2mortal (newSViv (w))); 1391 PUSHs (sv_2mortal (newSViv (w)));
747 PUSHs (sv_2mortal (newSViv (h))); 1392 PUSHs (sv_2mortal (newSViv (h)));
748} 1393}
749 1394
750int 1395int
1396descent (DC::Layout self)
1397 CODE:
1398{
1399 PangoRectangle rect;
1400 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1401 pango_layout_line_get_pixel_extents (line, 0, &rect);
1402 RETVAL = PANGO_DESCENT (rect);
1403}
1404 OUTPUT:
1405 RETVAL
1406
1407int
751xy_to_index (CFClient::Layout self, int x, int y) 1408xy_to_index (DC::Layout self, int x, int y)
752 CODE: 1409 CODE:
753{ 1410{
754 int index, trailing; 1411 int index, trailing;
755 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1412 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
756 RETVAL = index; 1413 RETVAL = index + trailing;
757} 1414}
758 OUTPUT: 1415 OUTPUT:
759 RETVAL 1416 RETVAL
760 1417
761void 1418void
762cursor_pos (CFClient::Layout self, int index) 1419cursor_pos (DC::Layout self, int index)
763 PPCODE: 1420 PPCODE:
764{ 1421{
765 PangoRectangle strong_pos; 1422 PangoRectangle pos;
766 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1423 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
767 1424
768 EXTEND (SP, 3); 1425 EXTEND (SP, 3);
769 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1426 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
770 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1427 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
771 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1428 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
772} 1429}
773 1430
774void 1431void
775render (CFClient::Layout self) 1432index_to_line_x (DC::Layout self, int index, int trailing = 0)
776 PPCODE: 1433 PPCODE:
777{ 1434{
778 SV *retval; 1435 int line, x;
779 int w, h;
780 FT_Bitmap bitmap;
781 1436
782 layout_get_pixel_size (self, &w, &h); 1437 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
783 1438#if !PANGO_VERSION_CHECK (1, 17, 3)
784 retval = newSV (w * h); 1439 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
785 SvPOK_only (retval); 1440 --line;
786 SvCUR_set (retval, w * h); 1441#endif
787
788 bitmap.rows = h;
789 bitmap.width = w;
790 bitmap.pitch = w;
791 bitmap.buffer = (unsigned char*)SvPVX (retval);
792 bitmap.num_grays = 256;
793 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
794
795 memset (bitmap.buffer, 0, w * h);
796
797 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
798
799 EXTEND (SP, 3); 1442 EXTEND (SP, 2);
800 PUSHs (sv_2mortal (newSViv (w))); 1443 PUSHs (sv_2mortal (newSViv (line)));
1444 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1445}
1446
1447void
1448line_x_to_index (DC::Layout self, int line, int x)
1449 PPCODE:
1450{
1451 PangoLayoutLine *lp;
1452 int index, trailing;
1453
1454 if (line < 0)
1455 XSRETURN_EMPTY;
1456
1457 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1458 XSRETURN_EMPTY; /* do better */
1459
1460 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1461
1462 EXTEND (SP, 2);
1463 if (GIMME_V == G_SCALAR)
1464 PUSHs (sv_2mortal (newSViv (index + trailing)));
1465 else
1466 {
801 PUSHs (sv_2mortal (newSViv (h))); 1467 PUSHs (sv_2mortal (newSViv (index)));
802 PUSHs (sv_2mortal (retval)); 1468 PUSHs (sv_2mortal (newSViv (trailing)));
1469 }
803} 1470}
804 1471
1472void
1473render (DC::Layout self, float x, float y, int flags = 0)
1474 CODE:
1475 rc_clear (self->rc);
1476 pango_opengl_render_layout_subpixel (
1477 self->pl,
1478 self->rc,
1479 x * PANGO_SCALE, y * PANGO_SCALE,
1480 self->r, self->g, self->b, self->a,
1481 flags
1482 );
1483 // we assume that context_change actually clears/frees stuff
1484 // and does not do any recomputation...
1485 pango_layout_context_changed (self->pl);
1486
1487void
1488draw (DC::Layout self)
1489 CODE:
1490{
1491 glEnable (GL_TEXTURE_2D);
1492 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1493 glEnable (GL_BLEND);
1494 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1495 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1496 glEnable (GL_ALPHA_TEST);
1497 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1498
1499 rc_draw (self->rc);
1500
1501 glDisable (GL_ALPHA_TEST);
1502 glDisable (GL_BLEND);
1503 glDisable (GL_TEXTURE_2D);
1504}
1505
805MODULE = CFClient PACKAGE = CFClient::Texture 1506MODULE = Deliantra::Client PACKAGE = DC::Texture
806 1507
1508PROTOTYPES: ENABLE
1509
807void 1510void
1511pad (SV *data_, int ow, int oh, int nw, int nh)
1512 CODE:
1513{
1514 if ((nw != ow || nh != oh) && SvOK (data_))
1515 {
1516 STRLEN datalen;
1517 char *data = SvPVbyte (data_, datalen);
1518 int bpp = datalen / (ow * oh);
1519 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1520
1521 SvPOK_only (result_);
1522 SvCUR_set (result_, nw * nh * bpp);
1523
1524 memset (SvPVX (result_), 0, nw * nh * bpp);
1525 while (oh--)
1526 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1527
1528 sv_setsv (data_, result_);
1529 }
1530}
1531
1532void
808draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1533draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
809 PROTOTYPE: $$$;$$ 1534 PROTOTYPE: $$$;$$
1535 ALIAS:
1536 draw_quad_alpha = 1
1537 draw_quad_alpha_premultiplied = 2
810 CODE: 1538 CODE:
811{ 1539{
812 HV *hv = (HV *)SvRV (self); 1540 HV *hv = (HV *)SvRV (self);
813 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1541 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
814 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1542 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
815 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1543 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
816 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1544
1545 if (name <= 0)
1546 XSRETURN_EMPTY;
817 1547
818 if (items < 5) 1548 if (items < 5)
819 { 1549 {
820 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1550 w = SvNV (*hv_fetch (hv, "w", 1, 1));
821 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1551 h = SvNV (*hv_fetch (hv, "h", 1, 1));
822 } 1552 }
823 1553
1554 if (ix)
1555 {
1556 glEnable (GL_BLEND);
1557
1558 if (ix == 2)
1559 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1560 else
1561 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1562 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1563
1564 glEnable (GL_ALPHA_TEST);
1565 glAlphaFunc (GL_GREATER, 0.01f);
1566 }
1567
824 glBindTexture (GL_TEXTURE_2D, name); 1568 glBindTexture (GL_TEXTURE_2D, name);
825 if (wrap_mode) { 1569
826 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
827 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
828 }
829 glBegin (GL_QUADS); 1570 glBegin (GL_QUADS);
830 glTexCoord2f (0, 0); glVertex2f (x , y ); 1571 glTexCoord2f (0, 0); glVertex2f (x , y );
831 glTexCoord2f (0, t); glVertex2f (x , y + h); 1572 glTexCoord2f (0, t); glVertex2f (x , y + h);
832 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1573 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
833 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1574 glTexCoord2f (s, 0); glVertex2f (x + w, y );
834 glEnd (); 1575 glEnd ();
835}
836 1576
1577 if (ix)
1578 {
1579 glDisable (GL_ALPHA_TEST);
1580 glDisable (GL_BLEND);
1581 }
1582}
1583
1584IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1585 CODE:
1586{
1587 GLint width;
1588 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1589 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1590 RETVAL = width > 0;
1591}
1592 OUTPUT:
1593 RETVAL
1594
837MODULE = CFClient PACKAGE = CFClient::Map 1595MODULE = Deliantra::Client PACKAGE = DC::Map
838 1596
839CFClient::Map 1597PROTOTYPES: DISABLE
840new (SV *class, int map_width, int map_height) 1598
1599DC::Map
1600new (SV *class)
841 CODE: 1601 CODE:
842 New (0, RETVAL, 1, struct map); 1602 New (0, RETVAL, 1, struct map);
843 RETVAL->x = 0; 1603 RETVAL->x = 0;
844 RETVAL->y = 0; 1604 RETVAL->y = 0;
845 RETVAL->w = map_width; 1605 RETVAL->w = 0;
846 RETVAL->h = map_height; 1606 RETVAL->h = 0;
847 RETVAL->ox = 0; 1607 RETVAL->ox = 0;
848 RETVAL->oy = 0; 1608 RETVAL->oy = 0;
849 RETVAL->faces = 8192; 1609 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
850 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1610 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
851 RETVAL->texs = 8192;
852 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
853 RETVAL->rows = 0; 1611 RETVAL->rows = 0;
854 RETVAL->row = 0; 1612 RETVAL->row = 0;
855 OUTPUT: 1613 OUTPUT:
856 RETVAL 1614 RETVAL
857 1615
858void 1616void
859DESTROY (CFClient::Map self) 1617DESTROY (DC::Map self)
860 CODE: 1618 CODE:
861{ 1619{
862 map_clear (self); 1620 map_clear (self);
863 Safefree (self->face); 1621 Safefree (self->face2tile);
1622 Safefree (self->tex);
864 Safefree (self); 1623 Safefree (self);
865} 1624}
866 1625
867void 1626void
1627resize (DC::Map self, int map_width, int map_height)
1628 CODE:
1629 self->w = map_width;
1630 self->h = map_height;
1631
1632void
868clear (CFClient::Map self) 1633clear (DC::Map self)
869 CODE: 1634 CODE:
870 map_clear (self); 1635 map_clear (self);
871 1636
872void 1637void
873set_face (CFClient::Map self, int face, int texid) 1638set_tileid (DC::Map self, int face, int tile)
874 CODE: 1639 CODE:
875{ 1640{
876 while (self->faces <= face) 1641 need_facenum (self, face); self->face2tile [face] = tile;
877 { 1642 need_texid (self, tile);
878 Append (mapface, self->face, self->faces, self->faces);
879 self->faces *= 2;
880 }
881
882 self->face [face] = texid;
883} 1643}
884 1644
885void 1645void
1646set_smooth (DC::Map self, int face, int smooth, int level)
1647 CODE:
1648{
1649 tileid texid;
1650 maptex *tex;
1651
1652 if (face < 0 || face >= self->faces)
1653 return;
1654
1655 if (smooth < 0 || smooth >= self->faces)
1656 return;
1657
1658 texid = self->face2tile [face];
1659
1660 if (!texid)
1661 return;
1662
1663 tex = self->tex + texid;
1664 tex->smoothtile = self->face2tile [smooth];
1665 tex->smoothlevel = level;
1666}
1667
1668void
886set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1669set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
887 CODE: 1670 CODE:
888{ 1671{
889 while (self->texs <= texid) 1672 need_texid (self, texid);
890 {
891 Append (maptex, self->tex, self->texs, self->texs);
892 self->texs *= 2;
893 }
894 1673
895 { 1674 {
896 maptex *tex = self->tex + texid; 1675 maptex *tex = self->tex + texid;
897 1676
898 tex->name = name; 1677 tex->name = name;
903 tex->r = r; 1682 tex->r = r;
904 tex->g = g; 1683 tex->g = g;
905 tex->b = b; 1684 tex->b = b;
906 tex->a = a; 1685 tex->a = a;
907 } 1686 }
1687
1688 // somewhat hackish, but for textures that require it, it really
1689 // improves the look, and most others don't suffer.
1690 glBindTexture (GL_TEXTURE_2D, name);
1691 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1692 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1693 // use uglier nearest interpolation because linear suffers
1694 // from transparent color bleeding and ugly wrapping effects.
1695 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
908} 1696}
909 1697
910int 1698int
911ox (CFClient::Map self) 1699ox (DC::Map self)
912 ALIAS: 1700 ALIAS:
913 oy = 1 1701 oy = 1
1702 x = 2
1703 y = 3
1704 w = 4
1705 h = 5
914 CODE: 1706 CODE:
915 switch (ix) 1707 switch (ix)
916 { 1708 {
917 case 0: RETVAL = self->ox; break; 1709 case 0: RETVAL = self->ox; break;
918 case 1: RETVAL = self->oy; break; 1710 case 1: RETVAL = self->oy; break;
1711 case 2: RETVAL = self->x; break;
1712 case 3: RETVAL = self->y; break;
1713 case 4: RETVAL = self->w; break;
1714 case 5: RETVAL = self->h; break;
919 } 1715 }
920 OUTPUT: 1716 OUTPUT:
921 RETVAL 1717 RETVAL
922 1718
923void 1719void
924scroll (CFClient::Map self, int dx, int dy) 1720scroll (DC::Map self, int dx, int dy)
925 CODE: 1721 CODE:
926{ 1722{
927 if (dx > 0) 1723 if (dx > 0)
928 map_blank (self, self->x, self->y, dx - 1, self->h); 1724 map_blank (self, self->x, self->y, dx, self->h);
929 else if (dx < 0) 1725 else if (dx < 0)
930 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1726 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
931 1727
932 if (dy > 0) 1728 if (dy > 0)
933 map_blank (self, self->x, self->y, self->w, dy - 1); 1729 map_blank (self, self->x, self->y, self->w, dy);
934 else if (dy < 0) 1730 else if (dy < 0)
935 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1731 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
936 1732
937 self->ox += dx; self->x += dx; 1733 self->ox += dx; self->x += dx;
938 self->oy += dy; self->y += dy; 1734 self->oy += dy; self->y += dy;
939 1735
940 while (self->y < 0) 1736 while (self->y < 0)
944 self->rows += MAP_EXTEND_Y; 1740 self->rows += MAP_EXTEND_Y;
945 self->y += MAP_EXTEND_Y; 1741 self->y += MAP_EXTEND_Y;
946 } 1742 }
947} 1743}
948 1744
949void 1745SV *
950map1a_update (CFClient::Map self, SV *data_) 1746map1a_update (DC::Map self, SV *data_, int extmap)
951 CODE: 1747 CODE:
952{ 1748{
953 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1749 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
954 uint8_t *data_end = (uint8_t *)SvEND (data_); 1750 uint8_t *data_end = (uint8_t *)SvEND (data_);
955 mapcell *cell; 1751 mapcell *cell;
956 int x, y, flags; 1752 int x, y, z, flags;
1753 AV *missing = newAV ();
1754 RETVAL = newRV_noinc ((SV *)missing);
957 1755
958 while (data < data_end) 1756 while (data < data_end - 1)
959 { 1757 {
960 flags = (data [0] << 8) + data [1]; data += 2; 1758 flags = (data [0] << 8) + data [1]; data += 2;
961 1759
962 x = ((flags >> 10) & 63) + self->x; 1760 x = self->x + ((flags >> 10) & 63);
963 y = ((flags >> 4) & 63) + self->y; 1761 y = self->y + ((flags >> 4) & 63);
964 1762
965 cell = map_get_cell (self, x, y); 1763 cell = map_get_cell (self, x, y);
966 1764
967 if (flags & 15) 1765 if (flags & 15)
968 { 1766 {
969 if (cell->darkness < 0) 1767 if (!cell->darkness)
970 { 1768 {
1769 memset (cell, 0, sizeof (*cell));
971 cell->darkness = 0; 1770 cell->darkness = 256;
972 cell->face [0] = 0;
973 cell->face [1] = 0;
974 cell->face [2] = 0;
975 } 1771 }
976 1772
977 cell->darkness = flags & 8 ? *data++ : 255;
978
979 //TODO: don't trust server data to be in-range(!) 1773 //TODO: don't trust server data to be in-range(!)
980 1774
981 if (flags & 4) 1775 if (flags & 8)
982 { 1776 {
983 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1777 if (extmap)
1778 {
1779 uint8_t ext, cmd;
1780
1781 do
1782 {
1783 ext = *data++;
1784 cmd = ext & 0x7f;
1785
1786 if (cmd < 4)
1787 cell->darkness = 255 - ext * 64 + 1;
1788 else if (cmd == 5) // health
1789 {
1790 cell->stat_width = 1;
1791 cell->stat_hp = *data++;
1792 }
1793 else if (cmd == 6) // monster width
1794 cell->stat_width = *data++ + 1;
1795 else if (cmd == 0x47)
1796 {
1797 if (*data == 1) cell->player = data [1];
1798 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1799 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1800 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1801
1802 data += *data + 1;
1803 }
1804 else if (cmd == 8) // cell flags
1805 cell->flags = *data++;
1806 else if (ext & 0x40) // unknown, multibyte => skip
1807 data += *data + 1;
1808 else
1809 data++;
1810 }
1811 while (ext & 0x80);
1812 }
1813 else
1814 cell->darkness = *data++ + 1;
984 } 1815 }
985 1816
1817 for (z = 0; z <= 2; ++z)
986 if (flags & 2) 1818 if (flags & (4 >> z))
987 { 1819 {
988 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1820 faceid face = (data [0] << 8) + data [1]; data += 2;
1821 need_facenum (self, face);
1822 cell->tile [z] = self->face2tile [face];
1823
1824 if (cell->tile [z])
1825 {
1826 maptex *tex = self->tex + cell->tile [z];
1827 if (!tex->name)
1828 av_push (missing, newSViv (cell->tile [z]));
1829
1830 if (tex->smoothtile)
1831 {
1832 maptex *smooth = self->tex + tex->smoothtile;
1833 if (!smooth->name)
1834 av_push (missing, newSViv (tex->smoothtile));
1835 }
1836 }
989 } 1837 }
990
991 if (flags & 1)
992 {
993 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
994 }
995 } 1838 }
996 else 1839 else
997 cell->darkness = -1; 1840 CELL_CLEAR (cell);
998 } 1841 }
999} 1842}
1843 OUTPUT:
1844 RETVAL
1000 1845
1001SV * 1846SV *
1002mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1847mapmap (DC::Map self, int x0, int y0, int w, int h)
1003 CODE: 1848 CODE:
1004{ 1849{
1005 int x1, x; 1850 int x1, x;
1006 int y1, y; 1851 int y1, y;
1007 int z; 1852 int z;
1028 { 1873 {
1029 mapcell *cell = row->col + (x - row->c0); 1874 mapcell *cell = row->col + (x - row->c0);
1030 1875
1031 for (z = 0; z <= 0; z++) 1876 for (z = 0; z <= 0; z++)
1032 { 1877 {
1033 mapface face = cell->face [z];
1034
1035 if (face)
1036 {
1037 maptex tex = self->tex [face]; 1878 maptex tex = self->tex [cell->tile [z]];
1038 int a0 = 255 - tex.a; 1879 int a0 = 255 - tex.a;
1039 int a1 = tex.a; 1880 int a1 = tex.a;
1040 1881
1041 r = (r * a0 + tex.r * a1) / 255; 1882 r = (r * a0 + tex.r * a1) / 255;
1042 g = (g * a0 + tex.g * a1) / 255; 1883 g = (g * a0 + tex.g * a1) / 255;
1043 b = (b * a0 + tex.b * a1) / 255; 1884 b = (b * a0 + tex.b * a1) / 255;
1044 a = (a * a0 + tex.a * a1) / 255; 1885 a = (a * a0 + tex.a * a1) / 255;
1045 }
1046 } 1886 }
1047 } 1887 }
1048 1888
1049 *map++ = (r ) 1889 *map++ = (r )
1050 | (g << 8) 1890 | (g << 8)
1057} 1897}
1058 OUTPUT: 1898 OUTPUT:
1059 RETVAL 1899 RETVAL
1060 1900
1061void 1901void
1062draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1902draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1903 CODE:
1904{
1905 int x, y, z;
1906
1907 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1908 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1909 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1910 smooth_key skey;
1911 int pl_x, pl_y;
1912 maptex pl_tex;
1913 rc_t *rc = rc_alloc ();
1914 rc_key_t key;
1915 rc_array_t *arr;
1916
1917 pl_tex.name = 0;
1918
1919 // thats current max. sorry.
1920 if (sw > 255) sw = 255;
1921 if (sh > 255) sh = 255;
1922
1923 // clear key, in case of extra padding
1924 memset (&skey, 0, sizeof (skey));
1925
1926 memset (&key, 0, sizeof (key));
1927 key.r = 255;
1928 key.g = 255;
1929 key.b = 255;
1930 key.a = 255;
1931 key.mode = GL_QUADS;
1932 key.format = GL_T2F_V3F;
1933 key.texname = -1;
1934
1935 mx += self->x;
1936 my += self->y;
1937
1938 // first pass: determine smooth_max
1939 // rather ugly, if you ask me
1940 // could also be stored inside mapcell and updated on change
1941 memset (smooth_max, 0, sizeof (smooth_max));
1942
1943 for (y = 0; y < sh; y++)
1944 if (0 <= y + my && y + my < self->rows)
1945 {
1946 maprow *row = self->row + (y + my);
1947
1948 for (x = 0; x < sw; x++)
1949 if (row->c0 <= x + mx && x + mx < row->c1)
1950 {
1951 mapcell *cell = row->col + (x + mx - row->c0);
1952
1953 smooth_max[x + 1][y + 1] =
1954 MAX (self->tex [cell->tile [0]].smoothlevel,
1955 MAX (self->tex [cell->tile [1]].smoothlevel,
1956 self->tex [cell->tile [2]].smoothlevel));
1957 }
1958 }
1959
1960 glEnable (GL_BLEND);
1961 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1962 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1963
1964 for (z = 0; z <= 2; z++)
1965 {
1966 memset (smooth_level, 0, sizeof (smooth_level));
1967
1968 for (y = 0; y < sh; y++)
1969 if (0 <= y + my && y + my < self->rows)
1970 {
1971 maprow *row = self->row + (y + my);
1972
1973 for (x = 0; x < sw; x++)
1974 if (row->c0 <= x + mx && x + mx < row->c1)
1975 {
1976 mapcell *cell = row->col + (x + mx - row->c0);
1977 tileid tile = cell->tile [z];
1978
1979 if (tile)
1980 {
1981 maptex tex = self->tex [tile];
1982 int px = (x + 1) * T - tex.w;
1983 int py = (y + 1) * T - tex.h;
1984
1985 if (key.texname != tex.name)
1986 {
1987 if (!tex.name)
1988 tex = self->tex [2]; /* missing, replace by noface */
1989
1990 key.texname = tex.name;
1991 arr = rc_array (rc, &key);
1992 }
1993
1994 if (expect_false (cell->player == player) && expect_false (z == 2))
1995 {
1996 pl_x = px;
1997 pl_y = py;
1998 pl_tex = tex;
1999 continue;
2000 }
2001
2002 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2003 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2004 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2005 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2006
2007 if (expect_false (cell->flags) && expect_false (z == 2))
2008 {
2009 // overlays such as the speech bubble, probably more to come
2010 if (cell->flags & 1)
2011 {
2012 maptex tex = self->tex [1];
2013 int px = x * T + T * 2 / 32;
2014 int py = y * T - T * 6 / 32;
2015
2016 if (tex.name)
2017 {
2018 if (key.texname != tex.name)
2019 {
2020 key.texname = tex.name;
2021 arr = rc_array (rc, &key);
2022 }
2023
2024 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2025 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2026 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2027 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2028 }
2029 }
2030 }
2031
2032 // update smooth hash
2033 if (tex.smoothtile)
2034 {
2035 skey.tile = tex.smoothtile;
2036 skey.level = tex.smoothlevel;
2037
2038 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2039
2040 // add bits to current tile and all neighbours. skey.x|y is
2041 // shifted +1|+1 so we always stay positive.
2042
2043 // bits is ___n cccc CCCC bbbb
2044 // n do not draw borders&corners
2045 // c draw these corners, but...
2046 // C ... not these
2047 // b draw these borders
2048
2049 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2050 // ┃· ·· ·┃ ━━
2051
2052 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2053 // ·· ·· ·┏ ┓·
2054
2055 // full tile
2056 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2057
2058 // borders
2059 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2060 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2061 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2062 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2063
2064 // corners
2065 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2066 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2067 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2068 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2069 }
2070 }
2071 }
2072 }
2073
2074 rc_draw (rc);
2075 rc_clear (rc);
2076
2077 // go through all smoothlevels, lowest to highest, then draw.
2078 // this is basically counting sort
2079 {
2080 int w, b;
2081
2082 glEnable (GL_TEXTURE_2D);
2083 glBegin (GL_QUADS);
2084 for (w = 0; w < 256 / 32; ++w)
2085 {
2086 uint32_t smask = smooth_level [w];
2087 if (smask)
2088 for (b = 0; b < 32; ++b)
2089 if (smask & (((uint32_t)1) << b))
2090 {
2091 int level = (w << 5) | b;
2092 HE *he;
2093
2094 hv_iterinit (smooth);
2095 while ((he = hv_iternext (smooth)))
2096 {
2097 smooth_key *skey = (smooth_key *)HeKEY (he);
2098 IV bits = SvIVX (HeVAL (he));
2099
2100 if (!(bits & 0x1000)
2101 && skey->level == level
2102 && level > smooth_max [skey->x][skey->y])
2103 {
2104 maptex tex = self->tex [skey->tile];
2105 int px = (((int)skey->x) - 1) * T;
2106 int py = (((int)skey->y) - 1) * T;
2107 int border = bits & 15;
2108 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2109 float dx = tex.s * .0625f; // 16 images/row
2110 float dy = tex.t * .5f ; // 2 images/column
2111
2112 if (tex.name)
2113 {
2114 // this time avoiding texture state changes
2115 // save gobs of state changes.
2116 if (key.texname != tex.name)
2117 {
2118 glEnd ();
2119 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2120 glBegin (GL_QUADS);
2121 }
2122
2123 if (border)
2124 {
2125 float ox = border * dx;
2126
2127 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2128 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2129 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2130 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2131 }
2132
2133 if (corner)
2134 {
2135 float ox = corner * dx;
2136
2137 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2138 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2139 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2140 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2141 }
2142 }
2143 }
2144 }
2145 }
2146 }
2147
2148 glEnd ();
2149 glDisable (GL_TEXTURE_2D);
2150 key.texname = -1;
2151 }
2152
2153 hv_clear (smooth);
2154 }
2155
2156 if (pl_tex.name)
2157 {
2158 maptex tex = pl_tex;
2159 int px = pl_x + sdx;
2160 int py = pl_y + sdy;
2161
2162 key.texname = tex.name;
2163 arr = rc_array (rc, &key);
2164
2165 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2166 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2167 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2168 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2169
2170 rc_draw (rc);
2171 }
2172
2173 glDisable (GL_BLEND);
2174 rc_free (rc);
2175
2176 // top layer: overlays such as the health bar
2177 for (y = 0; y < sh; y++)
2178 if (0 <= y + my && y + my < self->rows)
2179 {
2180 maprow *row = self->row + (y + my);
2181
2182 for (x = 0; x < sw; x++)
2183 if (row->c0 <= x + mx && x + mx < row->c1)
2184 {
2185 mapcell *cell = row->col + (x + mx - row->c0);
2186
2187 int px = x * T;
2188 int py = y * T;
2189
2190 if (cell->stat_hp)
2191 {
2192 int width = cell->stat_width * T;
2193 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2194
2195 glColor3ub (0, 0, 0);
2196 glRectf (px + 1, py - thick - 2,
2197 px + width - 1, py);
2198
2199 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2200 glRectf (px + 2,
2201 py - thick - 1,
2202 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2203 }
2204 }
2205 }
2206}
2207
2208void
2209draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2210 CODE:
2211{
2212 static float color[16][3] = {
2213 { 0.00F, 0.00F, 0.00F },
2214 { 1.00F, 1.00F, 1.00F },
2215 { 0.00F, 0.00F, 0.55F },
2216 { 1.00F, 0.00F, 0.00F },
2217
2218 { 1.00F, 0.54F, 0.00F },
2219 { 0.11F, 0.56F, 1.00F },
2220 { 0.93F, 0.46F, 0.00F },
2221 { 0.18F, 0.54F, 0.34F },
2222
2223 { 0.56F, 0.73F, 0.56F },
2224 { 0.80F, 0.80F, 0.80F },
2225 { 0.55F, 0.41F, 0.13F },
2226 { 0.99F, 0.77F, 0.26F },
2227
2228 { 0.74F, 0.65F, 0.41F },
2229
2230 { 0.00F, 1.00F, 1.00F },
2231 { 1.00F, 0.00F, 1.00F },
2232 { 1.00F, 1.00F, 0.00F },
2233 };
2234
2235 int x, y;
2236
2237 glEnable (GL_TEXTURE_2D);
2238 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2239 glEnable (GL_BLEND);
2240 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2241 glBegin (GL_QUADS);
2242
2243 for (y = 0; y < h; y++)
2244 for (x = 0; x < w; x++)
2245 {
2246 unsigned char m = data [x + y * w];
2247
2248 if (m)
2249 {
2250 float *c = color [m & 15];
2251
2252 float tx1 = m & 0x40 ? 0.5 : 0.;
2253 float tx2 = tx1 + 0.5;
2254
2255 glColor4f (c[0], c[1], c[2], 0.75);
2256 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2257 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2258 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2259 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2260 }
2261 }
2262
2263 glEnd ();
2264 glDisable (GL_BLEND);
2265 glDisable (GL_TEXTURE_2D);
2266}
2267
2268void
2269fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1063 PPCODE: 2270 PPCODE:
1064{ 2271{
1065 int vx, vy;
1066 int x, y, z; 2272 int x, y;
1067 int last_name; 2273 int sw1 = sw + 2;
1068 mapface face; 2274 int sh1 = sh + 2;
2275 int sh3 = sh * 3;
1069 int sw4 = (sw + 3) & ~3; 2276 int sw34 = (sw * 3 + 3) & ~3;
2277 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1070 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2278 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1071 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2279 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1072 2280
1073 memset (darkness, 255, sw4 * sh);
1074 SvPOK_only (darkness_sv); 2281 SvPOK_only (darkness3_sv);
1075 SvCUR_set (darkness_sv, sw4 * sh); 2282 SvCUR_set (darkness3_sv, sw34 * sh3);
1076 2283
1077 vx = self->x + (self->w - sw) / 2 - shift_x; 2284 mx += self->x - 1;
1078 vy = self->y + (self->h - sh) / 2 - shift_y; 2285 my += self->y - 1;
1079 2286
1080 /* 2287 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
1081 int vx = self->vx = self->w >= sw
1082 ? self->x + (self->w - sw) / 2
1083 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1084 2288
1085 int vy = self->vy = self->h >= sh
1086 ? self->y + (self->h - sh) / 2
1087 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1088 */
1089
1090 glColor4ub (255, 255, 255, 255);
1091
1092 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1093 glEnable (GL_BLEND);
1094 glEnable (GL_TEXTURE_2D);
1095 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1096
1097 glBegin (GL_QUADS);
1098
1099 last_name = 0;
1100
1101 for (z = 0; z < 3; z++)
1102 for (y = 0; y < sh; y++) 2289 for (y = 0; y < sh1; y++)
1103 if (0 <= y + vy && y + vy < self->rows) 2290 if (0 <= y + my && y + my < self->rows)
1104 { 2291 {
1105 maprow *row = self->row + (y + vy); 2292 maprow *row = self->row + (y + my);
1106 2293
1107 for (x = 0; x < sw; x++) 2294 for (x = 0; x < sw1; x++)
1108 if (row->c0 <= x + vx && x + vx < row->c1) 2295 if (row->c0 <= x + mx && x + mx < row->c1)
1109 { 2296 {
1110 mapcell *cell = row->col + (x + vx - row->c0); 2297 mapcell *cell = row->col + (x + mx - row->c0);
1111 2298
1112 darkness[y * sw4 + x] = cell->darkness < 0 2299 darkness1 [y * sw1 + x] = cell->darkness
2300 ? 255 - (cell->darkness - 1)
1113 ? 255 - FOW_DARKNESS 2301 : 255 - FOW_DARKNESS;
1114 : 255 - cell->darkness;
1115
1116 face = cell->face [z];
1117
1118 if (face)
1119 {
1120 maptex tex = self->tex [face];
1121
1122 int px = (x + 1) * 32 - tex.w;
1123 int py = (y + 1) * 32 - tex.h;
1124
1125 if (last_name != tex.name)
1126 {
1127 glEnd ();
1128 last_name = tex.name;
1129 glBindTexture (GL_TEXTURE_2D, last_name);
1130 glBegin (GL_QUADS);
1131 }
1132
1133 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1134 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1135 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1136 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1137 }
1138 } 2302 }
1139 } 2303 }
1140 2304
1141 glEnd (); 2305 for (y = 0; y < sh; ++y)
2306 for (x = 0; x < sw; ++x)
2307 {
2308 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2309 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2310 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2311 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2312 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2313 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2314 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2315 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2316 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1142 2317
1143 glDisable (GL_TEXTURE_2D); 2318 uint8_t r11 = (d11 + d21 + d12) / 3;
1144 glDisable (GL_BLEND); 2319 uint8_t r21 = d21;
2320 uint8_t r31 = (d21 + d31 + d32) / 3;
2321
2322 uint8_t r12 = d12;
2323 uint8_t r22 = d22;
2324 uint8_t r32 = d32;
2325
2326 uint8_t r13 = (d13 + d23 + d12) / 3;
2327 uint8_t r23 = d23;
2328 uint8_t r33 = (d23 + d33 + d32) / 3;
2329
2330 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2331 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2332 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2333 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2334 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2335 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2336 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2337 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2338 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2339 }
2340
2341 free (darkness1);
1145 2342
1146 EXTEND (SP, 3); 2343 EXTEND (SP, 3);
1147 PUSHs (sv_2mortal (newSViv (sw4))); 2344 PUSHs (sv_2mortal (newSViv (sw34)));
1148 PUSHs (sv_2mortal (newSViv (sh))); 2345 PUSHs (sv_2mortal (newSViv (sh3)));
1149 PUSHs (darkness_sv); 2346 PUSHs (darkness3_sv);
1150} 2347}
1151 2348
1152SV * 2349SV *
1153get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2350get_rect (DC::Map self, int x0, int y0, int w, int h)
1154 CODE: 2351 CODE:
1155{ 2352{
1156 int x, y, x1, y1; 2353 int x, y, x1, y1;
1157 SV *data_sv = newSV (w * h * 7 + 5); 2354 SV *data_sv = newSV (w * h * 7 + 5);
1158 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2355 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1183 if (row && row->c0 <= x && x < row->c1) 2380 if (row && row->c0 <= x && x < row->c1)
1184 { 2381 {
1185 mapcell *cell = row->col + (x - row->c0); 2382 mapcell *cell = row->col + (x - row->c0);
1186 uint8_t flags = 0; 2383 uint8_t flags = 0;
1187 2384
1188 if (cell->face [0]) flags |= 1; 2385 if (cell->tile [0]) flags |= 1;
1189 if (cell->face [1]) flags |= 2; 2386 if (cell->tile [1]) flags |= 2;
1190 if (cell->face [2]) flags |= 4; 2387 if (cell->tile [2]) flags |= 4;
1191 2388
1192 *data++ = flags; 2389 *data++ = flags;
1193 2390
1194 if (flags & 1) 2391 if (flags & 1)
1195 { 2392 {
2393 tileid tile = cell->tile [0];
1196 *data++ = cell->face [0] >> 8; 2394 *data++ = tile >> 8;
1197 *data++ = cell->face [0]; 2395 *data++ = tile;
1198 } 2396 }
1199 2397
1200 if (flags & 2) 2398 if (flags & 2)
1201 { 2399 {
2400 tileid tile = cell->tile [1];
1202 *data++ = cell->face [1] >> 8; 2401 *data++ = tile >> 8;
1203 *data++ = cell->face [1]; 2402 *data++ = tile;
1204 } 2403 }
1205 2404
1206 if (flags & 4) 2405 if (flags & 4)
1207 { 2406 {
2407 tileid tile = cell->tile [2];
1208 *data++ = cell->face [2] >> 8; 2408 *data++ = tile >> 8;
1209 *data++ = cell->face [2]; 2409 *data++ = tile;
1210 } 2410 }
1211 } 2411 }
1212 else 2412 else
1213 *data++ = 0; 2413 *data++ = 0;
1214 } 2414 }
1215 } 2415 }
1216 2416
2417 /* if size is w*h + 5 then no data has been found */
2418 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2419 {
1217 SvPOK_only (data_sv); 2420 SvPOK_only (data_sv);
1218 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2421 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2422 }
2423
1219 RETVAL = data_sv; 2424 RETVAL = data_sv;
1220} 2425}
1221 OUTPUT: 2426 OUTPUT:
1222 RETVAL 2427 RETVAL
1223 2428
1224void 2429void
1225set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2430set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1226 PPCODE: 2431 PPCODE:
1227{ 2432{
1228 int x, y, z; 2433 int x, y, z;
1229 int w, h; 2434 int w, h;
1230 int x1, y1; 2435 int x1, y1;
2436 STRLEN len;
2437 uint8_t *data, *end;
2438
2439 len = SvLEN (data_sv);
2440 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2441 data = SvPVbyte_nolen (data_sv);
2442 end = data + len + 8;
2443
2444 if (len < 5)
2445 XSRETURN_EMPTY;
1231 2446
1232 if (*data++ != 0) 2447 if (*data++ != 0)
1233 return; /* version mismatch */ 2448 XSRETURN_EMPTY; /* version mismatch */
1234 2449
1235 w = *data++ << 8; w |= *data++; 2450 w = *data++ << 8; w |= *data++;
1236 h = *data++ << 8; h |= *data++; 2451 h = *data++ << 8; h |= *data++;
1237 2452
1238 // we need to do this 'cause we don't keep an absolute coord system for rows 2453 // we need to do this 'cause we don't keep an absolute coord system for rows
1250 { 2465 {
1251 maprow *row = map_get_row (self, y); 2466 maprow *row = map_get_row (self, y);
1252 2467
1253 for (x = x0; x < x1; x++) 2468 for (x = x0; x < x1; x++)
1254 { 2469 {
2470 uint8_t flags;
2471
2472 if (data + 7 >= end)
2473 XSRETURN_EMPTY;
2474
1255 uint8_t flags = *data++; 2475 flags = *data++;
1256 2476
1257 if (flags) 2477 if (flags)
1258 { 2478 {
1259 mapface face[3] = { 0, 0, 0 };
1260
1261 mapcell *cell = row_get_cell (row, x); 2479 mapcell *cell = row_get_cell (row, x);
2480 tileid tile[3] = { 0, 0, 0 };
1262 2481
1263 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2482 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1264 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2483 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1265 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2484 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1266 2485
1267 if (cell->darkness <= 0) 2486 if (cell->darkness == 0)
1268 { 2487 {
1269 cell->darkness = -1; 2488 /*cell->darkness = 0;*/
2489 EXTEND (SP, 3);
1270 2490
1271 for (z = 0; z <= 2; z++) 2491 for (z = 0; z <= 2; z++)
1272 { 2492 {
1273 cell->face[z] = face[z]; 2493 tileid t = tile [z];
1274 2494
1275 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2495 if (t >= self->texs || (t && !self->tex [t].name))
2496 {
1276 XPUSHs (sv_2mortal (newSViv (face[z]))); 2497 PUSHs (sv_2mortal (newSViv (t)));
2498 need_texid (self, t);
2499 }
2500
2501 cell->tile [z] = t;
1277 } 2502 }
1278 } 2503 }
1279 } 2504 }
1280 } 2505 }
1281 } 2506 }
1282} 2507}
1283 2508
1284MODULE = CFClient PACKAGE = CFClient::MixChunk 2509MODULE = Deliantra::Client PACKAGE = DC::RW
1285 2510
1286CFClient::MixChunk 2511DC::RW
1287new_from_file (SV *class, char *path) 2512new (SV *class, SV *data_sv)
1288 CODE: 2513 CODE:
1289 RETVAL = Mix_LoadWAV (path); 2514{
2515 STRLEN datalen;
2516 char *data = SvPVbyte (data_sv, datalen);
2517
2518 RETVAL = SDL_RWFromConstMem (data, datalen);
2519}
1290 OUTPUT: 2520 OUTPUT:
1291 RETVAL 2521 RETVAL
1292 2522
2523DC::RW
2524new_from_file (SV *class, const char *path, const char *mode = "rb")
2525 CODE:
2526 RETVAL = SDL_RWFromFile (path, mode);
2527 OUTPUT:
2528 RETVAL
2529
2530# fails on win32:
2531# dc.xs(2268) : error C2059: syntax error : '('
1293void 2532#void
2533#close (DC::RW self)
2534# CODE:
2535# (self->(close)) (self);
2536
2537MODULE = Deliantra::Client PACKAGE = DC::Channel
2538
2539PROTOTYPES: DISABLE
2540
2541DC::Channel
2542find ()
2543 CODE:
2544{
2545 RETVAL = Mix_GroupAvailable (-1);
2546
2547 if (RETVAL < 0)
2548 {
2549 RETVAL = Mix_GroupOldest (-1);
2550
2551 if (RETVAL < 0)
2552 XSRETURN_UNDEF;
2553
2554 Mix_HaltChannel (RETVAL);
2555 }
2556
2557 Mix_UnregisterAllEffects (RETVAL);
2558 Mix_Volume (RETVAL, 128);
2559}
2560 OUTPUT:
2561 RETVAL
2562
2563void
2564halt (DC::Channel self)
2565 CODE:
2566 Mix_HaltChannel (self);
2567
2568void
2569expire (DC::Channel self, int ticks = -1)
2570 CODE:
2571 Mix_ExpireChannel (self, ticks);
2572
2573void
2574fade_out (DC::Channel self, int ticks = -1)
2575 CODE:
2576 Mix_FadeOutChannel (self, ticks);
2577
2578int
2579volume (DC::Channel self, int volume)
2580 CODE:
2581 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2582 OUTPUT:
2583 RETVAL
2584
2585void
2586unregister_all_effects (DC::Channel self)
2587 CODE:
2588 Mix_UnregisterAllEffects (self);
2589
2590void
2591set_panning (DC::Channel self, int left, int right)
2592 CODE:
2593 left = CLAMP (left , 0, 255);
2594 right = CLAMP (right, 0, 255);
2595 Mix_SetPanning (self, left, right);
2596
2597void
2598set_distance (DC::Channel self, int distance)
2599 CODE:
2600 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2601
2602void
2603set_position (DC::Channel self, int angle, int distance)
2604 CODE:
2605
2606void
2607set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2608 CODE:
2609{
2610 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2611 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2612 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2613}
2614
2615void
2616set_reverse_stereo (DC::Channel self, int flip)
2617 CODE:
2618 Mix_SetReverseStereo (self, flip);
2619
2620MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2621
2622PROTOTYPES: DISABLE
2623
2624DC::MixChunk
2625new (SV *class, DC::RW rwops)
2626 CODE:
2627 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2628 OUTPUT:
2629 RETVAL
2630
2631void
1294DESTROY (CFClient::MixChunk self) 2632DESTROY (DC::MixChunk self)
1295 CODE: 2633 CODE:
1296 Mix_FreeChunk (self); 2634 Mix_FreeChunk (self);
1297 2635
1298int 2636int
1299volume (CFClient::MixChunk self, int volume = -1) 2637volume (DC::MixChunk self, int volume = -1)
1300 CODE: 2638 CODE:
2639 if (items > 1)
2640 volume = CLAMP (volume, 0, 128);
1301 RETVAL = Mix_VolumeChunk (self, volume); 2641 RETVAL = Mix_VolumeChunk (self, volume);
1302 OUTPUT: 2642 OUTPUT:
1303 RETVAL 2643 RETVAL
1304 2644
1305int 2645DC::Channel
1306play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2646play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1307 CODE: 2647 CODE:
2648{
1308 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2649 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2650
2651 if (RETVAL < 0)
2652 XSRETURN_UNDEF;
2653
2654 if (channel < 0)
2655 {
2656 Mix_UnregisterAllEffects (RETVAL);
2657 Mix_Volume (RETVAL, 128);
2658 }
2659}
1309 OUTPUT: 2660 OUTPUT:
1310 RETVAL 2661 RETVAL
1311 2662
1312MODULE = CFClient PACKAGE = CFClient::MixMusic 2663MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1313 2664
1314int 2665int
1315volume (int volume = -1) 2666volume (int volume = -1)
2667 PROTOTYPE: ;$
1316 CODE: 2668 CODE:
2669 if (items > 0)
2670 volume = CLAMP (volume, 0, 128);
1317 RETVAL = Mix_VolumeMusic (volume); 2671 RETVAL = Mix_VolumeMusic (volume);
1318 OUTPUT: 2672 OUTPUT:
1319 RETVAL 2673 RETVAL
1320 2674
1321CFClient::MixMusic 2675void
1322new_from_file (SV *class, char *path) 2676fade_out (int ms)
1323 CODE: 2677 CODE:
2678 Mix_FadeOutMusic (ms);
2679
2680void
2681halt ()
2682 CODE:
2683 Mix_HaltMusic ();
2684
2685DC::MixMusic
2686new (SV *class, DC::RW rwops)
2687 CODE:
1324 RETVAL = Mix_LoadMUS (path); 2688 RETVAL = Mix_LoadMUS_RW (rwops);
1325 OUTPUT: 2689 OUTPUT:
1326 RETVAL 2690 RETVAL
1327 2691
1328void 2692void
1329DESTROY (CFClient::MixMusic self) 2693DESTROY (DC::MixMusic self)
1330 CODE: 2694 CODE:
1331 Mix_FreeMusic (self); 2695 Mix_FreeMusic (self);
1332 2696
1333int 2697int
1334play (CFClient::MixMusic self, int loops = -1) 2698play (DC::MixMusic self, int loops = -1)
1335 CODE: 2699 CODE:
1336 RETVAL = Mix_PlayMusic (self, loops); 2700 RETVAL = Mix_PlayMusic (self, loops);
1337 OUTPUT: 2701 OUTPUT:
1338 RETVAL 2702 RETVAL
1339 2703
2704void
2705fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2706 CODE:
2707 Mix_FadeInMusicPos (self, loops, ms, position);
2708
1340MODULE = CFClient PACKAGE = CFClient::OpenGL 2709MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2710
2711PROTOTYPES: ENABLE
1341 2712
1342BOOT: 2713BOOT:
1343{ 2714{
1344 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2715 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1345 static const struct { 2716 static const struct {
1346 const char *name; 2717 const char *name;
1347 IV iv; 2718 IV iv;
1348 } *civ, const_iv[] = { 2719 } *civ, const_iv[] = {
1349# define const_iv(name) { # name, (IV)name } 2720# define const_iv(name) { # name, (IV)name }
2721 const_iv (GL_VENDOR),
2722 const_iv (GL_VERSION),
2723 const_iv (GL_EXTENSIONS),
1350 const_iv (GL_COLOR_MATERIAL), 2724 const_iv (GL_COLOR_MATERIAL),
1351 const_iv (GL_SMOOTH), 2725 const_iv (GL_SMOOTH),
1352 const_iv (GL_FLAT), 2726 const_iv (GL_FLAT),
2727 const_iv (GL_DITHER),
1353 const_iv (GL_BLEND), 2728 const_iv (GL_BLEND),
2729 const_iv (GL_CULL_FACE),
2730 const_iv (GL_SCISSOR_TEST),
2731 const_iv (GL_DEPTH_TEST),
2732 const_iv (GL_ALPHA_TEST),
2733 const_iv (GL_NORMALIZE),
2734 const_iv (GL_RESCALE_NORMAL),
2735 const_iv (GL_FRONT),
2736 const_iv (GL_BACK),
2737 const_iv (GL_AUX0),
1354 const_iv (GL_AND), 2738 const_iv (GL_AND),
2739 const_iv (GL_ONE),
2740 const_iv (GL_ZERO),
1355 const_iv (GL_SRC_ALPHA), 2741 const_iv (GL_SRC_ALPHA),
2742 const_iv (GL_DST_ALPHA),
1356 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2743 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2744 const_iv (GL_ONE_MINUS_DST_ALPHA),
2745 const_iv (GL_SRC_ALPHA_SATURATE),
1357 const_iv (GL_RGB), 2746 const_iv (GL_RGB),
1358 const_iv (GL_RGBA), 2747 const_iv (GL_RGBA),
2748 const_iv (GL_RGBA4),
2749 const_iv (GL_RGBA8),
2750 const_iv (GL_RGB5_A1),
1359 const_iv (GL_UNSIGNED_BYTE), 2751 const_iv (GL_UNSIGNED_BYTE),
2752 const_iv (GL_UNSIGNED_SHORT),
2753 const_iv (GL_UNSIGNED_INT),
1360 const_iv (GL_ALPHA), 2754 const_iv (GL_ALPHA),
2755 const_iv (GL_INTENSITY),
2756 const_iv (GL_LUMINANCE),
2757 const_iv (GL_LUMINANCE_ALPHA),
1361 const_iv (GL_FLOAT), 2758 const_iv (GL_FLOAT),
1362 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2759 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2760 const_iv (GL_COMPRESSED_ALPHA_ARB),
2761 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2762 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2763 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2764 const_iv (GL_COMPRESSED_RGB_ARB),
2765 const_iv (GL_COMPRESSED_RGBA_ARB),
1363 const_iv (GL_COMPILE), 2766 const_iv (GL_COMPILE),
2767 const_iv (GL_PROXY_TEXTURE_1D),
2768 const_iv (GL_PROXY_TEXTURE_2D),
1364 const_iv (GL_TEXTURE_1D), 2769 const_iv (GL_TEXTURE_1D),
1365 const_iv (GL_TEXTURE_2D), 2770 const_iv (GL_TEXTURE_2D),
1366 const_iv (GL_TEXTURE_ENV), 2771 const_iv (GL_TEXTURE_ENV),
1367 const_iv (GL_TEXTURE_MAG_FILTER), 2772 const_iv (GL_TEXTURE_MAG_FILTER),
1368 const_iv (GL_TEXTURE_MIN_FILTER), 2773 const_iv (GL_TEXTURE_MIN_FILTER),
1369 const_iv (GL_TEXTURE_ENV_MODE), 2774 const_iv (GL_TEXTURE_ENV_MODE),
1370 const_iv (GL_TEXTURE_WRAP_S), 2775 const_iv (GL_TEXTURE_WRAP_S),
1371 const_iv (GL_TEXTURE_WRAP_T), 2776 const_iv (GL_TEXTURE_WRAP_T),
2777 const_iv (GL_REPEAT),
1372 const_iv (GL_CLAMP), 2778 const_iv (GL_CLAMP),
1373 const_iv (GL_REPEAT), 2779 const_iv (GL_CLAMP_TO_EDGE),
1374 const_iv (GL_NEAREST), 2780 const_iv (GL_NEAREST),
1375 const_iv (GL_LINEAR), 2781 const_iv (GL_LINEAR),
1376 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2782 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1377 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2783 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1378 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2784 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1379 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2785 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1380 const_iv (GL_GENERATE_MIPMAP), 2786 const_iv (GL_GENERATE_MIPMAP),
1381 const_iv (GL_LINEAR),
1382 const_iv (GL_MODULATE), 2787 const_iv (GL_MODULATE),
2788 const_iv (GL_DECAL),
1383 const_iv (GL_REPLACE), 2789 const_iv (GL_REPLACE),
2790 const_iv (GL_DEPTH_BUFFER_BIT),
1384 const_iv (GL_COLOR_BUFFER_BIT), 2791 const_iv (GL_COLOR_BUFFER_BIT),
1385 const_iv (GL_PROJECTION), 2792 const_iv (GL_PROJECTION),
1386 const_iv (GL_MODELVIEW), 2793 const_iv (GL_MODELVIEW),
1387 const_iv (GL_COLOR_LOGIC_OP), 2794 const_iv (GL_COLOR_LOGIC_OP),
2795 const_iv (GL_SEPARABLE_2D),
1388 const_iv (GL_CONVOLUTION_2D), 2796 const_iv (GL_CONVOLUTION_2D),
1389 const_iv (GL_CONVOLUTION_BORDER_MODE), 2797 const_iv (GL_CONVOLUTION_BORDER_MODE),
1390 const_iv (GL_CONSTANT_BORDER), 2798 const_iv (GL_CONSTANT_BORDER),
2799 const_iv (GL_POINTS),
1391 const_iv (GL_LINES), 2800 const_iv (GL_LINES),
2801 const_iv (GL_LINE_STRIP),
2802 const_iv (GL_LINE_LOOP),
1392 const_iv (GL_QUADS), 2803 const_iv (GL_QUADS),
2804 const_iv (GL_QUAD_STRIP),
2805 const_iv (GL_TRIANGLES),
2806 const_iv (GL_TRIANGLE_STRIP),
2807 const_iv (GL_TRIANGLE_FAN),
1393 const_iv (GL_LINE_LOOP), 2808 const_iv (GL_POLYGON),
1394 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2809 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2810 const_iv (GL_POINT_SMOOTH_HINT),
2811 const_iv (GL_LINE_SMOOTH_HINT),
2812 const_iv (GL_POLYGON_SMOOTH_HINT),
2813 const_iv (GL_GENERATE_MIPMAP_HINT),
2814 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1395 const_iv (GL_FASTEST), 2815 const_iv (GL_FASTEST),
2816 const_iv (GL_DONT_CARE),
2817 const_iv (GL_NICEST),
2818 const_iv (GL_V2F),
2819 const_iv (GL_V3F),
2820 const_iv (GL_T2F_V3F),
2821 const_iv (GL_T2F_N3F_V3F),
1396# undef const_iv 2822# undef const_iv
1397 }; 2823 };
1398 2824
1399 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2825 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1400 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2826 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2827
2828 texture_av = newAV ();
2829 AvREAL_off (texture_av);
1401} 2830}
2831
2832void
2833disable_GL_EXT_blend_func_separate ()
2834 CODE:
2835 gl.BlendFuncSeparate = 0;
2836 gl.BlendFuncSeparateEXT = 0;
2837
2838char *
2839gl_vendor ()
2840 CODE:
2841 RETVAL = (char *)glGetString (GL_VENDOR);
2842 OUTPUT:
2843 RETVAL
2844
2845char *
2846gl_version ()
2847 CODE:
2848 RETVAL = (char *)glGetString (GL_VERSION);
2849 OUTPUT:
2850 RETVAL
2851
2852char *
2853gl_extensions ()
2854 CODE:
2855 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2856 OUTPUT:
2857 RETVAL
2858
2859const char *glGetString (GLenum pname)
2860
2861GLint glGetInteger (GLenum pname)
2862 CODE:
2863 glGetIntegerv (pname, &RETVAL);
2864 OUTPUT:
2865 RETVAL
2866
2867GLdouble glGetDouble (GLenum pname)
2868 CODE:
2869 glGetDoublev (pname, &RETVAL);
2870 OUTPUT:
2871 RETVAL
1402 2872
1403int glGetError () 2873int glGetError ()
2874
2875void glFinish ()
1404 2876
1405void glClear (int mask) 2877void glClear (int mask)
1406 2878
1407void glClearColor (float r, float g, float b, float a = 1.0) 2879void glClearColor (float r, float g, float b, float a = 1.0)
1408 PROTOTYPE: @ 2880 PROTOTYPE: @
1415 2887
1416void glHint (int target, int mode) 2888void glHint (int target, int mode)
1417 2889
1418void glBlendFunc (int sfactor, int dfactor) 2890void glBlendFunc (int sfactor, int dfactor)
1419 2891
2892void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2893 CODE:
2894 gl_BlendFuncSeparate (sa, da, saa, daa);
2895
2896void glDepthMask (int flag)
2897
1420void glLogicOp (int opcode) 2898void glLogicOp (int opcode)
1421 2899
2900void glColorMask (int red, int green, int blue, int alpha)
2901
1422void glMatrixMode (int mode) 2902void glMatrixMode (int mode)
1423 2903
1424void glPushMatrix () 2904void glPushMatrix ()
1425 2905
1426void glPopMatrix () 2906void glPopMatrix ()
1427 2907
1428void glLoadIdentity () 2908void glLoadIdentity ()
1429 2909
2910void glDrawBuffer (int buffer)
2911
2912void glReadBuffer (int buffer)
2913
1430# near and far are due to microsofts buggy c compiler 2914# near_ and far_ are due to microsofts buggy "c" compiler
2915void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2916
2917# near_ and far_ are due to microsofts buggy "c" compiler
1431void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2918void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1432 2919
2920PROTOTYPES: DISABLE
2921
1433void glViewport (int x, int y, int width, int height) 2922void glViewport (int x, int y, int width, int height)
2923
2924void glScissor (int x, int y, int width, int height)
1434 2925
1435void glTranslate (float x, float y, float z = 0.) 2926void glTranslate (float x, float y, float z = 0.)
1436 CODE: 2927 CODE:
1437 glTranslatef (x, y, z); 2928 glTranslatef (x, y, z);
1438 2929
1442 2933
1443void glRotate (float angle, float x, float y, float z) 2934void glRotate (float angle, float x, float y, float z)
1444 CODE: 2935 CODE:
1445 glRotatef (angle, x, y, z); 2936 glRotatef (angle, x, y, z);
1446 2937
1447void glBegin (int mode)
1448
1449void glEnd ()
1450
1451void glColor (float r, float g, float b, float a = 1.0) 2938void glColor (float r, float g, float b, float a = 1.0)
1452 PROTOTYPE: @ 2939 ALIAS:
2940 glColor_premultiply = 1
1453 CODE: 2941 CODE:
2942 if (ix)
2943 {
2944 r *= a;
2945 g *= a;
2946 b *= a;
2947 }
2948 // microsoft visual "c" rounds instead of truncating...
1454 glColor4f (r, g, b, a); 2949 glColor4f (r, g, b, a);
2950
2951void glRasterPos (float x, float y, float z = 0.)
2952 CODE:
2953 glRasterPos3f (0, 0, z);
2954 glBitmap (0, 0, 0, 0, x, y, 0);
1455 2955
1456void glVertex (float x, float y, float z = 0.) 2956void glVertex (float x, float y, float z = 0.)
1457 CODE: 2957 CODE:
1458 glVertex3f (x, y, z); 2958 glVertex3f (x, y, z);
1459 2959
1460void glTexCoord (float s, float t) 2960void glTexCoord (float s, float t)
1461 CODE: 2961 CODE:
1462 glTexCoord2f (s, t); 2962 glTexCoord2f (s, t);
1463 2963
2964void glRect (float x1, float y1, float x2, float y2)
2965 CODE:
2966 glRectf (x1, y1, x2, y2);
2967
2968void glRect_lineloop (float x1, float y1, float x2, float y2)
2969 CODE:
2970 glBegin (GL_LINE_LOOP);
2971 glVertex2f (x1, y1);
2972 glVertex2f (x2, y1);
2973 glVertex2f (x2, y2);
2974 glVertex2f (x1, y2);
2975 glEnd ();
2976
2977PROTOTYPES: ENABLE
2978
2979void glBegin (int mode)
2980
2981void glEnd ()
2982
2983void glPointSize (GLfloat size)
2984
2985void glLineWidth (GLfloat width)
2986
2987void glInterleavedArrays (int format, int stride, char *data)
2988
2989void glDrawElements (int mode, int count, int type, char *indices)
2990
2991# 1.2 void glDrawRangeElements (int mode, int start, int end
2992
1464void glTexEnv (int target, int pname, float param) 2993void glTexEnv (int target, int pname, float param)
1465 CODE: 2994 CODE:
1466 glTexEnvf (target, pname, param); 2995 glTexEnvf (target, pname, param);
1467 2996
1468void glTexParameter (int target, int pname, float param) 2997void glTexParameter (int target, int pname, float param)
1471 3000
1472void glBindTexture (int target, int name) 3001void glBindTexture (int target, int name)
1473 3002
1474void glConvolutionParameter (int target, int pname, float params) 3003void glConvolutionParameter (int target, int pname, float params)
1475 CODE: 3004 CODE:
1476 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 3005 if (gl.ConvolutionParameterf)
3006 gl.ConvolutionParameterf (target, pname, params);
1477 3007
1478void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3008void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1479 CODE: 3009 CODE:
1480 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 3010 if (gl.ConvolutionFilter2D)
1481 (target, internalformat, width, height, format, type, data)); 3011 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1482 3012
3013void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3014 CODE:
3015 if (gl.SeparableFilter2D)
3016 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3017
1483void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3018void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1484 3019
1485void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3020void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3021
3022void glDrawPixels (int width, int height, int format, int type, char *pixels)
3023
3024void glPixelZoom (float x, float y)
3025
3026void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1486 3027
1487int glGenTexture () 3028int glGenTexture ()
1488 CODE: 3029 CODE:
1489{ 3030 RETVAL = gen_texture ();
1490 GLuint name;
1491 glGenTextures (1, &name);
1492 RETVAL = name;
1493}
1494 OUTPUT: 3031 OUTPUT:
1495 RETVAL 3032 RETVAL
1496 3033
1497void glDeleteTexture (int name) 3034void glDeleteTexture (int name)
1498 CODE: 3035 CODE:
1499{
1500 GLuint name_ = name;
1501 glDeleteTextures (1, &name_); 3036 del_texture (name);
1502} 3037
1503
1504int glGenList () 3038int glGenList ()
1505 CODE: 3039 CODE:
1506 RETVAL = glGenLists (1); 3040 RETVAL = glGenLists (1);
1507 OUTPUT: 3041 OUTPUT:
1508 RETVAL 3042 RETVAL
1515 3049
1516void glEndList () 3050void glEndList ()
1517 3051
1518void glCallList (int list) 3052void glCallList (int list)
1519 3053
3054MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3055
3056PROTOTYPES: DISABLE
3057
3058void
3059find_widget (SV *self, NV x, NV y)
3060 PPCODE:
3061{
3062 if (within_widget (self, x, y))
3063 XPUSHs (self);
3064}
3065
3066BOOT:
3067{
3068 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3069
3070 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3071 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3072 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3073 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3074}
3075
3076void
3077draw (SV *self)
3078 CODE:
3079{
3080 HV *hv;
3081 SV **svp;
3082 NV x, y, w, h;
3083 SV *draw_x_sv = GvSV (draw_x_gv);
3084 SV *draw_y_sv = GvSV (draw_y_gv);
3085 SV *draw_w_sv = GvSV (draw_w_gv);
3086 SV *draw_h_sv = GvSV (draw_h_gv);
3087 double draw_x, draw_y;
3088
3089 if (!SvROK (self))
3090 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3091
3092 hv = (HV *)SvRV (self);
3093
3094 if (SvTYPE (hv) != SVt_PVHV)
3095 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3096
3097 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3098 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3099
3100 if (!h || !w)
3101 XSRETURN_EMPTY;
3102
3103 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3104 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3105
3106 draw_x = SvNV (draw_x_sv) + x;
3107 draw_y = SvNV (draw_y_sv) + y;
3108
3109 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3110 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3111 XSRETURN_EMPTY;
3112
3113 sv_setnv (draw_x_sv, draw_x);
3114 sv_setnv (draw_y_sv, draw_y);
3115
3116 glPushMatrix ();
3117 glTranslated (x, y, 0);
3118
3119 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3120 {
3121 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3122
3123 if (svp && SvTRUE (*svp))
3124 {
3125 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3126 glEnable (GL_BLEND);
3127 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3128 glBegin (GL_QUADS);
3129 glVertex2f (0, 0);
3130 glVertex2f (w, 0);
3131 glVertex2f (w, h);
3132 glVertex2f (0, h);
3133 glEnd ();
3134 glDisable (GL_BLEND);
3135 }
3136 }
3137#if 0
3138 // draw borders, for debugging
3139 glPushMatrix ();
3140 glColor4f (1., 1., 0., 1.);
3141 glTranslatef (.5, .5, 0.);
3142 glBegin (GL_LINE_LOOP);
3143 glVertex2f (0 , 0);
3144 glVertex2f (w - 1, 0);
3145 glVertex2f (w - 1, h - 1);
3146 glVertex2f (0 , h - 1);
3147 glEnd ();
3148 glPopMatrix ();
3149#endif
3150 PUSHMARK (SP);
3151 XPUSHs (self);
3152 PUTBACK;
3153 call_method ("_draw", G_VOID | G_DISCARD);
3154 SPAGAIN;
3155
3156 glPopMatrix ();
3157
3158 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3159 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3160}
3161

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