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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.104 by root, Mon Jun 5 00:17:47 2006 UTC vs.
Revision 1.274 by root, Wed Aug 20 17:50:47 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
12#include <math.h> 30#include <math.h>
13#include <string.h> 31#include <string.h>
14#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 36
16#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
17#include <SDL_endian.h> 39#include <SDL_endian.h>
18#include <SDL_image.h> 40#include <SDL_image.h>
19#include <SDL_mixer.h> 41#include <SDL_mixer.h>
20#include <SDL_opengl.h> 42#include <SDL_opengl.h>
21 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
49#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS
51
22#include <glib/gmacros.h> 52#include <glib/gmacros.h>
23 53
24#include <pango/pango.h> 54#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h> 55
26#include <pango/pangoft2.h> 56#ifndef PANGO_VERSION_CHECK
27#include <pango/pangocairo.h> 57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
28 66
29#ifndef _WIN32 67#ifndef _WIN32
30# include <sys/types.h> 68# include <sys/types.h>
31# include <sys/socket.h> 69# include <sys/socket.h>
32# include <netinet/in.h> 70# include <netinet/in.h>
33# include <netinet/tcp.h> 71# include <netinet/tcp.h>
34# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
35#else 77#else
36 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 79#endif
43 80
44#include "glext.h" 81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 85
46#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
47 87
48#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
50 90
51#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
92
93/* mask out modifiers we are not interested in */
94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
95
96static AV *texture_av;
52 97
53static struct 98static struct
54{ 99{
55#define GL_FUNC(ptr,name) ptr name; 100#define GL_FUNC(ptr,name) ptr name;
56#include "glfunc.h" 101#include "glfunc.h"
57#undef GL_FUNC 102#undef GL_FUNC
58} gl; 103} gl;
59 104
105static void
60static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 106gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
61{ 107{
62 if (gl.BlendFuncSeparate) 108 if (gl.BlendFuncSeparate)
63 gl.BlendFuncSeparate (sa, da, saa, daa); 109 gl.BlendFuncSeparate (sa, da, saa, daa);
64 else if (gl.BlendFuncSeparateEXT) 110 else if (gl.BlendFuncSeparateEXT)
65 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 111 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
66 else 112 else
67 glBlendFunc (sa, da); 113 glBlendFunc (sa, da);
68} 114}
69 115
116static GLuint
117gen_texture ()
118{
119 GLuint name;
120
121 if (AvFILL (texture_av) >= 0)
122 name = (GLuint)(size_t)av_pop (texture_av);
123 else
124 glGenTextures (1, &name);
125
126 return name;
127}
128
129static void
130del_texture (GLuint name)
131{
132 /* make a half-assed attempt at returning the memory used by the texture */
133 /* textures are frequently being reused by cfplus anyway */
134 /*glBindTexture (GL_TEXTURE_2D, name);*/
135 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
136 av_push (texture_av, (SV *)(size_t)name);
137 glDeleteTextures (1, &name);
138}
139
140#include "texcache.c"
141#include "rendercache.c"
142
143#include "pango-font.c"
144#include "pango-fontmap.c"
145#include "pango-render.c"
146
147typedef IV DC__Channel;
148typedef SDL_RWops *DC__RW;
70typedef Mix_Chunk *CFClient__MixChunk; 149typedef Mix_Chunk *DC__MixChunk;
71typedef Mix_Music *CFClient__MixMusic; 150typedef Mix_Music *DC__MixMusic;
72 151
73typedef PangoFontDescription *CFClient__Font; 152typedef PangoFontDescription *DC__Font;
153
154static int
155shape_attr_p (PangoLayoutRun *run)
156{
157 GSList *attrs = run->item->analysis.extra_attrs;
158
159 while (attrs)
160 {
161 PangoAttribute *attr = attrs->data;
162
163 if (attr->klass->type == PANGO_ATTR_SHAPE)
164 return 1;
165
166 attrs = attrs->next;
167 }
168
169 return 0;
170}
74 171
75typedef struct cf_layout { 172typedef struct cf_layout {
76 PangoLayout *pl; // either derived from a cairo or ft2 context 173 PangoLayout *pl;
77 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
78 float r, g, b, a; // default color for rgba mode 174 float r, g, b, a; // default color for rgba mode
79 int base_height; 175 int base_height;
80 CFClient__Font font; 176 DC__Font font;
177 rc_t *rc;
81} *CFClient__Layout; 178} *DC__Layout;
82 179
83static CFClient__Font default_font; 180static DC__Font default_font;
84static PangoContext *ft2_context, *cairo_context; 181static PangoContext *opengl_context;
85static PangoFontMap *ft2_fontmap, *cairo_fontmap; 182static PangoFontMap *opengl_fontmap;
86 183
87static void 184static void
88substitute_func (FcPattern *pattern, gpointer data) 185substitute_func (FcPattern *pattern, gpointer data)
89{ 186{
90 FcPatternAddBool (pattern, FC_HINTING , 1); 187 FcPatternAddBool (pattern, FC_HINTING, 1);
91#ifdef _WIN32 188#ifdef FC_HINT_STYLE
92 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 189 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
93#else 190#endif
94 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 191 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
95#endif
96} 192}
97 193
98static void 194static void
99layout_update_font (CFClient__Layout self) 195layout_update_font (DC__Layout self)
100{ 196{
101 /* use a random scale factor to account for unknown descenders, 0.8 works 197 /* use a random scale factor to account for unknown descenders, 0.8 works
102 * reasonably well with bitstream vera 198 * reasonably well with dejavu/bistream fonts
103 */ 199 */
104 PangoFontDescription *font = self->font ? self->font : default_font; 200 PangoFontDescription *font = self->font ? self->font : default_font;
105 201
106 pango_font_description_set_absolute_size (font, 202 pango_font_description_set_absolute_size (font,
107 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 203 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
108 204
109 pango_layout_set_font_description (self->pl, font); 205 pango_layout_set_font_description (self->pl, font);
110} 206}
111 207
112static void 208static void
113layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 209layout_get_pixel_size (DC__Layout self, int *w, int *h)
114{ 210{
211 PangoRectangle rect;
212
213 // get_pixel_* wrongly rounds down
115 pango_layout_get_pixel_size (self->pl, w, h); 214 pango_layout_get_extents (self->pl, 0, &rect);
116 215
117 if (!*w) *w = 1; 216 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
118 if (!*h) *h = 1; 217 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
119 218
120 *w = (*w + 3) & ~3; 219 if (!rect.width) rect.width = 1;
121} 220 if (!rect.height) rect.height = 1;
122 221
222 *w = rect.width;
223 *h = rect.height;
224}
225
226typedef uint16_t tileid;
123typedef uint16_t mapface; 227typedef uint16_t faceid;
124 228
125typedef struct { 229typedef struct {
126 GLint name; 230 GLuint name;
127 int w, h; 231 int w, h;
128 float s, t; 232 float s, t;
129 uint8_t r, g, b, a; 233 uint8_t r, g, b, a;
234 tileid smoothtile;
235 uint8_t smoothlevel;
130} maptex; 236} maptex;
131 237
132typedef struct { 238typedef struct {
239 uint32_t player;
240 tileid tile[3];
133 int16_t darkness; 241 uint16_t darkness;
134 mapface face[3]; 242 uint8_t stat_width, stat_hp, flags, smoothmax;
135} mapcell; 243} mapcell;
136 244
137typedef struct { 245typedef struct {
138 int32_t c0, c1; 246 int32_t c0, c1;
139 mapcell *col; 247 mapcell *col;
140} maprow; 248} maprow;
141 249
142typedef struct map { 250typedef struct map {
143 int x, y, w, h; 251 int x, y, w, h;
144 int ox, oy; /* offset to virtual global coordinate system */ 252 int ox, oy; /* offset to virtual global coordinate system */
145 int faces; 253 int faces; tileid *face2tile; // [faceid]
146 mapface *face; 254 int texs; maptex *tex; // [tileid]
147
148 int texs;
149 maptex *tex;
150 255
151 int32_t rows; 256 int32_t rows;
152 maprow *row; 257 maprow *row;
153} *CFClient__Map; 258} *DC__Map;
154 259
155static char * 260static char *
156prepend (char *ptr, int sze, int inc) 261prepend (char *ptr, int sze, int inc)
157{ 262{
158 char *p; 263 char *p;
175} 280}
176 281
177#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 282#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
178#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 283#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
179 284
285static void
286need_facenum (struct map *self, faceid face)
287{
288 while (self->faces <= face)
289 {
290 Append (tileid, self->face2tile, self->faces, self->faces);
291 self->faces *= 2;
292 }
293}
294
295static void
296need_texid (struct map *self, int texid)
297{
298 while (self->texs <= texid)
299 {
300 Append (maptex, self->tex, self->texs, self->texs);
301 self->texs *= 2;
302 }
303}
304
180static maprow * 305static maprow *
181map_get_row (CFClient__Map self, int y) 306map_get_row (DC__Map self, int y)
182{ 307{
183 if (0 > y) 308 if (0 > y)
184 { 309 {
185 int extend = - y + MAP_EXTEND_Y; 310 int extend = - y + MAP_EXTEND_Y;
186 Prepend (maprow, self->row, self->rows, extend); 311 Prepend (maprow, self->row, self->rows, extend);
224 349
225 return row->col + (x - row->c0); 350 return row->col + (x - row->c0);
226} 351}
227 352
228static mapcell * 353static mapcell *
229map_get_cell (CFClient__Map self, int x, int y) 354map_get_cell (DC__Map self, int x, int y)
230{ 355{
231 return row_get_cell (map_get_row (self, y), x); 356 return row_get_cell (map_get_row (self, y), x);
232} 357}
233 358
234static void 359static void
235map_clear (CFClient__Map self) 360map_clear (DC__Map self)
236{ 361{
237 int r; 362 int r;
238 363
239 for (r = 0; r < self->rows; r++) 364 for (r = 0; r < self->rows; r++)
240 Safefree (self->row[r].col); 365 Safefree (self->row[r].col);
247 self->oy = 0; 372 self->oy = 0;
248 self->row = 0; 373 self->row = 0;
249 self->rows = 0; 374 self->rows = 0;
250} 375}
251 376
377#define CELL_CLEAR(cell) \
378 do { \
379 if ((cell)->player) \
380 (cell)->tile [2] = 0; \
381 (cell)->darkness = 0; \
382 (cell)->stat_hp = 0; \
383 (cell)->flags = 0; \
384 (cell)->player = 0; \
385 } while (0)
386
252static void 387static void
253map_blank (CFClient__Map self, int x0, int y0, int w, int h) 388map_blank (DC__Map self, int x0, int y0, int w, int h)
254{ 389{
255 int x, y; 390 int x, y;
256 maprow *row; 391 maprow *row;
392 mapcell *cell;
257 393
258 for (y = y0; y < y0 + h; y++) 394 for (y = y0; y < y0 + h; y++)
259 if (y >= 0) 395 if (y >= 0)
260 { 396 {
261 if (y >= self->rows) 397 if (y >= self->rows)
267 if (x >= row->c0) 403 if (x >= row->c0)
268 { 404 {
269 if (x >= row->c1) 405 if (x >= row->c1)
270 break; 406 break;
271 407
272 row->col[x - row->c0].darkness = -1; 408 cell = row->col + x - row->c0;
409
410 CELL_CLEAR (cell);
273 } 411 }
274 } 412 }
413}
414
415typedef struct {
416 tileid tile;
417 uint8_t x, y, level;
418} smooth_key;
419
420static void
421smooth_or_bits (HV *hv, smooth_key *key, IV bits)
422{
423 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
424
425 if (SvIOK (*sv))
426 SvIV_set (*sv, SvIVX (*sv) | bits);
427 else
428 sv_setiv (*sv, bits);
275} 429}
276 430
277static void 431static void
278music_finished (void) 432music_finished (void)
279{ 433{
298 ev.data2 = 0; 452 ev.data2 = 0;
299 453
300 SDL_PushEvent ((SDL_Event *)&ev); 454 SDL_PushEvent ((SDL_Event *)&ev);
301} 455}
302 456
303MODULE = CFClient PACKAGE = CFClient 457static unsigned int
458minpot (unsigned int n)
459{
460 if (!n)
461 return 0;
462
463 --n;
464
465 n |= n >> 1;
466 n |= n >> 2;
467 n |= n >> 4;
468 n |= n >> 8;
469 n |= n >> 16;
470
471 return n + 1;
472}
473
474static unsigned int
475popcount (unsigned int n)
476{
477 n -= (n >> 1) & 0x55555555U;
478 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
479 n = ((n >> 4) + n) & 0x0f0f0f0fU;
480 n *= 0x01010101U;
481
482 return n >> 24;
483}
484
485/* SDL should provide this, really. */
486#define SDLK_MODIFIER_MIN 300
487#define SDLK_MODIFIER_MAX 314
488
489/******************************************************************************/
490
491static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
492static GV *hover_gv;
493
494static int
495within_widget (SV *widget, NV x, NV y)
496{
497 HV *self;
498 SV **svp;
499 NV wx, ww, wy, wh;
500
501 if (!SvROK (widget))
502 return 0;
503
504 self = (HV *)SvRV (widget);
505
506 if (SvTYPE (self) != SVt_PVHV)
507 return 0;
508
509 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
510 if (y < wy)
511 return 0;
512
513 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
514 if (y >= wy + wh)
515 return 0;
516
517 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
518 if (x < wx)
519 return 0;
520
521 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
522 if (x >= wx + ww)
523 return 0;
524
525 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
526 if (!svp || !SvTRUE (*svp))
527 return 0;
528
529 return 1;
530}
531
532static void
533deliantra_main ()
534{
535 char *argv[] = { 0 };
536 call_argv ("::main", G_DISCARD | G_VOID, argv);
537}
538
539#ifdef __MACOSX__
540 /* to due surprising braindamage on the side of SDL design, we
541 * do some mind-boggling hack here: SDL requires a custom main()
542 * on OS X, so... we provide one and call the original main(), which,
543 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
544 * and which calls our main (== SDL_main) back.
545 */
546 extern C_LINKAGE int
547 main (int argc, char *argv[])
548 {
549 deliantra_main ();
550 }
551
552 #undef main
553
554 extern C_LINKAGE int main (int argc, char *argv[]);
555
556 static void
557 SDL_braino (void)
558 {
559 char *argv[] = { "deliantra client", 0 };
560 (main) (1, argv);
561 }
562#else
563 static void
564 SDL_braino (void)
565 {
566 deliantra_main ();
567 }
568#endif
569
570MODULE = Deliantra::Client PACKAGE = DC
304 571
305PROTOTYPES: ENABLE 572PROTOTYPES: ENABLE
306 573
307BOOT: 574BOOT:
308{ 575{
309 HV *stash = gv_stashpv ("CFClient", 1); 576 HV *stash = gv_stashpv ("DC", 1);
310 static const struct { 577 static const struct {
311 const char *name; 578 const char *name;
312 IV iv; 579 IV iv;
313 } *civ, const_iv[] = { 580 } *civ, const_iv[] = {
314# define const_iv(name) { # name, (IV)name } 581# define const_iv(name) { # name, (IV)name }
582 const_iv (SDLK_MODIFIER_MIN),
583 const_iv (SDLK_MODIFIER_MAX),
584
315 const_iv (SDL_ACTIVEEVENT), 585 const_iv (SDL_ACTIVEEVENT),
316 const_iv (SDL_KEYDOWN), 586 const_iv (SDL_KEYDOWN),
317 const_iv (SDL_KEYUP), 587 const_iv (SDL_KEYUP),
318 const_iv (SDL_MOUSEMOTION), 588 const_iv (SDL_MOUSEMOTION),
319 const_iv (SDL_MOUSEBUTTONDOWN), 589 const_iv (SDL_MOUSEBUTTONDOWN),
328 const_iv (SDL_EVENT_RESERVEDA), 598 const_iv (SDL_EVENT_RESERVEDA),
329 const_iv (SDL_EVENT_RESERVEDB), 599 const_iv (SDL_EVENT_RESERVEDB),
330 const_iv (SDL_VIDEORESIZE), 600 const_iv (SDL_VIDEORESIZE),
331 const_iv (SDL_VIDEOEXPOSE), 601 const_iv (SDL_VIDEOEXPOSE),
332 const_iv (SDL_USEREVENT), 602 const_iv (SDL_USEREVENT),
603
604 const_iv (SDL_APPINPUTFOCUS),
605 const_iv (SDL_APPMOUSEFOCUS),
606 const_iv (SDL_APPACTIVE),
607
608 const_iv (SDLK_FIRST),
609 const_iv (SDLK_LAST),
333 const_iv (SDLK_KP0), 610 const_iv (SDLK_KP0),
334 const_iv (SDLK_KP1), 611 const_iv (SDLK_KP1),
335 const_iv (SDLK_KP2), 612 const_iv (SDLK_KP2),
336 const_iv (SDLK_KP3), 613 const_iv (SDLK_KP3),
337 const_iv (SDLK_KP4), 614 const_iv (SDLK_KP4),
392 const_iv (SDLK_BREAK), 669 const_iv (SDLK_BREAK),
393 const_iv (SDLK_MENU), 670 const_iv (SDLK_MENU),
394 const_iv (SDLK_POWER), 671 const_iv (SDLK_POWER),
395 const_iv (SDLK_EURO), 672 const_iv (SDLK_EURO),
396 const_iv (SDLK_UNDO), 673 const_iv (SDLK_UNDO),
674
397 const_iv (KMOD_NONE), 675 const_iv (KMOD_NONE),
676 const_iv (KMOD_SHIFT),
398 const_iv (KMOD_LSHIFT), 677 const_iv (KMOD_LSHIFT),
399 const_iv (KMOD_RSHIFT), 678 const_iv (KMOD_RSHIFT),
679 const_iv (KMOD_CTRL),
400 const_iv (KMOD_LCTRL), 680 const_iv (KMOD_LCTRL),
401 const_iv (KMOD_RCTRL), 681 const_iv (KMOD_RCTRL),
682 const_iv (KMOD_ALT),
402 const_iv (KMOD_LALT), 683 const_iv (KMOD_LALT),
403 const_iv (KMOD_RALT), 684 const_iv (KMOD_RALT),
685 const_iv (KMOD_META),
404 const_iv (KMOD_LMETA), 686 const_iv (KMOD_LMETA),
405 const_iv (KMOD_RMETA), 687 const_iv (KMOD_RMETA),
406 const_iv (KMOD_NUM), 688 const_iv (KMOD_NUM),
407 const_iv (KMOD_CAPS), 689 const_iv (KMOD_CAPS),
408 const_iv (KMOD_MODE), 690 const_iv (KMOD_MODE),
409 const_iv (KMOD_CTRL), 691
410 const_iv (KMOD_SHIFT), 692 const_iv (MIX_DEFAULT_FORMAT),
411 const_iv (KMOD_ALT), 693
412 const_iv (KMOD_META) 694 const_iv (SDL_INIT_TIMER),
695 const_iv (SDL_INIT_AUDIO),
696 const_iv (SDL_INIT_VIDEO),
697 const_iv (SDL_INIT_CDROM),
698 const_iv (SDL_INIT_JOYSTICK),
699 const_iv (SDL_INIT_EVERYTHING),
700 const_iv (SDL_INIT_NOPARACHUTE),
701 const_iv (SDL_INIT_EVENTTHREAD),
702
703 const_iv (SDL_GL_RED_SIZE),
704 const_iv (SDL_GL_GREEN_SIZE),
705 const_iv (SDL_GL_BLUE_SIZE),
706 const_iv (SDL_GL_ALPHA_SIZE),
707 const_iv (SDL_GL_DOUBLEBUFFER),
708 const_iv (SDL_GL_BUFFER_SIZE),
709 const_iv (SDL_GL_DEPTH_SIZE),
710 const_iv (SDL_GL_STENCIL_SIZE),
711 const_iv (SDL_GL_ACCUM_RED_SIZE),
712 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
713 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
714 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
715 const_iv (SDL_GL_STEREO),
716 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
717 const_iv (SDL_GL_MULTISAMPLESAMPLES),
718 const_iv (SDL_GL_ACCELERATED_VISUAL),
719 const_iv (SDL_GL_SWAP_CONTROL),
720
721 const_iv (FOW_DARKNESS)
413# undef const_iv 722# undef const_iv
414 }; 723 };
415 724
416 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 725 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
417 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 726 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
727
728 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
729 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
418} 730}
731
732void
733weaken (SV *rv)
734 PROTOTYPE: $
735 CODE:
736 sv_rvweaken (rv);
737
738int
739in_destruct ()
740 CODE:
741 RETVAL = PL_main_cv == Nullcv;
742 OUTPUT:
743 RETVAL
744
745NV floor (NV x)
746
747NV ceil (NV x)
748
749IV minpot (UV n)
750
751IV popcount (UV n)
419 752
420void 753void
421pango_init () 754pango_init ()
422 CODE: 755 CODE:
423{ 756{
424 // delayed, so it can pick up new fonts added by AddFontResourceEx
425 ft2_fontmap = pango_ft2_font_map_new (); 757 opengl_fontmap = pango_opengl_font_map_new ();
426 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 758 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
427 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 759 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
428 760 /*pango_context_set_font_description (opengl_context, default_font);*/
429 cairo_fontmap = pango_cairo_font_map_get_default (); 761#if PANGO_VERSION_CHECK (1, 15, 2)
430 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 762 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
763 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
764#endif
431} 765}
432 766
433int 767char *SDL_GetError ()
434SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
435 768
436void 769void SDL_braino ()
770
771int SDL_Init (U32 flags)
772
773int SDL_InitSubSystem (U32 flags)
774
775void SDL_QuitSubSystem (U32 flags)
776
437SDL_Quit () 777void SDL_Quit ()
438 778
779int SDL_GL_SetAttribute (int attr, int value)
780
781int SDL_GL_GetAttribute (int attr)
782 CODE:
783 if (SDL_GL_GetAttribute (attr, &RETVAL))
784 XSRETURN_UNDEF;
785 OUTPUT:
786 RETVAL
787
439void 788void
440SDL_ListModes () 789SDL_ListModes (int rgb, int alpha)
441 PPCODE: 790 PPCODE:
442{ 791{
443 SDL_Rect **m; 792 SDL_Rect **m;
444 793
445 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 794 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
446 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 795 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
447 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 796 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
448 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 797 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
449 798
450 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 799 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
451 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 800 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
452 801
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 802 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 803 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
455 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 804 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
456 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 805 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
457 806
458 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 807 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
459 808 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
460 SDL_EnableUNICODE (1);
461 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
462 809
463 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 810 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
464 811
465 if (m && m != (SDL_Rect **)-1) 812 if (m && m != (SDL_Rect **)-1)
466 while (*m) 813 while (*m)
467 { 814 {
815 if ((*m)->w >= 400 && (*m)->h >= 300)
816 {
468 AV *av = newAV (); 817 AV *av = newAV ();
469 av_push (av, newSViv ((*m)->w)); 818 av_push (av, newSViv ((*m)->w));
470 av_push (av, newSViv ((*m)->h)); 819 av_push (av, newSViv ((*m)->h));
820 av_push (av, newSViv (rgb));
821 av_push (av, newSViv (alpha));
471 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 822 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
823 }
472 824
473 ++m; 825 ++m;
474 } 826 }
475} 827}
476 828
477char *
478SDL_GetError ()
479
480int 829int
481SDL_SetVideoMode (int w, int h, int fullscreen) 830SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
482 CODE: 831 CODE:
832{
833 SDL_EnableUNICODE (1);
834 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
835
836 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
837 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
838 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
839 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
840
483 RETVAL = !!SDL_SetVideoMode ( 841 RETVAL = !!SDL_SetVideoMode (
484 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 842 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
485 ); 843 );
844
486 if (RETVAL) 845 if (RETVAL)
487 { 846 {
488 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 847 av_clear (texture_av);
848
849 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
489# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 850#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
490# include "glfunc.h" 851#include "glfunc.h"
491# undef GL_FUNC 852#undef GL_FUNC
492 } 853 }
854}
493 OUTPUT: 855 OUTPUT:
494 RETVAL 856 RETVAL
495 857
496void 858void
497SDL_GL_SwapBuffers () 859SDL_GL_SwapBuffers ()
498 860
499char * 861char *
500SDL_GetKeyName (int sym) 862SDL_GetKeyName (int sym)
501 863
864int
865SDL_GetAppState ()
866
867int
868SDL_GetModState ()
869
502void 870void
503SDL_PollEvent () 871poll_events ()
504 PPCODE: 872 PPCODE:
505{ 873{
506 SDL_Event ev; 874 SDL_Event ev;
507 875
508 while (SDL_PollEvent (&ev)) 876 SDL_PumpEvents ();
877 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
509 { 878 {
510 HV *hv = newHV (); 879 HV *hv = newHV ();
511 hv_store (hv, "type", 4, newSViv (ev.type), 0); 880 hv_store (hv, "type", 4, newSViv (ev.type), 0);
512 881
513 switch (ev.type) 882 switch (ev.type)
514 { 883 {
515 case SDL_KEYDOWN: 884 case SDL_KEYDOWN:
516 case SDL_KEYUP: 885 case SDL_KEYUP:
517 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 886 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
518 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 887 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
519 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 888 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
889 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
520 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 890 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
521 break; 891 break;
522 892
523 case SDL_ACTIVEEVENT: 893 case SDL_ACTIVEEVENT:
524 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 894 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
525 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 895 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
526 break; 896 break;
527 897
528 case SDL_MOUSEMOTION: 898 case SDL_MOUSEMOTION:
899 {
900 int state = ev.motion.state;
901 int x = ev.motion.x;
902 int y = ev.motion.y;
903 int xrel = ev.motion.xrel;
904 int yrel = ev.motion.yrel;
905
906 /* do simplistic event compression */
907 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
908 && state == ev.motion.state)
909 {
910 xrel += ev.motion.xrel;
911 yrel += ev.motion.yrel;
912 x = ev.motion.x;
913 y = ev.motion.y;
914 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
915 }
916
529 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 917 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
530
531 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 918 hv_store (hv, "state", 5, newSViv (state), 0);
532 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 919 hv_store (hv, "x", 1, newSViv (x), 0);
533 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 920 hv_store (hv, "y", 1, newSViv (y), 0);
534 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 921 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
535 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 922 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
923 }
536 break; 924 break;
537 925
538 case SDL_MOUSEBUTTONDOWN: 926 case SDL_MOUSEBUTTONDOWN:
539 case SDL_MOUSEBUTTONUP: 927 case SDL_MOUSEBUTTONUP:
540 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 928 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
541 929
542 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 930 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
543 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 931 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
544 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 932 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
545 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 933 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
550 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 938 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
551 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 939 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
552 break; 940 break;
553 } 941 }
554 942
555 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 943 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
556 } 944 }
557} 945}
558 946
559int 947int
560Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 948Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
561 POSTCALL: 949 POSTCALL:
562 Mix_HookMusicFinished (music_finished); 950 Mix_HookMusicFinished (music_finished);
563 Mix_ChannelFinished (channel_finished); 951 Mix_ChannelFinished (channel_finished);
564 952
565void 953void
954Mix_QuerySpec ()
955 PPCODE:
956{
957 int freq, channels;
958 Uint16 format;
959
960 if (Mix_QuerySpec (&freq, &format, &channels))
961 {
962 EXTEND (SP, 3);
963 PUSHs (sv_2mortal (newSViv (freq)));
964 PUSHs (sv_2mortal (newSViv (format)));
965 PUSHs (sv_2mortal (newSViv (channels)));
966 }
967}
968
969void
566Mix_CloseAudio () 970Mix_CloseAudio ()
567 971
568int 972int
569Mix_AllocateChannels (int numchans = -1) 973Mix_AllocateChannels (int numchans = -1)
570 974
975const char *
976Mix_GetError ()
977
571void 978void
572lowdelay (int fd, int val = 1) 979lowdelay (int fd, int val = 1)
573 CODE: 980 CODE:
981 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
982
983void
984win32_proxy_info ()
985 PPCODE:
986{
574#ifndef _WIN32 987#ifdef _WIN32
575 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 988 char buffer[2048];
989 DWORD buflen;
990
991 EXTEND (SP, 3);
992
993 buflen = sizeof (buffer);
994 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
995 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
996 {
997 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
998
999 buflen = sizeof (buffer);
1000 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1001 {
1002 PUSHs (newSVpv (buffer, 0));
1003
1004 buflen = sizeof (buffer);
1005 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1006 PUSHs (newSVpv (buffer, 0));
1007 }
1008 }
576#endif 1009#endif
1010}
577 1011
578void 1012int
579add_font (char *file) 1013add_font (char *file)
580 CODE: 1014 CODE:
581 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1015 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
582#ifdef _WIN32 1016 OUTPUT:
583 // cairo... sigh... requires win2000 1017 RETVAL
584 AddFontResourceEx (file, FR_PRIVATE, 0);
585#endif
586 1018
587void 1019void
588load_image_inline (SV *image_) 1020load_image_inline (SV *image_)
589 ALIAS: 1021 ALIAS:
590 load_image_file = 1 1022 load_image_file = 1
593 STRLEN image_len; 1025 STRLEN image_len;
594 char *image = (char *)SvPVbyte (image_, image_len); 1026 char *image = (char *)SvPVbyte (image_, image_len);
595 SDL_Surface *surface, *surface2; 1027 SDL_Surface *surface, *surface2;
596 SDL_PixelFormat fmt; 1028 SDL_PixelFormat fmt;
597 SDL_RWops *rw = ix 1029 SDL_RWops *rw = ix
598 ? SDL_RWFromFile (image, "r") 1030 ? SDL_RWFromFile (image, "rb")
599 : SDL_RWFromConstMem (image, image_len); 1031 : SDL_RWFromConstMem (image, image_len);
600 1032
601 if (!rw) 1033 if (!rw)
602 croak ("load_image: %s", SDL_GetError ()); 1034 croak ("load_image: %s", SDL_GetError ());
603 1035
632 1064
633 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1065 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
634 1066
635 assert (surface2->pitch == surface2->w * 4); 1067 assert (surface2->pitch == surface2->w * 4);
636 1068
1069 SDL_LockSurface (surface2);
637 EXTEND (SP, 5); 1070 EXTEND (SP, 6);
638 PUSHs (sv_2mortal (newSViv (surface2->w))); 1071 PUSHs (sv_2mortal (newSViv (surface2->w)));
639 PUSHs (sv_2mortal (newSViv (surface2->h))); 1072 PUSHs (sv_2mortal (newSViv (surface2->h)));
640 SDL_LockSurface (surface2);
641 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1073 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
642 SDL_UnlockSurface (surface2);
643 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1074 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
644 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1075 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
645 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1076 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1077 SDL_UnlockSurface (surface2);
646 1078
647 SDL_FreeSurface (surface); 1079 SDL_FreeSurface (surface);
648 SDL_FreeSurface (surface2); 1080 SDL_FreeSurface (surface2);
649} 1081}
650 1082
676void 1108void
677error (char *message) 1109error (char *message)
678 CODE: 1110 CODE:
679 fprintf (stderr, "ERROR: %s\n", message); 1111 fprintf (stderr, "ERROR: %s\n", message);
680#ifdef _WIN32 1112#ifdef _WIN32
681 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1113 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
682#endif 1114#endif
683 1115
684void 1116void
685fatal (char *message) 1117fatal (char *message)
686 CODE: 1118 CODE:
687 fprintf (stderr, "FATAL: %s\n", message); 1119 fprintf (stderr, "FATAL: %s\n", message);
688#ifdef _WIN32 1120#ifdef _WIN32
689 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1121 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
690#endif 1122#endif
691 exit (1); 1123 _exit (1);
692 1124
1125void
1126_exit (int retval = 0)
1127 CODE:
1128#ifdef WIN32
1129 ExitThread (retval); // unclean, please beam me up
1130#else
1131 _exit (retval);
1132#endif
1133
1134void
1135debug ()
1136 CODE:
1137{
1138#if DEBUG
1139 VALGRIND_DO_LEAK_CHECK;
1140#endif
1141}
1142
693MODULE = CFClient PACKAGE = CFClient::Font 1143MODULE = Deliantra::Client PACKAGE = DC::Font
694 1144
695CFClient::Font 1145PROTOTYPES: DISABLE
1146
1147DC::Font
696new_from_file (SV *class, char *path, int id = 0) 1148new_from_file (SV *class, char *path, int id = 0)
697 CODE: 1149 CODE:
698{ 1150{
699 int count; 1151 int count;
700 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1152 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
703} 1155}
704 OUTPUT: 1156 OUTPUT:
705 RETVAL 1157 RETVAL
706 1158
707void 1159void
708DESTROY (CFClient::Font self) 1160DESTROY (DC::Font self)
709 CODE: 1161 CODE:
710 pango_font_description_free (self); 1162 pango_font_description_free (self);
711 1163
712void 1164void
713make_default (CFClient::Font self) 1165make_default (DC::Font self)
1166 PROTOTYPE: $
714 CODE: 1167 CODE:
715 default_font = self; 1168 default_font = self;
716 1169
717MODULE = CFClient PACKAGE = CFClient::Layout 1170MODULE = Deliantra::Client PACKAGE = DC::Layout
718 1171
719CFClient::Layout 1172PROTOTYPES: DISABLE
720new (SV *class, int rgba = 0) 1173
1174void
1175glyph_cache_backup ()
1176 PROTOTYPE:
721 CODE: 1177 CODE:
722#if _WIN32 1178 tc_backup ();
723 //rgba = 0;//D makes text nicer, breaks TextView 1179
724#endif 1180void
725 rgba=1;//D 1181glyph_cache_restore ()
1182 PROTOTYPE:
1183 CODE:
1184 tc_restore ();
1185
1186DC::Layout
1187new (SV *class)
1188 CODE:
726 New (0, RETVAL, 1, struct cf_layout); 1189 New (0, RETVAL, 1, struct cf_layout);
727 1190
728 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1191 RETVAL->pl = pango_layout_new (opengl_context);
729 RETVAL->rgba = rgba;
730 RETVAL->r = 1.; 1192 RETVAL->r = 1.;
731 RETVAL->g = 1.; 1193 RETVAL->g = 1.;
732 RETVAL->b = 1.; 1194 RETVAL->b = 1.;
733 RETVAL->a = 1.; 1195 RETVAL->a = 1.;
734 RETVAL->base_height = MIN_FONT_HEIGHT; 1196 RETVAL->base_height = MIN_FONT_HEIGHT;
735 RETVAL->font = 0; 1197 RETVAL->font = 0;
1198 RETVAL->rc = rc_alloc ();
736 1199
737 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1200 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
738 layout_update_font (RETVAL); 1201 layout_update_font (RETVAL);
739 OUTPUT: 1202 OUTPUT:
740 RETVAL 1203 RETVAL
741 1204
742void 1205void
743DESTROY (CFClient::Layout self) 1206DESTROY (DC::Layout self)
744 CODE: 1207 CODE:
745 g_object_unref (self->pl); 1208 g_object_unref (self->pl);
1209 rc_free (self->rc);
746 Safefree (self); 1210 Safefree (self);
747 1211
748int
749is_rgba (CFClient::Layout self)
750 CODE:
751 RETVAL = self->rgba;
752 OUTPUT:
753 RETVAL
754
755void 1212void
756set_text (CFClient::Layout self, SV *text_) 1213set_text (DC::Layout self, SV *text_)
757 CODE: 1214 CODE:
758{ 1215{
759 STRLEN textlen; 1216 STRLEN textlen;
760 char *text = SvPVutf8 (text_, textlen); 1217 char *text = SvPVutf8 (text_, textlen);
761 1218
762 pango_layout_set_text (self->pl, text, textlen); 1219 pango_layout_set_text (self->pl, text, textlen);
763} 1220}
764 1221
765void 1222void
766set_markup (CFClient::Layout self, SV *text_) 1223set_markup (DC::Layout self, SV *text_)
767 CODE: 1224 CODE:
768{ 1225{
769 STRLEN textlen; 1226 STRLEN textlen;
770 char *text = SvPVutf8 (text_, textlen); 1227 char *text = SvPVutf8 (text_, textlen);
771 1228
772 pango_layout_set_markup (self->pl, text, textlen); 1229 pango_layout_set_markup (self->pl, text, textlen);
773} 1230}
774 1231
1232void
1233set_shapes (DC::Layout self, ...)
1234 CODE:
1235{
1236 PangoAttrList *attrs = 0;
1237 const char *text = pango_layout_get_text (self->pl);
1238 const char *pos = text;
1239 int arg = 4;
1240
1241 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1242 {
1243 PangoRectangle inkrect, rect;
1244 PangoAttribute *attr;
1245
1246 int x = SvIV (ST (arg - 3));
1247 int y = SvIV (ST (arg - 2));
1248 int w = SvIV (ST (arg - 1));
1249 int h = SvIV (ST (arg ));
1250
1251 inkrect.x = 0;
1252 inkrect.y = 0;
1253 inkrect.width = 0;
1254 inkrect.height = 0;
1255
1256 rect.x = x * PANGO_SCALE;
1257 rect.y = y * PANGO_SCALE;
1258 rect.width = w * PANGO_SCALE;
1259 rect.height = h * PANGO_SCALE;
1260
1261 if (!attrs)
1262 attrs = pango_layout_get_attributes (self->pl);
1263
1264 attr = pango_attr_shape_new (&inkrect, &rect);
1265 attr->start_index = pos - text;
1266 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1267 pango_attr_list_insert (attrs, attr);
1268
1269 arg += 4;
1270 pos += sizeof (OBJ_STR) - 1;
1271 }
1272
1273 if (attrs)
1274 pango_layout_set_attributes (self->pl, attrs);
1275}
1276
1277void
1278get_shapes (DC::Layout self)
1279 PPCODE:
1280{
1281 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1282
1283 do
1284 {
1285 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1286
1287 if (run && shape_attr_p (run))
1288 {
1289 PangoRectangle extents;
1290 pango_layout_iter_get_run_extents (iter, 0, &extents);
1291
1292 EXTEND (SP, 2);
1293 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1294 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1295 }
1296 }
1297 while (pango_layout_iter_next_run (iter));
1298
1299 pango_layout_iter_free (iter);
1300}
1301
1302int
1303has_wrapped (DC::Layout self)
1304 CODE:
1305{
1306 int lines = 1;
1307 const char *text = pango_layout_get_text (self->pl);
1308
1309 while (*text)
1310 lines += *text++ == '\n';
1311
1312 RETVAL = lines < pango_layout_get_line_count (self->pl);
1313}
1314 OUTPUT:
1315 RETVAL
1316
775SV * 1317SV *
776get_text (CFClient::Layout self) 1318get_text (DC::Layout self)
777 CODE: 1319 CODE:
778 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1320 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
779 SvUTF8_on (RETVAL); 1321 sv_utf8_decode (RETVAL);
780 OUTPUT: 1322 OUTPUT:
781 RETVAL 1323 RETVAL
782 1324
783void 1325void
784set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1326set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
785 CODE: 1327 CODE:
786 self->r = r; 1328 self->r = r;
787 self->g = g; 1329 self->g = g;
788 self->b = b; 1330 self->b = b;
789 self->a = a; 1331 self->a = a;
790 1332
791void 1333void
792set_font (CFClient::Layout self, CFClient::Font font = 0) 1334set_font (DC::Layout self, DC::Font font = 0)
793 CODE: 1335 CODE:
794 if (self->font != font) 1336 if (self->font != font)
795 { 1337 {
796 self->font = font; 1338 self->font = font;
797 layout_update_font (self); 1339 layout_update_font (self);
798 } 1340 }
799 1341
800void 1342void
801set_height (CFClient::Layout self, int base_height) 1343set_height (DC::Layout self, int base_height)
802 CODE: 1344 CODE:
803 if (self->base_height != base_height) 1345 if (self->base_height != base_height)
804 { 1346 {
805 self->base_height = base_height; 1347 self->base_height = base_height;
806 layout_update_font (self); 1348 layout_update_font (self);
807 } 1349 }
808 1350
809void 1351void
810set_width (CFClient::Layout self, int max_width = -1) 1352set_width (DC::Layout self, int max_width = -1)
811 CODE: 1353 CODE:
812 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1354 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
813 1355
814void 1356void
815set_indent (CFClient::Layout self, int indent) 1357set_indent (DC::Layout self, int indent)
816 CODE: 1358 CODE:
817 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1359 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
818 1360
819void 1361void
820set_spacing (CFClient::Layout self, int spacing) 1362set_spacing (DC::Layout self, int spacing)
821 CODE: 1363 CODE:
822 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1364 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
823 1365
824void 1366void
825set_ellipsise (CFClient::Layout self, int ellipsise) 1367set_ellipsise (DC::Layout self, int ellipsise)
826 CODE: 1368 CODE:
827 pango_layout_set_ellipsize (self->pl, 1369 pango_layout_set_ellipsize (self->pl,
828 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1370 ellipsise == 1 ? PANGO_ELLIPSIZE_START
829 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1371 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
830 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1372 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
831 : PANGO_ELLIPSIZE_NONE 1373 : PANGO_ELLIPSIZE_NONE
832 ); 1374 );
833 1375
834void 1376void
835set_single_paragraph_mode (CFClient::Layout self, int spm) 1377set_single_paragraph_mode (DC::Layout self, int spm)
836 CODE: 1378 CODE:
837 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1379 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
838 1380
839void 1381void
840size (CFClient::Layout self) 1382size (DC::Layout self)
841 PPCODE: 1383 PPCODE:
842{ 1384{
843 int w, h; 1385 int w, h;
844 1386
845 layout_get_pixel_size (self, &w, &h); 1387 layout_get_pixel_size (self, &w, &h);
848 PUSHs (sv_2mortal (newSViv (w))); 1390 PUSHs (sv_2mortal (newSViv (w)));
849 PUSHs (sv_2mortal (newSViv (h))); 1391 PUSHs (sv_2mortal (newSViv (h)));
850} 1392}
851 1393
852int 1394int
1395descent (DC::Layout self)
1396 CODE:
1397{
1398 PangoRectangle rect;
1399 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1400 pango_layout_line_get_pixel_extents (line, 0, &rect);
1401 RETVAL = PANGO_DESCENT (rect);
1402}
1403 OUTPUT:
1404 RETVAL
1405
1406int
853xy_to_index (CFClient::Layout self, int x, int y) 1407xy_to_index (DC::Layout self, int x, int y)
854 CODE: 1408 CODE:
855{ 1409{
856 int index, trailing; 1410 int index, trailing;
857 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1411 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
858 RETVAL = index; 1412 RETVAL = index + trailing;
859} 1413}
860 OUTPUT: 1414 OUTPUT:
861 RETVAL 1415 RETVAL
862 1416
863void 1417void
864cursor_pos (CFClient::Layout self, int index) 1418cursor_pos (DC::Layout self, int index)
865 PPCODE: 1419 PPCODE:
866{ 1420{
867 PangoRectangle strong_pos; 1421 PangoRectangle pos;
868 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1422 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
869 1423
870 EXTEND (SP, 3); 1424 EXTEND (SP, 3);
871 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1425 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
872 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1426 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
873 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1427 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
874} 1428}
875 1429
876void 1430void
877render (CFClient::Layout self) 1431index_to_line_x (DC::Layout self, int index, int trailing = 0)
878 PPCODE: 1432 PPCODE:
879{ 1433{
880 SV *retval; 1434 int line, x;
881 int w, h;
882 1435
883 layout_get_pixel_size (self, &w, &h); 1436 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
884 1437#if !PANGO_VERSION_CHECK (1, 17, 3)
885 if (self->rgba) 1438 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
886 { 1439 --line;
887 cairo_surface_t *surface;
888 cairo_t *cairo;
889
890 retval = newSV (w * h * 4);
891 SvPOK_only (retval);
892 SvCUR_set (retval, w * h * 4);
893
894 memset (SvPVX (retval), 0, w * h * 4);
895
896 surface = cairo_image_surface_create_for_data (
897 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
898 cairo = cairo_create (surface);
899 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
900
901 pango_cairo_show_layout (cairo, self->pl);
902
903 cairo_destroy (cairo);
904 cairo_surface_destroy (surface);
905
906 // what a mess, and its premultiplied, too :(
907 {
908 uint32_t *p = (uint32_t *)SvPVX (retval);
909 uint32_t *e = p + w * h;
910
911 while (p < e)
912 {
913 uint32_t rgba = *p;
914 rgba = (rgba >> 24) | (rgba << 8);
915#if 0
916#ifdef _WIN32
917 {//D
918 uint8_t r = rgba >> 24;
919 uint8_t g = rgba >> 16;
920 uint8_t b = rgba >> 8;
921 uint8_t a = rgba >> 0;
922
923 rgba = (rgba & 0xffffff00) | a;
924 }
925#endif 1440#endif
926#endif
927 rgba = SDL_SwapBE32 (rgba);
928 *p++ = rgba;
929 }
930 }
931
932 EXTEND (SP, 5); 1441 EXTEND (SP, 2);
933 PUSHs (sv_2mortal (newSViv (w))); 1442 PUSHs (sv_2mortal (newSViv (line)));
1443 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1444}
1445
1446void
1447line_x_to_index (DC::Layout self, int line, int x)
1448 PPCODE:
1449{
1450 PangoLayoutLine *lp;
1451 int index, trailing;
1452
1453 if (line < 0)
1454 XSRETURN_EMPTY;
1455
1456 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1457 XSRETURN_EMPTY; /* do better */
1458
1459 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1460
1461 EXTEND (SP, 2);
1462 if (GIMME_V == G_SCALAR)
934 PUSHs (sv_2mortal (newSViv (h))); 1463 PUSHs (sv_2mortal (newSViv (index + trailing)));
935 PUSHs (sv_2mortal (retval));
936 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
937 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
938 }
939 else 1464 else
940 { 1465 {
941 FT_Bitmap bitmap;
942
943 retval = newSV (w * h);
944 SvPOK_only (retval);
945 SvCUR_set (retval, w * h);
946
947 bitmap.rows = h;
948 bitmap.width = w;
949 bitmap.pitch = w;
950 bitmap.buffer = (unsigned char*)SvPVX (retval);
951 bitmap.num_grays = 256;
952 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
953
954 memset (bitmap.buffer, 0, w * h);
955
956 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
957
958 EXTEND (SP, 5);
959 PUSHs (sv_2mortal (newSViv (w))); 1466 PUSHs (sv_2mortal (newSViv (index)));
960 PUSHs (sv_2mortal (newSViv (h))); 1467 PUSHs (sv_2mortal (newSViv (trailing)));
961 PUSHs (sv_2mortal (retval));
962 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
963 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
964 } 1468 }
965} 1469}
966 1470
1471void
1472render (DC::Layout self, float x, float y, int flags = 0)
1473 CODE:
1474 rc_clear (self->rc);
1475 pango_opengl_render_layout_subpixel (
1476 self->pl,
1477 self->rc,
1478 x * PANGO_SCALE, y * PANGO_SCALE,
1479 self->r, self->g, self->b, self->a,
1480 flags
1481 );
1482 // we assume that context_change actually clears/frees stuff
1483 // and does not do any recomputation...
1484 pango_layout_context_changed (self->pl);
1485
1486void
1487draw (DC::Layout self)
1488 CODE:
1489{
1490 glEnable (GL_TEXTURE_2D);
1491 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1492 glEnable (GL_BLEND);
1493 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1494 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1495 glEnable (GL_ALPHA_TEST);
1496 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1497
1498 rc_draw (self->rc);
1499
1500 glDisable (GL_ALPHA_TEST);
1501 glDisable (GL_BLEND);
1502 glDisable (GL_TEXTURE_2D);
1503}
1504
967MODULE = CFClient PACKAGE = CFClient::Texture 1505MODULE = Deliantra::Client PACKAGE = DC::Texture
968 1506
1507PROTOTYPES: ENABLE
1508
969void 1509void
1510pad (SV *data_, int ow, int oh, int nw, int nh)
1511 CODE:
1512{
1513 if ((nw != ow || nh != oh) && SvOK (data_))
1514 {
1515 STRLEN datalen;
1516 char *data = SvPVbyte (data_, datalen);
1517 int bpp = datalen / (ow * oh);
1518 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1519
1520 SvPOK_only (result_);
1521 SvCUR_set (result_, nw * nh * bpp);
1522
1523 memset (SvPVX (result_), 0, nw * nh * bpp);
1524 while (oh--)
1525 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1526
1527 sv_setsv (data_, result_);
1528 }
1529}
1530
1531void
970draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1532draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
971 PROTOTYPE: $$$;$$ 1533 PROTOTYPE: $$$;$$
972 ALIAS: 1534 ALIAS:
973 draw_quad_alpha = 1 1535 draw_quad_alpha = 1
974 draw_quad_alpha_premultiplied = 2 1536 draw_quad_alpha_premultiplied = 2
975 CODE: 1537 CODE:
976{ 1538{
977 HV *hv = (HV *)SvRV (self); 1539 HV *hv = (HV *)SvRV (self);
978 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1540 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
979 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1541 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
980 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1542 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1543
1544 if (name <= 0)
1545 XSRETURN_EMPTY;
981 1546
982 if (items < 5) 1547 if (items < 5)
983 { 1548 {
984 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1549 w = SvNV (*hv_fetch (hv, "w", 1, 1));
985 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1550 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1013 glDisable (GL_ALPHA_TEST); 1578 glDisable (GL_ALPHA_TEST);
1014 glDisable (GL_BLEND); 1579 glDisable (GL_BLEND);
1015 } 1580 }
1016} 1581}
1017 1582
1583IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1584 CODE:
1585{
1586 GLint width;
1587 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1588 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1589 RETVAL = width > 0;
1590}
1591 OUTPUT:
1592 RETVAL
1593
1018MODULE = CFClient PACKAGE = CFClient::Map 1594MODULE = Deliantra::Client PACKAGE = DC::Map
1019 1595
1020CFClient::Map 1596PROTOTYPES: DISABLE
1021new (SV *class, int map_width, int map_height) 1597
1598DC::Map
1599new (SV *class)
1022 CODE: 1600 CODE:
1023 New (0, RETVAL, 1, struct map); 1601 New (0, RETVAL, 1, struct map);
1024 RETVAL->x = 0; 1602 RETVAL->x = 0;
1025 RETVAL->y = 0; 1603 RETVAL->y = 0;
1026 RETVAL->w = map_width; 1604 RETVAL->w = 0;
1027 RETVAL->h = map_height; 1605 RETVAL->h = 0;
1028 RETVAL->ox = 0; 1606 RETVAL->ox = 0;
1029 RETVAL->oy = 0; 1607 RETVAL->oy = 0;
1030 RETVAL->faces = 8192; 1608 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1031 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1609 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1032 RETVAL->texs = 8192;
1033 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1034 RETVAL->rows = 0; 1610 RETVAL->rows = 0;
1035 RETVAL->row = 0; 1611 RETVAL->row = 0;
1036 OUTPUT: 1612 OUTPUT:
1037 RETVAL 1613 RETVAL
1038 1614
1039void 1615void
1040DESTROY (CFClient::Map self) 1616DESTROY (DC::Map self)
1041 CODE: 1617 CODE:
1042{ 1618{
1043 map_clear (self); 1619 map_clear (self);
1044 Safefree (self->face); 1620 Safefree (self->face2tile);
1621 Safefree (self->tex);
1045 Safefree (self); 1622 Safefree (self);
1046} 1623}
1047 1624
1048void 1625void
1626resize (DC::Map self, int map_width, int map_height)
1627 CODE:
1628 self->w = map_width;
1629 self->h = map_height;
1630
1631void
1049clear (CFClient::Map self) 1632clear (DC::Map self)
1050 CODE: 1633 CODE:
1051 map_clear (self); 1634 map_clear (self);
1052 1635
1053void 1636void
1054set_face (CFClient::Map self, int face, int texid) 1637set_tileid (DC::Map self, int face, int tile)
1055 CODE: 1638 CODE:
1056{ 1639{
1057 while (self->faces <= face) 1640 need_facenum (self, face); self->face2tile [face] = tile;
1058 { 1641 need_texid (self, tile);
1059 Append (mapface, self->face, self->faces, self->faces);
1060 self->faces *= 2;
1061 }
1062
1063 self->face [face] = texid;
1064} 1642}
1065 1643
1066void 1644void
1645set_smooth (DC::Map self, int face, int smooth, int level)
1646 CODE:
1647{
1648 tileid texid;
1649 maptex *tex;
1650
1651 if (face < 0 || face >= self->faces)
1652 return;
1653
1654 if (smooth < 0 || smooth >= self->faces)
1655 return;
1656
1657 texid = self->face2tile [face];
1658
1659 if (!texid)
1660 return;
1661
1662 tex = self->tex + texid;
1663 tex->smoothtile = self->face2tile [smooth];
1664 tex->smoothlevel = level;
1665}
1666
1667void
1067set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1668set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1068 CODE: 1669 CODE:
1069{ 1670{
1070 while (self->texs <= texid) 1671 need_texid (self, texid);
1071 {
1072 Append (maptex, self->tex, self->texs, self->texs);
1073 self->texs *= 2;
1074 }
1075 1672
1076 { 1673 {
1077 maptex *tex = self->tex + texid; 1674 maptex *tex = self->tex + texid;
1078 1675
1079 tex->name = name; 1676 tex->name = name;
1096 // from transparent color bleeding and ugly wrapping effects. 1693 // from transparent color bleeding and ugly wrapping effects.
1097 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1694 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1098} 1695}
1099 1696
1100int 1697int
1101ox (CFClient::Map self) 1698ox (DC::Map self)
1102 ALIAS: 1699 ALIAS:
1103 oy = 1 1700 oy = 1
1104 x = 2 1701 x = 2
1105 y = 3 1702 y = 3
1106 w = 4 1703 w = 4
1117 } 1714 }
1118 OUTPUT: 1715 OUTPUT:
1119 RETVAL 1716 RETVAL
1120 1717
1121void 1718void
1122scroll (CFClient::Map self, int dx, int dy) 1719scroll (DC::Map self, int dx, int dy)
1123 CODE: 1720 CODE:
1124{ 1721{
1125 if (dx > 0) 1722 if (dx > 0)
1126 map_blank (self, self->x, self->y, dx - 1, self->h); 1723 map_blank (self, self->x, self->y, dx, self->h);
1127 else if (dx < 0) 1724 else if (dx < 0)
1128 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1725 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1129 1726
1130 if (dy > 0) 1727 if (dy > 0)
1131 map_blank (self, self->x, self->y, self->w, dy - 1); 1728 map_blank (self, self->x, self->y, self->w, dy);
1132 else if (dy < 0) 1729 else if (dy < 0)
1133 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1730 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1134 1731
1135 self->ox += dx; self->x += dx; 1732 self->ox += dx; self->x += dx;
1136 self->oy += dy; self->y += dy; 1733 self->oy += dy; self->y += dy;
1137 1734
1138 while (self->y < 0) 1735 while (self->y < 0)
1142 self->rows += MAP_EXTEND_Y; 1739 self->rows += MAP_EXTEND_Y;
1143 self->y += MAP_EXTEND_Y; 1740 self->y += MAP_EXTEND_Y;
1144 } 1741 }
1145} 1742}
1146 1743
1147void 1744SV *
1148map1a_update (CFClient::Map self, SV *data_) 1745map1a_update (DC::Map self, SV *data_, int extmap)
1149 CODE: 1746 CODE:
1150{ 1747{
1151 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1748 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1152 uint8_t *data_end = (uint8_t *)SvEND (data_); 1749 uint8_t *data_end = (uint8_t *)SvEND (data_);
1153 mapcell *cell; 1750 mapcell *cell;
1154 int x, y, flags; 1751 int x, y, z, flags;
1752 AV *missing = newAV ();
1753 RETVAL = newRV_noinc ((SV *)missing);
1155 1754
1156 while (data < data_end) 1755 while (data < data_end - 1)
1157 { 1756 {
1158 flags = (data [0] << 8) + data [1]; data += 2; 1757 flags = (data [0] << 8) + data [1]; data += 2;
1159 1758
1160 x = ((flags >> 10) & 63) + self->x; 1759 x = self->x + ((flags >> 10) & 63);
1161 y = ((flags >> 4) & 63) + self->y; 1760 y = self->y + ((flags >> 4) & 63);
1162 1761
1163 cell = map_get_cell (self, x, y); 1762 cell = map_get_cell (self, x, y);
1164 1763
1165 if (flags & 15) 1764 if (flags & 15)
1166 { 1765 {
1167 if (cell->darkness < 0) 1766 if (!cell->darkness)
1168 { 1767 {
1768 memset (cell, 0, sizeof (*cell));
1169 cell->darkness = 0; 1769 cell->darkness = 256;
1170 cell->face [0] = 0;
1171 cell->face [1] = 0;
1172 cell->face [2] = 0;
1173 } 1770 }
1174 1771
1175 cell->darkness = flags & 8 ? *data++ : 255;
1176
1177 //TODO: don't trust server data to be in-range(!) 1772 //TODO: don't trust server data to be in-range(!)
1178 1773
1179 if (flags & 4) 1774 if (flags & 8)
1180 { 1775 {
1181 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1776 if (extmap)
1777 {
1778 uint8_t ext, cmd;
1779
1780 do
1781 {
1782 ext = *data++;
1783 cmd = ext & 0x7f;
1784
1785 if (cmd < 4)
1786 cell->darkness = 255 - ext * 64 + 1;
1787 else if (cmd == 5) // health
1788 {
1789 cell->stat_width = 1;
1790 cell->stat_hp = *data++;
1791 }
1792 else if (cmd == 6) // monster width
1793 cell->stat_width = *data++ + 1;
1794 else if (cmd == 0x47)
1795 {
1796 if (*data == 1) cell->player = data [1];
1797 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1798 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1799 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1800
1801 data += *data + 1;
1802 }
1803 else if (cmd == 8) // cell flags
1804 cell->flags = *data++;
1805 else if (ext & 0x40) // unknown, multibyte => skip
1806 data += *data + 1;
1807 else
1808 data++;
1809 }
1810 while (ext & 0x80);
1811 }
1812 else
1813 cell->darkness = *data++ + 1;
1182 } 1814 }
1183 1815
1816 for (z = 0; z <= 2; ++z)
1184 if (flags & 2) 1817 if (flags & (4 >> z))
1185 { 1818 {
1186 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1819 faceid face = (data [0] << 8) + data [1]; data += 2;
1820 need_facenum (self, face);
1821 cell->tile [z] = self->face2tile [face];
1822
1823 if (cell->tile [z])
1824 {
1825 maptex *tex = self->tex + cell->tile [z];
1826 if (!tex->name)
1827 av_push (missing, newSViv (cell->tile [z]));
1828
1829 if (tex->smoothtile)
1830 {
1831 maptex *smooth = self->tex + tex->smoothtile;
1832 if (!smooth->name)
1833 av_push (missing, newSViv (tex->smoothtile));
1834 }
1835 }
1187 } 1836 }
1188
1189 if (flags & 1)
1190 {
1191 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1192 }
1193 } 1837 }
1194 else 1838 else
1195 cell->darkness = -1; 1839 CELL_CLEAR (cell);
1196 } 1840 }
1197} 1841}
1842 OUTPUT:
1843 RETVAL
1198 1844
1199SV * 1845SV *
1200mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1846mapmap (DC::Map self, int x0, int y0, int w, int h)
1201 CODE: 1847 CODE:
1202{ 1848{
1203 int x1, x; 1849 int x1, x;
1204 int y1, y; 1850 int y1, y;
1205 int z; 1851 int z;
1226 { 1872 {
1227 mapcell *cell = row->col + (x - row->c0); 1873 mapcell *cell = row->col + (x - row->c0);
1228 1874
1229 for (z = 0; z <= 0; z++) 1875 for (z = 0; z <= 0; z++)
1230 { 1876 {
1231 mapface face = cell->face [z];
1232
1233 if (face)
1234 {
1235 maptex tex = self->tex [face]; 1877 maptex tex = self->tex [cell->tile [z]];
1236 int a0 = 255 - tex.a; 1878 int a0 = 255 - tex.a;
1237 int a1 = tex.a; 1879 int a1 = tex.a;
1238 1880
1239 r = (r * a0 + tex.r * a1) / 255; 1881 r = (r * a0 + tex.r * a1) / 255;
1240 g = (g * a0 + tex.g * a1) / 255; 1882 g = (g * a0 + tex.g * a1) / 255;
1241 b = (b * a0 + tex.b * a1) / 255; 1883 b = (b * a0 + tex.b * a1) / 255;
1242 a = (a * a0 + tex.a * a1) / 255; 1884 a = (a * a0 + tex.a * a1) / 255;
1243 }
1244 } 1885 }
1245 } 1886 }
1246 1887
1247 *map++ = (r ) 1888 *map++ = (r )
1248 | (g << 8) 1889 | (g << 8)
1255} 1896}
1256 OUTPUT: 1897 OUTPUT:
1257 RETVAL 1898 RETVAL
1258 1899
1259void 1900void
1260draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1901draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1902 CODE:
1903{
1904 int x, y, z;
1905
1906 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1907 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1908 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1909 smooth_key skey;
1910 int pl_x, pl_y;
1911 maptex pl_tex;
1912 rc_t *rc = rc_alloc ();
1913 rc_key_t key;
1914 rc_array_t *arr;
1915
1916 pl_tex.name = 0;
1917
1918 // thats current max. sorry.
1919 if (sw > 255) sw = 255;
1920 if (sh > 255) sh = 255;
1921
1922 // clear key, in case of extra padding
1923 memset (&skey, 0, sizeof (skey));
1924
1925 memset (&key, 0, sizeof (key));
1926 key.r = 255;
1927 key.g = 255;
1928 key.b = 255;
1929 key.a = 255;
1930 key.mode = GL_QUADS;
1931 key.format = GL_T2F_V3F;
1932 key.texname = -1;
1933
1934 mx += self->x;
1935 my += self->y;
1936
1937 // first pass: determine smooth_max
1938 // rather ugly, if you ask me
1939 // could also be stored inside mapcell and updated on change
1940 memset (smooth_max, 0, sizeof (smooth_max));
1941
1942 for (y = 0; y < sh; y++)
1943 if (0 <= y + my && y + my < self->rows)
1944 {
1945 maprow *row = self->row + (y + my);
1946
1947 for (x = 0; x < sw; x++)
1948 if (row->c0 <= x + mx && x + mx < row->c1)
1949 {
1950 mapcell *cell = row->col + (x + mx - row->c0);
1951
1952 smooth_max[x + 1][y + 1] =
1953 MAX (self->tex [cell->tile [0]].smoothlevel,
1954 MAX (self->tex [cell->tile [1]].smoothlevel,
1955 self->tex [cell->tile [2]].smoothlevel));
1956 }
1957 }
1958
1959 glEnable (GL_BLEND);
1960 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1961 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1962
1963 for (z = 0; z <= 2; z++)
1964 {
1965 memset (smooth_level, 0, sizeof (smooth_level));
1966
1967 for (y = 0; y < sh; y++)
1968 if (0 <= y + my && y + my < self->rows)
1969 {
1970 maprow *row = self->row + (y + my);
1971
1972 for (x = 0; x < sw; x++)
1973 if (row->c0 <= x + mx && x + mx < row->c1)
1974 {
1975 mapcell *cell = row->col + (x + mx - row->c0);
1976 tileid tile = cell->tile [z];
1977
1978 if (tile)
1979 {
1980 maptex tex = self->tex [tile];
1981 int px = (x + 1) * T - tex.w;
1982 int py = (y + 1) * T - tex.h;
1983
1984 if (key.texname != tex.name)
1985 {
1986 if (!tex.name)
1987 tex = self->tex [2]; /* missing, replace by noface */
1988
1989 key.texname = tex.name;
1990 arr = rc_array (rc, &key);
1991 }
1992
1993 if (expect_false (cell->player == player) && expect_false (z == 2))
1994 {
1995 pl_x = px;
1996 pl_y = py;
1997 pl_tex = tex;
1998 continue;
1999 }
2000
2001 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2002 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2003 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2004 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2005
2006 if (expect_false (cell->flags) && expect_false (z == 2))
2007 {
2008 // overlays such as the speech bubble, probably more to come
2009 if (cell->flags & 1)
2010 {
2011 maptex tex = self->tex [1];
2012 int px = x * T + T * 2 / 32;
2013 int py = y * T - T * 6 / 32;
2014
2015 if (tex.name)
2016 {
2017 if (key.texname != tex.name)
2018 {
2019 key.texname = tex.name;
2020 arr = rc_array (rc, &key);
2021 }
2022
2023 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2024 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2025 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2026 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2027 }
2028 }
2029 }
2030
2031 // update smooth hash
2032 if (tex.smoothtile)
2033 {
2034 skey.tile = tex.smoothtile;
2035 skey.level = tex.smoothlevel;
2036
2037 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2038
2039 // add bits to current tile and all neighbours. skey.x|y is
2040 // shifted +1|+1 so we always stay positive.
2041
2042 // bits is ___n cccc CCCC bbbb
2043 // n do not draw borders&corners
2044 // c draw these corners, but...
2045 // C ... not these
2046 // b draw these borders
2047
2048 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2049 // ┃· ·· ·┃ ━━
2050
2051 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2052 // ·· ·· ·┏ ┓·
2053
2054 // full tile
2055 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2056
2057 // borders
2058 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2059 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2060 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2061 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2062
2063 // corners
2064 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2065 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2066 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2067 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2068 }
2069 }
2070 }
2071 }
2072
2073 rc_draw (rc);
2074 rc_clear (rc);
2075
2076 // go through all smoothlevels, lowest to highest, then draw.
2077 // this is basically counting sort
2078 {
2079 int w, b;
2080
2081 glEnable (GL_TEXTURE_2D);
2082 glBegin (GL_QUADS);
2083 for (w = 0; w < 256 / 32; ++w)
2084 {
2085 uint32_t smask = smooth_level [w];
2086 if (smask)
2087 for (b = 0; b < 32; ++b)
2088 if (smask & (((uint32_t)1) << b))
2089 {
2090 int level = (w << 5) | b;
2091 HE *he;
2092
2093 hv_iterinit (smooth);
2094 while ((he = hv_iternext (smooth)))
2095 {
2096 smooth_key *skey = (smooth_key *)HeKEY (he);
2097 IV bits = SvIVX (HeVAL (he));
2098
2099 if (!(bits & 0x1000)
2100 && skey->level == level
2101 && level > smooth_max [skey->x][skey->y])
2102 {
2103 maptex tex = self->tex [skey->tile];
2104 int px = (((int)skey->x) - 1) * T;
2105 int py = (((int)skey->y) - 1) * T;
2106 int border = bits & 15;
2107 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2108 float dx = tex.s * .0625f; // 16 images/row
2109 float dy = tex.t * .5f ; // 2 images/column
2110
2111 if (tex.name)
2112 {
2113 // this time avoiding texture state changes
2114 // save gobs of state changes.
2115 if (key.texname != tex.name)
2116 {
2117 glEnd ();
2118 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2119 glBegin (GL_QUADS);
2120 }
2121
2122 if (border)
2123 {
2124 float ox = border * dx;
2125
2126 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2127 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2128 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2129 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2130 }
2131
2132 if (corner)
2133 {
2134 float ox = corner * dx;
2135
2136 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2137 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2138 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2139 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2140 }
2141 }
2142 }
2143 }
2144 }
2145 }
2146
2147 glEnd ();
2148 glDisable (GL_TEXTURE_2D);
2149 key.texname = -1;
2150 }
2151
2152 hv_clear (smooth);
2153 }
2154
2155 if (pl_tex.name)
2156 {
2157 maptex tex = pl_tex;
2158 int px = pl_x + sdx;
2159 int py = pl_y + sdy;
2160
2161 key.texname = tex.name;
2162 arr = rc_array (rc, &key);
2163
2164 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2165 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2166 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2167 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2168
2169 rc_draw (rc);
2170 }
2171
2172 glDisable (GL_BLEND);
2173 rc_free (rc);
2174
2175 // top layer: overlays such as the health bar
2176 for (y = 0; y < sh; y++)
2177 if (0 <= y + my && y + my < self->rows)
2178 {
2179 maprow *row = self->row + (y + my);
2180
2181 for (x = 0; x < sw; x++)
2182 if (row->c0 <= x + mx && x + mx < row->c1)
2183 {
2184 mapcell *cell = row->col + (x + mx - row->c0);
2185
2186 int px = x * T;
2187 int py = y * T;
2188
2189 if (cell->stat_hp)
2190 {
2191 int width = cell->stat_width * T;
2192 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2193
2194 glColor3ub (0, 0, 0);
2195 glRectf (px + 1, py - thick - 2,
2196 px + width - 1, py);
2197
2198 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2199 glRectf (px + 2,
2200 py - thick - 1,
2201 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2202 }
2203 }
2204 }
2205}
2206
2207void
2208draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2209 CODE:
2210{
2211 static float color[16][3] = {
2212 { 0.00F, 0.00F, 0.00F },
2213 { 1.00F, 1.00F, 1.00F },
2214 { 0.00F, 0.00F, 0.55F },
2215 { 1.00F, 0.00F, 0.00F },
2216
2217 { 1.00F, 0.54F, 0.00F },
2218 { 0.11F, 0.56F, 1.00F },
2219 { 0.93F, 0.46F, 0.00F },
2220 { 0.18F, 0.54F, 0.34F },
2221
2222 { 0.56F, 0.73F, 0.56F },
2223 { 0.80F, 0.80F, 0.80F },
2224 { 0.55F, 0.41F, 0.13F },
2225 { 0.99F, 0.77F, 0.26F },
2226
2227 { 0.74F, 0.65F, 0.41F },
2228
2229 { 0.00F, 1.00F, 1.00F },
2230 { 1.00F, 0.00F, 1.00F },
2231 { 1.00F, 1.00F, 0.00F },
2232 };
2233
2234 int x, y;
2235
2236 glEnable (GL_TEXTURE_2D);
2237 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2238 glEnable (GL_BLEND);
2239 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2240 glBegin (GL_QUADS);
2241
2242 for (y = 0; y < h; y++)
2243 for (x = 0; x < w; x++)
2244 {
2245 unsigned char m = data [x + y * w];
2246
2247 if (m)
2248 {
2249 float *c = color [m & 15];
2250
2251 float tx1 = m & 0x40 ? 0.5 : 0.;
2252 float tx2 = tx1 + 0.5;
2253
2254 glColor4f (c[0], c[1], c[2], 0.75);
2255 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2256 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2257 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2258 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2259 }
2260 }
2261
2262 glEnd ();
2263 glDisable (GL_BLEND);
2264 glDisable (GL_TEXTURE_2D);
2265}
2266
2267void
2268fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1261 PPCODE: 2269 PPCODE:
1262{ 2270{
1263 int vx, vy;
1264 int x, y, z; 2271 int x, y;
1265 int last_name; 2272 int sw1 = sw + 2;
1266 mapface face; 2273 int sh1 = sh + 2;
2274 int sh3 = sh * 3;
1267 int sw4 = (sw + 3) & ~3; 2275 int sw34 = (sw * 3 + 3) & ~3;
2276 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1268 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2277 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1269 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2278 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1270 2279
1271 memset (darkness, 255, sw4 * sh);
1272 SvPOK_only (darkness_sv); 2280 SvPOK_only (darkness3_sv);
1273 SvCUR_set (darkness_sv, sw4 * sh); 2281 SvCUR_set (darkness3_sv, sw34 * sh3);
1274 2282
1275 vx = self->x + (self->w - sw) / 2 - shift_x; 2283 mx += self->x - 1;
1276 vy = self->y + (self->h - sh) / 2 - shift_y; 2284 my += self->y - 1;
1277 2285
1278 /* 2286 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
1279 int vx = self->vx = self->w >= sw
1280 ? self->x + (self->w - sw) / 2
1281 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1282 2287
1283 int vy = self->vy = self->h >= sh
1284 ? self->y + (self->h - sh) / 2
1285 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1286 */
1287
1288 glColor4ub (255, 255, 255, 255);
1289
1290 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1291 glEnable (GL_BLEND);
1292 glEnable (GL_TEXTURE_2D);
1293 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1294
1295 glBegin (GL_QUADS);
1296
1297 last_name = 0;
1298
1299 for (z = 0; z < 3; z++)
1300 for (y = 0; y < sh; y++) 2288 for (y = 0; y < sh1; y++)
1301 if (0 <= y + vy && y + vy < self->rows) 2289 if (0 <= y + my && y + my < self->rows)
1302 { 2290 {
1303 maprow *row = self->row + (y + vy); 2291 maprow *row = self->row + (y + my);
1304 2292
1305 for (x = 0; x < sw; x++) 2293 for (x = 0; x < sw1; x++)
1306 if (row->c0 <= x + vx && x + vx < row->c1) 2294 if (row->c0 <= x + mx && x + mx < row->c1)
1307 { 2295 {
1308 mapcell *cell = row->col + (x + vx - row->c0); 2296 mapcell *cell = row->col + (x + mx - row->c0);
1309 2297
1310 darkness[y * sw4 + x] = cell->darkness < 0 2298 darkness1 [y * sw1 + x] = cell->darkness
2299 ? 255 - (cell->darkness - 1)
1311 ? 255 - FOW_DARKNESS 2300 : 255 - FOW_DARKNESS;
1312 : 255 - cell->darkness;
1313
1314 face = cell->face [z];
1315
1316 if (face)
1317 {
1318 maptex tex = self->tex [face];
1319
1320 int px = (x + 1) * 32 - tex.w;
1321 int py = (y + 1) * 32 - tex.h;
1322
1323 if (last_name != tex.name)
1324 {
1325 glEnd ();
1326 last_name = tex.name;
1327 glBindTexture (GL_TEXTURE_2D, last_name);
1328 glBegin (GL_QUADS);
1329 }
1330
1331 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1332 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1333 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1334 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1335 }
1336 } 2301 }
1337 } 2302 }
1338 2303
1339 glEnd (); 2304 for (y = 0; y < sh; ++y)
2305 for (x = 0; x < sw; ++x)
2306 {
2307 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2308 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2309 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2310 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2311 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2312 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2313 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2314 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2315 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1340 2316
1341 glDisable (GL_TEXTURE_2D); 2317 uint8_t r11 = (d11 + d21 + d12) / 3;
1342 glDisable (GL_BLEND); 2318 uint8_t r21 = d21;
2319 uint8_t r31 = (d21 + d31 + d32) / 3;
2320
2321 uint8_t r12 = d12;
2322 uint8_t r22 = d22;
2323 uint8_t r32 = d32;
2324
2325 uint8_t r13 = (d13 + d23 + d12) / 3;
2326 uint8_t r23 = d23;
2327 uint8_t r33 = (d23 + d33 + d32) / 3;
2328
2329 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2330 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2331 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2332 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2333 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2334 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2335 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2336 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2337 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2338 }
2339
2340 free (darkness1);
1343 2341
1344 EXTEND (SP, 3); 2342 EXTEND (SP, 3);
1345 PUSHs (sv_2mortal (newSViv (sw4))); 2343 PUSHs (sv_2mortal (newSViv (sw34)));
1346 PUSHs (sv_2mortal (newSViv (sh))); 2344 PUSHs (sv_2mortal (newSViv (sh3)));
1347 PUSHs (darkness_sv); 2345 PUSHs (darkness3_sv);
1348} 2346}
1349 2347
1350SV * 2348SV *
1351get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2349get_rect (DC::Map self, int x0, int y0, int w, int h)
1352 CODE: 2350 CODE:
1353{ 2351{
1354 int x, y, x1, y1; 2352 int x, y, x1, y1;
1355 SV *data_sv = newSV (w * h * 7 + 5); 2353 SV *data_sv = newSV (w * h * 7 + 5);
1356 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2354 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1381 if (row && row->c0 <= x && x < row->c1) 2379 if (row && row->c0 <= x && x < row->c1)
1382 { 2380 {
1383 mapcell *cell = row->col + (x - row->c0); 2381 mapcell *cell = row->col + (x - row->c0);
1384 uint8_t flags = 0; 2382 uint8_t flags = 0;
1385 2383
1386 if (cell->face [0]) flags |= 1; 2384 if (cell->tile [0]) flags |= 1;
1387 if (cell->face [1]) flags |= 2; 2385 if (cell->tile [1]) flags |= 2;
1388 if (cell->face [2]) flags |= 4; 2386 if (cell->tile [2]) flags |= 4;
1389 2387
1390 *data++ = flags; 2388 *data++ = flags;
1391 2389
1392 if (flags & 1) 2390 if (flags & 1)
1393 { 2391 {
2392 tileid tile = cell->tile [0];
1394 *data++ = cell->face [0] >> 8; 2393 *data++ = tile >> 8;
1395 *data++ = cell->face [0]; 2394 *data++ = tile;
1396 } 2395 }
1397 2396
1398 if (flags & 2) 2397 if (flags & 2)
1399 { 2398 {
2399 tileid tile = cell->tile [1];
1400 *data++ = cell->face [1] >> 8; 2400 *data++ = tile >> 8;
1401 *data++ = cell->face [1]; 2401 *data++ = tile;
1402 } 2402 }
1403 2403
1404 if (flags & 4) 2404 if (flags & 4)
1405 { 2405 {
2406 tileid tile = cell->tile [2];
1406 *data++ = cell->face [2] >> 8; 2407 *data++ = tile >> 8;
1407 *data++ = cell->face [2]; 2408 *data++ = tile;
1408 } 2409 }
1409 } 2410 }
1410 else 2411 else
1411 *data++ = 0; 2412 *data++ = 0;
1412 } 2413 }
1413 } 2414 }
1414 2415
2416 /* if size is w*h + 5 then no data has been found */
2417 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2418 {
1415 SvPOK_only (data_sv); 2419 SvPOK_only (data_sv);
1416 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2420 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2421 }
2422
1417 RETVAL = data_sv; 2423 RETVAL = data_sv;
1418} 2424}
1419 OUTPUT: 2425 OUTPUT:
1420 RETVAL 2426 RETVAL
1421 2427
1422void 2428void
1423set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2429set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1424 PPCODE: 2430 PPCODE:
1425{ 2431{
1426 int x, y, z; 2432 int x, y, z;
1427 int w, h; 2433 int w, h;
1428 int x1, y1; 2434 int x1, y1;
2435 STRLEN len;
2436 uint8_t *data, *end;
2437
2438 len = SvLEN (data_sv);
2439 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2440 data = SvPVbyte_nolen (data_sv);
2441 end = data + len + 8;
2442
2443 if (len < 5)
2444 XSRETURN_EMPTY;
1429 2445
1430 if (*data++ != 0) 2446 if (*data++ != 0)
1431 return; /* version mismatch */ 2447 XSRETURN_EMPTY; /* version mismatch */
1432 2448
1433 w = *data++ << 8; w |= *data++; 2449 w = *data++ << 8; w |= *data++;
1434 h = *data++ << 8; h |= *data++; 2450 h = *data++ << 8; h |= *data++;
1435 2451
1436 // we need to do this 'cause we don't keep an absolute coord system for rows 2452 // we need to do this 'cause we don't keep an absolute coord system for rows
1448 { 2464 {
1449 maprow *row = map_get_row (self, y); 2465 maprow *row = map_get_row (self, y);
1450 2466
1451 for (x = x0; x < x1; x++) 2467 for (x = x0; x < x1; x++)
1452 { 2468 {
2469 uint8_t flags;
2470
2471 if (data + 7 >= end)
2472 XSRETURN_EMPTY;
2473
1453 uint8_t flags = *data++; 2474 flags = *data++;
1454 2475
1455 if (flags) 2476 if (flags)
1456 { 2477 {
1457 mapface face[3] = { 0, 0, 0 };
1458
1459 mapcell *cell = row_get_cell (row, x); 2478 mapcell *cell = row_get_cell (row, x);
2479 tileid tile[3] = { 0, 0, 0 };
1460 2480
1461 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2481 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1462 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2482 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1463 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2483 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1464 2484
1465 if (cell->darkness <= 0) 2485 if (cell->darkness == 0)
1466 { 2486 {
1467 cell->darkness = -1; 2487 /*cell->darkness = 0;*/
2488 EXTEND (SP, 3);
1468 2489
1469 for (z = 0; z <= 2; z++) 2490 for (z = 0; z <= 2; z++)
1470 { 2491 {
1471 cell->face[z] = face[z]; 2492 tileid t = tile [z];
1472 2493
1473 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2494 if (t >= self->texs || (t && !self->tex [t].name))
2495 {
1474 XPUSHs (sv_2mortal (newSViv (face[z]))); 2496 PUSHs (sv_2mortal (newSViv (t)));
2497 need_texid (self, t);
2498 }
2499
2500 cell->tile [z] = t;
1475 } 2501 }
1476 } 2502 }
1477 } 2503 }
1478 } 2504 }
1479 } 2505 }
1480} 2506}
1481 2507
1482MODULE = CFClient PACKAGE = CFClient::MixChunk 2508MODULE = Deliantra::Client PACKAGE = DC::RW
1483 2509
1484CFClient::MixChunk 2510DC::RW
1485new_from_file (SV *class, char *path) 2511new (SV *class, SV *data_sv)
1486 CODE: 2512 CODE:
1487 RETVAL = Mix_LoadWAV (path); 2513{
2514 STRLEN datalen;
2515 char *data = SvPVbyte (data_sv, datalen);
2516
2517 RETVAL = SDL_RWFromConstMem (data, datalen);
2518}
1488 OUTPUT: 2519 OUTPUT:
1489 RETVAL 2520 RETVAL
1490 2521
2522DC::RW
2523new_from_file (SV *class, const char *path, const char *mode = "rb")
2524 CODE:
2525 RETVAL = SDL_RWFromFile (path, mode);
2526 OUTPUT:
2527 RETVAL
2528
2529# fails on win32:
2530# dc.xs(2268) : error C2059: syntax error : '('
1491void 2531#void
2532#close (DC::RW self)
2533# CODE:
2534# (self->(close)) (self);
2535
2536MODULE = Deliantra::Client PACKAGE = DC::Channel
2537
2538PROTOTYPES: DISABLE
2539
2540DC::Channel
2541find ()
2542 CODE:
2543{
2544 RETVAL = Mix_GroupAvailable (-1);
2545
2546 if (RETVAL < 0)
2547 {
2548 RETVAL = Mix_GroupOldest (-1);
2549
2550 if (RETVAL < 0)
2551 XSRETURN_UNDEF;
2552
2553 Mix_HaltChannel (RETVAL);
2554 }
2555
2556 Mix_UnregisterAllEffects (RETVAL);
2557 Mix_Volume (RETVAL, 128);
2558}
2559 OUTPUT:
2560 RETVAL
2561
2562void
2563halt (DC::Channel self)
2564 CODE:
2565 Mix_HaltChannel (self);
2566
2567void
2568expire (DC::Channel self, int ticks = -1)
2569 CODE:
2570 Mix_ExpireChannel (self, ticks);
2571
2572void
2573fade_out (DC::Channel self, int ticks = -1)
2574 CODE:
2575 Mix_FadeOutChannel (self, ticks);
2576
2577int
2578volume (DC::Channel self, int volume)
2579 CODE:
2580 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2581 OUTPUT:
2582 RETVAL
2583
2584void
2585unregister_all_effects (DC::Channel self)
2586 CODE:
2587 Mix_UnregisterAllEffects (self);
2588
2589void
2590set_panning (DC::Channel self, int left, int right)
2591 CODE:
2592 left = CLAMP (left , 0, 255);
2593 right = CLAMP (right, 0, 255);
2594 Mix_SetPanning (self, left, right);
2595
2596void
2597set_distance (DC::Channel self, int distance)
2598 CODE:
2599 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2600
2601void
2602set_position (DC::Channel self, int angle, int distance)
2603 CODE:
2604
2605void
2606set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2607 CODE:
2608{
2609 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2610 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2611 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2612}
2613
2614void
2615set_reverse_stereo (DC::Channel self, int flip)
2616 CODE:
2617 Mix_SetReverseStereo (self, flip);
2618
2619MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2620
2621PROTOTYPES: DISABLE
2622
2623DC::MixChunk
2624new (SV *class, DC::RW rwops)
2625 CODE:
2626 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2627 OUTPUT:
2628 RETVAL
2629
2630void
1492DESTROY (CFClient::MixChunk self) 2631DESTROY (DC::MixChunk self)
1493 CODE: 2632 CODE:
1494 Mix_FreeChunk (self); 2633 Mix_FreeChunk (self);
1495 2634
1496int 2635int
1497volume (CFClient::MixChunk self, int volume = -1) 2636volume (DC::MixChunk self, int volume = -1)
1498 CODE: 2637 CODE:
2638 if (items > 1)
2639 volume = CLAMP (volume, 0, 128);
1499 RETVAL = Mix_VolumeChunk (self, volume); 2640 RETVAL = Mix_VolumeChunk (self, volume);
1500 OUTPUT: 2641 OUTPUT:
1501 RETVAL 2642 RETVAL
1502 2643
1503int 2644DC::Channel
1504play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2645play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1505 CODE: 2646 CODE:
2647{
1506 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2648 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2649
2650 if (RETVAL < 0)
2651 XSRETURN_UNDEF;
2652
2653 if (channel < 0)
2654 {
2655 Mix_UnregisterAllEffects (RETVAL);
2656 Mix_Volume (RETVAL, 128);
2657 }
2658}
1507 OUTPUT: 2659 OUTPUT:
1508 RETVAL 2660 RETVAL
1509 2661
1510MODULE = CFClient PACKAGE = CFClient::MixMusic 2662MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1511 2663
1512int 2664int
1513volume (int volume = -1) 2665volume (int volume = -1)
2666 PROTOTYPE: ;$
1514 CODE: 2667 CODE:
2668 if (items > 0)
2669 volume = CLAMP (volume, 0, 128);
1515 RETVAL = Mix_VolumeMusic (volume); 2670 RETVAL = Mix_VolumeMusic (volume);
1516 OUTPUT: 2671 OUTPUT:
1517 RETVAL 2672 RETVAL
1518 2673
1519CFClient::MixMusic 2674void
1520new_from_file (SV *class, char *path) 2675fade_out (int ms)
1521 CODE: 2676 CODE:
2677 Mix_FadeOutMusic (ms);
2678
2679void
2680halt ()
2681 CODE:
2682 Mix_HaltMusic ();
2683
2684DC::MixMusic
2685new (SV *class, DC::RW rwops)
2686 CODE:
1522 RETVAL = Mix_LoadMUS (path); 2687 RETVAL = Mix_LoadMUS_RW (rwops);
1523 OUTPUT: 2688 OUTPUT:
1524 RETVAL 2689 RETVAL
1525 2690
1526void 2691void
1527DESTROY (CFClient::MixMusic self) 2692DESTROY (DC::MixMusic self)
1528 CODE: 2693 CODE:
1529 Mix_FreeMusic (self); 2694 Mix_FreeMusic (self);
1530 2695
1531int 2696int
1532play (CFClient::MixMusic self, int loops = -1) 2697play (DC::MixMusic self, int loops = -1)
1533 CODE: 2698 CODE:
1534 RETVAL = Mix_PlayMusic (self, loops); 2699 RETVAL = Mix_PlayMusic (self, loops);
1535 OUTPUT: 2700 OUTPUT:
1536 RETVAL 2701 RETVAL
1537 2702
2703void
2704fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2705 CODE:
2706 Mix_FadeInMusicPos (self, loops, ms, position);
2707
1538MODULE = CFClient PACKAGE = CFClient::OpenGL 2708MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2709
2710PROTOTYPES: ENABLE
1539 2711
1540BOOT: 2712BOOT:
1541{ 2713{
1542 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2714 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1543 static const struct { 2715 static const struct {
1544 const char *name; 2716 const char *name;
1545 IV iv; 2717 IV iv;
1546 } *civ, const_iv[] = { 2718 } *civ, const_iv[] = {
1547# define const_iv(name) { # name, (IV)name } 2719# define const_iv(name) { # name, (IV)name }
2720 const_iv (GL_VENDOR),
2721 const_iv (GL_VERSION),
2722 const_iv (GL_EXTENSIONS),
1548 const_iv (GL_COLOR_MATERIAL), 2723 const_iv (GL_COLOR_MATERIAL),
1549 const_iv (GL_SMOOTH), 2724 const_iv (GL_SMOOTH),
1550 const_iv (GL_FLAT), 2725 const_iv (GL_FLAT),
1551 const_iv (GL_DITHER), 2726 const_iv (GL_DITHER),
1552 const_iv (GL_BLEND), 2727 const_iv (GL_BLEND),
1554 const_iv (GL_SCISSOR_TEST), 2729 const_iv (GL_SCISSOR_TEST),
1555 const_iv (GL_DEPTH_TEST), 2730 const_iv (GL_DEPTH_TEST),
1556 const_iv (GL_ALPHA_TEST), 2731 const_iv (GL_ALPHA_TEST),
1557 const_iv (GL_NORMALIZE), 2732 const_iv (GL_NORMALIZE),
1558 const_iv (GL_RESCALE_NORMAL), 2733 const_iv (GL_RESCALE_NORMAL),
2734 const_iv (GL_FRONT),
2735 const_iv (GL_BACK),
2736 const_iv (GL_AUX0),
1559 const_iv (GL_AND), 2737 const_iv (GL_AND),
1560 const_iv (GL_ONE), 2738 const_iv (GL_ONE),
1561 const_iv (GL_ZERO), 2739 const_iv (GL_ZERO),
1562 const_iv (GL_SRC_ALPHA), 2740 const_iv (GL_SRC_ALPHA),
1563 const_iv (GL_DST_ALPHA), 2741 const_iv (GL_DST_ALPHA),
1564 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2742 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1565 const_iv (GL_ONE_MINUS_DST_ALPHA), 2743 const_iv (GL_ONE_MINUS_DST_ALPHA),
1566 const_iv (GL_SRC_ALPHA_SATURATE), 2744 const_iv (GL_SRC_ALPHA_SATURATE),
1567 const_iv (GL_RGB), 2745 const_iv (GL_RGB),
1568 const_iv (GL_RGBA), 2746 const_iv (GL_RGBA),
2747 const_iv (GL_RGBA4),
2748 const_iv (GL_RGBA8),
2749 const_iv (GL_RGB5_A1),
1569 const_iv (GL_UNSIGNED_BYTE), 2750 const_iv (GL_UNSIGNED_BYTE),
1570 const_iv (GL_UNSIGNED_SHORT), 2751 const_iv (GL_UNSIGNED_SHORT),
1571 const_iv (GL_UNSIGNED_INT), 2752 const_iv (GL_UNSIGNED_INT),
1572 const_iv (GL_ALPHA), 2753 const_iv (GL_ALPHA),
1573 const_iv (GL_INTENSITY), 2754 const_iv (GL_INTENSITY),
1574 const_iv (GL_LUMINANCE), 2755 const_iv (GL_LUMINANCE),
1575 const_iv (GL_LUMINANCE_ALPHA), 2756 const_iv (GL_LUMINANCE_ALPHA),
1576 const_iv (GL_FLOAT), 2757 const_iv (GL_FLOAT),
1577 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2758 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2759 const_iv (GL_COMPRESSED_ALPHA_ARB),
2760 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2761 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2762 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2763 const_iv (GL_COMPRESSED_RGB_ARB),
2764 const_iv (GL_COMPRESSED_RGBA_ARB),
1578 const_iv (GL_COMPILE), 2765 const_iv (GL_COMPILE),
2766 const_iv (GL_PROXY_TEXTURE_1D),
2767 const_iv (GL_PROXY_TEXTURE_2D),
1579 const_iv (GL_TEXTURE_1D), 2768 const_iv (GL_TEXTURE_1D),
1580 const_iv (GL_TEXTURE_2D), 2769 const_iv (GL_TEXTURE_2D),
1581 const_iv (GL_TEXTURE_ENV), 2770 const_iv (GL_TEXTURE_ENV),
1582 const_iv (GL_TEXTURE_MAG_FILTER), 2771 const_iv (GL_TEXTURE_MAG_FILTER),
1583 const_iv (GL_TEXTURE_MIN_FILTER), 2772 const_iv (GL_TEXTURE_MIN_FILTER),
1604 const_iv (GL_COLOR_LOGIC_OP), 2793 const_iv (GL_COLOR_LOGIC_OP),
1605 const_iv (GL_SEPARABLE_2D), 2794 const_iv (GL_SEPARABLE_2D),
1606 const_iv (GL_CONVOLUTION_2D), 2795 const_iv (GL_CONVOLUTION_2D),
1607 const_iv (GL_CONVOLUTION_BORDER_MODE), 2796 const_iv (GL_CONVOLUTION_BORDER_MODE),
1608 const_iv (GL_CONSTANT_BORDER), 2797 const_iv (GL_CONSTANT_BORDER),
2798 const_iv (GL_POINTS),
1609 const_iv (GL_LINES), 2799 const_iv (GL_LINES),
2800 const_iv (GL_LINE_STRIP),
1610 const_iv (GL_LINE_LOOP), 2801 const_iv (GL_LINE_LOOP),
1611 const_iv (GL_QUADS), 2802 const_iv (GL_QUADS),
1612 const_iv (GL_QUAD_STRIP), 2803 const_iv (GL_QUAD_STRIP),
1613 const_iv (GL_TRIANGLES), 2804 const_iv (GL_TRIANGLES),
1614 const_iv (GL_TRIANGLE_STRIP), 2805 const_iv (GL_TRIANGLE_STRIP),
1615 const_iv (GL_TRIANGLE_FAN), 2806 const_iv (GL_TRIANGLE_FAN),
2807 const_iv (GL_POLYGON),
1616 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2808 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2809 const_iv (GL_POINT_SMOOTH_HINT),
2810 const_iv (GL_LINE_SMOOTH_HINT),
2811 const_iv (GL_POLYGON_SMOOTH_HINT),
2812 const_iv (GL_GENERATE_MIPMAP_HINT),
2813 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1617 const_iv (GL_FASTEST), 2814 const_iv (GL_FASTEST),
2815 const_iv (GL_DONT_CARE),
2816 const_iv (GL_NICEST),
1618 const_iv (GL_V2F), 2817 const_iv (GL_V2F),
1619 const_iv (GL_V3F), 2818 const_iv (GL_V3F),
1620 const_iv (GL_T2F_V3F), 2819 const_iv (GL_T2F_V3F),
1621 const_iv (GL_T2F_N3F_V3F), 2820 const_iv (GL_T2F_N3F_V3F),
1622# undef const_iv 2821# undef const_iv
1623 }; 2822 };
1624 2823
1625 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2824 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1626 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2825 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2826
2827 texture_av = newAV ();
2828 AvREAL_off (texture_av);
1627} 2829}
2830
2831void
2832disable_GL_EXT_blend_func_separate ()
2833 CODE:
2834 gl.BlendFuncSeparate = 0;
2835 gl.BlendFuncSeparateEXT = 0;
1628 2836
1629char * 2837char *
1630gl_vendor () 2838gl_vendor ()
1631 CODE: 2839 CODE:
1632 RETVAL = (char *)glGetString (GL_VENDOR); 2840 RETVAL = (char *)glGetString (GL_VENDOR);
1645 CODE: 2853 CODE:
1646 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2854 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1647 OUTPUT: 2855 OUTPUT:
1648 RETVAL 2856 RETVAL
1649 2857
2858const char *glGetString (GLenum pname)
2859
2860GLint glGetInteger (GLenum pname)
2861 CODE:
2862 glGetIntegerv (pname, &RETVAL);
2863 OUTPUT:
2864 RETVAL
2865
2866GLdouble glGetDouble (GLenum pname)
2867 CODE:
2868 glGetDoublev (pname, &RETVAL);
2869 OUTPUT:
2870 RETVAL
2871
1650int glGetError () 2872int glGetError ()
2873
2874void glFinish ()
1651 2875
1652void glClear (int mask) 2876void glClear (int mask)
1653 2877
1654void glClearColor (float r, float g, float b, float a = 1.0) 2878void glClearColor (float r, float g, float b, float a = 1.0)
1655 PROTOTYPE: @ 2879 PROTOTYPE: @
1680 2904
1681void glPopMatrix () 2905void glPopMatrix ()
1682 2906
1683void glLoadIdentity () 2907void glLoadIdentity ()
1684 2908
2909void glDrawBuffer (int buffer)
2910
2911void glReadBuffer (int buffer)
2912
1685# near_ and far_ are due to microsofts buggy "c" compiler 2913# near_ and far_ are due to microsofts buggy "c" compiler
1686void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2914void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1687 2915
1688# near_ and far_ are due to microsofts buggy "c" compiler 2916# near_ and far_ are due to microsofts buggy "c" compiler
1689void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2917void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2918
2919PROTOTYPES: DISABLE
1690 2920
1691void glViewport (int x, int y, int width, int height) 2921void glViewport (int x, int y, int width, int height)
1692 2922
1693void glScissor (int x, int y, int width, int height) 2923void glScissor (int x, int y, int width, int height)
1694 2924
1702 2932
1703void glRotate (float angle, float x, float y, float z) 2933void glRotate (float angle, float x, float y, float z)
1704 CODE: 2934 CODE:
1705 glRotatef (angle, x, y, z); 2935 glRotatef (angle, x, y, z);
1706 2936
1707void glBegin (int mode)
1708
1709void glEnd ()
1710
1711void glColor (float r, float g, float b, float a = 1.0) 2937void glColor (float r, float g, float b, float a = 1.0)
1712 PROTOTYPE: @
1713 ALIAS: 2938 ALIAS:
1714 glColor_premultiply = 1 2939 glColor_premultiply = 1
1715 CODE: 2940 CODE:
1716 if (ix) 2941 if (ix)
1717 { 2942 {
1718 r *= a; 2943 r *= a;
1719 g *= a; 2944 g *= a;
1720 b *= a; 2945 b *= a;
1721 } 2946 }
1722 // microsoft visual "c" rounds instead of truncating... 2947 // microsoft visual "c" rounds instead of truncating...
1723 glColor4ub (MIN ((int)(r * 256.f), 255), 2948 glColor4f (r, g, b, a);
1724 MIN ((int)(g * 256.f), 255),
1725 MIN ((int)(b * 256.f), 255),
1726 MIN ((int)(a * 256.f), 255));
1727
1728void glInterleavedArrays (int format, int stride, char *data)
1729
1730void glDrawElements (int mode, int count, int type, char *indices)
1731
1732# 1.2 void glDrawRangeElements (int mode, int start, int end
1733 2949
1734void glRasterPos (float x, float y, float z = 0.) 2950void glRasterPos (float x, float y, float z = 0.)
1735 CODE: 2951 CODE:
1736 glRasterPos3f (0, 0, z); 2952 glRasterPos3f (0, 0, z);
1737 glBitmap (0, 0, 0, 0, x, y, 0); 2953 glBitmap (0, 0, 0, 0, x, y, 0);
1742 2958
1743void glTexCoord (float s, float t) 2959void glTexCoord (float s, float t)
1744 CODE: 2960 CODE:
1745 glTexCoord2f (s, t); 2961 glTexCoord2f (s, t);
1746 2962
2963void glRect (float x1, float y1, float x2, float y2)
2964 CODE:
2965 glRectf (x1, y1, x2, y2);
2966
2967void glRect_lineloop (float x1, float y1, float x2, float y2)
2968 CODE:
2969 glBegin (GL_LINE_LOOP);
2970 glVertex2f (x1, y1);
2971 glVertex2f (x2, y1);
2972 glVertex2f (x2, y2);
2973 glVertex2f (x1, y2);
2974 glEnd ();
2975
2976PROTOTYPES: ENABLE
2977
2978void glBegin (int mode)
2979
2980void glEnd ()
2981
2982void glPointSize (GLfloat size)
2983
2984void glLineWidth (GLfloat width)
2985
2986void glInterleavedArrays (int format, int stride, char *data)
2987
2988void glDrawElements (int mode, int count, int type, char *indices)
2989
2990# 1.2 void glDrawRangeElements (int mode, int start, int end
2991
1747void glTexEnv (int target, int pname, float param) 2992void glTexEnv (int target, int pname, float param)
1748 CODE: 2993 CODE:
1749 glTexEnvf (target, pname, param); 2994 glTexEnvf (target, pname, param);
1750 2995
1751void glTexParameter (int target, int pname, float param) 2996void glTexParameter (int target, int pname, float param)
1767void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3012void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1768 CODE: 3013 CODE:
1769 if (gl.SeparableFilter2D) 3014 if (gl.SeparableFilter2D)
1770 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3015 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1771 3016
1772void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3017void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1773 3018
1774void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3019void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1775 3020
1776void glDrawPixels (int width, int height, int format, int type, char *pixels) 3021void glDrawPixels (int width, int height, int format, int type, char *pixels)
3022
3023void glPixelZoom (float x, float y)
1777 3024
1778void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3025void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1779 3026
1780int glGenTexture () 3027int glGenTexture ()
1781 CODE: 3028 CODE:
1782{ 3029 RETVAL = gen_texture ();
1783 GLuint name;
1784 glGenTextures (1, &name);
1785 RETVAL = name;
1786}
1787 OUTPUT: 3030 OUTPUT:
1788 RETVAL 3031 RETVAL
1789 3032
1790void glDeleteTexture (int name) 3033void glDeleteTexture (int name)
1791 CODE: 3034 CODE:
1792{
1793 GLuint name_ = name;
1794 glDeleteTextures (1, &name_); 3035 del_texture (name);
1795} 3036
1796
1797int glGenList () 3037int glGenList ()
1798 CODE: 3038 CODE:
1799 RETVAL = glGenLists (1); 3039 RETVAL = glGenLists (1);
1800 OUTPUT: 3040 OUTPUT:
1801 RETVAL 3041 RETVAL
1808 3048
1809void glEndList () 3049void glEndList ()
1810 3050
1811void glCallList (int list) 3051void glCallList (int list)
1812 3052
3053MODULE = Deliantra::Client PACKAGE = DC::UI::Base
1813 3054
3055PROTOTYPES: DISABLE
3056
3057void
3058find_widget (SV *self, NV x, NV y)
3059 PPCODE:
3060{
3061 if (within_widget (self, x, y))
3062 XPUSHs (self);
3063}
3064
3065BOOT:
3066{
3067 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3068
3069 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3070 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3071 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3072 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3073}
3074
3075void
3076draw (SV *self)
3077 CODE:
3078{
3079 HV *hv;
3080 SV **svp;
3081 NV x, y, w, h;
3082 SV *draw_x_sv = GvSV (draw_x_gv);
3083 SV *draw_y_sv = GvSV (draw_y_gv);
3084 SV *draw_w_sv = GvSV (draw_w_gv);
3085 SV *draw_h_sv = GvSV (draw_h_gv);
3086 double draw_x, draw_y;
3087
3088 if (!SvROK (self))
3089 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3090
3091 hv = (HV *)SvRV (self);
3092
3093 if (SvTYPE (hv) != SVt_PVHV)
3094 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3095
3096 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3097 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3098
3099 if (!h || !w)
3100 XSRETURN_EMPTY;
3101
3102 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3103 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3104
3105 draw_x = SvNV (draw_x_sv) + x;
3106 draw_y = SvNV (draw_y_sv) + y;
3107
3108 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3109 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3110 XSRETURN_EMPTY;
3111
3112 sv_setnv (draw_x_sv, draw_x);
3113 sv_setnv (draw_y_sv, draw_y);
3114
3115 glPushMatrix ();
3116 glTranslated (x, y, 0);
3117
3118 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3119 {
3120 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3121
3122 if (svp && SvTRUE (*svp))
3123 {
3124 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3125 glEnable (GL_BLEND);
3126 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3127 glBegin (GL_QUADS);
3128 glVertex2f (0, 0);
3129 glVertex2f (w, 0);
3130 glVertex2f (w, h);
3131 glVertex2f (0, h);
3132 glEnd ();
3133 glDisable (GL_BLEND);
3134 }
3135 }
3136#if 0
3137 // draw borders, for debugging
3138 glPushMatrix ();
3139 glColor4f (1., 1., 0., 1.);
3140 glTranslatef (.5, .5, 0.);
3141 glBegin (GL_LINE_LOOP);
3142 glVertex2f (0 , 0);
3143 glVertex2f (w - 1, 0);
3144 glVertex2f (w - 1, h - 1);
3145 glVertex2f (0 , h - 1);
3146 glEnd ();
3147 glPopMatrix ();
3148#endif
3149 PUSHMARK (SP);
3150 XPUSHs (self);
3151 PUTBACK;
3152 call_method ("_draw", G_VOID | G_DISCARD);
3153 SPAGAIN;
3154
3155 glPopMatrix ();
3156
3157 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3158 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3159}
3160

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