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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.159 by root, Sun Oct 8 21:22:29 2006 UTC vs.
Revision 1.274 by root, Wed Aug 20 17:50:47 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
8#endif 14#endif
9 15
10#include "EXTERN.h" 16#include "EXTERN.h"
11#include "perl.h" 17#include "perl.h"
12#include "XSUB.h" 18#include "XSUB.h"
13 19
14#ifdef _WIN32 20#ifdef _WIN32
15# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
16#endif 27#endif
17 28
29#include <assert.h>
18#include <math.h> 30#include <math.h>
19#include <string.h> 31#include <string.h>
20#include <stdio.h> 32#include <stdio.h>
21#include <stdlib.h> 33#include <stdlib.h>
22 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
23#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
24#include <SDL_endian.h> 39#include <SDL_endian.h>
25#include <SDL_image.h> 40#include <SDL_image.h>
26#include <SDL_mixer.h> 41#include <SDL_mixer.h>
27#include <SDL_opengl.h> 42#include <SDL_opengl.h>
28 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
29#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
30#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
31 51
32#include <glib/gmacros.h> 52#include <glib/gmacros.h>
33 53
34#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
35 66
36#ifndef _WIN32 67#ifndef _WIN32
37# include <sys/types.h> 68# include <sys/types.h>
38# include <sys/socket.h> 69# include <sys/socket.h>
39# include <netinet/in.h> 70# include <netinet/in.h>
40# include <netinet/tcp.h> 71# include <netinet/tcp.h>
41# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
42#else 77#else
43 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
44 typedef unsigned short uint16_t;
45 typedef unsigned int uint32_t;
46 typedef signed char int8_t;
47 typedef signed short int16_t;
48 typedef signed int int32_t;
49#endif 79#endif
50 80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 85
53#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
54 87
55#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
57 90
58#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
59 92
60#if 0 93/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else 95
63# define PARACHUTE 0 96static AV *texture_av;
64#endif
65 97
66static struct 98static struct
67{ 99{
68#define GL_FUNC(ptr,name) ptr name; 100#define GL_FUNC(ptr,name) ptr name;
69#include "glfunc.h" 101#include "glfunc.h"
70#undef GL_FUNC 102#undef GL_FUNC
71} gl; 103} gl;
72 104
105static void
73static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 106gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
74{ 107{
75 if (gl.BlendFuncSeparate) 108 if (gl.BlendFuncSeparate)
76 gl.BlendFuncSeparate (sa, da, saa, daa); 109 gl.BlendFuncSeparate (sa, da, saa, daa);
77 else if (gl.BlendFuncSeparateEXT) 110 else if (gl.BlendFuncSeparateEXT)
78 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 111 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
79 else 112 else
80 glBlendFunc (sa, da); 113 glBlendFunc (sa, da);
81} 114}
82 115
116static GLuint
117gen_texture ()
118{
119 GLuint name;
120
121 if (AvFILL (texture_av) >= 0)
122 name = (GLuint)(size_t)av_pop (texture_av);
123 else
124 glGenTextures (1, &name);
125
126 return name;
127}
128
129static void
130del_texture (GLuint name)
131{
132 /* make a half-assed attempt at returning the memory used by the texture */
133 /* textures are frequently being reused by cfplus anyway */
134 /*glBindTexture (GL_TEXTURE_2D, name);*/
135 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
136 av_push (texture_av, (SV *)(size_t)name);
137 glDeleteTextures (1, &name);
138}
139
83#include "texcache.c" 140#include "texcache.c"
141#include "rendercache.c"
84 142
85#include "pango-font.c" 143#include "pango-font.c"
86#include "pango-fontmap.c" 144#include "pango-fontmap.c"
87#include "pango-render.c" 145#include "pango-render.c"
88 146
147typedef IV DC__Channel;
148typedef SDL_RWops *DC__RW;
89typedef Mix_Chunk *CFPlus__MixChunk; 149typedef Mix_Chunk *DC__MixChunk;
90typedef Mix_Music *CFPlus__MixMusic; 150typedef Mix_Music *DC__MixMusic;
91 151
92typedef PangoFontDescription *CFPlus__Font; 152typedef PangoFontDescription *DC__Font;
93 153
94static int 154static int
95shape_attr_p (PangoLayoutRun *run) 155shape_attr_p (PangoLayoutRun *run)
96{ 156{
97 GSList *attrs = run->item->analysis.extra_attrs; 157 GSList *attrs = run->item->analysis.extra_attrs;
111 171
112typedef struct cf_layout { 172typedef struct cf_layout {
113 PangoLayout *pl; 173 PangoLayout *pl;
114 float r, g, b, a; // default color for rgba mode 174 float r, g, b, a; // default color for rgba mode
115 int base_height; 175 int base_height;
116 CFPlus__Font font; 176 DC__Font font;
177 rc_t *rc;
117} *CFPlus__Layout; 178} *DC__Layout;
118 179
119static CFPlus__Font default_font; 180static DC__Font default_font;
120static PangoContext *opengl_context; 181static PangoContext *opengl_context;
121static PangoFontMap *opengl_fontmap; 182static PangoFontMap *opengl_fontmap;
122 183
123static void 184static void
124substitute_func (FcPattern *pattern, gpointer data) 185substitute_func (FcPattern *pattern, gpointer data)
129#endif 190#endif
130 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 191 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
131} 192}
132 193
133static void 194static void
134layout_update_font (CFPlus__Layout self) 195layout_update_font (DC__Layout self)
135{ 196{
136 /* use a random scale factor to account for unknown descenders, 0.8 works 197 /* use a random scale factor to account for unknown descenders, 0.8 works
137 * reasonably well with bitstream vera 198 * reasonably well with dejavu/bistream fonts
138 */ 199 */
139 PangoFontDescription *font = self->font ? self->font : default_font; 200 PangoFontDescription *font = self->font ? self->font : default_font;
140 201
141 pango_font_description_set_absolute_size (font, 202 pango_font_description_set_absolute_size (font,
142 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 203 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
143 204
144 pango_layout_set_font_description (self->pl, font); 205 pango_layout_set_font_description (self->pl, font);
145} 206}
146 207
147static void 208static void
148layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 209layout_get_pixel_size (DC__Layout self, int *w, int *h)
149{ 210{
150 PangoRectangle rect; 211 PangoRectangle rect;
151 212
152 // get_pixel_* wrongly rounds down 213 // get_pixel_* wrongly rounds down
153 pango_layout_get_extents (self->pl, 0, &rect); 214 pango_layout_get_extents (self->pl, 0, &rect);
160 221
161 *w = rect.width; 222 *w = rect.width;
162 *h = rect.height; 223 *h = rect.height;
163} 224}
164 225
226typedef uint16_t tileid;
165typedef uint16_t mapface; 227typedef uint16_t faceid;
166 228
167typedef struct { 229typedef struct {
168 GLint name; 230 GLuint name;
169 int w, h; 231 int w, h;
170 float s, t; 232 float s, t;
171 uint8_t r, g, b, a; 233 uint8_t r, g, b, a;
234 tileid smoothtile;
235 uint8_t smoothlevel;
172} maptex; 236} maptex;
173 237
174typedef struct { 238typedef struct {
175 uint32_t player; 239 uint32_t player;
176 mapface face[3]; 240 tileid tile[3];
177 uint16_t darkness; 241 uint16_t darkness;
178 uint8_t stat_width, stat_hp, flags; 242 uint8_t stat_width, stat_hp, flags, smoothmax;
179} mapcell; 243} mapcell;
180 244
181typedef struct { 245typedef struct {
182 int32_t c0, c1; 246 int32_t c0, c1;
183 mapcell *col; 247 mapcell *col;
184} maprow; 248} maprow;
185 249
186typedef struct map { 250typedef struct map {
187 int x, y, w, h; 251 int x, y, w, h;
188 int ox, oy; /* offset to virtual global coordinate system */ 252 int ox, oy; /* offset to virtual global coordinate system */
189 int faces; 253 int faces; tileid *face2tile; // [faceid]
190 mapface *face; 254 int texs; maptex *tex; // [tileid]
191
192 int texs;
193 maptex *tex;
194 255
195 int32_t rows; 256 int32_t rows;
196 maprow *row; 257 maprow *row;
197} *CFPlus__Map; 258} *DC__Map;
198 259
199static char * 260static char *
200prepend (char *ptr, int sze, int inc) 261prepend (char *ptr, int sze, int inc)
201{ 262{
202 char *p; 263 char *p;
219} 280}
220 281
221#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 282#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 283#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
223 284
285static void
286need_facenum (struct map *self, faceid face)
287{
288 while (self->faces <= face)
289 {
290 Append (tileid, self->face2tile, self->faces, self->faces);
291 self->faces *= 2;
292 }
293}
294
295static void
296need_texid (struct map *self, int texid)
297{
298 while (self->texs <= texid)
299 {
300 Append (maptex, self->tex, self->texs, self->texs);
301 self->texs *= 2;
302 }
303}
304
224static maprow * 305static maprow *
225map_get_row (CFPlus__Map self, int y) 306map_get_row (DC__Map self, int y)
226{ 307{
227 if (0 > y) 308 if (0 > y)
228 { 309 {
229 int extend = - y + MAP_EXTEND_Y; 310 int extend = - y + MAP_EXTEND_Y;
230 Prepend (maprow, self->row, self->rows, extend); 311 Prepend (maprow, self->row, self->rows, extend);
268 349
269 return row->col + (x - row->c0); 350 return row->col + (x - row->c0);
270} 351}
271 352
272static mapcell * 353static mapcell *
273map_get_cell (CFPlus__Map self, int x, int y) 354map_get_cell (DC__Map self, int x, int y)
274{ 355{
275 return row_get_cell (map_get_row (self, y), x); 356 return row_get_cell (map_get_row (self, y), x);
276} 357}
277 358
278static void 359static void
279map_clear (CFPlus__Map self) 360map_clear (DC__Map self)
280{ 361{
281 int r; 362 int r;
282 363
283 for (r = 0; r < self->rows; r++) 364 for (r = 0; r < self->rows; r++)
284 Safefree (self->row[r].col); 365 Safefree (self->row[r].col);
291 self->oy = 0; 372 self->oy = 0;
292 self->row = 0; 373 self->row = 0;
293 self->rows = 0; 374 self->rows = 0;
294} 375}
295 376
377#define CELL_CLEAR(cell) \
378 do { \
379 if ((cell)->player) \
380 (cell)->tile [2] = 0; \
381 (cell)->darkness = 0; \
382 (cell)->stat_hp = 0; \
383 (cell)->flags = 0; \
384 (cell)->player = 0; \
385 } while (0)
386
296static void 387static void
297map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 388map_blank (DC__Map self, int x0, int y0, int w, int h)
298{ 389{
299 int x, y; 390 int x, y;
300 maprow *row; 391 maprow *row;
301 mapcell *cell; 392 mapcell *cell;
302 393
314 if (x >= row->c1) 405 if (x >= row->c1)
315 break; 406 break;
316 407
317 cell = row->col + x - row->c0; 408 cell = row->col + x - row->c0;
318 409
319 cell->darkness = 0; 410 CELL_CLEAR (cell);
320 cell->stat_hp = 0;
321 cell->flags = 0;
322 cell->player = 0;
323 } 411 }
324 } 412 }
413}
414
415typedef struct {
416 tileid tile;
417 uint8_t x, y, level;
418} smooth_key;
419
420static void
421smooth_or_bits (HV *hv, smooth_key *key, IV bits)
422{
423 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
424
425 if (SvIOK (*sv))
426 SvIV_set (*sv, SvIVX (*sv) | bits);
427 else
428 sv_setiv (*sv, bits);
325} 429}
326 430
327static void 431static void
328music_finished (void) 432music_finished (void)
329{ 433{
365 n |= n >> 16; 469 n |= n >> 16;
366 470
367 return n + 1; 471 return n + 1;
368} 472}
369 473
370MODULE = CFPlus PACKAGE = CFPlus 474static unsigned int
475popcount (unsigned int n)
476{
477 n -= (n >> 1) & 0x55555555U;
478 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
479 n = ((n >> 4) + n) & 0x0f0f0f0fU;
480 n *= 0x01010101U;
481
482 return n >> 24;
483}
484
485/* SDL should provide this, really. */
486#define SDLK_MODIFIER_MIN 300
487#define SDLK_MODIFIER_MAX 314
488
489/******************************************************************************/
490
491static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
492static GV *hover_gv;
493
494static int
495within_widget (SV *widget, NV x, NV y)
496{
497 HV *self;
498 SV **svp;
499 NV wx, ww, wy, wh;
500
501 if (!SvROK (widget))
502 return 0;
503
504 self = (HV *)SvRV (widget);
505
506 if (SvTYPE (self) != SVt_PVHV)
507 return 0;
508
509 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
510 if (y < wy)
511 return 0;
512
513 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
514 if (y >= wy + wh)
515 return 0;
516
517 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
518 if (x < wx)
519 return 0;
520
521 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
522 if (x >= wx + ww)
523 return 0;
524
525 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
526 if (!svp || !SvTRUE (*svp))
527 return 0;
528
529 return 1;
530}
531
532static void
533deliantra_main ()
534{
535 char *argv[] = { 0 };
536 call_argv ("::main", G_DISCARD | G_VOID, argv);
537}
538
539#ifdef __MACOSX__
540 /* to due surprising braindamage on the side of SDL design, we
541 * do some mind-boggling hack here: SDL requires a custom main()
542 * on OS X, so... we provide one and call the original main(), which,
543 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
544 * and which calls our main (== SDL_main) back.
545 */
546 extern C_LINKAGE int
547 main (int argc, char *argv[])
548 {
549 deliantra_main ();
550 }
551
552 #undef main
553
554 extern C_LINKAGE int main (int argc, char *argv[]);
555
556 static void
557 SDL_braino (void)
558 {
559 char *argv[] = { "deliantra client", 0 };
560 (main) (1, argv);
561 }
562#else
563 static void
564 SDL_braino (void)
565 {
566 deliantra_main ();
567 }
568#endif
569
570MODULE = Deliantra::Client PACKAGE = DC
371 571
372PROTOTYPES: ENABLE 572PROTOTYPES: ENABLE
373 573
374BOOT: 574BOOT:
375{ 575{
376 HV *stash = gv_stashpv ("CFPlus", 1); 576 HV *stash = gv_stashpv ("DC", 1);
377 static const struct { 577 static const struct {
378 const char *name; 578 const char *name;
379 IV iv; 579 IV iv;
380 } *civ, const_iv[] = { 580 } *civ, const_iv[] = {
381# define const_iv(name) { # name, (IV)name } 581# define const_iv(name) { # name, (IV)name }
582 const_iv (SDLK_MODIFIER_MIN),
583 const_iv (SDLK_MODIFIER_MAX),
584
382 const_iv (SDL_ACTIVEEVENT), 585 const_iv (SDL_ACTIVEEVENT),
383 const_iv (SDL_KEYDOWN), 586 const_iv (SDL_KEYDOWN),
384 const_iv (SDL_KEYUP), 587 const_iv (SDL_KEYUP),
385 const_iv (SDL_MOUSEMOTION), 588 const_iv (SDL_MOUSEMOTION),
386 const_iv (SDL_MOUSEBUTTONDOWN), 589 const_iv (SDL_MOUSEBUTTONDOWN),
395 const_iv (SDL_EVENT_RESERVEDA), 598 const_iv (SDL_EVENT_RESERVEDA),
396 const_iv (SDL_EVENT_RESERVEDB), 599 const_iv (SDL_EVENT_RESERVEDB),
397 const_iv (SDL_VIDEORESIZE), 600 const_iv (SDL_VIDEORESIZE),
398 const_iv (SDL_VIDEOEXPOSE), 601 const_iv (SDL_VIDEOEXPOSE),
399 const_iv (SDL_USEREVENT), 602 const_iv (SDL_USEREVENT),
603
604 const_iv (SDL_APPINPUTFOCUS),
605 const_iv (SDL_APPMOUSEFOCUS),
606 const_iv (SDL_APPACTIVE),
607
608 const_iv (SDLK_FIRST),
609 const_iv (SDLK_LAST),
400 const_iv (SDLK_KP0), 610 const_iv (SDLK_KP0),
401 const_iv (SDLK_KP1), 611 const_iv (SDLK_KP1),
402 const_iv (SDLK_KP2), 612 const_iv (SDLK_KP2),
403 const_iv (SDLK_KP3), 613 const_iv (SDLK_KP3),
404 const_iv (SDLK_KP4), 614 const_iv (SDLK_KP4),
459 const_iv (SDLK_BREAK), 669 const_iv (SDLK_BREAK),
460 const_iv (SDLK_MENU), 670 const_iv (SDLK_MENU),
461 const_iv (SDLK_POWER), 671 const_iv (SDLK_POWER),
462 const_iv (SDLK_EURO), 672 const_iv (SDLK_EURO),
463 const_iv (SDLK_UNDO), 673 const_iv (SDLK_UNDO),
674
464 const_iv (KMOD_NONE), 675 const_iv (KMOD_NONE),
676 const_iv (KMOD_SHIFT),
465 const_iv (KMOD_LSHIFT), 677 const_iv (KMOD_LSHIFT),
466 const_iv (KMOD_RSHIFT), 678 const_iv (KMOD_RSHIFT),
679 const_iv (KMOD_CTRL),
467 const_iv (KMOD_LCTRL), 680 const_iv (KMOD_LCTRL),
468 const_iv (KMOD_RCTRL), 681 const_iv (KMOD_RCTRL),
682 const_iv (KMOD_ALT),
469 const_iv (KMOD_LALT), 683 const_iv (KMOD_LALT),
470 const_iv (KMOD_RALT), 684 const_iv (KMOD_RALT),
685 const_iv (KMOD_META),
471 const_iv (KMOD_LMETA), 686 const_iv (KMOD_LMETA),
472 const_iv (KMOD_RMETA), 687 const_iv (KMOD_RMETA),
473 const_iv (KMOD_NUM), 688 const_iv (KMOD_NUM),
474 const_iv (KMOD_CAPS), 689 const_iv (KMOD_CAPS),
475 const_iv (KMOD_MODE), 690 const_iv (KMOD_MODE),
476 const_iv (KMOD_CTRL), 691
477 const_iv (KMOD_SHIFT), 692 const_iv (MIX_DEFAULT_FORMAT),
478 const_iv (KMOD_ALT), 693
479 const_iv (KMOD_META) 694 const_iv (SDL_INIT_TIMER),
695 const_iv (SDL_INIT_AUDIO),
696 const_iv (SDL_INIT_VIDEO),
697 const_iv (SDL_INIT_CDROM),
698 const_iv (SDL_INIT_JOYSTICK),
699 const_iv (SDL_INIT_EVERYTHING),
700 const_iv (SDL_INIT_NOPARACHUTE),
701 const_iv (SDL_INIT_EVENTTHREAD),
702
703 const_iv (SDL_GL_RED_SIZE),
704 const_iv (SDL_GL_GREEN_SIZE),
705 const_iv (SDL_GL_BLUE_SIZE),
706 const_iv (SDL_GL_ALPHA_SIZE),
707 const_iv (SDL_GL_DOUBLEBUFFER),
708 const_iv (SDL_GL_BUFFER_SIZE),
709 const_iv (SDL_GL_DEPTH_SIZE),
710 const_iv (SDL_GL_STENCIL_SIZE),
711 const_iv (SDL_GL_ACCUM_RED_SIZE),
712 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
713 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
714 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
715 const_iv (SDL_GL_STEREO),
716 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
717 const_iv (SDL_GL_MULTISAMPLESAMPLES),
718 const_iv (SDL_GL_ACCELERATED_VISUAL),
719 const_iv (SDL_GL_SWAP_CONTROL),
720
721 const_iv (FOW_DARKNESS)
480# undef const_iv 722# undef const_iv
481 }; 723 };
482 724
483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 725 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
484 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 726 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
727
728 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
729 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
485} 730}
731
732void
733weaken (SV *rv)
734 PROTOTYPE: $
735 CODE:
736 sv_rvweaken (rv);
486 737
487int 738int
488in_destruct () 739in_destruct ()
489 CODE: 740 CODE:
490 RETVAL = PL_main_cv == Nullcv; 741 RETVAL = PL_main_cv == Nullcv;
492 RETVAL 743 RETVAL
493 744
494NV floor (NV x) 745NV floor (NV x)
495 746
496NV ceil (NV x) 747NV ceil (NV x)
748
749IV minpot (UV n)
750
751IV popcount (UV n)
497 752
498void 753void
499pango_init () 754pango_init ()
500 CODE: 755 CODE:
501{ 756{
502 opengl_fontmap = pango_opengl_font_map_new (); 757 opengl_fontmap = pango_opengl_font_map_new ();
503 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 758 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
504 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 759 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
760 /*pango_context_set_font_description (opengl_context, default_font);*/
761#if PANGO_VERSION_CHECK (1, 15, 2)
762 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
763 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
764#endif
505} 765}
506 766
507int 767char *SDL_GetError ()
508SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
509 768
510void 769void SDL_braino ()
770
771int SDL_Init (U32 flags)
772
773int SDL_InitSubSystem (U32 flags)
774
775void SDL_QuitSubSystem (U32 flags)
776
511SDL_Quit () 777void SDL_Quit ()
512 778
779int SDL_GL_SetAttribute (int attr, int value)
780
781int SDL_GL_GetAttribute (int attr)
782 CODE:
783 if (SDL_GL_GetAttribute (attr, &RETVAL))
784 XSRETURN_UNDEF;
785 OUTPUT:
786 RETVAL
787
513void 788void
514SDL_ListModes () 789SDL_ListModes (int rgb, int alpha)
515 PPCODE: 790 PPCODE:
516{ 791{
517 SDL_Rect **m; 792 SDL_Rect **m;
518 793
519 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 794 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
520 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 795 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
521 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 796 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 797 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
523 798
524 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 799 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
525 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 800 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
526 801
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 802 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 803 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 804 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 805 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
531 806
532 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 807 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
533#if SDL_VERSION_ATLEAST(1,2,10)
534 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
535 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 808 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
536#endif
537
538 SDL_EnableUNICODE (1);
539 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
540 809
541 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 810 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
542 811
543 if (m && m != (SDL_Rect **)-1) 812 if (m && m != (SDL_Rect **)-1)
544 while (*m) 813 while (*m)
545 { 814 {
815 if ((*m)->w >= 400 && (*m)->h >= 300)
816 {
546 AV *av = newAV (); 817 AV *av = newAV ();
547 av_push (av, newSViv ((*m)->w)); 818 av_push (av, newSViv ((*m)->w));
548 av_push (av, newSViv ((*m)->h)); 819 av_push (av, newSViv ((*m)->h));
820 av_push (av, newSViv (rgb));
821 av_push (av, newSViv (alpha));
549 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 822 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
823 }
550 824
551 ++m; 825 ++m;
552 } 826 }
553} 827}
554 828
555char *
556SDL_GetError ()
557
558int 829int
559SDL_SetVideoMode (int w, int h, int fullscreen) 830SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
560 CODE: 831 CODE:
832{
833 SDL_EnableUNICODE (1);
834 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
835
836 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
837 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
838 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
839 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
840
561 RETVAL = !!SDL_SetVideoMode ( 841 RETVAL = !!SDL_SetVideoMode (
562 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 842 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
563 ); 843 );
844
564 if (RETVAL) 845 if (RETVAL)
565 { 846 {
566 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 847 av_clear (texture_av);
848
849 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
567# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 850#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
568# include "glfunc.h" 851#include "glfunc.h"
569# undef GL_FUNC 852#undef GL_FUNC
570 } 853 }
854}
571 OUTPUT: 855 OUTPUT:
572 RETVAL 856 RETVAL
573 857
574void 858void
575SDL_GL_SwapBuffers () 859SDL_GL_SwapBuffers ()
576 860
577char * 861char *
578SDL_GetKeyName (int sym) 862SDL_GetKeyName (int sym)
579 863
864int
865SDL_GetAppState ()
866
867int
868SDL_GetModState ()
869
580void 870void
581SDL_PollEvent () 871poll_events ()
582 PPCODE: 872 PPCODE:
583{ 873{
584 SDL_Event ev; 874 SDL_Event ev;
585 875
586 while (SDL_PollEvent (&ev)) 876 SDL_PumpEvents ();
877 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
587 { 878 {
588 HV *hv = newHV (); 879 HV *hv = newHV ();
589 hv_store (hv, "type", 4, newSViv (ev.type), 0); 880 hv_store (hv, "type", 4, newSViv (ev.type), 0);
590 881
591 switch (ev.type) 882 switch (ev.type)
592 { 883 {
593 case SDL_KEYDOWN: 884 case SDL_KEYDOWN:
594 case SDL_KEYUP: 885 case SDL_KEYUP:
595 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 886 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
596 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 887 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
597 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 888 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
889 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
598 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 890 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
599 break; 891 break;
600 892
601 case SDL_ACTIVEEVENT: 893 case SDL_ACTIVEEVENT:
602 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 894 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
603 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 895 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
604 break; 896 break;
605 897
606 case SDL_MOUSEMOTION: 898 case SDL_MOUSEMOTION:
899 {
900 int state = ev.motion.state;
901 int x = ev.motion.x;
902 int y = ev.motion.y;
903 int xrel = ev.motion.xrel;
904 int yrel = ev.motion.yrel;
905
906 /* do simplistic event compression */
907 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
908 && state == ev.motion.state)
909 {
910 xrel += ev.motion.xrel;
911 yrel += ev.motion.yrel;
912 x = ev.motion.x;
913 y = ev.motion.y;
914 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
915 }
916
607 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 917 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
608
609 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 918 hv_store (hv, "state", 5, newSViv (state), 0);
610 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 919 hv_store (hv, "x", 1, newSViv (x), 0);
611 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 920 hv_store (hv, "y", 1, newSViv (y), 0);
612 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 921 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
613 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 922 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
923 }
614 break; 924 break;
615 925
616 case SDL_MOUSEBUTTONDOWN: 926 case SDL_MOUSEBUTTONDOWN:
617 case SDL_MOUSEBUTTONUP: 927 case SDL_MOUSEBUTTONUP:
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 928 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
619 929
620 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 930 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
621 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 931 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
622 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 932 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
623 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 933 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
628 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 938 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
629 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 939 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
630 break; 940 break;
631 } 941 }
632 942
633 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 943 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
634 } 944 }
635} 945}
636 946
637int 947int
638Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 948Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
639 POSTCALL: 949 POSTCALL:
640 Mix_HookMusicFinished (music_finished); 950 Mix_HookMusicFinished (music_finished);
641 Mix_ChannelFinished (channel_finished); 951 Mix_ChannelFinished (channel_finished);
642 952
643void 953void
954Mix_QuerySpec ()
955 PPCODE:
956{
957 int freq, channels;
958 Uint16 format;
959
960 if (Mix_QuerySpec (&freq, &format, &channels))
961 {
962 EXTEND (SP, 3);
963 PUSHs (sv_2mortal (newSViv (freq)));
964 PUSHs (sv_2mortal (newSViv (format)));
965 PUSHs (sv_2mortal (newSViv (channels)));
966 }
967}
968
969void
644Mix_CloseAudio () 970Mix_CloseAudio ()
645 971
646int 972int
647Mix_AllocateChannels (int numchans = -1) 973Mix_AllocateChannels (int numchans = -1)
648 974
975const char *
976Mix_GetError ()
977
649void 978void
650lowdelay (int fd, int val = 1) 979lowdelay (int fd, int val = 1)
651 CODE: 980 CODE:
652#ifndef _WIN32
653 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 981 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
654#endif
655 982
656void 983void
657win32_proxy_info () 984win32_proxy_info ()
658 PPCODE: 985 PPCODE:
659{ 986{
680 } 1007 }
681 } 1008 }
682#endif 1009#endif
683} 1010}
684 1011
685void 1012int
686add_font (char *file) 1013add_font (char *file)
687 CODE: 1014 CODE:
688 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1015 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1016 OUTPUT:
1017 RETVAL
689 1018
690void 1019void
691load_image_inline (SV *image_) 1020load_image_inline (SV *image_)
692 ALIAS: 1021 ALIAS:
693 load_image_file = 1 1022 load_image_file = 1
696 STRLEN image_len; 1025 STRLEN image_len;
697 char *image = (char *)SvPVbyte (image_, image_len); 1026 char *image = (char *)SvPVbyte (image_, image_len);
698 SDL_Surface *surface, *surface2; 1027 SDL_Surface *surface, *surface2;
699 SDL_PixelFormat fmt; 1028 SDL_PixelFormat fmt;
700 SDL_RWops *rw = ix 1029 SDL_RWops *rw = ix
701 ? SDL_RWFromFile (image, "r") 1030 ? SDL_RWFromFile (image, "rb")
702 : SDL_RWFromConstMem (image, image_len); 1031 : SDL_RWFromConstMem (image, image_len);
703 1032
704 if (!rw) 1033 if (!rw)
705 croak ("load_image: %s", SDL_GetError ()); 1034 croak ("load_image: %s", SDL_GetError ());
706 1035
779void 1108void
780error (char *message) 1109error (char *message)
781 CODE: 1110 CODE:
782 fprintf (stderr, "ERROR: %s\n", message); 1111 fprintf (stderr, "ERROR: %s\n", message);
783#ifdef _WIN32 1112#ifdef _WIN32
784 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1113 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
785#endif 1114#endif
786 1115
787void 1116void
788fatal (char *message) 1117fatal (char *message)
789 CODE: 1118 CODE:
790 fprintf (stderr, "FATAL: %s\n", message); 1119 fprintf (stderr, "FATAL: %s\n", message);
791#ifdef _WIN32 1120#ifdef _WIN32
792 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1121 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
793#endif 1122#endif
794 _exit (1); 1123 _exit (1);
795 1124
796void 1125void
797_exit (int retval = 0) 1126_exit (int retval = 0)
798 CODE: 1127 CODE:
1128#ifdef WIN32
1129 ExitThread (retval); // unclean, please beam me up
1130#else
799 _exit (retval); 1131 _exit (retval);
1132#endif
800 1133
801MODULE = CFPlus PACKAGE = CFPlus::Font 1134void
1135debug ()
1136 CODE:
1137{
1138#if DEBUG
1139 VALGRIND_DO_LEAK_CHECK;
1140#endif
1141}
802 1142
803CFPlus::Font 1143MODULE = Deliantra::Client PACKAGE = DC::Font
1144
1145PROTOTYPES: DISABLE
1146
1147DC::Font
804new_from_file (SV *class, char *path, int id = 0) 1148new_from_file (SV *class, char *path, int id = 0)
805 CODE: 1149 CODE:
806{ 1150{
807 int count; 1151 int count;
808 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1152 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
811} 1155}
812 OUTPUT: 1156 OUTPUT:
813 RETVAL 1157 RETVAL
814 1158
815void 1159void
816DESTROY (CFPlus::Font self) 1160DESTROY (DC::Font self)
817 CODE: 1161 CODE:
818 pango_font_description_free (self); 1162 pango_font_description_free (self);
819 1163
820void 1164void
821make_default (CFPlus::Font self) 1165make_default (DC::Font self)
1166 PROTOTYPE: $
822 CODE: 1167 CODE:
823 default_font = self; 1168 default_font = self;
824 1169
825MODULE = CFPlus PACKAGE = CFPlus::Layout 1170MODULE = Deliantra::Client PACKAGE = DC::Layout
826 1171
1172PROTOTYPES: DISABLE
1173
827void 1174void
828reset_glyph_cache () 1175glyph_cache_backup ()
1176 PROTOTYPE:
829 CODE: 1177 CODE:
1178 tc_backup ();
1179
1180void
1181glyph_cache_restore ()
1182 PROTOTYPE:
1183 CODE:
830 tc_clear (); 1184 tc_restore ();
831 1185
832CFPlus::Layout 1186DC::Layout
833new (SV *class) 1187new (SV *class)
834 CODE: 1188 CODE:
835 New (0, RETVAL, 1, struct cf_layout); 1189 New (0, RETVAL, 1, struct cf_layout);
836 1190
837 RETVAL->pl = pango_layout_new (opengl_context); 1191 RETVAL->pl = pango_layout_new (opengl_context);
839 RETVAL->g = 1.; 1193 RETVAL->g = 1.;
840 RETVAL->b = 1.; 1194 RETVAL->b = 1.;
841 RETVAL->a = 1.; 1195 RETVAL->a = 1.;
842 RETVAL->base_height = MIN_FONT_HEIGHT; 1196 RETVAL->base_height = MIN_FONT_HEIGHT;
843 RETVAL->font = 0; 1197 RETVAL->font = 0;
1198 RETVAL->rc = rc_alloc ();
844 1199
845 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1200 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
846 layout_update_font (RETVAL); 1201 layout_update_font (RETVAL);
847 OUTPUT: 1202 OUTPUT:
848 RETVAL 1203 RETVAL
849 1204
850void 1205void
851DESTROY (CFPlus::Layout self) 1206DESTROY (DC::Layout self)
852 CODE: 1207 CODE:
853 g_object_unref (self->pl); 1208 g_object_unref (self->pl);
1209 rc_free (self->rc);
854 Safefree (self); 1210 Safefree (self);
855 1211
856void 1212void
857set_text (CFPlus::Layout self, SV *text_) 1213set_text (DC::Layout self, SV *text_)
858 CODE: 1214 CODE:
859{ 1215{
860 STRLEN textlen; 1216 STRLEN textlen;
861 char *text = SvPVutf8 (text_, textlen); 1217 char *text = SvPVutf8 (text_, textlen);
862 1218
863 pango_layout_set_text (self->pl, text, textlen); 1219 pango_layout_set_text (self->pl, text, textlen);
864} 1220}
865 1221
866void 1222void
867set_markup (CFPlus::Layout self, SV *text_) 1223set_markup (DC::Layout self, SV *text_)
868 CODE: 1224 CODE:
869{ 1225{
870 STRLEN textlen; 1226 STRLEN textlen;
871 char *text = SvPVutf8 (text_, textlen); 1227 char *text = SvPVutf8 (text_, textlen);
872 1228
873 pango_layout_set_markup (self->pl, text, textlen); 1229 pango_layout_set_markup (self->pl, text, textlen);
874} 1230}
875 1231
876void 1232void
877set_shapes (CFPlus::Layout self, ...) 1233set_shapes (DC::Layout self, ...)
878 CODE: 1234 CODE:
879{ 1235{
880 PangoAttrList *attrs = 0; 1236 PangoAttrList *attrs = 0;
881 const char *text = pango_layout_get_text (self->pl); 1237 const char *text = pango_layout_get_text (self->pl);
882 const char *pos = text; 1238 const char *pos = text;
917 if (attrs) 1273 if (attrs)
918 pango_layout_set_attributes (self->pl, attrs); 1274 pango_layout_set_attributes (self->pl, attrs);
919} 1275}
920 1276
921void 1277void
922get_shapes (CFPlus::Layout self) 1278get_shapes (DC::Layout self)
923 PPCODE: 1279 PPCODE:
924{ 1280{
925 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1281 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
926 1282
927 do 1283 do
928 { 1284 {
929 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1285 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
930 1286
931 if (run && shape_attr_p (run)) 1287 if (run && shape_attr_p (run))
932 { 1288 {
933 PangoRectangle extents; 1289 PangoRectangle extents;
934 pango_layout_iter_get_run_extents (iter, 0, &extents); 1290 pango_layout_iter_get_run_extents (iter, 0, &extents);
942 1298
943 pango_layout_iter_free (iter); 1299 pango_layout_iter_free (iter);
944} 1300}
945 1301
946int 1302int
947has_wrapped (CFPlus::Layout self) 1303has_wrapped (DC::Layout self)
948 CODE: 1304 CODE:
949{ 1305{
950 int lines = 1; 1306 int lines = 1;
951 const char *text = pango_layout_get_text (self->pl); 1307 const char *text = pango_layout_get_text (self->pl);
952 1308
957} 1313}
958 OUTPUT: 1314 OUTPUT:
959 RETVAL 1315 RETVAL
960 1316
961SV * 1317SV *
962get_text (CFPlus::Layout self) 1318get_text (DC::Layout self)
963 CODE: 1319 CODE:
964 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1320 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
965 sv_utf8_decode (RETVAL); 1321 sv_utf8_decode (RETVAL);
966 OUTPUT: 1322 OUTPUT:
967 RETVAL 1323 RETVAL
968 1324
969void 1325void
970set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1326set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
971 CODE: 1327 CODE:
972 self->r = r; 1328 self->r = r;
973 self->g = g; 1329 self->g = g;
974 self->b = b; 1330 self->b = b;
975 self->a = a; 1331 self->a = a;
976 1332
977void 1333void
978set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1334set_font (DC::Layout self, DC::Font font = 0)
979 CODE: 1335 CODE:
980 if (self->font != font) 1336 if (self->font != font)
981 { 1337 {
982 self->font = font; 1338 self->font = font;
983 layout_update_font (self); 1339 layout_update_font (self);
984 } 1340 }
985 1341
986void 1342void
987set_height (CFPlus::Layout self, int base_height) 1343set_height (DC::Layout self, int base_height)
988 CODE: 1344 CODE:
989 if (self->base_height != base_height) 1345 if (self->base_height != base_height)
990 { 1346 {
991 self->base_height = base_height; 1347 self->base_height = base_height;
992 layout_update_font (self); 1348 layout_update_font (self);
993 } 1349 }
994 1350
995void 1351void
996set_width (CFPlus::Layout self, int max_width = -1) 1352set_width (DC::Layout self, int max_width = -1)
997 CODE: 1353 CODE:
998 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1354 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
999 1355
1000void 1356void
1001set_indent (CFPlus::Layout self, int indent) 1357set_indent (DC::Layout self, int indent)
1002 CODE: 1358 CODE:
1003 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1359 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1004 1360
1005void 1361void
1006set_spacing (CFPlus::Layout self, int spacing) 1362set_spacing (DC::Layout self, int spacing)
1007 CODE: 1363 CODE:
1008 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1364 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1009 1365
1010void 1366void
1011set_ellipsise (CFPlus::Layout self, int ellipsise) 1367set_ellipsise (DC::Layout self, int ellipsise)
1012 CODE: 1368 CODE:
1013 pango_layout_set_ellipsize (self->pl, 1369 pango_layout_set_ellipsize (self->pl,
1014 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1370 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1015 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1371 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1016 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1372 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1017 : PANGO_ELLIPSIZE_NONE 1373 : PANGO_ELLIPSIZE_NONE
1018 ); 1374 );
1019 1375
1020void 1376void
1021set_single_paragraph_mode (CFPlus::Layout self, int spm) 1377set_single_paragraph_mode (DC::Layout self, int spm)
1022 CODE: 1378 CODE:
1023 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1379 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1024 1380
1025void 1381void
1026size (CFPlus::Layout self) 1382size (DC::Layout self)
1027 PPCODE: 1383 PPCODE:
1028{ 1384{
1029 int w, h; 1385 int w, h;
1030 1386
1031 layout_get_pixel_size (self, &w, &h); 1387 layout_get_pixel_size (self, &w, &h);
1034 PUSHs (sv_2mortal (newSViv (w))); 1390 PUSHs (sv_2mortal (newSViv (w)));
1035 PUSHs (sv_2mortal (newSViv (h))); 1391 PUSHs (sv_2mortal (newSViv (h)));
1036} 1392}
1037 1393
1038int 1394int
1039descent (CFPlus::Layout self) 1395descent (DC::Layout self)
1040 CODE: 1396 CODE:
1041{ 1397{
1042 PangoRectangle rect; 1398 PangoRectangle rect;
1043 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1399 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1044 pango_layout_line_get_pixel_extents (line, 0, &rect); 1400 pango_layout_line_get_pixel_extents (line, 0, &rect);
1045 RETVAL = PANGO_DESCENT (rect); 1401 RETVAL = PANGO_DESCENT (rect);
1046} 1402}
1047 OUTPUT: 1403 OUTPUT:
1048 RETVAL 1404 RETVAL
1049 1405
1050int 1406int
1051xy_to_index (CFPlus::Layout self, int x, int y) 1407xy_to_index (DC::Layout self, int x, int y)
1052 CODE: 1408 CODE:
1053{ 1409{
1054 int index, trailing; 1410 int index, trailing;
1055 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1411 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1056 RETVAL = index; 1412 RETVAL = index + trailing;
1057} 1413}
1058 OUTPUT: 1414 OUTPUT:
1059 RETVAL 1415 RETVAL
1060 1416
1061void 1417void
1062cursor_pos (CFPlus::Layout self, int index) 1418cursor_pos (DC::Layout self, int index)
1063 PPCODE: 1419 PPCODE:
1064{ 1420{
1065 PangoRectangle strong_pos; 1421 PangoRectangle pos;
1066 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1422 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1067 1423
1068 EXTEND (SP, 3); 1424 EXTEND (SP, 3);
1069 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1425 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1070 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1426 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1071 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1427 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1072} 1428}
1073 1429
1074void 1430void
1075render (CFPlus::Layout self, float x, float y, int flags = 0) 1431index_to_line_x (DC::Layout self, int index, int trailing = 0)
1076 PPCODE: 1432 PPCODE:
1433{
1434 int line, x;
1435
1436 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1437#if !PANGO_VERSION_CHECK (1, 17, 3)
1438 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1439 --line;
1440#endif
1441 EXTEND (SP, 2);
1442 PUSHs (sv_2mortal (newSViv (line)));
1443 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1444}
1445
1446void
1447line_x_to_index (DC::Layout self, int line, int x)
1448 PPCODE:
1449{
1450 PangoLayoutLine *lp;
1451 int index, trailing;
1452
1453 if (line < 0)
1454 XSRETURN_EMPTY;
1455
1456 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1457 XSRETURN_EMPTY; /* do better */
1458
1459 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1460
1461 EXTEND (SP, 2);
1462 if (GIMME_V == G_SCALAR)
1463 PUSHs (sv_2mortal (newSViv (index + trailing)));
1464 else
1465 {
1466 PUSHs (sv_2mortal (newSViv (index)));
1467 PUSHs (sv_2mortal (newSViv (trailing)));
1468 }
1469}
1470
1471void
1472render (DC::Layout self, float x, float y, int flags = 0)
1473 CODE:
1474 rc_clear (self->rc);
1077 pango_opengl_render_layout_subpixel ( 1475 pango_opengl_render_layout_subpixel (
1078 self->pl, 1476 self->pl,
1477 self->rc,
1079 x * PANGO_SCALE, y * PANGO_SCALE, 1478 x * PANGO_SCALE, y * PANGO_SCALE,
1080 self->r, self->g, self->b, self->a, 1479 self->r, self->g, self->b, self->a,
1081 flags 1480 flags
1082 ); 1481 );
1482 // we assume that context_change actually clears/frees stuff
1483 // and does not do any recomputation...
1484 pango_layout_context_changed (self->pl);
1083 1485
1084MODULE = CFPlus PACKAGE = CFPlus::Texture
1085
1086void 1486void
1087pad2pot (SV *data_, SV *w_, SV *h_) 1487draw (DC::Layout self)
1088 CODE: 1488 CODE:
1089{ 1489{
1090 int ow = SvIV (w_); 1490 glEnable (GL_TEXTURE_2D);
1091 int oh = SvIV (h_); 1491 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1492 glEnable (GL_BLEND);
1493 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1494 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1495 glEnable (GL_ALPHA_TEST);
1496 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1092 1497
1093 if (ow && oh) 1498 rc_draw (self->rc);
1499
1500 glDisable (GL_ALPHA_TEST);
1501 glDisable (GL_BLEND);
1502 glDisable (GL_TEXTURE_2D);
1503}
1504
1505MODULE = Deliantra::Client PACKAGE = DC::Texture
1506
1507PROTOTYPES: ENABLE
1508
1509void
1510pad (SV *data_, int ow, int oh, int nw, int nh)
1511 CODE:
1512{
1513 if ((nw != ow || nh != oh) && SvOK (data_))
1094 { 1514 {
1095 int nw = minpot (ow);
1096 int nh = minpot (oh);
1097
1098 if (nw != ow || nh != oh)
1099 {
1100 if (SvOK (data_))
1101 {
1102 STRLEN datalen; 1515 STRLEN datalen;
1103 char *data = SvPVbyte (data_, datalen); 1516 char *data = SvPVbyte (data_, datalen);
1104 int bpp = datalen / (ow * oh); 1517 int bpp = datalen / (ow * oh);
1105 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1518 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1106 1519
1107 SvPOK_only (result_); 1520 SvPOK_only (result_);
1108 SvCUR_set (result_, nw * nh * bpp); 1521 SvCUR_set (result_, nw * nh * bpp);
1109 1522
1110 memset (SvPVX (result_), 0, nw * nh * bpp); 1523 memset (SvPVX (result_), 0, nw * nh * bpp);
1111 while (oh--) 1524 while (oh--)
1112 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1525 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1113 1526
1114 sv_setsv (data_, result_); 1527 sv_setsv (data_, result_);
1115 }
1116
1117 sv_setiv (w_, nw);
1118 sv_setiv (h_, nh);
1119 }
1120 } 1528 }
1121} 1529}
1122 1530
1123void 1531void
1124draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1532draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1130{ 1538{
1131 HV *hv = (HV *)SvRV (self); 1539 HV *hv = (HV *)SvRV (self);
1132 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1540 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1133 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1541 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1134 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1542 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1543
1544 if (name <= 0)
1545 XSRETURN_EMPTY;
1135 1546
1136 if (items < 5) 1547 if (items < 5)
1137 { 1548 {
1138 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1549 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1139 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1550 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1167 glDisable (GL_ALPHA_TEST); 1578 glDisable (GL_ALPHA_TEST);
1168 glDisable (GL_BLEND); 1579 glDisable (GL_BLEND);
1169 } 1580 }
1170} 1581}
1171 1582
1172MODULE = CFPlus PACKAGE = CFPlus::Map 1583IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1584 CODE:
1585{
1586 GLint width;
1587 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1588 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1589 RETVAL = width > 0;
1590}
1591 OUTPUT:
1592 RETVAL
1173 1593
1174CFPlus::Map 1594MODULE = Deliantra::Client PACKAGE = DC::Map
1175new (SV *class, int map_width, int map_height) 1595
1596PROTOTYPES: DISABLE
1597
1598DC::Map
1599new (SV *class)
1176 CODE: 1600 CODE:
1177 New (0, RETVAL, 1, struct map); 1601 New (0, RETVAL, 1, struct map);
1178 RETVAL->x = 0; 1602 RETVAL->x = 0;
1179 RETVAL->y = 0; 1603 RETVAL->y = 0;
1180 RETVAL->w = map_width; 1604 RETVAL->w = 0;
1181 RETVAL->h = map_height; 1605 RETVAL->h = 0;
1182 RETVAL->ox = 0; 1606 RETVAL->ox = 0;
1183 RETVAL->oy = 0; 1607 RETVAL->oy = 0;
1184 RETVAL->faces = 8192; 1608 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1185 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1609 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1186 RETVAL->texs = 8192;
1187 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1188 RETVAL->rows = 0; 1610 RETVAL->rows = 0;
1189 RETVAL->row = 0; 1611 RETVAL->row = 0;
1190 OUTPUT: 1612 OUTPUT:
1191 RETVAL 1613 RETVAL
1192 1614
1193void 1615void
1194DESTROY (CFPlus::Map self) 1616DESTROY (DC::Map self)
1195 CODE: 1617 CODE:
1196{ 1618{
1197 map_clear (self); 1619 map_clear (self);
1198 Safefree (self->face); 1620 Safefree (self->face2tile);
1199 Safefree (self->tex); 1621 Safefree (self->tex);
1200 Safefree (self); 1622 Safefree (self);
1201} 1623}
1202 1624
1203void 1625void
1626resize (DC::Map self, int map_width, int map_height)
1627 CODE:
1628 self->w = map_width;
1629 self->h = map_height;
1630
1631void
1204clear (CFPlus::Map self) 1632clear (DC::Map self)
1205 CODE: 1633 CODE:
1206 map_clear (self); 1634 map_clear (self);
1207 1635
1208void 1636void
1209set_face (CFPlus::Map self, int face, int texid) 1637set_tileid (DC::Map self, int face, int tile)
1210 CODE: 1638 CODE:
1211{ 1639{
1212 while (self->faces <= face) 1640 need_facenum (self, face); self->face2tile [face] = tile;
1213 { 1641 need_texid (self, tile);
1214 Append (mapface, self->face, self->faces, self->faces);
1215 self->faces *= 2;
1216 }
1217
1218 self->face [face] = texid;
1219} 1642}
1220 1643
1221void 1644void
1645set_smooth (DC::Map self, int face, int smooth, int level)
1646 CODE:
1647{
1648 tileid texid;
1649 maptex *tex;
1650
1651 if (face < 0 || face >= self->faces)
1652 return;
1653
1654 if (smooth < 0 || smooth >= self->faces)
1655 return;
1656
1657 texid = self->face2tile [face];
1658
1659 if (!texid)
1660 return;
1661
1662 tex = self->tex + texid;
1663 tex->smoothtile = self->face2tile [smooth];
1664 tex->smoothlevel = level;
1665}
1666
1667void
1222set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1668set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1223 CODE: 1669 CODE:
1224{ 1670{
1225 while (self->texs <= texid) 1671 need_texid (self, texid);
1226 {
1227 Append (maptex, self->tex, self->texs, self->texs);
1228 self->texs *= 2;
1229 }
1230 1672
1231 { 1673 {
1232 maptex *tex = self->tex + texid; 1674 maptex *tex = self->tex + texid;
1233 1675
1234 tex->name = name; 1676 tex->name = name;
1251 // from transparent color bleeding and ugly wrapping effects. 1693 // from transparent color bleeding and ugly wrapping effects.
1252 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1694 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1253} 1695}
1254 1696
1255int 1697int
1256ox (CFPlus::Map self) 1698ox (DC::Map self)
1257 ALIAS: 1699 ALIAS:
1258 oy = 1 1700 oy = 1
1259 x = 2 1701 x = 2
1260 y = 3 1702 y = 3
1261 w = 4 1703 w = 4
1272 } 1714 }
1273 OUTPUT: 1715 OUTPUT:
1274 RETVAL 1716 RETVAL
1275 1717
1276void 1718void
1277scroll (CFPlus::Map self, int dx, int dy) 1719scroll (DC::Map self, int dx, int dy)
1278 CODE: 1720 CODE:
1279{ 1721{
1280 if (dx > 0) 1722 if (dx > 0)
1281 map_blank (self, self->x, self->y, dx, self->h); 1723 map_blank (self, self->x, self->y, dx, self->h);
1282 else if (dx < 0) 1724 else if (dx < 0)
1283 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1725 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1284 1726
1285 if (dy > 0) 1727 if (dy > 0)
1286 map_blank (self, self->x, self->y, self->w, dy); 1728 map_blank (self, self->x, self->y, self->w, dy);
1287 else if (dy < 0) 1729 else if (dy < 0)
1288 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1730 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1289 1731
1290 self->ox += dx; self->x += dx; 1732 self->ox += dx; self->x += dx;
1291 self->oy += dy; self->y += dy; 1733 self->oy += dy; self->y += dy;
1292 1734
1293 while (self->y < 0) 1735 while (self->y < 0)
1297 self->rows += MAP_EXTEND_Y; 1739 self->rows += MAP_EXTEND_Y;
1298 self->y += MAP_EXTEND_Y; 1740 self->y += MAP_EXTEND_Y;
1299 } 1741 }
1300} 1742}
1301 1743
1302void 1744SV *
1303map1a_update (CFPlus::Map self, SV *data_, int extmap) 1745map1a_update (DC::Map self, SV *data_, int extmap)
1304 CODE: 1746 CODE:
1305{ 1747{
1306 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1748 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1307 uint8_t *data_end = (uint8_t *)SvEND (data_); 1749 uint8_t *data_end = (uint8_t *)SvEND (data_);
1308 mapcell *cell; 1750 mapcell *cell;
1309 int x, y, flags; 1751 int x, y, z, flags;
1752 AV *missing = newAV ();
1753 RETVAL = newRV_noinc ((SV *)missing);
1310 1754
1311 while (data < data_end - 1) 1755 while (data < data_end - 1)
1312 { 1756 {
1313 flags = (data [0] << 8) + data [1]; data += 2; 1757 flags = (data [0] << 8) + data [1]; data += 2;
1314 1758
1334 uint8_t ext, cmd; 1778 uint8_t ext, cmd;
1335 1779
1336 do 1780 do
1337 { 1781 {
1338 ext = *data++; 1782 ext = *data++;
1339 cmd = ext & 0x3f; 1783 cmd = ext & 0x7f;
1340 1784
1341 if (cmd < 4) 1785 if (cmd < 4)
1342 cell->darkness = 255 - ext * 64 + 1; 1786 cell->darkness = 255 - ext * 64 + 1;
1343 else if (cmd == 5) // health 1787 else if (cmd == 5) // health
1344 { 1788 {
1345 cell->stat_width = 1; 1789 cell->stat_width = 1;
1346 cell->stat_hp = *data++; 1790 cell->stat_hp = *data++;
1347 } 1791 }
1348 else if (cmd == 6) // monster width 1792 else if (cmd == 6) // monster width
1349 cell->stat_width = *data++ + 1; 1793 cell->stat_width = *data++ + 1;
1350 else if (cmd == 0x47) // monster width 1794 else if (cmd == 0x47)
1351 { 1795 {
1352 if (*data == 4) 1796 if (*data == 1) cell->player = data [1];
1353 ; // decode player tag 1797 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1798 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1799 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1354 1800
1355 data += *data + 1; 1801 data += *data + 1;
1356 } 1802 }
1357 else if (cmd == 8) // cell flags 1803 else if (cmd == 8) // cell flags
1358 cell->flags = *data++; 1804 cell->flags = *data++;
1365 } 1811 }
1366 else 1812 else
1367 cell->darkness = *data++ + 1; 1813 cell->darkness = *data++ + 1;
1368 } 1814 }
1369 1815
1816 for (z = 0; z <= 2; ++z)
1370 if (flags & 4) 1817 if (flags & (4 >> z))
1371 { 1818 {
1372 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1819 faceid face = (data [0] << 8) + data [1]; data += 2;
1820 need_facenum (self, face);
1821 cell->tile [z] = self->face2tile [face];
1822
1823 if (cell->tile [z])
1824 {
1825 maptex *tex = self->tex + cell->tile [z];
1826 if (!tex->name)
1827 av_push (missing, newSViv (cell->tile [z]));
1828
1829 if (tex->smoothtile)
1830 {
1831 maptex *smooth = self->tex + tex->smoothtile;
1832 if (!smooth->name)
1833 av_push (missing, newSViv (tex->smoothtile));
1834 }
1835 }
1373 } 1836 }
1374
1375 if (flags & 2)
1376 {
1377 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1378 }
1379
1380 if (flags & 1)
1381 {
1382 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1383 }
1384 } 1837 }
1385 else 1838 else
1386 cell->darkness = 0; 1839 CELL_CLEAR (cell);
1387 } 1840 }
1388} 1841}
1842 OUTPUT:
1843 RETVAL
1389 1844
1390SV * 1845SV *
1391mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1846mapmap (DC::Map self, int x0, int y0, int w, int h)
1392 CODE: 1847 CODE:
1393{ 1848{
1394 int x1, x; 1849 int x1, x;
1395 int y1, y; 1850 int y1, y;
1396 int z; 1851 int z;
1417 { 1872 {
1418 mapcell *cell = row->col + (x - row->c0); 1873 mapcell *cell = row->col + (x - row->c0);
1419 1874
1420 for (z = 0; z <= 0; z++) 1875 for (z = 0; z <= 0; z++)
1421 { 1876 {
1422 mapface face = cell->face [z];
1423
1424 if (face)
1425 {
1426 maptex tex = self->tex [face]; 1877 maptex tex = self->tex [cell->tile [z]];
1427 int a0 = 255 - tex.a; 1878 int a0 = 255 - tex.a;
1428 int a1 = tex.a; 1879 int a1 = tex.a;
1429 1880
1430 r = (r * a0 + tex.r * a1) / 255; 1881 r = (r * a0 + tex.r * a1) / 255;
1431 g = (g * a0 + tex.g * a1) / 255; 1882 g = (g * a0 + tex.g * a1) / 255;
1432 b = (b * a0 + tex.b * a1) / 255; 1883 b = (b * a0 + tex.b * a1) / 255;
1433 a = (a * a0 + tex.a * a1) / 255; 1884 a = (a * a0 + tex.a * a1) / 255;
1434 }
1435 } 1885 }
1436 } 1886 }
1437 1887
1438 *map++ = (r ) 1888 *map++ = (r )
1439 | (g << 8) 1889 | (g << 8)
1446} 1896}
1447 OUTPUT: 1897 OUTPUT:
1448 RETVAL 1898 RETVAL
1449 1899
1450void 1900void
1451draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1901draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1452 CODE: 1902 CODE:
1453{ 1903{
1454 int vx, vy;
1455 int x, y, z; 1904 int x, y, z;
1456 int last_name;
1457 mapface face;
1458 1905
1459 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1906 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1460 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1907 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1908 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1909 smooth_key skey;
1910 int pl_x, pl_y;
1911 maptex pl_tex;
1912 rc_t *rc = rc_alloc ();
1913 rc_key_t key;
1914 rc_array_t *arr;
1461 1915
1462 /* 1916 pl_tex.name = 0;
1463 int vx = self->vx = self->w >= sw
1464 ? self->x + (self->w - sw) / 2
1465 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1466 1917
1467 int vy = self->vy = self->h >= sh 1918 // thats current max. sorry.
1468 ? self->y + (self->h - sh) / 2 1919 if (sw > 255) sw = 255;
1469 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1920 if (sh > 255) sh = 255;
1470 */
1471 1921
1472 glColor4ub (255, 255, 255, 255); 1922 // clear key, in case of extra padding
1923 memset (&skey, 0, sizeof (skey));
1924
1925 memset (&key, 0, sizeof (key));
1926 key.r = 255;
1927 key.g = 255;
1928 key.b = 255;
1929 key.a = 255;
1930 key.mode = GL_QUADS;
1931 key.format = GL_T2F_V3F;
1932 key.texname = -1;
1933
1934 mx += self->x;
1935 my += self->y;
1936
1937 // first pass: determine smooth_max
1938 // rather ugly, if you ask me
1939 // could also be stored inside mapcell and updated on change
1940 memset (smooth_max, 0, sizeof (smooth_max));
1941
1942 for (y = 0; y < sh; y++)
1943 if (0 <= y + my && y + my < self->rows)
1944 {
1945 maprow *row = self->row + (y + my);
1946
1947 for (x = 0; x < sw; x++)
1948 if (row->c0 <= x + mx && x + mx < row->c1)
1949 {
1950 mapcell *cell = row->col + (x + mx - row->c0);
1951
1952 smooth_max[x + 1][y + 1] =
1953 MAX (self->tex [cell->tile [0]].smoothlevel,
1954 MAX (self->tex [cell->tile [1]].smoothlevel,
1955 self->tex [cell->tile [2]].smoothlevel));
1956 }
1957 }
1473 1958
1474 glEnable (GL_BLEND); 1959 glEnable (GL_BLEND);
1475 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1960 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1476 glEnable (GL_TEXTURE_2D);
1477 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1961 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1478 1962
1479 glBegin (GL_QUADS);
1480
1481 last_name = 0;
1482
1483 for (z = 0; z < 3; z++) 1963 for (z = 0; z <= 2; z++)
1964 {
1965 memset (smooth_level, 0, sizeof (smooth_level));
1966
1484 for (y = 0; y < sh; y++) 1967 for (y = 0; y < sh; y++)
1485 if (0 <= y + vy && y + vy < self->rows) 1968 if (0 <= y + my && y + my < self->rows)
1486 { 1969 {
1487 maprow *row = self->row + (y + vy); 1970 maprow *row = self->row + (y + my);
1488 1971
1489 for (x = 0; x < sw; x++) 1972 for (x = 0; x < sw; x++)
1490 if (row->c0 <= x + vx && x + vx < row->c1) 1973 if (row->c0 <= x + mx && x + mx < row->c1)
1491 { 1974 {
1492 mapcell *cell = row->col + (x + vx - row->c0); 1975 mapcell *cell = row->col + (x + mx - row->c0);
1493
1494 face = cell->face [z]; 1976 tileid tile = cell->tile [z];
1977
1978 if (tile)
1979 {
1980 maptex tex = self->tex [tile];
1981 int px = (x + 1) * T - tex.w;
1982 int py = (y + 1) * T - tex.h;
1495 1983
1496 if (face && face < self->texs) 1984 if (key.texname != tex.name)
1985 {
1986 if (!tex.name)
1987 tex = self->tex [2]; /* missing, replace by noface */
1988
1989 key.texname = tex.name;
1990 arr = rc_array (rc, &key);
1991 }
1992
1993 if (expect_false (cell->player == player) && expect_false (z == 2))
1994 {
1995 pl_x = px;
1996 pl_y = py;
1997 pl_tex = tex;
1998 continue;
1999 }
2000
2001 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2002 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2003 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2004 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2005
2006 if (expect_false (cell->flags) && expect_false (z == 2))
2007 {
2008 // overlays such as the speech bubble, probably more to come
2009 if (cell->flags & 1)
2010 {
2011 maptex tex = self->tex [1];
2012 int px = x * T + T * 2 / 32;
2013 int py = y * T - T * 6 / 32;
2014
2015 if (tex.name)
2016 {
2017 if (key.texname != tex.name)
2018 {
2019 key.texname = tex.name;
2020 arr = rc_array (rc, &key);
2021 }
2022
2023 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2024 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2025 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2026 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2027 }
2028 }
2029 }
2030
2031 // update smooth hash
2032 if (tex.smoothtile)
2033 {
2034 skey.tile = tex.smoothtile;
2035 skey.level = tex.smoothlevel;
2036
2037 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2038
2039 // add bits to current tile and all neighbours. skey.x|y is
2040 // shifted +1|+1 so we always stay positive.
2041
2042 // bits is ___n cccc CCCC bbbb
2043 // n do not draw borders&corners
2044 // c draw these corners, but...
2045 // C ... not these
2046 // b draw these borders
2047
2048 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2049 // ┃· ·· ·┃ ━━
2050
2051 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2052 // ·· ·· ·┏ ┓·
2053
2054 // full tile
2055 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2056
2057 // borders
2058 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2059 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2060 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2061 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2062
2063 // corners
2064 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2065 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2066 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2067 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2068 }
2069 }
2070 }
2071 }
2072
2073 rc_draw (rc);
2074 rc_clear (rc);
2075
2076 // go through all smoothlevels, lowest to highest, then draw.
2077 // this is basically counting sort
2078 {
2079 int w, b;
2080
2081 glEnable (GL_TEXTURE_2D);
2082 glBegin (GL_QUADS);
2083 for (w = 0; w < 256 / 32; ++w)
2084 {
2085 uint32_t smask = smooth_level [w];
2086 if (smask)
2087 for (b = 0; b < 32; ++b)
2088 if (smask & (((uint32_t)1) << b))
1497 { 2089 {
1498 maptex tex = self->tex [face]; 2090 int level = (w << 5) | b;
1499 int px = (x + 1) * 32 - tex.w; 2091 HE *he;
1500 int py = (y + 1) * 32 - tex.h;
1501 2092
1502 if (last_name != tex.name) 2093 hv_iterinit (smooth);
2094 while ((he = hv_iternext (smooth)))
1503 { 2095 {
1504 glEnd (); 2096 smooth_key *skey = (smooth_key *)HeKEY (he);
1505 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2097 IV bits = SvIVX (HeVAL (he));
1506 glBegin (GL_QUADS);
1507 }
1508 2098
1509 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1510 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1511 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1512 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1513 }
1514
1515 if (cell->flags && z == 2)
1516 {
1517 if (cell->flags & 1) 2099 if (!(bits & 0x1000)
2100 && skey->level == level
2101 && level > smooth_max [skey->x][skey->y])
1518 { 2102 {
1519 maptex tex = self->tex [1]; 2103 maptex tex = self->tex [skey->tile];
1520 int px = (x + 1) * 32 - tex.w + 2; 2104 int px = (((int)skey->x) - 1) * T;
1521 int py = (y + 1) * 32 - tex.h - 6; 2105 int py = (((int)skey->y) - 1) * T;
2106 int border = bits & 15;
2107 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2108 float dx = tex.s * .0625f; // 16 images/row
2109 float dy = tex.t * .5f ; // 2 images/column
1522 2110
2111 if (tex.name)
2112 {
2113 // this time avoiding texture state changes
2114 // save gobs of state changes.
2115 if (key.texname != tex.name)
2116 {
1523 glEnd (); 2117 glEnd ();
1524 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2118 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1525 glBegin (GL_QUADS); 2119 glBegin (GL_QUADS);
2120 }
1526 2121
2122 if (border)
2123 {
2124 float ox = border * dx;
2125
2126 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2127 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2128 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2129 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2130 }
2131
2132 if (corner)
2133 {
2134 float ox = corner * dx;
2135
1527 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2136 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1528 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2137 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1529 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2138 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1530 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2139 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2140 }
2141 }
2142 }
1531 } 2143 }
1532 } 2144 }
1533 }
1534 } 2145 }
1535 2146
1536 glEnd (); 2147 glEnd ();
1537
1538 glDisable (GL_TEXTURE_2D); 2148 glDisable (GL_TEXTURE_2D);
2149 key.texname = -1;
2150 }
2151
2152 hv_clear (smooth);
2153 }
2154
2155 if (pl_tex.name)
2156 {
2157 maptex tex = pl_tex;
2158 int px = pl_x + sdx;
2159 int py = pl_y + sdy;
2160
2161 key.texname = tex.name;
2162 arr = rc_array (rc, &key);
2163
2164 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2165 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2166 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2167 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2168
2169 rc_draw (rc);
2170 }
2171
1539 glDisable (GL_BLEND); 2172 glDisable (GL_BLEND);
2173 rc_free (rc);
1540 2174
1541 // top layer: overlays such as the health bar 2175 // top layer: overlays such as the health bar
1542 for (y = 0; y < sh; y++) 2176 for (y = 0; y < sh; y++)
1543 if (0 <= y + vy && y + vy < self->rows) 2177 if (0 <= y + my && y + my < self->rows)
1544 { 2178 {
1545 maprow *row = self->row + (y + vy); 2179 maprow *row = self->row + (y + my);
1546 2180
1547 for (x = 0; x < sw; x++) 2181 for (x = 0; x < sw; x++)
1548 if (row->c0 <= x + vx && x + vx < row->c1) 2182 if (row->c0 <= x + mx && x + mx < row->c1)
1549 { 2183 {
1550 mapcell *cell = row->col + (x + vx - row->c0); 2184 mapcell *cell = row->col + (x + mx - row->c0);
1551 2185
1552 int px = x * 32; 2186 int px = x * T;
1553 int py = y * 32; 2187 int py = y * T;
1554 2188
1555 if (cell->stat_hp) 2189 if (cell->stat_hp)
1556 { 2190 {
1557 int width = cell->stat_width * 32; 2191 int width = cell->stat_width * T;
1558 int thick = sh / 28 + 1 + cell->stat_width; 2192 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1559 2193
1560 glColor3ub (0, 0, 0); 2194 glColor3ub (0, 0, 0);
1561 glRectf (px + 1, py - thick - 2, 2195 glRectf (px + 1, py - thick - 2,
1562 px + width - 1, py); 2196 px + width - 1, py);
1563 2197
1569 } 2203 }
1570 } 2204 }
1571} 2205}
1572 2206
1573void 2207void
1574draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2208draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1575 CODE: 2209 CODE:
1576{ 2210{
1577 static float color[16][3] = { 2211 static float color[16][3] = {
1578 { 0.00F, 0.00F, 0.00F }, 2212 { 0.00F, 0.00F, 0.00F },
1579 { 1.00F, 1.00F, 1.00F }, 2213 { 1.00F, 1.00F, 1.00F },
1629 glDisable (GL_BLEND); 2263 glDisable (GL_BLEND);
1630 glDisable (GL_TEXTURE_2D); 2264 glDisable (GL_TEXTURE_2D);
1631} 2265}
1632 2266
1633void 2267void
1634fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2268fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1635 PPCODE: 2269 PPCODE:
1636{ 2270{
1637 int vx, vy;
1638 int x, y; 2271 int x, y;
2272 int sw1 = sw + 2;
2273 int sh1 = sh + 2;
2274 int sh3 = sh * 3;
1639 int sw4 = (sw + 3) & ~3; 2275 int sw34 = (sw * 3 + 3) & ~3;
2276 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1640 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2277 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1641 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2278 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1642 2279
1643 memset (darkness, 255, sw4 * sh);
1644 SvPOK_only (darkness_sv); 2280 SvPOK_only (darkness3_sv);
1645 SvCUR_set (darkness_sv, sw4 * sh); 2281 SvCUR_set (darkness3_sv, sw34 * sh3);
1646 2282
1647 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2283 mx += self->x - 1;
1648 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2284 my += self->y - 1;
1649 2285
2286 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2287
1650 for (y = 0; y < sh; y++) 2288 for (y = 0; y < sh1; y++)
1651 if (0 <= y + vy && y + vy < self->rows) 2289 if (0 <= y + my && y + my < self->rows)
1652 { 2290 {
1653 maprow *row = self->row + (y + vy); 2291 maprow *row = self->row + (y + my);
1654 2292
1655 for (x = 0; x < sw; x++) 2293 for (x = 0; x < sw1; x++)
1656 if (row->c0 <= x + vx && x + vx < row->c1) 2294 if (row->c0 <= x + mx && x + mx < row->c1)
1657 { 2295 {
1658 mapcell *cell = row->col + (x + vx - row->c0); 2296 mapcell *cell = row->col + (x + mx - row->c0);
1659 2297
1660 darkness[y * sw4 + x] = cell->darkness 2298 darkness1 [y * sw1 + x] = cell->darkness
1661 ? 255 - (cell->darkness - 1) 2299 ? 255 - (cell->darkness - 1)
1662 : 255 - FOW_DARKNESS; 2300 : 255 - FOW_DARKNESS;
1663 } 2301 }
1664 } 2302 }
1665 2303
2304 for (y = 0; y < sh; ++y)
2305 for (x = 0; x < sw; ++x)
2306 {
2307 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2308 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2309 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2310 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2311 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2312 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2313 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2314 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2315 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2316
2317 uint8_t r11 = (d11 + d21 + d12) / 3;
2318 uint8_t r21 = d21;
2319 uint8_t r31 = (d21 + d31 + d32) / 3;
2320
2321 uint8_t r12 = d12;
2322 uint8_t r22 = d22;
2323 uint8_t r32 = d32;
2324
2325 uint8_t r13 = (d13 + d23 + d12) / 3;
2326 uint8_t r23 = d23;
2327 uint8_t r33 = (d23 + d33 + d32) / 3;
2328
2329 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2330 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2331 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2332 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2333 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2334 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2335 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2336 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2337 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2338 }
2339
2340 free (darkness1);
2341
1666 EXTEND (SP, 3); 2342 EXTEND (SP, 3);
1667 PUSHs (sv_2mortal (newSViv (sw4))); 2343 PUSHs (sv_2mortal (newSViv (sw34)));
1668 PUSHs (sv_2mortal (newSViv (sh))); 2344 PUSHs (sv_2mortal (newSViv (sh3)));
1669 PUSHs (darkness_sv); 2345 PUSHs (darkness3_sv);
1670} 2346}
1671 2347
1672SV * 2348SV *
1673get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2349get_rect (DC::Map self, int x0, int y0, int w, int h)
1674 CODE: 2350 CODE:
1675{ 2351{
1676 int x, y, x1, y1; 2352 int x, y, x1, y1;
1677 SV *data_sv = newSV (w * h * 7 + 5); 2353 SV *data_sv = newSV (w * h * 7 + 5);
1678 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2354 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1703 if (row && row->c0 <= x && x < row->c1) 2379 if (row && row->c0 <= x && x < row->c1)
1704 { 2380 {
1705 mapcell *cell = row->col + (x - row->c0); 2381 mapcell *cell = row->col + (x - row->c0);
1706 uint8_t flags = 0; 2382 uint8_t flags = 0;
1707 2383
1708 if (cell->face [0]) flags |= 1; 2384 if (cell->tile [0]) flags |= 1;
1709 if (cell->face [1]) flags |= 2; 2385 if (cell->tile [1]) flags |= 2;
1710 if (cell->face [2]) flags |= 4; 2386 if (cell->tile [2]) flags |= 4;
1711 2387
1712 *data++ = flags; 2388 *data++ = flags;
1713 2389
1714 if (flags & 1) 2390 if (flags & 1)
1715 { 2391 {
2392 tileid tile = cell->tile [0];
1716 *data++ = cell->face [0] >> 8; 2393 *data++ = tile >> 8;
1717 *data++ = cell->face [0]; 2394 *data++ = tile;
1718 } 2395 }
1719 2396
1720 if (flags & 2) 2397 if (flags & 2)
1721 { 2398 {
2399 tileid tile = cell->tile [1];
1722 *data++ = cell->face [1] >> 8; 2400 *data++ = tile >> 8;
1723 *data++ = cell->face [1]; 2401 *data++ = tile;
1724 } 2402 }
1725 2403
1726 if (flags & 4) 2404 if (flags & 4)
1727 { 2405 {
2406 tileid tile = cell->tile [2];
1728 *data++ = cell->face [2] >> 8; 2407 *data++ = tile >> 8;
1729 *data++ = cell->face [2]; 2408 *data++ = tile;
1730 } 2409 }
1731 } 2410 }
1732 else 2411 else
1733 *data++ = 0; 2412 *data++ = 0;
1734 } 2413 }
1735 } 2414 }
1736 2415
2416 /* if size is w*h + 5 then no data has been found */
2417 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2418 {
1737 SvPOK_only (data_sv); 2419 SvPOK_only (data_sv);
1738 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2420 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2421 }
2422
1739 RETVAL = data_sv; 2423 RETVAL = data_sv;
1740} 2424}
1741 OUTPUT: 2425 OUTPUT:
1742 RETVAL 2426 RETVAL
1743 2427
1744void 2428void
1745set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2429set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1746 PPCODE: 2430 PPCODE:
1747{ 2431{
1748 int x, y, z; 2432 int x, y, z;
1749 int w, h; 2433 int w, h;
1750 int x1, y1; 2434 int x1, y1;
2435 STRLEN len;
2436 uint8_t *data, *end;
2437
2438 len = SvLEN (data_sv);
2439 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2440 data = SvPVbyte_nolen (data_sv);
2441 end = data + len + 8;
2442
2443 if (len < 5)
2444 XSRETURN_EMPTY;
1751 2445
1752 if (*data++ != 0) 2446 if (*data++ != 0)
1753 return; /* version mismatch */ 2447 XSRETURN_EMPTY; /* version mismatch */
1754 2448
1755 w = *data++ << 8; w |= *data++; 2449 w = *data++ << 8; w |= *data++;
1756 h = *data++ << 8; h |= *data++; 2450 h = *data++ << 8; h |= *data++;
1757 2451
1758 // we need to do this 'cause we don't keep an absolute coord system for rows 2452 // we need to do this 'cause we don't keep an absolute coord system for rows
1770 { 2464 {
1771 maprow *row = map_get_row (self, y); 2465 maprow *row = map_get_row (self, y);
1772 2466
1773 for (x = x0; x < x1; x++) 2467 for (x = x0; x < x1; x++)
1774 { 2468 {
2469 uint8_t flags;
2470
2471 if (data + 7 >= end)
2472 XSRETURN_EMPTY;
2473
1775 uint8_t flags = *data++; 2474 flags = *data++;
1776 2475
1777 if (flags) 2476 if (flags)
1778 { 2477 {
1779 mapface face[3] = { 0, 0, 0 };
1780
1781 mapcell *cell = row_get_cell (row, x); 2478 mapcell *cell = row_get_cell (row, x);
2479 tileid tile[3] = { 0, 0, 0 };
1782 2480
1783 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2481 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1784 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2482 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1785 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2483 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1786 2484
1787 if (cell->darkness == 0) 2485 if (cell->darkness == 0)
1788 { 2486 {
1789 cell->darkness = 0; 2487 /*cell->darkness = 0;*/
2488 EXTEND (SP, 3);
1790 2489
1791 for (z = 0; z <= 2; z++) 2490 for (z = 0; z <= 2; z++)
1792 { 2491 {
1793 cell->face[z] = face[z]; 2492 tileid t = tile [z];
1794 2493
1795 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2494 if (t >= self->texs || (t && !self->tex [t].name))
2495 {
1796 XPUSHs (sv_2mortal (newSViv (face[z]))); 2496 PUSHs (sv_2mortal (newSViv (t)));
2497 need_texid (self, t);
2498 }
2499
2500 cell->tile [z] = t;
1797 } 2501 }
1798 } 2502 }
1799 } 2503 }
1800 } 2504 }
1801 } 2505 }
1802} 2506}
1803 2507
1804MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2508MODULE = Deliantra::Client PACKAGE = DC::RW
1805 2509
1806CFPlus::MixChunk 2510DC::RW
1807new_from_file (SV *class, char *path) 2511new (SV *class, SV *data_sv)
1808 CODE: 2512 CODE:
1809 RETVAL = Mix_LoadWAV (path); 2513{
2514 STRLEN datalen;
2515 char *data = SvPVbyte (data_sv, datalen);
2516
2517 RETVAL = SDL_RWFromConstMem (data, datalen);
2518}
1810 OUTPUT: 2519 OUTPUT:
1811 RETVAL 2520 RETVAL
1812 2521
2522DC::RW
2523new_from_file (SV *class, const char *path, const char *mode = "rb")
2524 CODE:
2525 RETVAL = SDL_RWFromFile (path, mode);
2526 OUTPUT:
2527 RETVAL
2528
2529# fails on win32:
2530# dc.xs(2268) : error C2059: syntax error : '('
1813void 2531#void
2532#close (DC::RW self)
2533# CODE:
2534# (self->(close)) (self);
2535
2536MODULE = Deliantra::Client PACKAGE = DC::Channel
2537
2538PROTOTYPES: DISABLE
2539
2540DC::Channel
2541find ()
2542 CODE:
2543{
2544 RETVAL = Mix_GroupAvailable (-1);
2545
2546 if (RETVAL < 0)
2547 {
2548 RETVAL = Mix_GroupOldest (-1);
2549
2550 if (RETVAL < 0)
2551 XSRETURN_UNDEF;
2552
2553 Mix_HaltChannel (RETVAL);
2554 }
2555
2556 Mix_UnregisterAllEffects (RETVAL);
2557 Mix_Volume (RETVAL, 128);
2558}
2559 OUTPUT:
2560 RETVAL
2561
2562void
2563halt (DC::Channel self)
2564 CODE:
2565 Mix_HaltChannel (self);
2566
2567void
2568expire (DC::Channel self, int ticks = -1)
2569 CODE:
2570 Mix_ExpireChannel (self, ticks);
2571
2572void
2573fade_out (DC::Channel self, int ticks = -1)
2574 CODE:
2575 Mix_FadeOutChannel (self, ticks);
2576
2577int
2578volume (DC::Channel self, int volume)
2579 CODE:
2580 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2581 OUTPUT:
2582 RETVAL
2583
2584void
2585unregister_all_effects (DC::Channel self)
2586 CODE:
2587 Mix_UnregisterAllEffects (self);
2588
2589void
2590set_panning (DC::Channel self, int left, int right)
2591 CODE:
2592 left = CLAMP (left , 0, 255);
2593 right = CLAMP (right, 0, 255);
2594 Mix_SetPanning (self, left, right);
2595
2596void
2597set_distance (DC::Channel self, int distance)
2598 CODE:
2599 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2600
2601void
2602set_position (DC::Channel self, int angle, int distance)
2603 CODE:
2604
2605void
2606set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2607 CODE:
2608{
2609 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2610 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2611 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2612}
2613
2614void
2615set_reverse_stereo (DC::Channel self, int flip)
2616 CODE:
2617 Mix_SetReverseStereo (self, flip);
2618
2619MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2620
2621PROTOTYPES: DISABLE
2622
2623DC::MixChunk
2624new (SV *class, DC::RW rwops)
2625 CODE:
2626 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2627 OUTPUT:
2628 RETVAL
2629
2630void
1814DESTROY (CFPlus::MixChunk self) 2631DESTROY (DC::MixChunk self)
1815 CODE: 2632 CODE:
1816 Mix_FreeChunk (self); 2633 Mix_FreeChunk (self);
1817 2634
1818int 2635int
1819volume (CFPlus::MixChunk self, int volume = -1) 2636volume (DC::MixChunk self, int volume = -1)
1820 CODE: 2637 CODE:
2638 if (items > 1)
2639 volume = CLAMP (volume, 0, 128);
1821 RETVAL = Mix_VolumeChunk (self, volume); 2640 RETVAL = Mix_VolumeChunk (self, volume);
1822 OUTPUT: 2641 OUTPUT:
1823 RETVAL 2642 RETVAL
1824 2643
1825int 2644DC::Channel
1826play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2645play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1827 CODE: 2646 CODE:
2647{
1828 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2648 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2649
2650 if (RETVAL < 0)
2651 XSRETURN_UNDEF;
2652
2653 if (channel < 0)
2654 {
2655 Mix_UnregisterAllEffects (RETVAL);
2656 Mix_Volume (RETVAL, 128);
2657 }
2658}
1829 OUTPUT: 2659 OUTPUT:
1830 RETVAL 2660 RETVAL
1831 2661
1832MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2662MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1833 2663
1834int 2664int
1835volume (int volume = -1) 2665volume (int volume = -1)
2666 PROTOTYPE: ;$
1836 CODE: 2667 CODE:
2668 if (items > 0)
2669 volume = CLAMP (volume, 0, 128);
1837 RETVAL = Mix_VolumeMusic (volume); 2670 RETVAL = Mix_VolumeMusic (volume);
1838 OUTPUT: 2671 OUTPUT:
1839 RETVAL 2672 RETVAL
1840 2673
2674void
2675fade_out (int ms)
2676 CODE:
2677 Mix_FadeOutMusic (ms);
2678
2679void
2680halt ()
2681 CODE:
2682 Mix_HaltMusic ();
2683
1841CFPlus::MixMusic 2684DC::MixMusic
1842new_from_file (SV *class, char *path) 2685new (SV *class, DC::RW rwops)
1843 CODE: 2686 CODE:
1844 RETVAL = Mix_LoadMUS (path); 2687 RETVAL = Mix_LoadMUS_RW (rwops);
1845 OUTPUT: 2688 OUTPUT:
1846 RETVAL 2689 RETVAL
1847 2690
1848void 2691void
1849DESTROY (CFPlus::MixMusic self) 2692DESTROY (DC::MixMusic self)
1850 CODE: 2693 CODE:
1851 Mix_FreeMusic (self); 2694 Mix_FreeMusic (self);
1852 2695
1853int 2696int
1854play (CFPlus::MixMusic self, int loops = -1) 2697play (DC::MixMusic self, int loops = -1)
1855 CODE: 2698 CODE:
1856 RETVAL = Mix_PlayMusic (self, loops); 2699 RETVAL = Mix_PlayMusic (self, loops);
1857 OUTPUT: 2700 OUTPUT:
1858 RETVAL 2701 RETVAL
1859 2702
1860MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2703void
2704fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2705 CODE:
2706 Mix_FadeInMusicPos (self, loops, ms, position);
2707
2708MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2709
2710PROTOTYPES: ENABLE
1861 2711
1862BOOT: 2712BOOT:
1863{ 2713{
1864 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2714 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1865 static const struct { 2715 static const struct {
1866 const char *name; 2716 const char *name;
1867 IV iv; 2717 IV iv;
1868 } *civ, const_iv[] = { 2718 } *civ, const_iv[] = {
1869# define const_iv(name) { # name, (IV)name } 2719# define const_iv(name) { # name, (IV)name }
2720 const_iv (GL_VENDOR),
2721 const_iv (GL_VERSION),
2722 const_iv (GL_EXTENSIONS),
1870 const_iv (GL_COLOR_MATERIAL), 2723 const_iv (GL_COLOR_MATERIAL),
1871 const_iv (GL_SMOOTH), 2724 const_iv (GL_SMOOTH),
1872 const_iv (GL_FLAT), 2725 const_iv (GL_FLAT),
1873 const_iv (GL_DITHER), 2726 const_iv (GL_DITHER),
1874 const_iv (GL_BLEND), 2727 const_iv (GL_BLEND),
1878 const_iv (GL_ALPHA_TEST), 2731 const_iv (GL_ALPHA_TEST),
1879 const_iv (GL_NORMALIZE), 2732 const_iv (GL_NORMALIZE),
1880 const_iv (GL_RESCALE_NORMAL), 2733 const_iv (GL_RESCALE_NORMAL),
1881 const_iv (GL_FRONT), 2734 const_iv (GL_FRONT),
1882 const_iv (GL_BACK), 2735 const_iv (GL_BACK),
2736 const_iv (GL_AUX0),
1883 const_iv (GL_AND), 2737 const_iv (GL_AND),
1884 const_iv (GL_ONE), 2738 const_iv (GL_ONE),
1885 const_iv (GL_ZERO), 2739 const_iv (GL_ZERO),
1886 const_iv (GL_SRC_ALPHA), 2740 const_iv (GL_SRC_ALPHA),
1887 const_iv (GL_DST_ALPHA), 2741 const_iv (GL_DST_ALPHA),
1900 const_iv (GL_INTENSITY), 2754 const_iv (GL_INTENSITY),
1901 const_iv (GL_LUMINANCE), 2755 const_iv (GL_LUMINANCE),
1902 const_iv (GL_LUMINANCE_ALPHA), 2756 const_iv (GL_LUMINANCE_ALPHA),
1903 const_iv (GL_FLOAT), 2757 const_iv (GL_FLOAT),
1904 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2758 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2759 const_iv (GL_COMPRESSED_ALPHA_ARB),
2760 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2761 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2762 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2763 const_iv (GL_COMPRESSED_RGB_ARB),
2764 const_iv (GL_COMPRESSED_RGBA_ARB),
1905 const_iv (GL_COMPILE), 2765 const_iv (GL_COMPILE),
2766 const_iv (GL_PROXY_TEXTURE_1D),
2767 const_iv (GL_PROXY_TEXTURE_2D),
1906 const_iv (GL_TEXTURE_1D), 2768 const_iv (GL_TEXTURE_1D),
1907 const_iv (GL_TEXTURE_2D), 2769 const_iv (GL_TEXTURE_2D),
1908 const_iv (GL_TEXTURE_ENV), 2770 const_iv (GL_TEXTURE_ENV),
1909 const_iv (GL_TEXTURE_MAG_FILTER), 2771 const_iv (GL_TEXTURE_MAG_FILTER),
1910 const_iv (GL_TEXTURE_MIN_FILTER), 2772 const_iv (GL_TEXTURE_MIN_FILTER),
1931 const_iv (GL_COLOR_LOGIC_OP), 2793 const_iv (GL_COLOR_LOGIC_OP),
1932 const_iv (GL_SEPARABLE_2D), 2794 const_iv (GL_SEPARABLE_2D),
1933 const_iv (GL_CONVOLUTION_2D), 2795 const_iv (GL_CONVOLUTION_2D),
1934 const_iv (GL_CONVOLUTION_BORDER_MODE), 2796 const_iv (GL_CONVOLUTION_BORDER_MODE),
1935 const_iv (GL_CONSTANT_BORDER), 2797 const_iv (GL_CONSTANT_BORDER),
2798 const_iv (GL_POINTS),
1936 const_iv (GL_LINES), 2799 const_iv (GL_LINES),
1937 const_iv (GL_LINE_STRIP), 2800 const_iv (GL_LINE_STRIP),
1938 const_iv (GL_LINE_LOOP), 2801 const_iv (GL_LINE_LOOP),
1939 const_iv (GL_QUADS), 2802 const_iv (GL_QUADS),
1940 const_iv (GL_QUAD_STRIP), 2803 const_iv (GL_QUAD_STRIP),
1941 const_iv (GL_TRIANGLES), 2804 const_iv (GL_TRIANGLES),
1942 const_iv (GL_TRIANGLE_STRIP), 2805 const_iv (GL_TRIANGLE_STRIP),
1943 const_iv (GL_TRIANGLE_FAN), 2806 const_iv (GL_TRIANGLE_FAN),
2807 const_iv (GL_POLYGON),
1944 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2808 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2809 const_iv (GL_POINT_SMOOTH_HINT),
2810 const_iv (GL_LINE_SMOOTH_HINT),
2811 const_iv (GL_POLYGON_SMOOTH_HINT),
2812 const_iv (GL_GENERATE_MIPMAP_HINT),
2813 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1945 const_iv (GL_FASTEST), 2814 const_iv (GL_FASTEST),
2815 const_iv (GL_DONT_CARE),
2816 const_iv (GL_NICEST),
1946 const_iv (GL_V2F), 2817 const_iv (GL_V2F),
1947 const_iv (GL_V3F), 2818 const_iv (GL_V3F),
1948 const_iv (GL_T2F_V3F), 2819 const_iv (GL_T2F_V3F),
1949 const_iv (GL_T2F_N3F_V3F), 2820 const_iv (GL_T2F_N3F_V3F),
1950# undef const_iv 2821# undef const_iv
1951 }; 2822 };
1952 2823
1953 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2824 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1954 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2825 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2826
2827 texture_av = newAV ();
2828 AvREAL_off (texture_av);
1955} 2829}
2830
2831void
2832disable_GL_EXT_blend_func_separate ()
2833 CODE:
2834 gl.BlendFuncSeparate = 0;
2835 gl.BlendFuncSeparateEXT = 0;
1956 2836
1957char * 2837char *
1958gl_vendor () 2838gl_vendor ()
1959 CODE: 2839 CODE:
1960 RETVAL = (char *)glGetString (GL_VENDOR); 2840 RETVAL = (char *)glGetString (GL_VENDOR);
1973 CODE: 2853 CODE:
1974 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2854 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1975 OUTPUT: 2855 OUTPUT:
1976 RETVAL 2856 RETVAL
1977 2857
2858const char *glGetString (GLenum pname)
2859
2860GLint glGetInteger (GLenum pname)
2861 CODE:
2862 glGetIntegerv (pname, &RETVAL);
2863 OUTPUT:
2864 RETVAL
2865
2866GLdouble glGetDouble (GLenum pname)
2867 CODE:
2868 glGetDoublev (pname, &RETVAL);
2869 OUTPUT:
2870 RETVAL
2871
1978int glGetError () 2872int glGetError ()
1979 2873
1980void glFinish () 2874void glFinish ()
1981 2875
1982void glClear (int mask) 2876void glClear (int mask)
2019# near_ and far_ are due to microsofts buggy "c" compiler 2913# near_ and far_ are due to microsofts buggy "c" compiler
2020void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2914void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2021 2915
2022# near_ and far_ are due to microsofts buggy "c" compiler 2916# near_ and far_ are due to microsofts buggy "c" compiler
2023void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2917void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2918
2919PROTOTYPES: DISABLE
2024 2920
2025void glViewport (int x, int y, int width, int height) 2921void glViewport (int x, int y, int width, int height)
2026 2922
2027void glScissor (int x, int y, int width, int height) 2923void glScissor (int x, int y, int width, int height)
2028 2924
2036 2932
2037void glRotate (float angle, float x, float y, float z) 2933void glRotate (float angle, float x, float y, float z)
2038 CODE: 2934 CODE:
2039 glRotatef (angle, x, y, z); 2935 glRotatef (angle, x, y, z);
2040 2936
2041void glBegin (int mode)
2042
2043void glEnd ()
2044
2045void glColor (float r, float g, float b, float a = 1.0) 2937void glColor (float r, float g, float b, float a = 1.0)
2046 PROTOTYPE: @
2047 ALIAS: 2938 ALIAS:
2048 glColor_premultiply = 1 2939 glColor_premultiply = 1
2049 CODE: 2940 CODE:
2050 if (ix) 2941 if (ix)
2051 { 2942 {
2054 b *= a; 2945 b *= a;
2055 } 2946 }
2056 // microsoft visual "c" rounds instead of truncating... 2947 // microsoft visual "c" rounds instead of truncating...
2057 glColor4f (r, g, b, a); 2948 glColor4f (r, g, b, a);
2058 2949
2059void glInterleavedArrays (int format, int stride, char *data)
2060
2061void glDrawElements (int mode, int count, int type, char *indices)
2062
2063# 1.2 void glDrawRangeElements (int mode, int start, int end
2064
2065void glRasterPos (float x, float y, float z = 0.) 2950void glRasterPos (float x, float y, float z = 0.)
2066 CODE: 2951 CODE:
2067 glRasterPos3f (0, 0, z); 2952 glRasterPos3f (0, 0, z);
2068 glBitmap (0, 0, 0, 0, x, y, 0); 2953 glBitmap (0, 0, 0, 0, x, y, 0);
2069 2954
2073 2958
2074void glTexCoord (float s, float t) 2959void glTexCoord (float s, float t)
2075 CODE: 2960 CODE:
2076 glTexCoord2f (s, t); 2961 glTexCoord2f (s, t);
2077 2962
2963void glRect (float x1, float y1, float x2, float y2)
2964 CODE:
2965 glRectf (x1, y1, x2, y2);
2966
2967void glRect_lineloop (float x1, float y1, float x2, float y2)
2968 CODE:
2969 glBegin (GL_LINE_LOOP);
2970 glVertex2f (x1, y1);
2971 glVertex2f (x2, y1);
2972 glVertex2f (x2, y2);
2973 glVertex2f (x1, y2);
2974 glEnd ();
2975
2976PROTOTYPES: ENABLE
2977
2978void glBegin (int mode)
2979
2980void glEnd ()
2981
2982void glPointSize (GLfloat size)
2983
2984void glLineWidth (GLfloat width)
2985
2986void glInterleavedArrays (int format, int stride, char *data)
2987
2988void glDrawElements (int mode, int count, int type, char *indices)
2989
2990# 1.2 void glDrawRangeElements (int mode, int start, int end
2991
2078void glTexEnv (int target, int pname, float param) 2992void glTexEnv (int target, int pname, float param)
2079 CODE: 2993 CODE:
2080 glTexEnvf (target, pname, param); 2994 glTexEnvf (target, pname, param);
2081 2995
2082void glTexParameter (int target, int pname, float param) 2996void glTexParameter (int target, int pname, float param)
2098void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3012void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2099 CODE: 3013 CODE:
2100 if (gl.SeparableFilter2D) 3014 if (gl.SeparableFilter2D)
2101 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3015 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2102 3016
2103void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3017void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2104 3018
2105void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3019void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2106 3020
2107void glDrawPixels (int width, int height, int format, int type, char *pixels) 3021void glDrawPixels (int width, int height, int format, int type, char *pixels)
3022
3023void glPixelZoom (float x, float y)
2108 3024
2109void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3025void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2110 3026
2111int glGenTexture () 3027int glGenTexture ()
2112 CODE: 3028 CODE:
2113{ 3029 RETVAL = gen_texture ();
2114 GLuint name;
2115 glGenTextures (1, &name);
2116 RETVAL = name;
2117}
2118 OUTPUT: 3030 OUTPUT:
2119 RETVAL 3031 RETVAL
2120 3032
2121void glDeleteTexture (int name) 3033void glDeleteTexture (int name)
2122 CODE: 3034 CODE:
2123{
2124 GLuint name_ = name;
2125 glDeleteTextures (1, &name_); 3035 del_texture (name);
2126} 3036
2127
2128int glGenList () 3037int glGenList ()
2129 CODE: 3038 CODE:
2130 RETVAL = glGenLists (1); 3039 RETVAL = glGenLists (1);
2131 OUTPUT: 3040 OUTPUT:
2132 RETVAL 3041 RETVAL
2139 3048
2140void glEndList () 3049void glEndList ()
2141 3050
2142void glCallList (int list) 3051void glCallList (int list)
2143 3052
3053MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3054
3055PROTOTYPES: DISABLE
3056
3057void
3058find_widget (SV *self, NV x, NV y)
3059 PPCODE:
3060{
3061 if (within_widget (self, x, y))
3062 XPUSHs (self);
3063}
3064
3065BOOT:
3066{
3067 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3068
3069 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3070 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3071 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3072 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3073}
3074
3075void
3076draw (SV *self)
3077 CODE:
3078{
3079 HV *hv;
3080 SV **svp;
3081 NV x, y, w, h;
3082 SV *draw_x_sv = GvSV (draw_x_gv);
3083 SV *draw_y_sv = GvSV (draw_y_gv);
3084 SV *draw_w_sv = GvSV (draw_w_gv);
3085 SV *draw_h_sv = GvSV (draw_h_gv);
3086 double draw_x, draw_y;
3087
3088 if (!SvROK (self))
3089 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3090
3091 hv = (HV *)SvRV (self);
3092
3093 if (SvTYPE (hv) != SVt_PVHV)
3094 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3095
3096 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3097 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3098
3099 if (!h || !w)
3100 XSRETURN_EMPTY;
3101
3102 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3103 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3104
3105 draw_x = SvNV (draw_x_sv) + x;
3106 draw_y = SvNV (draw_y_sv) + y;
3107
3108 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3109 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3110 XSRETURN_EMPTY;
3111
3112 sv_setnv (draw_x_sv, draw_x);
3113 sv_setnv (draw_y_sv, draw_y);
3114
3115 glPushMatrix ();
3116 glTranslated (x, y, 0);
3117
3118 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3119 {
3120 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3121
3122 if (svp && SvTRUE (*svp))
3123 {
3124 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3125 glEnable (GL_BLEND);
3126 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3127 glBegin (GL_QUADS);
3128 glVertex2f (0, 0);
3129 glVertex2f (w, 0);
3130 glVertex2f (w, h);
3131 glVertex2f (0, h);
3132 glEnd ();
3133 glDisable (GL_BLEND);
3134 }
3135 }
3136#if 0
3137 // draw borders, for debugging
3138 glPushMatrix ();
3139 glColor4f (1., 1., 0., 1.);
3140 glTranslatef (.5, .5, 0.);
3141 glBegin (GL_LINE_LOOP);
3142 glVertex2f (0 , 0);
3143 glVertex2f (w - 1, 0);
3144 glVertex2f (w - 1, h - 1);
3145 glVertex2f (0 , h - 1);
3146 glEnd ();
3147 glPopMatrix ();
3148#endif
3149 PUSHMARK (SP);
3150 XPUSHs (self);
3151 PUTBACK;
3152 call_method ("_draw", G_VOID | G_DISCARD);
3153 SPAGAIN;
3154
3155 glPopMatrix ();
3156
3157 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3158 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3159}
3160

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