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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.160 by root, Mon Oct 9 01:06:36 2006 UTC vs.
Revision 1.274 by root, Wed Aug 20 17:50:47 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2long _ftol (double); /* defined by VC6 C libs */
3long _ftol2 (double dblSource) { return _ftol (dblSource); }
4# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
5# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
6# include <malloc.h> 4# include <malloc.h>
7# include <windows.h> 5# include <windows.h>
8# include <wininet.h> 6# include <wininet.h>
9# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
10#endif 14#endif
11 15
12#include "EXTERN.h" 16#include "EXTERN.h"
13#include "perl.h" 17#include "perl.h"
14#include "XSUB.h" 18#include "XSUB.h"
15 19
16#ifdef _WIN32 20#ifdef _WIN32
17# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
18#endif 27#endif
19 28
29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
31#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
33 51
34#include <glib/gmacros.h> 52#include <glib/gmacros.h>
35 53
36#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
37 66
38#ifndef _WIN32 67#ifndef _WIN32
39# include <sys/types.h> 68# include <sys/types.h>
40# include <sys/socket.h> 69# include <sys/socket.h>
41# include <netinet/in.h> 70# include <netinet/in.h>
42# include <netinet/tcp.h> 71# include <netinet/tcp.h>
43# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
44#else 77#else
45 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
46 typedef unsigned short uint16_t;
47 typedef unsigned int uint32_t;
48 typedef signed char int8_t;
49 typedef signed short int16_t;
50 typedef signed int int32_t;
51#endif 79#endif
52 80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
53#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
54 85
55#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
56 87
57#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
58#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
59 90
60#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
61 92
62#if 0 93/* mask out modifiers we are not interested in */
63# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
64#else 95
65# define PARACHUTE 0 96static AV *texture_av;
66#endif
67 97
68static struct 98static struct
69{ 99{
70#define GL_FUNC(ptr,name) ptr name; 100#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h" 101#include "glfunc.h"
72#undef GL_FUNC 102#undef GL_FUNC
73} gl; 103} gl;
74 104
105static void
75static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 106gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
76{ 107{
77 if (gl.BlendFuncSeparate) 108 if (gl.BlendFuncSeparate)
78 gl.BlendFuncSeparate (sa, da, saa, daa); 109 gl.BlendFuncSeparate (sa, da, saa, daa);
79 else if (gl.BlendFuncSeparateEXT) 110 else if (gl.BlendFuncSeparateEXT)
80 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 111 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
81 else 112 else
82 glBlendFunc (sa, da); 113 glBlendFunc (sa, da);
83} 114}
84 115
116static GLuint
117gen_texture ()
118{
119 GLuint name;
120
121 if (AvFILL (texture_av) >= 0)
122 name = (GLuint)(size_t)av_pop (texture_av);
123 else
124 glGenTextures (1, &name);
125
126 return name;
127}
128
129static void
130del_texture (GLuint name)
131{
132 /* make a half-assed attempt at returning the memory used by the texture */
133 /* textures are frequently being reused by cfplus anyway */
134 /*glBindTexture (GL_TEXTURE_2D, name);*/
135 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
136 av_push (texture_av, (SV *)(size_t)name);
137 glDeleteTextures (1, &name);
138}
139
85#include "texcache.c" 140#include "texcache.c"
141#include "rendercache.c"
86 142
87#include "pango-font.c" 143#include "pango-font.c"
88#include "pango-fontmap.c" 144#include "pango-fontmap.c"
89#include "pango-render.c" 145#include "pango-render.c"
90 146
147typedef IV DC__Channel;
148typedef SDL_RWops *DC__RW;
91typedef Mix_Chunk *CFPlus__MixChunk; 149typedef Mix_Chunk *DC__MixChunk;
92typedef Mix_Music *CFPlus__MixMusic; 150typedef Mix_Music *DC__MixMusic;
93 151
94typedef PangoFontDescription *CFPlus__Font; 152typedef PangoFontDescription *DC__Font;
95 153
96static int 154static int
97shape_attr_p (PangoLayoutRun *run) 155shape_attr_p (PangoLayoutRun *run)
98{ 156{
99 GSList *attrs = run->item->analysis.extra_attrs; 157 GSList *attrs = run->item->analysis.extra_attrs;
113 171
114typedef struct cf_layout { 172typedef struct cf_layout {
115 PangoLayout *pl; 173 PangoLayout *pl;
116 float r, g, b, a; // default color for rgba mode 174 float r, g, b, a; // default color for rgba mode
117 int base_height; 175 int base_height;
118 CFPlus__Font font; 176 DC__Font font;
177 rc_t *rc;
119} *CFPlus__Layout; 178} *DC__Layout;
120 179
121static CFPlus__Font default_font; 180static DC__Font default_font;
122static PangoContext *opengl_context; 181static PangoContext *opengl_context;
123static PangoFontMap *opengl_fontmap; 182static PangoFontMap *opengl_fontmap;
124 183
125static void 184static void
126substitute_func (FcPattern *pattern, gpointer data) 185substitute_func (FcPattern *pattern, gpointer data)
131#endif 190#endif
132 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 191 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
133} 192}
134 193
135static void 194static void
136layout_update_font (CFPlus__Layout self) 195layout_update_font (DC__Layout self)
137{ 196{
138 /* use a random scale factor to account for unknown descenders, 0.8 works 197 /* use a random scale factor to account for unknown descenders, 0.8 works
139 * reasonably well with bitstream vera 198 * reasonably well with dejavu/bistream fonts
140 */ 199 */
141 PangoFontDescription *font = self->font ? self->font : default_font; 200 PangoFontDescription *font = self->font ? self->font : default_font;
142 201
143 pango_font_description_set_absolute_size (font, 202 pango_font_description_set_absolute_size (font,
144 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 203 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
145 204
146 pango_layout_set_font_description (self->pl, font); 205 pango_layout_set_font_description (self->pl, font);
147} 206}
148 207
149static void 208static void
150layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 209layout_get_pixel_size (DC__Layout self, int *w, int *h)
151{ 210{
152 PangoRectangle rect; 211 PangoRectangle rect;
153 212
154 // get_pixel_* wrongly rounds down 213 // get_pixel_* wrongly rounds down
155 pango_layout_get_extents (self->pl, 0, &rect); 214 pango_layout_get_extents (self->pl, 0, &rect);
162 221
163 *w = rect.width; 222 *w = rect.width;
164 *h = rect.height; 223 *h = rect.height;
165} 224}
166 225
226typedef uint16_t tileid;
167typedef uint16_t mapface; 227typedef uint16_t faceid;
168 228
169typedef struct { 229typedef struct {
170 GLint name; 230 GLuint name;
171 int w, h; 231 int w, h;
172 float s, t; 232 float s, t;
173 uint8_t r, g, b, a; 233 uint8_t r, g, b, a;
234 tileid smoothtile;
235 uint8_t smoothlevel;
174} maptex; 236} maptex;
175 237
176typedef struct { 238typedef struct {
177 uint32_t player; 239 uint32_t player;
178 mapface face[3]; 240 tileid tile[3];
179 uint16_t darkness; 241 uint16_t darkness;
180 uint8_t stat_width, stat_hp, flags; 242 uint8_t stat_width, stat_hp, flags, smoothmax;
181} mapcell; 243} mapcell;
182 244
183typedef struct { 245typedef struct {
184 int32_t c0, c1; 246 int32_t c0, c1;
185 mapcell *col; 247 mapcell *col;
186} maprow; 248} maprow;
187 249
188typedef struct map { 250typedef struct map {
189 int x, y, w, h; 251 int x, y, w, h;
190 int ox, oy; /* offset to virtual global coordinate system */ 252 int ox, oy; /* offset to virtual global coordinate system */
191 int faces; 253 int faces; tileid *face2tile; // [faceid]
192 mapface *face; 254 int texs; maptex *tex; // [tileid]
193
194 int texs;
195 maptex *tex;
196 255
197 int32_t rows; 256 int32_t rows;
198 maprow *row; 257 maprow *row;
199} *CFPlus__Map; 258} *DC__Map;
200 259
201static char * 260static char *
202prepend (char *ptr, int sze, int inc) 261prepend (char *ptr, int sze, int inc)
203{ 262{
204 char *p; 263 char *p;
221} 280}
222 281
223#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 282#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
224#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 283#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
225 284
285static void
286need_facenum (struct map *self, faceid face)
287{
288 while (self->faces <= face)
289 {
290 Append (tileid, self->face2tile, self->faces, self->faces);
291 self->faces *= 2;
292 }
293}
294
295static void
296need_texid (struct map *self, int texid)
297{
298 while (self->texs <= texid)
299 {
300 Append (maptex, self->tex, self->texs, self->texs);
301 self->texs *= 2;
302 }
303}
304
226static maprow * 305static maprow *
227map_get_row (CFPlus__Map self, int y) 306map_get_row (DC__Map self, int y)
228{ 307{
229 if (0 > y) 308 if (0 > y)
230 { 309 {
231 int extend = - y + MAP_EXTEND_Y; 310 int extend = - y + MAP_EXTEND_Y;
232 Prepend (maprow, self->row, self->rows, extend); 311 Prepend (maprow, self->row, self->rows, extend);
270 349
271 return row->col + (x - row->c0); 350 return row->col + (x - row->c0);
272} 351}
273 352
274static mapcell * 353static mapcell *
275map_get_cell (CFPlus__Map self, int x, int y) 354map_get_cell (DC__Map self, int x, int y)
276{ 355{
277 return row_get_cell (map_get_row (self, y), x); 356 return row_get_cell (map_get_row (self, y), x);
278} 357}
279 358
280static void 359static void
281map_clear (CFPlus__Map self) 360map_clear (DC__Map self)
282{ 361{
283 int r; 362 int r;
284 363
285 for (r = 0; r < self->rows; r++) 364 for (r = 0; r < self->rows; r++)
286 Safefree (self->row[r].col); 365 Safefree (self->row[r].col);
293 self->oy = 0; 372 self->oy = 0;
294 self->row = 0; 373 self->row = 0;
295 self->rows = 0; 374 self->rows = 0;
296} 375}
297 376
377#define CELL_CLEAR(cell) \
378 do { \
379 if ((cell)->player) \
380 (cell)->tile [2] = 0; \
381 (cell)->darkness = 0; \
382 (cell)->stat_hp = 0; \
383 (cell)->flags = 0; \
384 (cell)->player = 0; \
385 } while (0)
386
298static void 387static void
299map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 388map_blank (DC__Map self, int x0, int y0, int w, int h)
300{ 389{
301 int x, y; 390 int x, y;
302 maprow *row; 391 maprow *row;
303 mapcell *cell; 392 mapcell *cell;
304 393
316 if (x >= row->c1) 405 if (x >= row->c1)
317 break; 406 break;
318 407
319 cell = row->col + x - row->c0; 408 cell = row->col + x - row->c0;
320 409
321 cell->darkness = 0; 410 CELL_CLEAR (cell);
322 cell->stat_hp = 0;
323 cell->flags = 0;
324 cell->player = 0;
325 } 411 }
326 } 412 }
413}
414
415typedef struct {
416 tileid tile;
417 uint8_t x, y, level;
418} smooth_key;
419
420static void
421smooth_or_bits (HV *hv, smooth_key *key, IV bits)
422{
423 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
424
425 if (SvIOK (*sv))
426 SvIV_set (*sv, SvIVX (*sv) | bits);
427 else
428 sv_setiv (*sv, bits);
327} 429}
328 430
329static void 431static void
330music_finished (void) 432music_finished (void)
331{ 433{
367 n |= n >> 16; 469 n |= n >> 16;
368 470
369 return n + 1; 471 return n + 1;
370} 472}
371 473
372MODULE = CFPlus PACKAGE = CFPlus 474static unsigned int
475popcount (unsigned int n)
476{
477 n -= (n >> 1) & 0x55555555U;
478 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
479 n = ((n >> 4) + n) & 0x0f0f0f0fU;
480 n *= 0x01010101U;
481
482 return n >> 24;
483}
484
485/* SDL should provide this, really. */
486#define SDLK_MODIFIER_MIN 300
487#define SDLK_MODIFIER_MAX 314
488
489/******************************************************************************/
490
491static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
492static GV *hover_gv;
493
494static int
495within_widget (SV *widget, NV x, NV y)
496{
497 HV *self;
498 SV **svp;
499 NV wx, ww, wy, wh;
500
501 if (!SvROK (widget))
502 return 0;
503
504 self = (HV *)SvRV (widget);
505
506 if (SvTYPE (self) != SVt_PVHV)
507 return 0;
508
509 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
510 if (y < wy)
511 return 0;
512
513 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
514 if (y >= wy + wh)
515 return 0;
516
517 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
518 if (x < wx)
519 return 0;
520
521 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
522 if (x >= wx + ww)
523 return 0;
524
525 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
526 if (!svp || !SvTRUE (*svp))
527 return 0;
528
529 return 1;
530}
531
532static void
533deliantra_main ()
534{
535 char *argv[] = { 0 };
536 call_argv ("::main", G_DISCARD | G_VOID, argv);
537}
538
539#ifdef __MACOSX__
540 /* to due surprising braindamage on the side of SDL design, we
541 * do some mind-boggling hack here: SDL requires a custom main()
542 * on OS X, so... we provide one and call the original main(), which,
543 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
544 * and which calls our main (== SDL_main) back.
545 */
546 extern C_LINKAGE int
547 main (int argc, char *argv[])
548 {
549 deliantra_main ();
550 }
551
552 #undef main
553
554 extern C_LINKAGE int main (int argc, char *argv[]);
555
556 static void
557 SDL_braino (void)
558 {
559 char *argv[] = { "deliantra client", 0 };
560 (main) (1, argv);
561 }
562#else
563 static void
564 SDL_braino (void)
565 {
566 deliantra_main ();
567 }
568#endif
569
570MODULE = Deliantra::Client PACKAGE = DC
373 571
374PROTOTYPES: ENABLE 572PROTOTYPES: ENABLE
375 573
376BOOT: 574BOOT:
377{ 575{
378 HV *stash = gv_stashpv ("CFPlus", 1); 576 HV *stash = gv_stashpv ("DC", 1);
379 static const struct { 577 static const struct {
380 const char *name; 578 const char *name;
381 IV iv; 579 IV iv;
382 } *civ, const_iv[] = { 580 } *civ, const_iv[] = {
383# define const_iv(name) { # name, (IV)name } 581# define const_iv(name) { # name, (IV)name }
582 const_iv (SDLK_MODIFIER_MIN),
583 const_iv (SDLK_MODIFIER_MAX),
584
384 const_iv (SDL_ACTIVEEVENT), 585 const_iv (SDL_ACTIVEEVENT),
385 const_iv (SDL_KEYDOWN), 586 const_iv (SDL_KEYDOWN),
386 const_iv (SDL_KEYUP), 587 const_iv (SDL_KEYUP),
387 const_iv (SDL_MOUSEMOTION), 588 const_iv (SDL_MOUSEMOTION),
388 const_iv (SDL_MOUSEBUTTONDOWN), 589 const_iv (SDL_MOUSEBUTTONDOWN),
397 const_iv (SDL_EVENT_RESERVEDA), 598 const_iv (SDL_EVENT_RESERVEDA),
398 const_iv (SDL_EVENT_RESERVEDB), 599 const_iv (SDL_EVENT_RESERVEDB),
399 const_iv (SDL_VIDEORESIZE), 600 const_iv (SDL_VIDEORESIZE),
400 const_iv (SDL_VIDEOEXPOSE), 601 const_iv (SDL_VIDEOEXPOSE),
401 const_iv (SDL_USEREVENT), 602 const_iv (SDL_USEREVENT),
603
604 const_iv (SDL_APPINPUTFOCUS),
605 const_iv (SDL_APPMOUSEFOCUS),
606 const_iv (SDL_APPACTIVE),
607
608 const_iv (SDLK_FIRST),
609 const_iv (SDLK_LAST),
402 const_iv (SDLK_KP0), 610 const_iv (SDLK_KP0),
403 const_iv (SDLK_KP1), 611 const_iv (SDLK_KP1),
404 const_iv (SDLK_KP2), 612 const_iv (SDLK_KP2),
405 const_iv (SDLK_KP3), 613 const_iv (SDLK_KP3),
406 const_iv (SDLK_KP4), 614 const_iv (SDLK_KP4),
461 const_iv (SDLK_BREAK), 669 const_iv (SDLK_BREAK),
462 const_iv (SDLK_MENU), 670 const_iv (SDLK_MENU),
463 const_iv (SDLK_POWER), 671 const_iv (SDLK_POWER),
464 const_iv (SDLK_EURO), 672 const_iv (SDLK_EURO),
465 const_iv (SDLK_UNDO), 673 const_iv (SDLK_UNDO),
674
466 const_iv (KMOD_NONE), 675 const_iv (KMOD_NONE),
676 const_iv (KMOD_SHIFT),
467 const_iv (KMOD_LSHIFT), 677 const_iv (KMOD_LSHIFT),
468 const_iv (KMOD_RSHIFT), 678 const_iv (KMOD_RSHIFT),
679 const_iv (KMOD_CTRL),
469 const_iv (KMOD_LCTRL), 680 const_iv (KMOD_LCTRL),
470 const_iv (KMOD_RCTRL), 681 const_iv (KMOD_RCTRL),
682 const_iv (KMOD_ALT),
471 const_iv (KMOD_LALT), 683 const_iv (KMOD_LALT),
472 const_iv (KMOD_RALT), 684 const_iv (KMOD_RALT),
685 const_iv (KMOD_META),
473 const_iv (KMOD_LMETA), 686 const_iv (KMOD_LMETA),
474 const_iv (KMOD_RMETA), 687 const_iv (KMOD_RMETA),
475 const_iv (KMOD_NUM), 688 const_iv (KMOD_NUM),
476 const_iv (KMOD_CAPS), 689 const_iv (KMOD_CAPS),
477 const_iv (KMOD_MODE), 690 const_iv (KMOD_MODE),
478 const_iv (KMOD_CTRL), 691
479 const_iv (KMOD_SHIFT), 692 const_iv (MIX_DEFAULT_FORMAT),
480 const_iv (KMOD_ALT), 693
481 const_iv (KMOD_META) 694 const_iv (SDL_INIT_TIMER),
695 const_iv (SDL_INIT_AUDIO),
696 const_iv (SDL_INIT_VIDEO),
697 const_iv (SDL_INIT_CDROM),
698 const_iv (SDL_INIT_JOYSTICK),
699 const_iv (SDL_INIT_EVERYTHING),
700 const_iv (SDL_INIT_NOPARACHUTE),
701 const_iv (SDL_INIT_EVENTTHREAD),
702
703 const_iv (SDL_GL_RED_SIZE),
704 const_iv (SDL_GL_GREEN_SIZE),
705 const_iv (SDL_GL_BLUE_SIZE),
706 const_iv (SDL_GL_ALPHA_SIZE),
707 const_iv (SDL_GL_DOUBLEBUFFER),
708 const_iv (SDL_GL_BUFFER_SIZE),
709 const_iv (SDL_GL_DEPTH_SIZE),
710 const_iv (SDL_GL_STENCIL_SIZE),
711 const_iv (SDL_GL_ACCUM_RED_SIZE),
712 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
713 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
714 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
715 const_iv (SDL_GL_STEREO),
716 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
717 const_iv (SDL_GL_MULTISAMPLESAMPLES),
718 const_iv (SDL_GL_ACCELERATED_VISUAL),
719 const_iv (SDL_GL_SWAP_CONTROL),
720
721 const_iv (FOW_DARKNESS)
482# undef const_iv 722# undef const_iv
483 }; 723 };
484 724
485 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 725 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
486 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 726 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
727
728 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
729 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
487} 730}
731
732void
733weaken (SV *rv)
734 PROTOTYPE: $
735 CODE:
736 sv_rvweaken (rv);
488 737
489int 738int
490in_destruct () 739in_destruct ()
491 CODE: 740 CODE:
492 RETVAL = PL_main_cv == Nullcv; 741 RETVAL = PL_main_cv == Nullcv;
494 RETVAL 743 RETVAL
495 744
496NV floor (NV x) 745NV floor (NV x)
497 746
498NV ceil (NV x) 747NV ceil (NV x)
748
749IV minpot (UV n)
750
751IV popcount (UV n)
499 752
500void 753void
501pango_init () 754pango_init ()
502 CODE: 755 CODE:
503{ 756{
504 opengl_fontmap = pango_opengl_font_map_new (); 757 opengl_fontmap = pango_opengl_font_map_new ();
505 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 758 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
506 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 759 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
760 /*pango_context_set_font_description (opengl_context, default_font);*/
761#if PANGO_VERSION_CHECK (1, 15, 2)
762 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
763 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
764#endif
507} 765}
508 766
509int 767char *SDL_GetError ()
510SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
511 768
512void 769void SDL_braino ()
770
771int SDL_Init (U32 flags)
772
773int SDL_InitSubSystem (U32 flags)
774
775void SDL_QuitSubSystem (U32 flags)
776
513SDL_Quit () 777void SDL_Quit ()
514 778
779int SDL_GL_SetAttribute (int attr, int value)
780
781int SDL_GL_GetAttribute (int attr)
782 CODE:
783 if (SDL_GL_GetAttribute (attr, &RETVAL))
784 XSRETURN_UNDEF;
785 OUTPUT:
786 RETVAL
787
515void 788void
516SDL_ListModes () 789SDL_ListModes (int rgb, int alpha)
517 PPCODE: 790 PPCODE:
518{ 791{
519 SDL_Rect **m; 792 SDL_Rect **m;
520 793
521 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 794 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 795 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
523 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 796 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
524 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 797 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
525 798
526 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 799 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
527 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 800 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
528 801
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 802 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 803 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
531 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 804 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
532 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 805 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
533 806
534 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 807 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
535#if SDL_VERSION_ATLEAST(1,2,10)
536 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
537 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 808 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
538#endif
539
540 SDL_EnableUNICODE (1);
541 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
542 809
543 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 810 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
544 811
545 if (m && m != (SDL_Rect **)-1) 812 if (m && m != (SDL_Rect **)-1)
546 while (*m) 813 while (*m)
547 { 814 {
815 if ((*m)->w >= 400 && (*m)->h >= 300)
816 {
548 AV *av = newAV (); 817 AV *av = newAV ();
549 av_push (av, newSViv ((*m)->w)); 818 av_push (av, newSViv ((*m)->w));
550 av_push (av, newSViv ((*m)->h)); 819 av_push (av, newSViv ((*m)->h));
820 av_push (av, newSViv (rgb));
821 av_push (av, newSViv (alpha));
551 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 822 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
823 }
552 824
553 ++m; 825 ++m;
554 } 826 }
555} 827}
556 828
557char *
558SDL_GetError ()
559
560int 829int
561SDL_SetVideoMode (int w, int h, int fullscreen) 830SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
562 CODE: 831 CODE:
832{
833 SDL_EnableUNICODE (1);
834 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
835
836 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
837 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
838 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
839 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
840
563 RETVAL = !!SDL_SetVideoMode ( 841 RETVAL = !!SDL_SetVideoMode (
564 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 842 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
565 ); 843 );
844
566 if (RETVAL) 845 if (RETVAL)
567 { 846 {
568 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 847 av_clear (texture_av);
848
849 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
569# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 850#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
570# include "glfunc.h" 851#include "glfunc.h"
571# undef GL_FUNC 852#undef GL_FUNC
572 } 853 }
854}
573 OUTPUT: 855 OUTPUT:
574 RETVAL 856 RETVAL
575 857
576void 858void
577SDL_GL_SwapBuffers () 859SDL_GL_SwapBuffers ()
578 860
579char * 861char *
580SDL_GetKeyName (int sym) 862SDL_GetKeyName (int sym)
581 863
864int
865SDL_GetAppState ()
866
867int
868SDL_GetModState ()
869
582void 870void
583SDL_PollEvent () 871poll_events ()
584 PPCODE: 872 PPCODE:
585{ 873{
586 SDL_Event ev; 874 SDL_Event ev;
587 875
588 while (SDL_PollEvent (&ev)) 876 SDL_PumpEvents ();
877 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
589 { 878 {
590 HV *hv = newHV (); 879 HV *hv = newHV ();
591 hv_store (hv, "type", 4, newSViv (ev.type), 0); 880 hv_store (hv, "type", 4, newSViv (ev.type), 0);
592 881
593 switch (ev.type) 882 switch (ev.type)
594 { 883 {
595 case SDL_KEYDOWN: 884 case SDL_KEYDOWN:
596 case SDL_KEYUP: 885 case SDL_KEYUP:
597 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 886 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
598 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 887 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
599 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 888 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
889 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
600 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 890 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
601 break; 891 break;
602 892
603 case SDL_ACTIVEEVENT: 893 case SDL_ACTIVEEVENT:
604 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 894 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
605 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 895 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
606 break; 896 break;
607 897
608 case SDL_MOUSEMOTION: 898 case SDL_MOUSEMOTION:
899 {
900 int state = ev.motion.state;
901 int x = ev.motion.x;
902 int y = ev.motion.y;
903 int xrel = ev.motion.xrel;
904 int yrel = ev.motion.yrel;
905
906 /* do simplistic event compression */
907 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
908 && state == ev.motion.state)
909 {
910 xrel += ev.motion.xrel;
911 yrel += ev.motion.yrel;
912 x = ev.motion.x;
913 y = ev.motion.y;
914 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
915 }
916
609 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 917 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
610
611 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 918 hv_store (hv, "state", 5, newSViv (state), 0);
612 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 919 hv_store (hv, "x", 1, newSViv (x), 0);
613 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 920 hv_store (hv, "y", 1, newSViv (y), 0);
614 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 921 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
615 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 922 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
923 }
616 break; 924 break;
617 925
618 case SDL_MOUSEBUTTONDOWN: 926 case SDL_MOUSEBUTTONDOWN:
619 case SDL_MOUSEBUTTONUP: 927 case SDL_MOUSEBUTTONUP:
620 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 928 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
621 929
622 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 930 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
623 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 931 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
624 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 932 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
625 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 933 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
630 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 938 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
631 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 939 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
632 break; 940 break;
633 } 941 }
634 942
635 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 943 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
636 } 944 }
637} 945}
638 946
639int 947int
640Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 948Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
641 POSTCALL: 949 POSTCALL:
642 Mix_HookMusicFinished (music_finished); 950 Mix_HookMusicFinished (music_finished);
643 Mix_ChannelFinished (channel_finished); 951 Mix_ChannelFinished (channel_finished);
644 952
645void 953void
954Mix_QuerySpec ()
955 PPCODE:
956{
957 int freq, channels;
958 Uint16 format;
959
960 if (Mix_QuerySpec (&freq, &format, &channels))
961 {
962 EXTEND (SP, 3);
963 PUSHs (sv_2mortal (newSViv (freq)));
964 PUSHs (sv_2mortal (newSViv (format)));
965 PUSHs (sv_2mortal (newSViv (channels)));
966 }
967}
968
969void
646Mix_CloseAudio () 970Mix_CloseAudio ()
647 971
648int 972int
649Mix_AllocateChannels (int numchans = -1) 973Mix_AllocateChannels (int numchans = -1)
650 974
975const char *
976Mix_GetError ()
977
651void 978void
652lowdelay (int fd, int val = 1) 979lowdelay (int fd, int val = 1)
653 CODE: 980 CODE:
654#ifndef _WIN32
655 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 981 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
656#endif
657 982
658void 983void
659win32_proxy_info () 984win32_proxy_info ()
660 PPCODE: 985 PPCODE:
661{ 986{
682 } 1007 }
683 } 1008 }
684#endif 1009#endif
685} 1010}
686 1011
687void 1012int
688add_font (char *file) 1013add_font (char *file)
689 CODE: 1014 CODE:
690 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1015 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1016 OUTPUT:
1017 RETVAL
691 1018
692void 1019void
693load_image_inline (SV *image_) 1020load_image_inline (SV *image_)
694 ALIAS: 1021 ALIAS:
695 load_image_file = 1 1022 load_image_file = 1
698 STRLEN image_len; 1025 STRLEN image_len;
699 char *image = (char *)SvPVbyte (image_, image_len); 1026 char *image = (char *)SvPVbyte (image_, image_len);
700 SDL_Surface *surface, *surface2; 1027 SDL_Surface *surface, *surface2;
701 SDL_PixelFormat fmt; 1028 SDL_PixelFormat fmt;
702 SDL_RWops *rw = ix 1029 SDL_RWops *rw = ix
703 ? SDL_RWFromFile (image, "r") 1030 ? SDL_RWFromFile (image, "rb")
704 : SDL_RWFromConstMem (image, image_len); 1031 : SDL_RWFromConstMem (image, image_len);
705 1032
706 if (!rw) 1033 if (!rw)
707 croak ("load_image: %s", SDL_GetError ()); 1034 croak ("load_image: %s", SDL_GetError ());
708 1035
781void 1108void
782error (char *message) 1109error (char *message)
783 CODE: 1110 CODE:
784 fprintf (stderr, "ERROR: %s\n", message); 1111 fprintf (stderr, "ERROR: %s\n", message);
785#ifdef _WIN32 1112#ifdef _WIN32
786 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1113 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
787#endif 1114#endif
788 1115
789void 1116void
790fatal (char *message) 1117fatal (char *message)
791 CODE: 1118 CODE:
792 fprintf (stderr, "FATAL: %s\n", message); 1119 fprintf (stderr, "FATAL: %s\n", message);
793#ifdef _WIN32 1120#ifdef _WIN32
794 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1121 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
795#endif 1122#endif
796 _exit (1); 1123 _exit (1);
797 1124
798void 1125void
799_exit (int retval = 0) 1126_exit (int retval = 0)
800 CODE: 1127 CODE:
1128#ifdef WIN32
1129 ExitThread (retval); // unclean, please beam me up
1130#else
801 _exit (retval); 1131 _exit (retval);
1132#endif
802 1133
803MODULE = CFPlus PACKAGE = CFPlus::Font 1134void
1135debug ()
1136 CODE:
1137{
1138#if DEBUG
1139 VALGRIND_DO_LEAK_CHECK;
1140#endif
1141}
804 1142
805CFPlus::Font 1143MODULE = Deliantra::Client PACKAGE = DC::Font
1144
1145PROTOTYPES: DISABLE
1146
1147DC::Font
806new_from_file (SV *class, char *path, int id = 0) 1148new_from_file (SV *class, char *path, int id = 0)
807 CODE: 1149 CODE:
808{ 1150{
809 int count; 1151 int count;
810 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1152 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
813} 1155}
814 OUTPUT: 1156 OUTPUT:
815 RETVAL 1157 RETVAL
816 1158
817void 1159void
818DESTROY (CFPlus::Font self) 1160DESTROY (DC::Font self)
819 CODE: 1161 CODE:
820 pango_font_description_free (self); 1162 pango_font_description_free (self);
821 1163
822void 1164void
823make_default (CFPlus::Font self) 1165make_default (DC::Font self)
1166 PROTOTYPE: $
824 CODE: 1167 CODE:
825 default_font = self; 1168 default_font = self;
826 1169
827MODULE = CFPlus PACKAGE = CFPlus::Layout 1170MODULE = Deliantra::Client PACKAGE = DC::Layout
828 1171
1172PROTOTYPES: DISABLE
1173
829void 1174void
830reset_glyph_cache () 1175glyph_cache_backup ()
1176 PROTOTYPE:
831 CODE: 1177 CODE:
1178 tc_backup ();
1179
1180void
1181glyph_cache_restore ()
1182 PROTOTYPE:
1183 CODE:
832 tc_clear (); 1184 tc_restore ();
833 1185
834CFPlus::Layout 1186DC::Layout
835new (SV *class) 1187new (SV *class)
836 CODE: 1188 CODE:
837 New (0, RETVAL, 1, struct cf_layout); 1189 New (0, RETVAL, 1, struct cf_layout);
838 1190
839 RETVAL->pl = pango_layout_new (opengl_context); 1191 RETVAL->pl = pango_layout_new (opengl_context);
841 RETVAL->g = 1.; 1193 RETVAL->g = 1.;
842 RETVAL->b = 1.; 1194 RETVAL->b = 1.;
843 RETVAL->a = 1.; 1195 RETVAL->a = 1.;
844 RETVAL->base_height = MIN_FONT_HEIGHT; 1196 RETVAL->base_height = MIN_FONT_HEIGHT;
845 RETVAL->font = 0; 1197 RETVAL->font = 0;
1198 RETVAL->rc = rc_alloc ();
846 1199
847 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1200 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
848 layout_update_font (RETVAL); 1201 layout_update_font (RETVAL);
849 OUTPUT: 1202 OUTPUT:
850 RETVAL 1203 RETVAL
851 1204
852void 1205void
853DESTROY (CFPlus::Layout self) 1206DESTROY (DC::Layout self)
854 CODE: 1207 CODE:
855 g_object_unref (self->pl); 1208 g_object_unref (self->pl);
1209 rc_free (self->rc);
856 Safefree (self); 1210 Safefree (self);
857 1211
858void 1212void
859set_text (CFPlus::Layout self, SV *text_) 1213set_text (DC::Layout self, SV *text_)
860 CODE: 1214 CODE:
861{ 1215{
862 STRLEN textlen; 1216 STRLEN textlen;
863 char *text = SvPVutf8 (text_, textlen); 1217 char *text = SvPVutf8 (text_, textlen);
864 1218
865 pango_layout_set_text (self->pl, text, textlen); 1219 pango_layout_set_text (self->pl, text, textlen);
866} 1220}
867 1221
868void 1222void
869set_markup (CFPlus::Layout self, SV *text_) 1223set_markup (DC::Layout self, SV *text_)
870 CODE: 1224 CODE:
871{ 1225{
872 STRLEN textlen; 1226 STRLEN textlen;
873 char *text = SvPVutf8 (text_, textlen); 1227 char *text = SvPVutf8 (text_, textlen);
874 1228
875 pango_layout_set_markup (self->pl, text, textlen); 1229 pango_layout_set_markup (self->pl, text, textlen);
876} 1230}
877 1231
878void 1232void
879set_shapes (CFPlus::Layout self, ...) 1233set_shapes (DC::Layout self, ...)
880 CODE: 1234 CODE:
881{ 1235{
882 PangoAttrList *attrs = 0; 1236 PangoAttrList *attrs = 0;
883 const char *text = pango_layout_get_text (self->pl); 1237 const char *text = pango_layout_get_text (self->pl);
884 const char *pos = text; 1238 const char *pos = text;
919 if (attrs) 1273 if (attrs)
920 pango_layout_set_attributes (self->pl, attrs); 1274 pango_layout_set_attributes (self->pl, attrs);
921} 1275}
922 1276
923void 1277void
924get_shapes (CFPlus::Layout self) 1278get_shapes (DC::Layout self)
925 PPCODE: 1279 PPCODE:
926{ 1280{
927 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1281 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
928 1282
929 do 1283 do
930 { 1284 {
931 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1285 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
932 1286
933 if (run && shape_attr_p (run)) 1287 if (run && shape_attr_p (run))
934 { 1288 {
935 PangoRectangle extents; 1289 PangoRectangle extents;
936 pango_layout_iter_get_run_extents (iter, 0, &extents); 1290 pango_layout_iter_get_run_extents (iter, 0, &extents);
944 1298
945 pango_layout_iter_free (iter); 1299 pango_layout_iter_free (iter);
946} 1300}
947 1301
948int 1302int
949has_wrapped (CFPlus::Layout self) 1303has_wrapped (DC::Layout self)
950 CODE: 1304 CODE:
951{ 1305{
952 int lines = 1; 1306 int lines = 1;
953 const char *text = pango_layout_get_text (self->pl); 1307 const char *text = pango_layout_get_text (self->pl);
954 1308
959} 1313}
960 OUTPUT: 1314 OUTPUT:
961 RETVAL 1315 RETVAL
962 1316
963SV * 1317SV *
964get_text (CFPlus::Layout self) 1318get_text (DC::Layout self)
965 CODE: 1319 CODE:
966 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1320 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
967 sv_utf8_decode (RETVAL); 1321 sv_utf8_decode (RETVAL);
968 OUTPUT: 1322 OUTPUT:
969 RETVAL 1323 RETVAL
970 1324
971void 1325void
972set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1326set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
973 CODE: 1327 CODE:
974 self->r = r; 1328 self->r = r;
975 self->g = g; 1329 self->g = g;
976 self->b = b; 1330 self->b = b;
977 self->a = a; 1331 self->a = a;
978 1332
979void 1333void
980set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1334set_font (DC::Layout self, DC::Font font = 0)
981 CODE: 1335 CODE:
982 if (self->font != font) 1336 if (self->font != font)
983 { 1337 {
984 self->font = font; 1338 self->font = font;
985 layout_update_font (self); 1339 layout_update_font (self);
986 } 1340 }
987 1341
988void 1342void
989set_height (CFPlus::Layout self, int base_height) 1343set_height (DC::Layout self, int base_height)
990 CODE: 1344 CODE:
991 if (self->base_height != base_height) 1345 if (self->base_height != base_height)
992 { 1346 {
993 self->base_height = base_height; 1347 self->base_height = base_height;
994 layout_update_font (self); 1348 layout_update_font (self);
995 } 1349 }
996 1350
997void 1351void
998set_width (CFPlus::Layout self, int max_width = -1) 1352set_width (DC::Layout self, int max_width = -1)
999 CODE: 1353 CODE:
1000 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1354 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1001 1355
1002void 1356void
1003set_indent (CFPlus::Layout self, int indent) 1357set_indent (DC::Layout self, int indent)
1004 CODE: 1358 CODE:
1005 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1359 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1006 1360
1007void 1361void
1008set_spacing (CFPlus::Layout self, int spacing) 1362set_spacing (DC::Layout self, int spacing)
1009 CODE: 1363 CODE:
1010 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1364 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1011 1365
1012void 1366void
1013set_ellipsise (CFPlus::Layout self, int ellipsise) 1367set_ellipsise (DC::Layout self, int ellipsise)
1014 CODE: 1368 CODE:
1015 pango_layout_set_ellipsize (self->pl, 1369 pango_layout_set_ellipsize (self->pl,
1016 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1370 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1017 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1371 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1018 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1372 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1019 : PANGO_ELLIPSIZE_NONE 1373 : PANGO_ELLIPSIZE_NONE
1020 ); 1374 );
1021 1375
1022void 1376void
1023set_single_paragraph_mode (CFPlus::Layout self, int spm) 1377set_single_paragraph_mode (DC::Layout self, int spm)
1024 CODE: 1378 CODE:
1025 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1379 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1026 1380
1027void 1381void
1028size (CFPlus::Layout self) 1382size (DC::Layout self)
1029 PPCODE: 1383 PPCODE:
1030{ 1384{
1031 int w, h; 1385 int w, h;
1032 1386
1033 layout_get_pixel_size (self, &w, &h); 1387 layout_get_pixel_size (self, &w, &h);
1036 PUSHs (sv_2mortal (newSViv (w))); 1390 PUSHs (sv_2mortal (newSViv (w)));
1037 PUSHs (sv_2mortal (newSViv (h))); 1391 PUSHs (sv_2mortal (newSViv (h)));
1038} 1392}
1039 1393
1040int 1394int
1041descent (CFPlus::Layout self) 1395descent (DC::Layout self)
1042 CODE: 1396 CODE:
1043{ 1397{
1044 PangoRectangle rect; 1398 PangoRectangle rect;
1045 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1399 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1046 pango_layout_line_get_pixel_extents (line, 0, &rect); 1400 pango_layout_line_get_pixel_extents (line, 0, &rect);
1047 RETVAL = PANGO_DESCENT (rect); 1401 RETVAL = PANGO_DESCENT (rect);
1048} 1402}
1049 OUTPUT: 1403 OUTPUT:
1050 RETVAL 1404 RETVAL
1051 1405
1052int 1406int
1053xy_to_index (CFPlus::Layout self, int x, int y) 1407xy_to_index (DC::Layout self, int x, int y)
1054 CODE: 1408 CODE:
1055{ 1409{
1056 int index, trailing; 1410 int index, trailing;
1057 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1411 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1058 RETVAL = index; 1412 RETVAL = index + trailing;
1059} 1413}
1060 OUTPUT: 1414 OUTPUT:
1061 RETVAL 1415 RETVAL
1062 1416
1063void 1417void
1064cursor_pos (CFPlus::Layout self, int index) 1418cursor_pos (DC::Layout self, int index)
1065 PPCODE: 1419 PPCODE:
1066{ 1420{
1067 PangoRectangle strong_pos; 1421 PangoRectangle pos;
1068 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1422 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1069 1423
1070 EXTEND (SP, 3); 1424 EXTEND (SP, 3);
1071 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1425 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1072 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1426 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1073 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1427 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1074} 1428}
1075 1429
1076void 1430void
1077render (CFPlus::Layout self, float x, float y, int flags = 0) 1431index_to_line_x (DC::Layout self, int index, int trailing = 0)
1078 PPCODE: 1432 PPCODE:
1433{
1434 int line, x;
1435
1436 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1437#if !PANGO_VERSION_CHECK (1, 17, 3)
1438 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1439 --line;
1440#endif
1441 EXTEND (SP, 2);
1442 PUSHs (sv_2mortal (newSViv (line)));
1443 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1444}
1445
1446void
1447line_x_to_index (DC::Layout self, int line, int x)
1448 PPCODE:
1449{
1450 PangoLayoutLine *lp;
1451 int index, trailing;
1452
1453 if (line < 0)
1454 XSRETURN_EMPTY;
1455
1456 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1457 XSRETURN_EMPTY; /* do better */
1458
1459 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1460
1461 EXTEND (SP, 2);
1462 if (GIMME_V == G_SCALAR)
1463 PUSHs (sv_2mortal (newSViv (index + trailing)));
1464 else
1465 {
1466 PUSHs (sv_2mortal (newSViv (index)));
1467 PUSHs (sv_2mortal (newSViv (trailing)));
1468 }
1469}
1470
1471void
1472render (DC::Layout self, float x, float y, int flags = 0)
1473 CODE:
1474 rc_clear (self->rc);
1079 pango_opengl_render_layout_subpixel ( 1475 pango_opengl_render_layout_subpixel (
1080 self->pl, 1476 self->pl,
1477 self->rc,
1081 x * PANGO_SCALE, y * PANGO_SCALE, 1478 x * PANGO_SCALE, y * PANGO_SCALE,
1082 self->r, self->g, self->b, self->a, 1479 self->r, self->g, self->b, self->a,
1083 flags 1480 flags
1084 ); 1481 );
1482 // we assume that context_change actually clears/frees stuff
1483 // and does not do any recomputation...
1484 pango_layout_context_changed (self->pl);
1085 1485
1086MODULE = CFPlus PACKAGE = CFPlus::Texture
1087
1088void 1486void
1089pad2pot (SV *data_, SV *w_, SV *h_) 1487draw (DC::Layout self)
1090 CODE: 1488 CODE:
1091{ 1489{
1092 int ow = SvIV (w_); 1490 glEnable (GL_TEXTURE_2D);
1093 int oh = SvIV (h_); 1491 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1492 glEnable (GL_BLEND);
1493 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1494 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1495 glEnable (GL_ALPHA_TEST);
1496 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1094 1497
1095 if (ow && oh) 1498 rc_draw (self->rc);
1499
1500 glDisable (GL_ALPHA_TEST);
1501 glDisable (GL_BLEND);
1502 glDisable (GL_TEXTURE_2D);
1503}
1504
1505MODULE = Deliantra::Client PACKAGE = DC::Texture
1506
1507PROTOTYPES: ENABLE
1508
1509void
1510pad (SV *data_, int ow, int oh, int nw, int nh)
1511 CODE:
1512{
1513 if ((nw != ow || nh != oh) && SvOK (data_))
1096 { 1514 {
1097 int nw = minpot (ow);
1098 int nh = minpot (oh);
1099
1100 if (nw != ow || nh != oh)
1101 {
1102 if (SvOK (data_))
1103 {
1104 STRLEN datalen; 1515 STRLEN datalen;
1105 char *data = SvPVbyte (data_, datalen); 1516 char *data = SvPVbyte (data_, datalen);
1106 int bpp = datalen / (ow * oh); 1517 int bpp = datalen / (ow * oh);
1107 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1518 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1108 1519
1109 SvPOK_only (result_); 1520 SvPOK_only (result_);
1110 SvCUR_set (result_, nw * nh * bpp); 1521 SvCUR_set (result_, nw * nh * bpp);
1111 1522
1112 memset (SvPVX (result_), 0, nw * nh * bpp); 1523 memset (SvPVX (result_), 0, nw * nh * bpp);
1113 while (oh--) 1524 while (oh--)
1114 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1525 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1115 1526
1116 sv_setsv (data_, result_); 1527 sv_setsv (data_, result_);
1117 }
1118
1119 sv_setiv (w_, nw);
1120 sv_setiv (h_, nh);
1121 }
1122 } 1528 }
1123} 1529}
1124 1530
1125void 1531void
1126draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1532draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1132{ 1538{
1133 HV *hv = (HV *)SvRV (self); 1539 HV *hv = (HV *)SvRV (self);
1134 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1540 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1135 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1541 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1136 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1542 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1543
1544 if (name <= 0)
1545 XSRETURN_EMPTY;
1137 1546
1138 if (items < 5) 1547 if (items < 5)
1139 { 1548 {
1140 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1549 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1141 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1550 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1169 glDisable (GL_ALPHA_TEST); 1578 glDisable (GL_ALPHA_TEST);
1170 glDisable (GL_BLEND); 1579 glDisable (GL_BLEND);
1171 } 1580 }
1172} 1581}
1173 1582
1174MODULE = CFPlus PACKAGE = CFPlus::Map 1583IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1584 CODE:
1585{
1586 GLint width;
1587 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1588 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1589 RETVAL = width > 0;
1590}
1591 OUTPUT:
1592 RETVAL
1175 1593
1176CFPlus::Map 1594MODULE = Deliantra::Client PACKAGE = DC::Map
1177new (SV *class, int map_width, int map_height) 1595
1596PROTOTYPES: DISABLE
1597
1598DC::Map
1599new (SV *class)
1178 CODE: 1600 CODE:
1179 New (0, RETVAL, 1, struct map); 1601 New (0, RETVAL, 1, struct map);
1180 RETVAL->x = 0; 1602 RETVAL->x = 0;
1181 RETVAL->y = 0; 1603 RETVAL->y = 0;
1182 RETVAL->w = map_width; 1604 RETVAL->w = 0;
1183 RETVAL->h = map_height; 1605 RETVAL->h = 0;
1184 RETVAL->ox = 0; 1606 RETVAL->ox = 0;
1185 RETVAL->oy = 0; 1607 RETVAL->oy = 0;
1186 RETVAL->faces = 8192; 1608 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1187 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1609 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1188 RETVAL->texs = 8192;
1189 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1190 RETVAL->rows = 0; 1610 RETVAL->rows = 0;
1191 RETVAL->row = 0; 1611 RETVAL->row = 0;
1192 OUTPUT: 1612 OUTPUT:
1193 RETVAL 1613 RETVAL
1194 1614
1195void 1615void
1196DESTROY (CFPlus::Map self) 1616DESTROY (DC::Map self)
1197 CODE: 1617 CODE:
1198{ 1618{
1199 map_clear (self); 1619 map_clear (self);
1200 Safefree (self->face); 1620 Safefree (self->face2tile);
1201 Safefree (self->tex); 1621 Safefree (self->tex);
1202 Safefree (self); 1622 Safefree (self);
1203} 1623}
1204 1624
1205void 1625void
1626resize (DC::Map self, int map_width, int map_height)
1627 CODE:
1628 self->w = map_width;
1629 self->h = map_height;
1630
1631void
1206clear (CFPlus::Map self) 1632clear (DC::Map self)
1207 CODE: 1633 CODE:
1208 map_clear (self); 1634 map_clear (self);
1209 1635
1210void 1636void
1211set_face (CFPlus::Map self, int face, int texid) 1637set_tileid (DC::Map self, int face, int tile)
1212 CODE: 1638 CODE:
1213{ 1639{
1214 while (self->faces <= face) 1640 need_facenum (self, face); self->face2tile [face] = tile;
1215 { 1641 need_texid (self, tile);
1216 Append (mapface, self->face, self->faces, self->faces);
1217 self->faces *= 2;
1218 }
1219
1220 self->face [face] = texid;
1221} 1642}
1222 1643
1223void 1644void
1645set_smooth (DC::Map self, int face, int smooth, int level)
1646 CODE:
1647{
1648 tileid texid;
1649 maptex *tex;
1650
1651 if (face < 0 || face >= self->faces)
1652 return;
1653
1654 if (smooth < 0 || smooth >= self->faces)
1655 return;
1656
1657 texid = self->face2tile [face];
1658
1659 if (!texid)
1660 return;
1661
1662 tex = self->tex + texid;
1663 tex->smoothtile = self->face2tile [smooth];
1664 tex->smoothlevel = level;
1665}
1666
1667void
1224set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1668set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1225 CODE: 1669 CODE:
1226{ 1670{
1227 while (self->texs <= texid) 1671 need_texid (self, texid);
1228 {
1229 Append (maptex, self->tex, self->texs, self->texs);
1230 self->texs *= 2;
1231 }
1232 1672
1233 { 1673 {
1234 maptex *tex = self->tex + texid; 1674 maptex *tex = self->tex + texid;
1235 1675
1236 tex->name = name; 1676 tex->name = name;
1253 // from transparent color bleeding and ugly wrapping effects. 1693 // from transparent color bleeding and ugly wrapping effects.
1254 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1694 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1255} 1695}
1256 1696
1257int 1697int
1258ox (CFPlus::Map self) 1698ox (DC::Map self)
1259 ALIAS: 1699 ALIAS:
1260 oy = 1 1700 oy = 1
1261 x = 2 1701 x = 2
1262 y = 3 1702 y = 3
1263 w = 4 1703 w = 4
1274 } 1714 }
1275 OUTPUT: 1715 OUTPUT:
1276 RETVAL 1716 RETVAL
1277 1717
1278void 1718void
1279scroll (CFPlus::Map self, int dx, int dy) 1719scroll (DC::Map self, int dx, int dy)
1280 CODE: 1720 CODE:
1281{ 1721{
1282 if (dx > 0) 1722 if (dx > 0)
1283 map_blank (self, self->x, self->y, dx, self->h); 1723 map_blank (self, self->x, self->y, dx, self->h);
1284 else if (dx < 0) 1724 else if (dx < 0)
1285 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1725 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1286 1726
1287 if (dy > 0) 1727 if (dy > 0)
1288 map_blank (self, self->x, self->y, self->w, dy); 1728 map_blank (self, self->x, self->y, self->w, dy);
1289 else if (dy < 0) 1729 else if (dy < 0)
1290 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1730 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1291 1731
1292 self->ox += dx; self->x += dx; 1732 self->ox += dx; self->x += dx;
1293 self->oy += dy; self->y += dy; 1733 self->oy += dy; self->y += dy;
1294 1734
1295 while (self->y < 0) 1735 while (self->y < 0)
1299 self->rows += MAP_EXTEND_Y; 1739 self->rows += MAP_EXTEND_Y;
1300 self->y += MAP_EXTEND_Y; 1740 self->y += MAP_EXTEND_Y;
1301 } 1741 }
1302} 1742}
1303 1743
1304void 1744SV *
1305map1a_update (CFPlus::Map self, SV *data_, int extmap) 1745map1a_update (DC::Map self, SV *data_, int extmap)
1306 CODE: 1746 CODE:
1307{ 1747{
1308 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1748 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1309 uint8_t *data_end = (uint8_t *)SvEND (data_); 1749 uint8_t *data_end = (uint8_t *)SvEND (data_);
1310 mapcell *cell; 1750 mapcell *cell;
1311 int x, y, flags; 1751 int x, y, z, flags;
1752 AV *missing = newAV ();
1753 RETVAL = newRV_noinc ((SV *)missing);
1312 1754
1313 while (data < data_end - 1) 1755 while (data < data_end - 1)
1314 { 1756 {
1315 flags = (data [0] << 8) + data [1]; data += 2; 1757 flags = (data [0] << 8) + data [1]; data += 2;
1316 1758
1336 uint8_t ext, cmd; 1778 uint8_t ext, cmd;
1337 1779
1338 do 1780 do
1339 { 1781 {
1340 ext = *data++; 1782 ext = *data++;
1341 cmd = ext & 0x3f; 1783 cmd = ext & 0x7f;
1342 1784
1343 if (cmd < 4) 1785 if (cmd < 4)
1344 cell->darkness = 255 - ext * 64 + 1; 1786 cell->darkness = 255 - ext * 64 + 1;
1345 else if (cmd == 5) // health 1787 else if (cmd == 5) // health
1346 { 1788 {
1347 cell->stat_width = 1; 1789 cell->stat_width = 1;
1348 cell->stat_hp = *data++; 1790 cell->stat_hp = *data++;
1349 } 1791 }
1350 else if (cmd == 6) // monster width 1792 else if (cmd == 6) // monster width
1351 cell->stat_width = *data++ + 1; 1793 cell->stat_width = *data++ + 1;
1352 else if (cmd == 0x47) // monster width 1794 else if (cmd == 0x47)
1353 { 1795 {
1354 if (*data == 4) 1796 if (*data == 1) cell->player = data [1];
1355 ; // decode player tag 1797 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1798 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1799 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1356 1800
1357 data += *data + 1; 1801 data += *data + 1;
1358 } 1802 }
1359 else if (cmd == 8) // cell flags 1803 else if (cmd == 8) // cell flags
1360 cell->flags = *data++; 1804 cell->flags = *data++;
1367 } 1811 }
1368 else 1812 else
1369 cell->darkness = *data++ + 1; 1813 cell->darkness = *data++ + 1;
1370 } 1814 }
1371 1815
1816 for (z = 0; z <= 2; ++z)
1372 if (flags & 4) 1817 if (flags & (4 >> z))
1373 { 1818 {
1374 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1819 faceid face = (data [0] << 8) + data [1]; data += 2;
1820 need_facenum (self, face);
1821 cell->tile [z] = self->face2tile [face];
1822
1823 if (cell->tile [z])
1824 {
1825 maptex *tex = self->tex + cell->tile [z];
1826 if (!tex->name)
1827 av_push (missing, newSViv (cell->tile [z]));
1828
1829 if (tex->smoothtile)
1830 {
1831 maptex *smooth = self->tex + tex->smoothtile;
1832 if (!smooth->name)
1833 av_push (missing, newSViv (tex->smoothtile));
1834 }
1835 }
1375 } 1836 }
1376
1377 if (flags & 2)
1378 {
1379 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1380 }
1381
1382 if (flags & 1)
1383 {
1384 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1385 }
1386 } 1837 }
1387 else 1838 else
1388 cell->darkness = 0; 1839 CELL_CLEAR (cell);
1389 } 1840 }
1390} 1841}
1842 OUTPUT:
1843 RETVAL
1391 1844
1392SV * 1845SV *
1393mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1846mapmap (DC::Map self, int x0, int y0, int w, int h)
1394 CODE: 1847 CODE:
1395{ 1848{
1396 int x1, x; 1849 int x1, x;
1397 int y1, y; 1850 int y1, y;
1398 int z; 1851 int z;
1419 { 1872 {
1420 mapcell *cell = row->col + (x - row->c0); 1873 mapcell *cell = row->col + (x - row->c0);
1421 1874
1422 for (z = 0; z <= 0; z++) 1875 for (z = 0; z <= 0; z++)
1423 { 1876 {
1424 mapface face = cell->face [z];
1425
1426 if (face)
1427 {
1428 maptex tex = self->tex [face]; 1877 maptex tex = self->tex [cell->tile [z]];
1429 int a0 = 255 - tex.a; 1878 int a0 = 255 - tex.a;
1430 int a1 = tex.a; 1879 int a1 = tex.a;
1431 1880
1432 r = (r * a0 + tex.r * a1) / 255; 1881 r = (r * a0 + tex.r * a1) / 255;
1433 g = (g * a0 + tex.g * a1) / 255; 1882 g = (g * a0 + tex.g * a1) / 255;
1434 b = (b * a0 + tex.b * a1) / 255; 1883 b = (b * a0 + tex.b * a1) / 255;
1435 a = (a * a0 + tex.a * a1) / 255; 1884 a = (a * a0 + tex.a * a1) / 255;
1436 }
1437 } 1885 }
1438 } 1886 }
1439 1887
1440 *map++ = (r ) 1888 *map++ = (r )
1441 | (g << 8) 1889 | (g << 8)
1448} 1896}
1449 OUTPUT: 1897 OUTPUT:
1450 RETVAL 1898 RETVAL
1451 1899
1452void 1900void
1453draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1901draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1454 CODE: 1902 CODE:
1455{ 1903{
1456 int vx, vy;
1457 int x, y, z; 1904 int x, y, z;
1458 int last_name;
1459 mapface face;
1460 1905
1461 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1906 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1462 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1907 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1908 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1909 smooth_key skey;
1910 int pl_x, pl_y;
1911 maptex pl_tex;
1912 rc_t *rc = rc_alloc ();
1913 rc_key_t key;
1914 rc_array_t *arr;
1463 1915
1464 /* 1916 pl_tex.name = 0;
1465 int vx = self->vx = self->w >= sw
1466 ? self->x + (self->w - sw) / 2
1467 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1468 1917
1469 int vy = self->vy = self->h >= sh 1918 // thats current max. sorry.
1470 ? self->y + (self->h - sh) / 2 1919 if (sw > 255) sw = 255;
1471 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1920 if (sh > 255) sh = 255;
1472 */
1473 1921
1474 glColor4ub (255, 255, 255, 255); 1922 // clear key, in case of extra padding
1923 memset (&skey, 0, sizeof (skey));
1924
1925 memset (&key, 0, sizeof (key));
1926 key.r = 255;
1927 key.g = 255;
1928 key.b = 255;
1929 key.a = 255;
1930 key.mode = GL_QUADS;
1931 key.format = GL_T2F_V3F;
1932 key.texname = -1;
1933
1934 mx += self->x;
1935 my += self->y;
1936
1937 // first pass: determine smooth_max
1938 // rather ugly, if you ask me
1939 // could also be stored inside mapcell and updated on change
1940 memset (smooth_max, 0, sizeof (smooth_max));
1941
1942 for (y = 0; y < sh; y++)
1943 if (0 <= y + my && y + my < self->rows)
1944 {
1945 maprow *row = self->row + (y + my);
1946
1947 for (x = 0; x < sw; x++)
1948 if (row->c0 <= x + mx && x + mx < row->c1)
1949 {
1950 mapcell *cell = row->col + (x + mx - row->c0);
1951
1952 smooth_max[x + 1][y + 1] =
1953 MAX (self->tex [cell->tile [0]].smoothlevel,
1954 MAX (self->tex [cell->tile [1]].smoothlevel,
1955 self->tex [cell->tile [2]].smoothlevel));
1956 }
1957 }
1475 1958
1476 glEnable (GL_BLEND); 1959 glEnable (GL_BLEND);
1477 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1960 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1478 glEnable (GL_TEXTURE_2D);
1479 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1961 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1480 1962
1481 glBegin (GL_QUADS);
1482
1483 last_name = 0;
1484
1485 for (z = 0; z < 3; z++) 1963 for (z = 0; z <= 2; z++)
1964 {
1965 memset (smooth_level, 0, sizeof (smooth_level));
1966
1486 for (y = 0; y < sh; y++) 1967 for (y = 0; y < sh; y++)
1487 if (0 <= y + vy && y + vy < self->rows) 1968 if (0 <= y + my && y + my < self->rows)
1488 { 1969 {
1489 maprow *row = self->row + (y + vy); 1970 maprow *row = self->row + (y + my);
1490 1971
1491 for (x = 0; x < sw; x++) 1972 for (x = 0; x < sw; x++)
1492 if (row->c0 <= x + vx && x + vx < row->c1) 1973 if (row->c0 <= x + mx && x + mx < row->c1)
1493 { 1974 {
1494 mapcell *cell = row->col + (x + vx - row->c0); 1975 mapcell *cell = row->col + (x + mx - row->c0);
1495
1496 face = cell->face [z]; 1976 tileid tile = cell->tile [z];
1977
1978 if (tile)
1979 {
1980 maptex tex = self->tex [tile];
1981 int px = (x + 1) * T - tex.w;
1982 int py = (y + 1) * T - tex.h;
1497 1983
1498 if (face && face < self->texs) 1984 if (key.texname != tex.name)
1985 {
1986 if (!tex.name)
1987 tex = self->tex [2]; /* missing, replace by noface */
1988
1989 key.texname = tex.name;
1990 arr = rc_array (rc, &key);
1991 }
1992
1993 if (expect_false (cell->player == player) && expect_false (z == 2))
1994 {
1995 pl_x = px;
1996 pl_y = py;
1997 pl_tex = tex;
1998 continue;
1999 }
2000
2001 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2002 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2003 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2004 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2005
2006 if (expect_false (cell->flags) && expect_false (z == 2))
2007 {
2008 // overlays such as the speech bubble, probably more to come
2009 if (cell->flags & 1)
2010 {
2011 maptex tex = self->tex [1];
2012 int px = x * T + T * 2 / 32;
2013 int py = y * T - T * 6 / 32;
2014
2015 if (tex.name)
2016 {
2017 if (key.texname != tex.name)
2018 {
2019 key.texname = tex.name;
2020 arr = rc_array (rc, &key);
2021 }
2022
2023 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2024 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2025 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2026 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2027 }
2028 }
2029 }
2030
2031 // update smooth hash
2032 if (tex.smoothtile)
2033 {
2034 skey.tile = tex.smoothtile;
2035 skey.level = tex.smoothlevel;
2036
2037 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2038
2039 // add bits to current tile and all neighbours. skey.x|y is
2040 // shifted +1|+1 so we always stay positive.
2041
2042 // bits is ___n cccc CCCC bbbb
2043 // n do not draw borders&corners
2044 // c draw these corners, but...
2045 // C ... not these
2046 // b draw these borders
2047
2048 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2049 // ┃· ·· ·┃ ━━
2050
2051 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2052 // ·· ·· ·┏ ┓·
2053
2054 // full tile
2055 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2056
2057 // borders
2058 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2059 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2060 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2061 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2062
2063 // corners
2064 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2065 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2066 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2067 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2068 }
2069 }
2070 }
2071 }
2072
2073 rc_draw (rc);
2074 rc_clear (rc);
2075
2076 // go through all smoothlevels, lowest to highest, then draw.
2077 // this is basically counting sort
2078 {
2079 int w, b;
2080
2081 glEnable (GL_TEXTURE_2D);
2082 glBegin (GL_QUADS);
2083 for (w = 0; w < 256 / 32; ++w)
2084 {
2085 uint32_t smask = smooth_level [w];
2086 if (smask)
2087 for (b = 0; b < 32; ++b)
2088 if (smask & (((uint32_t)1) << b))
1499 { 2089 {
1500 maptex tex = self->tex [face]; 2090 int level = (w << 5) | b;
1501 int px = (x + 1) * 32 - tex.w; 2091 HE *he;
1502 int py = (y + 1) * 32 - tex.h;
1503 2092
1504 if (last_name != tex.name) 2093 hv_iterinit (smooth);
2094 while ((he = hv_iternext (smooth)))
1505 { 2095 {
1506 glEnd (); 2096 smooth_key *skey = (smooth_key *)HeKEY (he);
1507 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2097 IV bits = SvIVX (HeVAL (he));
1508 glBegin (GL_QUADS);
1509 }
1510 2098
1511 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1512 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1513 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1514 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1515 }
1516
1517 if (cell->flags && z == 2)
1518 {
1519 if (cell->flags & 1) 2099 if (!(bits & 0x1000)
2100 && skey->level == level
2101 && level > smooth_max [skey->x][skey->y])
1520 { 2102 {
1521 maptex tex = self->tex [1]; 2103 maptex tex = self->tex [skey->tile];
1522 int px = (x + 1) * 32 - tex.w + 2; 2104 int px = (((int)skey->x) - 1) * T;
1523 int py = (y + 1) * 32 - tex.h - 6; 2105 int py = (((int)skey->y) - 1) * T;
2106 int border = bits & 15;
2107 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2108 float dx = tex.s * .0625f; // 16 images/row
2109 float dy = tex.t * .5f ; // 2 images/column
1524 2110
2111 if (tex.name)
2112 {
2113 // this time avoiding texture state changes
2114 // save gobs of state changes.
2115 if (key.texname != tex.name)
2116 {
1525 glEnd (); 2117 glEnd ();
1526 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2118 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1527 glBegin (GL_QUADS); 2119 glBegin (GL_QUADS);
2120 }
1528 2121
2122 if (border)
2123 {
2124 float ox = border * dx;
2125
2126 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2127 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2128 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2129 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2130 }
2131
2132 if (corner)
2133 {
2134 float ox = corner * dx;
2135
1529 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2136 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1530 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2137 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1531 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2138 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1532 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2139 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2140 }
2141 }
2142 }
1533 } 2143 }
1534 } 2144 }
1535 }
1536 } 2145 }
1537 2146
1538 glEnd (); 2147 glEnd ();
1539
1540 glDisable (GL_TEXTURE_2D); 2148 glDisable (GL_TEXTURE_2D);
2149 key.texname = -1;
2150 }
2151
2152 hv_clear (smooth);
2153 }
2154
2155 if (pl_tex.name)
2156 {
2157 maptex tex = pl_tex;
2158 int px = pl_x + sdx;
2159 int py = pl_y + sdy;
2160
2161 key.texname = tex.name;
2162 arr = rc_array (rc, &key);
2163
2164 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2165 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2166 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2167 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2168
2169 rc_draw (rc);
2170 }
2171
1541 glDisable (GL_BLEND); 2172 glDisable (GL_BLEND);
2173 rc_free (rc);
1542 2174
1543 // top layer: overlays such as the health bar 2175 // top layer: overlays such as the health bar
1544 for (y = 0; y < sh; y++) 2176 for (y = 0; y < sh; y++)
1545 if (0 <= y + vy && y + vy < self->rows) 2177 if (0 <= y + my && y + my < self->rows)
1546 { 2178 {
1547 maprow *row = self->row + (y + vy); 2179 maprow *row = self->row + (y + my);
1548 2180
1549 for (x = 0; x < sw; x++) 2181 for (x = 0; x < sw; x++)
1550 if (row->c0 <= x + vx && x + vx < row->c1) 2182 if (row->c0 <= x + mx && x + mx < row->c1)
1551 { 2183 {
1552 mapcell *cell = row->col + (x + vx - row->c0); 2184 mapcell *cell = row->col + (x + mx - row->c0);
1553 2185
1554 int px = x * 32; 2186 int px = x * T;
1555 int py = y * 32; 2187 int py = y * T;
1556 2188
1557 if (cell->stat_hp) 2189 if (cell->stat_hp)
1558 { 2190 {
1559 int width = cell->stat_width * 32; 2191 int width = cell->stat_width * T;
1560 int thick = sh / 28 + 1 + cell->stat_width; 2192 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1561 2193
1562 glColor3ub (0, 0, 0); 2194 glColor3ub (0, 0, 0);
1563 glRectf (px + 1, py - thick - 2, 2195 glRectf (px + 1, py - thick - 2,
1564 px + width - 1, py); 2196 px + width - 1, py);
1565 2197
1571 } 2203 }
1572 } 2204 }
1573} 2205}
1574 2206
1575void 2207void
1576draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2208draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1577 CODE: 2209 CODE:
1578{ 2210{
1579 static float color[16][3] = { 2211 static float color[16][3] = {
1580 { 0.00F, 0.00F, 0.00F }, 2212 { 0.00F, 0.00F, 0.00F },
1581 { 1.00F, 1.00F, 1.00F }, 2213 { 1.00F, 1.00F, 1.00F },
1631 glDisable (GL_BLEND); 2263 glDisable (GL_BLEND);
1632 glDisable (GL_TEXTURE_2D); 2264 glDisable (GL_TEXTURE_2D);
1633} 2265}
1634 2266
1635void 2267void
1636fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2268fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1637 PPCODE: 2269 PPCODE:
1638{ 2270{
1639 int vx, vy;
1640 int x, y; 2271 int x, y;
2272 int sw1 = sw + 2;
2273 int sh1 = sh + 2;
2274 int sh3 = sh * 3;
1641 int sw4 = (sw + 3) & ~3; 2275 int sw34 = (sw * 3 + 3) & ~3;
2276 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1642 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2277 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1643 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2278 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1644 2279
1645 memset (darkness, 255, sw4 * sh);
1646 SvPOK_only (darkness_sv); 2280 SvPOK_only (darkness3_sv);
1647 SvCUR_set (darkness_sv, sw4 * sh); 2281 SvCUR_set (darkness3_sv, sw34 * sh3);
1648 2282
1649 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2283 mx += self->x - 1;
1650 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2284 my += self->y - 1;
1651 2285
2286 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2287
1652 for (y = 0; y < sh; y++) 2288 for (y = 0; y < sh1; y++)
1653 if (0 <= y + vy && y + vy < self->rows) 2289 if (0 <= y + my && y + my < self->rows)
1654 { 2290 {
1655 maprow *row = self->row + (y + vy); 2291 maprow *row = self->row + (y + my);
1656 2292
1657 for (x = 0; x < sw; x++) 2293 for (x = 0; x < sw1; x++)
1658 if (row->c0 <= x + vx && x + vx < row->c1) 2294 if (row->c0 <= x + mx && x + mx < row->c1)
1659 { 2295 {
1660 mapcell *cell = row->col + (x + vx - row->c0); 2296 mapcell *cell = row->col + (x + mx - row->c0);
1661 2297
1662 darkness[y * sw4 + x] = cell->darkness 2298 darkness1 [y * sw1 + x] = cell->darkness
1663 ? 255 - (cell->darkness - 1) 2299 ? 255 - (cell->darkness - 1)
1664 : 255 - FOW_DARKNESS; 2300 : 255 - FOW_DARKNESS;
1665 } 2301 }
1666 } 2302 }
1667 2303
2304 for (y = 0; y < sh; ++y)
2305 for (x = 0; x < sw; ++x)
2306 {
2307 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2308 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2309 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2310 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2311 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2312 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2313 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2314 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2315 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2316
2317 uint8_t r11 = (d11 + d21 + d12) / 3;
2318 uint8_t r21 = d21;
2319 uint8_t r31 = (d21 + d31 + d32) / 3;
2320
2321 uint8_t r12 = d12;
2322 uint8_t r22 = d22;
2323 uint8_t r32 = d32;
2324
2325 uint8_t r13 = (d13 + d23 + d12) / 3;
2326 uint8_t r23 = d23;
2327 uint8_t r33 = (d23 + d33 + d32) / 3;
2328
2329 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2330 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2331 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2332 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2333 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2334 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2335 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2336 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2337 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2338 }
2339
2340 free (darkness1);
2341
1668 EXTEND (SP, 3); 2342 EXTEND (SP, 3);
1669 PUSHs (sv_2mortal (newSViv (sw4))); 2343 PUSHs (sv_2mortal (newSViv (sw34)));
1670 PUSHs (sv_2mortal (newSViv (sh))); 2344 PUSHs (sv_2mortal (newSViv (sh3)));
1671 PUSHs (darkness_sv); 2345 PUSHs (darkness3_sv);
1672} 2346}
1673 2347
1674SV * 2348SV *
1675get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2349get_rect (DC::Map self, int x0, int y0, int w, int h)
1676 CODE: 2350 CODE:
1677{ 2351{
1678 int x, y, x1, y1; 2352 int x, y, x1, y1;
1679 SV *data_sv = newSV (w * h * 7 + 5); 2353 SV *data_sv = newSV (w * h * 7 + 5);
1680 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2354 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1705 if (row && row->c0 <= x && x < row->c1) 2379 if (row && row->c0 <= x && x < row->c1)
1706 { 2380 {
1707 mapcell *cell = row->col + (x - row->c0); 2381 mapcell *cell = row->col + (x - row->c0);
1708 uint8_t flags = 0; 2382 uint8_t flags = 0;
1709 2383
1710 if (cell->face [0]) flags |= 1; 2384 if (cell->tile [0]) flags |= 1;
1711 if (cell->face [1]) flags |= 2; 2385 if (cell->tile [1]) flags |= 2;
1712 if (cell->face [2]) flags |= 4; 2386 if (cell->tile [2]) flags |= 4;
1713 2387
1714 *data++ = flags; 2388 *data++ = flags;
1715 2389
1716 if (flags & 1) 2390 if (flags & 1)
1717 { 2391 {
2392 tileid tile = cell->tile [0];
1718 *data++ = cell->face [0] >> 8; 2393 *data++ = tile >> 8;
1719 *data++ = cell->face [0]; 2394 *data++ = tile;
1720 } 2395 }
1721 2396
1722 if (flags & 2) 2397 if (flags & 2)
1723 { 2398 {
2399 tileid tile = cell->tile [1];
1724 *data++ = cell->face [1] >> 8; 2400 *data++ = tile >> 8;
1725 *data++ = cell->face [1]; 2401 *data++ = tile;
1726 } 2402 }
1727 2403
1728 if (flags & 4) 2404 if (flags & 4)
1729 { 2405 {
2406 tileid tile = cell->tile [2];
1730 *data++ = cell->face [2] >> 8; 2407 *data++ = tile >> 8;
1731 *data++ = cell->face [2]; 2408 *data++ = tile;
1732 } 2409 }
1733 } 2410 }
1734 else 2411 else
1735 *data++ = 0; 2412 *data++ = 0;
1736 } 2413 }
1737 } 2414 }
1738 2415
2416 /* if size is w*h + 5 then no data has been found */
2417 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2418 {
1739 SvPOK_only (data_sv); 2419 SvPOK_only (data_sv);
1740 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2420 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2421 }
2422
1741 RETVAL = data_sv; 2423 RETVAL = data_sv;
1742} 2424}
1743 OUTPUT: 2425 OUTPUT:
1744 RETVAL 2426 RETVAL
1745 2427
1746void 2428void
1747set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2429set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1748 PPCODE: 2430 PPCODE:
1749{ 2431{
1750 int x, y, z; 2432 int x, y, z;
1751 int w, h; 2433 int w, h;
1752 int x1, y1; 2434 int x1, y1;
2435 STRLEN len;
2436 uint8_t *data, *end;
2437
2438 len = SvLEN (data_sv);
2439 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2440 data = SvPVbyte_nolen (data_sv);
2441 end = data + len + 8;
2442
2443 if (len < 5)
2444 XSRETURN_EMPTY;
1753 2445
1754 if (*data++ != 0) 2446 if (*data++ != 0)
1755 return; /* version mismatch */ 2447 XSRETURN_EMPTY; /* version mismatch */
1756 2448
1757 w = *data++ << 8; w |= *data++; 2449 w = *data++ << 8; w |= *data++;
1758 h = *data++ << 8; h |= *data++; 2450 h = *data++ << 8; h |= *data++;
1759 2451
1760 // we need to do this 'cause we don't keep an absolute coord system for rows 2452 // we need to do this 'cause we don't keep an absolute coord system for rows
1772 { 2464 {
1773 maprow *row = map_get_row (self, y); 2465 maprow *row = map_get_row (self, y);
1774 2466
1775 for (x = x0; x < x1; x++) 2467 for (x = x0; x < x1; x++)
1776 { 2468 {
2469 uint8_t flags;
2470
2471 if (data + 7 >= end)
2472 XSRETURN_EMPTY;
2473
1777 uint8_t flags = *data++; 2474 flags = *data++;
1778 2475
1779 if (flags) 2476 if (flags)
1780 { 2477 {
1781 mapface face[3] = { 0, 0, 0 };
1782
1783 mapcell *cell = row_get_cell (row, x); 2478 mapcell *cell = row_get_cell (row, x);
2479 tileid tile[3] = { 0, 0, 0 };
1784 2480
1785 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2481 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1786 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2482 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1787 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2483 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1788 2484
1789 if (cell->darkness == 0) 2485 if (cell->darkness == 0)
1790 { 2486 {
1791 cell->darkness = 0; 2487 /*cell->darkness = 0;*/
2488 EXTEND (SP, 3);
1792 2489
1793 for (z = 0; z <= 2; z++) 2490 for (z = 0; z <= 2; z++)
1794 { 2491 {
1795 cell->face[z] = face[z]; 2492 tileid t = tile [z];
1796 2493
1797 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2494 if (t >= self->texs || (t && !self->tex [t].name))
2495 {
1798 XPUSHs (sv_2mortal (newSViv (face[z]))); 2496 PUSHs (sv_2mortal (newSViv (t)));
2497 need_texid (self, t);
2498 }
2499
2500 cell->tile [z] = t;
1799 } 2501 }
1800 } 2502 }
1801 } 2503 }
1802 } 2504 }
1803 } 2505 }
1804} 2506}
1805 2507
1806MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2508MODULE = Deliantra::Client PACKAGE = DC::RW
1807 2509
1808CFPlus::MixChunk 2510DC::RW
1809new_from_file (SV *class, char *path) 2511new (SV *class, SV *data_sv)
1810 CODE: 2512 CODE:
1811 RETVAL = Mix_LoadWAV (path); 2513{
2514 STRLEN datalen;
2515 char *data = SvPVbyte (data_sv, datalen);
2516
2517 RETVAL = SDL_RWFromConstMem (data, datalen);
2518}
1812 OUTPUT: 2519 OUTPUT:
1813 RETVAL 2520 RETVAL
1814 2521
2522DC::RW
2523new_from_file (SV *class, const char *path, const char *mode = "rb")
2524 CODE:
2525 RETVAL = SDL_RWFromFile (path, mode);
2526 OUTPUT:
2527 RETVAL
2528
2529# fails on win32:
2530# dc.xs(2268) : error C2059: syntax error : '('
1815void 2531#void
2532#close (DC::RW self)
2533# CODE:
2534# (self->(close)) (self);
2535
2536MODULE = Deliantra::Client PACKAGE = DC::Channel
2537
2538PROTOTYPES: DISABLE
2539
2540DC::Channel
2541find ()
2542 CODE:
2543{
2544 RETVAL = Mix_GroupAvailable (-1);
2545
2546 if (RETVAL < 0)
2547 {
2548 RETVAL = Mix_GroupOldest (-1);
2549
2550 if (RETVAL < 0)
2551 XSRETURN_UNDEF;
2552
2553 Mix_HaltChannel (RETVAL);
2554 }
2555
2556 Mix_UnregisterAllEffects (RETVAL);
2557 Mix_Volume (RETVAL, 128);
2558}
2559 OUTPUT:
2560 RETVAL
2561
2562void
2563halt (DC::Channel self)
2564 CODE:
2565 Mix_HaltChannel (self);
2566
2567void
2568expire (DC::Channel self, int ticks = -1)
2569 CODE:
2570 Mix_ExpireChannel (self, ticks);
2571
2572void
2573fade_out (DC::Channel self, int ticks = -1)
2574 CODE:
2575 Mix_FadeOutChannel (self, ticks);
2576
2577int
2578volume (DC::Channel self, int volume)
2579 CODE:
2580 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2581 OUTPUT:
2582 RETVAL
2583
2584void
2585unregister_all_effects (DC::Channel self)
2586 CODE:
2587 Mix_UnregisterAllEffects (self);
2588
2589void
2590set_panning (DC::Channel self, int left, int right)
2591 CODE:
2592 left = CLAMP (left , 0, 255);
2593 right = CLAMP (right, 0, 255);
2594 Mix_SetPanning (self, left, right);
2595
2596void
2597set_distance (DC::Channel self, int distance)
2598 CODE:
2599 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2600
2601void
2602set_position (DC::Channel self, int angle, int distance)
2603 CODE:
2604
2605void
2606set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2607 CODE:
2608{
2609 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2610 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2611 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2612}
2613
2614void
2615set_reverse_stereo (DC::Channel self, int flip)
2616 CODE:
2617 Mix_SetReverseStereo (self, flip);
2618
2619MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2620
2621PROTOTYPES: DISABLE
2622
2623DC::MixChunk
2624new (SV *class, DC::RW rwops)
2625 CODE:
2626 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2627 OUTPUT:
2628 RETVAL
2629
2630void
1816DESTROY (CFPlus::MixChunk self) 2631DESTROY (DC::MixChunk self)
1817 CODE: 2632 CODE:
1818 Mix_FreeChunk (self); 2633 Mix_FreeChunk (self);
1819 2634
1820int 2635int
1821volume (CFPlus::MixChunk self, int volume = -1) 2636volume (DC::MixChunk self, int volume = -1)
1822 CODE: 2637 CODE:
2638 if (items > 1)
2639 volume = CLAMP (volume, 0, 128);
1823 RETVAL = Mix_VolumeChunk (self, volume); 2640 RETVAL = Mix_VolumeChunk (self, volume);
1824 OUTPUT: 2641 OUTPUT:
1825 RETVAL 2642 RETVAL
1826 2643
1827int 2644DC::Channel
1828play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2645play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1829 CODE: 2646 CODE:
2647{
1830 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2648 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2649
2650 if (RETVAL < 0)
2651 XSRETURN_UNDEF;
2652
2653 if (channel < 0)
2654 {
2655 Mix_UnregisterAllEffects (RETVAL);
2656 Mix_Volume (RETVAL, 128);
2657 }
2658}
1831 OUTPUT: 2659 OUTPUT:
1832 RETVAL 2660 RETVAL
1833 2661
1834MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2662MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1835 2663
1836int 2664int
1837volume (int volume = -1) 2665volume (int volume = -1)
2666 PROTOTYPE: ;$
1838 CODE: 2667 CODE:
2668 if (items > 0)
2669 volume = CLAMP (volume, 0, 128);
1839 RETVAL = Mix_VolumeMusic (volume); 2670 RETVAL = Mix_VolumeMusic (volume);
1840 OUTPUT: 2671 OUTPUT:
1841 RETVAL 2672 RETVAL
1842 2673
2674void
2675fade_out (int ms)
2676 CODE:
2677 Mix_FadeOutMusic (ms);
2678
2679void
2680halt ()
2681 CODE:
2682 Mix_HaltMusic ();
2683
1843CFPlus::MixMusic 2684DC::MixMusic
1844new_from_file (SV *class, char *path) 2685new (SV *class, DC::RW rwops)
1845 CODE: 2686 CODE:
1846 RETVAL = Mix_LoadMUS (path); 2687 RETVAL = Mix_LoadMUS_RW (rwops);
1847 OUTPUT: 2688 OUTPUT:
1848 RETVAL 2689 RETVAL
1849 2690
1850void 2691void
1851DESTROY (CFPlus::MixMusic self) 2692DESTROY (DC::MixMusic self)
1852 CODE: 2693 CODE:
1853 Mix_FreeMusic (self); 2694 Mix_FreeMusic (self);
1854 2695
1855int 2696int
1856play (CFPlus::MixMusic self, int loops = -1) 2697play (DC::MixMusic self, int loops = -1)
1857 CODE: 2698 CODE:
1858 RETVAL = Mix_PlayMusic (self, loops); 2699 RETVAL = Mix_PlayMusic (self, loops);
1859 OUTPUT: 2700 OUTPUT:
1860 RETVAL 2701 RETVAL
1861 2702
1862MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2703void
2704fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2705 CODE:
2706 Mix_FadeInMusicPos (self, loops, ms, position);
2707
2708MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2709
2710PROTOTYPES: ENABLE
1863 2711
1864BOOT: 2712BOOT:
1865{ 2713{
1866 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2714 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1867 static const struct { 2715 static const struct {
1868 const char *name; 2716 const char *name;
1869 IV iv; 2717 IV iv;
1870 } *civ, const_iv[] = { 2718 } *civ, const_iv[] = {
1871# define const_iv(name) { # name, (IV)name } 2719# define const_iv(name) { # name, (IV)name }
2720 const_iv (GL_VENDOR),
2721 const_iv (GL_VERSION),
2722 const_iv (GL_EXTENSIONS),
1872 const_iv (GL_COLOR_MATERIAL), 2723 const_iv (GL_COLOR_MATERIAL),
1873 const_iv (GL_SMOOTH), 2724 const_iv (GL_SMOOTH),
1874 const_iv (GL_FLAT), 2725 const_iv (GL_FLAT),
1875 const_iv (GL_DITHER), 2726 const_iv (GL_DITHER),
1876 const_iv (GL_BLEND), 2727 const_iv (GL_BLEND),
1880 const_iv (GL_ALPHA_TEST), 2731 const_iv (GL_ALPHA_TEST),
1881 const_iv (GL_NORMALIZE), 2732 const_iv (GL_NORMALIZE),
1882 const_iv (GL_RESCALE_NORMAL), 2733 const_iv (GL_RESCALE_NORMAL),
1883 const_iv (GL_FRONT), 2734 const_iv (GL_FRONT),
1884 const_iv (GL_BACK), 2735 const_iv (GL_BACK),
2736 const_iv (GL_AUX0),
1885 const_iv (GL_AND), 2737 const_iv (GL_AND),
1886 const_iv (GL_ONE), 2738 const_iv (GL_ONE),
1887 const_iv (GL_ZERO), 2739 const_iv (GL_ZERO),
1888 const_iv (GL_SRC_ALPHA), 2740 const_iv (GL_SRC_ALPHA),
1889 const_iv (GL_DST_ALPHA), 2741 const_iv (GL_DST_ALPHA),
1902 const_iv (GL_INTENSITY), 2754 const_iv (GL_INTENSITY),
1903 const_iv (GL_LUMINANCE), 2755 const_iv (GL_LUMINANCE),
1904 const_iv (GL_LUMINANCE_ALPHA), 2756 const_iv (GL_LUMINANCE_ALPHA),
1905 const_iv (GL_FLOAT), 2757 const_iv (GL_FLOAT),
1906 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2758 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2759 const_iv (GL_COMPRESSED_ALPHA_ARB),
2760 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2761 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2762 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2763 const_iv (GL_COMPRESSED_RGB_ARB),
2764 const_iv (GL_COMPRESSED_RGBA_ARB),
1907 const_iv (GL_COMPILE), 2765 const_iv (GL_COMPILE),
2766 const_iv (GL_PROXY_TEXTURE_1D),
2767 const_iv (GL_PROXY_TEXTURE_2D),
1908 const_iv (GL_TEXTURE_1D), 2768 const_iv (GL_TEXTURE_1D),
1909 const_iv (GL_TEXTURE_2D), 2769 const_iv (GL_TEXTURE_2D),
1910 const_iv (GL_TEXTURE_ENV), 2770 const_iv (GL_TEXTURE_ENV),
1911 const_iv (GL_TEXTURE_MAG_FILTER), 2771 const_iv (GL_TEXTURE_MAG_FILTER),
1912 const_iv (GL_TEXTURE_MIN_FILTER), 2772 const_iv (GL_TEXTURE_MIN_FILTER),
1933 const_iv (GL_COLOR_LOGIC_OP), 2793 const_iv (GL_COLOR_LOGIC_OP),
1934 const_iv (GL_SEPARABLE_2D), 2794 const_iv (GL_SEPARABLE_2D),
1935 const_iv (GL_CONVOLUTION_2D), 2795 const_iv (GL_CONVOLUTION_2D),
1936 const_iv (GL_CONVOLUTION_BORDER_MODE), 2796 const_iv (GL_CONVOLUTION_BORDER_MODE),
1937 const_iv (GL_CONSTANT_BORDER), 2797 const_iv (GL_CONSTANT_BORDER),
2798 const_iv (GL_POINTS),
1938 const_iv (GL_LINES), 2799 const_iv (GL_LINES),
1939 const_iv (GL_LINE_STRIP), 2800 const_iv (GL_LINE_STRIP),
1940 const_iv (GL_LINE_LOOP), 2801 const_iv (GL_LINE_LOOP),
1941 const_iv (GL_QUADS), 2802 const_iv (GL_QUADS),
1942 const_iv (GL_QUAD_STRIP), 2803 const_iv (GL_QUAD_STRIP),
1943 const_iv (GL_TRIANGLES), 2804 const_iv (GL_TRIANGLES),
1944 const_iv (GL_TRIANGLE_STRIP), 2805 const_iv (GL_TRIANGLE_STRIP),
1945 const_iv (GL_TRIANGLE_FAN), 2806 const_iv (GL_TRIANGLE_FAN),
2807 const_iv (GL_POLYGON),
1946 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2808 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2809 const_iv (GL_POINT_SMOOTH_HINT),
2810 const_iv (GL_LINE_SMOOTH_HINT),
2811 const_iv (GL_POLYGON_SMOOTH_HINT),
2812 const_iv (GL_GENERATE_MIPMAP_HINT),
2813 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1947 const_iv (GL_FASTEST), 2814 const_iv (GL_FASTEST),
2815 const_iv (GL_DONT_CARE),
2816 const_iv (GL_NICEST),
1948 const_iv (GL_V2F), 2817 const_iv (GL_V2F),
1949 const_iv (GL_V3F), 2818 const_iv (GL_V3F),
1950 const_iv (GL_T2F_V3F), 2819 const_iv (GL_T2F_V3F),
1951 const_iv (GL_T2F_N3F_V3F), 2820 const_iv (GL_T2F_N3F_V3F),
1952# undef const_iv 2821# undef const_iv
1953 }; 2822 };
1954 2823
1955 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2824 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1956 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2825 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2826
2827 texture_av = newAV ();
2828 AvREAL_off (texture_av);
1957} 2829}
2830
2831void
2832disable_GL_EXT_blend_func_separate ()
2833 CODE:
2834 gl.BlendFuncSeparate = 0;
2835 gl.BlendFuncSeparateEXT = 0;
1958 2836
1959char * 2837char *
1960gl_vendor () 2838gl_vendor ()
1961 CODE: 2839 CODE:
1962 RETVAL = (char *)glGetString (GL_VENDOR); 2840 RETVAL = (char *)glGetString (GL_VENDOR);
1975 CODE: 2853 CODE:
1976 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2854 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1977 OUTPUT: 2855 OUTPUT:
1978 RETVAL 2856 RETVAL
1979 2857
2858const char *glGetString (GLenum pname)
2859
2860GLint glGetInteger (GLenum pname)
2861 CODE:
2862 glGetIntegerv (pname, &RETVAL);
2863 OUTPUT:
2864 RETVAL
2865
2866GLdouble glGetDouble (GLenum pname)
2867 CODE:
2868 glGetDoublev (pname, &RETVAL);
2869 OUTPUT:
2870 RETVAL
2871
1980int glGetError () 2872int glGetError ()
1981 2873
1982void glFinish () 2874void glFinish ()
1983 2875
1984void glClear (int mask) 2876void glClear (int mask)
2021# near_ and far_ are due to microsofts buggy "c" compiler 2913# near_ and far_ are due to microsofts buggy "c" compiler
2022void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2914void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2023 2915
2024# near_ and far_ are due to microsofts buggy "c" compiler 2916# near_ and far_ are due to microsofts buggy "c" compiler
2025void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2917void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2918
2919PROTOTYPES: DISABLE
2026 2920
2027void glViewport (int x, int y, int width, int height) 2921void glViewport (int x, int y, int width, int height)
2028 2922
2029void glScissor (int x, int y, int width, int height) 2923void glScissor (int x, int y, int width, int height)
2030 2924
2038 2932
2039void glRotate (float angle, float x, float y, float z) 2933void glRotate (float angle, float x, float y, float z)
2040 CODE: 2934 CODE:
2041 glRotatef (angle, x, y, z); 2935 glRotatef (angle, x, y, z);
2042 2936
2043void glBegin (int mode)
2044
2045void glEnd ()
2046
2047void glColor (float r, float g, float b, float a = 1.0) 2937void glColor (float r, float g, float b, float a = 1.0)
2048 PROTOTYPE: @
2049 ALIAS: 2938 ALIAS:
2050 glColor_premultiply = 1 2939 glColor_premultiply = 1
2051 CODE: 2940 CODE:
2052 if (ix) 2941 if (ix)
2053 { 2942 {
2056 b *= a; 2945 b *= a;
2057 } 2946 }
2058 // microsoft visual "c" rounds instead of truncating... 2947 // microsoft visual "c" rounds instead of truncating...
2059 glColor4f (r, g, b, a); 2948 glColor4f (r, g, b, a);
2060 2949
2061void glInterleavedArrays (int format, int stride, char *data)
2062
2063void glDrawElements (int mode, int count, int type, char *indices)
2064
2065# 1.2 void glDrawRangeElements (int mode, int start, int end
2066
2067void glRasterPos (float x, float y, float z = 0.) 2950void glRasterPos (float x, float y, float z = 0.)
2068 CODE: 2951 CODE:
2069 glRasterPos3f (0, 0, z); 2952 glRasterPos3f (0, 0, z);
2070 glBitmap (0, 0, 0, 0, x, y, 0); 2953 glBitmap (0, 0, 0, 0, x, y, 0);
2071 2954
2075 2958
2076void glTexCoord (float s, float t) 2959void glTexCoord (float s, float t)
2077 CODE: 2960 CODE:
2078 glTexCoord2f (s, t); 2961 glTexCoord2f (s, t);
2079 2962
2963void glRect (float x1, float y1, float x2, float y2)
2964 CODE:
2965 glRectf (x1, y1, x2, y2);
2966
2967void glRect_lineloop (float x1, float y1, float x2, float y2)
2968 CODE:
2969 glBegin (GL_LINE_LOOP);
2970 glVertex2f (x1, y1);
2971 glVertex2f (x2, y1);
2972 glVertex2f (x2, y2);
2973 glVertex2f (x1, y2);
2974 glEnd ();
2975
2976PROTOTYPES: ENABLE
2977
2978void glBegin (int mode)
2979
2980void glEnd ()
2981
2982void glPointSize (GLfloat size)
2983
2984void glLineWidth (GLfloat width)
2985
2986void glInterleavedArrays (int format, int stride, char *data)
2987
2988void glDrawElements (int mode, int count, int type, char *indices)
2989
2990# 1.2 void glDrawRangeElements (int mode, int start, int end
2991
2080void glTexEnv (int target, int pname, float param) 2992void glTexEnv (int target, int pname, float param)
2081 CODE: 2993 CODE:
2082 glTexEnvf (target, pname, param); 2994 glTexEnvf (target, pname, param);
2083 2995
2084void glTexParameter (int target, int pname, float param) 2996void glTexParameter (int target, int pname, float param)
2100void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3012void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2101 CODE: 3013 CODE:
2102 if (gl.SeparableFilter2D) 3014 if (gl.SeparableFilter2D)
2103 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3015 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2104 3016
2105void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3017void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2106 3018
2107void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3019void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2108 3020
2109void glDrawPixels (int width, int height, int format, int type, char *pixels) 3021void glDrawPixels (int width, int height, int format, int type, char *pixels)
3022
3023void glPixelZoom (float x, float y)
2110 3024
2111void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3025void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2112 3026
2113int glGenTexture () 3027int glGenTexture ()
2114 CODE: 3028 CODE:
2115{ 3029 RETVAL = gen_texture ();
2116 GLuint name;
2117 glGenTextures (1, &name);
2118 RETVAL = name;
2119}
2120 OUTPUT: 3030 OUTPUT:
2121 RETVAL 3031 RETVAL
2122 3032
2123void glDeleteTexture (int name) 3033void glDeleteTexture (int name)
2124 CODE: 3034 CODE:
2125{
2126 GLuint name_ = name;
2127 glDeleteTextures (1, &name_); 3035 del_texture (name);
2128} 3036
2129
2130int glGenList () 3037int glGenList ()
2131 CODE: 3038 CODE:
2132 RETVAL = glGenLists (1); 3039 RETVAL = glGenLists (1);
2133 OUTPUT: 3040 OUTPUT:
2134 RETVAL 3041 RETVAL
2141 3048
2142void glEndList () 3049void glEndList ()
2143 3050
2144void glCallList (int list) 3051void glCallList (int list)
2145 3052
3053MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3054
3055PROTOTYPES: DISABLE
3056
3057void
3058find_widget (SV *self, NV x, NV y)
3059 PPCODE:
3060{
3061 if (within_widget (self, x, y))
3062 XPUSHs (self);
3063}
3064
3065BOOT:
3066{
3067 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3068
3069 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3070 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3071 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3072 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3073}
3074
3075void
3076draw (SV *self)
3077 CODE:
3078{
3079 HV *hv;
3080 SV **svp;
3081 NV x, y, w, h;
3082 SV *draw_x_sv = GvSV (draw_x_gv);
3083 SV *draw_y_sv = GvSV (draw_y_gv);
3084 SV *draw_w_sv = GvSV (draw_w_gv);
3085 SV *draw_h_sv = GvSV (draw_h_gv);
3086 double draw_x, draw_y;
3087
3088 if (!SvROK (self))
3089 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3090
3091 hv = (HV *)SvRV (self);
3092
3093 if (SvTYPE (hv) != SVt_PVHV)
3094 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3095
3096 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3097 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3098
3099 if (!h || !w)
3100 XSRETURN_EMPTY;
3101
3102 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3103 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3104
3105 draw_x = SvNV (draw_x_sv) + x;
3106 draw_y = SvNV (draw_y_sv) + y;
3107
3108 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3109 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3110 XSRETURN_EMPTY;
3111
3112 sv_setnv (draw_x_sv, draw_x);
3113 sv_setnv (draw_y_sv, draw_y);
3114
3115 glPushMatrix ();
3116 glTranslated (x, y, 0);
3117
3118 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3119 {
3120 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3121
3122 if (svp && SvTRUE (*svp))
3123 {
3124 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3125 glEnable (GL_BLEND);
3126 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3127 glBegin (GL_QUADS);
3128 glVertex2f (0, 0);
3129 glVertex2f (w, 0);
3130 glVertex2f (w, h);
3131 glVertex2f (0, h);
3132 glEnd ();
3133 glDisable (GL_BLEND);
3134 }
3135 }
3136#if 0
3137 // draw borders, for debugging
3138 glPushMatrix ();
3139 glColor4f (1., 1., 0., 1.);
3140 glTranslatef (.5, .5, 0.);
3141 glBegin (GL_LINE_LOOP);
3142 glVertex2f (0 , 0);
3143 glVertex2f (w - 1, 0);
3144 glVertex2f (w - 1, h - 1);
3145 glVertex2f (0 , h - 1);
3146 glEnd ();
3147 glPopMatrix ();
3148#endif
3149 PUSHMARK (SP);
3150 XPUSHs (self);
3151 PUTBACK;
3152 call_method ("_draw", G_VOID | G_DISCARD);
3153 SPAGAIN;
3154
3155 glPopMatrix ();
3156
3157 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3158 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3159}
3160

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