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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.161 by root, Mon Oct 9 23:30:44 2006 UTC vs.
Revision 1.274 by root, Wed Aug 20 17:50:47 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
8#endif 14#endif
9 15
10#include "EXTERN.h" 16#include "EXTERN.h"
11#include "perl.h" 17#include "perl.h"
12#include "XSUB.h" 18#include "XSUB.h"
13 19
14#ifdef _WIN32 20#ifdef _WIN32
15# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
16#endif 27#endif
17 28
29#include <assert.h>
18#include <math.h> 30#include <math.h>
19#include <string.h> 31#include <string.h>
20#include <stdio.h> 32#include <stdio.h>
21#include <stdlib.h> 33#include <stdlib.h>
22 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
23#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
24#include <SDL_endian.h> 39#include <SDL_endian.h>
25#include <SDL_image.h> 40#include <SDL_image.h>
26#include <SDL_mixer.h> 41#include <SDL_mixer.h>
27#include <SDL_opengl.h> 42#include <SDL_opengl.h>
28 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
29#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
30#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
31 51
32#include <glib/gmacros.h> 52#include <glib/gmacros.h>
33 53
34#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
35 66
36#ifndef _WIN32 67#ifndef _WIN32
37# include <sys/types.h> 68# include <sys/types.h>
38# include <sys/socket.h> 69# include <sys/socket.h>
39# include <netinet/in.h> 70# include <netinet/in.h>
40# include <netinet/tcp.h> 71# include <netinet/tcp.h>
41# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
42#else 77#else
43 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
44 typedef unsigned short uint16_t;
45 typedef unsigned int uint32_t;
46 typedef signed char int8_t;
47 typedef signed short int16_t;
48 typedef signed int int32_t;
49#endif 79#endif
50 80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 85
53#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
54 87
55#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
57 90
58#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
59 92
60#if 0 93/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else 95
63# define PARACHUTE 0 96static AV *texture_av;
64#endif
65 97
66static struct 98static struct
67{ 99{
68#define GL_FUNC(ptr,name) ptr name; 100#define GL_FUNC(ptr,name) ptr name;
69#include "glfunc.h" 101#include "glfunc.h"
70#undef GL_FUNC 102#undef GL_FUNC
71} gl; 103} gl;
72 104
105static void
73static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 106gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
74{ 107{
75 if (gl.BlendFuncSeparate) 108 if (gl.BlendFuncSeparate)
76 gl.BlendFuncSeparate (sa, da, saa, daa); 109 gl.BlendFuncSeparate (sa, da, saa, daa);
77 else if (gl.BlendFuncSeparateEXT) 110 else if (gl.BlendFuncSeparateEXT)
78 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 111 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
79 else 112 else
80 glBlendFunc (sa, da); 113 glBlendFunc (sa, da);
81} 114}
82 115
116static GLuint
117gen_texture ()
118{
119 GLuint name;
120
121 if (AvFILL (texture_av) >= 0)
122 name = (GLuint)(size_t)av_pop (texture_av);
123 else
124 glGenTextures (1, &name);
125
126 return name;
127}
128
129static void
130del_texture (GLuint name)
131{
132 /* make a half-assed attempt at returning the memory used by the texture */
133 /* textures are frequently being reused by cfplus anyway */
134 /*glBindTexture (GL_TEXTURE_2D, name);*/
135 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
136 av_push (texture_av, (SV *)(size_t)name);
137 glDeleteTextures (1, &name);
138}
139
83#include "texcache.c" 140#include "texcache.c"
141#include "rendercache.c"
84 142
85#include "pango-font.c" 143#include "pango-font.c"
86#include "pango-fontmap.c" 144#include "pango-fontmap.c"
87#include "pango-render.c" 145#include "pango-render.c"
88 146
147typedef IV DC__Channel;
148typedef SDL_RWops *DC__RW;
89typedef Mix_Chunk *CFPlus__MixChunk; 149typedef Mix_Chunk *DC__MixChunk;
90typedef Mix_Music *CFPlus__MixMusic; 150typedef Mix_Music *DC__MixMusic;
91 151
92typedef PangoFontDescription *CFPlus__Font; 152typedef PangoFontDescription *DC__Font;
93 153
94static int 154static int
95shape_attr_p (PangoLayoutRun *run) 155shape_attr_p (PangoLayoutRun *run)
96{ 156{
97 GSList *attrs = run->item->analysis.extra_attrs; 157 GSList *attrs = run->item->analysis.extra_attrs;
111 171
112typedef struct cf_layout { 172typedef struct cf_layout {
113 PangoLayout *pl; 173 PangoLayout *pl;
114 float r, g, b, a; // default color for rgba mode 174 float r, g, b, a; // default color for rgba mode
115 int base_height; 175 int base_height;
116 CFPlus__Font font; 176 DC__Font font;
177 rc_t *rc;
117} *CFPlus__Layout; 178} *DC__Layout;
118 179
119static CFPlus__Font default_font; 180static DC__Font default_font;
120static PangoContext *opengl_context; 181static PangoContext *opengl_context;
121static PangoFontMap *opengl_fontmap; 182static PangoFontMap *opengl_fontmap;
122 183
123static void 184static void
124substitute_func (FcPattern *pattern, gpointer data) 185substitute_func (FcPattern *pattern, gpointer data)
129#endif 190#endif
130 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 191 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
131} 192}
132 193
133static void 194static void
134layout_update_font (CFPlus__Layout self) 195layout_update_font (DC__Layout self)
135{ 196{
136 /* use a random scale factor to account for unknown descenders, 0.8 works 197 /* use a random scale factor to account for unknown descenders, 0.8 works
137 * reasonably well with bitstream vera 198 * reasonably well with dejavu/bistream fonts
138 */ 199 */
139 PangoFontDescription *font = self->font ? self->font : default_font; 200 PangoFontDescription *font = self->font ? self->font : default_font;
140 201
141 pango_font_description_set_absolute_size (font, 202 pango_font_description_set_absolute_size (font,
142 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 203 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
143 204
144 pango_layout_set_font_description (self->pl, font); 205 pango_layout_set_font_description (self->pl, font);
145} 206}
146 207
147static void 208static void
148layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 209layout_get_pixel_size (DC__Layout self, int *w, int *h)
149{ 210{
150 PangoRectangle rect; 211 PangoRectangle rect;
151 212
152 // get_pixel_* wrongly rounds down 213 // get_pixel_* wrongly rounds down
153 pango_layout_get_extents (self->pl, 0, &rect); 214 pango_layout_get_extents (self->pl, 0, &rect);
160 221
161 *w = rect.width; 222 *w = rect.width;
162 *h = rect.height; 223 *h = rect.height;
163} 224}
164 225
226typedef uint16_t tileid;
165typedef uint16_t mapface; 227typedef uint16_t faceid;
166 228
167typedef struct { 229typedef struct {
168 GLint name; 230 GLuint name;
169 int w, h; 231 int w, h;
170 float s, t; 232 float s, t;
171 uint8_t r, g, b, a; 233 uint8_t r, g, b, a;
234 tileid smoothtile;
235 uint8_t smoothlevel;
172} maptex; 236} maptex;
173 237
174typedef struct { 238typedef struct {
175 uint32_t player; 239 uint32_t player;
176 mapface face[3]; 240 tileid tile[3];
177 uint16_t darkness; 241 uint16_t darkness;
178 uint8_t stat_width, stat_hp, flags; 242 uint8_t stat_width, stat_hp, flags, smoothmax;
179} mapcell; 243} mapcell;
180 244
181typedef struct { 245typedef struct {
182 int32_t c0, c1; 246 int32_t c0, c1;
183 mapcell *col; 247 mapcell *col;
184} maprow; 248} maprow;
185 249
186typedef struct map { 250typedef struct map {
187 int x, y, w, h; 251 int x, y, w, h;
188 int ox, oy; /* offset to virtual global coordinate system */ 252 int ox, oy; /* offset to virtual global coordinate system */
189 int faces; 253 int faces; tileid *face2tile; // [faceid]
190 mapface *face; 254 int texs; maptex *tex; // [tileid]
191
192 int texs;
193 maptex *tex;
194 255
195 int32_t rows; 256 int32_t rows;
196 maprow *row; 257 maprow *row;
197} *CFPlus__Map; 258} *DC__Map;
198 259
199static char * 260static char *
200prepend (char *ptr, int sze, int inc) 261prepend (char *ptr, int sze, int inc)
201{ 262{
202 char *p; 263 char *p;
219} 280}
220 281
221#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 282#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 283#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
223 284
285static void
286need_facenum (struct map *self, faceid face)
287{
288 while (self->faces <= face)
289 {
290 Append (tileid, self->face2tile, self->faces, self->faces);
291 self->faces *= 2;
292 }
293}
294
295static void
296need_texid (struct map *self, int texid)
297{
298 while (self->texs <= texid)
299 {
300 Append (maptex, self->tex, self->texs, self->texs);
301 self->texs *= 2;
302 }
303}
304
224static maprow * 305static maprow *
225map_get_row (CFPlus__Map self, int y) 306map_get_row (DC__Map self, int y)
226{ 307{
227 if (0 > y) 308 if (0 > y)
228 { 309 {
229 int extend = - y + MAP_EXTEND_Y; 310 int extend = - y + MAP_EXTEND_Y;
230 Prepend (maprow, self->row, self->rows, extend); 311 Prepend (maprow, self->row, self->rows, extend);
268 349
269 return row->col + (x - row->c0); 350 return row->col + (x - row->c0);
270} 351}
271 352
272static mapcell * 353static mapcell *
273map_get_cell (CFPlus__Map self, int x, int y) 354map_get_cell (DC__Map self, int x, int y)
274{ 355{
275 return row_get_cell (map_get_row (self, y), x); 356 return row_get_cell (map_get_row (self, y), x);
276} 357}
277 358
278static void 359static void
279map_clear (CFPlus__Map self) 360map_clear (DC__Map self)
280{ 361{
281 int r; 362 int r;
282 363
283 for (r = 0; r < self->rows; r++) 364 for (r = 0; r < self->rows; r++)
284 Safefree (self->row[r].col); 365 Safefree (self->row[r].col);
291 self->oy = 0; 372 self->oy = 0;
292 self->row = 0; 373 self->row = 0;
293 self->rows = 0; 374 self->rows = 0;
294} 375}
295 376
377#define CELL_CLEAR(cell) \
378 do { \
379 if ((cell)->player) \
380 (cell)->tile [2] = 0; \
381 (cell)->darkness = 0; \
382 (cell)->stat_hp = 0; \
383 (cell)->flags = 0; \
384 (cell)->player = 0; \
385 } while (0)
386
296static void 387static void
297map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 388map_blank (DC__Map self, int x0, int y0, int w, int h)
298{ 389{
299 int x, y; 390 int x, y;
300 maprow *row; 391 maprow *row;
301 mapcell *cell; 392 mapcell *cell;
302 393
314 if (x >= row->c1) 405 if (x >= row->c1)
315 break; 406 break;
316 407
317 cell = row->col + x - row->c0; 408 cell = row->col + x - row->c0;
318 409
319 cell->darkness = 0; 410 CELL_CLEAR (cell);
320 cell->stat_hp = 0;
321 cell->flags = 0;
322 cell->player = 0;
323 } 411 }
324 } 412 }
413}
414
415typedef struct {
416 tileid tile;
417 uint8_t x, y, level;
418} smooth_key;
419
420static void
421smooth_or_bits (HV *hv, smooth_key *key, IV bits)
422{
423 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
424
425 if (SvIOK (*sv))
426 SvIV_set (*sv, SvIVX (*sv) | bits);
427 else
428 sv_setiv (*sv, bits);
325} 429}
326 430
327static void 431static void
328music_finished (void) 432music_finished (void)
329{ 433{
365 n |= n >> 16; 469 n |= n >> 16;
366 470
367 return n + 1; 471 return n + 1;
368} 472}
369 473
370MODULE = CFPlus PACKAGE = CFPlus 474static unsigned int
475popcount (unsigned int n)
476{
477 n -= (n >> 1) & 0x55555555U;
478 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
479 n = ((n >> 4) + n) & 0x0f0f0f0fU;
480 n *= 0x01010101U;
481
482 return n >> 24;
483}
484
485/* SDL should provide this, really. */
486#define SDLK_MODIFIER_MIN 300
487#define SDLK_MODIFIER_MAX 314
488
489/******************************************************************************/
490
491static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
492static GV *hover_gv;
493
494static int
495within_widget (SV *widget, NV x, NV y)
496{
497 HV *self;
498 SV **svp;
499 NV wx, ww, wy, wh;
500
501 if (!SvROK (widget))
502 return 0;
503
504 self = (HV *)SvRV (widget);
505
506 if (SvTYPE (self) != SVt_PVHV)
507 return 0;
508
509 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
510 if (y < wy)
511 return 0;
512
513 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
514 if (y >= wy + wh)
515 return 0;
516
517 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
518 if (x < wx)
519 return 0;
520
521 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
522 if (x >= wx + ww)
523 return 0;
524
525 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
526 if (!svp || !SvTRUE (*svp))
527 return 0;
528
529 return 1;
530}
531
532static void
533deliantra_main ()
534{
535 char *argv[] = { 0 };
536 call_argv ("::main", G_DISCARD | G_VOID, argv);
537}
538
539#ifdef __MACOSX__
540 /* to due surprising braindamage on the side of SDL design, we
541 * do some mind-boggling hack here: SDL requires a custom main()
542 * on OS X, so... we provide one and call the original main(), which,
543 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
544 * and which calls our main (== SDL_main) back.
545 */
546 extern C_LINKAGE int
547 main (int argc, char *argv[])
548 {
549 deliantra_main ();
550 }
551
552 #undef main
553
554 extern C_LINKAGE int main (int argc, char *argv[]);
555
556 static void
557 SDL_braino (void)
558 {
559 char *argv[] = { "deliantra client", 0 };
560 (main) (1, argv);
561 }
562#else
563 static void
564 SDL_braino (void)
565 {
566 deliantra_main ();
567 }
568#endif
569
570MODULE = Deliantra::Client PACKAGE = DC
371 571
372PROTOTYPES: ENABLE 572PROTOTYPES: ENABLE
373 573
374BOOT: 574BOOT:
375{ 575{
376 HV *stash = gv_stashpv ("CFPlus", 1); 576 HV *stash = gv_stashpv ("DC", 1);
377 static const struct { 577 static const struct {
378 const char *name; 578 const char *name;
379 IV iv; 579 IV iv;
380 } *civ, const_iv[] = { 580 } *civ, const_iv[] = {
381# define const_iv(name) { # name, (IV)name } 581# define const_iv(name) { # name, (IV)name }
582 const_iv (SDLK_MODIFIER_MIN),
583 const_iv (SDLK_MODIFIER_MAX),
584
382 const_iv (SDL_ACTIVEEVENT), 585 const_iv (SDL_ACTIVEEVENT),
383 const_iv (SDL_KEYDOWN), 586 const_iv (SDL_KEYDOWN),
384 const_iv (SDL_KEYUP), 587 const_iv (SDL_KEYUP),
385 const_iv (SDL_MOUSEMOTION), 588 const_iv (SDL_MOUSEMOTION),
386 const_iv (SDL_MOUSEBUTTONDOWN), 589 const_iv (SDL_MOUSEBUTTONDOWN),
395 const_iv (SDL_EVENT_RESERVEDA), 598 const_iv (SDL_EVENT_RESERVEDA),
396 const_iv (SDL_EVENT_RESERVEDB), 599 const_iv (SDL_EVENT_RESERVEDB),
397 const_iv (SDL_VIDEORESIZE), 600 const_iv (SDL_VIDEORESIZE),
398 const_iv (SDL_VIDEOEXPOSE), 601 const_iv (SDL_VIDEOEXPOSE),
399 const_iv (SDL_USEREVENT), 602 const_iv (SDL_USEREVENT),
603
604 const_iv (SDL_APPINPUTFOCUS),
605 const_iv (SDL_APPMOUSEFOCUS),
606 const_iv (SDL_APPACTIVE),
607
608 const_iv (SDLK_FIRST),
609 const_iv (SDLK_LAST),
400 const_iv (SDLK_KP0), 610 const_iv (SDLK_KP0),
401 const_iv (SDLK_KP1), 611 const_iv (SDLK_KP1),
402 const_iv (SDLK_KP2), 612 const_iv (SDLK_KP2),
403 const_iv (SDLK_KP3), 613 const_iv (SDLK_KP3),
404 const_iv (SDLK_KP4), 614 const_iv (SDLK_KP4),
459 const_iv (SDLK_BREAK), 669 const_iv (SDLK_BREAK),
460 const_iv (SDLK_MENU), 670 const_iv (SDLK_MENU),
461 const_iv (SDLK_POWER), 671 const_iv (SDLK_POWER),
462 const_iv (SDLK_EURO), 672 const_iv (SDLK_EURO),
463 const_iv (SDLK_UNDO), 673 const_iv (SDLK_UNDO),
674
464 const_iv (KMOD_NONE), 675 const_iv (KMOD_NONE),
676 const_iv (KMOD_SHIFT),
465 const_iv (KMOD_LSHIFT), 677 const_iv (KMOD_LSHIFT),
466 const_iv (KMOD_RSHIFT), 678 const_iv (KMOD_RSHIFT),
679 const_iv (KMOD_CTRL),
467 const_iv (KMOD_LCTRL), 680 const_iv (KMOD_LCTRL),
468 const_iv (KMOD_RCTRL), 681 const_iv (KMOD_RCTRL),
682 const_iv (KMOD_ALT),
469 const_iv (KMOD_LALT), 683 const_iv (KMOD_LALT),
470 const_iv (KMOD_RALT), 684 const_iv (KMOD_RALT),
685 const_iv (KMOD_META),
471 const_iv (KMOD_LMETA), 686 const_iv (KMOD_LMETA),
472 const_iv (KMOD_RMETA), 687 const_iv (KMOD_RMETA),
473 const_iv (KMOD_NUM), 688 const_iv (KMOD_NUM),
474 const_iv (KMOD_CAPS), 689 const_iv (KMOD_CAPS),
475 const_iv (KMOD_MODE), 690 const_iv (KMOD_MODE),
476 const_iv (KMOD_CTRL), 691
477 const_iv (KMOD_SHIFT), 692 const_iv (MIX_DEFAULT_FORMAT),
478 const_iv (KMOD_ALT), 693
479 const_iv (KMOD_META) 694 const_iv (SDL_INIT_TIMER),
695 const_iv (SDL_INIT_AUDIO),
696 const_iv (SDL_INIT_VIDEO),
697 const_iv (SDL_INIT_CDROM),
698 const_iv (SDL_INIT_JOYSTICK),
699 const_iv (SDL_INIT_EVERYTHING),
700 const_iv (SDL_INIT_NOPARACHUTE),
701 const_iv (SDL_INIT_EVENTTHREAD),
702
703 const_iv (SDL_GL_RED_SIZE),
704 const_iv (SDL_GL_GREEN_SIZE),
705 const_iv (SDL_GL_BLUE_SIZE),
706 const_iv (SDL_GL_ALPHA_SIZE),
707 const_iv (SDL_GL_DOUBLEBUFFER),
708 const_iv (SDL_GL_BUFFER_SIZE),
709 const_iv (SDL_GL_DEPTH_SIZE),
710 const_iv (SDL_GL_STENCIL_SIZE),
711 const_iv (SDL_GL_ACCUM_RED_SIZE),
712 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
713 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
714 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
715 const_iv (SDL_GL_STEREO),
716 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
717 const_iv (SDL_GL_MULTISAMPLESAMPLES),
718 const_iv (SDL_GL_ACCELERATED_VISUAL),
719 const_iv (SDL_GL_SWAP_CONTROL),
720
721 const_iv (FOW_DARKNESS)
480# undef const_iv 722# undef const_iv
481 }; 723 };
482 724
483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 725 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
484 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 726 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
727
728 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
729 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
485} 730}
731
732void
733weaken (SV *rv)
734 PROTOTYPE: $
735 CODE:
736 sv_rvweaken (rv);
486 737
487int 738int
488in_destruct () 739in_destruct ()
489 CODE: 740 CODE:
490 RETVAL = PL_main_cv == Nullcv; 741 RETVAL = PL_main_cv == Nullcv;
492 RETVAL 743 RETVAL
493 744
494NV floor (NV x) 745NV floor (NV x)
495 746
496NV ceil (NV x) 747NV ceil (NV x)
748
749IV minpot (UV n)
750
751IV popcount (UV n)
497 752
498void 753void
499pango_init () 754pango_init ()
500 CODE: 755 CODE:
501{ 756{
502 opengl_fontmap = pango_opengl_font_map_new (); 757 opengl_fontmap = pango_opengl_font_map_new ();
503 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 758 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
504 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 759 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
760 /*pango_context_set_font_description (opengl_context, default_font);*/
761#if PANGO_VERSION_CHECK (1, 15, 2)
762 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
763 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
764#endif
505} 765}
506 766
507int 767char *SDL_GetError ()
508SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
509 768
510void 769void SDL_braino ()
770
771int SDL_Init (U32 flags)
772
773int SDL_InitSubSystem (U32 flags)
774
775void SDL_QuitSubSystem (U32 flags)
776
511SDL_Quit () 777void SDL_Quit ()
512 778
779int SDL_GL_SetAttribute (int attr, int value)
780
781int SDL_GL_GetAttribute (int attr)
782 CODE:
783 if (SDL_GL_GetAttribute (attr, &RETVAL))
784 XSRETURN_UNDEF;
785 OUTPUT:
786 RETVAL
787
513void 788void
514SDL_ListModes () 789SDL_ListModes (int rgb, int alpha)
515 PPCODE: 790 PPCODE:
516{ 791{
517 SDL_Rect **m; 792 SDL_Rect **m;
518 793
519 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 794 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
520 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 795 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
521 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 796 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 797 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
523 798
524 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 799 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
525 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 800 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
526 801
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 802 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 803 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 804 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 805 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
531 806
532 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 807 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
533#if SDL_VERSION_ATLEAST(1,2,10)
534 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
535 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 808 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
536#endif
537
538 SDL_EnableUNICODE (1);
539 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
540 809
541 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 810 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
542 811
543 if (m && m != (SDL_Rect **)-1) 812 if (m && m != (SDL_Rect **)-1)
544 while (*m) 813 while (*m)
545 { 814 {
815 if ((*m)->w >= 400 && (*m)->h >= 300)
816 {
546 AV *av = newAV (); 817 AV *av = newAV ();
547 av_push (av, newSViv ((*m)->w)); 818 av_push (av, newSViv ((*m)->w));
548 av_push (av, newSViv ((*m)->h)); 819 av_push (av, newSViv ((*m)->h));
820 av_push (av, newSViv (rgb));
821 av_push (av, newSViv (alpha));
549 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 822 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
823 }
550 824
551 ++m; 825 ++m;
552 } 826 }
553} 827}
554 828
555char *
556SDL_GetError ()
557
558int 829int
559SDL_SetVideoMode (int w, int h, int fullscreen) 830SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
560 CODE: 831 CODE:
832{
833 SDL_EnableUNICODE (1);
834 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
835
836 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
837 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
838 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
839 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
840
561 RETVAL = !!SDL_SetVideoMode ( 841 RETVAL = !!SDL_SetVideoMode (
562 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 842 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
563 ); 843 );
844
564 if (RETVAL) 845 if (RETVAL)
565 { 846 {
566 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 847 av_clear (texture_av);
848
849 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
567# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 850#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
568# include "glfunc.h" 851#include "glfunc.h"
569# undef GL_FUNC 852#undef GL_FUNC
570 } 853 }
854}
571 OUTPUT: 855 OUTPUT:
572 RETVAL 856 RETVAL
573 857
574void 858void
575SDL_GL_SwapBuffers () 859SDL_GL_SwapBuffers ()
576 860
577char * 861char *
578SDL_GetKeyName (int sym) 862SDL_GetKeyName (int sym)
579 863
864int
865SDL_GetAppState ()
866
867int
868SDL_GetModState ()
869
580void 870void
581SDL_PollEvent () 871poll_events ()
582 PPCODE: 872 PPCODE:
583{ 873{
584 SDL_Event ev; 874 SDL_Event ev;
585 875
586 while (SDL_PollEvent (&ev)) 876 SDL_PumpEvents ();
877 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
587 { 878 {
588 HV *hv = newHV (); 879 HV *hv = newHV ();
589 hv_store (hv, "type", 4, newSViv (ev.type), 0); 880 hv_store (hv, "type", 4, newSViv (ev.type), 0);
590 881
591 switch (ev.type) 882 switch (ev.type)
592 { 883 {
593 case SDL_KEYDOWN: 884 case SDL_KEYDOWN:
594 case SDL_KEYUP: 885 case SDL_KEYUP:
595 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 886 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
596 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 887 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
597 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 888 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
889 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
598 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 890 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
599 break; 891 break;
600 892
601 case SDL_ACTIVEEVENT: 893 case SDL_ACTIVEEVENT:
602 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 894 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
603 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 895 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
604 break; 896 break;
605 897
606 case SDL_MOUSEMOTION: 898 case SDL_MOUSEMOTION:
899 {
900 int state = ev.motion.state;
901 int x = ev.motion.x;
902 int y = ev.motion.y;
903 int xrel = ev.motion.xrel;
904 int yrel = ev.motion.yrel;
905
906 /* do simplistic event compression */
907 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
908 && state == ev.motion.state)
909 {
910 xrel += ev.motion.xrel;
911 yrel += ev.motion.yrel;
912 x = ev.motion.x;
913 y = ev.motion.y;
914 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
915 }
916
607 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 917 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
608
609 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 918 hv_store (hv, "state", 5, newSViv (state), 0);
610 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 919 hv_store (hv, "x", 1, newSViv (x), 0);
611 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 920 hv_store (hv, "y", 1, newSViv (y), 0);
612 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 921 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
613 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 922 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
923 }
614 break; 924 break;
615 925
616 case SDL_MOUSEBUTTONDOWN: 926 case SDL_MOUSEBUTTONDOWN:
617 case SDL_MOUSEBUTTONUP: 927 case SDL_MOUSEBUTTONUP:
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 928 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
619 929
620 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 930 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
621 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 931 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
622 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 932 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
623 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 933 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
628 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 938 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
629 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 939 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
630 break; 940 break;
631 } 941 }
632 942
633 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 943 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
634 } 944 }
635} 945}
636 946
637int 947int
638Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 948Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
639 POSTCALL: 949 POSTCALL:
640 Mix_HookMusicFinished (music_finished); 950 Mix_HookMusicFinished (music_finished);
641 Mix_ChannelFinished (channel_finished); 951 Mix_ChannelFinished (channel_finished);
642 952
643void 953void
954Mix_QuerySpec ()
955 PPCODE:
956{
957 int freq, channels;
958 Uint16 format;
959
960 if (Mix_QuerySpec (&freq, &format, &channels))
961 {
962 EXTEND (SP, 3);
963 PUSHs (sv_2mortal (newSViv (freq)));
964 PUSHs (sv_2mortal (newSViv (format)));
965 PUSHs (sv_2mortal (newSViv (channels)));
966 }
967}
968
969void
644Mix_CloseAudio () 970Mix_CloseAudio ()
645 971
646int 972int
647Mix_AllocateChannels (int numchans = -1) 973Mix_AllocateChannels (int numchans = -1)
648 974
975const char *
976Mix_GetError ()
977
649void 978void
650lowdelay (int fd, int val = 1) 979lowdelay (int fd, int val = 1)
651 CODE: 980 CODE:
652#ifndef _WIN32
653 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 981 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
654#endif
655 982
656void 983void
657win32_proxy_info () 984win32_proxy_info ()
658 PPCODE: 985 PPCODE:
659{ 986{
680 } 1007 }
681 } 1008 }
682#endif 1009#endif
683} 1010}
684 1011
685void 1012int
686add_font (char *file) 1013add_font (char *file)
687 CODE: 1014 CODE:
688 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1015 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1016 OUTPUT:
1017 RETVAL
689 1018
690void 1019void
691load_image_inline (SV *image_) 1020load_image_inline (SV *image_)
692 ALIAS: 1021 ALIAS:
693 load_image_file = 1 1022 load_image_file = 1
696 STRLEN image_len; 1025 STRLEN image_len;
697 char *image = (char *)SvPVbyte (image_, image_len); 1026 char *image = (char *)SvPVbyte (image_, image_len);
698 SDL_Surface *surface, *surface2; 1027 SDL_Surface *surface, *surface2;
699 SDL_PixelFormat fmt; 1028 SDL_PixelFormat fmt;
700 SDL_RWops *rw = ix 1029 SDL_RWops *rw = ix
701 ? SDL_RWFromFile (image, "r") 1030 ? SDL_RWFromFile (image, "rb")
702 : SDL_RWFromConstMem (image, image_len); 1031 : SDL_RWFromConstMem (image, image_len);
703 1032
704 if (!rw) 1033 if (!rw)
705 croak ("load_image: %s", SDL_GetError ()); 1034 croak ("load_image: %s", SDL_GetError ());
706 1035
779void 1108void
780error (char *message) 1109error (char *message)
781 CODE: 1110 CODE:
782 fprintf (stderr, "ERROR: %s\n", message); 1111 fprintf (stderr, "ERROR: %s\n", message);
783#ifdef _WIN32 1112#ifdef _WIN32
784 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1113 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
785#endif 1114#endif
786 1115
787void 1116void
788fatal (char *message) 1117fatal (char *message)
789 CODE: 1118 CODE:
790 fprintf (stderr, "FATAL: %s\n", message); 1119 fprintf (stderr, "FATAL: %s\n", message);
791#ifdef _WIN32 1120#ifdef _WIN32
792 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1121 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
793#endif 1122#endif
794 _exit (1); 1123 _exit (1);
795 1124
796void 1125void
797_exit (int retval = 0) 1126_exit (int retval = 0)
800 ExitThread (retval); // unclean, please beam me up 1129 ExitThread (retval); // unclean, please beam me up
801#else 1130#else
802 _exit (retval); 1131 _exit (retval);
803#endif 1132#endif
804 1133
805MODULE = CFPlus PACKAGE = CFPlus::Font 1134void
1135debug ()
1136 CODE:
1137{
1138#if DEBUG
1139 VALGRIND_DO_LEAK_CHECK;
1140#endif
1141}
806 1142
807CFPlus::Font 1143MODULE = Deliantra::Client PACKAGE = DC::Font
1144
1145PROTOTYPES: DISABLE
1146
1147DC::Font
808new_from_file (SV *class, char *path, int id = 0) 1148new_from_file (SV *class, char *path, int id = 0)
809 CODE: 1149 CODE:
810{ 1150{
811 int count; 1151 int count;
812 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1152 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
815} 1155}
816 OUTPUT: 1156 OUTPUT:
817 RETVAL 1157 RETVAL
818 1158
819void 1159void
820DESTROY (CFPlus::Font self) 1160DESTROY (DC::Font self)
821 CODE: 1161 CODE:
822 pango_font_description_free (self); 1162 pango_font_description_free (self);
823 1163
824void 1164void
825make_default (CFPlus::Font self) 1165make_default (DC::Font self)
1166 PROTOTYPE: $
826 CODE: 1167 CODE:
827 default_font = self; 1168 default_font = self;
828 1169
829MODULE = CFPlus PACKAGE = CFPlus::Layout 1170MODULE = Deliantra::Client PACKAGE = DC::Layout
830 1171
1172PROTOTYPES: DISABLE
1173
831void 1174void
832reset_glyph_cache () 1175glyph_cache_backup ()
1176 PROTOTYPE:
833 CODE: 1177 CODE:
1178 tc_backup ();
1179
1180void
1181glyph_cache_restore ()
1182 PROTOTYPE:
1183 CODE:
834 tc_clear (); 1184 tc_restore ();
835 1185
836CFPlus::Layout 1186DC::Layout
837new (SV *class) 1187new (SV *class)
838 CODE: 1188 CODE:
839 New (0, RETVAL, 1, struct cf_layout); 1189 New (0, RETVAL, 1, struct cf_layout);
840 1190
841 RETVAL->pl = pango_layout_new (opengl_context); 1191 RETVAL->pl = pango_layout_new (opengl_context);
843 RETVAL->g = 1.; 1193 RETVAL->g = 1.;
844 RETVAL->b = 1.; 1194 RETVAL->b = 1.;
845 RETVAL->a = 1.; 1195 RETVAL->a = 1.;
846 RETVAL->base_height = MIN_FONT_HEIGHT; 1196 RETVAL->base_height = MIN_FONT_HEIGHT;
847 RETVAL->font = 0; 1197 RETVAL->font = 0;
1198 RETVAL->rc = rc_alloc ();
848 1199
849 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1200 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
850 layout_update_font (RETVAL); 1201 layout_update_font (RETVAL);
851 OUTPUT: 1202 OUTPUT:
852 RETVAL 1203 RETVAL
853 1204
854void 1205void
855DESTROY (CFPlus::Layout self) 1206DESTROY (DC::Layout self)
856 CODE: 1207 CODE:
857 g_object_unref (self->pl); 1208 g_object_unref (self->pl);
1209 rc_free (self->rc);
858 Safefree (self); 1210 Safefree (self);
859 1211
860void 1212void
861set_text (CFPlus::Layout self, SV *text_) 1213set_text (DC::Layout self, SV *text_)
862 CODE: 1214 CODE:
863{ 1215{
864 STRLEN textlen; 1216 STRLEN textlen;
865 char *text = SvPVutf8 (text_, textlen); 1217 char *text = SvPVutf8 (text_, textlen);
866 1218
867 pango_layout_set_text (self->pl, text, textlen); 1219 pango_layout_set_text (self->pl, text, textlen);
868} 1220}
869 1221
870void 1222void
871set_markup (CFPlus::Layout self, SV *text_) 1223set_markup (DC::Layout self, SV *text_)
872 CODE: 1224 CODE:
873{ 1225{
874 STRLEN textlen; 1226 STRLEN textlen;
875 char *text = SvPVutf8 (text_, textlen); 1227 char *text = SvPVutf8 (text_, textlen);
876 1228
877 pango_layout_set_markup (self->pl, text, textlen); 1229 pango_layout_set_markup (self->pl, text, textlen);
878} 1230}
879 1231
880void 1232void
881set_shapes (CFPlus::Layout self, ...) 1233set_shapes (DC::Layout self, ...)
882 CODE: 1234 CODE:
883{ 1235{
884 PangoAttrList *attrs = 0; 1236 PangoAttrList *attrs = 0;
885 const char *text = pango_layout_get_text (self->pl); 1237 const char *text = pango_layout_get_text (self->pl);
886 const char *pos = text; 1238 const char *pos = text;
921 if (attrs) 1273 if (attrs)
922 pango_layout_set_attributes (self->pl, attrs); 1274 pango_layout_set_attributes (self->pl, attrs);
923} 1275}
924 1276
925void 1277void
926get_shapes (CFPlus::Layout self) 1278get_shapes (DC::Layout self)
927 PPCODE: 1279 PPCODE:
928{ 1280{
929 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1281 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
930 1282
931 do 1283 do
932 { 1284 {
933 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1285 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
934 1286
935 if (run && shape_attr_p (run)) 1287 if (run && shape_attr_p (run))
936 { 1288 {
937 PangoRectangle extents; 1289 PangoRectangle extents;
938 pango_layout_iter_get_run_extents (iter, 0, &extents); 1290 pango_layout_iter_get_run_extents (iter, 0, &extents);
946 1298
947 pango_layout_iter_free (iter); 1299 pango_layout_iter_free (iter);
948} 1300}
949 1301
950int 1302int
951has_wrapped (CFPlus::Layout self) 1303has_wrapped (DC::Layout self)
952 CODE: 1304 CODE:
953{ 1305{
954 int lines = 1; 1306 int lines = 1;
955 const char *text = pango_layout_get_text (self->pl); 1307 const char *text = pango_layout_get_text (self->pl);
956 1308
961} 1313}
962 OUTPUT: 1314 OUTPUT:
963 RETVAL 1315 RETVAL
964 1316
965SV * 1317SV *
966get_text (CFPlus::Layout self) 1318get_text (DC::Layout self)
967 CODE: 1319 CODE:
968 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1320 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
969 sv_utf8_decode (RETVAL); 1321 sv_utf8_decode (RETVAL);
970 OUTPUT: 1322 OUTPUT:
971 RETVAL 1323 RETVAL
972 1324
973void 1325void
974set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1326set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
975 CODE: 1327 CODE:
976 self->r = r; 1328 self->r = r;
977 self->g = g; 1329 self->g = g;
978 self->b = b; 1330 self->b = b;
979 self->a = a; 1331 self->a = a;
980 1332
981void 1333void
982set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1334set_font (DC::Layout self, DC::Font font = 0)
983 CODE: 1335 CODE:
984 if (self->font != font) 1336 if (self->font != font)
985 { 1337 {
986 self->font = font; 1338 self->font = font;
987 layout_update_font (self); 1339 layout_update_font (self);
988 } 1340 }
989 1341
990void 1342void
991set_height (CFPlus::Layout self, int base_height) 1343set_height (DC::Layout self, int base_height)
992 CODE: 1344 CODE:
993 if (self->base_height != base_height) 1345 if (self->base_height != base_height)
994 { 1346 {
995 self->base_height = base_height; 1347 self->base_height = base_height;
996 layout_update_font (self); 1348 layout_update_font (self);
997 } 1349 }
998 1350
999void 1351void
1000set_width (CFPlus::Layout self, int max_width = -1) 1352set_width (DC::Layout self, int max_width = -1)
1001 CODE: 1353 CODE:
1002 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1354 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1003 1355
1004void 1356void
1005set_indent (CFPlus::Layout self, int indent) 1357set_indent (DC::Layout self, int indent)
1006 CODE: 1358 CODE:
1007 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1359 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1008 1360
1009void 1361void
1010set_spacing (CFPlus::Layout self, int spacing) 1362set_spacing (DC::Layout self, int spacing)
1011 CODE: 1363 CODE:
1012 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1364 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1013 1365
1014void 1366void
1015set_ellipsise (CFPlus::Layout self, int ellipsise) 1367set_ellipsise (DC::Layout self, int ellipsise)
1016 CODE: 1368 CODE:
1017 pango_layout_set_ellipsize (self->pl, 1369 pango_layout_set_ellipsize (self->pl,
1018 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1370 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1019 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1371 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1020 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1372 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1021 : PANGO_ELLIPSIZE_NONE 1373 : PANGO_ELLIPSIZE_NONE
1022 ); 1374 );
1023 1375
1024void 1376void
1025set_single_paragraph_mode (CFPlus::Layout self, int spm) 1377set_single_paragraph_mode (DC::Layout self, int spm)
1026 CODE: 1378 CODE:
1027 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1379 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1028 1380
1029void 1381void
1030size (CFPlus::Layout self) 1382size (DC::Layout self)
1031 PPCODE: 1383 PPCODE:
1032{ 1384{
1033 int w, h; 1385 int w, h;
1034 1386
1035 layout_get_pixel_size (self, &w, &h); 1387 layout_get_pixel_size (self, &w, &h);
1038 PUSHs (sv_2mortal (newSViv (w))); 1390 PUSHs (sv_2mortal (newSViv (w)));
1039 PUSHs (sv_2mortal (newSViv (h))); 1391 PUSHs (sv_2mortal (newSViv (h)));
1040} 1392}
1041 1393
1042int 1394int
1043descent (CFPlus::Layout self) 1395descent (DC::Layout self)
1044 CODE: 1396 CODE:
1045{ 1397{
1046 PangoRectangle rect; 1398 PangoRectangle rect;
1047 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1399 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1048 pango_layout_line_get_pixel_extents (line, 0, &rect); 1400 pango_layout_line_get_pixel_extents (line, 0, &rect);
1049 RETVAL = PANGO_DESCENT (rect); 1401 RETVAL = PANGO_DESCENT (rect);
1050} 1402}
1051 OUTPUT: 1403 OUTPUT:
1052 RETVAL 1404 RETVAL
1053 1405
1054int 1406int
1055xy_to_index (CFPlus::Layout self, int x, int y) 1407xy_to_index (DC::Layout self, int x, int y)
1056 CODE: 1408 CODE:
1057{ 1409{
1058 int index, trailing; 1410 int index, trailing;
1059 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1411 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1060 RETVAL = index; 1412 RETVAL = index + trailing;
1061} 1413}
1062 OUTPUT: 1414 OUTPUT:
1063 RETVAL 1415 RETVAL
1064 1416
1065void 1417void
1066cursor_pos (CFPlus::Layout self, int index) 1418cursor_pos (DC::Layout self, int index)
1067 PPCODE: 1419 PPCODE:
1068{ 1420{
1069 PangoRectangle strong_pos; 1421 PangoRectangle pos;
1070 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1422 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1071 1423
1072 EXTEND (SP, 3); 1424 EXTEND (SP, 3);
1073 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1425 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1074 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1426 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1075 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1427 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1076} 1428}
1077 1429
1078void 1430void
1079render (CFPlus::Layout self, float x, float y, int flags = 0) 1431index_to_line_x (DC::Layout self, int index, int trailing = 0)
1080 PPCODE: 1432 PPCODE:
1433{
1434 int line, x;
1435
1436 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1437#if !PANGO_VERSION_CHECK (1, 17, 3)
1438 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1439 --line;
1440#endif
1441 EXTEND (SP, 2);
1442 PUSHs (sv_2mortal (newSViv (line)));
1443 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1444}
1445
1446void
1447line_x_to_index (DC::Layout self, int line, int x)
1448 PPCODE:
1449{
1450 PangoLayoutLine *lp;
1451 int index, trailing;
1452
1453 if (line < 0)
1454 XSRETURN_EMPTY;
1455
1456 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1457 XSRETURN_EMPTY; /* do better */
1458
1459 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1460
1461 EXTEND (SP, 2);
1462 if (GIMME_V == G_SCALAR)
1463 PUSHs (sv_2mortal (newSViv (index + trailing)));
1464 else
1465 {
1466 PUSHs (sv_2mortal (newSViv (index)));
1467 PUSHs (sv_2mortal (newSViv (trailing)));
1468 }
1469}
1470
1471void
1472render (DC::Layout self, float x, float y, int flags = 0)
1473 CODE:
1474 rc_clear (self->rc);
1081 pango_opengl_render_layout_subpixel ( 1475 pango_opengl_render_layout_subpixel (
1082 self->pl, 1476 self->pl,
1477 self->rc,
1083 x * PANGO_SCALE, y * PANGO_SCALE, 1478 x * PANGO_SCALE, y * PANGO_SCALE,
1084 self->r, self->g, self->b, self->a, 1479 self->r, self->g, self->b, self->a,
1085 flags 1480 flags
1086 ); 1481 );
1482 // we assume that context_change actually clears/frees stuff
1483 // and does not do any recomputation...
1484 pango_layout_context_changed (self->pl);
1087 1485
1088MODULE = CFPlus PACKAGE = CFPlus::Texture
1089
1090void 1486void
1091pad2pot (SV *data_, SV *w_, SV *h_) 1487draw (DC::Layout self)
1092 CODE: 1488 CODE:
1093{ 1489{
1094 int ow = SvIV (w_); 1490 glEnable (GL_TEXTURE_2D);
1095 int oh = SvIV (h_); 1491 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1492 glEnable (GL_BLEND);
1493 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1494 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1495 glEnable (GL_ALPHA_TEST);
1496 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1096 1497
1097 if (ow && oh) 1498 rc_draw (self->rc);
1499
1500 glDisable (GL_ALPHA_TEST);
1501 glDisable (GL_BLEND);
1502 glDisable (GL_TEXTURE_2D);
1503}
1504
1505MODULE = Deliantra::Client PACKAGE = DC::Texture
1506
1507PROTOTYPES: ENABLE
1508
1509void
1510pad (SV *data_, int ow, int oh, int nw, int nh)
1511 CODE:
1512{
1513 if ((nw != ow || nh != oh) && SvOK (data_))
1098 { 1514 {
1099 int nw = minpot (ow);
1100 int nh = minpot (oh);
1101
1102 if (nw != ow || nh != oh)
1103 {
1104 if (SvOK (data_))
1105 {
1106 STRLEN datalen; 1515 STRLEN datalen;
1107 char *data = SvPVbyte (data_, datalen); 1516 char *data = SvPVbyte (data_, datalen);
1108 int bpp = datalen / (ow * oh); 1517 int bpp = datalen / (ow * oh);
1109 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1518 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1110 1519
1111 SvPOK_only (result_); 1520 SvPOK_only (result_);
1112 SvCUR_set (result_, nw * nh * bpp); 1521 SvCUR_set (result_, nw * nh * bpp);
1113 1522
1114 memset (SvPVX (result_), 0, nw * nh * bpp); 1523 memset (SvPVX (result_), 0, nw * nh * bpp);
1115 while (oh--) 1524 while (oh--)
1116 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1525 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1117 1526
1118 sv_setsv (data_, result_); 1527 sv_setsv (data_, result_);
1119 }
1120
1121 sv_setiv (w_, nw);
1122 sv_setiv (h_, nh);
1123 }
1124 } 1528 }
1125} 1529}
1126 1530
1127void 1531void
1128draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1532draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1134{ 1538{
1135 HV *hv = (HV *)SvRV (self); 1539 HV *hv = (HV *)SvRV (self);
1136 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1540 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1137 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1541 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1138 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1542 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1543
1544 if (name <= 0)
1545 XSRETURN_EMPTY;
1139 1546
1140 if (items < 5) 1547 if (items < 5)
1141 { 1548 {
1142 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1549 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1143 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1550 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1171 glDisable (GL_ALPHA_TEST); 1578 glDisable (GL_ALPHA_TEST);
1172 glDisable (GL_BLEND); 1579 glDisable (GL_BLEND);
1173 } 1580 }
1174} 1581}
1175 1582
1176MODULE = CFPlus PACKAGE = CFPlus::Map 1583IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1584 CODE:
1585{
1586 GLint width;
1587 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1588 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1589 RETVAL = width > 0;
1590}
1591 OUTPUT:
1592 RETVAL
1177 1593
1178CFPlus::Map 1594MODULE = Deliantra::Client PACKAGE = DC::Map
1179new (SV *class, int map_width, int map_height) 1595
1596PROTOTYPES: DISABLE
1597
1598DC::Map
1599new (SV *class)
1180 CODE: 1600 CODE:
1181 New (0, RETVAL, 1, struct map); 1601 New (0, RETVAL, 1, struct map);
1182 RETVAL->x = 0; 1602 RETVAL->x = 0;
1183 RETVAL->y = 0; 1603 RETVAL->y = 0;
1184 RETVAL->w = map_width; 1604 RETVAL->w = 0;
1185 RETVAL->h = map_height; 1605 RETVAL->h = 0;
1186 RETVAL->ox = 0; 1606 RETVAL->ox = 0;
1187 RETVAL->oy = 0; 1607 RETVAL->oy = 0;
1188 RETVAL->faces = 8192; 1608 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1189 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1609 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1190 RETVAL->texs = 8192;
1191 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1192 RETVAL->rows = 0; 1610 RETVAL->rows = 0;
1193 RETVAL->row = 0; 1611 RETVAL->row = 0;
1194 OUTPUT: 1612 OUTPUT:
1195 RETVAL 1613 RETVAL
1196 1614
1197void 1615void
1198DESTROY (CFPlus::Map self) 1616DESTROY (DC::Map self)
1199 CODE: 1617 CODE:
1200{ 1618{
1201 map_clear (self); 1619 map_clear (self);
1202 Safefree (self->face); 1620 Safefree (self->face2tile);
1203 Safefree (self->tex); 1621 Safefree (self->tex);
1204 Safefree (self); 1622 Safefree (self);
1205} 1623}
1206 1624
1207void 1625void
1626resize (DC::Map self, int map_width, int map_height)
1627 CODE:
1628 self->w = map_width;
1629 self->h = map_height;
1630
1631void
1208clear (CFPlus::Map self) 1632clear (DC::Map self)
1209 CODE: 1633 CODE:
1210 map_clear (self); 1634 map_clear (self);
1211 1635
1212void 1636void
1213set_face (CFPlus::Map self, int face, int texid) 1637set_tileid (DC::Map self, int face, int tile)
1214 CODE: 1638 CODE:
1215{ 1639{
1216 while (self->faces <= face) 1640 need_facenum (self, face); self->face2tile [face] = tile;
1217 { 1641 need_texid (self, tile);
1218 Append (mapface, self->face, self->faces, self->faces);
1219 self->faces *= 2;
1220 }
1221
1222 self->face [face] = texid;
1223} 1642}
1224 1643
1225void 1644void
1645set_smooth (DC::Map self, int face, int smooth, int level)
1646 CODE:
1647{
1648 tileid texid;
1649 maptex *tex;
1650
1651 if (face < 0 || face >= self->faces)
1652 return;
1653
1654 if (smooth < 0 || smooth >= self->faces)
1655 return;
1656
1657 texid = self->face2tile [face];
1658
1659 if (!texid)
1660 return;
1661
1662 tex = self->tex + texid;
1663 tex->smoothtile = self->face2tile [smooth];
1664 tex->smoothlevel = level;
1665}
1666
1667void
1226set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1668set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1227 CODE: 1669 CODE:
1228{ 1670{
1229 while (self->texs <= texid) 1671 need_texid (self, texid);
1230 {
1231 Append (maptex, self->tex, self->texs, self->texs);
1232 self->texs *= 2;
1233 }
1234 1672
1235 { 1673 {
1236 maptex *tex = self->tex + texid; 1674 maptex *tex = self->tex + texid;
1237 1675
1238 tex->name = name; 1676 tex->name = name;
1255 // from transparent color bleeding and ugly wrapping effects. 1693 // from transparent color bleeding and ugly wrapping effects.
1256 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1694 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1257} 1695}
1258 1696
1259int 1697int
1260ox (CFPlus::Map self) 1698ox (DC::Map self)
1261 ALIAS: 1699 ALIAS:
1262 oy = 1 1700 oy = 1
1263 x = 2 1701 x = 2
1264 y = 3 1702 y = 3
1265 w = 4 1703 w = 4
1276 } 1714 }
1277 OUTPUT: 1715 OUTPUT:
1278 RETVAL 1716 RETVAL
1279 1717
1280void 1718void
1281scroll (CFPlus::Map self, int dx, int dy) 1719scroll (DC::Map self, int dx, int dy)
1282 CODE: 1720 CODE:
1283{ 1721{
1284 if (dx > 0) 1722 if (dx > 0)
1285 map_blank (self, self->x, self->y, dx, self->h); 1723 map_blank (self, self->x, self->y, dx, self->h);
1286 else if (dx < 0) 1724 else if (dx < 0)
1287 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1725 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1288 1726
1289 if (dy > 0) 1727 if (dy > 0)
1290 map_blank (self, self->x, self->y, self->w, dy); 1728 map_blank (self, self->x, self->y, self->w, dy);
1291 else if (dy < 0) 1729 else if (dy < 0)
1292 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1730 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1293 1731
1294 self->ox += dx; self->x += dx; 1732 self->ox += dx; self->x += dx;
1295 self->oy += dy; self->y += dy; 1733 self->oy += dy; self->y += dy;
1296 1734
1297 while (self->y < 0) 1735 while (self->y < 0)
1301 self->rows += MAP_EXTEND_Y; 1739 self->rows += MAP_EXTEND_Y;
1302 self->y += MAP_EXTEND_Y; 1740 self->y += MAP_EXTEND_Y;
1303 } 1741 }
1304} 1742}
1305 1743
1306void 1744SV *
1307map1a_update (CFPlus::Map self, SV *data_, int extmap) 1745map1a_update (DC::Map self, SV *data_, int extmap)
1308 CODE: 1746 CODE:
1309{ 1747{
1310 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1748 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1311 uint8_t *data_end = (uint8_t *)SvEND (data_); 1749 uint8_t *data_end = (uint8_t *)SvEND (data_);
1312 mapcell *cell; 1750 mapcell *cell;
1313 int x, y, flags; 1751 int x, y, z, flags;
1752 AV *missing = newAV ();
1753 RETVAL = newRV_noinc ((SV *)missing);
1314 1754
1315 while (data < data_end - 1) 1755 while (data < data_end - 1)
1316 { 1756 {
1317 flags = (data [0] << 8) + data [1]; data += 2; 1757 flags = (data [0] << 8) + data [1]; data += 2;
1318 1758
1338 uint8_t ext, cmd; 1778 uint8_t ext, cmd;
1339 1779
1340 do 1780 do
1341 { 1781 {
1342 ext = *data++; 1782 ext = *data++;
1343 cmd = ext & 0x3f; 1783 cmd = ext & 0x7f;
1344 1784
1345 if (cmd < 4) 1785 if (cmd < 4)
1346 cell->darkness = 255 - ext * 64 + 1; 1786 cell->darkness = 255 - ext * 64 + 1;
1347 else if (cmd == 5) // health 1787 else if (cmd == 5) // health
1348 { 1788 {
1349 cell->stat_width = 1; 1789 cell->stat_width = 1;
1350 cell->stat_hp = *data++; 1790 cell->stat_hp = *data++;
1351 } 1791 }
1352 else if (cmd == 6) // monster width 1792 else if (cmd == 6) // monster width
1353 cell->stat_width = *data++ + 1; 1793 cell->stat_width = *data++ + 1;
1354 else if (cmd == 0x47) // monster width 1794 else if (cmd == 0x47)
1355 { 1795 {
1356 if (*data == 4) 1796 if (*data == 1) cell->player = data [1];
1357 ; // decode player tag 1797 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1798 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1799 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1358 1800
1359 data += *data + 1; 1801 data += *data + 1;
1360 } 1802 }
1361 else if (cmd == 8) // cell flags 1803 else if (cmd == 8) // cell flags
1362 cell->flags = *data++; 1804 cell->flags = *data++;
1369 } 1811 }
1370 else 1812 else
1371 cell->darkness = *data++ + 1; 1813 cell->darkness = *data++ + 1;
1372 } 1814 }
1373 1815
1816 for (z = 0; z <= 2; ++z)
1374 if (flags & 4) 1817 if (flags & (4 >> z))
1375 { 1818 {
1376 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1819 faceid face = (data [0] << 8) + data [1]; data += 2;
1820 need_facenum (self, face);
1821 cell->tile [z] = self->face2tile [face];
1822
1823 if (cell->tile [z])
1824 {
1825 maptex *tex = self->tex + cell->tile [z];
1826 if (!tex->name)
1827 av_push (missing, newSViv (cell->tile [z]));
1828
1829 if (tex->smoothtile)
1830 {
1831 maptex *smooth = self->tex + tex->smoothtile;
1832 if (!smooth->name)
1833 av_push (missing, newSViv (tex->smoothtile));
1834 }
1835 }
1377 } 1836 }
1378
1379 if (flags & 2)
1380 {
1381 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1382 }
1383
1384 if (flags & 1)
1385 {
1386 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1387 }
1388 } 1837 }
1389 else 1838 else
1390 cell->darkness = 0; 1839 CELL_CLEAR (cell);
1391 } 1840 }
1392} 1841}
1842 OUTPUT:
1843 RETVAL
1393 1844
1394SV * 1845SV *
1395mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1846mapmap (DC::Map self, int x0, int y0, int w, int h)
1396 CODE: 1847 CODE:
1397{ 1848{
1398 int x1, x; 1849 int x1, x;
1399 int y1, y; 1850 int y1, y;
1400 int z; 1851 int z;
1421 { 1872 {
1422 mapcell *cell = row->col + (x - row->c0); 1873 mapcell *cell = row->col + (x - row->c0);
1423 1874
1424 for (z = 0; z <= 0; z++) 1875 for (z = 0; z <= 0; z++)
1425 { 1876 {
1426 mapface face = cell->face [z];
1427
1428 if (face)
1429 {
1430 maptex tex = self->tex [face]; 1877 maptex tex = self->tex [cell->tile [z]];
1431 int a0 = 255 - tex.a; 1878 int a0 = 255 - tex.a;
1432 int a1 = tex.a; 1879 int a1 = tex.a;
1433 1880
1434 r = (r * a0 + tex.r * a1) / 255; 1881 r = (r * a0 + tex.r * a1) / 255;
1435 g = (g * a0 + tex.g * a1) / 255; 1882 g = (g * a0 + tex.g * a1) / 255;
1436 b = (b * a0 + tex.b * a1) / 255; 1883 b = (b * a0 + tex.b * a1) / 255;
1437 a = (a * a0 + tex.a * a1) / 255; 1884 a = (a * a0 + tex.a * a1) / 255;
1438 }
1439 } 1885 }
1440 } 1886 }
1441 1887
1442 *map++ = (r ) 1888 *map++ = (r )
1443 | (g << 8) 1889 | (g << 8)
1450} 1896}
1451 OUTPUT: 1897 OUTPUT:
1452 RETVAL 1898 RETVAL
1453 1899
1454void 1900void
1455draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1901draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1456 CODE: 1902 CODE:
1457{ 1903{
1458 int vx, vy;
1459 int x, y, z; 1904 int x, y, z;
1460 int last_name;
1461 mapface face;
1462 1905
1463 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1906 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1464 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1907 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1908 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1909 smooth_key skey;
1910 int pl_x, pl_y;
1911 maptex pl_tex;
1912 rc_t *rc = rc_alloc ();
1913 rc_key_t key;
1914 rc_array_t *arr;
1465 1915
1466 /* 1916 pl_tex.name = 0;
1467 int vx = self->vx = self->w >= sw
1468 ? self->x + (self->w - sw) / 2
1469 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1470 1917
1471 int vy = self->vy = self->h >= sh 1918 // thats current max. sorry.
1472 ? self->y + (self->h - sh) / 2 1919 if (sw > 255) sw = 255;
1473 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1920 if (sh > 255) sh = 255;
1474 */
1475 1921
1476 glColor4ub (255, 255, 255, 255); 1922 // clear key, in case of extra padding
1923 memset (&skey, 0, sizeof (skey));
1924
1925 memset (&key, 0, sizeof (key));
1926 key.r = 255;
1927 key.g = 255;
1928 key.b = 255;
1929 key.a = 255;
1930 key.mode = GL_QUADS;
1931 key.format = GL_T2F_V3F;
1932 key.texname = -1;
1933
1934 mx += self->x;
1935 my += self->y;
1936
1937 // first pass: determine smooth_max
1938 // rather ugly, if you ask me
1939 // could also be stored inside mapcell and updated on change
1940 memset (smooth_max, 0, sizeof (smooth_max));
1941
1942 for (y = 0; y < sh; y++)
1943 if (0 <= y + my && y + my < self->rows)
1944 {
1945 maprow *row = self->row + (y + my);
1946
1947 for (x = 0; x < sw; x++)
1948 if (row->c0 <= x + mx && x + mx < row->c1)
1949 {
1950 mapcell *cell = row->col + (x + mx - row->c0);
1951
1952 smooth_max[x + 1][y + 1] =
1953 MAX (self->tex [cell->tile [0]].smoothlevel,
1954 MAX (self->tex [cell->tile [1]].smoothlevel,
1955 self->tex [cell->tile [2]].smoothlevel));
1956 }
1957 }
1477 1958
1478 glEnable (GL_BLEND); 1959 glEnable (GL_BLEND);
1479 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1960 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1480 glEnable (GL_TEXTURE_2D);
1481 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1961 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1482 1962
1483 glBegin (GL_QUADS);
1484
1485 last_name = 0;
1486
1487 for (z = 0; z < 3; z++) 1963 for (z = 0; z <= 2; z++)
1964 {
1965 memset (smooth_level, 0, sizeof (smooth_level));
1966
1488 for (y = 0; y < sh; y++) 1967 for (y = 0; y < sh; y++)
1489 if (0 <= y + vy && y + vy < self->rows) 1968 if (0 <= y + my && y + my < self->rows)
1490 { 1969 {
1491 maprow *row = self->row + (y + vy); 1970 maprow *row = self->row + (y + my);
1492 1971
1493 for (x = 0; x < sw; x++) 1972 for (x = 0; x < sw; x++)
1494 if (row->c0 <= x + vx && x + vx < row->c1) 1973 if (row->c0 <= x + mx && x + mx < row->c1)
1495 { 1974 {
1496 mapcell *cell = row->col + (x + vx - row->c0); 1975 mapcell *cell = row->col + (x + mx - row->c0);
1497
1498 face = cell->face [z]; 1976 tileid tile = cell->tile [z];
1977
1978 if (tile)
1979 {
1980 maptex tex = self->tex [tile];
1981 int px = (x + 1) * T - tex.w;
1982 int py = (y + 1) * T - tex.h;
1499 1983
1500 if (face && face < self->texs) 1984 if (key.texname != tex.name)
1985 {
1986 if (!tex.name)
1987 tex = self->tex [2]; /* missing, replace by noface */
1988
1989 key.texname = tex.name;
1990 arr = rc_array (rc, &key);
1991 }
1992
1993 if (expect_false (cell->player == player) && expect_false (z == 2))
1994 {
1995 pl_x = px;
1996 pl_y = py;
1997 pl_tex = tex;
1998 continue;
1999 }
2000
2001 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2002 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2003 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2004 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2005
2006 if (expect_false (cell->flags) && expect_false (z == 2))
2007 {
2008 // overlays such as the speech bubble, probably more to come
2009 if (cell->flags & 1)
2010 {
2011 maptex tex = self->tex [1];
2012 int px = x * T + T * 2 / 32;
2013 int py = y * T - T * 6 / 32;
2014
2015 if (tex.name)
2016 {
2017 if (key.texname != tex.name)
2018 {
2019 key.texname = tex.name;
2020 arr = rc_array (rc, &key);
2021 }
2022
2023 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2024 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2025 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2026 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2027 }
2028 }
2029 }
2030
2031 // update smooth hash
2032 if (tex.smoothtile)
2033 {
2034 skey.tile = tex.smoothtile;
2035 skey.level = tex.smoothlevel;
2036
2037 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2038
2039 // add bits to current tile and all neighbours. skey.x|y is
2040 // shifted +1|+1 so we always stay positive.
2041
2042 // bits is ___n cccc CCCC bbbb
2043 // n do not draw borders&corners
2044 // c draw these corners, but...
2045 // C ... not these
2046 // b draw these borders
2047
2048 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2049 // ┃· ·· ·┃ ━━
2050
2051 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2052 // ·· ·· ·┏ ┓·
2053
2054 // full tile
2055 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2056
2057 // borders
2058 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2059 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2060 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2061 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2062
2063 // corners
2064 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2065 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2066 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2067 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2068 }
2069 }
2070 }
2071 }
2072
2073 rc_draw (rc);
2074 rc_clear (rc);
2075
2076 // go through all smoothlevels, lowest to highest, then draw.
2077 // this is basically counting sort
2078 {
2079 int w, b;
2080
2081 glEnable (GL_TEXTURE_2D);
2082 glBegin (GL_QUADS);
2083 for (w = 0; w < 256 / 32; ++w)
2084 {
2085 uint32_t smask = smooth_level [w];
2086 if (smask)
2087 for (b = 0; b < 32; ++b)
2088 if (smask & (((uint32_t)1) << b))
1501 { 2089 {
1502 maptex tex = self->tex [face]; 2090 int level = (w << 5) | b;
1503 int px = (x + 1) * 32 - tex.w; 2091 HE *he;
1504 int py = (y + 1) * 32 - tex.h;
1505 2092
1506 if (last_name != tex.name) 2093 hv_iterinit (smooth);
2094 while ((he = hv_iternext (smooth)))
1507 { 2095 {
1508 glEnd (); 2096 smooth_key *skey = (smooth_key *)HeKEY (he);
1509 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2097 IV bits = SvIVX (HeVAL (he));
1510 glBegin (GL_QUADS);
1511 }
1512 2098
1513 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1514 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1515 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1516 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1517 }
1518
1519 if (cell->flags && z == 2)
1520 {
1521 if (cell->flags & 1) 2099 if (!(bits & 0x1000)
2100 && skey->level == level
2101 && level > smooth_max [skey->x][skey->y])
1522 { 2102 {
1523 maptex tex = self->tex [1]; 2103 maptex tex = self->tex [skey->tile];
1524 int px = (x + 1) * 32 - tex.w + 2; 2104 int px = (((int)skey->x) - 1) * T;
1525 int py = (y + 1) * 32 - tex.h - 6; 2105 int py = (((int)skey->y) - 1) * T;
2106 int border = bits & 15;
2107 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2108 float dx = tex.s * .0625f; // 16 images/row
2109 float dy = tex.t * .5f ; // 2 images/column
1526 2110
2111 if (tex.name)
2112 {
2113 // this time avoiding texture state changes
2114 // save gobs of state changes.
2115 if (key.texname != tex.name)
2116 {
1527 glEnd (); 2117 glEnd ();
1528 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2118 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1529 glBegin (GL_QUADS); 2119 glBegin (GL_QUADS);
2120 }
1530 2121
2122 if (border)
2123 {
2124 float ox = border * dx;
2125
2126 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2127 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2128 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2129 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2130 }
2131
2132 if (corner)
2133 {
2134 float ox = corner * dx;
2135
1531 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2136 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1532 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2137 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1533 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2138 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1534 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2139 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2140 }
2141 }
2142 }
1535 } 2143 }
1536 } 2144 }
1537 }
1538 } 2145 }
1539 2146
1540 glEnd (); 2147 glEnd ();
1541
1542 glDisable (GL_TEXTURE_2D); 2148 glDisable (GL_TEXTURE_2D);
2149 key.texname = -1;
2150 }
2151
2152 hv_clear (smooth);
2153 }
2154
2155 if (pl_tex.name)
2156 {
2157 maptex tex = pl_tex;
2158 int px = pl_x + sdx;
2159 int py = pl_y + sdy;
2160
2161 key.texname = tex.name;
2162 arr = rc_array (rc, &key);
2163
2164 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2165 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2166 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2167 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2168
2169 rc_draw (rc);
2170 }
2171
1543 glDisable (GL_BLEND); 2172 glDisable (GL_BLEND);
2173 rc_free (rc);
1544 2174
1545 // top layer: overlays such as the health bar 2175 // top layer: overlays such as the health bar
1546 for (y = 0; y < sh; y++) 2176 for (y = 0; y < sh; y++)
1547 if (0 <= y + vy && y + vy < self->rows) 2177 if (0 <= y + my && y + my < self->rows)
1548 { 2178 {
1549 maprow *row = self->row + (y + vy); 2179 maprow *row = self->row + (y + my);
1550 2180
1551 for (x = 0; x < sw; x++) 2181 for (x = 0; x < sw; x++)
1552 if (row->c0 <= x + vx && x + vx < row->c1) 2182 if (row->c0 <= x + mx && x + mx < row->c1)
1553 { 2183 {
1554 mapcell *cell = row->col + (x + vx - row->c0); 2184 mapcell *cell = row->col + (x + mx - row->c0);
1555 2185
1556 int px = x * 32; 2186 int px = x * T;
1557 int py = y * 32; 2187 int py = y * T;
1558 2188
1559 if (cell->stat_hp) 2189 if (cell->stat_hp)
1560 { 2190 {
1561 int width = cell->stat_width * 32; 2191 int width = cell->stat_width * T;
1562 int thick = sh / 28 + 1 + cell->stat_width; 2192 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1563 2193
1564 glColor3ub (0, 0, 0); 2194 glColor3ub (0, 0, 0);
1565 glRectf (px + 1, py - thick - 2, 2195 glRectf (px + 1, py - thick - 2,
1566 px + width - 1, py); 2196 px + width - 1, py);
1567 2197
1573 } 2203 }
1574 } 2204 }
1575} 2205}
1576 2206
1577void 2207void
1578draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2208draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1579 CODE: 2209 CODE:
1580{ 2210{
1581 static float color[16][3] = { 2211 static float color[16][3] = {
1582 { 0.00F, 0.00F, 0.00F }, 2212 { 0.00F, 0.00F, 0.00F },
1583 { 1.00F, 1.00F, 1.00F }, 2213 { 1.00F, 1.00F, 1.00F },
1633 glDisable (GL_BLEND); 2263 glDisable (GL_BLEND);
1634 glDisable (GL_TEXTURE_2D); 2264 glDisable (GL_TEXTURE_2D);
1635} 2265}
1636 2266
1637void 2267void
1638fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2268fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1639 PPCODE: 2269 PPCODE:
1640{ 2270{
1641 int vx, vy;
1642 int x, y; 2271 int x, y;
2272 int sw1 = sw + 2;
2273 int sh1 = sh + 2;
2274 int sh3 = sh * 3;
1643 int sw4 = (sw + 3) & ~3; 2275 int sw34 = (sw * 3 + 3) & ~3;
2276 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1644 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2277 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1645 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2278 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1646 2279
1647 memset (darkness, 255, sw4 * sh);
1648 SvPOK_only (darkness_sv); 2280 SvPOK_only (darkness3_sv);
1649 SvCUR_set (darkness_sv, sw4 * sh); 2281 SvCUR_set (darkness3_sv, sw34 * sh3);
1650 2282
1651 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2283 mx += self->x - 1;
1652 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2284 my += self->y - 1;
1653 2285
2286 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2287
1654 for (y = 0; y < sh; y++) 2288 for (y = 0; y < sh1; y++)
1655 if (0 <= y + vy && y + vy < self->rows) 2289 if (0 <= y + my && y + my < self->rows)
1656 { 2290 {
1657 maprow *row = self->row + (y + vy); 2291 maprow *row = self->row + (y + my);
1658 2292
1659 for (x = 0; x < sw; x++) 2293 for (x = 0; x < sw1; x++)
1660 if (row->c0 <= x + vx && x + vx < row->c1) 2294 if (row->c0 <= x + mx && x + mx < row->c1)
1661 { 2295 {
1662 mapcell *cell = row->col + (x + vx - row->c0); 2296 mapcell *cell = row->col + (x + mx - row->c0);
1663 2297
1664 darkness[y * sw4 + x] = cell->darkness 2298 darkness1 [y * sw1 + x] = cell->darkness
1665 ? 255 - (cell->darkness - 1) 2299 ? 255 - (cell->darkness - 1)
1666 : 255 - FOW_DARKNESS; 2300 : 255 - FOW_DARKNESS;
1667 } 2301 }
1668 } 2302 }
1669 2303
2304 for (y = 0; y < sh; ++y)
2305 for (x = 0; x < sw; ++x)
2306 {
2307 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2308 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2309 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2310 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2311 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2312 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2313 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2314 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2315 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2316
2317 uint8_t r11 = (d11 + d21 + d12) / 3;
2318 uint8_t r21 = d21;
2319 uint8_t r31 = (d21 + d31 + d32) / 3;
2320
2321 uint8_t r12 = d12;
2322 uint8_t r22 = d22;
2323 uint8_t r32 = d32;
2324
2325 uint8_t r13 = (d13 + d23 + d12) / 3;
2326 uint8_t r23 = d23;
2327 uint8_t r33 = (d23 + d33 + d32) / 3;
2328
2329 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2330 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2331 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2332 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2333 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2334 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2335 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2336 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2337 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2338 }
2339
2340 free (darkness1);
2341
1670 EXTEND (SP, 3); 2342 EXTEND (SP, 3);
1671 PUSHs (sv_2mortal (newSViv (sw4))); 2343 PUSHs (sv_2mortal (newSViv (sw34)));
1672 PUSHs (sv_2mortal (newSViv (sh))); 2344 PUSHs (sv_2mortal (newSViv (sh3)));
1673 PUSHs (darkness_sv); 2345 PUSHs (darkness3_sv);
1674} 2346}
1675 2347
1676SV * 2348SV *
1677get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2349get_rect (DC::Map self, int x0, int y0, int w, int h)
1678 CODE: 2350 CODE:
1679{ 2351{
1680 int x, y, x1, y1; 2352 int x, y, x1, y1;
1681 SV *data_sv = newSV (w * h * 7 + 5); 2353 SV *data_sv = newSV (w * h * 7 + 5);
1682 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2354 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1707 if (row && row->c0 <= x && x < row->c1) 2379 if (row && row->c0 <= x && x < row->c1)
1708 { 2380 {
1709 mapcell *cell = row->col + (x - row->c0); 2381 mapcell *cell = row->col + (x - row->c0);
1710 uint8_t flags = 0; 2382 uint8_t flags = 0;
1711 2383
1712 if (cell->face [0]) flags |= 1; 2384 if (cell->tile [0]) flags |= 1;
1713 if (cell->face [1]) flags |= 2; 2385 if (cell->tile [1]) flags |= 2;
1714 if (cell->face [2]) flags |= 4; 2386 if (cell->tile [2]) flags |= 4;
1715 2387
1716 *data++ = flags; 2388 *data++ = flags;
1717 2389
1718 if (flags & 1) 2390 if (flags & 1)
1719 { 2391 {
2392 tileid tile = cell->tile [0];
1720 *data++ = cell->face [0] >> 8; 2393 *data++ = tile >> 8;
1721 *data++ = cell->face [0]; 2394 *data++ = tile;
1722 } 2395 }
1723 2396
1724 if (flags & 2) 2397 if (flags & 2)
1725 { 2398 {
2399 tileid tile = cell->tile [1];
1726 *data++ = cell->face [1] >> 8; 2400 *data++ = tile >> 8;
1727 *data++ = cell->face [1]; 2401 *data++ = tile;
1728 } 2402 }
1729 2403
1730 if (flags & 4) 2404 if (flags & 4)
1731 { 2405 {
2406 tileid tile = cell->tile [2];
1732 *data++ = cell->face [2] >> 8; 2407 *data++ = tile >> 8;
1733 *data++ = cell->face [2]; 2408 *data++ = tile;
1734 } 2409 }
1735 } 2410 }
1736 else 2411 else
1737 *data++ = 0; 2412 *data++ = 0;
1738 } 2413 }
1739 } 2414 }
1740 2415
2416 /* if size is w*h + 5 then no data has been found */
2417 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2418 {
1741 SvPOK_only (data_sv); 2419 SvPOK_only (data_sv);
1742 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2420 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2421 }
2422
1743 RETVAL = data_sv; 2423 RETVAL = data_sv;
1744} 2424}
1745 OUTPUT: 2425 OUTPUT:
1746 RETVAL 2426 RETVAL
1747 2427
1748void 2428void
1749set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2429set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1750 PPCODE: 2430 PPCODE:
1751{ 2431{
1752 int x, y, z; 2432 int x, y, z;
1753 int w, h; 2433 int w, h;
1754 int x1, y1; 2434 int x1, y1;
2435 STRLEN len;
2436 uint8_t *data, *end;
2437
2438 len = SvLEN (data_sv);
2439 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2440 data = SvPVbyte_nolen (data_sv);
2441 end = data + len + 8;
2442
2443 if (len < 5)
2444 XSRETURN_EMPTY;
1755 2445
1756 if (*data++ != 0) 2446 if (*data++ != 0)
1757 return; /* version mismatch */ 2447 XSRETURN_EMPTY; /* version mismatch */
1758 2448
1759 w = *data++ << 8; w |= *data++; 2449 w = *data++ << 8; w |= *data++;
1760 h = *data++ << 8; h |= *data++; 2450 h = *data++ << 8; h |= *data++;
1761 2451
1762 // we need to do this 'cause we don't keep an absolute coord system for rows 2452 // we need to do this 'cause we don't keep an absolute coord system for rows
1774 { 2464 {
1775 maprow *row = map_get_row (self, y); 2465 maprow *row = map_get_row (self, y);
1776 2466
1777 for (x = x0; x < x1; x++) 2467 for (x = x0; x < x1; x++)
1778 { 2468 {
2469 uint8_t flags;
2470
2471 if (data + 7 >= end)
2472 XSRETURN_EMPTY;
2473
1779 uint8_t flags = *data++; 2474 flags = *data++;
1780 2475
1781 if (flags) 2476 if (flags)
1782 { 2477 {
1783 mapface face[3] = { 0, 0, 0 };
1784
1785 mapcell *cell = row_get_cell (row, x); 2478 mapcell *cell = row_get_cell (row, x);
2479 tileid tile[3] = { 0, 0, 0 };
1786 2480
1787 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2481 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1788 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2482 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1789 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2483 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1790 2484
1791 if (cell->darkness == 0) 2485 if (cell->darkness == 0)
1792 { 2486 {
1793 cell->darkness = 0; 2487 /*cell->darkness = 0;*/
2488 EXTEND (SP, 3);
1794 2489
1795 for (z = 0; z <= 2; z++) 2490 for (z = 0; z <= 2; z++)
1796 { 2491 {
1797 cell->face[z] = face[z]; 2492 tileid t = tile [z];
1798 2493
1799 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2494 if (t >= self->texs || (t && !self->tex [t].name))
2495 {
1800 XPUSHs (sv_2mortal (newSViv (face[z]))); 2496 PUSHs (sv_2mortal (newSViv (t)));
2497 need_texid (self, t);
2498 }
2499
2500 cell->tile [z] = t;
1801 } 2501 }
1802 } 2502 }
1803 } 2503 }
1804 } 2504 }
1805 } 2505 }
1806} 2506}
1807 2507
1808MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2508MODULE = Deliantra::Client PACKAGE = DC::RW
1809 2509
1810CFPlus::MixChunk 2510DC::RW
1811new_from_file (SV *class, char *path) 2511new (SV *class, SV *data_sv)
1812 CODE: 2512 CODE:
1813 RETVAL = Mix_LoadWAV (path); 2513{
2514 STRLEN datalen;
2515 char *data = SvPVbyte (data_sv, datalen);
2516
2517 RETVAL = SDL_RWFromConstMem (data, datalen);
2518}
1814 OUTPUT: 2519 OUTPUT:
1815 RETVAL 2520 RETVAL
1816 2521
2522DC::RW
2523new_from_file (SV *class, const char *path, const char *mode = "rb")
2524 CODE:
2525 RETVAL = SDL_RWFromFile (path, mode);
2526 OUTPUT:
2527 RETVAL
2528
2529# fails on win32:
2530# dc.xs(2268) : error C2059: syntax error : '('
1817void 2531#void
2532#close (DC::RW self)
2533# CODE:
2534# (self->(close)) (self);
2535
2536MODULE = Deliantra::Client PACKAGE = DC::Channel
2537
2538PROTOTYPES: DISABLE
2539
2540DC::Channel
2541find ()
2542 CODE:
2543{
2544 RETVAL = Mix_GroupAvailable (-1);
2545
2546 if (RETVAL < 0)
2547 {
2548 RETVAL = Mix_GroupOldest (-1);
2549
2550 if (RETVAL < 0)
2551 XSRETURN_UNDEF;
2552
2553 Mix_HaltChannel (RETVAL);
2554 }
2555
2556 Mix_UnregisterAllEffects (RETVAL);
2557 Mix_Volume (RETVAL, 128);
2558}
2559 OUTPUT:
2560 RETVAL
2561
2562void
2563halt (DC::Channel self)
2564 CODE:
2565 Mix_HaltChannel (self);
2566
2567void
2568expire (DC::Channel self, int ticks = -1)
2569 CODE:
2570 Mix_ExpireChannel (self, ticks);
2571
2572void
2573fade_out (DC::Channel self, int ticks = -1)
2574 CODE:
2575 Mix_FadeOutChannel (self, ticks);
2576
2577int
2578volume (DC::Channel self, int volume)
2579 CODE:
2580 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2581 OUTPUT:
2582 RETVAL
2583
2584void
2585unregister_all_effects (DC::Channel self)
2586 CODE:
2587 Mix_UnregisterAllEffects (self);
2588
2589void
2590set_panning (DC::Channel self, int left, int right)
2591 CODE:
2592 left = CLAMP (left , 0, 255);
2593 right = CLAMP (right, 0, 255);
2594 Mix_SetPanning (self, left, right);
2595
2596void
2597set_distance (DC::Channel self, int distance)
2598 CODE:
2599 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2600
2601void
2602set_position (DC::Channel self, int angle, int distance)
2603 CODE:
2604
2605void
2606set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2607 CODE:
2608{
2609 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2610 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2611 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2612}
2613
2614void
2615set_reverse_stereo (DC::Channel self, int flip)
2616 CODE:
2617 Mix_SetReverseStereo (self, flip);
2618
2619MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2620
2621PROTOTYPES: DISABLE
2622
2623DC::MixChunk
2624new (SV *class, DC::RW rwops)
2625 CODE:
2626 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2627 OUTPUT:
2628 RETVAL
2629
2630void
1818DESTROY (CFPlus::MixChunk self) 2631DESTROY (DC::MixChunk self)
1819 CODE: 2632 CODE:
1820 Mix_FreeChunk (self); 2633 Mix_FreeChunk (self);
1821 2634
1822int 2635int
1823volume (CFPlus::MixChunk self, int volume = -1) 2636volume (DC::MixChunk self, int volume = -1)
1824 CODE: 2637 CODE:
2638 if (items > 1)
2639 volume = CLAMP (volume, 0, 128);
1825 RETVAL = Mix_VolumeChunk (self, volume); 2640 RETVAL = Mix_VolumeChunk (self, volume);
1826 OUTPUT: 2641 OUTPUT:
1827 RETVAL 2642 RETVAL
1828 2643
1829int 2644DC::Channel
1830play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2645play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1831 CODE: 2646 CODE:
2647{
1832 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2648 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2649
2650 if (RETVAL < 0)
2651 XSRETURN_UNDEF;
2652
2653 if (channel < 0)
2654 {
2655 Mix_UnregisterAllEffects (RETVAL);
2656 Mix_Volume (RETVAL, 128);
2657 }
2658}
1833 OUTPUT: 2659 OUTPUT:
1834 RETVAL 2660 RETVAL
1835 2661
1836MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2662MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1837 2663
1838int 2664int
1839volume (int volume = -1) 2665volume (int volume = -1)
2666 PROTOTYPE: ;$
1840 CODE: 2667 CODE:
2668 if (items > 0)
2669 volume = CLAMP (volume, 0, 128);
1841 RETVAL = Mix_VolumeMusic (volume); 2670 RETVAL = Mix_VolumeMusic (volume);
1842 OUTPUT: 2671 OUTPUT:
1843 RETVAL 2672 RETVAL
1844 2673
2674void
2675fade_out (int ms)
2676 CODE:
2677 Mix_FadeOutMusic (ms);
2678
2679void
2680halt ()
2681 CODE:
2682 Mix_HaltMusic ();
2683
1845CFPlus::MixMusic 2684DC::MixMusic
1846new_from_file (SV *class, char *path) 2685new (SV *class, DC::RW rwops)
1847 CODE: 2686 CODE:
1848 RETVAL = Mix_LoadMUS (path); 2687 RETVAL = Mix_LoadMUS_RW (rwops);
1849 OUTPUT: 2688 OUTPUT:
1850 RETVAL 2689 RETVAL
1851 2690
1852void 2691void
1853DESTROY (CFPlus::MixMusic self) 2692DESTROY (DC::MixMusic self)
1854 CODE: 2693 CODE:
1855 Mix_FreeMusic (self); 2694 Mix_FreeMusic (self);
1856 2695
1857int 2696int
1858play (CFPlus::MixMusic self, int loops = -1) 2697play (DC::MixMusic self, int loops = -1)
1859 CODE: 2698 CODE:
1860 RETVAL = Mix_PlayMusic (self, loops); 2699 RETVAL = Mix_PlayMusic (self, loops);
1861 OUTPUT: 2700 OUTPUT:
1862 RETVAL 2701 RETVAL
1863 2702
1864MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2703void
2704fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2705 CODE:
2706 Mix_FadeInMusicPos (self, loops, ms, position);
2707
2708MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2709
2710PROTOTYPES: ENABLE
1865 2711
1866BOOT: 2712BOOT:
1867{ 2713{
1868 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2714 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1869 static const struct { 2715 static const struct {
1870 const char *name; 2716 const char *name;
1871 IV iv; 2717 IV iv;
1872 } *civ, const_iv[] = { 2718 } *civ, const_iv[] = {
1873# define const_iv(name) { # name, (IV)name } 2719# define const_iv(name) { # name, (IV)name }
2720 const_iv (GL_VENDOR),
2721 const_iv (GL_VERSION),
2722 const_iv (GL_EXTENSIONS),
1874 const_iv (GL_COLOR_MATERIAL), 2723 const_iv (GL_COLOR_MATERIAL),
1875 const_iv (GL_SMOOTH), 2724 const_iv (GL_SMOOTH),
1876 const_iv (GL_FLAT), 2725 const_iv (GL_FLAT),
1877 const_iv (GL_DITHER), 2726 const_iv (GL_DITHER),
1878 const_iv (GL_BLEND), 2727 const_iv (GL_BLEND),
1882 const_iv (GL_ALPHA_TEST), 2731 const_iv (GL_ALPHA_TEST),
1883 const_iv (GL_NORMALIZE), 2732 const_iv (GL_NORMALIZE),
1884 const_iv (GL_RESCALE_NORMAL), 2733 const_iv (GL_RESCALE_NORMAL),
1885 const_iv (GL_FRONT), 2734 const_iv (GL_FRONT),
1886 const_iv (GL_BACK), 2735 const_iv (GL_BACK),
2736 const_iv (GL_AUX0),
1887 const_iv (GL_AND), 2737 const_iv (GL_AND),
1888 const_iv (GL_ONE), 2738 const_iv (GL_ONE),
1889 const_iv (GL_ZERO), 2739 const_iv (GL_ZERO),
1890 const_iv (GL_SRC_ALPHA), 2740 const_iv (GL_SRC_ALPHA),
1891 const_iv (GL_DST_ALPHA), 2741 const_iv (GL_DST_ALPHA),
1904 const_iv (GL_INTENSITY), 2754 const_iv (GL_INTENSITY),
1905 const_iv (GL_LUMINANCE), 2755 const_iv (GL_LUMINANCE),
1906 const_iv (GL_LUMINANCE_ALPHA), 2756 const_iv (GL_LUMINANCE_ALPHA),
1907 const_iv (GL_FLOAT), 2757 const_iv (GL_FLOAT),
1908 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2758 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2759 const_iv (GL_COMPRESSED_ALPHA_ARB),
2760 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2761 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2762 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2763 const_iv (GL_COMPRESSED_RGB_ARB),
2764 const_iv (GL_COMPRESSED_RGBA_ARB),
1909 const_iv (GL_COMPILE), 2765 const_iv (GL_COMPILE),
2766 const_iv (GL_PROXY_TEXTURE_1D),
2767 const_iv (GL_PROXY_TEXTURE_2D),
1910 const_iv (GL_TEXTURE_1D), 2768 const_iv (GL_TEXTURE_1D),
1911 const_iv (GL_TEXTURE_2D), 2769 const_iv (GL_TEXTURE_2D),
1912 const_iv (GL_TEXTURE_ENV), 2770 const_iv (GL_TEXTURE_ENV),
1913 const_iv (GL_TEXTURE_MAG_FILTER), 2771 const_iv (GL_TEXTURE_MAG_FILTER),
1914 const_iv (GL_TEXTURE_MIN_FILTER), 2772 const_iv (GL_TEXTURE_MIN_FILTER),
1935 const_iv (GL_COLOR_LOGIC_OP), 2793 const_iv (GL_COLOR_LOGIC_OP),
1936 const_iv (GL_SEPARABLE_2D), 2794 const_iv (GL_SEPARABLE_2D),
1937 const_iv (GL_CONVOLUTION_2D), 2795 const_iv (GL_CONVOLUTION_2D),
1938 const_iv (GL_CONVOLUTION_BORDER_MODE), 2796 const_iv (GL_CONVOLUTION_BORDER_MODE),
1939 const_iv (GL_CONSTANT_BORDER), 2797 const_iv (GL_CONSTANT_BORDER),
2798 const_iv (GL_POINTS),
1940 const_iv (GL_LINES), 2799 const_iv (GL_LINES),
1941 const_iv (GL_LINE_STRIP), 2800 const_iv (GL_LINE_STRIP),
1942 const_iv (GL_LINE_LOOP), 2801 const_iv (GL_LINE_LOOP),
1943 const_iv (GL_QUADS), 2802 const_iv (GL_QUADS),
1944 const_iv (GL_QUAD_STRIP), 2803 const_iv (GL_QUAD_STRIP),
1945 const_iv (GL_TRIANGLES), 2804 const_iv (GL_TRIANGLES),
1946 const_iv (GL_TRIANGLE_STRIP), 2805 const_iv (GL_TRIANGLE_STRIP),
1947 const_iv (GL_TRIANGLE_FAN), 2806 const_iv (GL_TRIANGLE_FAN),
2807 const_iv (GL_POLYGON),
1948 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2808 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2809 const_iv (GL_POINT_SMOOTH_HINT),
2810 const_iv (GL_LINE_SMOOTH_HINT),
2811 const_iv (GL_POLYGON_SMOOTH_HINT),
2812 const_iv (GL_GENERATE_MIPMAP_HINT),
2813 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1949 const_iv (GL_FASTEST), 2814 const_iv (GL_FASTEST),
2815 const_iv (GL_DONT_CARE),
2816 const_iv (GL_NICEST),
1950 const_iv (GL_V2F), 2817 const_iv (GL_V2F),
1951 const_iv (GL_V3F), 2818 const_iv (GL_V3F),
1952 const_iv (GL_T2F_V3F), 2819 const_iv (GL_T2F_V3F),
1953 const_iv (GL_T2F_N3F_V3F), 2820 const_iv (GL_T2F_N3F_V3F),
1954# undef const_iv 2821# undef const_iv
1955 }; 2822 };
1956 2823
1957 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2824 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1958 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2825 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2826
2827 texture_av = newAV ();
2828 AvREAL_off (texture_av);
1959} 2829}
2830
2831void
2832disable_GL_EXT_blend_func_separate ()
2833 CODE:
2834 gl.BlendFuncSeparate = 0;
2835 gl.BlendFuncSeparateEXT = 0;
1960 2836
1961char * 2837char *
1962gl_vendor () 2838gl_vendor ()
1963 CODE: 2839 CODE:
1964 RETVAL = (char *)glGetString (GL_VENDOR); 2840 RETVAL = (char *)glGetString (GL_VENDOR);
1977 CODE: 2853 CODE:
1978 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2854 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1979 OUTPUT: 2855 OUTPUT:
1980 RETVAL 2856 RETVAL
1981 2857
2858const char *glGetString (GLenum pname)
2859
2860GLint glGetInteger (GLenum pname)
2861 CODE:
2862 glGetIntegerv (pname, &RETVAL);
2863 OUTPUT:
2864 RETVAL
2865
2866GLdouble glGetDouble (GLenum pname)
2867 CODE:
2868 glGetDoublev (pname, &RETVAL);
2869 OUTPUT:
2870 RETVAL
2871
1982int glGetError () 2872int glGetError ()
1983 2873
1984void glFinish () 2874void glFinish ()
1985 2875
1986void glClear (int mask) 2876void glClear (int mask)
2023# near_ and far_ are due to microsofts buggy "c" compiler 2913# near_ and far_ are due to microsofts buggy "c" compiler
2024void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2914void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2025 2915
2026# near_ and far_ are due to microsofts buggy "c" compiler 2916# near_ and far_ are due to microsofts buggy "c" compiler
2027void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2917void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2918
2919PROTOTYPES: DISABLE
2028 2920
2029void glViewport (int x, int y, int width, int height) 2921void glViewport (int x, int y, int width, int height)
2030 2922
2031void glScissor (int x, int y, int width, int height) 2923void glScissor (int x, int y, int width, int height)
2032 2924
2040 2932
2041void glRotate (float angle, float x, float y, float z) 2933void glRotate (float angle, float x, float y, float z)
2042 CODE: 2934 CODE:
2043 glRotatef (angle, x, y, z); 2935 glRotatef (angle, x, y, z);
2044 2936
2045void glBegin (int mode)
2046
2047void glEnd ()
2048
2049void glColor (float r, float g, float b, float a = 1.0) 2937void glColor (float r, float g, float b, float a = 1.0)
2050 PROTOTYPE: @
2051 ALIAS: 2938 ALIAS:
2052 glColor_premultiply = 1 2939 glColor_premultiply = 1
2053 CODE: 2940 CODE:
2054 if (ix) 2941 if (ix)
2055 { 2942 {
2058 b *= a; 2945 b *= a;
2059 } 2946 }
2060 // microsoft visual "c" rounds instead of truncating... 2947 // microsoft visual "c" rounds instead of truncating...
2061 glColor4f (r, g, b, a); 2948 glColor4f (r, g, b, a);
2062 2949
2063void glInterleavedArrays (int format, int stride, char *data)
2064
2065void glDrawElements (int mode, int count, int type, char *indices)
2066
2067# 1.2 void glDrawRangeElements (int mode, int start, int end
2068
2069void glRasterPos (float x, float y, float z = 0.) 2950void glRasterPos (float x, float y, float z = 0.)
2070 CODE: 2951 CODE:
2071 glRasterPos3f (0, 0, z); 2952 glRasterPos3f (0, 0, z);
2072 glBitmap (0, 0, 0, 0, x, y, 0); 2953 glBitmap (0, 0, 0, 0, x, y, 0);
2073 2954
2077 2958
2078void glTexCoord (float s, float t) 2959void glTexCoord (float s, float t)
2079 CODE: 2960 CODE:
2080 glTexCoord2f (s, t); 2961 glTexCoord2f (s, t);
2081 2962
2963void glRect (float x1, float y1, float x2, float y2)
2964 CODE:
2965 glRectf (x1, y1, x2, y2);
2966
2967void glRect_lineloop (float x1, float y1, float x2, float y2)
2968 CODE:
2969 glBegin (GL_LINE_LOOP);
2970 glVertex2f (x1, y1);
2971 glVertex2f (x2, y1);
2972 glVertex2f (x2, y2);
2973 glVertex2f (x1, y2);
2974 glEnd ();
2975
2976PROTOTYPES: ENABLE
2977
2978void glBegin (int mode)
2979
2980void glEnd ()
2981
2982void glPointSize (GLfloat size)
2983
2984void glLineWidth (GLfloat width)
2985
2986void glInterleavedArrays (int format, int stride, char *data)
2987
2988void glDrawElements (int mode, int count, int type, char *indices)
2989
2990# 1.2 void glDrawRangeElements (int mode, int start, int end
2991
2082void glTexEnv (int target, int pname, float param) 2992void glTexEnv (int target, int pname, float param)
2083 CODE: 2993 CODE:
2084 glTexEnvf (target, pname, param); 2994 glTexEnvf (target, pname, param);
2085 2995
2086void glTexParameter (int target, int pname, float param) 2996void glTexParameter (int target, int pname, float param)
2102void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3012void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2103 CODE: 3013 CODE:
2104 if (gl.SeparableFilter2D) 3014 if (gl.SeparableFilter2D)
2105 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3015 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2106 3016
2107void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3017void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2108 3018
2109void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3019void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2110 3020
2111void glDrawPixels (int width, int height, int format, int type, char *pixels) 3021void glDrawPixels (int width, int height, int format, int type, char *pixels)
3022
3023void glPixelZoom (float x, float y)
2112 3024
2113void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3025void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2114 3026
2115int glGenTexture () 3027int glGenTexture ()
2116 CODE: 3028 CODE:
2117{ 3029 RETVAL = gen_texture ();
2118 GLuint name;
2119 glGenTextures (1, &name);
2120 RETVAL = name;
2121}
2122 OUTPUT: 3030 OUTPUT:
2123 RETVAL 3031 RETVAL
2124 3032
2125void glDeleteTexture (int name) 3033void glDeleteTexture (int name)
2126 CODE: 3034 CODE:
2127{
2128 GLuint name_ = name;
2129 glDeleteTextures (1, &name_); 3035 del_texture (name);
2130} 3036
2131
2132int glGenList () 3037int glGenList ()
2133 CODE: 3038 CODE:
2134 RETVAL = glGenLists (1); 3039 RETVAL = glGenLists (1);
2135 OUTPUT: 3040 OUTPUT:
2136 RETVAL 3041 RETVAL
2143 3048
2144void glEndList () 3049void glEndList ()
2145 3050
2146void glCallList (int list) 3051void glCallList (int list)
2147 3052
3053MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3054
3055PROTOTYPES: DISABLE
3056
3057void
3058find_widget (SV *self, NV x, NV y)
3059 PPCODE:
3060{
3061 if (within_widget (self, x, y))
3062 XPUSHs (self);
3063}
3064
3065BOOT:
3066{
3067 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3068
3069 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3070 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3071 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3072 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3073}
3074
3075void
3076draw (SV *self)
3077 CODE:
3078{
3079 HV *hv;
3080 SV **svp;
3081 NV x, y, w, h;
3082 SV *draw_x_sv = GvSV (draw_x_gv);
3083 SV *draw_y_sv = GvSV (draw_y_gv);
3084 SV *draw_w_sv = GvSV (draw_w_gv);
3085 SV *draw_h_sv = GvSV (draw_h_gv);
3086 double draw_x, draw_y;
3087
3088 if (!SvROK (self))
3089 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3090
3091 hv = (HV *)SvRV (self);
3092
3093 if (SvTYPE (hv) != SVt_PVHV)
3094 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3095
3096 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3097 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3098
3099 if (!h || !w)
3100 XSRETURN_EMPTY;
3101
3102 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3103 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3104
3105 draw_x = SvNV (draw_x_sv) + x;
3106 draw_y = SvNV (draw_y_sv) + y;
3107
3108 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3109 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3110 XSRETURN_EMPTY;
3111
3112 sv_setnv (draw_x_sv, draw_x);
3113 sv_setnv (draw_y_sv, draw_y);
3114
3115 glPushMatrix ();
3116 glTranslated (x, y, 0);
3117
3118 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3119 {
3120 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3121
3122 if (svp && SvTRUE (*svp))
3123 {
3124 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3125 glEnable (GL_BLEND);
3126 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3127 glBegin (GL_QUADS);
3128 glVertex2f (0, 0);
3129 glVertex2f (w, 0);
3130 glVertex2f (w, h);
3131 glVertex2f (0, h);
3132 glEnd ();
3133 glDisable (GL_BLEND);
3134 }
3135 }
3136#if 0
3137 // draw borders, for debugging
3138 glPushMatrix ();
3139 glColor4f (1., 1., 0., 1.);
3140 glTranslatef (.5, .5, 0.);
3141 glBegin (GL_LINE_LOOP);
3142 glVertex2f (0 , 0);
3143 glVertex2f (w - 1, 0);
3144 glVertex2f (w - 1, h - 1);
3145 glVertex2f (0 , h - 1);
3146 glEnd ();
3147 glPopMatrix ();
3148#endif
3149 PUSHMARK (SP);
3150 XPUSHs (self);
3151 PUTBACK;
3152 call_method ("_draw", G_VOID | G_DISCARD);
3153 SPAGAIN;
3154
3155 glPopMatrix ();
3156
3157 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3158 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3159}
3160

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