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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.162 by root, Fri Oct 13 19:23:08 2006 UTC vs.
Revision 1.274 by root, Wed Aug 20 17:50:47 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
29#include <assert.h>
19#include <math.h> 30#include <math.h>
20#include <string.h> 31#include <string.h>
21#include <stdio.h> 32#include <stdio.h>
22#include <stdlib.h> 33#include <stdlib.h>
23 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
24#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
25#include <SDL_endian.h> 39#include <SDL_endian.h>
26#include <SDL_image.h> 40#include <SDL_image.h>
27#include <SDL_mixer.h> 41#include <SDL_mixer.h>
28#include <SDL_opengl.h> 42#include <SDL_opengl.h>
29 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
30#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
31#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
32 51
33#include <glib/gmacros.h> 52#include <glib/gmacros.h>
34 53
35#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
36 66
37#ifndef _WIN32 67#ifndef _WIN32
38# include <sys/types.h> 68# include <sys/types.h>
39# include <sys/socket.h> 69# include <sys/socket.h>
40# include <netinet/in.h> 70# include <netinet/in.h>
41# include <netinet/tcp.h> 71# include <netinet/tcp.h>
42# include <inttypes.h> 72# include <inttypes.h>
43#endif 73#endif
44 74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
45#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
46 85
47#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
48 87
49#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
50#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
51 90
52#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
53 92
54#if 0 93/* mask out modifiers we are not interested in */
55# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
56#else 95
57# define PARACHUTE 0 96static AV *texture_av;
58#endif
59 97
60static struct 98static struct
61{ 99{
62#define GL_FUNC(ptr,name) ptr name; 100#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 101#include "glfunc.h"
64#undef GL_FUNC 102#undef GL_FUNC
65} gl; 103} gl;
66 104
105static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 106gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 107{
69 if (gl.BlendFuncSeparate) 108 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 109 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 110 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 111 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 112 else
74 glBlendFunc (sa, da); 113 glBlendFunc (sa, da);
75} 114}
76 115
116static GLuint
117gen_texture ()
118{
119 GLuint name;
120
121 if (AvFILL (texture_av) >= 0)
122 name = (GLuint)(size_t)av_pop (texture_av);
123 else
124 glGenTextures (1, &name);
125
126 return name;
127}
128
129static void
130del_texture (GLuint name)
131{
132 /* make a half-assed attempt at returning the memory used by the texture */
133 /* textures are frequently being reused by cfplus anyway */
134 /*glBindTexture (GL_TEXTURE_2D, name);*/
135 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
136 av_push (texture_av, (SV *)(size_t)name);
137 glDeleteTextures (1, &name);
138}
139
77#include "texcache.c" 140#include "texcache.c"
141#include "rendercache.c"
78 142
79#include "pango-font.c" 143#include "pango-font.c"
80#include "pango-fontmap.c" 144#include "pango-fontmap.c"
81#include "pango-render.c" 145#include "pango-render.c"
82 146
147typedef IV DC__Channel;
148typedef SDL_RWops *DC__RW;
83typedef Mix_Chunk *CFPlus__MixChunk; 149typedef Mix_Chunk *DC__MixChunk;
84typedef Mix_Music *CFPlus__MixMusic; 150typedef Mix_Music *DC__MixMusic;
85 151
86typedef PangoFontDescription *CFPlus__Font; 152typedef PangoFontDescription *DC__Font;
87 153
88static int 154static int
89shape_attr_p (PangoLayoutRun *run) 155shape_attr_p (PangoLayoutRun *run)
90{ 156{
91 GSList *attrs = run->item->analysis.extra_attrs; 157 GSList *attrs = run->item->analysis.extra_attrs;
105 171
106typedef struct cf_layout { 172typedef struct cf_layout {
107 PangoLayout *pl; 173 PangoLayout *pl;
108 float r, g, b, a; // default color for rgba mode 174 float r, g, b, a; // default color for rgba mode
109 int base_height; 175 int base_height;
110 CFPlus__Font font; 176 DC__Font font;
177 rc_t *rc;
111} *CFPlus__Layout; 178} *DC__Layout;
112 179
113static CFPlus__Font default_font; 180static DC__Font default_font;
114static PangoContext *opengl_context; 181static PangoContext *opengl_context;
115static PangoFontMap *opengl_fontmap; 182static PangoFontMap *opengl_fontmap;
116 183
117static void 184static void
118substitute_func (FcPattern *pattern, gpointer data) 185substitute_func (FcPattern *pattern, gpointer data)
123#endif 190#endif
124 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 191 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
125} 192}
126 193
127static void 194static void
128layout_update_font (CFPlus__Layout self) 195layout_update_font (DC__Layout self)
129{ 196{
130 /* use a random scale factor to account for unknown descenders, 0.8 works 197 /* use a random scale factor to account for unknown descenders, 0.8 works
131 * reasonably well with bitstream vera 198 * reasonably well with dejavu/bistream fonts
132 */ 199 */
133 PangoFontDescription *font = self->font ? self->font : default_font; 200 PangoFontDescription *font = self->font ? self->font : default_font;
134 201
135 pango_font_description_set_absolute_size (font, 202 pango_font_description_set_absolute_size (font,
136 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 203 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
137 204
138 pango_layout_set_font_description (self->pl, font); 205 pango_layout_set_font_description (self->pl, font);
139} 206}
140 207
141static void 208static void
142layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 209layout_get_pixel_size (DC__Layout self, int *w, int *h)
143{ 210{
144 PangoRectangle rect; 211 PangoRectangle rect;
145 212
146 // get_pixel_* wrongly rounds down 213 // get_pixel_* wrongly rounds down
147 pango_layout_get_extents (self->pl, 0, &rect); 214 pango_layout_get_extents (self->pl, 0, &rect);
154 221
155 *w = rect.width; 222 *w = rect.width;
156 *h = rect.height; 223 *h = rect.height;
157} 224}
158 225
226typedef uint16_t tileid;
159typedef uint16_t mapface; 227typedef uint16_t faceid;
160 228
161typedef struct { 229typedef struct {
162 GLint name; 230 GLuint name;
163 int w, h; 231 int w, h;
164 float s, t; 232 float s, t;
165 uint8_t r, g, b, a; 233 uint8_t r, g, b, a;
234 tileid smoothtile;
235 uint8_t smoothlevel;
166} maptex; 236} maptex;
167 237
168typedef struct { 238typedef struct {
169 uint32_t player; 239 uint32_t player;
170 mapface face[3]; 240 tileid tile[3];
171 uint16_t darkness; 241 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 242 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 243} mapcell;
174 244
175typedef struct { 245typedef struct {
176 int32_t c0, c1; 246 int32_t c0, c1;
177 mapcell *col; 247 mapcell *col;
178} maprow; 248} maprow;
179 249
180typedef struct map { 250typedef struct map {
181 int x, y, w, h; 251 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 252 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 253 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 254 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 255
189 int32_t rows; 256 int32_t rows;
190 maprow *row; 257 maprow *row;
191} *CFPlus__Map; 258} *DC__Map;
192 259
193static char * 260static char *
194prepend (char *ptr, int sze, int inc) 261prepend (char *ptr, int sze, int inc)
195{ 262{
196 char *p; 263 char *p;
213} 280}
214 281
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 282#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 283#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217 284
285static void
286need_facenum (struct map *self, faceid face)
287{
288 while (self->faces <= face)
289 {
290 Append (tileid, self->face2tile, self->faces, self->faces);
291 self->faces *= 2;
292 }
293}
294
295static void
296need_texid (struct map *self, int texid)
297{
298 while (self->texs <= texid)
299 {
300 Append (maptex, self->tex, self->texs, self->texs);
301 self->texs *= 2;
302 }
303}
304
218static maprow * 305static maprow *
219map_get_row (CFPlus__Map self, int y) 306map_get_row (DC__Map self, int y)
220{ 307{
221 if (0 > y) 308 if (0 > y)
222 { 309 {
223 int extend = - y + MAP_EXTEND_Y; 310 int extend = - y + MAP_EXTEND_Y;
224 Prepend (maprow, self->row, self->rows, extend); 311 Prepend (maprow, self->row, self->rows, extend);
262 349
263 return row->col + (x - row->c0); 350 return row->col + (x - row->c0);
264} 351}
265 352
266static mapcell * 353static mapcell *
267map_get_cell (CFPlus__Map self, int x, int y) 354map_get_cell (DC__Map self, int x, int y)
268{ 355{
269 return row_get_cell (map_get_row (self, y), x); 356 return row_get_cell (map_get_row (self, y), x);
270} 357}
271 358
272static void 359static void
273map_clear (CFPlus__Map self) 360map_clear (DC__Map self)
274{ 361{
275 int r; 362 int r;
276 363
277 for (r = 0; r < self->rows; r++) 364 for (r = 0; r < self->rows; r++)
278 Safefree (self->row[r].col); 365 Safefree (self->row[r].col);
285 self->oy = 0; 372 self->oy = 0;
286 self->row = 0; 373 self->row = 0;
287 self->rows = 0; 374 self->rows = 0;
288} 375}
289 376
377#define CELL_CLEAR(cell) \
378 do { \
379 if ((cell)->player) \
380 (cell)->tile [2] = 0; \
381 (cell)->darkness = 0; \
382 (cell)->stat_hp = 0; \
383 (cell)->flags = 0; \
384 (cell)->player = 0; \
385 } while (0)
386
290static void 387static void
291map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 388map_blank (DC__Map self, int x0, int y0, int w, int h)
292{ 389{
293 int x, y; 390 int x, y;
294 maprow *row; 391 maprow *row;
295 mapcell *cell; 392 mapcell *cell;
296 393
308 if (x >= row->c1) 405 if (x >= row->c1)
309 break; 406 break;
310 407
311 cell = row->col + x - row->c0; 408 cell = row->col + x - row->c0;
312 409
313 cell->darkness = 0; 410 CELL_CLEAR (cell);
314 cell->stat_hp = 0;
315 cell->flags = 0;
316 cell->player = 0;
317 } 411 }
318 } 412 }
413}
414
415typedef struct {
416 tileid tile;
417 uint8_t x, y, level;
418} smooth_key;
419
420static void
421smooth_or_bits (HV *hv, smooth_key *key, IV bits)
422{
423 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
424
425 if (SvIOK (*sv))
426 SvIV_set (*sv, SvIVX (*sv) | bits);
427 else
428 sv_setiv (*sv, bits);
319} 429}
320 430
321static void 431static void
322music_finished (void) 432music_finished (void)
323{ 433{
359 n |= n >> 16; 469 n |= n >> 16;
360 470
361 return n + 1; 471 return n + 1;
362} 472}
363 473
364MODULE = CFPlus PACKAGE = CFPlus 474static unsigned int
475popcount (unsigned int n)
476{
477 n -= (n >> 1) & 0x55555555U;
478 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
479 n = ((n >> 4) + n) & 0x0f0f0f0fU;
480 n *= 0x01010101U;
481
482 return n >> 24;
483}
484
485/* SDL should provide this, really. */
486#define SDLK_MODIFIER_MIN 300
487#define SDLK_MODIFIER_MAX 314
488
489/******************************************************************************/
490
491static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
492static GV *hover_gv;
493
494static int
495within_widget (SV *widget, NV x, NV y)
496{
497 HV *self;
498 SV **svp;
499 NV wx, ww, wy, wh;
500
501 if (!SvROK (widget))
502 return 0;
503
504 self = (HV *)SvRV (widget);
505
506 if (SvTYPE (self) != SVt_PVHV)
507 return 0;
508
509 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
510 if (y < wy)
511 return 0;
512
513 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
514 if (y >= wy + wh)
515 return 0;
516
517 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
518 if (x < wx)
519 return 0;
520
521 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
522 if (x >= wx + ww)
523 return 0;
524
525 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
526 if (!svp || !SvTRUE (*svp))
527 return 0;
528
529 return 1;
530}
531
532static void
533deliantra_main ()
534{
535 char *argv[] = { 0 };
536 call_argv ("::main", G_DISCARD | G_VOID, argv);
537}
538
539#ifdef __MACOSX__
540 /* to due surprising braindamage on the side of SDL design, we
541 * do some mind-boggling hack here: SDL requires a custom main()
542 * on OS X, so... we provide one and call the original main(), which,
543 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
544 * and which calls our main (== SDL_main) back.
545 */
546 extern C_LINKAGE int
547 main (int argc, char *argv[])
548 {
549 deliantra_main ();
550 }
551
552 #undef main
553
554 extern C_LINKAGE int main (int argc, char *argv[]);
555
556 static void
557 SDL_braino (void)
558 {
559 char *argv[] = { "deliantra client", 0 };
560 (main) (1, argv);
561 }
562#else
563 static void
564 SDL_braino (void)
565 {
566 deliantra_main ();
567 }
568#endif
569
570MODULE = Deliantra::Client PACKAGE = DC
365 571
366PROTOTYPES: ENABLE 572PROTOTYPES: ENABLE
367 573
368BOOT: 574BOOT:
369{ 575{
370 HV *stash = gv_stashpv ("CFPlus", 1); 576 HV *stash = gv_stashpv ("DC", 1);
371 static const struct { 577 static const struct {
372 const char *name; 578 const char *name;
373 IV iv; 579 IV iv;
374 } *civ, const_iv[] = { 580 } *civ, const_iv[] = {
375# define const_iv(name) { # name, (IV)name } 581# define const_iv(name) { # name, (IV)name }
582 const_iv (SDLK_MODIFIER_MIN),
583 const_iv (SDLK_MODIFIER_MAX),
584
376 const_iv (SDL_ACTIVEEVENT), 585 const_iv (SDL_ACTIVEEVENT),
377 const_iv (SDL_KEYDOWN), 586 const_iv (SDL_KEYDOWN),
378 const_iv (SDL_KEYUP), 587 const_iv (SDL_KEYUP),
379 const_iv (SDL_MOUSEMOTION), 588 const_iv (SDL_MOUSEMOTION),
380 const_iv (SDL_MOUSEBUTTONDOWN), 589 const_iv (SDL_MOUSEBUTTONDOWN),
389 const_iv (SDL_EVENT_RESERVEDA), 598 const_iv (SDL_EVENT_RESERVEDA),
390 const_iv (SDL_EVENT_RESERVEDB), 599 const_iv (SDL_EVENT_RESERVEDB),
391 const_iv (SDL_VIDEORESIZE), 600 const_iv (SDL_VIDEORESIZE),
392 const_iv (SDL_VIDEOEXPOSE), 601 const_iv (SDL_VIDEOEXPOSE),
393 const_iv (SDL_USEREVENT), 602 const_iv (SDL_USEREVENT),
603
604 const_iv (SDL_APPINPUTFOCUS),
605 const_iv (SDL_APPMOUSEFOCUS),
606 const_iv (SDL_APPACTIVE),
607
608 const_iv (SDLK_FIRST),
609 const_iv (SDLK_LAST),
394 const_iv (SDLK_KP0), 610 const_iv (SDLK_KP0),
395 const_iv (SDLK_KP1), 611 const_iv (SDLK_KP1),
396 const_iv (SDLK_KP2), 612 const_iv (SDLK_KP2),
397 const_iv (SDLK_KP3), 613 const_iv (SDLK_KP3),
398 const_iv (SDLK_KP4), 614 const_iv (SDLK_KP4),
453 const_iv (SDLK_BREAK), 669 const_iv (SDLK_BREAK),
454 const_iv (SDLK_MENU), 670 const_iv (SDLK_MENU),
455 const_iv (SDLK_POWER), 671 const_iv (SDLK_POWER),
456 const_iv (SDLK_EURO), 672 const_iv (SDLK_EURO),
457 const_iv (SDLK_UNDO), 673 const_iv (SDLK_UNDO),
674
458 const_iv (KMOD_NONE), 675 const_iv (KMOD_NONE),
676 const_iv (KMOD_SHIFT),
459 const_iv (KMOD_LSHIFT), 677 const_iv (KMOD_LSHIFT),
460 const_iv (KMOD_RSHIFT), 678 const_iv (KMOD_RSHIFT),
679 const_iv (KMOD_CTRL),
461 const_iv (KMOD_LCTRL), 680 const_iv (KMOD_LCTRL),
462 const_iv (KMOD_RCTRL), 681 const_iv (KMOD_RCTRL),
682 const_iv (KMOD_ALT),
463 const_iv (KMOD_LALT), 683 const_iv (KMOD_LALT),
464 const_iv (KMOD_RALT), 684 const_iv (KMOD_RALT),
685 const_iv (KMOD_META),
465 const_iv (KMOD_LMETA), 686 const_iv (KMOD_LMETA),
466 const_iv (KMOD_RMETA), 687 const_iv (KMOD_RMETA),
467 const_iv (KMOD_NUM), 688 const_iv (KMOD_NUM),
468 const_iv (KMOD_CAPS), 689 const_iv (KMOD_CAPS),
469 const_iv (KMOD_MODE), 690 const_iv (KMOD_MODE),
470 const_iv (KMOD_CTRL), 691
471 const_iv (KMOD_SHIFT), 692 const_iv (MIX_DEFAULT_FORMAT),
472 const_iv (KMOD_ALT), 693
473 const_iv (KMOD_META) 694 const_iv (SDL_INIT_TIMER),
695 const_iv (SDL_INIT_AUDIO),
696 const_iv (SDL_INIT_VIDEO),
697 const_iv (SDL_INIT_CDROM),
698 const_iv (SDL_INIT_JOYSTICK),
699 const_iv (SDL_INIT_EVERYTHING),
700 const_iv (SDL_INIT_NOPARACHUTE),
701 const_iv (SDL_INIT_EVENTTHREAD),
702
703 const_iv (SDL_GL_RED_SIZE),
704 const_iv (SDL_GL_GREEN_SIZE),
705 const_iv (SDL_GL_BLUE_SIZE),
706 const_iv (SDL_GL_ALPHA_SIZE),
707 const_iv (SDL_GL_DOUBLEBUFFER),
708 const_iv (SDL_GL_BUFFER_SIZE),
709 const_iv (SDL_GL_DEPTH_SIZE),
710 const_iv (SDL_GL_STENCIL_SIZE),
711 const_iv (SDL_GL_ACCUM_RED_SIZE),
712 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
713 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
714 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
715 const_iv (SDL_GL_STEREO),
716 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
717 const_iv (SDL_GL_MULTISAMPLESAMPLES),
718 const_iv (SDL_GL_ACCELERATED_VISUAL),
719 const_iv (SDL_GL_SWAP_CONTROL),
720
721 const_iv (FOW_DARKNESS)
474# undef const_iv 722# undef const_iv
475 }; 723 };
476 724
477 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 725 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
478 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 726 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
727
728 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
729 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
479} 730}
731
732void
733weaken (SV *rv)
734 PROTOTYPE: $
735 CODE:
736 sv_rvweaken (rv);
480 737
481int 738int
482in_destruct () 739in_destruct ()
483 CODE: 740 CODE:
484 RETVAL = PL_main_cv == Nullcv; 741 RETVAL = PL_main_cv == Nullcv;
486 RETVAL 743 RETVAL
487 744
488NV floor (NV x) 745NV floor (NV x)
489 746
490NV ceil (NV x) 747NV ceil (NV x)
748
749IV minpot (UV n)
750
751IV popcount (UV n)
491 752
492void 753void
493pango_init () 754pango_init ()
494 CODE: 755 CODE:
495{ 756{
496 opengl_fontmap = pango_opengl_font_map_new (); 757 opengl_fontmap = pango_opengl_font_map_new ();
497 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 758 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
498 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 759 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
760 /*pango_context_set_font_description (opengl_context, default_font);*/
761#if PANGO_VERSION_CHECK (1, 15, 2)
762 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
763 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
764#endif
499} 765}
500 766
501int 767char *SDL_GetError ()
502SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
503 768
504void 769void SDL_braino ()
770
771int SDL_Init (U32 flags)
772
773int SDL_InitSubSystem (U32 flags)
774
775void SDL_QuitSubSystem (U32 flags)
776
505SDL_Quit () 777void SDL_Quit ()
506 778
779int SDL_GL_SetAttribute (int attr, int value)
780
781int SDL_GL_GetAttribute (int attr)
782 CODE:
783 if (SDL_GL_GetAttribute (attr, &RETVAL))
784 XSRETURN_UNDEF;
785 OUTPUT:
786 RETVAL
787
507void 788void
508SDL_ListModes () 789SDL_ListModes (int rgb, int alpha)
509 PPCODE: 790 PPCODE:
510{ 791{
511 SDL_Rect **m; 792 SDL_Rect **m;
512 793
513 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 794 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 795 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
515 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 796 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
516 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 797 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
517 798
518 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 799 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
519 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 800 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
520 801
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 802 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 803 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 804 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 805 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
525 806
526 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 807 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
527#if SDL_VERSION_ATLEAST(1,2,10)
528 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
529 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 808 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
530#endif
531
532 SDL_EnableUNICODE (1);
533 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
534 809
535 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 810 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
536 811
537 if (m && m != (SDL_Rect **)-1) 812 if (m && m != (SDL_Rect **)-1)
538 while (*m) 813 while (*m)
539 { 814 {
815 if ((*m)->w >= 400 && (*m)->h >= 300)
816 {
540 AV *av = newAV (); 817 AV *av = newAV ();
541 av_push (av, newSViv ((*m)->w)); 818 av_push (av, newSViv ((*m)->w));
542 av_push (av, newSViv ((*m)->h)); 819 av_push (av, newSViv ((*m)->h));
820 av_push (av, newSViv (rgb));
821 av_push (av, newSViv (alpha));
543 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 822 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
823 }
544 824
545 ++m; 825 ++m;
546 } 826 }
547} 827}
548 828
549char *
550SDL_GetError ()
551
552int 829int
553SDL_SetVideoMode (int w, int h, int fullscreen) 830SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
554 CODE: 831 CODE:
832{
833 SDL_EnableUNICODE (1);
834 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
835
836 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
837 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
838 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
839 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
840
555 RETVAL = !!SDL_SetVideoMode ( 841 RETVAL = !!SDL_SetVideoMode (
556 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 842 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
557 ); 843 );
844
558 if (RETVAL) 845 if (RETVAL)
559 { 846 {
560 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 847 av_clear (texture_av);
848
849 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
561# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 850#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
562# include "glfunc.h" 851#include "glfunc.h"
563# undef GL_FUNC 852#undef GL_FUNC
564 } 853 }
854}
565 OUTPUT: 855 OUTPUT:
566 RETVAL 856 RETVAL
567 857
568void 858void
569SDL_GL_SwapBuffers () 859SDL_GL_SwapBuffers ()
570 860
571char * 861char *
572SDL_GetKeyName (int sym) 862SDL_GetKeyName (int sym)
573 863
864int
865SDL_GetAppState ()
866
867int
868SDL_GetModState ()
869
574void 870void
575SDL_PollEvent () 871poll_events ()
576 PPCODE: 872 PPCODE:
577{ 873{
578 SDL_Event ev; 874 SDL_Event ev;
579 875
580 while (SDL_PollEvent (&ev)) 876 SDL_PumpEvents ();
877 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
581 { 878 {
582 HV *hv = newHV (); 879 HV *hv = newHV ();
583 hv_store (hv, "type", 4, newSViv (ev.type), 0); 880 hv_store (hv, "type", 4, newSViv (ev.type), 0);
584 881
585 switch (ev.type) 882 switch (ev.type)
586 { 883 {
587 case SDL_KEYDOWN: 884 case SDL_KEYDOWN:
588 case SDL_KEYUP: 885 case SDL_KEYUP:
589 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 886 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
590 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 887 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
591 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 888 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
889 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
592 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 890 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
593 break; 891 break;
594 892
595 case SDL_ACTIVEEVENT: 893 case SDL_ACTIVEEVENT:
596 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 894 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
597 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 895 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
598 break; 896 break;
599 897
600 case SDL_MOUSEMOTION: 898 case SDL_MOUSEMOTION:
899 {
900 int state = ev.motion.state;
901 int x = ev.motion.x;
902 int y = ev.motion.y;
903 int xrel = ev.motion.xrel;
904 int yrel = ev.motion.yrel;
905
906 /* do simplistic event compression */
907 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
908 && state == ev.motion.state)
909 {
910 xrel += ev.motion.xrel;
911 yrel += ev.motion.yrel;
912 x = ev.motion.x;
913 y = ev.motion.y;
914 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
915 }
916
601 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 917 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
602
603 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 918 hv_store (hv, "state", 5, newSViv (state), 0);
604 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 919 hv_store (hv, "x", 1, newSViv (x), 0);
605 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 920 hv_store (hv, "y", 1, newSViv (y), 0);
606 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 921 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
607 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 922 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
923 }
608 break; 924 break;
609 925
610 case SDL_MOUSEBUTTONDOWN: 926 case SDL_MOUSEBUTTONDOWN:
611 case SDL_MOUSEBUTTONUP: 927 case SDL_MOUSEBUTTONUP:
612 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 928 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
613 929
614 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 930 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
615 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 931 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
616 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 932 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
617 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 933 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
622 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 938 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
623 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 939 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
624 break; 940 break;
625 } 941 }
626 942
627 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 943 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
628 } 944 }
629} 945}
630 946
631int 947int
632Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 948Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
633 POSTCALL: 949 POSTCALL:
634 Mix_HookMusicFinished (music_finished); 950 Mix_HookMusicFinished (music_finished);
635 Mix_ChannelFinished (channel_finished); 951 Mix_ChannelFinished (channel_finished);
636 952
637void 953void
954Mix_QuerySpec ()
955 PPCODE:
956{
957 int freq, channels;
958 Uint16 format;
959
960 if (Mix_QuerySpec (&freq, &format, &channels))
961 {
962 EXTEND (SP, 3);
963 PUSHs (sv_2mortal (newSViv (freq)));
964 PUSHs (sv_2mortal (newSViv (format)));
965 PUSHs (sv_2mortal (newSViv (channels)));
966 }
967}
968
969void
638Mix_CloseAudio () 970Mix_CloseAudio ()
639 971
640int 972int
641Mix_AllocateChannels (int numchans = -1) 973Mix_AllocateChannels (int numchans = -1)
642 974
975const char *
976Mix_GetError ()
977
643void 978void
644lowdelay (int fd, int val = 1) 979lowdelay (int fd, int val = 1)
645 CODE: 980 CODE:
646#ifndef _WIN32
647 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 981 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
648#endif
649 982
650void 983void
651win32_proxy_info () 984win32_proxy_info ()
652 PPCODE: 985 PPCODE:
653{ 986{
674 } 1007 }
675 } 1008 }
676#endif 1009#endif
677} 1010}
678 1011
679void 1012int
680add_font (char *file) 1013add_font (char *file)
681 CODE: 1014 CODE:
682 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1015 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1016 OUTPUT:
1017 RETVAL
683 1018
684void 1019void
685load_image_inline (SV *image_) 1020load_image_inline (SV *image_)
686 ALIAS: 1021 ALIAS:
687 load_image_file = 1 1022 load_image_file = 1
690 STRLEN image_len; 1025 STRLEN image_len;
691 char *image = (char *)SvPVbyte (image_, image_len); 1026 char *image = (char *)SvPVbyte (image_, image_len);
692 SDL_Surface *surface, *surface2; 1027 SDL_Surface *surface, *surface2;
693 SDL_PixelFormat fmt; 1028 SDL_PixelFormat fmt;
694 SDL_RWops *rw = ix 1029 SDL_RWops *rw = ix
695 ? SDL_RWFromFile (image, "r") 1030 ? SDL_RWFromFile (image, "rb")
696 : SDL_RWFromConstMem (image, image_len); 1031 : SDL_RWFromConstMem (image, image_len);
697 1032
698 if (!rw) 1033 if (!rw)
699 croak ("load_image: %s", SDL_GetError ()); 1034 croak ("load_image: %s", SDL_GetError ());
700 1035
773void 1108void
774error (char *message) 1109error (char *message)
775 CODE: 1110 CODE:
776 fprintf (stderr, "ERROR: %s\n", message); 1111 fprintf (stderr, "ERROR: %s\n", message);
777#ifdef _WIN32 1112#ifdef _WIN32
778 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1113 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
779#endif 1114#endif
780 1115
781void 1116void
782fatal (char *message) 1117fatal (char *message)
783 CODE: 1118 CODE:
784 fprintf (stderr, "FATAL: %s\n", message); 1119 fprintf (stderr, "FATAL: %s\n", message);
785#ifdef _WIN32 1120#ifdef _WIN32
786 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1121 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
787#endif 1122#endif
788 _exit (1); 1123 _exit (1);
789 1124
790void 1125void
791_exit (int retval = 0) 1126_exit (int retval = 0)
794 ExitThread (retval); // unclean, please beam me up 1129 ExitThread (retval); // unclean, please beam me up
795#else 1130#else
796 _exit (retval); 1131 _exit (retval);
797#endif 1132#endif
798 1133
799MODULE = CFPlus PACKAGE = CFPlus::Font 1134void
1135debug ()
1136 CODE:
1137{
1138#if DEBUG
1139 VALGRIND_DO_LEAK_CHECK;
1140#endif
1141}
800 1142
801CFPlus::Font 1143MODULE = Deliantra::Client PACKAGE = DC::Font
1144
1145PROTOTYPES: DISABLE
1146
1147DC::Font
802new_from_file (SV *class, char *path, int id = 0) 1148new_from_file (SV *class, char *path, int id = 0)
803 CODE: 1149 CODE:
804{ 1150{
805 int count; 1151 int count;
806 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1152 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
809} 1155}
810 OUTPUT: 1156 OUTPUT:
811 RETVAL 1157 RETVAL
812 1158
813void 1159void
814DESTROY (CFPlus::Font self) 1160DESTROY (DC::Font self)
815 CODE: 1161 CODE:
816 pango_font_description_free (self); 1162 pango_font_description_free (self);
817 1163
818void 1164void
819make_default (CFPlus::Font self) 1165make_default (DC::Font self)
1166 PROTOTYPE: $
820 CODE: 1167 CODE:
821 default_font = self; 1168 default_font = self;
822 1169
823MODULE = CFPlus PACKAGE = CFPlus::Layout 1170MODULE = Deliantra::Client PACKAGE = DC::Layout
824 1171
1172PROTOTYPES: DISABLE
1173
825void 1174void
826reset_glyph_cache () 1175glyph_cache_backup ()
1176 PROTOTYPE:
827 CODE: 1177 CODE:
1178 tc_backup ();
1179
1180void
1181glyph_cache_restore ()
1182 PROTOTYPE:
1183 CODE:
828 tc_clear (); 1184 tc_restore ();
829 1185
830CFPlus::Layout 1186DC::Layout
831new (SV *class) 1187new (SV *class)
832 CODE: 1188 CODE:
833 New (0, RETVAL, 1, struct cf_layout); 1189 New (0, RETVAL, 1, struct cf_layout);
834 1190
835 RETVAL->pl = pango_layout_new (opengl_context); 1191 RETVAL->pl = pango_layout_new (opengl_context);
837 RETVAL->g = 1.; 1193 RETVAL->g = 1.;
838 RETVAL->b = 1.; 1194 RETVAL->b = 1.;
839 RETVAL->a = 1.; 1195 RETVAL->a = 1.;
840 RETVAL->base_height = MIN_FONT_HEIGHT; 1196 RETVAL->base_height = MIN_FONT_HEIGHT;
841 RETVAL->font = 0; 1197 RETVAL->font = 0;
1198 RETVAL->rc = rc_alloc ();
842 1199
843 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1200 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
844 layout_update_font (RETVAL); 1201 layout_update_font (RETVAL);
845 OUTPUT: 1202 OUTPUT:
846 RETVAL 1203 RETVAL
847 1204
848void 1205void
849DESTROY (CFPlus::Layout self) 1206DESTROY (DC::Layout self)
850 CODE: 1207 CODE:
851 g_object_unref (self->pl); 1208 g_object_unref (self->pl);
1209 rc_free (self->rc);
852 Safefree (self); 1210 Safefree (self);
853 1211
854void 1212void
855set_text (CFPlus::Layout self, SV *text_) 1213set_text (DC::Layout self, SV *text_)
856 CODE: 1214 CODE:
857{ 1215{
858 STRLEN textlen; 1216 STRLEN textlen;
859 char *text = SvPVutf8 (text_, textlen); 1217 char *text = SvPVutf8 (text_, textlen);
860 1218
861 pango_layout_set_text (self->pl, text, textlen); 1219 pango_layout_set_text (self->pl, text, textlen);
862} 1220}
863 1221
864void 1222void
865set_markup (CFPlus::Layout self, SV *text_) 1223set_markup (DC::Layout self, SV *text_)
866 CODE: 1224 CODE:
867{ 1225{
868 STRLEN textlen; 1226 STRLEN textlen;
869 char *text = SvPVutf8 (text_, textlen); 1227 char *text = SvPVutf8 (text_, textlen);
870 1228
871 pango_layout_set_markup (self->pl, text, textlen); 1229 pango_layout_set_markup (self->pl, text, textlen);
872} 1230}
873 1231
874void 1232void
875set_shapes (CFPlus::Layout self, ...) 1233set_shapes (DC::Layout self, ...)
876 CODE: 1234 CODE:
877{ 1235{
878 PangoAttrList *attrs = 0; 1236 PangoAttrList *attrs = 0;
879 const char *text = pango_layout_get_text (self->pl); 1237 const char *text = pango_layout_get_text (self->pl);
880 const char *pos = text; 1238 const char *pos = text;
915 if (attrs) 1273 if (attrs)
916 pango_layout_set_attributes (self->pl, attrs); 1274 pango_layout_set_attributes (self->pl, attrs);
917} 1275}
918 1276
919void 1277void
920get_shapes (CFPlus::Layout self) 1278get_shapes (DC::Layout self)
921 PPCODE: 1279 PPCODE:
922{ 1280{
923 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1281 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
924 1282
925 do 1283 do
926 { 1284 {
927 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1285 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
928 1286
929 if (run && shape_attr_p (run)) 1287 if (run && shape_attr_p (run))
930 { 1288 {
931 PangoRectangle extents; 1289 PangoRectangle extents;
932 pango_layout_iter_get_run_extents (iter, 0, &extents); 1290 pango_layout_iter_get_run_extents (iter, 0, &extents);
940 1298
941 pango_layout_iter_free (iter); 1299 pango_layout_iter_free (iter);
942} 1300}
943 1301
944int 1302int
945has_wrapped (CFPlus::Layout self) 1303has_wrapped (DC::Layout self)
946 CODE: 1304 CODE:
947{ 1305{
948 int lines = 1; 1306 int lines = 1;
949 const char *text = pango_layout_get_text (self->pl); 1307 const char *text = pango_layout_get_text (self->pl);
950 1308
955} 1313}
956 OUTPUT: 1314 OUTPUT:
957 RETVAL 1315 RETVAL
958 1316
959SV * 1317SV *
960get_text (CFPlus::Layout self) 1318get_text (DC::Layout self)
961 CODE: 1319 CODE:
962 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1320 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
963 sv_utf8_decode (RETVAL); 1321 sv_utf8_decode (RETVAL);
964 OUTPUT: 1322 OUTPUT:
965 RETVAL 1323 RETVAL
966 1324
967void 1325void
968set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1326set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
969 CODE: 1327 CODE:
970 self->r = r; 1328 self->r = r;
971 self->g = g; 1329 self->g = g;
972 self->b = b; 1330 self->b = b;
973 self->a = a; 1331 self->a = a;
974 1332
975void 1333void
976set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1334set_font (DC::Layout self, DC::Font font = 0)
977 CODE: 1335 CODE:
978 if (self->font != font) 1336 if (self->font != font)
979 { 1337 {
980 self->font = font; 1338 self->font = font;
981 layout_update_font (self); 1339 layout_update_font (self);
982 } 1340 }
983 1341
984void 1342void
985set_height (CFPlus::Layout self, int base_height) 1343set_height (DC::Layout self, int base_height)
986 CODE: 1344 CODE:
987 if (self->base_height != base_height) 1345 if (self->base_height != base_height)
988 { 1346 {
989 self->base_height = base_height; 1347 self->base_height = base_height;
990 layout_update_font (self); 1348 layout_update_font (self);
991 } 1349 }
992 1350
993void 1351void
994set_width (CFPlus::Layout self, int max_width = -1) 1352set_width (DC::Layout self, int max_width = -1)
995 CODE: 1353 CODE:
996 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1354 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
997 1355
998void 1356void
999set_indent (CFPlus::Layout self, int indent) 1357set_indent (DC::Layout self, int indent)
1000 CODE: 1358 CODE:
1001 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1359 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1002 1360
1003void 1361void
1004set_spacing (CFPlus::Layout self, int spacing) 1362set_spacing (DC::Layout self, int spacing)
1005 CODE: 1363 CODE:
1006 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1364 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1007 1365
1008void 1366void
1009set_ellipsise (CFPlus::Layout self, int ellipsise) 1367set_ellipsise (DC::Layout self, int ellipsise)
1010 CODE: 1368 CODE:
1011 pango_layout_set_ellipsize (self->pl, 1369 pango_layout_set_ellipsize (self->pl,
1012 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1370 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1013 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1371 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1014 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1372 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1015 : PANGO_ELLIPSIZE_NONE 1373 : PANGO_ELLIPSIZE_NONE
1016 ); 1374 );
1017 1375
1018void 1376void
1019set_single_paragraph_mode (CFPlus::Layout self, int spm) 1377set_single_paragraph_mode (DC::Layout self, int spm)
1020 CODE: 1378 CODE:
1021 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1379 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1022 1380
1023void 1381void
1024size (CFPlus::Layout self) 1382size (DC::Layout self)
1025 PPCODE: 1383 PPCODE:
1026{ 1384{
1027 int w, h; 1385 int w, h;
1028 1386
1029 layout_get_pixel_size (self, &w, &h); 1387 layout_get_pixel_size (self, &w, &h);
1032 PUSHs (sv_2mortal (newSViv (w))); 1390 PUSHs (sv_2mortal (newSViv (w)));
1033 PUSHs (sv_2mortal (newSViv (h))); 1391 PUSHs (sv_2mortal (newSViv (h)));
1034} 1392}
1035 1393
1036int 1394int
1037descent (CFPlus::Layout self) 1395descent (DC::Layout self)
1038 CODE: 1396 CODE:
1039{ 1397{
1040 PangoRectangle rect; 1398 PangoRectangle rect;
1041 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1399 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1042 pango_layout_line_get_pixel_extents (line, 0, &rect); 1400 pango_layout_line_get_pixel_extents (line, 0, &rect);
1043 RETVAL = PANGO_DESCENT (rect); 1401 RETVAL = PANGO_DESCENT (rect);
1044} 1402}
1045 OUTPUT: 1403 OUTPUT:
1046 RETVAL 1404 RETVAL
1047 1405
1048int 1406int
1049xy_to_index (CFPlus::Layout self, int x, int y) 1407xy_to_index (DC::Layout self, int x, int y)
1050 CODE: 1408 CODE:
1051{ 1409{
1052 int index, trailing; 1410 int index, trailing;
1053 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1411 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1054 RETVAL = index; 1412 RETVAL = index + trailing;
1055} 1413}
1056 OUTPUT: 1414 OUTPUT:
1057 RETVAL 1415 RETVAL
1058 1416
1059void 1417void
1060cursor_pos (CFPlus::Layout self, int index) 1418cursor_pos (DC::Layout self, int index)
1061 PPCODE: 1419 PPCODE:
1062{ 1420{
1063 PangoRectangle strong_pos; 1421 PangoRectangle pos;
1064 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1422 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1065 1423
1066 EXTEND (SP, 3); 1424 EXTEND (SP, 3);
1067 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1425 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1068 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1426 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1069 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1427 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1070} 1428}
1071 1429
1072void 1430void
1073render (CFPlus::Layout self, float x, float y, int flags = 0) 1431index_to_line_x (DC::Layout self, int index, int trailing = 0)
1074 PPCODE: 1432 PPCODE:
1433{
1434 int line, x;
1435
1436 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1437#if !PANGO_VERSION_CHECK (1, 17, 3)
1438 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1439 --line;
1440#endif
1441 EXTEND (SP, 2);
1442 PUSHs (sv_2mortal (newSViv (line)));
1443 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1444}
1445
1446void
1447line_x_to_index (DC::Layout self, int line, int x)
1448 PPCODE:
1449{
1450 PangoLayoutLine *lp;
1451 int index, trailing;
1452
1453 if (line < 0)
1454 XSRETURN_EMPTY;
1455
1456 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1457 XSRETURN_EMPTY; /* do better */
1458
1459 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1460
1461 EXTEND (SP, 2);
1462 if (GIMME_V == G_SCALAR)
1463 PUSHs (sv_2mortal (newSViv (index + trailing)));
1464 else
1465 {
1466 PUSHs (sv_2mortal (newSViv (index)));
1467 PUSHs (sv_2mortal (newSViv (trailing)));
1468 }
1469}
1470
1471void
1472render (DC::Layout self, float x, float y, int flags = 0)
1473 CODE:
1474 rc_clear (self->rc);
1075 pango_opengl_render_layout_subpixel ( 1475 pango_opengl_render_layout_subpixel (
1076 self->pl, 1476 self->pl,
1477 self->rc,
1077 x * PANGO_SCALE, y * PANGO_SCALE, 1478 x * PANGO_SCALE, y * PANGO_SCALE,
1078 self->r, self->g, self->b, self->a, 1479 self->r, self->g, self->b, self->a,
1079 flags 1480 flags
1080 ); 1481 );
1482 // we assume that context_change actually clears/frees stuff
1483 // and does not do any recomputation...
1484 pango_layout_context_changed (self->pl);
1081 1485
1082MODULE = CFPlus PACKAGE = CFPlus::Texture
1083
1084void 1486void
1085pad2pot (SV *data_, SV *w_, SV *h_) 1487draw (DC::Layout self)
1086 CODE: 1488 CODE:
1087{ 1489{
1088 int ow = SvIV (w_); 1490 glEnable (GL_TEXTURE_2D);
1089 int oh = SvIV (h_); 1491 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1492 glEnable (GL_BLEND);
1493 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1494 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1495 glEnable (GL_ALPHA_TEST);
1496 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1090 1497
1091 if (ow && oh) 1498 rc_draw (self->rc);
1499
1500 glDisable (GL_ALPHA_TEST);
1501 glDisable (GL_BLEND);
1502 glDisable (GL_TEXTURE_2D);
1503}
1504
1505MODULE = Deliantra::Client PACKAGE = DC::Texture
1506
1507PROTOTYPES: ENABLE
1508
1509void
1510pad (SV *data_, int ow, int oh, int nw, int nh)
1511 CODE:
1512{
1513 if ((nw != ow || nh != oh) && SvOK (data_))
1092 { 1514 {
1093 int nw = minpot (ow);
1094 int nh = minpot (oh);
1095
1096 if (nw != ow || nh != oh)
1097 {
1098 if (SvOK (data_))
1099 {
1100 STRLEN datalen; 1515 STRLEN datalen;
1101 char *data = SvPVbyte (data_, datalen); 1516 char *data = SvPVbyte (data_, datalen);
1102 int bpp = datalen / (ow * oh); 1517 int bpp = datalen / (ow * oh);
1103 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1518 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1104 1519
1105 SvPOK_only (result_); 1520 SvPOK_only (result_);
1106 SvCUR_set (result_, nw * nh * bpp); 1521 SvCUR_set (result_, nw * nh * bpp);
1107 1522
1108 memset (SvPVX (result_), 0, nw * nh * bpp); 1523 memset (SvPVX (result_), 0, nw * nh * bpp);
1109 while (oh--) 1524 while (oh--)
1110 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1525 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1111 1526
1112 sv_setsv (data_, result_); 1527 sv_setsv (data_, result_);
1113 }
1114
1115 sv_setiv (w_, nw);
1116 sv_setiv (h_, nh);
1117 }
1118 } 1528 }
1119} 1529}
1120 1530
1121void 1531void
1122draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1532draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1128{ 1538{
1129 HV *hv = (HV *)SvRV (self); 1539 HV *hv = (HV *)SvRV (self);
1130 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1540 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1131 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1541 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1132 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1542 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1543
1544 if (name <= 0)
1545 XSRETURN_EMPTY;
1133 1546
1134 if (items < 5) 1547 if (items < 5)
1135 { 1548 {
1136 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1549 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1137 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1550 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1165 glDisable (GL_ALPHA_TEST); 1578 glDisable (GL_ALPHA_TEST);
1166 glDisable (GL_BLEND); 1579 glDisable (GL_BLEND);
1167 } 1580 }
1168} 1581}
1169 1582
1170MODULE = CFPlus PACKAGE = CFPlus::Map 1583IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1584 CODE:
1585{
1586 GLint width;
1587 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1588 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1589 RETVAL = width > 0;
1590}
1591 OUTPUT:
1592 RETVAL
1171 1593
1172CFPlus::Map 1594MODULE = Deliantra::Client PACKAGE = DC::Map
1173new (SV *class, int map_width, int map_height) 1595
1596PROTOTYPES: DISABLE
1597
1598DC::Map
1599new (SV *class)
1174 CODE: 1600 CODE:
1175 New (0, RETVAL, 1, struct map); 1601 New (0, RETVAL, 1, struct map);
1176 RETVAL->x = 0; 1602 RETVAL->x = 0;
1177 RETVAL->y = 0; 1603 RETVAL->y = 0;
1178 RETVAL->w = map_width; 1604 RETVAL->w = 0;
1179 RETVAL->h = map_height; 1605 RETVAL->h = 0;
1180 RETVAL->ox = 0; 1606 RETVAL->ox = 0;
1181 RETVAL->oy = 0; 1607 RETVAL->oy = 0;
1182 RETVAL->faces = 8192; 1608 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1183 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1609 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1184 RETVAL->texs = 8192;
1185 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1186 RETVAL->rows = 0; 1610 RETVAL->rows = 0;
1187 RETVAL->row = 0; 1611 RETVAL->row = 0;
1188 OUTPUT: 1612 OUTPUT:
1189 RETVAL 1613 RETVAL
1190 1614
1191void 1615void
1192DESTROY (CFPlus::Map self) 1616DESTROY (DC::Map self)
1193 CODE: 1617 CODE:
1194{ 1618{
1195 map_clear (self); 1619 map_clear (self);
1196 Safefree (self->face); 1620 Safefree (self->face2tile);
1197 Safefree (self->tex); 1621 Safefree (self->tex);
1198 Safefree (self); 1622 Safefree (self);
1199} 1623}
1200 1624
1201void 1625void
1626resize (DC::Map self, int map_width, int map_height)
1627 CODE:
1628 self->w = map_width;
1629 self->h = map_height;
1630
1631void
1202clear (CFPlus::Map self) 1632clear (DC::Map self)
1203 CODE: 1633 CODE:
1204 map_clear (self); 1634 map_clear (self);
1205 1635
1206void 1636void
1207set_face (CFPlus::Map self, int face, int texid) 1637set_tileid (DC::Map self, int face, int tile)
1208 CODE: 1638 CODE:
1209{ 1639{
1210 while (self->faces <= face) 1640 need_facenum (self, face); self->face2tile [face] = tile;
1211 { 1641 need_texid (self, tile);
1212 Append (mapface, self->face, self->faces, self->faces);
1213 self->faces *= 2;
1214 }
1215
1216 self->face [face] = texid;
1217} 1642}
1218 1643
1219void 1644void
1645set_smooth (DC::Map self, int face, int smooth, int level)
1646 CODE:
1647{
1648 tileid texid;
1649 maptex *tex;
1650
1651 if (face < 0 || face >= self->faces)
1652 return;
1653
1654 if (smooth < 0 || smooth >= self->faces)
1655 return;
1656
1657 texid = self->face2tile [face];
1658
1659 if (!texid)
1660 return;
1661
1662 tex = self->tex + texid;
1663 tex->smoothtile = self->face2tile [smooth];
1664 tex->smoothlevel = level;
1665}
1666
1667void
1220set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1668set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1221 CODE: 1669 CODE:
1222{ 1670{
1223 while (self->texs <= texid) 1671 need_texid (self, texid);
1224 {
1225 Append (maptex, self->tex, self->texs, self->texs);
1226 self->texs *= 2;
1227 }
1228 1672
1229 { 1673 {
1230 maptex *tex = self->tex + texid; 1674 maptex *tex = self->tex + texid;
1231 1675
1232 tex->name = name; 1676 tex->name = name;
1249 // from transparent color bleeding and ugly wrapping effects. 1693 // from transparent color bleeding and ugly wrapping effects.
1250 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1694 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1251} 1695}
1252 1696
1253int 1697int
1254ox (CFPlus::Map self) 1698ox (DC::Map self)
1255 ALIAS: 1699 ALIAS:
1256 oy = 1 1700 oy = 1
1257 x = 2 1701 x = 2
1258 y = 3 1702 y = 3
1259 w = 4 1703 w = 4
1270 } 1714 }
1271 OUTPUT: 1715 OUTPUT:
1272 RETVAL 1716 RETVAL
1273 1717
1274void 1718void
1275scroll (CFPlus::Map self, int dx, int dy) 1719scroll (DC::Map self, int dx, int dy)
1276 CODE: 1720 CODE:
1277{ 1721{
1278 if (dx > 0) 1722 if (dx > 0)
1279 map_blank (self, self->x, self->y, dx, self->h); 1723 map_blank (self, self->x, self->y, dx, self->h);
1280 else if (dx < 0) 1724 else if (dx < 0)
1281 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1725 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1282 1726
1283 if (dy > 0) 1727 if (dy > 0)
1284 map_blank (self, self->x, self->y, self->w, dy); 1728 map_blank (self, self->x, self->y, self->w, dy);
1285 else if (dy < 0) 1729 else if (dy < 0)
1286 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1730 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1287 1731
1288 self->ox += dx; self->x += dx; 1732 self->ox += dx; self->x += dx;
1289 self->oy += dy; self->y += dy; 1733 self->oy += dy; self->y += dy;
1290 1734
1291 while (self->y < 0) 1735 while (self->y < 0)
1295 self->rows += MAP_EXTEND_Y; 1739 self->rows += MAP_EXTEND_Y;
1296 self->y += MAP_EXTEND_Y; 1740 self->y += MAP_EXTEND_Y;
1297 } 1741 }
1298} 1742}
1299 1743
1300void 1744SV *
1301map1a_update (CFPlus::Map self, SV *data_, int extmap) 1745map1a_update (DC::Map self, SV *data_, int extmap)
1302 CODE: 1746 CODE:
1303{ 1747{
1304 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1748 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1305 uint8_t *data_end = (uint8_t *)SvEND (data_); 1749 uint8_t *data_end = (uint8_t *)SvEND (data_);
1306 mapcell *cell; 1750 mapcell *cell;
1307 int x, y, flags; 1751 int x, y, z, flags;
1752 AV *missing = newAV ();
1753 RETVAL = newRV_noinc ((SV *)missing);
1308 1754
1309 while (data < data_end - 1) 1755 while (data < data_end - 1)
1310 { 1756 {
1311 flags = (data [0] << 8) + data [1]; data += 2; 1757 flags = (data [0] << 8) + data [1]; data += 2;
1312 1758
1332 uint8_t ext, cmd; 1778 uint8_t ext, cmd;
1333 1779
1334 do 1780 do
1335 { 1781 {
1336 ext = *data++; 1782 ext = *data++;
1337 cmd = ext & 0x3f; 1783 cmd = ext & 0x7f;
1338 1784
1339 if (cmd < 4) 1785 if (cmd < 4)
1340 cell->darkness = 255 - ext * 64 + 1; 1786 cell->darkness = 255 - ext * 64 + 1;
1341 else if (cmd == 5) // health 1787 else if (cmd == 5) // health
1342 { 1788 {
1343 cell->stat_width = 1; 1789 cell->stat_width = 1;
1344 cell->stat_hp = *data++; 1790 cell->stat_hp = *data++;
1345 } 1791 }
1346 else if (cmd == 6) // monster width 1792 else if (cmd == 6) // monster width
1347 cell->stat_width = *data++ + 1; 1793 cell->stat_width = *data++ + 1;
1348 else if (cmd == 0x47) // monster width 1794 else if (cmd == 0x47)
1349 { 1795 {
1350 if (*data == 4) 1796 if (*data == 1) cell->player = data [1];
1351 ; // decode player tag 1797 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1798 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1799 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1352 1800
1353 data += *data + 1; 1801 data += *data + 1;
1354 } 1802 }
1355 else if (cmd == 8) // cell flags 1803 else if (cmd == 8) // cell flags
1356 cell->flags = *data++; 1804 cell->flags = *data++;
1363 } 1811 }
1364 else 1812 else
1365 cell->darkness = *data++ + 1; 1813 cell->darkness = *data++ + 1;
1366 } 1814 }
1367 1815
1816 for (z = 0; z <= 2; ++z)
1368 if (flags & 4) 1817 if (flags & (4 >> z))
1369 { 1818 {
1370 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1819 faceid face = (data [0] << 8) + data [1]; data += 2;
1820 need_facenum (self, face);
1821 cell->tile [z] = self->face2tile [face];
1822
1823 if (cell->tile [z])
1824 {
1825 maptex *tex = self->tex + cell->tile [z];
1826 if (!tex->name)
1827 av_push (missing, newSViv (cell->tile [z]));
1828
1829 if (tex->smoothtile)
1830 {
1831 maptex *smooth = self->tex + tex->smoothtile;
1832 if (!smooth->name)
1833 av_push (missing, newSViv (tex->smoothtile));
1834 }
1835 }
1371 } 1836 }
1372
1373 if (flags & 2)
1374 {
1375 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1376 }
1377
1378 if (flags & 1)
1379 {
1380 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1381 }
1382 } 1837 }
1383 else 1838 else
1384 cell->darkness = 0; 1839 CELL_CLEAR (cell);
1385 } 1840 }
1386} 1841}
1842 OUTPUT:
1843 RETVAL
1387 1844
1388SV * 1845SV *
1389mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1846mapmap (DC::Map self, int x0, int y0, int w, int h)
1390 CODE: 1847 CODE:
1391{ 1848{
1392 int x1, x; 1849 int x1, x;
1393 int y1, y; 1850 int y1, y;
1394 int z; 1851 int z;
1415 { 1872 {
1416 mapcell *cell = row->col + (x - row->c0); 1873 mapcell *cell = row->col + (x - row->c0);
1417 1874
1418 for (z = 0; z <= 0; z++) 1875 for (z = 0; z <= 0; z++)
1419 { 1876 {
1420 mapface face = cell->face [z];
1421
1422 if (face)
1423 {
1424 maptex tex = self->tex [face]; 1877 maptex tex = self->tex [cell->tile [z]];
1425 int a0 = 255 - tex.a; 1878 int a0 = 255 - tex.a;
1426 int a1 = tex.a; 1879 int a1 = tex.a;
1427 1880
1428 r = (r * a0 + tex.r * a1) / 255; 1881 r = (r * a0 + tex.r * a1) / 255;
1429 g = (g * a0 + tex.g * a1) / 255; 1882 g = (g * a0 + tex.g * a1) / 255;
1430 b = (b * a0 + tex.b * a1) / 255; 1883 b = (b * a0 + tex.b * a1) / 255;
1431 a = (a * a0 + tex.a * a1) / 255; 1884 a = (a * a0 + tex.a * a1) / 255;
1432 }
1433 } 1885 }
1434 } 1886 }
1435 1887
1436 *map++ = (r ) 1888 *map++ = (r )
1437 | (g << 8) 1889 | (g << 8)
1444} 1896}
1445 OUTPUT: 1897 OUTPUT:
1446 RETVAL 1898 RETVAL
1447 1899
1448void 1900void
1449draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1901draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1450 CODE: 1902 CODE:
1451{ 1903{
1452 int vx, vy;
1453 int x, y, z; 1904 int x, y, z;
1454 int last_name;
1455 mapface face;
1456 1905
1457 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1906 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1458 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1907 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1908 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1909 smooth_key skey;
1910 int pl_x, pl_y;
1911 maptex pl_tex;
1912 rc_t *rc = rc_alloc ();
1913 rc_key_t key;
1914 rc_array_t *arr;
1459 1915
1460 /* 1916 pl_tex.name = 0;
1461 int vx = self->vx = self->w >= sw
1462 ? self->x + (self->w - sw) / 2
1463 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1464 1917
1465 int vy = self->vy = self->h >= sh 1918 // thats current max. sorry.
1466 ? self->y + (self->h - sh) / 2 1919 if (sw > 255) sw = 255;
1467 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1920 if (sh > 255) sh = 255;
1468 */
1469 1921
1470 glColor4ub (255, 255, 255, 255); 1922 // clear key, in case of extra padding
1923 memset (&skey, 0, sizeof (skey));
1924
1925 memset (&key, 0, sizeof (key));
1926 key.r = 255;
1927 key.g = 255;
1928 key.b = 255;
1929 key.a = 255;
1930 key.mode = GL_QUADS;
1931 key.format = GL_T2F_V3F;
1932 key.texname = -1;
1933
1934 mx += self->x;
1935 my += self->y;
1936
1937 // first pass: determine smooth_max
1938 // rather ugly, if you ask me
1939 // could also be stored inside mapcell and updated on change
1940 memset (smooth_max, 0, sizeof (smooth_max));
1941
1942 for (y = 0; y < sh; y++)
1943 if (0 <= y + my && y + my < self->rows)
1944 {
1945 maprow *row = self->row + (y + my);
1946
1947 for (x = 0; x < sw; x++)
1948 if (row->c0 <= x + mx && x + mx < row->c1)
1949 {
1950 mapcell *cell = row->col + (x + mx - row->c0);
1951
1952 smooth_max[x + 1][y + 1] =
1953 MAX (self->tex [cell->tile [0]].smoothlevel,
1954 MAX (self->tex [cell->tile [1]].smoothlevel,
1955 self->tex [cell->tile [2]].smoothlevel));
1956 }
1957 }
1471 1958
1472 glEnable (GL_BLEND); 1959 glEnable (GL_BLEND);
1473 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1960 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1474 glEnable (GL_TEXTURE_2D);
1475 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1961 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1476 1962
1477 glBegin (GL_QUADS);
1478
1479 last_name = 0;
1480
1481 for (z = 0; z < 3; z++) 1963 for (z = 0; z <= 2; z++)
1964 {
1965 memset (smooth_level, 0, sizeof (smooth_level));
1966
1482 for (y = 0; y < sh; y++) 1967 for (y = 0; y < sh; y++)
1483 if (0 <= y + vy && y + vy < self->rows) 1968 if (0 <= y + my && y + my < self->rows)
1484 { 1969 {
1485 maprow *row = self->row + (y + vy); 1970 maprow *row = self->row + (y + my);
1486 1971
1487 for (x = 0; x < sw; x++) 1972 for (x = 0; x < sw; x++)
1488 if (row->c0 <= x + vx && x + vx < row->c1) 1973 if (row->c0 <= x + mx && x + mx < row->c1)
1489 { 1974 {
1490 mapcell *cell = row->col + (x + vx - row->c0); 1975 mapcell *cell = row->col + (x + mx - row->c0);
1491
1492 face = cell->face [z]; 1976 tileid tile = cell->tile [z];
1977
1978 if (tile)
1979 {
1980 maptex tex = self->tex [tile];
1981 int px = (x + 1) * T - tex.w;
1982 int py = (y + 1) * T - tex.h;
1493 1983
1494 if (face && face < self->texs) 1984 if (key.texname != tex.name)
1985 {
1986 if (!tex.name)
1987 tex = self->tex [2]; /* missing, replace by noface */
1988
1989 key.texname = tex.name;
1990 arr = rc_array (rc, &key);
1991 }
1992
1993 if (expect_false (cell->player == player) && expect_false (z == 2))
1994 {
1995 pl_x = px;
1996 pl_y = py;
1997 pl_tex = tex;
1998 continue;
1999 }
2000
2001 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2002 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2003 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2004 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2005
2006 if (expect_false (cell->flags) && expect_false (z == 2))
2007 {
2008 // overlays such as the speech bubble, probably more to come
2009 if (cell->flags & 1)
2010 {
2011 maptex tex = self->tex [1];
2012 int px = x * T + T * 2 / 32;
2013 int py = y * T - T * 6 / 32;
2014
2015 if (tex.name)
2016 {
2017 if (key.texname != tex.name)
2018 {
2019 key.texname = tex.name;
2020 arr = rc_array (rc, &key);
2021 }
2022
2023 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2024 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2025 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2026 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2027 }
2028 }
2029 }
2030
2031 // update smooth hash
2032 if (tex.smoothtile)
2033 {
2034 skey.tile = tex.smoothtile;
2035 skey.level = tex.smoothlevel;
2036
2037 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2038
2039 // add bits to current tile and all neighbours. skey.x|y is
2040 // shifted +1|+1 so we always stay positive.
2041
2042 // bits is ___n cccc CCCC bbbb
2043 // n do not draw borders&corners
2044 // c draw these corners, but...
2045 // C ... not these
2046 // b draw these borders
2047
2048 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2049 // ┃· ·· ·┃ ━━
2050
2051 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2052 // ·· ·· ·┏ ┓·
2053
2054 // full tile
2055 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2056
2057 // borders
2058 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2059 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2060 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2061 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2062
2063 // corners
2064 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2065 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2066 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2067 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2068 }
2069 }
2070 }
2071 }
2072
2073 rc_draw (rc);
2074 rc_clear (rc);
2075
2076 // go through all smoothlevels, lowest to highest, then draw.
2077 // this is basically counting sort
2078 {
2079 int w, b;
2080
2081 glEnable (GL_TEXTURE_2D);
2082 glBegin (GL_QUADS);
2083 for (w = 0; w < 256 / 32; ++w)
2084 {
2085 uint32_t smask = smooth_level [w];
2086 if (smask)
2087 for (b = 0; b < 32; ++b)
2088 if (smask & (((uint32_t)1) << b))
1495 { 2089 {
1496 maptex tex = self->tex [face]; 2090 int level = (w << 5) | b;
1497 int px = (x + 1) * 32 - tex.w; 2091 HE *he;
1498 int py = (y + 1) * 32 - tex.h;
1499 2092
1500 if (last_name != tex.name) 2093 hv_iterinit (smooth);
2094 while ((he = hv_iternext (smooth)))
1501 { 2095 {
1502 glEnd (); 2096 smooth_key *skey = (smooth_key *)HeKEY (he);
1503 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2097 IV bits = SvIVX (HeVAL (he));
1504 glBegin (GL_QUADS);
1505 }
1506 2098
1507 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1508 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1509 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1510 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1511 }
1512
1513 if (cell->flags && z == 2)
1514 {
1515 if (cell->flags & 1) 2099 if (!(bits & 0x1000)
2100 && skey->level == level
2101 && level > smooth_max [skey->x][skey->y])
1516 { 2102 {
1517 maptex tex = self->tex [1]; 2103 maptex tex = self->tex [skey->tile];
1518 int px = (x + 1) * 32 - tex.w + 2; 2104 int px = (((int)skey->x) - 1) * T;
1519 int py = (y + 1) * 32 - tex.h - 6; 2105 int py = (((int)skey->y) - 1) * T;
2106 int border = bits & 15;
2107 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2108 float dx = tex.s * .0625f; // 16 images/row
2109 float dy = tex.t * .5f ; // 2 images/column
1520 2110
2111 if (tex.name)
2112 {
2113 // this time avoiding texture state changes
2114 // save gobs of state changes.
2115 if (key.texname != tex.name)
2116 {
1521 glEnd (); 2117 glEnd ();
1522 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2118 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1523 glBegin (GL_QUADS); 2119 glBegin (GL_QUADS);
2120 }
1524 2121
2122 if (border)
2123 {
2124 float ox = border * dx;
2125
2126 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2127 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2128 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2129 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2130 }
2131
2132 if (corner)
2133 {
2134 float ox = corner * dx;
2135
1525 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2136 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1526 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2137 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1527 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2138 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1528 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2139 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2140 }
2141 }
2142 }
1529 } 2143 }
1530 } 2144 }
1531 }
1532 } 2145 }
1533 2146
1534 glEnd (); 2147 glEnd ();
1535
1536 glDisable (GL_TEXTURE_2D); 2148 glDisable (GL_TEXTURE_2D);
2149 key.texname = -1;
2150 }
2151
2152 hv_clear (smooth);
2153 }
2154
2155 if (pl_tex.name)
2156 {
2157 maptex tex = pl_tex;
2158 int px = pl_x + sdx;
2159 int py = pl_y + sdy;
2160
2161 key.texname = tex.name;
2162 arr = rc_array (rc, &key);
2163
2164 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2165 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2166 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2167 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2168
2169 rc_draw (rc);
2170 }
2171
1537 glDisable (GL_BLEND); 2172 glDisable (GL_BLEND);
2173 rc_free (rc);
1538 2174
1539 // top layer: overlays such as the health bar 2175 // top layer: overlays such as the health bar
1540 for (y = 0; y < sh; y++) 2176 for (y = 0; y < sh; y++)
1541 if (0 <= y + vy && y + vy < self->rows) 2177 if (0 <= y + my && y + my < self->rows)
1542 { 2178 {
1543 maprow *row = self->row + (y + vy); 2179 maprow *row = self->row + (y + my);
1544 2180
1545 for (x = 0; x < sw; x++) 2181 for (x = 0; x < sw; x++)
1546 if (row->c0 <= x + vx && x + vx < row->c1) 2182 if (row->c0 <= x + mx && x + mx < row->c1)
1547 { 2183 {
1548 mapcell *cell = row->col + (x + vx - row->c0); 2184 mapcell *cell = row->col + (x + mx - row->c0);
1549 2185
1550 int px = x * 32; 2186 int px = x * T;
1551 int py = y * 32; 2187 int py = y * T;
1552 2188
1553 if (cell->stat_hp) 2189 if (cell->stat_hp)
1554 { 2190 {
1555 int width = cell->stat_width * 32; 2191 int width = cell->stat_width * T;
1556 int thick = sh / 28 + 1 + cell->stat_width; 2192 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1557 2193
1558 glColor3ub (0, 0, 0); 2194 glColor3ub (0, 0, 0);
1559 glRectf (px + 1, py - thick - 2, 2195 glRectf (px + 1, py - thick - 2,
1560 px + width - 1, py); 2196 px + width - 1, py);
1561 2197
1567 } 2203 }
1568 } 2204 }
1569} 2205}
1570 2206
1571void 2207void
1572draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2208draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1573 CODE: 2209 CODE:
1574{ 2210{
1575 static float color[16][3] = { 2211 static float color[16][3] = {
1576 { 0.00F, 0.00F, 0.00F }, 2212 { 0.00F, 0.00F, 0.00F },
1577 { 1.00F, 1.00F, 1.00F }, 2213 { 1.00F, 1.00F, 1.00F },
1627 glDisable (GL_BLEND); 2263 glDisable (GL_BLEND);
1628 glDisable (GL_TEXTURE_2D); 2264 glDisable (GL_TEXTURE_2D);
1629} 2265}
1630 2266
1631void 2267void
1632fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2268fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1633 PPCODE: 2269 PPCODE:
1634{ 2270{
1635 int vx, vy;
1636 int x, y; 2271 int x, y;
2272 int sw1 = sw + 2;
2273 int sh1 = sh + 2;
2274 int sh3 = sh * 3;
1637 int sw4 = (sw + 3) & ~3; 2275 int sw34 = (sw * 3 + 3) & ~3;
2276 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1638 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2277 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1639 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2278 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1640 2279
1641 memset (darkness, 255, sw4 * sh);
1642 SvPOK_only (darkness_sv); 2280 SvPOK_only (darkness3_sv);
1643 SvCUR_set (darkness_sv, sw4 * sh); 2281 SvCUR_set (darkness3_sv, sw34 * sh3);
1644 2282
1645 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2283 mx += self->x - 1;
1646 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2284 my += self->y - 1;
1647 2285
2286 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2287
1648 for (y = 0; y < sh; y++) 2288 for (y = 0; y < sh1; y++)
1649 if (0 <= y + vy && y + vy < self->rows) 2289 if (0 <= y + my && y + my < self->rows)
1650 { 2290 {
1651 maprow *row = self->row + (y + vy); 2291 maprow *row = self->row + (y + my);
1652 2292
1653 for (x = 0; x < sw; x++) 2293 for (x = 0; x < sw1; x++)
1654 if (row->c0 <= x + vx && x + vx < row->c1) 2294 if (row->c0 <= x + mx && x + mx < row->c1)
1655 { 2295 {
1656 mapcell *cell = row->col + (x + vx - row->c0); 2296 mapcell *cell = row->col + (x + mx - row->c0);
1657 2297
1658 darkness[y * sw4 + x] = cell->darkness 2298 darkness1 [y * sw1 + x] = cell->darkness
1659 ? 255 - (cell->darkness - 1) 2299 ? 255 - (cell->darkness - 1)
1660 : 255 - FOW_DARKNESS; 2300 : 255 - FOW_DARKNESS;
1661 } 2301 }
1662 } 2302 }
1663 2303
2304 for (y = 0; y < sh; ++y)
2305 for (x = 0; x < sw; ++x)
2306 {
2307 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2308 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2309 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2310 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2311 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2312 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2313 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2314 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2315 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2316
2317 uint8_t r11 = (d11 + d21 + d12) / 3;
2318 uint8_t r21 = d21;
2319 uint8_t r31 = (d21 + d31 + d32) / 3;
2320
2321 uint8_t r12 = d12;
2322 uint8_t r22 = d22;
2323 uint8_t r32 = d32;
2324
2325 uint8_t r13 = (d13 + d23 + d12) / 3;
2326 uint8_t r23 = d23;
2327 uint8_t r33 = (d23 + d33 + d32) / 3;
2328
2329 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2330 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2331 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2332 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2333 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2334 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2335 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2336 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2337 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2338 }
2339
2340 free (darkness1);
2341
1664 EXTEND (SP, 3); 2342 EXTEND (SP, 3);
1665 PUSHs (sv_2mortal (newSViv (sw4))); 2343 PUSHs (sv_2mortal (newSViv (sw34)));
1666 PUSHs (sv_2mortal (newSViv (sh))); 2344 PUSHs (sv_2mortal (newSViv (sh3)));
1667 PUSHs (darkness_sv); 2345 PUSHs (darkness3_sv);
1668} 2346}
1669 2347
1670SV * 2348SV *
1671get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2349get_rect (DC::Map self, int x0, int y0, int w, int h)
1672 CODE: 2350 CODE:
1673{ 2351{
1674 int x, y, x1, y1; 2352 int x, y, x1, y1;
1675 SV *data_sv = newSV (w * h * 7 + 5); 2353 SV *data_sv = newSV (w * h * 7 + 5);
1676 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2354 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1701 if (row && row->c0 <= x && x < row->c1) 2379 if (row && row->c0 <= x && x < row->c1)
1702 { 2380 {
1703 mapcell *cell = row->col + (x - row->c0); 2381 mapcell *cell = row->col + (x - row->c0);
1704 uint8_t flags = 0; 2382 uint8_t flags = 0;
1705 2383
1706 if (cell->face [0]) flags |= 1; 2384 if (cell->tile [0]) flags |= 1;
1707 if (cell->face [1]) flags |= 2; 2385 if (cell->tile [1]) flags |= 2;
1708 if (cell->face [2]) flags |= 4; 2386 if (cell->tile [2]) flags |= 4;
1709 2387
1710 *data++ = flags; 2388 *data++ = flags;
1711 2389
1712 if (flags & 1) 2390 if (flags & 1)
1713 { 2391 {
2392 tileid tile = cell->tile [0];
1714 *data++ = cell->face [0] >> 8; 2393 *data++ = tile >> 8;
1715 *data++ = cell->face [0]; 2394 *data++ = tile;
1716 } 2395 }
1717 2396
1718 if (flags & 2) 2397 if (flags & 2)
1719 { 2398 {
2399 tileid tile = cell->tile [1];
1720 *data++ = cell->face [1] >> 8; 2400 *data++ = tile >> 8;
1721 *data++ = cell->face [1]; 2401 *data++ = tile;
1722 } 2402 }
1723 2403
1724 if (flags & 4) 2404 if (flags & 4)
1725 { 2405 {
2406 tileid tile = cell->tile [2];
1726 *data++ = cell->face [2] >> 8; 2407 *data++ = tile >> 8;
1727 *data++ = cell->face [2]; 2408 *data++ = tile;
1728 } 2409 }
1729 } 2410 }
1730 else 2411 else
1731 *data++ = 0; 2412 *data++ = 0;
1732 } 2413 }
1733 } 2414 }
1734 2415
2416 /* if size is w*h + 5 then no data has been found */
2417 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2418 {
1735 SvPOK_only (data_sv); 2419 SvPOK_only (data_sv);
1736 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2420 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2421 }
2422
1737 RETVAL = data_sv; 2423 RETVAL = data_sv;
1738} 2424}
1739 OUTPUT: 2425 OUTPUT:
1740 RETVAL 2426 RETVAL
1741 2427
1742void 2428void
1743set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2429set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1744 PPCODE: 2430 PPCODE:
1745{ 2431{
1746 int x, y, z; 2432 int x, y, z;
1747 int w, h; 2433 int w, h;
1748 int x1, y1; 2434 int x1, y1;
2435 STRLEN len;
2436 uint8_t *data, *end;
2437
2438 len = SvLEN (data_sv);
2439 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2440 data = SvPVbyte_nolen (data_sv);
2441 end = data + len + 8;
2442
2443 if (len < 5)
2444 XSRETURN_EMPTY;
1749 2445
1750 if (*data++ != 0) 2446 if (*data++ != 0)
1751 return; /* version mismatch */ 2447 XSRETURN_EMPTY; /* version mismatch */
1752 2448
1753 w = *data++ << 8; w |= *data++; 2449 w = *data++ << 8; w |= *data++;
1754 h = *data++ << 8; h |= *data++; 2450 h = *data++ << 8; h |= *data++;
1755 2451
1756 // we need to do this 'cause we don't keep an absolute coord system for rows 2452 // we need to do this 'cause we don't keep an absolute coord system for rows
1768 { 2464 {
1769 maprow *row = map_get_row (self, y); 2465 maprow *row = map_get_row (self, y);
1770 2466
1771 for (x = x0; x < x1; x++) 2467 for (x = x0; x < x1; x++)
1772 { 2468 {
2469 uint8_t flags;
2470
2471 if (data + 7 >= end)
2472 XSRETURN_EMPTY;
2473
1773 uint8_t flags = *data++; 2474 flags = *data++;
1774 2475
1775 if (flags) 2476 if (flags)
1776 { 2477 {
1777 mapface face[3] = { 0, 0, 0 };
1778
1779 mapcell *cell = row_get_cell (row, x); 2478 mapcell *cell = row_get_cell (row, x);
2479 tileid tile[3] = { 0, 0, 0 };
1780 2480
1781 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2481 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1782 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2482 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1783 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2483 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1784 2484
1785 if (cell->darkness == 0) 2485 if (cell->darkness == 0)
1786 { 2486 {
1787 cell->darkness = 0; 2487 /*cell->darkness = 0;*/
2488 EXTEND (SP, 3);
1788 2489
1789 for (z = 0; z <= 2; z++) 2490 for (z = 0; z <= 2; z++)
1790 { 2491 {
1791 cell->face[z] = face[z]; 2492 tileid t = tile [z];
1792 2493
1793 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2494 if (t >= self->texs || (t && !self->tex [t].name))
2495 {
1794 XPUSHs (sv_2mortal (newSViv (face[z]))); 2496 PUSHs (sv_2mortal (newSViv (t)));
2497 need_texid (self, t);
2498 }
2499
2500 cell->tile [z] = t;
1795 } 2501 }
1796 } 2502 }
1797 } 2503 }
1798 } 2504 }
1799 } 2505 }
1800} 2506}
1801 2507
1802MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2508MODULE = Deliantra::Client PACKAGE = DC::RW
1803 2509
1804CFPlus::MixChunk 2510DC::RW
1805new_from_file (SV *class, char *path) 2511new (SV *class, SV *data_sv)
1806 CODE: 2512 CODE:
1807 RETVAL = Mix_LoadWAV (path); 2513{
2514 STRLEN datalen;
2515 char *data = SvPVbyte (data_sv, datalen);
2516
2517 RETVAL = SDL_RWFromConstMem (data, datalen);
2518}
1808 OUTPUT: 2519 OUTPUT:
1809 RETVAL 2520 RETVAL
1810 2521
2522DC::RW
2523new_from_file (SV *class, const char *path, const char *mode = "rb")
2524 CODE:
2525 RETVAL = SDL_RWFromFile (path, mode);
2526 OUTPUT:
2527 RETVAL
2528
2529# fails on win32:
2530# dc.xs(2268) : error C2059: syntax error : '('
1811void 2531#void
2532#close (DC::RW self)
2533# CODE:
2534# (self->(close)) (self);
2535
2536MODULE = Deliantra::Client PACKAGE = DC::Channel
2537
2538PROTOTYPES: DISABLE
2539
2540DC::Channel
2541find ()
2542 CODE:
2543{
2544 RETVAL = Mix_GroupAvailable (-1);
2545
2546 if (RETVAL < 0)
2547 {
2548 RETVAL = Mix_GroupOldest (-1);
2549
2550 if (RETVAL < 0)
2551 XSRETURN_UNDEF;
2552
2553 Mix_HaltChannel (RETVAL);
2554 }
2555
2556 Mix_UnregisterAllEffects (RETVAL);
2557 Mix_Volume (RETVAL, 128);
2558}
2559 OUTPUT:
2560 RETVAL
2561
2562void
2563halt (DC::Channel self)
2564 CODE:
2565 Mix_HaltChannel (self);
2566
2567void
2568expire (DC::Channel self, int ticks = -1)
2569 CODE:
2570 Mix_ExpireChannel (self, ticks);
2571
2572void
2573fade_out (DC::Channel self, int ticks = -1)
2574 CODE:
2575 Mix_FadeOutChannel (self, ticks);
2576
2577int
2578volume (DC::Channel self, int volume)
2579 CODE:
2580 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2581 OUTPUT:
2582 RETVAL
2583
2584void
2585unregister_all_effects (DC::Channel self)
2586 CODE:
2587 Mix_UnregisterAllEffects (self);
2588
2589void
2590set_panning (DC::Channel self, int left, int right)
2591 CODE:
2592 left = CLAMP (left , 0, 255);
2593 right = CLAMP (right, 0, 255);
2594 Mix_SetPanning (self, left, right);
2595
2596void
2597set_distance (DC::Channel self, int distance)
2598 CODE:
2599 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2600
2601void
2602set_position (DC::Channel self, int angle, int distance)
2603 CODE:
2604
2605void
2606set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2607 CODE:
2608{
2609 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2610 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2611 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2612}
2613
2614void
2615set_reverse_stereo (DC::Channel self, int flip)
2616 CODE:
2617 Mix_SetReverseStereo (self, flip);
2618
2619MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2620
2621PROTOTYPES: DISABLE
2622
2623DC::MixChunk
2624new (SV *class, DC::RW rwops)
2625 CODE:
2626 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2627 OUTPUT:
2628 RETVAL
2629
2630void
1812DESTROY (CFPlus::MixChunk self) 2631DESTROY (DC::MixChunk self)
1813 CODE: 2632 CODE:
1814 Mix_FreeChunk (self); 2633 Mix_FreeChunk (self);
1815 2634
1816int 2635int
1817volume (CFPlus::MixChunk self, int volume = -1) 2636volume (DC::MixChunk self, int volume = -1)
1818 CODE: 2637 CODE:
2638 if (items > 1)
2639 volume = CLAMP (volume, 0, 128);
1819 RETVAL = Mix_VolumeChunk (self, volume); 2640 RETVAL = Mix_VolumeChunk (self, volume);
1820 OUTPUT: 2641 OUTPUT:
1821 RETVAL 2642 RETVAL
1822 2643
1823int 2644DC::Channel
1824play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2645play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1825 CODE: 2646 CODE:
2647{
1826 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2648 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2649
2650 if (RETVAL < 0)
2651 XSRETURN_UNDEF;
2652
2653 if (channel < 0)
2654 {
2655 Mix_UnregisterAllEffects (RETVAL);
2656 Mix_Volume (RETVAL, 128);
2657 }
2658}
1827 OUTPUT: 2659 OUTPUT:
1828 RETVAL 2660 RETVAL
1829 2661
1830MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2662MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1831 2663
1832int 2664int
1833volume (int volume = -1) 2665volume (int volume = -1)
2666 PROTOTYPE: ;$
1834 CODE: 2667 CODE:
2668 if (items > 0)
2669 volume = CLAMP (volume, 0, 128);
1835 RETVAL = Mix_VolumeMusic (volume); 2670 RETVAL = Mix_VolumeMusic (volume);
1836 OUTPUT: 2671 OUTPUT:
1837 RETVAL 2672 RETVAL
1838 2673
2674void
2675fade_out (int ms)
2676 CODE:
2677 Mix_FadeOutMusic (ms);
2678
2679void
2680halt ()
2681 CODE:
2682 Mix_HaltMusic ();
2683
1839CFPlus::MixMusic 2684DC::MixMusic
1840new_from_file (SV *class, char *path) 2685new (SV *class, DC::RW rwops)
1841 CODE: 2686 CODE:
1842 RETVAL = Mix_LoadMUS (path); 2687 RETVAL = Mix_LoadMUS_RW (rwops);
1843 OUTPUT: 2688 OUTPUT:
1844 RETVAL 2689 RETVAL
1845 2690
1846void 2691void
1847DESTROY (CFPlus::MixMusic self) 2692DESTROY (DC::MixMusic self)
1848 CODE: 2693 CODE:
1849 Mix_FreeMusic (self); 2694 Mix_FreeMusic (self);
1850 2695
1851int 2696int
1852play (CFPlus::MixMusic self, int loops = -1) 2697play (DC::MixMusic self, int loops = -1)
1853 CODE: 2698 CODE:
1854 RETVAL = Mix_PlayMusic (self, loops); 2699 RETVAL = Mix_PlayMusic (self, loops);
1855 OUTPUT: 2700 OUTPUT:
1856 RETVAL 2701 RETVAL
1857 2702
1858MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2703void
2704fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2705 CODE:
2706 Mix_FadeInMusicPos (self, loops, ms, position);
2707
2708MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2709
2710PROTOTYPES: ENABLE
1859 2711
1860BOOT: 2712BOOT:
1861{ 2713{
1862 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2714 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1863 static const struct { 2715 static const struct {
1864 const char *name; 2716 const char *name;
1865 IV iv; 2717 IV iv;
1866 } *civ, const_iv[] = { 2718 } *civ, const_iv[] = {
1867# define const_iv(name) { # name, (IV)name } 2719# define const_iv(name) { # name, (IV)name }
2720 const_iv (GL_VENDOR),
2721 const_iv (GL_VERSION),
2722 const_iv (GL_EXTENSIONS),
1868 const_iv (GL_COLOR_MATERIAL), 2723 const_iv (GL_COLOR_MATERIAL),
1869 const_iv (GL_SMOOTH), 2724 const_iv (GL_SMOOTH),
1870 const_iv (GL_FLAT), 2725 const_iv (GL_FLAT),
1871 const_iv (GL_DITHER), 2726 const_iv (GL_DITHER),
1872 const_iv (GL_BLEND), 2727 const_iv (GL_BLEND),
1876 const_iv (GL_ALPHA_TEST), 2731 const_iv (GL_ALPHA_TEST),
1877 const_iv (GL_NORMALIZE), 2732 const_iv (GL_NORMALIZE),
1878 const_iv (GL_RESCALE_NORMAL), 2733 const_iv (GL_RESCALE_NORMAL),
1879 const_iv (GL_FRONT), 2734 const_iv (GL_FRONT),
1880 const_iv (GL_BACK), 2735 const_iv (GL_BACK),
2736 const_iv (GL_AUX0),
1881 const_iv (GL_AND), 2737 const_iv (GL_AND),
1882 const_iv (GL_ONE), 2738 const_iv (GL_ONE),
1883 const_iv (GL_ZERO), 2739 const_iv (GL_ZERO),
1884 const_iv (GL_SRC_ALPHA), 2740 const_iv (GL_SRC_ALPHA),
1885 const_iv (GL_DST_ALPHA), 2741 const_iv (GL_DST_ALPHA),
1898 const_iv (GL_INTENSITY), 2754 const_iv (GL_INTENSITY),
1899 const_iv (GL_LUMINANCE), 2755 const_iv (GL_LUMINANCE),
1900 const_iv (GL_LUMINANCE_ALPHA), 2756 const_iv (GL_LUMINANCE_ALPHA),
1901 const_iv (GL_FLOAT), 2757 const_iv (GL_FLOAT),
1902 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2758 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2759 const_iv (GL_COMPRESSED_ALPHA_ARB),
2760 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2761 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2762 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2763 const_iv (GL_COMPRESSED_RGB_ARB),
2764 const_iv (GL_COMPRESSED_RGBA_ARB),
1903 const_iv (GL_COMPILE), 2765 const_iv (GL_COMPILE),
2766 const_iv (GL_PROXY_TEXTURE_1D),
2767 const_iv (GL_PROXY_TEXTURE_2D),
1904 const_iv (GL_TEXTURE_1D), 2768 const_iv (GL_TEXTURE_1D),
1905 const_iv (GL_TEXTURE_2D), 2769 const_iv (GL_TEXTURE_2D),
1906 const_iv (GL_TEXTURE_ENV), 2770 const_iv (GL_TEXTURE_ENV),
1907 const_iv (GL_TEXTURE_MAG_FILTER), 2771 const_iv (GL_TEXTURE_MAG_FILTER),
1908 const_iv (GL_TEXTURE_MIN_FILTER), 2772 const_iv (GL_TEXTURE_MIN_FILTER),
1929 const_iv (GL_COLOR_LOGIC_OP), 2793 const_iv (GL_COLOR_LOGIC_OP),
1930 const_iv (GL_SEPARABLE_2D), 2794 const_iv (GL_SEPARABLE_2D),
1931 const_iv (GL_CONVOLUTION_2D), 2795 const_iv (GL_CONVOLUTION_2D),
1932 const_iv (GL_CONVOLUTION_BORDER_MODE), 2796 const_iv (GL_CONVOLUTION_BORDER_MODE),
1933 const_iv (GL_CONSTANT_BORDER), 2797 const_iv (GL_CONSTANT_BORDER),
2798 const_iv (GL_POINTS),
1934 const_iv (GL_LINES), 2799 const_iv (GL_LINES),
1935 const_iv (GL_LINE_STRIP), 2800 const_iv (GL_LINE_STRIP),
1936 const_iv (GL_LINE_LOOP), 2801 const_iv (GL_LINE_LOOP),
1937 const_iv (GL_QUADS), 2802 const_iv (GL_QUADS),
1938 const_iv (GL_QUAD_STRIP), 2803 const_iv (GL_QUAD_STRIP),
1939 const_iv (GL_TRIANGLES), 2804 const_iv (GL_TRIANGLES),
1940 const_iv (GL_TRIANGLE_STRIP), 2805 const_iv (GL_TRIANGLE_STRIP),
1941 const_iv (GL_TRIANGLE_FAN), 2806 const_iv (GL_TRIANGLE_FAN),
2807 const_iv (GL_POLYGON),
1942 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2808 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2809 const_iv (GL_POINT_SMOOTH_HINT),
2810 const_iv (GL_LINE_SMOOTH_HINT),
2811 const_iv (GL_POLYGON_SMOOTH_HINT),
2812 const_iv (GL_GENERATE_MIPMAP_HINT),
2813 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1943 const_iv (GL_FASTEST), 2814 const_iv (GL_FASTEST),
2815 const_iv (GL_DONT_CARE),
2816 const_iv (GL_NICEST),
1944 const_iv (GL_V2F), 2817 const_iv (GL_V2F),
1945 const_iv (GL_V3F), 2818 const_iv (GL_V3F),
1946 const_iv (GL_T2F_V3F), 2819 const_iv (GL_T2F_V3F),
1947 const_iv (GL_T2F_N3F_V3F), 2820 const_iv (GL_T2F_N3F_V3F),
1948# undef const_iv 2821# undef const_iv
1949 }; 2822 };
1950 2823
1951 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2824 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1952 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2825 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2826
2827 texture_av = newAV ();
2828 AvREAL_off (texture_av);
1953} 2829}
2830
2831void
2832disable_GL_EXT_blend_func_separate ()
2833 CODE:
2834 gl.BlendFuncSeparate = 0;
2835 gl.BlendFuncSeparateEXT = 0;
1954 2836
1955char * 2837char *
1956gl_vendor () 2838gl_vendor ()
1957 CODE: 2839 CODE:
1958 RETVAL = (char *)glGetString (GL_VENDOR); 2840 RETVAL = (char *)glGetString (GL_VENDOR);
1971 CODE: 2853 CODE:
1972 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2854 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1973 OUTPUT: 2855 OUTPUT:
1974 RETVAL 2856 RETVAL
1975 2857
2858const char *glGetString (GLenum pname)
2859
2860GLint glGetInteger (GLenum pname)
2861 CODE:
2862 glGetIntegerv (pname, &RETVAL);
2863 OUTPUT:
2864 RETVAL
2865
2866GLdouble glGetDouble (GLenum pname)
2867 CODE:
2868 glGetDoublev (pname, &RETVAL);
2869 OUTPUT:
2870 RETVAL
2871
1976int glGetError () 2872int glGetError ()
1977 2873
1978void glFinish () 2874void glFinish ()
1979 2875
1980void glClear (int mask) 2876void glClear (int mask)
2017# near_ and far_ are due to microsofts buggy "c" compiler 2913# near_ and far_ are due to microsofts buggy "c" compiler
2018void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2914void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2019 2915
2020# near_ and far_ are due to microsofts buggy "c" compiler 2916# near_ and far_ are due to microsofts buggy "c" compiler
2021void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2917void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2918
2919PROTOTYPES: DISABLE
2022 2920
2023void glViewport (int x, int y, int width, int height) 2921void glViewport (int x, int y, int width, int height)
2024 2922
2025void glScissor (int x, int y, int width, int height) 2923void glScissor (int x, int y, int width, int height)
2026 2924
2034 2932
2035void glRotate (float angle, float x, float y, float z) 2933void glRotate (float angle, float x, float y, float z)
2036 CODE: 2934 CODE:
2037 glRotatef (angle, x, y, z); 2935 glRotatef (angle, x, y, z);
2038 2936
2039void glBegin (int mode)
2040
2041void glEnd ()
2042
2043void glColor (float r, float g, float b, float a = 1.0) 2937void glColor (float r, float g, float b, float a = 1.0)
2044 PROTOTYPE: @
2045 ALIAS: 2938 ALIAS:
2046 glColor_premultiply = 1 2939 glColor_premultiply = 1
2047 CODE: 2940 CODE:
2048 if (ix) 2941 if (ix)
2049 { 2942 {
2052 b *= a; 2945 b *= a;
2053 } 2946 }
2054 // microsoft visual "c" rounds instead of truncating... 2947 // microsoft visual "c" rounds instead of truncating...
2055 glColor4f (r, g, b, a); 2948 glColor4f (r, g, b, a);
2056 2949
2057void glInterleavedArrays (int format, int stride, char *data)
2058
2059void glDrawElements (int mode, int count, int type, char *indices)
2060
2061# 1.2 void glDrawRangeElements (int mode, int start, int end
2062
2063void glRasterPos (float x, float y, float z = 0.) 2950void glRasterPos (float x, float y, float z = 0.)
2064 CODE: 2951 CODE:
2065 glRasterPos3f (0, 0, z); 2952 glRasterPos3f (0, 0, z);
2066 glBitmap (0, 0, 0, 0, x, y, 0); 2953 glBitmap (0, 0, 0, 0, x, y, 0);
2067 2954
2071 2958
2072void glTexCoord (float s, float t) 2959void glTexCoord (float s, float t)
2073 CODE: 2960 CODE:
2074 glTexCoord2f (s, t); 2961 glTexCoord2f (s, t);
2075 2962
2963void glRect (float x1, float y1, float x2, float y2)
2964 CODE:
2965 glRectf (x1, y1, x2, y2);
2966
2967void glRect_lineloop (float x1, float y1, float x2, float y2)
2968 CODE:
2969 glBegin (GL_LINE_LOOP);
2970 glVertex2f (x1, y1);
2971 glVertex2f (x2, y1);
2972 glVertex2f (x2, y2);
2973 glVertex2f (x1, y2);
2974 glEnd ();
2975
2976PROTOTYPES: ENABLE
2977
2978void glBegin (int mode)
2979
2980void glEnd ()
2981
2982void glPointSize (GLfloat size)
2983
2984void glLineWidth (GLfloat width)
2985
2986void glInterleavedArrays (int format, int stride, char *data)
2987
2988void glDrawElements (int mode, int count, int type, char *indices)
2989
2990# 1.2 void glDrawRangeElements (int mode, int start, int end
2991
2076void glTexEnv (int target, int pname, float param) 2992void glTexEnv (int target, int pname, float param)
2077 CODE: 2993 CODE:
2078 glTexEnvf (target, pname, param); 2994 glTexEnvf (target, pname, param);
2079 2995
2080void glTexParameter (int target, int pname, float param) 2996void glTexParameter (int target, int pname, float param)
2096void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3012void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2097 CODE: 3013 CODE:
2098 if (gl.SeparableFilter2D) 3014 if (gl.SeparableFilter2D)
2099 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3015 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2100 3016
2101void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3017void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2102 3018
2103void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3019void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2104 3020
2105void glDrawPixels (int width, int height, int format, int type, char *pixels) 3021void glDrawPixels (int width, int height, int format, int type, char *pixels)
3022
3023void glPixelZoom (float x, float y)
2106 3024
2107void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3025void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2108 3026
2109int glGenTexture () 3027int glGenTexture ()
2110 CODE: 3028 CODE:
2111{ 3029 RETVAL = gen_texture ();
2112 GLuint name;
2113 glGenTextures (1, &name);
2114 RETVAL = name;
2115}
2116 OUTPUT: 3030 OUTPUT:
2117 RETVAL 3031 RETVAL
2118 3032
2119void glDeleteTexture (int name) 3033void glDeleteTexture (int name)
2120 CODE: 3034 CODE:
2121{
2122 GLuint name_ = name;
2123 glDeleteTextures (1, &name_); 3035 del_texture (name);
2124} 3036
2125
2126int glGenList () 3037int glGenList ()
2127 CODE: 3038 CODE:
2128 RETVAL = glGenLists (1); 3039 RETVAL = glGenLists (1);
2129 OUTPUT: 3040 OUTPUT:
2130 RETVAL 3041 RETVAL
2137 3048
2138void glEndList () 3049void glEndList ()
2139 3050
2140void glCallList (int list) 3051void glCallList (int list)
2141 3052
3053MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3054
3055PROTOTYPES: DISABLE
3056
3057void
3058find_widget (SV *self, NV x, NV y)
3059 PPCODE:
3060{
3061 if (within_widget (self, x, y))
3062 XPUSHs (self);
3063}
3064
3065BOOT:
3066{
3067 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3068
3069 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3070 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3071 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3072 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3073}
3074
3075void
3076draw (SV *self)
3077 CODE:
3078{
3079 HV *hv;
3080 SV **svp;
3081 NV x, y, w, h;
3082 SV *draw_x_sv = GvSV (draw_x_gv);
3083 SV *draw_y_sv = GvSV (draw_y_gv);
3084 SV *draw_w_sv = GvSV (draw_w_gv);
3085 SV *draw_h_sv = GvSV (draw_h_gv);
3086 double draw_x, draw_y;
3087
3088 if (!SvROK (self))
3089 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3090
3091 hv = (HV *)SvRV (self);
3092
3093 if (SvTYPE (hv) != SVt_PVHV)
3094 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3095
3096 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3097 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3098
3099 if (!h || !w)
3100 XSRETURN_EMPTY;
3101
3102 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3103 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3104
3105 draw_x = SvNV (draw_x_sv) + x;
3106 draw_y = SvNV (draw_y_sv) + y;
3107
3108 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3109 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3110 XSRETURN_EMPTY;
3111
3112 sv_setnv (draw_x_sv, draw_x);
3113 sv_setnv (draw_y_sv, draw_y);
3114
3115 glPushMatrix ();
3116 glTranslated (x, y, 0);
3117
3118 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3119 {
3120 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3121
3122 if (svp && SvTRUE (*svp))
3123 {
3124 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3125 glEnable (GL_BLEND);
3126 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3127 glBegin (GL_QUADS);
3128 glVertex2f (0, 0);
3129 glVertex2f (w, 0);
3130 glVertex2f (w, h);
3131 glVertex2f (0, h);
3132 glEnd ();
3133 glDisable (GL_BLEND);
3134 }
3135 }
3136#if 0
3137 // draw borders, for debugging
3138 glPushMatrix ();
3139 glColor4f (1., 1., 0., 1.);
3140 glTranslatef (.5, .5, 0.);
3141 glBegin (GL_LINE_LOOP);
3142 glVertex2f (0 , 0);
3143 glVertex2f (w - 1, 0);
3144 glVertex2f (w - 1, h - 1);
3145 glVertex2f (0 , h - 1);
3146 glEnd ();
3147 glPopMatrix ();
3148#endif
3149 PUSHMARK (SP);
3150 XPUSHs (self);
3151 PUTBACK;
3152 call_method ("_draw", G_VOID | G_DISCARD);
3153 SPAGAIN;
3154
3155 glPopMatrix ();
3156
3157 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3158 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3159}
3160

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