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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.274 by root, Wed Aug 20 17:50:47 2008 UTC vs.
Revision 1.289 by root, Wed Dec 24 04:09:26 2008 UTC

81#define expect_false(expr) expect ((expr) != 0, 0) 81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1) 82#define expect_true(expr) expect ((expr) != 0, 1)
83 83
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85 85
86#define FOW_DARKNESS 32 86#define FOW_DARKNESS 64
87 87
88#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
89#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
90 90
91#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
92 92
93/* mask out modifiers we are not interested in */ 93/* mask out modifiers we are not interested in */
94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
95
96#define KMOD_LRAM 0x10000 // our extension
97
98#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3
95 101
96static AV *texture_av; 102static AV *texture_av;
97 103
98static struct 104static struct
99{ 105{
231 int w, h; 237 int w, h;
232 float s, t; 238 float s, t;
233 uint8_t r, g, b, a; 239 uint8_t r, g, b, a;
234 tileid smoothtile; 240 tileid smoothtile;
235 uint8_t smoothlevel; 241 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */
236} maptex; 243} maptex;
237 244
238typedef struct { 245typedef struct {
239 uint32_t player; 246 uint32_t player;
240 tileid tile[3]; 247 tileid tile[3];
525 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0); 532 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
526 if (!svp || !SvTRUE (*svp)) 533 if (!svp || !SvTRUE (*svp))
527 return 0; 534 return 0;
528 535
529 return 1; 536 return 1;
537}
538
539/******************************************************************************/
540
541/* process keyboard modifiers */
542static int
543mod_munge (int mod)
544{
545 mod &= MOD_MASK;
546
547 if (mod & (KMOD_META | KMOD_ALT))
548 mod |= KMOD_LRAM;
549
550 return mod;
530} 551}
531 552
532static void 553static void
533deliantra_main () 554deliantra_main ()
534{ 555{
602 const_iv (SDL_USEREVENT), 623 const_iv (SDL_USEREVENT),
603 624
604 const_iv (SDL_APPINPUTFOCUS), 625 const_iv (SDL_APPINPUTFOCUS),
605 const_iv (SDL_APPMOUSEFOCUS), 626 const_iv (SDL_APPMOUSEFOCUS),
606 const_iv (SDL_APPACTIVE), 627 const_iv (SDL_APPACTIVE),
628
629
630 const_iv (SDLK_UNKNOWN),
631 const_iv (SDLK_FIRST),
632 const_iv (SDLK_BACKSPACE),
633 const_iv (SDLK_TAB),
634 const_iv (SDLK_CLEAR),
635 const_iv (SDLK_RETURN),
636 const_iv (SDLK_PAUSE),
637 const_iv (SDLK_ESCAPE),
638 const_iv (SDLK_SPACE),
639 const_iv (SDLK_EXCLAIM),
640 const_iv (SDLK_QUOTEDBL),
641 const_iv (SDLK_HASH),
642 const_iv (SDLK_DOLLAR),
643 const_iv (SDLK_AMPERSAND),
644 const_iv (SDLK_QUOTE),
645 const_iv (SDLK_LEFTPAREN),
646 const_iv (SDLK_RIGHTPAREN),
647 const_iv (SDLK_ASTERISK),
648 const_iv (SDLK_PLUS),
649 const_iv (SDLK_COMMA),
650 const_iv (SDLK_MINUS),
651 const_iv (SDLK_PERIOD),
652 const_iv (SDLK_SLASH),
653 const_iv (SDLK_0),
654 const_iv (SDLK_1),
655 const_iv (SDLK_2),
656 const_iv (SDLK_3),
657 const_iv (SDLK_4),
658 const_iv (SDLK_5),
659 const_iv (SDLK_6),
660 const_iv (SDLK_7),
661 const_iv (SDLK_8),
662 const_iv (SDLK_9),
663 const_iv (SDLK_COLON),
664 const_iv (SDLK_SEMICOLON),
665 const_iv (SDLK_LESS),
666 const_iv (SDLK_EQUALS),
667 const_iv (SDLK_GREATER),
668 const_iv (SDLK_QUESTION),
669 const_iv (SDLK_AT),
670
671 const_iv (SDLK_LEFTBRACKET),
672 const_iv (SDLK_BACKSLASH),
673 const_iv (SDLK_RIGHTBRACKET),
674 const_iv (SDLK_CARET),
675 const_iv (SDLK_UNDERSCORE),
676 const_iv (SDLK_BACKQUOTE),
677 const_iv (SDLK_DELETE),
607 678
608 const_iv (SDLK_FIRST), 679 const_iv (SDLK_FIRST),
609 const_iv (SDLK_LAST), 680 const_iv (SDLK_LAST),
610 const_iv (SDLK_KP0), 681 const_iv (SDLK_KP0),
611 const_iv (SDLK_KP1), 682 const_iv (SDLK_KP1),
687 const_iv (KMOD_RMETA), 758 const_iv (KMOD_RMETA),
688 const_iv (KMOD_NUM), 759 const_iv (KMOD_NUM),
689 const_iv (KMOD_CAPS), 760 const_iv (KMOD_CAPS),
690 const_iv (KMOD_MODE), 761 const_iv (KMOD_MODE),
691 762
763 const_iv (KMOD_LRAM),
764
692 const_iv (MIX_DEFAULT_FORMAT), 765 const_iv (MIX_DEFAULT_FORMAT),
693 766
694 const_iv (SDL_INIT_TIMER), 767 const_iv (SDL_INIT_TIMER),
695 const_iv (SDL_INIT_AUDIO), 768 const_iv (SDL_INIT_AUDIO),
696 const_iv (SDL_INIT_VIDEO), 769 const_iv (SDL_INIT_VIDEO),
883 { 956 {
884 case SDL_KEYDOWN: 957 case SDL_KEYDOWN:
885 case SDL_KEYUP: 958 case SDL_KEYUP:
886 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 959 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
887 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 960 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
888 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 961 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
889 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 962 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
890 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 963 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
891 break; 964 break;
892 965
893 case SDL_ACTIVEEVENT: 966 case SDL_ACTIVEEVENT:
894 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 967 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
912 x = ev.motion.x; 985 x = ev.motion.x;
913 y = ev.motion.y; 986 y = ev.motion.y;
914 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 987 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
915 } 988 }
916 989
917 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 990 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
918 hv_store (hv, "state", 5, newSViv (state), 0); 991 hv_store (hv, "state", 5, newSViv (state), 0);
919 hv_store (hv, "x", 1, newSViv (x), 0); 992 hv_store (hv, "x", 1, newSViv (x), 0);
920 hv_store (hv, "y", 1, newSViv (y), 0); 993 hv_store (hv, "y", 1, newSViv (y), 0);
921 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 994 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
922 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 995 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1138#if DEBUG 1211#if DEBUG
1139 VALGRIND_DO_LEAK_CHECK; 1212 VALGRIND_DO_LEAK_CHECK;
1140#endif 1213#endif
1141} 1214}
1142 1215
1216int
1217SvREFCNT (SV *sv)
1218 CODE:
1219 RETVAL = SvREFCNT (sv);
1220 OUTPUT:
1221 RETVAL
1222
1143MODULE = Deliantra::Client PACKAGE = DC::Font 1223MODULE = Deliantra::Client PACKAGE = DC::Font
1144 1224
1145PROTOTYPES: DISABLE 1225PROTOTYPES: DISABLE
1146 1226
1147DC::Font 1227DC::Font
1691 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1771 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1692 // use uglier nearest interpolation because linear suffers 1772 // use uglier nearest interpolation because linear suffers
1693 // from transparent color bleeding and ugly wrapping effects. 1773 // from transparent color bleeding and ugly wrapping effects.
1694 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1774 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1695} 1775}
1776
1777void
1778expire_textures (DC::Map self, int texid, int count)
1779 PPCODE:
1780 for (; texid < self->texs && count; ++texid, --count)
1781 {
1782 maptex *tex = self->tex + texid;
1783
1784 if (tex->name)
1785 {
1786 if (tex->unused)
1787 {
1788 tex->name = 0;
1789 tex->unused = 0;
1790 XPUSHs (sv_2mortal (newSViv (texid)));
1791 }
1792 else
1793 tex->unused = 1;
1794 }
1795 }
1696 1796
1697int 1797int
1698ox (DC::Map self) 1798ox (DC::Map self)
1699 ALIAS: 1799 ALIAS:
1700 oy = 1 1800 oy = 1
1821 cell->tile [z] = self->face2tile [face]; 1921 cell->tile [z] = self->face2tile [face];
1822 1922
1823 if (cell->tile [z]) 1923 if (cell->tile [z])
1824 { 1924 {
1825 maptex *tex = self->tex + cell->tile [z]; 1925 maptex *tex = self->tex + cell->tile [z];
1926 tex->unused = 0;
1826 if (!tex->name) 1927 if (!tex->name)
1827 av_push (missing, newSViv (cell->tile [z])); 1928 av_push (missing, newSViv (cell->tile [z]));
1828 1929
1829 if (tex->smoothtile) 1930 if (tex->smoothtile)
1830 { 1931 {
1831 maptex *smooth = self->tex + tex->smoothtile; 1932 maptex *smooth = self->tex + tex->smoothtile;
1933 smooth->unused = 0;
1832 if (!smooth->name) 1934 if (!smooth->name)
1833 av_push (missing, newSViv (tex->smoothtile)); 1935 av_push (missing, newSViv (tex->smoothtile));
1834 } 1936 }
1835 } 1937 }
1836 } 1938 }
1907 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2009 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1908 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2010 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1909 smooth_key skey; 2011 smooth_key skey;
1910 int pl_x, pl_y; 2012 int pl_x, pl_y;
1911 maptex pl_tex; 2013 maptex pl_tex;
1912 rc_t *rc = rc_alloc (); 2014 rc_t *rc = rc_alloc ();
2015 rc_t *rc_ov = rc_alloc ();
1913 rc_key_t key; 2016 rc_key_t key;
1914 rc_array_t *arr; 2017 rc_array_t *arr, *arr_hidden;
1915 2018
1916 pl_tex.name = 0; 2019 pl_tex.name = 0;
1917 2020
1918 // thats current max. sorry. 2021 // that's current max. sorry.
1919 if (sw > 255) sw = 255; 2022 if (sw > 255) sw = 255;
1920 if (sh > 255) sh = 255; 2023 if (sh > 255) sh = 255;
1921 2024
1922 // clear key, in case of extra padding 2025 // clear key, in case of extra padding
1923 memset (&skey, 0, sizeof (skey)); 2026 memset (&skey, 0, sizeof (skey));
1927 key.g = 255; 2030 key.g = 255;
1928 key.b = 255; 2031 key.b = 255;
1929 key.a = 255; 2032 key.a = 255;
1930 key.mode = GL_QUADS; 2033 key.mode = GL_QUADS;
1931 key.format = GL_T2F_V3F; 2034 key.format = GL_T2F_V3F;
1932 key.texname = -1;
1933 2035
1934 mx += self->x; 2036 mx += self->x;
1935 my += self->y; 2037 my += self->y;
1936 2038
1937 // first pass: determine smooth_max 2039 // first pass: determine smooth_max
1958 2060
1959 glEnable (GL_BLEND); 2061 glEnable (GL_BLEND);
1960 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2062 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1961 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2063 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1962 2064
2065 key.texname = self->tex [TEXID_HIDDEN].name;
2066 arr_hidden = rc_array (rc_ov, &key);
2067
1963 for (z = 0; z <= 2; z++) 2068 for (z = 0; z <= 2; z++)
1964 { 2069 {
1965 memset (smooth_level, 0, sizeof (smooth_level)); 2070 memset (smooth_level, 0, sizeof (smooth_level));
2071 key.texname = -1;
1966 2072
1967 for (y = 0; y < sh; y++) 2073 for (y = 0; y < sh; y++)
1968 if (0 <= y + my && y + my < self->rows) 2074 if (0 <= y + my && y + my < self->rows)
1969 { 2075 {
1970 maprow *row = self->row + (y + my); 2076 maprow *row = self->row + (y + my);
1976 tileid tile = cell->tile [z]; 2082 tileid tile = cell->tile [z];
1977 2083
1978 if (tile) 2084 if (tile)
1979 { 2085 {
1980 maptex tex = self->tex [tile]; 2086 maptex tex = self->tex [tile];
1981 int px = (x + 1) * T - tex.w; 2087 int px, py;
1982 int py = (y + 1) * T - tex.h;
1983 2088
1984 if (key.texname != tex.name) 2089 if (key.texname != tex.name)
1985 { 2090 {
2091 self->tex [tile].unused = 0;
2092
1986 if (!tex.name) 2093 if (!tex.name)
1987 tex = self->tex [2]; /* missing, replace by noface */ 2094 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1988 2095
1989 key.texname = tex.name; 2096 key.texname = tex.name;
1990 arr = rc_array (rc, &key); 2097 arr = rc_array (rc, &key);
1991 } 2098 }
2099
2100 px = (x + 1) * T - tex.w;
2101 py = (y + 1) * T - tex.h;
1992 2102
1993 if (expect_false (cell->player == player) && expect_false (z == 2)) 2103 if (expect_false (cell->player == player) && expect_false (z == 2))
1994 { 2104 {
1995 pl_x = px; 2105 pl_x = px;
1996 pl_y = py; 2106 pl_y = py;
2001 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2111 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2002 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2112 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2003 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2113 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2004 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2114 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2005 2115
2006 if (expect_false (cell->flags) && expect_false (z == 2))
2007 {
2008 // overlays such as the speech bubble, probably more to come
2009 if (cell->flags & 1)
2010 {
2011 maptex tex = self->tex [1];
2012 int px = x * T + T * 2 / 32;
2013 int py = y * T - T * 6 / 32;
2014
2015 if (tex.name)
2016 {
2017 if (key.texname != tex.name)
2018 {
2019 key.texname = tex.name;
2020 arr = rc_array (rc, &key);
2021 }
2022
2023 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2024 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2025 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2026 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2027 }
2028 }
2029 }
2030
2031 // update smooth hash 2116 // update smooth hash
2032 if (tex.smoothtile) 2117 if (tex.smoothtile)
2033 { 2118 {
2034 skey.tile = tex.smoothtile; 2119 skey.tile = tex.smoothtile;
2035 skey.level = tex.smoothlevel; 2120 skey.level = tex.smoothlevel;
2063 // corners 2148 // corners
2064 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2149 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2065 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2150 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2066 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2151 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2067 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2152 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2153 }
2154 }
2155
2156 if (expect_false (z == 2))
2157 {
2158 /* draw question marks on top of hidden spaces */
2159 if (!cell->darkness)
2160 {
2161 maptex tex = self->tex [TEXID_HIDDEN];
2162 int px = (x + 1) * T - tex.w;
2163 int py = (y + 1) * T - tex.h;
2164
2165 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2166 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2167 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2168 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2169 }
2170
2171 if (expect_false (cell->flags))
2172 {
2173 // overlays such as the speech bubble, probably more to come
2174 if (cell->flags & 1)
2175 {
2176 rc_key_t key_ov = key;
2177 maptex tex = self->tex [TEXID_SPEECH];
2178 rc_array_t *arr;
2179 int px = x * T + T * 2 / 32;
2180 int py = y * T - T * 6 / 32;
2181
2182 key_ov.texname = tex.name;
2183 arr = rc_array (rc_ov, &key_ov);
2184
2185 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2186 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2187 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2188 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2189 }
2068 } 2190 }
2069 } 2191 }
2070 } 2192 }
2071 } 2193 }
2072 2194
2112 { 2234 {
2113 // this time avoiding texture state changes 2235 // this time avoiding texture state changes
2114 // save gobs of state changes. 2236 // save gobs of state changes.
2115 if (key.texname != tex.name) 2237 if (key.texname != tex.name)
2116 { 2238 {
2239 self->tex [skey->tile].unused = 0;
2240
2117 glEnd (); 2241 glEnd ();
2118 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2242 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2119 glBegin (GL_QUADS); 2243 glBegin (GL_QUADS);
2120 } 2244 }
2121 2245
2167 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2291 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2168 2292
2169 rc_draw (rc); 2293 rc_draw (rc);
2170 } 2294 }
2171 2295
2296 rc_draw (rc_ov);
2297 rc_clear (rc_ov);
2298
2172 glDisable (GL_BLEND); 2299 glDisable (GL_BLEND);
2173 rc_free (rc); 2300 rc_free (rc);
2301 rc_free (rc_ov);
2174 2302
2175 // top layer: overlays such as the health bar 2303 // top layer: overlays such as the health bar
2176 for (y = 0; y < sh; y++) 2304 for (y = 0; y < sh; y++)
2177 if (0 <= y + my && y + my < self->rows) 2305 if (0 <= y + my && y + my < self->rows)
2178 { 2306 {
2183 { 2311 {
2184 mapcell *cell = row->col + (x + mx - row->c0); 2312 mapcell *cell = row->col + (x + mx - row->c0);
2185 2313
2186 int px = x * T; 2314 int px = x * T;
2187 int py = y * T; 2315 int py = y * T;
2316
2317 if (expect_false (cell->player == player))
2318 {
2319 px += sdx;
2320 py += sdy;
2321 }
2188 2322
2189 if (cell->stat_hp) 2323 if (cell->stat_hp)
2190 { 2324 {
2191 int width = cell->stat_width * T; 2325 int width = cell->stat_width * T;
2192 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2326 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2933void glRotate (float angle, float x, float y, float z) 3067void glRotate (float angle, float x, float y, float z)
2934 CODE: 3068 CODE:
2935 glRotatef (angle, x, y, z); 3069 glRotatef (angle, x, y, z);
2936 3070
2937void glColor (float r, float g, float b, float a = 1.0) 3071void glColor (float r, float g, float b, float a = 1.0)
3072 PROTOTYPE: @
2938 ALIAS: 3073 ALIAS:
2939 glColor_premultiply = 1 3074 glColor_premultiply = 1
2940 CODE: 3075 CODE:
2941 if (ix) 3076 if (ix)
2942 { 3077 {

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