ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.144 by root, Fri Aug 18 02:25:12 2006 UTC vs.
Revision 1.275 by root, Thu Aug 28 00:53:53 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
15#endif 27#endif
16 28
29#include <assert.h>
17#include <math.h> 30#include <math.h>
18#include <string.h> 31#include <string.h>
19#include <stdio.h> 32#include <stdio.h>
20#include <stdlib.h> 33#include <stdlib.h>
21 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
22#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
23#include <SDL_endian.h> 39#include <SDL_endian.h>
24#include <SDL_image.h> 40#include <SDL_image.h>
25#include <SDL_mixer.h> 41#include <SDL_mixer.h>
26#include <SDL_opengl.h> 42#include <SDL_opengl.h>
27 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
28#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
29#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
30 51
31#include <glib/gmacros.h> 52#include <glib/gmacros.h>
32 53
33#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
34 66
35#ifndef _WIN32 67#ifndef _WIN32
36# include <sys/types.h> 68# include <sys/types.h>
37# include <sys/socket.h> 69# include <sys/socket.h>
38# include <netinet/in.h> 70# include <netinet/in.h>
39# include <netinet/tcp.h> 71# include <netinet/tcp.h>
40# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
41#else 77#else
42 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 79#endif
49 80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 85
52#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
53 87
54#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
56 90
57#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
58 92
59#if 0 93/* mask out modifiers we are not interested in */
60# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
61#else 95
62# define PARACHUTE 0 96static AV *texture_av;
63#endif
64 97
65static struct 98static struct
66{ 99{
67#define GL_FUNC(ptr,name) ptr name; 100#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 101#include "glfunc.h"
69#undef GL_FUNC 102#undef GL_FUNC
70} gl; 103} gl;
71 104
105static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 106gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 107{
74 if (gl.BlendFuncSeparate) 108 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 109 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 110 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 111 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 112 else
79 glBlendFunc (sa, da); 113 glBlendFunc (sa, da);
80} 114}
81 115
116static GLuint
117gen_texture ()
118{
119 GLuint name;
120
121 if (AvFILL (texture_av) >= 0)
122 name = (GLuint)(size_t)av_pop (texture_av);
123 else
124 glGenTextures (1, &name);
125
126 return name;
127}
128
129static void
130del_texture (GLuint name)
131{
132 /* make a half-assed attempt at returning the memory used by the texture */
133 /* textures are frequently being reused by cfplus anyway */
134 /*glBindTexture (GL_TEXTURE_2D, name);*/
135 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
136 av_push (texture_av, (SV *)(size_t)name);
137 glDeleteTextures (1, &name);
138}
139
82#include "texcache.c" 140#include "texcache.c"
141#include "rendercache.c"
83 142
84#include "pango-font.c" 143#include "pango-font.c"
85#include "pango-fontmap.c" 144#include "pango-fontmap.c"
86#include "pango-render.c" 145#include "pango-render.c"
87 146
147typedef IV DC__Channel;
148typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 149typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 150typedef Mix_Music *DC__MixMusic;
90 151
91typedef PangoFontDescription *CFPlus__Font; 152typedef PangoFontDescription *DC__Font;
92 153
93static int 154static int
94shape_attr_p (PangoLayoutRun *run) 155shape_attr_p (PangoLayoutRun *run)
95{ 156{
96 GSList *attrs = run->item->analysis.extra_attrs; 157 GSList *attrs = run->item->analysis.extra_attrs;
110 171
111typedef struct cf_layout { 172typedef struct cf_layout {
112 PangoLayout *pl; 173 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 174 float r, g, b, a; // default color for rgba mode
114 int base_height; 175 int base_height;
115 CFPlus__Font font; 176 DC__Font font;
177 rc_t *rc;
116} *CFPlus__Layout; 178} *DC__Layout;
117 179
118static CFPlus__Font default_font; 180static DC__Font default_font;
119static PangoContext *opengl_context; 181static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 182static PangoFontMap *opengl_fontmap;
121 183
122static void 184static void
123substitute_func (FcPattern *pattern, gpointer data) 185substitute_func (FcPattern *pattern, gpointer data)
128#endif 190#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 191 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 192}
131 193
132static void 194static void
133layout_update_font (CFPlus__Layout self) 195layout_update_font (DC__Layout self)
134{ 196{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 197 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 198 * reasonably well with dejavu/bistream fonts
137 */ 199 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 200 PangoFontDescription *font = self->font ? self->font : default_font;
139 201
140 pango_font_description_set_absolute_size (font, 202 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 203 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142 204
143 pango_layout_set_font_description (self->pl, font); 205 pango_layout_set_font_description (self->pl, font);
144} 206}
145 207
146static void 208static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 209layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 210{
149 PangoRectangle rect; 211 PangoRectangle rect;
150 212
151 // get_pixel_* wrongly rounds down 213 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect); 214 pango_layout_get_extents (self->pl, 0, &rect);
159 221
160 *w = rect.width; 222 *w = rect.width;
161 *h = rect.height; 223 *h = rect.height;
162} 224}
163 225
226typedef uint16_t tileid;
164typedef uint16_t mapface; 227typedef uint16_t faceid;
165 228
166typedef struct { 229typedef struct {
167 GLint name; 230 GLuint name;
168 int w, h; 231 int w, h;
169 float s, t; 232 float s, t;
170 uint8_t r, g, b, a; 233 uint8_t r, g, b, a;
234 tileid smoothtile;
235 uint8_t smoothlevel;
171} maptex; 236} maptex;
172 237
173typedef struct { 238typedef struct {
239 uint32_t player;
240 tileid tile[3];
174 uint16_t darkness; 241 uint16_t darkness;
175 mapface face[3]; 242 uint8_t stat_width, stat_hp, flags, smoothmax;
176 uint8_t stat_hp;
177} mapcell; 243} mapcell;
178 244
179typedef struct { 245typedef struct {
180 int32_t c0, c1; 246 int32_t c0, c1;
181 mapcell *col; 247 mapcell *col;
182} maprow; 248} maprow;
183 249
184typedef struct map { 250typedef struct map {
185 int x, y, w, h; 251 int x, y, w, h;
186 int ox, oy; /* offset to virtual global coordinate system */ 252 int ox, oy; /* offset to virtual global coordinate system */
187 int faces; 253 int faces; tileid *face2tile; // [faceid]
188 mapface *face; 254 int texs; maptex *tex; // [tileid]
189
190 int texs;
191 maptex *tex;
192 255
193 int32_t rows; 256 int32_t rows;
194 maprow *row; 257 maprow *row;
195} *CFPlus__Map; 258} *DC__Map;
196 259
197static char * 260static char *
198prepend (char *ptr, int sze, int inc) 261prepend (char *ptr, int sze, int inc)
199{ 262{
200 char *p; 263 char *p;
217} 280}
218 281
219#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 282#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
220#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 283#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221 284
285static void
286need_facenum (struct map *self, faceid face)
287{
288 while (self->faces <= face)
289 {
290 Append (tileid, self->face2tile, self->faces, self->faces);
291 self->faces *= 2;
292 }
293}
294
295static void
296need_texid (struct map *self, int texid)
297{
298 while (self->texs <= texid)
299 {
300 Append (maptex, self->tex, self->texs, self->texs);
301 self->texs *= 2;
302 }
303}
304
222static maprow * 305static maprow *
223map_get_row (CFPlus__Map self, int y) 306map_get_row (DC__Map self, int y)
224{ 307{
225 if (0 > y) 308 if (0 > y)
226 { 309 {
227 int extend = - y + MAP_EXTEND_Y; 310 int extend = - y + MAP_EXTEND_Y;
228 Prepend (maprow, self->row, self->rows, extend); 311 Prepend (maprow, self->row, self->rows, extend);
266 349
267 return row->col + (x - row->c0); 350 return row->col + (x - row->c0);
268} 351}
269 352
270static mapcell * 353static mapcell *
271map_get_cell (CFPlus__Map self, int x, int y) 354map_get_cell (DC__Map self, int x, int y)
272{ 355{
273 return row_get_cell (map_get_row (self, y), x); 356 return row_get_cell (map_get_row (self, y), x);
274} 357}
275 358
276static void 359static void
277map_clear (CFPlus__Map self) 360map_clear (DC__Map self)
278{ 361{
279 int r; 362 int r;
280 363
281 for (r = 0; r < self->rows; r++) 364 for (r = 0; r < self->rows; r++)
282 Safefree (self->row[r].col); 365 Safefree (self->row[r].col);
289 self->oy = 0; 372 self->oy = 0;
290 self->row = 0; 373 self->row = 0;
291 self->rows = 0; 374 self->rows = 0;
292} 375}
293 376
377#define CELL_CLEAR(cell) \
378 do { \
379 if ((cell)->player) \
380 (cell)->tile [2] = 0; \
381 (cell)->darkness = 0; \
382 (cell)->stat_hp = 0; \
383 (cell)->flags = 0; \
384 (cell)->player = 0; \
385 } while (0)
386
294static void 387static void
295map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 388map_blank (DC__Map self, int x0, int y0, int w, int h)
296{ 389{
297 int x, y; 390 int x, y;
298 maprow *row; 391 maprow *row;
392 mapcell *cell;
299 393
300 for (y = y0; y < y0 + h; y++) 394 for (y = y0; y < y0 + h; y++)
301 if (y >= 0) 395 if (y >= 0)
302 { 396 {
303 if (y >= self->rows) 397 if (y >= self->rows)
309 if (x >= row->c0) 403 if (x >= row->c0)
310 { 404 {
311 if (x >= row->c1) 405 if (x >= row->c1)
312 break; 406 break;
313 407
314 row->col[x - row->c0].darkness = 0; 408 cell = row->col + x - row->c0;
409
410 CELL_CLEAR (cell);
315 } 411 }
316 } 412 }
413}
414
415typedef struct {
416 tileid tile;
417 uint8_t x, y, level;
418} smooth_key;
419
420static void
421smooth_or_bits (HV *hv, smooth_key *key, IV bits)
422{
423 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
424
425 if (SvIOK (*sv))
426 SvIV_set (*sv, SvIVX (*sv) | bits);
427 else
428 sv_setiv (*sv, bits);
317} 429}
318 430
319static void 431static void
320music_finished (void) 432music_finished (void)
321{ 433{
357 n |= n >> 16; 469 n |= n >> 16;
358 470
359 return n + 1; 471 return n + 1;
360} 472}
361 473
362MODULE = CFPlus PACKAGE = CFPlus 474static unsigned int
475popcount (unsigned int n)
476{
477 n -= (n >> 1) & 0x55555555U;
478 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
479 n = ((n >> 4) + n) & 0x0f0f0f0fU;
480 n *= 0x01010101U;
481
482 return n >> 24;
483}
484
485/* SDL should provide this, really. */
486#define SDLK_MODIFIER_MIN 300
487#define SDLK_MODIFIER_MAX 314
488
489/******************************************************************************/
490
491static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
492static GV *hover_gv;
493
494static int
495within_widget (SV *widget, NV x, NV y)
496{
497 HV *self;
498 SV **svp;
499 NV wx, ww, wy, wh;
500
501 if (!SvROK (widget))
502 return 0;
503
504 self = (HV *)SvRV (widget);
505
506 if (SvTYPE (self) != SVt_PVHV)
507 return 0;
508
509 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
510 if (y < wy)
511 return 0;
512
513 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
514 if (y >= wy + wh)
515 return 0;
516
517 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
518 if (x < wx)
519 return 0;
520
521 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
522 if (x >= wx + ww)
523 return 0;
524
525 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
526 if (!svp || !SvTRUE (*svp))
527 return 0;
528
529 return 1;
530}
531
532static void
533deliantra_main ()
534{
535 char *argv[] = { 0 };
536 call_argv ("::main", G_DISCARD | G_VOID, argv);
537}
538
539#ifdef __MACOSX__
540 /* to due surprising braindamage on the side of SDL design, we
541 * do some mind-boggling hack here: SDL requires a custom main()
542 * on OS X, so... we provide one and call the original main(), which,
543 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
544 * and which calls our main (== SDL_main) back.
545 */
546 extern C_LINKAGE int
547 main (int argc, char *argv[])
548 {
549 deliantra_main ();
550 }
551
552 #undef main
553
554 extern C_LINKAGE int main (int argc, char *argv[]);
555
556 static void
557 SDL_braino (void)
558 {
559 char *argv[] = { "deliantra client", 0 };
560 (main) (1, argv);
561 }
562#else
563 static void
564 SDL_braino (void)
565 {
566 deliantra_main ();
567 }
568#endif
569
570MODULE = Deliantra::Client PACKAGE = DC
363 571
364PROTOTYPES: ENABLE 572PROTOTYPES: ENABLE
365 573
366BOOT: 574BOOT:
367{ 575{
368 HV *stash = gv_stashpv ("CFPlus", 1); 576 HV *stash = gv_stashpv ("DC", 1);
369 static const struct { 577 static const struct {
370 const char *name; 578 const char *name;
371 IV iv; 579 IV iv;
372 } *civ, const_iv[] = { 580 } *civ, const_iv[] = {
373# define const_iv(name) { # name, (IV)name } 581# define const_iv(name) { # name, (IV)name }
582 const_iv (SDLK_MODIFIER_MIN),
583 const_iv (SDLK_MODIFIER_MAX),
584
374 const_iv (SDL_ACTIVEEVENT), 585 const_iv (SDL_ACTIVEEVENT),
375 const_iv (SDL_KEYDOWN), 586 const_iv (SDL_KEYDOWN),
376 const_iv (SDL_KEYUP), 587 const_iv (SDL_KEYUP),
377 const_iv (SDL_MOUSEMOTION), 588 const_iv (SDL_MOUSEMOTION),
378 const_iv (SDL_MOUSEBUTTONDOWN), 589 const_iv (SDL_MOUSEBUTTONDOWN),
387 const_iv (SDL_EVENT_RESERVEDA), 598 const_iv (SDL_EVENT_RESERVEDA),
388 const_iv (SDL_EVENT_RESERVEDB), 599 const_iv (SDL_EVENT_RESERVEDB),
389 const_iv (SDL_VIDEORESIZE), 600 const_iv (SDL_VIDEORESIZE),
390 const_iv (SDL_VIDEOEXPOSE), 601 const_iv (SDL_VIDEOEXPOSE),
391 const_iv (SDL_USEREVENT), 602 const_iv (SDL_USEREVENT),
603
604 const_iv (SDL_APPINPUTFOCUS),
605 const_iv (SDL_APPMOUSEFOCUS),
606 const_iv (SDL_APPACTIVE),
607
608
609 const_iv (SDLK_UNKNOWN),
610 const_iv (SDLK_FIRST),
611 const_iv (SDLK_BACKSPACE),
612 const_iv (SDLK_TAB),
613 const_iv (SDLK_CLEAR),
614 const_iv (SDLK_RETURN),
615 const_iv (SDLK_PAUSE),
616 const_iv (SDLK_ESCAPE),
617 const_iv (SDLK_SPACE),
618 const_iv (SDLK_EXCLAIM),
619 const_iv (SDLK_QUOTEDBL),
620 const_iv (SDLK_HASH),
621 const_iv (SDLK_DOLLAR),
622 const_iv (SDLK_AMPERSAND),
623 const_iv (SDLK_QUOTE),
624 const_iv (SDLK_LEFTPAREN),
625 const_iv (SDLK_RIGHTPAREN),
626 const_iv (SDLK_ASTERISK),
627 const_iv (SDLK_PLUS),
628 const_iv (SDLK_COMMA),
629 const_iv (SDLK_MINUS),
630 const_iv (SDLK_PERIOD),
631 const_iv (SDLK_SLASH),
632 const_iv (SDLK_0),
633 const_iv (SDLK_1),
634 const_iv (SDLK_2),
635 const_iv (SDLK_3),
636 const_iv (SDLK_4),
637 const_iv (SDLK_5),
638 const_iv (SDLK_6),
639 const_iv (SDLK_7),
640 const_iv (SDLK_8),
641 const_iv (SDLK_9),
642 const_iv (SDLK_COLON),
643 const_iv (SDLK_SEMICOLON),
644 const_iv (SDLK_LESS),
645 const_iv (SDLK_EQUALS),
646 const_iv (SDLK_GREATER),
647 const_iv (SDLK_QUESTION),
648 const_iv (SDLK_AT),
649
650 const_iv (SDLK_LEFTBRACKET),
651 const_iv (SDLK_BACKSLASH),
652 const_iv (SDLK_RIGHTBRACKET),
653 const_iv (SDLK_CARET),
654 const_iv (SDLK_UNDERSCORE),
655 const_iv (SDLK_BACKQUOTE),
656 const_iv (SDLK_DELETE),
657
658 const_iv (SDLK_FIRST),
659 const_iv (SDLK_LAST),
392 const_iv (SDLK_KP0), 660 const_iv (SDLK_KP0),
393 const_iv (SDLK_KP1), 661 const_iv (SDLK_KP1),
394 const_iv (SDLK_KP2), 662 const_iv (SDLK_KP2),
395 const_iv (SDLK_KP3), 663 const_iv (SDLK_KP3),
396 const_iv (SDLK_KP4), 664 const_iv (SDLK_KP4),
451 const_iv (SDLK_BREAK), 719 const_iv (SDLK_BREAK),
452 const_iv (SDLK_MENU), 720 const_iv (SDLK_MENU),
453 const_iv (SDLK_POWER), 721 const_iv (SDLK_POWER),
454 const_iv (SDLK_EURO), 722 const_iv (SDLK_EURO),
455 const_iv (SDLK_UNDO), 723 const_iv (SDLK_UNDO),
724
456 const_iv (KMOD_NONE), 725 const_iv (KMOD_NONE),
726 const_iv (KMOD_SHIFT),
457 const_iv (KMOD_LSHIFT), 727 const_iv (KMOD_LSHIFT),
458 const_iv (KMOD_RSHIFT), 728 const_iv (KMOD_RSHIFT),
729 const_iv (KMOD_CTRL),
459 const_iv (KMOD_LCTRL), 730 const_iv (KMOD_LCTRL),
460 const_iv (KMOD_RCTRL), 731 const_iv (KMOD_RCTRL),
732 const_iv (KMOD_ALT),
461 const_iv (KMOD_LALT), 733 const_iv (KMOD_LALT),
462 const_iv (KMOD_RALT), 734 const_iv (KMOD_RALT),
735 const_iv (KMOD_META),
463 const_iv (KMOD_LMETA), 736 const_iv (KMOD_LMETA),
464 const_iv (KMOD_RMETA), 737 const_iv (KMOD_RMETA),
465 const_iv (KMOD_NUM), 738 const_iv (KMOD_NUM),
466 const_iv (KMOD_CAPS), 739 const_iv (KMOD_CAPS),
467 const_iv (KMOD_MODE), 740 const_iv (KMOD_MODE),
468 const_iv (KMOD_CTRL), 741
469 const_iv (KMOD_SHIFT), 742 const_iv (MIX_DEFAULT_FORMAT),
470 const_iv (KMOD_ALT), 743
471 const_iv (KMOD_META) 744 const_iv (SDL_INIT_TIMER),
745 const_iv (SDL_INIT_AUDIO),
746 const_iv (SDL_INIT_VIDEO),
747 const_iv (SDL_INIT_CDROM),
748 const_iv (SDL_INIT_JOYSTICK),
749 const_iv (SDL_INIT_EVERYTHING),
750 const_iv (SDL_INIT_NOPARACHUTE),
751 const_iv (SDL_INIT_EVENTTHREAD),
752
753 const_iv (SDL_GL_RED_SIZE),
754 const_iv (SDL_GL_GREEN_SIZE),
755 const_iv (SDL_GL_BLUE_SIZE),
756 const_iv (SDL_GL_ALPHA_SIZE),
757 const_iv (SDL_GL_DOUBLEBUFFER),
758 const_iv (SDL_GL_BUFFER_SIZE),
759 const_iv (SDL_GL_DEPTH_SIZE),
760 const_iv (SDL_GL_STENCIL_SIZE),
761 const_iv (SDL_GL_ACCUM_RED_SIZE),
762 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
763 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
764 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
765 const_iv (SDL_GL_STEREO),
766 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
767 const_iv (SDL_GL_MULTISAMPLESAMPLES),
768 const_iv (SDL_GL_ACCELERATED_VISUAL),
769 const_iv (SDL_GL_SWAP_CONTROL),
770
771 const_iv (FOW_DARKNESS)
472# undef const_iv 772# undef const_iv
473 }; 773 };
474 774
475 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 775 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
476 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 776 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
777
778 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
779 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
477} 780}
781
782void
783weaken (SV *rv)
784 PROTOTYPE: $
785 CODE:
786 sv_rvweaken (rv);
478 787
479int 788int
480in_destruct () 789in_destruct ()
481 CODE: 790 CODE:
482 RETVAL = PL_main_cv == Nullcv; 791 RETVAL = PL_main_cv == Nullcv;
485 794
486NV floor (NV x) 795NV floor (NV x)
487 796
488NV ceil (NV x) 797NV ceil (NV x)
489 798
799IV minpot (UV n)
800
801IV popcount (UV n)
802
490void 803void
491pango_init () 804pango_init ()
492 CODE: 805 CODE:
493{ 806{
494 opengl_fontmap = pango_opengl_font_map_new (); 807 opengl_fontmap = pango_opengl_font_map_new ();
495 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 808 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
496 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 809 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
810 /*pango_context_set_font_description (opengl_context, default_font);*/
811#if PANGO_VERSION_CHECK (1, 15, 2)
812 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
813 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
814#endif
497} 815}
498 816
499int 817char *SDL_GetError ()
500SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
501 818
502void 819void SDL_braino ()
820
821int SDL_Init (U32 flags)
822
823int SDL_InitSubSystem (U32 flags)
824
825void SDL_QuitSubSystem (U32 flags)
826
503SDL_Quit () 827void SDL_Quit ()
504 828
829int SDL_GL_SetAttribute (int attr, int value)
830
831int SDL_GL_GetAttribute (int attr)
832 CODE:
833 if (SDL_GL_GetAttribute (attr, &RETVAL))
834 XSRETURN_UNDEF;
835 OUTPUT:
836 RETVAL
837
505void 838void
506SDL_ListModes () 839SDL_ListModes (int rgb, int alpha)
507 PPCODE: 840 PPCODE:
508{ 841{
509 SDL_Rect **m; 842 SDL_Rect **m;
510 843
511 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 844 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
512 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 845 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
513 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 846 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 847 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
515 848
516 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 849 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
517 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 850 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
518 851
519 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 852 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
520 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 853 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 854 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 855 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
523 856
524 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 857 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
525#if SDL_VERSION_ATLEAST(1,2,10)
526 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
527 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 858 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
528#endif
529
530 SDL_EnableUNICODE (1);
531 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
532 859
533 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 860 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
534 861
535 if (m && m != (SDL_Rect **)-1) 862 if (m && m != (SDL_Rect **)-1)
536 while (*m) 863 while (*m)
537 { 864 {
865 if ((*m)->w >= 400 && (*m)->h >= 300)
866 {
538 AV *av = newAV (); 867 AV *av = newAV ();
539 av_push (av, newSViv ((*m)->w)); 868 av_push (av, newSViv ((*m)->w));
540 av_push (av, newSViv ((*m)->h)); 869 av_push (av, newSViv ((*m)->h));
870 av_push (av, newSViv (rgb));
871 av_push (av, newSViv (alpha));
541 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 872 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
873 }
542 874
543 ++m; 875 ++m;
544 } 876 }
545} 877}
546 878
547char *
548SDL_GetError ()
549
550int 879int
551SDL_SetVideoMode (int w, int h, int fullscreen) 880SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
552 CODE: 881 CODE:
882{
883 SDL_EnableUNICODE (1);
884 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
885
886 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
887 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
888 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
889 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
890
553 RETVAL = !!SDL_SetVideoMode ( 891 RETVAL = !!SDL_SetVideoMode (
554 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 892 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
555 ); 893 );
894
556 if (RETVAL) 895 if (RETVAL)
557 { 896 {
558 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 897 av_clear (texture_av);
898
899 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
559# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 900#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
560# include "glfunc.h" 901#include "glfunc.h"
561# undef GL_FUNC 902#undef GL_FUNC
562 } 903 }
904}
563 OUTPUT: 905 OUTPUT:
564 RETVAL 906 RETVAL
565 907
566void 908void
567SDL_GL_SwapBuffers () 909SDL_GL_SwapBuffers ()
568 910
569char * 911char *
570SDL_GetKeyName (int sym) 912SDL_GetKeyName (int sym)
571 913
914int
915SDL_GetAppState ()
916
917int
918SDL_GetModState ()
919
572void 920void
573SDL_PollEvent () 921poll_events ()
574 PPCODE: 922 PPCODE:
575{ 923{
576 SDL_Event ev; 924 SDL_Event ev;
577 925
578 while (SDL_PollEvent (&ev)) 926 SDL_PumpEvents ();
927 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
579 { 928 {
580 HV *hv = newHV (); 929 HV *hv = newHV ();
581 hv_store (hv, "type", 4, newSViv (ev.type), 0); 930 hv_store (hv, "type", 4, newSViv (ev.type), 0);
582 931
583 switch (ev.type) 932 switch (ev.type)
584 { 933 {
585 case SDL_KEYDOWN: 934 case SDL_KEYDOWN:
586 case SDL_KEYUP: 935 case SDL_KEYUP:
587 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 936 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
588 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 937 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
589 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 938 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
939 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
590 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 940 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
591 break; 941 break;
592 942
593 case SDL_ACTIVEEVENT: 943 case SDL_ACTIVEEVENT:
594 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 944 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
595 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 945 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
596 break; 946 break;
597 947
598 case SDL_MOUSEMOTION: 948 case SDL_MOUSEMOTION:
949 {
950 int state = ev.motion.state;
951 int x = ev.motion.x;
952 int y = ev.motion.y;
953 int xrel = ev.motion.xrel;
954 int yrel = ev.motion.yrel;
955
956 /* do simplistic event compression */
957 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
958 && state == ev.motion.state)
959 {
960 xrel += ev.motion.xrel;
961 yrel += ev.motion.yrel;
962 x = ev.motion.x;
963 y = ev.motion.y;
964 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
965 }
966
599 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 967 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
600
601 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 968 hv_store (hv, "state", 5, newSViv (state), 0);
602 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 969 hv_store (hv, "x", 1, newSViv (x), 0);
603 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 970 hv_store (hv, "y", 1, newSViv (y), 0);
604 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 971 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
605 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 972 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
973 }
606 break; 974 break;
607 975
608 case SDL_MOUSEBUTTONDOWN: 976 case SDL_MOUSEBUTTONDOWN:
609 case SDL_MOUSEBUTTONUP: 977 case SDL_MOUSEBUTTONUP:
610 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 978 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
611 979
612 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 980 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
613 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 981 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
614 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 982 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
615 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 983 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
620 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 988 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
621 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 989 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
622 break; 990 break;
623 } 991 }
624 992
625 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 993 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
626 } 994 }
627} 995}
628 996
629int 997int
630Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 998Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
631 POSTCALL: 999 POSTCALL:
632 Mix_HookMusicFinished (music_finished); 1000 Mix_HookMusicFinished (music_finished);
633 Mix_ChannelFinished (channel_finished); 1001 Mix_ChannelFinished (channel_finished);
634 1002
635void 1003void
1004Mix_QuerySpec ()
1005 PPCODE:
1006{
1007 int freq, channels;
1008 Uint16 format;
1009
1010 if (Mix_QuerySpec (&freq, &format, &channels))
1011 {
1012 EXTEND (SP, 3);
1013 PUSHs (sv_2mortal (newSViv (freq)));
1014 PUSHs (sv_2mortal (newSViv (format)));
1015 PUSHs (sv_2mortal (newSViv (channels)));
1016 }
1017}
1018
1019void
636Mix_CloseAudio () 1020Mix_CloseAudio ()
637 1021
638int 1022int
639Mix_AllocateChannels (int numchans = -1) 1023Mix_AllocateChannels (int numchans = -1)
640 1024
1025const char *
1026Mix_GetError ()
1027
641void 1028void
642lowdelay (int fd, int val = 1) 1029lowdelay (int fd, int val = 1)
643 CODE: 1030 CODE:
1031 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1032
1033void
1034win32_proxy_info ()
1035 PPCODE:
1036{
644#ifndef _WIN32 1037#ifdef _WIN32
645 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1038 char buffer[2048];
1039 DWORD buflen;
1040
1041 EXTEND (SP, 3);
1042
1043 buflen = sizeof (buffer);
1044 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1045 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1046 {
1047 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1048
1049 buflen = sizeof (buffer);
1050 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1051 {
1052 PUSHs (newSVpv (buffer, 0));
1053
1054 buflen = sizeof (buffer);
1055 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1056 PUSHs (newSVpv (buffer, 0));
1057 }
1058 }
646#endif 1059#endif
1060}
647 1061
648void 1062int
649add_font (char *file) 1063add_font (char *file)
650 CODE: 1064 CODE:
651 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1065 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1066 OUTPUT:
1067 RETVAL
652 1068
653void 1069void
654load_image_inline (SV *image_) 1070load_image_inline (SV *image_)
655 ALIAS: 1071 ALIAS:
656 load_image_file = 1 1072 load_image_file = 1
659 STRLEN image_len; 1075 STRLEN image_len;
660 char *image = (char *)SvPVbyte (image_, image_len); 1076 char *image = (char *)SvPVbyte (image_, image_len);
661 SDL_Surface *surface, *surface2; 1077 SDL_Surface *surface, *surface2;
662 SDL_PixelFormat fmt; 1078 SDL_PixelFormat fmt;
663 SDL_RWops *rw = ix 1079 SDL_RWops *rw = ix
664 ? SDL_RWFromFile (image, "r") 1080 ? SDL_RWFromFile (image, "rb")
665 : SDL_RWFromConstMem (image, image_len); 1081 : SDL_RWFromConstMem (image, image_len);
666 1082
667 if (!rw) 1083 if (!rw)
668 croak ("load_image: %s", SDL_GetError ()); 1084 croak ("load_image: %s", SDL_GetError ());
669 1085
742void 1158void
743error (char *message) 1159error (char *message)
744 CODE: 1160 CODE:
745 fprintf (stderr, "ERROR: %s\n", message); 1161 fprintf (stderr, "ERROR: %s\n", message);
746#ifdef _WIN32 1162#ifdef _WIN32
747 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1163 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
748#endif 1164#endif
749 1165
750void 1166void
751fatal (char *message) 1167fatal (char *message)
752 CODE: 1168 CODE:
753 fprintf (stderr, "FATAL: %s\n", message); 1169 fprintf (stderr, "FATAL: %s\n", message);
754#ifdef _WIN32 1170#ifdef _WIN32
755 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1171 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
756#endif 1172#endif
757 _exit (1); 1173 _exit (1);
758 1174
759void 1175void
760_exit (int retval) 1176_exit (int retval = 0)
761 CODE: 1177 CODE:
1178#ifdef WIN32
1179 ExitThread (retval); // unclean, please beam me up
1180#else
762 _exit (retval); 1181 _exit (retval);
1182#endif
763 1183
764MODULE = CFPlus PACKAGE = CFPlus::Font 1184void
1185debug ()
1186 CODE:
1187{
1188#if DEBUG
1189 VALGRIND_DO_LEAK_CHECK;
1190#endif
1191}
765 1192
766CFPlus::Font 1193MODULE = Deliantra::Client PACKAGE = DC::Font
1194
1195PROTOTYPES: DISABLE
1196
1197DC::Font
767new_from_file (SV *class, char *path, int id = 0) 1198new_from_file (SV *class, char *path, int id = 0)
768 CODE: 1199 CODE:
769{ 1200{
770 int count; 1201 int count;
771 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1202 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
774} 1205}
775 OUTPUT: 1206 OUTPUT:
776 RETVAL 1207 RETVAL
777 1208
778void 1209void
779DESTROY (CFPlus::Font self) 1210DESTROY (DC::Font self)
780 CODE: 1211 CODE:
781 pango_font_description_free (self); 1212 pango_font_description_free (self);
782 1213
783void 1214void
784make_default (CFPlus::Font self) 1215make_default (DC::Font self)
1216 PROTOTYPE: $
785 CODE: 1217 CODE:
786 default_font = self; 1218 default_font = self;
787 1219
788MODULE = CFPlus PACKAGE = CFPlus::Layout 1220MODULE = Deliantra::Client PACKAGE = DC::Layout
789 1221
1222PROTOTYPES: DISABLE
1223
790void 1224void
791reset_glyph_cache () 1225glyph_cache_backup ()
1226 PROTOTYPE:
792 CODE: 1227 CODE:
1228 tc_backup ();
1229
1230void
1231glyph_cache_restore ()
1232 PROTOTYPE:
1233 CODE:
793 tc_clear (); 1234 tc_restore ();
794 1235
795CFPlus::Layout 1236DC::Layout
796new (SV *class) 1237new (SV *class)
797 CODE: 1238 CODE:
798 New (0, RETVAL, 1, struct cf_layout); 1239 New (0, RETVAL, 1, struct cf_layout);
799 1240
800 RETVAL->pl = pango_layout_new (opengl_context); 1241 RETVAL->pl = pango_layout_new (opengl_context);
802 RETVAL->g = 1.; 1243 RETVAL->g = 1.;
803 RETVAL->b = 1.; 1244 RETVAL->b = 1.;
804 RETVAL->a = 1.; 1245 RETVAL->a = 1.;
805 RETVAL->base_height = MIN_FONT_HEIGHT; 1246 RETVAL->base_height = MIN_FONT_HEIGHT;
806 RETVAL->font = 0; 1247 RETVAL->font = 0;
1248 RETVAL->rc = rc_alloc ();
807 1249
808 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1250 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
809 layout_update_font (RETVAL); 1251 layout_update_font (RETVAL);
810 OUTPUT: 1252 OUTPUT:
811 RETVAL 1253 RETVAL
812 1254
813void 1255void
814DESTROY (CFPlus::Layout self) 1256DESTROY (DC::Layout self)
815 CODE: 1257 CODE:
816 g_object_unref (self->pl); 1258 g_object_unref (self->pl);
1259 rc_free (self->rc);
817 Safefree (self); 1260 Safefree (self);
818 1261
819void 1262void
820set_text (CFPlus::Layout self, SV *text_) 1263set_text (DC::Layout self, SV *text_)
821 CODE: 1264 CODE:
822{ 1265{
823 STRLEN textlen; 1266 STRLEN textlen;
824 char *text = SvPVutf8 (text_, textlen); 1267 char *text = SvPVutf8 (text_, textlen);
825 1268
826 pango_layout_set_text (self->pl, text, textlen); 1269 pango_layout_set_text (self->pl, text, textlen);
827} 1270}
828 1271
829void 1272void
830set_markup (CFPlus::Layout self, SV *text_) 1273set_markup (DC::Layout self, SV *text_)
831 CODE: 1274 CODE:
832{ 1275{
833 STRLEN textlen; 1276 STRLEN textlen;
834 char *text = SvPVutf8 (text_, textlen); 1277 char *text = SvPVutf8 (text_, textlen);
835 1278
836 pango_layout_set_markup (self->pl, text, textlen); 1279 pango_layout_set_markup (self->pl, text, textlen);
837} 1280}
838 1281
839void 1282void
840set_shapes (CFPlus::Layout self, ...) 1283set_shapes (DC::Layout self, ...)
841 CODE: 1284 CODE:
842{ 1285{
843 PangoAttrList *attrs = 0; 1286 PangoAttrList *attrs = 0;
844 const char *text = pango_layout_get_text (self->pl); 1287 const char *text = pango_layout_get_text (self->pl);
845 const char *pos = text; 1288 const char *pos = text;
880 if (attrs) 1323 if (attrs)
881 pango_layout_set_attributes (self->pl, attrs); 1324 pango_layout_set_attributes (self->pl, attrs);
882} 1325}
883 1326
884void 1327void
885get_shapes (CFPlus::Layout self) 1328get_shapes (DC::Layout self)
886 PPCODE: 1329 PPCODE:
887{ 1330{
888 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1331 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
889 1332
890 do 1333 do
891 { 1334 {
892 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1335 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
893 1336
894 if (run && shape_attr_p (run)) 1337 if (run && shape_attr_p (run))
895 { 1338 {
896 PangoRectangle extents; 1339 PangoRectangle extents;
897 pango_layout_iter_get_run_extents (iter, 0, &extents); 1340 pango_layout_iter_get_run_extents (iter, 0, &extents);
905 1348
906 pango_layout_iter_free (iter); 1349 pango_layout_iter_free (iter);
907} 1350}
908 1351
909int 1352int
910has_wrapped (CFPlus::Layout self) 1353has_wrapped (DC::Layout self)
911 CODE: 1354 CODE:
912{ 1355{
913 int lines = 1; 1356 int lines = 1;
914 const char *text = pango_layout_get_text (self->pl); 1357 const char *text = pango_layout_get_text (self->pl);
915 1358
920} 1363}
921 OUTPUT: 1364 OUTPUT:
922 RETVAL 1365 RETVAL
923 1366
924SV * 1367SV *
925get_text (CFPlus::Layout self) 1368get_text (DC::Layout self)
926 CODE: 1369 CODE:
927 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1370 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
928 sv_utf8_decode (RETVAL); 1371 sv_utf8_decode (RETVAL);
929 OUTPUT: 1372 OUTPUT:
930 RETVAL 1373 RETVAL
931 1374
932void 1375void
933set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1376set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
934 CODE: 1377 CODE:
935 self->r = r; 1378 self->r = r;
936 self->g = g; 1379 self->g = g;
937 self->b = b; 1380 self->b = b;
938 self->a = a; 1381 self->a = a;
939 1382
940void 1383void
941set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1384set_font (DC::Layout self, DC::Font font = 0)
942 CODE: 1385 CODE:
943 if (self->font != font) 1386 if (self->font != font)
944 { 1387 {
945 self->font = font; 1388 self->font = font;
946 layout_update_font (self); 1389 layout_update_font (self);
947 } 1390 }
948 1391
949void 1392void
950set_height (CFPlus::Layout self, int base_height) 1393set_height (DC::Layout self, int base_height)
951 CODE: 1394 CODE:
952 if (self->base_height != base_height) 1395 if (self->base_height != base_height)
953 { 1396 {
954 self->base_height = base_height; 1397 self->base_height = base_height;
955 layout_update_font (self); 1398 layout_update_font (self);
956 } 1399 }
957 1400
958void 1401void
959set_width (CFPlus::Layout self, int max_width = -1) 1402set_width (DC::Layout self, int max_width = -1)
960 CODE: 1403 CODE:
961 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1404 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
962 1405
963void 1406void
964set_indent (CFPlus::Layout self, int indent) 1407set_indent (DC::Layout self, int indent)
965 CODE: 1408 CODE:
966 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1409 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
967 1410
968void 1411void
969set_spacing (CFPlus::Layout self, int spacing) 1412set_spacing (DC::Layout self, int spacing)
970 CODE: 1413 CODE:
971 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1414 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
972 1415
973void 1416void
974set_ellipsise (CFPlus::Layout self, int ellipsise) 1417set_ellipsise (DC::Layout self, int ellipsise)
975 CODE: 1418 CODE:
976 pango_layout_set_ellipsize (self->pl, 1419 pango_layout_set_ellipsize (self->pl,
977 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1420 ellipsise == 1 ? PANGO_ELLIPSIZE_START
978 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1421 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
979 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1422 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
980 : PANGO_ELLIPSIZE_NONE 1423 : PANGO_ELLIPSIZE_NONE
981 ); 1424 );
982 1425
983void 1426void
984set_single_paragraph_mode (CFPlus::Layout self, int spm) 1427set_single_paragraph_mode (DC::Layout self, int spm)
985 CODE: 1428 CODE:
986 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1429 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
987 1430
988void 1431void
989size (CFPlus::Layout self) 1432size (DC::Layout self)
990 PPCODE: 1433 PPCODE:
991{ 1434{
992 int w, h; 1435 int w, h;
993 1436
994 layout_get_pixel_size (self, &w, &h); 1437 layout_get_pixel_size (self, &w, &h);
997 PUSHs (sv_2mortal (newSViv (w))); 1440 PUSHs (sv_2mortal (newSViv (w)));
998 PUSHs (sv_2mortal (newSViv (h))); 1441 PUSHs (sv_2mortal (newSViv (h)));
999} 1442}
1000 1443
1001int 1444int
1002descent (CFPlus::Layout self) 1445descent (DC::Layout self)
1003 CODE: 1446 CODE:
1004{ 1447{
1005 PangoRectangle rect; 1448 PangoRectangle rect;
1006 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1449 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1007 pango_layout_line_get_pixel_extents (line, 0, &rect); 1450 pango_layout_line_get_pixel_extents (line, 0, &rect);
1008 RETVAL = PANGO_DESCENT (rect); 1451 RETVAL = PANGO_DESCENT (rect);
1009} 1452}
1010 OUTPUT: 1453 OUTPUT:
1011 RETVAL 1454 RETVAL
1012 1455
1013int 1456int
1014xy_to_index (CFPlus::Layout self, int x, int y) 1457xy_to_index (DC::Layout self, int x, int y)
1015 CODE: 1458 CODE:
1016{ 1459{
1017 int index, trailing; 1460 int index, trailing;
1018 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1461 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1019 RETVAL = index; 1462 RETVAL = index + trailing;
1020} 1463}
1021 OUTPUT: 1464 OUTPUT:
1022 RETVAL 1465 RETVAL
1023 1466
1024void 1467void
1025cursor_pos (CFPlus::Layout self, int index) 1468cursor_pos (DC::Layout self, int index)
1026 PPCODE: 1469 PPCODE:
1027{ 1470{
1028 PangoRectangle strong_pos; 1471 PangoRectangle pos;
1029 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1472 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1030 1473
1031 EXTEND (SP, 3); 1474 EXTEND (SP, 3);
1032 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1475 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1033 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1476 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1034 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1477 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1035} 1478}
1036 1479
1037void 1480void
1038render (CFPlus::Layout self, float x, float y, int flags = 0) 1481index_to_line_x (DC::Layout self, int index, int trailing = 0)
1039 PPCODE: 1482 PPCODE:
1483{
1484 int line, x;
1485
1486 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1487#if !PANGO_VERSION_CHECK (1, 17, 3)
1488 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1489 --line;
1490#endif
1491 EXTEND (SP, 2);
1492 PUSHs (sv_2mortal (newSViv (line)));
1493 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1494}
1495
1496void
1497line_x_to_index (DC::Layout self, int line, int x)
1498 PPCODE:
1499{
1500 PangoLayoutLine *lp;
1501 int index, trailing;
1502
1503 if (line < 0)
1504 XSRETURN_EMPTY;
1505
1506 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1507 XSRETURN_EMPTY; /* do better */
1508
1509 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1510
1511 EXTEND (SP, 2);
1512 if (GIMME_V == G_SCALAR)
1513 PUSHs (sv_2mortal (newSViv (index + trailing)));
1514 else
1515 {
1516 PUSHs (sv_2mortal (newSViv (index)));
1517 PUSHs (sv_2mortal (newSViv (trailing)));
1518 }
1519}
1520
1521void
1522render (DC::Layout self, float x, float y, int flags = 0)
1523 CODE:
1524 rc_clear (self->rc);
1040 pango_opengl_render_layout_subpixel ( 1525 pango_opengl_render_layout_subpixel (
1041 self->pl, 1526 self->pl,
1527 self->rc,
1042 x * PANGO_SCALE, y * PANGO_SCALE, 1528 x * PANGO_SCALE, y * PANGO_SCALE,
1043 self->r, self->g, self->b, self->a, 1529 self->r, self->g, self->b, self->a,
1044 flags 1530 flags
1045 ); 1531 );
1532 // we assume that context_change actually clears/frees stuff
1533 // and does not do any recomputation...
1534 pango_layout_context_changed (self->pl);
1046 1535
1047MODULE = CFPlus PACKAGE = CFPlus::Texture
1048
1049void 1536void
1050pad2pot (SV *data_, SV *w_, SV *h_) 1537draw (DC::Layout self)
1051 CODE: 1538 CODE:
1052{ 1539{
1053 int ow = SvIV (w_); 1540 glEnable (GL_TEXTURE_2D);
1054 int oh = SvIV (h_); 1541 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1542 glEnable (GL_BLEND);
1543 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1544 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1545 glEnable (GL_ALPHA_TEST);
1546 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1055 1547
1056 if (ow && oh) 1548 rc_draw (self->rc);
1549
1550 glDisable (GL_ALPHA_TEST);
1551 glDisable (GL_BLEND);
1552 glDisable (GL_TEXTURE_2D);
1553}
1554
1555MODULE = Deliantra::Client PACKAGE = DC::Texture
1556
1557PROTOTYPES: ENABLE
1558
1559void
1560pad (SV *data_, int ow, int oh, int nw, int nh)
1561 CODE:
1562{
1563 if ((nw != ow || nh != oh) && SvOK (data_))
1057 { 1564 {
1058 int nw = minpot (ow);
1059 int nh = minpot (oh);
1060
1061 if (nw != ow || nh != oh)
1062 {
1063 if (SvOK (data_))
1064 {
1065 STRLEN datalen; 1565 STRLEN datalen;
1066 char *data = SvPVbyte (data_, datalen); 1566 char *data = SvPVbyte (data_, datalen);
1067 int bpp = datalen / (ow * oh); 1567 int bpp = datalen / (ow * oh);
1068 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1568 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1069 1569
1070 SvPOK_only (result_); 1570 SvPOK_only (result_);
1071 SvCUR_set (result_, nw * nh * bpp); 1571 SvCUR_set (result_, nw * nh * bpp);
1072 1572
1073 memset (SvPVX (result_), 0, nw * nh * bpp); 1573 memset (SvPVX (result_), 0, nw * nh * bpp);
1074 while (oh--) 1574 while (oh--)
1075 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1575 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1076 1576
1077 sv_setsv (data_, result_); 1577 sv_setsv (data_, result_);
1078 }
1079
1080 sv_setiv (w_, nw);
1081 sv_setiv (h_, nh);
1082 }
1083 } 1578 }
1084} 1579}
1085 1580
1086void 1581void
1087draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1582draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1093{ 1588{
1094 HV *hv = (HV *)SvRV (self); 1589 HV *hv = (HV *)SvRV (self);
1095 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1590 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1096 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1591 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1097 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1592 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1593
1594 if (name <= 0)
1595 XSRETURN_EMPTY;
1098 1596
1099 if (items < 5) 1597 if (items < 5)
1100 { 1598 {
1101 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1599 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1102 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1600 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1130 glDisable (GL_ALPHA_TEST); 1628 glDisable (GL_ALPHA_TEST);
1131 glDisable (GL_BLEND); 1629 glDisable (GL_BLEND);
1132 } 1630 }
1133} 1631}
1134 1632
1135MODULE = CFPlus PACKAGE = CFPlus::Map 1633IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1634 CODE:
1635{
1636 GLint width;
1637 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1638 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1639 RETVAL = width > 0;
1640}
1641 OUTPUT:
1642 RETVAL
1136 1643
1137CFPlus::Map 1644MODULE = Deliantra::Client PACKAGE = DC::Map
1138new (SV *class, int map_width, int map_height) 1645
1646PROTOTYPES: DISABLE
1647
1648DC::Map
1649new (SV *class)
1139 CODE: 1650 CODE:
1140 New (0, RETVAL, 1, struct map); 1651 New (0, RETVAL, 1, struct map);
1141 RETVAL->x = 0; 1652 RETVAL->x = 0;
1142 RETVAL->y = 0; 1653 RETVAL->y = 0;
1143 RETVAL->w = map_width; 1654 RETVAL->w = 0;
1144 RETVAL->h = map_height; 1655 RETVAL->h = 0;
1145 RETVAL->ox = 0; 1656 RETVAL->ox = 0;
1146 RETVAL->oy = 0; 1657 RETVAL->oy = 0;
1147 RETVAL->faces = 8192; 1658 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1148 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1659 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1149 RETVAL->texs = 8192;
1150 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1151 RETVAL->rows = 0; 1660 RETVAL->rows = 0;
1152 RETVAL->row = 0; 1661 RETVAL->row = 0;
1153 OUTPUT: 1662 OUTPUT:
1154 RETVAL 1663 RETVAL
1155 1664
1156void 1665void
1157DESTROY (CFPlus::Map self) 1666DESTROY (DC::Map self)
1158 CODE: 1667 CODE:
1159{ 1668{
1160 map_clear (self); 1669 map_clear (self);
1161 Safefree (self->face); 1670 Safefree (self->face2tile);
1162 Safefree (self->tex); 1671 Safefree (self->tex);
1163 Safefree (self); 1672 Safefree (self);
1164} 1673}
1165 1674
1166void 1675void
1676resize (DC::Map self, int map_width, int map_height)
1677 CODE:
1678 self->w = map_width;
1679 self->h = map_height;
1680
1681void
1167clear (CFPlus::Map self) 1682clear (DC::Map self)
1168 CODE: 1683 CODE:
1169 map_clear (self); 1684 map_clear (self);
1170 1685
1171void 1686void
1172set_face (CFPlus::Map self, int face, int texid) 1687set_tileid (DC::Map self, int face, int tile)
1173 CODE: 1688 CODE:
1174{ 1689{
1175 while (self->faces <= face) 1690 need_facenum (self, face); self->face2tile [face] = tile;
1176 { 1691 need_texid (self, tile);
1177 Append (mapface, self->face, self->faces, self->faces);
1178 self->faces *= 2;
1179 }
1180
1181 self->face [face] = texid;
1182} 1692}
1183 1693
1184void 1694void
1695set_smooth (DC::Map self, int face, int smooth, int level)
1696 CODE:
1697{
1698 tileid texid;
1699 maptex *tex;
1700
1701 if (face < 0 || face >= self->faces)
1702 return;
1703
1704 if (smooth < 0 || smooth >= self->faces)
1705 return;
1706
1707 texid = self->face2tile [face];
1708
1709 if (!texid)
1710 return;
1711
1712 tex = self->tex + texid;
1713 tex->smoothtile = self->face2tile [smooth];
1714 tex->smoothlevel = level;
1715}
1716
1717void
1185set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1718set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1186 CODE: 1719 CODE:
1187{ 1720{
1188 while (self->texs <= texid) 1721 need_texid (self, texid);
1189 {
1190 Append (maptex, self->tex, self->texs, self->texs);
1191 self->texs *= 2;
1192 }
1193 1722
1194 { 1723 {
1195 maptex *tex = self->tex + texid; 1724 maptex *tex = self->tex + texid;
1196 1725
1197 tex->name = name; 1726 tex->name = name;
1214 // from transparent color bleeding and ugly wrapping effects. 1743 // from transparent color bleeding and ugly wrapping effects.
1215 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1744 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1216} 1745}
1217 1746
1218int 1747int
1219ox (CFPlus::Map self) 1748ox (DC::Map self)
1220 ALIAS: 1749 ALIAS:
1221 oy = 1 1750 oy = 1
1222 x = 2 1751 x = 2
1223 y = 3 1752 y = 3
1224 w = 4 1753 w = 4
1235 } 1764 }
1236 OUTPUT: 1765 OUTPUT:
1237 RETVAL 1766 RETVAL
1238 1767
1239void 1768void
1240scroll (CFPlus::Map self, int dx, int dy) 1769scroll (DC::Map self, int dx, int dy)
1241 CODE: 1770 CODE:
1242{ 1771{
1243 if (dx > 0) 1772 if (dx > 0)
1244 map_blank (self, self->x, self->y, dx - 1, self->h); 1773 map_blank (self, self->x, self->y, dx, self->h);
1245 else if (dx < 0) 1774 else if (dx < 0)
1246 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1775 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1247 1776
1248 if (dy > 0) 1777 if (dy > 0)
1249 map_blank (self, self->x, self->y, self->w, dy - 1); 1778 map_blank (self, self->x, self->y, self->w, dy);
1250 else if (dy < 0) 1779 else if (dy < 0)
1251 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1780 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1252 1781
1253 self->ox += dx; self->x += dx; 1782 self->ox += dx; self->x += dx;
1254 self->oy += dy; self->y += dy; 1783 self->oy += dy; self->y += dy;
1255 1784
1256 while (self->y < 0) 1785 while (self->y < 0)
1260 self->rows += MAP_EXTEND_Y; 1789 self->rows += MAP_EXTEND_Y;
1261 self->y += MAP_EXTEND_Y; 1790 self->y += MAP_EXTEND_Y;
1262 } 1791 }
1263} 1792}
1264 1793
1265void 1794SV *
1266map1a_update (CFPlus::Map self, SV *data_, int extmap) 1795map1a_update (DC::Map self, SV *data_, int extmap)
1267 CODE: 1796 CODE:
1268{ 1797{
1269 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1798 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1270 uint8_t *data_end = (uint8_t *)SvEND (data_); 1799 uint8_t *data_end = (uint8_t *)SvEND (data_);
1271 mapcell *cell; 1800 mapcell *cell;
1272 int x, y, flags; 1801 int x, y, z, flags;
1802 AV *missing = newAV ();
1803 RETVAL = newRV_noinc ((SV *)missing);
1273 1804
1274 while (data < data_end) 1805 while (data < data_end - 1)
1275 { 1806 {
1276 flags = (data [0] << 8) + data [1]; data += 2; 1807 flags = (data [0] << 8) + data [1]; data += 2;
1277 1808
1278 x = self->x + ((flags >> 10) & 63); 1809 x = self->x + ((flags >> 10) & 63);
1279 y = self->y + ((flags >> 4) & 63); 1810 y = self->y + ((flags >> 4) & 63);
1282 1813
1283 if (flags & 15) 1814 if (flags & 15)
1284 { 1815 {
1285 if (!cell->darkness) 1816 if (!cell->darkness)
1286 { 1817 {
1818 memset (cell, 0, sizeof (*cell));
1287 cell->darkness = 256; 1819 cell->darkness = 256;
1288 cell->face [0] = 0;
1289 cell->face [1] = 0;
1290 cell->face [2] = 0;
1291 cell->stat_hp = 0;
1292 } 1820 }
1293 1821
1294 //TODO: don't trust server data to be in-range(!) 1822 //TODO: don't trust server data to be in-range(!)
1295 1823
1296 if (flags & 8) 1824 if (flags & 8)
1300 uint8_t ext, cmd; 1828 uint8_t ext, cmd;
1301 1829
1302 do 1830 do
1303 { 1831 {
1304 ext = *data++; 1832 ext = *data++;
1305 cmd = ext & 0x3f; 1833 cmd = ext & 0x7f;
1306 1834
1307 if (ext < 4) 1835 if (cmd < 4)
1308 cell->darkness = 255 - ext * 64 + 1; 1836 cell->darkness = 255 - ext * 64 + 1;
1309 else if (ext == 5) // health 1837 else if (cmd == 5) // health
1838 {
1839 cell->stat_width = 1;
1310 cell->stat_hp = *data++; 1840 cell->stat_hp = *data++;
1841 }
1842 else if (cmd == 6) // monster width
1843 cell->stat_width = *data++ + 1;
1844 else if (cmd == 0x47)
1845 {
1846 if (*data == 1) cell->player = data [1];
1847 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1848 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1849 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1850
1851 data += *data + 1;
1852 }
1853 else if (cmd == 8) // cell flags
1854 cell->flags = *data++;
1311 else if (ext & 0x40) // unknown, multibyte => skip 1855 else if (ext & 0x40) // unknown, multibyte => skip
1312 data += *data + 1; 1856 data += *data + 1;
1857 else
1858 data++;
1313 } 1859 }
1314 while (cmd & 0x80); 1860 while (ext & 0x80);
1315 } 1861 }
1316 else 1862 else
1317 cell->darkness = *data++ + 1; 1863 cell->darkness = *data++ + 1;
1318 } 1864 }
1319 1865
1866 for (z = 0; z <= 2; ++z)
1320 if (flags & 4) 1867 if (flags & (4 >> z))
1321 { 1868 {
1322 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1869 faceid face = (data [0] << 8) + data [1]; data += 2;
1870 need_facenum (self, face);
1871 cell->tile [z] = self->face2tile [face];
1872
1873 if (cell->tile [z])
1874 {
1875 maptex *tex = self->tex + cell->tile [z];
1876 if (!tex->name)
1877 av_push (missing, newSViv (cell->tile [z]));
1878
1879 if (tex->smoothtile)
1880 {
1881 maptex *smooth = self->tex + tex->smoothtile;
1882 if (!smooth->name)
1883 av_push (missing, newSViv (tex->smoothtile));
1884 }
1885 }
1323 } 1886 }
1324
1325 if (flags & 2)
1326 {
1327 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1328 }
1329
1330 if (flags & 1)
1331 {
1332 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1333 }
1334 } 1887 }
1335 else 1888 else
1336 cell->darkness = 0; 1889 CELL_CLEAR (cell);
1337 } 1890 }
1338} 1891}
1892 OUTPUT:
1893 RETVAL
1339 1894
1340SV * 1895SV *
1341mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1896mapmap (DC::Map self, int x0, int y0, int w, int h)
1342 CODE: 1897 CODE:
1343{ 1898{
1344 int x1, x; 1899 int x1, x;
1345 int y1, y; 1900 int y1, y;
1346 int z; 1901 int z;
1367 { 1922 {
1368 mapcell *cell = row->col + (x - row->c0); 1923 mapcell *cell = row->col + (x - row->c0);
1369 1924
1370 for (z = 0; z <= 0; z++) 1925 for (z = 0; z <= 0; z++)
1371 { 1926 {
1372 mapface face = cell->face [z];
1373
1374 if (face)
1375 {
1376 maptex tex = self->tex [face]; 1927 maptex tex = self->tex [cell->tile [z]];
1377 int a0 = 255 - tex.a; 1928 int a0 = 255 - tex.a;
1378 int a1 = tex.a; 1929 int a1 = tex.a;
1379 1930
1380 r = (r * a0 + tex.r * a1) / 255; 1931 r = (r * a0 + tex.r * a1) / 255;
1381 g = (g * a0 + tex.g * a1) / 255; 1932 g = (g * a0 + tex.g * a1) / 255;
1382 b = (b * a0 + tex.b * a1) / 255; 1933 b = (b * a0 + tex.b * a1) / 255;
1383 a = (a * a0 + tex.a * a1) / 255; 1934 a = (a * a0 + tex.a * a1) / 255;
1384 }
1385 } 1935 }
1386 } 1936 }
1387 1937
1388 *map++ = (r ) 1938 *map++ = (r )
1389 | (g << 8) 1939 | (g << 8)
1396} 1946}
1397 OUTPUT: 1947 OUTPUT:
1398 RETVAL 1948 RETVAL
1399 1949
1400void 1950void
1401draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1951draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1402 CODE: 1952 CODE:
1403{ 1953{
1404 int vx, vy;
1405 int x, y, z; 1954 int x, y, z;
1406 int last_name;
1407 mapface face;
1408 1955
1409 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1956 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1410 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1957 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1958 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1959 smooth_key skey;
1960 int pl_x, pl_y;
1961 maptex pl_tex;
1962 rc_t *rc = rc_alloc ();
1963 rc_key_t key;
1964 rc_array_t *arr;
1411 1965
1412 /* 1966 pl_tex.name = 0;
1413 int vx = self->vx = self->w >= sw
1414 ? self->x + (self->w - sw) / 2
1415 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1416 1967
1417 int vy = self->vy = self->h >= sh 1968 // thats current max. sorry.
1418 ? self->y + (self->h - sh) / 2 1969 if (sw > 255) sw = 255;
1419 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1970 if (sh > 255) sh = 255;
1420 */
1421 1971
1422 glColor4ub (255, 255, 255, 255); 1972 // clear key, in case of extra padding
1973 memset (&skey, 0, sizeof (skey));
1974
1975 memset (&key, 0, sizeof (key));
1976 key.r = 255;
1977 key.g = 255;
1978 key.b = 255;
1979 key.a = 255;
1980 key.mode = GL_QUADS;
1981 key.format = GL_T2F_V3F;
1982 key.texname = -1;
1983
1984 mx += self->x;
1985 my += self->y;
1986
1987 // first pass: determine smooth_max
1988 // rather ugly, if you ask me
1989 // could also be stored inside mapcell and updated on change
1990 memset (smooth_max, 0, sizeof (smooth_max));
1991
1992 for (y = 0; y < sh; y++)
1993 if (0 <= y + my && y + my < self->rows)
1994 {
1995 maprow *row = self->row + (y + my);
1996
1997 for (x = 0; x < sw; x++)
1998 if (row->c0 <= x + mx && x + mx < row->c1)
1999 {
2000 mapcell *cell = row->col + (x + mx - row->c0);
2001
2002 smooth_max[x + 1][y + 1] =
2003 MAX (self->tex [cell->tile [0]].smoothlevel,
2004 MAX (self->tex [cell->tile [1]].smoothlevel,
2005 self->tex [cell->tile [2]].smoothlevel));
2006 }
2007 }
1423 2008
1424 glEnable (GL_BLEND); 2009 glEnable (GL_BLEND);
1425 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2010 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1426 glEnable (GL_TEXTURE_2D);
1427 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2011 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1428 2012
1429 glBegin (GL_QUADS);
1430
1431 last_name = 0;
1432
1433 for (z = 0; z < 3; z++) 2013 for (z = 0; z <= 2; z++)
2014 {
2015 memset (smooth_level, 0, sizeof (smooth_level));
2016
1434 for (y = 0; y < sh; y++) 2017 for (y = 0; y < sh; y++)
1435 if (0 <= y + vy && y + vy < self->rows) 2018 if (0 <= y + my && y + my < self->rows)
1436 { 2019 {
1437 maprow *row = self->row + (y + vy); 2020 maprow *row = self->row + (y + my);
1438 2021
1439 for (x = 0; x < sw; x++) 2022 for (x = 0; x < sw; x++)
1440 if (row->c0 <= x + vx && x + vx < row->c1) 2023 if (row->c0 <= x + mx && x + mx < row->c1)
1441 { 2024 {
1442 mapcell *cell = row->col + (x + vx - row->c0); 2025 mapcell *cell = row->col + (x + mx - row->c0);
1443
1444 face = cell->face [z]; 2026 tileid tile = cell->tile [z];
1445 2027
1446 if (face) 2028 if (tile)
2029 {
2030 maptex tex = self->tex [tile];
2031 int px = (x + 1) * T - tex.w;
2032 int py = (y + 1) * T - tex.h;
2033
2034 if (key.texname != tex.name)
2035 {
2036 if (!tex.name)
2037 tex = self->tex [2]; /* missing, replace by noface */
2038
2039 key.texname = tex.name;
2040 arr = rc_array (rc, &key);
2041 }
2042
2043 if (expect_false (cell->player == player) && expect_false (z == 2))
2044 {
2045 pl_x = px;
2046 pl_y = py;
2047 pl_tex = tex;
2048 continue;
2049 }
2050
2051 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2052 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2053 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2054 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2055
2056 if (expect_false (cell->flags) && expect_false (z == 2))
2057 {
2058 // overlays such as the speech bubble, probably more to come
2059 if (cell->flags & 1)
2060 {
2061 maptex tex = self->tex [1];
2062 int px = x * T + T * 2 / 32;
2063 int py = y * T - T * 6 / 32;
2064
2065 if (tex.name)
2066 {
2067 if (key.texname != tex.name)
2068 {
2069 key.texname = tex.name;
2070 arr = rc_array (rc, &key);
2071 }
2072
2073 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2074 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2075 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2076 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2077 }
2078 }
2079 }
2080
2081 // update smooth hash
2082 if (tex.smoothtile)
2083 {
2084 skey.tile = tex.smoothtile;
2085 skey.level = tex.smoothlevel;
2086
2087 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2088
2089 // add bits to current tile and all neighbours. skey.x|y is
2090 // shifted +1|+1 so we always stay positive.
2091
2092 // bits is ___n cccc CCCC bbbb
2093 // n do not draw borders&corners
2094 // c draw these corners, but...
2095 // C ... not these
2096 // b draw these borders
2097
2098 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2099 // ┃· ·· ·┃ ━━
2100
2101 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2102 // ·· ·· ·┏ ┓·
2103
2104 // full tile
2105 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2106
2107 // borders
2108 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2109 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2110 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2111 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2112
2113 // corners
2114 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2115 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2116 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2117 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2118 }
2119 }
2120 }
2121 }
2122
2123 rc_draw (rc);
2124 rc_clear (rc);
2125
2126 // go through all smoothlevels, lowest to highest, then draw.
2127 // this is basically counting sort
2128 {
2129 int w, b;
2130
2131 glEnable (GL_TEXTURE_2D);
2132 glBegin (GL_QUADS);
2133 for (w = 0; w < 256 / 32; ++w)
2134 {
2135 uint32_t smask = smooth_level [w];
2136 if (smask)
2137 for (b = 0; b < 32; ++b)
2138 if (smask & (((uint32_t)1) << b))
1447 { 2139 {
1448 maptex tex = self->tex [face]; 2140 int level = (w << 5) | b;
2141 HE *he;
1449 2142
1450 int px = (x + 1) * 32 - tex.w; 2143 hv_iterinit (smooth);
1451 int py = (y + 1) * 32 - tex.h; 2144 while ((he = hv_iternext (smooth)))
1452
1453 if (last_name != tex.name)
1454 { 2145 {
2146 smooth_key *skey = (smooth_key *)HeKEY (he);
2147 IV bits = SvIVX (HeVAL (he));
2148
2149 if (!(bits & 0x1000)
2150 && skey->level == level
2151 && level > smooth_max [skey->x][skey->y])
2152 {
2153 maptex tex = self->tex [skey->tile];
2154 int px = (((int)skey->x) - 1) * T;
2155 int py = (((int)skey->y) - 1) * T;
2156 int border = bits & 15;
2157 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2158 float dx = tex.s * .0625f; // 16 images/row
2159 float dy = tex.t * .5f ; // 2 images/column
2160
2161 if (tex.name)
2162 {
2163 // this time avoiding texture state changes
2164 // save gobs of state changes.
2165 if (key.texname != tex.name)
2166 {
1455 glEnd (); 2167 glEnd ();
1456 last_name = tex.name;
1457 glBindTexture (GL_TEXTURE_2D, last_name); 2168 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1458 glBegin (GL_QUADS); 2169 glBegin (GL_QUADS);
2170 }
2171
2172 if (border)
2173 {
2174 float ox = border * dx;
2175
2176 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2177 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2178 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2179 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2180 }
2181
2182 if (corner)
2183 {
2184 float ox = corner * dx;
2185
2186 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2187 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2188 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2189 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2190 }
2191 }
2192 }
1459 } 2193 }
1460
1461 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1462 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1463 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1464 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1465 } 2194 }
1466 }
1467 } 2195 }
1468 2196
1469 glEnd (); 2197 glEnd ();
1470
1471 glDisable (GL_TEXTURE_2D); 2198 glDisable (GL_TEXTURE_2D);
2199 key.texname = -1;
2200 }
2201
2202 hv_clear (smooth);
2203 }
2204
2205 if (pl_tex.name)
2206 {
2207 maptex tex = pl_tex;
2208 int px = pl_x + sdx;
2209 int py = pl_y + sdy;
2210
2211 key.texname = tex.name;
2212 arr = rc_array (rc, &key);
2213
2214 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2215 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2216 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2217 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2218
2219 rc_draw (rc);
2220 }
2221
1472 glDisable (GL_BLEND); 2222 glDisable (GL_BLEND);
2223 rc_free (rc);
1473 2224
2225 // top layer: overlays such as the health bar
1474 for (y = 0; y < sh; y++) 2226 for (y = 0; y < sh; y++)
1475 if (0 <= y + vy && y + vy < self->rows) 2227 if (0 <= y + my && y + my < self->rows)
1476 { 2228 {
1477 maprow *row = self->row + (y + vy); 2229 maprow *row = self->row + (y + my);
1478 2230
1479 for (x = 0; x < sw; x++) 2231 for (x = 0; x < sw; x++)
1480 if (row->c0 <= x + vx && x + vx < row->c1) 2232 if (row->c0 <= x + mx && x + mx < row->c1)
1481 { 2233 {
1482 mapcell *cell = row->col + (x + vx - row->c0); 2234 mapcell *cell = row->col + (x + mx - row->c0);
1483 2235
1484 int px = x * 32; 2236 int px = x * T;
1485 int py = y * 32; 2237 int py = y * T;
1486 2238
1487 if (cell->stat_hp) 2239 if (cell->stat_hp)
1488 { 2240 {
2241 int width = cell->stat_width * T;
2242 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2243
1489 glColor3ub (0, 0, 0); 2244 glColor3ub (0, 0, 0);
1490 glRectf (px + 1, py + 1, px + 31, py + 4); 2245 glRectf (px + 1, py - thick - 2,
2246 px + width - 1, py);
1491 2247
1492 glColor3ub (0, 255, 0); 2248 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1493 glBegin (GL_LINES);
1494 glVertex2f (px + 2, py + 2.5f); 2249 glRectf (px + 2,
1495 glVertex2f (px + 29.f - cell->stat_hp * (28.f / 255.f), py + 2.5f); 2250 py - thick - 1,
1496 glEnd (); 2251 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1497 } 2252 }
1498 } 2253 }
1499 } 2254 }
1500} 2255}
1501 2256
1502void 2257void
1503draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2258draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1504 CODE: 2259 CODE:
1505{ 2260{
1506 static float color[16][3] = { 2261 static float color[16][3] = {
1507 { 0.00F, 0.00F, 0.00F }, 2262 { 0.00F, 0.00F, 0.00F },
1508 { 1.00F, 1.00F, 1.00F }, 2263 { 1.00F, 1.00F, 1.00F },
1558 glDisable (GL_BLEND); 2313 glDisable (GL_BLEND);
1559 glDisable (GL_TEXTURE_2D); 2314 glDisable (GL_TEXTURE_2D);
1560} 2315}
1561 2316
1562void 2317void
1563fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2318fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1564 PPCODE: 2319 PPCODE:
1565{ 2320{
1566 int vx, vy;
1567 int x, y; 2321 int x, y;
2322 int sw1 = sw + 2;
2323 int sh1 = sh + 2;
2324 int sh3 = sh * 3;
1568 int sw4 = (sw + 3) & ~3; 2325 int sw34 = (sw * 3 + 3) & ~3;
2326 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1569 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2327 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1570 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2328 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1571 2329
1572 memset (darkness, 255, sw4 * sh);
1573 SvPOK_only (darkness_sv); 2330 SvPOK_only (darkness3_sv);
1574 SvCUR_set (darkness_sv, sw4 * sh); 2331 SvCUR_set (darkness3_sv, sw34 * sh3);
1575 2332
1576 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2333 mx += self->x - 1;
1577 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2334 my += self->y - 1;
1578 2335
2336 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2337
1579 for (y = 0; y < sh; y++) 2338 for (y = 0; y < sh1; y++)
1580 if (0 <= y + vy && y + vy < self->rows) 2339 if (0 <= y + my && y + my < self->rows)
1581 { 2340 {
1582 maprow *row = self->row + (y + vy); 2341 maprow *row = self->row + (y + my);
1583 2342
1584 for (x = 0; x < sw; x++) 2343 for (x = 0; x < sw1; x++)
1585 if (row->c0 <= x + vx && x + vx < row->c1) 2344 if (row->c0 <= x + mx && x + mx < row->c1)
1586 { 2345 {
1587 mapcell *cell = row->col + (x + vx - row->c0); 2346 mapcell *cell = row->col + (x + mx - row->c0);
1588 2347
1589 darkness[y * sw4 + x] = cell->darkness 2348 darkness1 [y * sw1 + x] = cell->darkness
1590 ? 255 - (cell->darkness - 1) 2349 ? 255 - (cell->darkness - 1)
1591 : 255 - FOW_DARKNESS; 2350 : 255 - FOW_DARKNESS;
1592 } 2351 }
1593 } 2352 }
1594 2353
2354 for (y = 0; y < sh; ++y)
2355 for (x = 0; x < sw; ++x)
2356 {
2357 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2358 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2359 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2360 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2361 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2362 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2363 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2364 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2365 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2366
2367 uint8_t r11 = (d11 + d21 + d12) / 3;
2368 uint8_t r21 = d21;
2369 uint8_t r31 = (d21 + d31 + d32) / 3;
2370
2371 uint8_t r12 = d12;
2372 uint8_t r22 = d22;
2373 uint8_t r32 = d32;
2374
2375 uint8_t r13 = (d13 + d23 + d12) / 3;
2376 uint8_t r23 = d23;
2377 uint8_t r33 = (d23 + d33 + d32) / 3;
2378
2379 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2380 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2381 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2382 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2383 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2384 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2385 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2386 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2387 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2388 }
2389
2390 free (darkness1);
2391
1595 EXTEND (SP, 3); 2392 EXTEND (SP, 3);
1596 PUSHs (sv_2mortal (newSViv (sw4))); 2393 PUSHs (sv_2mortal (newSViv (sw34)));
1597 PUSHs (sv_2mortal (newSViv (sh))); 2394 PUSHs (sv_2mortal (newSViv (sh3)));
1598 PUSHs (darkness_sv); 2395 PUSHs (darkness3_sv);
1599} 2396}
1600 2397
1601SV * 2398SV *
1602get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2399get_rect (DC::Map self, int x0, int y0, int w, int h)
1603 CODE: 2400 CODE:
1604{ 2401{
1605 int x, y, x1, y1; 2402 int x, y, x1, y1;
1606 SV *data_sv = newSV (w * h * 7 + 5); 2403 SV *data_sv = newSV (w * h * 7 + 5);
1607 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2404 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1632 if (row && row->c0 <= x && x < row->c1) 2429 if (row && row->c0 <= x && x < row->c1)
1633 { 2430 {
1634 mapcell *cell = row->col + (x - row->c0); 2431 mapcell *cell = row->col + (x - row->c0);
1635 uint8_t flags = 0; 2432 uint8_t flags = 0;
1636 2433
1637 if (cell->face [0]) flags |= 1; 2434 if (cell->tile [0]) flags |= 1;
1638 if (cell->face [1]) flags |= 2; 2435 if (cell->tile [1]) flags |= 2;
1639 if (cell->face [2]) flags |= 4; 2436 if (cell->tile [2]) flags |= 4;
1640 2437
1641 *data++ = flags; 2438 *data++ = flags;
1642 2439
1643 if (flags & 1) 2440 if (flags & 1)
1644 { 2441 {
2442 tileid tile = cell->tile [0];
1645 *data++ = cell->face [0] >> 8; 2443 *data++ = tile >> 8;
1646 *data++ = cell->face [0]; 2444 *data++ = tile;
1647 } 2445 }
1648 2446
1649 if (flags & 2) 2447 if (flags & 2)
1650 { 2448 {
2449 tileid tile = cell->tile [1];
1651 *data++ = cell->face [1] >> 8; 2450 *data++ = tile >> 8;
1652 *data++ = cell->face [1]; 2451 *data++ = tile;
1653 } 2452 }
1654 2453
1655 if (flags & 4) 2454 if (flags & 4)
1656 { 2455 {
2456 tileid tile = cell->tile [2];
1657 *data++ = cell->face [2] >> 8; 2457 *data++ = tile >> 8;
1658 *data++ = cell->face [2]; 2458 *data++ = tile;
1659 } 2459 }
1660 } 2460 }
1661 else 2461 else
1662 *data++ = 0; 2462 *data++ = 0;
1663 } 2463 }
1664 } 2464 }
1665 2465
2466 /* if size is w*h + 5 then no data has been found */
2467 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2468 {
1666 SvPOK_only (data_sv); 2469 SvPOK_only (data_sv);
1667 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2470 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2471 }
2472
1668 RETVAL = data_sv; 2473 RETVAL = data_sv;
1669} 2474}
1670 OUTPUT: 2475 OUTPUT:
1671 RETVAL 2476 RETVAL
1672 2477
1673void 2478void
1674set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2479set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1675 PPCODE: 2480 PPCODE:
1676{ 2481{
1677 int x, y, z; 2482 int x, y, z;
1678 int w, h; 2483 int w, h;
1679 int x1, y1; 2484 int x1, y1;
2485 STRLEN len;
2486 uint8_t *data, *end;
2487
2488 len = SvLEN (data_sv);
2489 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2490 data = SvPVbyte_nolen (data_sv);
2491 end = data + len + 8;
2492
2493 if (len < 5)
2494 XSRETURN_EMPTY;
1680 2495
1681 if (*data++ != 0) 2496 if (*data++ != 0)
1682 return; /* version mismatch */ 2497 XSRETURN_EMPTY; /* version mismatch */
1683 2498
1684 w = *data++ << 8; w |= *data++; 2499 w = *data++ << 8; w |= *data++;
1685 h = *data++ << 8; h |= *data++; 2500 h = *data++ << 8; h |= *data++;
1686 2501
1687 // we need to do this 'cause we don't keep an absolute coord system for rows 2502 // we need to do this 'cause we don't keep an absolute coord system for rows
1699 { 2514 {
1700 maprow *row = map_get_row (self, y); 2515 maprow *row = map_get_row (self, y);
1701 2516
1702 for (x = x0; x < x1; x++) 2517 for (x = x0; x < x1; x++)
1703 { 2518 {
2519 uint8_t flags;
2520
2521 if (data + 7 >= end)
2522 XSRETURN_EMPTY;
2523
1704 uint8_t flags = *data++; 2524 flags = *data++;
1705 2525
1706 if (flags) 2526 if (flags)
1707 { 2527 {
1708 mapface face[3] = { 0, 0, 0 };
1709
1710 mapcell *cell = row_get_cell (row, x); 2528 mapcell *cell = row_get_cell (row, x);
2529 tileid tile[3] = { 0, 0, 0 };
1711 2530
1712 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2531 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1713 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2532 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1714 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2533 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1715 2534
1716 if (cell->darkness == 0) 2535 if (cell->darkness == 0)
1717 { 2536 {
1718 cell->darkness = 0; 2537 /*cell->darkness = 0;*/
2538 EXTEND (SP, 3);
1719 2539
1720 for (z = 0; z <= 2; z++) 2540 for (z = 0; z <= 2; z++)
1721 { 2541 {
1722 cell->face[z] = face[z]; 2542 tileid t = tile [z];
1723 2543
1724 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2544 if (t >= self->texs || (t && !self->tex [t].name))
2545 {
1725 XPUSHs (sv_2mortal (newSViv (face[z]))); 2546 PUSHs (sv_2mortal (newSViv (t)));
2547 need_texid (self, t);
2548 }
2549
2550 cell->tile [z] = t;
1726 } 2551 }
1727 } 2552 }
1728 } 2553 }
1729 } 2554 }
1730 } 2555 }
1731} 2556}
1732 2557
1733MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2558MODULE = Deliantra::Client PACKAGE = DC::RW
1734 2559
1735CFPlus::MixChunk 2560DC::RW
1736new_from_file (SV *class, char *path) 2561new (SV *class, SV *data_sv)
1737 CODE: 2562 CODE:
1738 RETVAL = Mix_LoadWAV (path); 2563{
2564 STRLEN datalen;
2565 char *data = SvPVbyte (data_sv, datalen);
2566
2567 RETVAL = SDL_RWFromConstMem (data, datalen);
2568}
1739 OUTPUT: 2569 OUTPUT:
1740 RETVAL 2570 RETVAL
1741 2571
2572DC::RW
2573new_from_file (SV *class, const char *path, const char *mode = "rb")
2574 CODE:
2575 RETVAL = SDL_RWFromFile (path, mode);
2576 OUTPUT:
2577 RETVAL
2578
2579# fails on win32:
2580# dc.xs(2268) : error C2059: syntax error : '('
1742void 2581#void
2582#close (DC::RW self)
2583# CODE:
2584# (self->(close)) (self);
2585
2586MODULE = Deliantra::Client PACKAGE = DC::Channel
2587
2588PROTOTYPES: DISABLE
2589
2590DC::Channel
2591find ()
2592 CODE:
2593{
2594 RETVAL = Mix_GroupAvailable (-1);
2595
2596 if (RETVAL < 0)
2597 {
2598 RETVAL = Mix_GroupOldest (-1);
2599
2600 if (RETVAL < 0)
2601 XSRETURN_UNDEF;
2602
2603 Mix_HaltChannel (RETVAL);
2604 }
2605
2606 Mix_UnregisterAllEffects (RETVAL);
2607 Mix_Volume (RETVAL, 128);
2608}
2609 OUTPUT:
2610 RETVAL
2611
2612void
2613halt (DC::Channel self)
2614 CODE:
2615 Mix_HaltChannel (self);
2616
2617void
2618expire (DC::Channel self, int ticks = -1)
2619 CODE:
2620 Mix_ExpireChannel (self, ticks);
2621
2622void
2623fade_out (DC::Channel self, int ticks = -1)
2624 CODE:
2625 Mix_FadeOutChannel (self, ticks);
2626
2627int
2628volume (DC::Channel self, int volume)
2629 CODE:
2630 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2631 OUTPUT:
2632 RETVAL
2633
2634void
2635unregister_all_effects (DC::Channel self)
2636 CODE:
2637 Mix_UnregisterAllEffects (self);
2638
2639void
2640set_panning (DC::Channel self, int left, int right)
2641 CODE:
2642 left = CLAMP (left , 0, 255);
2643 right = CLAMP (right, 0, 255);
2644 Mix_SetPanning (self, left, right);
2645
2646void
2647set_distance (DC::Channel self, int distance)
2648 CODE:
2649 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2650
2651void
2652set_position (DC::Channel self, int angle, int distance)
2653 CODE:
2654
2655void
2656set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2657 CODE:
2658{
2659 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2660 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2661 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2662}
2663
2664void
2665set_reverse_stereo (DC::Channel self, int flip)
2666 CODE:
2667 Mix_SetReverseStereo (self, flip);
2668
2669MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2670
2671PROTOTYPES: DISABLE
2672
2673DC::MixChunk
2674new (SV *class, DC::RW rwops)
2675 CODE:
2676 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2677 OUTPUT:
2678 RETVAL
2679
2680void
1743DESTROY (CFPlus::MixChunk self) 2681DESTROY (DC::MixChunk self)
1744 CODE: 2682 CODE:
1745 Mix_FreeChunk (self); 2683 Mix_FreeChunk (self);
1746 2684
1747int 2685int
1748volume (CFPlus::MixChunk self, int volume = -1) 2686volume (DC::MixChunk self, int volume = -1)
1749 CODE: 2687 CODE:
2688 if (items > 1)
2689 volume = CLAMP (volume, 0, 128);
1750 RETVAL = Mix_VolumeChunk (self, volume); 2690 RETVAL = Mix_VolumeChunk (self, volume);
1751 OUTPUT: 2691 OUTPUT:
1752 RETVAL 2692 RETVAL
1753 2693
1754int 2694DC::Channel
1755play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2695play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1756 CODE: 2696 CODE:
2697{
1757 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2698 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2699
2700 if (RETVAL < 0)
2701 XSRETURN_UNDEF;
2702
2703 if (channel < 0)
2704 {
2705 Mix_UnregisterAllEffects (RETVAL);
2706 Mix_Volume (RETVAL, 128);
2707 }
2708}
1758 OUTPUT: 2709 OUTPUT:
1759 RETVAL 2710 RETVAL
1760 2711
1761MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2712MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1762 2713
1763int 2714int
1764volume (int volume = -1) 2715volume (int volume = -1)
2716 PROTOTYPE: ;$
1765 CODE: 2717 CODE:
2718 if (items > 0)
2719 volume = CLAMP (volume, 0, 128);
1766 RETVAL = Mix_VolumeMusic (volume); 2720 RETVAL = Mix_VolumeMusic (volume);
1767 OUTPUT: 2721 OUTPUT:
1768 RETVAL 2722 RETVAL
1769 2723
2724void
2725fade_out (int ms)
2726 CODE:
2727 Mix_FadeOutMusic (ms);
2728
2729void
2730halt ()
2731 CODE:
2732 Mix_HaltMusic ();
2733
1770CFPlus::MixMusic 2734DC::MixMusic
1771new_from_file (SV *class, char *path) 2735new (SV *class, DC::RW rwops)
1772 CODE: 2736 CODE:
1773 RETVAL = Mix_LoadMUS (path); 2737 RETVAL = Mix_LoadMUS_RW (rwops);
1774 OUTPUT: 2738 OUTPUT:
1775 RETVAL 2739 RETVAL
1776 2740
1777void 2741void
1778DESTROY (CFPlus::MixMusic self) 2742DESTROY (DC::MixMusic self)
1779 CODE: 2743 CODE:
1780 Mix_FreeMusic (self); 2744 Mix_FreeMusic (self);
1781 2745
1782int 2746int
1783play (CFPlus::MixMusic self, int loops = -1) 2747play (DC::MixMusic self, int loops = -1)
1784 CODE: 2748 CODE:
1785 RETVAL = Mix_PlayMusic (self, loops); 2749 RETVAL = Mix_PlayMusic (self, loops);
1786 OUTPUT: 2750 OUTPUT:
1787 RETVAL 2751 RETVAL
1788 2752
1789MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2753void
2754fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2755 CODE:
2756 Mix_FadeInMusicPos (self, loops, ms, position);
2757
2758MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2759
2760PROTOTYPES: ENABLE
1790 2761
1791BOOT: 2762BOOT:
1792{ 2763{
1793 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2764 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1794 static const struct { 2765 static const struct {
1795 const char *name; 2766 const char *name;
1796 IV iv; 2767 IV iv;
1797 } *civ, const_iv[] = { 2768 } *civ, const_iv[] = {
1798# define const_iv(name) { # name, (IV)name } 2769# define const_iv(name) { # name, (IV)name }
2770 const_iv (GL_VENDOR),
2771 const_iv (GL_VERSION),
2772 const_iv (GL_EXTENSIONS),
1799 const_iv (GL_COLOR_MATERIAL), 2773 const_iv (GL_COLOR_MATERIAL),
1800 const_iv (GL_SMOOTH), 2774 const_iv (GL_SMOOTH),
1801 const_iv (GL_FLAT), 2775 const_iv (GL_FLAT),
1802 const_iv (GL_DITHER), 2776 const_iv (GL_DITHER),
1803 const_iv (GL_BLEND), 2777 const_iv (GL_BLEND),
1807 const_iv (GL_ALPHA_TEST), 2781 const_iv (GL_ALPHA_TEST),
1808 const_iv (GL_NORMALIZE), 2782 const_iv (GL_NORMALIZE),
1809 const_iv (GL_RESCALE_NORMAL), 2783 const_iv (GL_RESCALE_NORMAL),
1810 const_iv (GL_FRONT), 2784 const_iv (GL_FRONT),
1811 const_iv (GL_BACK), 2785 const_iv (GL_BACK),
2786 const_iv (GL_AUX0),
1812 const_iv (GL_AND), 2787 const_iv (GL_AND),
1813 const_iv (GL_ONE), 2788 const_iv (GL_ONE),
1814 const_iv (GL_ZERO), 2789 const_iv (GL_ZERO),
1815 const_iv (GL_SRC_ALPHA), 2790 const_iv (GL_SRC_ALPHA),
1816 const_iv (GL_DST_ALPHA), 2791 const_iv (GL_DST_ALPHA),
1829 const_iv (GL_INTENSITY), 2804 const_iv (GL_INTENSITY),
1830 const_iv (GL_LUMINANCE), 2805 const_iv (GL_LUMINANCE),
1831 const_iv (GL_LUMINANCE_ALPHA), 2806 const_iv (GL_LUMINANCE_ALPHA),
1832 const_iv (GL_FLOAT), 2807 const_iv (GL_FLOAT),
1833 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2808 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2809 const_iv (GL_COMPRESSED_ALPHA_ARB),
2810 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2811 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2812 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2813 const_iv (GL_COMPRESSED_RGB_ARB),
2814 const_iv (GL_COMPRESSED_RGBA_ARB),
1834 const_iv (GL_COMPILE), 2815 const_iv (GL_COMPILE),
2816 const_iv (GL_PROXY_TEXTURE_1D),
2817 const_iv (GL_PROXY_TEXTURE_2D),
1835 const_iv (GL_TEXTURE_1D), 2818 const_iv (GL_TEXTURE_1D),
1836 const_iv (GL_TEXTURE_2D), 2819 const_iv (GL_TEXTURE_2D),
1837 const_iv (GL_TEXTURE_ENV), 2820 const_iv (GL_TEXTURE_ENV),
1838 const_iv (GL_TEXTURE_MAG_FILTER), 2821 const_iv (GL_TEXTURE_MAG_FILTER),
1839 const_iv (GL_TEXTURE_MIN_FILTER), 2822 const_iv (GL_TEXTURE_MIN_FILTER),
1860 const_iv (GL_COLOR_LOGIC_OP), 2843 const_iv (GL_COLOR_LOGIC_OP),
1861 const_iv (GL_SEPARABLE_2D), 2844 const_iv (GL_SEPARABLE_2D),
1862 const_iv (GL_CONVOLUTION_2D), 2845 const_iv (GL_CONVOLUTION_2D),
1863 const_iv (GL_CONVOLUTION_BORDER_MODE), 2846 const_iv (GL_CONVOLUTION_BORDER_MODE),
1864 const_iv (GL_CONSTANT_BORDER), 2847 const_iv (GL_CONSTANT_BORDER),
2848 const_iv (GL_POINTS),
1865 const_iv (GL_LINES), 2849 const_iv (GL_LINES),
1866 const_iv (GL_LINE_STRIP), 2850 const_iv (GL_LINE_STRIP),
1867 const_iv (GL_LINE_LOOP), 2851 const_iv (GL_LINE_LOOP),
1868 const_iv (GL_QUADS), 2852 const_iv (GL_QUADS),
1869 const_iv (GL_QUAD_STRIP), 2853 const_iv (GL_QUAD_STRIP),
1870 const_iv (GL_TRIANGLES), 2854 const_iv (GL_TRIANGLES),
1871 const_iv (GL_TRIANGLE_STRIP), 2855 const_iv (GL_TRIANGLE_STRIP),
1872 const_iv (GL_TRIANGLE_FAN), 2856 const_iv (GL_TRIANGLE_FAN),
2857 const_iv (GL_POLYGON),
1873 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2858 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2859 const_iv (GL_POINT_SMOOTH_HINT),
2860 const_iv (GL_LINE_SMOOTH_HINT),
2861 const_iv (GL_POLYGON_SMOOTH_HINT),
2862 const_iv (GL_GENERATE_MIPMAP_HINT),
2863 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1874 const_iv (GL_FASTEST), 2864 const_iv (GL_FASTEST),
2865 const_iv (GL_DONT_CARE),
2866 const_iv (GL_NICEST),
1875 const_iv (GL_V2F), 2867 const_iv (GL_V2F),
1876 const_iv (GL_V3F), 2868 const_iv (GL_V3F),
1877 const_iv (GL_T2F_V3F), 2869 const_iv (GL_T2F_V3F),
1878 const_iv (GL_T2F_N3F_V3F), 2870 const_iv (GL_T2F_N3F_V3F),
1879# undef const_iv 2871# undef const_iv
1880 }; 2872 };
1881 2873
1882 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2874 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1883 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2875 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2876
2877 texture_av = newAV ();
2878 AvREAL_off (texture_av);
1884} 2879}
2880
2881void
2882disable_GL_EXT_blend_func_separate ()
2883 CODE:
2884 gl.BlendFuncSeparate = 0;
2885 gl.BlendFuncSeparateEXT = 0;
1885 2886
1886char * 2887char *
1887gl_vendor () 2888gl_vendor ()
1888 CODE: 2889 CODE:
1889 RETVAL = (char *)glGetString (GL_VENDOR); 2890 RETVAL = (char *)glGetString (GL_VENDOR);
1902 CODE: 2903 CODE:
1903 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2904 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1904 OUTPUT: 2905 OUTPUT:
1905 RETVAL 2906 RETVAL
1906 2907
2908const char *glGetString (GLenum pname)
2909
2910GLint glGetInteger (GLenum pname)
2911 CODE:
2912 glGetIntegerv (pname, &RETVAL);
2913 OUTPUT:
2914 RETVAL
2915
2916GLdouble glGetDouble (GLenum pname)
2917 CODE:
2918 glGetDoublev (pname, &RETVAL);
2919 OUTPUT:
2920 RETVAL
2921
1907int glGetError () 2922int glGetError ()
1908 2923
1909void glFinish () 2924void glFinish ()
1910 2925
1911void glClear (int mask) 2926void glClear (int mask)
1948# near_ and far_ are due to microsofts buggy "c" compiler 2963# near_ and far_ are due to microsofts buggy "c" compiler
1949void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2964void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1950 2965
1951# near_ and far_ are due to microsofts buggy "c" compiler 2966# near_ and far_ are due to microsofts buggy "c" compiler
1952void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2967void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2968
2969PROTOTYPES: DISABLE
1953 2970
1954void glViewport (int x, int y, int width, int height) 2971void glViewport (int x, int y, int width, int height)
1955 2972
1956void glScissor (int x, int y, int width, int height) 2973void glScissor (int x, int y, int width, int height)
1957 2974
1965 2982
1966void glRotate (float angle, float x, float y, float z) 2983void glRotate (float angle, float x, float y, float z)
1967 CODE: 2984 CODE:
1968 glRotatef (angle, x, y, z); 2985 glRotatef (angle, x, y, z);
1969 2986
1970void glBegin (int mode)
1971
1972void glEnd ()
1973
1974void glColor (float r, float g, float b, float a = 1.0) 2987void glColor (float r, float g, float b, float a = 1.0)
1975 PROTOTYPE: @
1976 ALIAS: 2988 ALIAS:
1977 glColor_premultiply = 1 2989 glColor_premultiply = 1
1978 CODE: 2990 CODE:
1979 if (ix) 2991 if (ix)
1980 { 2992 {
1983 b *= a; 2995 b *= a;
1984 } 2996 }
1985 // microsoft visual "c" rounds instead of truncating... 2997 // microsoft visual "c" rounds instead of truncating...
1986 glColor4f (r, g, b, a); 2998 glColor4f (r, g, b, a);
1987 2999
1988void glInterleavedArrays (int format, int stride, char *data)
1989
1990void glDrawElements (int mode, int count, int type, char *indices)
1991
1992# 1.2 void glDrawRangeElements (int mode, int start, int end
1993
1994void glRasterPos (float x, float y, float z = 0.) 3000void glRasterPos (float x, float y, float z = 0.)
1995 CODE: 3001 CODE:
1996 glRasterPos3f (0, 0, z); 3002 glRasterPos3f (0, 0, z);
1997 glBitmap (0, 0, 0, 0, x, y, 0); 3003 glBitmap (0, 0, 0, 0, x, y, 0);
1998 3004
2002 3008
2003void glTexCoord (float s, float t) 3009void glTexCoord (float s, float t)
2004 CODE: 3010 CODE:
2005 glTexCoord2f (s, t); 3011 glTexCoord2f (s, t);
2006 3012
3013void glRect (float x1, float y1, float x2, float y2)
3014 CODE:
3015 glRectf (x1, y1, x2, y2);
3016
3017void glRect_lineloop (float x1, float y1, float x2, float y2)
3018 CODE:
3019 glBegin (GL_LINE_LOOP);
3020 glVertex2f (x1, y1);
3021 glVertex2f (x2, y1);
3022 glVertex2f (x2, y2);
3023 glVertex2f (x1, y2);
3024 glEnd ();
3025
3026PROTOTYPES: ENABLE
3027
3028void glBegin (int mode)
3029
3030void glEnd ()
3031
3032void glPointSize (GLfloat size)
3033
3034void glLineWidth (GLfloat width)
3035
3036void glInterleavedArrays (int format, int stride, char *data)
3037
3038void glDrawElements (int mode, int count, int type, char *indices)
3039
3040# 1.2 void glDrawRangeElements (int mode, int start, int end
3041
2007void glTexEnv (int target, int pname, float param) 3042void glTexEnv (int target, int pname, float param)
2008 CODE: 3043 CODE:
2009 glTexEnvf (target, pname, param); 3044 glTexEnvf (target, pname, param);
2010 3045
2011void glTexParameter (int target, int pname, float param) 3046void glTexParameter (int target, int pname, float param)
2027void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3062void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2028 CODE: 3063 CODE:
2029 if (gl.SeparableFilter2D) 3064 if (gl.SeparableFilter2D)
2030 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3065 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2031 3066
2032void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3067void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2033 3068
2034void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3069void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2035 3070
2036void glDrawPixels (int width, int height, int format, int type, char *pixels) 3071void glDrawPixels (int width, int height, int format, int type, char *pixels)
3072
3073void glPixelZoom (float x, float y)
2037 3074
2038void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3075void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2039 3076
2040int glGenTexture () 3077int glGenTexture ()
2041 CODE: 3078 CODE:
2042{ 3079 RETVAL = gen_texture ();
2043 GLuint name;
2044 glGenTextures (1, &name);
2045 RETVAL = name;
2046}
2047 OUTPUT: 3080 OUTPUT:
2048 RETVAL 3081 RETVAL
2049 3082
2050void glDeleteTexture (int name) 3083void glDeleteTexture (int name)
2051 CODE: 3084 CODE:
2052{
2053 GLuint name_ = name;
2054 glDeleteTextures (1, &name_); 3085 del_texture (name);
2055} 3086
2056
2057int glGenList () 3087int glGenList ()
2058 CODE: 3088 CODE:
2059 RETVAL = glGenLists (1); 3089 RETVAL = glGenLists (1);
2060 OUTPUT: 3090 OUTPUT:
2061 RETVAL 3091 RETVAL
2068 3098
2069void glEndList () 3099void glEndList ()
2070 3100
2071void glCallList (int list) 3101void glCallList (int list)
2072 3102
3103MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3104
3105PROTOTYPES: DISABLE
3106
3107void
3108find_widget (SV *self, NV x, NV y)
3109 PPCODE:
3110{
3111 if (within_widget (self, x, y))
3112 XPUSHs (self);
3113}
3114
3115BOOT:
3116{
3117 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3118
3119 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3120 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3121 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3122 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3123}
3124
3125void
3126draw (SV *self)
3127 CODE:
3128{
3129 HV *hv;
3130 SV **svp;
3131 NV x, y, w, h;
3132 SV *draw_x_sv = GvSV (draw_x_gv);
3133 SV *draw_y_sv = GvSV (draw_y_gv);
3134 SV *draw_w_sv = GvSV (draw_w_gv);
3135 SV *draw_h_sv = GvSV (draw_h_gv);
3136 double draw_x, draw_y;
3137
3138 if (!SvROK (self))
3139 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3140
3141 hv = (HV *)SvRV (self);
3142
3143 if (SvTYPE (hv) != SVt_PVHV)
3144 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3145
3146 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3147 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3148
3149 if (!h || !w)
3150 XSRETURN_EMPTY;
3151
3152 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3153 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3154
3155 draw_x = SvNV (draw_x_sv) + x;
3156 draw_y = SvNV (draw_y_sv) + y;
3157
3158 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3159 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3160 XSRETURN_EMPTY;
3161
3162 sv_setnv (draw_x_sv, draw_x);
3163 sv_setnv (draw_y_sv, draw_y);
3164
3165 glPushMatrix ();
3166 glTranslated (x, y, 0);
3167
3168 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3169 {
3170 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3171
3172 if (svp && SvTRUE (*svp))
3173 {
3174 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3175 glEnable (GL_BLEND);
3176 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3177 glBegin (GL_QUADS);
3178 glVertex2f (0, 0);
3179 glVertex2f (w, 0);
3180 glVertex2f (w, h);
3181 glVertex2f (0, h);
3182 glEnd ();
3183 glDisable (GL_BLEND);
3184 }
3185 }
3186#if 0
3187 // draw borders, for debugging
3188 glPushMatrix ();
3189 glColor4f (1., 1., 0., 1.);
3190 glTranslatef (.5, .5, 0.);
3191 glBegin (GL_LINE_LOOP);
3192 glVertex2f (0 , 0);
3193 glVertex2f (w - 1, 0);
3194 glVertex2f (w - 1, h - 1);
3195 glVertex2f (0 , h - 1);
3196 glEnd ();
3197 glPopMatrix ();
3198#endif
3199 PUSHMARK (SP);
3200 XPUSHs (self);
3201 PUTBACK;
3202 call_method ("_draw", G_VOID | G_DISCARD);
3203 SPAGAIN;
3204
3205 glPopMatrix ();
3206
3207 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3208 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3209}
3210

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines