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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.175 by root, Fri Apr 6 08:09:42 2007 UTC vs.
Revision 1.275 by root, Thu Aug 28 00:53:53 2008 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
31#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
33 51
34#include <glib/gmacros.h> 52#include <glib/gmacros.h>
35 53
36#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
37 66
38#ifndef _WIN32 67#ifndef _WIN32
39# include <sys/types.h> 68# include <sys/types.h>
40# include <sys/socket.h> 69# include <sys/socket.h>
41# include <netinet/in.h> 70# include <netinet/in.h>
42# include <netinet/tcp.h> 71# include <netinet/tcp.h>
43# include <inttypes.h> 72# include <inttypes.h>
44#endif 73#endif
45 74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 85
48#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
49 87
50#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
52 90
53#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
54 92
55#if 0 93/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 95
58# define PARACHUTE 0 96static AV *texture_av;
59#endif
60 97
61static struct 98static struct
62{ 99{
63#define GL_FUNC(ptr,name) ptr name; 100#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 101#include "glfunc.h"
65#undef GL_FUNC 102#undef GL_FUNC
66} gl; 103} gl;
67 104
105static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 106gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 107{
70 if (gl.BlendFuncSeparate) 108 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 109 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 110 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 111 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 112 else
75 glBlendFunc (sa, da); 113 glBlendFunc (sa, da);
76} 114}
77 115
116static GLuint
117gen_texture ()
118{
119 GLuint name;
120
121 if (AvFILL (texture_av) >= 0)
122 name = (GLuint)(size_t)av_pop (texture_av);
123 else
124 glGenTextures (1, &name);
125
126 return name;
127}
128
129static void
130del_texture (GLuint name)
131{
132 /* make a half-assed attempt at returning the memory used by the texture */
133 /* textures are frequently being reused by cfplus anyway */
134 /*glBindTexture (GL_TEXTURE_2D, name);*/
135 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
136 av_push (texture_av, (SV *)(size_t)name);
137 glDeleteTextures (1, &name);
138}
139
78#include "texcache.c" 140#include "texcache.c"
141#include "rendercache.c"
79 142
80#include "pango-font.c" 143#include "pango-font.c"
81#include "pango-fontmap.c" 144#include "pango-fontmap.c"
82#include "pango-render.c" 145#include "pango-render.c"
83 146
147typedef IV DC__Channel;
148typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 149typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 150typedef Mix_Music *DC__MixMusic;
86 151
87typedef PangoFontDescription *CFPlus__Font; 152typedef PangoFontDescription *DC__Font;
88 153
89static int 154static int
90shape_attr_p (PangoLayoutRun *run) 155shape_attr_p (PangoLayoutRun *run)
91{ 156{
92 GSList *attrs = run->item->analysis.extra_attrs; 157 GSList *attrs = run->item->analysis.extra_attrs;
106 171
107typedef struct cf_layout { 172typedef struct cf_layout {
108 PangoLayout *pl; 173 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 174 float r, g, b, a; // default color for rgba mode
110 int base_height; 175 int base_height;
111 CFPlus__Font font; 176 DC__Font font;
177 rc_t *rc;
112} *CFPlus__Layout; 178} *DC__Layout;
113 179
114static CFPlus__Font default_font; 180static DC__Font default_font;
115static PangoContext *opengl_context; 181static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 182static PangoFontMap *opengl_fontmap;
117 183
118static void 184static void
119substitute_func (FcPattern *pattern, gpointer data) 185substitute_func (FcPattern *pattern, gpointer data)
124#endif 190#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 191 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 192}
127 193
128static void 194static void
129layout_update_font (CFPlus__Layout self) 195layout_update_font (DC__Layout self)
130{ 196{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 197 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 198 * reasonably well with dejavu/bistream fonts
133 */ 199 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 200 PangoFontDescription *font = self->font ? self->font : default_font;
135 201
136 pango_font_description_set_absolute_size (font, 202 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 203 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 204
139 pango_layout_set_font_description (self->pl, font); 205 pango_layout_set_font_description (self->pl, font);
140} 206}
141 207
142static void 208static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 209layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 210{
145 PangoRectangle rect; 211 PangoRectangle rect;
146 212
147 // get_pixel_* wrongly rounds down 213 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 214 pango_layout_get_extents (self->pl, 0, &rect);
159 225
160typedef uint16_t tileid; 226typedef uint16_t tileid;
161typedef uint16_t faceid; 227typedef uint16_t faceid;
162 228
163typedef struct { 229typedef struct {
164 int name; 230 GLuint name;
165 int w, h; 231 int w, h;
166 float s, t; 232 float s, t;
167 uint8_t r, g, b, a; 233 uint8_t r, g, b, a;
234 tileid smoothtile;
235 uint8_t smoothlevel;
168} maptex; 236} maptex;
169 237
170typedef struct { 238typedef struct {
171 uint32_t player; 239 uint32_t player;
172 tileid tile[3]; 240 tileid tile[3];
173 uint16_t darkness; 241 uint16_t darkness;
174 uint8_t stat_width, stat_hp, flags; 242 uint8_t stat_width, stat_hp, flags, smoothmax;
175} mapcell; 243} mapcell;
176 244
177typedef struct { 245typedef struct {
178 int32_t c0, c1; 246 int32_t c0, c1;
179 mapcell *col; 247 mapcell *col;
185 int faces; tileid *face2tile; // [faceid] 253 int faces; tileid *face2tile; // [faceid]
186 int texs; maptex *tex; // [tileid] 254 int texs; maptex *tex; // [tileid]
187 255
188 int32_t rows; 256 int32_t rows;
189 maprow *row; 257 maprow *row;
190} *CFPlus__Map; 258} *DC__Map;
191 259
192static char * 260static char *
193prepend (char *ptr, int sze, int inc) 261prepend (char *ptr, int sze, int inc)
194{ 262{
195 char *p; 263 char *p;
233 self->texs *= 2; 301 self->texs *= 2;
234 } 302 }
235} 303}
236 304
237static maprow * 305static maprow *
238map_get_row (CFPlus__Map self, int y) 306map_get_row (DC__Map self, int y)
239{ 307{
240 if (0 > y) 308 if (0 > y)
241 { 309 {
242 int extend = - y + MAP_EXTEND_Y; 310 int extend = - y + MAP_EXTEND_Y;
243 Prepend (maprow, self->row, self->rows, extend); 311 Prepend (maprow, self->row, self->rows, extend);
281 349
282 return row->col + (x - row->c0); 350 return row->col + (x - row->c0);
283} 351}
284 352
285static mapcell * 353static mapcell *
286map_get_cell (CFPlus__Map self, int x, int y) 354map_get_cell (DC__Map self, int x, int y)
287{ 355{
288 return row_get_cell (map_get_row (self, y), x); 356 return row_get_cell (map_get_row (self, y), x);
289} 357}
290 358
291static void 359static void
292map_clear (CFPlus__Map self) 360map_clear (DC__Map self)
293{ 361{
294 int r; 362 int r;
295 363
296 for (r = 0; r < self->rows; r++) 364 for (r = 0; r < self->rows; r++)
297 Safefree (self->row[r].col); 365 Safefree (self->row[r].col);
304 self->oy = 0; 372 self->oy = 0;
305 self->row = 0; 373 self->row = 0;
306 self->rows = 0; 374 self->rows = 0;
307} 375}
308 376
377#define CELL_CLEAR(cell) \
378 do { \
379 if ((cell)->player) \
380 (cell)->tile [2] = 0; \
381 (cell)->darkness = 0; \
382 (cell)->stat_hp = 0; \
383 (cell)->flags = 0; \
384 (cell)->player = 0; \
385 } while (0)
386
309static void 387static void
310map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 388map_blank (DC__Map self, int x0, int y0, int w, int h)
311{ 389{
312 int x, y; 390 int x, y;
313 maprow *row; 391 maprow *row;
314 mapcell *cell; 392 mapcell *cell;
315 393
327 if (x >= row->c1) 405 if (x >= row->c1)
328 break; 406 break;
329 407
330 cell = row->col + x - row->c0; 408 cell = row->col + x - row->c0;
331 409
332 cell->darkness = 0; 410 CELL_CLEAR (cell);
333 cell->stat_hp = 0;
334 cell->flags = 0;
335 cell->player = 0;
336 } 411 }
337 } 412 }
413}
414
415typedef struct {
416 tileid tile;
417 uint8_t x, y, level;
418} smooth_key;
419
420static void
421smooth_or_bits (HV *hv, smooth_key *key, IV bits)
422{
423 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
424
425 if (SvIOK (*sv))
426 SvIV_set (*sv, SvIVX (*sv) | bits);
427 else
428 sv_setiv (*sv, bits);
338} 429}
339 430
340static void 431static void
341music_finished (void) 432music_finished (void)
342{ 433{
378 n |= n >> 16; 469 n |= n >> 16;
379 470
380 return n + 1; 471 return n + 1;
381} 472}
382 473
474static unsigned int
475popcount (unsigned int n)
476{
477 n -= (n >> 1) & 0x55555555U;
478 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
479 n = ((n >> 4) + n) & 0x0f0f0f0fU;
480 n *= 0x01010101U;
481
482 return n >> 24;
483}
484
383/* SDL should provide this, really. */ 485/* SDL should provide this, really. */
384#define SDLK_MODIFIER_MIN 300 486#define SDLK_MODIFIER_MIN 300
385#define SDLK_MODIFIER_MAX 314 487#define SDLK_MODIFIER_MAX 314
386 488
387MODULE = CFPlus PACKAGE = CFPlus 489/******************************************************************************/
490
491static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
492static GV *hover_gv;
493
494static int
495within_widget (SV *widget, NV x, NV y)
496{
497 HV *self;
498 SV **svp;
499 NV wx, ww, wy, wh;
500
501 if (!SvROK (widget))
502 return 0;
503
504 self = (HV *)SvRV (widget);
505
506 if (SvTYPE (self) != SVt_PVHV)
507 return 0;
508
509 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
510 if (y < wy)
511 return 0;
512
513 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
514 if (y >= wy + wh)
515 return 0;
516
517 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
518 if (x < wx)
519 return 0;
520
521 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
522 if (x >= wx + ww)
523 return 0;
524
525 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
526 if (!svp || !SvTRUE (*svp))
527 return 0;
528
529 return 1;
530}
531
532static void
533deliantra_main ()
534{
535 char *argv[] = { 0 };
536 call_argv ("::main", G_DISCARD | G_VOID, argv);
537}
538
539#ifdef __MACOSX__
540 /* to due surprising braindamage on the side of SDL design, we
541 * do some mind-boggling hack here: SDL requires a custom main()
542 * on OS X, so... we provide one and call the original main(), which,
543 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
544 * and which calls our main (== SDL_main) back.
545 */
546 extern C_LINKAGE int
547 main (int argc, char *argv[])
548 {
549 deliantra_main ();
550 }
551
552 #undef main
553
554 extern C_LINKAGE int main (int argc, char *argv[]);
555
556 static void
557 SDL_braino (void)
558 {
559 char *argv[] = { "deliantra client", 0 };
560 (main) (1, argv);
561 }
562#else
563 static void
564 SDL_braino (void)
565 {
566 deliantra_main ();
567 }
568#endif
569
570MODULE = Deliantra::Client PACKAGE = DC
388 571
389PROTOTYPES: ENABLE 572PROTOTYPES: ENABLE
390 573
391BOOT: 574BOOT:
392{ 575{
393 HV *stash = gv_stashpv ("CFPlus", 1); 576 HV *stash = gv_stashpv ("DC", 1);
394 static const struct { 577 static const struct {
395 const char *name; 578 const char *name;
396 IV iv; 579 IV iv;
397 } *civ, const_iv[] = { 580 } *civ, const_iv[] = {
398# define const_iv(name) { # name, (IV)name } 581# define const_iv(name) { # name, (IV)name }
420 603
421 const_iv (SDL_APPINPUTFOCUS), 604 const_iv (SDL_APPINPUTFOCUS),
422 const_iv (SDL_APPMOUSEFOCUS), 605 const_iv (SDL_APPMOUSEFOCUS),
423 const_iv (SDL_APPACTIVE), 606 const_iv (SDL_APPACTIVE),
424 607
608
609 const_iv (SDLK_UNKNOWN),
610 const_iv (SDLK_FIRST),
611 const_iv (SDLK_BACKSPACE),
612 const_iv (SDLK_TAB),
613 const_iv (SDLK_CLEAR),
614 const_iv (SDLK_RETURN),
615 const_iv (SDLK_PAUSE),
616 const_iv (SDLK_ESCAPE),
617 const_iv (SDLK_SPACE),
618 const_iv (SDLK_EXCLAIM),
619 const_iv (SDLK_QUOTEDBL),
620 const_iv (SDLK_HASH),
621 const_iv (SDLK_DOLLAR),
622 const_iv (SDLK_AMPERSAND),
623 const_iv (SDLK_QUOTE),
624 const_iv (SDLK_LEFTPAREN),
625 const_iv (SDLK_RIGHTPAREN),
626 const_iv (SDLK_ASTERISK),
627 const_iv (SDLK_PLUS),
628 const_iv (SDLK_COMMA),
629 const_iv (SDLK_MINUS),
630 const_iv (SDLK_PERIOD),
631 const_iv (SDLK_SLASH),
632 const_iv (SDLK_0),
633 const_iv (SDLK_1),
634 const_iv (SDLK_2),
635 const_iv (SDLK_3),
636 const_iv (SDLK_4),
637 const_iv (SDLK_5),
638 const_iv (SDLK_6),
639 const_iv (SDLK_7),
640 const_iv (SDLK_8),
641 const_iv (SDLK_9),
642 const_iv (SDLK_COLON),
643 const_iv (SDLK_SEMICOLON),
644 const_iv (SDLK_LESS),
645 const_iv (SDLK_EQUALS),
646 const_iv (SDLK_GREATER),
647 const_iv (SDLK_QUESTION),
648 const_iv (SDLK_AT),
649
650 const_iv (SDLK_LEFTBRACKET),
651 const_iv (SDLK_BACKSLASH),
652 const_iv (SDLK_RIGHTBRACKET),
653 const_iv (SDLK_CARET),
654 const_iv (SDLK_UNDERSCORE),
655 const_iv (SDLK_BACKQUOTE),
656 const_iv (SDLK_DELETE),
657
658 const_iv (SDLK_FIRST),
659 const_iv (SDLK_LAST),
425 const_iv (SDLK_KP0), 660 const_iv (SDLK_KP0),
426 const_iv (SDLK_KP1), 661 const_iv (SDLK_KP1),
427 const_iv (SDLK_KP2), 662 const_iv (SDLK_KP2),
428 const_iv (SDLK_KP3), 663 const_iv (SDLK_KP3),
429 const_iv (SDLK_KP4), 664 const_iv (SDLK_KP4),
501 const_iv (KMOD_LMETA), 736 const_iv (KMOD_LMETA),
502 const_iv (KMOD_RMETA), 737 const_iv (KMOD_RMETA),
503 const_iv (KMOD_NUM), 738 const_iv (KMOD_NUM),
504 const_iv (KMOD_CAPS), 739 const_iv (KMOD_CAPS),
505 const_iv (KMOD_MODE), 740 const_iv (KMOD_MODE),
741
742 const_iv (MIX_DEFAULT_FORMAT),
743
744 const_iv (SDL_INIT_TIMER),
745 const_iv (SDL_INIT_AUDIO),
746 const_iv (SDL_INIT_VIDEO),
747 const_iv (SDL_INIT_CDROM),
748 const_iv (SDL_INIT_JOYSTICK),
749 const_iv (SDL_INIT_EVERYTHING),
750 const_iv (SDL_INIT_NOPARACHUTE),
751 const_iv (SDL_INIT_EVENTTHREAD),
752
753 const_iv (SDL_GL_RED_SIZE),
754 const_iv (SDL_GL_GREEN_SIZE),
755 const_iv (SDL_GL_BLUE_SIZE),
756 const_iv (SDL_GL_ALPHA_SIZE),
757 const_iv (SDL_GL_DOUBLEBUFFER),
758 const_iv (SDL_GL_BUFFER_SIZE),
759 const_iv (SDL_GL_DEPTH_SIZE),
760 const_iv (SDL_GL_STENCIL_SIZE),
761 const_iv (SDL_GL_ACCUM_RED_SIZE),
762 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
763 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
764 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
765 const_iv (SDL_GL_STEREO),
766 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
767 const_iv (SDL_GL_MULTISAMPLESAMPLES),
768 const_iv (SDL_GL_ACCELERATED_VISUAL),
769 const_iv (SDL_GL_SWAP_CONTROL),
770
771 const_iv (FOW_DARKNESS)
506# undef const_iv 772# undef const_iv
507 }; 773 };
508 774
509 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 775 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
510 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 776 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
528 794
529NV floor (NV x) 795NV floor (NV x)
530 796
531NV ceil (NV x) 797NV ceil (NV x)
532 798
799IV minpot (UV n)
800
801IV popcount (UV n)
802
533void 803void
534pango_init () 804pango_init ()
535 CODE: 805 CODE:
536{ 806{
537 opengl_fontmap = pango_opengl_font_map_new (); 807 opengl_fontmap = pango_opengl_font_map_new ();
538 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 808 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
539 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 809 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
810 /*pango_context_set_font_description (opengl_context, default_font);*/
811#if PANGO_VERSION_CHECK (1, 15, 2)
812 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
813 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
814#endif
540} 815}
541 816
542int 817char *SDL_GetError ()
543SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
544 818
545void 819void SDL_braino ()
820
821int SDL_Init (U32 flags)
822
823int SDL_InitSubSystem (U32 flags)
824
825void SDL_QuitSubSystem (U32 flags)
826
546SDL_Quit () 827void SDL_Quit ()
547 828
829int SDL_GL_SetAttribute (int attr, int value)
830
831int SDL_GL_GetAttribute (int attr)
832 CODE:
833 if (SDL_GL_GetAttribute (attr, &RETVAL))
834 XSRETURN_UNDEF;
835 OUTPUT:
836 RETVAL
837
548void 838void
549SDL_ListModes () 839SDL_ListModes (int rgb, int alpha)
550 PPCODE: 840 PPCODE:
551{ 841{
552 SDL_Rect **m; 842 SDL_Rect **m;
553 843
554 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 844 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
555 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 845 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
556 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 846 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
557 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 847 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
558 848
559 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 849 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
560 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 850 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
561 851
562 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 852 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
563 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 853 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
564 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 854 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
565 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 855 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
566 856
567 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 857 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
568#if SDL_VERSION_ATLEAST(1,2,10)
569 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
570 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 858 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
571#endif
572
573 SDL_EnableUNICODE (1);
574 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
575 859
576 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 860 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
577 861
578 if (m && m != (SDL_Rect **)-1) 862 if (m && m != (SDL_Rect **)-1)
579 while (*m) 863 while (*m)
580 { 864 {
865 if ((*m)->w >= 400 && (*m)->h >= 300)
866 {
581 AV *av = newAV (); 867 AV *av = newAV ();
582 av_push (av, newSViv ((*m)->w)); 868 av_push (av, newSViv ((*m)->w));
583 av_push (av, newSViv ((*m)->h)); 869 av_push (av, newSViv ((*m)->h));
870 av_push (av, newSViv (rgb));
871 av_push (av, newSViv (alpha));
584 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 872 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
873 }
585 874
586 ++m; 875 ++m;
587 } 876 }
588} 877}
589 878
590char *
591SDL_GetError ()
592
593int 879int
594SDL_SetVideoMode (int w, int h, int fullscreen) 880SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
595 CODE: 881 CODE:
882{
883 SDL_EnableUNICODE (1);
884 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
885
886 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
887 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
888 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
889 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
890
596 RETVAL = !!SDL_SetVideoMode ( 891 RETVAL = !!SDL_SetVideoMode (
597 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 892 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
598 ); 893 );
894
599 if (RETVAL) 895 if (RETVAL)
600 { 896 {
601 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 897 av_clear (texture_av);
898
899 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
602# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 900#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
603# include "glfunc.h" 901#include "glfunc.h"
604# undef GL_FUNC 902#undef GL_FUNC
605 } 903 }
904}
606 OUTPUT: 905 OUTPUT:
607 RETVAL 906 RETVAL
608 907
609void 908void
610SDL_GL_SwapBuffers () 909SDL_GL_SwapBuffers ()
611 910
612char * 911char *
613SDL_GetKeyName (int sym) 912SDL_GetKeyName (int sym)
614 913
914int
915SDL_GetAppState ()
916
917int
918SDL_GetModState ()
919
615void 920void
616SDL_PollEvent () 921poll_events ()
617 PPCODE: 922 PPCODE:
618{ 923{
619 SDL_Event ev; 924 SDL_Event ev;
620 925
621 while (SDL_PollEvent (&ev)) 926 SDL_PumpEvents ();
927 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
622 { 928 {
623 HV *hv = newHV (); 929 HV *hv = newHV ();
624 hv_store (hv, "type", 4, newSViv (ev.type), 0); 930 hv_store (hv, "type", 4, newSViv (ev.type), 0);
625 931
626 switch (ev.type) 932 switch (ev.type)
627 { 933 {
628 case SDL_KEYDOWN: 934 case SDL_KEYDOWN:
629 case SDL_KEYUP: 935 case SDL_KEYUP:
630 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 936 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
631 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 937 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
632 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 938 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
633 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 939 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
634 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 940 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
635 break; 941 break;
636 942
637 case SDL_ACTIVEEVENT: 943 case SDL_ACTIVEEVENT:
638 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 944 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
639 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 945 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
640 break; 946 break;
641 947
642 case SDL_MOUSEMOTION: 948 case SDL_MOUSEMOTION:
949 {
950 int state = ev.motion.state;
951 int x = ev.motion.x;
952 int y = ev.motion.y;
953 int xrel = ev.motion.xrel;
954 int yrel = ev.motion.yrel;
955
956 /* do simplistic event compression */
957 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
958 && state == ev.motion.state)
959 {
960 xrel += ev.motion.xrel;
961 yrel += ev.motion.yrel;
962 x = ev.motion.x;
963 y = ev.motion.y;
964 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
965 }
966
643 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 967 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
644
645 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 968 hv_store (hv, "state", 5, newSViv (state), 0);
646 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 969 hv_store (hv, "x", 1, newSViv (x), 0);
647 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 970 hv_store (hv, "y", 1, newSViv (y), 0);
648 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 971 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
649 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 972 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
973 }
650 break; 974 break;
651 975
652 case SDL_MOUSEBUTTONDOWN: 976 case SDL_MOUSEBUTTONDOWN:
653 case SDL_MOUSEBUTTONUP: 977 case SDL_MOUSEBUTTONUP:
654 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 978 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
655 979
656 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 980 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
657 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 981 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
658 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 982 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
659 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 983 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
664 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 988 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
665 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 989 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
666 break; 990 break;
667 } 991 }
668 992
669 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 993 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
670 } 994 }
671} 995}
672 996
673int 997int
674Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 998Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
675 POSTCALL: 999 POSTCALL:
676 Mix_HookMusicFinished (music_finished); 1000 Mix_HookMusicFinished (music_finished);
677 Mix_ChannelFinished (channel_finished); 1001 Mix_ChannelFinished (channel_finished);
678 1002
679void 1003void
1004Mix_QuerySpec ()
1005 PPCODE:
1006{
1007 int freq, channels;
1008 Uint16 format;
1009
1010 if (Mix_QuerySpec (&freq, &format, &channels))
1011 {
1012 EXTEND (SP, 3);
1013 PUSHs (sv_2mortal (newSViv (freq)));
1014 PUSHs (sv_2mortal (newSViv (format)));
1015 PUSHs (sv_2mortal (newSViv (channels)));
1016 }
1017}
1018
1019void
680Mix_CloseAudio () 1020Mix_CloseAudio ()
681 1021
682int 1022int
683Mix_AllocateChannels (int numchans = -1) 1023Mix_AllocateChannels (int numchans = -1)
684 1024
1025const char *
1026Mix_GetError ()
1027
685void 1028void
686lowdelay (int fd, int val = 1) 1029lowdelay (int fd, int val = 1)
687 CODE: 1030 CODE:
688#ifndef _WIN32
689 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1031 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
690#endif
691 1032
692void 1033void
693win32_proxy_info () 1034win32_proxy_info ()
694 PPCODE: 1035 PPCODE:
695{ 1036{
716 } 1057 }
717 } 1058 }
718#endif 1059#endif
719} 1060}
720 1061
721void 1062int
722add_font (char *file) 1063add_font (char *file)
723 CODE: 1064 CODE:
724 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1065 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1066 OUTPUT:
1067 RETVAL
725 1068
726void 1069void
727load_image_inline (SV *image_) 1070load_image_inline (SV *image_)
728 ALIAS: 1071 ALIAS:
729 load_image_file = 1 1072 load_image_file = 1
732 STRLEN image_len; 1075 STRLEN image_len;
733 char *image = (char *)SvPVbyte (image_, image_len); 1076 char *image = (char *)SvPVbyte (image_, image_len);
734 SDL_Surface *surface, *surface2; 1077 SDL_Surface *surface, *surface2;
735 SDL_PixelFormat fmt; 1078 SDL_PixelFormat fmt;
736 SDL_RWops *rw = ix 1079 SDL_RWops *rw = ix
737 ? SDL_RWFromFile (image, "r") 1080 ? SDL_RWFromFile (image, "rb")
738 : SDL_RWFromConstMem (image, image_len); 1081 : SDL_RWFromConstMem (image, image_len);
739 1082
740 if (!rw) 1083 if (!rw)
741 croak ("load_image: %s", SDL_GetError ()); 1084 croak ("load_image: %s", SDL_GetError ());
742 1085
815void 1158void
816error (char *message) 1159error (char *message)
817 CODE: 1160 CODE:
818 fprintf (stderr, "ERROR: %s\n", message); 1161 fprintf (stderr, "ERROR: %s\n", message);
819#ifdef _WIN32 1162#ifdef _WIN32
820 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1163 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
821#endif 1164#endif
822 1165
823void 1166void
824fatal (char *message) 1167fatal (char *message)
825 CODE: 1168 CODE:
826 fprintf (stderr, "FATAL: %s\n", message); 1169 fprintf (stderr, "FATAL: %s\n", message);
827#ifdef _WIN32 1170#ifdef _WIN32
828 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1171 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
829#endif 1172#endif
830 _exit (1); 1173 _exit (1);
831 1174
832void 1175void
833_exit (int retval = 0) 1176_exit (int retval = 0)
836 ExitThread (retval); // unclean, please beam me up 1179 ExitThread (retval); // unclean, please beam me up
837#else 1180#else
838 _exit (retval); 1181 _exit (retval);
839#endif 1182#endif
840 1183
841MODULE = CFPlus PACKAGE = CFPlus::Font 1184void
1185debug ()
1186 CODE:
1187{
1188#if DEBUG
1189 VALGRIND_DO_LEAK_CHECK;
1190#endif
1191}
842 1192
843CFPlus::Font 1193MODULE = Deliantra::Client PACKAGE = DC::Font
1194
1195PROTOTYPES: DISABLE
1196
1197DC::Font
844new_from_file (SV *class, char *path, int id = 0) 1198new_from_file (SV *class, char *path, int id = 0)
845 CODE: 1199 CODE:
846{ 1200{
847 int count; 1201 int count;
848 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1202 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
851} 1205}
852 OUTPUT: 1206 OUTPUT:
853 RETVAL 1207 RETVAL
854 1208
855void 1209void
856DESTROY (CFPlus::Font self) 1210DESTROY (DC::Font self)
857 CODE: 1211 CODE:
858 pango_font_description_free (self); 1212 pango_font_description_free (self);
859 1213
860void 1214void
861make_default (CFPlus::Font self) 1215make_default (DC::Font self)
1216 PROTOTYPE: $
862 CODE: 1217 CODE:
863 default_font = self; 1218 default_font = self;
864 1219
865MODULE = CFPlus PACKAGE = CFPlus::Layout 1220MODULE = Deliantra::Client PACKAGE = DC::Layout
866 1221
1222PROTOTYPES: DISABLE
1223
867void 1224void
868reset_glyph_cache () 1225glyph_cache_backup ()
1226 PROTOTYPE:
869 CODE: 1227 CODE:
1228 tc_backup ();
1229
1230void
1231glyph_cache_restore ()
1232 PROTOTYPE:
1233 CODE:
870 tc_clear (); 1234 tc_restore ();
871 1235
872CFPlus::Layout 1236DC::Layout
873new (SV *class) 1237new (SV *class)
874 CODE: 1238 CODE:
875 New (0, RETVAL, 1, struct cf_layout); 1239 New (0, RETVAL, 1, struct cf_layout);
876 1240
877 RETVAL->pl = pango_layout_new (opengl_context); 1241 RETVAL->pl = pango_layout_new (opengl_context);
879 RETVAL->g = 1.; 1243 RETVAL->g = 1.;
880 RETVAL->b = 1.; 1244 RETVAL->b = 1.;
881 RETVAL->a = 1.; 1245 RETVAL->a = 1.;
882 RETVAL->base_height = MIN_FONT_HEIGHT; 1246 RETVAL->base_height = MIN_FONT_HEIGHT;
883 RETVAL->font = 0; 1247 RETVAL->font = 0;
1248 RETVAL->rc = rc_alloc ();
884 1249
885 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1250 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
886 layout_update_font (RETVAL); 1251 layout_update_font (RETVAL);
887 OUTPUT: 1252 OUTPUT:
888 RETVAL 1253 RETVAL
889 1254
890void 1255void
891DESTROY (CFPlus::Layout self) 1256DESTROY (DC::Layout self)
892 CODE: 1257 CODE:
893 g_object_unref (self->pl); 1258 g_object_unref (self->pl);
1259 rc_free (self->rc);
894 Safefree (self); 1260 Safefree (self);
895 1261
896void 1262void
897set_text (CFPlus::Layout self, SV *text_) 1263set_text (DC::Layout self, SV *text_)
898 CODE: 1264 CODE:
899{ 1265{
900 STRLEN textlen; 1266 STRLEN textlen;
901 char *text = SvPVutf8 (text_, textlen); 1267 char *text = SvPVutf8 (text_, textlen);
902 1268
903 pango_layout_set_text (self->pl, text, textlen); 1269 pango_layout_set_text (self->pl, text, textlen);
904} 1270}
905 1271
906void 1272void
907set_markup (CFPlus::Layout self, SV *text_) 1273set_markup (DC::Layout self, SV *text_)
908 CODE: 1274 CODE:
909{ 1275{
910 STRLEN textlen; 1276 STRLEN textlen;
911 char *text = SvPVutf8 (text_, textlen); 1277 char *text = SvPVutf8 (text_, textlen);
912 1278
913 pango_layout_set_markup (self->pl, text, textlen); 1279 pango_layout_set_markup (self->pl, text, textlen);
914} 1280}
915 1281
916void 1282void
917set_shapes (CFPlus::Layout self, ...) 1283set_shapes (DC::Layout self, ...)
918 CODE: 1284 CODE:
919{ 1285{
920 PangoAttrList *attrs = 0; 1286 PangoAttrList *attrs = 0;
921 const char *text = pango_layout_get_text (self->pl); 1287 const char *text = pango_layout_get_text (self->pl);
922 const char *pos = text; 1288 const char *pos = text;
957 if (attrs) 1323 if (attrs)
958 pango_layout_set_attributes (self->pl, attrs); 1324 pango_layout_set_attributes (self->pl, attrs);
959} 1325}
960 1326
961void 1327void
962get_shapes (CFPlus::Layout self) 1328get_shapes (DC::Layout self)
963 PPCODE: 1329 PPCODE:
964{ 1330{
965 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1331 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
966 1332
967 do 1333 do
968 { 1334 {
969 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1335 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
970 1336
971 if (run && shape_attr_p (run)) 1337 if (run && shape_attr_p (run))
972 { 1338 {
973 PangoRectangle extents; 1339 PangoRectangle extents;
974 pango_layout_iter_get_run_extents (iter, 0, &extents); 1340 pango_layout_iter_get_run_extents (iter, 0, &extents);
982 1348
983 pango_layout_iter_free (iter); 1349 pango_layout_iter_free (iter);
984} 1350}
985 1351
986int 1352int
987has_wrapped (CFPlus::Layout self) 1353has_wrapped (DC::Layout self)
988 CODE: 1354 CODE:
989{ 1355{
990 int lines = 1; 1356 int lines = 1;
991 const char *text = pango_layout_get_text (self->pl); 1357 const char *text = pango_layout_get_text (self->pl);
992 1358
997} 1363}
998 OUTPUT: 1364 OUTPUT:
999 RETVAL 1365 RETVAL
1000 1366
1001SV * 1367SV *
1002get_text (CFPlus::Layout self) 1368get_text (DC::Layout self)
1003 CODE: 1369 CODE:
1004 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1370 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1005 sv_utf8_decode (RETVAL); 1371 sv_utf8_decode (RETVAL);
1006 OUTPUT: 1372 OUTPUT:
1007 RETVAL 1373 RETVAL
1008 1374
1009void 1375void
1010set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1376set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1011 CODE: 1377 CODE:
1012 self->r = r; 1378 self->r = r;
1013 self->g = g; 1379 self->g = g;
1014 self->b = b; 1380 self->b = b;
1015 self->a = a; 1381 self->a = a;
1016 1382
1017void 1383void
1018set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1384set_font (DC::Layout self, DC::Font font = 0)
1019 CODE: 1385 CODE:
1020 if (self->font != font) 1386 if (self->font != font)
1021 { 1387 {
1022 self->font = font; 1388 self->font = font;
1023 layout_update_font (self); 1389 layout_update_font (self);
1024 } 1390 }
1025 1391
1026void 1392void
1027set_height (CFPlus::Layout self, int base_height) 1393set_height (DC::Layout self, int base_height)
1028 CODE: 1394 CODE:
1029 if (self->base_height != base_height) 1395 if (self->base_height != base_height)
1030 { 1396 {
1031 self->base_height = base_height; 1397 self->base_height = base_height;
1032 layout_update_font (self); 1398 layout_update_font (self);
1033 } 1399 }
1034 1400
1035void 1401void
1036set_width (CFPlus::Layout self, int max_width = -1) 1402set_width (DC::Layout self, int max_width = -1)
1037 CODE: 1403 CODE:
1038 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1404 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1039 1405
1040void 1406void
1041set_indent (CFPlus::Layout self, int indent) 1407set_indent (DC::Layout self, int indent)
1042 CODE: 1408 CODE:
1043 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1409 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1044 1410
1045void 1411void
1046set_spacing (CFPlus::Layout self, int spacing) 1412set_spacing (DC::Layout self, int spacing)
1047 CODE: 1413 CODE:
1048 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1414 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1049 1415
1050void 1416void
1051set_ellipsise (CFPlus::Layout self, int ellipsise) 1417set_ellipsise (DC::Layout self, int ellipsise)
1052 CODE: 1418 CODE:
1053 pango_layout_set_ellipsize (self->pl, 1419 pango_layout_set_ellipsize (self->pl,
1054 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1420 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1055 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1421 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1056 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1422 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1057 : PANGO_ELLIPSIZE_NONE 1423 : PANGO_ELLIPSIZE_NONE
1058 ); 1424 );
1059 1425
1060void 1426void
1061set_single_paragraph_mode (CFPlus::Layout self, int spm) 1427set_single_paragraph_mode (DC::Layout self, int spm)
1062 CODE: 1428 CODE:
1063 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1429 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1064 1430
1065void 1431void
1066size (CFPlus::Layout self) 1432size (DC::Layout self)
1067 PPCODE: 1433 PPCODE:
1068{ 1434{
1069 int w, h; 1435 int w, h;
1070 1436
1071 layout_get_pixel_size (self, &w, &h); 1437 layout_get_pixel_size (self, &w, &h);
1074 PUSHs (sv_2mortal (newSViv (w))); 1440 PUSHs (sv_2mortal (newSViv (w)));
1075 PUSHs (sv_2mortal (newSViv (h))); 1441 PUSHs (sv_2mortal (newSViv (h)));
1076} 1442}
1077 1443
1078int 1444int
1079descent (CFPlus::Layout self) 1445descent (DC::Layout self)
1080 CODE: 1446 CODE:
1081{ 1447{
1082 PangoRectangle rect; 1448 PangoRectangle rect;
1083 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1449 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1084 pango_layout_line_get_pixel_extents (line, 0, &rect); 1450 pango_layout_line_get_pixel_extents (line, 0, &rect);
1085 RETVAL = PANGO_DESCENT (rect); 1451 RETVAL = PANGO_DESCENT (rect);
1086} 1452}
1087 OUTPUT: 1453 OUTPUT:
1088 RETVAL 1454 RETVAL
1089 1455
1090int 1456int
1091xy_to_index (CFPlus::Layout self, int x, int y) 1457xy_to_index (DC::Layout self, int x, int y)
1092 CODE: 1458 CODE:
1093{ 1459{
1094 int index, trailing; 1460 int index, trailing;
1095 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1461 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1096 RETVAL = index + trailing; 1462 RETVAL = index + trailing;
1097} 1463}
1098 OUTPUT: 1464 OUTPUT:
1099 RETVAL 1465 RETVAL
1100 1466
1101void 1467void
1102cursor_pos (CFPlus::Layout self, int index) 1468cursor_pos (DC::Layout self, int index)
1103 PPCODE: 1469 PPCODE:
1104{ 1470{
1105 PangoRectangle strong_pos; 1471 PangoRectangle pos;
1106 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1472 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1107 1473
1108 EXTEND (SP, 3); 1474 EXTEND (SP, 3);
1109 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1475 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1110 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1476 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1111 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1477 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1112} 1478}
1113 1479
1114void 1480void
1115index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1481index_to_line_x (DC::Layout self, int index, int trailing = 0)
1116 PPCODE: 1482 PPCODE:
1117{ 1483{
1118 int line, x; 1484 int line, x;
1119 1485
1120 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1486 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1487#if !PANGO_VERSION_CHECK (1, 17, 3)
1121 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1488 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1122 1489 --line;
1490#endif
1123 EXTEND (SP, 2); 1491 EXTEND (SP, 2);
1124 PUSHs (sv_2mortal (newSViv (line - 1))); 1492 PUSHs (sv_2mortal (newSViv (line)));
1125 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1493 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1126} 1494}
1127 1495
1128void 1496void
1129line_x_to_index (CFPlus::Layout self, int line, int x) 1497line_x_to_index (DC::Layout self, int line, int x)
1130 PPCODE: 1498 PPCODE:
1131{ 1499{
1132 PangoLayoutLine *lp; 1500 PangoLayoutLine *lp;
1133 int index, trailing; 1501 int index, trailing;
1134 1502
1135 if (line < 0) 1503 if (line < 0)
1136 XSRETURN_EMPTY; 1504 XSRETURN_EMPTY;
1137 1505
1138 if (!(lp = pango_layout_get_line (self->pl, line))) 1506 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1139 XSRETURN_EMPTY; /* do better */ 1507 XSRETURN_EMPTY; /* do better */
1140 1508
1141 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1509 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1142 1510
1143 EXTEND (SP, 2); 1511 EXTEND (SP, 2);
1149 PUSHs (sv_2mortal (newSViv (trailing))); 1517 PUSHs (sv_2mortal (newSViv (trailing)));
1150 } 1518 }
1151} 1519}
1152 1520
1153void 1521void
1154render (CFPlus::Layout self, float x, float y, int flags = 0) 1522render (DC::Layout self, float x, float y, int flags = 0)
1155 PPCODE: 1523 CODE:
1524 rc_clear (self->rc);
1156 pango_opengl_render_layout_subpixel ( 1525 pango_opengl_render_layout_subpixel (
1157 self->pl, 1526 self->pl,
1527 self->rc,
1158 x * PANGO_SCALE, y * PANGO_SCALE, 1528 x * PANGO_SCALE, y * PANGO_SCALE,
1159 self->r, self->g, self->b, self->a, 1529 self->r, self->g, self->b, self->a,
1160 flags 1530 flags
1161 ); 1531 );
1532 // we assume that context_change actually clears/frees stuff
1533 // and does not do any recomputation...
1534 pango_layout_context_changed (self->pl);
1162 1535
1163MODULE = CFPlus PACKAGE = CFPlus::Texture
1164
1165void 1536void
1166pad2pot (SV *data_, SV *w_, SV *h_) 1537draw (DC::Layout self)
1167 CODE: 1538 CODE:
1168{ 1539{
1169 int ow = SvIV (w_); 1540 glEnable (GL_TEXTURE_2D);
1170 int oh = SvIV (h_); 1541 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1542 glEnable (GL_BLEND);
1543 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1544 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1545 glEnable (GL_ALPHA_TEST);
1546 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1171 1547
1172 if (ow && oh) 1548 rc_draw (self->rc);
1549
1550 glDisable (GL_ALPHA_TEST);
1551 glDisable (GL_BLEND);
1552 glDisable (GL_TEXTURE_2D);
1553}
1554
1555MODULE = Deliantra::Client PACKAGE = DC::Texture
1556
1557PROTOTYPES: ENABLE
1558
1559void
1560pad (SV *data_, int ow, int oh, int nw, int nh)
1561 CODE:
1562{
1563 if ((nw != ow || nh != oh) && SvOK (data_))
1173 { 1564 {
1174 int nw = minpot (ow);
1175 int nh = minpot (oh);
1176
1177 if (nw != ow || nh != oh)
1178 {
1179 if (SvOK (data_))
1180 {
1181 STRLEN datalen; 1565 STRLEN datalen;
1182 char *data = SvPVbyte (data_, datalen); 1566 char *data = SvPVbyte (data_, datalen);
1183 int bpp = datalen / (ow * oh); 1567 int bpp = datalen / (ow * oh);
1184 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1568 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1185 1569
1186 SvPOK_only (result_); 1570 SvPOK_only (result_);
1187 SvCUR_set (result_, nw * nh * bpp); 1571 SvCUR_set (result_, nw * nh * bpp);
1188 1572
1189 memset (SvPVX (result_), 0, nw * nh * bpp); 1573 memset (SvPVX (result_), 0, nw * nh * bpp);
1190 while (oh--) 1574 while (oh--)
1191 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1575 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1192 1576
1193 sv_setsv (data_, result_); 1577 sv_setsv (data_, result_);
1194 }
1195
1196 sv_setiv (w_, nw);
1197 sv_setiv (h_, nh);
1198 }
1199 } 1578 }
1200} 1579}
1201 1580
1202void 1581void
1203draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1582draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1209{ 1588{
1210 HV *hv = (HV *)SvRV (self); 1589 HV *hv = (HV *)SvRV (self);
1211 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1590 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1212 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1591 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1213 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1592 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1593
1594 if (name <= 0)
1595 XSRETURN_EMPTY;
1214 1596
1215 if (items < 5) 1597 if (items < 5)
1216 { 1598 {
1217 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1599 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1218 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1600 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1246 glDisable (GL_ALPHA_TEST); 1628 glDisable (GL_ALPHA_TEST);
1247 glDisable (GL_BLEND); 1629 glDisable (GL_BLEND);
1248 } 1630 }
1249} 1631}
1250 1632
1251MODULE = CFPlus PACKAGE = CFPlus::Map 1633IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1634 CODE:
1635{
1636 GLint width;
1637 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1638 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1639 RETVAL = width > 0;
1640}
1641 OUTPUT:
1642 RETVAL
1252 1643
1253CFPlus::Map 1644MODULE = Deliantra::Client PACKAGE = DC::Map
1645
1646PROTOTYPES: DISABLE
1647
1648DC::Map
1254new (SV *class) 1649new (SV *class)
1255 CODE: 1650 CODE:
1256 New (0, RETVAL, 1, struct map); 1651 New (0, RETVAL, 1, struct map);
1257 RETVAL->x = 0; 1652 RETVAL->x = 0;
1258 RETVAL->y = 0; 1653 RETVAL->y = 0;
1266 RETVAL->row = 0; 1661 RETVAL->row = 0;
1267 OUTPUT: 1662 OUTPUT:
1268 RETVAL 1663 RETVAL
1269 1664
1270void 1665void
1271DESTROY (CFPlus::Map self) 1666DESTROY (DC::Map self)
1272 CODE: 1667 CODE:
1273{ 1668{
1274 map_clear (self); 1669 map_clear (self);
1275 Safefree (self->face2tile); 1670 Safefree (self->face2tile);
1276 Safefree (self->tex); 1671 Safefree (self->tex);
1277 Safefree (self); 1672 Safefree (self);
1278} 1673}
1279 1674
1280void 1675void
1281resize (CFPlus::Map self, int map_width, int map_height) 1676resize (DC::Map self, int map_width, int map_height)
1282 CODE: 1677 CODE:
1283 self->w = map_width; 1678 self->w = map_width;
1284 self->h = map_height; 1679 self->h = map_height;
1285 1680
1286void 1681void
1287clear (CFPlus::Map self) 1682clear (DC::Map self)
1288 CODE: 1683 CODE:
1289 map_clear (self); 1684 map_clear (self);
1290 1685
1291void 1686void
1292set_tileid (CFPlus::Map self, int face, int tile) 1687set_tileid (DC::Map self, int face, int tile)
1293 CODE: 1688 CODE:
1294{ 1689{
1295 need_facenum (self, face); self->face2tile [face] = tile; 1690 need_facenum (self, face); self->face2tile [face] = tile;
1296 need_texid (self, tile); 1691 need_texid (self, tile);
1297} 1692}
1298 1693
1299void 1694void
1695set_smooth (DC::Map self, int face, int smooth, int level)
1696 CODE:
1697{
1698 tileid texid;
1699 maptex *tex;
1700
1701 if (face < 0 || face >= self->faces)
1702 return;
1703
1704 if (smooth < 0 || smooth >= self->faces)
1705 return;
1706
1707 texid = self->face2tile [face];
1708
1709 if (!texid)
1710 return;
1711
1712 tex = self->tex + texid;
1713 tex->smoothtile = self->face2tile [smooth];
1714 tex->smoothlevel = level;
1715}
1716
1717void
1300set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1718set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1301 CODE: 1719 CODE:
1302{ 1720{
1303 need_texid (self, texid); 1721 need_texid (self, texid);
1304 1722
1305 { 1723 {
1325 // from transparent color bleeding and ugly wrapping effects. 1743 // from transparent color bleeding and ugly wrapping effects.
1326 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1744 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1327} 1745}
1328 1746
1329int 1747int
1330ox (CFPlus::Map self) 1748ox (DC::Map self)
1331 ALIAS: 1749 ALIAS:
1332 oy = 1 1750 oy = 1
1333 x = 2 1751 x = 2
1334 y = 3 1752 y = 3
1335 w = 4 1753 w = 4
1346 } 1764 }
1347 OUTPUT: 1765 OUTPUT:
1348 RETVAL 1766 RETVAL
1349 1767
1350void 1768void
1351scroll (CFPlus::Map self, int dx, int dy) 1769scroll (DC::Map self, int dx, int dy)
1352 CODE: 1770 CODE:
1353{ 1771{
1354 if (dx > 0) 1772 if (dx > 0)
1355 map_blank (self, self->x, self->y, dx, self->h); 1773 map_blank (self, self->x, self->y, dx, self->h);
1356 else if (dx < 0) 1774 else if (dx < 0)
1357 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1775 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1358 1776
1359 if (dy > 0) 1777 if (dy > 0)
1360 map_blank (self, self->x, self->y, self->w, dy); 1778 map_blank (self, self->x, self->y, self->w, dy);
1361 else if (dy < 0) 1779 else if (dy < 0)
1362 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1780 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1363 1781
1364 self->ox += dx; self->x += dx; 1782 self->ox += dx; self->x += dx;
1365 self->oy += dy; self->y += dy; 1783 self->oy += dy; self->y += dy;
1366 1784
1367 while (self->y < 0) 1785 while (self->y < 0)
1371 self->rows += MAP_EXTEND_Y; 1789 self->rows += MAP_EXTEND_Y;
1372 self->y += MAP_EXTEND_Y; 1790 self->y += MAP_EXTEND_Y;
1373 } 1791 }
1374} 1792}
1375 1793
1376void 1794SV *
1377map1a_update (CFPlus::Map self, SV *data_, int extmap) 1795map1a_update (DC::Map self, SV *data_, int extmap)
1378 CODE: 1796 CODE:
1379{ 1797{
1380 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1798 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1381 uint8_t *data_end = (uint8_t *)SvEND (data_); 1799 uint8_t *data_end = (uint8_t *)SvEND (data_);
1382 mapcell *cell; 1800 mapcell *cell;
1383 int x, y, flags; 1801 int x, y, z, flags;
1802 AV *missing = newAV ();
1803 RETVAL = newRV_noinc ((SV *)missing);
1384 1804
1385 while (data < data_end - 1) 1805 while (data < data_end - 1)
1386 { 1806 {
1387 flags = (data [0] << 8) + data [1]; data += 2; 1807 flags = (data [0] << 8) + data [1]; data += 2;
1388 1808
1408 uint8_t ext, cmd; 1828 uint8_t ext, cmd;
1409 1829
1410 do 1830 do
1411 { 1831 {
1412 ext = *data++; 1832 ext = *data++;
1413 cmd = ext & 0x3f; 1833 cmd = ext & 0x7f;
1414 1834
1415 if (cmd < 4) 1835 if (cmd < 4)
1416 cell->darkness = 255 - ext * 64 + 1; 1836 cell->darkness = 255 - ext * 64 + 1;
1417 else if (cmd == 5) // health 1837 else if (cmd == 5) // health
1418 { 1838 {
1421 } 1841 }
1422 else if (cmd == 6) // monster width 1842 else if (cmd == 6) // monster width
1423 cell->stat_width = *data++ + 1; 1843 cell->stat_width = *data++ + 1;
1424 else if (cmd == 0x47) 1844 else if (cmd == 0x47)
1425 { 1845 {
1426 if (*data == 8) 1846 if (*data == 1) cell->player = data [1];
1427 ; // decode player uuid 1847 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1848 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1849 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1428 1850
1429 data += *data + 1; 1851 data += *data + 1;
1430 } 1852 }
1431 else if (cmd == 8) // cell flags 1853 else if (cmd == 8) // cell flags
1432 cell->flags = *data++; 1854 cell->flags = *data++;
1439 } 1861 }
1440 else 1862 else
1441 cell->darkness = *data++ + 1; 1863 cell->darkness = *data++ + 1;
1442 } 1864 }
1443 1865
1866 for (z = 0; z <= 2; ++z)
1444 if (flags & 4) 1867 if (flags & (4 >> z))
1445 { 1868 {
1446 faceid face = (data [0] << 8) + data [1]; data += 2; 1869 faceid face = (data [0] << 8) + data [1]; data += 2;
1447 need_facenum (self, face); 1870 need_facenum (self, face);
1448 cell->tile [0] = self->face2tile [face]; 1871 cell->tile [z] = self->face2tile [face];
1872
1873 if (cell->tile [z])
1874 {
1875 maptex *tex = self->tex + cell->tile [z];
1876 if (!tex->name)
1877 av_push (missing, newSViv (cell->tile [z]));
1878
1879 if (tex->smoothtile)
1880 {
1881 maptex *smooth = self->tex + tex->smoothtile;
1882 if (!smooth->name)
1883 av_push (missing, newSViv (tex->smoothtile));
1884 }
1885 }
1449 } 1886 }
1450
1451 if (flags & 2)
1452 {
1453 faceid face = (data [0] << 8) + data [1]; data += 2;
1454 need_facenum (self, face);
1455 cell->tile [1] = self->face2tile [face];
1456 }
1457
1458 if (flags & 1)
1459 {
1460 faceid face = (data [0] << 8) + data [1]; data += 2;
1461 need_facenum (self, face);
1462 cell->tile [2] = self->face2tile [face];
1463 }
1464 } 1887 }
1465 else 1888 else
1466 cell->darkness = 0; 1889 CELL_CLEAR (cell);
1467 } 1890 }
1468} 1891}
1892 OUTPUT:
1893 RETVAL
1469 1894
1470SV * 1895SV *
1471mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1896mapmap (DC::Map self, int x0, int y0, int w, int h)
1472 CODE: 1897 CODE:
1473{ 1898{
1474 int x1, x; 1899 int x1, x;
1475 int y1, y; 1900 int y1, y;
1476 int z; 1901 int z;
1521} 1946}
1522 OUTPUT: 1947 OUTPUT:
1523 RETVAL 1948 RETVAL
1524 1949
1525void 1950void
1526draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1951draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1527 CODE: 1952 CODE:
1528{ 1953{
1529 int x, y, z; 1954 int x, y, z;
1530 int last_name;
1531 1955
1532 glColor4ub (255, 255, 255, 255); 1956 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1957 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1958 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1959 smooth_key skey;
1960 int pl_x, pl_y;
1961 maptex pl_tex;
1962 rc_t *rc = rc_alloc ();
1963 rc_key_t key;
1964 rc_array_t *arr;
1965
1966 pl_tex.name = 0;
1967
1968 // thats current max. sorry.
1969 if (sw > 255) sw = 255;
1970 if (sh > 255) sh = 255;
1971
1972 // clear key, in case of extra padding
1973 memset (&skey, 0, sizeof (skey));
1974
1975 memset (&key, 0, sizeof (key));
1976 key.r = 255;
1977 key.g = 255;
1978 key.b = 255;
1979 key.a = 255;
1980 key.mode = GL_QUADS;
1981 key.format = GL_T2F_V3F;
1982 key.texname = -1;
1983
1984 mx += self->x;
1985 my += self->y;
1986
1987 // first pass: determine smooth_max
1988 // rather ugly, if you ask me
1989 // could also be stored inside mapcell and updated on change
1990 memset (smooth_max, 0, sizeof (smooth_max));
1991
1992 for (y = 0; y < sh; y++)
1993 if (0 <= y + my && y + my < self->rows)
1994 {
1995 maprow *row = self->row + (y + my);
1996
1997 for (x = 0; x < sw; x++)
1998 if (row->c0 <= x + mx && x + mx < row->c1)
1999 {
2000 mapcell *cell = row->col + (x + mx - row->c0);
2001
2002 smooth_max[x + 1][y + 1] =
2003 MAX (self->tex [cell->tile [0]].smoothlevel,
2004 MAX (self->tex [cell->tile [1]].smoothlevel,
2005 self->tex [cell->tile [2]].smoothlevel));
2006 }
2007 }
1533 2008
1534 glEnable (GL_BLEND); 2009 glEnable (GL_BLEND);
1535 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2010 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1536 glEnable (GL_TEXTURE_2D);
1537 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2011 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1538 2012
1539 glBegin (GL_QUADS);
1540
1541 last_name = 0;
1542
1543 mx += self->x;
1544 my += self->y;
1545
1546 for (z = 0; z < 3; z++) 2013 for (z = 0; z <= 2; z++)
2014 {
2015 memset (smooth_level, 0, sizeof (smooth_level));
2016
1547 for (y = 0; y < sh; y++) 2017 for (y = 0; y < sh; y++)
1548 if (0 <= y + my && y + my < self->rows) 2018 if (0 <= y + my && y + my < self->rows)
1549 { 2019 {
1550 maprow *row = self->row + (y + my); 2020 maprow *row = self->row + (y + my);
1551 2021
1552 for (x = 0; x < sw; x++) 2022 for (x = 0; x < sw; x++)
1553 if (row->c0 <= x + mx && x + mx < row->c1) 2023 if (row->c0 <= x + mx && x + mx < row->c1)
1554 { 2024 {
1555 mapcell *cell = row->col + (x + mx - row->c0); 2025 mapcell *cell = row->col + (x + mx - row->c0);
1556 tileid tile = cell->tile [z]; 2026 tileid tile = cell->tile [z];
2027
2028 if (tile)
2029 {
2030 maptex tex = self->tex [tile];
2031 int px = (x + 1) * T - tex.w;
2032 int py = (y + 1) * T - tex.h;
2033
2034 if (key.texname != tex.name)
2035 {
2036 if (!tex.name)
2037 tex = self->tex [2]; /* missing, replace by noface */
2038
2039 key.texname = tex.name;
2040 arr = rc_array (rc, &key);
2041 }
2042
2043 if (expect_false (cell->player == player) && expect_false (z == 2))
2044 {
2045 pl_x = px;
2046 pl_y = py;
2047 pl_tex = tex;
2048 continue;
2049 }
2050
2051 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2052 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2053 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2054 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2055
2056 if (expect_false (cell->flags) && expect_false (z == 2))
2057 {
2058 // overlays such as the speech bubble, probably more to come
2059 if (cell->flags & 1)
2060 {
2061 maptex tex = self->tex [1];
2062 int px = x * T + T * 2 / 32;
2063 int py = y * T - T * 6 / 32;
2064
2065 if (tex.name)
2066 {
2067 if (key.texname != tex.name)
2068 {
2069 key.texname = tex.name;
2070 arr = rc_array (rc, &key);
2071 }
2072
2073 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2074 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2075 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2076 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2077 }
2078 }
2079 }
2080
2081 // update smooth hash
2082 if (tex.smoothtile)
2083 {
2084 skey.tile = tex.smoothtile;
2085 skey.level = tex.smoothlevel;
2086
2087 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2088
2089 // add bits to current tile and all neighbours. skey.x|y is
2090 // shifted +1|+1 so we always stay positive.
2091
2092 // bits is ___n cccc CCCC bbbb
2093 // n do not draw borders&corners
2094 // c draw these corners, but...
2095 // C ... not these
2096 // b draw these borders
2097
2098 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2099 // ┃· ·· ·┃ ━━
2100
2101 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2102 // ·· ·· ·┏ ┓·
2103
2104 // full tile
2105 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2106
2107 // borders
2108 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2109 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2110 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2111 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2112
2113 // corners
2114 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2115 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2116 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2117 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2118 }
2119 }
1557 2120 }
2121 }
2122
2123 rc_draw (rc);
2124 rc_clear (rc);
2125
2126 // go through all smoothlevels, lowest to highest, then draw.
2127 // this is basically counting sort
2128 {
2129 int w, b;
2130
2131 glEnable (GL_TEXTURE_2D);
2132 glBegin (GL_QUADS);
2133 for (w = 0; w < 256 / 32; ++w)
2134 {
2135 uint32_t smask = smooth_level [w];
1558 if (tile) 2136 if (smask)
2137 for (b = 0; b < 32; ++b)
2138 if (smask & (((uint32_t)1) << b))
1559 { 2139 {
1560 maptex tex = self->tex [tile]; 2140 int level = (w << 5) | b;
1561 int px = (x + 1) * T - tex.w; 2141 HE *he;
1562 int py = (y + 1) * T - tex.h;
1563 2142
1564 if (last_name != tex.name) 2143 hv_iterinit (smooth);
2144 while ((he = hv_iternext (smooth)))
1565 { 2145 {
2146 smooth_key *skey = (smooth_key *)HeKEY (he);
2147 IV bits = SvIVX (HeVAL (he));
2148
1566 if (!tex.name) 2149 if (!(bits & 0x1000)
1567 tex = self->tex [2]; /* missing, replace by noface */ 2150 && skey->level == level
1568 2151 && level > smooth_max [skey->x][skey->y])
1569 glEnd ();
1570 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1571 glBegin (GL_QUADS);
1572 }
1573
1574 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1575 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1576 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1577 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1578
1579 if (cell->flags && z == 2)
1580 {
1581 if (cell->flags & 1)
1582 { 2152 {
1583 maptex tex = self->tex [1]; 2153 maptex tex = self->tex [skey->tile];
1584 int px = x * T + T * 2 / 32; 2154 int px = (((int)skey->x) - 1) * T;
1585 int py = y * T - T * 6 / 32; 2155 int py = (((int)skey->y) - 1) * T;
2156 int border = bits & 15;
2157 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2158 float dx = tex.s * .0625f; // 16 images/row
2159 float dy = tex.t * .5f ; // 2 images/column
1586 2160
2161 if (tex.name)
2162 {
2163 // this time avoiding texture state changes
2164 // save gobs of state changes.
2165 if (key.texname != tex.name)
2166 {
1587 glEnd (); 2167 glEnd ();
1588 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2168 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1589 glBegin (GL_QUADS); 2169 glBegin (GL_QUADS);
2170 }
1590 2171
2172 if (border)
2173 {
2174 float ox = border * dx;
2175
2176 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2177 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2178 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2179 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2180 }
2181
2182 if (corner)
2183 {
2184 float ox = corner * dx;
2185
1591 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2186 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1592 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T); 2187 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1593 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T); 2188 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1594 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py ); 2189 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2190 }
2191 }
1595 } 2192 }
1596 } 2193 }
1597 } 2194 }
1598 }
1599 } 2195 }
1600 2196
1601 glEnd (); 2197 glEnd ();
1602
1603 glDisable (GL_TEXTURE_2D); 2198 glDisable (GL_TEXTURE_2D);
2199 key.texname = -1;
2200 }
2201
2202 hv_clear (smooth);
2203 }
2204
2205 if (pl_tex.name)
2206 {
2207 maptex tex = pl_tex;
2208 int px = pl_x + sdx;
2209 int py = pl_y + sdy;
2210
2211 key.texname = tex.name;
2212 arr = rc_array (rc, &key);
2213
2214 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2215 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2216 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2217 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2218
2219 rc_draw (rc);
2220 }
2221
1604 glDisable (GL_BLEND); 2222 glDisable (GL_BLEND);
2223 rc_free (rc);
1605 2224
1606 // top layer: overlays such as the health bar 2225 // top layer: overlays such as the health bar
1607 for (y = 0; y < sh; y++) 2226 for (y = 0; y < sh; y++)
1608 if (0 <= y + my && y + my < self->rows) 2227 if (0 <= y + my && y + my < self->rows)
1609 { 2228 {
1634 } 2253 }
1635 } 2254 }
1636} 2255}
1637 2256
1638void 2257void
1639draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2258draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1640 CODE: 2259 CODE:
1641{ 2260{
1642 static float color[16][3] = { 2261 static float color[16][3] = {
1643 { 0.00F, 0.00F, 0.00F }, 2262 { 0.00F, 0.00F, 0.00F },
1644 { 1.00F, 1.00F, 1.00F }, 2263 { 1.00F, 1.00F, 1.00F },
1694 glDisable (GL_BLEND); 2313 glDisable (GL_BLEND);
1695 glDisable (GL_TEXTURE_2D); 2314 glDisable (GL_TEXTURE_2D);
1696} 2315}
1697 2316
1698void 2317void
1699fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2318fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1700 PPCODE: 2319 PPCODE:
1701{ 2320{
1702 int x, y; 2321 int x, y;
2322 int sw1 = sw + 2;
2323 int sh1 = sh + 2;
2324 int sh3 = sh * 3;
1703 int sw4 = (sw + 3) & ~3; 2325 int sw34 = (sw * 3 + 3) & ~3;
2326 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1704 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2327 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1705 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2328 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1706 2329
1707 memset (darkness, 255, sw4 * sh);
1708 SvPOK_only (darkness_sv); 2330 SvPOK_only (darkness3_sv);
1709 SvCUR_set (darkness_sv, sw4 * sh); 2331 SvCUR_set (darkness3_sv, sw34 * sh3);
1710 2332
1711 mx += self->x; 2333 mx += self->x - 1;
1712 my += self->y; 2334 my += self->y - 1;
1713 2335
2336 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2337
1714 for (y = 0; y < sh; y++) 2338 for (y = 0; y < sh1; y++)
1715 if (0 <= y + my && y + my < self->rows) 2339 if (0 <= y + my && y + my < self->rows)
1716 { 2340 {
1717 maprow *row = self->row + (y + my); 2341 maprow *row = self->row + (y + my);
1718 2342
1719 for (x = 0; x < sw; x++) 2343 for (x = 0; x < sw1; x++)
1720 if (row->c0 <= x + mx && x + mx < row->c1) 2344 if (row->c0 <= x + mx && x + mx < row->c1)
1721 { 2345 {
1722 mapcell *cell = row->col + (x + mx - row->c0); 2346 mapcell *cell = row->col + (x + mx - row->c0);
1723 2347
1724 darkness[y * sw4 + x] = cell->darkness 2348 darkness1 [y * sw1 + x] = cell->darkness
1725 ? 255 - (cell->darkness - 1) 2349 ? 255 - (cell->darkness - 1)
1726 : 255 - FOW_DARKNESS; 2350 : 255 - FOW_DARKNESS;
1727 } 2351 }
1728 } 2352 }
1729 2353
2354 for (y = 0; y < sh; ++y)
2355 for (x = 0; x < sw; ++x)
2356 {
2357 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2358 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2359 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2360 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2361 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2362 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2363 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2364 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2365 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2366
2367 uint8_t r11 = (d11 + d21 + d12) / 3;
2368 uint8_t r21 = d21;
2369 uint8_t r31 = (d21 + d31 + d32) / 3;
2370
2371 uint8_t r12 = d12;
2372 uint8_t r22 = d22;
2373 uint8_t r32 = d32;
2374
2375 uint8_t r13 = (d13 + d23 + d12) / 3;
2376 uint8_t r23 = d23;
2377 uint8_t r33 = (d23 + d33 + d32) / 3;
2378
2379 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2380 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2381 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2382 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2383 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2384 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2385 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2386 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2387 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2388 }
2389
2390 free (darkness1);
2391
1730 EXTEND (SP, 3); 2392 EXTEND (SP, 3);
1731 PUSHs (sv_2mortal (newSViv (sw4))); 2393 PUSHs (sv_2mortal (newSViv (sw34)));
1732 PUSHs (sv_2mortal (newSViv (sh))); 2394 PUSHs (sv_2mortal (newSViv (sh3)));
1733 PUSHs (darkness_sv); 2395 PUSHs (darkness3_sv);
1734} 2396}
1735 2397
1736SV * 2398SV *
1737get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2399get_rect (DC::Map self, int x0, int y0, int w, int h)
1738 CODE: 2400 CODE:
1739{ 2401{
1740 int x, y, x1, y1; 2402 int x, y, x1, y1;
1741 SV *data_sv = newSV (w * h * 7 + 5); 2403 SV *data_sv = newSV (w * h * 7 + 5);
1742 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2404 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1799 else 2461 else
1800 *data++ = 0; 2462 *data++ = 0;
1801 } 2463 }
1802 } 2464 }
1803 2465
2466 /* if size is w*h + 5 then no data has been found */
2467 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2468 {
1804 SvPOK_only (data_sv); 2469 SvPOK_only (data_sv);
1805 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2470 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2471 }
2472
1806 RETVAL = data_sv; 2473 RETVAL = data_sv;
1807} 2474}
1808 OUTPUT: 2475 OUTPUT:
1809 RETVAL 2476 RETVAL
1810 2477
1811void 2478void
1812set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2479set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1813 PPCODE: 2480 PPCODE:
1814{ 2481{
1815 int x, y, z; 2482 int x, y, z;
1816 int w, h; 2483 int w, h;
1817 int x1, y1; 2484 int x1, y1;
2485 STRLEN len;
2486 uint8_t *data, *end;
2487
2488 len = SvLEN (data_sv);
2489 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2490 data = SvPVbyte_nolen (data_sv);
2491 end = data + len + 8;
2492
2493 if (len < 5)
2494 XSRETURN_EMPTY;
1818 2495
1819 if (*data++ != 0) 2496 if (*data++ != 0)
1820 return; /* version mismatch */ 2497 XSRETURN_EMPTY; /* version mismatch */
1821 2498
1822 w = *data++ << 8; w |= *data++; 2499 w = *data++ << 8; w |= *data++;
1823 h = *data++ << 8; h |= *data++; 2500 h = *data++ << 8; h |= *data++;
1824 2501
1825 // we need to do this 'cause we don't keep an absolute coord system for rows 2502 // we need to do this 'cause we don't keep an absolute coord system for rows
1837 { 2514 {
1838 maprow *row = map_get_row (self, y); 2515 maprow *row = map_get_row (self, y);
1839 2516
1840 for (x = x0; x < x1; x++) 2517 for (x = x0; x < x1; x++)
1841 { 2518 {
2519 uint8_t flags;
2520
2521 if (data + 7 >= end)
2522 XSRETURN_EMPTY;
2523
1842 uint8_t flags = *data++; 2524 flags = *data++;
1843 2525
1844 if (flags) 2526 if (flags)
1845 { 2527 {
1846 mapcell *cell = row_get_cell (row, x); 2528 mapcell *cell = row_get_cell (row, x);
1847 tileid tile[3] = { 0, 0, 0 }; 2529 tileid tile[3] = { 0, 0, 0 };
1850 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2532 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1851 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2533 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1852 2534
1853 if (cell->darkness == 0) 2535 if (cell->darkness == 0)
1854 { 2536 {
1855 cell->darkness = 0; 2537 /*cell->darkness = 0;*/
2538 EXTEND (SP, 3);
1856 2539
1857 for (z = 0; z <= 2; z++) 2540 for (z = 0; z <= 2; z++)
1858 { 2541 {
1859 tileid t = tile [z]; 2542 tileid t = tile [z];
1860 2543
1861 if (t >= self->texs || (t && !self->tex [t].name)) 2544 if (t >= self->texs || (t && !self->tex [t].name))
1862 { 2545 {
1863 XPUSHs (sv_2mortal (newSViv (t))); 2546 PUSHs (sv_2mortal (newSViv (t)));
1864 need_texid (self, t); 2547 need_texid (self, t);
1865 } 2548 }
1866 2549
1867 cell->tile [z] = t; 2550 cell->tile [z] = t;
1868 } 2551 }
1870 } 2553 }
1871 } 2554 }
1872 } 2555 }
1873} 2556}
1874 2557
1875MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2558MODULE = Deliantra::Client PACKAGE = DC::RW
1876 2559
1877CFPlus::MixChunk 2560DC::RW
1878new_from_file (SV *class, char *path) 2561new (SV *class, SV *data_sv)
1879 CODE: 2562 CODE:
1880 RETVAL = Mix_LoadWAV (path); 2563{
2564 STRLEN datalen;
2565 char *data = SvPVbyte (data_sv, datalen);
2566
2567 RETVAL = SDL_RWFromConstMem (data, datalen);
2568}
1881 OUTPUT: 2569 OUTPUT:
1882 RETVAL 2570 RETVAL
1883 2571
2572DC::RW
2573new_from_file (SV *class, const char *path, const char *mode = "rb")
2574 CODE:
2575 RETVAL = SDL_RWFromFile (path, mode);
2576 OUTPUT:
2577 RETVAL
2578
2579# fails on win32:
2580# dc.xs(2268) : error C2059: syntax error : '('
1884void 2581#void
2582#close (DC::RW self)
2583# CODE:
2584# (self->(close)) (self);
2585
2586MODULE = Deliantra::Client PACKAGE = DC::Channel
2587
2588PROTOTYPES: DISABLE
2589
2590DC::Channel
2591find ()
2592 CODE:
2593{
2594 RETVAL = Mix_GroupAvailable (-1);
2595
2596 if (RETVAL < 0)
2597 {
2598 RETVAL = Mix_GroupOldest (-1);
2599
2600 if (RETVAL < 0)
2601 XSRETURN_UNDEF;
2602
2603 Mix_HaltChannel (RETVAL);
2604 }
2605
2606 Mix_UnregisterAllEffects (RETVAL);
2607 Mix_Volume (RETVAL, 128);
2608}
2609 OUTPUT:
2610 RETVAL
2611
2612void
2613halt (DC::Channel self)
2614 CODE:
2615 Mix_HaltChannel (self);
2616
2617void
2618expire (DC::Channel self, int ticks = -1)
2619 CODE:
2620 Mix_ExpireChannel (self, ticks);
2621
2622void
2623fade_out (DC::Channel self, int ticks = -1)
2624 CODE:
2625 Mix_FadeOutChannel (self, ticks);
2626
2627int
2628volume (DC::Channel self, int volume)
2629 CODE:
2630 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2631 OUTPUT:
2632 RETVAL
2633
2634void
2635unregister_all_effects (DC::Channel self)
2636 CODE:
2637 Mix_UnregisterAllEffects (self);
2638
2639void
2640set_panning (DC::Channel self, int left, int right)
2641 CODE:
2642 left = CLAMP (left , 0, 255);
2643 right = CLAMP (right, 0, 255);
2644 Mix_SetPanning (self, left, right);
2645
2646void
2647set_distance (DC::Channel self, int distance)
2648 CODE:
2649 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2650
2651void
2652set_position (DC::Channel self, int angle, int distance)
2653 CODE:
2654
2655void
2656set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2657 CODE:
2658{
2659 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2660 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2661 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2662}
2663
2664void
2665set_reverse_stereo (DC::Channel self, int flip)
2666 CODE:
2667 Mix_SetReverseStereo (self, flip);
2668
2669MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2670
2671PROTOTYPES: DISABLE
2672
2673DC::MixChunk
2674new (SV *class, DC::RW rwops)
2675 CODE:
2676 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2677 OUTPUT:
2678 RETVAL
2679
2680void
1885DESTROY (CFPlus::MixChunk self) 2681DESTROY (DC::MixChunk self)
1886 CODE: 2682 CODE:
1887 Mix_FreeChunk (self); 2683 Mix_FreeChunk (self);
1888 2684
1889int 2685int
1890volume (CFPlus::MixChunk self, int volume = -1) 2686volume (DC::MixChunk self, int volume = -1)
1891 CODE: 2687 CODE:
2688 if (items > 1)
2689 volume = CLAMP (volume, 0, 128);
1892 RETVAL = Mix_VolumeChunk (self, volume); 2690 RETVAL = Mix_VolumeChunk (self, volume);
1893 OUTPUT: 2691 OUTPUT:
1894 RETVAL 2692 RETVAL
1895 2693
1896int 2694DC::Channel
1897play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2695play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1898 CODE: 2696 CODE:
2697{
1899 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2698 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2699
2700 if (RETVAL < 0)
2701 XSRETURN_UNDEF;
2702
2703 if (channel < 0)
2704 {
2705 Mix_UnregisterAllEffects (RETVAL);
2706 Mix_Volume (RETVAL, 128);
2707 }
2708}
1900 OUTPUT: 2709 OUTPUT:
1901 RETVAL 2710 RETVAL
1902 2711
1903MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2712MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1904 2713
1905int 2714int
1906volume (int volume = -1) 2715volume (int volume = -1)
2716 PROTOTYPE: ;$
1907 CODE: 2717 CODE:
2718 if (items > 0)
2719 volume = CLAMP (volume, 0, 128);
1908 RETVAL = Mix_VolumeMusic (volume); 2720 RETVAL = Mix_VolumeMusic (volume);
1909 OUTPUT: 2721 OUTPUT:
1910 RETVAL 2722 RETVAL
1911 2723
2724void
2725fade_out (int ms)
2726 CODE:
2727 Mix_FadeOutMusic (ms);
2728
2729void
2730halt ()
2731 CODE:
2732 Mix_HaltMusic ();
2733
1912CFPlus::MixMusic 2734DC::MixMusic
1913new_from_file (SV *class, char *path) 2735new (SV *class, DC::RW rwops)
1914 CODE: 2736 CODE:
1915 RETVAL = Mix_LoadMUS (path); 2737 RETVAL = Mix_LoadMUS_RW (rwops);
1916 OUTPUT: 2738 OUTPUT:
1917 RETVAL 2739 RETVAL
1918 2740
1919void 2741void
1920DESTROY (CFPlus::MixMusic self) 2742DESTROY (DC::MixMusic self)
1921 CODE: 2743 CODE:
1922 Mix_FreeMusic (self); 2744 Mix_FreeMusic (self);
1923 2745
1924int 2746int
1925play (CFPlus::MixMusic self, int loops = -1) 2747play (DC::MixMusic self, int loops = -1)
1926 CODE: 2748 CODE:
1927 RETVAL = Mix_PlayMusic (self, loops); 2749 RETVAL = Mix_PlayMusic (self, loops);
1928 OUTPUT: 2750 OUTPUT:
1929 RETVAL 2751 RETVAL
1930 2752
1931MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2753void
2754fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2755 CODE:
2756 Mix_FadeInMusicPos (self, loops, ms, position);
2757
2758MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2759
2760PROTOTYPES: ENABLE
1932 2761
1933BOOT: 2762BOOT:
1934{ 2763{
1935 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2764 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1936 static const struct { 2765 static const struct {
1937 const char *name; 2766 const char *name;
1938 IV iv; 2767 IV iv;
1939 } *civ, const_iv[] = { 2768 } *civ, const_iv[] = {
1940# define const_iv(name) { # name, (IV)name } 2769# define const_iv(name) { # name, (IV)name }
2770 const_iv (GL_VENDOR),
2771 const_iv (GL_VERSION),
2772 const_iv (GL_EXTENSIONS),
1941 const_iv (GL_COLOR_MATERIAL), 2773 const_iv (GL_COLOR_MATERIAL),
1942 const_iv (GL_SMOOTH), 2774 const_iv (GL_SMOOTH),
1943 const_iv (GL_FLAT), 2775 const_iv (GL_FLAT),
1944 const_iv (GL_DITHER), 2776 const_iv (GL_DITHER),
1945 const_iv (GL_BLEND), 2777 const_iv (GL_BLEND),
1949 const_iv (GL_ALPHA_TEST), 2781 const_iv (GL_ALPHA_TEST),
1950 const_iv (GL_NORMALIZE), 2782 const_iv (GL_NORMALIZE),
1951 const_iv (GL_RESCALE_NORMAL), 2783 const_iv (GL_RESCALE_NORMAL),
1952 const_iv (GL_FRONT), 2784 const_iv (GL_FRONT),
1953 const_iv (GL_BACK), 2785 const_iv (GL_BACK),
2786 const_iv (GL_AUX0),
1954 const_iv (GL_AND), 2787 const_iv (GL_AND),
1955 const_iv (GL_ONE), 2788 const_iv (GL_ONE),
1956 const_iv (GL_ZERO), 2789 const_iv (GL_ZERO),
1957 const_iv (GL_SRC_ALPHA), 2790 const_iv (GL_SRC_ALPHA),
1958 const_iv (GL_DST_ALPHA), 2791 const_iv (GL_DST_ALPHA),
1971 const_iv (GL_INTENSITY), 2804 const_iv (GL_INTENSITY),
1972 const_iv (GL_LUMINANCE), 2805 const_iv (GL_LUMINANCE),
1973 const_iv (GL_LUMINANCE_ALPHA), 2806 const_iv (GL_LUMINANCE_ALPHA),
1974 const_iv (GL_FLOAT), 2807 const_iv (GL_FLOAT),
1975 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2808 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2809 const_iv (GL_COMPRESSED_ALPHA_ARB),
2810 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2811 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2812 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2813 const_iv (GL_COMPRESSED_RGB_ARB),
2814 const_iv (GL_COMPRESSED_RGBA_ARB),
1976 const_iv (GL_COMPILE), 2815 const_iv (GL_COMPILE),
2816 const_iv (GL_PROXY_TEXTURE_1D),
2817 const_iv (GL_PROXY_TEXTURE_2D),
1977 const_iv (GL_TEXTURE_1D), 2818 const_iv (GL_TEXTURE_1D),
1978 const_iv (GL_TEXTURE_2D), 2819 const_iv (GL_TEXTURE_2D),
1979 const_iv (GL_TEXTURE_ENV), 2820 const_iv (GL_TEXTURE_ENV),
1980 const_iv (GL_TEXTURE_MAG_FILTER), 2821 const_iv (GL_TEXTURE_MAG_FILTER),
1981 const_iv (GL_TEXTURE_MIN_FILTER), 2822 const_iv (GL_TEXTURE_MIN_FILTER),
2002 const_iv (GL_COLOR_LOGIC_OP), 2843 const_iv (GL_COLOR_LOGIC_OP),
2003 const_iv (GL_SEPARABLE_2D), 2844 const_iv (GL_SEPARABLE_2D),
2004 const_iv (GL_CONVOLUTION_2D), 2845 const_iv (GL_CONVOLUTION_2D),
2005 const_iv (GL_CONVOLUTION_BORDER_MODE), 2846 const_iv (GL_CONVOLUTION_BORDER_MODE),
2006 const_iv (GL_CONSTANT_BORDER), 2847 const_iv (GL_CONSTANT_BORDER),
2848 const_iv (GL_POINTS),
2007 const_iv (GL_LINES), 2849 const_iv (GL_LINES),
2008 const_iv (GL_LINE_STRIP), 2850 const_iv (GL_LINE_STRIP),
2009 const_iv (GL_LINE_LOOP), 2851 const_iv (GL_LINE_LOOP),
2010 const_iv (GL_QUADS), 2852 const_iv (GL_QUADS),
2011 const_iv (GL_QUAD_STRIP), 2853 const_iv (GL_QUAD_STRIP),
2012 const_iv (GL_TRIANGLES), 2854 const_iv (GL_TRIANGLES),
2013 const_iv (GL_TRIANGLE_STRIP), 2855 const_iv (GL_TRIANGLE_STRIP),
2014 const_iv (GL_TRIANGLE_FAN), 2856 const_iv (GL_TRIANGLE_FAN),
2857 const_iv (GL_POLYGON),
2015 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2858 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2859 const_iv (GL_POINT_SMOOTH_HINT),
2860 const_iv (GL_LINE_SMOOTH_HINT),
2861 const_iv (GL_POLYGON_SMOOTH_HINT),
2862 const_iv (GL_GENERATE_MIPMAP_HINT),
2863 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2016 const_iv (GL_FASTEST), 2864 const_iv (GL_FASTEST),
2865 const_iv (GL_DONT_CARE),
2866 const_iv (GL_NICEST),
2017 const_iv (GL_V2F), 2867 const_iv (GL_V2F),
2018 const_iv (GL_V3F), 2868 const_iv (GL_V3F),
2019 const_iv (GL_T2F_V3F), 2869 const_iv (GL_T2F_V3F),
2020 const_iv (GL_T2F_N3F_V3F), 2870 const_iv (GL_T2F_N3F_V3F),
2021# undef const_iv 2871# undef const_iv
2022 }; 2872 };
2023 2873
2024 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2874 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2025 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2875 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2876
2877 texture_av = newAV ();
2878 AvREAL_off (texture_av);
2026} 2879}
2880
2881void
2882disable_GL_EXT_blend_func_separate ()
2883 CODE:
2884 gl.BlendFuncSeparate = 0;
2885 gl.BlendFuncSeparateEXT = 0;
2027 2886
2028char * 2887char *
2029gl_vendor () 2888gl_vendor ()
2030 CODE: 2889 CODE:
2031 RETVAL = (char *)glGetString (GL_VENDOR); 2890 RETVAL = (char *)glGetString (GL_VENDOR);
2044 CODE: 2903 CODE:
2045 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2904 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2046 OUTPUT: 2905 OUTPUT:
2047 RETVAL 2906 RETVAL
2048 2907
2908const char *glGetString (GLenum pname)
2909
2910GLint glGetInteger (GLenum pname)
2911 CODE:
2912 glGetIntegerv (pname, &RETVAL);
2913 OUTPUT:
2914 RETVAL
2915
2916GLdouble glGetDouble (GLenum pname)
2917 CODE:
2918 glGetDoublev (pname, &RETVAL);
2919 OUTPUT:
2920 RETVAL
2921
2049int glGetError () 2922int glGetError ()
2050 2923
2051void glFinish () 2924void glFinish ()
2052 2925
2053void glClear (int mask) 2926void glClear (int mask)
2090# near_ and far_ are due to microsofts buggy "c" compiler 2963# near_ and far_ are due to microsofts buggy "c" compiler
2091void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2964void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2092 2965
2093# near_ and far_ are due to microsofts buggy "c" compiler 2966# near_ and far_ are due to microsofts buggy "c" compiler
2094void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2967void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2968
2969PROTOTYPES: DISABLE
2095 2970
2096void glViewport (int x, int y, int width, int height) 2971void glViewport (int x, int y, int width, int height)
2097 2972
2098void glScissor (int x, int y, int width, int height) 2973void glScissor (int x, int y, int width, int height)
2099 2974
2107 2982
2108void glRotate (float angle, float x, float y, float z) 2983void glRotate (float angle, float x, float y, float z)
2109 CODE: 2984 CODE:
2110 glRotatef (angle, x, y, z); 2985 glRotatef (angle, x, y, z);
2111 2986
2112void glBegin (int mode)
2113
2114void glEnd ()
2115
2116void glColor (float r, float g, float b, float a = 1.0) 2987void glColor (float r, float g, float b, float a = 1.0)
2117 PROTOTYPE: @
2118 ALIAS: 2988 ALIAS:
2119 glColor_premultiply = 1 2989 glColor_premultiply = 1
2120 CODE: 2990 CODE:
2121 if (ix) 2991 if (ix)
2122 { 2992 {
2125 b *= a; 2995 b *= a;
2126 } 2996 }
2127 // microsoft visual "c" rounds instead of truncating... 2997 // microsoft visual "c" rounds instead of truncating...
2128 glColor4f (r, g, b, a); 2998 glColor4f (r, g, b, a);
2129 2999
2130void glInterleavedArrays (int format, int stride, char *data)
2131
2132void glDrawElements (int mode, int count, int type, char *indices)
2133
2134# 1.2 void glDrawRangeElements (int mode, int start, int end
2135
2136void glRasterPos (float x, float y, float z = 0.) 3000void glRasterPos (float x, float y, float z = 0.)
2137 CODE: 3001 CODE:
2138 glRasterPos3f (0, 0, z); 3002 glRasterPos3f (0, 0, z);
2139 glBitmap (0, 0, 0, 0, x, y, 0); 3003 glBitmap (0, 0, 0, 0, x, y, 0);
2140 3004
2144 3008
2145void glTexCoord (float s, float t) 3009void glTexCoord (float s, float t)
2146 CODE: 3010 CODE:
2147 glTexCoord2f (s, t); 3011 glTexCoord2f (s, t);
2148 3012
3013void glRect (float x1, float y1, float x2, float y2)
3014 CODE:
3015 glRectf (x1, y1, x2, y2);
3016
3017void glRect_lineloop (float x1, float y1, float x2, float y2)
3018 CODE:
3019 glBegin (GL_LINE_LOOP);
3020 glVertex2f (x1, y1);
3021 glVertex2f (x2, y1);
3022 glVertex2f (x2, y2);
3023 glVertex2f (x1, y2);
3024 glEnd ();
3025
3026PROTOTYPES: ENABLE
3027
3028void glBegin (int mode)
3029
3030void glEnd ()
3031
3032void glPointSize (GLfloat size)
3033
3034void glLineWidth (GLfloat width)
3035
3036void glInterleavedArrays (int format, int stride, char *data)
3037
3038void glDrawElements (int mode, int count, int type, char *indices)
3039
3040# 1.2 void glDrawRangeElements (int mode, int start, int end
3041
2149void glTexEnv (int target, int pname, float param) 3042void glTexEnv (int target, int pname, float param)
2150 CODE: 3043 CODE:
2151 glTexEnvf (target, pname, param); 3044 glTexEnvf (target, pname, param);
2152 3045
2153void glTexParameter (int target, int pname, float param) 3046void glTexParameter (int target, int pname, float param)
2169void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3062void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2170 CODE: 3063 CODE:
2171 if (gl.SeparableFilter2D) 3064 if (gl.SeparableFilter2D)
2172 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3065 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2173 3066
2174void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3067void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2175 3068
2176void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3069void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2177 3070
2178void glDrawPixels (int width, int height, int format, int type, char *pixels) 3071void glDrawPixels (int width, int height, int format, int type, char *pixels)
3072
3073void glPixelZoom (float x, float y)
2179 3074
2180void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3075void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2181 3076
2182int glGenTexture () 3077int glGenTexture ()
2183 CODE: 3078 CODE:
2184{ 3079 RETVAL = gen_texture ();
2185 GLuint name;
2186 glGenTextures (1, &name);
2187 RETVAL = name;
2188}
2189 OUTPUT: 3080 OUTPUT:
2190 RETVAL 3081 RETVAL
2191 3082
2192void glDeleteTexture (int name) 3083void glDeleteTexture (int name)
2193 CODE: 3084 CODE:
2194{
2195 GLuint name_ = name;
2196 glDeleteTextures (1, &name_); 3085 del_texture (name);
2197} 3086
2198
2199int glGenList () 3087int glGenList ()
2200 CODE: 3088 CODE:
2201 RETVAL = glGenLists (1); 3089 RETVAL = glGenLists (1);
2202 OUTPUT: 3090 OUTPUT:
2203 RETVAL 3091 RETVAL
2210 3098
2211void glEndList () 3099void glEndList ()
2212 3100
2213void glCallList (int list) 3101void glCallList (int list)
2214 3102
3103MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3104
3105PROTOTYPES: DISABLE
3106
3107void
3108find_widget (SV *self, NV x, NV y)
3109 PPCODE:
3110{
3111 if (within_widget (self, x, y))
3112 XPUSHs (self);
3113}
3114
3115BOOT:
3116{
3117 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3118
3119 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3120 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3121 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3122 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3123}
3124
3125void
3126draw (SV *self)
3127 CODE:
3128{
3129 HV *hv;
3130 SV **svp;
3131 NV x, y, w, h;
3132 SV *draw_x_sv = GvSV (draw_x_gv);
3133 SV *draw_y_sv = GvSV (draw_y_gv);
3134 SV *draw_w_sv = GvSV (draw_w_gv);
3135 SV *draw_h_sv = GvSV (draw_h_gv);
3136 double draw_x, draw_y;
3137
3138 if (!SvROK (self))
3139 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3140
3141 hv = (HV *)SvRV (self);
3142
3143 if (SvTYPE (hv) != SVt_PVHV)
3144 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3145
3146 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3147 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3148
3149 if (!h || !w)
3150 XSRETURN_EMPTY;
3151
3152 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3153 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3154
3155 draw_x = SvNV (draw_x_sv) + x;
3156 draw_y = SvNV (draw_y_sv) + y;
3157
3158 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3159 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3160 XSRETURN_EMPTY;
3161
3162 sv_setnv (draw_x_sv, draw_x);
3163 sv_setnv (draw_y_sv, draw_y);
3164
3165 glPushMatrix ();
3166 glTranslated (x, y, 0);
3167
3168 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3169 {
3170 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3171
3172 if (svp && SvTRUE (*svp))
3173 {
3174 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3175 glEnable (GL_BLEND);
3176 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3177 glBegin (GL_QUADS);
3178 glVertex2f (0, 0);
3179 glVertex2f (w, 0);
3180 glVertex2f (w, h);
3181 glVertex2f (0, h);
3182 glEnd ();
3183 glDisable (GL_BLEND);
3184 }
3185 }
3186#if 0
3187 // draw borders, for debugging
3188 glPushMatrix ();
3189 glColor4f (1., 1., 0., 1.);
3190 glTranslatef (.5, .5, 0.);
3191 glBegin (GL_LINE_LOOP);
3192 glVertex2f (0 , 0);
3193 glVertex2f (w - 1, 0);
3194 glVertex2f (w - 1, h - 1);
3195 glVertex2f (0 , h - 1);
3196 glEnd ();
3197 glPopMatrix ();
3198#endif
3199 PUSHMARK (SP);
3200 XPUSHs (self);
3201 PUTBACK;
3202 call_method ("_draw", G_VOID | G_DISCARD);
3203 SPAGAIN;
3204
3205 glPopMatrix ();
3206
3207 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3208 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3209}
3210

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