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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.179 by root, Wed Apr 11 04:32:51 2007 UTC vs.
Revision 1.275 by root, Thu Aug 28 00:53:53 2008 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
31#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
33 51
34#include <glib/gmacros.h> 52#include <glib/gmacros.h>
35 53
36#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
37 66
38#ifndef _WIN32 67#ifndef _WIN32
39# include <sys/types.h> 68# include <sys/types.h>
40# include <sys/socket.h> 69# include <sys/socket.h>
41# include <netinet/in.h> 70# include <netinet/in.h>
42# include <netinet/tcp.h> 71# include <netinet/tcp.h>
43# include <inttypes.h> 72# include <inttypes.h>
44#endif 73#endif
45 74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 85
48#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
49 87
50#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
52 90
53#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
54 92
55#if 0 93/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 95
58# define PARACHUTE 0 96static AV *texture_av;
59#endif
60 97
61static struct 98static struct
62{ 99{
63#define GL_FUNC(ptr,name) ptr name; 100#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 101#include "glfunc.h"
65#undef GL_FUNC 102#undef GL_FUNC
66} gl; 103} gl;
67 104
105static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 106gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 107{
70 if (gl.BlendFuncSeparate) 108 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 109 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 110 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 111 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 112 else
75 glBlendFunc (sa, da); 113 glBlendFunc (sa, da);
76} 114}
77 115
116static GLuint
117gen_texture ()
118{
119 GLuint name;
120
121 if (AvFILL (texture_av) >= 0)
122 name = (GLuint)(size_t)av_pop (texture_av);
123 else
124 glGenTextures (1, &name);
125
126 return name;
127}
128
129static void
130del_texture (GLuint name)
131{
132 /* make a half-assed attempt at returning the memory used by the texture */
133 /* textures are frequently being reused by cfplus anyway */
134 /*glBindTexture (GL_TEXTURE_2D, name);*/
135 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
136 av_push (texture_av, (SV *)(size_t)name);
137 glDeleteTextures (1, &name);
138}
139
78#include "texcache.c" 140#include "texcache.c"
141#include "rendercache.c"
79 142
80#include "pango-font.c" 143#include "pango-font.c"
81#include "pango-fontmap.c" 144#include "pango-fontmap.c"
82#include "pango-render.c" 145#include "pango-render.c"
83 146
147typedef IV DC__Channel;
148typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 149typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 150typedef Mix_Music *DC__MixMusic;
86 151
87typedef PangoFontDescription *CFPlus__Font; 152typedef PangoFontDescription *DC__Font;
88 153
89static int 154static int
90shape_attr_p (PangoLayoutRun *run) 155shape_attr_p (PangoLayoutRun *run)
91{ 156{
92 GSList *attrs = run->item->analysis.extra_attrs; 157 GSList *attrs = run->item->analysis.extra_attrs;
106 171
107typedef struct cf_layout { 172typedef struct cf_layout {
108 PangoLayout *pl; 173 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 174 float r, g, b, a; // default color for rgba mode
110 int base_height; 175 int base_height;
111 CFPlus__Font font; 176 DC__Font font;
177 rc_t *rc;
112} *CFPlus__Layout; 178} *DC__Layout;
113 179
114static CFPlus__Font default_font; 180static DC__Font default_font;
115static PangoContext *opengl_context; 181static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 182static PangoFontMap *opengl_fontmap;
117 183
118static void 184static void
119substitute_func (FcPattern *pattern, gpointer data) 185substitute_func (FcPattern *pattern, gpointer data)
124#endif 190#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 191 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 192}
127 193
128static void 194static void
129layout_update_font (CFPlus__Layout self) 195layout_update_font (DC__Layout self)
130{ 196{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 197 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 198 * reasonably well with dejavu/bistream fonts
133 */ 199 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 200 PangoFontDescription *font = self->font ? self->font : default_font;
135 201
136 pango_font_description_set_absolute_size (font, 202 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 203 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 204
139 pango_layout_set_font_description (self->pl, font); 205 pango_layout_set_font_description (self->pl, font);
140} 206}
141 207
142static void 208static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 209layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 210{
145 PangoRectangle rect; 211 PangoRectangle rect;
146 212
147 // get_pixel_* wrongly rounds down 213 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 214 pango_layout_get_extents (self->pl, 0, &rect);
159 225
160typedef uint16_t tileid; 226typedef uint16_t tileid;
161typedef uint16_t faceid; 227typedef uint16_t faceid;
162 228
163typedef struct { 229typedef struct {
164 int name; 230 GLuint name;
165 int w, h; 231 int w, h;
166 float s, t; 232 float s, t;
167 uint8_t r, g, b, a; 233 uint8_t r, g, b, a;
168 tileid smoothtile; 234 tileid smoothtile;
169 uint8_t smoothlevel; 235 uint8_t smoothlevel;
187 int faces; tileid *face2tile; // [faceid] 253 int faces; tileid *face2tile; // [faceid]
188 int texs; maptex *tex; // [tileid] 254 int texs; maptex *tex; // [tileid]
189 255
190 int32_t rows; 256 int32_t rows;
191 maprow *row; 257 maprow *row;
192} *CFPlus__Map; 258} *DC__Map;
193 259
194static char * 260static char *
195prepend (char *ptr, int sze, int inc) 261prepend (char *ptr, int sze, int inc)
196{ 262{
197 char *p; 263 char *p;
235 self->texs *= 2; 301 self->texs *= 2;
236 } 302 }
237} 303}
238 304
239static maprow * 305static maprow *
240map_get_row (CFPlus__Map self, int y) 306map_get_row (DC__Map self, int y)
241{ 307{
242 if (0 > y) 308 if (0 > y)
243 { 309 {
244 int extend = - y + MAP_EXTEND_Y; 310 int extend = - y + MAP_EXTEND_Y;
245 Prepend (maprow, self->row, self->rows, extend); 311 Prepend (maprow, self->row, self->rows, extend);
283 349
284 return row->col + (x - row->c0); 350 return row->col + (x - row->c0);
285} 351}
286 352
287static mapcell * 353static mapcell *
288map_get_cell (CFPlus__Map self, int x, int y) 354map_get_cell (DC__Map self, int x, int y)
289{ 355{
290 return row_get_cell (map_get_row (self, y), x); 356 return row_get_cell (map_get_row (self, y), x);
291} 357}
292 358
293static void 359static void
294map_clear (CFPlus__Map self) 360map_clear (DC__Map self)
295{ 361{
296 int r; 362 int r;
297 363
298 for (r = 0; r < self->rows; r++) 364 for (r = 0; r < self->rows; r++)
299 Safefree (self->row[r].col); 365 Safefree (self->row[r].col);
306 self->oy = 0; 372 self->oy = 0;
307 self->row = 0; 373 self->row = 0;
308 self->rows = 0; 374 self->rows = 0;
309} 375}
310 376
377#define CELL_CLEAR(cell) \
378 do { \
379 if ((cell)->player) \
380 (cell)->tile [2] = 0; \
381 (cell)->darkness = 0; \
382 (cell)->stat_hp = 0; \
383 (cell)->flags = 0; \
384 (cell)->player = 0; \
385 } while (0)
386
311static void 387static void
312map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 388map_blank (DC__Map self, int x0, int y0, int w, int h)
313{ 389{
314 int x, y; 390 int x, y;
315 maprow *row; 391 maprow *row;
316 mapcell *cell; 392 mapcell *cell;
317 393
329 if (x >= row->c1) 405 if (x >= row->c1)
330 break; 406 break;
331 407
332 cell = row->col + x - row->c0; 408 cell = row->col + x - row->c0;
333 409
334 cell->darkness = 0; 410 CELL_CLEAR (cell);
335 cell->stat_hp = 0;
336 cell->flags = 0;
337 cell->player = 0;
338 } 411 }
339 } 412 }
340} 413}
341 414
342typedef struct { 415typedef struct {
345} smooth_key; 418} smooth_key;
346 419
347static void 420static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits) 421smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349{ 422{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1); 423 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
351 424
352 if (SvIOK (*sv)) 425 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits); 426 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else 427 else
355 sv_setiv (*sv, bits); 428 sv_setiv (*sv, bits);
396 n |= n >> 16; 469 n |= n >> 16;
397 470
398 return n + 1; 471 return n + 1;
399} 472}
400 473
474static unsigned int
475popcount (unsigned int n)
476{
477 n -= (n >> 1) & 0x55555555U;
478 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
479 n = ((n >> 4) + n) & 0x0f0f0f0fU;
480 n *= 0x01010101U;
481
482 return n >> 24;
483}
484
401/* SDL should provide this, really. */ 485/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 486#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 487#define SDLK_MODIFIER_MAX 314
404 488
405MODULE = CFPlus PACKAGE = CFPlus 489/******************************************************************************/
490
491static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
492static GV *hover_gv;
493
494static int
495within_widget (SV *widget, NV x, NV y)
496{
497 HV *self;
498 SV **svp;
499 NV wx, ww, wy, wh;
500
501 if (!SvROK (widget))
502 return 0;
503
504 self = (HV *)SvRV (widget);
505
506 if (SvTYPE (self) != SVt_PVHV)
507 return 0;
508
509 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
510 if (y < wy)
511 return 0;
512
513 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
514 if (y >= wy + wh)
515 return 0;
516
517 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
518 if (x < wx)
519 return 0;
520
521 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
522 if (x >= wx + ww)
523 return 0;
524
525 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
526 if (!svp || !SvTRUE (*svp))
527 return 0;
528
529 return 1;
530}
531
532static void
533deliantra_main ()
534{
535 char *argv[] = { 0 };
536 call_argv ("::main", G_DISCARD | G_VOID, argv);
537}
538
539#ifdef __MACOSX__
540 /* to due surprising braindamage on the side of SDL design, we
541 * do some mind-boggling hack here: SDL requires a custom main()
542 * on OS X, so... we provide one and call the original main(), which,
543 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
544 * and which calls our main (== SDL_main) back.
545 */
546 extern C_LINKAGE int
547 main (int argc, char *argv[])
548 {
549 deliantra_main ();
550 }
551
552 #undef main
553
554 extern C_LINKAGE int main (int argc, char *argv[]);
555
556 static void
557 SDL_braino (void)
558 {
559 char *argv[] = { "deliantra client", 0 };
560 (main) (1, argv);
561 }
562#else
563 static void
564 SDL_braino (void)
565 {
566 deliantra_main ();
567 }
568#endif
569
570MODULE = Deliantra::Client PACKAGE = DC
406 571
407PROTOTYPES: ENABLE 572PROTOTYPES: ENABLE
408 573
409BOOT: 574BOOT:
410{ 575{
411 HV *stash = gv_stashpv ("CFPlus", 1); 576 HV *stash = gv_stashpv ("DC", 1);
412 static const struct { 577 static const struct {
413 const char *name; 578 const char *name;
414 IV iv; 579 IV iv;
415 } *civ, const_iv[] = { 580 } *civ, const_iv[] = {
416# define const_iv(name) { # name, (IV)name } 581# define const_iv(name) { # name, (IV)name }
438 603
439 const_iv (SDL_APPINPUTFOCUS), 604 const_iv (SDL_APPINPUTFOCUS),
440 const_iv (SDL_APPMOUSEFOCUS), 605 const_iv (SDL_APPMOUSEFOCUS),
441 const_iv (SDL_APPACTIVE), 606 const_iv (SDL_APPACTIVE),
442 607
608
609 const_iv (SDLK_UNKNOWN),
610 const_iv (SDLK_FIRST),
611 const_iv (SDLK_BACKSPACE),
612 const_iv (SDLK_TAB),
613 const_iv (SDLK_CLEAR),
614 const_iv (SDLK_RETURN),
615 const_iv (SDLK_PAUSE),
616 const_iv (SDLK_ESCAPE),
617 const_iv (SDLK_SPACE),
618 const_iv (SDLK_EXCLAIM),
619 const_iv (SDLK_QUOTEDBL),
620 const_iv (SDLK_HASH),
621 const_iv (SDLK_DOLLAR),
622 const_iv (SDLK_AMPERSAND),
623 const_iv (SDLK_QUOTE),
624 const_iv (SDLK_LEFTPAREN),
625 const_iv (SDLK_RIGHTPAREN),
626 const_iv (SDLK_ASTERISK),
627 const_iv (SDLK_PLUS),
628 const_iv (SDLK_COMMA),
629 const_iv (SDLK_MINUS),
630 const_iv (SDLK_PERIOD),
631 const_iv (SDLK_SLASH),
632 const_iv (SDLK_0),
633 const_iv (SDLK_1),
634 const_iv (SDLK_2),
635 const_iv (SDLK_3),
636 const_iv (SDLK_4),
637 const_iv (SDLK_5),
638 const_iv (SDLK_6),
639 const_iv (SDLK_7),
640 const_iv (SDLK_8),
641 const_iv (SDLK_9),
642 const_iv (SDLK_COLON),
643 const_iv (SDLK_SEMICOLON),
644 const_iv (SDLK_LESS),
645 const_iv (SDLK_EQUALS),
646 const_iv (SDLK_GREATER),
647 const_iv (SDLK_QUESTION),
648 const_iv (SDLK_AT),
649
650 const_iv (SDLK_LEFTBRACKET),
651 const_iv (SDLK_BACKSLASH),
652 const_iv (SDLK_RIGHTBRACKET),
653 const_iv (SDLK_CARET),
654 const_iv (SDLK_UNDERSCORE),
655 const_iv (SDLK_BACKQUOTE),
656 const_iv (SDLK_DELETE),
657
658 const_iv (SDLK_FIRST),
659 const_iv (SDLK_LAST),
443 const_iv (SDLK_KP0), 660 const_iv (SDLK_KP0),
444 const_iv (SDLK_KP1), 661 const_iv (SDLK_KP1),
445 const_iv (SDLK_KP2), 662 const_iv (SDLK_KP2),
446 const_iv (SDLK_KP3), 663 const_iv (SDLK_KP3),
447 const_iv (SDLK_KP4), 664 const_iv (SDLK_KP4),
519 const_iv (KMOD_LMETA), 736 const_iv (KMOD_LMETA),
520 const_iv (KMOD_RMETA), 737 const_iv (KMOD_RMETA),
521 const_iv (KMOD_NUM), 738 const_iv (KMOD_NUM),
522 const_iv (KMOD_CAPS), 739 const_iv (KMOD_CAPS),
523 const_iv (KMOD_MODE), 740 const_iv (KMOD_MODE),
741
742 const_iv (MIX_DEFAULT_FORMAT),
743
744 const_iv (SDL_INIT_TIMER),
745 const_iv (SDL_INIT_AUDIO),
746 const_iv (SDL_INIT_VIDEO),
747 const_iv (SDL_INIT_CDROM),
748 const_iv (SDL_INIT_JOYSTICK),
749 const_iv (SDL_INIT_EVERYTHING),
750 const_iv (SDL_INIT_NOPARACHUTE),
751 const_iv (SDL_INIT_EVENTTHREAD),
752
753 const_iv (SDL_GL_RED_SIZE),
754 const_iv (SDL_GL_GREEN_SIZE),
755 const_iv (SDL_GL_BLUE_SIZE),
756 const_iv (SDL_GL_ALPHA_SIZE),
757 const_iv (SDL_GL_DOUBLEBUFFER),
758 const_iv (SDL_GL_BUFFER_SIZE),
759 const_iv (SDL_GL_DEPTH_SIZE),
760 const_iv (SDL_GL_STENCIL_SIZE),
761 const_iv (SDL_GL_ACCUM_RED_SIZE),
762 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
763 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
764 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
765 const_iv (SDL_GL_STEREO),
766 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
767 const_iv (SDL_GL_MULTISAMPLESAMPLES),
768 const_iv (SDL_GL_ACCELERATED_VISUAL),
769 const_iv (SDL_GL_SWAP_CONTROL),
770
771 const_iv (FOW_DARKNESS)
524# undef const_iv 772# undef const_iv
525 }; 773 };
526 774
527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 775 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
528 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 776 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
546 794
547NV floor (NV x) 795NV floor (NV x)
548 796
549NV ceil (NV x) 797NV ceil (NV x)
550 798
799IV minpot (UV n)
800
801IV popcount (UV n)
802
551void 803void
552pango_init () 804pango_init ()
553 CODE: 805 CODE:
554{ 806{
555 opengl_fontmap = pango_opengl_font_map_new (); 807 opengl_fontmap = pango_opengl_font_map_new ();
556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 808 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 809 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
810 /*pango_context_set_font_description (opengl_context, default_font);*/
811#if PANGO_VERSION_CHECK (1, 15, 2)
812 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
813 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
814#endif
558} 815}
559 816
560int 817char *SDL_GetError ()
561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
562 818
563void 819void SDL_braino ()
820
821int SDL_Init (U32 flags)
822
823int SDL_InitSubSystem (U32 flags)
824
825void SDL_QuitSubSystem (U32 flags)
826
564SDL_Quit () 827void SDL_Quit ()
565 828
829int SDL_GL_SetAttribute (int attr, int value)
830
831int SDL_GL_GetAttribute (int attr)
832 CODE:
833 if (SDL_GL_GetAttribute (attr, &RETVAL))
834 XSRETURN_UNDEF;
835 OUTPUT:
836 RETVAL
837
566void 838void
567SDL_ListModes () 839SDL_ListModes (int rgb, int alpha)
568 PPCODE: 840 PPCODE:
569{ 841{
570 SDL_Rect **m; 842 SDL_Rect **m;
571 843
572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 844 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 845 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 846 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 847 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
576 848
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 849 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 850 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
579 851
580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 852 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 853 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 854 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 855 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
584 856
585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 857 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10)
587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 858 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif
590
591 SDL_EnableUNICODE (1);
592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
593 859
594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 860 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
595 861
596 if (m && m != (SDL_Rect **)-1) 862 if (m && m != (SDL_Rect **)-1)
597 while (*m) 863 while (*m)
598 { 864 {
865 if ((*m)->w >= 400 && (*m)->h >= 300)
866 {
599 AV *av = newAV (); 867 AV *av = newAV ();
600 av_push (av, newSViv ((*m)->w)); 868 av_push (av, newSViv ((*m)->w));
601 av_push (av, newSViv ((*m)->h)); 869 av_push (av, newSViv ((*m)->h));
870 av_push (av, newSViv (rgb));
871 av_push (av, newSViv (alpha));
602 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 872 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
873 }
603 874
604 ++m; 875 ++m;
605 } 876 }
606} 877}
607 878
608char *
609SDL_GetError ()
610
611int 879int
612SDL_SetVideoMode (int w, int h, int fullscreen) 880SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
613 CODE: 881 CODE:
882{
883 SDL_EnableUNICODE (1);
884 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
885
886 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
887 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
888 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
889 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
890
614 RETVAL = !!SDL_SetVideoMode ( 891 RETVAL = !!SDL_SetVideoMode (
615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 892 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
616 ); 893 );
894
617 if (RETVAL) 895 if (RETVAL)
618 { 896 {
619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 897 av_clear (texture_av);
898
899 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 900#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h" 901#include "glfunc.h"
622# undef GL_FUNC 902#undef GL_FUNC
623 } 903 }
904}
624 OUTPUT: 905 OUTPUT:
625 RETVAL 906 RETVAL
626 907
627void 908void
628SDL_GL_SwapBuffers () 909SDL_GL_SwapBuffers ()
629 910
630char * 911char *
631SDL_GetKeyName (int sym) 912SDL_GetKeyName (int sym)
632 913
914int
915SDL_GetAppState ()
916
917int
918SDL_GetModState ()
919
633void 920void
634SDL_PollEvent () 921poll_events ()
635 PPCODE: 922 PPCODE:
636{ 923{
637 SDL_Event ev; 924 SDL_Event ev;
638 925
639 while (SDL_PollEvent (&ev)) 926 SDL_PumpEvents ();
927 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
640 { 928 {
641 HV *hv = newHV (); 929 HV *hv = newHV ();
642 hv_store (hv, "type", 4, newSViv (ev.type), 0); 930 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643 931
644 switch (ev.type) 932 switch (ev.type)
645 { 933 {
646 case SDL_KEYDOWN: 934 case SDL_KEYDOWN:
647 case SDL_KEYUP: 935 case SDL_KEYUP:
648 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 936 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
649 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 937 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
650 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 938 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
651 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 939 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
652 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 940 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
653 break; 941 break;
654 942
655 case SDL_ACTIVEEVENT: 943 case SDL_ACTIVEEVENT:
656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 944 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 945 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
658 break; 946 break;
659 947
660 case SDL_MOUSEMOTION: 948 case SDL_MOUSEMOTION:
949 {
950 int state = ev.motion.state;
951 int x = ev.motion.x;
952 int y = ev.motion.y;
953 int xrel = ev.motion.xrel;
954 int yrel = ev.motion.yrel;
955
956 /* do simplistic event compression */
957 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
958 && state == ev.motion.state)
959 {
960 xrel += ev.motion.xrel;
961 yrel += ev.motion.yrel;
962 x = ev.motion.x;
963 y = ev.motion.y;
964 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
965 }
966
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 967 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
662
663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 968 hv_store (hv, "state", 5, newSViv (state), 0);
664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 969 hv_store (hv, "x", 1, newSViv (x), 0);
665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 970 hv_store (hv, "y", 1, newSViv (y), 0);
666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 971 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 972 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
973 }
668 break; 974 break;
669 975
670 case SDL_MOUSEBUTTONDOWN: 976 case SDL_MOUSEBUTTONDOWN:
671 case SDL_MOUSEBUTTONUP: 977 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 978 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
673 979
674 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 980 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
675 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 981 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
676 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 982 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
677 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 983 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
682 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 988 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
683 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 989 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
684 break; 990 break;
685 } 991 }
686 992
687 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 993 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
688 } 994 }
689} 995}
690 996
691int 997int
692Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 998Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
693 POSTCALL: 999 POSTCALL:
694 Mix_HookMusicFinished (music_finished); 1000 Mix_HookMusicFinished (music_finished);
695 Mix_ChannelFinished (channel_finished); 1001 Mix_ChannelFinished (channel_finished);
696 1002
697void 1003void
1004Mix_QuerySpec ()
1005 PPCODE:
1006{
1007 int freq, channels;
1008 Uint16 format;
1009
1010 if (Mix_QuerySpec (&freq, &format, &channels))
1011 {
1012 EXTEND (SP, 3);
1013 PUSHs (sv_2mortal (newSViv (freq)));
1014 PUSHs (sv_2mortal (newSViv (format)));
1015 PUSHs (sv_2mortal (newSViv (channels)));
1016 }
1017}
1018
1019void
698Mix_CloseAudio () 1020Mix_CloseAudio ()
699 1021
700int 1022int
701Mix_AllocateChannels (int numchans = -1) 1023Mix_AllocateChannels (int numchans = -1)
1024
1025const char *
1026Mix_GetError ()
702 1027
703void 1028void
704lowdelay (int fd, int val = 1) 1029lowdelay (int fd, int val = 1)
705 CODE: 1030 CODE:
706 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1031 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
732 } 1057 }
733 } 1058 }
734#endif 1059#endif
735} 1060}
736 1061
737void 1062int
738add_font (char *file) 1063add_font (char *file)
739 CODE: 1064 CODE:
740 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1065 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1066 OUTPUT:
1067 RETVAL
741 1068
742void 1069void
743load_image_inline (SV *image_) 1070load_image_inline (SV *image_)
744 ALIAS: 1071 ALIAS:
745 load_image_file = 1 1072 load_image_file = 1
748 STRLEN image_len; 1075 STRLEN image_len;
749 char *image = (char *)SvPVbyte (image_, image_len); 1076 char *image = (char *)SvPVbyte (image_, image_len);
750 SDL_Surface *surface, *surface2; 1077 SDL_Surface *surface, *surface2;
751 SDL_PixelFormat fmt; 1078 SDL_PixelFormat fmt;
752 SDL_RWops *rw = ix 1079 SDL_RWops *rw = ix
753 ? SDL_RWFromFile (image, "r") 1080 ? SDL_RWFromFile (image, "rb")
754 : SDL_RWFromConstMem (image, image_len); 1081 : SDL_RWFromConstMem (image, image_len);
755 1082
756 if (!rw) 1083 if (!rw)
757 croak ("load_image: %s", SDL_GetError ()); 1084 croak ("load_image: %s", SDL_GetError ());
758 1085
831void 1158void
832error (char *message) 1159error (char *message)
833 CODE: 1160 CODE:
834 fprintf (stderr, "ERROR: %s\n", message); 1161 fprintf (stderr, "ERROR: %s\n", message);
835#ifdef _WIN32 1162#ifdef _WIN32
836 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1163 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
837#endif 1164#endif
838 1165
839void 1166void
840fatal (char *message) 1167fatal (char *message)
841 CODE: 1168 CODE:
842 fprintf (stderr, "FATAL: %s\n", message); 1169 fprintf (stderr, "FATAL: %s\n", message);
843#ifdef _WIN32 1170#ifdef _WIN32
844 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1171 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
845#endif 1172#endif
846 _exit (1); 1173 _exit (1);
847 1174
848void 1175void
849_exit (int retval = 0) 1176_exit (int retval = 0)
852 ExitThread (retval); // unclean, please beam me up 1179 ExitThread (retval); // unclean, please beam me up
853#else 1180#else
854 _exit (retval); 1181 _exit (retval);
855#endif 1182#endif
856 1183
857MODULE = CFPlus PACKAGE = CFPlus::Font 1184void
1185debug ()
1186 CODE:
1187{
1188#if DEBUG
1189 VALGRIND_DO_LEAK_CHECK;
1190#endif
1191}
858 1192
859CFPlus::Font 1193MODULE = Deliantra::Client PACKAGE = DC::Font
1194
1195PROTOTYPES: DISABLE
1196
1197DC::Font
860new_from_file (SV *class, char *path, int id = 0) 1198new_from_file (SV *class, char *path, int id = 0)
861 CODE: 1199 CODE:
862{ 1200{
863 int count; 1201 int count;
864 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1202 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
867} 1205}
868 OUTPUT: 1206 OUTPUT:
869 RETVAL 1207 RETVAL
870 1208
871void 1209void
872DESTROY (CFPlus::Font self) 1210DESTROY (DC::Font self)
873 CODE: 1211 CODE:
874 pango_font_description_free (self); 1212 pango_font_description_free (self);
875 1213
876void 1214void
877make_default (CFPlus::Font self) 1215make_default (DC::Font self)
1216 PROTOTYPE: $
878 CODE: 1217 CODE:
879 default_font = self; 1218 default_font = self;
880 1219
881MODULE = CFPlus PACKAGE = CFPlus::Layout 1220MODULE = Deliantra::Client PACKAGE = DC::Layout
882 1221
1222PROTOTYPES: DISABLE
1223
883void 1224void
884reset_glyph_cache () 1225glyph_cache_backup ()
1226 PROTOTYPE:
885 CODE: 1227 CODE:
1228 tc_backup ();
1229
1230void
1231glyph_cache_restore ()
1232 PROTOTYPE:
1233 CODE:
886 tc_clear (); 1234 tc_restore ();
887 1235
888CFPlus::Layout 1236DC::Layout
889new (SV *class) 1237new (SV *class)
890 CODE: 1238 CODE:
891 New (0, RETVAL, 1, struct cf_layout); 1239 New (0, RETVAL, 1, struct cf_layout);
892 1240
893 RETVAL->pl = pango_layout_new (opengl_context); 1241 RETVAL->pl = pango_layout_new (opengl_context);
895 RETVAL->g = 1.; 1243 RETVAL->g = 1.;
896 RETVAL->b = 1.; 1244 RETVAL->b = 1.;
897 RETVAL->a = 1.; 1245 RETVAL->a = 1.;
898 RETVAL->base_height = MIN_FONT_HEIGHT; 1246 RETVAL->base_height = MIN_FONT_HEIGHT;
899 RETVAL->font = 0; 1247 RETVAL->font = 0;
1248 RETVAL->rc = rc_alloc ();
900 1249
901 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1250 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
902 layout_update_font (RETVAL); 1251 layout_update_font (RETVAL);
903 OUTPUT: 1252 OUTPUT:
904 RETVAL 1253 RETVAL
905 1254
906void 1255void
907DESTROY (CFPlus::Layout self) 1256DESTROY (DC::Layout self)
908 CODE: 1257 CODE:
909 g_object_unref (self->pl); 1258 g_object_unref (self->pl);
1259 rc_free (self->rc);
910 Safefree (self); 1260 Safefree (self);
911 1261
912void 1262void
913set_text (CFPlus::Layout self, SV *text_) 1263set_text (DC::Layout self, SV *text_)
914 CODE: 1264 CODE:
915{ 1265{
916 STRLEN textlen; 1266 STRLEN textlen;
917 char *text = SvPVutf8 (text_, textlen); 1267 char *text = SvPVutf8 (text_, textlen);
918 1268
919 pango_layout_set_text (self->pl, text, textlen); 1269 pango_layout_set_text (self->pl, text, textlen);
920} 1270}
921 1271
922void 1272void
923set_markup (CFPlus::Layout self, SV *text_) 1273set_markup (DC::Layout self, SV *text_)
924 CODE: 1274 CODE:
925{ 1275{
926 STRLEN textlen; 1276 STRLEN textlen;
927 char *text = SvPVutf8 (text_, textlen); 1277 char *text = SvPVutf8 (text_, textlen);
928 1278
929 pango_layout_set_markup (self->pl, text, textlen); 1279 pango_layout_set_markup (self->pl, text, textlen);
930} 1280}
931 1281
932void 1282void
933set_shapes (CFPlus::Layout self, ...) 1283set_shapes (DC::Layout self, ...)
934 CODE: 1284 CODE:
935{ 1285{
936 PangoAttrList *attrs = 0; 1286 PangoAttrList *attrs = 0;
937 const char *text = pango_layout_get_text (self->pl); 1287 const char *text = pango_layout_get_text (self->pl);
938 const char *pos = text; 1288 const char *pos = text;
973 if (attrs) 1323 if (attrs)
974 pango_layout_set_attributes (self->pl, attrs); 1324 pango_layout_set_attributes (self->pl, attrs);
975} 1325}
976 1326
977void 1327void
978get_shapes (CFPlus::Layout self) 1328get_shapes (DC::Layout self)
979 PPCODE: 1329 PPCODE:
980{ 1330{
981 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1331 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
982 1332
983 do 1333 do
984 { 1334 {
985 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1335 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
986 1336
987 if (run && shape_attr_p (run)) 1337 if (run && shape_attr_p (run))
988 { 1338 {
989 PangoRectangle extents; 1339 PangoRectangle extents;
990 pango_layout_iter_get_run_extents (iter, 0, &extents); 1340 pango_layout_iter_get_run_extents (iter, 0, &extents);
998 1348
999 pango_layout_iter_free (iter); 1349 pango_layout_iter_free (iter);
1000} 1350}
1001 1351
1002int 1352int
1003has_wrapped (CFPlus::Layout self) 1353has_wrapped (DC::Layout self)
1004 CODE: 1354 CODE:
1005{ 1355{
1006 int lines = 1; 1356 int lines = 1;
1007 const char *text = pango_layout_get_text (self->pl); 1357 const char *text = pango_layout_get_text (self->pl);
1008 1358
1013} 1363}
1014 OUTPUT: 1364 OUTPUT:
1015 RETVAL 1365 RETVAL
1016 1366
1017SV * 1367SV *
1018get_text (CFPlus::Layout self) 1368get_text (DC::Layout self)
1019 CODE: 1369 CODE:
1020 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1370 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1021 sv_utf8_decode (RETVAL); 1371 sv_utf8_decode (RETVAL);
1022 OUTPUT: 1372 OUTPUT:
1023 RETVAL 1373 RETVAL
1024 1374
1025void 1375void
1026set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1376set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1027 CODE: 1377 CODE:
1028 self->r = r; 1378 self->r = r;
1029 self->g = g; 1379 self->g = g;
1030 self->b = b; 1380 self->b = b;
1031 self->a = a; 1381 self->a = a;
1032 1382
1033void 1383void
1034set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1384set_font (DC::Layout self, DC::Font font = 0)
1035 CODE: 1385 CODE:
1036 if (self->font != font) 1386 if (self->font != font)
1037 { 1387 {
1038 self->font = font; 1388 self->font = font;
1039 layout_update_font (self); 1389 layout_update_font (self);
1040 } 1390 }
1041 1391
1042void 1392void
1043set_height (CFPlus::Layout self, int base_height) 1393set_height (DC::Layout self, int base_height)
1044 CODE: 1394 CODE:
1045 if (self->base_height != base_height) 1395 if (self->base_height != base_height)
1046 { 1396 {
1047 self->base_height = base_height; 1397 self->base_height = base_height;
1048 layout_update_font (self); 1398 layout_update_font (self);
1049 } 1399 }
1050 1400
1051void 1401void
1052set_width (CFPlus::Layout self, int max_width = -1) 1402set_width (DC::Layout self, int max_width = -1)
1053 CODE: 1403 CODE:
1054 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1404 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1055 1405
1056void 1406void
1057set_indent (CFPlus::Layout self, int indent) 1407set_indent (DC::Layout self, int indent)
1058 CODE: 1408 CODE:
1059 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1409 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1060 1410
1061void 1411void
1062set_spacing (CFPlus::Layout self, int spacing) 1412set_spacing (DC::Layout self, int spacing)
1063 CODE: 1413 CODE:
1064 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1414 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1065 1415
1066void 1416void
1067set_ellipsise (CFPlus::Layout self, int ellipsise) 1417set_ellipsise (DC::Layout self, int ellipsise)
1068 CODE: 1418 CODE:
1069 pango_layout_set_ellipsize (self->pl, 1419 pango_layout_set_ellipsize (self->pl,
1070 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1420 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1071 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1421 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1072 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1422 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1073 : PANGO_ELLIPSIZE_NONE 1423 : PANGO_ELLIPSIZE_NONE
1074 ); 1424 );
1075 1425
1076void 1426void
1077set_single_paragraph_mode (CFPlus::Layout self, int spm) 1427set_single_paragraph_mode (DC::Layout self, int spm)
1078 CODE: 1428 CODE:
1079 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1429 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1080 1430
1081void 1431void
1082size (CFPlus::Layout self) 1432size (DC::Layout self)
1083 PPCODE: 1433 PPCODE:
1084{ 1434{
1085 int w, h; 1435 int w, h;
1086 1436
1087 layout_get_pixel_size (self, &w, &h); 1437 layout_get_pixel_size (self, &w, &h);
1090 PUSHs (sv_2mortal (newSViv (w))); 1440 PUSHs (sv_2mortal (newSViv (w)));
1091 PUSHs (sv_2mortal (newSViv (h))); 1441 PUSHs (sv_2mortal (newSViv (h)));
1092} 1442}
1093 1443
1094int 1444int
1095descent (CFPlus::Layout self) 1445descent (DC::Layout self)
1096 CODE: 1446 CODE:
1097{ 1447{
1098 PangoRectangle rect; 1448 PangoRectangle rect;
1099 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1449 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1100 pango_layout_line_get_pixel_extents (line, 0, &rect); 1450 pango_layout_line_get_pixel_extents (line, 0, &rect);
1101 RETVAL = PANGO_DESCENT (rect); 1451 RETVAL = PANGO_DESCENT (rect);
1102} 1452}
1103 OUTPUT: 1453 OUTPUT:
1104 RETVAL 1454 RETVAL
1105 1455
1106int 1456int
1107xy_to_index (CFPlus::Layout self, int x, int y) 1457xy_to_index (DC::Layout self, int x, int y)
1108 CODE: 1458 CODE:
1109{ 1459{
1110 int index, trailing; 1460 int index, trailing;
1111 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1461 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1112 RETVAL = index + trailing; 1462 RETVAL = index + trailing;
1113} 1463}
1114 OUTPUT: 1464 OUTPUT:
1115 RETVAL 1465 RETVAL
1116 1466
1117void 1467void
1118cursor_pos (CFPlus::Layout self, int index) 1468cursor_pos (DC::Layout self, int index)
1119 PPCODE: 1469 PPCODE:
1120{ 1470{
1121 PangoRectangle strong_pos; 1471 PangoRectangle pos;
1122 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1472 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1123 1473
1124 EXTEND (SP, 3); 1474 EXTEND (SP, 3);
1125 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1475 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1126 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1476 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1127 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1477 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1128} 1478}
1129 1479
1130void 1480void
1131index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1481index_to_line_x (DC::Layout self, int index, int trailing = 0)
1132 PPCODE: 1482 PPCODE:
1133{ 1483{
1134 int line, x; 1484 int line, x;
1135 1485
1136 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1486 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1487#if !PANGO_VERSION_CHECK (1, 17, 3)
1137 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1488 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1138 1489 --line;
1490#endif
1139 EXTEND (SP, 2); 1491 EXTEND (SP, 2);
1140 PUSHs (sv_2mortal (newSViv (line - 1))); 1492 PUSHs (sv_2mortal (newSViv (line)));
1141 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1493 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1142} 1494}
1143 1495
1144void 1496void
1145line_x_to_index (CFPlus::Layout self, int line, int x) 1497line_x_to_index (DC::Layout self, int line, int x)
1146 PPCODE: 1498 PPCODE:
1147{ 1499{
1148 PangoLayoutLine *lp; 1500 PangoLayoutLine *lp;
1149 int index, trailing; 1501 int index, trailing;
1150 1502
1151 if (line < 0) 1503 if (line < 0)
1152 XSRETURN_EMPTY; 1504 XSRETURN_EMPTY;
1153 1505
1154 if (!(lp = pango_layout_get_line (self->pl, line))) 1506 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1155 XSRETURN_EMPTY; /* do better */ 1507 XSRETURN_EMPTY; /* do better */
1156 1508
1157 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1509 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1158 1510
1159 EXTEND (SP, 2); 1511 EXTEND (SP, 2);
1165 PUSHs (sv_2mortal (newSViv (trailing))); 1517 PUSHs (sv_2mortal (newSViv (trailing)));
1166 } 1518 }
1167} 1519}
1168 1520
1169void 1521void
1170render (CFPlus::Layout self, float x, float y, int flags = 0) 1522render (DC::Layout self, float x, float y, int flags = 0)
1171 PPCODE: 1523 CODE:
1524 rc_clear (self->rc);
1172 pango_opengl_render_layout_subpixel ( 1525 pango_opengl_render_layout_subpixel (
1173 self->pl, 1526 self->pl,
1527 self->rc,
1174 x * PANGO_SCALE, y * PANGO_SCALE, 1528 x * PANGO_SCALE, y * PANGO_SCALE,
1175 self->r, self->g, self->b, self->a, 1529 self->r, self->g, self->b, self->a,
1176 flags 1530 flags
1177 ); 1531 );
1532 // we assume that context_change actually clears/frees stuff
1533 // and does not do any recomputation...
1534 pango_layout_context_changed (self->pl);
1178 1535
1179MODULE = CFPlus PACKAGE = CFPlus::Texture
1180
1181void 1536void
1182pad2pot (SV *data_, SV *w_, SV *h_) 1537draw (DC::Layout self)
1183 CODE: 1538 CODE:
1184{ 1539{
1185 int ow = SvIV (w_); 1540 glEnable (GL_TEXTURE_2D);
1186 int oh = SvIV (h_); 1541 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1542 glEnable (GL_BLEND);
1543 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1544 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1545 glEnable (GL_ALPHA_TEST);
1546 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1187 1547
1188 if (ow && oh) 1548 rc_draw (self->rc);
1549
1550 glDisable (GL_ALPHA_TEST);
1551 glDisable (GL_BLEND);
1552 glDisable (GL_TEXTURE_2D);
1553}
1554
1555MODULE = Deliantra::Client PACKAGE = DC::Texture
1556
1557PROTOTYPES: ENABLE
1558
1559void
1560pad (SV *data_, int ow, int oh, int nw, int nh)
1561 CODE:
1562{
1563 if ((nw != ow || nh != oh) && SvOK (data_))
1189 { 1564 {
1190 int nw = minpot (ow);
1191 int nh = minpot (oh);
1192
1193 if (nw != ow || nh != oh)
1194 {
1195 if (SvOK (data_))
1196 {
1197 STRLEN datalen; 1565 STRLEN datalen;
1198 char *data = SvPVbyte (data_, datalen); 1566 char *data = SvPVbyte (data_, datalen);
1199 int bpp = datalen / (ow * oh); 1567 int bpp = datalen / (ow * oh);
1200 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1568 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1201 1569
1202 SvPOK_only (result_); 1570 SvPOK_only (result_);
1203 SvCUR_set (result_, nw * nh * bpp); 1571 SvCUR_set (result_, nw * nh * bpp);
1204 1572
1205 memset (SvPVX (result_), 0, nw * nh * bpp); 1573 memset (SvPVX (result_), 0, nw * nh * bpp);
1206 while (oh--) 1574 while (oh--)
1207 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1575 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1208 1576
1209 sv_setsv (data_, result_); 1577 sv_setsv (data_, result_);
1210 }
1211
1212 sv_setiv (w_, nw);
1213 sv_setiv (h_, nh);
1214 }
1215 } 1578 }
1216} 1579}
1217 1580
1218void 1581void
1219draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1582draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1225{ 1588{
1226 HV *hv = (HV *)SvRV (self); 1589 HV *hv = (HV *)SvRV (self);
1227 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1590 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1228 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1591 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1229 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1592 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1593
1594 if (name <= 0)
1595 XSRETURN_EMPTY;
1230 1596
1231 if (items < 5) 1597 if (items < 5)
1232 { 1598 {
1233 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1599 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1234 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1600 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1262 glDisable (GL_ALPHA_TEST); 1628 glDisable (GL_ALPHA_TEST);
1263 glDisable (GL_BLEND); 1629 glDisable (GL_BLEND);
1264 } 1630 }
1265} 1631}
1266 1632
1267MODULE = CFPlus PACKAGE = CFPlus::Map 1633IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1634 CODE:
1635{
1636 GLint width;
1637 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1638 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1639 RETVAL = width > 0;
1640}
1641 OUTPUT:
1642 RETVAL
1268 1643
1269CFPlus::Map 1644MODULE = Deliantra::Client PACKAGE = DC::Map
1645
1646PROTOTYPES: DISABLE
1647
1648DC::Map
1270new (SV *class) 1649new (SV *class)
1271 CODE: 1650 CODE:
1272 New (0, RETVAL, 1, struct map); 1651 New (0, RETVAL, 1, struct map);
1273 RETVAL->x = 0; 1652 RETVAL->x = 0;
1274 RETVAL->y = 0; 1653 RETVAL->y = 0;
1282 RETVAL->row = 0; 1661 RETVAL->row = 0;
1283 OUTPUT: 1662 OUTPUT:
1284 RETVAL 1663 RETVAL
1285 1664
1286void 1665void
1287DESTROY (CFPlus::Map self) 1666DESTROY (DC::Map self)
1288 CODE: 1667 CODE:
1289{ 1668{
1290 map_clear (self); 1669 map_clear (self);
1291 Safefree (self->face2tile); 1670 Safefree (self->face2tile);
1292 Safefree (self->tex); 1671 Safefree (self->tex);
1293 Safefree (self); 1672 Safefree (self);
1294} 1673}
1295 1674
1296void 1675void
1297resize (CFPlus::Map self, int map_width, int map_height) 1676resize (DC::Map self, int map_width, int map_height)
1298 CODE: 1677 CODE:
1299 self->w = map_width; 1678 self->w = map_width;
1300 self->h = map_height; 1679 self->h = map_height;
1301 1680
1302void 1681void
1303clear (CFPlus::Map self) 1682clear (DC::Map self)
1304 CODE: 1683 CODE:
1305 map_clear (self); 1684 map_clear (self);
1306 1685
1307void 1686void
1308set_tileid (CFPlus::Map self, int face, int tile) 1687set_tileid (DC::Map self, int face, int tile)
1309 CODE: 1688 CODE:
1310{ 1689{
1311 need_facenum (self, face); self->face2tile [face] = tile; 1690 need_facenum (self, face); self->face2tile [face] = tile;
1312 need_texid (self, tile); 1691 need_texid (self, tile);
1313} 1692}
1314 1693
1315void 1694void
1316set_smooth (CFPlus::Map self, int face, int smooth, int level) 1695set_smooth (DC::Map self, int face, int smooth, int level)
1317 CODE: 1696 CODE:
1318{ 1697{
1319 tileid texid; 1698 tileid texid;
1320 maptex *tex; 1699 maptex *tex;
1321 1700
1334 tex->smoothtile = self->face2tile [smooth]; 1713 tex->smoothtile = self->face2tile [smooth];
1335 tex->smoothlevel = level; 1714 tex->smoothlevel = level;
1336} 1715}
1337 1716
1338void 1717void
1339set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1718set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1340 CODE: 1719 CODE:
1341{ 1720{
1342 need_texid (self, texid); 1721 need_texid (self, texid);
1343 1722
1344 { 1723 {
1364 // from transparent color bleeding and ugly wrapping effects. 1743 // from transparent color bleeding and ugly wrapping effects.
1365 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1744 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1366} 1745}
1367 1746
1368int 1747int
1369ox (CFPlus::Map self) 1748ox (DC::Map self)
1370 ALIAS: 1749 ALIAS:
1371 oy = 1 1750 oy = 1
1372 x = 2 1751 x = 2
1373 y = 3 1752 y = 3
1374 w = 4 1753 w = 4
1385 } 1764 }
1386 OUTPUT: 1765 OUTPUT:
1387 RETVAL 1766 RETVAL
1388 1767
1389void 1768void
1390scroll (CFPlus::Map self, int dx, int dy) 1769scroll (DC::Map self, int dx, int dy)
1391 CODE: 1770 CODE:
1392{ 1771{
1393 if (dx > 0) 1772 if (dx > 0)
1394 map_blank (self, self->x, self->y, dx, self->h); 1773 map_blank (self, self->x, self->y, dx, self->h);
1395 else if (dx < 0) 1774 else if (dx < 0)
1396 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1775 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1397 1776
1398 if (dy > 0) 1777 if (dy > 0)
1399 map_blank (self, self->x, self->y, self->w, dy); 1778 map_blank (self, self->x, self->y, self->w, dy);
1400 else if (dy < 0) 1779 else if (dy < 0)
1401 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1780 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1402 1781
1403 self->ox += dx; self->x += dx; 1782 self->ox += dx; self->x += dx;
1404 self->oy += dy; self->y += dy; 1783 self->oy += dy; self->y += dy;
1405 1784
1406 while (self->y < 0) 1785 while (self->y < 0)
1410 self->rows += MAP_EXTEND_Y; 1789 self->rows += MAP_EXTEND_Y;
1411 self->y += MAP_EXTEND_Y; 1790 self->y += MAP_EXTEND_Y;
1412 } 1791 }
1413} 1792}
1414 1793
1415void 1794SV *
1416map1a_update (CFPlus::Map self, SV *data_, int extmap) 1795map1a_update (DC::Map self, SV *data_, int extmap)
1417 CODE: 1796 CODE:
1418{ 1797{
1419 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1798 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1420 uint8_t *data_end = (uint8_t *)SvEND (data_); 1799 uint8_t *data_end = (uint8_t *)SvEND (data_);
1421 mapcell *cell; 1800 mapcell *cell;
1422 int x, y, flags; 1801 int x, y, z, flags;
1802 AV *missing = newAV ();
1803 RETVAL = newRV_noinc ((SV *)missing);
1423 1804
1424 while (data < data_end - 1) 1805 while (data < data_end - 1)
1425 { 1806 {
1426 flags = (data [0] << 8) + data [1]; data += 2; 1807 flags = (data [0] << 8) + data [1]; data += 2;
1427 1808
1447 uint8_t ext, cmd; 1828 uint8_t ext, cmd;
1448 1829
1449 do 1830 do
1450 { 1831 {
1451 ext = *data++; 1832 ext = *data++;
1452 cmd = ext & 0x3f; 1833 cmd = ext & 0x7f;
1453 1834
1454 if (cmd < 4) 1835 if (cmd < 4)
1455 cell->darkness = 255 - ext * 64 + 1; 1836 cell->darkness = 255 - ext * 64 + 1;
1456 else if (cmd == 5) // health 1837 else if (cmd == 5) // health
1457 { 1838 {
1460 } 1841 }
1461 else if (cmd == 6) // monster width 1842 else if (cmd == 6) // monster width
1462 cell->stat_width = *data++ + 1; 1843 cell->stat_width = *data++ + 1;
1463 else if (cmd == 0x47) 1844 else if (cmd == 0x47)
1464 { 1845 {
1465 if (*data == 8) 1846 if (*data == 1) cell->player = data [1];
1466 ; // decode player uuid 1847 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1848 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1849 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1467 1850
1468 data += *data + 1; 1851 data += *data + 1;
1469 } 1852 }
1470 else if (cmd == 8) // cell flags 1853 else if (cmd == 8) // cell flags
1471 cell->flags = *data++; 1854 cell->flags = *data++;
1478 } 1861 }
1479 else 1862 else
1480 cell->darkness = *data++ + 1; 1863 cell->darkness = *data++ + 1;
1481 } 1864 }
1482 1865
1866 for (z = 0; z <= 2; ++z)
1483 if (flags & 4) 1867 if (flags & (4 >> z))
1484 { 1868 {
1485 faceid face = (data [0] << 8) + data [1]; data += 2; 1869 faceid face = (data [0] << 8) + data [1]; data += 2;
1486 need_facenum (self, face); 1870 need_facenum (self, face);
1487 cell->tile [0] = self->face2tile [face]; 1871 cell->tile [z] = self->face2tile [face];
1872
1873 if (cell->tile [z])
1874 {
1875 maptex *tex = self->tex + cell->tile [z];
1876 if (!tex->name)
1877 av_push (missing, newSViv (cell->tile [z]));
1878
1879 if (tex->smoothtile)
1880 {
1881 maptex *smooth = self->tex + tex->smoothtile;
1882 if (!smooth->name)
1883 av_push (missing, newSViv (tex->smoothtile));
1884 }
1885 }
1488 } 1886 }
1489
1490 if (flags & 2)
1491 {
1492 faceid face = (data [0] << 8) + data [1]; data += 2;
1493 need_facenum (self, face);
1494 cell->tile [1] = self->face2tile [face];
1495 }
1496
1497 if (flags & 1)
1498 {
1499 faceid face = (data [0] << 8) + data [1]; data += 2;
1500 need_facenum (self, face);
1501 cell->tile [2] = self->face2tile [face];
1502 }
1503 } 1887 }
1504 else 1888 else
1505 cell->darkness = 0; 1889 CELL_CLEAR (cell);
1506 } 1890 }
1507} 1891}
1892 OUTPUT:
1893 RETVAL
1508 1894
1509SV * 1895SV *
1510mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1896mapmap (DC::Map self, int x0, int y0, int w, int h)
1511 CODE: 1897 CODE:
1512{ 1898{
1513 int x1, x; 1899 int x1, x;
1514 int y1, y; 1900 int y1, y;
1515 int z; 1901 int z;
1560} 1946}
1561 OUTPUT: 1947 OUTPUT:
1562 RETVAL 1948 RETVAL
1563 1949
1564void 1950void
1565draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1951draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1566 CODE: 1952 CODE:
1567{ 1953{
1954 int x, y, z;
1955
1568 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1956 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1569 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1957 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1570 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1958 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1571 smooth_key skey; 1959 smooth_key skey;
1572 int x, y, z; 1960 int pl_x, pl_y;
1573 int last_name; 1961 maptex pl_tex;
1962 rc_t *rc = rc_alloc ();
1963 rc_key_t key;
1964 rc_array_t *arr;
1965
1966 pl_tex.name = 0;
1574 1967
1575 // thats current max. sorry. 1968 // thats current max. sorry.
1576 if (sw > 255) sw = 255; 1969 if (sw > 255) sw = 255;
1577 if (sh > 255) sh = 255; 1970 if (sh > 255) sh = 255;
1578 1971
1579 // clear key, in case of extra padding 1972 // clear key, in case of extra padding
1580 memset (&skey, 0, sizeof (skey)); 1973 memset (&skey, 0, sizeof (skey));
1581 1974
1582 glColor4ub (255, 255, 255, 255); 1975 memset (&key, 0, sizeof (key));
1583 1976 key.r = 255;
1584 glEnable (GL_BLEND); 1977 key.g = 255;
1585 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1978 key.b = 255;
1586 glEnable (GL_TEXTURE_2D); 1979 key.a = 255;
1587 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1980 key.mode = GL_QUADS;
1588 1981 key.format = GL_T2F_V3F;
1589 glBegin (GL_QUADS); 1982 key.texname = -1;
1590
1591 last_name = 0;
1592 1983
1593 mx += self->x; 1984 mx += self->x;
1594 my += self->y; 1985 my += self->y;
1595 1986
1596 // first pass: determine smooth_max 1987 // first pass: determine smooth_max
1612 MAX (self->tex [cell->tile [0]].smoothlevel, 2003 MAX (self->tex [cell->tile [0]].smoothlevel,
1613 MAX (self->tex [cell->tile [1]].smoothlevel, 2004 MAX (self->tex [cell->tile [1]].smoothlevel,
1614 self->tex [cell->tile [2]].smoothlevel)); 2005 self->tex [cell->tile [2]].smoothlevel));
1615 } 2006 }
1616 } 2007 }
2008
2009 glEnable (GL_BLEND);
2010 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2011 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1617 2012
1618 for (z = 0; z <= 2; z++) 2013 for (z = 0; z <= 2; z++)
1619 { 2014 {
1620 memset (smooth_level, 0, sizeof (smooth_level)); 2015 memset (smooth_level, 0, sizeof (smooth_level));
1621 2016
1634 { 2029 {
1635 maptex tex = self->tex [tile]; 2030 maptex tex = self->tex [tile];
1636 int px = (x + 1) * T - tex.w; 2031 int px = (x + 1) * T - tex.w;
1637 int py = (y + 1) * T - tex.h; 2032 int py = (y + 1) * T - tex.h;
1638 2033
1639 // suppressing texture state switches here
1640 // is only moderately effective, but worth the extra effort
1641 if (last_name != tex.name) 2034 if (key.texname != tex.name)
1642 { 2035 {
1643 if (!tex.name) 2036 if (!tex.name)
1644 tex = self->tex [2]; /* missing, replace by noface */ 2037 tex = self->tex [2]; /* missing, replace by noface */
1645 2038
1646 glEnd (); 2039 key.texname = tex.name;
1647 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2040 arr = rc_array (rc, &key);
1648 glBegin (GL_QUADS);
1649 } 2041 }
1650 2042
1651 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2043 if (expect_false (cell->player == player) && expect_false (z == 2))
1652 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1653 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1654 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1655
1656 if (cell->flags && z == 2)
1657 { 2044 {
2045 pl_x = px;
2046 pl_y = py;
2047 pl_tex = tex;
2048 continue;
2049 }
2050
2051 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2052 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2053 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2054 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2055
2056 if (expect_false (cell->flags) && expect_false (z == 2))
2057 {
2058 // overlays such as the speech bubble, probably more to come
1658 if (cell->flags & 1) 2059 if (cell->flags & 1)
1659 { 2060 {
1660 maptex tex = self->tex [1]; 2061 maptex tex = self->tex [1];
1661 int px = x * T + T * 2 / 32; 2062 int px = x * T + T * 2 / 32;
1662 int py = y * T - T * 6 / 32; 2063 int py = y * T - T * 6 / 32;
1663 2064
2065 if (tex.name)
1664 glEnd (); 2066 {
1665 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2067 if (key.texname != tex.name)
2068 {
2069 key.texname = tex.name;
2070 arr = rc_array (rc, &key);
2071 }
2072
2073 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2074 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2075 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2076 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1666 glBegin (GL_QUADS); 2077 }
1667
1668 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1669 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1670 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1671 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1672 } 2078 }
1673 } 2079 }
1674 2080
1675 // update smooth hash 2081 // update smooth hash
1676 if (tex.smoothtile) 2082 if (tex.smoothtile)
1681 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2087 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1682 2088
1683 // add bits to current tile and all neighbours. skey.x|y is 2089 // add bits to current tile and all neighbours. skey.x|y is
1684 // shifted +1|+1 so we always stay positive. 2090 // shifted +1|+1 so we always stay positive.
1685 2091
2092 // bits is ___n cccc CCCC bbbb
2093 // n do not draw borders&corners
2094 // c draw these corners, but...
2095 // C ... not these
2096 // b draw these borders
2097
2098 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2099 // ┃· ·· ·┃ ━━
2100
2101 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2102 // ·· ·· ·┏ ┓·
2103
1686 // full tile 2104 // full tile
1687 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2105 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1688 2106
1689 // borders 2107 // borders
1690 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0031); 2108 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1691 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0092); 2109 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1692 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2110 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1693 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2111 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1694 2112
1695 // corners 2113 // corners
1696 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2114 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1700 } 2118 }
1701 } 2119 }
1702 } 2120 }
1703 } 2121 }
1704 2122
2123 rc_draw (rc);
2124 rc_clear (rc);
2125
1705 // go through all smoothlevels, lowest to highest, then draw 2126 // go through all smoothlevels, lowest to highest, then draw.
1706 // this is basically counting sort 2127 // this is basically counting sort
1707 { 2128 {
1708 int w, b; 2129 int w, b;
1709 2130
2131 glEnable (GL_TEXTURE_2D);
2132 glBegin (GL_QUADS);
1710 for (w = 0; w < 256 / 32; ++w) 2133 for (w = 0; w < 256 / 32; ++w)
1711 { 2134 {
1712 uint32_t smask = smooth_level [w]; 2135 uint32_t smask = smooth_level [w];
1713 if (smask) 2136 if (smask)
1714 for (b = 0; b < 32; ++b) 2137 for (b = 0; b < 32; ++b)
1721 while ((he = hv_iternext (smooth))) 2144 while ((he = hv_iternext (smooth)))
1722 { 2145 {
1723 smooth_key *skey = (smooth_key *)HeKEY (he); 2146 smooth_key *skey = (smooth_key *)HeKEY (he);
1724 IV bits = SvIVX (HeVAL (he)); 2147 IV bits = SvIVX (HeVAL (he));
1725 2148
1726 // bits is ___n cccc CCCC bbbb
1727 // n do not draw borders&corners
1728 // c draw these corners, but...
1729 // C ... not these
1730 // b draw these borders
1731
1732 if (!(bits & 0x1000) 2149 if (!(bits & 0x1000)
1733 && skey->level == level 2150 && skey->level == level
1734 && level >= smooth_max [skey->x][skey->y]) 2151 && level > smooth_max [skey->x][skey->y])
1735 { 2152 {
1736 maptex tex = self->tex [skey->tile]; 2153 maptex tex = self->tex [skey->tile];
1737 int px = (((int)skey->x) - 1) * T; 2154 int px = (((int)skey->x) - 1) * T;
1738 int py = (((int)skey->y) - 1) * T; 2155 int py = (((int)skey->y) - 1) * T;
1739 int border = bits & 15; 2156 int border = bits & 15;
1740 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2157 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1741 float dx = tex.s * .0625f; // 16 images/row 2158 float dx = tex.s * .0625f; // 16 images/row
1742 float dy = tex.t * .5f ; // 2 images/column 2159 float dy = tex.t * .5f ; // 2 images/column
1743 2160
1744 // this time naively avoiding texture state changes
1745 // save gobs of state changes.
1746 if (last_name != tex.name) 2161 if (tex.name)
1747 { 2162 {
2163 // this time avoiding texture state changes
2164 // save gobs of state changes.
1748 if (!tex.name) 2165 if (key.texname != tex.name)
1749 continue; // smoothing not yet available 2166 {
1750
1751 glEnd (); 2167 glEnd ();
1752 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2168 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1753 glBegin (GL_QUADS); 2169 glBegin (GL_QUADS);
1754 } 2170 }
1755 2171
1756 if (border) 2172 if (border)
1757 { 2173 {
1758 float ox = border * dx; 2174 float ox = border * dx;
1759 2175
1760 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2176 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1761 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2177 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1762 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2178 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1763 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2179 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1764 } 2180 }
1765 2181
1766 if (corner) 2182 if (corner)
1767 { 2183 {
1768 float ox = corner * dx; 2184 float ox = corner * dx;
1769 2185
1770 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2186 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1771 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2187 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1772 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2188 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1773 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2189 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2190 }
1774 } 2191 }
1775 } 2192 }
1776 } 2193 }
1777 } 2194 }
1778 } 2195 }
2196
2197 glEnd ();
2198 glDisable (GL_TEXTURE_2D);
2199 key.texname = -1;
1779 } 2200 }
1780 2201
1781 hv_clear (smooth); 2202 hv_clear (smooth);
1782 } 2203 }
1783 2204
1784 glEnd (); 2205 if (pl_tex.name)
2206 {
2207 maptex tex = pl_tex;
2208 int px = pl_x + sdx;
2209 int py = pl_y + sdy;
1785 2210
1786 glDisable (GL_TEXTURE_2D); 2211 key.texname = tex.name;
2212 arr = rc_array (rc, &key);
2213
2214 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2215 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2216 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2217 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2218
2219 rc_draw (rc);
2220 }
2221
1787 glDisable (GL_BLEND); 2222 glDisable (GL_BLEND);
2223 rc_free (rc);
1788 2224
1789 // top layer: overlays such as the health bar 2225 // top layer: overlays such as the health bar
1790 for (y = 0; y < sh; y++) 2226 for (y = 0; y < sh; y++)
1791 if (0 <= y + my && y + my < self->rows) 2227 if (0 <= y + my && y + my < self->rows)
1792 { 2228 {
1817 } 2253 }
1818 } 2254 }
1819} 2255}
1820 2256
1821void 2257void
1822draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2258draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1823 CODE: 2259 CODE:
1824{ 2260{
1825 static float color[16][3] = { 2261 static float color[16][3] = {
1826 { 0.00F, 0.00F, 0.00F }, 2262 { 0.00F, 0.00F, 0.00F },
1827 { 1.00F, 1.00F, 1.00F }, 2263 { 1.00F, 1.00F, 1.00F },
1877 glDisable (GL_BLEND); 2313 glDisable (GL_BLEND);
1878 glDisable (GL_TEXTURE_2D); 2314 glDisable (GL_TEXTURE_2D);
1879} 2315}
1880 2316
1881void 2317void
1882fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2318fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1883 PPCODE: 2319 PPCODE:
1884{ 2320{
1885 int x, y; 2321 int x, y;
2322 int sw1 = sw + 2;
2323 int sh1 = sh + 2;
2324 int sh3 = sh * 3;
1886 int sw4 = (sw + 3) & ~3; 2325 int sw34 = (sw * 3 + 3) & ~3;
2326 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1887 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2327 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1888 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2328 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1889 2329
1890 memset (darkness, 255, sw4 * sh);
1891 SvPOK_only (darkness_sv); 2330 SvPOK_only (darkness3_sv);
1892 SvCUR_set (darkness_sv, sw4 * sh); 2331 SvCUR_set (darkness3_sv, sw34 * sh3);
1893 2332
1894 mx += self->x; 2333 mx += self->x - 1;
1895 my += self->y; 2334 my += self->y - 1;
1896 2335
2336 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2337
1897 for (y = 0; y < sh; y++) 2338 for (y = 0; y < sh1; y++)
1898 if (0 <= y + my && y + my < self->rows) 2339 if (0 <= y + my && y + my < self->rows)
1899 { 2340 {
1900 maprow *row = self->row + (y + my); 2341 maprow *row = self->row + (y + my);
1901 2342
1902 for (x = 0; x < sw; x++) 2343 for (x = 0; x < sw1; x++)
1903 if (row->c0 <= x + mx && x + mx < row->c1) 2344 if (row->c0 <= x + mx && x + mx < row->c1)
1904 { 2345 {
1905 mapcell *cell = row->col + (x + mx - row->c0); 2346 mapcell *cell = row->col + (x + mx - row->c0);
1906 2347
1907 darkness[y * sw4 + x] = cell->darkness 2348 darkness1 [y * sw1 + x] = cell->darkness
1908 ? 255 - (cell->darkness - 1) 2349 ? 255 - (cell->darkness - 1)
1909 : 255 - FOW_DARKNESS; 2350 : 255 - FOW_DARKNESS;
1910 } 2351 }
1911 } 2352 }
1912 2353
2354 for (y = 0; y < sh; ++y)
2355 for (x = 0; x < sw; ++x)
2356 {
2357 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2358 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2359 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2360 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2361 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2362 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2363 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2364 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2365 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2366
2367 uint8_t r11 = (d11 + d21 + d12) / 3;
2368 uint8_t r21 = d21;
2369 uint8_t r31 = (d21 + d31 + d32) / 3;
2370
2371 uint8_t r12 = d12;
2372 uint8_t r22 = d22;
2373 uint8_t r32 = d32;
2374
2375 uint8_t r13 = (d13 + d23 + d12) / 3;
2376 uint8_t r23 = d23;
2377 uint8_t r33 = (d23 + d33 + d32) / 3;
2378
2379 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2380 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2381 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2382 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2383 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2384 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2385 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2386 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2387 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2388 }
2389
2390 free (darkness1);
2391
1913 EXTEND (SP, 3); 2392 EXTEND (SP, 3);
1914 PUSHs (sv_2mortal (newSViv (sw4))); 2393 PUSHs (sv_2mortal (newSViv (sw34)));
1915 PUSHs (sv_2mortal (newSViv (sh))); 2394 PUSHs (sv_2mortal (newSViv (sh3)));
1916 PUSHs (darkness_sv); 2395 PUSHs (darkness3_sv);
1917} 2396}
1918 2397
1919SV * 2398SV *
1920get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2399get_rect (DC::Map self, int x0, int y0, int w, int h)
1921 CODE: 2400 CODE:
1922{ 2401{
1923 int x, y, x1, y1; 2402 int x, y, x1, y1;
1924 SV *data_sv = newSV (w * h * 7 + 5); 2403 SV *data_sv = newSV (w * h * 7 + 5);
1925 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2404 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1982 else 2461 else
1983 *data++ = 0; 2462 *data++ = 0;
1984 } 2463 }
1985 } 2464 }
1986 2465
2466 /* if size is w*h + 5 then no data has been found */
2467 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2468 {
1987 SvPOK_only (data_sv); 2469 SvPOK_only (data_sv);
1988 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2470 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2471 }
2472
1989 RETVAL = data_sv; 2473 RETVAL = data_sv;
1990} 2474}
1991 OUTPUT: 2475 OUTPUT:
1992 RETVAL 2476 RETVAL
1993 2477
1994void 2478void
1995set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2479set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1996 PPCODE: 2480 PPCODE:
1997{ 2481{
1998 int x, y, z; 2482 int x, y, z;
1999 int w, h; 2483 int w, h;
2000 int x1, y1; 2484 int x1, y1;
2485 STRLEN len;
2486 uint8_t *data, *end;
2487
2488 len = SvLEN (data_sv);
2489 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2490 data = SvPVbyte_nolen (data_sv);
2491 end = data + len + 8;
2492
2493 if (len < 5)
2494 XSRETURN_EMPTY;
2001 2495
2002 if (*data++ != 0) 2496 if (*data++ != 0)
2003 return; /* version mismatch */ 2497 XSRETURN_EMPTY; /* version mismatch */
2004 2498
2005 w = *data++ << 8; w |= *data++; 2499 w = *data++ << 8; w |= *data++;
2006 h = *data++ << 8; h |= *data++; 2500 h = *data++ << 8; h |= *data++;
2007 2501
2008 // we need to do this 'cause we don't keep an absolute coord system for rows 2502 // we need to do this 'cause we don't keep an absolute coord system for rows
2020 { 2514 {
2021 maprow *row = map_get_row (self, y); 2515 maprow *row = map_get_row (self, y);
2022 2516
2023 for (x = x0; x < x1; x++) 2517 for (x = x0; x < x1; x++)
2024 { 2518 {
2519 uint8_t flags;
2520
2521 if (data + 7 >= end)
2522 XSRETURN_EMPTY;
2523
2025 uint8_t flags = *data++; 2524 flags = *data++;
2026 2525
2027 if (flags) 2526 if (flags)
2028 { 2527 {
2029 mapcell *cell = row_get_cell (row, x); 2528 mapcell *cell = row_get_cell (row, x);
2030 tileid tile[3] = { 0, 0, 0 }; 2529 tileid tile[3] = { 0, 0, 0 };
2033 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2532 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2034 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2533 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2035 2534
2036 if (cell->darkness == 0) 2535 if (cell->darkness == 0)
2037 { 2536 {
2038 cell->darkness = 0; 2537 /*cell->darkness = 0;*/
2538 EXTEND (SP, 3);
2039 2539
2040 for (z = 0; z <= 2; z++) 2540 for (z = 0; z <= 2; z++)
2041 { 2541 {
2042 tileid t = tile [z]; 2542 tileid t = tile [z];
2043 2543
2044 if (t >= self->texs || (t && !self->tex [t].name)) 2544 if (t >= self->texs || (t && !self->tex [t].name))
2045 { 2545 {
2046 XPUSHs (sv_2mortal (newSViv (t))); 2546 PUSHs (sv_2mortal (newSViv (t)));
2047 need_texid (self, t); 2547 need_texid (self, t);
2048 } 2548 }
2049 2549
2050 cell->tile [z] = t; 2550 cell->tile [z] = t;
2051 } 2551 }
2053 } 2553 }
2054 } 2554 }
2055 } 2555 }
2056} 2556}
2057 2557
2058MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2558MODULE = Deliantra::Client PACKAGE = DC::RW
2059 2559
2060CFPlus::MixChunk 2560DC::RW
2061new_from_file (SV *class, char *path) 2561new (SV *class, SV *data_sv)
2062 CODE: 2562 CODE:
2063 RETVAL = Mix_LoadWAV (path); 2563{
2564 STRLEN datalen;
2565 char *data = SvPVbyte (data_sv, datalen);
2566
2567 RETVAL = SDL_RWFromConstMem (data, datalen);
2568}
2064 OUTPUT: 2569 OUTPUT:
2065 RETVAL 2570 RETVAL
2066 2571
2572DC::RW
2573new_from_file (SV *class, const char *path, const char *mode = "rb")
2574 CODE:
2575 RETVAL = SDL_RWFromFile (path, mode);
2576 OUTPUT:
2577 RETVAL
2578
2579# fails on win32:
2580# dc.xs(2268) : error C2059: syntax error : '('
2067void 2581#void
2582#close (DC::RW self)
2583# CODE:
2584# (self->(close)) (self);
2585
2586MODULE = Deliantra::Client PACKAGE = DC::Channel
2587
2588PROTOTYPES: DISABLE
2589
2590DC::Channel
2591find ()
2592 CODE:
2593{
2594 RETVAL = Mix_GroupAvailable (-1);
2595
2596 if (RETVAL < 0)
2597 {
2598 RETVAL = Mix_GroupOldest (-1);
2599
2600 if (RETVAL < 0)
2601 XSRETURN_UNDEF;
2602
2603 Mix_HaltChannel (RETVAL);
2604 }
2605
2606 Mix_UnregisterAllEffects (RETVAL);
2607 Mix_Volume (RETVAL, 128);
2608}
2609 OUTPUT:
2610 RETVAL
2611
2612void
2613halt (DC::Channel self)
2614 CODE:
2615 Mix_HaltChannel (self);
2616
2617void
2618expire (DC::Channel self, int ticks = -1)
2619 CODE:
2620 Mix_ExpireChannel (self, ticks);
2621
2622void
2623fade_out (DC::Channel self, int ticks = -1)
2624 CODE:
2625 Mix_FadeOutChannel (self, ticks);
2626
2627int
2628volume (DC::Channel self, int volume)
2629 CODE:
2630 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2631 OUTPUT:
2632 RETVAL
2633
2634void
2635unregister_all_effects (DC::Channel self)
2636 CODE:
2637 Mix_UnregisterAllEffects (self);
2638
2639void
2640set_panning (DC::Channel self, int left, int right)
2641 CODE:
2642 left = CLAMP (left , 0, 255);
2643 right = CLAMP (right, 0, 255);
2644 Mix_SetPanning (self, left, right);
2645
2646void
2647set_distance (DC::Channel self, int distance)
2648 CODE:
2649 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2650
2651void
2652set_position (DC::Channel self, int angle, int distance)
2653 CODE:
2654
2655void
2656set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2657 CODE:
2658{
2659 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2660 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2661 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2662}
2663
2664void
2665set_reverse_stereo (DC::Channel self, int flip)
2666 CODE:
2667 Mix_SetReverseStereo (self, flip);
2668
2669MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2670
2671PROTOTYPES: DISABLE
2672
2673DC::MixChunk
2674new (SV *class, DC::RW rwops)
2675 CODE:
2676 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2677 OUTPUT:
2678 RETVAL
2679
2680void
2068DESTROY (CFPlus::MixChunk self) 2681DESTROY (DC::MixChunk self)
2069 CODE: 2682 CODE:
2070 Mix_FreeChunk (self); 2683 Mix_FreeChunk (self);
2071 2684
2072int 2685int
2073volume (CFPlus::MixChunk self, int volume = -1) 2686volume (DC::MixChunk self, int volume = -1)
2074 CODE: 2687 CODE:
2688 if (items > 1)
2689 volume = CLAMP (volume, 0, 128);
2075 RETVAL = Mix_VolumeChunk (self, volume); 2690 RETVAL = Mix_VolumeChunk (self, volume);
2076 OUTPUT: 2691 OUTPUT:
2077 RETVAL 2692 RETVAL
2078 2693
2079int 2694DC::Channel
2080play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2695play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2081 CODE: 2696 CODE:
2697{
2082 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2698 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2699
2700 if (RETVAL < 0)
2701 XSRETURN_UNDEF;
2702
2703 if (channel < 0)
2704 {
2705 Mix_UnregisterAllEffects (RETVAL);
2706 Mix_Volume (RETVAL, 128);
2707 }
2708}
2083 OUTPUT: 2709 OUTPUT:
2084 RETVAL 2710 RETVAL
2085 2711
2086MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2712MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2087 2713
2088int 2714int
2089volume (int volume = -1) 2715volume (int volume = -1)
2716 PROTOTYPE: ;$
2090 CODE: 2717 CODE:
2718 if (items > 0)
2719 volume = CLAMP (volume, 0, 128);
2091 RETVAL = Mix_VolumeMusic (volume); 2720 RETVAL = Mix_VolumeMusic (volume);
2092 OUTPUT: 2721 OUTPUT:
2093 RETVAL 2722 RETVAL
2094 2723
2724void
2725fade_out (int ms)
2726 CODE:
2727 Mix_FadeOutMusic (ms);
2728
2729void
2730halt ()
2731 CODE:
2732 Mix_HaltMusic ();
2733
2095CFPlus::MixMusic 2734DC::MixMusic
2096new_from_file (SV *class, char *path) 2735new (SV *class, DC::RW rwops)
2097 CODE: 2736 CODE:
2098 RETVAL = Mix_LoadMUS (path); 2737 RETVAL = Mix_LoadMUS_RW (rwops);
2099 OUTPUT: 2738 OUTPUT:
2100 RETVAL 2739 RETVAL
2101 2740
2102void 2741void
2103DESTROY (CFPlus::MixMusic self) 2742DESTROY (DC::MixMusic self)
2104 CODE: 2743 CODE:
2105 Mix_FreeMusic (self); 2744 Mix_FreeMusic (self);
2106 2745
2107int 2746int
2108play (CFPlus::MixMusic self, int loops = -1) 2747play (DC::MixMusic self, int loops = -1)
2109 CODE: 2748 CODE:
2110 RETVAL = Mix_PlayMusic (self, loops); 2749 RETVAL = Mix_PlayMusic (self, loops);
2111 OUTPUT: 2750 OUTPUT:
2112 RETVAL 2751 RETVAL
2113 2752
2114MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2753void
2754fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2755 CODE:
2756 Mix_FadeInMusicPos (self, loops, ms, position);
2757
2758MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2759
2760PROTOTYPES: ENABLE
2115 2761
2116BOOT: 2762BOOT:
2117{ 2763{
2118 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2764 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2119 static const struct { 2765 static const struct {
2120 const char *name; 2766 const char *name;
2121 IV iv; 2767 IV iv;
2122 } *civ, const_iv[] = { 2768 } *civ, const_iv[] = {
2123# define const_iv(name) { # name, (IV)name } 2769# define const_iv(name) { # name, (IV)name }
2770 const_iv (GL_VENDOR),
2771 const_iv (GL_VERSION),
2772 const_iv (GL_EXTENSIONS),
2124 const_iv (GL_COLOR_MATERIAL), 2773 const_iv (GL_COLOR_MATERIAL),
2125 const_iv (GL_SMOOTH), 2774 const_iv (GL_SMOOTH),
2126 const_iv (GL_FLAT), 2775 const_iv (GL_FLAT),
2127 const_iv (GL_DITHER), 2776 const_iv (GL_DITHER),
2128 const_iv (GL_BLEND), 2777 const_iv (GL_BLEND),
2132 const_iv (GL_ALPHA_TEST), 2781 const_iv (GL_ALPHA_TEST),
2133 const_iv (GL_NORMALIZE), 2782 const_iv (GL_NORMALIZE),
2134 const_iv (GL_RESCALE_NORMAL), 2783 const_iv (GL_RESCALE_NORMAL),
2135 const_iv (GL_FRONT), 2784 const_iv (GL_FRONT),
2136 const_iv (GL_BACK), 2785 const_iv (GL_BACK),
2786 const_iv (GL_AUX0),
2137 const_iv (GL_AND), 2787 const_iv (GL_AND),
2138 const_iv (GL_ONE), 2788 const_iv (GL_ONE),
2139 const_iv (GL_ZERO), 2789 const_iv (GL_ZERO),
2140 const_iv (GL_SRC_ALPHA), 2790 const_iv (GL_SRC_ALPHA),
2141 const_iv (GL_DST_ALPHA), 2791 const_iv (GL_DST_ALPHA),
2154 const_iv (GL_INTENSITY), 2804 const_iv (GL_INTENSITY),
2155 const_iv (GL_LUMINANCE), 2805 const_iv (GL_LUMINANCE),
2156 const_iv (GL_LUMINANCE_ALPHA), 2806 const_iv (GL_LUMINANCE_ALPHA),
2157 const_iv (GL_FLOAT), 2807 const_iv (GL_FLOAT),
2158 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2808 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2809 const_iv (GL_COMPRESSED_ALPHA_ARB),
2810 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2811 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2812 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2813 const_iv (GL_COMPRESSED_RGB_ARB),
2814 const_iv (GL_COMPRESSED_RGBA_ARB),
2159 const_iv (GL_COMPILE), 2815 const_iv (GL_COMPILE),
2816 const_iv (GL_PROXY_TEXTURE_1D),
2817 const_iv (GL_PROXY_TEXTURE_2D),
2160 const_iv (GL_TEXTURE_1D), 2818 const_iv (GL_TEXTURE_1D),
2161 const_iv (GL_TEXTURE_2D), 2819 const_iv (GL_TEXTURE_2D),
2162 const_iv (GL_TEXTURE_ENV), 2820 const_iv (GL_TEXTURE_ENV),
2163 const_iv (GL_TEXTURE_MAG_FILTER), 2821 const_iv (GL_TEXTURE_MAG_FILTER),
2164 const_iv (GL_TEXTURE_MIN_FILTER), 2822 const_iv (GL_TEXTURE_MIN_FILTER),
2185 const_iv (GL_COLOR_LOGIC_OP), 2843 const_iv (GL_COLOR_LOGIC_OP),
2186 const_iv (GL_SEPARABLE_2D), 2844 const_iv (GL_SEPARABLE_2D),
2187 const_iv (GL_CONVOLUTION_2D), 2845 const_iv (GL_CONVOLUTION_2D),
2188 const_iv (GL_CONVOLUTION_BORDER_MODE), 2846 const_iv (GL_CONVOLUTION_BORDER_MODE),
2189 const_iv (GL_CONSTANT_BORDER), 2847 const_iv (GL_CONSTANT_BORDER),
2848 const_iv (GL_POINTS),
2190 const_iv (GL_LINES), 2849 const_iv (GL_LINES),
2191 const_iv (GL_LINE_STRIP), 2850 const_iv (GL_LINE_STRIP),
2192 const_iv (GL_LINE_LOOP), 2851 const_iv (GL_LINE_LOOP),
2193 const_iv (GL_QUADS), 2852 const_iv (GL_QUADS),
2194 const_iv (GL_QUAD_STRIP), 2853 const_iv (GL_QUAD_STRIP),
2195 const_iv (GL_TRIANGLES), 2854 const_iv (GL_TRIANGLES),
2196 const_iv (GL_TRIANGLE_STRIP), 2855 const_iv (GL_TRIANGLE_STRIP),
2197 const_iv (GL_TRIANGLE_FAN), 2856 const_iv (GL_TRIANGLE_FAN),
2857 const_iv (GL_POLYGON),
2198 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2858 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2859 const_iv (GL_POINT_SMOOTH_HINT),
2860 const_iv (GL_LINE_SMOOTH_HINT),
2861 const_iv (GL_POLYGON_SMOOTH_HINT),
2862 const_iv (GL_GENERATE_MIPMAP_HINT),
2863 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2199 const_iv (GL_FASTEST), 2864 const_iv (GL_FASTEST),
2865 const_iv (GL_DONT_CARE),
2866 const_iv (GL_NICEST),
2200 const_iv (GL_V2F), 2867 const_iv (GL_V2F),
2201 const_iv (GL_V3F), 2868 const_iv (GL_V3F),
2202 const_iv (GL_T2F_V3F), 2869 const_iv (GL_T2F_V3F),
2203 const_iv (GL_T2F_N3F_V3F), 2870 const_iv (GL_T2F_N3F_V3F),
2204# undef const_iv 2871# undef const_iv
2205 }; 2872 };
2206 2873
2207 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2874 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2208 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2875 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2876
2877 texture_av = newAV ();
2878 AvREAL_off (texture_av);
2209} 2879}
2880
2881void
2882disable_GL_EXT_blend_func_separate ()
2883 CODE:
2884 gl.BlendFuncSeparate = 0;
2885 gl.BlendFuncSeparateEXT = 0;
2210 2886
2211char * 2887char *
2212gl_vendor () 2888gl_vendor ()
2213 CODE: 2889 CODE:
2214 RETVAL = (char *)glGetString (GL_VENDOR); 2890 RETVAL = (char *)glGetString (GL_VENDOR);
2227 CODE: 2903 CODE:
2228 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2904 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2229 OUTPUT: 2905 OUTPUT:
2230 RETVAL 2906 RETVAL
2231 2907
2908const char *glGetString (GLenum pname)
2909
2910GLint glGetInteger (GLenum pname)
2911 CODE:
2912 glGetIntegerv (pname, &RETVAL);
2913 OUTPUT:
2914 RETVAL
2915
2916GLdouble glGetDouble (GLenum pname)
2917 CODE:
2918 glGetDoublev (pname, &RETVAL);
2919 OUTPUT:
2920 RETVAL
2921
2232int glGetError () 2922int glGetError ()
2233 2923
2234void glFinish () 2924void glFinish ()
2235 2925
2236void glClear (int mask) 2926void glClear (int mask)
2273# near_ and far_ are due to microsofts buggy "c" compiler 2963# near_ and far_ are due to microsofts buggy "c" compiler
2274void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2964void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2275 2965
2276# near_ and far_ are due to microsofts buggy "c" compiler 2966# near_ and far_ are due to microsofts buggy "c" compiler
2277void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2967void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2968
2969PROTOTYPES: DISABLE
2278 2970
2279void glViewport (int x, int y, int width, int height) 2971void glViewport (int x, int y, int width, int height)
2280 2972
2281void glScissor (int x, int y, int width, int height) 2973void glScissor (int x, int y, int width, int height)
2282 2974
2290 2982
2291void glRotate (float angle, float x, float y, float z) 2983void glRotate (float angle, float x, float y, float z)
2292 CODE: 2984 CODE:
2293 glRotatef (angle, x, y, z); 2985 glRotatef (angle, x, y, z);
2294 2986
2295void glBegin (int mode)
2296
2297void glEnd ()
2298
2299void glColor (float r, float g, float b, float a = 1.0) 2987void glColor (float r, float g, float b, float a = 1.0)
2300 PROTOTYPE: @
2301 ALIAS: 2988 ALIAS:
2302 glColor_premultiply = 1 2989 glColor_premultiply = 1
2303 CODE: 2990 CODE:
2304 if (ix) 2991 if (ix)
2305 { 2992 {
2308 b *= a; 2995 b *= a;
2309 } 2996 }
2310 // microsoft visual "c" rounds instead of truncating... 2997 // microsoft visual "c" rounds instead of truncating...
2311 glColor4f (r, g, b, a); 2998 glColor4f (r, g, b, a);
2312 2999
2313void glInterleavedArrays (int format, int stride, char *data)
2314
2315void glDrawElements (int mode, int count, int type, char *indices)
2316
2317# 1.2 void glDrawRangeElements (int mode, int start, int end
2318
2319void glRasterPos (float x, float y, float z = 0.) 3000void glRasterPos (float x, float y, float z = 0.)
2320 CODE: 3001 CODE:
2321 glRasterPos3f (0, 0, z); 3002 glRasterPos3f (0, 0, z);
2322 glBitmap (0, 0, 0, 0, x, y, 0); 3003 glBitmap (0, 0, 0, 0, x, y, 0);
2323 3004
2327 3008
2328void glTexCoord (float s, float t) 3009void glTexCoord (float s, float t)
2329 CODE: 3010 CODE:
2330 glTexCoord2f (s, t); 3011 glTexCoord2f (s, t);
2331 3012
3013void glRect (float x1, float y1, float x2, float y2)
3014 CODE:
3015 glRectf (x1, y1, x2, y2);
3016
3017void glRect_lineloop (float x1, float y1, float x2, float y2)
3018 CODE:
3019 glBegin (GL_LINE_LOOP);
3020 glVertex2f (x1, y1);
3021 glVertex2f (x2, y1);
3022 glVertex2f (x2, y2);
3023 glVertex2f (x1, y2);
3024 glEnd ();
3025
3026PROTOTYPES: ENABLE
3027
3028void glBegin (int mode)
3029
3030void glEnd ()
3031
3032void glPointSize (GLfloat size)
3033
3034void glLineWidth (GLfloat width)
3035
3036void glInterleavedArrays (int format, int stride, char *data)
3037
3038void glDrawElements (int mode, int count, int type, char *indices)
3039
3040# 1.2 void glDrawRangeElements (int mode, int start, int end
3041
2332void glTexEnv (int target, int pname, float param) 3042void glTexEnv (int target, int pname, float param)
2333 CODE: 3043 CODE:
2334 glTexEnvf (target, pname, param); 3044 glTexEnvf (target, pname, param);
2335 3045
2336void glTexParameter (int target, int pname, float param) 3046void glTexParameter (int target, int pname, float param)
2352void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3062void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2353 CODE: 3063 CODE:
2354 if (gl.SeparableFilter2D) 3064 if (gl.SeparableFilter2D)
2355 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3065 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2356 3066
2357void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3067void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2358 3068
2359void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3069void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2360 3070
2361void glDrawPixels (int width, int height, int format, int type, char *pixels) 3071void glDrawPixels (int width, int height, int format, int type, char *pixels)
3072
3073void glPixelZoom (float x, float y)
2362 3074
2363void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3075void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2364 3076
2365int glGenTexture () 3077int glGenTexture ()
2366 CODE: 3078 CODE:
2367{ 3079 RETVAL = gen_texture ();
2368 GLuint name;
2369 glGenTextures (1, &name);
2370 RETVAL = name;
2371}
2372 OUTPUT: 3080 OUTPUT:
2373 RETVAL 3081 RETVAL
2374 3082
2375void glDeleteTexture (int name) 3083void glDeleteTexture (int name)
2376 CODE: 3084 CODE:
2377{
2378 GLuint name_ = name;
2379 glDeleteTextures (1, &name_); 3085 del_texture (name);
2380} 3086
2381
2382int glGenList () 3087int glGenList ()
2383 CODE: 3088 CODE:
2384 RETVAL = glGenLists (1); 3089 RETVAL = glGenLists (1);
2385 OUTPUT: 3090 OUTPUT:
2386 RETVAL 3091 RETVAL
2393 3098
2394void glEndList () 3099void glEndList ()
2395 3100
2396void glCallList (int list) 3101void glCallList (int list)
2397 3102
3103MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3104
3105PROTOTYPES: DISABLE
3106
3107void
3108find_widget (SV *self, NV x, NV y)
3109 PPCODE:
3110{
3111 if (within_widget (self, x, y))
3112 XPUSHs (self);
3113}
3114
3115BOOT:
3116{
3117 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3118
3119 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3120 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3121 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3122 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3123}
3124
3125void
3126draw (SV *self)
3127 CODE:
3128{
3129 HV *hv;
3130 SV **svp;
3131 NV x, y, w, h;
3132 SV *draw_x_sv = GvSV (draw_x_gv);
3133 SV *draw_y_sv = GvSV (draw_y_gv);
3134 SV *draw_w_sv = GvSV (draw_w_gv);
3135 SV *draw_h_sv = GvSV (draw_h_gv);
3136 double draw_x, draw_y;
3137
3138 if (!SvROK (self))
3139 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3140
3141 hv = (HV *)SvRV (self);
3142
3143 if (SvTYPE (hv) != SVt_PVHV)
3144 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3145
3146 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3147 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3148
3149 if (!h || !w)
3150 XSRETURN_EMPTY;
3151
3152 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3153 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3154
3155 draw_x = SvNV (draw_x_sv) + x;
3156 draw_y = SvNV (draw_y_sv) + y;
3157
3158 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3159 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3160 XSRETURN_EMPTY;
3161
3162 sv_setnv (draw_x_sv, draw_x);
3163 sv_setnv (draw_y_sv, draw_y);
3164
3165 glPushMatrix ();
3166 glTranslated (x, y, 0);
3167
3168 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3169 {
3170 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3171
3172 if (svp && SvTRUE (*svp))
3173 {
3174 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3175 glEnable (GL_BLEND);
3176 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3177 glBegin (GL_QUADS);
3178 glVertex2f (0, 0);
3179 glVertex2f (w, 0);
3180 glVertex2f (w, h);
3181 glVertex2f (0, h);
3182 glEnd ();
3183 glDisable (GL_BLEND);
3184 }
3185 }
3186#if 0
3187 // draw borders, for debugging
3188 glPushMatrix ();
3189 glColor4f (1., 1., 0., 1.);
3190 glTranslatef (.5, .5, 0.);
3191 glBegin (GL_LINE_LOOP);
3192 glVertex2f (0 , 0);
3193 glVertex2f (w - 1, 0);
3194 glVertex2f (w - 1, h - 1);
3195 glVertex2f (0 , h - 1);
3196 glEnd ();
3197 glPopMatrix ();
3198#endif
3199 PUSHMARK (SP);
3200 XPUSHs (self);
3201 PUTBACK;
3202 call_method ("_draw", G_VOID | G_DISCARD);
3203 SPAGAIN;
3204
3205 glPopMatrix ();
3206
3207 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3208 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3209}
3210

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