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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.275 by root, Thu Aug 28 00:53:53 2008 UTC vs.
Revision 1.294 by root, Sat Dec 19 05:06:56 2009 UTC

81#define expect_false(expr) expect ((expr) != 0, 0) 81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1) 82#define expect_true(expr) expect ((expr) != 0, 1)
83 83
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85 85
86#define FOW_DARKNESS 32 86#define FOW_DARKNESS 64
87#define DARKNESS_ADJUST(n) ((29 * (int)(n)) >> 5) /* times 0.9 */
87 88
88#define MAP_EXTEND_X 32 89#define MAP_EXTEND_X 32
89#define MAP_EXTEND_Y 512 90#define MAP_EXTEND_Y 512
90 91
91#define MIN_FONT_HEIGHT 10 92#define MIN_FONT_HEIGHT 10
92 93
93/* mask out modifiers we are not interested in */ 94/* mask out modifiers we are not interested in */
94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 95#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
96
97#define KMOD_LRAM 0x10000 // our extension
98
99#define TEXID_SPEECH 1
100#define TEXID_NOFACE 2
101#define TEXID_HIDDEN 3
95 102
96static AV *texture_av; 103static AV *texture_av;
97 104
98static struct 105static struct
99{ 106{
231 int w, h; 238 int w, h;
232 float s, t; 239 float s, t;
233 uint8_t r, g, b, a; 240 uint8_t r, g, b, a;
234 tileid smoothtile; 241 tileid smoothtile;
235 uint8_t smoothlevel; 242 uint8_t smoothlevel;
243 uint8_t unused; /* set to zero on use */
236} maptex; 244} maptex;
237 245
238typedef struct { 246typedef struct {
239 uint32_t player; 247 uint32_t player;
240 tileid tile[3]; 248 tileid tile[3];
525 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0); 533 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
526 if (!svp || !SvTRUE (*svp)) 534 if (!svp || !SvTRUE (*svp))
527 return 0; 535 return 0;
528 536
529 return 1; 537 return 1;
538}
539
540/******************************************************************************/
541
542/* process keyboard modifiers */
543static int
544mod_munge (int mod)
545{
546 mod &= MOD_MASK;
547
548 if (mod & (KMOD_META | KMOD_ALT))
549 mod |= KMOD_LRAM;
550
551 return mod;
530} 552}
531 553
532static void 554static void
533deliantra_main () 555deliantra_main ()
534{ 556{
737 const_iv (KMOD_RMETA), 759 const_iv (KMOD_RMETA),
738 const_iv (KMOD_NUM), 760 const_iv (KMOD_NUM),
739 const_iv (KMOD_CAPS), 761 const_iv (KMOD_CAPS),
740 const_iv (KMOD_MODE), 762 const_iv (KMOD_MODE),
741 763
764 const_iv (KMOD_LRAM),
765
742 const_iv (MIX_DEFAULT_FORMAT), 766 const_iv (MIX_DEFAULT_FORMAT),
743 767
744 const_iv (SDL_INIT_TIMER), 768 const_iv (SDL_INIT_TIMER),
745 const_iv (SDL_INIT_AUDIO), 769 const_iv (SDL_INIT_AUDIO),
746 const_iv (SDL_INIT_VIDEO), 770 const_iv (SDL_INIT_VIDEO),
933 { 957 {
934 case SDL_KEYDOWN: 958 case SDL_KEYDOWN:
935 case SDL_KEYUP: 959 case SDL_KEYUP:
936 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 960 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
937 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 961 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
938 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 962 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
939 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 963 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
940 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 964 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
941 break; 965 break;
942 966
943 case SDL_ACTIVEEVENT: 967 case SDL_ACTIVEEVENT:
944 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 968 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
962 x = ev.motion.x; 986 x = ev.motion.x;
963 y = ev.motion.y; 987 y = ev.motion.y;
964 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 988 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
965 } 989 }
966 990
967 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 991 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
968 hv_store (hv, "state", 5, newSViv (state), 0); 992 hv_store (hv, "state", 5, newSViv (state), 0);
969 hv_store (hv, "x", 1, newSViv (x), 0); 993 hv_store (hv, "x", 1, newSViv (x), 0);
970 hv_store (hv, "y", 1, newSViv (y), 0); 994 hv_store (hv, "y", 1, newSViv (y), 0);
971 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 995 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
972 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 996 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1188#if DEBUG 1212#if DEBUG
1189 VALGRIND_DO_LEAK_CHECK; 1213 VALGRIND_DO_LEAK_CHECK;
1190#endif 1214#endif
1191} 1215}
1192 1216
1217int
1218SvREFCNT (SV *sv)
1219 CODE:
1220 RETVAL = SvREFCNT (sv);
1221 OUTPUT:
1222 RETVAL
1223
1193MODULE = Deliantra::Client PACKAGE = DC::Font 1224MODULE = Deliantra::Client PACKAGE = DC::Font
1194 1225
1195PROTOTYPES: DISABLE 1226PROTOTYPES: DISABLE
1196 1227
1197DC::Font 1228DC::Font
1626 if (ix) 1657 if (ix)
1627 { 1658 {
1628 glDisable (GL_ALPHA_TEST); 1659 glDisable (GL_ALPHA_TEST);
1629 glDisable (GL_BLEND); 1660 glDisable (GL_BLEND);
1630 } 1661 }
1662}
1663
1664void
1665draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1, float blend = 0.f, float dx = 0.f, float dy = 0.f, int name2 = 0, float s2 = 0.f, float t2 = 0.f, float w2 = 0.f, float h2 = 0.f)
1666 PROTOTYPE: @
1667 CODE:
1668{
1669 glEnable (GL_TEXTURE_2D);
1670 glEnable (GL_BLEND);
1671 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1672 glBindTexture (GL_TEXTURE_2D, name1);
1673
1674 glColor3f (intensity, intensity, intensity);
1675 glPushMatrix ();
1676 glScalef (1./3, 1./3, 1.);
1677
1678 if (blend > 0.f)
1679 {
1680 float S2, T2; /* 0. 0. for texture 2 */
1681 float w = w1 > w2 ? w1 : w2;
1682 float h = h1 > h2 ? h1 : h2;
1683 GLfloat env_color[4] = { 0., 0., 0., blend };
1684
1685 /* interpolate the two shadow textures */
1686 /* stage 0 == rgb(glcolor) + alpha(t0) */
1687 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1688
1689 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1690 gl.ActiveTexture (GL_TEXTURE1);
1691 glEnable (GL_TEXTURE_2D);
1692 glBindTexture (GL_TEXTURE_2D, name2);
1693 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1694
1695 /* rgb == rgb(glcolor) */
1696 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1697 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1699
1700 /* alpha = interpolate t0, t1 by env_alpha */
1701 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1702
1703 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1704 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1705 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1706
1707 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1708 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1709
1710 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1711 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1712
1713 s1 *= w / w1;
1714 t1 *= h / h1;
1715
1716 dx *= -3.f / w2;
1717 dy *= -3.f / h2;
1718 dx *= w / w2;
1719 dy *= h / h2;
1720
1721 s2 *= w / w2;
1722 t2 *= h / h2;
1723
1724 glBegin (GL_QUADS);
1725 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy ); glVertex2f ( 0, 0);
1726 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy + t2); glVertex2f ( 0, h1);
1727 gl.MultiTexCoord2f (GL_TEXTURE0, s1, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy + t2); glVertex2f (w1, h1);
1728 gl.MultiTexCoord2f (GL_TEXTURE0, s1, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy ); glVertex2f (w1, 0);
1729 glEnd ();
1730
1731 glDisable (GL_TEXTURE_2D);
1732 gl.ActiveTexture (GL_TEXTURE0);
1733 }
1734 else
1735 {
1736 /* simple blending of one texture, also opengl <1.3 path */
1737 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1738
1739 glBegin (GL_QUADS);
1740 glTexCoord2f ( 0, 0); glVertex2f ( 0, 0);
1741 glTexCoord2f ( 0, t1); glVertex2f ( 0, h1);
1742 glTexCoord2f (s1, t1); glVertex2f (w1, h1);
1743 glTexCoord2f (s1, 0); glVertex2f (w1, 0);
1744 glEnd ();
1745 }
1746
1747 glPopMatrix ();
1748
1749 glDisable (GL_TEXTURE_2D);
1750 glDisable (GL_BLEND);
1631} 1751}
1632 1752
1633IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1753IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1634 CODE: 1754 CODE:
1635{ 1755{
1741 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1861 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1742 // use uglier nearest interpolation because linear suffers 1862 // use uglier nearest interpolation because linear suffers
1743 // from transparent color bleeding and ugly wrapping effects. 1863 // from transparent color bleeding and ugly wrapping effects.
1744 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1864 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1745} 1865}
1866
1867void
1868expire_textures (DC::Map self, int texid, int count)
1869 PPCODE:
1870 for (; texid < self->texs && count; ++texid, --count)
1871 {
1872 maptex *tex = self->tex + texid;
1873
1874 if (tex->name)
1875 {
1876 if (tex->unused)
1877 {
1878 tex->name = 0;
1879 tex->unused = 0;
1880 XPUSHs (sv_2mortal (newSViv (texid)));
1881 }
1882 else
1883 tex->unused = 1;
1884 }
1885 }
1746 1886
1747int 1887int
1748ox (DC::Map self) 1888ox (DC::Map self)
1749 ALIAS: 1889 ALIAS:
1750 oy = 1 1890 oy = 1
1871 cell->tile [z] = self->face2tile [face]; 2011 cell->tile [z] = self->face2tile [face];
1872 2012
1873 if (cell->tile [z]) 2013 if (cell->tile [z])
1874 { 2014 {
1875 maptex *tex = self->tex + cell->tile [z]; 2015 maptex *tex = self->tex + cell->tile [z];
2016 tex->unused = 0;
1876 if (!tex->name) 2017 if (!tex->name)
1877 av_push (missing, newSViv (cell->tile [z])); 2018 av_push (missing, newSViv (cell->tile [z]));
1878 2019
1879 if (tex->smoothtile) 2020 if (tex->smoothtile)
1880 { 2021 {
1881 maptex *smooth = self->tex + tex->smoothtile; 2022 maptex *smooth = self->tex + tex->smoothtile;
2023 smooth->unused = 0;
1882 if (!smooth->name) 2024 if (!smooth->name)
1883 av_push (missing, newSViv (tex->smoothtile)); 2025 av_push (missing, newSViv (tex->smoothtile));
1884 } 2026 }
1885 } 2027 }
1886 } 2028 }
1957 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2099 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1958 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2100 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1959 smooth_key skey; 2101 smooth_key skey;
1960 int pl_x, pl_y; 2102 int pl_x, pl_y;
1961 maptex pl_tex; 2103 maptex pl_tex;
1962 rc_t *rc = rc_alloc (); 2104 rc_t *rc = rc_alloc ();
2105 rc_t *rc_ov = rc_alloc ();
1963 rc_key_t key; 2106 rc_key_t key;
1964 rc_array_t *arr; 2107 rc_array_t *arr, *arr_hidden;
1965 2108
1966 pl_tex.name = 0; 2109 pl_tex.name = 0;
1967 2110
1968 // thats current max. sorry. 2111 // that's current max. sorry.
1969 if (sw > 255) sw = 255; 2112 if (sw > 255) sw = 255;
1970 if (sh > 255) sh = 255; 2113 if (sh > 255) sh = 255;
1971 2114
1972 // clear key, in case of extra padding 2115 // clear key, in case of extra padding
1973 memset (&skey, 0, sizeof (skey)); 2116 memset (&skey, 0, sizeof (skey));
1977 key.g = 255; 2120 key.g = 255;
1978 key.b = 255; 2121 key.b = 255;
1979 key.a = 255; 2122 key.a = 255;
1980 key.mode = GL_QUADS; 2123 key.mode = GL_QUADS;
1981 key.format = GL_T2F_V3F; 2124 key.format = GL_T2F_V3F;
1982 key.texname = -1;
1983 2125
1984 mx += self->x; 2126 mx += self->x;
1985 my += self->y; 2127 my += self->y;
1986 2128
1987 // first pass: determine smooth_max 2129 // first pass: determine smooth_max
2008 2150
2009 glEnable (GL_BLEND); 2151 glEnable (GL_BLEND);
2010 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2152 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2011 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2153 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2012 2154
2155 key.texname = self->tex [TEXID_HIDDEN].name;
2156 arr_hidden = rc_array (rc_ov, &key);
2157
2013 for (z = 0; z <= 2; z++) 2158 for (z = 0; z <= 2; z++)
2014 { 2159 {
2015 memset (smooth_level, 0, sizeof (smooth_level)); 2160 memset (smooth_level, 0, sizeof (smooth_level));
2161 key.texname = -1;
2016 2162
2017 for (y = 0; y < sh; y++) 2163 for (y = 0; y < sh; y++)
2018 if (0 <= y + my && y + my < self->rows) 2164 if (0 <= y + my && y + my < self->rows)
2019 { 2165 {
2020 maprow *row = self->row + (y + my); 2166 maprow *row = self->row + (y + my);
2026 tileid tile = cell->tile [z]; 2172 tileid tile = cell->tile [z];
2027 2173
2028 if (tile) 2174 if (tile)
2029 { 2175 {
2030 maptex tex = self->tex [tile]; 2176 maptex tex = self->tex [tile];
2031 int px = (x + 1) * T - tex.w; 2177 int px, py;
2032 int py = (y + 1) * T - tex.h;
2033 2178
2034 if (key.texname != tex.name) 2179 if (key.texname != tex.name)
2035 { 2180 {
2181 self->tex [tile].unused = 0;
2182
2036 if (!tex.name) 2183 if (!tex.name)
2037 tex = self->tex [2]; /* missing, replace by noface */ 2184 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2038 2185
2039 key.texname = tex.name; 2186 key.texname = tex.name;
2040 arr = rc_array (rc, &key); 2187 arr = rc_array (rc, &key);
2041 } 2188 }
2189
2190 px = (x + 1) * T - tex.w;
2191 py = (y + 1) * T - tex.h;
2042 2192
2043 if (expect_false (cell->player == player) && expect_false (z == 2)) 2193 if (expect_false (cell->player == player) && expect_false (z == 2))
2044 { 2194 {
2045 pl_x = px; 2195 pl_x = px;
2046 pl_y = py; 2196 pl_y = py;
2051 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2201 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2052 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2202 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2053 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2203 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2054 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2204 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2055 2205
2056 if (expect_false (cell->flags) && expect_false (z == 2))
2057 {
2058 // overlays such as the speech bubble, probably more to come
2059 if (cell->flags & 1)
2060 {
2061 maptex tex = self->tex [1];
2062 int px = x * T + T * 2 / 32;
2063 int py = y * T - T * 6 / 32;
2064
2065 if (tex.name)
2066 {
2067 if (key.texname != tex.name)
2068 {
2069 key.texname = tex.name;
2070 arr = rc_array (rc, &key);
2071 }
2072
2073 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2074 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2075 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2076 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2077 }
2078 }
2079 }
2080
2081 // update smooth hash 2206 // update smooth hash
2082 if (tex.smoothtile) 2207 if (tex.smoothtile)
2083 { 2208 {
2084 skey.tile = tex.smoothtile; 2209 skey.tile = tex.smoothtile;
2085 skey.level = tex.smoothlevel; 2210 skey.level = tex.smoothlevel;
2113 // corners 2238 // corners
2114 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2239 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2115 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2240 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2116 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2241 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2117 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2242 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2243 }
2244 }
2245
2246 if (expect_false (z == 2))
2247 {
2248 /* draw question marks on top of hidden spaces */
2249 if (!cell->darkness)
2250 {
2251 maptex tex = self->tex [TEXID_HIDDEN];
2252 int px = (x + 1) * T - tex.w;
2253 int py = (y + 1) * T - tex.h;
2254
2255 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2256 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2257 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2258 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2259 }
2260
2261 if (expect_false (cell->flags))
2262 {
2263 // overlays such as the speech bubble, probably more to come
2264 if (cell->flags & 1)
2265 {
2266 rc_key_t key_ov = key;
2267 maptex tex = self->tex [TEXID_SPEECH];
2268 rc_array_t *arr;
2269 int px = x * T + T * 2 / 32;
2270 int py = y * T - T * 6 / 32;
2271
2272 key_ov.texname = tex.name;
2273 arr = rc_array (rc_ov, &key_ov);
2274
2275 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2276 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2277 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2278 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2279 }
2118 } 2280 }
2119 } 2281 }
2120 } 2282 }
2121 } 2283 }
2122 2284
2162 { 2324 {
2163 // this time avoiding texture state changes 2325 // this time avoiding texture state changes
2164 // save gobs of state changes. 2326 // save gobs of state changes.
2165 if (key.texname != tex.name) 2327 if (key.texname != tex.name)
2166 { 2328 {
2329 self->tex [skey->tile].unused = 0;
2330
2167 glEnd (); 2331 glEnd ();
2168 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2332 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2169 glBegin (GL_QUADS); 2333 glBegin (GL_QUADS);
2170 } 2334 }
2171 2335
2217 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2381 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2218 2382
2219 rc_draw (rc); 2383 rc_draw (rc);
2220 } 2384 }
2221 2385
2386 rc_draw (rc_ov);
2387 rc_clear (rc_ov);
2388
2222 glDisable (GL_BLEND); 2389 glDisable (GL_BLEND);
2223 rc_free (rc); 2390 rc_free (rc);
2391 rc_free (rc_ov);
2224 2392
2225 // top layer: overlays such as the health bar 2393 // top layer: overlays such as the health bar
2226 for (y = 0; y < sh; y++) 2394 for (y = 0; y < sh; y++)
2227 if (0 <= y + my && y + my < self->rows) 2395 if (0 <= y + my && y + my < self->rows)
2228 { 2396 {
2233 { 2401 {
2234 mapcell *cell = row->col + (x + mx - row->c0); 2402 mapcell *cell = row->col + (x + mx - row->c0);
2235 2403
2236 int px = x * T; 2404 int px = x * T;
2237 int py = y * T; 2405 int py = y * T;
2406
2407 if (expect_false (cell->player == player))
2408 {
2409 px += sdx;
2410 py += sdy;
2411 }
2238 2412
2239 if (cell->stat_hp) 2413 if (cell->stat_hp)
2240 { 2414 {
2241 int width = cell->stat_width * T; 2415 int width = cell->stat_width * T;
2242 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2416 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2282 }; 2456 };
2283 2457
2284 int x, y; 2458 int x, y;
2285 2459
2286 glEnable (GL_TEXTURE_2D); 2460 glEnable (GL_TEXTURE_2D);
2461 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2462 * but the nvidia driver (185.18.14) mishandles alpha textures
2463 * ansd takes the colour from god knows where instead of using
2464 * Cp. MODULATE results in the same colour, but slightly different
2465 * alpha, but atcually gives us the correct colour with nvidia.
2466 */
2287 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2467 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2288 glEnable (GL_BLEND); 2468 glEnable (GL_BLEND);
2289 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2469 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2290 glBegin (GL_QUADS); 2470 glBegin (GL_QUADS);
2291 2471
2292 for (y = 0; y < h; y++) 2472 for (y = 0; y < h; y++)
2299 float *c = color [m & 15]; 2479 float *c = color [m & 15];
2300 2480
2301 float tx1 = m & 0x40 ? 0.5 : 0.; 2481 float tx1 = m & 0x40 ? 0.5 : 0.;
2302 float tx2 = tx1 + 0.5; 2482 float tx2 = tx1 + 0.5;
2303 2483
2304 glColor4f (c[0], c[1], c[2], 0.75); 2484 glColor4f (c[0], c[1], c[2], 1);
2305 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2485 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2306 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2486 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2307 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2487 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2308 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2488 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2309 } 2489 }
2331 SvCUR_set (darkness3_sv, sw34 * sh3); 2511 SvCUR_set (darkness3_sv, sw34 * sh3);
2332 2512
2333 mx += self->x - 1; 2513 mx += self->x - 1;
2334 my += self->y - 1; 2514 my += self->y - 1;
2335 2515
2336 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1); 2516 memset (darkness1, DARKNESS_ADJUST (255 - FOW_DARKNESS), sw1 * sh1);
2337 2517
2338 for (y = 0; y < sh1; y++) 2518 for (y = 0; y < sh1; y++)
2339 if (0 <= y + my && y + my < self->rows) 2519 if (0 <= y + my && y + my < self->rows)
2340 { 2520 {
2341 maprow *row = self->row + (y + my); 2521 maprow *row = self->row + (y + my);
2344 if (row->c0 <= x + mx && x + mx < row->c1) 2524 if (row->c0 <= x + mx && x + mx < row->c1)
2345 { 2525 {
2346 mapcell *cell = row->col + (x + mx - row->c0); 2526 mapcell *cell = row->col + (x + mx - row->c0);
2347 2527
2348 darkness1 [y * sw1 + x] = cell->darkness 2528 darkness1 [y * sw1 + x] = cell->darkness
2349 ? 255 - (cell->darkness - 1) 2529 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2350 : 255 - FOW_DARKNESS; 2530 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2351 } 2531 }
2352 } 2532 }
2353 2533
2354 for (y = 0; y < sh; ++y) 2534 for (y = 0; y < sh; ++y)
2355 for (x = 0; x < sw; ++x) 2535 for (x = 0; x < sw; ++x)
2768 } *civ, const_iv[] = { 2948 } *civ, const_iv[] = {
2769# define const_iv(name) { # name, (IV)name } 2949# define const_iv(name) { # name, (IV)name }
2770 const_iv (GL_VENDOR), 2950 const_iv (GL_VENDOR),
2771 const_iv (GL_VERSION), 2951 const_iv (GL_VERSION),
2772 const_iv (GL_EXTENSIONS), 2952 const_iv (GL_EXTENSIONS),
2953 const_iv (GL_MAX_TEXTURE_UNITS),
2773 const_iv (GL_COLOR_MATERIAL), 2954 const_iv (GL_COLOR_MATERIAL),
2774 const_iv (GL_SMOOTH), 2955 const_iv (GL_SMOOTH),
2775 const_iv (GL_FLAT), 2956 const_iv (GL_FLAT),
2776 const_iv (GL_DITHER), 2957 const_iv (GL_DITHER),
2777 const_iv (GL_BLEND), 2958 const_iv (GL_BLEND),
2789 const_iv (GL_ZERO), 2970 const_iv (GL_ZERO),
2790 const_iv (GL_SRC_ALPHA), 2971 const_iv (GL_SRC_ALPHA),
2791 const_iv (GL_DST_ALPHA), 2972 const_iv (GL_DST_ALPHA),
2792 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2973 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2793 const_iv (GL_ONE_MINUS_DST_ALPHA), 2974 const_iv (GL_ONE_MINUS_DST_ALPHA),
2975 const_iv (GL_SRC_COLOR),
2976 const_iv (GL_DST_COLOR),
2977 const_iv (GL_ONE_MINUS_SRC_COLOR),
2978 const_iv (GL_ONE_MINUS_DST_COLOR),
2794 const_iv (GL_SRC_ALPHA_SATURATE), 2979 const_iv (GL_SRC_ALPHA_SATURATE),
2795 const_iv (GL_RGB), 2980 const_iv (GL_RGB),
2796 const_iv (GL_RGBA), 2981 const_iv (GL_RGBA),
2797 const_iv (GL_RGBA4), 2982 const_iv (GL_RGBA4),
2798 const_iv (GL_RGBA8), 2983 const_iv (GL_RGBA8),
2866 const_iv (GL_NICEST), 3051 const_iv (GL_NICEST),
2867 const_iv (GL_V2F), 3052 const_iv (GL_V2F),
2868 const_iv (GL_V3F), 3053 const_iv (GL_V3F),
2869 const_iv (GL_T2F_V3F), 3054 const_iv (GL_T2F_V3F),
2870 const_iv (GL_T2F_N3F_V3F), 3055 const_iv (GL_T2F_N3F_V3F),
3056 const_iv (GL_FUNC_ADD),
3057 const_iv (GL_FUNC_SUBTRACT),
3058 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2871# undef const_iv 3059# undef const_iv
2872 }; 3060 };
2873 3061
2874 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3062 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2875 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3063 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2882disable_GL_EXT_blend_func_separate () 3070disable_GL_EXT_blend_func_separate ()
2883 CODE: 3071 CODE:
2884 gl.BlendFuncSeparate = 0; 3072 gl.BlendFuncSeparate = 0;
2885 gl.BlendFuncSeparateEXT = 0; 3073 gl.BlendFuncSeparateEXT = 0;
2886 3074
3075void
3076apple_nvidia_bug (int enable)
3077
2887char * 3078char *
2888gl_vendor () 3079gl_vendor ()
2889 CODE: 3080 CODE:
2890 RETVAL = (char *)glGetString (GL_VENDOR); 3081 RETVAL = (char *)glGetString (GL_VENDOR);
2891 OUTPUT: 3082 OUTPUT:
2940 3131
2941void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3132void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2942 CODE: 3133 CODE:
2943 gl_BlendFuncSeparate (sa, da, saa, daa); 3134 gl_BlendFuncSeparate (sa, da, saa, daa);
2944 3135
3136# void glBlendEquation (int se)
3137
2945void glDepthMask (int flag) 3138void glDepthMask (int flag)
2946 3139
2947void glLogicOp (int opcode) 3140void glLogicOp (int opcode)
2948 3141
2949void glColorMask (int red, int green, int blue, int alpha) 3142void glColorMask (int red, int green, int blue, int alpha)
2983void glRotate (float angle, float x, float y, float z) 3176void glRotate (float angle, float x, float y, float z)
2984 CODE: 3177 CODE:
2985 glRotatef (angle, x, y, z); 3178 glRotatef (angle, x, y, z);
2986 3179
2987void glColor (float r, float g, float b, float a = 1.0) 3180void glColor (float r, float g, float b, float a = 1.0)
3181 PROTOTYPE: @
2988 ALIAS: 3182 ALIAS:
2989 glColor_premultiply = 1 3183 glColor_premultiply = 1
2990 CODE: 3184 CODE:
2991 if (ix) 3185 if (ix)
2992 { 3186 {

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