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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.275 by root, Thu Aug 28 00:53:53 2008 UTC vs.
Revision 1.298 by root, Tue Dec 22 00:46:05 2009 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
43 42
44/* work around os x broken headers */ 43/* work around os x broken headers */
45#ifdef __MACOSX__ 44#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
47#endif 48#endif
48 49
49#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
51 52
81#define expect_false(expr) expect ((expr) != 0, 0) 82#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1) 83#define expect_true(expr) expect ((expr) != 0, 1)
83 84
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
86#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
87 91
88#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
89#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
90 94
91#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
92 96
93/* mask out modifiers we are not interested in */ 97/* mask out modifiers we are not interested in */
94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
99
100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
95 104
96static AV *texture_av; 105static AV *texture_av;
97 106
98static struct 107static struct
99{ 108{
231 int w, h; 240 int w, h;
232 float s, t; 241 float s, t;
233 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
234 tileid smoothtile; 243 tileid smoothtile;
235 uint8_t smoothlevel; 244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
236} maptex; 246} maptex;
237 247
238typedef struct { 248typedef struct {
239 uint32_t player; 249 uint32_t player;
240 tileid tile[3]; 250 tileid tile[3];
525 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0); 535 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
526 if (!svp || !SvTRUE (*svp)) 536 if (!svp || !SvTRUE (*svp))
527 return 0; 537 return 0;
528 538
529 return 1; 539 return 1;
540}
541
542/******************************************************************************/
543
544/* process keyboard modifiers */
545static int
546mod_munge (int mod)
547{
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
530} 554}
531 555
532static void 556static void
533deliantra_main () 557deliantra_main ()
534{ 558{
737 const_iv (KMOD_RMETA), 761 const_iv (KMOD_RMETA),
738 const_iv (KMOD_NUM), 762 const_iv (KMOD_NUM),
739 const_iv (KMOD_CAPS), 763 const_iv (KMOD_CAPS),
740 const_iv (KMOD_MODE), 764 const_iv (KMOD_MODE),
741 765
766 const_iv (KMOD_LRAM),
767
742 const_iv (MIX_DEFAULT_FORMAT), 768 const_iv (MIX_DEFAULT_FORMAT),
743 769
744 const_iv (SDL_INIT_TIMER), 770 const_iv (SDL_INIT_TIMER),
745 const_iv (SDL_INIT_AUDIO), 771 const_iv (SDL_INIT_AUDIO),
746 const_iv (SDL_INIT_VIDEO), 772 const_iv (SDL_INIT_VIDEO),
798 824
799IV minpot (UV n) 825IV minpot (UV n)
800 826
801IV popcount (UV n) 827IV popcount (UV n)
802 828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
834
803void 835void
804pango_init () 836pango_init ()
805 CODE: 837 CODE:
806{ 838{
807 opengl_fontmap = pango_opengl_font_map_new (); 839 opengl_fontmap = pango_opengl_font_map_new ();
933 { 965 {
934 case SDL_KEYDOWN: 966 case SDL_KEYDOWN:
935 case SDL_KEYUP: 967 case SDL_KEYUP:
936 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 968 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
937 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 969 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
938 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 970 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
939 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 971 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
940 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 972 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
941 break; 973 break;
942 974
943 case SDL_ACTIVEEVENT: 975 case SDL_ACTIVEEVENT:
944 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 976 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
962 x = ev.motion.x; 994 x = ev.motion.x;
963 y = ev.motion.y; 995 y = ev.motion.y;
964 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 996 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
965 } 997 }
966 998
967 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 999 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
968 hv_store (hv, "state", 5, newSViv (state), 0); 1000 hv_store (hv, "state", 5, newSViv (state), 0);
969 hv_store (hv, "x", 1, newSViv (x), 0); 1001 hv_store (hv, "x", 1, newSViv (x), 0);
970 hv_store (hv, "y", 1, newSViv (y), 0); 1002 hv_store (hv, "y", 1, newSViv (y), 0);
971 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1003 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
972 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1004 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1188#if DEBUG 1220#if DEBUG
1189 VALGRIND_DO_LEAK_CHECK; 1221 VALGRIND_DO_LEAK_CHECK;
1190#endif 1222#endif
1191} 1223}
1192 1224
1225int
1226SvREFCNT (SV *sv)
1227 CODE:
1228 RETVAL = SvREFCNT (sv);
1229 OUTPUT:
1230 RETVAL
1231
1193MODULE = Deliantra::Client PACKAGE = DC::Font 1232MODULE = Deliantra::Client PACKAGE = DC::Font
1194 1233
1195PROTOTYPES: DISABLE 1234PROTOTYPES: DISABLE
1196 1235
1197DC::Font 1236DC::Font
1626 if (ix) 1665 if (ix)
1627 { 1666 {
1628 glDisable (GL_ALPHA_TEST); 1667 glDisable (GL_ALPHA_TEST);
1629 glDisable (GL_BLEND); 1668 glDisable (GL_BLEND);
1630 } 1669 }
1670}
1671
1672void
1673draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1674 PROTOTYPE: @
1675 CODE:
1676{
1677 glEnable (GL_TEXTURE_2D);
1678 glEnable (GL_BLEND);
1679 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1680 glBindTexture (GL_TEXTURE_2D, name1);
1681
1682 glColor3f (intensity, intensity, intensity);
1683 glPushMatrix ();
1684 glScalef (1./3, 1./3, 1.);
1685
1686 if (blend > 0.f)
1687 {
1688 float dx3 = dx * -3.f / w;
1689 float dy3 = dy * -3.f / h;
1690 GLfloat env_color[4] = { 0., 0., 0., blend };
1691
1692 /* interpolate the two shadow textures */
1693 /* stage 0 == rgb(glcolor) + alpha(t0) */
1694 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1695
1696 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1697 gl.ActiveTexture (GL_TEXTURE1);
1698 glEnable (GL_TEXTURE_2D);
1699 glBindTexture (GL_TEXTURE_2D, name2);
1700 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1701
1702 /* rgb == rgb(glcolor) */
1703 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1704 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1705 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1706
1707 /* alpha = interpolate t0, t1 by env_alpha */
1708 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1709
1710 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1711 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1712 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1713
1714 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1715 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1716
1717 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1718 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1719
1720 glBegin (GL_QUADS);
1721 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1722 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1723 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1724 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1725 glEnd ();
1726
1727 glDisable (GL_TEXTURE_2D);
1728 gl.ActiveTexture (GL_TEXTURE0);
1729 }
1730 else
1731 {
1732 /* simple blending of one texture, also opengl <1.3 path */
1733 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1734
1735 glBegin (GL_QUADS);
1736 glTexCoord2f (0, 0); glVertex2f (0, 0);
1737 glTexCoord2f (0, t); glVertex2f (0, h);
1738 glTexCoord2f (s, t); glVertex2f (w, h);
1739 glTexCoord2f (s, 0); glVertex2f (w, 0);
1740 glEnd ();
1741 }
1742
1743 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1744 {
1745 int x, y;
1746 int dx3 = dx * 3;
1747 int dy3 = dy * 3;
1748
1749 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1750 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1751 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1752 glTranslatef (-1., -1., 0);
1753 glBegin (GL_QUADS);
1754
1755 for (y = 1; y < h; y += 3)
1756 {
1757 int y1 = y - dy3;
1758 int y1valid = y1 >= 0 && y1 < h;
1759
1760 for (x = 1; x < w; x += 3)
1761 {
1762 int x1 = x - dx3;
1763 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1764 uint8_t h2;
1765
1766 if (y1valid && x1 >= 0 && x1 < w)
1767 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1768 else
1769 h2 = 1; /* out of range == invisible */
1770
1771 if (h1 || h2)
1772 {
1773 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1774 glColor4f (1., 1., 1., alpha);
1775
1776 glTexCoord2f (0, 0.); glVertex2i (x , y );
1777 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1778 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1779 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1780 }
1781 }
1782 }
1783 }
1784
1785 glEnd ();
1786
1787 glPopMatrix ();
1788
1789 glDisable (GL_TEXTURE_2D);
1790 glDisable (GL_BLEND);
1631} 1791}
1632 1792
1633IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1793IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1634 CODE: 1794 CODE:
1635{ 1795{
1741 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1901 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1742 // use uglier nearest interpolation because linear suffers 1902 // use uglier nearest interpolation because linear suffers
1743 // from transparent color bleeding and ugly wrapping effects. 1903 // from transparent color bleeding and ugly wrapping effects.
1744 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1904 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1745} 1905}
1906
1907void
1908expire_textures (DC::Map self, int texid, int count)
1909 PPCODE:
1910 for (; texid < self->texs && count; ++texid, --count)
1911 {
1912 maptex *tex = self->tex + texid;
1913
1914 if (tex->name)
1915 {
1916 if (tex->unused)
1917 {
1918 tex->name = 0;
1919 tex->unused = 0;
1920 XPUSHs (sv_2mortal (newSViv (texid)));
1921 }
1922 else
1923 tex->unused = 1;
1924 }
1925 }
1746 1926
1747int 1927int
1748ox (DC::Map self) 1928ox (DC::Map self)
1749 ALIAS: 1929 ALIAS:
1750 oy = 1 1930 oy = 1
1831 { 2011 {
1832 ext = *data++; 2012 ext = *data++;
1833 cmd = ext & 0x7f; 2013 cmd = ext & 0x7f;
1834 2014
1835 if (cmd < 4) 2015 if (cmd < 4)
1836 cell->darkness = 255 - ext * 64 + 1; 2016 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1837 else if (cmd == 5) // health 2017 else if (cmd == 5) // health
1838 { 2018 {
1839 cell->stat_width = 1; 2019 cell->stat_width = 1;
1840 cell->stat_hp = *data++; 2020 cell->stat_hp = *data++;
1841 } 2021 }
1871 cell->tile [z] = self->face2tile [face]; 2051 cell->tile [z] = self->face2tile [face];
1872 2052
1873 if (cell->tile [z]) 2053 if (cell->tile [z])
1874 { 2054 {
1875 maptex *tex = self->tex + cell->tile [z]; 2055 maptex *tex = self->tex + cell->tile [z];
2056 tex->unused = 0;
1876 if (!tex->name) 2057 if (!tex->name)
1877 av_push (missing, newSViv (cell->tile [z])); 2058 av_push (missing, newSViv (cell->tile [z]));
1878 2059
1879 if (tex->smoothtile) 2060 if (tex->smoothtile)
1880 { 2061 {
1881 maptex *smooth = self->tex + tex->smoothtile; 2062 maptex *smooth = self->tex + tex->smoothtile;
2063 smooth->unused = 0;
1882 if (!smooth->name) 2064 if (!smooth->name)
1883 av_push (missing, newSViv (tex->smoothtile)); 2065 av_push (missing, newSViv (tex->smoothtile));
1884 } 2066 }
1885 } 2067 }
1886 } 2068 }
1957 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2139 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1958 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2140 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1959 smooth_key skey; 2141 smooth_key skey;
1960 int pl_x, pl_y; 2142 int pl_x, pl_y;
1961 maptex pl_tex; 2143 maptex pl_tex;
1962 rc_t *rc = rc_alloc (); 2144 rc_t *rc = rc_alloc ();
2145 rc_t *rc_ov = rc_alloc ();
1963 rc_key_t key; 2146 rc_key_t key;
1964 rc_array_t *arr; 2147 rc_array_t *arr;
1965 2148
1966 pl_tex.name = 0; 2149 pl_tex.name = 0;
1967 2150
1968 // thats current max. sorry. 2151 // that's current max. sorry.
1969 if (sw > 255) sw = 255; 2152 if (sw > 255) sw = 255;
1970 if (sh > 255) sh = 255; 2153 if (sh > 255) sh = 255;
1971 2154
1972 // clear key, in case of extra padding 2155 // clear key, in case of extra padding
1973 memset (&skey, 0, sizeof (skey)); 2156 memset (&skey, 0, sizeof (skey));
1977 key.g = 255; 2160 key.g = 255;
1978 key.b = 255; 2161 key.b = 255;
1979 key.a = 255; 2162 key.a = 255;
1980 key.mode = GL_QUADS; 2163 key.mode = GL_QUADS;
1981 key.format = GL_T2F_V3F; 2164 key.format = GL_T2F_V3F;
1982 key.texname = -1;
1983 2165
1984 mx += self->x; 2166 mx += self->x;
1985 my += self->y; 2167 my += self->y;
1986 2168
1987 // first pass: determine smooth_max 2169 // first pass: determine smooth_max
2011 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2193 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2012 2194
2013 for (z = 0; z <= 2; z++) 2195 for (z = 0; z <= 2; z++)
2014 { 2196 {
2015 memset (smooth_level, 0, sizeof (smooth_level)); 2197 memset (smooth_level, 0, sizeof (smooth_level));
2198 key.texname = -1;
2016 2199
2017 for (y = 0; y < sh; y++) 2200 for (y = 0; y < sh; y++)
2018 if (0 <= y + my && y + my < self->rows) 2201 if (0 <= y + my && y + my < self->rows)
2019 { 2202 {
2020 maprow *row = self->row + (y + my); 2203 maprow *row = self->row + (y + my);
2026 tileid tile = cell->tile [z]; 2209 tileid tile = cell->tile [z];
2027 2210
2028 if (tile) 2211 if (tile)
2029 { 2212 {
2030 maptex tex = self->tex [tile]; 2213 maptex tex = self->tex [tile];
2031 int px = (x + 1) * T - tex.w; 2214 int px, py;
2032 int py = (y + 1) * T - tex.h;
2033 2215
2034 if (key.texname != tex.name) 2216 if (key.texname != tex.name)
2035 { 2217 {
2218 self->tex [tile].unused = 0;
2219
2036 if (!tex.name) 2220 if (!tex.name)
2037 tex = self->tex [2]; /* missing, replace by noface */ 2221 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2038 2222
2039 key.texname = tex.name; 2223 key.texname = tex.name;
2040 arr = rc_array (rc, &key); 2224 arr = rc_array (rc, &key);
2041 } 2225 }
2226
2227 px = (x + 1) * T - tex.w;
2228 py = (y + 1) * T - tex.h;
2042 2229
2043 if (expect_false (cell->player == player) && expect_false (z == 2)) 2230 if (expect_false (cell->player == player) && expect_false (z == 2))
2044 { 2231 {
2045 pl_x = px; 2232 pl_x = px;
2046 pl_y = py; 2233 pl_y = py;
2051 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2238 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2052 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2239 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2053 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2240 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2054 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2241 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2055 2242
2056 if (expect_false (cell->flags) && expect_false (z == 2))
2057 {
2058 // overlays such as the speech bubble, probably more to come
2059 if (cell->flags & 1)
2060 {
2061 maptex tex = self->tex [1];
2062 int px = x * T + T * 2 / 32;
2063 int py = y * T - T * 6 / 32;
2064
2065 if (tex.name)
2066 {
2067 if (key.texname != tex.name)
2068 {
2069 key.texname = tex.name;
2070 arr = rc_array (rc, &key);
2071 }
2072
2073 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2074 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2075 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2076 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2077 }
2078 }
2079 }
2080
2081 // update smooth hash 2243 // update smooth hash
2082 if (tex.smoothtile) 2244 if (tex.smoothtile)
2083 { 2245 {
2084 skey.tile = tex.smoothtile; 2246 skey.tile = tex.smoothtile;
2085 skey.level = tex.smoothlevel; 2247 skey.level = tex.smoothlevel;
2113 // corners 2275 // corners
2114 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2276 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2115 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2277 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2116 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2278 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2117 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2279 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2280 }
2281 }
2282
2283 if (expect_false (z == 2) && expect_false (cell->flags))
2284 {
2285 // overlays such as the speech bubble, probably more to come
2286 if (cell->flags & 1)
2287 {
2288 rc_key_t key_ov = key;
2289 maptex tex = self->tex [TEXID_SPEECH];
2290 rc_array_t *arr;
2291 int px = x * T + T * 2 / 32;
2292 int py = y * T - T * 6 / 32;
2293
2294 key_ov.texname = tex.name;
2295 arr = rc_array (rc_ov, &key_ov);
2296
2297 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2298 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2299 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2300 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2118 } 2301 }
2119 } 2302 }
2120 } 2303 }
2121 } 2304 }
2122 2305
2162 { 2345 {
2163 // this time avoiding texture state changes 2346 // this time avoiding texture state changes
2164 // save gobs of state changes. 2347 // save gobs of state changes.
2165 if (key.texname != tex.name) 2348 if (key.texname != tex.name)
2166 { 2349 {
2350 self->tex [skey->tile].unused = 0;
2351
2167 glEnd (); 2352 glEnd ();
2168 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2353 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2169 glBegin (GL_QUADS); 2354 glBegin (GL_QUADS);
2170 } 2355 }
2171 2356
2217 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2402 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2218 2403
2219 rc_draw (rc); 2404 rc_draw (rc);
2220 } 2405 }
2221 2406
2407 rc_draw (rc_ov);
2408 rc_clear (rc_ov);
2409
2222 glDisable (GL_BLEND); 2410 glDisable (GL_BLEND);
2223 rc_free (rc); 2411 rc_free (rc);
2412 rc_free (rc_ov);
2224 2413
2225 // top layer: overlays such as the health bar 2414 // top layer: overlays such as the health bar
2226 for (y = 0; y < sh; y++) 2415 for (y = 0; y < sh; y++)
2227 if (0 <= y + my && y + my < self->rows) 2416 if (0 <= y + my && y + my < self->rows)
2228 { 2417 {
2233 { 2422 {
2234 mapcell *cell = row->col + (x + mx - row->c0); 2423 mapcell *cell = row->col + (x + mx - row->c0);
2235 2424
2236 int px = x * T; 2425 int px = x * T;
2237 int py = y * T; 2426 int py = y * T;
2427
2428 if (expect_false (cell->player == player))
2429 {
2430 px += sdx;
2431 py += sdy;
2432 }
2238 2433
2239 if (cell->stat_hp) 2434 if (cell->stat_hp)
2240 { 2435 {
2241 int width = cell->stat_width * T; 2436 int width = cell->stat_width * T;
2242 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2437 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2253 } 2448 }
2254 } 2449 }
2255} 2450}
2256 2451
2257void 2452void
2258draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2453draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2259 CODE: 2454 CODE:
2260{ 2455{
2261 static float color[16][3] = { 2456 static float color[16][3] = {
2262 { 0.00F, 0.00F, 0.00F }, 2457 { 0.00f, 0.00f, 0.00f },
2263 { 1.00F, 1.00F, 1.00F }, 2458 { 1.00f, 1.00f, 1.00f },
2264 { 0.00F, 0.00F, 0.55F }, 2459 { 0.00f, 0.00f, 0.55f },
2265 { 1.00F, 0.00F, 0.00F }, 2460 { 1.00f, 0.00f, 0.00f },
2266 2461
2267 { 1.00F, 0.54F, 0.00F }, 2462 { 1.00f, 0.54f, 0.00f },
2268 { 0.11F, 0.56F, 1.00F }, 2463 { 0.11f, 0.56f, 1.00f },
2269 { 0.93F, 0.46F, 0.00F }, 2464 { 0.93f, 0.46f, 0.00f },
2270 { 0.18F, 0.54F, 0.34F }, 2465 { 0.18f, 0.54f, 0.34f },
2271 2466
2272 { 0.56F, 0.73F, 0.56F }, 2467 { 0.56f, 0.73f, 0.56f },
2273 { 0.80F, 0.80F, 0.80F }, 2468 { 0.80f, 0.80f, 0.80f },
2274 { 0.55F, 0.41F, 0.13F }, 2469 { 0.55f, 0.41f, 0.13f },
2275 { 0.99F, 0.77F, 0.26F }, 2470 { 0.99f, 0.77f, 0.26f },
2276 2471
2277 { 0.74F, 0.65F, 0.41F }, 2472 { 0.74f, 0.65f, 0.41f },
2278 2473
2279 { 0.00F, 1.00F, 1.00F }, 2474 { 0.00f, 1.00f, 1.00f },
2280 { 1.00F, 0.00F, 1.00F }, 2475 { 1.00f, 0.00f, 1.00f },
2281 { 1.00F, 1.00F, 0.00F }, 2476 { 1.00f, 1.00f, 0.00f },
2282 }; 2477 };
2283 2478
2284 int x, y; 2479 int x, y;
2285 2480
2286 glEnable (GL_TEXTURE_2D); 2481 glEnable (GL_TEXTURE_2D);
2482 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2483 * but the nvidia driver (185.18.14) mishandles alpha textures
2484 * and takes the colour from god knows where instead of using
2485 * Cp. MODULATE results in the same colour, but slightly different
2486 * alpha, but atcually gives us the correct colour with nvidia.
2487 */
2287 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2488 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2288 glEnable (GL_BLEND); 2489 glEnable (GL_BLEND);
2289 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2490 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2290 glBegin (GL_QUADS); 2491 glBegin (GL_QUADS);
2291 2492
2292 for (y = 0; y < h; y++) 2493 for (y = 0; y < h; y++)
2296 2497
2297 if (m) 2498 if (m)
2298 { 2499 {
2299 float *c = color [m & 15]; 2500 float *c = color [m & 15];
2300 2501
2301 float tx1 = m & 0x40 ? 0.5 : 0.; 2502 float tx1 = m & 0x40 ? 0.5f : 0.f;
2302 float tx2 = tx1 + 0.5; 2503 float tx2 = tx1 + 0.5f;
2303 2504
2304 glColor4f (c[0], c[1], c[2], 0.75); 2505 glColor4f (c[0], c[1], c[2], 1);
2305 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2506 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2306 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2507 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2307 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2508 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2308 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2509 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2309 } 2510 }
2317void 2518void
2318fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2519fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2319 PPCODE: 2520 PPCODE:
2320{ 2521{
2321 int x, y; 2522 int x, y;
2322 int sw1 = sw + 2; 2523 int sw1 = sw + 2;
2323 int sh1 = sh + 2; 2524 int sh1 = sh + 2;
2324 int sh3 = sh * 3; 2525 int sh3 = sh * 3;
2325 int sw34 = (sw * 3 + 3) & ~3; 2526 int sw3 = sw * 3;
2326 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2527 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2327 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2528 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2328 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2529 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2329 2530
2330 SvPOK_only (darkness3_sv); 2531 SvPOK_only (darkness3_sv);
2331 SvCUR_set (darkness3_sv, sw34 * sh3); 2532 SvCUR_set (darkness3_sv, sw3 * sh3);
2332 2533
2333 mx += self->x - 1; 2534 mx += self->x - 1;
2334 my += self->y - 1; 2535 my += self->y - 1;
2335
2336 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2337 2536
2338 for (y = 0; y < sh1; y++) 2537 for (y = 0; y < sh1; y++)
2339 if (0 <= y + my && y + my < self->rows) 2538 if (0 <= y + my && y + my < self->rows)
2340 { 2539 {
2341 maprow *row = self->row + (y + my); 2540 maprow *row = self->row + (y + my);
2344 if (row->c0 <= x + mx && x + mx < row->c1) 2543 if (row->c0 <= x + mx && x + mx < row->c1)
2345 { 2544 {
2346 mapcell *cell = row->col + (x + mx - row->c0); 2545 mapcell *cell = row->col + (x + mx - row->c0);
2347 2546
2348 darkness1 [y * sw1 + x] = cell->darkness 2547 darkness1 [y * sw1 + x] = cell->darkness
2349 ? 255 - (cell->darkness - 1) 2548 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2350 : 255 - FOW_DARKNESS; 2549 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2351 } 2550 }
2352 } 2551 }
2353 2552
2354 for (y = 0; y < sh; ++y) 2553 for (y = 0; y < sh; ++y)
2355 for (x = 0; x < sw; ++x) 2554 for (x = 0; x < sw; ++x)
2374 2573
2375 uint8_t r13 = (d13 + d23 + d12) / 3; 2574 uint8_t r13 = (d13 + d23 + d12) / 3;
2376 uint8_t r23 = d23; 2575 uint8_t r23 = d23;
2377 uint8_t r33 = (d23 + d33 + d32) / 3; 2576 uint8_t r33 = (d23 + d33 + d32) / 3;
2378 2577
2379 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2578 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2380 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2579 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2381 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2580 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2382 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2581 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2383 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2582 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2384 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2583 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2385 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2584 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2386 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2585 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2387 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2586 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2388 } 2587 }
2389 2588
2390 free (darkness1); 2589 free (darkness1);
2391 2590
2392 EXTEND (SP, 3); 2591 EXTEND (SP, 3);
2393 PUSHs (sv_2mortal (newSViv (sw34))); 2592 PUSHs (sv_2mortal (newSViv (sw3)));
2394 PUSHs (sv_2mortal (newSViv (sh3))); 2593 PUSHs (sv_2mortal (newSViv (sh3)));
2395 PUSHs (darkness3_sv); 2594 PUSHs (darkness3_sv);
2396} 2595}
2397 2596
2398SV * 2597SV *
2655void 2854void
2656set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2855set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2657 CODE: 2856 CODE:
2658{ 2857{
2659 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2858 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2660 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2859 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2661 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2860 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2662} 2861}
2663 2862
2664void 2863void
2665set_reverse_stereo (DC::Channel self, int flip) 2864set_reverse_stereo (DC::Channel self, int flip)
2768 } *civ, const_iv[] = { 2967 } *civ, const_iv[] = {
2769# define const_iv(name) { # name, (IV)name } 2968# define const_iv(name) { # name, (IV)name }
2770 const_iv (GL_VENDOR), 2969 const_iv (GL_VENDOR),
2771 const_iv (GL_VERSION), 2970 const_iv (GL_VERSION),
2772 const_iv (GL_EXTENSIONS), 2971 const_iv (GL_EXTENSIONS),
2972 const_iv (GL_MAX_TEXTURE_UNITS),
2773 const_iv (GL_COLOR_MATERIAL), 2973 const_iv (GL_COLOR_MATERIAL),
2774 const_iv (GL_SMOOTH), 2974 const_iv (GL_SMOOTH),
2775 const_iv (GL_FLAT), 2975 const_iv (GL_FLAT),
2776 const_iv (GL_DITHER), 2976 const_iv (GL_DITHER),
2777 const_iv (GL_BLEND), 2977 const_iv (GL_BLEND),
2789 const_iv (GL_ZERO), 2989 const_iv (GL_ZERO),
2790 const_iv (GL_SRC_ALPHA), 2990 const_iv (GL_SRC_ALPHA),
2791 const_iv (GL_DST_ALPHA), 2991 const_iv (GL_DST_ALPHA),
2792 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2992 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2793 const_iv (GL_ONE_MINUS_DST_ALPHA), 2993 const_iv (GL_ONE_MINUS_DST_ALPHA),
2994 const_iv (GL_SRC_COLOR),
2995 const_iv (GL_DST_COLOR),
2996 const_iv (GL_ONE_MINUS_SRC_COLOR),
2997 const_iv (GL_ONE_MINUS_DST_COLOR),
2794 const_iv (GL_SRC_ALPHA_SATURATE), 2998 const_iv (GL_SRC_ALPHA_SATURATE),
2795 const_iv (GL_RGB), 2999 const_iv (GL_RGB),
2796 const_iv (GL_RGBA), 3000 const_iv (GL_RGBA),
2797 const_iv (GL_RGBA4), 3001 const_iv (GL_RGBA4),
2798 const_iv (GL_RGBA8), 3002 const_iv (GL_RGBA8),
2866 const_iv (GL_NICEST), 3070 const_iv (GL_NICEST),
2867 const_iv (GL_V2F), 3071 const_iv (GL_V2F),
2868 const_iv (GL_V3F), 3072 const_iv (GL_V3F),
2869 const_iv (GL_T2F_V3F), 3073 const_iv (GL_T2F_V3F),
2870 const_iv (GL_T2F_N3F_V3F), 3074 const_iv (GL_T2F_N3F_V3F),
3075 const_iv (GL_FUNC_ADD),
3076 const_iv (GL_FUNC_SUBTRACT),
3077 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2871# undef const_iv 3078# undef const_iv
2872 }; 3079 };
2873 3080
2874 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3081 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2875 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3082 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2882disable_GL_EXT_blend_func_separate () 3089disable_GL_EXT_blend_func_separate ()
2883 CODE: 3090 CODE:
2884 gl.BlendFuncSeparate = 0; 3091 gl.BlendFuncSeparate = 0;
2885 gl.BlendFuncSeparateEXT = 0; 3092 gl.BlendFuncSeparateEXT = 0;
2886 3093
3094void
3095apple_nvidia_bug (int enable)
3096
2887char * 3097char *
2888gl_vendor () 3098gl_vendor ()
2889 CODE: 3099 CODE:
2890 RETVAL = (char *)glGetString (GL_VENDOR); 3100 RETVAL = (char *)glGetString (GL_VENDOR);
2891 OUTPUT: 3101 OUTPUT:
2940 3150
2941void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3151void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2942 CODE: 3152 CODE:
2943 gl_BlendFuncSeparate (sa, da, saa, daa); 3153 gl_BlendFuncSeparate (sa, da, saa, daa);
2944 3154
3155# void glBlendEquation (int se)
3156
2945void glDepthMask (int flag) 3157void glDepthMask (int flag)
2946 3158
2947void glLogicOp (int opcode) 3159void glLogicOp (int opcode)
2948 3160
2949void glColorMask (int red, int green, int blue, int alpha) 3161void glColorMask (int red, int green, int blue, int alpha)
2983void glRotate (float angle, float x, float y, float z) 3195void glRotate (float angle, float x, float y, float z)
2984 CODE: 3196 CODE:
2985 glRotatef (angle, x, y, z); 3197 glRotatef (angle, x, y, z);
2986 3198
2987void glColor (float r, float g, float b, float a = 1.0) 3199void glColor (float r, float g, float b, float a = 1.0)
3200 PROTOTYPE: @
2988 ALIAS: 3201 ALIAS:
2989 glColor_premultiply = 1 3202 glColor_premultiply = 1
2990 CODE: 3203 CODE:
2991 if (ix) 3204 if (ix)
2992 { 3205 {
3097void glNewList (int list, int mode = GL_COMPILE) 3310void glNewList (int list, int mode = GL_COMPILE)
3098 3311
3099void glEndList () 3312void glEndList ()
3100 3313
3101void glCallList (int list) 3314void glCallList (int list)
3315
3316void c_init ()
3317 CODE:
3318 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3319 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3102 3320
3103MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3321MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3104 3322
3105PROTOTYPES: DISABLE 3323PROTOTYPES: DISABLE
3106 3324

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