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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.275 by root, Thu Aug 28 00:53:53 2008 UTC vs.
Revision 1.307 by root, Thu Oct 14 03:44:18 2010 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
43 42
44/* work around os x broken headers */ 43/* work around os x broken headers */
45#ifdef __MACOSX__ 44#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
47#endif 48#endif
48 49
49#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
51 52
81#define expect_false(expr) expect ((expr) != 0, 0) 82#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1) 83#define expect_true(expr) expect ((expr) != 0, 1)
83 84
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
86#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
87 91
88#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
89#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
90 94
91#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
92 96
93/* mask out modifiers we are not interested in */ 97/* mask out modifiers we are not interested in */
94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
99
100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
95 123
96static AV *texture_av; 124static AV *texture_av;
97 125
98static struct 126static struct
99{ 127{
231 int w, h; 259 int w, h;
232 float s, t; 260 float s, t;
233 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
234 tileid smoothtile; 262 tileid smoothtile;
235 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
236} maptex; 265} maptex;
237 266
238typedef struct { 267typedef struct {
239 uint32_t player; 268 uint32_t player;
240 tileid tile[3]; 269 tileid tile[3];
453 482
454 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
455} 484}
456 485
457static unsigned int 486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
490}
491
492static unsigned int
458minpot (unsigned int n) 493minpot (unsigned int n)
459{ 494{
460 if (!n) 495 if (!n)
461 return 0; 496 return 0;
462 497
525 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0); 560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
526 if (!svp || !SvTRUE (*svp)) 561 if (!svp || !SvTRUE (*svp))
527 return 0; 562 return 0;
528 563
529 return 1; 564 return 1;
565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
530} 579}
531 580
532static void 581static void
533deliantra_main () 582deliantra_main ()
534{ 583{
737 const_iv (KMOD_RMETA), 786 const_iv (KMOD_RMETA),
738 const_iv (KMOD_NUM), 787 const_iv (KMOD_NUM),
739 const_iv (KMOD_CAPS), 788 const_iv (KMOD_CAPS),
740 const_iv (KMOD_MODE), 789 const_iv (KMOD_MODE),
741 790
791 const_iv (KMOD_LRAM),
792
742 const_iv (MIX_DEFAULT_FORMAT), 793 const_iv (MIX_DEFAULT_FORMAT),
743 794
744 const_iv (SDL_INIT_TIMER), 795 const_iv (SDL_INIT_TIMER),
745 const_iv (SDL_INIT_AUDIO), 796 const_iv (SDL_INIT_AUDIO),
746 const_iv (SDL_INIT_VIDEO), 797 const_iv (SDL_INIT_VIDEO),
798 849
799IV minpot (UV n) 850IV minpot (UV n)
800 851
801IV popcount (UV n) 852IV popcount (UV n)
802 853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
859
803void 860void
804pango_init () 861pango_init ()
805 CODE: 862 CODE:
806{ 863{
807 opengl_fontmap = pango_opengl_font_map_new (); 864 opengl_fontmap = pango_opengl_font_map_new ();
898 955
899 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); 956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
900#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
901#include "glfunc.h" 958#include "glfunc.h"
902#undef GL_FUNC 959#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
903 } 963 }
904} 964}
905 OUTPUT: 965 OUTPUT:
906 RETVAL 966 RETVAL
907 967
933 { 993 {
934 case SDL_KEYDOWN: 994 case SDL_KEYDOWN:
935 case SDL_KEYUP: 995 case SDL_KEYUP:
936 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 996 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
937 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 997 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
938 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 998 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
939 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 999 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
940 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1000 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
941 break; 1001 break;
942 1002
943 case SDL_ACTIVEEVENT: 1003 case SDL_ACTIVEEVENT:
944 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1004 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
962 x = ev.motion.x; 1022 x = ev.motion.x;
963 y = ev.motion.y; 1023 y = ev.motion.y;
964 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1024 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
965 } 1025 }
966 1026
967 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 1027 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
968 hv_store (hv, "state", 5, newSViv (state), 0); 1028 hv_store (hv, "state", 5, newSViv (state), 0);
969 hv_store (hv, "x", 1, newSViv (x), 0); 1029 hv_store (hv, "x", 1, newSViv (x), 0);
970 hv_store (hv, "y", 1, newSViv (y), 0); 1030 hv_store (hv, "y", 1, newSViv (y), 0);
971 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1031 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
972 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1032 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
992 1052
993 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1053 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
994 } 1054 }
995} 1055}
996 1056
1057char *
1058SDL_AudioDriverName ()
1059 CODE:
1060{
1061 char buf [256];
1062 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1063 XSRETURN_UNDEF;
1064
1065 RETVAL = buf;
1066}
1067 OUTPUT:
1068 RETVAL
1069
997int 1070int
998Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1071Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
999 POSTCALL: 1072 POSTCALL:
1000 Mix_HookMusicFinished (music_finished); 1073 Mix_HookMusicFinished (music_finished);
1001 Mix_ChannelFinished (channel_finished); 1074 Mix_ChannelFinished (channel_finished);
1063add_font (char *file) 1136add_font (char *file)
1064 CODE: 1137 CODE:
1065 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1138 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1066 OUTPUT: 1139 OUTPUT:
1067 RETVAL 1140 RETVAL
1141
1142void
1143IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1068 1144
1069void 1145void
1070load_image_inline (SV *image_) 1146load_image_inline (SV *image_)
1071 ALIAS: 1147 ALIAS:
1072 load_image_file = 1 1148 load_image_file = 1
1188#if DEBUG 1264#if DEBUG
1189 VALGRIND_DO_LEAK_CHECK; 1265 VALGRIND_DO_LEAK_CHECK;
1190#endif 1266#endif
1191} 1267}
1192 1268
1269int
1270SvREFCNT (SV *sv)
1271 CODE:
1272 RETVAL = SvREFCNT (sv);
1273 OUTPUT:
1274 RETVAL
1275
1193MODULE = Deliantra::Client PACKAGE = DC::Font 1276MODULE = Deliantra::Client PACKAGE = DC::Font
1194 1277
1195PROTOTYPES: DISABLE 1278PROTOTYPES: DISABLE
1196 1279
1197DC::Font 1280DC::Font
1626 if (ix) 1709 if (ix)
1627 { 1710 {
1628 glDisable (GL_ALPHA_TEST); 1711 glDisable (GL_ALPHA_TEST);
1629 glDisable (GL_BLEND); 1712 glDisable (GL_BLEND);
1630 } 1713 }
1714}
1715
1716void
1717draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1718 PROTOTYPE: @
1719 CODE:
1720{
1721 glEnable (GL_BLEND);
1722 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1723 glEnable (GL_TEXTURE_2D);
1724 glBindTexture (GL_TEXTURE_2D, name1);
1725
1726 glColor3f (intensity, intensity, intensity);
1727 glPushMatrix ();
1728 glScalef (1./3, 1./3, 1.);
1729
1730 if (blend > 0.f)
1731 {
1732 float dx3 = dx * -3.f / w;
1733 float dy3 = dy * -3.f / h;
1734 GLfloat env_color[4] = { 0., 0., 0., blend };
1735
1736 /* interpolate the two shadow textures */
1737 /* stage 0 == rgb(glcolor) + alpha(t0) */
1738 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1739
1740 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1741 gl.ActiveTexture (GL_TEXTURE1);
1742 glEnable (GL_TEXTURE_2D);
1743 glBindTexture (GL_TEXTURE_2D, name2);
1744 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1745
1746 /* rgb == rgb(glcolor) */
1747 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1748 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1749 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1750
1751 /* alpha = interpolate t0, t1 by env_alpha */
1752 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1753
1754 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1755 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1756 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1757
1758 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1760
1761 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1763
1764 glBegin (GL_QUADS);
1765 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1766 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1767 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1768 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1769 glEnd ();
1770
1771 glDisable (GL_TEXTURE_2D);
1772 gl.ActiveTexture (GL_TEXTURE0);
1773 }
1774 else
1775 {
1776 /* simple blending of one texture, also opengl <1.3 path */
1777 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1778
1779 glBegin (GL_QUADS);
1780 glTexCoord2f (0, 0); glVertex2f (0, 0);
1781 glTexCoord2f (0, t); glVertex2f (0, h);
1782 glTexCoord2f (s, t); glVertex2f (w, h);
1783 glTexCoord2f (s, 0); glVertex2f (w, 0);
1784 glEnd ();
1785 }
1786
1787 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1788 {
1789 int x, y;
1790 int dx3 = dx * 3;
1791 int dy3 = dy * 3;
1792
1793 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1794 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1795 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1796 glTranslatef (-1., -1., 0);
1797 glBegin (GL_QUADS);
1798
1799 for (y = 1; y < h; y += 3)
1800 {
1801 int y1 = y - dy3;
1802 int y1valid = y1 >= 0 && y1 < h;
1803
1804 for (x = 1; x < w; x += 3)
1805 {
1806 int x1 = x - dx3;
1807 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1808 uint8_t h2;
1809
1810 if (y1valid && x1 >= 0 && x1 < w)
1811 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1812 else
1813 h2 = 1; /* out of range == invisible */
1814
1815 if (h1 || h2)
1816 {
1817 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1818 glColor4f (1., 1., 1., alpha);
1819
1820 glTexCoord2f (0, 0.); glVertex2i (x , y );
1821 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1822 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1823 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1824 }
1825 }
1826 }
1827 }
1828
1829 glEnd ();
1830
1831 glPopMatrix ();
1832
1833 glDisable (GL_TEXTURE_2D);
1834 glDisable (GL_BLEND);
1631} 1835}
1632 1836
1633IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1837IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1634 CODE: 1838 CODE:
1635{ 1839{
1741 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1945 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1742 // use uglier nearest interpolation because linear suffers 1946 // use uglier nearest interpolation because linear suffers
1743 // from transparent color bleeding and ugly wrapping effects. 1947 // from transparent color bleeding and ugly wrapping effects.
1744 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1948 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1745} 1949}
1950
1951void
1952expire_textures (DC::Map self, int texid, int count)
1953 PPCODE:
1954 for (; texid < self->texs && count; ++texid, --count)
1955 {
1956 maptex *tex = self->tex + texid;
1957
1958 if (tex->name)
1959 {
1960 if (tex->unused)
1961 {
1962 tex->name = 0;
1963 tex->unused = 0;
1964 XPUSHs (sv_2mortal (newSViv (texid)));
1965 }
1966 else
1967 tex->unused = 1;
1968 }
1969 }
1746 1970
1747int 1971int
1748ox (DC::Map self) 1972ox (DC::Map self)
1749 ALIAS: 1973 ALIAS:
1750 oy = 1 1974 oy = 1
1831 { 2055 {
1832 ext = *data++; 2056 ext = *data++;
1833 cmd = ext & 0x7f; 2057 cmd = ext & 0x7f;
1834 2058
1835 if (cmd < 4) 2059 if (cmd < 4)
1836 cell->darkness = 255 - ext * 64 + 1; 2060 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1837 else if (cmd == 5) // health 2061 else if (cmd == 5) // health
1838 { 2062 {
1839 cell->stat_width = 1; 2063 cell->stat_width = 1;
1840 cell->stat_hp = *data++; 2064 cell->stat_hp = *data++;
1841 } 2065 }
1871 cell->tile [z] = self->face2tile [face]; 2095 cell->tile [z] = self->face2tile [face];
1872 2096
1873 if (cell->tile [z]) 2097 if (cell->tile [z])
1874 { 2098 {
1875 maptex *tex = self->tex + cell->tile [z]; 2099 maptex *tex = self->tex + cell->tile [z];
2100 tex->unused = 0;
1876 if (!tex->name) 2101 if (!tex->name)
1877 av_push (missing, newSViv (cell->tile [z])); 2102 av_push (missing, newSViv (cell->tile [z]));
1878 2103
1879 if (tex->smoothtile) 2104 if (tex->smoothtile)
1880 { 2105 {
1881 maptex *smooth = self->tex + tex->smoothtile; 2106 maptex *smooth = self->tex + tex->smoothtile;
2107 smooth->unused = 0;
1882 if (!smooth->name) 2108 if (!smooth->name)
1883 av_push (missing, newSViv (tex->smoothtile)); 2109 av_push (missing, newSViv (tex->smoothtile));
1884 } 2110 }
1885 } 2111 }
1886 } 2112 }
1914 ? self->row + y 2140 ? self->row + y
1915 : 0; 2141 : 0;
1916 2142
1917 for (x = x0; x < x1; x++) 2143 for (x = x0; x < x1; x++)
1918 { 2144 {
1919 int r = 32, g = 32, b = 32, a = 192; 2145 unsigned int r = 32, g = 32, b = 32, a = 192;
1920 2146
1921 if (row && row->c0 <= x && x < row->c1) 2147 if (row && row->c0 <= x && x < row->c1)
1922 { 2148 {
1923 mapcell *cell = row->col + (x - row->c0); 2149 mapcell *cell = row->col + (x - row->c0);
1924 2150
1926 { 2152 {
1927 maptex tex = self->tex [cell->tile [z]]; 2153 maptex tex = self->tex [cell->tile [z]];
1928 int a0 = 255 - tex.a; 2154 int a0 = 255 - tex.a;
1929 int a1 = tex.a; 2155 int a1 = tex.a;
1930 2156
1931 r = (r * a0 + tex.r * a1) / 255; 2157 r = div255 (r * a0 + tex.r * a1);
1932 g = (g * a0 + tex.g * a1) / 255; 2158 g = div255 (g * a0 + tex.g * a1);
1933 b = (b * a0 + tex.b * a1) / 255; 2159 b = div255 (b * a0 + tex.b * a1);
1934 a = (a * a0 + tex.a * a1) / 255; 2160 a = div255 (a * a0 + tex.a * a1);
1935 } 2161 }
1936 } 2162 }
1937 2163
1938 *map++ = (r ) 2164 *map++ = (r )
1939 | (g << 8) 2165 | (g << 8)
1946} 2172}
1947 OUTPUT: 2173 OUTPUT:
1948 RETVAL 2174 RETVAL
1949 2175
1950void 2176void
1951draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2177draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1952 CODE: 2178 CODE:
1953{ 2179{
1954 int x, y, z; 2180 int x, y, z;
1955 2181
1956 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2182 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1957 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2183 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1958 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2184 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1959 smooth_key skey; 2185 smooth_key skey;
1960 int pl_x, pl_y; 2186 int pl_x, pl_y;
1961 maptex pl_tex; 2187 maptex pl_tex;
1962 rc_t *rc = rc_alloc (); 2188 rc_t *rc = rc_alloc ();
2189 rc_t *rc_ov = rc_alloc ();
1963 rc_key_t key; 2190 rc_key_t key;
1964 rc_array_t *arr; 2191 rc_array_t *arr;
1965 2192
1966 pl_tex.name = 0; 2193 pl_tex.name = 0;
1967 2194
1968 // thats current max. sorry. 2195 // that's current max. sorry.
1969 if (sw > 255) sw = 255; 2196 if (sw > 255) sw = 255;
1970 if (sh > 255) sh = 255; 2197 if (sh > 255) sh = 255;
1971 2198
1972 // clear key, in case of extra padding 2199 // clear key, in case of extra padding
1973 memset (&skey, 0, sizeof (skey)); 2200 memset (&skey, 0, sizeof (skey));
1977 key.g = 255; 2204 key.g = 255;
1978 key.b = 255; 2205 key.b = 255;
1979 key.a = 255; 2206 key.a = 255;
1980 key.mode = GL_QUADS; 2207 key.mode = GL_QUADS;
1981 key.format = GL_T2F_V3F; 2208 key.format = GL_T2F_V3F;
1982 key.texname = -1;
1983 2209
1984 mx += self->x; 2210 mx += self->x;
1985 my += self->y; 2211 my += self->y;
1986 2212
1987 // first pass: determine smooth_max 2213 // first pass: determine smooth_max
2011 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2237 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2012 2238
2013 for (z = 0; z <= 2; z++) 2239 for (z = 0; z <= 2; z++)
2014 { 2240 {
2015 memset (smooth_level, 0, sizeof (smooth_level)); 2241 memset (smooth_level, 0, sizeof (smooth_level));
2242 key.texname = -1;
2016 2243
2017 for (y = 0; y < sh; y++) 2244 for (y = 0; y < sh; y++)
2018 if (0 <= y + my && y + my < self->rows) 2245 if (0 <= y + my && y + my < self->rows)
2019 { 2246 {
2020 maprow *row = self->row + (y + my); 2247 maprow *row = self->row + (y + my);
2026 tileid tile = cell->tile [z]; 2253 tileid tile = cell->tile [z];
2027 2254
2028 if (tile) 2255 if (tile)
2029 { 2256 {
2030 maptex tex = self->tex [tile]; 2257 maptex tex = self->tex [tile];
2031 int px = (x + 1) * T - tex.w; 2258 int px, py;
2032 int py = (y + 1) * T - tex.h;
2033 2259
2034 if (key.texname != tex.name) 2260 if (key.texname != tex.name)
2035 { 2261 {
2262 self->tex [tile].unused = 0;
2263
2036 if (!tex.name) 2264 if (!tex.name)
2037 tex = self->tex [2]; /* missing, replace by noface */ 2265 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2038 2266
2039 key.texname = tex.name; 2267 key.texname = tex.name;
2040 arr = rc_array (rc, &key); 2268 arr = rc_array (rc, &key);
2041 } 2269 }
2270
2271 px = (x + 1) * Th - tex.w;
2272 py = (y + 1) * Tw - tex.h;
2042 2273
2043 if (expect_false (cell->player == player) && expect_false (z == 2)) 2274 if (expect_false (cell->player == player) && expect_false (z == 2))
2044 { 2275 {
2045 pl_x = px; 2276 pl_x = px;
2046 pl_y = py; 2277 pl_y = py;
2051 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2282 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2052 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2283 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2053 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2284 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2054 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2285 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2055 2286
2056 if (expect_false (cell->flags) && expect_false (z == 2))
2057 {
2058 // overlays such as the speech bubble, probably more to come
2059 if (cell->flags & 1)
2060 {
2061 maptex tex = self->tex [1];
2062 int px = x * T + T * 2 / 32;
2063 int py = y * T - T * 6 / 32;
2064
2065 if (tex.name)
2066 {
2067 if (key.texname != tex.name)
2068 {
2069 key.texname = tex.name;
2070 arr = rc_array (rc, &key);
2071 }
2072
2073 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2074 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2075 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2076 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2077 }
2078 }
2079 }
2080
2081 // update smooth hash 2287 // update smooth hash
2082 if (tex.smoothtile) 2288 if (tex.smoothtile)
2083 { 2289 {
2084 skey.tile = tex.smoothtile; 2290 skey.tile = tex.smoothtile;
2085 skey.level = tex.smoothlevel; 2291 skey.level = tex.smoothlevel;
2113 // corners 2319 // corners
2114 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2320 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2115 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2321 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2116 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2322 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2117 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2323 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2324 }
2325 }
2326
2327 if (expect_false (z == 2) && expect_false (cell->flags))
2328 {
2329 // overlays such as the speech bubble, probably more to come
2330 if (cell->flags & 1)
2331 {
2332 rc_key_t key_ov = key;
2333 maptex tex = self->tex [TEXID_SPEECH];
2334 rc_array_t *arr;
2335 int px = x * Tw + Tw * 2 / 32;
2336 int py = y * Th - Th * 6 / 32;
2337
2338 key_ov.texname = tex.name;
2339 arr = rc_array (rc_ov, &key_ov);
2340
2341 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2342 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2343 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2344 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2118 } 2345 }
2119 } 2346 }
2120 } 2347 }
2121 } 2348 }
2122 2349
2149 if (!(bits & 0x1000) 2376 if (!(bits & 0x1000)
2150 && skey->level == level 2377 && skey->level == level
2151 && level > smooth_max [skey->x][skey->y]) 2378 && level > smooth_max [skey->x][skey->y])
2152 { 2379 {
2153 maptex tex = self->tex [skey->tile]; 2380 maptex tex = self->tex [skey->tile];
2154 int px = (((int)skey->x) - 1) * T; 2381 int px = (((int)skey->x) - 1) * Tw;
2155 int py = (((int)skey->y) - 1) * T; 2382 int py = (((int)skey->y) - 1) * Th;
2156 int border = bits & 15; 2383 int border = bits & 15;
2157 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2384 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2158 float dx = tex.s * .0625f; // 16 images/row 2385 float dx = tex.s * .0625f; // 16 images/row
2159 float dy = tex.t * .5f ; // 2 images/column 2386 float dy = tex.t * .5f ; // 2 images/column
2160 2387
2162 { 2389 {
2163 // this time avoiding texture state changes 2390 // this time avoiding texture state changes
2164 // save gobs of state changes. 2391 // save gobs of state changes.
2165 if (key.texname != tex.name) 2392 if (key.texname != tex.name)
2166 { 2393 {
2394 self->tex [skey->tile].unused = 0;
2395
2167 glEnd (); 2396 glEnd ();
2168 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2397 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2169 glBegin (GL_QUADS); 2398 glBegin (GL_QUADS);
2170 } 2399 }
2171 2400
2172 if (border) 2401 if (border)
2173 { 2402 {
2174 float ox = border * dx; 2403 float ox = border * dx;
2175 2404
2176 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2405 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2177 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2406 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2178 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2407 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2179 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2408 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2180 } 2409 }
2181 2410
2182 if (corner) 2411 if (corner)
2183 { 2412 {
2184 float ox = corner * dx; 2413 float ox = corner * dx;
2185 2414
2186 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2415 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2187 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2416 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2188 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2417 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2189 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2418 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2190 } 2419 }
2191 } 2420 }
2192 } 2421 }
2193 } 2422 }
2194 } 2423 }
2217 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2446 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2218 2447
2219 rc_draw (rc); 2448 rc_draw (rc);
2220 } 2449 }
2221 2450
2451 rc_draw (rc_ov);
2452 rc_clear (rc_ov);
2453
2222 glDisable (GL_BLEND); 2454 glDisable (GL_BLEND);
2223 rc_free (rc); 2455 rc_free (rc);
2456 rc_free (rc_ov);
2224 2457
2225 // top layer: overlays such as the health bar 2458 // top layer: overlays such as the health bar
2226 for (y = 0; y < sh; y++) 2459 for (y = 0; y < sh; y++)
2227 if (0 <= y + my && y + my < self->rows) 2460 if (0 <= y + my && y + my < self->rows)
2228 { 2461 {
2231 for (x = 0; x < sw; x++) 2464 for (x = 0; x < sw; x++)
2232 if (row->c0 <= x + mx && x + mx < row->c1) 2465 if (row->c0 <= x + mx && x + mx < row->c1)
2233 { 2466 {
2234 mapcell *cell = row->col + (x + mx - row->c0); 2467 mapcell *cell = row->col + (x + mx - row->c0);
2235 2468
2236 int px = x * T; 2469 int px = x * Tw;
2237 int py = y * T; 2470 int py = y * Th;
2471
2472 if (expect_false (cell->player == player))
2473 {
2474 px += sdx;
2475 py += sdy;
2476 }
2238 2477
2239 if (cell->stat_hp) 2478 if (cell->stat_hp)
2240 { 2479 {
2241 int width = cell->stat_width * T; 2480 int width = cell->stat_width * Tw;
2242 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2481 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2243 2482
2244 glColor3ub (0, 0, 0); 2483 glColor3ub (0, 0, 0);
2245 glRectf (px + 1, py - thick - 2, 2484 glRectf (px + 1, py - thick - 2,
2246 px + width - 1, py); 2485 px + width - 1, py);
2247 2486
2253 } 2492 }
2254 } 2493 }
2255} 2494}
2256 2495
2257void 2496void
2258draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2497draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2259 CODE: 2498 CODE:
2260{ 2499{
2261 static float color[16][3] = { 2500 static float color[16][3] = {
2262 { 0.00F, 0.00F, 0.00F }, 2501 { 0.00f, 0.00f, 0.00f },
2263 { 1.00F, 1.00F, 1.00F }, 2502 { 1.00f, 1.00f, 1.00f },
2264 { 0.00F, 0.00F, 0.55F }, 2503 { 0.00f, 0.00f, 0.55f },
2265 { 1.00F, 0.00F, 0.00F }, 2504 { 1.00f, 0.00f, 0.00f },
2266 2505
2267 { 1.00F, 0.54F, 0.00F }, 2506 { 1.00f, 0.54f, 0.00f },
2268 { 0.11F, 0.56F, 1.00F }, 2507 { 0.11f, 0.56f, 1.00f },
2269 { 0.93F, 0.46F, 0.00F }, 2508 { 0.93f, 0.46f, 0.00f },
2270 { 0.18F, 0.54F, 0.34F }, 2509 { 0.18f, 0.54f, 0.34f },
2271 2510
2272 { 0.56F, 0.73F, 0.56F }, 2511 { 0.56f, 0.73f, 0.56f },
2273 { 0.80F, 0.80F, 0.80F }, 2512 { 0.80f, 0.80f, 0.80f },
2274 { 0.55F, 0.41F, 0.13F }, 2513 { 0.55f, 0.41f, 0.13f },
2275 { 0.99F, 0.77F, 0.26F }, 2514 { 0.99f, 0.77f, 0.26f },
2276 2515
2277 { 0.74F, 0.65F, 0.41F }, 2516 { 0.74f, 0.65f, 0.41f },
2278 2517
2279 { 0.00F, 1.00F, 1.00F }, 2518 { 0.00f, 1.00f, 1.00f },
2280 { 1.00F, 0.00F, 1.00F }, 2519 { 1.00f, 0.00f, 1.00f },
2281 { 1.00F, 1.00F, 0.00F }, 2520 { 1.00f, 1.00f, 0.00f },
2282 }; 2521 };
2283 2522
2284 int x, y; 2523 int x, y;
2285 2524
2286 glEnable (GL_TEXTURE_2D); 2525 glEnable (GL_TEXTURE_2D);
2526 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2527 * but the nvidia driver (185.18.14) mishandles alpha textures
2528 * and takes the colour from god knows where instead of using
2529 * Cp. MODULATE results in the same colour, but slightly different
2530 * alpha, but atcually gives us the correct colour with nvidia.
2531 */
2287 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2532 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2288 glEnable (GL_BLEND); 2533 glEnable (GL_BLEND);
2289 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2534 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2290 glBegin (GL_QUADS); 2535 glBegin (GL_QUADS);
2291 2536
2292 for (y = 0; y < h; y++) 2537 for (y = 0; y < h; y++)
2296 2541
2297 if (m) 2542 if (m)
2298 { 2543 {
2299 float *c = color [m & 15]; 2544 float *c = color [m & 15];
2300 2545
2301 float tx1 = m & 0x40 ? 0.5 : 0.; 2546 float tx1 = m & 0x40 ? 0.5f : 0.f;
2302 float tx2 = tx1 + 0.5; 2547 float tx2 = tx1 + 0.5f;
2303 2548
2304 glColor4f (c[0], c[1], c[2], 0.75); 2549 glColor4f (c[0], c[1], c[2], 1);
2305 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2550 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2306 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2551 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2307 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2552 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2308 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2553 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2309 } 2554 }
2317void 2562void
2318fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2563fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2319 PPCODE: 2564 PPCODE:
2320{ 2565{
2321 int x, y; 2566 int x, y;
2322 int sw1 = sw + 2; 2567 int sw1 = sw + 2;
2323 int sh1 = sh + 2; 2568 int sh1 = sh + 2;
2324 int sh3 = sh * 3; 2569 int sh3 = sh * 3;
2325 int sw34 = (sw * 3 + 3) & ~3; 2570 int sw3 = sw * 3;
2571 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2572 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2326 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2573 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2327 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2574 memset (darkness1, 0, sw1*sh1);
2328 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2329 2575
2330 SvPOK_only (darkness3_sv); 2576 SvPOK_only (darkness3_sv);
2331 SvCUR_set (darkness3_sv, sw34 * sh3); 2577 SvCUR_set (darkness3_sv, sw3 * sh3);
2332 2578
2333 mx += self->x - 1; 2579 mx += self->x - 1;
2334 my += self->y - 1; 2580 my += self->y - 1;
2335
2336 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2337 2581
2338 for (y = 0; y < sh1; y++) 2582 for (y = 0; y < sh1; y++)
2339 if (0 <= y + my && y + my < self->rows) 2583 if (0 <= y + my && y + my < self->rows)
2340 { 2584 {
2341 maprow *row = self->row + (y + my); 2585 maprow *row = self->row + (y + my);
2344 if (row->c0 <= x + mx && x + mx < row->c1) 2588 if (row->c0 <= x + mx && x + mx < row->c1)
2345 { 2589 {
2346 mapcell *cell = row->col + (x + mx - row->c0); 2590 mapcell *cell = row->col + (x + mx - row->c0);
2347 2591
2348 darkness1 [y * sw1 + x] = cell->darkness 2592 darkness1 [y * sw1 + x] = cell->darkness
2349 ? 255 - (cell->darkness - 1) 2593 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2350 : 255 - FOW_DARKNESS; 2594 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2351 } 2595 }
2352 } 2596 }
2353 2597
2354 for (y = 0; y < sh; ++y) 2598 for (y = 0; y < sh; ++y)
2355 for (x = 0; x < sw; ++x) 2599 for (x = 0; x < sw; ++x)
2374 2618
2375 uint8_t r13 = (d13 + d23 + d12) / 3; 2619 uint8_t r13 = (d13 + d23 + d12) / 3;
2376 uint8_t r23 = d23; 2620 uint8_t r23 = d23;
2377 uint8_t r33 = (d23 + d33 + d32) / 3; 2621 uint8_t r33 = (d23 + d33 + d32) / 3;
2378 2622
2379 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2623 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2380 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2624 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2381 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2625 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2382 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2626 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2383 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2627 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2384 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2628 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2385 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2629 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2386 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2630 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2387 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2631 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2388 } 2632 }
2389 2633
2390 free (darkness1); 2634 free (darkness1);
2391 2635
2392 EXTEND (SP, 3); 2636 EXTEND (SP, 3);
2393 PUSHs (sv_2mortal (newSViv (sw34))); 2637 PUSHs (sv_2mortal (newSViv (sw3)));
2394 PUSHs (sv_2mortal (newSViv (sh3))); 2638 PUSHs (sv_2mortal (newSViv (sh3)));
2395 PUSHs (darkness3_sv); 2639 PUSHs (darkness3_sv);
2396} 2640}
2397 2641
2398SV * 2642SV *
2596 if (RETVAL < 0) 2840 if (RETVAL < 0)
2597 { 2841 {
2598 RETVAL = Mix_GroupOldest (-1); 2842 RETVAL = Mix_GroupOldest (-1);
2599 2843
2600 if (RETVAL < 0) 2844 if (RETVAL < 0)
2845 {
2846 // happens sometimes, maybe it just stopped playing(?)
2847 RETVAL = Mix_GroupAvailable (-1);
2848
2849 if (RETVAL < 0)
2601 XSRETURN_UNDEF; 2850 XSRETURN_UNDEF;
2602 2851 }
2852 else
2603 Mix_HaltChannel (RETVAL); 2853 Mix_HaltChannel (RETVAL);
2604 } 2854 }
2605 2855
2606 Mix_UnregisterAllEffects (RETVAL); 2856 Mix_UnregisterAllEffects (RETVAL);
2607 Mix_Volume (RETVAL, 128); 2857 Mix_Volume (RETVAL, 128);
2608} 2858}
2655void 2905void
2656set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2906set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2657 CODE: 2907 CODE:
2658{ 2908{
2659 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2909 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2660 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2910 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2661 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2911 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2662} 2912}
2663 2913
2664void 2914void
2665set_reverse_stereo (DC::Channel self, int flip) 2915set_reverse_stereo (DC::Channel self, int flip)
2667 Mix_SetReverseStereo (self, flip); 2917 Mix_SetReverseStereo (self, flip);
2668 2918
2669MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2919MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2670 2920
2671PROTOTYPES: DISABLE 2921PROTOTYPES: DISABLE
2922
2923void
2924decoders ()
2925 PPCODE:
2926#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2927 int i, num = Mix_GetNumChunkDecoders ();
2928 EXTEND (SP, num);
2929 for (i = 0; i < num; ++i)
2930 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2931#else
2932 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2933#endif
2672 2934
2673DC::MixChunk 2935DC::MixChunk
2674new (SV *class, DC::RW rwops) 2936new (SV *class, DC::RW rwops)
2675 CODE: 2937 CODE:
2676 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2938 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2709 OUTPUT: 2971 OUTPUT:
2710 RETVAL 2972 RETVAL
2711 2973
2712MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2974MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2713 2975
2976void
2977decoders ()
2978 PPCODE:
2979#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2980 int i, num = Mix_GetNumMusicDecoders ();
2981 EXTEND (SP, num);
2982 for (i = 0; i < num; ++i)
2983 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2984#else
2985 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2986#endif
2987
2714int 2988int
2715volume (int volume = -1) 2989volume (int volume = -1)
2716 PROTOTYPE: ;$ 2990 PROTOTYPE: ;$
2717 CODE: 2991 CODE:
2718 if (items > 0) 2992 if (items > 0)
2728 3002
2729void 3003void
2730halt () 3004halt ()
2731 CODE: 3005 CODE:
2732 Mix_HaltMusic (); 3006 Mix_HaltMusic ();
3007
3008int
3009playing ()
3010 CODE:
3011 RETVAL = Mix_PlayingMusic ();
3012 OUTPUT:
3013 RETVAL
2733 3014
2734DC::MixMusic 3015DC::MixMusic
2735new (SV *class, DC::RW rwops) 3016new (SV *class, DC::RW rwops)
2736 CODE: 3017 CODE:
2737 RETVAL = Mix_LoadMUS_RW (rwops); 3018 RETVAL = Mix_LoadMUS_RW (rwops);
2768 } *civ, const_iv[] = { 3049 } *civ, const_iv[] = {
2769# define const_iv(name) { # name, (IV)name } 3050# define const_iv(name) { # name, (IV)name }
2770 const_iv (GL_VENDOR), 3051 const_iv (GL_VENDOR),
2771 const_iv (GL_VERSION), 3052 const_iv (GL_VERSION),
2772 const_iv (GL_EXTENSIONS), 3053 const_iv (GL_EXTENSIONS),
3054 const_iv (GL_MAX_TEXTURE_UNITS),
2773 const_iv (GL_COLOR_MATERIAL), 3055 const_iv (GL_COLOR_MATERIAL),
2774 const_iv (GL_SMOOTH), 3056 const_iv (GL_SMOOTH),
2775 const_iv (GL_FLAT), 3057 const_iv (GL_FLAT),
2776 const_iv (GL_DITHER), 3058 const_iv (GL_DITHER),
2777 const_iv (GL_BLEND), 3059 const_iv (GL_BLEND),
2789 const_iv (GL_ZERO), 3071 const_iv (GL_ZERO),
2790 const_iv (GL_SRC_ALPHA), 3072 const_iv (GL_SRC_ALPHA),
2791 const_iv (GL_DST_ALPHA), 3073 const_iv (GL_DST_ALPHA),
2792 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3074 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2793 const_iv (GL_ONE_MINUS_DST_ALPHA), 3075 const_iv (GL_ONE_MINUS_DST_ALPHA),
3076 const_iv (GL_SRC_COLOR),
3077 const_iv (GL_DST_COLOR),
3078 const_iv (GL_ONE_MINUS_SRC_COLOR),
3079 const_iv (GL_ONE_MINUS_DST_COLOR),
2794 const_iv (GL_SRC_ALPHA_SATURATE), 3080 const_iv (GL_SRC_ALPHA_SATURATE),
2795 const_iv (GL_RGB), 3081 const_iv (GL_RGB),
2796 const_iv (GL_RGBA), 3082 const_iv (GL_RGBA),
2797 const_iv (GL_RGBA4), 3083 const_iv (GL_RGBA4),
2798 const_iv (GL_RGBA8), 3084 const_iv (GL_RGBA8),
2866 const_iv (GL_NICEST), 3152 const_iv (GL_NICEST),
2867 const_iv (GL_V2F), 3153 const_iv (GL_V2F),
2868 const_iv (GL_V3F), 3154 const_iv (GL_V3F),
2869 const_iv (GL_T2F_V3F), 3155 const_iv (GL_T2F_V3F),
2870 const_iv (GL_T2F_N3F_V3F), 3156 const_iv (GL_T2F_N3F_V3F),
3157 const_iv (GL_FUNC_ADD),
3158 const_iv (GL_FUNC_SUBTRACT),
3159 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2871# undef const_iv 3160# undef const_iv
2872 }; 3161 };
2873 3162
2874 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3163 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2875 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3164 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2882disable_GL_EXT_blend_func_separate () 3171disable_GL_EXT_blend_func_separate ()
2883 CODE: 3172 CODE:
2884 gl.BlendFuncSeparate = 0; 3173 gl.BlendFuncSeparate = 0;
2885 gl.BlendFuncSeparateEXT = 0; 3174 gl.BlendFuncSeparateEXT = 0;
2886 3175
3176void
3177apple_nvidia_bug (int enable)
3178
2887char * 3179char *
2888gl_vendor () 3180gl_vendor ()
2889 CODE: 3181 CODE:
2890 RETVAL = (char *)glGetString (GL_VENDOR); 3182 RETVAL = (char *)glGetString (GL_VENDOR);
2891 OUTPUT: 3183 OUTPUT:
2921 3213
2922int glGetError () 3214int glGetError ()
2923 3215
2924void glFinish () 3216void glFinish ()
2925 3217
3218void glFlush ()
3219
2926void glClear (int mask) 3220void glClear (int mask)
2927 3221
2928void glClearColor (float r, float g, float b, float a = 1.0) 3222void glClearColor (float r, float g, float b, float a = 1.0)
2929 PROTOTYPE: @ 3223 PROTOTYPE: @
2930 3224
2939void glBlendFunc (int sfactor, int dfactor) 3233void glBlendFunc (int sfactor, int dfactor)
2940 3234
2941void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3235void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2942 CODE: 3236 CODE:
2943 gl_BlendFuncSeparate (sa, da, saa, daa); 3237 gl_BlendFuncSeparate (sa, da, saa, daa);
3238
3239# void glBlendEquation (int se)
2944 3240
2945void glDepthMask (int flag) 3241void glDepthMask (int flag)
2946 3242
2947void glLogicOp (int opcode) 3243void glLogicOp (int opcode)
2948 3244
2983void glRotate (float angle, float x, float y, float z) 3279void glRotate (float angle, float x, float y, float z)
2984 CODE: 3280 CODE:
2985 glRotatef (angle, x, y, z); 3281 glRotatef (angle, x, y, z);
2986 3282
2987void glColor (float r, float g, float b, float a = 1.0) 3283void glColor (float r, float g, float b, float a = 1.0)
3284 PROTOTYPE: @
2988 ALIAS: 3285 ALIAS:
2989 glColor_premultiply = 1 3286 glColor_premultiply = 1
2990 CODE: 3287 CODE:
2991 if (ix) 3288 if (ix)
2992 { 3289 {
3097void glNewList (int list, int mode = GL_COMPILE) 3394void glNewList (int list, int mode = GL_COMPILE)
3098 3395
3099void glEndList () 3396void glEndList ()
3100 3397
3101void glCallList (int list) 3398void glCallList (int list)
3399
3400void c_init ()
3401 CODE:
3402 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3403 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3102 3404
3103MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3405MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3104 3406
3105PROTOTYPES: DISABLE 3407PROTOTYPES: DISABLE
3106 3408

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