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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.84 by root, Wed May 17 15:18:57 2006 UTC vs.
Revision 1.275 by root, Thu Aug 28 00:53:53 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
12#include <math.h> 30#include <math.h>
13#include <string.h> 31#include <string.h>
14#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 36
16#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
17#include <SDL_endian.h> 39#include <SDL_endian.h>
18#include <SDL_image.h> 40#include <SDL_image.h>
19#include <SDL_mixer.h> 41#include <SDL_mixer.h>
20#include <SDL_opengl.h> 42#include <SDL_opengl.h>
21 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
49#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS
51
22#include <glib/gmacros.h> 52#include <glib/gmacros.h>
23 53
24#include <pango/pango.h> 54#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h> 55
26#include <pango/pangoft2.h> 56#ifndef PANGO_VERSION_CHECK
27#include <pango/pangocairo.h> 57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
28 66
29#ifndef _WIN32 67#ifndef _WIN32
30# include <sys/types.h> 68# include <sys/types.h>
31# include <sys/socket.h> 69# include <sys/socket.h>
32# include <netinet/in.h> 70# include <netinet/in.h>
33# include <netinet/tcp.h> 71# include <netinet/tcp.h>
34# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
35#else 77#else
36 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 79#endif
43 80
44#include "glext.h" 81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 85
46#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
47 87
48#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
50 90
51#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
52 92
53#define GL_CALL(type,func,args) \ 93/* mask out modifiers we are not interested in */
54 { \ 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
55 static int init_; \
56 static type fptr_; \
57 \
58 if (!init_) \
59 { \
60 init_ = 1; \
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
62 } \
63 \
64 if (fptr_) \
65 fptr_ args; \
66 }
67 95
96static AV *texture_av;
97
98static struct
99{
100#define GL_FUNC(ptr,name) ptr name;
101#include "glfunc.h"
102#undef GL_FUNC
103} gl;
104
105static void
106gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
107{
108 if (gl.BlendFuncSeparate)
109 gl.BlendFuncSeparate (sa, da, saa, daa);
110 else if (gl.BlendFuncSeparateEXT)
111 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
112 else
113 glBlendFunc (sa, da);
114}
115
116static GLuint
117gen_texture ()
118{
119 GLuint name;
120
121 if (AvFILL (texture_av) >= 0)
122 name = (GLuint)(size_t)av_pop (texture_av);
123 else
124 glGenTextures (1, &name);
125
126 return name;
127}
128
129static void
130del_texture (GLuint name)
131{
132 /* make a half-assed attempt at returning the memory used by the texture */
133 /* textures are frequently being reused by cfplus anyway */
134 /*glBindTexture (GL_TEXTURE_2D, name);*/
135 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
136 av_push (texture_av, (SV *)(size_t)name);
137 glDeleteTextures (1, &name);
138}
139
140#include "texcache.c"
141#include "rendercache.c"
142
143#include "pango-font.c"
144#include "pango-fontmap.c"
145#include "pango-render.c"
146
147typedef IV DC__Channel;
148typedef SDL_RWops *DC__RW;
68typedef Mix_Chunk *CFClient__MixChunk; 149typedef Mix_Chunk *DC__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 150typedef Mix_Music *DC__MixMusic;
70 151
71typedef PangoFontDescription *CFClient__Font; 152typedef PangoFontDescription *DC__Font;
153
154static int
155shape_attr_p (PangoLayoutRun *run)
156{
157 GSList *attrs = run->item->analysis.extra_attrs;
158
159 while (attrs)
160 {
161 PangoAttribute *attr = attrs->data;
162
163 if (attr->klass->type == PANGO_ATTR_SHAPE)
164 return 1;
165
166 attrs = attrs->next;
167 }
168
169 return 0;
170}
72 171
73typedef struct cf_layout { 172typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 173 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 174 float r, g, b, a; // default color for rgba mode
77 int base_height; 175 int base_height;
78 CFClient__Font font; 176 DC__Font font;
177 rc_t *rc;
79} *CFClient__Layout; 178} *DC__Layout;
80 179
81static CFClient__Font default_font; 180static DC__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 181static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 182static PangoFontMap *opengl_fontmap;
84 183
85static void 184static void
86substitute_func (FcPattern *pattern, gpointer data) 185substitute_func (FcPattern *pattern, gpointer data)
87{ 186{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 187 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifdef _WIN32 188#ifdef FC_HINT_STYLE
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 189 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
91#else 190#endif
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 191 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif
94} 192}
95 193
96static void 194static void
97layout_update_font (CFClient__Layout self) 195layout_update_font (DC__Layout self)
98{ 196{
99 /* use a random scale factor to account for unknown descenders, 0.8 works 197 /* use a random scale factor to account for unknown descenders, 0.8 works
100 * reasonably well with bitstream vera 198 * reasonably well with dejavu/bistream fonts
101 */ 199 */
102 PangoFontDescription *font = self->font ? self->font : default_font; 200 PangoFontDescription *font = self->font ? self->font : default_font;
103 201
104 pango_font_description_set_absolute_size (font, 202 pango_font_description_set_absolute_size (font,
105 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 203 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
106 204
107 pango_layout_set_font_description (self->pl, font); 205 pango_layout_set_font_description (self->pl, font);
108} 206}
109 207
110static void 208static void
111layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 209layout_get_pixel_size (DC__Layout self, int *w, int *h)
112{ 210{
211 PangoRectangle rect;
212
213 // get_pixel_* wrongly rounds down
113 pango_layout_get_pixel_size (self->pl, w, h); 214 pango_layout_get_extents (self->pl, 0, &rect);
114 215
115 if (!*w) *w = 1; 216 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
116 if (!*h) *h = 1; 217 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
117 218
118 *w = (*w + 3) & ~3; 219 if (!rect.width) rect.width = 1;
119} 220 if (!rect.height) rect.height = 1;
120 221
222 *w = rect.width;
223 *h = rect.height;
224}
225
226typedef uint16_t tileid;
121typedef uint16_t mapface; 227typedef uint16_t faceid;
122 228
123typedef struct { 229typedef struct {
124 GLint name; 230 GLuint name;
125 int w, h; 231 int w, h;
126 float s, t; 232 float s, t;
127 uint8_t r, g, b, a; 233 uint8_t r, g, b, a;
234 tileid smoothtile;
235 uint8_t smoothlevel;
128} maptex; 236} maptex;
129 237
130typedef struct { 238typedef struct {
239 uint32_t player;
240 tileid tile[3];
131 int16_t darkness; 241 uint16_t darkness;
132 mapface face[3]; 242 uint8_t stat_width, stat_hp, flags, smoothmax;
133} mapcell; 243} mapcell;
134 244
135typedef struct { 245typedef struct {
136 int32_t c0, c1; 246 int32_t c0, c1;
137 mapcell *col; 247 mapcell *col;
138} maprow; 248} maprow;
139 249
140typedef struct map { 250typedef struct map {
141 int x, y, w, h; 251 int x, y, w, h;
142 int ox, oy; /* offset to virtual global coordinate system */ 252 int ox, oy; /* offset to virtual global coordinate system */
143 int faces; 253 int faces; tileid *face2tile; // [faceid]
144 mapface *face; 254 int texs; maptex *tex; // [tileid]
145
146 int texs;
147 maptex *tex;
148 255
149 int32_t rows; 256 int32_t rows;
150 maprow *row; 257 maprow *row;
151} *CFClient__Map; 258} *DC__Map;
152 259
153static char * 260static char *
154prepend (char *ptr, int sze, int inc) 261prepend (char *ptr, int sze, int inc)
155{ 262{
156 char *p; 263 char *p;
173} 280}
174 281
175#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 282#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
176#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 283#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
177 284
285static void
286need_facenum (struct map *self, faceid face)
287{
288 while (self->faces <= face)
289 {
290 Append (tileid, self->face2tile, self->faces, self->faces);
291 self->faces *= 2;
292 }
293}
294
295static void
296need_texid (struct map *self, int texid)
297{
298 while (self->texs <= texid)
299 {
300 Append (maptex, self->tex, self->texs, self->texs);
301 self->texs *= 2;
302 }
303}
304
178static maprow * 305static maprow *
179map_get_row (CFClient__Map self, int y) 306map_get_row (DC__Map self, int y)
180{ 307{
181 if (0 > y) 308 if (0 > y)
182 { 309 {
183 int extend = - y + MAP_EXTEND_Y; 310 int extend = - y + MAP_EXTEND_Y;
184 Prepend (maprow, self->row, self->rows, extend); 311 Prepend (maprow, self->row, self->rows, extend);
222 349
223 return row->col + (x - row->c0); 350 return row->col + (x - row->c0);
224} 351}
225 352
226static mapcell * 353static mapcell *
227map_get_cell (CFClient__Map self, int x, int y) 354map_get_cell (DC__Map self, int x, int y)
228{ 355{
229 return row_get_cell (map_get_row (self, y), x); 356 return row_get_cell (map_get_row (self, y), x);
230} 357}
231 358
232static void 359static void
233map_clear (CFClient__Map self) 360map_clear (DC__Map self)
234{ 361{
235 int r; 362 int r;
236 363
237 for (r = 0; r < self->rows; r++) 364 for (r = 0; r < self->rows; r++)
238 Safefree (self->row[r].col); 365 Safefree (self->row[r].col);
245 self->oy = 0; 372 self->oy = 0;
246 self->row = 0; 373 self->row = 0;
247 self->rows = 0; 374 self->rows = 0;
248} 375}
249 376
377#define CELL_CLEAR(cell) \
378 do { \
379 if ((cell)->player) \
380 (cell)->tile [2] = 0; \
381 (cell)->darkness = 0; \
382 (cell)->stat_hp = 0; \
383 (cell)->flags = 0; \
384 (cell)->player = 0; \
385 } while (0)
386
250static void 387static void
251map_blank (CFClient__Map self, int x0, int y0, int w, int h) 388map_blank (DC__Map self, int x0, int y0, int w, int h)
252{ 389{
253 int x, y; 390 int x, y;
254 maprow *row; 391 maprow *row;
392 mapcell *cell;
255 393
256 for (y = y0; y < y0 + h; y++) 394 for (y = y0; y < y0 + h; y++)
257 if (y >= 0) 395 if (y >= 0)
258 { 396 {
259 if (y >= self->rows) 397 if (y >= self->rows)
265 if (x >= row->c0) 403 if (x >= row->c0)
266 { 404 {
267 if (x >= row->c1) 405 if (x >= row->c1)
268 break; 406 break;
269 407
270 row->col[x - row->c0].darkness = -1; 408 cell = row->col + x - row->c0;
409
410 CELL_CLEAR (cell);
271 } 411 }
272 } 412 }
413}
414
415typedef struct {
416 tileid tile;
417 uint8_t x, y, level;
418} smooth_key;
419
420static void
421smooth_or_bits (HV *hv, smooth_key *key, IV bits)
422{
423 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
424
425 if (SvIOK (*sv))
426 SvIV_set (*sv, SvIVX (*sv) | bits);
427 else
428 sv_setiv (*sv, bits);
273} 429}
274 430
275static void 431static void
276music_finished (void) 432music_finished (void)
277{ 433{
296 ev.data2 = 0; 452 ev.data2 = 0;
297 453
298 SDL_PushEvent ((SDL_Event *)&ev); 454 SDL_PushEvent ((SDL_Event *)&ev);
299} 455}
300 456
301MODULE = CFClient PACKAGE = CFClient 457static unsigned int
458minpot (unsigned int n)
459{
460 if (!n)
461 return 0;
462
463 --n;
464
465 n |= n >> 1;
466 n |= n >> 2;
467 n |= n >> 4;
468 n |= n >> 8;
469 n |= n >> 16;
470
471 return n + 1;
472}
473
474static unsigned int
475popcount (unsigned int n)
476{
477 n -= (n >> 1) & 0x55555555U;
478 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
479 n = ((n >> 4) + n) & 0x0f0f0f0fU;
480 n *= 0x01010101U;
481
482 return n >> 24;
483}
484
485/* SDL should provide this, really. */
486#define SDLK_MODIFIER_MIN 300
487#define SDLK_MODIFIER_MAX 314
488
489/******************************************************************************/
490
491static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
492static GV *hover_gv;
493
494static int
495within_widget (SV *widget, NV x, NV y)
496{
497 HV *self;
498 SV **svp;
499 NV wx, ww, wy, wh;
500
501 if (!SvROK (widget))
502 return 0;
503
504 self = (HV *)SvRV (widget);
505
506 if (SvTYPE (self) != SVt_PVHV)
507 return 0;
508
509 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
510 if (y < wy)
511 return 0;
512
513 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
514 if (y >= wy + wh)
515 return 0;
516
517 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
518 if (x < wx)
519 return 0;
520
521 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
522 if (x >= wx + ww)
523 return 0;
524
525 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
526 if (!svp || !SvTRUE (*svp))
527 return 0;
528
529 return 1;
530}
531
532static void
533deliantra_main ()
534{
535 char *argv[] = { 0 };
536 call_argv ("::main", G_DISCARD | G_VOID, argv);
537}
538
539#ifdef __MACOSX__
540 /* to due surprising braindamage on the side of SDL design, we
541 * do some mind-boggling hack here: SDL requires a custom main()
542 * on OS X, so... we provide one and call the original main(), which,
543 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
544 * and which calls our main (== SDL_main) back.
545 */
546 extern C_LINKAGE int
547 main (int argc, char *argv[])
548 {
549 deliantra_main ();
550 }
551
552 #undef main
553
554 extern C_LINKAGE int main (int argc, char *argv[]);
555
556 static void
557 SDL_braino (void)
558 {
559 char *argv[] = { "deliantra client", 0 };
560 (main) (1, argv);
561 }
562#else
563 static void
564 SDL_braino (void)
565 {
566 deliantra_main ();
567 }
568#endif
569
570MODULE = Deliantra::Client PACKAGE = DC
302 571
303PROTOTYPES: ENABLE 572PROTOTYPES: ENABLE
304 573
305BOOT: 574BOOT:
306{ 575{
307 HV *stash = gv_stashpv ("CFClient", 1); 576 HV *stash = gv_stashpv ("DC", 1);
308 static const struct { 577 static const struct {
309 const char *name; 578 const char *name;
310 IV iv; 579 IV iv;
311 } *civ, const_iv[] = { 580 } *civ, const_iv[] = {
312# define const_iv(name) { # name, (IV)name } 581# define const_iv(name) { # name, (IV)name }
582 const_iv (SDLK_MODIFIER_MIN),
583 const_iv (SDLK_MODIFIER_MAX),
584
313 const_iv (SDL_ACTIVEEVENT), 585 const_iv (SDL_ACTIVEEVENT),
314 const_iv (SDL_KEYDOWN), 586 const_iv (SDL_KEYDOWN),
315 const_iv (SDL_KEYUP), 587 const_iv (SDL_KEYUP),
316 const_iv (SDL_MOUSEMOTION), 588 const_iv (SDL_MOUSEMOTION),
317 const_iv (SDL_MOUSEBUTTONDOWN), 589 const_iv (SDL_MOUSEBUTTONDOWN),
326 const_iv (SDL_EVENT_RESERVEDA), 598 const_iv (SDL_EVENT_RESERVEDA),
327 const_iv (SDL_EVENT_RESERVEDB), 599 const_iv (SDL_EVENT_RESERVEDB),
328 const_iv (SDL_VIDEORESIZE), 600 const_iv (SDL_VIDEORESIZE),
329 const_iv (SDL_VIDEOEXPOSE), 601 const_iv (SDL_VIDEOEXPOSE),
330 const_iv (SDL_USEREVENT), 602 const_iv (SDL_USEREVENT),
603
604 const_iv (SDL_APPINPUTFOCUS),
605 const_iv (SDL_APPMOUSEFOCUS),
606 const_iv (SDL_APPACTIVE),
607
608
609 const_iv (SDLK_UNKNOWN),
610 const_iv (SDLK_FIRST),
611 const_iv (SDLK_BACKSPACE),
612 const_iv (SDLK_TAB),
613 const_iv (SDLK_CLEAR),
614 const_iv (SDLK_RETURN),
615 const_iv (SDLK_PAUSE),
616 const_iv (SDLK_ESCAPE),
617 const_iv (SDLK_SPACE),
618 const_iv (SDLK_EXCLAIM),
619 const_iv (SDLK_QUOTEDBL),
620 const_iv (SDLK_HASH),
621 const_iv (SDLK_DOLLAR),
622 const_iv (SDLK_AMPERSAND),
623 const_iv (SDLK_QUOTE),
624 const_iv (SDLK_LEFTPAREN),
625 const_iv (SDLK_RIGHTPAREN),
626 const_iv (SDLK_ASTERISK),
627 const_iv (SDLK_PLUS),
628 const_iv (SDLK_COMMA),
629 const_iv (SDLK_MINUS),
630 const_iv (SDLK_PERIOD),
631 const_iv (SDLK_SLASH),
632 const_iv (SDLK_0),
633 const_iv (SDLK_1),
634 const_iv (SDLK_2),
635 const_iv (SDLK_3),
636 const_iv (SDLK_4),
637 const_iv (SDLK_5),
638 const_iv (SDLK_6),
639 const_iv (SDLK_7),
640 const_iv (SDLK_8),
641 const_iv (SDLK_9),
642 const_iv (SDLK_COLON),
643 const_iv (SDLK_SEMICOLON),
644 const_iv (SDLK_LESS),
645 const_iv (SDLK_EQUALS),
646 const_iv (SDLK_GREATER),
647 const_iv (SDLK_QUESTION),
648 const_iv (SDLK_AT),
649
650 const_iv (SDLK_LEFTBRACKET),
651 const_iv (SDLK_BACKSLASH),
652 const_iv (SDLK_RIGHTBRACKET),
653 const_iv (SDLK_CARET),
654 const_iv (SDLK_UNDERSCORE),
655 const_iv (SDLK_BACKQUOTE),
656 const_iv (SDLK_DELETE),
657
658 const_iv (SDLK_FIRST),
659 const_iv (SDLK_LAST),
331 const_iv (SDLK_KP0), 660 const_iv (SDLK_KP0),
332 const_iv (SDLK_KP1), 661 const_iv (SDLK_KP1),
333 const_iv (SDLK_KP2), 662 const_iv (SDLK_KP2),
334 const_iv (SDLK_KP3), 663 const_iv (SDLK_KP3),
335 const_iv (SDLK_KP4), 664 const_iv (SDLK_KP4),
390 const_iv (SDLK_BREAK), 719 const_iv (SDLK_BREAK),
391 const_iv (SDLK_MENU), 720 const_iv (SDLK_MENU),
392 const_iv (SDLK_POWER), 721 const_iv (SDLK_POWER),
393 const_iv (SDLK_EURO), 722 const_iv (SDLK_EURO),
394 const_iv (SDLK_UNDO), 723 const_iv (SDLK_UNDO),
724
395 const_iv (KMOD_NONE), 725 const_iv (KMOD_NONE),
726 const_iv (KMOD_SHIFT),
396 const_iv (KMOD_LSHIFT), 727 const_iv (KMOD_LSHIFT),
397 const_iv (KMOD_RSHIFT), 728 const_iv (KMOD_RSHIFT),
729 const_iv (KMOD_CTRL),
398 const_iv (KMOD_LCTRL), 730 const_iv (KMOD_LCTRL),
399 const_iv (KMOD_RCTRL), 731 const_iv (KMOD_RCTRL),
732 const_iv (KMOD_ALT),
400 const_iv (KMOD_LALT), 733 const_iv (KMOD_LALT),
401 const_iv (KMOD_RALT), 734 const_iv (KMOD_RALT),
735 const_iv (KMOD_META),
402 const_iv (KMOD_LMETA), 736 const_iv (KMOD_LMETA),
403 const_iv (KMOD_RMETA), 737 const_iv (KMOD_RMETA),
404 const_iv (KMOD_NUM), 738 const_iv (KMOD_NUM),
405 const_iv (KMOD_CAPS), 739 const_iv (KMOD_CAPS),
406 const_iv (KMOD_MODE), 740 const_iv (KMOD_MODE),
407 const_iv (KMOD_CTRL), 741
408 const_iv (KMOD_SHIFT), 742 const_iv (MIX_DEFAULT_FORMAT),
409 const_iv (KMOD_ALT), 743
410 const_iv (KMOD_META) 744 const_iv (SDL_INIT_TIMER),
745 const_iv (SDL_INIT_AUDIO),
746 const_iv (SDL_INIT_VIDEO),
747 const_iv (SDL_INIT_CDROM),
748 const_iv (SDL_INIT_JOYSTICK),
749 const_iv (SDL_INIT_EVERYTHING),
750 const_iv (SDL_INIT_NOPARACHUTE),
751 const_iv (SDL_INIT_EVENTTHREAD),
752
753 const_iv (SDL_GL_RED_SIZE),
754 const_iv (SDL_GL_GREEN_SIZE),
755 const_iv (SDL_GL_BLUE_SIZE),
756 const_iv (SDL_GL_ALPHA_SIZE),
757 const_iv (SDL_GL_DOUBLEBUFFER),
758 const_iv (SDL_GL_BUFFER_SIZE),
759 const_iv (SDL_GL_DEPTH_SIZE),
760 const_iv (SDL_GL_STENCIL_SIZE),
761 const_iv (SDL_GL_ACCUM_RED_SIZE),
762 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
763 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
764 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
765 const_iv (SDL_GL_STEREO),
766 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
767 const_iv (SDL_GL_MULTISAMPLESAMPLES),
768 const_iv (SDL_GL_ACCELERATED_VISUAL),
769 const_iv (SDL_GL_SWAP_CONTROL),
770
771 const_iv (FOW_DARKNESS)
411# undef const_iv 772# undef const_iv
412 }; 773 };
413 774
414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 775 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 776 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
777
778 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
779 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
416} 780}
781
782void
783weaken (SV *rv)
784 PROTOTYPE: $
785 CODE:
786 sv_rvweaken (rv);
787
788int
789in_destruct ()
790 CODE:
791 RETVAL = PL_main_cv == Nullcv;
792 OUTPUT:
793 RETVAL
794
795NV floor (NV x)
796
797NV ceil (NV x)
798
799IV minpot (UV n)
800
801IV popcount (UV n)
417 802
418void 803void
419pango_init () 804pango_init ()
420 CODE: 805 CODE:
421{ 806{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx
423 ft2_fontmap = pango_ft2_font_map_new (); 807 opengl_fontmap = pango_opengl_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 808 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 809 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
426 810 /*pango_context_set_font_description (opengl_context, default_font);*/
427 cairo_fontmap = pango_cairo_font_map_get_default (); 811#if PANGO_VERSION_CHECK (1, 15, 2)
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 812 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
813 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
814#endif
429} 815}
430 816
431int 817char *SDL_GetError ()
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
433 818
434void 819void SDL_braino ()
820
821int SDL_Init (U32 flags)
822
823int SDL_InitSubSystem (U32 flags)
824
825void SDL_QuitSubSystem (U32 flags)
826
435SDL_Quit () 827void SDL_Quit ()
436 828
829int SDL_GL_SetAttribute (int attr, int value)
830
831int SDL_GL_GetAttribute (int attr)
832 CODE:
833 if (SDL_GL_GetAttribute (attr, &RETVAL))
834 XSRETURN_UNDEF;
835 OUTPUT:
836 RETVAL
837
437void 838void
438SDL_ListModes () 839SDL_ListModes (int rgb, int alpha)
439 PPCODE: 840 PPCODE:
440{ 841{
441 SDL_Rect **m; 842 SDL_Rect **m;
442 843
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 844 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 845 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 846 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 847 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
447 848
849 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
850 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
851
448 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 852 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
449 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 853 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
450 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 854 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 855 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
452 856
453 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 857 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
454 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
455 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 858 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
456
457 SDL_EnableUNICODE (1);
458 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
459 859
460 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 860 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
461 861
462 if (m && m != (SDL_Rect **)-1) 862 if (m && m != (SDL_Rect **)-1)
463 while (*m) 863 while (*m)
464 { 864 {
865 if ((*m)->w >= 400 && (*m)->h >= 300)
866 {
465 AV *av = newAV (); 867 AV *av = newAV ();
466 av_push (av, newSViv ((*m)->w)); 868 av_push (av, newSViv ((*m)->w));
467 av_push (av, newSViv ((*m)->h)); 869 av_push (av, newSViv ((*m)->h));
870 av_push (av, newSViv (rgb));
871 av_push (av, newSViv (alpha));
468 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 872 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
873 }
469 874
470 ++m; 875 ++m;
471 } 876 }
472} 877}
473 878
474int 879int
475SDL_SetVideoMode (int w, int h, int fullscreen) 880SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
476 CODE: 881 CODE:
882{
883 SDL_EnableUNICODE (1);
884 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
885
886 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
887 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
888 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
889 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
890
477 RETVAL = !!SDL_SetVideoMode ( 891 RETVAL = !!SDL_SetVideoMode (
478 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 892 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
479 ); 893 );
480 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 894
895 if (RETVAL)
896 {
897 av_clear (texture_av);
898
899 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
900#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
901#include "glfunc.h"
902#undef GL_FUNC
903 }
904}
481 OUTPUT: 905 OUTPUT:
482 RETVAL 906 RETVAL
483 907
484void 908void
485SDL_GL_SwapBuffers () 909SDL_GL_SwapBuffers ()
486 910
911char *
912SDL_GetKeyName (int sym)
913
914int
915SDL_GetAppState ()
916
917int
918SDL_GetModState ()
919
487void 920void
488SDL_PollEvent () 921poll_events ()
489 PPCODE: 922 PPCODE:
490{ 923{
491 SDL_Event ev; 924 SDL_Event ev;
492 925
493 while (SDL_PollEvent (&ev)) 926 SDL_PumpEvents ();
927 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
494 { 928 {
495 HV *hv = newHV (); 929 HV *hv = newHV ();
496 hv_store (hv, "type", 4, newSViv (ev.type), 0); 930 hv_store (hv, "type", 4, newSViv (ev.type), 0);
497 931
498 switch (ev.type) 932 switch (ev.type)
499 { 933 {
500 case SDL_KEYDOWN: 934 case SDL_KEYDOWN:
501 case SDL_KEYUP: 935 case SDL_KEYUP:
502 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 936 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
503 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 937 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
504 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 938 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
939 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
505 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 940 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
506 break; 941 break;
507 942
508 case SDL_ACTIVEEVENT: 943 case SDL_ACTIVEEVENT:
509 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 944 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
510 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 945 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
511 break; 946 break;
512 947
513 case SDL_MOUSEMOTION: 948 case SDL_MOUSEMOTION:
949 {
950 int state = ev.motion.state;
951 int x = ev.motion.x;
952 int y = ev.motion.y;
953 int xrel = ev.motion.xrel;
954 int yrel = ev.motion.yrel;
955
956 /* do simplistic event compression */
957 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
958 && state == ev.motion.state)
959 {
960 xrel += ev.motion.xrel;
961 yrel += ev.motion.yrel;
962 x = ev.motion.x;
963 y = ev.motion.y;
964 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
965 }
966
967 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
514 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 968 hv_store (hv, "state", 5, newSViv (state), 0);
515 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 969 hv_store (hv, "x", 1, newSViv (x), 0);
516 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 970 hv_store (hv, "y", 1, newSViv (y), 0);
517 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 971 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
518 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 972 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
973 }
519 break; 974 break;
520 975
521 case SDL_MOUSEBUTTONDOWN: 976 case SDL_MOUSEBUTTONDOWN:
522 case SDL_MOUSEBUTTONUP: 977 case SDL_MOUSEBUTTONUP:
978 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
979
523 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 980 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
524 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 981 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
525 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 982 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
526 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 983 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
527 break; 984 break;
531 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 988 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
532 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 989 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
533 break; 990 break;
534 } 991 }
535 992
536 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 993 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
537 } 994 }
538} 995}
539 996
540int 997int
541Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 998Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
542 POSTCALL: 999 POSTCALL:
543 Mix_HookMusicFinished (music_finished); 1000 Mix_HookMusicFinished (music_finished);
544 Mix_ChannelFinished (channel_finished); 1001 Mix_ChannelFinished (channel_finished);
545 1002
546void 1003void
1004Mix_QuerySpec ()
1005 PPCODE:
1006{
1007 int freq, channels;
1008 Uint16 format;
1009
1010 if (Mix_QuerySpec (&freq, &format, &channels))
1011 {
1012 EXTEND (SP, 3);
1013 PUSHs (sv_2mortal (newSViv (freq)));
1014 PUSHs (sv_2mortal (newSViv (format)));
1015 PUSHs (sv_2mortal (newSViv (channels)));
1016 }
1017}
1018
1019void
547Mix_CloseAudio () 1020Mix_CloseAudio ()
548 1021
549int 1022int
550Mix_AllocateChannels (int numchans = -1) 1023Mix_AllocateChannels (int numchans = -1)
551 1024
1025const char *
1026Mix_GetError ()
1027
552void 1028void
553lowdelay (int fd, int val = 1) 1029lowdelay (int fd, int val = 1)
554 CODE: 1030 CODE:
1031 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1032
1033void
1034win32_proxy_info ()
1035 PPCODE:
1036{
555#ifndef _WIN32 1037#ifdef _WIN32
556 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1038 char buffer[2048];
1039 DWORD buflen;
1040
1041 EXTEND (SP, 3);
1042
1043 buflen = sizeof (buffer);
1044 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1045 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1046 {
1047 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1048
1049 buflen = sizeof (buffer);
1050 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1051 {
1052 PUSHs (newSVpv (buffer, 0));
1053
1054 buflen = sizeof (buffer);
1055 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1056 PUSHs (newSVpv (buffer, 0));
1057 }
1058 }
557#endif 1059#endif
1060}
558 1061
559char * 1062int
560gl_version () 1063add_font (char *file)
561 CODE: 1064 CODE:
562 RETVAL = (char *)glGetString (GL_VERSION); 1065 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
563 OUTPUT: 1066 OUTPUT:
564 RETVAL 1067 RETVAL
565
566char *
567gl_extensions ()
568 CODE:
569 RETVAL = (char *)glGetString (GL_EXTENSIONS);
570 OUTPUT:
571 RETVAL
572
573void
574add_font (char *file)
575 CODE:
576 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
577#ifdef _WIN32
578 // cairo... sigh... requires win2000
579 AddFontResourceEx (file, FR_PRIVATE, 0);
580#endif
581 1068
582void 1069void
583load_image_inline (SV *image_) 1070load_image_inline (SV *image_)
584 ALIAS: 1071 ALIAS:
585 load_image_file = 1 1072 load_image_file = 1
588 STRLEN image_len; 1075 STRLEN image_len;
589 char *image = (char *)SvPVbyte (image_, image_len); 1076 char *image = (char *)SvPVbyte (image_, image_len);
590 SDL_Surface *surface, *surface2; 1077 SDL_Surface *surface, *surface2;
591 SDL_PixelFormat fmt; 1078 SDL_PixelFormat fmt;
592 SDL_RWops *rw = ix 1079 SDL_RWops *rw = ix
593 ? SDL_RWFromFile (image, "r") 1080 ? SDL_RWFromFile (image, "rb")
594 : SDL_RWFromConstMem (image, image_len); 1081 : SDL_RWFromConstMem (image, image_len);
595 1082
596 if (!rw) 1083 if (!rw)
597 croak ("load_image: %s", SDL_GetError ()); 1084 croak ("load_image: %s", SDL_GetError ());
598 1085
627 1114
628 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1115 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
629 1116
630 assert (surface2->pitch == surface2->w * 4); 1117 assert (surface2->pitch == surface2->w * 4);
631 1118
1119 SDL_LockSurface (surface2);
632 EXTEND (SP, 5); 1120 EXTEND (SP, 6);
633 PUSHs (sv_2mortal (newSViv (surface2->w))); 1121 PUSHs (sv_2mortal (newSViv (surface2->w)));
634 PUSHs (sv_2mortal (newSViv (surface2->h))); 1122 PUSHs (sv_2mortal (newSViv (surface2->h)));
635 SDL_LockSurface (surface2);
636 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1123 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
637 SDL_UnlockSurface (surface2);
638 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1124 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
639 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1125 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
640 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1126 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1127 SDL_UnlockSurface (surface2);
641 1128
642 SDL_FreeSurface (surface); 1129 SDL_FreeSurface (surface);
643 SDL_FreeSurface (surface2); 1130 SDL_FreeSurface (surface2);
644} 1131}
645 1132
669} 1156}
670 1157
671void 1158void
672error (char *message) 1159error (char *message)
673 CODE: 1160 CODE:
1161 fprintf (stderr, "ERROR: %s\n", message);
674#ifdef _WIN32 1162#ifdef _WIN32
675 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1163 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1164#endif
1165
1166void
1167fatal (char *message)
1168 CODE:
1169 fprintf (stderr, "FATAL: %s\n", message);
1170#ifdef _WIN32
1171 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1172#endif
1173 _exit (1);
1174
1175void
1176_exit (int retval = 0)
1177 CODE:
1178#ifdef WIN32
1179 ExitThread (retval); // unclean, please beam me up
676#else 1180#else
677 fprintf (stderr, "ERROR: %s\n", message); 1181 _exit (retval);
678#endif 1182#endif
679 1183
680void 1184void
681fatal (char *message) 1185debug ()
682 CODE: 1186 CODE:
683#ifdef _WIN32 1187{
684 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1188#if DEBUG
685#else 1189 VALGRIND_DO_LEAK_CHECK;
686 fprintf (stderr, "FATAL: %s\n", message);
687#endif 1190#endif
688 exit (1); 1191}
689 1192
690MODULE = CFClient PACKAGE = CFClient::Font 1193MODULE = Deliantra::Client PACKAGE = DC::Font
691 1194
692CFClient::Font 1195PROTOTYPES: DISABLE
1196
1197DC::Font
693new_from_file (SV *class, char *path, int id = 0) 1198new_from_file (SV *class, char *path, int id = 0)
694 CODE: 1199 CODE:
695{ 1200{
696 int count; 1201 int count;
697 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1202 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
700} 1205}
701 OUTPUT: 1206 OUTPUT:
702 RETVAL 1207 RETVAL
703 1208
704void 1209void
705DESTROY (CFClient::Font self) 1210DESTROY (DC::Font self)
706 CODE: 1211 CODE:
707 pango_font_description_free (self); 1212 pango_font_description_free (self);
708 1213
709void 1214void
710make_default (CFClient::Font self) 1215make_default (DC::Font self)
1216 PROTOTYPE: $
711 CODE: 1217 CODE:
712 default_font = self; 1218 default_font = self;
713 1219
714MODULE = CFClient PACKAGE = CFClient::Layout 1220MODULE = Deliantra::Client PACKAGE = DC::Layout
715 1221
716CFClient::Layout 1222PROTOTYPES: DISABLE
717new (SV *class, int rgba = 0) 1223
1224void
1225glyph_cache_backup ()
1226 PROTOTYPE:
1227 CODE:
1228 tc_backup ();
1229
1230void
1231glyph_cache_restore ()
1232 PROTOTYPE:
1233 CODE:
1234 tc_restore ();
1235
1236DC::Layout
1237new (SV *class)
718 CODE: 1238 CODE:
719 New (0, RETVAL, 1, struct cf_layout); 1239 New (0, RETVAL, 1, struct cf_layout);
720 1240
721 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1241 RETVAL->pl = pango_layout_new (opengl_context);
722 RETVAL->rgba = rgba;
723 RETVAL->r = 1.; 1242 RETVAL->r = 1.;
724 RETVAL->g = 1.; 1243 RETVAL->g = 1.;
725 RETVAL->b = 1.; 1244 RETVAL->b = 1.;
726 RETVAL->a = 1.; 1245 RETVAL->a = 1.;
727 RETVAL->base_height = MIN_FONT_HEIGHT; 1246 RETVAL->base_height = MIN_FONT_HEIGHT;
728 RETVAL->font = 0; 1247 RETVAL->font = 0;
1248 RETVAL->rc = rc_alloc ();
729 1249
730 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1250 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
731 layout_update_font (RETVAL); 1251 layout_update_font (RETVAL);
732 OUTPUT: 1252 OUTPUT:
733 RETVAL 1253 RETVAL
734 1254
735void 1255void
736DESTROY (CFClient::Layout self) 1256DESTROY (DC::Layout self)
737 CODE: 1257 CODE:
738 g_object_unref (self->pl); 1258 g_object_unref (self->pl);
1259 rc_free (self->rc);
739 Safefree (self); 1260 Safefree (self);
740 1261
1262void
1263set_text (DC::Layout self, SV *text_)
1264 CODE:
1265{
1266 STRLEN textlen;
1267 char *text = SvPVutf8 (text_, textlen);
1268
1269 pango_layout_set_text (self->pl, text, textlen);
1270}
1271
1272void
1273set_markup (DC::Layout self, SV *text_)
1274 CODE:
1275{
1276 STRLEN textlen;
1277 char *text = SvPVutf8 (text_, textlen);
1278
1279 pango_layout_set_markup (self->pl, text, textlen);
1280}
1281
1282void
1283set_shapes (DC::Layout self, ...)
1284 CODE:
1285{
1286 PangoAttrList *attrs = 0;
1287 const char *text = pango_layout_get_text (self->pl);
1288 const char *pos = text;
1289 int arg = 4;
1290
1291 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1292 {
1293 PangoRectangle inkrect, rect;
1294 PangoAttribute *attr;
1295
1296 int x = SvIV (ST (arg - 3));
1297 int y = SvIV (ST (arg - 2));
1298 int w = SvIV (ST (arg - 1));
1299 int h = SvIV (ST (arg ));
1300
1301 inkrect.x = 0;
1302 inkrect.y = 0;
1303 inkrect.width = 0;
1304 inkrect.height = 0;
1305
1306 rect.x = x * PANGO_SCALE;
1307 rect.y = y * PANGO_SCALE;
1308 rect.width = w * PANGO_SCALE;
1309 rect.height = h * PANGO_SCALE;
1310
1311 if (!attrs)
1312 attrs = pango_layout_get_attributes (self->pl);
1313
1314 attr = pango_attr_shape_new (&inkrect, &rect);
1315 attr->start_index = pos - text;
1316 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1317 pango_attr_list_insert (attrs, attr);
1318
1319 arg += 4;
1320 pos += sizeof (OBJ_STR) - 1;
1321 }
1322
1323 if (attrs)
1324 pango_layout_set_attributes (self->pl, attrs);
1325}
1326
1327void
1328get_shapes (DC::Layout self)
1329 PPCODE:
1330{
1331 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1332
1333 do
1334 {
1335 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1336
1337 if (run && shape_attr_p (run))
1338 {
1339 PangoRectangle extents;
1340 pango_layout_iter_get_run_extents (iter, 0, &extents);
1341
1342 EXTEND (SP, 2);
1343 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1344 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1345 }
1346 }
1347 while (pango_layout_iter_next_run (iter));
1348
1349 pango_layout_iter_free (iter);
1350}
1351
741int 1352int
742is_rgba (CFClient::Layout self) 1353has_wrapped (DC::Layout self)
743 CODE: 1354 CODE:
744 RETVAL = self->rgba; 1355{
1356 int lines = 1;
1357 const char *text = pango_layout_get_text (self->pl);
1358
1359 while (*text)
1360 lines += *text++ == '\n';
1361
1362 RETVAL = lines < pango_layout_get_line_count (self->pl);
1363}
745 OUTPUT: 1364 OUTPUT:
746 RETVAL 1365 RETVAL
747 1366
748void
749set_text (CFClient::Layout self, SV *text_)
750 CODE:
751{
752 STRLEN textlen;
753 char *text = SvPVutf8 (text_, textlen);
754
755 pango_layout_set_text (self->pl, text, textlen);
756}
757
758void
759set_markup (CFClient::Layout self, SV *text_)
760 CODE:
761{
762 STRLEN textlen;
763 char *text = SvPVutf8 (text_, textlen);
764
765 pango_layout_set_markup (self->pl, text, textlen);
766}
767
768SV * 1367SV *
769get_text (CFClient::Layout self) 1368get_text (DC::Layout self)
770 CODE: 1369 CODE:
771 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1370 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
772 SvUTF8_on (RETVAL); 1371 sv_utf8_decode (RETVAL);
773 OUTPUT: 1372 OUTPUT:
774 RETVAL 1373 RETVAL
775 1374
776void 1375void
777set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1376set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
778 CODE: 1377 CODE:
779 self->r = r; 1378 self->r = r;
780 self->g = g; 1379 self->g = g;
781 self->b = b; 1380 self->b = b;
782 self->a = a; 1381 self->a = a;
783 1382
784void 1383void
785set_font (CFClient::Layout self, CFClient::Font font = 0) 1384set_font (DC::Layout self, DC::Font font = 0)
786 CODE: 1385 CODE:
787 if (self->font != font) 1386 if (self->font != font)
788 { 1387 {
789 self->font = font; 1388 self->font = font;
790 layout_update_font (self); 1389 layout_update_font (self);
791 } 1390 }
792 1391
793void 1392void
794set_height (CFClient::Layout self, int base_height) 1393set_height (DC::Layout self, int base_height)
795 CODE: 1394 CODE:
796 if (self->base_height != base_height) 1395 if (self->base_height != base_height)
797 { 1396 {
798 self->base_height = base_height; 1397 self->base_height = base_height;
799 layout_update_font (self); 1398 layout_update_font (self);
800 } 1399 }
801 1400
802void 1401void
803set_width (CFClient::Layout self, int max_width = -1) 1402set_width (DC::Layout self, int max_width = -1)
804 CODE: 1403 CODE:
805 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1404 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
806 1405
807void 1406void
808set_indent (CFClient::Layout self, int indent) 1407set_indent (DC::Layout self, int indent)
809 CODE: 1408 CODE:
810 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1409 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
811 1410
812void 1411void
813set_spacing (CFClient::Layout self, int spacing) 1412set_spacing (DC::Layout self, int spacing)
814 CODE: 1413 CODE:
815 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1414 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
816 1415
817void 1416void
818set_ellipsise (CFClient::Layout self, int ellipsise) 1417set_ellipsise (DC::Layout self, int ellipsise)
819 CODE: 1418 CODE:
820 pango_layout_set_ellipsize (self->pl, 1419 pango_layout_set_ellipsize (self->pl,
821 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1420 ellipsise == 1 ? PANGO_ELLIPSIZE_START
822 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1421 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
823 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1422 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
824 : PANGO_ELLIPSIZE_NONE 1423 : PANGO_ELLIPSIZE_NONE
825 ); 1424 );
826 1425
827void 1426void
828set_single_paragraph_mode (CFClient::Layout self, int spm) 1427set_single_paragraph_mode (DC::Layout self, int spm)
829 CODE: 1428 CODE:
830 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1429 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
831 1430
832void 1431void
833size (CFClient::Layout self) 1432size (DC::Layout self)
834 PPCODE: 1433 PPCODE:
835{ 1434{
836 int w, h; 1435 int w, h;
837 1436
838 layout_get_pixel_size (self, &w, &h); 1437 layout_get_pixel_size (self, &w, &h);
841 PUSHs (sv_2mortal (newSViv (w))); 1440 PUSHs (sv_2mortal (newSViv (w)));
842 PUSHs (sv_2mortal (newSViv (h))); 1441 PUSHs (sv_2mortal (newSViv (h)));
843} 1442}
844 1443
845int 1444int
1445descent (DC::Layout self)
1446 CODE:
1447{
1448 PangoRectangle rect;
1449 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1450 pango_layout_line_get_pixel_extents (line, 0, &rect);
1451 RETVAL = PANGO_DESCENT (rect);
1452}
1453 OUTPUT:
1454 RETVAL
1455
1456int
846xy_to_index (CFClient::Layout self, int x, int y) 1457xy_to_index (DC::Layout self, int x, int y)
847 CODE: 1458 CODE:
848{ 1459{
849 int index, trailing; 1460 int index, trailing;
850 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1461 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
851 RETVAL = index; 1462 RETVAL = index + trailing;
852} 1463}
853 OUTPUT: 1464 OUTPUT:
854 RETVAL 1465 RETVAL
855 1466
856void 1467void
857cursor_pos (CFClient::Layout self, int index) 1468cursor_pos (DC::Layout self, int index)
858 PPCODE: 1469 PPCODE:
859{ 1470{
860 PangoRectangle strong_pos; 1471 PangoRectangle pos;
861 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1472 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
862 1473
863 EXTEND (SP, 3); 1474 EXTEND (SP, 3);
864 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1475 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
865 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1476 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
866 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1477 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
867} 1478}
868 1479
869void 1480void
870render (CFClient::Layout self) 1481index_to_line_x (DC::Layout self, int index, int trailing = 0)
871 PPCODE: 1482 PPCODE:
872{ 1483{
873 SV *retval; 1484 int line, x;
874 int w, h;
875 1485
876 layout_get_pixel_size (self, &w, &h); 1486 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
877 1487#if !PANGO_VERSION_CHECK (1, 17, 3)
878 if (self->rgba) 1488 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
879 { 1489 --line;
880 cairo_surface_t *surface; 1490#endif
881 cairo_t *cairo;
882
883 retval = newSV (w * h * 4);
884 SvPOK_only (retval);
885 SvCUR_set (retval, w * h * 4);
886
887 memset (SvPVX (retval), 0, w * h * 4);
888
889 surface = cairo_image_surface_create_for_data (
890 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
891 cairo = cairo_create (surface);
892 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
893
894 pango_cairo_show_layout (cairo, self->pl);
895
896 cairo_destroy (cairo);
897 cairo_surface_destroy (surface);
898
899 // what a mess, and its premultiplied, too :(
900 {
901 uint32_t *p = (uint32_t *)SvPVX (retval);
902 uint32_t *e = p + w * h;
903
904 while (p < e)
905 {
906 uint32_t rgba = *p;
907 rgba = (rgba >> 24) | (rgba << 8);
908 rgba = SDL_SwapBE32 (rgba);
909 *p++ = rgba;
910 }
911 }
912
913 EXTEND (SP, 5); 1491 EXTEND (SP, 2);
914 PUSHs (sv_2mortal (newSViv (w))); 1492 PUSHs (sv_2mortal (newSViv (line)));
1493 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1494}
1495
1496void
1497line_x_to_index (DC::Layout self, int line, int x)
1498 PPCODE:
1499{
1500 PangoLayoutLine *lp;
1501 int index, trailing;
1502
1503 if (line < 0)
1504 XSRETURN_EMPTY;
1505
1506 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1507 XSRETURN_EMPTY; /* do better */
1508
1509 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1510
1511 EXTEND (SP, 2);
1512 if (GIMME_V == G_SCALAR)
915 PUSHs (sv_2mortal (newSViv (h))); 1513 PUSHs (sv_2mortal (newSViv (index + trailing)));
916 PUSHs (sv_2mortal (retval));
917 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
918 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
919 }
920 else 1514 else
921 { 1515 {
922 FT_Bitmap bitmap;
923
924 retval = newSV (w * h);
925 SvPOK_only (retval);
926 SvCUR_set (retval, w * h);
927
928 bitmap.rows = h;
929 bitmap.width = w;
930 bitmap.pitch = w;
931 bitmap.buffer = (unsigned char*)SvPVX (retval);
932 bitmap.num_grays = 256;
933 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
934
935 memset (bitmap.buffer, 0, w * h);
936
937 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
938
939 EXTEND (SP, 5);
940 PUSHs (sv_2mortal (newSViv (w))); 1516 PUSHs (sv_2mortal (newSViv (index)));
941 PUSHs (sv_2mortal (newSViv (h))); 1517 PUSHs (sv_2mortal (newSViv (trailing)));
942 PUSHs (sv_2mortal (retval));
943 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
944 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
945 } 1518 }
946} 1519}
947 1520
1521void
1522render (DC::Layout self, float x, float y, int flags = 0)
1523 CODE:
1524 rc_clear (self->rc);
1525 pango_opengl_render_layout_subpixel (
1526 self->pl,
1527 self->rc,
1528 x * PANGO_SCALE, y * PANGO_SCALE,
1529 self->r, self->g, self->b, self->a,
1530 flags
1531 );
1532 // we assume that context_change actually clears/frees stuff
1533 // and does not do any recomputation...
1534 pango_layout_context_changed (self->pl);
1535
1536void
1537draw (DC::Layout self)
1538 CODE:
1539{
1540 glEnable (GL_TEXTURE_2D);
1541 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1542 glEnable (GL_BLEND);
1543 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1544 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1545 glEnable (GL_ALPHA_TEST);
1546 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1547
1548 rc_draw (self->rc);
1549
1550 glDisable (GL_ALPHA_TEST);
1551 glDisable (GL_BLEND);
1552 glDisable (GL_TEXTURE_2D);
1553}
1554
948MODULE = CFClient PACKAGE = CFClient::Texture 1555MODULE = Deliantra::Client PACKAGE = DC::Texture
949 1556
1557PROTOTYPES: ENABLE
1558
950void 1559void
1560pad (SV *data_, int ow, int oh, int nw, int nh)
1561 CODE:
1562{
1563 if ((nw != ow || nh != oh) && SvOK (data_))
1564 {
1565 STRLEN datalen;
1566 char *data = SvPVbyte (data_, datalen);
1567 int bpp = datalen / (ow * oh);
1568 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1569
1570 SvPOK_only (result_);
1571 SvCUR_set (result_, nw * nh * bpp);
1572
1573 memset (SvPVX (result_), 0, nw * nh * bpp);
1574 while (oh--)
1575 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1576
1577 sv_setsv (data_, result_);
1578 }
1579}
1580
1581void
951draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1582draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
952 PROTOTYPE: $$$;$$ 1583 PROTOTYPE: $$$;$$
953 ALIAS: 1584 ALIAS:
954 draw_quad_alpha = 1 1585 draw_quad_alpha = 1
955 draw_quad_alpha_premultiplied = 2 1586 draw_quad_alpha_premultiplied = 2
956 CODE: 1587 CODE:
957{ 1588{
958 HV *hv = (HV *)SvRV (self); 1589 HV *hv = (HV *)SvRV (self);
959 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1590 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
960 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1591 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
961 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1592 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
962 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1593
1594 if (name <= 0)
1595 XSRETURN_EMPTY;
963 1596
964 if (items < 5) 1597 if (items < 5)
965 { 1598 {
966 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1599 w = SvNV (*hv_fetch (hv, "w", 1, 1));
967 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1600 h = SvNV (*hv_fetch (hv, "h", 1, 1));
968 } 1601 }
969 1602
970 if (ix) 1603 if (ix)
971 { 1604 {
972 glEnable (GL_BLEND); 1605 glEnable (GL_BLEND);
1606
1607 if (ix == 2)
973 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1608 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1609 else
1610 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1611 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1612
1613 glEnable (GL_ALPHA_TEST);
1614 glAlphaFunc (GL_GREATER, 0.01f);
974 } 1615 }
975 1616
976 glBindTexture (GL_TEXTURE_2D, name); 1617 glBindTexture (GL_TEXTURE_2D, name);
977
978 if (wrap_mode)
979 {
980 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
981 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
982 }
983 1618
984 glBegin (GL_QUADS); 1619 glBegin (GL_QUADS);
985 glTexCoord2f (0, 0); glVertex2f (x , y ); 1620 glTexCoord2f (0, 0); glVertex2f (x , y );
986 glTexCoord2f (0, t); glVertex2f (x , y + h); 1621 glTexCoord2f (0, t); glVertex2f (x , y + h);
987 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1622 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
988 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1623 glTexCoord2f (s, 0); glVertex2f (x + w, y );
989 glEnd (); 1624 glEnd ();
990 1625
991 if (ix) 1626 if (ix)
1627 {
1628 glDisable (GL_ALPHA_TEST);
992 glDisable (GL_BLEND); 1629 glDisable (GL_BLEND);
1630 }
993} 1631}
994 1632
1633IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1634 CODE:
1635{
1636 GLint width;
1637 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1638 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1639 RETVAL = width > 0;
1640}
1641 OUTPUT:
1642 RETVAL
1643
995MODULE = CFClient PACKAGE = CFClient::Map 1644MODULE = Deliantra::Client PACKAGE = DC::Map
996 1645
997CFClient::Map 1646PROTOTYPES: DISABLE
998new (SV *class, int map_width, int map_height) 1647
1648DC::Map
1649new (SV *class)
999 CODE: 1650 CODE:
1000 New (0, RETVAL, 1, struct map); 1651 New (0, RETVAL, 1, struct map);
1001 RETVAL->x = 0; 1652 RETVAL->x = 0;
1002 RETVAL->y = 0; 1653 RETVAL->y = 0;
1003 RETVAL->w = map_width; 1654 RETVAL->w = 0;
1004 RETVAL->h = map_height; 1655 RETVAL->h = 0;
1005 RETVAL->ox = 0; 1656 RETVAL->ox = 0;
1006 RETVAL->oy = 0; 1657 RETVAL->oy = 0;
1007 RETVAL->faces = 8192; 1658 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1008 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1659 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1009 RETVAL->texs = 8192;
1010 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1011 RETVAL->rows = 0; 1660 RETVAL->rows = 0;
1012 RETVAL->row = 0; 1661 RETVAL->row = 0;
1013 OUTPUT: 1662 OUTPUT:
1014 RETVAL 1663 RETVAL
1015 1664
1016void 1665void
1017DESTROY (CFClient::Map self) 1666DESTROY (DC::Map self)
1018 CODE: 1667 CODE:
1019{ 1668{
1020 map_clear (self); 1669 map_clear (self);
1021 Safefree (self->face); 1670 Safefree (self->face2tile);
1671 Safefree (self->tex);
1022 Safefree (self); 1672 Safefree (self);
1023} 1673}
1024 1674
1025void 1675void
1676resize (DC::Map self, int map_width, int map_height)
1677 CODE:
1678 self->w = map_width;
1679 self->h = map_height;
1680
1681void
1026clear (CFClient::Map self) 1682clear (DC::Map self)
1027 CODE: 1683 CODE:
1028 map_clear (self); 1684 map_clear (self);
1029 1685
1030void 1686void
1031set_face (CFClient::Map self, int face, int texid) 1687set_tileid (DC::Map self, int face, int tile)
1032 CODE: 1688 CODE:
1033{ 1689{
1034 while (self->faces <= face) 1690 need_facenum (self, face); self->face2tile [face] = tile;
1035 { 1691 need_texid (self, tile);
1036 Append (mapface, self->face, self->faces, self->faces);
1037 self->faces *= 2;
1038 }
1039
1040 self->face [face] = texid;
1041} 1692}
1042 1693
1043void 1694void
1695set_smooth (DC::Map self, int face, int smooth, int level)
1696 CODE:
1697{
1698 tileid texid;
1699 maptex *tex;
1700
1701 if (face < 0 || face >= self->faces)
1702 return;
1703
1704 if (smooth < 0 || smooth >= self->faces)
1705 return;
1706
1707 texid = self->face2tile [face];
1708
1709 if (!texid)
1710 return;
1711
1712 tex = self->tex + texid;
1713 tex->smoothtile = self->face2tile [smooth];
1714 tex->smoothlevel = level;
1715}
1716
1717void
1044set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1718set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1045 CODE: 1719 CODE:
1046{ 1720{
1047 while (self->texs <= texid) 1721 need_texid (self, texid);
1048 {
1049 Append (maptex, self->tex, self->texs, self->texs);
1050 self->texs *= 2;
1051 }
1052 1722
1053 { 1723 {
1054 maptex *tex = self->tex + texid; 1724 maptex *tex = self->tex + texid;
1055 1725
1056 tex->name = name; 1726 tex->name = name;
1061 tex->r = r; 1731 tex->r = r;
1062 tex->g = g; 1732 tex->g = g;
1063 tex->b = b; 1733 tex->b = b;
1064 tex->a = a; 1734 tex->a = a;
1065 } 1735 }
1736
1737 // somewhat hackish, but for textures that require it, it really
1738 // improves the look, and most others don't suffer.
1739 glBindTexture (GL_TEXTURE_2D, name);
1740 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1741 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1742 // use uglier nearest interpolation because linear suffers
1743 // from transparent color bleeding and ugly wrapping effects.
1744 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1066} 1745}
1067 1746
1068int 1747int
1069ox (CFClient::Map self) 1748ox (DC::Map self)
1070 ALIAS: 1749 ALIAS:
1071 oy = 1 1750 oy = 1
1751 x = 2
1752 y = 3
1753 w = 4
1754 h = 5
1072 CODE: 1755 CODE:
1073 switch (ix) 1756 switch (ix)
1074 { 1757 {
1075 case 0: RETVAL = self->ox; break; 1758 case 0: RETVAL = self->ox; break;
1076 case 1: RETVAL = self->oy; break; 1759 case 1: RETVAL = self->oy; break;
1760 case 2: RETVAL = self->x; break;
1761 case 3: RETVAL = self->y; break;
1762 case 4: RETVAL = self->w; break;
1763 case 5: RETVAL = self->h; break;
1077 } 1764 }
1078 OUTPUT: 1765 OUTPUT:
1079 RETVAL 1766 RETVAL
1080 1767
1081void 1768void
1082scroll (CFClient::Map self, int dx, int dy) 1769scroll (DC::Map self, int dx, int dy)
1083 CODE: 1770 CODE:
1084{ 1771{
1085 if (dx > 0) 1772 if (dx > 0)
1086 map_blank (self, self->x, self->y, dx - 1, self->h); 1773 map_blank (self, self->x, self->y, dx, self->h);
1087 else if (dx < 0) 1774 else if (dx < 0)
1088 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1775 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1089 1776
1090 if (dy > 0) 1777 if (dy > 0)
1091 map_blank (self, self->x, self->y, self->w, dy - 1); 1778 map_blank (self, self->x, self->y, self->w, dy);
1092 else if (dy < 0) 1779 else if (dy < 0)
1093 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1780 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1094 1781
1095 self->ox += dx; self->x += dx; 1782 self->ox += dx; self->x += dx;
1096 self->oy += dy; self->y += dy; 1783 self->oy += dy; self->y += dy;
1097 1784
1098 while (self->y < 0) 1785 while (self->y < 0)
1102 self->rows += MAP_EXTEND_Y; 1789 self->rows += MAP_EXTEND_Y;
1103 self->y += MAP_EXTEND_Y; 1790 self->y += MAP_EXTEND_Y;
1104 } 1791 }
1105} 1792}
1106 1793
1107void 1794SV *
1108map1a_update (CFClient::Map self, SV *data_) 1795map1a_update (DC::Map self, SV *data_, int extmap)
1109 CODE: 1796 CODE:
1110{ 1797{
1111 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1798 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1112 uint8_t *data_end = (uint8_t *)SvEND (data_); 1799 uint8_t *data_end = (uint8_t *)SvEND (data_);
1113 mapcell *cell; 1800 mapcell *cell;
1114 int x, y, flags; 1801 int x, y, z, flags;
1802 AV *missing = newAV ();
1803 RETVAL = newRV_noinc ((SV *)missing);
1115 1804
1116 while (data < data_end) 1805 while (data < data_end - 1)
1117 { 1806 {
1118 flags = (data [0] << 8) + data [1]; data += 2; 1807 flags = (data [0] << 8) + data [1]; data += 2;
1119 1808
1120 x = ((flags >> 10) & 63) + self->x; 1809 x = self->x + ((flags >> 10) & 63);
1121 y = ((flags >> 4) & 63) + self->y; 1810 y = self->y + ((flags >> 4) & 63);
1122 1811
1123 cell = map_get_cell (self, x, y); 1812 cell = map_get_cell (self, x, y);
1124 1813
1125 if (flags & 15) 1814 if (flags & 15)
1126 { 1815 {
1127 if (cell->darkness < 0) 1816 if (!cell->darkness)
1128 { 1817 {
1818 memset (cell, 0, sizeof (*cell));
1129 cell->darkness = 0; 1819 cell->darkness = 256;
1130 cell->face [0] = 0;
1131 cell->face [1] = 0;
1132 cell->face [2] = 0;
1133 } 1820 }
1134 1821
1135 cell->darkness = flags & 8 ? *data++ : 255;
1136
1137 //TODO: don't trust server data to be in-range(!) 1822 //TODO: don't trust server data to be in-range(!)
1138 1823
1139 if (flags & 4) 1824 if (flags & 8)
1140 { 1825 {
1141 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1826 if (extmap)
1827 {
1828 uint8_t ext, cmd;
1829
1830 do
1831 {
1832 ext = *data++;
1833 cmd = ext & 0x7f;
1834
1835 if (cmd < 4)
1836 cell->darkness = 255 - ext * 64 + 1;
1837 else if (cmd == 5) // health
1838 {
1839 cell->stat_width = 1;
1840 cell->stat_hp = *data++;
1841 }
1842 else if (cmd == 6) // monster width
1843 cell->stat_width = *data++ + 1;
1844 else if (cmd == 0x47)
1845 {
1846 if (*data == 1) cell->player = data [1];
1847 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1848 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1849 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1850
1851 data += *data + 1;
1852 }
1853 else if (cmd == 8) // cell flags
1854 cell->flags = *data++;
1855 else if (ext & 0x40) // unknown, multibyte => skip
1856 data += *data + 1;
1857 else
1858 data++;
1859 }
1860 while (ext & 0x80);
1861 }
1862 else
1863 cell->darkness = *data++ + 1;
1142 } 1864 }
1143 1865
1866 for (z = 0; z <= 2; ++z)
1144 if (flags & 2) 1867 if (flags & (4 >> z))
1145 { 1868 {
1146 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1869 faceid face = (data [0] << 8) + data [1]; data += 2;
1870 need_facenum (self, face);
1871 cell->tile [z] = self->face2tile [face];
1872
1873 if (cell->tile [z])
1874 {
1875 maptex *tex = self->tex + cell->tile [z];
1876 if (!tex->name)
1877 av_push (missing, newSViv (cell->tile [z]));
1878
1879 if (tex->smoothtile)
1880 {
1881 maptex *smooth = self->tex + tex->smoothtile;
1882 if (!smooth->name)
1883 av_push (missing, newSViv (tex->smoothtile));
1884 }
1885 }
1147 } 1886 }
1148
1149 if (flags & 1)
1150 {
1151 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1152 }
1153 } 1887 }
1154 else 1888 else
1155 cell->darkness = -1; 1889 CELL_CLEAR (cell);
1156 } 1890 }
1157} 1891}
1892 OUTPUT:
1893 RETVAL
1158 1894
1159SV * 1895SV *
1160mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1896mapmap (DC::Map self, int x0, int y0, int w, int h)
1161 CODE: 1897 CODE:
1162{ 1898{
1163 int x1, x; 1899 int x1, x;
1164 int y1, y; 1900 int y1, y;
1165 int z; 1901 int z;
1186 { 1922 {
1187 mapcell *cell = row->col + (x - row->c0); 1923 mapcell *cell = row->col + (x - row->c0);
1188 1924
1189 for (z = 0; z <= 0; z++) 1925 for (z = 0; z <= 0; z++)
1190 { 1926 {
1191 mapface face = cell->face [z];
1192
1193 if (face)
1194 {
1195 maptex tex = self->tex [face]; 1927 maptex tex = self->tex [cell->tile [z]];
1196 int a0 = 255 - tex.a; 1928 int a0 = 255 - tex.a;
1197 int a1 = tex.a; 1929 int a1 = tex.a;
1198 1930
1199 r = (r * a0 + tex.r * a1) / 255; 1931 r = (r * a0 + tex.r * a1) / 255;
1200 g = (g * a0 + tex.g * a1) / 255; 1932 g = (g * a0 + tex.g * a1) / 255;
1201 b = (b * a0 + tex.b * a1) / 255; 1933 b = (b * a0 + tex.b * a1) / 255;
1202 a = (a * a0 + tex.a * a1) / 255; 1934 a = (a * a0 + tex.a * a1) / 255;
1203 }
1204 } 1935 }
1205 } 1936 }
1206 1937
1207 *map++ = (r ) 1938 *map++ = (r )
1208 | (g << 8) 1939 | (g << 8)
1215} 1946}
1216 OUTPUT: 1947 OUTPUT:
1217 RETVAL 1948 RETVAL
1218 1949
1219void 1950void
1220draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1951draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1952 CODE:
1953{
1954 int x, y, z;
1955
1956 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1957 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1958 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1959 smooth_key skey;
1960 int pl_x, pl_y;
1961 maptex pl_tex;
1962 rc_t *rc = rc_alloc ();
1963 rc_key_t key;
1964 rc_array_t *arr;
1965
1966 pl_tex.name = 0;
1967
1968 // thats current max. sorry.
1969 if (sw > 255) sw = 255;
1970 if (sh > 255) sh = 255;
1971
1972 // clear key, in case of extra padding
1973 memset (&skey, 0, sizeof (skey));
1974
1975 memset (&key, 0, sizeof (key));
1976 key.r = 255;
1977 key.g = 255;
1978 key.b = 255;
1979 key.a = 255;
1980 key.mode = GL_QUADS;
1981 key.format = GL_T2F_V3F;
1982 key.texname = -1;
1983
1984 mx += self->x;
1985 my += self->y;
1986
1987 // first pass: determine smooth_max
1988 // rather ugly, if you ask me
1989 // could also be stored inside mapcell and updated on change
1990 memset (smooth_max, 0, sizeof (smooth_max));
1991
1992 for (y = 0; y < sh; y++)
1993 if (0 <= y + my && y + my < self->rows)
1994 {
1995 maprow *row = self->row + (y + my);
1996
1997 for (x = 0; x < sw; x++)
1998 if (row->c0 <= x + mx && x + mx < row->c1)
1999 {
2000 mapcell *cell = row->col + (x + mx - row->c0);
2001
2002 smooth_max[x + 1][y + 1] =
2003 MAX (self->tex [cell->tile [0]].smoothlevel,
2004 MAX (self->tex [cell->tile [1]].smoothlevel,
2005 self->tex [cell->tile [2]].smoothlevel));
2006 }
2007 }
2008
2009 glEnable (GL_BLEND);
2010 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2011 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2012
2013 for (z = 0; z <= 2; z++)
2014 {
2015 memset (smooth_level, 0, sizeof (smooth_level));
2016
2017 for (y = 0; y < sh; y++)
2018 if (0 <= y + my && y + my < self->rows)
2019 {
2020 maprow *row = self->row + (y + my);
2021
2022 for (x = 0; x < sw; x++)
2023 if (row->c0 <= x + mx && x + mx < row->c1)
2024 {
2025 mapcell *cell = row->col + (x + mx - row->c0);
2026 tileid tile = cell->tile [z];
2027
2028 if (tile)
2029 {
2030 maptex tex = self->tex [tile];
2031 int px = (x + 1) * T - tex.w;
2032 int py = (y + 1) * T - tex.h;
2033
2034 if (key.texname != tex.name)
2035 {
2036 if (!tex.name)
2037 tex = self->tex [2]; /* missing, replace by noface */
2038
2039 key.texname = tex.name;
2040 arr = rc_array (rc, &key);
2041 }
2042
2043 if (expect_false (cell->player == player) && expect_false (z == 2))
2044 {
2045 pl_x = px;
2046 pl_y = py;
2047 pl_tex = tex;
2048 continue;
2049 }
2050
2051 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2052 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2053 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2054 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2055
2056 if (expect_false (cell->flags) && expect_false (z == 2))
2057 {
2058 // overlays such as the speech bubble, probably more to come
2059 if (cell->flags & 1)
2060 {
2061 maptex tex = self->tex [1];
2062 int px = x * T + T * 2 / 32;
2063 int py = y * T - T * 6 / 32;
2064
2065 if (tex.name)
2066 {
2067 if (key.texname != tex.name)
2068 {
2069 key.texname = tex.name;
2070 arr = rc_array (rc, &key);
2071 }
2072
2073 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2074 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2075 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2076 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2077 }
2078 }
2079 }
2080
2081 // update smooth hash
2082 if (tex.smoothtile)
2083 {
2084 skey.tile = tex.smoothtile;
2085 skey.level = tex.smoothlevel;
2086
2087 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2088
2089 // add bits to current tile and all neighbours. skey.x|y is
2090 // shifted +1|+1 so we always stay positive.
2091
2092 // bits is ___n cccc CCCC bbbb
2093 // n do not draw borders&corners
2094 // c draw these corners, but...
2095 // C ... not these
2096 // b draw these borders
2097
2098 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2099 // ┃· ·· ·┃ ━━
2100
2101 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2102 // ·· ·· ·┏ ┓·
2103
2104 // full tile
2105 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2106
2107 // borders
2108 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2109 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2110 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2111 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2112
2113 // corners
2114 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2115 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2116 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2117 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2118 }
2119 }
2120 }
2121 }
2122
2123 rc_draw (rc);
2124 rc_clear (rc);
2125
2126 // go through all smoothlevels, lowest to highest, then draw.
2127 // this is basically counting sort
2128 {
2129 int w, b;
2130
2131 glEnable (GL_TEXTURE_2D);
2132 glBegin (GL_QUADS);
2133 for (w = 0; w < 256 / 32; ++w)
2134 {
2135 uint32_t smask = smooth_level [w];
2136 if (smask)
2137 for (b = 0; b < 32; ++b)
2138 if (smask & (((uint32_t)1) << b))
2139 {
2140 int level = (w << 5) | b;
2141 HE *he;
2142
2143 hv_iterinit (smooth);
2144 while ((he = hv_iternext (smooth)))
2145 {
2146 smooth_key *skey = (smooth_key *)HeKEY (he);
2147 IV bits = SvIVX (HeVAL (he));
2148
2149 if (!(bits & 0x1000)
2150 && skey->level == level
2151 && level > smooth_max [skey->x][skey->y])
2152 {
2153 maptex tex = self->tex [skey->tile];
2154 int px = (((int)skey->x) - 1) * T;
2155 int py = (((int)skey->y) - 1) * T;
2156 int border = bits & 15;
2157 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2158 float dx = tex.s * .0625f; // 16 images/row
2159 float dy = tex.t * .5f ; // 2 images/column
2160
2161 if (tex.name)
2162 {
2163 // this time avoiding texture state changes
2164 // save gobs of state changes.
2165 if (key.texname != tex.name)
2166 {
2167 glEnd ();
2168 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2169 glBegin (GL_QUADS);
2170 }
2171
2172 if (border)
2173 {
2174 float ox = border * dx;
2175
2176 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2177 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2178 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2179 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2180 }
2181
2182 if (corner)
2183 {
2184 float ox = corner * dx;
2185
2186 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2187 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2188 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2189 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2190 }
2191 }
2192 }
2193 }
2194 }
2195 }
2196
2197 glEnd ();
2198 glDisable (GL_TEXTURE_2D);
2199 key.texname = -1;
2200 }
2201
2202 hv_clear (smooth);
2203 }
2204
2205 if (pl_tex.name)
2206 {
2207 maptex tex = pl_tex;
2208 int px = pl_x + sdx;
2209 int py = pl_y + sdy;
2210
2211 key.texname = tex.name;
2212 arr = rc_array (rc, &key);
2213
2214 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2215 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2216 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2217 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2218
2219 rc_draw (rc);
2220 }
2221
2222 glDisable (GL_BLEND);
2223 rc_free (rc);
2224
2225 // top layer: overlays such as the health bar
2226 for (y = 0; y < sh; y++)
2227 if (0 <= y + my && y + my < self->rows)
2228 {
2229 maprow *row = self->row + (y + my);
2230
2231 for (x = 0; x < sw; x++)
2232 if (row->c0 <= x + mx && x + mx < row->c1)
2233 {
2234 mapcell *cell = row->col + (x + mx - row->c0);
2235
2236 int px = x * T;
2237 int py = y * T;
2238
2239 if (cell->stat_hp)
2240 {
2241 int width = cell->stat_width * T;
2242 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2243
2244 glColor3ub (0, 0, 0);
2245 glRectf (px + 1, py - thick - 2,
2246 px + width - 1, py);
2247
2248 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2249 glRectf (px + 2,
2250 py - thick - 1,
2251 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2252 }
2253 }
2254 }
2255}
2256
2257void
2258draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2259 CODE:
2260{
2261 static float color[16][3] = {
2262 { 0.00F, 0.00F, 0.00F },
2263 { 1.00F, 1.00F, 1.00F },
2264 { 0.00F, 0.00F, 0.55F },
2265 { 1.00F, 0.00F, 0.00F },
2266
2267 { 1.00F, 0.54F, 0.00F },
2268 { 0.11F, 0.56F, 1.00F },
2269 { 0.93F, 0.46F, 0.00F },
2270 { 0.18F, 0.54F, 0.34F },
2271
2272 { 0.56F, 0.73F, 0.56F },
2273 { 0.80F, 0.80F, 0.80F },
2274 { 0.55F, 0.41F, 0.13F },
2275 { 0.99F, 0.77F, 0.26F },
2276
2277 { 0.74F, 0.65F, 0.41F },
2278
2279 { 0.00F, 1.00F, 1.00F },
2280 { 1.00F, 0.00F, 1.00F },
2281 { 1.00F, 1.00F, 0.00F },
2282 };
2283
2284 int x, y;
2285
2286 glEnable (GL_TEXTURE_2D);
2287 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2288 glEnable (GL_BLEND);
2289 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2290 glBegin (GL_QUADS);
2291
2292 for (y = 0; y < h; y++)
2293 for (x = 0; x < w; x++)
2294 {
2295 unsigned char m = data [x + y * w];
2296
2297 if (m)
2298 {
2299 float *c = color [m & 15];
2300
2301 float tx1 = m & 0x40 ? 0.5 : 0.;
2302 float tx2 = tx1 + 0.5;
2303
2304 glColor4f (c[0], c[1], c[2], 0.75);
2305 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2306 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2307 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2308 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2309 }
2310 }
2311
2312 glEnd ();
2313 glDisable (GL_BLEND);
2314 glDisable (GL_TEXTURE_2D);
2315}
2316
2317void
2318fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1221 PPCODE: 2319 PPCODE:
1222{ 2320{
1223 int vx, vy;
1224 int x, y, z; 2321 int x, y;
1225 int last_name; 2322 int sw1 = sw + 2;
1226 mapface face; 2323 int sh1 = sh + 2;
2324 int sh3 = sh * 3;
1227 int sw4 = (sw + 3) & ~3; 2325 int sw34 = (sw * 3 + 3) & ~3;
2326 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1228 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2327 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1229 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2328 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1230 2329
1231 memset (darkness, 255, sw4 * sh);
1232 SvPOK_only (darkness_sv); 2330 SvPOK_only (darkness3_sv);
1233 SvCUR_set (darkness_sv, sw4 * sh); 2331 SvCUR_set (darkness3_sv, sw34 * sh3);
1234 2332
1235 vx = self->x + (self->w - sw) / 2 - shift_x; 2333 mx += self->x - 1;
1236 vy = self->y + (self->h - sh) / 2 - shift_y; 2334 my += self->y - 1;
1237 2335
1238 /* 2336 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
1239 int vx = self->vx = self->w >= sw
1240 ? self->x + (self->w - sw) / 2
1241 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1242 2337
1243 int vy = self->vy = self->h >= sh
1244 ? self->y + (self->h - sh) / 2
1245 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1246 */
1247
1248 glColor4ub (255, 255, 255, 255);
1249
1250 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1251 glEnable (GL_BLEND);
1252 glEnable (GL_TEXTURE_2D);
1253 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1254
1255 glBegin (GL_QUADS);
1256
1257 last_name = 0;
1258
1259 for (z = 0; z < 3; z++)
1260 for (y = 0; y < sh; y++) 2338 for (y = 0; y < sh1; y++)
1261 if (0 <= y + vy && y + vy < self->rows) 2339 if (0 <= y + my && y + my < self->rows)
1262 { 2340 {
1263 maprow *row = self->row + (y + vy); 2341 maprow *row = self->row + (y + my);
1264 2342
1265 for (x = 0; x < sw; x++) 2343 for (x = 0; x < sw1; x++)
1266 if (row->c0 <= x + vx && x + vx < row->c1) 2344 if (row->c0 <= x + mx && x + mx < row->c1)
1267 { 2345 {
1268 mapcell *cell = row->col + (x + vx - row->c0); 2346 mapcell *cell = row->col + (x + mx - row->c0);
1269 2347
1270 darkness[y * sw4 + x] = cell->darkness < 0 2348 darkness1 [y * sw1 + x] = cell->darkness
2349 ? 255 - (cell->darkness - 1)
1271 ? 255 - FOW_DARKNESS 2350 : 255 - FOW_DARKNESS;
1272 : 255 - cell->darkness;
1273
1274 face = cell->face [z];
1275
1276 if (face)
1277 {
1278 maptex tex = self->tex [face];
1279
1280 int px = (x + 1) * 32 - tex.w;
1281 int py = (y + 1) * 32 - tex.h;
1282
1283 if (last_name != tex.name)
1284 {
1285 glEnd ();
1286 last_name = tex.name;
1287 glBindTexture (GL_TEXTURE_2D, last_name);
1288 glBegin (GL_QUADS);
1289 }
1290
1291 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1292 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1293 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1294 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1295 }
1296 } 2351 }
1297 } 2352 }
1298 2353
1299 glEnd (); 2354 for (y = 0; y < sh; ++y)
2355 for (x = 0; x < sw; ++x)
2356 {
2357 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2358 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2359 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2360 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2361 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2362 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2363 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2364 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2365 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1300 2366
1301 glDisable (GL_TEXTURE_2D); 2367 uint8_t r11 = (d11 + d21 + d12) / 3;
1302 glDisable (GL_BLEND); 2368 uint8_t r21 = d21;
2369 uint8_t r31 = (d21 + d31 + d32) / 3;
2370
2371 uint8_t r12 = d12;
2372 uint8_t r22 = d22;
2373 uint8_t r32 = d32;
2374
2375 uint8_t r13 = (d13 + d23 + d12) / 3;
2376 uint8_t r23 = d23;
2377 uint8_t r33 = (d23 + d33 + d32) / 3;
2378
2379 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2380 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2381 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2382 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2383 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2384 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2385 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2386 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2387 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2388 }
2389
2390 free (darkness1);
1303 2391
1304 EXTEND (SP, 3); 2392 EXTEND (SP, 3);
1305 PUSHs (sv_2mortal (newSViv (sw4))); 2393 PUSHs (sv_2mortal (newSViv (sw34)));
1306 PUSHs (sv_2mortal (newSViv (sh))); 2394 PUSHs (sv_2mortal (newSViv (sh3)));
1307 PUSHs (darkness_sv); 2395 PUSHs (darkness3_sv);
1308} 2396}
1309 2397
1310SV * 2398SV *
1311get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2399get_rect (DC::Map self, int x0, int y0, int w, int h)
1312 CODE: 2400 CODE:
1313{ 2401{
1314 int x, y, x1, y1; 2402 int x, y, x1, y1;
1315 SV *data_sv = newSV (w * h * 7 + 5); 2403 SV *data_sv = newSV (w * h * 7 + 5);
1316 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2404 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1341 if (row && row->c0 <= x && x < row->c1) 2429 if (row && row->c0 <= x && x < row->c1)
1342 { 2430 {
1343 mapcell *cell = row->col + (x - row->c0); 2431 mapcell *cell = row->col + (x - row->c0);
1344 uint8_t flags = 0; 2432 uint8_t flags = 0;
1345 2433
1346 if (cell->face [0]) flags |= 1; 2434 if (cell->tile [0]) flags |= 1;
1347 if (cell->face [1]) flags |= 2; 2435 if (cell->tile [1]) flags |= 2;
1348 if (cell->face [2]) flags |= 4; 2436 if (cell->tile [2]) flags |= 4;
1349 2437
1350 *data++ = flags; 2438 *data++ = flags;
1351 2439
1352 if (flags & 1) 2440 if (flags & 1)
1353 { 2441 {
2442 tileid tile = cell->tile [0];
1354 *data++ = cell->face [0] >> 8; 2443 *data++ = tile >> 8;
1355 *data++ = cell->face [0]; 2444 *data++ = tile;
1356 } 2445 }
1357 2446
1358 if (flags & 2) 2447 if (flags & 2)
1359 { 2448 {
2449 tileid tile = cell->tile [1];
1360 *data++ = cell->face [1] >> 8; 2450 *data++ = tile >> 8;
1361 *data++ = cell->face [1]; 2451 *data++ = tile;
1362 } 2452 }
1363 2453
1364 if (flags & 4) 2454 if (flags & 4)
1365 { 2455 {
2456 tileid tile = cell->tile [2];
1366 *data++ = cell->face [2] >> 8; 2457 *data++ = tile >> 8;
1367 *data++ = cell->face [2]; 2458 *data++ = tile;
1368 } 2459 }
1369 } 2460 }
1370 else 2461 else
1371 *data++ = 0; 2462 *data++ = 0;
1372 } 2463 }
1373 } 2464 }
1374 2465
2466 /* if size is w*h + 5 then no data has been found */
2467 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2468 {
1375 SvPOK_only (data_sv); 2469 SvPOK_only (data_sv);
1376 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2470 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2471 }
2472
1377 RETVAL = data_sv; 2473 RETVAL = data_sv;
1378} 2474}
1379 OUTPUT: 2475 OUTPUT:
1380 RETVAL 2476 RETVAL
1381 2477
1382void 2478void
1383set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2479set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1384 PPCODE: 2480 PPCODE:
1385{ 2481{
1386 int x, y, z; 2482 int x, y, z;
1387 int w, h; 2483 int w, h;
1388 int x1, y1; 2484 int x1, y1;
2485 STRLEN len;
2486 uint8_t *data, *end;
2487
2488 len = SvLEN (data_sv);
2489 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2490 data = SvPVbyte_nolen (data_sv);
2491 end = data + len + 8;
2492
2493 if (len < 5)
2494 XSRETURN_EMPTY;
1389 2495
1390 if (*data++ != 0) 2496 if (*data++ != 0)
1391 return; /* version mismatch */ 2497 XSRETURN_EMPTY; /* version mismatch */
1392 2498
1393 w = *data++ << 8; w |= *data++; 2499 w = *data++ << 8; w |= *data++;
1394 h = *data++ << 8; h |= *data++; 2500 h = *data++ << 8; h |= *data++;
1395 2501
1396 // we need to do this 'cause we don't keep an absolute coord system for rows 2502 // we need to do this 'cause we don't keep an absolute coord system for rows
1408 { 2514 {
1409 maprow *row = map_get_row (self, y); 2515 maprow *row = map_get_row (self, y);
1410 2516
1411 for (x = x0; x < x1; x++) 2517 for (x = x0; x < x1; x++)
1412 { 2518 {
2519 uint8_t flags;
2520
2521 if (data + 7 >= end)
2522 XSRETURN_EMPTY;
2523
1413 uint8_t flags = *data++; 2524 flags = *data++;
1414 2525
1415 if (flags) 2526 if (flags)
1416 { 2527 {
1417 mapface face[3] = { 0, 0, 0 };
1418
1419 mapcell *cell = row_get_cell (row, x); 2528 mapcell *cell = row_get_cell (row, x);
2529 tileid tile[3] = { 0, 0, 0 };
1420 2530
1421 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2531 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1422 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2532 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1423 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2533 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1424 2534
1425 if (cell->darkness <= 0) 2535 if (cell->darkness == 0)
1426 { 2536 {
1427 cell->darkness = -1; 2537 /*cell->darkness = 0;*/
2538 EXTEND (SP, 3);
1428 2539
1429 for (z = 0; z <= 2; z++) 2540 for (z = 0; z <= 2; z++)
1430 { 2541 {
1431 cell->face[z] = face[z]; 2542 tileid t = tile [z];
1432 2543
1433 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2544 if (t >= self->texs || (t && !self->tex [t].name))
2545 {
1434 XPUSHs (sv_2mortal (newSViv (face[z]))); 2546 PUSHs (sv_2mortal (newSViv (t)));
2547 need_texid (self, t);
2548 }
2549
2550 cell->tile [z] = t;
1435 } 2551 }
1436 } 2552 }
1437 } 2553 }
1438 } 2554 }
1439 } 2555 }
1440} 2556}
1441 2557
1442MODULE = CFClient PACKAGE = CFClient::MixChunk 2558MODULE = Deliantra::Client PACKAGE = DC::RW
1443 2559
1444CFClient::MixChunk 2560DC::RW
1445new_from_file (SV *class, char *path) 2561new (SV *class, SV *data_sv)
1446 CODE: 2562 CODE:
1447 RETVAL = Mix_LoadWAV (path); 2563{
2564 STRLEN datalen;
2565 char *data = SvPVbyte (data_sv, datalen);
2566
2567 RETVAL = SDL_RWFromConstMem (data, datalen);
2568}
1448 OUTPUT: 2569 OUTPUT:
1449 RETVAL 2570 RETVAL
1450 2571
2572DC::RW
2573new_from_file (SV *class, const char *path, const char *mode = "rb")
2574 CODE:
2575 RETVAL = SDL_RWFromFile (path, mode);
2576 OUTPUT:
2577 RETVAL
2578
2579# fails on win32:
2580# dc.xs(2268) : error C2059: syntax error : '('
1451void 2581#void
2582#close (DC::RW self)
2583# CODE:
2584# (self->(close)) (self);
2585
2586MODULE = Deliantra::Client PACKAGE = DC::Channel
2587
2588PROTOTYPES: DISABLE
2589
2590DC::Channel
2591find ()
2592 CODE:
2593{
2594 RETVAL = Mix_GroupAvailable (-1);
2595
2596 if (RETVAL < 0)
2597 {
2598 RETVAL = Mix_GroupOldest (-1);
2599
2600 if (RETVAL < 0)
2601 XSRETURN_UNDEF;
2602
2603 Mix_HaltChannel (RETVAL);
2604 }
2605
2606 Mix_UnregisterAllEffects (RETVAL);
2607 Mix_Volume (RETVAL, 128);
2608}
2609 OUTPUT:
2610 RETVAL
2611
2612void
2613halt (DC::Channel self)
2614 CODE:
2615 Mix_HaltChannel (self);
2616
2617void
2618expire (DC::Channel self, int ticks = -1)
2619 CODE:
2620 Mix_ExpireChannel (self, ticks);
2621
2622void
2623fade_out (DC::Channel self, int ticks = -1)
2624 CODE:
2625 Mix_FadeOutChannel (self, ticks);
2626
2627int
2628volume (DC::Channel self, int volume)
2629 CODE:
2630 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2631 OUTPUT:
2632 RETVAL
2633
2634void
2635unregister_all_effects (DC::Channel self)
2636 CODE:
2637 Mix_UnregisterAllEffects (self);
2638
2639void
2640set_panning (DC::Channel self, int left, int right)
2641 CODE:
2642 left = CLAMP (left , 0, 255);
2643 right = CLAMP (right, 0, 255);
2644 Mix_SetPanning (self, left, right);
2645
2646void
2647set_distance (DC::Channel self, int distance)
2648 CODE:
2649 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2650
2651void
2652set_position (DC::Channel self, int angle, int distance)
2653 CODE:
2654
2655void
2656set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2657 CODE:
2658{
2659 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2660 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2661 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2662}
2663
2664void
2665set_reverse_stereo (DC::Channel self, int flip)
2666 CODE:
2667 Mix_SetReverseStereo (self, flip);
2668
2669MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2670
2671PROTOTYPES: DISABLE
2672
2673DC::MixChunk
2674new (SV *class, DC::RW rwops)
2675 CODE:
2676 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2677 OUTPUT:
2678 RETVAL
2679
2680void
1452DESTROY (CFClient::MixChunk self) 2681DESTROY (DC::MixChunk self)
1453 CODE: 2682 CODE:
1454 Mix_FreeChunk (self); 2683 Mix_FreeChunk (self);
1455 2684
1456int 2685int
1457volume (CFClient::MixChunk self, int volume = -1) 2686volume (DC::MixChunk self, int volume = -1)
1458 CODE: 2687 CODE:
2688 if (items > 1)
2689 volume = CLAMP (volume, 0, 128);
1459 RETVAL = Mix_VolumeChunk (self, volume); 2690 RETVAL = Mix_VolumeChunk (self, volume);
1460 OUTPUT: 2691 OUTPUT:
1461 RETVAL 2692 RETVAL
1462 2693
1463int 2694DC::Channel
1464play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2695play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1465 CODE: 2696 CODE:
2697{
1466 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2698 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2699
2700 if (RETVAL < 0)
2701 XSRETURN_UNDEF;
2702
2703 if (channel < 0)
2704 {
2705 Mix_UnregisterAllEffects (RETVAL);
2706 Mix_Volume (RETVAL, 128);
2707 }
2708}
1467 OUTPUT: 2709 OUTPUT:
1468 RETVAL 2710 RETVAL
1469 2711
1470MODULE = CFClient PACKAGE = CFClient::MixMusic 2712MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1471 2713
1472int 2714int
1473volume (int volume = -1) 2715volume (int volume = -1)
2716 PROTOTYPE: ;$
1474 CODE: 2717 CODE:
2718 if (items > 0)
2719 volume = CLAMP (volume, 0, 128);
1475 RETVAL = Mix_VolumeMusic (volume); 2720 RETVAL = Mix_VolumeMusic (volume);
1476 OUTPUT: 2721 OUTPUT:
1477 RETVAL 2722 RETVAL
1478 2723
1479CFClient::MixMusic 2724void
1480new_from_file (SV *class, char *path) 2725fade_out (int ms)
1481 CODE: 2726 CODE:
2727 Mix_FadeOutMusic (ms);
2728
2729void
2730halt ()
2731 CODE:
2732 Mix_HaltMusic ();
2733
2734DC::MixMusic
2735new (SV *class, DC::RW rwops)
2736 CODE:
1482 RETVAL = Mix_LoadMUS (path); 2737 RETVAL = Mix_LoadMUS_RW (rwops);
1483 OUTPUT: 2738 OUTPUT:
1484 RETVAL 2739 RETVAL
1485 2740
1486void 2741void
1487DESTROY (CFClient::MixMusic self) 2742DESTROY (DC::MixMusic self)
1488 CODE: 2743 CODE:
1489 Mix_FreeMusic (self); 2744 Mix_FreeMusic (self);
1490 2745
1491int 2746int
1492play (CFClient::MixMusic self, int loops = -1) 2747play (DC::MixMusic self, int loops = -1)
1493 CODE: 2748 CODE:
1494 RETVAL = Mix_PlayMusic (self, loops); 2749 RETVAL = Mix_PlayMusic (self, loops);
1495 OUTPUT: 2750 OUTPUT:
1496 RETVAL 2751 RETVAL
1497 2752
2753void
2754fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2755 CODE:
2756 Mix_FadeInMusicPos (self, loops, ms, position);
2757
1498MODULE = CFClient PACKAGE = CFClient::OpenGL 2758MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2759
2760PROTOTYPES: ENABLE
1499 2761
1500BOOT: 2762BOOT:
1501{ 2763{
1502 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2764 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1503 static const struct { 2765 static const struct {
1504 const char *name; 2766 const char *name;
1505 IV iv; 2767 IV iv;
1506 } *civ, const_iv[] = { 2768 } *civ, const_iv[] = {
1507# define const_iv(name) { # name, (IV)name } 2769# define const_iv(name) { # name, (IV)name }
2770 const_iv (GL_VENDOR),
2771 const_iv (GL_VERSION),
2772 const_iv (GL_EXTENSIONS),
1508 const_iv (GL_COLOR_MATERIAL), 2773 const_iv (GL_COLOR_MATERIAL),
1509 const_iv (GL_SMOOTH), 2774 const_iv (GL_SMOOTH),
1510 const_iv (GL_FLAT), 2775 const_iv (GL_FLAT),
1511 const_iv (GL_DITHER), 2776 const_iv (GL_DITHER),
1512 const_iv (GL_BLEND), 2777 const_iv (GL_BLEND),
2778 const_iv (GL_CULL_FACE),
1513 const_iv (GL_SCISSOR_TEST), 2779 const_iv (GL_SCISSOR_TEST),
2780 const_iv (GL_DEPTH_TEST),
2781 const_iv (GL_ALPHA_TEST),
2782 const_iv (GL_NORMALIZE),
2783 const_iv (GL_RESCALE_NORMAL),
2784 const_iv (GL_FRONT),
2785 const_iv (GL_BACK),
2786 const_iv (GL_AUX0),
1514 const_iv (GL_AND), 2787 const_iv (GL_AND),
1515 const_iv (GL_ONE), 2788 const_iv (GL_ONE),
1516 const_iv (GL_ZERO), 2789 const_iv (GL_ZERO),
1517 const_iv (GL_SRC_ALPHA), 2790 const_iv (GL_SRC_ALPHA),
1518 const_iv (GL_SRC_ALPHA_SATURATE), 2791 const_iv (GL_DST_ALPHA),
1519 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2792 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1520 const_iv (GL_ONE_MINUS_DST_ALPHA), 2793 const_iv (GL_ONE_MINUS_DST_ALPHA),
2794 const_iv (GL_SRC_ALPHA_SATURATE),
1521 const_iv (GL_RGB), 2795 const_iv (GL_RGB),
1522 const_iv (GL_RGBA), 2796 const_iv (GL_RGBA),
2797 const_iv (GL_RGBA4),
2798 const_iv (GL_RGBA8),
2799 const_iv (GL_RGB5_A1),
1523 const_iv (GL_UNSIGNED_BYTE), 2800 const_iv (GL_UNSIGNED_BYTE),
2801 const_iv (GL_UNSIGNED_SHORT),
2802 const_iv (GL_UNSIGNED_INT),
1524 const_iv (GL_ALPHA), 2803 const_iv (GL_ALPHA),
2804 const_iv (GL_INTENSITY),
1525 const_iv (GL_LUMINANCE), 2805 const_iv (GL_LUMINANCE),
2806 const_iv (GL_LUMINANCE_ALPHA),
1526 const_iv (GL_FLOAT), 2807 const_iv (GL_FLOAT),
1527 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2808 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2809 const_iv (GL_COMPRESSED_ALPHA_ARB),
2810 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2811 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2812 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2813 const_iv (GL_COMPRESSED_RGB_ARB),
2814 const_iv (GL_COMPRESSED_RGBA_ARB),
1528 const_iv (GL_COMPILE), 2815 const_iv (GL_COMPILE),
2816 const_iv (GL_PROXY_TEXTURE_1D),
2817 const_iv (GL_PROXY_TEXTURE_2D),
1529 const_iv (GL_TEXTURE_1D), 2818 const_iv (GL_TEXTURE_1D),
1530 const_iv (GL_TEXTURE_2D), 2819 const_iv (GL_TEXTURE_2D),
1531 const_iv (GL_TEXTURE_ENV), 2820 const_iv (GL_TEXTURE_ENV),
1532 const_iv (GL_TEXTURE_MAG_FILTER), 2821 const_iv (GL_TEXTURE_MAG_FILTER),
1533 const_iv (GL_TEXTURE_MIN_FILTER), 2822 const_iv (GL_TEXTURE_MIN_FILTER),
1534 const_iv (GL_TEXTURE_ENV_MODE), 2823 const_iv (GL_TEXTURE_ENV_MODE),
1535 const_iv (GL_TEXTURE_WRAP_S), 2824 const_iv (GL_TEXTURE_WRAP_S),
1536 const_iv (GL_TEXTURE_WRAP_T), 2825 const_iv (GL_TEXTURE_WRAP_T),
2826 const_iv (GL_REPEAT),
1537 const_iv (GL_CLAMP), 2827 const_iv (GL_CLAMP),
1538 const_iv (GL_REPEAT), 2828 const_iv (GL_CLAMP_TO_EDGE),
1539 const_iv (GL_NEAREST), 2829 const_iv (GL_NEAREST),
1540 const_iv (GL_LINEAR), 2830 const_iv (GL_LINEAR),
1541 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2831 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1542 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2832 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1543 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2833 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1544 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2834 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1545 const_iv (GL_GENERATE_MIPMAP), 2835 const_iv (GL_GENERATE_MIPMAP),
1546 const_iv (GL_MODULATE), 2836 const_iv (GL_MODULATE),
1547 const_iv (GL_DECAL), 2837 const_iv (GL_DECAL),
1548 const_iv (GL_REPLACE), 2838 const_iv (GL_REPLACE),
2839 const_iv (GL_DEPTH_BUFFER_BIT),
1549 const_iv (GL_COLOR_BUFFER_BIT), 2840 const_iv (GL_COLOR_BUFFER_BIT),
1550 const_iv (GL_PROJECTION), 2841 const_iv (GL_PROJECTION),
1551 const_iv (GL_MODELVIEW), 2842 const_iv (GL_MODELVIEW),
1552 const_iv (GL_COLOR_LOGIC_OP), 2843 const_iv (GL_COLOR_LOGIC_OP),
1553 const_iv (GL_SEPARABLE_2D), 2844 const_iv (GL_SEPARABLE_2D),
1554 const_iv (GL_CONVOLUTION_2D), 2845 const_iv (GL_CONVOLUTION_2D),
1555 const_iv (GL_CONVOLUTION_BORDER_MODE), 2846 const_iv (GL_CONVOLUTION_BORDER_MODE),
1556 const_iv (GL_CONSTANT_BORDER), 2847 const_iv (GL_CONSTANT_BORDER),
2848 const_iv (GL_POINTS),
1557 const_iv (GL_LINES), 2849 const_iv (GL_LINES),
2850 const_iv (GL_LINE_STRIP),
2851 const_iv (GL_LINE_LOOP),
1558 const_iv (GL_QUADS), 2852 const_iv (GL_QUADS),
2853 const_iv (GL_QUAD_STRIP),
2854 const_iv (GL_TRIANGLES),
2855 const_iv (GL_TRIANGLE_STRIP),
2856 const_iv (GL_TRIANGLE_FAN),
1559 const_iv (GL_LINE_LOOP), 2857 const_iv (GL_POLYGON),
1560 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2858 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2859 const_iv (GL_POINT_SMOOTH_HINT),
2860 const_iv (GL_LINE_SMOOTH_HINT),
2861 const_iv (GL_POLYGON_SMOOTH_HINT),
2862 const_iv (GL_GENERATE_MIPMAP_HINT),
2863 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1561 const_iv (GL_FASTEST), 2864 const_iv (GL_FASTEST),
2865 const_iv (GL_DONT_CARE),
2866 const_iv (GL_NICEST),
2867 const_iv (GL_V2F),
2868 const_iv (GL_V3F),
2869 const_iv (GL_T2F_V3F),
2870 const_iv (GL_T2F_N3F_V3F),
1562# undef const_iv 2871# undef const_iv
1563 }; 2872 };
1564 2873
1565 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2874 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1566 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2875 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2876
2877 texture_av = newAV ();
2878 AvREAL_off (texture_av);
1567} 2879}
2880
2881void
2882disable_GL_EXT_blend_func_separate ()
2883 CODE:
2884 gl.BlendFuncSeparate = 0;
2885 gl.BlendFuncSeparateEXT = 0;
2886
2887char *
2888gl_vendor ()
2889 CODE:
2890 RETVAL = (char *)glGetString (GL_VENDOR);
2891 OUTPUT:
2892 RETVAL
2893
2894char *
2895gl_version ()
2896 CODE:
2897 RETVAL = (char *)glGetString (GL_VERSION);
2898 OUTPUT:
2899 RETVAL
2900
2901char *
2902gl_extensions ()
2903 CODE:
2904 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2905 OUTPUT:
2906 RETVAL
2907
2908const char *glGetString (GLenum pname)
2909
2910GLint glGetInteger (GLenum pname)
2911 CODE:
2912 glGetIntegerv (pname, &RETVAL);
2913 OUTPUT:
2914 RETVAL
2915
2916GLdouble glGetDouble (GLenum pname)
2917 CODE:
2918 glGetDoublev (pname, &RETVAL);
2919 OUTPUT:
2920 RETVAL
1568 2921
1569int glGetError () 2922int glGetError ()
2923
2924void glFinish ()
1570 2925
1571void glClear (int mask) 2926void glClear (int mask)
1572 2927
1573void glClearColor (float r, float g, float b, float a = 1.0) 2928void glClearColor (float r, float g, float b, float a = 1.0)
1574 PROTOTYPE: @ 2929 PROTOTYPE: @
1581 2936
1582void glHint (int target, int mode) 2937void glHint (int target, int mode)
1583 2938
1584void glBlendFunc (int sfactor, int dfactor) 2939void glBlendFunc (int sfactor, int dfactor)
1585 2940
2941void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2942 CODE:
2943 gl_BlendFuncSeparate (sa, da, saa, daa);
2944
2945void glDepthMask (int flag)
2946
1586void glLogicOp (int opcode) 2947void glLogicOp (int opcode)
1587 2948
1588void glColorMask (int red, int green, int blue, int alpha) 2949void glColorMask (int red, int green, int blue, int alpha)
1589 2950
1590void glMatrixMode (int mode) 2951void glMatrixMode (int mode)
1593 2954
1594void glPopMatrix () 2955void glPopMatrix ()
1595 2956
1596void glLoadIdentity () 2957void glLoadIdentity ()
1597 2958
2959void glDrawBuffer (int buffer)
2960
2961void glReadBuffer (int buffer)
2962
1598# near and far are due to microsofts buggy c compiler 2963# near_ and far_ are due to microsofts buggy "c" compiler
2964void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2965
2966# near_ and far_ are due to microsofts buggy "c" compiler
1599void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2967void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2968
2969PROTOTYPES: DISABLE
1600 2970
1601void glViewport (int x, int y, int width, int height) 2971void glViewport (int x, int y, int width, int height)
1602 2972
1603void glScissor (int x, int y, int width, int height) 2973void glScissor (int x, int y, int width, int height)
1604 2974
1612 2982
1613void glRotate (float angle, float x, float y, float z) 2983void glRotate (float angle, float x, float y, float z)
1614 CODE: 2984 CODE:
1615 glRotatef (angle, x, y, z); 2985 glRotatef (angle, x, y, z);
1616 2986
1617void glBegin (int mode)
1618
1619void glEnd ()
1620
1621void glColor (float r, float g, float b, float a = 1.0) 2987void glColor (float r, float g, float b, float a = 1.0)
1622 PROTOTYPE: @ 2988 ALIAS:
2989 glColor_premultiply = 1
1623 CODE: 2990 CODE:
1624 glColor4ub (MIN ((int)(r * 255.f), 255), 2991 if (ix)
1625 MIN ((int)(g * 255.f), 255), 2992 {
1626 MIN ((int)(b * 255.f), 255), 2993 r *= a;
1627 MIN ((int)(a * 255.f), 255)); 2994 g *= a;
2995 b *= a;
2996 }
2997 // microsoft visual "c" rounds instead of truncating...
2998 glColor4f (r, g, b, a);
2999
3000void glRasterPos (float x, float y, float z = 0.)
3001 CODE:
3002 glRasterPos3f (0, 0, z);
3003 glBitmap (0, 0, 0, 0, x, y, 0);
1628 3004
1629void glVertex (float x, float y, float z = 0.) 3005void glVertex (float x, float y, float z = 0.)
1630 CODE: 3006 CODE:
1631 glVertex3f (x, y, z); 3007 glVertex3f (x, y, z);
1632 3008
1633void glTexCoord (float s, float t) 3009void glTexCoord (float s, float t)
1634 CODE: 3010 CODE:
1635 glTexCoord2f (s, t); 3011 glTexCoord2f (s, t);
1636 3012
3013void glRect (float x1, float y1, float x2, float y2)
3014 CODE:
3015 glRectf (x1, y1, x2, y2);
3016
3017void glRect_lineloop (float x1, float y1, float x2, float y2)
3018 CODE:
3019 glBegin (GL_LINE_LOOP);
3020 glVertex2f (x1, y1);
3021 glVertex2f (x2, y1);
3022 glVertex2f (x2, y2);
3023 glVertex2f (x1, y2);
3024 glEnd ();
3025
3026PROTOTYPES: ENABLE
3027
3028void glBegin (int mode)
3029
3030void glEnd ()
3031
3032void glPointSize (GLfloat size)
3033
3034void glLineWidth (GLfloat width)
3035
3036void glInterleavedArrays (int format, int stride, char *data)
3037
3038void glDrawElements (int mode, int count, int type, char *indices)
3039
3040# 1.2 void glDrawRangeElements (int mode, int start, int end
3041
1637void glTexEnv (int target, int pname, float param) 3042void glTexEnv (int target, int pname, float param)
1638 CODE: 3043 CODE:
1639 glTexEnvf (target, pname, param); 3044 glTexEnvf (target, pname, param);
1640 3045
1641void glTexParameter (int target, int pname, float param) 3046void glTexParameter (int target, int pname, float param)
1644 3049
1645void glBindTexture (int target, int name) 3050void glBindTexture (int target, int name)
1646 3051
1647void glConvolutionParameter (int target, int pname, float params) 3052void glConvolutionParameter (int target, int pname, float params)
1648 CODE: 3053 CODE:
1649 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 3054 if (gl.ConvolutionParameterf)
3055 gl.ConvolutionParameterf (target, pname, params);
1650 3056
1651void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3057void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1652 CODE: 3058 CODE:
1653 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 3059 if (gl.ConvolutionFilter2D)
1654 (target, internalformat, width, height, format, type, data)); 3060 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1655 3061
1656void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3062void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1657 CODE: 3063 CODE:
1658 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 3064 if (gl.SeparableFilter2D)
1659 (target, internalformat, width, height, format, type, row, column)); 3065 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1660 3066
1661void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3067void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1662 3068
1663void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3069void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1664 3070
1665void glRasterPos (int x, int y) 3071void glDrawPixels (int width, int height, int format, int type, char *pixels)
1666 CODE: 3072
1667 glRasterPos2i (x, y); 3073void glPixelZoom (float x, float y)
1668 3074
1669void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3075void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1670 3076
1671int glGenTexture () 3077int glGenTexture ()
1672 CODE: 3078 CODE:
1673{ 3079 RETVAL = gen_texture ();
1674 GLuint name;
1675 glGenTextures (1, &name);
1676 RETVAL = name;
1677}
1678 OUTPUT: 3080 OUTPUT:
1679 RETVAL 3081 RETVAL
1680 3082
1681void glDeleteTexture (int name) 3083void glDeleteTexture (int name)
1682 CODE: 3084 CODE:
1683{
1684 GLuint name_ = name;
1685 glDeleteTextures (1, &name_); 3085 del_texture (name);
1686} 3086
1687
1688int glGenList () 3087int glGenList ()
1689 CODE: 3088 CODE:
1690 RETVAL = glGenLists (1); 3089 RETVAL = glGenLists (1);
1691 OUTPUT: 3090 OUTPUT:
1692 RETVAL 3091 RETVAL
1699 3098
1700void glEndList () 3099void glEndList ()
1701 3100
1702void glCallList (int list) 3101void glCallList (int list)
1703 3102
3103MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3104
3105PROTOTYPES: DISABLE
3106
3107void
3108find_widget (SV *self, NV x, NV y)
3109 PPCODE:
3110{
3111 if (within_widget (self, x, y))
3112 XPUSHs (self);
3113}
3114
3115BOOT:
3116{
3117 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3118
3119 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3120 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3121 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3122 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3123}
3124
3125void
3126draw (SV *self)
3127 CODE:
3128{
3129 HV *hv;
3130 SV **svp;
3131 NV x, y, w, h;
3132 SV *draw_x_sv = GvSV (draw_x_gv);
3133 SV *draw_y_sv = GvSV (draw_y_gv);
3134 SV *draw_w_sv = GvSV (draw_w_gv);
3135 SV *draw_h_sv = GvSV (draw_h_gv);
3136 double draw_x, draw_y;
3137
3138 if (!SvROK (self))
3139 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3140
3141 hv = (HV *)SvRV (self);
3142
3143 if (SvTYPE (hv) != SVt_PVHV)
3144 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3145
3146 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3147 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3148
3149 if (!h || !w)
3150 XSRETURN_EMPTY;
3151
3152 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3153 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3154
3155 draw_x = SvNV (draw_x_sv) + x;
3156 draw_y = SvNV (draw_y_sv) + y;
3157
3158 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3159 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3160 XSRETURN_EMPTY;
3161
3162 sv_setnv (draw_x_sv, draw_x);
3163 sv_setnv (draw_y_sv, draw_y);
3164
3165 glPushMatrix ();
3166 glTranslated (x, y, 0);
3167
3168 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3169 {
3170 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3171
3172 if (svp && SvTRUE (*svp))
3173 {
3174 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3175 glEnable (GL_BLEND);
3176 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3177 glBegin (GL_QUADS);
3178 glVertex2f (0, 0);
3179 glVertex2f (w, 0);
3180 glVertex2f (w, h);
3181 glVertex2f (0, h);
3182 glEnd ();
3183 glDisable (GL_BLEND);
3184 }
3185 }
3186#if 0
3187 // draw borders, for debugging
3188 glPushMatrix ();
3189 glColor4f (1., 1., 0., 1.);
3190 glTranslatef (.5, .5, 0.);
3191 glBegin (GL_LINE_LOOP);
3192 glVertex2f (0 , 0);
3193 glVertex2f (w - 1, 0);
3194 glVertex2f (w - 1, h - 1);
3195 glVertex2f (0 , h - 1);
3196 glEnd ();
3197 glPopMatrix ();
3198#endif
3199 PUSHMARK (SP);
3200 XPUSHs (self);
3201 PUTBACK;
3202 call_method ("_draw", G_VOID | G_DISCARD);
3203 SPAGAIN;
3204
3205 glPopMatrix ();
3206
3207 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3208 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3209}
3210

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