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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.160 by root, Mon Oct 9 01:06:36 2006 UTC vs.
Revision 1.276 by root, Sat Aug 30 08:04:01 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2long _ftol (double); /* defined by VC6 C libs */
3long _ftol2 (double dblSource) { return _ftol (dblSource); }
4# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
5# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
6# include <malloc.h> 4# include <malloc.h>
7# include <windows.h> 5# include <windows.h>
8# include <wininet.h> 6# include <wininet.h>
9# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
10#endif 14#endif
11 15
12#include "EXTERN.h" 16#include "EXTERN.h"
13#include "perl.h" 17#include "perl.h"
14#include "XSUB.h" 18#include "XSUB.h"
15 19
16#ifdef _WIN32 20#ifdef _WIN32
17# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
18#endif 27#endif
19 28
29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
31#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
33 51
34#include <glib/gmacros.h> 52#include <glib/gmacros.h>
35 53
36#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
37 66
38#ifndef _WIN32 67#ifndef _WIN32
39# include <sys/types.h> 68# include <sys/types.h>
40# include <sys/socket.h> 69# include <sys/socket.h>
41# include <netinet/in.h> 70# include <netinet/in.h>
42# include <netinet/tcp.h> 71# include <netinet/tcp.h>
43# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
44#else 77#else
45 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
46 typedef unsigned short uint16_t;
47 typedef unsigned int uint32_t;
48 typedef signed char int8_t;
49 typedef signed short int16_t;
50 typedef signed int int32_t;
51#endif 79#endif
52 80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
53#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
54 85
55#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
56 87
57#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
58#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
59 90
60#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
61 92
62#if 0 93/* mask out modifiers we are not interested in */
63# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
64#else 95
65# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
66#endif 97
98static AV *texture_av;
67 99
68static struct 100static struct
69{ 101{
70#define GL_FUNC(ptr,name) ptr name; 102#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h" 103#include "glfunc.h"
72#undef GL_FUNC 104#undef GL_FUNC
73} gl; 105} gl;
74 106
107static void
75static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 108gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
76{ 109{
77 if (gl.BlendFuncSeparate) 110 if (gl.BlendFuncSeparate)
78 gl.BlendFuncSeparate (sa, da, saa, daa); 111 gl.BlendFuncSeparate (sa, da, saa, daa);
79 else if (gl.BlendFuncSeparateEXT) 112 else if (gl.BlendFuncSeparateEXT)
80 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 113 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
81 else 114 else
82 glBlendFunc (sa, da); 115 glBlendFunc (sa, da);
83} 116}
84 117
118static GLuint
119gen_texture ()
120{
121 GLuint name;
122
123 if (AvFILL (texture_av) >= 0)
124 name = (GLuint)(size_t)av_pop (texture_av);
125 else
126 glGenTextures (1, &name);
127
128 return name;
129}
130
131static void
132del_texture (GLuint name)
133{
134 /* make a half-assed attempt at returning the memory used by the texture */
135 /* textures are frequently being reused by cfplus anyway */
136 /*glBindTexture (GL_TEXTURE_2D, name);*/
137 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
138 av_push (texture_av, (SV *)(size_t)name);
139 glDeleteTextures (1, &name);
140}
141
85#include "texcache.c" 142#include "texcache.c"
143#include "rendercache.c"
86 144
87#include "pango-font.c" 145#include "pango-font.c"
88#include "pango-fontmap.c" 146#include "pango-fontmap.c"
89#include "pango-render.c" 147#include "pango-render.c"
90 148
149typedef IV DC__Channel;
150typedef SDL_RWops *DC__RW;
91typedef Mix_Chunk *CFPlus__MixChunk; 151typedef Mix_Chunk *DC__MixChunk;
92typedef Mix_Music *CFPlus__MixMusic; 152typedef Mix_Music *DC__MixMusic;
93 153
94typedef PangoFontDescription *CFPlus__Font; 154typedef PangoFontDescription *DC__Font;
95 155
96static int 156static int
97shape_attr_p (PangoLayoutRun *run) 157shape_attr_p (PangoLayoutRun *run)
98{ 158{
99 GSList *attrs = run->item->analysis.extra_attrs; 159 GSList *attrs = run->item->analysis.extra_attrs;
113 173
114typedef struct cf_layout { 174typedef struct cf_layout {
115 PangoLayout *pl; 175 PangoLayout *pl;
116 float r, g, b, a; // default color for rgba mode 176 float r, g, b, a; // default color for rgba mode
117 int base_height; 177 int base_height;
118 CFPlus__Font font; 178 DC__Font font;
179 rc_t *rc;
119} *CFPlus__Layout; 180} *DC__Layout;
120 181
121static CFPlus__Font default_font; 182static DC__Font default_font;
122static PangoContext *opengl_context; 183static PangoContext *opengl_context;
123static PangoFontMap *opengl_fontmap; 184static PangoFontMap *opengl_fontmap;
124 185
125static void 186static void
126substitute_func (FcPattern *pattern, gpointer data) 187substitute_func (FcPattern *pattern, gpointer data)
131#endif 192#endif
132 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 193 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
133} 194}
134 195
135static void 196static void
136layout_update_font (CFPlus__Layout self) 197layout_update_font (DC__Layout self)
137{ 198{
138 /* use a random scale factor to account for unknown descenders, 0.8 works 199 /* use a random scale factor to account for unknown descenders, 0.8 works
139 * reasonably well with bitstream vera 200 * reasonably well with dejavu/bistream fonts
140 */ 201 */
141 PangoFontDescription *font = self->font ? self->font : default_font; 202 PangoFontDescription *font = self->font ? self->font : default_font;
142 203
143 pango_font_description_set_absolute_size (font, 204 pango_font_description_set_absolute_size (font,
144 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 205 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
145 206
146 pango_layout_set_font_description (self->pl, font); 207 pango_layout_set_font_description (self->pl, font);
147} 208}
148 209
149static void 210static void
150layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 211layout_get_pixel_size (DC__Layout self, int *w, int *h)
151{ 212{
152 PangoRectangle rect; 213 PangoRectangle rect;
153 214
154 // get_pixel_* wrongly rounds down 215 // get_pixel_* wrongly rounds down
155 pango_layout_get_extents (self->pl, 0, &rect); 216 pango_layout_get_extents (self->pl, 0, &rect);
162 223
163 *w = rect.width; 224 *w = rect.width;
164 *h = rect.height; 225 *h = rect.height;
165} 226}
166 227
228typedef uint16_t tileid;
167typedef uint16_t mapface; 229typedef uint16_t faceid;
168 230
169typedef struct { 231typedef struct {
170 GLint name; 232 GLuint name;
171 int w, h; 233 int w, h;
172 float s, t; 234 float s, t;
173 uint8_t r, g, b, a; 235 uint8_t r, g, b, a;
236 tileid smoothtile;
237 uint8_t smoothlevel;
174} maptex; 238} maptex;
175 239
176typedef struct { 240typedef struct {
177 uint32_t player; 241 uint32_t player;
178 mapface face[3]; 242 tileid tile[3];
179 uint16_t darkness; 243 uint16_t darkness;
180 uint8_t stat_width, stat_hp, flags; 244 uint8_t stat_width, stat_hp, flags, smoothmax;
181} mapcell; 245} mapcell;
182 246
183typedef struct { 247typedef struct {
184 int32_t c0, c1; 248 int32_t c0, c1;
185 mapcell *col; 249 mapcell *col;
186} maprow; 250} maprow;
187 251
188typedef struct map { 252typedef struct map {
189 int x, y, w, h; 253 int x, y, w, h;
190 int ox, oy; /* offset to virtual global coordinate system */ 254 int ox, oy; /* offset to virtual global coordinate system */
191 int faces; 255 int faces; tileid *face2tile; // [faceid]
192 mapface *face; 256 int texs; maptex *tex; // [tileid]
193
194 int texs;
195 maptex *tex;
196 257
197 int32_t rows; 258 int32_t rows;
198 maprow *row; 259 maprow *row;
199} *CFPlus__Map; 260} *DC__Map;
200 261
201static char * 262static char *
202prepend (char *ptr, int sze, int inc) 263prepend (char *ptr, int sze, int inc)
203{ 264{
204 char *p; 265 char *p;
221} 282}
222 283
223#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 284#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
224#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 285#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
225 286
287static void
288need_facenum (struct map *self, faceid face)
289{
290 while (self->faces <= face)
291 {
292 Append (tileid, self->face2tile, self->faces, self->faces);
293 self->faces *= 2;
294 }
295}
296
297static void
298need_texid (struct map *self, int texid)
299{
300 while (self->texs <= texid)
301 {
302 Append (maptex, self->tex, self->texs, self->texs);
303 self->texs *= 2;
304 }
305}
306
226static maprow * 307static maprow *
227map_get_row (CFPlus__Map self, int y) 308map_get_row (DC__Map self, int y)
228{ 309{
229 if (0 > y) 310 if (0 > y)
230 { 311 {
231 int extend = - y + MAP_EXTEND_Y; 312 int extend = - y + MAP_EXTEND_Y;
232 Prepend (maprow, self->row, self->rows, extend); 313 Prepend (maprow, self->row, self->rows, extend);
270 351
271 return row->col + (x - row->c0); 352 return row->col + (x - row->c0);
272} 353}
273 354
274static mapcell * 355static mapcell *
275map_get_cell (CFPlus__Map self, int x, int y) 356map_get_cell (DC__Map self, int x, int y)
276{ 357{
277 return row_get_cell (map_get_row (self, y), x); 358 return row_get_cell (map_get_row (self, y), x);
278} 359}
279 360
280static void 361static void
281map_clear (CFPlus__Map self) 362map_clear (DC__Map self)
282{ 363{
283 int r; 364 int r;
284 365
285 for (r = 0; r < self->rows; r++) 366 for (r = 0; r < self->rows; r++)
286 Safefree (self->row[r].col); 367 Safefree (self->row[r].col);
293 self->oy = 0; 374 self->oy = 0;
294 self->row = 0; 375 self->row = 0;
295 self->rows = 0; 376 self->rows = 0;
296} 377}
297 378
379#define CELL_CLEAR(cell) \
380 do { \
381 if ((cell)->player) \
382 (cell)->tile [2] = 0; \
383 (cell)->darkness = 0; \
384 (cell)->stat_hp = 0; \
385 (cell)->flags = 0; \
386 (cell)->player = 0; \
387 } while (0)
388
298static void 389static void
299map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 390map_blank (DC__Map self, int x0, int y0, int w, int h)
300{ 391{
301 int x, y; 392 int x, y;
302 maprow *row; 393 maprow *row;
303 mapcell *cell; 394 mapcell *cell;
304 395
316 if (x >= row->c1) 407 if (x >= row->c1)
317 break; 408 break;
318 409
319 cell = row->col + x - row->c0; 410 cell = row->col + x - row->c0;
320 411
321 cell->darkness = 0; 412 CELL_CLEAR (cell);
322 cell->stat_hp = 0;
323 cell->flags = 0;
324 cell->player = 0;
325 } 413 }
326 } 414 }
415}
416
417typedef struct {
418 tileid tile;
419 uint8_t x, y, level;
420} smooth_key;
421
422static void
423smooth_or_bits (HV *hv, smooth_key *key, IV bits)
424{
425 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
426
427 if (SvIOK (*sv))
428 SvIV_set (*sv, SvIVX (*sv) | bits);
429 else
430 sv_setiv (*sv, bits);
327} 431}
328 432
329static void 433static void
330music_finished (void) 434music_finished (void)
331{ 435{
367 n |= n >> 16; 471 n |= n >> 16;
368 472
369 return n + 1; 473 return n + 1;
370} 474}
371 475
372MODULE = CFPlus PACKAGE = CFPlus 476static unsigned int
477popcount (unsigned int n)
478{
479 n -= (n >> 1) & 0x55555555U;
480 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
481 n = ((n >> 4) + n) & 0x0f0f0f0fU;
482 n *= 0x01010101U;
483
484 return n >> 24;
485}
486
487/* SDL should provide this, really. */
488#define SDLK_MODIFIER_MIN 300
489#define SDLK_MODIFIER_MAX 314
490
491/******************************************************************************/
492
493static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
494static GV *hover_gv;
495
496static int
497within_widget (SV *widget, NV x, NV y)
498{
499 HV *self;
500 SV **svp;
501 NV wx, ww, wy, wh;
502
503 if (!SvROK (widget))
504 return 0;
505
506 self = (HV *)SvRV (widget);
507
508 if (SvTYPE (self) != SVt_PVHV)
509 return 0;
510
511 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
512 if (y < wy)
513 return 0;
514
515 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
516 if (y >= wy + wh)
517 return 0;
518
519 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
520 if (x < wx)
521 return 0;
522
523 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
524 if (x >= wx + ww)
525 return 0;
526
527 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
528 if (!svp || !SvTRUE (*svp))
529 return 0;
530
531 return 1;
532}
533
534/* process keyboard modifiers */
535static int
536mod_munge (int mod)
537{
538 mod &= MOD_MASK;
539
540 if (mod & (KMOD_META | KMOD_ALT))
541 mod |= KMOD_LRAM;
542
543 return mod;
544}
545
546static void
547deliantra_main ()
548{
549 char *argv[] = { 0 };
550 call_argv ("::main", G_DISCARD | G_VOID, argv);
551}
552
553#ifdef __MACOSX__
554 /* to due surprising braindamage on the side of SDL design, we
555 * do some mind-boggling hack here: SDL requires a custom main()
556 * on OS X, so... we provide one and call the original main(), which,
557 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
558 * and which calls our main (== SDL_main) back.
559 */
560 extern C_LINKAGE int
561 main (int argc, char *argv[])
562 {
563 deliantra_main ();
564 }
565
566 #undef main
567
568 extern C_LINKAGE int main (int argc, char *argv[]);
569
570 static void
571 SDL_braino (void)
572 {
573 char *argv[] = { "deliantra client", 0 };
574 (main) (1, argv);
575 }
576#else
577 static void
578 SDL_braino (void)
579 {
580 deliantra_main ();
581 }
582#endif
583
584MODULE = Deliantra::Client PACKAGE = DC
373 585
374PROTOTYPES: ENABLE 586PROTOTYPES: ENABLE
375 587
376BOOT: 588BOOT:
377{ 589{
378 HV *stash = gv_stashpv ("CFPlus", 1); 590 HV *stash = gv_stashpv ("DC", 1);
379 static const struct { 591 static const struct {
380 const char *name; 592 const char *name;
381 IV iv; 593 IV iv;
382 } *civ, const_iv[] = { 594 } *civ, const_iv[] = {
383# define const_iv(name) { # name, (IV)name } 595# define const_iv(name) { # name, (IV)name }
596 const_iv (SDLK_MODIFIER_MIN),
597 const_iv (SDLK_MODIFIER_MAX),
598
384 const_iv (SDL_ACTIVEEVENT), 599 const_iv (SDL_ACTIVEEVENT),
385 const_iv (SDL_KEYDOWN), 600 const_iv (SDL_KEYDOWN),
386 const_iv (SDL_KEYUP), 601 const_iv (SDL_KEYUP),
387 const_iv (SDL_MOUSEMOTION), 602 const_iv (SDL_MOUSEMOTION),
388 const_iv (SDL_MOUSEBUTTONDOWN), 603 const_iv (SDL_MOUSEBUTTONDOWN),
397 const_iv (SDL_EVENT_RESERVEDA), 612 const_iv (SDL_EVENT_RESERVEDA),
398 const_iv (SDL_EVENT_RESERVEDB), 613 const_iv (SDL_EVENT_RESERVEDB),
399 const_iv (SDL_VIDEORESIZE), 614 const_iv (SDL_VIDEORESIZE),
400 const_iv (SDL_VIDEOEXPOSE), 615 const_iv (SDL_VIDEOEXPOSE),
401 const_iv (SDL_USEREVENT), 616 const_iv (SDL_USEREVENT),
617
618 const_iv (SDL_APPINPUTFOCUS),
619 const_iv (SDL_APPMOUSEFOCUS),
620 const_iv (SDL_APPACTIVE),
621
622
623 const_iv (SDLK_UNKNOWN),
624 const_iv (SDLK_FIRST),
625 const_iv (SDLK_BACKSPACE),
626 const_iv (SDLK_TAB),
627 const_iv (SDLK_CLEAR),
628 const_iv (SDLK_RETURN),
629 const_iv (SDLK_PAUSE),
630 const_iv (SDLK_ESCAPE),
631 const_iv (SDLK_SPACE),
632 const_iv (SDLK_EXCLAIM),
633 const_iv (SDLK_QUOTEDBL),
634 const_iv (SDLK_HASH),
635 const_iv (SDLK_DOLLAR),
636 const_iv (SDLK_AMPERSAND),
637 const_iv (SDLK_QUOTE),
638 const_iv (SDLK_LEFTPAREN),
639 const_iv (SDLK_RIGHTPAREN),
640 const_iv (SDLK_ASTERISK),
641 const_iv (SDLK_PLUS),
642 const_iv (SDLK_COMMA),
643 const_iv (SDLK_MINUS),
644 const_iv (SDLK_PERIOD),
645 const_iv (SDLK_SLASH),
646 const_iv (SDLK_0),
647 const_iv (SDLK_1),
648 const_iv (SDLK_2),
649 const_iv (SDLK_3),
650 const_iv (SDLK_4),
651 const_iv (SDLK_5),
652 const_iv (SDLK_6),
653 const_iv (SDLK_7),
654 const_iv (SDLK_8),
655 const_iv (SDLK_9),
656 const_iv (SDLK_COLON),
657 const_iv (SDLK_SEMICOLON),
658 const_iv (SDLK_LESS),
659 const_iv (SDLK_EQUALS),
660 const_iv (SDLK_GREATER),
661 const_iv (SDLK_QUESTION),
662 const_iv (SDLK_AT),
663
664 const_iv (SDLK_LEFTBRACKET),
665 const_iv (SDLK_BACKSLASH),
666 const_iv (SDLK_RIGHTBRACKET),
667 const_iv (SDLK_CARET),
668 const_iv (SDLK_UNDERSCORE),
669 const_iv (SDLK_BACKQUOTE),
670 const_iv (SDLK_DELETE),
671
672 const_iv (SDLK_FIRST),
673 const_iv (SDLK_LAST),
402 const_iv (SDLK_KP0), 674 const_iv (SDLK_KP0),
403 const_iv (SDLK_KP1), 675 const_iv (SDLK_KP1),
404 const_iv (SDLK_KP2), 676 const_iv (SDLK_KP2),
405 const_iv (SDLK_KP3), 677 const_iv (SDLK_KP3),
406 const_iv (SDLK_KP4), 678 const_iv (SDLK_KP4),
461 const_iv (SDLK_BREAK), 733 const_iv (SDLK_BREAK),
462 const_iv (SDLK_MENU), 734 const_iv (SDLK_MENU),
463 const_iv (SDLK_POWER), 735 const_iv (SDLK_POWER),
464 const_iv (SDLK_EURO), 736 const_iv (SDLK_EURO),
465 const_iv (SDLK_UNDO), 737 const_iv (SDLK_UNDO),
738
466 const_iv (KMOD_NONE), 739 const_iv (KMOD_NONE),
740 const_iv (KMOD_SHIFT),
467 const_iv (KMOD_LSHIFT), 741 const_iv (KMOD_LSHIFT),
468 const_iv (KMOD_RSHIFT), 742 const_iv (KMOD_RSHIFT),
743 const_iv (KMOD_CTRL),
469 const_iv (KMOD_LCTRL), 744 const_iv (KMOD_LCTRL),
470 const_iv (KMOD_RCTRL), 745 const_iv (KMOD_RCTRL),
746 const_iv (KMOD_ALT),
471 const_iv (KMOD_LALT), 747 const_iv (KMOD_LALT),
472 const_iv (KMOD_RALT), 748 const_iv (KMOD_RALT),
749 const_iv (KMOD_META),
473 const_iv (KMOD_LMETA), 750 const_iv (KMOD_LMETA),
474 const_iv (KMOD_RMETA), 751 const_iv (KMOD_RMETA),
475 const_iv (KMOD_NUM), 752 const_iv (KMOD_NUM),
476 const_iv (KMOD_CAPS), 753 const_iv (KMOD_CAPS),
477 const_iv (KMOD_MODE), 754 const_iv (KMOD_MODE),
478 const_iv (KMOD_CTRL), 755
479 const_iv (KMOD_SHIFT), 756 const_iv (KMOD_LRAM),
480 const_iv (KMOD_ALT), 757
481 const_iv (KMOD_META) 758 const_iv (MIX_DEFAULT_FORMAT),
759
760 const_iv (SDL_INIT_TIMER),
761 const_iv (SDL_INIT_AUDIO),
762 const_iv (SDL_INIT_VIDEO),
763 const_iv (SDL_INIT_CDROM),
764 const_iv (SDL_INIT_JOYSTICK),
765 const_iv (SDL_INIT_EVERYTHING),
766 const_iv (SDL_INIT_NOPARACHUTE),
767 const_iv (SDL_INIT_EVENTTHREAD),
768
769 const_iv (SDL_GL_RED_SIZE),
770 const_iv (SDL_GL_GREEN_SIZE),
771 const_iv (SDL_GL_BLUE_SIZE),
772 const_iv (SDL_GL_ALPHA_SIZE),
773 const_iv (SDL_GL_DOUBLEBUFFER),
774 const_iv (SDL_GL_BUFFER_SIZE),
775 const_iv (SDL_GL_DEPTH_SIZE),
776 const_iv (SDL_GL_STENCIL_SIZE),
777 const_iv (SDL_GL_ACCUM_RED_SIZE),
778 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
779 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
780 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
781 const_iv (SDL_GL_STEREO),
782 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
783 const_iv (SDL_GL_MULTISAMPLESAMPLES),
784 const_iv (SDL_GL_ACCELERATED_VISUAL),
785 const_iv (SDL_GL_SWAP_CONTROL),
786
787 const_iv (FOW_DARKNESS)
482# undef const_iv 788# undef const_iv
483 }; 789 };
484 790
485 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 791 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
486 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 792 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
793
794 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
795 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
487} 796}
797
798void
799weaken (SV *rv)
800 PROTOTYPE: $
801 CODE:
802 sv_rvweaken (rv);
488 803
489int 804int
490in_destruct () 805in_destruct ()
491 CODE: 806 CODE:
492 RETVAL = PL_main_cv == Nullcv; 807 RETVAL = PL_main_cv == Nullcv;
495 810
496NV floor (NV x) 811NV floor (NV x)
497 812
498NV ceil (NV x) 813NV ceil (NV x)
499 814
815IV minpot (UV n)
816
817IV popcount (UV n)
818
500void 819void
501pango_init () 820pango_init ()
502 CODE: 821 CODE:
503{ 822{
504 opengl_fontmap = pango_opengl_font_map_new (); 823 opengl_fontmap = pango_opengl_font_map_new ();
505 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 824 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
506 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 825 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
826 /*pango_context_set_font_description (opengl_context, default_font);*/
827#if PANGO_VERSION_CHECK (1, 15, 2)
828 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
829 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
830#endif
507} 831}
508 832
509int 833char *SDL_GetError ()
510SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
511 834
512void 835void SDL_braino ()
836
837int SDL_Init (U32 flags)
838
839int SDL_InitSubSystem (U32 flags)
840
841void SDL_QuitSubSystem (U32 flags)
842
513SDL_Quit () 843void SDL_Quit ()
514 844
845int SDL_GL_SetAttribute (int attr, int value)
846
847int SDL_GL_GetAttribute (int attr)
848 CODE:
849 if (SDL_GL_GetAttribute (attr, &RETVAL))
850 XSRETURN_UNDEF;
851 OUTPUT:
852 RETVAL
853
515void 854void
516SDL_ListModes () 855SDL_ListModes (int rgb, int alpha)
517 PPCODE: 856 PPCODE:
518{ 857{
519 SDL_Rect **m; 858 SDL_Rect **m;
520 859
521 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 860 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 861 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
523 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 862 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
524 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 863 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
525 864
526 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 865 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
527 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 866 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
528 867
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 868 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 869 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
531 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 870 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
532 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 871 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
533 872
534 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 873 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
535#if SDL_VERSION_ATLEAST(1,2,10)
536 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
537 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 874 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
538#endif
539
540 SDL_EnableUNICODE (1);
541 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
542 875
543 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 876 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
544 877
545 if (m && m != (SDL_Rect **)-1) 878 if (m && m != (SDL_Rect **)-1)
546 while (*m) 879 while (*m)
547 { 880 {
881 if ((*m)->w >= 400 && (*m)->h >= 300)
882 {
548 AV *av = newAV (); 883 AV *av = newAV ();
549 av_push (av, newSViv ((*m)->w)); 884 av_push (av, newSViv ((*m)->w));
550 av_push (av, newSViv ((*m)->h)); 885 av_push (av, newSViv ((*m)->h));
886 av_push (av, newSViv (rgb));
887 av_push (av, newSViv (alpha));
551 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 888 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
889 }
552 890
553 ++m; 891 ++m;
554 } 892 }
555} 893}
556 894
557char *
558SDL_GetError ()
559
560int 895int
561SDL_SetVideoMode (int w, int h, int fullscreen) 896SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
562 CODE: 897 CODE:
898{
899 SDL_EnableUNICODE (1);
900 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
901
902 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
903 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
904 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
905 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
906
563 RETVAL = !!SDL_SetVideoMode ( 907 RETVAL = !!SDL_SetVideoMode (
564 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 908 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
565 ); 909 );
910
566 if (RETVAL) 911 if (RETVAL)
567 { 912 {
568 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 913 av_clear (texture_av);
914
915 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
569# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 916#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
570# include "glfunc.h" 917#include "glfunc.h"
571# undef GL_FUNC 918#undef GL_FUNC
572 } 919 }
920}
573 OUTPUT: 921 OUTPUT:
574 RETVAL 922 RETVAL
575 923
576void 924void
577SDL_GL_SwapBuffers () 925SDL_GL_SwapBuffers ()
578 926
579char * 927char *
580SDL_GetKeyName (int sym) 928SDL_GetKeyName (int sym)
581 929
930int
931SDL_GetAppState ()
932
933int
934SDL_GetModState ()
935
582void 936void
583SDL_PollEvent () 937poll_events ()
584 PPCODE: 938 PPCODE:
585{ 939{
586 SDL_Event ev; 940 SDL_Event ev;
587 941
588 while (SDL_PollEvent (&ev)) 942 SDL_PumpEvents ();
943 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
589 { 944 {
590 HV *hv = newHV (); 945 HV *hv = newHV ();
591 hv_store (hv, "type", 4, newSViv (ev.type), 0); 946 hv_store (hv, "type", 4, newSViv (ev.type), 0);
592 947
593 switch (ev.type) 948 switch (ev.type)
594 { 949 {
595 case SDL_KEYDOWN: 950 case SDL_KEYDOWN:
596 case SDL_KEYUP: 951 case SDL_KEYUP:
597 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 952 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
598 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 953 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
599 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 954 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
955 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
600 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 956 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
601 break; 957 break;
602 958
603 case SDL_ACTIVEEVENT: 959 case SDL_ACTIVEEVENT:
604 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 960 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
605 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 961 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
606 break; 962 break;
607 963
608 case SDL_MOUSEMOTION: 964 case SDL_MOUSEMOTION:
965 {
966 int state = ev.motion.state;
967 int x = ev.motion.x;
968 int y = ev.motion.y;
969 int xrel = ev.motion.xrel;
970 int yrel = ev.motion.yrel;
971
972 /* do simplistic event compression */
973 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
974 && state == ev.motion.state)
975 {
976 xrel += ev.motion.xrel;
977 yrel += ev.motion.yrel;
978 x = ev.motion.x;
979 y = ev.motion.y;
980 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
981 }
982
609 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 983 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
610
611 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 984 hv_store (hv, "state", 5, newSViv (state), 0);
612 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 985 hv_store (hv, "x", 1, newSViv (x), 0);
613 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 986 hv_store (hv, "y", 1, newSViv (y), 0);
614 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 987 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
615 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 988 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
989 }
616 break; 990 break;
617 991
618 case SDL_MOUSEBUTTONDOWN: 992 case SDL_MOUSEBUTTONDOWN:
619 case SDL_MOUSEBUTTONUP: 993 case SDL_MOUSEBUTTONUP:
620 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 994 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
621 995
622 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 996 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
623 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 997 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
624 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 998 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
625 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 999 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
630 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1004 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
631 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1005 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
632 break; 1006 break;
633 } 1007 }
634 1008
635 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1009 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
636 } 1010 }
637} 1011}
638 1012
639int 1013int
640Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1014Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
641 POSTCALL: 1015 POSTCALL:
642 Mix_HookMusicFinished (music_finished); 1016 Mix_HookMusicFinished (music_finished);
643 Mix_ChannelFinished (channel_finished); 1017 Mix_ChannelFinished (channel_finished);
644 1018
645void 1019void
1020Mix_QuerySpec ()
1021 PPCODE:
1022{
1023 int freq, channels;
1024 Uint16 format;
1025
1026 if (Mix_QuerySpec (&freq, &format, &channels))
1027 {
1028 EXTEND (SP, 3);
1029 PUSHs (sv_2mortal (newSViv (freq)));
1030 PUSHs (sv_2mortal (newSViv (format)));
1031 PUSHs (sv_2mortal (newSViv (channels)));
1032 }
1033}
1034
1035void
646Mix_CloseAudio () 1036Mix_CloseAudio ()
647 1037
648int 1038int
649Mix_AllocateChannels (int numchans = -1) 1039Mix_AllocateChannels (int numchans = -1)
650 1040
1041const char *
1042Mix_GetError ()
1043
651void 1044void
652lowdelay (int fd, int val = 1) 1045lowdelay (int fd, int val = 1)
653 CODE: 1046 CODE:
654#ifndef _WIN32
655 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1047 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
656#endif
657 1048
658void 1049void
659win32_proxy_info () 1050win32_proxy_info ()
660 PPCODE: 1051 PPCODE:
661{ 1052{
682 } 1073 }
683 } 1074 }
684#endif 1075#endif
685} 1076}
686 1077
687void 1078int
688add_font (char *file) 1079add_font (char *file)
689 CODE: 1080 CODE:
690 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1081 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1082 OUTPUT:
1083 RETVAL
691 1084
692void 1085void
693load_image_inline (SV *image_) 1086load_image_inline (SV *image_)
694 ALIAS: 1087 ALIAS:
695 load_image_file = 1 1088 load_image_file = 1
698 STRLEN image_len; 1091 STRLEN image_len;
699 char *image = (char *)SvPVbyte (image_, image_len); 1092 char *image = (char *)SvPVbyte (image_, image_len);
700 SDL_Surface *surface, *surface2; 1093 SDL_Surface *surface, *surface2;
701 SDL_PixelFormat fmt; 1094 SDL_PixelFormat fmt;
702 SDL_RWops *rw = ix 1095 SDL_RWops *rw = ix
703 ? SDL_RWFromFile (image, "r") 1096 ? SDL_RWFromFile (image, "rb")
704 : SDL_RWFromConstMem (image, image_len); 1097 : SDL_RWFromConstMem (image, image_len);
705 1098
706 if (!rw) 1099 if (!rw)
707 croak ("load_image: %s", SDL_GetError ()); 1100 croak ("load_image: %s", SDL_GetError ());
708 1101
781void 1174void
782error (char *message) 1175error (char *message)
783 CODE: 1176 CODE:
784 fprintf (stderr, "ERROR: %s\n", message); 1177 fprintf (stderr, "ERROR: %s\n", message);
785#ifdef _WIN32 1178#ifdef _WIN32
786 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1179 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
787#endif 1180#endif
788 1181
789void 1182void
790fatal (char *message) 1183fatal (char *message)
791 CODE: 1184 CODE:
792 fprintf (stderr, "FATAL: %s\n", message); 1185 fprintf (stderr, "FATAL: %s\n", message);
793#ifdef _WIN32 1186#ifdef _WIN32
794 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1187 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
795#endif 1188#endif
796 _exit (1); 1189 _exit (1);
797 1190
798void 1191void
799_exit (int retval = 0) 1192_exit (int retval = 0)
800 CODE: 1193 CODE:
1194#ifdef WIN32
1195 ExitThread (retval); // unclean, please beam me up
1196#else
801 _exit (retval); 1197 _exit (retval);
1198#endif
802 1199
803MODULE = CFPlus PACKAGE = CFPlus::Font 1200void
1201debug ()
1202 CODE:
1203{
1204#if DEBUG
1205 VALGRIND_DO_LEAK_CHECK;
1206#endif
1207}
804 1208
805CFPlus::Font 1209MODULE = Deliantra::Client PACKAGE = DC::Font
1210
1211PROTOTYPES: DISABLE
1212
1213DC::Font
806new_from_file (SV *class, char *path, int id = 0) 1214new_from_file (SV *class, char *path, int id = 0)
807 CODE: 1215 CODE:
808{ 1216{
809 int count; 1217 int count;
810 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1218 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
813} 1221}
814 OUTPUT: 1222 OUTPUT:
815 RETVAL 1223 RETVAL
816 1224
817void 1225void
818DESTROY (CFPlus::Font self) 1226DESTROY (DC::Font self)
819 CODE: 1227 CODE:
820 pango_font_description_free (self); 1228 pango_font_description_free (self);
821 1229
822void 1230void
823make_default (CFPlus::Font self) 1231make_default (DC::Font self)
1232 PROTOTYPE: $
824 CODE: 1233 CODE:
825 default_font = self; 1234 default_font = self;
826 1235
827MODULE = CFPlus PACKAGE = CFPlus::Layout 1236MODULE = Deliantra::Client PACKAGE = DC::Layout
828 1237
1238PROTOTYPES: DISABLE
1239
829void 1240void
830reset_glyph_cache () 1241glyph_cache_backup ()
1242 PROTOTYPE:
831 CODE: 1243 CODE:
1244 tc_backup ();
1245
1246void
1247glyph_cache_restore ()
1248 PROTOTYPE:
1249 CODE:
832 tc_clear (); 1250 tc_restore ();
833 1251
834CFPlus::Layout 1252DC::Layout
835new (SV *class) 1253new (SV *class)
836 CODE: 1254 CODE:
837 New (0, RETVAL, 1, struct cf_layout); 1255 New (0, RETVAL, 1, struct cf_layout);
838 1256
839 RETVAL->pl = pango_layout_new (opengl_context); 1257 RETVAL->pl = pango_layout_new (opengl_context);
841 RETVAL->g = 1.; 1259 RETVAL->g = 1.;
842 RETVAL->b = 1.; 1260 RETVAL->b = 1.;
843 RETVAL->a = 1.; 1261 RETVAL->a = 1.;
844 RETVAL->base_height = MIN_FONT_HEIGHT; 1262 RETVAL->base_height = MIN_FONT_HEIGHT;
845 RETVAL->font = 0; 1263 RETVAL->font = 0;
1264 RETVAL->rc = rc_alloc ();
846 1265
847 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1266 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
848 layout_update_font (RETVAL); 1267 layout_update_font (RETVAL);
849 OUTPUT: 1268 OUTPUT:
850 RETVAL 1269 RETVAL
851 1270
852void 1271void
853DESTROY (CFPlus::Layout self) 1272DESTROY (DC::Layout self)
854 CODE: 1273 CODE:
855 g_object_unref (self->pl); 1274 g_object_unref (self->pl);
1275 rc_free (self->rc);
856 Safefree (self); 1276 Safefree (self);
857 1277
858void 1278void
859set_text (CFPlus::Layout self, SV *text_) 1279set_text (DC::Layout self, SV *text_)
860 CODE: 1280 CODE:
861{ 1281{
862 STRLEN textlen; 1282 STRLEN textlen;
863 char *text = SvPVutf8 (text_, textlen); 1283 char *text = SvPVutf8 (text_, textlen);
864 1284
865 pango_layout_set_text (self->pl, text, textlen); 1285 pango_layout_set_text (self->pl, text, textlen);
866} 1286}
867 1287
868void 1288void
869set_markup (CFPlus::Layout self, SV *text_) 1289set_markup (DC::Layout self, SV *text_)
870 CODE: 1290 CODE:
871{ 1291{
872 STRLEN textlen; 1292 STRLEN textlen;
873 char *text = SvPVutf8 (text_, textlen); 1293 char *text = SvPVutf8 (text_, textlen);
874 1294
875 pango_layout_set_markup (self->pl, text, textlen); 1295 pango_layout_set_markup (self->pl, text, textlen);
876} 1296}
877 1297
878void 1298void
879set_shapes (CFPlus::Layout self, ...) 1299set_shapes (DC::Layout self, ...)
880 CODE: 1300 CODE:
881{ 1301{
882 PangoAttrList *attrs = 0; 1302 PangoAttrList *attrs = 0;
883 const char *text = pango_layout_get_text (self->pl); 1303 const char *text = pango_layout_get_text (self->pl);
884 const char *pos = text; 1304 const char *pos = text;
919 if (attrs) 1339 if (attrs)
920 pango_layout_set_attributes (self->pl, attrs); 1340 pango_layout_set_attributes (self->pl, attrs);
921} 1341}
922 1342
923void 1343void
924get_shapes (CFPlus::Layout self) 1344get_shapes (DC::Layout self)
925 PPCODE: 1345 PPCODE:
926{ 1346{
927 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1347 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
928 1348
929 do 1349 do
930 { 1350 {
931 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1351 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
932 1352
933 if (run && shape_attr_p (run)) 1353 if (run && shape_attr_p (run))
934 { 1354 {
935 PangoRectangle extents; 1355 PangoRectangle extents;
936 pango_layout_iter_get_run_extents (iter, 0, &extents); 1356 pango_layout_iter_get_run_extents (iter, 0, &extents);
944 1364
945 pango_layout_iter_free (iter); 1365 pango_layout_iter_free (iter);
946} 1366}
947 1367
948int 1368int
949has_wrapped (CFPlus::Layout self) 1369has_wrapped (DC::Layout self)
950 CODE: 1370 CODE:
951{ 1371{
952 int lines = 1; 1372 int lines = 1;
953 const char *text = pango_layout_get_text (self->pl); 1373 const char *text = pango_layout_get_text (self->pl);
954 1374
959} 1379}
960 OUTPUT: 1380 OUTPUT:
961 RETVAL 1381 RETVAL
962 1382
963SV * 1383SV *
964get_text (CFPlus::Layout self) 1384get_text (DC::Layout self)
965 CODE: 1385 CODE:
966 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1386 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
967 sv_utf8_decode (RETVAL); 1387 sv_utf8_decode (RETVAL);
968 OUTPUT: 1388 OUTPUT:
969 RETVAL 1389 RETVAL
970 1390
971void 1391void
972set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1392set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
973 CODE: 1393 CODE:
974 self->r = r; 1394 self->r = r;
975 self->g = g; 1395 self->g = g;
976 self->b = b; 1396 self->b = b;
977 self->a = a; 1397 self->a = a;
978 1398
979void 1399void
980set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1400set_font (DC::Layout self, DC::Font font = 0)
981 CODE: 1401 CODE:
982 if (self->font != font) 1402 if (self->font != font)
983 { 1403 {
984 self->font = font; 1404 self->font = font;
985 layout_update_font (self); 1405 layout_update_font (self);
986 } 1406 }
987 1407
988void 1408void
989set_height (CFPlus::Layout self, int base_height) 1409set_height (DC::Layout self, int base_height)
990 CODE: 1410 CODE:
991 if (self->base_height != base_height) 1411 if (self->base_height != base_height)
992 { 1412 {
993 self->base_height = base_height; 1413 self->base_height = base_height;
994 layout_update_font (self); 1414 layout_update_font (self);
995 } 1415 }
996 1416
997void 1417void
998set_width (CFPlus::Layout self, int max_width = -1) 1418set_width (DC::Layout self, int max_width = -1)
999 CODE: 1419 CODE:
1000 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1420 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1001 1421
1002void 1422void
1003set_indent (CFPlus::Layout self, int indent) 1423set_indent (DC::Layout self, int indent)
1004 CODE: 1424 CODE:
1005 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1425 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1006 1426
1007void 1427void
1008set_spacing (CFPlus::Layout self, int spacing) 1428set_spacing (DC::Layout self, int spacing)
1009 CODE: 1429 CODE:
1010 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1430 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1011 1431
1012void 1432void
1013set_ellipsise (CFPlus::Layout self, int ellipsise) 1433set_ellipsise (DC::Layout self, int ellipsise)
1014 CODE: 1434 CODE:
1015 pango_layout_set_ellipsize (self->pl, 1435 pango_layout_set_ellipsize (self->pl,
1016 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1436 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1017 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1437 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1018 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1438 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1019 : PANGO_ELLIPSIZE_NONE 1439 : PANGO_ELLIPSIZE_NONE
1020 ); 1440 );
1021 1441
1022void 1442void
1023set_single_paragraph_mode (CFPlus::Layout self, int spm) 1443set_single_paragraph_mode (DC::Layout self, int spm)
1024 CODE: 1444 CODE:
1025 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1445 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1026 1446
1027void 1447void
1028size (CFPlus::Layout self) 1448size (DC::Layout self)
1029 PPCODE: 1449 PPCODE:
1030{ 1450{
1031 int w, h; 1451 int w, h;
1032 1452
1033 layout_get_pixel_size (self, &w, &h); 1453 layout_get_pixel_size (self, &w, &h);
1036 PUSHs (sv_2mortal (newSViv (w))); 1456 PUSHs (sv_2mortal (newSViv (w)));
1037 PUSHs (sv_2mortal (newSViv (h))); 1457 PUSHs (sv_2mortal (newSViv (h)));
1038} 1458}
1039 1459
1040int 1460int
1041descent (CFPlus::Layout self) 1461descent (DC::Layout self)
1042 CODE: 1462 CODE:
1043{ 1463{
1044 PangoRectangle rect; 1464 PangoRectangle rect;
1045 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1465 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1046 pango_layout_line_get_pixel_extents (line, 0, &rect); 1466 pango_layout_line_get_pixel_extents (line, 0, &rect);
1047 RETVAL = PANGO_DESCENT (rect); 1467 RETVAL = PANGO_DESCENT (rect);
1048} 1468}
1049 OUTPUT: 1469 OUTPUT:
1050 RETVAL 1470 RETVAL
1051 1471
1052int 1472int
1053xy_to_index (CFPlus::Layout self, int x, int y) 1473xy_to_index (DC::Layout self, int x, int y)
1054 CODE: 1474 CODE:
1055{ 1475{
1056 int index, trailing; 1476 int index, trailing;
1057 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1477 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1058 RETVAL = index; 1478 RETVAL = index + trailing;
1059} 1479}
1060 OUTPUT: 1480 OUTPUT:
1061 RETVAL 1481 RETVAL
1062 1482
1063void 1483void
1064cursor_pos (CFPlus::Layout self, int index) 1484cursor_pos (DC::Layout self, int index)
1065 PPCODE: 1485 PPCODE:
1066{ 1486{
1067 PangoRectangle strong_pos; 1487 PangoRectangle pos;
1068 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1488 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1069 1489
1070 EXTEND (SP, 3); 1490 EXTEND (SP, 3);
1071 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1491 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1072 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1492 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1073 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1493 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1074} 1494}
1075 1495
1076void 1496void
1077render (CFPlus::Layout self, float x, float y, int flags = 0) 1497index_to_line_x (DC::Layout self, int index, int trailing = 0)
1078 PPCODE: 1498 PPCODE:
1499{
1500 int line, x;
1501
1502 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1503#if !PANGO_VERSION_CHECK (1, 17, 3)
1504 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1505 --line;
1506#endif
1507 EXTEND (SP, 2);
1508 PUSHs (sv_2mortal (newSViv (line)));
1509 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1510}
1511
1512void
1513line_x_to_index (DC::Layout self, int line, int x)
1514 PPCODE:
1515{
1516 PangoLayoutLine *lp;
1517 int index, trailing;
1518
1519 if (line < 0)
1520 XSRETURN_EMPTY;
1521
1522 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1523 XSRETURN_EMPTY; /* do better */
1524
1525 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1526
1527 EXTEND (SP, 2);
1528 if (GIMME_V == G_SCALAR)
1529 PUSHs (sv_2mortal (newSViv (index + trailing)));
1530 else
1531 {
1532 PUSHs (sv_2mortal (newSViv (index)));
1533 PUSHs (sv_2mortal (newSViv (trailing)));
1534 }
1535}
1536
1537void
1538render (DC::Layout self, float x, float y, int flags = 0)
1539 CODE:
1540 rc_clear (self->rc);
1079 pango_opengl_render_layout_subpixel ( 1541 pango_opengl_render_layout_subpixel (
1080 self->pl, 1542 self->pl,
1543 self->rc,
1081 x * PANGO_SCALE, y * PANGO_SCALE, 1544 x * PANGO_SCALE, y * PANGO_SCALE,
1082 self->r, self->g, self->b, self->a, 1545 self->r, self->g, self->b, self->a,
1083 flags 1546 flags
1084 ); 1547 );
1548 // we assume that context_change actually clears/frees stuff
1549 // and does not do any recomputation...
1550 pango_layout_context_changed (self->pl);
1085 1551
1086MODULE = CFPlus PACKAGE = CFPlus::Texture
1087
1088void 1552void
1089pad2pot (SV *data_, SV *w_, SV *h_) 1553draw (DC::Layout self)
1090 CODE: 1554 CODE:
1091{ 1555{
1092 int ow = SvIV (w_); 1556 glEnable (GL_TEXTURE_2D);
1093 int oh = SvIV (h_); 1557 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1558 glEnable (GL_BLEND);
1559 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1560 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1561 glEnable (GL_ALPHA_TEST);
1562 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1094 1563
1095 if (ow && oh) 1564 rc_draw (self->rc);
1565
1566 glDisable (GL_ALPHA_TEST);
1567 glDisable (GL_BLEND);
1568 glDisable (GL_TEXTURE_2D);
1569}
1570
1571MODULE = Deliantra::Client PACKAGE = DC::Texture
1572
1573PROTOTYPES: ENABLE
1574
1575void
1576pad (SV *data_, int ow, int oh, int nw, int nh)
1577 CODE:
1578{
1579 if ((nw != ow || nh != oh) && SvOK (data_))
1096 { 1580 {
1097 int nw = minpot (ow);
1098 int nh = minpot (oh);
1099
1100 if (nw != ow || nh != oh)
1101 {
1102 if (SvOK (data_))
1103 {
1104 STRLEN datalen; 1581 STRLEN datalen;
1105 char *data = SvPVbyte (data_, datalen); 1582 char *data = SvPVbyte (data_, datalen);
1106 int bpp = datalen / (ow * oh); 1583 int bpp = datalen / (ow * oh);
1107 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1584 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1108 1585
1109 SvPOK_only (result_); 1586 SvPOK_only (result_);
1110 SvCUR_set (result_, nw * nh * bpp); 1587 SvCUR_set (result_, nw * nh * bpp);
1111 1588
1112 memset (SvPVX (result_), 0, nw * nh * bpp); 1589 memset (SvPVX (result_), 0, nw * nh * bpp);
1113 while (oh--) 1590 while (oh--)
1114 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1591 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1115 1592
1116 sv_setsv (data_, result_); 1593 sv_setsv (data_, result_);
1117 }
1118
1119 sv_setiv (w_, nw);
1120 sv_setiv (h_, nh);
1121 }
1122 } 1594 }
1123} 1595}
1124 1596
1125void 1597void
1126draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1598draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1132{ 1604{
1133 HV *hv = (HV *)SvRV (self); 1605 HV *hv = (HV *)SvRV (self);
1134 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1606 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1135 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1607 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1136 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1608 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1609
1610 if (name <= 0)
1611 XSRETURN_EMPTY;
1137 1612
1138 if (items < 5) 1613 if (items < 5)
1139 { 1614 {
1140 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1615 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1141 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1616 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1169 glDisable (GL_ALPHA_TEST); 1644 glDisable (GL_ALPHA_TEST);
1170 glDisable (GL_BLEND); 1645 glDisable (GL_BLEND);
1171 } 1646 }
1172} 1647}
1173 1648
1174MODULE = CFPlus PACKAGE = CFPlus::Map 1649IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1650 CODE:
1651{
1652 GLint width;
1653 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1654 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1655 RETVAL = width > 0;
1656}
1657 OUTPUT:
1658 RETVAL
1175 1659
1176CFPlus::Map 1660MODULE = Deliantra::Client PACKAGE = DC::Map
1177new (SV *class, int map_width, int map_height) 1661
1662PROTOTYPES: DISABLE
1663
1664DC::Map
1665new (SV *class)
1178 CODE: 1666 CODE:
1179 New (0, RETVAL, 1, struct map); 1667 New (0, RETVAL, 1, struct map);
1180 RETVAL->x = 0; 1668 RETVAL->x = 0;
1181 RETVAL->y = 0; 1669 RETVAL->y = 0;
1182 RETVAL->w = map_width; 1670 RETVAL->w = 0;
1183 RETVAL->h = map_height; 1671 RETVAL->h = 0;
1184 RETVAL->ox = 0; 1672 RETVAL->ox = 0;
1185 RETVAL->oy = 0; 1673 RETVAL->oy = 0;
1186 RETVAL->faces = 8192; 1674 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1187 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1675 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1188 RETVAL->texs = 8192;
1189 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1190 RETVAL->rows = 0; 1676 RETVAL->rows = 0;
1191 RETVAL->row = 0; 1677 RETVAL->row = 0;
1192 OUTPUT: 1678 OUTPUT:
1193 RETVAL 1679 RETVAL
1194 1680
1195void 1681void
1196DESTROY (CFPlus::Map self) 1682DESTROY (DC::Map self)
1197 CODE: 1683 CODE:
1198{ 1684{
1199 map_clear (self); 1685 map_clear (self);
1200 Safefree (self->face); 1686 Safefree (self->face2tile);
1201 Safefree (self->tex); 1687 Safefree (self->tex);
1202 Safefree (self); 1688 Safefree (self);
1203} 1689}
1204 1690
1205void 1691void
1692resize (DC::Map self, int map_width, int map_height)
1693 CODE:
1694 self->w = map_width;
1695 self->h = map_height;
1696
1697void
1206clear (CFPlus::Map self) 1698clear (DC::Map self)
1207 CODE: 1699 CODE:
1208 map_clear (self); 1700 map_clear (self);
1209 1701
1210void 1702void
1211set_face (CFPlus::Map self, int face, int texid) 1703set_tileid (DC::Map self, int face, int tile)
1212 CODE: 1704 CODE:
1213{ 1705{
1214 while (self->faces <= face) 1706 need_facenum (self, face); self->face2tile [face] = tile;
1215 { 1707 need_texid (self, tile);
1216 Append (mapface, self->face, self->faces, self->faces);
1217 self->faces *= 2;
1218 }
1219
1220 self->face [face] = texid;
1221} 1708}
1222 1709
1223void 1710void
1711set_smooth (DC::Map self, int face, int smooth, int level)
1712 CODE:
1713{
1714 tileid texid;
1715 maptex *tex;
1716
1717 if (face < 0 || face >= self->faces)
1718 return;
1719
1720 if (smooth < 0 || smooth >= self->faces)
1721 return;
1722
1723 texid = self->face2tile [face];
1724
1725 if (!texid)
1726 return;
1727
1728 tex = self->tex + texid;
1729 tex->smoothtile = self->face2tile [smooth];
1730 tex->smoothlevel = level;
1731}
1732
1733void
1224set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1734set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1225 CODE: 1735 CODE:
1226{ 1736{
1227 while (self->texs <= texid) 1737 need_texid (self, texid);
1228 {
1229 Append (maptex, self->tex, self->texs, self->texs);
1230 self->texs *= 2;
1231 }
1232 1738
1233 { 1739 {
1234 maptex *tex = self->tex + texid; 1740 maptex *tex = self->tex + texid;
1235 1741
1236 tex->name = name; 1742 tex->name = name;
1253 // from transparent color bleeding and ugly wrapping effects. 1759 // from transparent color bleeding and ugly wrapping effects.
1254 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1760 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1255} 1761}
1256 1762
1257int 1763int
1258ox (CFPlus::Map self) 1764ox (DC::Map self)
1259 ALIAS: 1765 ALIAS:
1260 oy = 1 1766 oy = 1
1261 x = 2 1767 x = 2
1262 y = 3 1768 y = 3
1263 w = 4 1769 w = 4
1274 } 1780 }
1275 OUTPUT: 1781 OUTPUT:
1276 RETVAL 1782 RETVAL
1277 1783
1278void 1784void
1279scroll (CFPlus::Map self, int dx, int dy) 1785scroll (DC::Map self, int dx, int dy)
1280 CODE: 1786 CODE:
1281{ 1787{
1282 if (dx > 0) 1788 if (dx > 0)
1283 map_blank (self, self->x, self->y, dx, self->h); 1789 map_blank (self, self->x, self->y, dx, self->h);
1284 else if (dx < 0) 1790 else if (dx < 0)
1285 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1791 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1286 1792
1287 if (dy > 0) 1793 if (dy > 0)
1288 map_blank (self, self->x, self->y, self->w, dy); 1794 map_blank (self, self->x, self->y, self->w, dy);
1289 else if (dy < 0) 1795 else if (dy < 0)
1290 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1796 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1291 1797
1292 self->ox += dx; self->x += dx; 1798 self->ox += dx; self->x += dx;
1293 self->oy += dy; self->y += dy; 1799 self->oy += dy; self->y += dy;
1294 1800
1295 while (self->y < 0) 1801 while (self->y < 0)
1299 self->rows += MAP_EXTEND_Y; 1805 self->rows += MAP_EXTEND_Y;
1300 self->y += MAP_EXTEND_Y; 1806 self->y += MAP_EXTEND_Y;
1301 } 1807 }
1302} 1808}
1303 1809
1304void 1810SV *
1305map1a_update (CFPlus::Map self, SV *data_, int extmap) 1811map1a_update (DC::Map self, SV *data_, int extmap)
1306 CODE: 1812 CODE:
1307{ 1813{
1308 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1814 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1309 uint8_t *data_end = (uint8_t *)SvEND (data_); 1815 uint8_t *data_end = (uint8_t *)SvEND (data_);
1310 mapcell *cell; 1816 mapcell *cell;
1311 int x, y, flags; 1817 int x, y, z, flags;
1818 AV *missing = newAV ();
1819 RETVAL = newRV_noinc ((SV *)missing);
1312 1820
1313 while (data < data_end - 1) 1821 while (data < data_end - 1)
1314 { 1822 {
1315 flags = (data [0] << 8) + data [1]; data += 2; 1823 flags = (data [0] << 8) + data [1]; data += 2;
1316 1824
1336 uint8_t ext, cmd; 1844 uint8_t ext, cmd;
1337 1845
1338 do 1846 do
1339 { 1847 {
1340 ext = *data++; 1848 ext = *data++;
1341 cmd = ext & 0x3f; 1849 cmd = ext & 0x7f;
1342 1850
1343 if (cmd < 4) 1851 if (cmd < 4)
1344 cell->darkness = 255 - ext * 64 + 1; 1852 cell->darkness = 255 - ext * 64 + 1;
1345 else if (cmd == 5) // health 1853 else if (cmd == 5) // health
1346 { 1854 {
1347 cell->stat_width = 1; 1855 cell->stat_width = 1;
1348 cell->stat_hp = *data++; 1856 cell->stat_hp = *data++;
1349 } 1857 }
1350 else if (cmd == 6) // monster width 1858 else if (cmd == 6) // monster width
1351 cell->stat_width = *data++ + 1; 1859 cell->stat_width = *data++ + 1;
1352 else if (cmd == 0x47) // monster width 1860 else if (cmd == 0x47)
1353 { 1861 {
1354 if (*data == 4) 1862 if (*data == 1) cell->player = data [1];
1355 ; // decode player tag 1863 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1864 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1865 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1356 1866
1357 data += *data + 1; 1867 data += *data + 1;
1358 } 1868 }
1359 else if (cmd == 8) // cell flags 1869 else if (cmd == 8) // cell flags
1360 cell->flags = *data++; 1870 cell->flags = *data++;
1367 } 1877 }
1368 else 1878 else
1369 cell->darkness = *data++ + 1; 1879 cell->darkness = *data++ + 1;
1370 } 1880 }
1371 1881
1882 for (z = 0; z <= 2; ++z)
1372 if (flags & 4) 1883 if (flags & (4 >> z))
1373 { 1884 {
1374 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1885 faceid face = (data [0] << 8) + data [1]; data += 2;
1886 need_facenum (self, face);
1887 cell->tile [z] = self->face2tile [face];
1888
1889 if (cell->tile [z])
1890 {
1891 maptex *tex = self->tex + cell->tile [z];
1892 if (!tex->name)
1893 av_push (missing, newSViv (cell->tile [z]));
1894
1895 if (tex->smoothtile)
1896 {
1897 maptex *smooth = self->tex + tex->smoothtile;
1898 if (!smooth->name)
1899 av_push (missing, newSViv (tex->smoothtile));
1900 }
1901 }
1375 } 1902 }
1376
1377 if (flags & 2)
1378 {
1379 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1380 }
1381
1382 if (flags & 1)
1383 {
1384 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1385 }
1386 } 1903 }
1387 else 1904 else
1388 cell->darkness = 0; 1905 CELL_CLEAR (cell);
1389 } 1906 }
1390} 1907}
1908 OUTPUT:
1909 RETVAL
1391 1910
1392SV * 1911SV *
1393mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1912mapmap (DC::Map self, int x0, int y0, int w, int h)
1394 CODE: 1913 CODE:
1395{ 1914{
1396 int x1, x; 1915 int x1, x;
1397 int y1, y; 1916 int y1, y;
1398 int z; 1917 int z;
1419 { 1938 {
1420 mapcell *cell = row->col + (x - row->c0); 1939 mapcell *cell = row->col + (x - row->c0);
1421 1940
1422 for (z = 0; z <= 0; z++) 1941 for (z = 0; z <= 0; z++)
1423 { 1942 {
1424 mapface face = cell->face [z];
1425
1426 if (face)
1427 {
1428 maptex tex = self->tex [face]; 1943 maptex tex = self->tex [cell->tile [z]];
1429 int a0 = 255 - tex.a; 1944 int a0 = 255 - tex.a;
1430 int a1 = tex.a; 1945 int a1 = tex.a;
1431 1946
1432 r = (r * a0 + tex.r * a1) / 255; 1947 r = (r * a0 + tex.r * a1) / 255;
1433 g = (g * a0 + tex.g * a1) / 255; 1948 g = (g * a0 + tex.g * a1) / 255;
1434 b = (b * a0 + tex.b * a1) / 255; 1949 b = (b * a0 + tex.b * a1) / 255;
1435 a = (a * a0 + tex.a * a1) / 255; 1950 a = (a * a0 + tex.a * a1) / 255;
1436 }
1437 } 1951 }
1438 } 1952 }
1439 1953
1440 *map++ = (r ) 1954 *map++ = (r )
1441 | (g << 8) 1955 | (g << 8)
1448} 1962}
1449 OUTPUT: 1963 OUTPUT:
1450 RETVAL 1964 RETVAL
1451 1965
1452void 1966void
1453draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1967draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1454 CODE: 1968 CODE:
1455{ 1969{
1456 int vx, vy;
1457 int x, y, z; 1970 int x, y, z;
1458 int last_name;
1459 mapface face;
1460 1971
1461 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1972 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1462 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1973 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1974 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1975 smooth_key skey;
1976 int pl_x, pl_y;
1977 maptex pl_tex;
1978 rc_t *rc = rc_alloc ();
1979 rc_key_t key;
1980 rc_array_t *arr;
1463 1981
1464 /* 1982 pl_tex.name = 0;
1465 int vx = self->vx = self->w >= sw
1466 ? self->x + (self->w - sw) / 2
1467 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1468 1983
1469 int vy = self->vy = self->h >= sh 1984 // thats current max. sorry.
1470 ? self->y + (self->h - sh) / 2 1985 if (sw > 255) sw = 255;
1471 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1986 if (sh > 255) sh = 255;
1472 */
1473 1987
1474 glColor4ub (255, 255, 255, 255); 1988 // clear key, in case of extra padding
1989 memset (&skey, 0, sizeof (skey));
1990
1991 memset (&key, 0, sizeof (key));
1992 key.r = 255;
1993 key.g = 255;
1994 key.b = 255;
1995 key.a = 255;
1996 key.mode = GL_QUADS;
1997 key.format = GL_T2F_V3F;
1998 key.texname = -1;
1999
2000 mx += self->x;
2001 my += self->y;
2002
2003 // first pass: determine smooth_max
2004 // rather ugly, if you ask me
2005 // could also be stored inside mapcell and updated on change
2006 memset (smooth_max, 0, sizeof (smooth_max));
2007
2008 for (y = 0; y < sh; y++)
2009 if (0 <= y + my && y + my < self->rows)
2010 {
2011 maprow *row = self->row + (y + my);
2012
2013 for (x = 0; x < sw; x++)
2014 if (row->c0 <= x + mx && x + mx < row->c1)
2015 {
2016 mapcell *cell = row->col + (x + mx - row->c0);
2017
2018 smooth_max[x + 1][y + 1] =
2019 MAX (self->tex [cell->tile [0]].smoothlevel,
2020 MAX (self->tex [cell->tile [1]].smoothlevel,
2021 self->tex [cell->tile [2]].smoothlevel));
2022 }
2023 }
1475 2024
1476 glEnable (GL_BLEND); 2025 glEnable (GL_BLEND);
1477 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2026 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1478 glEnable (GL_TEXTURE_2D);
1479 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2027 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1480 2028
1481 glBegin (GL_QUADS);
1482
1483 last_name = 0;
1484
1485 for (z = 0; z < 3; z++) 2029 for (z = 0; z <= 2; z++)
2030 {
2031 memset (smooth_level, 0, sizeof (smooth_level));
2032
1486 for (y = 0; y < sh; y++) 2033 for (y = 0; y < sh; y++)
1487 if (0 <= y + vy && y + vy < self->rows) 2034 if (0 <= y + my && y + my < self->rows)
1488 { 2035 {
1489 maprow *row = self->row + (y + vy); 2036 maprow *row = self->row + (y + my);
1490 2037
1491 for (x = 0; x < sw; x++) 2038 for (x = 0; x < sw; x++)
1492 if (row->c0 <= x + vx && x + vx < row->c1) 2039 if (row->c0 <= x + mx && x + mx < row->c1)
1493 { 2040 {
1494 mapcell *cell = row->col + (x + vx - row->c0); 2041 mapcell *cell = row->col + (x + mx - row->c0);
1495
1496 face = cell->face [z]; 2042 tileid tile = cell->tile [z];
2043
2044 if (tile)
2045 {
2046 maptex tex = self->tex [tile];
2047 int px = (x + 1) * T - tex.w;
2048 int py = (y + 1) * T - tex.h;
1497 2049
1498 if (face && face < self->texs) 2050 if (key.texname != tex.name)
2051 {
2052 if (!tex.name)
2053 tex = self->tex [2]; /* missing, replace by noface */
2054
2055 key.texname = tex.name;
2056 arr = rc_array (rc, &key);
2057 }
2058
2059 if (expect_false (cell->player == player) && expect_false (z == 2))
2060 {
2061 pl_x = px;
2062 pl_y = py;
2063 pl_tex = tex;
2064 continue;
2065 }
2066
2067 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2068 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2069 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2070 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2071
2072 if (expect_false (cell->flags) && expect_false (z == 2))
2073 {
2074 // overlays such as the speech bubble, probably more to come
2075 if (cell->flags & 1)
2076 {
2077 maptex tex = self->tex [1];
2078 int px = x * T + T * 2 / 32;
2079 int py = y * T - T * 6 / 32;
2080
2081 if (tex.name)
2082 {
2083 if (key.texname != tex.name)
2084 {
2085 key.texname = tex.name;
2086 arr = rc_array (rc, &key);
2087 }
2088
2089 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2090 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2091 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2092 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2093 }
2094 }
2095 }
2096
2097 // update smooth hash
2098 if (tex.smoothtile)
2099 {
2100 skey.tile = tex.smoothtile;
2101 skey.level = tex.smoothlevel;
2102
2103 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2104
2105 // add bits to current tile and all neighbours. skey.x|y is
2106 // shifted +1|+1 so we always stay positive.
2107
2108 // bits is ___n cccc CCCC bbbb
2109 // n do not draw borders&corners
2110 // c draw these corners, but...
2111 // C ... not these
2112 // b draw these borders
2113
2114 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2115 // ┃· ·· ·┃ ━━
2116
2117 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2118 // ·· ·· ·┏ ┓·
2119
2120 // full tile
2121 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2122
2123 // borders
2124 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2125 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2126 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2127 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2128
2129 // corners
2130 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2131 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2132 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2133 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2134 }
2135 }
2136 }
2137 }
2138
2139 rc_draw (rc);
2140 rc_clear (rc);
2141
2142 // go through all smoothlevels, lowest to highest, then draw.
2143 // this is basically counting sort
2144 {
2145 int w, b;
2146
2147 glEnable (GL_TEXTURE_2D);
2148 glBegin (GL_QUADS);
2149 for (w = 0; w < 256 / 32; ++w)
2150 {
2151 uint32_t smask = smooth_level [w];
2152 if (smask)
2153 for (b = 0; b < 32; ++b)
2154 if (smask & (((uint32_t)1) << b))
1499 { 2155 {
1500 maptex tex = self->tex [face]; 2156 int level = (w << 5) | b;
1501 int px = (x + 1) * 32 - tex.w; 2157 HE *he;
1502 int py = (y + 1) * 32 - tex.h;
1503 2158
1504 if (last_name != tex.name) 2159 hv_iterinit (smooth);
2160 while ((he = hv_iternext (smooth)))
1505 { 2161 {
1506 glEnd (); 2162 smooth_key *skey = (smooth_key *)HeKEY (he);
1507 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2163 IV bits = SvIVX (HeVAL (he));
1508 glBegin (GL_QUADS);
1509 }
1510 2164
1511 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1512 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1513 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1514 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1515 }
1516
1517 if (cell->flags && z == 2)
1518 {
1519 if (cell->flags & 1) 2165 if (!(bits & 0x1000)
2166 && skey->level == level
2167 && level > smooth_max [skey->x][skey->y])
1520 { 2168 {
1521 maptex tex = self->tex [1]; 2169 maptex tex = self->tex [skey->tile];
1522 int px = (x + 1) * 32 - tex.w + 2; 2170 int px = (((int)skey->x) - 1) * T;
1523 int py = (y + 1) * 32 - tex.h - 6; 2171 int py = (((int)skey->y) - 1) * T;
2172 int border = bits & 15;
2173 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2174 float dx = tex.s * .0625f; // 16 images/row
2175 float dy = tex.t * .5f ; // 2 images/column
1524 2176
2177 if (tex.name)
2178 {
2179 // this time avoiding texture state changes
2180 // save gobs of state changes.
2181 if (key.texname != tex.name)
2182 {
1525 glEnd (); 2183 glEnd ();
1526 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2184 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1527 glBegin (GL_QUADS); 2185 glBegin (GL_QUADS);
2186 }
1528 2187
2188 if (border)
2189 {
2190 float ox = border * dx;
2191
2192 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2193 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2194 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2195 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2196 }
2197
2198 if (corner)
2199 {
2200 float ox = corner * dx;
2201
1529 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2202 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1530 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2203 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1531 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2204 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1532 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2205 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2206 }
2207 }
2208 }
1533 } 2209 }
1534 } 2210 }
1535 }
1536 } 2211 }
1537 2212
1538 glEnd (); 2213 glEnd ();
1539
1540 glDisable (GL_TEXTURE_2D); 2214 glDisable (GL_TEXTURE_2D);
2215 key.texname = -1;
2216 }
2217
2218 hv_clear (smooth);
2219 }
2220
2221 if (pl_tex.name)
2222 {
2223 maptex tex = pl_tex;
2224 int px = pl_x + sdx;
2225 int py = pl_y + sdy;
2226
2227 key.texname = tex.name;
2228 arr = rc_array (rc, &key);
2229
2230 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2231 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2232 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2233 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2234
2235 rc_draw (rc);
2236 }
2237
1541 glDisable (GL_BLEND); 2238 glDisable (GL_BLEND);
2239 rc_free (rc);
1542 2240
1543 // top layer: overlays such as the health bar 2241 // top layer: overlays such as the health bar
1544 for (y = 0; y < sh; y++) 2242 for (y = 0; y < sh; y++)
1545 if (0 <= y + vy && y + vy < self->rows) 2243 if (0 <= y + my && y + my < self->rows)
1546 { 2244 {
1547 maprow *row = self->row + (y + vy); 2245 maprow *row = self->row + (y + my);
1548 2246
1549 for (x = 0; x < sw; x++) 2247 for (x = 0; x < sw; x++)
1550 if (row->c0 <= x + vx && x + vx < row->c1) 2248 if (row->c0 <= x + mx && x + mx < row->c1)
1551 { 2249 {
1552 mapcell *cell = row->col + (x + vx - row->c0); 2250 mapcell *cell = row->col + (x + mx - row->c0);
1553 2251
1554 int px = x * 32; 2252 int px = x * T;
1555 int py = y * 32; 2253 int py = y * T;
1556 2254
1557 if (cell->stat_hp) 2255 if (cell->stat_hp)
1558 { 2256 {
1559 int width = cell->stat_width * 32; 2257 int width = cell->stat_width * T;
1560 int thick = sh / 28 + 1 + cell->stat_width; 2258 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1561 2259
1562 glColor3ub (0, 0, 0); 2260 glColor3ub (0, 0, 0);
1563 glRectf (px + 1, py - thick - 2, 2261 glRectf (px + 1, py - thick - 2,
1564 px + width - 1, py); 2262 px + width - 1, py);
1565 2263
1571 } 2269 }
1572 } 2270 }
1573} 2271}
1574 2272
1575void 2273void
1576draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2274draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1577 CODE: 2275 CODE:
1578{ 2276{
1579 static float color[16][3] = { 2277 static float color[16][3] = {
1580 { 0.00F, 0.00F, 0.00F }, 2278 { 0.00F, 0.00F, 0.00F },
1581 { 1.00F, 1.00F, 1.00F }, 2279 { 1.00F, 1.00F, 1.00F },
1631 glDisable (GL_BLEND); 2329 glDisable (GL_BLEND);
1632 glDisable (GL_TEXTURE_2D); 2330 glDisable (GL_TEXTURE_2D);
1633} 2331}
1634 2332
1635void 2333void
1636fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2334fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1637 PPCODE: 2335 PPCODE:
1638{ 2336{
1639 int vx, vy;
1640 int x, y; 2337 int x, y;
2338 int sw1 = sw + 2;
2339 int sh1 = sh + 2;
2340 int sh3 = sh * 3;
1641 int sw4 = (sw + 3) & ~3; 2341 int sw34 = (sw * 3 + 3) & ~3;
2342 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1642 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2343 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1643 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2344 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1644 2345
1645 memset (darkness, 255, sw4 * sh);
1646 SvPOK_only (darkness_sv); 2346 SvPOK_only (darkness3_sv);
1647 SvCUR_set (darkness_sv, sw4 * sh); 2347 SvCUR_set (darkness3_sv, sw34 * sh3);
1648 2348
1649 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2349 mx += self->x - 1;
1650 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2350 my += self->y - 1;
1651 2351
2352 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2353
1652 for (y = 0; y < sh; y++) 2354 for (y = 0; y < sh1; y++)
1653 if (0 <= y + vy && y + vy < self->rows) 2355 if (0 <= y + my && y + my < self->rows)
1654 { 2356 {
1655 maprow *row = self->row + (y + vy); 2357 maprow *row = self->row + (y + my);
1656 2358
1657 for (x = 0; x < sw; x++) 2359 for (x = 0; x < sw1; x++)
1658 if (row->c0 <= x + vx && x + vx < row->c1) 2360 if (row->c0 <= x + mx && x + mx < row->c1)
1659 { 2361 {
1660 mapcell *cell = row->col + (x + vx - row->c0); 2362 mapcell *cell = row->col + (x + mx - row->c0);
1661 2363
1662 darkness[y * sw4 + x] = cell->darkness 2364 darkness1 [y * sw1 + x] = cell->darkness
1663 ? 255 - (cell->darkness - 1) 2365 ? 255 - (cell->darkness - 1)
1664 : 255 - FOW_DARKNESS; 2366 : 255 - FOW_DARKNESS;
1665 } 2367 }
1666 } 2368 }
1667 2369
2370 for (y = 0; y < sh; ++y)
2371 for (x = 0; x < sw; ++x)
2372 {
2373 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2374 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2375 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2376 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2377 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2378 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2379 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2380 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2381 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2382
2383 uint8_t r11 = (d11 + d21 + d12) / 3;
2384 uint8_t r21 = d21;
2385 uint8_t r31 = (d21 + d31 + d32) / 3;
2386
2387 uint8_t r12 = d12;
2388 uint8_t r22 = d22;
2389 uint8_t r32 = d32;
2390
2391 uint8_t r13 = (d13 + d23 + d12) / 3;
2392 uint8_t r23 = d23;
2393 uint8_t r33 = (d23 + d33 + d32) / 3;
2394
2395 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2396 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2397 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2398 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2399 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2400 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2401 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2402 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2403 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2404 }
2405
2406 free (darkness1);
2407
1668 EXTEND (SP, 3); 2408 EXTEND (SP, 3);
1669 PUSHs (sv_2mortal (newSViv (sw4))); 2409 PUSHs (sv_2mortal (newSViv (sw34)));
1670 PUSHs (sv_2mortal (newSViv (sh))); 2410 PUSHs (sv_2mortal (newSViv (sh3)));
1671 PUSHs (darkness_sv); 2411 PUSHs (darkness3_sv);
1672} 2412}
1673 2413
1674SV * 2414SV *
1675get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2415get_rect (DC::Map self, int x0, int y0, int w, int h)
1676 CODE: 2416 CODE:
1677{ 2417{
1678 int x, y, x1, y1; 2418 int x, y, x1, y1;
1679 SV *data_sv = newSV (w * h * 7 + 5); 2419 SV *data_sv = newSV (w * h * 7 + 5);
1680 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2420 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1705 if (row && row->c0 <= x && x < row->c1) 2445 if (row && row->c0 <= x && x < row->c1)
1706 { 2446 {
1707 mapcell *cell = row->col + (x - row->c0); 2447 mapcell *cell = row->col + (x - row->c0);
1708 uint8_t flags = 0; 2448 uint8_t flags = 0;
1709 2449
1710 if (cell->face [0]) flags |= 1; 2450 if (cell->tile [0]) flags |= 1;
1711 if (cell->face [1]) flags |= 2; 2451 if (cell->tile [1]) flags |= 2;
1712 if (cell->face [2]) flags |= 4; 2452 if (cell->tile [2]) flags |= 4;
1713 2453
1714 *data++ = flags; 2454 *data++ = flags;
1715 2455
1716 if (flags & 1) 2456 if (flags & 1)
1717 { 2457 {
2458 tileid tile = cell->tile [0];
1718 *data++ = cell->face [0] >> 8; 2459 *data++ = tile >> 8;
1719 *data++ = cell->face [0]; 2460 *data++ = tile;
1720 } 2461 }
1721 2462
1722 if (flags & 2) 2463 if (flags & 2)
1723 { 2464 {
2465 tileid tile = cell->tile [1];
1724 *data++ = cell->face [1] >> 8; 2466 *data++ = tile >> 8;
1725 *data++ = cell->face [1]; 2467 *data++ = tile;
1726 } 2468 }
1727 2469
1728 if (flags & 4) 2470 if (flags & 4)
1729 { 2471 {
2472 tileid tile = cell->tile [2];
1730 *data++ = cell->face [2] >> 8; 2473 *data++ = tile >> 8;
1731 *data++ = cell->face [2]; 2474 *data++ = tile;
1732 } 2475 }
1733 } 2476 }
1734 else 2477 else
1735 *data++ = 0; 2478 *data++ = 0;
1736 } 2479 }
1737 } 2480 }
1738 2481
2482 /* if size is w*h + 5 then no data has been found */
2483 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2484 {
1739 SvPOK_only (data_sv); 2485 SvPOK_only (data_sv);
1740 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2486 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2487 }
2488
1741 RETVAL = data_sv; 2489 RETVAL = data_sv;
1742} 2490}
1743 OUTPUT: 2491 OUTPUT:
1744 RETVAL 2492 RETVAL
1745 2493
1746void 2494void
1747set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2495set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1748 PPCODE: 2496 PPCODE:
1749{ 2497{
1750 int x, y, z; 2498 int x, y, z;
1751 int w, h; 2499 int w, h;
1752 int x1, y1; 2500 int x1, y1;
2501 STRLEN len;
2502 uint8_t *data, *end;
2503
2504 len = SvLEN (data_sv);
2505 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2506 data = SvPVbyte_nolen (data_sv);
2507 end = data + len + 8;
2508
2509 if (len < 5)
2510 XSRETURN_EMPTY;
1753 2511
1754 if (*data++ != 0) 2512 if (*data++ != 0)
1755 return; /* version mismatch */ 2513 XSRETURN_EMPTY; /* version mismatch */
1756 2514
1757 w = *data++ << 8; w |= *data++; 2515 w = *data++ << 8; w |= *data++;
1758 h = *data++ << 8; h |= *data++; 2516 h = *data++ << 8; h |= *data++;
1759 2517
1760 // we need to do this 'cause we don't keep an absolute coord system for rows 2518 // we need to do this 'cause we don't keep an absolute coord system for rows
1772 { 2530 {
1773 maprow *row = map_get_row (self, y); 2531 maprow *row = map_get_row (self, y);
1774 2532
1775 for (x = x0; x < x1; x++) 2533 for (x = x0; x < x1; x++)
1776 { 2534 {
2535 uint8_t flags;
2536
2537 if (data + 7 >= end)
2538 XSRETURN_EMPTY;
2539
1777 uint8_t flags = *data++; 2540 flags = *data++;
1778 2541
1779 if (flags) 2542 if (flags)
1780 { 2543 {
1781 mapface face[3] = { 0, 0, 0 };
1782
1783 mapcell *cell = row_get_cell (row, x); 2544 mapcell *cell = row_get_cell (row, x);
2545 tileid tile[3] = { 0, 0, 0 };
1784 2546
1785 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2547 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1786 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2548 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1787 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2549 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1788 2550
1789 if (cell->darkness == 0) 2551 if (cell->darkness == 0)
1790 { 2552 {
1791 cell->darkness = 0; 2553 /*cell->darkness = 0;*/
2554 EXTEND (SP, 3);
1792 2555
1793 for (z = 0; z <= 2; z++) 2556 for (z = 0; z <= 2; z++)
1794 { 2557 {
1795 cell->face[z] = face[z]; 2558 tileid t = tile [z];
1796 2559
1797 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2560 if (t >= self->texs || (t && !self->tex [t].name))
2561 {
1798 XPUSHs (sv_2mortal (newSViv (face[z]))); 2562 PUSHs (sv_2mortal (newSViv (t)));
2563 need_texid (self, t);
2564 }
2565
2566 cell->tile [z] = t;
1799 } 2567 }
1800 } 2568 }
1801 } 2569 }
1802 } 2570 }
1803 } 2571 }
1804} 2572}
1805 2573
1806MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2574MODULE = Deliantra::Client PACKAGE = DC::RW
1807 2575
1808CFPlus::MixChunk 2576DC::RW
1809new_from_file (SV *class, char *path) 2577new (SV *class, SV *data_sv)
1810 CODE: 2578 CODE:
1811 RETVAL = Mix_LoadWAV (path); 2579{
2580 STRLEN datalen;
2581 char *data = SvPVbyte (data_sv, datalen);
2582
2583 RETVAL = SDL_RWFromConstMem (data, datalen);
2584}
1812 OUTPUT: 2585 OUTPUT:
1813 RETVAL 2586 RETVAL
1814 2587
2588DC::RW
2589new_from_file (SV *class, const char *path, const char *mode = "rb")
2590 CODE:
2591 RETVAL = SDL_RWFromFile (path, mode);
2592 OUTPUT:
2593 RETVAL
2594
2595# fails on win32:
2596# dc.xs(2268) : error C2059: syntax error : '('
1815void 2597#void
2598#close (DC::RW self)
2599# CODE:
2600# (self->(close)) (self);
2601
2602MODULE = Deliantra::Client PACKAGE = DC::Channel
2603
2604PROTOTYPES: DISABLE
2605
2606DC::Channel
2607find ()
2608 CODE:
2609{
2610 RETVAL = Mix_GroupAvailable (-1);
2611
2612 if (RETVAL < 0)
2613 {
2614 RETVAL = Mix_GroupOldest (-1);
2615
2616 if (RETVAL < 0)
2617 XSRETURN_UNDEF;
2618
2619 Mix_HaltChannel (RETVAL);
2620 }
2621
2622 Mix_UnregisterAllEffects (RETVAL);
2623 Mix_Volume (RETVAL, 128);
2624}
2625 OUTPUT:
2626 RETVAL
2627
2628void
2629halt (DC::Channel self)
2630 CODE:
2631 Mix_HaltChannel (self);
2632
2633void
2634expire (DC::Channel self, int ticks = -1)
2635 CODE:
2636 Mix_ExpireChannel (self, ticks);
2637
2638void
2639fade_out (DC::Channel self, int ticks = -1)
2640 CODE:
2641 Mix_FadeOutChannel (self, ticks);
2642
2643int
2644volume (DC::Channel self, int volume)
2645 CODE:
2646 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2647 OUTPUT:
2648 RETVAL
2649
2650void
2651unregister_all_effects (DC::Channel self)
2652 CODE:
2653 Mix_UnregisterAllEffects (self);
2654
2655void
2656set_panning (DC::Channel self, int left, int right)
2657 CODE:
2658 left = CLAMP (left , 0, 255);
2659 right = CLAMP (right, 0, 255);
2660 Mix_SetPanning (self, left, right);
2661
2662void
2663set_distance (DC::Channel self, int distance)
2664 CODE:
2665 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2666
2667void
2668set_position (DC::Channel self, int angle, int distance)
2669 CODE:
2670
2671void
2672set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2673 CODE:
2674{
2675 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2676 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2677 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2678}
2679
2680void
2681set_reverse_stereo (DC::Channel self, int flip)
2682 CODE:
2683 Mix_SetReverseStereo (self, flip);
2684
2685MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2686
2687PROTOTYPES: DISABLE
2688
2689DC::MixChunk
2690new (SV *class, DC::RW rwops)
2691 CODE:
2692 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2693 OUTPUT:
2694 RETVAL
2695
2696void
1816DESTROY (CFPlus::MixChunk self) 2697DESTROY (DC::MixChunk self)
1817 CODE: 2698 CODE:
1818 Mix_FreeChunk (self); 2699 Mix_FreeChunk (self);
1819 2700
1820int 2701int
1821volume (CFPlus::MixChunk self, int volume = -1) 2702volume (DC::MixChunk self, int volume = -1)
1822 CODE: 2703 CODE:
2704 if (items > 1)
2705 volume = CLAMP (volume, 0, 128);
1823 RETVAL = Mix_VolumeChunk (self, volume); 2706 RETVAL = Mix_VolumeChunk (self, volume);
1824 OUTPUT: 2707 OUTPUT:
1825 RETVAL 2708 RETVAL
1826 2709
1827int 2710DC::Channel
1828play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2711play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1829 CODE: 2712 CODE:
2713{
1830 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2714 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2715
2716 if (RETVAL < 0)
2717 XSRETURN_UNDEF;
2718
2719 if (channel < 0)
2720 {
2721 Mix_UnregisterAllEffects (RETVAL);
2722 Mix_Volume (RETVAL, 128);
2723 }
2724}
1831 OUTPUT: 2725 OUTPUT:
1832 RETVAL 2726 RETVAL
1833 2727
1834MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2728MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1835 2729
1836int 2730int
1837volume (int volume = -1) 2731volume (int volume = -1)
2732 PROTOTYPE: ;$
1838 CODE: 2733 CODE:
2734 if (items > 0)
2735 volume = CLAMP (volume, 0, 128);
1839 RETVAL = Mix_VolumeMusic (volume); 2736 RETVAL = Mix_VolumeMusic (volume);
1840 OUTPUT: 2737 OUTPUT:
1841 RETVAL 2738 RETVAL
1842 2739
2740void
2741fade_out (int ms)
2742 CODE:
2743 Mix_FadeOutMusic (ms);
2744
2745void
2746halt ()
2747 CODE:
2748 Mix_HaltMusic ();
2749
1843CFPlus::MixMusic 2750DC::MixMusic
1844new_from_file (SV *class, char *path) 2751new (SV *class, DC::RW rwops)
1845 CODE: 2752 CODE:
1846 RETVAL = Mix_LoadMUS (path); 2753 RETVAL = Mix_LoadMUS_RW (rwops);
1847 OUTPUT: 2754 OUTPUT:
1848 RETVAL 2755 RETVAL
1849 2756
1850void 2757void
1851DESTROY (CFPlus::MixMusic self) 2758DESTROY (DC::MixMusic self)
1852 CODE: 2759 CODE:
1853 Mix_FreeMusic (self); 2760 Mix_FreeMusic (self);
1854 2761
1855int 2762int
1856play (CFPlus::MixMusic self, int loops = -1) 2763play (DC::MixMusic self, int loops = -1)
1857 CODE: 2764 CODE:
1858 RETVAL = Mix_PlayMusic (self, loops); 2765 RETVAL = Mix_PlayMusic (self, loops);
1859 OUTPUT: 2766 OUTPUT:
1860 RETVAL 2767 RETVAL
1861 2768
1862MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2769void
2770fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2771 CODE:
2772 Mix_FadeInMusicPos (self, loops, ms, position);
2773
2774MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2775
2776PROTOTYPES: ENABLE
1863 2777
1864BOOT: 2778BOOT:
1865{ 2779{
1866 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2780 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1867 static const struct { 2781 static const struct {
1868 const char *name; 2782 const char *name;
1869 IV iv; 2783 IV iv;
1870 } *civ, const_iv[] = { 2784 } *civ, const_iv[] = {
1871# define const_iv(name) { # name, (IV)name } 2785# define const_iv(name) { # name, (IV)name }
2786 const_iv (GL_VENDOR),
2787 const_iv (GL_VERSION),
2788 const_iv (GL_EXTENSIONS),
1872 const_iv (GL_COLOR_MATERIAL), 2789 const_iv (GL_COLOR_MATERIAL),
1873 const_iv (GL_SMOOTH), 2790 const_iv (GL_SMOOTH),
1874 const_iv (GL_FLAT), 2791 const_iv (GL_FLAT),
1875 const_iv (GL_DITHER), 2792 const_iv (GL_DITHER),
1876 const_iv (GL_BLEND), 2793 const_iv (GL_BLEND),
1880 const_iv (GL_ALPHA_TEST), 2797 const_iv (GL_ALPHA_TEST),
1881 const_iv (GL_NORMALIZE), 2798 const_iv (GL_NORMALIZE),
1882 const_iv (GL_RESCALE_NORMAL), 2799 const_iv (GL_RESCALE_NORMAL),
1883 const_iv (GL_FRONT), 2800 const_iv (GL_FRONT),
1884 const_iv (GL_BACK), 2801 const_iv (GL_BACK),
2802 const_iv (GL_AUX0),
1885 const_iv (GL_AND), 2803 const_iv (GL_AND),
1886 const_iv (GL_ONE), 2804 const_iv (GL_ONE),
1887 const_iv (GL_ZERO), 2805 const_iv (GL_ZERO),
1888 const_iv (GL_SRC_ALPHA), 2806 const_iv (GL_SRC_ALPHA),
1889 const_iv (GL_DST_ALPHA), 2807 const_iv (GL_DST_ALPHA),
1902 const_iv (GL_INTENSITY), 2820 const_iv (GL_INTENSITY),
1903 const_iv (GL_LUMINANCE), 2821 const_iv (GL_LUMINANCE),
1904 const_iv (GL_LUMINANCE_ALPHA), 2822 const_iv (GL_LUMINANCE_ALPHA),
1905 const_iv (GL_FLOAT), 2823 const_iv (GL_FLOAT),
1906 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2824 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2825 const_iv (GL_COMPRESSED_ALPHA_ARB),
2826 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2827 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2828 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2829 const_iv (GL_COMPRESSED_RGB_ARB),
2830 const_iv (GL_COMPRESSED_RGBA_ARB),
1907 const_iv (GL_COMPILE), 2831 const_iv (GL_COMPILE),
2832 const_iv (GL_PROXY_TEXTURE_1D),
2833 const_iv (GL_PROXY_TEXTURE_2D),
1908 const_iv (GL_TEXTURE_1D), 2834 const_iv (GL_TEXTURE_1D),
1909 const_iv (GL_TEXTURE_2D), 2835 const_iv (GL_TEXTURE_2D),
1910 const_iv (GL_TEXTURE_ENV), 2836 const_iv (GL_TEXTURE_ENV),
1911 const_iv (GL_TEXTURE_MAG_FILTER), 2837 const_iv (GL_TEXTURE_MAG_FILTER),
1912 const_iv (GL_TEXTURE_MIN_FILTER), 2838 const_iv (GL_TEXTURE_MIN_FILTER),
1933 const_iv (GL_COLOR_LOGIC_OP), 2859 const_iv (GL_COLOR_LOGIC_OP),
1934 const_iv (GL_SEPARABLE_2D), 2860 const_iv (GL_SEPARABLE_2D),
1935 const_iv (GL_CONVOLUTION_2D), 2861 const_iv (GL_CONVOLUTION_2D),
1936 const_iv (GL_CONVOLUTION_BORDER_MODE), 2862 const_iv (GL_CONVOLUTION_BORDER_MODE),
1937 const_iv (GL_CONSTANT_BORDER), 2863 const_iv (GL_CONSTANT_BORDER),
2864 const_iv (GL_POINTS),
1938 const_iv (GL_LINES), 2865 const_iv (GL_LINES),
1939 const_iv (GL_LINE_STRIP), 2866 const_iv (GL_LINE_STRIP),
1940 const_iv (GL_LINE_LOOP), 2867 const_iv (GL_LINE_LOOP),
1941 const_iv (GL_QUADS), 2868 const_iv (GL_QUADS),
1942 const_iv (GL_QUAD_STRIP), 2869 const_iv (GL_QUAD_STRIP),
1943 const_iv (GL_TRIANGLES), 2870 const_iv (GL_TRIANGLES),
1944 const_iv (GL_TRIANGLE_STRIP), 2871 const_iv (GL_TRIANGLE_STRIP),
1945 const_iv (GL_TRIANGLE_FAN), 2872 const_iv (GL_TRIANGLE_FAN),
2873 const_iv (GL_POLYGON),
1946 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2874 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2875 const_iv (GL_POINT_SMOOTH_HINT),
2876 const_iv (GL_LINE_SMOOTH_HINT),
2877 const_iv (GL_POLYGON_SMOOTH_HINT),
2878 const_iv (GL_GENERATE_MIPMAP_HINT),
2879 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1947 const_iv (GL_FASTEST), 2880 const_iv (GL_FASTEST),
2881 const_iv (GL_DONT_CARE),
2882 const_iv (GL_NICEST),
1948 const_iv (GL_V2F), 2883 const_iv (GL_V2F),
1949 const_iv (GL_V3F), 2884 const_iv (GL_V3F),
1950 const_iv (GL_T2F_V3F), 2885 const_iv (GL_T2F_V3F),
1951 const_iv (GL_T2F_N3F_V3F), 2886 const_iv (GL_T2F_N3F_V3F),
1952# undef const_iv 2887# undef const_iv
1953 }; 2888 };
1954 2889
1955 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2890 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1956 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2891 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2892
2893 texture_av = newAV ();
2894 AvREAL_off (texture_av);
1957} 2895}
2896
2897void
2898disable_GL_EXT_blend_func_separate ()
2899 CODE:
2900 gl.BlendFuncSeparate = 0;
2901 gl.BlendFuncSeparateEXT = 0;
1958 2902
1959char * 2903char *
1960gl_vendor () 2904gl_vendor ()
1961 CODE: 2905 CODE:
1962 RETVAL = (char *)glGetString (GL_VENDOR); 2906 RETVAL = (char *)glGetString (GL_VENDOR);
1975 CODE: 2919 CODE:
1976 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2920 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1977 OUTPUT: 2921 OUTPUT:
1978 RETVAL 2922 RETVAL
1979 2923
2924const char *glGetString (GLenum pname)
2925
2926GLint glGetInteger (GLenum pname)
2927 CODE:
2928 glGetIntegerv (pname, &RETVAL);
2929 OUTPUT:
2930 RETVAL
2931
2932GLdouble glGetDouble (GLenum pname)
2933 CODE:
2934 glGetDoublev (pname, &RETVAL);
2935 OUTPUT:
2936 RETVAL
2937
1980int glGetError () 2938int glGetError ()
1981 2939
1982void glFinish () 2940void glFinish ()
1983 2941
1984void glClear (int mask) 2942void glClear (int mask)
2021# near_ and far_ are due to microsofts buggy "c" compiler 2979# near_ and far_ are due to microsofts buggy "c" compiler
2022void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2980void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2023 2981
2024# near_ and far_ are due to microsofts buggy "c" compiler 2982# near_ and far_ are due to microsofts buggy "c" compiler
2025void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2983void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2984
2985PROTOTYPES: DISABLE
2026 2986
2027void glViewport (int x, int y, int width, int height) 2987void glViewport (int x, int y, int width, int height)
2028 2988
2029void glScissor (int x, int y, int width, int height) 2989void glScissor (int x, int y, int width, int height)
2030 2990
2038 2998
2039void glRotate (float angle, float x, float y, float z) 2999void glRotate (float angle, float x, float y, float z)
2040 CODE: 3000 CODE:
2041 glRotatef (angle, x, y, z); 3001 glRotatef (angle, x, y, z);
2042 3002
2043void glBegin (int mode)
2044
2045void glEnd ()
2046
2047void glColor (float r, float g, float b, float a = 1.0) 3003void glColor (float r, float g, float b, float a = 1.0)
2048 PROTOTYPE: @
2049 ALIAS: 3004 ALIAS:
2050 glColor_premultiply = 1 3005 glColor_premultiply = 1
2051 CODE: 3006 CODE:
2052 if (ix) 3007 if (ix)
2053 { 3008 {
2056 b *= a; 3011 b *= a;
2057 } 3012 }
2058 // microsoft visual "c" rounds instead of truncating... 3013 // microsoft visual "c" rounds instead of truncating...
2059 glColor4f (r, g, b, a); 3014 glColor4f (r, g, b, a);
2060 3015
2061void glInterleavedArrays (int format, int stride, char *data)
2062
2063void glDrawElements (int mode, int count, int type, char *indices)
2064
2065# 1.2 void glDrawRangeElements (int mode, int start, int end
2066
2067void glRasterPos (float x, float y, float z = 0.) 3016void glRasterPos (float x, float y, float z = 0.)
2068 CODE: 3017 CODE:
2069 glRasterPos3f (0, 0, z); 3018 glRasterPos3f (0, 0, z);
2070 glBitmap (0, 0, 0, 0, x, y, 0); 3019 glBitmap (0, 0, 0, 0, x, y, 0);
2071 3020
2075 3024
2076void glTexCoord (float s, float t) 3025void glTexCoord (float s, float t)
2077 CODE: 3026 CODE:
2078 glTexCoord2f (s, t); 3027 glTexCoord2f (s, t);
2079 3028
3029void glRect (float x1, float y1, float x2, float y2)
3030 CODE:
3031 glRectf (x1, y1, x2, y2);
3032
3033void glRect_lineloop (float x1, float y1, float x2, float y2)
3034 CODE:
3035 glBegin (GL_LINE_LOOP);
3036 glVertex2f (x1, y1);
3037 glVertex2f (x2, y1);
3038 glVertex2f (x2, y2);
3039 glVertex2f (x1, y2);
3040 glEnd ();
3041
3042PROTOTYPES: ENABLE
3043
3044void glBegin (int mode)
3045
3046void glEnd ()
3047
3048void glPointSize (GLfloat size)
3049
3050void glLineWidth (GLfloat width)
3051
3052void glInterleavedArrays (int format, int stride, char *data)
3053
3054void glDrawElements (int mode, int count, int type, char *indices)
3055
3056# 1.2 void glDrawRangeElements (int mode, int start, int end
3057
2080void glTexEnv (int target, int pname, float param) 3058void glTexEnv (int target, int pname, float param)
2081 CODE: 3059 CODE:
2082 glTexEnvf (target, pname, param); 3060 glTexEnvf (target, pname, param);
2083 3061
2084void glTexParameter (int target, int pname, float param) 3062void glTexParameter (int target, int pname, float param)
2100void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3078void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2101 CODE: 3079 CODE:
2102 if (gl.SeparableFilter2D) 3080 if (gl.SeparableFilter2D)
2103 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3081 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2104 3082
2105void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3083void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2106 3084
2107void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3085void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2108 3086
2109void glDrawPixels (int width, int height, int format, int type, char *pixels) 3087void glDrawPixels (int width, int height, int format, int type, char *pixels)
3088
3089void glPixelZoom (float x, float y)
2110 3090
2111void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3091void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2112 3092
2113int glGenTexture () 3093int glGenTexture ()
2114 CODE: 3094 CODE:
2115{ 3095 RETVAL = gen_texture ();
2116 GLuint name;
2117 glGenTextures (1, &name);
2118 RETVAL = name;
2119}
2120 OUTPUT: 3096 OUTPUT:
2121 RETVAL 3097 RETVAL
2122 3098
2123void glDeleteTexture (int name) 3099void glDeleteTexture (int name)
2124 CODE: 3100 CODE:
2125{
2126 GLuint name_ = name;
2127 glDeleteTextures (1, &name_); 3101 del_texture (name);
2128} 3102
2129
2130int glGenList () 3103int glGenList ()
2131 CODE: 3104 CODE:
2132 RETVAL = glGenLists (1); 3105 RETVAL = glGenLists (1);
2133 OUTPUT: 3106 OUTPUT:
2134 RETVAL 3107 RETVAL
2141 3114
2142void glEndList () 3115void glEndList ()
2143 3116
2144void glCallList (int list) 3117void glCallList (int list)
2145 3118
3119MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3120
3121PROTOTYPES: DISABLE
3122
3123void
3124find_widget (SV *self, NV x, NV y)
3125 PPCODE:
3126{
3127 if (within_widget (self, x, y))
3128 XPUSHs (self);
3129}
3130
3131BOOT:
3132{
3133 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3134
3135 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3136 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3137 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3138 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3139}
3140
3141void
3142draw (SV *self)
3143 CODE:
3144{
3145 HV *hv;
3146 SV **svp;
3147 NV x, y, w, h;
3148 SV *draw_x_sv = GvSV (draw_x_gv);
3149 SV *draw_y_sv = GvSV (draw_y_gv);
3150 SV *draw_w_sv = GvSV (draw_w_gv);
3151 SV *draw_h_sv = GvSV (draw_h_gv);
3152 double draw_x, draw_y;
3153
3154 if (!SvROK (self))
3155 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3156
3157 hv = (HV *)SvRV (self);
3158
3159 if (SvTYPE (hv) != SVt_PVHV)
3160 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3161
3162 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3163 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3164
3165 if (!h || !w)
3166 XSRETURN_EMPTY;
3167
3168 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3169 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3170
3171 draw_x = SvNV (draw_x_sv) + x;
3172 draw_y = SvNV (draw_y_sv) + y;
3173
3174 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3175 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3176 XSRETURN_EMPTY;
3177
3178 sv_setnv (draw_x_sv, draw_x);
3179 sv_setnv (draw_y_sv, draw_y);
3180
3181 glPushMatrix ();
3182 glTranslated (x, y, 0);
3183
3184 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3185 {
3186 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3187
3188 if (svp && SvTRUE (*svp))
3189 {
3190 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3191 glEnable (GL_BLEND);
3192 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3193 glBegin (GL_QUADS);
3194 glVertex2f (0, 0);
3195 glVertex2f (w, 0);
3196 glVertex2f (w, h);
3197 glVertex2f (0, h);
3198 glEnd ();
3199 glDisable (GL_BLEND);
3200 }
3201 }
3202#if 0
3203 // draw borders, for debugging
3204 glPushMatrix ();
3205 glColor4f (1., 1., 0., 1.);
3206 glTranslatef (.5, .5, 0.);
3207 glBegin (GL_LINE_LOOP);
3208 glVertex2f (0 , 0);
3209 glVertex2f (w - 1, 0);
3210 glVertex2f (w - 1, h - 1);
3211 glVertex2f (0 , h - 1);
3212 glEnd ();
3213 glPopMatrix ();
3214#endif
3215 PUSHMARK (SP);
3216 XPUSHs (self);
3217 PUTBACK;
3218 call_method ("_draw", G_VOID | G_DISCARD);
3219 SPAGAIN;
3220
3221 glPopMatrix ();
3222
3223 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3224 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3225}
3226

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