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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.170 by root, Sun Mar 4 19:36:08 2007 UTC vs.
Revision 1.276 by root, Sat Aug 30 08:04:01 2008 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
31#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
33 51
34#include <glib/gmacros.h> 52#include <glib/gmacros.h>
35 53
36#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
37 66
38#ifndef _WIN32 67#ifndef _WIN32
39# include <sys/types.h> 68# include <sys/types.h>
40# include <sys/socket.h> 69# include <sys/socket.h>
41# include <netinet/in.h> 70# include <netinet/in.h>
42# include <netinet/tcp.h> 71# include <netinet/tcp.h>
43# include <inttypes.h> 72# include <inttypes.h>
44#endif 73#endif
45 74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 85
48#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
49 87
50#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
52 90
53#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
54 92
55#if 0 93/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 95
58# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
59#endif 97
98static AV *texture_av;
60 99
61static struct 100static struct
62{ 101{
63#define GL_FUNC(ptr,name) ptr name; 102#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 103#include "glfunc.h"
65#undef GL_FUNC 104#undef GL_FUNC
66} gl; 105} gl;
67 106
107static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 108gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 109{
70 if (gl.BlendFuncSeparate) 110 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 111 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 112 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 113 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 114 else
75 glBlendFunc (sa, da); 115 glBlendFunc (sa, da);
76} 116}
77 117
118static GLuint
119gen_texture ()
120{
121 GLuint name;
122
123 if (AvFILL (texture_av) >= 0)
124 name = (GLuint)(size_t)av_pop (texture_av);
125 else
126 glGenTextures (1, &name);
127
128 return name;
129}
130
131static void
132del_texture (GLuint name)
133{
134 /* make a half-assed attempt at returning the memory used by the texture */
135 /* textures are frequently being reused by cfplus anyway */
136 /*glBindTexture (GL_TEXTURE_2D, name);*/
137 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
138 av_push (texture_av, (SV *)(size_t)name);
139 glDeleteTextures (1, &name);
140}
141
78#include "texcache.c" 142#include "texcache.c"
143#include "rendercache.c"
79 144
80#include "pango-font.c" 145#include "pango-font.c"
81#include "pango-fontmap.c" 146#include "pango-fontmap.c"
82#include "pango-render.c" 147#include "pango-render.c"
83 148
149typedef IV DC__Channel;
150typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 151typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 152typedef Mix_Music *DC__MixMusic;
86 153
87typedef PangoFontDescription *CFPlus__Font; 154typedef PangoFontDescription *DC__Font;
88 155
89static int 156static int
90shape_attr_p (PangoLayoutRun *run) 157shape_attr_p (PangoLayoutRun *run)
91{ 158{
92 GSList *attrs = run->item->analysis.extra_attrs; 159 GSList *attrs = run->item->analysis.extra_attrs;
106 173
107typedef struct cf_layout { 174typedef struct cf_layout {
108 PangoLayout *pl; 175 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 176 float r, g, b, a; // default color for rgba mode
110 int base_height; 177 int base_height;
111 CFPlus__Font font; 178 DC__Font font;
179 rc_t *rc;
112} *CFPlus__Layout; 180} *DC__Layout;
113 181
114static CFPlus__Font default_font; 182static DC__Font default_font;
115static PangoContext *opengl_context; 183static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 184static PangoFontMap *opengl_fontmap;
117 185
118static void 186static void
119substitute_func (FcPattern *pattern, gpointer data) 187substitute_func (FcPattern *pattern, gpointer data)
124#endif 192#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 193 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 194}
127 195
128static void 196static void
129layout_update_font (CFPlus__Layout self) 197layout_update_font (DC__Layout self)
130{ 198{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 199 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 200 * reasonably well with dejavu/bistream fonts
133 */ 201 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 202 PangoFontDescription *font = self->font ? self->font : default_font;
135 203
136 pango_font_description_set_absolute_size (font, 204 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 205 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 206
139 pango_layout_set_font_description (self->pl, font); 207 pango_layout_set_font_description (self->pl, font);
140} 208}
141 209
142static void 210static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 211layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 212{
145 PangoRectangle rect; 213 PangoRectangle rect;
146 214
147 // get_pixel_* wrongly rounds down 215 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 216 pango_layout_get_extents (self->pl, 0, &rect);
155 223
156 *w = rect.width; 224 *w = rect.width;
157 *h = rect.height; 225 *h = rect.height;
158} 226}
159 227
228typedef uint16_t tileid;
160typedef uint16_t mapface; 229typedef uint16_t faceid;
161 230
162typedef struct { 231typedef struct {
163 GLint name; 232 GLuint name;
164 int w, h; 233 int w, h;
165 float s, t; 234 float s, t;
166 uint8_t r, g, b, a; 235 uint8_t r, g, b, a;
236 tileid smoothtile;
237 uint8_t smoothlevel;
167} maptex; 238} maptex;
168 239
169typedef struct { 240typedef struct {
170 uint32_t player; 241 uint32_t player;
171 mapface face[3]; 242 tileid tile[3];
172 uint16_t darkness; 243 uint16_t darkness;
173 uint8_t stat_width, stat_hp, flags; 244 uint8_t stat_width, stat_hp, flags, smoothmax;
174} mapcell; 245} mapcell;
175 246
176typedef struct { 247typedef struct {
177 int32_t c0, c1; 248 int32_t c0, c1;
178 mapcell *col; 249 mapcell *col;
179} maprow; 250} maprow;
180 251
181typedef struct map { 252typedef struct map {
182 int x, y, w, h; 253 int x, y, w, h;
183 int ox, oy; /* offset to virtual global coordinate system */ 254 int ox, oy; /* offset to virtual global coordinate system */
184 int faces; 255 int faces; tileid *face2tile; // [faceid]
185 mapface *face; 256 int texs; maptex *tex; // [tileid]
186
187 int texs;
188 maptex *tex;
189 257
190 int32_t rows; 258 int32_t rows;
191 maprow *row; 259 maprow *row;
192} *CFPlus__Map; 260} *DC__Map;
193 261
194static char * 262static char *
195prepend (char *ptr, int sze, int inc) 263prepend (char *ptr, int sze, int inc)
196{ 264{
197 char *p; 265 char *p;
214} 282}
215 283
216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 284#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 285#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
218 286
287static void
288need_facenum (struct map *self, faceid face)
289{
290 while (self->faces <= face)
291 {
292 Append (tileid, self->face2tile, self->faces, self->faces);
293 self->faces *= 2;
294 }
295}
296
297static void
298need_texid (struct map *self, int texid)
299{
300 while (self->texs <= texid)
301 {
302 Append (maptex, self->tex, self->texs, self->texs);
303 self->texs *= 2;
304 }
305}
306
219static maprow * 307static maprow *
220map_get_row (CFPlus__Map self, int y) 308map_get_row (DC__Map self, int y)
221{ 309{
222 if (0 > y) 310 if (0 > y)
223 { 311 {
224 int extend = - y + MAP_EXTEND_Y; 312 int extend = - y + MAP_EXTEND_Y;
225 Prepend (maprow, self->row, self->rows, extend); 313 Prepend (maprow, self->row, self->rows, extend);
263 351
264 return row->col + (x - row->c0); 352 return row->col + (x - row->c0);
265} 353}
266 354
267static mapcell * 355static mapcell *
268map_get_cell (CFPlus__Map self, int x, int y) 356map_get_cell (DC__Map self, int x, int y)
269{ 357{
270 return row_get_cell (map_get_row (self, y), x); 358 return row_get_cell (map_get_row (self, y), x);
271} 359}
272 360
273static void 361static void
274map_clear (CFPlus__Map self) 362map_clear (DC__Map self)
275{ 363{
276 int r; 364 int r;
277 365
278 for (r = 0; r < self->rows; r++) 366 for (r = 0; r < self->rows; r++)
279 Safefree (self->row[r].col); 367 Safefree (self->row[r].col);
286 self->oy = 0; 374 self->oy = 0;
287 self->row = 0; 375 self->row = 0;
288 self->rows = 0; 376 self->rows = 0;
289} 377}
290 378
379#define CELL_CLEAR(cell) \
380 do { \
381 if ((cell)->player) \
382 (cell)->tile [2] = 0; \
383 (cell)->darkness = 0; \
384 (cell)->stat_hp = 0; \
385 (cell)->flags = 0; \
386 (cell)->player = 0; \
387 } while (0)
388
291static void 389static void
292map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 390map_blank (DC__Map self, int x0, int y0, int w, int h)
293{ 391{
294 int x, y; 392 int x, y;
295 maprow *row; 393 maprow *row;
296 mapcell *cell; 394 mapcell *cell;
297 395
309 if (x >= row->c1) 407 if (x >= row->c1)
310 break; 408 break;
311 409
312 cell = row->col + x - row->c0; 410 cell = row->col + x - row->c0;
313 411
314 cell->darkness = 0; 412 CELL_CLEAR (cell);
315 cell->stat_hp = 0;
316 cell->flags = 0;
317 cell->player = 0;
318 } 413 }
319 } 414 }
415}
416
417typedef struct {
418 tileid tile;
419 uint8_t x, y, level;
420} smooth_key;
421
422static void
423smooth_or_bits (HV *hv, smooth_key *key, IV bits)
424{
425 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
426
427 if (SvIOK (*sv))
428 SvIV_set (*sv, SvIVX (*sv) | bits);
429 else
430 sv_setiv (*sv, bits);
320} 431}
321 432
322static void 433static void
323music_finished (void) 434music_finished (void)
324{ 435{
360 n |= n >> 16; 471 n |= n >> 16;
361 472
362 return n + 1; 473 return n + 1;
363} 474}
364 475
476static unsigned int
477popcount (unsigned int n)
478{
479 n -= (n >> 1) & 0x55555555U;
480 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
481 n = ((n >> 4) + n) & 0x0f0f0f0fU;
482 n *= 0x01010101U;
483
484 return n >> 24;
485}
486
365/* SDL should provide this, really. */ 487/* SDL should provide this, really. */
366#define SDLK_MODIFIER_MIN 300 488#define SDLK_MODIFIER_MIN 300
367#define SDLK_MODIFIER_MAX 314 489#define SDLK_MODIFIER_MAX 314
368 490
369MODULE = CFPlus PACKAGE = CFPlus 491/******************************************************************************/
492
493static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
494static GV *hover_gv;
495
496static int
497within_widget (SV *widget, NV x, NV y)
498{
499 HV *self;
500 SV **svp;
501 NV wx, ww, wy, wh;
502
503 if (!SvROK (widget))
504 return 0;
505
506 self = (HV *)SvRV (widget);
507
508 if (SvTYPE (self) != SVt_PVHV)
509 return 0;
510
511 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
512 if (y < wy)
513 return 0;
514
515 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
516 if (y >= wy + wh)
517 return 0;
518
519 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
520 if (x < wx)
521 return 0;
522
523 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
524 if (x >= wx + ww)
525 return 0;
526
527 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
528 if (!svp || !SvTRUE (*svp))
529 return 0;
530
531 return 1;
532}
533
534/* process keyboard modifiers */
535static int
536mod_munge (int mod)
537{
538 mod &= MOD_MASK;
539
540 if (mod & (KMOD_META | KMOD_ALT))
541 mod |= KMOD_LRAM;
542
543 return mod;
544}
545
546static void
547deliantra_main ()
548{
549 char *argv[] = { 0 };
550 call_argv ("::main", G_DISCARD | G_VOID, argv);
551}
552
553#ifdef __MACOSX__
554 /* to due surprising braindamage on the side of SDL design, we
555 * do some mind-boggling hack here: SDL requires a custom main()
556 * on OS X, so... we provide one and call the original main(), which,
557 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
558 * and which calls our main (== SDL_main) back.
559 */
560 extern C_LINKAGE int
561 main (int argc, char *argv[])
562 {
563 deliantra_main ();
564 }
565
566 #undef main
567
568 extern C_LINKAGE int main (int argc, char *argv[]);
569
570 static void
571 SDL_braino (void)
572 {
573 char *argv[] = { "deliantra client", 0 };
574 (main) (1, argv);
575 }
576#else
577 static void
578 SDL_braino (void)
579 {
580 deliantra_main ();
581 }
582#endif
583
584MODULE = Deliantra::Client PACKAGE = DC
370 585
371PROTOTYPES: ENABLE 586PROTOTYPES: ENABLE
372 587
373BOOT: 588BOOT:
374{ 589{
375 HV *stash = gv_stashpv ("CFPlus", 1); 590 HV *stash = gv_stashpv ("DC", 1);
376 static const struct { 591 static const struct {
377 const char *name; 592 const char *name;
378 IV iv; 593 IV iv;
379 } *civ, const_iv[] = { 594 } *civ, const_iv[] = {
380# define const_iv(name) { # name, (IV)name } 595# define const_iv(name) { # name, (IV)name }
402 617
403 const_iv (SDL_APPINPUTFOCUS), 618 const_iv (SDL_APPINPUTFOCUS),
404 const_iv (SDL_APPMOUSEFOCUS), 619 const_iv (SDL_APPMOUSEFOCUS),
405 const_iv (SDL_APPACTIVE), 620 const_iv (SDL_APPACTIVE),
406 621
622
623 const_iv (SDLK_UNKNOWN),
624 const_iv (SDLK_FIRST),
625 const_iv (SDLK_BACKSPACE),
626 const_iv (SDLK_TAB),
627 const_iv (SDLK_CLEAR),
628 const_iv (SDLK_RETURN),
629 const_iv (SDLK_PAUSE),
630 const_iv (SDLK_ESCAPE),
631 const_iv (SDLK_SPACE),
632 const_iv (SDLK_EXCLAIM),
633 const_iv (SDLK_QUOTEDBL),
634 const_iv (SDLK_HASH),
635 const_iv (SDLK_DOLLAR),
636 const_iv (SDLK_AMPERSAND),
637 const_iv (SDLK_QUOTE),
638 const_iv (SDLK_LEFTPAREN),
639 const_iv (SDLK_RIGHTPAREN),
640 const_iv (SDLK_ASTERISK),
641 const_iv (SDLK_PLUS),
642 const_iv (SDLK_COMMA),
643 const_iv (SDLK_MINUS),
644 const_iv (SDLK_PERIOD),
645 const_iv (SDLK_SLASH),
646 const_iv (SDLK_0),
647 const_iv (SDLK_1),
648 const_iv (SDLK_2),
649 const_iv (SDLK_3),
650 const_iv (SDLK_4),
651 const_iv (SDLK_5),
652 const_iv (SDLK_6),
653 const_iv (SDLK_7),
654 const_iv (SDLK_8),
655 const_iv (SDLK_9),
656 const_iv (SDLK_COLON),
657 const_iv (SDLK_SEMICOLON),
658 const_iv (SDLK_LESS),
659 const_iv (SDLK_EQUALS),
660 const_iv (SDLK_GREATER),
661 const_iv (SDLK_QUESTION),
662 const_iv (SDLK_AT),
663
664 const_iv (SDLK_LEFTBRACKET),
665 const_iv (SDLK_BACKSLASH),
666 const_iv (SDLK_RIGHTBRACKET),
667 const_iv (SDLK_CARET),
668 const_iv (SDLK_UNDERSCORE),
669 const_iv (SDLK_BACKQUOTE),
670 const_iv (SDLK_DELETE),
671
672 const_iv (SDLK_FIRST),
673 const_iv (SDLK_LAST),
407 const_iv (SDLK_KP0), 674 const_iv (SDLK_KP0),
408 const_iv (SDLK_KP1), 675 const_iv (SDLK_KP1),
409 const_iv (SDLK_KP2), 676 const_iv (SDLK_KP2),
410 const_iv (SDLK_KP3), 677 const_iv (SDLK_KP3),
411 const_iv (SDLK_KP4), 678 const_iv (SDLK_KP4),
483 const_iv (KMOD_LMETA), 750 const_iv (KMOD_LMETA),
484 const_iv (KMOD_RMETA), 751 const_iv (KMOD_RMETA),
485 const_iv (KMOD_NUM), 752 const_iv (KMOD_NUM),
486 const_iv (KMOD_CAPS), 753 const_iv (KMOD_CAPS),
487 const_iv (KMOD_MODE), 754 const_iv (KMOD_MODE),
755
756 const_iv (KMOD_LRAM),
757
758 const_iv (MIX_DEFAULT_FORMAT),
759
760 const_iv (SDL_INIT_TIMER),
761 const_iv (SDL_INIT_AUDIO),
762 const_iv (SDL_INIT_VIDEO),
763 const_iv (SDL_INIT_CDROM),
764 const_iv (SDL_INIT_JOYSTICK),
765 const_iv (SDL_INIT_EVERYTHING),
766 const_iv (SDL_INIT_NOPARACHUTE),
767 const_iv (SDL_INIT_EVENTTHREAD),
768
769 const_iv (SDL_GL_RED_SIZE),
770 const_iv (SDL_GL_GREEN_SIZE),
771 const_iv (SDL_GL_BLUE_SIZE),
772 const_iv (SDL_GL_ALPHA_SIZE),
773 const_iv (SDL_GL_DOUBLEBUFFER),
774 const_iv (SDL_GL_BUFFER_SIZE),
775 const_iv (SDL_GL_DEPTH_SIZE),
776 const_iv (SDL_GL_STENCIL_SIZE),
777 const_iv (SDL_GL_ACCUM_RED_SIZE),
778 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
779 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
780 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
781 const_iv (SDL_GL_STEREO),
782 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
783 const_iv (SDL_GL_MULTISAMPLESAMPLES),
784 const_iv (SDL_GL_ACCELERATED_VISUAL),
785 const_iv (SDL_GL_SWAP_CONTROL),
786
787 const_iv (FOW_DARKNESS)
488# undef const_iv 788# undef const_iv
489 }; 789 };
490 790
491 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 791 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
492 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 792 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
510 810
511NV floor (NV x) 811NV floor (NV x)
512 812
513NV ceil (NV x) 813NV ceil (NV x)
514 814
815IV minpot (UV n)
816
817IV popcount (UV n)
818
515void 819void
516pango_init () 820pango_init ()
517 CODE: 821 CODE:
518{ 822{
519 opengl_fontmap = pango_opengl_font_map_new (); 823 opengl_fontmap = pango_opengl_font_map_new ();
520 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 824 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
521 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 825 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
826 /*pango_context_set_font_description (opengl_context, default_font);*/
827#if PANGO_VERSION_CHECK (1, 15, 2)
828 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
829 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
830#endif
522} 831}
523 832
524int 833char *SDL_GetError ()
525SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
526 834
527void 835void SDL_braino ()
836
837int SDL_Init (U32 flags)
838
839int SDL_InitSubSystem (U32 flags)
840
841void SDL_QuitSubSystem (U32 flags)
842
528SDL_Quit () 843void SDL_Quit ()
529 844
845int SDL_GL_SetAttribute (int attr, int value)
846
847int SDL_GL_GetAttribute (int attr)
848 CODE:
849 if (SDL_GL_GetAttribute (attr, &RETVAL))
850 XSRETURN_UNDEF;
851 OUTPUT:
852 RETVAL
853
530void 854void
531SDL_ListModes () 855SDL_ListModes (int rgb, int alpha)
532 PPCODE: 856 PPCODE:
533{ 857{
534 SDL_Rect **m; 858 SDL_Rect **m;
535 859
536 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 860 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
537 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 861 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
538 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 862 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
539 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 863 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
540 864
541 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 865 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
542 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 866 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
543 867
544 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 868 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
545 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 869 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
546 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 870 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
547 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 871 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
548 872
549 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 873 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
550#if SDL_VERSION_ATLEAST(1,2,10)
551 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
552 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 874 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
553#endif
554
555 SDL_EnableUNICODE (1);
556 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
557 875
558 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 876 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
559 877
560 if (m && m != (SDL_Rect **)-1) 878 if (m && m != (SDL_Rect **)-1)
561 while (*m) 879 while (*m)
562 { 880 {
881 if ((*m)->w >= 400 && (*m)->h >= 300)
882 {
563 AV *av = newAV (); 883 AV *av = newAV ();
564 av_push (av, newSViv ((*m)->w)); 884 av_push (av, newSViv ((*m)->w));
565 av_push (av, newSViv ((*m)->h)); 885 av_push (av, newSViv ((*m)->h));
886 av_push (av, newSViv (rgb));
887 av_push (av, newSViv (alpha));
566 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 888 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
889 }
567 890
568 ++m; 891 ++m;
569 } 892 }
570} 893}
571 894
572char *
573SDL_GetError ()
574
575int 895int
576SDL_SetVideoMode (int w, int h, int fullscreen) 896SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
577 CODE: 897 CODE:
898{
899 SDL_EnableUNICODE (1);
900 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
901
902 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
903 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
904 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
905 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
906
578 RETVAL = !!SDL_SetVideoMode ( 907 RETVAL = !!SDL_SetVideoMode (
579 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 908 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
580 ); 909 );
910
581 if (RETVAL) 911 if (RETVAL)
582 { 912 {
583 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 913 av_clear (texture_av);
914
915 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
584# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 916#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
585# include "glfunc.h" 917#include "glfunc.h"
586# undef GL_FUNC 918#undef GL_FUNC
587 } 919 }
920}
588 OUTPUT: 921 OUTPUT:
589 RETVAL 922 RETVAL
590 923
591void 924void
592SDL_GL_SwapBuffers () 925SDL_GL_SwapBuffers ()
593 926
594char * 927char *
595SDL_GetKeyName (int sym) 928SDL_GetKeyName (int sym)
596 929
930int
931SDL_GetAppState ()
932
933int
934SDL_GetModState ()
935
597void 936void
598SDL_PollEvent () 937poll_events ()
599 PPCODE: 938 PPCODE:
600{ 939{
601 SDL_Event ev; 940 SDL_Event ev;
602 941
603 while (SDL_PollEvent (&ev)) 942 SDL_PumpEvents ();
943 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
604 { 944 {
605 HV *hv = newHV (); 945 HV *hv = newHV ();
606 hv_store (hv, "type", 4, newSViv (ev.type), 0); 946 hv_store (hv, "type", 4, newSViv (ev.type), 0);
607 947
608 switch (ev.type) 948 switch (ev.type)
609 { 949 {
610 case SDL_KEYDOWN: 950 case SDL_KEYDOWN:
611 case SDL_KEYUP: 951 case SDL_KEYUP:
612 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 952 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
613 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 953 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
614 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 954 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
615 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 955 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
616 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 956 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
617 break; 957 break;
618 958
619 case SDL_ACTIVEEVENT: 959 case SDL_ACTIVEEVENT:
620 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 960 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
621 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 961 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
622 break; 962 break;
623 963
624 case SDL_MOUSEMOTION: 964 case SDL_MOUSEMOTION:
965 {
966 int state = ev.motion.state;
967 int x = ev.motion.x;
968 int y = ev.motion.y;
969 int xrel = ev.motion.xrel;
970 int yrel = ev.motion.yrel;
971
972 /* do simplistic event compression */
973 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
974 && state == ev.motion.state)
975 {
976 xrel += ev.motion.xrel;
977 yrel += ev.motion.yrel;
978 x = ev.motion.x;
979 y = ev.motion.y;
980 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
981 }
982
625 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 983 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
626
627 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 984 hv_store (hv, "state", 5, newSViv (state), 0);
628 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 985 hv_store (hv, "x", 1, newSViv (x), 0);
629 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 986 hv_store (hv, "y", 1, newSViv (y), 0);
630 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 987 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
631 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 988 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
989 }
632 break; 990 break;
633 991
634 case SDL_MOUSEBUTTONDOWN: 992 case SDL_MOUSEBUTTONDOWN:
635 case SDL_MOUSEBUTTONUP: 993 case SDL_MOUSEBUTTONUP:
636 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 994 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
637 995
638 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 996 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
639 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 997 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
640 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 998 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
641 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 999 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
646 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1004 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
647 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1005 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
648 break; 1006 break;
649 } 1007 }
650 1008
651 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1009 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
652 } 1010 }
653} 1011}
654 1012
655int 1013int
656Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1014Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
657 POSTCALL: 1015 POSTCALL:
658 Mix_HookMusicFinished (music_finished); 1016 Mix_HookMusicFinished (music_finished);
659 Mix_ChannelFinished (channel_finished); 1017 Mix_ChannelFinished (channel_finished);
660 1018
661void 1019void
1020Mix_QuerySpec ()
1021 PPCODE:
1022{
1023 int freq, channels;
1024 Uint16 format;
1025
1026 if (Mix_QuerySpec (&freq, &format, &channels))
1027 {
1028 EXTEND (SP, 3);
1029 PUSHs (sv_2mortal (newSViv (freq)));
1030 PUSHs (sv_2mortal (newSViv (format)));
1031 PUSHs (sv_2mortal (newSViv (channels)));
1032 }
1033}
1034
1035void
662Mix_CloseAudio () 1036Mix_CloseAudio ()
663 1037
664int 1038int
665Mix_AllocateChannels (int numchans = -1) 1039Mix_AllocateChannels (int numchans = -1)
666 1040
1041const char *
1042Mix_GetError ()
1043
667void 1044void
668lowdelay (int fd, int val = 1) 1045lowdelay (int fd, int val = 1)
669 CODE: 1046 CODE:
670#ifndef _WIN32
671 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1047 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
672#endif
673 1048
674void 1049void
675win32_proxy_info () 1050win32_proxy_info ()
676 PPCODE: 1051 PPCODE:
677{ 1052{
698 } 1073 }
699 } 1074 }
700#endif 1075#endif
701} 1076}
702 1077
703void 1078int
704add_font (char *file) 1079add_font (char *file)
705 CODE: 1080 CODE:
706 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1081 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1082 OUTPUT:
1083 RETVAL
707 1084
708void 1085void
709load_image_inline (SV *image_) 1086load_image_inline (SV *image_)
710 ALIAS: 1087 ALIAS:
711 load_image_file = 1 1088 load_image_file = 1
714 STRLEN image_len; 1091 STRLEN image_len;
715 char *image = (char *)SvPVbyte (image_, image_len); 1092 char *image = (char *)SvPVbyte (image_, image_len);
716 SDL_Surface *surface, *surface2; 1093 SDL_Surface *surface, *surface2;
717 SDL_PixelFormat fmt; 1094 SDL_PixelFormat fmt;
718 SDL_RWops *rw = ix 1095 SDL_RWops *rw = ix
719 ? SDL_RWFromFile (image, "r") 1096 ? SDL_RWFromFile (image, "rb")
720 : SDL_RWFromConstMem (image, image_len); 1097 : SDL_RWFromConstMem (image, image_len);
721 1098
722 if (!rw) 1099 if (!rw)
723 croak ("load_image: %s", SDL_GetError ()); 1100 croak ("load_image: %s", SDL_GetError ());
724 1101
797void 1174void
798error (char *message) 1175error (char *message)
799 CODE: 1176 CODE:
800 fprintf (stderr, "ERROR: %s\n", message); 1177 fprintf (stderr, "ERROR: %s\n", message);
801#ifdef _WIN32 1178#ifdef _WIN32
802 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1179 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
803#endif 1180#endif
804 1181
805void 1182void
806fatal (char *message) 1183fatal (char *message)
807 CODE: 1184 CODE:
808 fprintf (stderr, "FATAL: %s\n", message); 1185 fprintf (stderr, "FATAL: %s\n", message);
809#ifdef _WIN32 1186#ifdef _WIN32
810 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1187 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
811#endif 1188#endif
812 _exit (1); 1189 _exit (1);
813 1190
814void 1191void
815_exit (int retval = 0) 1192_exit (int retval = 0)
818 ExitThread (retval); // unclean, please beam me up 1195 ExitThread (retval); // unclean, please beam me up
819#else 1196#else
820 _exit (retval); 1197 _exit (retval);
821#endif 1198#endif
822 1199
823MODULE = CFPlus PACKAGE = CFPlus::Font 1200void
1201debug ()
1202 CODE:
1203{
1204#if DEBUG
1205 VALGRIND_DO_LEAK_CHECK;
1206#endif
1207}
824 1208
825CFPlus::Font 1209MODULE = Deliantra::Client PACKAGE = DC::Font
1210
1211PROTOTYPES: DISABLE
1212
1213DC::Font
826new_from_file (SV *class, char *path, int id = 0) 1214new_from_file (SV *class, char *path, int id = 0)
827 CODE: 1215 CODE:
828{ 1216{
829 int count; 1217 int count;
830 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1218 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
833} 1221}
834 OUTPUT: 1222 OUTPUT:
835 RETVAL 1223 RETVAL
836 1224
837void 1225void
838DESTROY (CFPlus::Font self) 1226DESTROY (DC::Font self)
839 CODE: 1227 CODE:
840 pango_font_description_free (self); 1228 pango_font_description_free (self);
841 1229
842void 1230void
843make_default (CFPlus::Font self) 1231make_default (DC::Font self)
1232 PROTOTYPE: $
844 CODE: 1233 CODE:
845 default_font = self; 1234 default_font = self;
846 1235
847MODULE = CFPlus PACKAGE = CFPlus::Layout 1236MODULE = Deliantra::Client PACKAGE = DC::Layout
848 1237
1238PROTOTYPES: DISABLE
1239
849void 1240void
850reset_glyph_cache () 1241glyph_cache_backup ()
1242 PROTOTYPE:
851 CODE: 1243 CODE:
1244 tc_backup ();
1245
1246void
1247glyph_cache_restore ()
1248 PROTOTYPE:
1249 CODE:
852 tc_clear (); 1250 tc_restore ();
853 1251
854CFPlus::Layout 1252DC::Layout
855new (SV *class) 1253new (SV *class)
856 CODE: 1254 CODE:
857 New (0, RETVAL, 1, struct cf_layout); 1255 New (0, RETVAL, 1, struct cf_layout);
858 1256
859 RETVAL->pl = pango_layout_new (opengl_context); 1257 RETVAL->pl = pango_layout_new (opengl_context);
861 RETVAL->g = 1.; 1259 RETVAL->g = 1.;
862 RETVAL->b = 1.; 1260 RETVAL->b = 1.;
863 RETVAL->a = 1.; 1261 RETVAL->a = 1.;
864 RETVAL->base_height = MIN_FONT_HEIGHT; 1262 RETVAL->base_height = MIN_FONT_HEIGHT;
865 RETVAL->font = 0; 1263 RETVAL->font = 0;
1264 RETVAL->rc = rc_alloc ();
866 1265
867 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1266 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
868 layout_update_font (RETVAL); 1267 layout_update_font (RETVAL);
869 OUTPUT: 1268 OUTPUT:
870 RETVAL 1269 RETVAL
871 1270
872void 1271void
873DESTROY (CFPlus::Layout self) 1272DESTROY (DC::Layout self)
874 CODE: 1273 CODE:
875 g_object_unref (self->pl); 1274 g_object_unref (self->pl);
1275 rc_free (self->rc);
876 Safefree (self); 1276 Safefree (self);
877 1277
878void 1278void
879set_text (CFPlus::Layout self, SV *text_) 1279set_text (DC::Layout self, SV *text_)
880 CODE: 1280 CODE:
881{ 1281{
882 STRLEN textlen; 1282 STRLEN textlen;
883 char *text = SvPVutf8 (text_, textlen); 1283 char *text = SvPVutf8 (text_, textlen);
884 1284
885 pango_layout_set_text (self->pl, text, textlen); 1285 pango_layout_set_text (self->pl, text, textlen);
886} 1286}
887 1287
888void 1288void
889set_markup (CFPlus::Layout self, SV *text_) 1289set_markup (DC::Layout self, SV *text_)
890 CODE: 1290 CODE:
891{ 1291{
892 STRLEN textlen; 1292 STRLEN textlen;
893 char *text = SvPVutf8 (text_, textlen); 1293 char *text = SvPVutf8 (text_, textlen);
894 1294
895 pango_layout_set_markup (self->pl, text, textlen); 1295 pango_layout_set_markup (self->pl, text, textlen);
896} 1296}
897 1297
898void 1298void
899set_shapes (CFPlus::Layout self, ...) 1299set_shapes (DC::Layout self, ...)
900 CODE: 1300 CODE:
901{ 1301{
902 PangoAttrList *attrs = 0; 1302 PangoAttrList *attrs = 0;
903 const char *text = pango_layout_get_text (self->pl); 1303 const char *text = pango_layout_get_text (self->pl);
904 const char *pos = text; 1304 const char *pos = text;
939 if (attrs) 1339 if (attrs)
940 pango_layout_set_attributes (self->pl, attrs); 1340 pango_layout_set_attributes (self->pl, attrs);
941} 1341}
942 1342
943void 1343void
944get_shapes (CFPlus::Layout self) 1344get_shapes (DC::Layout self)
945 PPCODE: 1345 PPCODE:
946{ 1346{
947 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1347 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
948 1348
949 do 1349 do
950 { 1350 {
951 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1351 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
952 1352
953 if (run && shape_attr_p (run)) 1353 if (run && shape_attr_p (run))
954 { 1354 {
955 PangoRectangle extents; 1355 PangoRectangle extents;
956 pango_layout_iter_get_run_extents (iter, 0, &extents); 1356 pango_layout_iter_get_run_extents (iter, 0, &extents);
964 1364
965 pango_layout_iter_free (iter); 1365 pango_layout_iter_free (iter);
966} 1366}
967 1367
968int 1368int
969has_wrapped (CFPlus::Layout self) 1369has_wrapped (DC::Layout self)
970 CODE: 1370 CODE:
971{ 1371{
972 int lines = 1; 1372 int lines = 1;
973 const char *text = pango_layout_get_text (self->pl); 1373 const char *text = pango_layout_get_text (self->pl);
974 1374
979} 1379}
980 OUTPUT: 1380 OUTPUT:
981 RETVAL 1381 RETVAL
982 1382
983SV * 1383SV *
984get_text (CFPlus::Layout self) 1384get_text (DC::Layout self)
985 CODE: 1385 CODE:
986 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1386 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
987 sv_utf8_decode (RETVAL); 1387 sv_utf8_decode (RETVAL);
988 OUTPUT: 1388 OUTPUT:
989 RETVAL 1389 RETVAL
990 1390
991void 1391void
992set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1392set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
993 CODE: 1393 CODE:
994 self->r = r; 1394 self->r = r;
995 self->g = g; 1395 self->g = g;
996 self->b = b; 1396 self->b = b;
997 self->a = a; 1397 self->a = a;
998 1398
999void 1399void
1000set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1400set_font (DC::Layout self, DC::Font font = 0)
1001 CODE: 1401 CODE:
1002 if (self->font != font) 1402 if (self->font != font)
1003 { 1403 {
1004 self->font = font; 1404 self->font = font;
1005 layout_update_font (self); 1405 layout_update_font (self);
1006 } 1406 }
1007 1407
1008void 1408void
1009set_height (CFPlus::Layout self, int base_height) 1409set_height (DC::Layout self, int base_height)
1010 CODE: 1410 CODE:
1011 if (self->base_height != base_height) 1411 if (self->base_height != base_height)
1012 { 1412 {
1013 self->base_height = base_height; 1413 self->base_height = base_height;
1014 layout_update_font (self); 1414 layout_update_font (self);
1015 } 1415 }
1016 1416
1017void 1417void
1018set_width (CFPlus::Layout self, int max_width = -1) 1418set_width (DC::Layout self, int max_width = -1)
1019 CODE: 1419 CODE:
1020 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1420 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1021 1421
1022void 1422void
1023set_indent (CFPlus::Layout self, int indent) 1423set_indent (DC::Layout self, int indent)
1024 CODE: 1424 CODE:
1025 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1425 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1026 1426
1027void 1427void
1028set_spacing (CFPlus::Layout self, int spacing) 1428set_spacing (DC::Layout self, int spacing)
1029 CODE: 1429 CODE:
1030 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1430 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1031 1431
1032void 1432void
1033set_ellipsise (CFPlus::Layout self, int ellipsise) 1433set_ellipsise (DC::Layout self, int ellipsise)
1034 CODE: 1434 CODE:
1035 pango_layout_set_ellipsize (self->pl, 1435 pango_layout_set_ellipsize (self->pl,
1036 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1436 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1037 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1437 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1038 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1438 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1039 : PANGO_ELLIPSIZE_NONE 1439 : PANGO_ELLIPSIZE_NONE
1040 ); 1440 );
1041 1441
1042void 1442void
1043set_single_paragraph_mode (CFPlus::Layout self, int spm) 1443set_single_paragraph_mode (DC::Layout self, int spm)
1044 CODE: 1444 CODE:
1045 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1445 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1046 1446
1047void 1447void
1048size (CFPlus::Layout self) 1448size (DC::Layout self)
1049 PPCODE: 1449 PPCODE:
1050{ 1450{
1051 int w, h; 1451 int w, h;
1052 1452
1053 layout_get_pixel_size (self, &w, &h); 1453 layout_get_pixel_size (self, &w, &h);
1056 PUSHs (sv_2mortal (newSViv (w))); 1456 PUSHs (sv_2mortal (newSViv (w)));
1057 PUSHs (sv_2mortal (newSViv (h))); 1457 PUSHs (sv_2mortal (newSViv (h)));
1058} 1458}
1059 1459
1060int 1460int
1061descent (CFPlus::Layout self) 1461descent (DC::Layout self)
1062 CODE: 1462 CODE:
1063{ 1463{
1064 PangoRectangle rect; 1464 PangoRectangle rect;
1065 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1465 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1066 pango_layout_line_get_pixel_extents (line, 0, &rect); 1466 pango_layout_line_get_pixel_extents (line, 0, &rect);
1067 RETVAL = PANGO_DESCENT (rect); 1467 RETVAL = PANGO_DESCENT (rect);
1068} 1468}
1069 OUTPUT: 1469 OUTPUT:
1070 RETVAL 1470 RETVAL
1071 1471
1072int 1472int
1073xy_to_index (CFPlus::Layout self, int x, int y) 1473xy_to_index (DC::Layout self, int x, int y)
1074 CODE: 1474 CODE:
1075{ 1475{
1076 int index, trailing; 1476 int index, trailing;
1077 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1477 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1078 RETVAL = index + trailing; 1478 RETVAL = index + trailing;
1079} 1479}
1080 OUTPUT: 1480 OUTPUT:
1081 RETVAL 1481 RETVAL
1082 1482
1083void 1483void
1084cursor_pos (CFPlus::Layout self, int index) 1484cursor_pos (DC::Layout self, int index)
1085 PPCODE: 1485 PPCODE:
1086{ 1486{
1087 PangoRectangle strong_pos; 1487 PangoRectangle pos;
1088 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1488 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1089 1489
1090 EXTEND (SP, 3); 1490 EXTEND (SP, 3);
1091 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1491 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1092 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1492 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1093 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1493 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1094} 1494}
1095 1495
1096void 1496void
1097index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1497index_to_line_x (DC::Layout self, int index, int trailing = 0)
1098 PPCODE: 1498 PPCODE:
1099{ 1499{
1100 int line, x; 1500 int line, x;
1101 1501
1102 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1502 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1503#if !PANGO_VERSION_CHECK (1, 17, 3)
1103 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1504 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1104 1505 --line;
1506#endif
1105 EXTEND (SP, 2); 1507 EXTEND (SP, 2);
1106 PUSHs (sv_2mortal (newSViv (line - 1))); 1508 PUSHs (sv_2mortal (newSViv (line)));
1107 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1509 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1108} 1510}
1109 1511
1110void 1512void
1111line_x_to_index (CFPlus::Layout self, int line, int x) 1513line_x_to_index (DC::Layout self, int line, int x)
1112 PPCODE: 1514 PPCODE:
1113{ 1515{
1114 PangoLayoutLine *lp; 1516 PangoLayoutLine *lp;
1115 int index, trailing; 1517 int index, trailing;
1116 1518
1117 if (line < 0) 1519 if (line < 0)
1118 XSRETURN_EMPTY; 1520 XSRETURN_EMPTY;
1119 1521
1120 if (!(lp = pango_layout_get_line (self->pl, line))) 1522 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1121 XSRETURN_EMPTY; /* do better */ 1523 XSRETURN_EMPTY; /* do better */
1122 1524
1123 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1525 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1124 1526
1125 EXTEND (SP, 2); 1527 EXTEND (SP, 2);
1131 PUSHs (sv_2mortal (newSViv (trailing))); 1533 PUSHs (sv_2mortal (newSViv (trailing)));
1132 } 1534 }
1133} 1535}
1134 1536
1135void 1537void
1136render (CFPlus::Layout self, float x, float y, int flags = 0) 1538render (DC::Layout self, float x, float y, int flags = 0)
1137 PPCODE: 1539 CODE:
1540 rc_clear (self->rc);
1138 pango_opengl_render_layout_subpixel ( 1541 pango_opengl_render_layout_subpixel (
1139 self->pl, 1542 self->pl,
1543 self->rc,
1140 x * PANGO_SCALE, y * PANGO_SCALE, 1544 x * PANGO_SCALE, y * PANGO_SCALE,
1141 self->r, self->g, self->b, self->a, 1545 self->r, self->g, self->b, self->a,
1142 flags 1546 flags
1143 ); 1547 );
1548 // we assume that context_change actually clears/frees stuff
1549 // and does not do any recomputation...
1550 pango_layout_context_changed (self->pl);
1144 1551
1145MODULE = CFPlus PACKAGE = CFPlus::Texture
1146
1147void 1552void
1148pad2pot (SV *data_, SV *w_, SV *h_) 1553draw (DC::Layout self)
1149 CODE: 1554 CODE:
1150{ 1555{
1151 int ow = SvIV (w_); 1556 glEnable (GL_TEXTURE_2D);
1152 int oh = SvIV (h_); 1557 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1558 glEnable (GL_BLEND);
1559 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1560 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1561 glEnable (GL_ALPHA_TEST);
1562 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1153 1563
1154 if (ow && oh) 1564 rc_draw (self->rc);
1565
1566 glDisable (GL_ALPHA_TEST);
1567 glDisable (GL_BLEND);
1568 glDisable (GL_TEXTURE_2D);
1569}
1570
1571MODULE = Deliantra::Client PACKAGE = DC::Texture
1572
1573PROTOTYPES: ENABLE
1574
1575void
1576pad (SV *data_, int ow, int oh, int nw, int nh)
1577 CODE:
1578{
1579 if ((nw != ow || nh != oh) && SvOK (data_))
1155 { 1580 {
1156 int nw = minpot (ow);
1157 int nh = minpot (oh);
1158
1159 if (nw != ow || nh != oh)
1160 {
1161 if (SvOK (data_))
1162 {
1163 STRLEN datalen; 1581 STRLEN datalen;
1164 char *data = SvPVbyte (data_, datalen); 1582 char *data = SvPVbyte (data_, datalen);
1165 int bpp = datalen / (ow * oh); 1583 int bpp = datalen / (ow * oh);
1166 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1584 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1167 1585
1168 SvPOK_only (result_); 1586 SvPOK_only (result_);
1169 SvCUR_set (result_, nw * nh * bpp); 1587 SvCUR_set (result_, nw * nh * bpp);
1170 1588
1171 memset (SvPVX (result_), 0, nw * nh * bpp); 1589 memset (SvPVX (result_), 0, nw * nh * bpp);
1172 while (oh--) 1590 while (oh--)
1173 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1591 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1174 1592
1175 sv_setsv (data_, result_); 1593 sv_setsv (data_, result_);
1176 }
1177
1178 sv_setiv (w_, nw);
1179 sv_setiv (h_, nh);
1180 }
1181 } 1594 }
1182} 1595}
1183 1596
1184void 1597void
1185draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1598draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1191{ 1604{
1192 HV *hv = (HV *)SvRV (self); 1605 HV *hv = (HV *)SvRV (self);
1193 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1606 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1194 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1607 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1195 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1608 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1609
1610 if (name <= 0)
1611 XSRETURN_EMPTY;
1196 1612
1197 if (items < 5) 1613 if (items < 5)
1198 { 1614 {
1199 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1615 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1200 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1616 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1228 glDisable (GL_ALPHA_TEST); 1644 glDisable (GL_ALPHA_TEST);
1229 glDisable (GL_BLEND); 1645 glDisable (GL_BLEND);
1230 } 1646 }
1231} 1647}
1232 1648
1233MODULE = CFPlus PACKAGE = CFPlus::Map 1649IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1650 CODE:
1651{
1652 GLint width;
1653 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1654 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1655 RETVAL = width > 0;
1656}
1657 OUTPUT:
1658 RETVAL
1234 1659
1235CFPlus::Map 1660MODULE = Deliantra::Client PACKAGE = DC::Map
1661
1662PROTOTYPES: DISABLE
1663
1664DC::Map
1236new (SV *class) 1665new (SV *class)
1237 CODE: 1666 CODE:
1238 New (0, RETVAL, 1, struct map); 1667 New (0, RETVAL, 1, struct map);
1239 RETVAL->x = 0; 1668 RETVAL->x = 0;
1240 RETVAL->y = 0; 1669 RETVAL->y = 0;
1241 RETVAL->w = 0; 1670 RETVAL->w = 0;
1242 RETVAL->h = 0; 1671 RETVAL->h = 0;
1243 RETVAL->ox = 0; 1672 RETVAL->ox = 0;
1244 RETVAL->oy = 0; 1673 RETVAL->oy = 0;
1245 RETVAL->faces = 8192; 1674 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1246 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1675 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1247 RETVAL->texs = 8192;
1248 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1249 RETVAL->rows = 0; 1676 RETVAL->rows = 0;
1250 RETVAL->row = 0; 1677 RETVAL->row = 0;
1251 OUTPUT: 1678 OUTPUT:
1252 RETVAL 1679 RETVAL
1253 1680
1254void 1681void
1255DESTROY (CFPlus::Map self) 1682DESTROY (DC::Map self)
1256 CODE: 1683 CODE:
1257{ 1684{
1258 map_clear (self); 1685 map_clear (self);
1259 Safefree (self->face); 1686 Safefree (self->face2tile);
1260 Safefree (self->tex); 1687 Safefree (self->tex);
1261 Safefree (self); 1688 Safefree (self);
1262} 1689}
1263 1690
1264void 1691void
1265resize (CFPlus::Map self, int map_width, int map_height) 1692resize (DC::Map self, int map_width, int map_height)
1266 CODE: 1693 CODE:
1267 self->w = map_width; 1694 self->w = map_width;
1268 self->h = map_height; 1695 self->h = map_height;
1269 1696
1270void 1697void
1271clear (CFPlus::Map self) 1698clear (DC::Map self)
1272 CODE: 1699 CODE:
1273 map_clear (self); 1700 map_clear (self);
1274 1701
1275void 1702void
1276set_face (CFPlus::Map self, int face, int texid) 1703set_tileid (DC::Map self, int face, int tile)
1277 CODE: 1704 CODE:
1278{ 1705{
1279 while (self->faces <= face) 1706 need_facenum (self, face); self->face2tile [face] = tile;
1280 { 1707 need_texid (self, tile);
1281 Append (mapface, self->face, self->faces, self->faces);
1282 self->faces *= 2;
1283 }
1284
1285 self->face [face] = texid;
1286} 1708}
1287 1709
1288void 1710void
1711set_smooth (DC::Map self, int face, int smooth, int level)
1712 CODE:
1713{
1714 tileid texid;
1715 maptex *tex;
1716
1717 if (face < 0 || face >= self->faces)
1718 return;
1719
1720 if (smooth < 0 || smooth >= self->faces)
1721 return;
1722
1723 texid = self->face2tile [face];
1724
1725 if (!texid)
1726 return;
1727
1728 tex = self->tex + texid;
1729 tex->smoothtile = self->face2tile [smooth];
1730 tex->smoothlevel = level;
1731}
1732
1733void
1289set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1734set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1290 CODE: 1735 CODE:
1291{ 1736{
1292 while (self->texs <= texid) 1737 need_texid (self, texid);
1293 {
1294 Append (maptex, self->tex, self->texs, self->texs);
1295 self->texs *= 2;
1296 }
1297 1738
1298 { 1739 {
1299 maptex *tex = self->tex + texid; 1740 maptex *tex = self->tex + texid;
1300 1741
1301 tex->name = name; 1742 tex->name = name;
1318 // from transparent color bleeding and ugly wrapping effects. 1759 // from transparent color bleeding and ugly wrapping effects.
1319 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1760 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1320} 1761}
1321 1762
1322int 1763int
1323ox (CFPlus::Map self) 1764ox (DC::Map self)
1324 ALIAS: 1765 ALIAS:
1325 oy = 1 1766 oy = 1
1326 x = 2 1767 x = 2
1327 y = 3 1768 y = 3
1328 w = 4 1769 w = 4
1339 } 1780 }
1340 OUTPUT: 1781 OUTPUT:
1341 RETVAL 1782 RETVAL
1342 1783
1343void 1784void
1344scroll (CFPlus::Map self, int dx, int dy) 1785scroll (DC::Map self, int dx, int dy)
1345 CODE: 1786 CODE:
1346{ 1787{
1347 if (dx > 0) 1788 if (dx > 0)
1348 map_blank (self, self->x, self->y, dx, self->h); 1789 map_blank (self, self->x, self->y, dx, self->h);
1349 else if (dx < 0) 1790 else if (dx < 0)
1350 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1791 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1351 1792
1352 if (dy > 0) 1793 if (dy > 0)
1353 map_blank (self, self->x, self->y, self->w, dy); 1794 map_blank (self, self->x, self->y, self->w, dy);
1354 else if (dy < 0) 1795 else if (dy < 0)
1355 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1796 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1356 1797
1357 self->ox += dx; self->x += dx; 1798 self->ox += dx; self->x += dx;
1358 self->oy += dy; self->y += dy; 1799 self->oy += dy; self->y += dy;
1359 1800
1360 while (self->y < 0) 1801 while (self->y < 0)
1364 self->rows += MAP_EXTEND_Y; 1805 self->rows += MAP_EXTEND_Y;
1365 self->y += MAP_EXTEND_Y; 1806 self->y += MAP_EXTEND_Y;
1366 } 1807 }
1367} 1808}
1368 1809
1369void 1810SV *
1370map1a_update (CFPlus::Map self, SV *data_, int extmap) 1811map1a_update (DC::Map self, SV *data_, int extmap)
1371 CODE: 1812 CODE:
1372{ 1813{
1373 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1814 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1374 uint8_t *data_end = (uint8_t *)SvEND (data_); 1815 uint8_t *data_end = (uint8_t *)SvEND (data_);
1375 mapcell *cell; 1816 mapcell *cell;
1376 int x, y, flags; 1817 int x, y, z, flags;
1818 AV *missing = newAV ();
1819 RETVAL = newRV_noinc ((SV *)missing);
1377 1820
1378 while (data < data_end - 1) 1821 while (data < data_end - 1)
1379 { 1822 {
1380 flags = (data [0] << 8) + data [1]; data += 2; 1823 flags = (data [0] << 8) + data [1]; data += 2;
1381 1824
1401 uint8_t ext, cmd; 1844 uint8_t ext, cmd;
1402 1845
1403 do 1846 do
1404 { 1847 {
1405 ext = *data++; 1848 ext = *data++;
1406 cmd = ext & 0x3f; 1849 cmd = ext & 0x7f;
1407 1850
1408 if (cmd < 4) 1851 if (cmd < 4)
1409 cell->darkness = 255 - ext * 64 + 1; 1852 cell->darkness = 255 - ext * 64 + 1;
1410 else if (cmd == 5) // health 1853 else if (cmd == 5) // health
1411 { 1854 {
1414 } 1857 }
1415 else if (cmd == 6) // monster width 1858 else if (cmd == 6) // monster width
1416 cell->stat_width = *data++ + 1; 1859 cell->stat_width = *data++ + 1;
1417 else if (cmd == 0x47) 1860 else if (cmd == 0x47)
1418 { 1861 {
1419 if (*data == 8) 1862 if (*data == 1) cell->player = data [1];
1420 ; // decode player uuid 1863 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1864 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1865 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1421 1866
1422 data += *data + 1; 1867 data += *data + 1;
1423 } 1868 }
1424 else if (cmd == 8) // cell flags 1869 else if (cmd == 8) // cell flags
1425 cell->flags = *data++; 1870 cell->flags = *data++;
1432 } 1877 }
1433 else 1878 else
1434 cell->darkness = *data++ + 1; 1879 cell->darkness = *data++ + 1;
1435 } 1880 }
1436 1881
1882 for (z = 0; z <= 2; ++z)
1437 if (flags & 4) 1883 if (flags & (4 >> z))
1438 { 1884 {
1439 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1885 faceid face = (data [0] << 8) + data [1]; data += 2;
1886 need_facenum (self, face);
1887 cell->tile [z] = self->face2tile [face];
1888
1889 if (cell->tile [z])
1890 {
1891 maptex *tex = self->tex + cell->tile [z];
1892 if (!tex->name)
1893 av_push (missing, newSViv (cell->tile [z]));
1894
1895 if (tex->smoothtile)
1896 {
1897 maptex *smooth = self->tex + tex->smoothtile;
1898 if (!smooth->name)
1899 av_push (missing, newSViv (tex->smoothtile));
1900 }
1901 }
1440 } 1902 }
1441
1442 if (flags & 2)
1443 {
1444 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1445 }
1446
1447 if (flags & 1)
1448 {
1449 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1450 }
1451 } 1903 }
1452 else 1904 else
1453 cell->darkness = 0; 1905 CELL_CLEAR (cell);
1454 } 1906 }
1455} 1907}
1908 OUTPUT:
1909 RETVAL
1456 1910
1457SV * 1911SV *
1458mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1912mapmap (DC::Map self, int x0, int y0, int w, int h)
1459 CODE: 1913 CODE:
1460{ 1914{
1461 int x1, x; 1915 int x1, x;
1462 int y1, y; 1916 int y1, y;
1463 int z; 1917 int z;
1484 { 1938 {
1485 mapcell *cell = row->col + (x - row->c0); 1939 mapcell *cell = row->col + (x - row->c0);
1486 1940
1487 for (z = 0; z <= 0; z++) 1941 for (z = 0; z <= 0; z++)
1488 { 1942 {
1489 mapface face = cell->face [z];
1490
1491 if (face)
1492 {
1493 maptex tex = self->tex [face]; 1943 maptex tex = self->tex [cell->tile [z]];
1494 int a0 = 255 - tex.a; 1944 int a0 = 255 - tex.a;
1495 int a1 = tex.a; 1945 int a1 = tex.a;
1496 1946
1497 r = (r * a0 + tex.r * a1) / 255; 1947 r = (r * a0 + tex.r * a1) / 255;
1498 g = (g * a0 + tex.g * a1) / 255; 1948 g = (g * a0 + tex.g * a1) / 255;
1499 b = (b * a0 + tex.b * a1) / 255; 1949 b = (b * a0 + tex.b * a1) / 255;
1500 a = (a * a0 + tex.a * a1) / 255; 1950 a = (a * a0 + tex.a * a1) / 255;
1501 }
1502 } 1951 }
1503 } 1952 }
1504 1953
1505 *map++ = (r ) 1954 *map++ = (r )
1506 | (g << 8) 1955 | (g << 8)
1513} 1962}
1514 OUTPUT: 1963 OUTPUT:
1515 RETVAL 1964 RETVAL
1516 1965
1517void 1966void
1518draw (CFPlus::Map self, int mx, int my, int sw, int sh) 1967draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1519 CODE: 1968 CODE:
1520{ 1969{
1521 int x, y, z; 1970 int x, y, z;
1522 int last_name;
1523 mapface face;
1524 1971
1525 glColor4ub (255, 255, 255, 255); 1972 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1973 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1974 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1975 smooth_key skey;
1976 int pl_x, pl_y;
1977 maptex pl_tex;
1978 rc_t *rc = rc_alloc ();
1979 rc_key_t key;
1980 rc_array_t *arr;
1981
1982 pl_tex.name = 0;
1983
1984 // thats current max. sorry.
1985 if (sw > 255) sw = 255;
1986 if (sh > 255) sh = 255;
1987
1988 // clear key, in case of extra padding
1989 memset (&skey, 0, sizeof (skey));
1990
1991 memset (&key, 0, sizeof (key));
1992 key.r = 255;
1993 key.g = 255;
1994 key.b = 255;
1995 key.a = 255;
1996 key.mode = GL_QUADS;
1997 key.format = GL_T2F_V3F;
1998 key.texname = -1;
1999
2000 mx += self->x;
2001 my += self->y;
2002
2003 // first pass: determine smooth_max
2004 // rather ugly, if you ask me
2005 // could also be stored inside mapcell and updated on change
2006 memset (smooth_max, 0, sizeof (smooth_max));
2007
2008 for (y = 0; y < sh; y++)
2009 if (0 <= y + my && y + my < self->rows)
2010 {
2011 maprow *row = self->row + (y + my);
2012
2013 for (x = 0; x < sw; x++)
2014 if (row->c0 <= x + mx && x + mx < row->c1)
2015 {
2016 mapcell *cell = row->col + (x + mx - row->c0);
2017
2018 smooth_max[x + 1][y + 1] =
2019 MAX (self->tex [cell->tile [0]].smoothlevel,
2020 MAX (self->tex [cell->tile [1]].smoothlevel,
2021 self->tex [cell->tile [2]].smoothlevel));
2022 }
2023 }
1526 2024
1527 glEnable (GL_BLEND); 2025 glEnable (GL_BLEND);
1528 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2026 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1529 glEnable (GL_TEXTURE_2D);
1530 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2027 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1531 2028
1532 glBegin (GL_QUADS);
1533
1534 last_name = 0;
1535
1536 mx += self->x;
1537 my += self->y;
1538
1539 for (z = 0; z < 3; z++) 2029 for (z = 0; z <= 2; z++)
2030 {
2031 memset (smooth_level, 0, sizeof (smooth_level));
2032
1540 for (y = 0; y < sh; y++) 2033 for (y = 0; y < sh; y++)
1541 if (0 <= y + my && y + my < self->rows) 2034 if (0 <= y + my && y + my < self->rows)
1542 { 2035 {
1543 maprow *row = self->row + (y + my); 2036 maprow *row = self->row + (y + my);
1544 2037
1545 for (x = 0; x < sw; x++) 2038 for (x = 0; x < sw; x++)
1546 if (row->c0 <= x + mx && x + mx < row->c1) 2039 if (row->c0 <= x + mx && x + mx < row->c1)
1547 { 2040 {
1548 mapcell *cell = row->col + (x + mx - row->c0); 2041 mapcell *cell = row->col + (x + mx - row->c0);
1549
1550 face = cell->face [z]; 2042 tileid tile = cell->tile [z];
2043
2044 if (tile)
2045 {
2046 maptex tex = self->tex [tile];
2047 int px = (x + 1) * T - tex.w;
2048 int py = (y + 1) * T - tex.h;
1551 2049
1552 if (face && face < self->texs) 2050 if (key.texname != tex.name)
2051 {
2052 if (!tex.name)
2053 tex = self->tex [2]; /* missing, replace by noface */
2054
2055 key.texname = tex.name;
2056 arr = rc_array (rc, &key);
2057 }
2058
2059 if (expect_false (cell->player == player) && expect_false (z == 2))
2060 {
2061 pl_x = px;
2062 pl_y = py;
2063 pl_tex = tex;
2064 continue;
2065 }
2066
2067 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2068 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2069 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2070 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2071
2072 if (expect_false (cell->flags) && expect_false (z == 2))
2073 {
2074 // overlays such as the speech bubble, probably more to come
2075 if (cell->flags & 1)
2076 {
2077 maptex tex = self->tex [1];
2078 int px = x * T + T * 2 / 32;
2079 int py = y * T - T * 6 / 32;
2080
2081 if (tex.name)
2082 {
2083 if (key.texname != tex.name)
2084 {
2085 key.texname = tex.name;
2086 arr = rc_array (rc, &key);
2087 }
2088
2089 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2090 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2091 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2092 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2093 }
2094 }
2095 }
2096
2097 // update smooth hash
2098 if (tex.smoothtile)
2099 {
2100 skey.tile = tex.smoothtile;
2101 skey.level = tex.smoothlevel;
2102
2103 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2104
2105 // add bits to current tile and all neighbours. skey.x|y is
2106 // shifted +1|+1 so we always stay positive.
2107
2108 // bits is ___n cccc CCCC bbbb
2109 // n do not draw borders&corners
2110 // c draw these corners, but...
2111 // C ... not these
2112 // b draw these borders
2113
2114 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2115 // ┃· ·· ·┃ ━━
2116
2117 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2118 // ·· ·· ·┏ ┓·
2119
2120 // full tile
2121 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2122
2123 // borders
2124 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2125 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2126 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2127 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2128
2129 // corners
2130 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2131 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2132 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2133 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2134 }
2135 }
2136 }
2137 }
2138
2139 rc_draw (rc);
2140 rc_clear (rc);
2141
2142 // go through all smoothlevels, lowest to highest, then draw.
2143 // this is basically counting sort
2144 {
2145 int w, b;
2146
2147 glEnable (GL_TEXTURE_2D);
2148 glBegin (GL_QUADS);
2149 for (w = 0; w < 256 / 32; ++w)
2150 {
2151 uint32_t smask = smooth_level [w];
2152 if (smask)
2153 for (b = 0; b < 32; ++b)
2154 if (smask & (((uint32_t)1) << b))
1553 { 2155 {
1554 maptex tex = self->tex [face]; 2156 int level = (w << 5) | b;
1555 int px = (x + 1) * 32 - tex.w; 2157 HE *he;
1556 int py = (y + 1) * 32 - tex.h;
1557 2158
1558 if (last_name != tex.name) 2159 hv_iterinit (smooth);
2160 while ((he = hv_iternext (smooth)))
1559 { 2161 {
1560 glEnd (); 2162 smooth_key *skey = (smooth_key *)HeKEY (he);
1561 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2163 IV bits = SvIVX (HeVAL (he));
1562 glBegin (GL_QUADS);
1563 }
1564 2164
1565 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1566 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1567 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1568 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1569 }
1570
1571 if (cell->flags && z == 2)
1572 {
1573 if (cell->flags & 1) 2165 if (!(bits & 0x1000)
2166 && skey->level == level
2167 && level > smooth_max [skey->x][skey->y])
1574 { 2168 {
1575 maptex tex = self->tex [1]; 2169 maptex tex = self->tex [skey->tile];
1576 int px = (x + 1) * 32 - tex.w + 2; 2170 int px = (((int)skey->x) - 1) * T;
1577 int py = (y + 1) * 32 - tex.h - 6; 2171 int py = (((int)skey->y) - 1) * T;
2172 int border = bits & 15;
2173 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2174 float dx = tex.s * .0625f; // 16 images/row
2175 float dy = tex.t * .5f ; // 2 images/column
1578 2176
2177 if (tex.name)
2178 {
2179 // this time avoiding texture state changes
2180 // save gobs of state changes.
2181 if (key.texname != tex.name)
2182 {
1579 glEnd (); 2183 glEnd ();
1580 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2184 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1581 glBegin (GL_QUADS); 2185 glBegin (GL_QUADS);
2186 }
1582 2187
2188 if (border)
2189 {
2190 float ox = border * dx;
2191
2192 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2193 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2194 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2195 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2196 }
2197
2198 if (corner)
2199 {
2200 float ox = corner * dx;
2201
1583 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2202 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1584 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2203 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1585 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2204 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1586 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2205 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2206 }
2207 }
2208 }
1587 } 2209 }
1588 } 2210 }
1589 }
1590 } 2211 }
1591 2212
1592 glEnd (); 2213 glEnd ();
1593
1594 glDisable (GL_TEXTURE_2D); 2214 glDisable (GL_TEXTURE_2D);
2215 key.texname = -1;
2216 }
2217
2218 hv_clear (smooth);
2219 }
2220
2221 if (pl_tex.name)
2222 {
2223 maptex tex = pl_tex;
2224 int px = pl_x + sdx;
2225 int py = pl_y + sdy;
2226
2227 key.texname = tex.name;
2228 arr = rc_array (rc, &key);
2229
2230 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2231 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2232 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2233 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2234
2235 rc_draw (rc);
2236 }
2237
1595 glDisable (GL_BLEND); 2238 glDisable (GL_BLEND);
2239 rc_free (rc);
1596 2240
1597 // top layer: overlays such as the health bar 2241 // top layer: overlays such as the health bar
1598 for (y = 0; y < sh; y++) 2242 for (y = 0; y < sh; y++)
1599 if (0 <= y + my && y + my < self->rows) 2243 if (0 <= y + my && y + my < self->rows)
1600 { 2244 {
1603 for (x = 0; x < sw; x++) 2247 for (x = 0; x < sw; x++)
1604 if (row->c0 <= x + mx && x + mx < row->c1) 2248 if (row->c0 <= x + mx && x + mx < row->c1)
1605 { 2249 {
1606 mapcell *cell = row->col + (x + mx - row->c0); 2250 mapcell *cell = row->col + (x + mx - row->c0);
1607 2251
1608 int px = x * 32; 2252 int px = x * T;
1609 int py = y * 32; 2253 int py = y * T;
1610 2254
1611 if (cell->stat_hp) 2255 if (cell->stat_hp)
1612 { 2256 {
1613 int width = cell->stat_width * 32; 2257 int width = cell->stat_width * T;
1614 int thick = sh / 28 + 1 + cell->stat_width; 2258 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1615 2259
1616 glColor3ub (0, 0, 0); 2260 glColor3ub (0, 0, 0);
1617 glRectf (px + 1, py - thick - 2, 2261 glRectf (px + 1, py - thick - 2,
1618 px + width - 1, py); 2262 px + width - 1, py);
1619 2263
1625 } 2269 }
1626 } 2270 }
1627} 2271}
1628 2272
1629void 2273void
1630draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2274draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1631 CODE: 2275 CODE:
1632{ 2276{
1633 static float color[16][3] = { 2277 static float color[16][3] = {
1634 { 0.00F, 0.00F, 0.00F }, 2278 { 0.00F, 0.00F, 0.00F },
1635 { 1.00F, 1.00F, 1.00F }, 2279 { 1.00F, 1.00F, 1.00F },
1685 glDisable (GL_BLEND); 2329 glDisable (GL_BLEND);
1686 glDisable (GL_TEXTURE_2D); 2330 glDisable (GL_TEXTURE_2D);
1687} 2331}
1688 2332
1689void 2333void
1690fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2334fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1691 PPCODE: 2335 PPCODE:
1692{ 2336{
1693 int x, y; 2337 int x, y;
2338 int sw1 = sw + 2;
2339 int sh1 = sh + 2;
2340 int sh3 = sh * 3;
1694 int sw4 = (sw + 3) & ~3; 2341 int sw34 = (sw * 3 + 3) & ~3;
2342 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1695 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2343 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1696 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2344 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1697 2345
1698 memset (darkness, 255, sw4 * sh);
1699 SvPOK_only (darkness_sv); 2346 SvPOK_only (darkness3_sv);
1700 SvCUR_set (darkness_sv, sw4 * sh); 2347 SvCUR_set (darkness3_sv, sw34 * sh3);
1701 2348
1702 mx += self->x; 2349 mx += self->x - 1;
1703 my += self->y; 2350 my += self->y - 1;
1704 2351
2352 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2353
1705 for (y = 0; y < sh; y++) 2354 for (y = 0; y < sh1; y++)
1706 if (0 <= y + my && y + my < self->rows) 2355 if (0 <= y + my && y + my < self->rows)
1707 { 2356 {
1708 maprow *row = self->row + (y + my); 2357 maprow *row = self->row + (y + my);
1709 2358
1710 for (x = 0; x < sw; x++) 2359 for (x = 0; x < sw1; x++)
1711 if (row->c0 <= x + mx && x + mx < row->c1) 2360 if (row->c0 <= x + mx && x + mx < row->c1)
1712 { 2361 {
1713 mapcell *cell = row->col + (x + mx - row->c0); 2362 mapcell *cell = row->col + (x + mx - row->c0);
1714 2363
1715 darkness[y * sw4 + x] = cell->darkness 2364 darkness1 [y * sw1 + x] = cell->darkness
1716 ? 255 - (cell->darkness - 1) 2365 ? 255 - (cell->darkness - 1)
1717 : 255 - FOW_DARKNESS; 2366 : 255 - FOW_DARKNESS;
1718 } 2367 }
1719 } 2368 }
1720 2369
2370 for (y = 0; y < sh; ++y)
2371 for (x = 0; x < sw; ++x)
2372 {
2373 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2374 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2375 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2376 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2377 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2378 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2379 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2380 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2381 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2382
2383 uint8_t r11 = (d11 + d21 + d12) / 3;
2384 uint8_t r21 = d21;
2385 uint8_t r31 = (d21 + d31 + d32) / 3;
2386
2387 uint8_t r12 = d12;
2388 uint8_t r22 = d22;
2389 uint8_t r32 = d32;
2390
2391 uint8_t r13 = (d13 + d23 + d12) / 3;
2392 uint8_t r23 = d23;
2393 uint8_t r33 = (d23 + d33 + d32) / 3;
2394
2395 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2396 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2397 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2398 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2399 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2400 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2401 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2402 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2403 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2404 }
2405
2406 free (darkness1);
2407
1721 EXTEND (SP, 3); 2408 EXTEND (SP, 3);
1722 PUSHs (sv_2mortal (newSViv (sw4))); 2409 PUSHs (sv_2mortal (newSViv (sw34)));
1723 PUSHs (sv_2mortal (newSViv (sh))); 2410 PUSHs (sv_2mortal (newSViv (sh3)));
1724 PUSHs (darkness_sv); 2411 PUSHs (darkness3_sv);
1725} 2412}
1726 2413
1727SV * 2414SV *
1728get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2415get_rect (DC::Map self, int x0, int y0, int w, int h)
1729 CODE: 2416 CODE:
1730{ 2417{
1731 int x, y, x1, y1; 2418 int x, y, x1, y1;
1732 SV *data_sv = newSV (w * h * 7 + 5); 2419 SV *data_sv = newSV (w * h * 7 + 5);
1733 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2420 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1758 if (row && row->c0 <= x && x < row->c1) 2445 if (row && row->c0 <= x && x < row->c1)
1759 { 2446 {
1760 mapcell *cell = row->col + (x - row->c0); 2447 mapcell *cell = row->col + (x - row->c0);
1761 uint8_t flags = 0; 2448 uint8_t flags = 0;
1762 2449
1763 if (cell->face [0]) flags |= 1; 2450 if (cell->tile [0]) flags |= 1;
1764 if (cell->face [1]) flags |= 2; 2451 if (cell->tile [1]) flags |= 2;
1765 if (cell->face [2]) flags |= 4; 2452 if (cell->tile [2]) flags |= 4;
1766 2453
1767 *data++ = flags; 2454 *data++ = flags;
1768 2455
1769 if (flags & 1) 2456 if (flags & 1)
1770 { 2457 {
2458 tileid tile = cell->tile [0];
1771 *data++ = cell->face [0] >> 8; 2459 *data++ = tile >> 8;
1772 *data++ = cell->face [0]; 2460 *data++ = tile;
1773 } 2461 }
1774 2462
1775 if (flags & 2) 2463 if (flags & 2)
1776 { 2464 {
2465 tileid tile = cell->tile [1];
1777 *data++ = cell->face [1] >> 8; 2466 *data++ = tile >> 8;
1778 *data++ = cell->face [1]; 2467 *data++ = tile;
1779 } 2468 }
1780 2469
1781 if (flags & 4) 2470 if (flags & 4)
1782 { 2471 {
2472 tileid tile = cell->tile [2];
1783 *data++ = cell->face [2] >> 8; 2473 *data++ = tile >> 8;
1784 *data++ = cell->face [2]; 2474 *data++ = tile;
1785 } 2475 }
1786 } 2476 }
1787 else 2477 else
1788 *data++ = 0; 2478 *data++ = 0;
1789 } 2479 }
1790 } 2480 }
1791 2481
2482 /* if size is w*h + 5 then no data has been found */
2483 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2484 {
1792 SvPOK_only (data_sv); 2485 SvPOK_only (data_sv);
1793 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2486 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2487 }
2488
1794 RETVAL = data_sv; 2489 RETVAL = data_sv;
1795} 2490}
1796 OUTPUT: 2491 OUTPUT:
1797 RETVAL 2492 RETVAL
1798 2493
1799void 2494void
1800set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2495set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1801 PPCODE: 2496 PPCODE:
1802{ 2497{
1803 int x, y, z; 2498 int x, y, z;
1804 int w, h; 2499 int w, h;
1805 int x1, y1; 2500 int x1, y1;
2501 STRLEN len;
2502 uint8_t *data, *end;
2503
2504 len = SvLEN (data_sv);
2505 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2506 data = SvPVbyte_nolen (data_sv);
2507 end = data + len + 8;
2508
2509 if (len < 5)
2510 XSRETURN_EMPTY;
1806 2511
1807 if (*data++ != 0) 2512 if (*data++ != 0)
1808 return; /* version mismatch */ 2513 XSRETURN_EMPTY; /* version mismatch */
1809 2514
1810 w = *data++ << 8; w |= *data++; 2515 w = *data++ << 8; w |= *data++;
1811 h = *data++ << 8; h |= *data++; 2516 h = *data++ << 8; h |= *data++;
1812 2517
1813 // we need to do this 'cause we don't keep an absolute coord system for rows 2518 // we need to do this 'cause we don't keep an absolute coord system for rows
1825 { 2530 {
1826 maprow *row = map_get_row (self, y); 2531 maprow *row = map_get_row (self, y);
1827 2532
1828 for (x = x0; x < x1; x++) 2533 for (x = x0; x < x1; x++)
1829 { 2534 {
2535 uint8_t flags;
2536
2537 if (data + 7 >= end)
2538 XSRETURN_EMPTY;
2539
1830 uint8_t flags = *data++; 2540 flags = *data++;
1831 2541
1832 if (flags) 2542 if (flags)
1833 { 2543 {
1834 mapface face[3] = { 0, 0, 0 };
1835
1836 mapcell *cell = row_get_cell (row, x); 2544 mapcell *cell = row_get_cell (row, x);
2545 tileid tile[3] = { 0, 0, 0 };
1837 2546
1838 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2547 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1839 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2548 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1840 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2549 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1841 2550
1842 if (cell->darkness == 0) 2551 if (cell->darkness == 0)
1843 { 2552 {
1844 cell->darkness = 0; 2553 /*cell->darkness = 0;*/
2554 EXTEND (SP, 3);
1845 2555
1846 for (z = 0; z <= 2; z++) 2556 for (z = 0; z <= 2; z++)
1847 { 2557 {
1848 cell->face[z] = face[z]; 2558 tileid t = tile [z];
1849 2559
1850 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2560 if (t >= self->texs || (t && !self->tex [t].name))
2561 {
1851 XPUSHs (sv_2mortal (newSViv (face[z]))); 2562 PUSHs (sv_2mortal (newSViv (t)));
2563 need_texid (self, t);
2564 }
2565
2566 cell->tile [z] = t;
1852 } 2567 }
1853 } 2568 }
1854 } 2569 }
1855 } 2570 }
1856 } 2571 }
1857} 2572}
1858 2573
1859MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2574MODULE = Deliantra::Client PACKAGE = DC::RW
1860 2575
1861CFPlus::MixChunk 2576DC::RW
1862new_from_file (SV *class, char *path) 2577new (SV *class, SV *data_sv)
1863 CODE: 2578 CODE:
1864 RETVAL = Mix_LoadWAV (path); 2579{
2580 STRLEN datalen;
2581 char *data = SvPVbyte (data_sv, datalen);
2582
2583 RETVAL = SDL_RWFromConstMem (data, datalen);
2584}
1865 OUTPUT: 2585 OUTPUT:
1866 RETVAL 2586 RETVAL
1867 2587
2588DC::RW
2589new_from_file (SV *class, const char *path, const char *mode = "rb")
2590 CODE:
2591 RETVAL = SDL_RWFromFile (path, mode);
2592 OUTPUT:
2593 RETVAL
2594
2595# fails on win32:
2596# dc.xs(2268) : error C2059: syntax error : '('
1868void 2597#void
2598#close (DC::RW self)
2599# CODE:
2600# (self->(close)) (self);
2601
2602MODULE = Deliantra::Client PACKAGE = DC::Channel
2603
2604PROTOTYPES: DISABLE
2605
2606DC::Channel
2607find ()
2608 CODE:
2609{
2610 RETVAL = Mix_GroupAvailable (-1);
2611
2612 if (RETVAL < 0)
2613 {
2614 RETVAL = Mix_GroupOldest (-1);
2615
2616 if (RETVAL < 0)
2617 XSRETURN_UNDEF;
2618
2619 Mix_HaltChannel (RETVAL);
2620 }
2621
2622 Mix_UnregisterAllEffects (RETVAL);
2623 Mix_Volume (RETVAL, 128);
2624}
2625 OUTPUT:
2626 RETVAL
2627
2628void
2629halt (DC::Channel self)
2630 CODE:
2631 Mix_HaltChannel (self);
2632
2633void
2634expire (DC::Channel self, int ticks = -1)
2635 CODE:
2636 Mix_ExpireChannel (self, ticks);
2637
2638void
2639fade_out (DC::Channel self, int ticks = -1)
2640 CODE:
2641 Mix_FadeOutChannel (self, ticks);
2642
2643int
2644volume (DC::Channel self, int volume)
2645 CODE:
2646 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2647 OUTPUT:
2648 RETVAL
2649
2650void
2651unregister_all_effects (DC::Channel self)
2652 CODE:
2653 Mix_UnregisterAllEffects (self);
2654
2655void
2656set_panning (DC::Channel self, int left, int right)
2657 CODE:
2658 left = CLAMP (left , 0, 255);
2659 right = CLAMP (right, 0, 255);
2660 Mix_SetPanning (self, left, right);
2661
2662void
2663set_distance (DC::Channel self, int distance)
2664 CODE:
2665 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2666
2667void
2668set_position (DC::Channel self, int angle, int distance)
2669 CODE:
2670
2671void
2672set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2673 CODE:
2674{
2675 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2676 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2677 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2678}
2679
2680void
2681set_reverse_stereo (DC::Channel self, int flip)
2682 CODE:
2683 Mix_SetReverseStereo (self, flip);
2684
2685MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2686
2687PROTOTYPES: DISABLE
2688
2689DC::MixChunk
2690new (SV *class, DC::RW rwops)
2691 CODE:
2692 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2693 OUTPUT:
2694 RETVAL
2695
2696void
1869DESTROY (CFPlus::MixChunk self) 2697DESTROY (DC::MixChunk self)
1870 CODE: 2698 CODE:
1871 Mix_FreeChunk (self); 2699 Mix_FreeChunk (self);
1872 2700
1873int 2701int
1874volume (CFPlus::MixChunk self, int volume = -1) 2702volume (DC::MixChunk self, int volume = -1)
1875 CODE: 2703 CODE:
2704 if (items > 1)
2705 volume = CLAMP (volume, 0, 128);
1876 RETVAL = Mix_VolumeChunk (self, volume); 2706 RETVAL = Mix_VolumeChunk (self, volume);
1877 OUTPUT: 2707 OUTPUT:
1878 RETVAL 2708 RETVAL
1879 2709
1880int 2710DC::Channel
1881play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2711play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1882 CODE: 2712 CODE:
2713{
1883 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2714 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2715
2716 if (RETVAL < 0)
2717 XSRETURN_UNDEF;
2718
2719 if (channel < 0)
2720 {
2721 Mix_UnregisterAllEffects (RETVAL);
2722 Mix_Volume (RETVAL, 128);
2723 }
2724}
1884 OUTPUT: 2725 OUTPUT:
1885 RETVAL 2726 RETVAL
1886 2727
1887MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2728MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1888 2729
1889int 2730int
1890volume (int volume = -1) 2731volume (int volume = -1)
2732 PROTOTYPE: ;$
1891 CODE: 2733 CODE:
2734 if (items > 0)
2735 volume = CLAMP (volume, 0, 128);
1892 RETVAL = Mix_VolumeMusic (volume); 2736 RETVAL = Mix_VolumeMusic (volume);
1893 OUTPUT: 2737 OUTPUT:
1894 RETVAL 2738 RETVAL
1895 2739
2740void
2741fade_out (int ms)
2742 CODE:
2743 Mix_FadeOutMusic (ms);
2744
2745void
2746halt ()
2747 CODE:
2748 Mix_HaltMusic ();
2749
1896CFPlus::MixMusic 2750DC::MixMusic
1897new_from_file (SV *class, char *path) 2751new (SV *class, DC::RW rwops)
1898 CODE: 2752 CODE:
1899 RETVAL = Mix_LoadMUS (path); 2753 RETVAL = Mix_LoadMUS_RW (rwops);
1900 OUTPUT: 2754 OUTPUT:
1901 RETVAL 2755 RETVAL
1902 2756
1903void 2757void
1904DESTROY (CFPlus::MixMusic self) 2758DESTROY (DC::MixMusic self)
1905 CODE: 2759 CODE:
1906 Mix_FreeMusic (self); 2760 Mix_FreeMusic (self);
1907 2761
1908int 2762int
1909play (CFPlus::MixMusic self, int loops = -1) 2763play (DC::MixMusic self, int loops = -1)
1910 CODE: 2764 CODE:
1911 RETVAL = Mix_PlayMusic (self, loops); 2765 RETVAL = Mix_PlayMusic (self, loops);
1912 OUTPUT: 2766 OUTPUT:
1913 RETVAL 2767 RETVAL
1914 2768
1915MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2769void
2770fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2771 CODE:
2772 Mix_FadeInMusicPos (self, loops, ms, position);
2773
2774MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2775
2776PROTOTYPES: ENABLE
1916 2777
1917BOOT: 2778BOOT:
1918{ 2779{
1919 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2780 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1920 static const struct { 2781 static const struct {
1921 const char *name; 2782 const char *name;
1922 IV iv; 2783 IV iv;
1923 } *civ, const_iv[] = { 2784 } *civ, const_iv[] = {
1924# define const_iv(name) { # name, (IV)name } 2785# define const_iv(name) { # name, (IV)name }
2786 const_iv (GL_VENDOR),
2787 const_iv (GL_VERSION),
2788 const_iv (GL_EXTENSIONS),
1925 const_iv (GL_COLOR_MATERIAL), 2789 const_iv (GL_COLOR_MATERIAL),
1926 const_iv (GL_SMOOTH), 2790 const_iv (GL_SMOOTH),
1927 const_iv (GL_FLAT), 2791 const_iv (GL_FLAT),
1928 const_iv (GL_DITHER), 2792 const_iv (GL_DITHER),
1929 const_iv (GL_BLEND), 2793 const_iv (GL_BLEND),
1933 const_iv (GL_ALPHA_TEST), 2797 const_iv (GL_ALPHA_TEST),
1934 const_iv (GL_NORMALIZE), 2798 const_iv (GL_NORMALIZE),
1935 const_iv (GL_RESCALE_NORMAL), 2799 const_iv (GL_RESCALE_NORMAL),
1936 const_iv (GL_FRONT), 2800 const_iv (GL_FRONT),
1937 const_iv (GL_BACK), 2801 const_iv (GL_BACK),
2802 const_iv (GL_AUX0),
1938 const_iv (GL_AND), 2803 const_iv (GL_AND),
1939 const_iv (GL_ONE), 2804 const_iv (GL_ONE),
1940 const_iv (GL_ZERO), 2805 const_iv (GL_ZERO),
1941 const_iv (GL_SRC_ALPHA), 2806 const_iv (GL_SRC_ALPHA),
1942 const_iv (GL_DST_ALPHA), 2807 const_iv (GL_DST_ALPHA),
1955 const_iv (GL_INTENSITY), 2820 const_iv (GL_INTENSITY),
1956 const_iv (GL_LUMINANCE), 2821 const_iv (GL_LUMINANCE),
1957 const_iv (GL_LUMINANCE_ALPHA), 2822 const_iv (GL_LUMINANCE_ALPHA),
1958 const_iv (GL_FLOAT), 2823 const_iv (GL_FLOAT),
1959 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2824 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2825 const_iv (GL_COMPRESSED_ALPHA_ARB),
2826 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2827 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2828 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2829 const_iv (GL_COMPRESSED_RGB_ARB),
2830 const_iv (GL_COMPRESSED_RGBA_ARB),
1960 const_iv (GL_COMPILE), 2831 const_iv (GL_COMPILE),
2832 const_iv (GL_PROXY_TEXTURE_1D),
2833 const_iv (GL_PROXY_TEXTURE_2D),
1961 const_iv (GL_TEXTURE_1D), 2834 const_iv (GL_TEXTURE_1D),
1962 const_iv (GL_TEXTURE_2D), 2835 const_iv (GL_TEXTURE_2D),
1963 const_iv (GL_TEXTURE_ENV), 2836 const_iv (GL_TEXTURE_ENV),
1964 const_iv (GL_TEXTURE_MAG_FILTER), 2837 const_iv (GL_TEXTURE_MAG_FILTER),
1965 const_iv (GL_TEXTURE_MIN_FILTER), 2838 const_iv (GL_TEXTURE_MIN_FILTER),
1986 const_iv (GL_COLOR_LOGIC_OP), 2859 const_iv (GL_COLOR_LOGIC_OP),
1987 const_iv (GL_SEPARABLE_2D), 2860 const_iv (GL_SEPARABLE_2D),
1988 const_iv (GL_CONVOLUTION_2D), 2861 const_iv (GL_CONVOLUTION_2D),
1989 const_iv (GL_CONVOLUTION_BORDER_MODE), 2862 const_iv (GL_CONVOLUTION_BORDER_MODE),
1990 const_iv (GL_CONSTANT_BORDER), 2863 const_iv (GL_CONSTANT_BORDER),
2864 const_iv (GL_POINTS),
1991 const_iv (GL_LINES), 2865 const_iv (GL_LINES),
1992 const_iv (GL_LINE_STRIP), 2866 const_iv (GL_LINE_STRIP),
1993 const_iv (GL_LINE_LOOP), 2867 const_iv (GL_LINE_LOOP),
1994 const_iv (GL_QUADS), 2868 const_iv (GL_QUADS),
1995 const_iv (GL_QUAD_STRIP), 2869 const_iv (GL_QUAD_STRIP),
1996 const_iv (GL_TRIANGLES), 2870 const_iv (GL_TRIANGLES),
1997 const_iv (GL_TRIANGLE_STRIP), 2871 const_iv (GL_TRIANGLE_STRIP),
1998 const_iv (GL_TRIANGLE_FAN), 2872 const_iv (GL_TRIANGLE_FAN),
2873 const_iv (GL_POLYGON),
1999 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2874 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2875 const_iv (GL_POINT_SMOOTH_HINT),
2876 const_iv (GL_LINE_SMOOTH_HINT),
2877 const_iv (GL_POLYGON_SMOOTH_HINT),
2878 const_iv (GL_GENERATE_MIPMAP_HINT),
2879 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2000 const_iv (GL_FASTEST), 2880 const_iv (GL_FASTEST),
2881 const_iv (GL_DONT_CARE),
2882 const_iv (GL_NICEST),
2001 const_iv (GL_V2F), 2883 const_iv (GL_V2F),
2002 const_iv (GL_V3F), 2884 const_iv (GL_V3F),
2003 const_iv (GL_T2F_V3F), 2885 const_iv (GL_T2F_V3F),
2004 const_iv (GL_T2F_N3F_V3F), 2886 const_iv (GL_T2F_N3F_V3F),
2005# undef const_iv 2887# undef const_iv
2006 }; 2888 };
2007 2889
2008 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2890 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2009 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2891 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2892
2893 texture_av = newAV ();
2894 AvREAL_off (texture_av);
2010} 2895}
2896
2897void
2898disable_GL_EXT_blend_func_separate ()
2899 CODE:
2900 gl.BlendFuncSeparate = 0;
2901 gl.BlendFuncSeparateEXT = 0;
2011 2902
2012char * 2903char *
2013gl_vendor () 2904gl_vendor ()
2014 CODE: 2905 CODE:
2015 RETVAL = (char *)glGetString (GL_VENDOR); 2906 RETVAL = (char *)glGetString (GL_VENDOR);
2028 CODE: 2919 CODE:
2029 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2920 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2030 OUTPUT: 2921 OUTPUT:
2031 RETVAL 2922 RETVAL
2032 2923
2924const char *glGetString (GLenum pname)
2925
2926GLint glGetInteger (GLenum pname)
2927 CODE:
2928 glGetIntegerv (pname, &RETVAL);
2929 OUTPUT:
2930 RETVAL
2931
2932GLdouble glGetDouble (GLenum pname)
2933 CODE:
2934 glGetDoublev (pname, &RETVAL);
2935 OUTPUT:
2936 RETVAL
2937
2033int glGetError () 2938int glGetError ()
2034 2939
2035void glFinish () 2940void glFinish ()
2036 2941
2037void glClear (int mask) 2942void glClear (int mask)
2074# near_ and far_ are due to microsofts buggy "c" compiler 2979# near_ and far_ are due to microsofts buggy "c" compiler
2075void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2980void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2076 2981
2077# near_ and far_ are due to microsofts buggy "c" compiler 2982# near_ and far_ are due to microsofts buggy "c" compiler
2078void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2983void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2984
2985PROTOTYPES: DISABLE
2079 2986
2080void glViewport (int x, int y, int width, int height) 2987void glViewport (int x, int y, int width, int height)
2081 2988
2082void glScissor (int x, int y, int width, int height) 2989void glScissor (int x, int y, int width, int height)
2083 2990
2091 2998
2092void glRotate (float angle, float x, float y, float z) 2999void glRotate (float angle, float x, float y, float z)
2093 CODE: 3000 CODE:
2094 glRotatef (angle, x, y, z); 3001 glRotatef (angle, x, y, z);
2095 3002
2096void glBegin (int mode)
2097
2098void glEnd ()
2099
2100void glColor (float r, float g, float b, float a = 1.0) 3003void glColor (float r, float g, float b, float a = 1.0)
2101 PROTOTYPE: @
2102 ALIAS: 3004 ALIAS:
2103 glColor_premultiply = 1 3005 glColor_premultiply = 1
2104 CODE: 3006 CODE:
2105 if (ix) 3007 if (ix)
2106 { 3008 {
2109 b *= a; 3011 b *= a;
2110 } 3012 }
2111 // microsoft visual "c" rounds instead of truncating... 3013 // microsoft visual "c" rounds instead of truncating...
2112 glColor4f (r, g, b, a); 3014 glColor4f (r, g, b, a);
2113 3015
2114void glInterleavedArrays (int format, int stride, char *data)
2115
2116void glDrawElements (int mode, int count, int type, char *indices)
2117
2118# 1.2 void glDrawRangeElements (int mode, int start, int end
2119
2120void glRasterPos (float x, float y, float z = 0.) 3016void glRasterPos (float x, float y, float z = 0.)
2121 CODE: 3017 CODE:
2122 glRasterPos3f (0, 0, z); 3018 glRasterPos3f (0, 0, z);
2123 glBitmap (0, 0, 0, 0, x, y, 0); 3019 glBitmap (0, 0, 0, 0, x, y, 0);
2124 3020
2128 3024
2129void glTexCoord (float s, float t) 3025void glTexCoord (float s, float t)
2130 CODE: 3026 CODE:
2131 glTexCoord2f (s, t); 3027 glTexCoord2f (s, t);
2132 3028
3029void glRect (float x1, float y1, float x2, float y2)
3030 CODE:
3031 glRectf (x1, y1, x2, y2);
3032
3033void glRect_lineloop (float x1, float y1, float x2, float y2)
3034 CODE:
3035 glBegin (GL_LINE_LOOP);
3036 glVertex2f (x1, y1);
3037 glVertex2f (x2, y1);
3038 glVertex2f (x2, y2);
3039 glVertex2f (x1, y2);
3040 glEnd ();
3041
3042PROTOTYPES: ENABLE
3043
3044void glBegin (int mode)
3045
3046void glEnd ()
3047
3048void glPointSize (GLfloat size)
3049
3050void glLineWidth (GLfloat width)
3051
3052void glInterleavedArrays (int format, int stride, char *data)
3053
3054void glDrawElements (int mode, int count, int type, char *indices)
3055
3056# 1.2 void glDrawRangeElements (int mode, int start, int end
3057
2133void glTexEnv (int target, int pname, float param) 3058void glTexEnv (int target, int pname, float param)
2134 CODE: 3059 CODE:
2135 glTexEnvf (target, pname, param); 3060 glTexEnvf (target, pname, param);
2136 3061
2137void glTexParameter (int target, int pname, float param) 3062void glTexParameter (int target, int pname, float param)
2153void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3078void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2154 CODE: 3079 CODE:
2155 if (gl.SeparableFilter2D) 3080 if (gl.SeparableFilter2D)
2156 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3081 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2157 3082
2158void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3083void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2159 3084
2160void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3085void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2161 3086
2162void glDrawPixels (int width, int height, int format, int type, char *pixels) 3087void glDrawPixels (int width, int height, int format, int type, char *pixels)
3088
3089void glPixelZoom (float x, float y)
2163 3090
2164void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3091void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2165 3092
2166int glGenTexture () 3093int glGenTexture ()
2167 CODE: 3094 CODE:
2168{ 3095 RETVAL = gen_texture ();
2169 GLuint name;
2170 glGenTextures (1, &name);
2171 RETVAL = name;
2172}
2173 OUTPUT: 3096 OUTPUT:
2174 RETVAL 3097 RETVAL
2175 3098
2176void glDeleteTexture (int name) 3099void glDeleteTexture (int name)
2177 CODE: 3100 CODE:
2178{
2179 GLuint name_ = name;
2180 glDeleteTextures (1, &name_); 3101 del_texture (name);
2181} 3102
2182
2183int glGenList () 3103int glGenList ()
2184 CODE: 3104 CODE:
2185 RETVAL = glGenLists (1); 3105 RETVAL = glGenLists (1);
2186 OUTPUT: 3106 OUTPUT:
2187 RETVAL 3107 RETVAL
2194 3114
2195void glEndList () 3115void glEndList ()
2196 3116
2197void glCallList (int list) 3117void glCallList (int list)
2198 3118
3119MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3120
3121PROTOTYPES: DISABLE
3122
3123void
3124find_widget (SV *self, NV x, NV y)
3125 PPCODE:
3126{
3127 if (within_widget (self, x, y))
3128 XPUSHs (self);
3129}
3130
3131BOOT:
3132{
3133 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3134
3135 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3136 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3137 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3138 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3139}
3140
3141void
3142draw (SV *self)
3143 CODE:
3144{
3145 HV *hv;
3146 SV **svp;
3147 NV x, y, w, h;
3148 SV *draw_x_sv = GvSV (draw_x_gv);
3149 SV *draw_y_sv = GvSV (draw_y_gv);
3150 SV *draw_w_sv = GvSV (draw_w_gv);
3151 SV *draw_h_sv = GvSV (draw_h_gv);
3152 double draw_x, draw_y;
3153
3154 if (!SvROK (self))
3155 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3156
3157 hv = (HV *)SvRV (self);
3158
3159 if (SvTYPE (hv) != SVt_PVHV)
3160 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3161
3162 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3163 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3164
3165 if (!h || !w)
3166 XSRETURN_EMPTY;
3167
3168 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3169 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3170
3171 draw_x = SvNV (draw_x_sv) + x;
3172 draw_y = SvNV (draw_y_sv) + y;
3173
3174 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3175 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3176 XSRETURN_EMPTY;
3177
3178 sv_setnv (draw_x_sv, draw_x);
3179 sv_setnv (draw_y_sv, draw_y);
3180
3181 glPushMatrix ();
3182 glTranslated (x, y, 0);
3183
3184 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3185 {
3186 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3187
3188 if (svp && SvTRUE (*svp))
3189 {
3190 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3191 glEnable (GL_BLEND);
3192 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3193 glBegin (GL_QUADS);
3194 glVertex2f (0, 0);
3195 glVertex2f (w, 0);
3196 glVertex2f (w, h);
3197 glVertex2f (0, h);
3198 glEnd ();
3199 glDisable (GL_BLEND);
3200 }
3201 }
3202#if 0
3203 // draw borders, for debugging
3204 glPushMatrix ();
3205 glColor4f (1., 1., 0., 1.);
3206 glTranslatef (.5, .5, 0.);
3207 glBegin (GL_LINE_LOOP);
3208 glVertex2f (0 , 0);
3209 glVertex2f (w - 1, 0);
3210 glVertex2f (w - 1, h - 1);
3211 glVertex2f (0 , h - 1);
3212 glEnd ();
3213 glPopMatrix ();
3214#endif
3215 PUSHMARK (SP);
3216 XPUSHs (self);
3217 PUTBACK;
3218 call_method ("_draw", G_VOID | G_DISCARD);
3219 SPAGAIN;
3220
3221 glPopMatrix ();
3222
3223 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3224 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3225}
3226

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