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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.174 by root, Fri Apr 6 07:45:34 2007 UTC vs.
Revision 1.276 by root, Sat Aug 30 08:04:01 2008 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
31#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
33 51
34#include <glib/gmacros.h> 52#include <glib/gmacros.h>
35 53
36#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
37 66
38#ifndef _WIN32 67#ifndef _WIN32
39# include <sys/types.h> 68# include <sys/types.h>
40# include <sys/socket.h> 69# include <sys/socket.h>
41# include <netinet/in.h> 70# include <netinet/in.h>
42# include <netinet/tcp.h> 71# include <netinet/tcp.h>
43# include <inttypes.h> 72# include <inttypes.h>
44#endif 73#endif
45 74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 85
48#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
49 87
50#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
52 90
53#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
54 92
55#if 0 93/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 95
58# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
59#endif 97
98static AV *texture_av;
60 99
61static struct 100static struct
62{ 101{
63#define GL_FUNC(ptr,name) ptr name; 102#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 103#include "glfunc.h"
65#undef GL_FUNC 104#undef GL_FUNC
66} gl; 105} gl;
67 106
107static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 108gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 109{
70 if (gl.BlendFuncSeparate) 110 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 111 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 112 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 113 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 114 else
75 glBlendFunc (sa, da); 115 glBlendFunc (sa, da);
76} 116}
77 117
118static GLuint
119gen_texture ()
120{
121 GLuint name;
122
123 if (AvFILL (texture_av) >= 0)
124 name = (GLuint)(size_t)av_pop (texture_av);
125 else
126 glGenTextures (1, &name);
127
128 return name;
129}
130
131static void
132del_texture (GLuint name)
133{
134 /* make a half-assed attempt at returning the memory used by the texture */
135 /* textures are frequently being reused by cfplus anyway */
136 /*glBindTexture (GL_TEXTURE_2D, name);*/
137 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
138 av_push (texture_av, (SV *)(size_t)name);
139 glDeleteTextures (1, &name);
140}
141
78#include "texcache.c" 142#include "texcache.c"
143#include "rendercache.c"
79 144
80#include "pango-font.c" 145#include "pango-font.c"
81#include "pango-fontmap.c" 146#include "pango-fontmap.c"
82#include "pango-render.c" 147#include "pango-render.c"
83 148
149typedef IV DC__Channel;
150typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 151typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 152typedef Mix_Music *DC__MixMusic;
86 153
87typedef PangoFontDescription *CFPlus__Font; 154typedef PangoFontDescription *DC__Font;
88 155
89static int 156static int
90shape_attr_p (PangoLayoutRun *run) 157shape_attr_p (PangoLayoutRun *run)
91{ 158{
92 GSList *attrs = run->item->analysis.extra_attrs; 159 GSList *attrs = run->item->analysis.extra_attrs;
106 173
107typedef struct cf_layout { 174typedef struct cf_layout {
108 PangoLayout *pl; 175 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 176 float r, g, b, a; // default color for rgba mode
110 int base_height; 177 int base_height;
111 CFPlus__Font font; 178 DC__Font font;
179 rc_t *rc;
112} *CFPlus__Layout; 180} *DC__Layout;
113 181
114static CFPlus__Font default_font; 182static DC__Font default_font;
115static PangoContext *opengl_context; 183static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 184static PangoFontMap *opengl_fontmap;
117 185
118static void 186static void
119substitute_func (FcPattern *pattern, gpointer data) 187substitute_func (FcPattern *pattern, gpointer data)
124#endif 192#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 193 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 194}
127 195
128static void 196static void
129layout_update_font (CFPlus__Layout self) 197layout_update_font (DC__Layout self)
130{ 198{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 199 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 200 * reasonably well with dejavu/bistream fonts
133 */ 201 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 202 PangoFontDescription *font = self->font ? self->font : default_font;
135 203
136 pango_font_description_set_absolute_size (font, 204 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 205 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 206
139 pango_layout_set_font_description (self->pl, font); 207 pango_layout_set_font_description (self->pl, font);
140} 208}
141 209
142static void 210static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 211layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 212{
145 PangoRectangle rect; 213 PangoRectangle rect;
146 214
147 // get_pixel_* wrongly rounds down 215 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 216 pango_layout_get_extents (self->pl, 0, &rect);
159 227
160typedef uint16_t tileid; 228typedef uint16_t tileid;
161typedef uint16_t faceid; 229typedef uint16_t faceid;
162 230
163typedef struct { 231typedef struct {
164 int name; 232 GLuint name;
165 int w, h; 233 int w, h;
166 float s, t; 234 float s, t;
167 uint8_t r, g, b, a; 235 uint8_t r, g, b, a;
236 tileid smoothtile;
237 uint8_t smoothlevel;
168} maptex; 238} maptex;
169 239
170typedef struct { 240typedef struct {
171 uint32_t player; 241 uint32_t player;
172 tileid tile[3]; 242 tileid tile[3];
173 uint16_t darkness; 243 uint16_t darkness;
174 uint8_t stat_width, stat_hp, flags; 244 uint8_t stat_width, stat_hp, flags, smoothmax;
175} mapcell; 245} mapcell;
176 246
177typedef struct { 247typedef struct {
178 int32_t c0, c1; 248 int32_t c0, c1;
179 mapcell *col; 249 mapcell *col;
185 int faces; tileid *face2tile; // [faceid] 255 int faces; tileid *face2tile; // [faceid]
186 int texs; maptex *tex; // [tileid] 256 int texs; maptex *tex; // [tileid]
187 257
188 int32_t rows; 258 int32_t rows;
189 maprow *row; 259 maprow *row;
190} *CFPlus__Map; 260} *DC__Map;
191 261
192static char * 262static char *
193prepend (char *ptr, int sze, int inc) 263prepend (char *ptr, int sze, int inc)
194{ 264{
195 char *p; 265 char *p;
233 self->texs *= 2; 303 self->texs *= 2;
234 } 304 }
235} 305}
236 306
237static maprow * 307static maprow *
238map_get_row (CFPlus__Map self, int y) 308map_get_row (DC__Map self, int y)
239{ 309{
240 if (0 > y) 310 if (0 > y)
241 { 311 {
242 int extend = - y + MAP_EXTEND_Y; 312 int extend = - y + MAP_EXTEND_Y;
243 Prepend (maprow, self->row, self->rows, extend); 313 Prepend (maprow, self->row, self->rows, extend);
281 351
282 return row->col + (x - row->c0); 352 return row->col + (x - row->c0);
283} 353}
284 354
285static mapcell * 355static mapcell *
286map_get_cell (CFPlus__Map self, int x, int y) 356map_get_cell (DC__Map self, int x, int y)
287{ 357{
288 return row_get_cell (map_get_row (self, y), x); 358 return row_get_cell (map_get_row (self, y), x);
289} 359}
290 360
291static void 361static void
292map_clear (CFPlus__Map self) 362map_clear (DC__Map self)
293{ 363{
294 int r; 364 int r;
295 365
296 for (r = 0; r < self->rows; r++) 366 for (r = 0; r < self->rows; r++)
297 Safefree (self->row[r].col); 367 Safefree (self->row[r].col);
304 self->oy = 0; 374 self->oy = 0;
305 self->row = 0; 375 self->row = 0;
306 self->rows = 0; 376 self->rows = 0;
307} 377}
308 378
379#define CELL_CLEAR(cell) \
380 do { \
381 if ((cell)->player) \
382 (cell)->tile [2] = 0; \
383 (cell)->darkness = 0; \
384 (cell)->stat_hp = 0; \
385 (cell)->flags = 0; \
386 (cell)->player = 0; \
387 } while (0)
388
309static void 389static void
310map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 390map_blank (DC__Map self, int x0, int y0, int w, int h)
311{ 391{
312 int x, y; 392 int x, y;
313 maprow *row; 393 maprow *row;
314 mapcell *cell; 394 mapcell *cell;
315 395
327 if (x >= row->c1) 407 if (x >= row->c1)
328 break; 408 break;
329 409
330 cell = row->col + x - row->c0; 410 cell = row->col + x - row->c0;
331 411
332 cell->darkness = 0; 412 CELL_CLEAR (cell);
333 cell->stat_hp = 0;
334 cell->flags = 0;
335 cell->player = 0;
336 } 413 }
337 } 414 }
415}
416
417typedef struct {
418 tileid tile;
419 uint8_t x, y, level;
420} smooth_key;
421
422static void
423smooth_or_bits (HV *hv, smooth_key *key, IV bits)
424{
425 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
426
427 if (SvIOK (*sv))
428 SvIV_set (*sv, SvIVX (*sv) | bits);
429 else
430 sv_setiv (*sv, bits);
338} 431}
339 432
340static void 433static void
341music_finished (void) 434music_finished (void)
342{ 435{
378 n |= n >> 16; 471 n |= n >> 16;
379 472
380 return n + 1; 473 return n + 1;
381} 474}
382 475
476static unsigned int
477popcount (unsigned int n)
478{
479 n -= (n >> 1) & 0x55555555U;
480 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
481 n = ((n >> 4) + n) & 0x0f0f0f0fU;
482 n *= 0x01010101U;
483
484 return n >> 24;
485}
486
383/* SDL should provide this, really. */ 487/* SDL should provide this, really. */
384#define SDLK_MODIFIER_MIN 300 488#define SDLK_MODIFIER_MIN 300
385#define SDLK_MODIFIER_MAX 314 489#define SDLK_MODIFIER_MAX 314
386 490
387MODULE = CFPlus PACKAGE = CFPlus 491/******************************************************************************/
492
493static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
494static GV *hover_gv;
495
496static int
497within_widget (SV *widget, NV x, NV y)
498{
499 HV *self;
500 SV **svp;
501 NV wx, ww, wy, wh;
502
503 if (!SvROK (widget))
504 return 0;
505
506 self = (HV *)SvRV (widget);
507
508 if (SvTYPE (self) != SVt_PVHV)
509 return 0;
510
511 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
512 if (y < wy)
513 return 0;
514
515 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
516 if (y >= wy + wh)
517 return 0;
518
519 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
520 if (x < wx)
521 return 0;
522
523 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
524 if (x >= wx + ww)
525 return 0;
526
527 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
528 if (!svp || !SvTRUE (*svp))
529 return 0;
530
531 return 1;
532}
533
534/* process keyboard modifiers */
535static int
536mod_munge (int mod)
537{
538 mod &= MOD_MASK;
539
540 if (mod & (KMOD_META | KMOD_ALT))
541 mod |= KMOD_LRAM;
542
543 return mod;
544}
545
546static void
547deliantra_main ()
548{
549 char *argv[] = { 0 };
550 call_argv ("::main", G_DISCARD | G_VOID, argv);
551}
552
553#ifdef __MACOSX__
554 /* to due surprising braindamage on the side of SDL design, we
555 * do some mind-boggling hack here: SDL requires a custom main()
556 * on OS X, so... we provide one and call the original main(), which,
557 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
558 * and which calls our main (== SDL_main) back.
559 */
560 extern C_LINKAGE int
561 main (int argc, char *argv[])
562 {
563 deliantra_main ();
564 }
565
566 #undef main
567
568 extern C_LINKAGE int main (int argc, char *argv[]);
569
570 static void
571 SDL_braino (void)
572 {
573 char *argv[] = { "deliantra client", 0 };
574 (main) (1, argv);
575 }
576#else
577 static void
578 SDL_braino (void)
579 {
580 deliantra_main ();
581 }
582#endif
583
584MODULE = Deliantra::Client PACKAGE = DC
388 585
389PROTOTYPES: ENABLE 586PROTOTYPES: ENABLE
390 587
391BOOT: 588BOOT:
392{ 589{
393 HV *stash = gv_stashpv ("CFPlus", 1); 590 HV *stash = gv_stashpv ("DC", 1);
394 static const struct { 591 static const struct {
395 const char *name; 592 const char *name;
396 IV iv; 593 IV iv;
397 } *civ, const_iv[] = { 594 } *civ, const_iv[] = {
398# define const_iv(name) { # name, (IV)name } 595# define const_iv(name) { # name, (IV)name }
420 617
421 const_iv (SDL_APPINPUTFOCUS), 618 const_iv (SDL_APPINPUTFOCUS),
422 const_iv (SDL_APPMOUSEFOCUS), 619 const_iv (SDL_APPMOUSEFOCUS),
423 const_iv (SDL_APPACTIVE), 620 const_iv (SDL_APPACTIVE),
424 621
622
623 const_iv (SDLK_UNKNOWN),
624 const_iv (SDLK_FIRST),
625 const_iv (SDLK_BACKSPACE),
626 const_iv (SDLK_TAB),
627 const_iv (SDLK_CLEAR),
628 const_iv (SDLK_RETURN),
629 const_iv (SDLK_PAUSE),
630 const_iv (SDLK_ESCAPE),
631 const_iv (SDLK_SPACE),
632 const_iv (SDLK_EXCLAIM),
633 const_iv (SDLK_QUOTEDBL),
634 const_iv (SDLK_HASH),
635 const_iv (SDLK_DOLLAR),
636 const_iv (SDLK_AMPERSAND),
637 const_iv (SDLK_QUOTE),
638 const_iv (SDLK_LEFTPAREN),
639 const_iv (SDLK_RIGHTPAREN),
640 const_iv (SDLK_ASTERISK),
641 const_iv (SDLK_PLUS),
642 const_iv (SDLK_COMMA),
643 const_iv (SDLK_MINUS),
644 const_iv (SDLK_PERIOD),
645 const_iv (SDLK_SLASH),
646 const_iv (SDLK_0),
647 const_iv (SDLK_1),
648 const_iv (SDLK_2),
649 const_iv (SDLK_3),
650 const_iv (SDLK_4),
651 const_iv (SDLK_5),
652 const_iv (SDLK_6),
653 const_iv (SDLK_7),
654 const_iv (SDLK_8),
655 const_iv (SDLK_9),
656 const_iv (SDLK_COLON),
657 const_iv (SDLK_SEMICOLON),
658 const_iv (SDLK_LESS),
659 const_iv (SDLK_EQUALS),
660 const_iv (SDLK_GREATER),
661 const_iv (SDLK_QUESTION),
662 const_iv (SDLK_AT),
663
664 const_iv (SDLK_LEFTBRACKET),
665 const_iv (SDLK_BACKSLASH),
666 const_iv (SDLK_RIGHTBRACKET),
667 const_iv (SDLK_CARET),
668 const_iv (SDLK_UNDERSCORE),
669 const_iv (SDLK_BACKQUOTE),
670 const_iv (SDLK_DELETE),
671
672 const_iv (SDLK_FIRST),
673 const_iv (SDLK_LAST),
425 const_iv (SDLK_KP0), 674 const_iv (SDLK_KP0),
426 const_iv (SDLK_KP1), 675 const_iv (SDLK_KP1),
427 const_iv (SDLK_KP2), 676 const_iv (SDLK_KP2),
428 const_iv (SDLK_KP3), 677 const_iv (SDLK_KP3),
429 const_iv (SDLK_KP4), 678 const_iv (SDLK_KP4),
501 const_iv (KMOD_LMETA), 750 const_iv (KMOD_LMETA),
502 const_iv (KMOD_RMETA), 751 const_iv (KMOD_RMETA),
503 const_iv (KMOD_NUM), 752 const_iv (KMOD_NUM),
504 const_iv (KMOD_CAPS), 753 const_iv (KMOD_CAPS),
505 const_iv (KMOD_MODE), 754 const_iv (KMOD_MODE),
755
756 const_iv (KMOD_LRAM),
757
758 const_iv (MIX_DEFAULT_FORMAT),
759
760 const_iv (SDL_INIT_TIMER),
761 const_iv (SDL_INIT_AUDIO),
762 const_iv (SDL_INIT_VIDEO),
763 const_iv (SDL_INIT_CDROM),
764 const_iv (SDL_INIT_JOYSTICK),
765 const_iv (SDL_INIT_EVERYTHING),
766 const_iv (SDL_INIT_NOPARACHUTE),
767 const_iv (SDL_INIT_EVENTTHREAD),
768
769 const_iv (SDL_GL_RED_SIZE),
770 const_iv (SDL_GL_GREEN_SIZE),
771 const_iv (SDL_GL_BLUE_SIZE),
772 const_iv (SDL_GL_ALPHA_SIZE),
773 const_iv (SDL_GL_DOUBLEBUFFER),
774 const_iv (SDL_GL_BUFFER_SIZE),
775 const_iv (SDL_GL_DEPTH_SIZE),
776 const_iv (SDL_GL_STENCIL_SIZE),
777 const_iv (SDL_GL_ACCUM_RED_SIZE),
778 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
779 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
780 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
781 const_iv (SDL_GL_STEREO),
782 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
783 const_iv (SDL_GL_MULTISAMPLESAMPLES),
784 const_iv (SDL_GL_ACCELERATED_VISUAL),
785 const_iv (SDL_GL_SWAP_CONTROL),
786
787 const_iv (FOW_DARKNESS)
506# undef const_iv 788# undef const_iv
507 }; 789 };
508 790
509 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 791 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
510 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 792 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
528 810
529NV floor (NV x) 811NV floor (NV x)
530 812
531NV ceil (NV x) 813NV ceil (NV x)
532 814
815IV minpot (UV n)
816
817IV popcount (UV n)
818
533void 819void
534pango_init () 820pango_init ()
535 CODE: 821 CODE:
536{ 822{
537 opengl_fontmap = pango_opengl_font_map_new (); 823 opengl_fontmap = pango_opengl_font_map_new ();
538 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 824 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
539 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 825 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
826 /*pango_context_set_font_description (opengl_context, default_font);*/
827#if PANGO_VERSION_CHECK (1, 15, 2)
828 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
829 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
830#endif
540} 831}
541 832
542int 833char *SDL_GetError ()
543SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
544 834
545void 835void SDL_braino ()
836
837int SDL_Init (U32 flags)
838
839int SDL_InitSubSystem (U32 flags)
840
841void SDL_QuitSubSystem (U32 flags)
842
546SDL_Quit () 843void SDL_Quit ()
547 844
845int SDL_GL_SetAttribute (int attr, int value)
846
847int SDL_GL_GetAttribute (int attr)
848 CODE:
849 if (SDL_GL_GetAttribute (attr, &RETVAL))
850 XSRETURN_UNDEF;
851 OUTPUT:
852 RETVAL
853
548void 854void
549SDL_ListModes () 855SDL_ListModes (int rgb, int alpha)
550 PPCODE: 856 PPCODE:
551{ 857{
552 SDL_Rect **m; 858 SDL_Rect **m;
553 859
554 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 860 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
555 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 861 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
556 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 862 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
557 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 863 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
558 864
559 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 865 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
560 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 866 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
561 867
562 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 868 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
563 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 869 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
564 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 870 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
565 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 871 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
566 872
567 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 873 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
568#if SDL_VERSION_ATLEAST(1,2,10)
569 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
570 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 874 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
571#endif
572
573 SDL_EnableUNICODE (1);
574 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
575 875
576 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 876 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
577 877
578 if (m && m != (SDL_Rect **)-1) 878 if (m && m != (SDL_Rect **)-1)
579 while (*m) 879 while (*m)
580 { 880 {
881 if ((*m)->w >= 400 && (*m)->h >= 300)
882 {
581 AV *av = newAV (); 883 AV *av = newAV ();
582 av_push (av, newSViv ((*m)->w)); 884 av_push (av, newSViv ((*m)->w));
583 av_push (av, newSViv ((*m)->h)); 885 av_push (av, newSViv ((*m)->h));
886 av_push (av, newSViv (rgb));
887 av_push (av, newSViv (alpha));
584 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 888 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
889 }
585 890
586 ++m; 891 ++m;
587 } 892 }
588} 893}
589 894
590char *
591SDL_GetError ()
592
593int 895int
594SDL_SetVideoMode (int w, int h, int fullscreen) 896SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
595 CODE: 897 CODE:
898{
899 SDL_EnableUNICODE (1);
900 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
901
902 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
903 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
904 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
905 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
906
596 RETVAL = !!SDL_SetVideoMode ( 907 RETVAL = !!SDL_SetVideoMode (
597 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 908 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
598 ); 909 );
910
599 if (RETVAL) 911 if (RETVAL)
600 { 912 {
601 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 913 av_clear (texture_av);
914
915 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
602# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 916#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
603# include "glfunc.h" 917#include "glfunc.h"
604# undef GL_FUNC 918#undef GL_FUNC
605 } 919 }
920}
606 OUTPUT: 921 OUTPUT:
607 RETVAL 922 RETVAL
608 923
609void 924void
610SDL_GL_SwapBuffers () 925SDL_GL_SwapBuffers ()
611 926
612char * 927char *
613SDL_GetKeyName (int sym) 928SDL_GetKeyName (int sym)
614 929
930int
931SDL_GetAppState ()
932
933int
934SDL_GetModState ()
935
615void 936void
616SDL_PollEvent () 937poll_events ()
617 PPCODE: 938 PPCODE:
618{ 939{
619 SDL_Event ev; 940 SDL_Event ev;
620 941
621 while (SDL_PollEvent (&ev)) 942 SDL_PumpEvents ();
943 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
622 { 944 {
623 HV *hv = newHV (); 945 HV *hv = newHV ();
624 hv_store (hv, "type", 4, newSViv (ev.type), 0); 946 hv_store (hv, "type", 4, newSViv (ev.type), 0);
625 947
626 switch (ev.type) 948 switch (ev.type)
627 { 949 {
628 case SDL_KEYDOWN: 950 case SDL_KEYDOWN:
629 case SDL_KEYUP: 951 case SDL_KEYUP:
630 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 952 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
631 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 953 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
632 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 954 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
633 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 955 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
634 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 956 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
635 break; 957 break;
636 958
637 case SDL_ACTIVEEVENT: 959 case SDL_ACTIVEEVENT:
638 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 960 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
639 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 961 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
640 break; 962 break;
641 963
642 case SDL_MOUSEMOTION: 964 case SDL_MOUSEMOTION:
965 {
966 int state = ev.motion.state;
967 int x = ev.motion.x;
968 int y = ev.motion.y;
969 int xrel = ev.motion.xrel;
970 int yrel = ev.motion.yrel;
971
972 /* do simplistic event compression */
973 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
974 && state == ev.motion.state)
975 {
976 xrel += ev.motion.xrel;
977 yrel += ev.motion.yrel;
978 x = ev.motion.x;
979 y = ev.motion.y;
980 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
981 }
982
643 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 983 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
644
645 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 984 hv_store (hv, "state", 5, newSViv (state), 0);
646 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 985 hv_store (hv, "x", 1, newSViv (x), 0);
647 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 986 hv_store (hv, "y", 1, newSViv (y), 0);
648 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 987 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
649 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 988 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
989 }
650 break; 990 break;
651 991
652 case SDL_MOUSEBUTTONDOWN: 992 case SDL_MOUSEBUTTONDOWN:
653 case SDL_MOUSEBUTTONUP: 993 case SDL_MOUSEBUTTONUP:
654 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 994 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
655 995
656 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 996 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
657 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 997 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
658 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 998 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
659 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 999 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
664 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1004 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
665 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1005 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
666 break; 1006 break;
667 } 1007 }
668 1008
669 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1009 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
670 } 1010 }
671} 1011}
672 1012
673int 1013int
674Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1014Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
675 POSTCALL: 1015 POSTCALL:
676 Mix_HookMusicFinished (music_finished); 1016 Mix_HookMusicFinished (music_finished);
677 Mix_ChannelFinished (channel_finished); 1017 Mix_ChannelFinished (channel_finished);
678 1018
679void 1019void
1020Mix_QuerySpec ()
1021 PPCODE:
1022{
1023 int freq, channels;
1024 Uint16 format;
1025
1026 if (Mix_QuerySpec (&freq, &format, &channels))
1027 {
1028 EXTEND (SP, 3);
1029 PUSHs (sv_2mortal (newSViv (freq)));
1030 PUSHs (sv_2mortal (newSViv (format)));
1031 PUSHs (sv_2mortal (newSViv (channels)));
1032 }
1033}
1034
1035void
680Mix_CloseAudio () 1036Mix_CloseAudio ()
681 1037
682int 1038int
683Mix_AllocateChannels (int numchans = -1) 1039Mix_AllocateChannels (int numchans = -1)
684 1040
1041const char *
1042Mix_GetError ()
1043
685void 1044void
686lowdelay (int fd, int val = 1) 1045lowdelay (int fd, int val = 1)
687 CODE: 1046 CODE:
688#ifndef _WIN32
689 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1047 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
690#endif
691 1048
692void 1049void
693win32_proxy_info () 1050win32_proxy_info ()
694 PPCODE: 1051 PPCODE:
695{ 1052{
716 } 1073 }
717 } 1074 }
718#endif 1075#endif
719} 1076}
720 1077
721void 1078int
722add_font (char *file) 1079add_font (char *file)
723 CODE: 1080 CODE:
724 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1081 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1082 OUTPUT:
1083 RETVAL
725 1084
726void 1085void
727load_image_inline (SV *image_) 1086load_image_inline (SV *image_)
728 ALIAS: 1087 ALIAS:
729 load_image_file = 1 1088 load_image_file = 1
732 STRLEN image_len; 1091 STRLEN image_len;
733 char *image = (char *)SvPVbyte (image_, image_len); 1092 char *image = (char *)SvPVbyte (image_, image_len);
734 SDL_Surface *surface, *surface2; 1093 SDL_Surface *surface, *surface2;
735 SDL_PixelFormat fmt; 1094 SDL_PixelFormat fmt;
736 SDL_RWops *rw = ix 1095 SDL_RWops *rw = ix
737 ? SDL_RWFromFile (image, "r") 1096 ? SDL_RWFromFile (image, "rb")
738 : SDL_RWFromConstMem (image, image_len); 1097 : SDL_RWFromConstMem (image, image_len);
739 1098
740 if (!rw) 1099 if (!rw)
741 croak ("load_image: %s", SDL_GetError ()); 1100 croak ("load_image: %s", SDL_GetError ());
742 1101
815void 1174void
816error (char *message) 1175error (char *message)
817 CODE: 1176 CODE:
818 fprintf (stderr, "ERROR: %s\n", message); 1177 fprintf (stderr, "ERROR: %s\n", message);
819#ifdef _WIN32 1178#ifdef _WIN32
820 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1179 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
821#endif 1180#endif
822 1181
823void 1182void
824fatal (char *message) 1183fatal (char *message)
825 CODE: 1184 CODE:
826 fprintf (stderr, "FATAL: %s\n", message); 1185 fprintf (stderr, "FATAL: %s\n", message);
827#ifdef _WIN32 1186#ifdef _WIN32
828 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1187 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
829#endif 1188#endif
830 _exit (1); 1189 _exit (1);
831 1190
832void 1191void
833_exit (int retval = 0) 1192_exit (int retval = 0)
836 ExitThread (retval); // unclean, please beam me up 1195 ExitThread (retval); // unclean, please beam me up
837#else 1196#else
838 _exit (retval); 1197 _exit (retval);
839#endif 1198#endif
840 1199
841MODULE = CFPlus PACKAGE = CFPlus::Font 1200void
1201debug ()
1202 CODE:
1203{
1204#if DEBUG
1205 VALGRIND_DO_LEAK_CHECK;
1206#endif
1207}
842 1208
843CFPlus::Font 1209MODULE = Deliantra::Client PACKAGE = DC::Font
1210
1211PROTOTYPES: DISABLE
1212
1213DC::Font
844new_from_file (SV *class, char *path, int id = 0) 1214new_from_file (SV *class, char *path, int id = 0)
845 CODE: 1215 CODE:
846{ 1216{
847 int count; 1217 int count;
848 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1218 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
851} 1221}
852 OUTPUT: 1222 OUTPUT:
853 RETVAL 1223 RETVAL
854 1224
855void 1225void
856DESTROY (CFPlus::Font self) 1226DESTROY (DC::Font self)
857 CODE: 1227 CODE:
858 pango_font_description_free (self); 1228 pango_font_description_free (self);
859 1229
860void 1230void
861make_default (CFPlus::Font self) 1231make_default (DC::Font self)
1232 PROTOTYPE: $
862 CODE: 1233 CODE:
863 default_font = self; 1234 default_font = self;
864 1235
865MODULE = CFPlus PACKAGE = CFPlus::Layout 1236MODULE = Deliantra::Client PACKAGE = DC::Layout
866 1237
1238PROTOTYPES: DISABLE
1239
867void 1240void
868reset_glyph_cache () 1241glyph_cache_backup ()
1242 PROTOTYPE:
869 CODE: 1243 CODE:
1244 tc_backup ();
1245
1246void
1247glyph_cache_restore ()
1248 PROTOTYPE:
1249 CODE:
870 tc_clear (); 1250 tc_restore ();
871 1251
872CFPlus::Layout 1252DC::Layout
873new (SV *class) 1253new (SV *class)
874 CODE: 1254 CODE:
875 New (0, RETVAL, 1, struct cf_layout); 1255 New (0, RETVAL, 1, struct cf_layout);
876 1256
877 RETVAL->pl = pango_layout_new (opengl_context); 1257 RETVAL->pl = pango_layout_new (opengl_context);
879 RETVAL->g = 1.; 1259 RETVAL->g = 1.;
880 RETVAL->b = 1.; 1260 RETVAL->b = 1.;
881 RETVAL->a = 1.; 1261 RETVAL->a = 1.;
882 RETVAL->base_height = MIN_FONT_HEIGHT; 1262 RETVAL->base_height = MIN_FONT_HEIGHT;
883 RETVAL->font = 0; 1263 RETVAL->font = 0;
1264 RETVAL->rc = rc_alloc ();
884 1265
885 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1266 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
886 layout_update_font (RETVAL); 1267 layout_update_font (RETVAL);
887 OUTPUT: 1268 OUTPUT:
888 RETVAL 1269 RETVAL
889 1270
890void 1271void
891DESTROY (CFPlus::Layout self) 1272DESTROY (DC::Layout self)
892 CODE: 1273 CODE:
893 g_object_unref (self->pl); 1274 g_object_unref (self->pl);
1275 rc_free (self->rc);
894 Safefree (self); 1276 Safefree (self);
895 1277
896void 1278void
897set_text (CFPlus::Layout self, SV *text_) 1279set_text (DC::Layout self, SV *text_)
898 CODE: 1280 CODE:
899{ 1281{
900 STRLEN textlen; 1282 STRLEN textlen;
901 char *text = SvPVutf8 (text_, textlen); 1283 char *text = SvPVutf8 (text_, textlen);
902 1284
903 pango_layout_set_text (self->pl, text, textlen); 1285 pango_layout_set_text (self->pl, text, textlen);
904} 1286}
905 1287
906void 1288void
907set_markup (CFPlus::Layout self, SV *text_) 1289set_markup (DC::Layout self, SV *text_)
908 CODE: 1290 CODE:
909{ 1291{
910 STRLEN textlen; 1292 STRLEN textlen;
911 char *text = SvPVutf8 (text_, textlen); 1293 char *text = SvPVutf8 (text_, textlen);
912 1294
913 pango_layout_set_markup (self->pl, text, textlen); 1295 pango_layout_set_markup (self->pl, text, textlen);
914} 1296}
915 1297
916void 1298void
917set_shapes (CFPlus::Layout self, ...) 1299set_shapes (DC::Layout self, ...)
918 CODE: 1300 CODE:
919{ 1301{
920 PangoAttrList *attrs = 0; 1302 PangoAttrList *attrs = 0;
921 const char *text = pango_layout_get_text (self->pl); 1303 const char *text = pango_layout_get_text (self->pl);
922 const char *pos = text; 1304 const char *pos = text;
957 if (attrs) 1339 if (attrs)
958 pango_layout_set_attributes (self->pl, attrs); 1340 pango_layout_set_attributes (self->pl, attrs);
959} 1341}
960 1342
961void 1343void
962get_shapes (CFPlus::Layout self) 1344get_shapes (DC::Layout self)
963 PPCODE: 1345 PPCODE:
964{ 1346{
965 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1347 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
966 1348
967 do 1349 do
968 { 1350 {
969 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1351 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
970 1352
971 if (run && shape_attr_p (run)) 1353 if (run && shape_attr_p (run))
972 { 1354 {
973 PangoRectangle extents; 1355 PangoRectangle extents;
974 pango_layout_iter_get_run_extents (iter, 0, &extents); 1356 pango_layout_iter_get_run_extents (iter, 0, &extents);
982 1364
983 pango_layout_iter_free (iter); 1365 pango_layout_iter_free (iter);
984} 1366}
985 1367
986int 1368int
987has_wrapped (CFPlus::Layout self) 1369has_wrapped (DC::Layout self)
988 CODE: 1370 CODE:
989{ 1371{
990 int lines = 1; 1372 int lines = 1;
991 const char *text = pango_layout_get_text (self->pl); 1373 const char *text = pango_layout_get_text (self->pl);
992 1374
997} 1379}
998 OUTPUT: 1380 OUTPUT:
999 RETVAL 1381 RETVAL
1000 1382
1001SV * 1383SV *
1002get_text (CFPlus::Layout self) 1384get_text (DC::Layout self)
1003 CODE: 1385 CODE:
1004 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1386 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1005 sv_utf8_decode (RETVAL); 1387 sv_utf8_decode (RETVAL);
1006 OUTPUT: 1388 OUTPUT:
1007 RETVAL 1389 RETVAL
1008 1390
1009void 1391void
1010set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1392set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1011 CODE: 1393 CODE:
1012 self->r = r; 1394 self->r = r;
1013 self->g = g; 1395 self->g = g;
1014 self->b = b; 1396 self->b = b;
1015 self->a = a; 1397 self->a = a;
1016 1398
1017void 1399void
1018set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1400set_font (DC::Layout self, DC::Font font = 0)
1019 CODE: 1401 CODE:
1020 if (self->font != font) 1402 if (self->font != font)
1021 { 1403 {
1022 self->font = font; 1404 self->font = font;
1023 layout_update_font (self); 1405 layout_update_font (self);
1024 } 1406 }
1025 1407
1026void 1408void
1027set_height (CFPlus::Layout self, int base_height) 1409set_height (DC::Layout self, int base_height)
1028 CODE: 1410 CODE:
1029 if (self->base_height != base_height) 1411 if (self->base_height != base_height)
1030 { 1412 {
1031 self->base_height = base_height; 1413 self->base_height = base_height;
1032 layout_update_font (self); 1414 layout_update_font (self);
1033 } 1415 }
1034 1416
1035void 1417void
1036set_width (CFPlus::Layout self, int max_width = -1) 1418set_width (DC::Layout self, int max_width = -1)
1037 CODE: 1419 CODE:
1038 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1420 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1039 1421
1040void 1422void
1041set_indent (CFPlus::Layout self, int indent) 1423set_indent (DC::Layout self, int indent)
1042 CODE: 1424 CODE:
1043 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1425 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1044 1426
1045void 1427void
1046set_spacing (CFPlus::Layout self, int spacing) 1428set_spacing (DC::Layout self, int spacing)
1047 CODE: 1429 CODE:
1048 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1430 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1049 1431
1050void 1432void
1051set_ellipsise (CFPlus::Layout self, int ellipsise) 1433set_ellipsise (DC::Layout self, int ellipsise)
1052 CODE: 1434 CODE:
1053 pango_layout_set_ellipsize (self->pl, 1435 pango_layout_set_ellipsize (self->pl,
1054 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1436 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1055 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1437 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1056 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1438 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1057 : PANGO_ELLIPSIZE_NONE 1439 : PANGO_ELLIPSIZE_NONE
1058 ); 1440 );
1059 1441
1060void 1442void
1061set_single_paragraph_mode (CFPlus::Layout self, int spm) 1443set_single_paragraph_mode (DC::Layout self, int spm)
1062 CODE: 1444 CODE:
1063 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1445 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1064 1446
1065void 1447void
1066size (CFPlus::Layout self) 1448size (DC::Layout self)
1067 PPCODE: 1449 PPCODE:
1068{ 1450{
1069 int w, h; 1451 int w, h;
1070 1452
1071 layout_get_pixel_size (self, &w, &h); 1453 layout_get_pixel_size (self, &w, &h);
1074 PUSHs (sv_2mortal (newSViv (w))); 1456 PUSHs (sv_2mortal (newSViv (w)));
1075 PUSHs (sv_2mortal (newSViv (h))); 1457 PUSHs (sv_2mortal (newSViv (h)));
1076} 1458}
1077 1459
1078int 1460int
1079descent (CFPlus::Layout self) 1461descent (DC::Layout self)
1080 CODE: 1462 CODE:
1081{ 1463{
1082 PangoRectangle rect; 1464 PangoRectangle rect;
1083 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1465 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1084 pango_layout_line_get_pixel_extents (line, 0, &rect); 1466 pango_layout_line_get_pixel_extents (line, 0, &rect);
1085 RETVAL = PANGO_DESCENT (rect); 1467 RETVAL = PANGO_DESCENT (rect);
1086} 1468}
1087 OUTPUT: 1469 OUTPUT:
1088 RETVAL 1470 RETVAL
1089 1471
1090int 1472int
1091xy_to_index (CFPlus::Layout self, int x, int y) 1473xy_to_index (DC::Layout self, int x, int y)
1092 CODE: 1474 CODE:
1093{ 1475{
1094 int index, trailing; 1476 int index, trailing;
1095 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1477 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1096 RETVAL = index + trailing; 1478 RETVAL = index + trailing;
1097} 1479}
1098 OUTPUT: 1480 OUTPUT:
1099 RETVAL 1481 RETVAL
1100 1482
1101void 1483void
1102cursor_pos (CFPlus::Layout self, int index) 1484cursor_pos (DC::Layout self, int index)
1103 PPCODE: 1485 PPCODE:
1104{ 1486{
1105 PangoRectangle strong_pos; 1487 PangoRectangle pos;
1106 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1488 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1107 1489
1108 EXTEND (SP, 3); 1490 EXTEND (SP, 3);
1109 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1491 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1110 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1492 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1111 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1493 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1112} 1494}
1113 1495
1114void 1496void
1115index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1497index_to_line_x (DC::Layout self, int index, int trailing = 0)
1116 PPCODE: 1498 PPCODE:
1117{ 1499{
1118 int line, x; 1500 int line, x;
1119 1501
1120 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1502 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1503#if !PANGO_VERSION_CHECK (1, 17, 3)
1121 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1504 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1122 1505 --line;
1506#endif
1123 EXTEND (SP, 2); 1507 EXTEND (SP, 2);
1124 PUSHs (sv_2mortal (newSViv (line - 1))); 1508 PUSHs (sv_2mortal (newSViv (line)));
1125 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1509 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1126} 1510}
1127 1511
1128void 1512void
1129line_x_to_index (CFPlus::Layout self, int line, int x) 1513line_x_to_index (DC::Layout self, int line, int x)
1130 PPCODE: 1514 PPCODE:
1131{ 1515{
1132 PangoLayoutLine *lp; 1516 PangoLayoutLine *lp;
1133 int index, trailing; 1517 int index, trailing;
1134 1518
1135 if (line < 0) 1519 if (line < 0)
1136 XSRETURN_EMPTY; 1520 XSRETURN_EMPTY;
1137 1521
1138 if (!(lp = pango_layout_get_line (self->pl, line))) 1522 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1139 XSRETURN_EMPTY; /* do better */ 1523 XSRETURN_EMPTY; /* do better */
1140 1524
1141 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1525 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1142 1526
1143 EXTEND (SP, 2); 1527 EXTEND (SP, 2);
1149 PUSHs (sv_2mortal (newSViv (trailing))); 1533 PUSHs (sv_2mortal (newSViv (trailing)));
1150 } 1534 }
1151} 1535}
1152 1536
1153void 1537void
1154render (CFPlus::Layout self, float x, float y, int flags = 0) 1538render (DC::Layout self, float x, float y, int flags = 0)
1155 PPCODE: 1539 CODE:
1540 rc_clear (self->rc);
1156 pango_opengl_render_layout_subpixel ( 1541 pango_opengl_render_layout_subpixel (
1157 self->pl, 1542 self->pl,
1543 self->rc,
1158 x * PANGO_SCALE, y * PANGO_SCALE, 1544 x * PANGO_SCALE, y * PANGO_SCALE,
1159 self->r, self->g, self->b, self->a, 1545 self->r, self->g, self->b, self->a,
1160 flags 1546 flags
1161 ); 1547 );
1548 // we assume that context_change actually clears/frees stuff
1549 // and does not do any recomputation...
1550 pango_layout_context_changed (self->pl);
1162 1551
1163MODULE = CFPlus PACKAGE = CFPlus::Texture
1164
1165void 1552void
1166pad2pot (SV *data_, SV *w_, SV *h_) 1553draw (DC::Layout self)
1167 CODE: 1554 CODE:
1168{ 1555{
1169 int ow = SvIV (w_); 1556 glEnable (GL_TEXTURE_2D);
1170 int oh = SvIV (h_); 1557 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1558 glEnable (GL_BLEND);
1559 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1560 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1561 glEnable (GL_ALPHA_TEST);
1562 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1171 1563
1172 if (ow && oh) 1564 rc_draw (self->rc);
1565
1566 glDisable (GL_ALPHA_TEST);
1567 glDisable (GL_BLEND);
1568 glDisable (GL_TEXTURE_2D);
1569}
1570
1571MODULE = Deliantra::Client PACKAGE = DC::Texture
1572
1573PROTOTYPES: ENABLE
1574
1575void
1576pad (SV *data_, int ow, int oh, int nw, int nh)
1577 CODE:
1578{
1579 if ((nw != ow || nh != oh) && SvOK (data_))
1173 { 1580 {
1174 int nw = minpot (ow);
1175 int nh = minpot (oh);
1176
1177 if (nw != ow || nh != oh)
1178 {
1179 if (SvOK (data_))
1180 {
1181 STRLEN datalen; 1581 STRLEN datalen;
1182 char *data = SvPVbyte (data_, datalen); 1582 char *data = SvPVbyte (data_, datalen);
1183 int bpp = datalen / (ow * oh); 1583 int bpp = datalen / (ow * oh);
1184 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1584 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1185 1585
1186 SvPOK_only (result_); 1586 SvPOK_only (result_);
1187 SvCUR_set (result_, nw * nh * bpp); 1587 SvCUR_set (result_, nw * nh * bpp);
1188 1588
1189 memset (SvPVX (result_), 0, nw * nh * bpp); 1589 memset (SvPVX (result_), 0, nw * nh * bpp);
1190 while (oh--) 1590 while (oh--)
1191 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1591 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1192 1592
1193 sv_setsv (data_, result_); 1593 sv_setsv (data_, result_);
1194 }
1195
1196 sv_setiv (w_, nw);
1197 sv_setiv (h_, nh);
1198 }
1199 } 1594 }
1200} 1595}
1201 1596
1202void 1597void
1203draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1598draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1209{ 1604{
1210 HV *hv = (HV *)SvRV (self); 1605 HV *hv = (HV *)SvRV (self);
1211 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1606 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1212 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1607 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1213 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1608 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1609
1610 if (name <= 0)
1611 XSRETURN_EMPTY;
1214 1612
1215 if (items < 5) 1613 if (items < 5)
1216 { 1614 {
1217 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1615 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1218 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1616 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1246 glDisable (GL_ALPHA_TEST); 1644 glDisable (GL_ALPHA_TEST);
1247 glDisable (GL_BLEND); 1645 glDisable (GL_BLEND);
1248 } 1646 }
1249} 1647}
1250 1648
1251MODULE = CFPlus PACKAGE = CFPlus::Map 1649IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1650 CODE:
1651{
1652 GLint width;
1653 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1654 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1655 RETVAL = width > 0;
1656}
1657 OUTPUT:
1658 RETVAL
1252 1659
1253CFPlus::Map 1660MODULE = Deliantra::Client PACKAGE = DC::Map
1661
1662PROTOTYPES: DISABLE
1663
1664DC::Map
1254new (SV *class) 1665new (SV *class)
1255 CODE: 1666 CODE:
1256 New (0, RETVAL, 1, struct map); 1667 New (0, RETVAL, 1, struct map);
1257 RETVAL->x = 0; 1668 RETVAL->x = 0;
1258 RETVAL->y = 0; 1669 RETVAL->y = 0;
1266 RETVAL->row = 0; 1677 RETVAL->row = 0;
1267 OUTPUT: 1678 OUTPUT:
1268 RETVAL 1679 RETVAL
1269 1680
1270void 1681void
1271DESTROY (CFPlus::Map self) 1682DESTROY (DC::Map self)
1272 CODE: 1683 CODE:
1273{ 1684{
1274 map_clear (self); 1685 map_clear (self);
1275 Safefree (self->face2tile); 1686 Safefree (self->face2tile);
1276 Safefree (self->tex); 1687 Safefree (self->tex);
1277 Safefree (self); 1688 Safefree (self);
1278} 1689}
1279 1690
1280void 1691void
1281resize (CFPlus::Map self, int map_width, int map_height) 1692resize (DC::Map self, int map_width, int map_height)
1282 CODE: 1693 CODE:
1283 self->w = map_width; 1694 self->w = map_width;
1284 self->h = map_height; 1695 self->h = map_height;
1285 1696
1286void 1697void
1287clear (CFPlus::Map self) 1698clear (DC::Map self)
1288 CODE: 1699 CODE:
1289 map_clear (self); 1700 map_clear (self);
1290 1701
1291void 1702void
1292set_tileid (CFPlus::Map self, int face, int tile) 1703set_tileid (DC::Map self, int face, int tile)
1293 CODE: 1704 CODE:
1294{ 1705{
1295 need_facenum (self, face); self->face2tile [face] = tile; 1706 need_facenum (self, face); self->face2tile [face] = tile;
1296 need_texid (self, tile); 1707 need_texid (self, tile);
1297} 1708}
1298 1709
1299void 1710void
1711set_smooth (DC::Map self, int face, int smooth, int level)
1712 CODE:
1713{
1714 tileid texid;
1715 maptex *tex;
1716
1717 if (face < 0 || face >= self->faces)
1718 return;
1719
1720 if (smooth < 0 || smooth >= self->faces)
1721 return;
1722
1723 texid = self->face2tile [face];
1724
1725 if (!texid)
1726 return;
1727
1728 tex = self->tex + texid;
1729 tex->smoothtile = self->face2tile [smooth];
1730 tex->smoothlevel = level;
1731}
1732
1733void
1300set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1734set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1301 CODE: 1735 CODE:
1302{ 1736{
1303 need_texid (self, texid); 1737 need_texid (self, texid);
1304 1738
1305 { 1739 {
1325 // from transparent color bleeding and ugly wrapping effects. 1759 // from transparent color bleeding and ugly wrapping effects.
1326 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1760 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1327} 1761}
1328 1762
1329int 1763int
1330ox (CFPlus::Map self) 1764ox (DC::Map self)
1331 ALIAS: 1765 ALIAS:
1332 oy = 1 1766 oy = 1
1333 x = 2 1767 x = 2
1334 y = 3 1768 y = 3
1335 w = 4 1769 w = 4
1346 } 1780 }
1347 OUTPUT: 1781 OUTPUT:
1348 RETVAL 1782 RETVAL
1349 1783
1350void 1784void
1351scroll (CFPlus::Map self, int dx, int dy) 1785scroll (DC::Map self, int dx, int dy)
1352 CODE: 1786 CODE:
1353{ 1787{
1354 if (dx > 0) 1788 if (dx > 0)
1355 map_blank (self, self->x, self->y, dx, self->h); 1789 map_blank (self, self->x, self->y, dx, self->h);
1356 else if (dx < 0) 1790 else if (dx < 0)
1357 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1791 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1358 1792
1359 if (dy > 0) 1793 if (dy > 0)
1360 map_blank (self, self->x, self->y, self->w, dy); 1794 map_blank (self, self->x, self->y, self->w, dy);
1361 else if (dy < 0) 1795 else if (dy < 0)
1362 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1796 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1363 1797
1364 self->ox += dx; self->x += dx; 1798 self->ox += dx; self->x += dx;
1365 self->oy += dy; self->y += dy; 1799 self->oy += dy; self->y += dy;
1366 1800
1367 while (self->y < 0) 1801 while (self->y < 0)
1371 self->rows += MAP_EXTEND_Y; 1805 self->rows += MAP_EXTEND_Y;
1372 self->y += MAP_EXTEND_Y; 1806 self->y += MAP_EXTEND_Y;
1373 } 1807 }
1374} 1808}
1375 1809
1376void 1810SV *
1377map1a_update (CFPlus::Map self, SV *data_, int extmap) 1811map1a_update (DC::Map self, SV *data_, int extmap)
1378 CODE: 1812 CODE:
1379{ 1813{
1380 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1814 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1381 uint8_t *data_end = (uint8_t *)SvEND (data_); 1815 uint8_t *data_end = (uint8_t *)SvEND (data_);
1382 mapcell *cell; 1816 mapcell *cell;
1383 int x, y, flags; 1817 int x, y, z, flags;
1818 AV *missing = newAV ();
1819 RETVAL = newRV_noinc ((SV *)missing);
1384 1820
1385 while (data < data_end - 1) 1821 while (data < data_end - 1)
1386 { 1822 {
1387 flags = (data [0] << 8) + data [1]; data += 2; 1823 flags = (data [0] << 8) + data [1]; data += 2;
1388 1824
1408 uint8_t ext, cmd; 1844 uint8_t ext, cmd;
1409 1845
1410 do 1846 do
1411 { 1847 {
1412 ext = *data++; 1848 ext = *data++;
1413 cmd = ext & 0x3f; 1849 cmd = ext & 0x7f;
1414 1850
1415 if (cmd < 4) 1851 if (cmd < 4)
1416 cell->darkness = 255 - ext * 64 + 1; 1852 cell->darkness = 255 - ext * 64 + 1;
1417 else if (cmd == 5) // health 1853 else if (cmd == 5) // health
1418 { 1854 {
1421 } 1857 }
1422 else if (cmd == 6) // monster width 1858 else if (cmd == 6) // monster width
1423 cell->stat_width = *data++ + 1; 1859 cell->stat_width = *data++ + 1;
1424 else if (cmd == 0x47) 1860 else if (cmd == 0x47)
1425 { 1861 {
1426 if (*data == 8) 1862 if (*data == 1) cell->player = data [1];
1427 ; // decode player uuid 1863 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1864 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1865 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1428 1866
1429 data += *data + 1; 1867 data += *data + 1;
1430 } 1868 }
1431 else if (cmd == 8) // cell flags 1869 else if (cmd == 8) // cell flags
1432 cell->flags = *data++; 1870 cell->flags = *data++;
1439 } 1877 }
1440 else 1878 else
1441 cell->darkness = *data++ + 1; 1879 cell->darkness = *data++ + 1;
1442 } 1880 }
1443 1881
1882 for (z = 0; z <= 2; ++z)
1444 if (flags & 4) 1883 if (flags & (4 >> z))
1445 { 1884 {
1446 faceid face = (data [0] << 8) + data [1]; data += 2; 1885 faceid face = (data [0] << 8) + data [1]; data += 2;
1447 need_facenum (self, face); 1886 need_facenum (self, face);
1448 cell->tile [0] = self->face2tile [face]; 1887 cell->tile [z] = self->face2tile [face];
1888
1889 if (cell->tile [z])
1890 {
1891 maptex *tex = self->tex + cell->tile [z];
1892 if (!tex->name)
1893 av_push (missing, newSViv (cell->tile [z]));
1894
1895 if (tex->smoothtile)
1896 {
1897 maptex *smooth = self->tex + tex->smoothtile;
1898 if (!smooth->name)
1899 av_push (missing, newSViv (tex->smoothtile));
1900 }
1901 }
1449 } 1902 }
1450
1451 if (flags & 2)
1452 {
1453 faceid face = (data [0] << 8) + data [1]; data += 2;
1454 need_facenum (self, face);
1455 cell->tile [1] = self->face2tile [face];
1456 }
1457
1458 if (flags & 1)
1459 {
1460 faceid face = (data [0] << 8) + data [1]; data += 2;
1461 need_facenum (self, face);
1462 cell->tile [2] = self->face2tile [face];
1463 }
1464 } 1903 }
1465 else 1904 else
1466 cell->darkness = 0; 1905 CELL_CLEAR (cell);
1467 } 1906 }
1468} 1907}
1908 OUTPUT:
1909 RETVAL
1469 1910
1470SV * 1911SV *
1471mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1912mapmap (DC::Map self, int x0, int y0, int w, int h)
1472 CODE: 1913 CODE:
1473{ 1914{
1474 int x1, x; 1915 int x1, x;
1475 int y1, y; 1916 int y1, y;
1476 int z; 1917 int z;
1521} 1962}
1522 OUTPUT: 1963 OUTPUT:
1523 RETVAL 1964 RETVAL
1524 1965
1525void 1966void
1526draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1967draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1527 CODE: 1968 CODE:
1528{ 1969{
1529 int x, y, z; 1970 int x, y, z;
1530 int last_name;
1531 1971
1532 glColor4ub (255, 255, 255, 255); 1972 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1973 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1974 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1975 smooth_key skey;
1976 int pl_x, pl_y;
1977 maptex pl_tex;
1978 rc_t *rc = rc_alloc ();
1979 rc_key_t key;
1980 rc_array_t *arr;
1981
1982 pl_tex.name = 0;
1983
1984 // thats current max. sorry.
1985 if (sw > 255) sw = 255;
1986 if (sh > 255) sh = 255;
1987
1988 // clear key, in case of extra padding
1989 memset (&skey, 0, sizeof (skey));
1990
1991 memset (&key, 0, sizeof (key));
1992 key.r = 255;
1993 key.g = 255;
1994 key.b = 255;
1995 key.a = 255;
1996 key.mode = GL_QUADS;
1997 key.format = GL_T2F_V3F;
1998 key.texname = -1;
1999
2000 mx += self->x;
2001 my += self->y;
2002
2003 // first pass: determine smooth_max
2004 // rather ugly, if you ask me
2005 // could also be stored inside mapcell and updated on change
2006 memset (smooth_max, 0, sizeof (smooth_max));
2007
2008 for (y = 0; y < sh; y++)
2009 if (0 <= y + my && y + my < self->rows)
2010 {
2011 maprow *row = self->row + (y + my);
2012
2013 for (x = 0; x < sw; x++)
2014 if (row->c0 <= x + mx && x + mx < row->c1)
2015 {
2016 mapcell *cell = row->col + (x + mx - row->c0);
2017
2018 smooth_max[x + 1][y + 1] =
2019 MAX (self->tex [cell->tile [0]].smoothlevel,
2020 MAX (self->tex [cell->tile [1]].smoothlevel,
2021 self->tex [cell->tile [2]].smoothlevel));
2022 }
2023 }
1533 2024
1534 glEnable (GL_BLEND); 2025 glEnable (GL_BLEND);
1535 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2026 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1536 glEnable (GL_TEXTURE_2D);
1537 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2027 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1538 2028
1539 glBegin (GL_QUADS);
1540
1541 last_name = 0;
1542
1543 mx += self->x;
1544 my += self->y;
1545
1546 for (z = 0; z < 3; z++) 2029 for (z = 0; z <= 2; z++)
2030 {
2031 memset (smooth_level, 0, sizeof (smooth_level));
2032
1547 for (y = 0; y < sh; y++) 2033 for (y = 0; y < sh; y++)
1548 if (0 <= y + my && y + my < self->rows) 2034 if (0 <= y + my && y + my < self->rows)
1549 { 2035 {
1550 maprow *row = self->row + (y + my); 2036 maprow *row = self->row + (y + my);
1551 2037
1552 for (x = 0; x < sw; x++) 2038 for (x = 0; x < sw; x++)
1553 if (row->c0 <= x + mx && x + mx < row->c1) 2039 if (row->c0 <= x + mx && x + mx < row->c1)
1554 { 2040 {
1555 mapcell *cell = row->col + (x + mx - row->c0); 2041 mapcell *cell = row->col + (x + mx - row->c0);
1556 tileid tile = cell->tile [z]; 2042 tileid tile = cell->tile [z];
2043
2044 if (tile)
2045 {
2046 maptex tex = self->tex [tile];
2047 int px = (x + 1) * T - tex.w;
2048 int py = (y + 1) * T - tex.h;
2049
2050 if (key.texname != tex.name)
2051 {
2052 if (!tex.name)
2053 tex = self->tex [2]; /* missing, replace by noface */
2054
2055 key.texname = tex.name;
2056 arr = rc_array (rc, &key);
2057 }
2058
2059 if (expect_false (cell->player == player) && expect_false (z == 2))
2060 {
2061 pl_x = px;
2062 pl_y = py;
2063 pl_tex = tex;
2064 continue;
2065 }
2066
2067 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2068 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2069 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2070 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2071
2072 if (expect_false (cell->flags) && expect_false (z == 2))
2073 {
2074 // overlays such as the speech bubble, probably more to come
2075 if (cell->flags & 1)
2076 {
2077 maptex tex = self->tex [1];
2078 int px = x * T + T * 2 / 32;
2079 int py = y * T - T * 6 / 32;
2080
2081 if (tex.name)
2082 {
2083 if (key.texname != tex.name)
2084 {
2085 key.texname = tex.name;
2086 arr = rc_array (rc, &key);
2087 }
2088
2089 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2090 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2091 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2092 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2093 }
2094 }
2095 }
2096
2097 // update smooth hash
2098 if (tex.smoothtile)
2099 {
2100 skey.tile = tex.smoothtile;
2101 skey.level = tex.smoothlevel;
2102
2103 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2104
2105 // add bits to current tile and all neighbours. skey.x|y is
2106 // shifted +1|+1 so we always stay positive.
2107
2108 // bits is ___n cccc CCCC bbbb
2109 // n do not draw borders&corners
2110 // c draw these corners, but...
2111 // C ... not these
2112 // b draw these borders
2113
2114 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2115 // ┃· ·· ·┃ ━━
2116
2117 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2118 // ·· ·· ·┏ ┓·
2119
2120 // full tile
2121 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2122
2123 // borders
2124 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2125 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2126 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2127 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2128
2129 // corners
2130 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2131 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2132 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2133 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2134 }
2135 }
1557 2136 }
2137 }
2138
2139 rc_draw (rc);
2140 rc_clear (rc);
2141
2142 // go through all smoothlevels, lowest to highest, then draw.
2143 // this is basically counting sort
2144 {
2145 int w, b;
2146
2147 glEnable (GL_TEXTURE_2D);
2148 glBegin (GL_QUADS);
2149 for (w = 0; w < 256 / 32; ++w)
2150 {
2151 uint32_t smask = smooth_level [w];
1558 if (tile) 2152 if (smask)
2153 for (b = 0; b < 32; ++b)
2154 if (smask & (((uint32_t)1) << b))
1559 { 2155 {
1560 maptex tex = self->tex [tile]; 2156 int level = (w << 5) | b;
1561 int px = (x + 1) * T - tex.w; 2157 HE *he;
1562 int py = (y + 1) * T - tex.h;
1563 2158
1564 if (last_name != tex.name) 2159 hv_iterinit (smooth);
2160 while ((he = hv_iternext (smooth)))
1565 { 2161 {
2162 smooth_key *skey = (smooth_key *)HeKEY (he);
2163 IV bits = SvIVX (HeVAL (he));
2164
1566 if (!tex.name) 2165 if (!(bits & 0x1000)
1567 tex = self->tex [2]; /* missing, replace by noface */ 2166 && skey->level == level
1568 2167 && level > smooth_max [skey->x][skey->y])
1569 glEnd ();
1570 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1571 glBegin (GL_QUADS);
1572 }
1573
1574 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1575 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1576 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1577 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1578
1579 if (cell->flags && z == 2)
1580 {
1581 if (cell->flags & 1)
1582 { 2168 {
1583 maptex tex = self->tex [1]; 2169 maptex tex = self->tex [skey->tile];
1584 int px = x * T + T * 2 / 32; 2170 int px = (((int)skey->x) - 1) * T;
1585 int py = y * T - T * 6 / 32; 2171 int py = (((int)skey->y) - 1) * T;
2172 int border = bits & 15;
2173 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2174 float dx = tex.s * .0625f; // 16 images/row
2175 float dy = tex.t * .5f ; // 2 images/column
1586 2176
2177 if (tex.name)
2178 {
2179 // this time avoiding texture state changes
2180 // save gobs of state changes.
2181 if (key.texname != tex.name)
2182 {
1587 glEnd (); 2183 glEnd ();
1588 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2184 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1589 glBegin (GL_QUADS); 2185 glBegin (GL_QUADS);
2186 }
1590 2187
2188 if (border)
2189 {
2190 float ox = border * dx;
2191
2192 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2193 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2194 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2195 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2196 }
2197
2198 if (corner)
2199 {
2200 float ox = corner * dx;
2201
1591 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2202 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1592 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T); 2203 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1593 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T); 2204 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1594 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py ); 2205 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2206 }
2207 }
1595 } 2208 }
1596 } 2209 }
1597 } 2210 }
1598 }
1599 } 2211 }
1600 2212
1601 glEnd (); 2213 glEnd ();
1602
1603 glDisable (GL_TEXTURE_2D); 2214 glDisable (GL_TEXTURE_2D);
2215 key.texname = -1;
2216 }
2217
2218 hv_clear (smooth);
2219 }
2220
2221 if (pl_tex.name)
2222 {
2223 maptex tex = pl_tex;
2224 int px = pl_x + sdx;
2225 int py = pl_y + sdy;
2226
2227 key.texname = tex.name;
2228 arr = rc_array (rc, &key);
2229
2230 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2231 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2232 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2233 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2234
2235 rc_draw (rc);
2236 }
2237
1604 glDisable (GL_BLEND); 2238 glDisable (GL_BLEND);
2239 rc_free (rc);
1605 2240
1606 // top layer: overlays such as the health bar 2241 // top layer: overlays such as the health bar
1607 for (y = 0; y < sh; y++) 2242 for (y = 0; y < sh; y++)
1608 if (0 <= y + my && y + my < self->rows) 2243 if (0 <= y + my && y + my < self->rows)
1609 { 2244 {
1634 } 2269 }
1635 } 2270 }
1636} 2271}
1637 2272
1638void 2273void
1639draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2274draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1640 CODE: 2275 CODE:
1641{ 2276{
1642 static float color[16][3] = { 2277 static float color[16][3] = {
1643 { 0.00F, 0.00F, 0.00F }, 2278 { 0.00F, 0.00F, 0.00F },
1644 { 1.00F, 1.00F, 1.00F }, 2279 { 1.00F, 1.00F, 1.00F },
1694 glDisable (GL_BLEND); 2329 glDisable (GL_BLEND);
1695 glDisable (GL_TEXTURE_2D); 2330 glDisable (GL_TEXTURE_2D);
1696} 2331}
1697 2332
1698void 2333void
1699fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2334fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1700 PPCODE: 2335 PPCODE:
1701{ 2336{
1702 int x, y; 2337 int x, y;
2338 int sw1 = sw + 2;
2339 int sh1 = sh + 2;
2340 int sh3 = sh * 3;
1703 int sw4 = (sw + 3) & ~3; 2341 int sw34 = (sw * 3 + 3) & ~3;
2342 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1704 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2343 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1705 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2344 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1706 2345
1707 memset (darkness, 255, sw4 * sh);
1708 SvPOK_only (darkness_sv); 2346 SvPOK_only (darkness3_sv);
1709 SvCUR_set (darkness_sv, sw4 * sh); 2347 SvCUR_set (darkness3_sv, sw34 * sh3);
1710 2348
1711 mx += self->x; 2349 mx += self->x - 1;
1712 my += self->y; 2350 my += self->y - 1;
1713 2351
2352 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2353
1714 for (y = 0; y < sh; y++) 2354 for (y = 0; y < sh1; y++)
1715 if (0 <= y + my && y + my < self->rows) 2355 if (0 <= y + my && y + my < self->rows)
1716 { 2356 {
1717 maprow *row = self->row + (y + my); 2357 maprow *row = self->row + (y + my);
1718 2358
1719 for (x = 0; x < sw; x++) 2359 for (x = 0; x < sw1; x++)
1720 if (row->c0 <= x + mx && x + mx < row->c1) 2360 if (row->c0 <= x + mx && x + mx < row->c1)
1721 { 2361 {
1722 mapcell *cell = row->col + (x + mx - row->c0); 2362 mapcell *cell = row->col + (x + mx - row->c0);
1723 2363
1724 darkness[y * sw4 + x] = cell->darkness 2364 darkness1 [y * sw1 + x] = cell->darkness
1725 ? 255 - (cell->darkness - 1) 2365 ? 255 - (cell->darkness - 1)
1726 : 255 - FOW_DARKNESS; 2366 : 255 - FOW_DARKNESS;
1727 } 2367 }
1728 } 2368 }
1729 2369
2370 for (y = 0; y < sh; ++y)
2371 for (x = 0; x < sw; ++x)
2372 {
2373 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2374 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2375 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2376 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2377 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2378 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2379 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2380 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2381 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2382
2383 uint8_t r11 = (d11 + d21 + d12) / 3;
2384 uint8_t r21 = d21;
2385 uint8_t r31 = (d21 + d31 + d32) / 3;
2386
2387 uint8_t r12 = d12;
2388 uint8_t r22 = d22;
2389 uint8_t r32 = d32;
2390
2391 uint8_t r13 = (d13 + d23 + d12) / 3;
2392 uint8_t r23 = d23;
2393 uint8_t r33 = (d23 + d33 + d32) / 3;
2394
2395 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2396 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2397 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2398 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2399 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2400 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2401 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2402 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2403 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2404 }
2405
2406 free (darkness1);
2407
1730 EXTEND (SP, 3); 2408 EXTEND (SP, 3);
1731 PUSHs (sv_2mortal (newSViv (sw4))); 2409 PUSHs (sv_2mortal (newSViv (sw34)));
1732 PUSHs (sv_2mortal (newSViv (sh))); 2410 PUSHs (sv_2mortal (newSViv (sh3)));
1733 PUSHs (darkness_sv); 2411 PUSHs (darkness3_sv);
1734} 2412}
1735 2413
1736SV * 2414SV *
1737get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2415get_rect (DC::Map self, int x0, int y0, int w, int h)
1738 CODE: 2416 CODE:
1739{ 2417{
1740 int x, y, x1, y1; 2418 int x, y, x1, y1;
1741 SV *data_sv = newSV (w * h * 7 + 5); 2419 SV *data_sv = newSV (w * h * 7 + 5);
1742 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2420 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1799 else 2477 else
1800 *data++ = 0; 2478 *data++ = 0;
1801 } 2479 }
1802 } 2480 }
1803 2481
2482 /* if size is w*h + 5 then no data has been found */
2483 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2484 {
1804 SvPOK_only (data_sv); 2485 SvPOK_only (data_sv);
1805 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2486 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2487 }
2488
1806 RETVAL = data_sv; 2489 RETVAL = data_sv;
1807} 2490}
1808 OUTPUT: 2491 OUTPUT:
1809 RETVAL 2492 RETVAL
1810 2493
1811void 2494void
1812set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2495set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1813 PPCODE: 2496 PPCODE:
1814{ 2497{
1815 int x, y, z; 2498 int x, y, z;
1816 int w, h; 2499 int w, h;
1817 int x1, y1; 2500 int x1, y1;
2501 STRLEN len;
2502 uint8_t *data, *end;
2503
2504 len = SvLEN (data_sv);
2505 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2506 data = SvPVbyte_nolen (data_sv);
2507 end = data + len + 8;
2508
2509 if (len < 5)
2510 XSRETURN_EMPTY;
1818 2511
1819 if (*data++ != 0) 2512 if (*data++ != 0)
1820 return; /* version mismatch */ 2513 XSRETURN_EMPTY; /* version mismatch */
1821 2514
1822 w = *data++ << 8; w |= *data++; 2515 w = *data++ << 8; w |= *data++;
1823 h = *data++ << 8; h |= *data++; 2516 h = *data++ << 8; h |= *data++;
1824 2517
1825 // we need to do this 'cause we don't keep an absolute coord system for rows 2518 // we need to do this 'cause we don't keep an absolute coord system for rows
1837 { 2530 {
1838 maprow *row = map_get_row (self, y); 2531 maprow *row = map_get_row (self, y);
1839 2532
1840 for (x = x0; x < x1; x++) 2533 for (x = x0; x < x1; x++)
1841 { 2534 {
2535 uint8_t flags;
2536
2537 if (data + 7 >= end)
2538 XSRETURN_EMPTY;
2539
1842 uint8_t flags = *data++; 2540 flags = *data++;
1843 2541
1844 if (flags) 2542 if (flags)
1845 { 2543 {
1846 mapcell *cell = row_get_cell (row, x); 2544 mapcell *cell = row_get_cell (row, x);
1847 tileid tile[3] = { 0, 0, 0 }; 2545 tileid tile[3] = { 0, 0, 0 };
1850 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2548 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1851 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2549 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1852 2550
1853 if (cell->darkness == 0) 2551 if (cell->darkness == 0)
1854 { 2552 {
1855 cell->darkness = 0; 2553 /*cell->darkness = 0;*/
2554 EXTEND (SP, 3);
1856 2555
1857 for (z = 0; z <= 2; z++) 2556 for (z = 0; z <= 2; z++)
1858 { 2557 {
1859 tileid t = tile [z]; 2558 tileid t = tile [z];
1860 2559
1861 if (t >= self->texs || !self->tex [t].name) 2560 if (t >= self->texs || (t && !self->tex [t].name))
1862 { 2561 {
1863 XPUSHs (sv_2mortal (newSViv (t))); 2562 PUSHs (sv_2mortal (newSViv (t)));
1864 need_texid (self, t); 2563 need_texid (self, t);
1865 } 2564 }
1866 2565
1867 cell->tile [z] = t; 2566 cell->tile [z] = t;
1868 } 2567 }
1870 } 2569 }
1871 } 2570 }
1872 } 2571 }
1873} 2572}
1874 2573
1875MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2574MODULE = Deliantra::Client PACKAGE = DC::RW
1876 2575
1877CFPlus::MixChunk 2576DC::RW
1878new_from_file (SV *class, char *path) 2577new (SV *class, SV *data_sv)
1879 CODE: 2578 CODE:
1880 RETVAL = Mix_LoadWAV (path); 2579{
2580 STRLEN datalen;
2581 char *data = SvPVbyte (data_sv, datalen);
2582
2583 RETVAL = SDL_RWFromConstMem (data, datalen);
2584}
1881 OUTPUT: 2585 OUTPUT:
1882 RETVAL 2586 RETVAL
1883 2587
2588DC::RW
2589new_from_file (SV *class, const char *path, const char *mode = "rb")
2590 CODE:
2591 RETVAL = SDL_RWFromFile (path, mode);
2592 OUTPUT:
2593 RETVAL
2594
2595# fails on win32:
2596# dc.xs(2268) : error C2059: syntax error : '('
1884void 2597#void
2598#close (DC::RW self)
2599# CODE:
2600# (self->(close)) (self);
2601
2602MODULE = Deliantra::Client PACKAGE = DC::Channel
2603
2604PROTOTYPES: DISABLE
2605
2606DC::Channel
2607find ()
2608 CODE:
2609{
2610 RETVAL = Mix_GroupAvailable (-1);
2611
2612 if (RETVAL < 0)
2613 {
2614 RETVAL = Mix_GroupOldest (-1);
2615
2616 if (RETVAL < 0)
2617 XSRETURN_UNDEF;
2618
2619 Mix_HaltChannel (RETVAL);
2620 }
2621
2622 Mix_UnregisterAllEffects (RETVAL);
2623 Mix_Volume (RETVAL, 128);
2624}
2625 OUTPUT:
2626 RETVAL
2627
2628void
2629halt (DC::Channel self)
2630 CODE:
2631 Mix_HaltChannel (self);
2632
2633void
2634expire (DC::Channel self, int ticks = -1)
2635 CODE:
2636 Mix_ExpireChannel (self, ticks);
2637
2638void
2639fade_out (DC::Channel self, int ticks = -1)
2640 CODE:
2641 Mix_FadeOutChannel (self, ticks);
2642
2643int
2644volume (DC::Channel self, int volume)
2645 CODE:
2646 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2647 OUTPUT:
2648 RETVAL
2649
2650void
2651unregister_all_effects (DC::Channel self)
2652 CODE:
2653 Mix_UnregisterAllEffects (self);
2654
2655void
2656set_panning (DC::Channel self, int left, int right)
2657 CODE:
2658 left = CLAMP (left , 0, 255);
2659 right = CLAMP (right, 0, 255);
2660 Mix_SetPanning (self, left, right);
2661
2662void
2663set_distance (DC::Channel self, int distance)
2664 CODE:
2665 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2666
2667void
2668set_position (DC::Channel self, int angle, int distance)
2669 CODE:
2670
2671void
2672set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2673 CODE:
2674{
2675 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2676 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2677 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2678}
2679
2680void
2681set_reverse_stereo (DC::Channel self, int flip)
2682 CODE:
2683 Mix_SetReverseStereo (self, flip);
2684
2685MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2686
2687PROTOTYPES: DISABLE
2688
2689DC::MixChunk
2690new (SV *class, DC::RW rwops)
2691 CODE:
2692 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2693 OUTPUT:
2694 RETVAL
2695
2696void
1885DESTROY (CFPlus::MixChunk self) 2697DESTROY (DC::MixChunk self)
1886 CODE: 2698 CODE:
1887 Mix_FreeChunk (self); 2699 Mix_FreeChunk (self);
1888 2700
1889int 2701int
1890volume (CFPlus::MixChunk self, int volume = -1) 2702volume (DC::MixChunk self, int volume = -1)
1891 CODE: 2703 CODE:
2704 if (items > 1)
2705 volume = CLAMP (volume, 0, 128);
1892 RETVAL = Mix_VolumeChunk (self, volume); 2706 RETVAL = Mix_VolumeChunk (self, volume);
1893 OUTPUT: 2707 OUTPUT:
1894 RETVAL 2708 RETVAL
1895 2709
1896int 2710DC::Channel
1897play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2711play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1898 CODE: 2712 CODE:
2713{
1899 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2714 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2715
2716 if (RETVAL < 0)
2717 XSRETURN_UNDEF;
2718
2719 if (channel < 0)
2720 {
2721 Mix_UnregisterAllEffects (RETVAL);
2722 Mix_Volume (RETVAL, 128);
2723 }
2724}
1900 OUTPUT: 2725 OUTPUT:
1901 RETVAL 2726 RETVAL
1902 2727
1903MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2728MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1904 2729
1905int 2730int
1906volume (int volume = -1) 2731volume (int volume = -1)
2732 PROTOTYPE: ;$
1907 CODE: 2733 CODE:
2734 if (items > 0)
2735 volume = CLAMP (volume, 0, 128);
1908 RETVAL = Mix_VolumeMusic (volume); 2736 RETVAL = Mix_VolumeMusic (volume);
1909 OUTPUT: 2737 OUTPUT:
1910 RETVAL 2738 RETVAL
1911 2739
2740void
2741fade_out (int ms)
2742 CODE:
2743 Mix_FadeOutMusic (ms);
2744
2745void
2746halt ()
2747 CODE:
2748 Mix_HaltMusic ();
2749
1912CFPlus::MixMusic 2750DC::MixMusic
1913new_from_file (SV *class, char *path) 2751new (SV *class, DC::RW rwops)
1914 CODE: 2752 CODE:
1915 RETVAL = Mix_LoadMUS (path); 2753 RETVAL = Mix_LoadMUS_RW (rwops);
1916 OUTPUT: 2754 OUTPUT:
1917 RETVAL 2755 RETVAL
1918 2756
1919void 2757void
1920DESTROY (CFPlus::MixMusic self) 2758DESTROY (DC::MixMusic self)
1921 CODE: 2759 CODE:
1922 Mix_FreeMusic (self); 2760 Mix_FreeMusic (self);
1923 2761
1924int 2762int
1925play (CFPlus::MixMusic self, int loops = -1) 2763play (DC::MixMusic self, int loops = -1)
1926 CODE: 2764 CODE:
1927 RETVAL = Mix_PlayMusic (self, loops); 2765 RETVAL = Mix_PlayMusic (self, loops);
1928 OUTPUT: 2766 OUTPUT:
1929 RETVAL 2767 RETVAL
1930 2768
1931MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2769void
2770fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2771 CODE:
2772 Mix_FadeInMusicPos (self, loops, ms, position);
2773
2774MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2775
2776PROTOTYPES: ENABLE
1932 2777
1933BOOT: 2778BOOT:
1934{ 2779{
1935 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2780 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1936 static const struct { 2781 static const struct {
1937 const char *name; 2782 const char *name;
1938 IV iv; 2783 IV iv;
1939 } *civ, const_iv[] = { 2784 } *civ, const_iv[] = {
1940# define const_iv(name) { # name, (IV)name } 2785# define const_iv(name) { # name, (IV)name }
2786 const_iv (GL_VENDOR),
2787 const_iv (GL_VERSION),
2788 const_iv (GL_EXTENSIONS),
1941 const_iv (GL_COLOR_MATERIAL), 2789 const_iv (GL_COLOR_MATERIAL),
1942 const_iv (GL_SMOOTH), 2790 const_iv (GL_SMOOTH),
1943 const_iv (GL_FLAT), 2791 const_iv (GL_FLAT),
1944 const_iv (GL_DITHER), 2792 const_iv (GL_DITHER),
1945 const_iv (GL_BLEND), 2793 const_iv (GL_BLEND),
1949 const_iv (GL_ALPHA_TEST), 2797 const_iv (GL_ALPHA_TEST),
1950 const_iv (GL_NORMALIZE), 2798 const_iv (GL_NORMALIZE),
1951 const_iv (GL_RESCALE_NORMAL), 2799 const_iv (GL_RESCALE_NORMAL),
1952 const_iv (GL_FRONT), 2800 const_iv (GL_FRONT),
1953 const_iv (GL_BACK), 2801 const_iv (GL_BACK),
2802 const_iv (GL_AUX0),
1954 const_iv (GL_AND), 2803 const_iv (GL_AND),
1955 const_iv (GL_ONE), 2804 const_iv (GL_ONE),
1956 const_iv (GL_ZERO), 2805 const_iv (GL_ZERO),
1957 const_iv (GL_SRC_ALPHA), 2806 const_iv (GL_SRC_ALPHA),
1958 const_iv (GL_DST_ALPHA), 2807 const_iv (GL_DST_ALPHA),
1971 const_iv (GL_INTENSITY), 2820 const_iv (GL_INTENSITY),
1972 const_iv (GL_LUMINANCE), 2821 const_iv (GL_LUMINANCE),
1973 const_iv (GL_LUMINANCE_ALPHA), 2822 const_iv (GL_LUMINANCE_ALPHA),
1974 const_iv (GL_FLOAT), 2823 const_iv (GL_FLOAT),
1975 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2824 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2825 const_iv (GL_COMPRESSED_ALPHA_ARB),
2826 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2827 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2828 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2829 const_iv (GL_COMPRESSED_RGB_ARB),
2830 const_iv (GL_COMPRESSED_RGBA_ARB),
1976 const_iv (GL_COMPILE), 2831 const_iv (GL_COMPILE),
2832 const_iv (GL_PROXY_TEXTURE_1D),
2833 const_iv (GL_PROXY_TEXTURE_2D),
1977 const_iv (GL_TEXTURE_1D), 2834 const_iv (GL_TEXTURE_1D),
1978 const_iv (GL_TEXTURE_2D), 2835 const_iv (GL_TEXTURE_2D),
1979 const_iv (GL_TEXTURE_ENV), 2836 const_iv (GL_TEXTURE_ENV),
1980 const_iv (GL_TEXTURE_MAG_FILTER), 2837 const_iv (GL_TEXTURE_MAG_FILTER),
1981 const_iv (GL_TEXTURE_MIN_FILTER), 2838 const_iv (GL_TEXTURE_MIN_FILTER),
2002 const_iv (GL_COLOR_LOGIC_OP), 2859 const_iv (GL_COLOR_LOGIC_OP),
2003 const_iv (GL_SEPARABLE_2D), 2860 const_iv (GL_SEPARABLE_2D),
2004 const_iv (GL_CONVOLUTION_2D), 2861 const_iv (GL_CONVOLUTION_2D),
2005 const_iv (GL_CONVOLUTION_BORDER_MODE), 2862 const_iv (GL_CONVOLUTION_BORDER_MODE),
2006 const_iv (GL_CONSTANT_BORDER), 2863 const_iv (GL_CONSTANT_BORDER),
2864 const_iv (GL_POINTS),
2007 const_iv (GL_LINES), 2865 const_iv (GL_LINES),
2008 const_iv (GL_LINE_STRIP), 2866 const_iv (GL_LINE_STRIP),
2009 const_iv (GL_LINE_LOOP), 2867 const_iv (GL_LINE_LOOP),
2010 const_iv (GL_QUADS), 2868 const_iv (GL_QUADS),
2011 const_iv (GL_QUAD_STRIP), 2869 const_iv (GL_QUAD_STRIP),
2012 const_iv (GL_TRIANGLES), 2870 const_iv (GL_TRIANGLES),
2013 const_iv (GL_TRIANGLE_STRIP), 2871 const_iv (GL_TRIANGLE_STRIP),
2014 const_iv (GL_TRIANGLE_FAN), 2872 const_iv (GL_TRIANGLE_FAN),
2873 const_iv (GL_POLYGON),
2015 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2874 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2875 const_iv (GL_POINT_SMOOTH_HINT),
2876 const_iv (GL_LINE_SMOOTH_HINT),
2877 const_iv (GL_POLYGON_SMOOTH_HINT),
2878 const_iv (GL_GENERATE_MIPMAP_HINT),
2879 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2016 const_iv (GL_FASTEST), 2880 const_iv (GL_FASTEST),
2881 const_iv (GL_DONT_CARE),
2882 const_iv (GL_NICEST),
2017 const_iv (GL_V2F), 2883 const_iv (GL_V2F),
2018 const_iv (GL_V3F), 2884 const_iv (GL_V3F),
2019 const_iv (GL_T2F_V3F), 2885 const_iv (GL_T2F_V3F),
2020 const_iv (GL_T2F_N3F_V3F), 2886 const_iv (GL_T2F_N3F_V3F),
2021# undef const_iv 2887# undef const_iv
2022 }; 2888 };
2023 2889
2024 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2890 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2025 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2891 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2892
2893 texture_av = newAV ();
2894 AvREAL_off (texture_av);
2026} 2895}
2896
2897void
2898disable_GL_EXT_blend_func_separate ()
2899 CODE:
2900 gl.BlendFuncSeparate = 0;
2901 gl.BlendFuncSeparateEXT = 0;
2027 2902
2028char * 2903char *
2029gl_vendor () 2904gl_vendor ()
2030 CODE: 2905 CODE:
2031 RETVAL = (char *)glGetString (GL_VENDOR); 2906 RETVAL = (char *)glGetString (GL_VENDOR);
2044 CODE: 2919 CODE:
2045 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2920 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2046 OUTPUT: 2921 OUTPUT:
2047 RETVAL 2922 RETVAL
2048 2923
2924const char *glGetString (GLenum pname)
2925
2926GLint glGetInteger (GLenum pname)
2927 CODE:
2928 glGetIntegerv (pname, &RETVAL);
2929 OUTPUT:
2930 RETVAL
2931
2932GLdouble glGetDouble (GLenum pname)
2933 CODE:
2934 glGetDoublev (pname, &RETVAL);
2935 OUTPUT:
2936 RETVAL
2937
2049int glGetError () 2938int glGetError ()
2050 2939
2051void glFinish () 2940void glFinish ()
2052 2941
2053void glClear (int mask) 2942void glClear (int mask)
2090# near_ and far_ are due to microsofts buggy "c" compiler 2979# near_ and far_ are due to microsofts buggy "c" compiler
2091void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2980void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2092 2981
2093# near_ and far_ are due to microsofts buggy "c" compiler 2982# near_ and far_ are due to microsofts buggy "c" compiler
2094void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2983void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2984
2985PROTOTYPES: DISABLE
2095 2986
2096void glViewport (int x, int y, int width, int height) 2987void glViewport (int x, int y, int width, int height)
2097 2988
2098void glScissor (int x, int y, int width, int height) 2989void glScissor (int x, int y, int width, int height)
2099 2990
2107 2998
2108void glRotate (float angle, float x, float y, float z) 2999void glRotate (float angle, float x, float y, float z)
2109 CODE: 3000 CODE:
2110 glRotatef (angle, x, y, z); 3001 glRotatef (angle, x, y, z);
2111 3002
2112void glBegin (int mode)
2113
2114void glEnd ()
2115
2116void glColor (float r, float g, float b, float a = 1.0) 3003void glColor (float r, float g, float b, float a = 1.0)
2117 PROTOTYPE: @
2118 ALIAS: 3004 ALIAS:
2119 glColor_premultiply = 1 3005 glColor_premultiply = 1
2120 CODE: 3006 CODE:
2121 if (ix) 3007 if (ix)
2122 { 3008 {
2125 b *= a; 3011 b *= a;
2126 } 3012 }
2127 // microsoft visual "c" rounds instead of truncating... 3013 // microsoft visual "c" rounds instead of truncating...
2128 glColor4f (r, g, b, a); 3014 glColor4f (r, g, b, a);
2129 3015
2130void glInterleavedArrays (int format, int stride, char *data)
2131
2132void glDrawElements (int mode, int count, int type, char *indices)
2133
2134# 1.2 void glDrawRangeElements (int mode, int start, int end
2135
2136void glRasterPos (float x, float y, float z = 0.) 3016void glRasterPos (float x, float y, float z = 0.)
2137 CODE: 3017 CODE:
2138 glRasterPos3f (0, 0, z); 3018 glRasterPos3f (0, 0, z);
2139 glBitmap (0, 0, 0, 0, x, y, 0); 3019 glBitmap (0, 0, 0, 0, x, y, 0);
2140 3020
2144 3024
2145void glTexCoord (float s, float t) 3025void glTexCoord (float s, float t)
2146 CODE: 3026 CODE:
2147 glTexCoord2f (s, t); 3027 glTexCoord2f (s, t);
2148 3028
3029void glRect (float x1, float y1, float x2, float y2)
3030 CODE:
3031 glRectf (x1, y1, x2, y2);
3032
3033void glRect_lineloop (float x1, float y1, float x2, float y2)
3034 CODE:
3035 glBegin (GL_LINE_LOOP);
3036 glVertex2f (x1, y1);
3037 glVertex2f (x2, y1);
3038 glVertex2f (x2, y2);
3039 glVertex2f (x1, y2);
3040 glEnd ();
3041
3042PROTOTYPES: ENABLE
3043
3044void glBegin (int mode)
3045
3046void glEnd ()
3047
3048void glPointSize (GLfloat size)
3049
3050void glLineWidth (GLfloat width)
3051
3052void glInterleavedArrays (int format, int stride, char *data)
3053
3054void glDrawElements (int mode, int count, int type, char *indices)
3055
3056# 1.2 void glDrawRangeElements (int mode, int start, int end
3057
2149void glTexEnv (int target, int pname, float param) 3058void glTexEnv (int target, int pname, float param)
2150 CODE: 3059 CODE:
2151 glTexEnvf (target, pname, param); 3060 glTexEnvf (target, pname, param);
2152 3061
2153void glTexParameter (int target, int pname, float param) 3062void glTexParameter (int target, int pname, float param)
2169void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3078void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2170 CODE: 3079 CODE:
2171 if (gl.SeparableFilter2D) 3080 if (gl.SeparableFilter2D)
2172 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3081 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2173 3082
2174void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3083void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2175 3084
2176void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3085void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2177 3086
2178void glDrawPixels (int width, int height, int format, int type, char *pixels) 3087void glDrawPixels (int width, int height, int format, int type, char *pixels)
3088
3089void glPixelZoom (float x, float y)
2179 3090
2180void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3091void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2181 3092
2182int glGenTexture () 3093int glGenTexture ()
2183 CODE: 3094 CODE:
2184{ 3095 RETVAL = gen_texture ();
2185 GLuint name;
2186 glGenTextures (1, &name);
2187 RETVAL = name;
2188}
2189 OUTPUT: 3096 OUTPUT:
2190 RETVAL 3097 RETVAL
2191 3098
2192void glDeleteTexture (int name) 3099void glDeleteTexture (int name)
2193 CODE: 3100 CODE:
2194{
2195 GLuint name_ = name;
2196 glDeleteTextures (1, &name_); 3101 del_texture (name);
2197} 3102
2198
2199int glGenList () 3103int glGenList ()
2200 CODE: 3104 CODE:
2201 RETVAL = glGenLists (1); 3105 RETVAL = glGenLists (1);
2202 OUTPUT: 3106 OUTPUT:
2203 RETVAL 3107 RETVAL
2210 3114
2211void glEndList () 3115void glEndList ()
2212 3116
2213void glCallList (int list) 3117void glCallList (int list)
2214 3118
3119MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3120
3121PROTOTYPES: DISABLE
3122
3123void
3124find_widget (SV *self, NV x, NV y)
3125 PPCODE:
3126{
3127 if (within_widget (self, x, y))
3128 XPUSHs (self);
3129}
3130
3131BOOT:
3132{
3133 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3134
3135 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3136 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3137 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3138 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3139}
3140
3141void
3142draw (SV *self)
3143 CODE:
3144{
3145 HV *hv;
3146 SV **svp;
3147 NV x, y, w, h;
3148 SV *draw_x_sv = GvSV (draw_x_gv);
3149 SV *draw_y_sv = GvSV (draw_y_gv);
3150 SV *draw_w_sv = GvSV (draw_w_gv);
3151 SV *draw_h_sv = GvSV (draw_h_gv);
3152 double draw_x, draw_y;
3153
3154 if (!SvROK (self))
3155 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3156
3157 hv = (HV *)SvRV (self);
3158
3159 if (SvTYPE (hv) != SVt_PVHV)
3160 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3161
3162 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3163 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3164
3165 if (!h || !w)
3166 XSRETURN_EMPTY;
3167
3168 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3169 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3170
3171 draw_x = SvNV (draw_x_sv) + x;
3172 draw_y = SvNV (draw_y_sv) + y;
3173
3174 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3175 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3176 XSRETURN_EMPTY;
3177
3178 sv_setnv (draw_x_sv, draw_x);
3179 sv_setnv (draw_y_sv, draw_y);
3180
3181 glPushMatrix ();
3182 glTranslated (x, y, 0);
3183
3184 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3185 {
3186 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3187
3188 if (svp && SvTRUE (*svp))
3189 {
3190 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3191 glEnable (GL_BLEND);
3192 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3193 glBegin (GL_QUADS);
3194 glVertex2f (0, 0);
3195 glVertex2f (w, 0);
3196 glVertex2f (w, h);
3197 glVertex2f (0, h);
3198 glEnd ();
3199 glDisable (GL_BLEND);
3200 }
3201 }
3202#if 0
3203 // draw borders, for debugging
3204 glPushMatrix ();
3205 glColor4f (1., 1., 0., 1.);
3206 glTranslatef (.5, .5, 0.);
3207 glBegin (GL_LINE_LOOP);
3208 glVertex2f (0 , 0);
3209 glVertex2f (w - 1, 0);
3210 glVertex2f (w - 1, h - 1);
3211 glVertex2f (0 , h - 1);
3212 glEnd ();
3213 glPopMatrix ();
3214#endif
3215 PUSHMARK (SP);
3216 XPUSHs (self);
3217 PUTBACK;
3218 call_method ("_draw", G_VOID | G_DISCARD);
3219 SPAGAIN;
3220
3221 glPopMatrix ();
3222
3223 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3224 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3225}
3226

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