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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.176 by root, Tue Apr 10 09:39:48 2007 UTC vs.
Revision 1.276 by root, Sat Aug 30 08:04:01 2008 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
31#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
33 51
34#include <glib/gmacros.h> 52#include <glib/gmacros.h>
35 53
36#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
37 66
38#ifndef _WIN32 67#ifndef _WIN32
39# include <sys/types.h> 68# include <sys/types.h>
40# include <sys/socket.h> 69# include <sys/socket.h>
41# include <netinet/in.h> 70# include <netinet/in.h>
42# include <netinet/tcp.h> 71# include <netinet/tcp.h>
43# include <inttypes.h> 72# include <inttypes.h>
44#endif 73#endif
45 74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 85
48#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
49 87
50#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
52 90
53#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
54 92
55#if 0 93/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 95
58# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
59#endif 97
98static AV *texture_av;
60 99
61static struct 100static struct
62{ 101{
63#define GL_FUNC(ptr,name) ptr name; 102#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 103#include "glfunc.h"
65#undef GL_FUNC 104#undef GL_FUNC
66} gl; 105} gl;
67 106
107static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 108gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 109{
70 if (gl.BlendFuncSeparate) 110 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 111 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 112 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 113 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 114 else
75 glBlendFunc (sa, da); 115 glBlendFunc (sa, da);
76} 116}
77 117
118static GLuint
119gen_texture ()
120{
121 GLuint name;
122
123 if (AvFILL (texture_av) >= 0)
124 name = (GLuint)(size_t)av_pop (texture_av);
125 else
126 glGenTextures (1, &name);
127
128 return name;
129}
130
131static void
132del_texture (GLuint name)
133{
134 /* make a half-assed attempt at returning the memory used by the texture */
135 /* textures are frequently being reused by cfplus anyway */
136 /*glBindTexture (GL_TEXTURE_2D, name);*/
137 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
138 av_push (texture_av, (SV *)(size_t)name);
139 glDeleteTextures (1, &name);
140}
141
78#include "texcache.c" 142#include "texcache.c"
143#include "rendercache.c"
79 144
80#include "pango-font.c" 145#include "pango-font.c"
81#include "pango-fontmap.c" 146#include "pango-fontmap.c"
82#include "pango-render.c" 147#include "pango-render.c"
83 148
149typedef IV DC__Channel;
150typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 151typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 152typedef Mix_Music *DC__MixMusic;
86 153
87typedef PangoFontDescription *CFPlus__Font; 154typedef PangoFontDescription *DC__Font;
88 155
89static int 156static int
90shape_attr_p (PangoLayoutRun *run) 157shape_attr_p (PangoLayoutRun *run)
91{ 158{
92 GSList *attrs = run->item->analysis.extra_attrs; 159 GSList *attrs = run->item->analysis.extra_attrs;
106 173
107typedef struct cf_layout { 174typedef struct cf_layout {
108 PangoLayout *pl; 175 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 176 float r, g, b, a; // default color for rgba mode
110 int base_height; 177 int base_height;
111 CFPlus__Font font; 178 DC__Font font;
179 rc_t *rc;
112} *CFPlus__Layout; 180} *DC__Layout;
113 181
114static CFPlus__Font default_font; 182static DC__Font default_font;
115static PangoContext *opengl_context; 183static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 184static PangoFontMap *opengl_fontmap;
117 185
118static void 186static void
119substitute_func (FcPattern *pattern, gpointer data) 187substitute_func (FcPattern *pattern, gpointer data)
124#endif 192#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 193 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 194}
127 195
128static void 196static void
129layout_update_font (CFPlus__Layout self) 197layout_update_font (DC__Layout self)
130{ 198{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 199 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 200 * reasonably well with dejavu/bistream fonts
133 */ 201 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 202 PangoFontDescription *font = self->font ? self->font : default_font;
135 203
136 pango_font_description_set_absolute_size (font, 204 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 205 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 206
139 pango_layout_set_font_description (self->pl, font); 207 pango_layout_set_font_description (self->pl, font);
140} 208}
141 209
142static void 210static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 211layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 212{
145 PangoRectangle rect; 213 PangoRectangle rect;
146 214
147 // get_pixel_* wrongly rounds down 215 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 216 pango_layout_get_extents (self->pl, 0, &rect);
159 227
160typedef uint16_t tileid; 228typedef uint16_t tileid;
161typedef uint16_t faceid; 229typedef uint16_t faceid;
162 230
163typedef struct { 231typedef struct {
164 int name; 232 GLuint name;
165 int w, h; 233 int w, h;
166 float s, t; 234 float s, t;
167 uint8_t r, g, b, a; 235 uint8_t r, g, b, a;
168 tileid smoothtile; 236 tileid smoothtile;
169 uint8_t smoothlevel; 237 uint8_t smoothlevel;
187 int faces; tileid *face2tile; // [faceid] 255 int faces; tileid *face2tile; // [faceid]
188 int texs; maptex *tex; // [tileid] 256 int texs; maptex *tex; // [tileid]
189 257
190 int32_t rows; 258 int32_t rows;
191 maprow *row; 259 maprow *row;
192} *CFPlus__Map; 260} *DC__Map;
193 261
194static char * 262static char *
195prepend (char *ptr, int sze, int inc) 263prepend (char *ptr, int sze, int inc)
196{ 264{
197 char *p; 265 char *p;
235 self->texs *= 2; 303 self->texs *= 2;
236 } 304 }
237} 305}
238 306
239static maprow * 307static maprow *
240map_get_row (CFPlus__Map self, int y) 308map_get_row (DC__Map self, int y)
241{ 309{
242 if (0 > y) 310 if (0 > y)
243 { 311 {
244 int extend = - y + MAP_EXTEND_Y; 312 int extend = - y + MAP_EXTEND_Y;
245 Prepend (maprow, self->row, self->rows, extend); 313 Prepend (maprow, self->row, self->rows, extend);
283 351
284 return row->col + (x - row->c0); 352 return row->col + (x - row->c0);
285} 353}
286 354
287static mapcell * 355static mapcell *
288map_get_cell (CFPlus__Map self, int x, int y) 356map_get_cell (DC__Map self, int x, int y)
289{ 357{
290 return row_get_cell (map_get_row (self, y), x); 358 return row_get_cell (map_get_row (self, y), x);
291} 359}
292 360
293static void 361static void
294map_clear (CFPlus__Map self) 362map_clear (DC__Map self)
295{ 363{
296 int r; 364 int r;
297 365
298 for (r = 0; r < self->rows; r++) 366 for (r = 0; r < self->rows; r++)
299 Safefree (self->row[r].col); 367 Safefree (self->row[r].col);
306 self->oy = 0; 374 self->oy = 0;
307 self->row = 0; 375 self->row = 0;
308 self->rows = 0; 376 self->rows = 0;
309} 377}
310 378
379#define CELL_CLEAR(cell) \
380 do { \
381 if ((cell)->player) \
382 (cell)->tile [2] = 0; \
383 (cell)->darkness = 0; \
384 (cell)->stat_hp = 0; \
385 (cell)->flags = 0; \
386 (cell)->player = 0; \
387 } while (0)
388
311static void 389static void
312map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 390map_blank (DC__Map self, int x0, int y0, int w, int h)
313{ 391{
314 int x, y; 392 int x, y;
315 maprow *row; 393 maprow *row;
316 mapcell *cell; 394 mapcell *cell;
317 395
329 if (x >= row->c1) 407 if (x >= row->c1)
330 break; 408 break;
331 409
332 cell = row->col + x - row->c0; 410 cell = row->col + x - row->c0;
333 411
334 cell->darkness = 0; 412 CELL_CLEAR (cell);
335 cell->stat_hp = 0;
336 cell->flags = 0;
337 cell->player = 0;
338 } 413 }
339 } 414 }
340} 415}
341 416
342typedef struct { 417typedef struct {
345} smooth_key; 420} smooth_key;
346 421
347static void 422static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits) 423smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349{ 424{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1); 425 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
351 426
352 if (SvIOK (*sv)) 427 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits); 428 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else 429 else
355 sv_setiv (*sv, bits); 430 sv_setiv (*sv, bits);
396 n |= n >> 16; 471 n |= n >> 16;
397 472
398 return n + 1; 473 return n + 1;
399} 474}
400 475
476static unsigned int
477popcount (unsigned int n)
478{
479 n -= (n >> 1) & 0x55555555U;
480 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
481 n = ((n >> 4) + n) & 0x0f0f0f0fU;
482 n *= 0x01010101U;
483
484 return n >> 24;
485}
486
401/* SDL should provide this, really. */ 487/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 488#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 489#define SDLK_MODIFIER_MAX 314
404 490
405MODULE = CFPlus PACKAGE = CFPlus 491/******************************************************************************/
492
493static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
494static GV *hover_gv;
495
496static int
497within_widget (SV *widget, NV x, NV y)
498{
499 HV *self;
500 SV **svp;
501 NV wx, ww, wy, wh;
502
503 if (!SvROK (widget))
504 return 0;
505
506 self = (HV *)SvRV (widget);
507
508 if (SvTYPE (self) != SVt_PVHV)
509 return 0;
510
511 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
512 if (y < wy)
513 return 0;
514
515 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
516 if (y >= wy + wh)
517 return 0;
518
519 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
520 if (x < wx)
521 return 0;
522
523 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
524 if (x >= wx + ww)
525 return 0;
526
527 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
528 if (!svp || !SvTRUE (*svp))
529 return 0;
530
531 return 1;
532}
533
534/* process keyboard modifiers */
535static int
536mod_munge (int mod)
537{
538 mod &= MOD_MASK;
539
540 if (mod & (KMOD_META | KMOD_ALT))
541 mod |= KMOD_LRAM;
542
543 return mod;
544}
545
546static void
547deliantra_main ()
548{
549 char *argv[] = { 0 };
550 call_argv ("::main", G_DISCARD | G_VOID, argv);
551}
552
553#ifdef __MACOSX__
554 /* to due surprising braindamage on the side of SDL design, we
555 * do some mind-boggling hack here: SDL requires a custom main()
556 * on OS X, so... we provide one and call the original main(), which,
557 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
558 * and which calls our main (== SDL_main) back.
559 */
560 extern C_LINKAGE int
561 main (int argc, char *argv[])
562 {
563 deliantra_main ();
564 }
565
566 #undef main
567
568 extern C_LINKAGE int main (int argc, char *argv[]);
569
570 static void
571 SDL_braino (void)
572 {
573 char *argv[] = { "deliantra client", 0 };
574 (main) (1, argv);
575 }
576#else
577 static void
578 SDL_braino (void)
579 {
580 deliantra_main ();
581 }
582#endif
583
584MODULE = Deliantra::Client PACKAGE = DC
406 585
407PROTOTYPES: ENABLE 586PROTOTYPES: ENABLE
408 587
409BOOT: 588BOOT:
410{ 589{
411 HV *stash = gv_stashpv ("CFPlus", 1); 590 HV *stash = gv_stashpv ("DC", 1);
412 static const struct { 591 static const struct {
413 const char *name; 592 const char *name;
414 IV iv; 593 IV iv;
415 } *civ, const_iv[] = { 594 } *civ, const_iv[] = {
416# define const_iv(name) { # name, (IV)name } 595# define const_iv(name) { # name, (IV)name }
438 617
439 const_iv (SDL_APPINPUTFOCUS), 618 const_iv (SDL_APPINPUTFOCUS),
440 const_iv (SDL_APPMOUSEFOCUS), 619 const_iv (SDL_APPMOUSEFOCUS),
441 const_iv (SDL_APPACTIVE), 620 const_iv (SDL_APPACTIVE),
442 621
622
623 const_iv (SDLK_UNKNOWN),
624 const_iv (SDLK_FIRST),
625 const_iv (SDLK_BACKSPACE),
626 const_iv (SDLK_TAB),
627 const_iv (SDLK_CLEAR),
628 const_iv (SDLK_RETURN),
629 const_iv (SDLK_PAUSE),
630 const_iv (SDLK_ESCAPE),
631 const_iv (SDLK_SPACE),
632 const_iv (SDLK_EXCLAIM),
633 const_iv (SDLK_QUOTEDBL),
634 const_iv (SDLK_HASH),
635 const_iv (SDLK_DOLLAR),
636 const_iv (SDLK_AMPERSAND),
637 const_iv (SDLK_QUOTE),
638 const_iv (SDLK_LEFTPAREN),
639 const_iv (SDLK_RIGHTPAREN),
640 const_iv (SDLK_ASTERISK),
641 const_iv (SDLK_PLUS),
642 const_iv (SDLK_COMMA),
643 const_iv (SDLK_MINUS),
644 const_iv (SDLK_PERIOD),
645 const_iv (SDLK_SLASH),
646 const_iv (SDLK_0),
647 const_iv (SDLK_1),
648 const_iv (SDLK_2),
649 const_iv (SDLK_3),
650 const_iv (SDLK_4),
651 const_iv (SDLK_5),
652 const_iv (SDLK_6),
653 const_iv (SDLK_7),
654 const_iv (SDLK_8),
655 const_iv (SDLK_9),
656 const_iv (SDLK_COLON),
657 const_iv (SDLK_SEMICOLON),
658 const_iv (SDLK_LESS),
659 const_iv (SDLK_EQUALS),
660 const_iv (SDLK_GREATER),
661 const_iv (SDLK_QUESTION),
662 const_iv (SDLK_AT),
663
664 const_iv (SDLK_LEFTBRACKET),
665 const_iv (SDLK_BACKSLASH),
666 const_iv (SDLK_RIGHTBRACKET),
667 const_iv (SDLK_CARET),
668 const_iv (SDLK_UNDERSCORE),
669 const_iv (SDLK_BACKQUOTE),
670 const_iv (SDLK_DELETE),
671
672 const_iv (SDLK_FIRST),
673 const_iv (SDLK_LAST),
443 const_iv (SDLK_KP0), 674 const_iv (SDLK_KP0),
444 const_iv (SDLK_KP1), 675 const_iv (SDLK_KP1),
445 const_iv (SDLK_KP2), 676 const_iv (SDLK_KP2),
446 const_iv (SDLK_KP3), 677 const_iv (SDLK_KP3),
447 const_iv (SDLK_KP4), 678 const_iv (SDLK_KP4),
519 const_iv (KMOD_LMETA), 750 const_iv (KMOD_LMETA),
520 const_iv (KMOD_RMETA), 751 const_iv (KMOD_RMETA),
521 const_iv (KMOD_NUM), 752 const_iv (KMOD_NUM),
522 const_iv (KMOD_CAPS), 753 const_iv (KMOD_CAPS),
523 const_iv (KMOD_MODE), 754 const_iv (KMOD_MODE),
755
756 const_iv (KMOD_LRAM),
757
758 const_iv (MIX_DEFAULT_FORMAT),
759
760 const_iv (SDL_INIT_TIMER),
761 const_iv (SDL_INIT_AUDIO),
762 const_iv (SDL_INIT_VIDEO),
763 const_iv (SDL_INIT_CDROM),
764 const_iv (SDL_INIT_JOYSTICK),
765 const_iv (SDL_INIT_EVERYTHING),
766 const_iv (SDL_INIT_NOPARACHUTE),
767 const_iv (SDL_INIT_EVENTTHREAD),
768
769 const_iv (SDL_GL_RED_SIZE),
770 const_iv (SDL_GL_GREEN_SIZE),
771 const_iv (SDL_GL_BLUE_SIZE),
772 const_iv (SDL_GL_ALPHA_SIZE),
773 const_iv (SDL_GL_DOUBLEBUFFER),
774 const_iv (SDL_GL_BUFFER_SIZE),
775 const_iv (SDL_GL_DEPTH_SIZE),
776 const_iv (SDL_GL_STENCIL_SIZE),
777 const_iv (SDL_GL_ACCUM_RED_SIZE),
778 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
779 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
780 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
781 const_iv (SDL_GL_STEREO),
782 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
783 const_iv (SDL_GL_MULTISAMPLESAMPLES),
784 const_iv (SDL_GL_ACCELERATED_VISUAL),
785 const_iv (SDL_GL_SWAP_CONTROL),
786
787 const_iv (FOW_DARKNESS)
524# undef const_iv 788# undef const_iv
525 }; 789 };
526 790
527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 791 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
528 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 792 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
546 810
547NV floor (NV x) 811NV floor (NV x)
548 812
549NV ceil (NV x) 813NV ceil (NV x)
550 814
815IV minpot (UV n)
816
817IV popcount (UV n)
818
551void 819void
552pango_init () 820pango_init ()
553 CODE: 821 CODE:
554{ 822{
555 opengl_fontmap = pango_opengl_font_map_new (); 823 opengl_fontmap = pango_opengl_font_map_new ();
556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 824 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 825 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
826 /*pango_context_set_font_description (opengl_context, default_font);*/
827#if PANGO_VERSION_CHECK (1, 15, 2)
828 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
829 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
830#endif
558} 831}
559 832
560int 833char *SDL_GetError ()
561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
562 834
563void 835void SDL_braino ()
836
837int SDL_Init (U32 flags)
838
839int SDL_InitSubSystem (U32 flags)
840
841void SDL_QuitSubSystem (U32 flags)
842
564SDL_Quit () 843void SDL_Quit ()
565 844
845int SDL_GL_SetAttribute (int attr, int value)
846
847int SDL_GL_GetAttribute (int attr)
848 CODE:
849 if (SDL_GL_GetAttribute (attr, &RETVAL))
850 XSRETURN_UNDEF;
851 OUTPUT:
852 RETVAL
853
566void 854void
567SDL_ListModes () 855SDL_ListModes (int rgb, int alpha)
568 PPCODE: 856 PPCODE:
569{ 857{
570 SDL_Rect **m; 858 SDL_Rect **m;
571 859
572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 860 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 861 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 862 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 863 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
576 864
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 865 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 866 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
579 867
580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 868 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 869 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 870 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 871 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
584 872
585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 873 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10)
587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 874 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif
590
591 SDL_EnableUNICODE (1);
592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
593 875
594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 876 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
595 877
596 if (m && m != (SDL_Rect **)-1) 878 if (m && m != (SDL_Rect **)-1)
597 while (*m) 879 while (*m)
598 { 880 {
881 if ((*m)->w >= 400 && (*m)->h >= 300)
882 {
599 AV *av = newAV (); 883 AV *av = newAV ();
600 av_push (av, newSViv ((*m)->w)); 884 av_push (av, newSViv ((*m)->w));
601 av_push (av, newSViv ((*m)->h)); 885 av_push (av, newSViv ((*m)->h));
886 av_push (av, newSViv (rgb));
887 av_push (av, newSViv (alpha));
602 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 888 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
889 }
603 890
604 ++m; 891 ++m;
605 } 892 }
606} 893}
607 894
608char *
609SDL_GetError ()
610
611int 895int
612SDL_SetVideoMode (int w, int h, int fullscreen) 896SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
613 CODE: 897 CODE:
898{
899 SDL_EnableUNICODE (1);
900 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
901
902 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
903 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
904 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
905 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
906
614 RETVAL = !!SDL_SetVideoMode ( 907 RETVAL = !!SDL_SetVideoMode (
615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 908 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
616 ); 909 );
910
617 if (RETVAL) 911 if (RETVAL)
618 { 912 {
619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 913 av_clear (texture_av);
914
915 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 916#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h" 917#include "glfunc.h"
622# undef GL_FUNC 918#undef GL_FUNC
623 } 919 }
920}
624 OUTPUT: 921 OUTPUT:
625 RETVAL 922 RETVAL
626 923
627void 924void
628SDL_GL_SwapBuffers () 925SDL_GL_SwapBuffers ()
629 926
630char * 927char *
631SDL_GetKeyName (int sym) 928SDL_GetKeyName (int sym)
632 929
930int
931SDL_GetAppState ()
932
933int
934SDL_GetModState ()
935
633void 936void
634SDL_PollEvent () 937poll_events ()
635 PPCODE: 938 PPCODE:
636{ 939{
637 SDL_Event ev; 940 SDL_Event ev;
638 941
639 while (SDL_PollEvent (&ev)) 942 SDL_PumpEvents ();
943 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
640 { 944 {
641 HV *hv = newHV (); 945 HV *hv = newHV ();
642 hv_store (hv, "type", 4, newSViv (ev.type), 0); 946 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643 947
644 switch (ev.type) 948 switch (ev.type)
645 { 949 {
646 case SDL_KEYDOWN: 950 case SDL_KEYDOWN:
647 case SDL_KEYUP: 951 case SDL_KEYUP:
648 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 952 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
649 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 953 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
650 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 954 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
651 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 955 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
652 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 956 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
653 break; 957 break;
654 958
655 case SDL_ACTIVEEVENT: 959 case SDL_ACTIVEEVENT:
656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 960 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 961 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
658 break; 962 break;
659 963
660 case SDL_MOUSEMOTION: 964 case SDL_MOUSEMOTION:
965 {
966 int state = ev.motion.state;
967 int x = ev.motion.x;
968 int y = ev.motion.y;
969 int xrel = ev.motion.xrel;
970 int yrel = ev.motion.yrel;
971
972 /* do simplistic event compression */
973 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
974 && state == ev.motion.state)
975 {
976 xrel += ev.motion.xrel;
977 yrel += ev.motion.yrel;
978 x = ev.motion.x;
979 y = ev.motion.y;
980 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
981 }
982
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 983 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
662
663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 984 hv_store (hv, "state", 5, newSViv (state), 0);
664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 985 hv_store (hv, "x", 1, newSViv (x), 0);
665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 986 hv_store (hv, "y", 1, newSViv (y), 0);
666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 987 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 988 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
989 }
668 break; 990 break;
669 991
670 case SDL_MOUSEBUTTONDOWN: 992 case SDL_MOUSEBUTTONDOWN:
671 case SDL_MOUSEBUTTONUP: 993 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 994 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
673 995
674 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 996 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
675 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 997 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
676 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 998 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
677 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 999 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
682 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1004 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
683 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1005 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
684 break; 1006 break;
685 } 1007 }
686 1008
687 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1009 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
688 } 1010 }
689} 1011}
690 1012
691int 1013int
692Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1014Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
693 POSTCALL: 1015 POSTCALL:
694 Mix_HookMusicFinished (music_finished); 1016 Mix_HookMusicFinished (music_finished);
695 Mix_ChannelFinished (channel_finished); 1017 Mix_ChannelFinished (channel_finished);
696 1018
697void 1019void
1020Mix_QuerySpec ()
1021 PPCODE:
1022{
1023 int freq, channels;
1024 Uint16 format;
1025
1026 if (Mix_QuerySpec (&freq, &format, &channels))
1027 {
1028 EXTEND (SP, 3);
1029 PUSHs (sv_2mortal (newSViv (freq)));
1030 PUSHs (sv_2mortal (newSViv (format)));
1031 PUSHs (sv_2mortal (newSViv (channels)));
1032 }
1033}
1034
1035void
698Mix_CloseAudio () 1036Mix_CloseAudio ()
699 1037
700int 1038int
701Mix_AllocateChannels (int numchans = -1) 1039Mix_AllocateChannels (int numchans = -1)
702 1040
1041const char *
1042Mix_GetError ()
1043
703void 1044void
704lowdelay (int fd, int val = 1) 1045lowdelay (int fd, int val = 1)
705 CODE: 1046 CODE:
706#ifndef _WIN32
707 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1047 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
708#endif
709 1048
710void 1049void
711win32_proxy_info () 1050win32_proxy_info ()
712 PPCODE: 1051 PPCODE:
713{ 1052{
734 } 1073 }
735 } 1074 }
736#endif 1075#endif
737} 1076}
738 1077
739void 1078int
740add_font (char *file) 1079add_font (char *file)
741 CODE: 1080 CODE:
742 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1081 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1082 OUTPUT:
1083 RETVAL
743 1084
744void 1085void
745load_image_inline (SV *image_) 1086load_image_inline (SV *image_)
746 ALIAS: 1087 ALIAS:
747 load_image_file = 1 1088 load_image_file = 1
750 STRLEN image_len; 1091 STRLEN image_len;
751 char *image = (char *)SvPVbyte (image_, image_len); 1092 char *image = (char *)SvPVbyte (image_, image_len);
752 SDL_Surface *surface, *surface2; 1093 SDL_Surface *surface, *surface2;
753 SDL_PixelFormat fmt; 1094 SDL_PixelFormat fmt;
754 SDL_RWops *rw = ix 1095 SDL_RWops *rw = ix
755 ? SDL_RWFromFile (image, "r") 1096 ? SDL_RWFromFile (image, "rb")
756 : SDL_RWFromConstMem (image, image_len); 1097 : SDL_RWFromConstMem (image, image_len);
757 1098
758 if (!rw) 1099 if (!rw)
759 croak ("load_image: %s", SDL_GetError ()); 1100 croak ("load_image: %s", SDL_GetError ());
760 1101
833void 1174void
834error (char *message) 1175error (char *message)
835 CODE: 1176 CODE:
836 fprintf (stderr, "ERROR: %s\n", message); 1177 fprintf (stderr, "ERROR: %s\n", message);
837#ifdef _WIN32 1178#ifdef _WIN32
838 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1179 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
839#endif 1180#endif
840 1181
841void 1182void
842fatal (char *message) 1183fatal (char *message)
843 CODE: 1184 CODE:
844 fprintf (stderr, "FATAL: %s\n", message); 1185 fprintf (stderr, "FATAL: %s\n", message);
845#ifdef _WIN32 1186#ifdef _WIN32
846 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1187 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
847#endif 1188#endif
848 _exit (1); 1189 _exit (1);
849 1190
850void 1191void
851_exit (int retval = 0) 1192_exit (int retval = 0)
854 ExitThread (retval); // unclean, please beam me up 1195 ExitThread (retval); // unclean, please beam me up
855#else 1196#else
856 _exit (retval); 1197 _exit (retval);
857#endif 1198#endif
858 1199
859MODULE = CFPlus PACKAGE = CFPlus::Font 1200void
1201debug ()
1202 CODE:
1203{
1204#if DEBUG
1205 VALGRIND_DO_LEAK_CHECK;
1206#endif
1207}
860 1208
861CFPlus::Font 1209MODULE = Deliantra::Client PACKAGE = DC::Font
1210
1211PROTOTYPES: DISABLE
1212
1213DC::Font
862new_from_file (SV *class, char *path, int id = 0) 1214new_from_file (SV *class, char *path, int id = 0)
863 CODE: 1215 CODE:
864{ 1216{
865 int count; 1217 int count;
866 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1218 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
869} 1221}
870 OUTPUT: 1222 OUTPUT:
871 RETVAL 1223 RETVAL
872 1224
873void 1225void
874DESTROY (CFPlus::Font self) 1226DESTROY (DC::Font self)
875 CODE: 1227 CODE:
876 pango_font_description_free (self); 1228 pango_font_description_free (self);
877 1229
878void 1230void
879make_default (CFPlus::Font self) 1231make_default (DC::Font self)
1232 PROTOTYPE: $
880 CODE: 1233 CODE:
881 default_font = self; 1234 default_font = self;
882 1235
883MODULE = CFPlus PACKAGE = CFPlus::Layout 1236MODULE = Deliantra::Client PACKAGE = DC::Layout
884 1237
1238PROTOTYPES: DISABLE
1239
885void 1240void
886reset_glyph_cache () 1241glyph_cache_backup ()
1242 PROTOTYPE:
887 CODE: 1243 CODE:
1244 tc_backup ();
1245
1246void
1247glyph_cache_restore ()
1248 PROTOTYPE:
1249 CODE:
888 tc_clear (); 1250 tc_restore ();
889 1251
890CFPlus::Layout 1252DC::Layout
891new (SV *class) 1253new (SV *class)
892 CODE: 1254 CODE:
893 New (0, RETVAL, 1, struct cf_layout); 1255 New (0, RETVAL, 1, struct cf_layout);
894 1256
895 RETVAL->pl = pango_layout_new (opengl_context); 1257 RETVAL->pl = pango_layout_new (opengl_context);
897 RETVAL->g = 1.; 1259 RETVAL->g = 1.;
898 RETVAL->b = 1.; 1260 RETVAL->b = 1.;
899 RETVAL->a = 1.; 1261 RETVAL->a = 1.;
900 RETVAL->base_height = MIN_FONT_HEIGHT; 1262 RETVAL->base_height = MIN_FONT_HEIGHT;
901 RETVAL->font = 0; 1263 RETVAL->font = 0;
1264 RETVAL->rc = rc_alloc ();
902 1265
903 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1266 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
904 layout_update_font (RETVAL); 1267 layout_update_font (RETVAL);
905 OUTPUT: 1268 OUTPUT:
906 RETVAL 1269 RETVAL
907 1270
908void 1271void
909DESTROY (CFPlus::Layout self) 1272DESTROY (DC::Layout self)
910 CODE: 1273 CODE:
911 g_object_unref (self->pl); 1274 g_object_unref (self->pl);
1275 rc_free (self->rc);
912 Safefree (self); 1276 Safefree (self);
913 1277
914void 1278void
915set_text (CFPlus::Layout self, SV *text_) 1279set_text (DC::Layout self, SV *text_)
916 CODE: 1280 CODE:
917{ 1281{
918 STRLEN textlen; 1282 STRLEN textlen;
919 char *text = SvPVutf8 (text_, textlen); 1283 char *text = SvPVutf8 (text_, textlen);
920 1284
921 pango_layout_set_text (self->pl, text, textlen); 1285 pango_layout_set_text (self->pl, text, textlen);
922} 1286}
923 1287
924void 1288void
925set_markup (CFPlus::Layout self, SV *text_) 1289set_markup (DC::Layout self, SV *text_)
926 CODE: 1290 CODE:
927{ 1291{
928 STRLEN textlen; 1292 STRLEN textlen;
929 char *text = SvPVutf8 (text_, textlen); 1293 char *text = SvPVutf8 (text_, textlen);
930 1294
931 pango_layout_set_markup (self->pl, text, textlen); 1295 pango_layout_set_markup (self->pl, text, textlen);
932} 1296}
933 1297
934void 1298void
935set_shapes (CFPlus::Layout self, ...) 1299set_shapes (DC::Layout self, ...)
936 CODE: 1300 CODE:
937{ 1301{
938 PangoAttrList *attrs = 0; 1302 PangoAttrList *attrs = 0;
939 const char *text = pango_layout_get_text (self->pl); 1303 const char *text = pango_layout_get_text (self->pl);
940 const char *pos = text; 1304 const char *pos = text;
975 if (attrs) 1339 if (attrs)
976 pango_layout_set_attributes (self->pl, attrs); 1340 pango_layout_set_attributes (self->pl, attrs);
977} 1341}
978 1342
979void 1343void
980get_shapes (CFPlus::Layout self) 1344get_shapes (DC::Layout self)
981 PPCODE: 1345 PPCODE:
982{ 1346{
983 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1347 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
984 1348
985 do 1349 do
986 { 1350 {
987 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1351 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
988 1352
989 if (run && shape_attr_p (run)) 1353 if (run && shape_attr_p (run))
990 { 1354 {
991 PangoRectangle extents; 1355 PangoRectangle extents;
992 pango_layout_iter_get_run_extents (iter, 0, &extents); 1356 pango_layout_iter_get_run_extents (iter, 0, &extents);
1000 1364
1001 pango_layout_iter_free (iter); 1365 pango_layout_iter_free (iter);
1002} 1366}
1003 1367
1004int 1368int
1005has_wrapped (CFPlus::Layout self) 1369has_wrapped (DC::Layout self)
1006 CODE: 1370 CODE:
1007{ 1371{
1008 int lines = 1; 1372 int lines = 1;
1009 const char *text = pango_layout_get_text (self->pl); 1373 const char *text = pango_layout_get_text (self->pl);
1010 1374
1015} 1379}
1016 OUTPUT: 1380 OUTPUT:
1017 RETVAL 1381 RETVAL
1018 1382
1019SV * 1383SV *
1020get_text (CFPlus::Layout self) 1384get_text (DC::Layout self)
1021 CODE: 1385 CODE:
1022 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1386 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1023 sv_utf8_decode (RETVAL); 1387 sv_utf8_decode (RETVAL);
1024 OUTPUT: 1388 OUTPUT:
1025 RETVAL 1389 RETVAL
1026 1390
1027void 1391void
1028set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1392set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1029 CODE: 1393 CODE:
1030 self->r = r; 1394 self->r = r;
1031 self->g = g; 1395 self->g = g;
1032 self->b = b; 1396 self->b = b;
1033 self->a = a; 1397 self->a = a;
1034 1398
1035void 1399void
1036set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1400set_font (DC::Layout self, DC::Font font = 0)
1037 CODE: 1401 CODE:
1038 if (self->font != font) 1402 if (self->font != font)
1039 { 1403 {
1040 self->font = font; 1404 self->font = font;
1041 layout_update_font (self); 1405 layout_update_font (self);
1042 } 1406 }
1043 1407
1044void 1408void
1045set_height (CFPlus::Layout self, int base_height) 1409set_height (DC::Layout self, int base_height)
1046 CODE: 1410 CODE:
1047 if (self->base_height != base_height) 1411 if (self->base_height != base_height)
1048 { 1412 {
1049 self->base_height = base_height; 1413 self->base_height = base_height;
1050 layout_update_font (self); 1414 layout_update_font (self);
1051 } 1415 }
1052 1416
1053void 1417void
1054set_width (CFPlus::Layout self, int max_width = -1) 1418set_width (DC::Layout self, int max_width = -1)
1055 CODE: 1419 CODE:
1056 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1420 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1057 1421
1058void 1422void
1059set_indent (CFPlus::Layout self, int indent) 1423set_indent (DC::Layout self, int indent)
1060 CODE: 1424 CODE:
1061 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1425 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1062 1426
1063void 1427void
1064set_spacing (CFPlus::Layout self, int spacing) 1428set_spacing (DC::Layout self, int spacing)
1065 CODE: 1429 CODE:
1066 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1430 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1067 1431
1068void 1432void
1069set_ellipsise (CFPlus::Layout self, int ellipsise) 1433set_ellipsise (DC::Layout self, int ellipsise)
1070 CODE: 1434 CODE:
1071 pango_layout_set_ellipsize (self->pl, 1435 pango_layout_set_ellipsize (self->pl,
1072 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1436 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1073 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1437 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1074 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1438 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1075 : PANGO_ELLIPSIZE_NONE 1439 : PANGO_ELLIPSIZE_NONE
1076 ); 1440 );
1077 1441
1078void 1442void
1079set_single_paragraph_mode (CFPlus::Layout self, int spm) 1443set_single_paragraph_mode (DC::Layout self, int spm)
1080 CODE: 1444 CODE:
1081 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1445 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1082 1446
1083void 1447void
1084size (CFPlus::Layout self) 1448size (DC::Layout self)
1085 PPCODE: 1449 PPCODE:
1086{ 1450{
1087 int w, h; 1451 int w, h;
1088 1452
1089 layout_get_pixel_size (self, &w, &h); 1453 layout_get_pixel_size (self, &w, &h);
1092 PUSHs (sv_2mortal (newSViv (w))); 1456 PUSHs (sv_2mortal (newSViv (w)));
1093 PUSHs (sv_2mortal (newSViv (h))); 1457 PUSHs (sv_2mortal (newSViv (h)));
1094} 1458}
1095 1459
1096int 1460int
1097descent (CFPlus::Layout self) 1461descent (DC::Layout self)
1098 CODE: 1462 CODE:
1099{ 1463{
1100 PangoRectangle rect; 1464 PangoRectangle rect;
1101 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1465 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1102 pango_layout_line_get_pixel_extents (line, 0, &rect); 1466 pango_layout_line_get_pixel_extents (line, 0, &rect);
1103 RETVAL = PANGO_DESCENT (rect); 1467 RETVAL = PANGO_DESCENT (rect);
1104} 1468}
1105 OUTPUT: 1469 OUTPUT:
1106 RETVAL 1470 RETVAL
1107 1471
1108int 1472int
1109xy_to_index (CFPlus::Layout self, int x, int y) 1473xy_to_index (DC::Layout self, int x, int y)
1110 CODE: 1474 CODE:
1111{ 1475{
1112 int index, trailing; 1476 int index, trailing;
1113 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1477 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1114 RETVAL = index + trailing; 1478 RETVAL = index + trailing;
1115} 1479}
1116 OUTPUT: 1480 OUTPUT:
1117 RETVAL 1481 RETVAL
1118 1482
1119void 1483void
1120cursor_pos (CFPlus::Layout self, int index) 1484cursor_pos (DC::Layout self, int index)
1121 PPCODE: 1485 PPCODE:
1122{ 1486{
1123 PangoRectangle strong_pos; 1487 PangoRectangle pos;
1124 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1488 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1125 1489
1126 EXTEND (SP, 3); 1490 EXTEND (SP, 3);
1127 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1491 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1128 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1492 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1129 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1493 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1130} 1494}
1131 1495
1132void 1496void
1133index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1497index_to_line_x (DC::Layout self, int index, int trailing = 0)
1134 PPCODE: 1498 PPCODE:
1135{ 1499{
1136 int line, x; 1500 int line, x;
1137 1501
1138 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1502 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1503#if !PANGO_VERSION_CHECK (1, 17, 3)
1139 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1504 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1140 1505 --line;
1506#endif
1141 EXTEND (SP, 2); 1507 EXTEND (SP, 2);
1142 PUSHs (sv_2mortal (newSViv (line - 1))); 1508 PUSHs (sv_2mortal (newSViv (line)));
1143 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1509 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1144} 1510}
1145 1511
1146void 1512void
1147line_x_to_index (CFPlus::Layout self, int line, int x) 1513line_x_to_index (DC::Layout self, int line, int x)
1148 PPCODE: 1514 PPCODE:
1149{ 1515{
1150 PangoLayoutLine *lp; 1516 PangoLayoutLine *lp;
1151 int index, trailing; 1517 int index, trailing;
1152 1518
1153 if (line < 0) 1519 if (line < 0)
1154 XSRETURN_EMPTY; 1520 XSRETURN_EMPTY;
1155 1521
1156 if (!(lp = pango_layout_get_line (self->pl, line))) 1522 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1157 XSRETURN_EMPTY; /* do better */ 1523 XSRETURN_EMPTY; /* do better */
1158 1524
1159 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1525 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1160 1526
1161 EXTEND (SP, 2); 1527 EXTEND (SP, 2);
1167 PUSHs (sv_2mortal (newSViv (trailing))); 1533 PUSHs (sv_2mortal (newSViv (trailing)));
1168 } 1534 }
1169} 1535}
1170 1536
1171void 1537void
1172render (CFPlus::Layout self, float x, float y, int flags = 0) 1538render (DC::Layout self, float x, float y, int flags = 0)
1173 PPCODE: 1539 CODE:
1540 rc_clear (self->rc);
1174 pango_opengl_render_layout_subpixel ( 1541 pango_opengl_render_layout_subpixel (
1175 self->pl, 1542 self->pl,
1543 self->rc,
1176 x * PANGO_SCALE, y * PANGO_SCALE, 1544 x * PANGO_SCALE, y * PANGO_SCALE,
1177 self->r, self->g, self->b, self->a, 1545 self->r, self->g, self->b, self->a,
1178 flags 1546 flags
1179 ); 1547 );
1548 // we assume that context_change actually clears/frees stuff
1549 // and does not do any recomputation...
1550 pango_layout_context_changed (self->pl);
1180 1551
1181MODULE = CFPlus PACKAGE = CFPlus::Texture
1182
1183void 1552void
1184pad2pot (SV *data_, SV *w_, SV *h_) 1553draw (DC::Layout self)
1185 CODE: 1554 CODE:
1186{ 1555{
1187 int ow = SvIV (w_); 1556 glEnable (GL_TEXTURE_2D);
1188 int oh = SvIV (h_); 1557 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1558 glEnable (GL_BLEND);
1559 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1560 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1561 glEnable (GL_ALPHA_TEST);
1562 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1189 1563
1190 if (ow && oh) 1564 rc_draw (self->rc);
1565
1566 glDisable (GL_ALPHA_TEST);
1567 glDisable (GL_BLEND);
1568 glDisable (GL_TEXTURE_2D);
1569}
1570
1571MODULE = Deliantra::Client PACKAGE = DC::Texture
1572
1573PROTOTYPES: ENABLE
1574
1575void
1576pad (SV *data_, int ow, int oh, int nw, int nh)
1577 CODE:
1578{
1579 if ((nw != ow || nh != oh) && SvOK (data_))
1191 { 1580 {
1192 int nw = minpot (ow);
1193 int nh = minpot (oh);
1194
1195 if (nw != ow || nh != oh)
1196 {
1197 if (SvOK (data_))
1198 {
1199 STRLEN datalen; 1581 STRLEN datalen;
1200 char *data = SvPVbyte (data_, datalen); 1582 char *data = SvPVbyte (data_, datalen);
1201 int bpp = datalen / (ow * oh); 1583 int bpp = datalen / (ow * oh);
1202 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1584 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1203 1585
1204 SvPOK_only (result_); 1586 SvPOK_only (result_);
1205 SvCUR_set (result_, nw * nh * bpp); 1587 SvCUR_set (result_, nw * nh * bpp);
1206 1588
1207 memset (SvPVX (result_), 0, nw * nh * bpp); 1589 memset (SvPVX (result_), 0, nw * nh * bpp);
1208 while (oh--) 1590 while (oh--)
1209 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1591 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1210 1592
1211 sv_setsv (data_, result_); 1593 sv_setsv (data_, result_);
1212 }
1213
1214 sv_setiv (w_, nw);
1215 sv_setiv (h_, nh);
1216 }
1217 } 1594 }
1218} 1595}
1219 1596
1220void 1597void
1221draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1598draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1227{ 1604{
1228 HV *hv = (HV *)SvRV (self); 1605 HV *hv = (HV *)SvRV (self);
1229 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1606 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1230 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1607 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1231 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1608 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1609
1610 if (name <= 0)
1611 XSRETURN_EMPTY;
1232 1612
1233 if (items < 5) 1613 if (items < 5)
1234 { 1614 {
1235 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1615 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1236 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1616 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1264 glDisable (GL_ALPHA_TEST); 1644 glDisable (GL_ALPHA_TEST);
1265 glDisable (GL_BLEND); 1645 glDisable (GL_BLEND);
1266 } 1646 }
1267} 1647}
1268 1648
1269MODULE = CFPlus PACKAGE = CFPlus::Map 1649IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1650 CODE:
1651{
1652 GLint width;
1653 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1654 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1655 RETVAL = width > 0;
1656}
1657 OUTPUT:
1658 RETVAL
1270 1659
1271CFPlus::Map 1660MODULE = Deliantra::Client PACKAGE = DC::Map
1661
1662PROTOTYPES: DISABLE
1663
1664DC::Map
1272new (SV *class) 1665new (SV *class)
1273 CODE: 1666 CODE:
1274 New (0, RETVAL, 1, struct map); 1667 New (0, RETVAL, 1, struct map);
1275 RETVAL->x = 0; 1668 RETVAL->x = 0;
1276 RETVAL->y = 0; 1669 RETVAL->y = 0;
1284 RETVAL->row = 0; 1677 RETVAL->row = 0;
1285 OUTPUT: 1678 OUTPUT:
1286 RETVAL 1679 RETVAL
1287 1680
1288void 1681void
1289DESTROY (CFPlus::Map self) 1682DESTROY (DC::Map self)
1290 CODE: 1683 CODE:
1291{ 1684{
1292 map_clear (self); 1685 map_clear (self);
1293 Safefree (self->face2tile); 1686 Safefree (self->face2tile);
1294 Safefree (self->tex); 1687 Safefree (self->tex);
1295 Safefree (self); 1688 Safefree (self);
1296} 1689}
1297 1690
1298void 1691void
1299resize (CFPlus::Map self, int map_width, int map_height) 1692resize (DC::Map self, int map_width, int map_height)
1300 CODE: 1693 CODE:
1301 self->w = map_width; 1694 self->w = map_width;
1302 self->h = map_height; 1695 self->h = map_height;
1303 1696
1304void 1697void
1305clear (CFPlus::Map self) 1698clear (DC::Map self)
1306 CODE: 1699 CODE:
1307 map_clear (self); 1700 map_clear (self);
1308 1701
1309void 1702void
1310set_tileid (CFPlus::Map self, int face, int tile) 1703set_tileid (DC::Map self, int face, int tile)
1311 CODE: 1704 CODE:
1312{ 1705{
1313 need_facenum (self, face); self->face2tile [face] = tile; 1706 need_facenum (self, face); self->face2tile [face] = tile;
1314 need_texid (self, tile); 1707 need_texid (self, tile);
1315} 1708}
1316 1709
1317void 1710void
1318set_smooth (CFPlus::Map self, int face, int smooth, int level) 1711set_smooth (DC::Map self, int face, int smooth, int level)
1319 CODE: 1712 CODE:
1320{ 1713{
1321 tileid texid; 1714 tileid texid;
1322 maptex *tex; 1715 maptex *tex;
1323 1716
1336 tex->smoothtile = self->face2tile [smooth]; 1729 tex->smoothtile = self->face2tile [smooth];
1337 tex->smoothlevel = level; 1730 tex->smoothlevel = level;
1338} 1731}
1339 1732
1340void 1733void
1341set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1734set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1342 CODE: 1735 CODE:
1343{ 1736{
1344 need_texid (self, texid); 1737 need_texid (self, texid);
1345 1738
1346 { 1739 {
1366 // from transparent color bleeding and ugly wrapping effects. 1759 // from transparent color bleeding and ugly wrapping effects.
1367 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1760 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1368} 1761}
1369 1762
1370int 1763int
1371ox (CFPlus::Map self) 1764ox (DC::Map self)
1372 ALIAS: 1765 ALIAS:
1373 oy = 1 1766 oy = 1
1374 x = 2 1767 x = 2
1375 y = 3 1768 y = 3
1376 w = 4 1769 w = 4
1387 } 1780 }
1388 OUTPUT: 1781 OUTPUT:
1389 RETVAL 1782 RETVAL
1390 1783
1391void 1784void
1392scroll (CFPlus::Map self, int dx, int dy) 1785scroll (DC::Map self, int dx, int dy)
1393 CODE: 1786 CODE:
1394{ 1787{
1395 if (dx > 0) 1788 if (dx > 0)
1396 map_blank (self, self->x, self->y, dx, self->h); 1789 map_blank (self, self->x, self->y, dx, self->h);
1397 else if (dx < 0) 1790 else if (dx < 0)
1398 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1791 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1399 1792
1400 if (dy > 0) 1793 if (dy > 0)
1401 map_blank (self, self->x, self->y, self->w, dy); 1794 map_blank (self, self->x, self->y, self->w, dy);
1402 else if (dy < 0) 1795 else if (dy < 0)
1403 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1796 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1404 1797
1405 self->ox += dx; self->x += dx; 1798 self->ox += dx; self->x += dx;
1406 self->oy += dy; self->y += dy; 1799 self->oy += dy; self->y += dy;
1407 1800
1408 while (self->y < 0) 1801 while (self->y < 0)
1412 self->rows += MAP_EXTEND_Y; 1805 self->rows += MAP_EXTEND_Y;
1413 self->y += MAP_EXTEND_Y; 1806 self->y += MAP_EXTEND_Y;
1414 } 1807 }
1415} 1808}
1416 1809
1417void 1810SV *
1418map1a_update (CFPlus::Map self, SV *data_, int extmap) 1811map1a_update (DC::Map self, SV *data_, int extmap)
1419 CODE: 1812 CODE:
1420{ 1813{
1421 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1814 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1422 uint8_t *data_end = (uint8_t *)SvEND (data_); 1815 uint8_t *data_end = (uint8_t *)SvEND (data_);
1423 mapcell *cell; 1816 mapcell *cell;
1424 int x, y, flags; 1817 int x, y, z, flags;
1818 AV *missing = newAV ();
1819 RETVAL = newRV_noinc ((SV *)missing);
1425 1820
1426 while (data < data_end - 1) 1821 while (data < data_end - 1)
1427 { 1822 {
1428 flags = (data [0] << 8) + data [1]; data += 2; 1823 flags = (data [0] << 8) + data [1]; data += 2;
1429 1824
1449 uint8_t ext, cmd; 1844 uint8_t ext, cmd;
1450 1845
1451 do 1846 do
1452 { 1847 {
1453 ext = *data++; 1848 ext = *data++;
1454 cmd = ext & 0x3f; 1849 cmd = ext & 0x7f;
1455 1850
1456 if (cmd < 4) 1851 if (cmd < 4)
1457 cell->darkness = 255 - ext * 64 + 1; 1852 cell->darkness = 255 - ext * 64 + 1;
1458 else if (cmd == 5) // health 1853 else if (cmd == 5) // health
1459 { 1854 {
1462 } 1857 }
1463 else if (cmd == 6) // monster width 1858 else if (cmd == 6) // monster width
1464 cell->stat_width = *data++ + 1; 1859 cell->stat_width = *data++ + 1;
1465 else if (cmd == 0x47) 1860 else if (cmd == 0x47)
1466 { 1861 {
1467 if (*data == 8) 1862 if (*data == 1) cell->player = data [1];
1468 ; // decode player uuid 1863 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1864 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1865 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1469 1866
1470 data += *data + 1; 1867 data += *data + 1;
1471 } 1868 }
1472 else if (cmd == 8) // cell flags 1869 else if (cmd == 8) // cell flags
1473 cell->flags = *data++; 1870 cell->flags = *data++;
1480 } 1877 }
1481 else 1878 else
1482 cell->darkness = *data++ + 1; 1879 cell->darkness = *data++ + 1;
1483 } 1880 }
1484 1881
1882 for (z = 0; z <= 2; ++z)
1485 if (flags & 4) 1883 if (flags & (4 >> z))
1486 { 1884 {
1487 faceid face = (data [0] << 8) + data [1]; data += 2; 1885 faceid face = (data [0] << 8) + data [1]; data += 2;
1488 need_facenum (self, face); 1886 need_facenum (self, face);
1489 cell->tile [0] = self->face2tile [face]; 1887 cell->tile [z] = self->face2tile [face];
1888
1889 if (cell->tile [z])
1890 {
1891 maptex *tex = self->tex + cell->tile [z];
1892 if (!tex->name)
1893 av_push (missing, newSViv (cell->tile [z]));
1894
1895 if (tex->smoothtile)
1896 {
1897 maptex *smooth = self->tex + tex->smoothtile;
1898 if (!smooth->name)
1899 av_push (missing, newSViv (tex->smoothtile));
1900 }
1901 }
1490 } 1902 }
1491
1492 if (flags & 2)
1493 {
1494 faceid face = (data [0] << 8) + data [1]; data += 2;
1495 need_facenum (self, face);
1496 cell->tile [1] = self->face2tile [face];
1497 }
1498
1499 if (flags & 1)
1500 {
1501 faceid face = (data [0] << 8) + data [1]; data += 2;
1502 need_facenum (self, face);
1503 cell->tile [2] = self->face2tile [face];
1504 }
1505 } 1903 }
1506 else 1904 else
1507 cell->darkness = 0; 1905 CELL_CLEAR (cell);
1508 } 1906 }
1509} 1907}
1908 OUTPUT:
1909 RETVAL
1510 1910
1511SV * 1911SV *
1512mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1912mapmap (DC::Map self, int x0, int y0, int w, int h)
1513 CODE: 1913 CODE:
1514{ 1914{
1515 int x1, x; 1915 int x1, x;
1516 int y1, y; 1916 int y1, y;
1517 int z; 1917 int z;
1562} 1962}
1563 OUTPUT: 1963 OUTPUT:
1564 RETVAL 1964 RETVAL
1565 1965
1566void 1966void
1567draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1967draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1568 CODE: 1968 CODE:
1569{ 1969{
1970 int x, y, z;
1971
1570 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1972 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1571 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1973 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1572 uint8_t smooth_max[256][256]; 1974 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1573 smooth_key skey; 1975 smooth_key skey;
1574 int x, y, z; 1976 int pl_x, pl_y;
1575 int last_name; 1977 maptex pl_tex;
1978 rc_t *rc = rc_alloc ();
1979 rc_key_t key;
1980 rc_array_t *arr;
1981
1982 pl_tex.name = 0;
1576 1983
1577 // thats current max. sorry. 1984 // thats current max. sorry.
1578 if (sw > 255) sw = 255; 1985 if (sw > 255) sw = 255;
1579 if (sh > 255) sh = 255; 1986 if (sh > 255) sh = 255;
1580 1987
1581 // clear key, in case of extra padding 1988 // clear key, in case of extra padding
1582 memset (&skey, 0, sizeof (skey)); 1989 memset (&skey, 0, sizeof (skey));
1583 1990
1584 glColor4ub (255, 255, 255, 255); 1991 memset (&key, 0, sizeof (key));
1585 1992 key.r = 255;
1586 glEnable (GL_BLEND); 1993 key.g = 255;
1587 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1994 key.b = 255;
1588 glEnable (GL_TEXTURE_2D); 1995 key.a = 255;
1589 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1996 key.mode = GL_QUADS;
1590 1997 key.format = GL_T2F_V3F;
1591 glBegin (GL_QUADS); 1998 key.texname = -1;
1592
1593 last_name = 0;
1594 1999
1595 mx += self->x; 2000 mx += self->x;
1596 my += self->y; 2001 my += self->y;
1597 2002
1598 // first pass: determine smooth_max 2003 // first pass: determine smooth_max
1608 for (x = 0; x < sw; x++) 2013 for (x = 0; x < sw; x++)
1609 if (row->c0 <= x + mx && x + mx < row->c1) 2014 if (row->c0 <= x + mx && x + mx < row->c1)
1610 { 2015 {
1611 mapcell *cell = row->col + (x + mx - row->c0); 2016 mapcell *cell = row->col + (x + mx - row->c0);
1612 2017
1613 for (z = 0; z <= 2; z++)
1614 {
1615 uint8_t level = self->tex [cell->tile [z]].smoothlevel;
1616 if (level > smooth_max [x + 1][y + 1])
1617 smooth_max [x + 1][y + 1] = level; 2018 smooth_max[x + 1][y + 1] =
1618 } 2019 MAX (self->tex [cell->tile [0]].smoothlevel,
2020 MAX (self->tex [cell->tile [1]].smoothlevel,
2021 self->tex [cell->tile [2]].smoothlevel));
1619 } 2022 }
1620 } 2023 }
2024
2025 glEnable (GL_BLEND);
2026 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2027 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1621 2028
1622 for (z = 0; z <= 2; z++) 2029 for (z = 0; z <= 2; z++)
1623 { 2030 {
1624 memset (smooth_level, 0, sizeof (smooth_level)); 2031 memset (smooth_level, 0, sizeof (smooth_level));
1625 2032
1638 { 2045 {
1639 maptex tex = self->tex [tile]; 2046 maptex tex = self->tex [tile];
1640 int px = (x + 1) * T - tex.w; 2047 int px = (x + 1) * T - tex.w;
1641 int py = (y + 1) * T - tex.h; 2048 int py = (y + 1) * T - tex.h;
1642 2049
1643 // suppressing texture state switches here
1644 // is only moderately effective, but worth the extra effort
1645 if (last_name != tex.name) 2050 if (key.texname != tex.name)
1646 { 2051 {
1647 if (!tex.name) 2052 if (!tex.name)
1648 tex = self->tex [2]; /* missing, replace by noface */ 2053 tex = self->tex [2]; /* missing, replace by noface */
1649 2054
1650 glEnd (); 2055 key.texname = tex.name;
1651 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2056 arr = rc_array (rc, &key);
1652 glBegin (GL_QUADS);
1653 } 2057 }
1654 2058
1655 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2059 if (expect_false (cell->player == player) && expect_false (z == 2))
1656 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1657 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1658 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1659
1660 if (cell->flags && z == 2)
1661 { 2060 {
2061 pl_x = px;
2062 pl_y = py;
2063 pl_tex = tex;
2064 continue;
2065 }
2066
2067 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2068 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2069 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2070 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2071
2072 if (expect_false (cell->flags) && expect_false (z == 2))
2073 {
2074 // overlays such as the speech bubble, probably more to come
1662 if (cell->flags & 1) 2075 if (cell->flags & 1)
1663 { 2076 {
1664 maptex tex = self->tex [1]; 2077 maptex tex = self->tex [1];
1665 int px = x * T + T * 2 / 32; 2078 int px = x * T + T * 2 / 32;
1666 int py = y * T - T * 6 / 32; 2079 int py = y * T - T * 6 / 32;
1667 2080
2081 if (tex.name)
1668 glEnd (); 2082 {
1669 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2083 if (key.texname != tex.name)
2084 {
2085 key.texname = tex.name;
2086 arr = rc_array (rc, &key);
2087 }
2088
2089 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2090 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2091 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2092 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1670 glBegin (GL_QUADS); 2093 }
1671
1672 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1673 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1674 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1675 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1676 } 2094 }
1677 } 2095 }
1678 2096
1679 // update smooth hash 2097 // update smooth hash
1680 if (tex.smoothtile) 2098 if (tex.smoothtile)
1685 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2103 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1686 2104
1687 // add bits to current tile and all neighbours. skey.x|y is 2105 // add bits to current tile and all neighbours. skey.x|y is
1688 // shifted +1|+1 so we always stay positive. 2106 // shifted +1|+1 so we always stay positive.
1689 2107
2108 // bits is ___n cccc CCCC bbbb
2109 // n do not draw borders&corners
2110 // c draw these corners, but...
2111 // C ... not these
2112 // b draw these borders
2113
2114 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2115 // ┃· ·· ·┃ ━━
2116
2117 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2118 // ·· ·· ·┏ ┓·
2119
1690 // full tile 2120 // full tile
1691 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2121 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1692 2122
1693 // borders 2123 // borders
1694 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0031); 2124 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1695 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0092); 2125 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1696 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2126 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1697 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2127 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1698 2128
1699 // corners 2129 // corners
1700 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2130 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1704 } 2134 }
1705 } 2135 }
1706 } 2136 }
1707 } 2137 }
1708 2138
2139 rc_draw (rc);
2140 rc_clear (rc);
2141
1709 // go through all smoothlevels, lowest to highest, then draw 2142 // go through all smoothlevels, lowest to highest, then draw.
1710 // this is basically counting sort 2143 // this is basically counting sort
1711 { 2144 {
1712 int w, b; 2145 int w, b;
1713 2146
2147 glEnable (GL_TEXTURE_2D);
2148 glBegin (GL_QUADS);
1714 for (w = 0; w < 256 / 32; ++w) 2149 for (w = 0; w < 256 / 32; ++w)
1715 { 2150 {
1716 uint32_t smask = smooth_level [w]; 2151 uint32_t smask = smooth_level [w];
1717 if (smask) 2152 if (smask)
1718 for (b = 0; b < 32; ++b) 2153 for (b = 0; b < 32; ++b)
1725 while ((he = hv_iternext (smooth))) 2160 while ((he = hv_iternext (smooth)))
1726 { 2161 {
1727 smooth_key *skey = (smooth_key *)HeKEY (he); 2162 smooth_key *skey = (smooth_key *)HeKEY (he);
1728 IV bits = SvIVX (HeVAL (he)); 2163 IV bits = SvIVX (HeVAL (he));
1729 2164
1730 // bits is ___n cccc CCCC bbbb
1731 // n do not draw borders&corners
1732 // c draw these corners, but...
1733 // C ... not these
1734 // b draw these borders
1735
1736 if (!(bits & 0x1000) 2165 if (!(bits & 0x1000)
1737 && skey->level == level 2166 && skey->level == level
1738 && level >= smooth_max [skey->x][skey->y]) 2167 && level > smooth_max [skey->x][skey->y])
1739 { 2168 {
1740 maptex tex = self->tex [skey->tile]; 2169 maptex tex = self->tex [skey->tile];
1741 int px = (((int)skey->x) - 1) * T; 2170 int px = (((int)skey->x) - 1) * T;
1742 int py = (((int)skey->y) - 1) * T; 2171 int py = (((int)skey->y) - 1) * T;
1743 int border = bits & 15; 2172 int border = bits & 15;
1744 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2173 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1745 float dx = tex.s * .0625f; // 16 images/row 2174 float dx = tex.s * .0625f; // 16 images/row
1746 float dy = tex.t * .5f ; // 2 images/column 2175 float dy = tex.t * .5f ; // 2 images/column
1747 2176
1748 // this time naively avoiding texture state changes
1749 // save gobs of state changes.
1750 if (last_name != tex.name) 2177 if (tex.name)
1751 { 2178 {
2179 // this time avoiding texture state changes
2180 // save gobs of state changes.
1752 if (!tex.name) 2181 if (key.texname != tex.name)
1753 continue; // smoothing not yet available 2182 {
1754
1755 glEnd (); 2183 glEnd ();
1756 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2184 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1757 glBegin (GL_QUADS); 2185 glBegin (GL_QUADS);
1758 } 2186 }
1759 2187
1760 if (border) 2188 if (border)
1761 { 2189 {
1762 float ox = border * dx; 2190 float ox = border * dx;
1763 2191
1764 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2192 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1765 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2193 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1766 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2194 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1767 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2195 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1768 } 2196 }
1769 2197
1770 if (corner) 2198 if (corner)
1771 { 2199 {
1772 float ox = corner * dx; 2200 float ox = corner * dx;
1773 2201
1774 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2202 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1775 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2203 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1776 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2204 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1777 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2205 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2206 }
1778 } 2207 }
1779 } 2208 }
1780 } 2209 }
1781 } 2210 }
1782 } 2211 }
2212
2213 glEnd ();
2214 glDisable (GL_TEXTURE_2D);
2215 key.texname = -1;
1783 } 2216 }
1784 2217
1785 hv_clear (smooth); 2218 hv_clear (smooth);
1786 } 2219 }
1787 2220
1788 glEnd (); 2221 if (pl_tex.name)
2222 {
2223 maptex tex = pl_tex;
2224 int px = pl_x + sdx;
2225 int py = pl_y + sdy;
1789 2226
1790 glDisable (GL_TEXTURE_2D); 2227 key.texname = tex.name;
2228 arr = rc_array (rc, &key);
2229
2230 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2231 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2232 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2233 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2234
2235 rc_draw (rc);
2236 }
2237
1791 glDisable (GL_BLEND); 2238 glDisable (GL_BLEND);
2239 rc_free (rc);
1792 2240
1793 // top layer: overlays such as the health bar 2241 // top layer: overlays such as the health bar
1794 for (y = 0; y < sh; y++) 2242 for (y = 0; y < sh; y++)
1795 if (0 <= y + my && y + my < self->rows) 2243 if (0 <= y + my && y + my < self->rows)
1796 { 2244 {
1821 } 2269 }
1822 } 2270 }
1823} 2271}
1824 2272
1825void 2273void
1826draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2274draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1827 CODE: 2275 CODE:
1828{ 2276{
1829 static float color[16][3] = { 2277 static float color[16][3] = {
1830 { 0.00F, 0.00F, 0.00F }, 2278 { 0.00F, 0.00F, 0.00F },
1831 { 1.00F, 1.00F, 1.00F }, 2279 { 1.00F, 1.00F, 1.00F },
1881 glDisable (GL_BLEND); 2329 glDisable (GL_BLEND);
1882 glDisable (GL_TEXTURE_2D); 2330 glDisable (GL_TEXTURE_2D);
1883} 2331}
1884 2332
1885void 2333void
1886fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2334fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1887 PPCODE: 2335 PPCODE:
1888{ 2336{
1889 int x, y; 2337 int x, y;
2338 int sw1 = sw + 2;
2339 int sh1 = sh + 2;
2340 int sh3 = sh * 3;
1890 int sw4 = (sw + 3) & ~3; 2341 int sw34 = (sw * 3 + 3) & ~3;
2342 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1891 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2343 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1892 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2344 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1893 2345
1894 memset (darkness, 255, sw4 * sh);
1895 SvPOK_only (darkness_sv); 2346 SvPOK_only (darkness3_sv);
1896 SvCUR_set (darkness_sv, sw4 * sh); 2347 SvCUR_set (darkness3_sv, sw34 * sh3);
1897 2348
1898 mx += self->x; 2349 mx += self->x - 1;
1899 my += self->y; 2350 my += self->y - 1;
1900 2351
2352 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2353
1901 for (y = 0; y < sh; y++) 2354 for (y = 0; y < sh1; y++)
1902 if (0 <= y + my && y + my < self->rows) 2355 if (0 <= y + my && y + my < self->rows)
1903 { 2356 {
1904 maprow *row = self->row + (y + my); 2357 maprow *row = self->row + (y + my);
1905 2358
1906 for (x = 0; x < sw; x++) 2359 for (x = 0; x < sw1; x++)
1907 if (row->c0 <= x + mx && x + mx < row->c1) 2360 if (row->c0 <= x + mx && x + mx < row->c1)
1908 { 2361 {
1909 mapcell *cell = row->col + (x + mx - row->c0); 2362 mapcell *cell = row->col + (x + mx - row->c0);
1910 2363
1911 darkness[y * sw4 + x] = cell->darkness 2364 darkness1 [y * sw1 + x] = cell->darkness
1912 ? 255 - (cell->darkness - 1) 2365 ? 255 - (cell->darkness - 1)
1913 : 255 - FOW_DARKNESS; 2366 : 255 - FOW_DARKNESS;
1914 } 2367 }
1915 } 2368 }
1916 2369
2370 for (y = 0; y < sh; ++y)
2371 for (x = 0; x < sw; ++x)
2372 {
2373 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2374 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2375 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2376 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2377 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2378 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2379 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2380 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2381 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2382
2383 uint8_t r11 = (d11 + d21 + d12) / 3;
2384 uint8_t r21 = d21;
2385 uint8_t r31 = (d21 + d31 + d32) / 3;
2386
2387 uint8_t r12 = d12;
2388 uint8_t r22 = d22;
2389 uint8_t r32 = d32;
2390
2391 uint8_t r13 = (d13 + d23 + d12) / 3;
2392 uint8_t r23 = d23;
2393 uint8_t r33 = (d23 + d33 + d32) / 3;
2394
2395 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2396 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2397 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2398 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2399 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2400 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2401 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2402 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2403 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2404 }
2405
2406 free (darkness1);
2407
1917 EXTEND (SP, 3); 2408 EXTEND (SP, 3);
1918 PUSHs (sv_2mortal (newSViv (sw4))); 2409 PUSHs (sv_2mortal (newSViv (sw34)));
1919 PUSHs (sv_2mortal (newSViv (sh))); 2410 PUSHs (sv_2mortal (newSViv (sh3)));
1920 PUSHs (darkness_sv); 2411 PUSHs (darkness3_sv);
1921} 2412}
1922 2413
1923SV * 2414SV *
1924get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2415get_rect (DC::Map self, int x0, int y0, int w, int h)
1925 CODE: 2416 CODE:
1926{ 2417{
1927 int x, y, x1, y1; 2418 int x, y, x1, y1;
1928 SV *data_sv = newSV (w * h * 7 + 5); 2419 SV *data_sv = newSV (w * h * 7 + 5);
1929 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2420 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1986 else 2477 else
1987 *data++ = 0; 2478 *data++ = 0;
1988 } 2479 }
1989 } 2480 }
1990 2481
2482 /* if size is w*h + 5 then no data has been found */
2483 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2484 {
1991 SvPOK_only (data_sv); 2485 SvPOK_only (data_sv);
1992 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2486 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2487 }
2488
1993 RETVAL = data_sv; 2489 RETVAL = data_sv;
1994} 2490}
1995 OUTPUT: 2491 OUTPUT:
1996 RETVAL 2492 RETVAL
1997 2493
1998void 2494void
1999set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2495set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2000 PPCODE: 2496 PPCODE:
2001{ 2497{
2002 int x, y, z; 2498 int x, y, z;
2003 int w, h; 2499 int w, h;
2004 int x1, y1; 2500 int x1, y1;
2501 STRLEN len;
2502 uint8_t *data, *end;
2503
2504 len = SvLEN (data_sv);
2505 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2506 data = SvPVbyte_nolen (data_sv);
2507 end = data + len + 8;
2508
2509 if (len < 5)
2510 XSRETURN_EMPTY;
2005 2511
2006 if (*data++ != 0) 2512 if (*data++ != 0)
2007 return; /* version mismatch */ 2513 XSRETURN_EMPTY; /* version mismatch */
2008 2514
2009 w = *data++ << 8; w |= *data++; 2515 w = *data++ << 8; w |= *data++;
2010 h = *data++ << 8; h |= *data++; 2516 h = *data++ << 8; h |= *data++;
2011 2517
2012 // we need to do this 'cause we don't keep an absolute coord system for rows 2518 // we need to do this 'cause we don't keep an absolute coord system for rows
2024 { 2530 {
2025 maprow *row = map_get_row (self, y); 2531 maprow *row = map_get_row (self, y);
2026 2532
2027 for (x = x0; x < x1; x++) 2533 for (x = x0; x < x1; x++)
2028 { 2534 {
2535 uint8_t flags;
2536
2537 if (data + 7 >= end)
2538 XSRETURN_EMPTY;
2539
2029 uint8_t flags = *data++; 2540 flags = *data++;
2030 2541
2031 if (flags) 2542 if (flags)
2032 { 2543 {
2033 mapcell *cell = row_get_cell (row, x); 2544 mapcell *cell = row_get_cell (row, x);
2034 tileid tile[3] = { 0, 0, 0 }; 2545 tileid tile[3] = { 0, 0, 0 };
2037 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2548 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2038 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2549 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2039 2550
2040 if (cell->darkness == 0) 2551 if (cell->darkness == 0)
2041 { 2552 {
2042 cell->darkness = 0; 2553 /*cell->darkness = 0;*/
2554 EXTEND (SP, 3);
2043 2555
2044 for (z = 0; z <= 2; z++) 2556 for (z = 0; z <= 2; z++)
2045 { 2557 {
2046 tileid t = tile [z]; 2558 tileid t = tile [z];
2047 2559
2048 if (t >= self->texs || (t && !self->tex [t].name)) 2560 if (t >= self->texs || (t && !self->tex [t].name))
2049 { 2561 {
2050 XPUSHs (sv_2mortal (newSViv (t))); 2562 PUSHs (sv_2mortal (newSViv (t)));
2051 need_texid (self, t); 2563 need_texid (self, t);
2052 } 2564 }
2053 2565
2054 cell->tile [z] = t; 2566 cell->tile [z] = t;
2055 } 2567 }
2057 } 2569 }
2058 } 2570 }
2059 } 2571 }
2060} 2572}
2061 2573
2062MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2574MODULE = Deliantra::Client PACKAGE = DC::RW
2063 2575
2064CFPlus::MixChunk 2576DC::RW
2065new_from_file (SV *class, char *path) 2577new (SV *class, SV *data_sv)
2066 CODE: 2578 CODE:
2067 RETVAL = Mix_LoadWAV (path); 2579{
2580 STRLEN datalen;
2581 char *data = SvPVbyte (data_sv, datalen);
2582
2583 RETVAL = SDL_RWFromConstMem (data, datalen);
2584}
2068 OUTPUT: 2585 OUTPUT:
2069 RETVAL 2586 RETVAL
2070 2587
2588DC::RW
2589new_from_file (SV *class, const char *path, const char *mode = "rb")
2590 CODE:
2591 RETVAL = SDL_RWFromFile (path, mode);
2592 OUTPUT:
2593 RETVAL
2594
2595# fails on win32:
2596# dc.xs(2268) : error C2059: syntax error : '('
2071void 2597#void
2598#close (DC::RW self)
2599# CODE:
2600# (self->(close)) (self);
2601
2602MODULE = Deliantra::Client PACKAGE = DC::Channel
2603
2604PROTOTYPES: DISABLE
2605
2606DC::Channel
2607find ()
2608 CODE:
2609{
2610 RETVAL = Mix_GroupAvailable (-1);
2611
2612 if (RETVAL < 0)
2613 {
2614 RETVAL = Mix_GroupOldest (-1);
2615
2616 if (RETVAL < 0)
2617 XSRETURN_UNDEF;
2618
2619 Mix_HaltChannel (RETVAL);
2620 }
2621
2622 Mix_UnregisterAllEffects (RETVAL);
2623 Mix_Volume (RETVAL, 128);
2624}
2625 OUTPUT:
2626 RETVAL
2627
2628void
2629halt (DC::Channel self)
2630 CODE:
2631 Mix_HaltChannel (self);
2632
2633void
2634expire (DC::Channel self, int ticks = -1)
2635 CODE:
2636 Mix_ExpireChannel (self, ticks);
2637
2638void
2639fade_out (DC::Channel self, int ticks = -1)
2640 CODE:
2641 Mix_FadeOutChannel (self, ticks);
2642
2643int
2644volume (DC::Channel self, int volume)
2645 CODE:
2646 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2647 OUTPUT:
2648 RETVAL
2649
2650void
2651unregister_all_effects (DC::Channel self)
2652 CODE:
2653 Mix_UnregisterAllEffects (self);
2654
2655void
2656set_panning (DC::Channel self, int left, int right)
2657 CODE:
2658 left = CLAMP (left , 0, 255);
2659 right = CLAMP (right, 0, 255);
2660 Mix_SetPanning (self, left, right);
2661
2662void
2663set_distance (DC::Channel self, int distance)
2664 CODE:
2665 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2666
2667void
2668set_position (DC::Channel self, int angle, int distance)
2669 CODE:
2670
2671void
2672set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2673 CODE:
2674{
2675 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2676 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2677 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2678}
2679
2680void
2681set_reverse_stereo (DC::Channel self, int flip)
2682 CODE:
2683 Mix_SetReverseStereo (self, flip);
2684
2685MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2686
2687PROTOTYPES: DISABLE
2688
2689DC::MixChunk
2690new (SV *class, DC::RW rwops)
2691 CODE:
2692 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2693 OUTPUT:
2694 RETVAL
2695
2696void
2072DESTROY (CFPlus::MixChunk self) 2697DESTROY (DC::MixChunk self)
2073 CODE: 2698 CODE:
2074 Mix_FreeChunk (self); 2699 Mix_FreeChunk (self);
2075 2700
2076int 2701int
2077volume (CFPlus::MixChunk self, int volume = -1) 2702volume (DC::MixChunk self, int volume = -1)
2078 CODE: 2703 CODE:
2704 if (items > 1)
2705 volume = CLAMP (volume, 0, 128);
2079 RETVAL = Mix_VolumeChunk (self, volume); 2706 RETVAL = Mix_VolumeChunk (self, volume);
2080 OUTPUT: 2707 OUTPUT:
2081 RETVAL 2708 RETVAL
2082 2709
2083int 2710DC::Channel
2084play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2711play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2085 CODE: 2712 CODE:
2713{
2086 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2714 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2715
2716 if (RETVAL < 0)
2717 XSRETURN_UNDEF;
2718
2719 if (channel < 0)
2720 {
2721 Mix_UnregisterAllEffects (RETVAL);
2722 Mix_Volume (RETVAL, 128);
2723 }
2724}
2087 OUTPUT: 2725 OUTPUT:
2088 RETVAL 2726 RETVAL
2089 2727
2090MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2728MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2091 2729
2092int 2730int
2093volume (int volume = -1) 2731volume (int volume = -1)
2732 PROTOTYPE: ;$
2094 CODE: 2733 CODE:
2734 if (items > 0)
2735 volume = CLAMP (volume, 0, 128);
2095 RETVAL = Mix_VolumeMusic (volume); 2736 RETVAL = Mix_VolumeMusic (volume);
2096 OUTPUT: 2737 OUTPUT:
2097 RETVAL 2738 RETVAL
2098 2739
2740void
2741fade_out (int ms)
2742 CODE:
2743 Mix_FadeOutMusic (ms);
2744
2745void
2746halt ()
2747 CODE:
2748 Mix_HaltMusic ();
2749
2099CFPlus::MixMusic 2750DC::MixMusic
2100new_from_file (SV *class, char *path) 2751new (SV *class, DC::RW rwops)
2101 CODE: 2752 CODE:
2102 RETVAL = Mix_LoadMUS (path); 2753 RETVAL = Mix_LoadMUS_RW (rwops);
2103 OUTPUT: 2754 OUTPUT:
2104 RETVAL 2755 RETVAL
2105 2756
2106void 2757void
2107DESTROY (CFPlus::MixMusic self) 2758DESTROY (DC::MixMusic self)
2108 CODE: 2759 CODE:
2109 Mix_FreeMusic (self); 2760 Mix_FreeMusic (self);
2110 2761
2111int 2762int
2112play (CFPlus::MixMusic self, int loops = -1) 2763play (DC::MixMusic self, int loops = -1)
2113 CODE: 2764 CODE:
2114 RETVAL = Mix_PlayMusic (self, loops); 2765 RETVAL = Mix_PlayMusic (self, loops);
2115 OUTPUT: 2766 OUTPUT:
2116 RETVAL 2767 RETVAL
2117 2768
2118MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2769void
2770fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2771 CODE:
2772 Mix_FadeInMusicPos (self, loops, ms, position);
2773
2774MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2775
2776PROTOTYPES: ENABLE
2119 2777
2120BOOT: 2778BOOT:
2121{ 2779{
2122 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2780 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2123 static const struct { 2781 static const struct {
2124 const char *name; 2782 const char *name;
2125 IV iv; 2783 IV iv;
2126 } *civ, const_iv[] = { 2784 } *civ, const_iv[] = {
2127# define const_iv(name) { # name, (IV)name } 2785# define const_iv(name) { # name, (IV)name }
2786 const_iv (GL_VENDOR),
2787 const_iv (GL_VERSION),
2788 const_iv (GL_EXTENSIONS),
2128 const_iv (GL_COLOR_MATERIAL), 2789 const_iv (GL_COLOR_MATERIAL),
2129 const_iv (GL_SMOOTH), 2790 const_iv (GL_SMOOTH),
2130 const_iv (GL_FLAT), 2791 const_iv (GL_FLAT),
2131 const_iv (GL_DITHER), 2792 const_iv (GL_DITHER),
2132 const_iv (GL_BLEND), 2793 const_iv (GL_BLEND),
2136 const_iv (GL_ALPHA_TEST), 2797 const_iv (GL_ALPHA_TEST),
2137 const_iv (GL_NORMALIZE), 2798 const_iv (GL_NORMALIZE),
2138 const_iv (GL_RESCALE_NORMAL), 2799 const_iv (GL_RESCALE_NORMAL),
2139 const_iv (GL_FRONT), 2800 const_iv (GL_FRONT),
2140 const_iv (GL_BACK), 2801 const_iv (GL_BACK),
2802 const_iv (GL_AUX0),
2141 const_iv (GL_AND), 2803 const_iv (GL_AND),
2142 const_iv (GL_ONE), 2804 const_iv (GL_ONE),
2143 const_iv (GL_ZERO), 2805 const_iv (GL_ZERO),
2144 const_iv (GL_SRC_ALPHA), 2806 const_iv (GL_SRC_ALPHA),
2145 const_iv (GL_DST_ALPHA), 2807 const_iv (GL_DST_ALPHA),
2158 const_iv (GL_INTENSITY), 2820 const_iv (GL_INTENSITY),
2159 const_iv (GL_LUMINANCE), 2821 const_iv (GL_LUMINANCE),
2160 const_iv (GL_LUMINANCE_ALPHA), 2822 const_iv (GL_LUMINANCE_ALPHA),
2161 const_iv (GL_FLOAT), 2823 const_iv (GL_FLOAT),
2162 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2824 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2825 const_iv (GL_COMPRESSED_ALPHA_ARB),
2826 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2827 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2828 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2829 const_iv (GL_COMPRESSED_RGB_ARB),
2830 const_iv (GL_COMPRESSED_RGBA_ARB),
2163 const_iv (GL_COMPILE), 2831 const_iv (GL_COMPILE),
2832 const_iv (GL_PROXY_TEXTURE_1D),
2833 const_iv (GL_PROXY_TEXTURE_2D),
2164 const_iv (GL_TEXTURE_1D), 2834 const_iv (GL_TEXTURE_1D),
2165 const_iv (GL_TEXTURE_2D), 2835 const_iv (GL_TEXTURE_2D),
2166 const_iv (GL_TEXTURE_ENV), 2836 const_iv (GL_TEXTURE_ENV),
2167 const_iv (GL_TEXTURE_MAG_FILTER), 2837 const_iv (GL_TEXTURE_MAG_FILTER),
2168 const_iv (GL_TEXTURE_MIN_FILTER), 2838 const_iv (GL_TEXTURE_MIN_FILTER),
2189 const_iv (GL_COLOR_LOGIC_OP), 2859 const_iv (GL_COLOR_LOGIC_OP),
2190 const_iv (GL_SEPARABLE_2D), 2860 const_iv (GL_SEPARABLE_2D),
2191 const_iv (GL_CONVOLUTION_2D), 2861 const_iv (GL_CONVOLUTION_2D),
2192 const_iv (GL_CONVOLUTION_BORDER_MODE), 2862 const_iv (GL_CONVOLUTION_BORDER_MODE),
2193 const_iv (GL_CONSTANT_BORDER), 2863 const_iv (GL_CONSTANT_BORDER),
2864 const_iv (GL_POINTS),
2194 const_iv (GL_LINES), 2865 const_iv (GL_LINES),
2195 const_iv (GL_LINE_STRIP), 2866 const_iv (GL_LINE_STRIP),
2196 const_iv (GL_LINE_LOOP), 2867 const_iv (GL_LINE_LOOP),
2197 const_iv (GL_QUADS), 2868 const_iv (GL_QUADS),
2198 const_iv (GL_QUAD_STRIP), 2869 const_iv (GL_QUAD_STRIP),
2199 const_iv (GL_TRIANGLES), 2870 const_iv (GL_TRIANGLES),
2200 const_iv (GL_TRIANGLE_STRIP), 2871 const_iv (GL_TRIANGLE_STRIP),
2201 const_iv (GL_TRIANGLE_FAN), 2872 const_iv (GL_TRIANGLE_FAN),
2873 const_iv (GL_POLYGON),
2202 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2874 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2875 const_iv (GL_POINT_SMOOTH_HINT),
2876 const_iv (GL_LINE_SMOOTH_HINT),
2877 const_iv (GL_POLYGON_SMOOTH_HINT),
2878 const_iv (GL_GENERATE_MIPMAP_HINT),
2879 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2203 const_iv (GL_FASTEST), 2880 const_iv (GL_FASTEST),
2881 const_iv (GL_DONT_CARE),
2882 const_iv (GL_NICEST),
2204 const_iv (GL_V2F), 2883 const_iv (GL_V2F),
2205 const_iv (GL_V3F), 2884 const_iv (GL_V3F),
2206 const_iv (GL_T2F_V3F), 2885 const_iv (GL_T2F_V3F),
2207 const_iv (GL_T2F_N3F_V3F), 2886 const_iv (GL_T2F_N3F_V3F),
2208# undef const_iv 2887# undef const_iv
2209 }; 2888 };
2210 2889
2211 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2890 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2212 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2891 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2892
2893 texture_av = newAV ();
2894 AvREAL_off (texture_av);
2213} 2895}
2896
2897void
2898disable_GL_EXT_blend_func_separate ()
2899 CODE:
2900 gl.BlendFuncSeparate = 0;
2901 gl.BlendFuncSeparateEXT = 0;
2214 2902
2215char * 2903char *
2216gl_vendor () 2904gl_vendor ()
2217 CODE: 2905 CODE:
2218 RETVAL = (char *)glGetString (GL_VENDOR); 2906 RETVAL = (char *)glGetString (GL_VENDOR);
2231 CODE: 2919 CODE:
2232 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2920 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2233 OUTPUT: 2921 OUTPUT:
2234 RETVAL 2922 RETVAL
2235 2923
2924const char *glGetString (GLenum pname)
2925
2926GLint glGetInteger (GLenum pname)
2927 CODE:
2928 glGetIntegerv (pname, &RETVAL);
2929 OUTPUT:
2930 RETVAL
2931
2932GLdouble glGetDouble (GLenum pname)
2933 CODE:
2934 glGetDoublev (pname, &RETVAL);
2935 OUTPUT:
2936 RETVAL
2937
2236int glGetError () 2938int glGetError ()
2237 2939
2238void glFinish () 2940void glFinish ()
2239 2941
2240void glClear (int mask) 2942void glClear (int mask)
2277# near_ and far_ are due to microsofts buggy "c" compiler 2979# near_ and far_ are due to microsofts buggy "c" compiler
2278void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2980void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2279 2981
2280# near_ and far_ are due to microsofts buggy "c" compiler 2982# near_ and far_ are due to microsofts buggy "c" compiler
2281void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2983void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2984
2985PROTOTYPES: DISABLE
2282 2986
2283void glViewport (int x, int y, int width, int height) 2987void glViewport (int x, int y, int width, int height)
2284 2988
2285void glScissor (int x, int y, int width, int height) 2989void glScissor (int x, int y, int width, int height)
2286 2990
2294 2998
2295void glRotate (float angle, float x, float y, float z) 2999void glRotate (float angle, float x, float y, float z)
2296 CODE: 3000 CODE:
2297 glRotatef (angle, x, y, z); 3001 glRotatef (angle, x, y, z);
2298 3002
2299void glBegin (int mode)
2300
2301void glEnd ()
2302
2303void glColor (float r, float g, float b, float a = 1.0) 3003void glColor (float r, float g, float b, float a = 1.0)
2304 PROTOTYPE: @
2305 ALIAS: 3004 ALIAS:
2306 glColor_premultiply = 1 3005 glColor_premultiply = 1
2307 CODE: 3006 CODE:
2308 if (ix) 3007 if (ix)
2309 { 3008 {
2312 b *= a; 3011 b *= a;
2313 } 3012 }
2314 // microsoft visual "c" rounds instead of truncating... 3013 // microsoft visual "c" rounds instead of truncating...
2315 glColor4f (r, g, b, a); 3014 glColor4f (r, g, b, a);
2316 3015
2317void glInterleavedArrays (int format, int stride, char *data)
2318
2319void glDrawElements (int mode, int count, int type, char *indices)
2320
2321# 1.2 void glDrawRangeElements (int mode, int start, int end
2322
2323void glRasterPos (float x, float y, float z = 0.) 3016void glRasterPos (float x, float y, float z = 0.)
2324 CODE: 3017 CODE:
2325 glRasterPos3f (0, 0, z); 3018 glRasterPos3f (0, 0, z);
2326 glBitmap (0, 0, 0, 0, x, y, 0); 3019 glBitmap (0, 0, 0, 0, x, y, 0);
2327 3020
2331 3024
2332void glTexCoord (float s, float t) 3025void glTexCoord (float s, float t)
2333 CODE: 3026 CODE:
2334 glTexCoord2f (s, t); 3027 glTexCoord2f (s, t);
2335 3028
3029void glRect (float x1, float y1, float x2, float y2)
3030 CODE:
3031 glRectf (x1, y1, x2, y2);
3032
3033void glRect_lineloop (float x1, float y1, float x2, float y2)
3034 CODE:
3035 glBegin (GL_LINE_LOOP);
3036 glVertex2f (x1, y1);
3037 glVertex2f (x2, y1);
3038 glVertex2f (x2, y2);
3039 glVertex2f (x1, y2);
3040 glEnd ();
3041
3042PROTOTYPES: ENABLE
3043
3044void glBegin (int mode)
3045
3046void glEnd ()
3047
3048void glPointSize (GLfloat size)
3049
3050void glLineWidth (GLfloat width)
3051
3052void glInterleavedArrays (int format, int stride, char *data)
3053
3054void glDrawElements (int mode, int count, int type, char *indices)
3055
3056# 1.2 void glDrawRangeElements (int mode, int start, int end
3057
2336void glTexEnv (int target, int pname, float param) 3058void glTexEnv (int target, int pname, float param)
2337 CODE: 3059 CODE:
2338 glTexEnvf (target, pname, param); 3060 glTexEnvf (target, pname, param);
2339 3061
2340void glTexParameter (int target, int pname, float param) 3062void glTexParameter (int target, int pname, float param)
2356void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3078void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2357 CODE: 3079 CODE:
2358 if (gl.SeparableFilter2D) 3080 if (gl.SeparableFilter2D)
2359 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3081 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2360 3082
2361void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3083void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2362 3084
2363void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3085void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2364 3086
2365void glDrawPixels (int width, int height, int format, int type, char *pixels) 3087void glDrawPixels (int width, int height, int format, int type, char *pixels)
3088
3089void glPixelZoom (float x, float y)
2366 3090
2367void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3091void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2368 3092
2369int glGenTexture () 3093int glGenTexture ()
2370 CODE: 3094 CODE:
2371{ 3095 RETVAL = gen_texture ();
2372 GLuint name;
2373 glGenTextures (1, &name);
2374 RETVAL = name;
2375}
2376 OUTPUT: 3096 OUTPUT:
2377 RETVAL 3097 RETVAL
2378 3098
2379void glDeleteTexture (int name) 3099void glDeleteTexture (int name)
2380 CODE: 3100 CODE:
2381{
2382 GLuint name_ = name;
2383 glDeleteTextures (1, &name_); 3101 del_texture (name);
2384} 3102
2385
2386int glGenList () 3103int glGenList ()
2387 CODE: 3104 CODE:
2388 RETVAL = glGenLists (1); 3105 RETVAL = glGenLists (1);
2389 OUTPUT: 3106 OUTPUT:
2390 RETVAL 3107 RETVAL
2397 3114
2398void glEndList () 3115void glEndList ()
2399 3116
2400void glCallList (int list) 3117void glCallList (int list)
2401 3118
3119MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3120
3121PROTOTYPES: DISABLE
3122
3123void
3124find_widget (SV *self, NV x, NV y)
3125 PPCODE:
3126{
3127 if (within_widget (self, x, y))
3128 XPUSHs (self);
3129}
3130
3131BOOT:
3132{
3133 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3134
3135 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3136 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3137 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3138 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3139}
3140
3141void
3142draw (SV *self)
3143 CODE:
3144{
3145 HV *hv;
3146 SV **svp;
3147 NV x, y, w, h;
3148 SV *draw_x_sv = GvSV (draw_x_gv);
3149 SV *draw_y_sv = GvSV (draw_y_gv);
3150 SV *draw_w_sv = GvSV (draw_w_gv);
3151 SV *draw_h_sv = GvSV (draw_h_gv);
3152 double draw_x, draw_y;
3153
3154 if (!SvROK (self))
3155 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3156
3157 hv = (HV *)SvRV (self);
3158
3159 if (SvTYPE (hv) != SVt_PVHV)
3160 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3161
3162 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3163 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3164
3165 if (!h || !w)
3166 XSRETURN_EMPTY;
3167
3168 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3169 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3170
3171 draw_x = SvNV (draw_x_sv) + x;
3172 draw_y = SvNV (draw_y_sv) + y;
3173
3174 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3175 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3176 XSRETURN_EMPTY;
3177
3178 sv_setnv (draw_x_sv, draw_x);
3179 sv_setnv (draw_y_sv, draw_y);
3180
3181 glPushMatrix ();
3182 glTranslated (x, y, 0);
3183
3184 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3185 {
3186 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3187
3188 if (svp && SvTRUE (*svp))
3189 {
3190 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3191 glEnable (GL_BLEND);
3192 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3193 glBegin (GL_QUADS);
3194 glVertex2f (0, 0);
3195 glVertex2f (w, 0);
3196 glVertex2f (w, h);
3197 glVertex2f (0, h);
3198 glEnd ();
3199 glDisable (GL_BLEND);
3200 }
3201 }
3202#if 0
3203 // draw borders, for debugging
3204 glPushMatrix ();
3205 glColor4f (1., 1., 0., 1.);
3206 glTranslatef (.5, .5, 0.);
3207 glBegin (GL_LINE_LOOP);
3208 glVertex2f (0 , 0);
3209 glVertex2f (w - 1, 0);
3210 glVertex2f (w - 1, h - 1);
3211 glVertex2f (0 , h - 1);
3212 glEnd ();
3213 glPopMatrix ();
3214#endif
3215 PUSHMARK (SP);
3216 XPUSHs (self);
3217 PUTBACK;
3218 call_method ("_draw", G_VOID | G_DISCARD);
3219 SPAGAIN;
3220
3221 glPopMatrix ();
3222
3223 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3224 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3225}
3226

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