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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.191 by root, Thu Apr 26 23:51:02 2007 UTC vs.
Revision 1.276 by root, Sat Aug 30 08:04:01 2008 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
31#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
33 51
34#include <glib/gmacros.h> 52#include <glib/gmacros.h>
35 53
36#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
37 66
38#ifndef _WIN32 67#ifndef _WIN32
39# include <sys/types.h> 68# include <sys/types.h>
40# include <sys/socket.h> 69# include <sys/socket.h>
41# include <netinet/in.h> 70# include <netinet/in.h>
42# include <netinet/tcp.h> 71# include <netinet/tcp.h>
43# include <inttypes.h> 72# include <inttypes.h>
44#endif 73#endif
45 74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 85
48#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
49 87
50#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
52 90
53#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
54 92
55#if 0 93/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 95
58# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
59#endif
60 97
61static AV *texture_av; 98static AV *texture_av;
62 99
63static struct 100static struct
64{ 101{
65#define GL_FUNC(ptr,name) ptr name; 102#define GL_FUNC(ptr,name) ptr name;
66#include "glfunc.h" 103#include "glfunc.h"
67#undef GL_FUNC 104#undef GL_FUNC
68} gl; 105} gl;
69 106
107static void
70static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 108gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
71{ 109{
72 if (gl.BlendFuncSeparate) 110 if (gl.BlendFuncSeparate)
73 gl.BlendFuncSeparate (sa, da, saa, daa); 111 gl.BlendFuncSeparate (sa, da, saa, daa);
74 else if (gl.BlendFuncSeparateEXT) 112 else if (gl.BlendFuncSeparateEXT)
75 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 113 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
76 else 114 else
77 glBlendFunc (sa, da); 115 glBlendFunc (sa, da);
78} 116}
79 117
118static GLuint
119gen_texture ()
120{
121 GLuint name;
122
123 if (AvFILL (texture_av) >= 0)
124 name = (GLuint)(size_t)av_pop (texture_av);
125 else
126 glGenTextures (1, &name);
127
128 return name;
129}
130
131static void
132del_texture (GLuint name)
133{
134 /* make a half-assed attempt at returning the memory used by the texture */
135 /* textures are frequently being reused by cfplus anyway */
136 /*glBindTexture (GL_TEXTURE_2D, name);*/
137 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
138 av_push (texture_av, (SV *)(size_t)name);
139 glDeleteTextures (1, &name);
140}
141
80#include "texcache.c" 142#include "texcache.c"
143#include "rendercache.c"
81 144
82#include "pango-font.c" 145#include "pango-font.c"
83#include "pango-fontmap.c" 146#include "pango-fontmap.c"
84#include "pango-render.c" 147#include "pango-render.c"
85 148
149typedef IV DC__Channel;
150typedef SDL_RWops *DC__RW;
86typedef Mix_Chunk *CFPlus__MixChunk; 151typedef Mix_Chunk *DC__MixChunk;
87typedef Mix_Music *CFPlus__MixMusic; 152typedef Mix_Music *DC__MixMusic;
88 153
89typedef PangoFontDescription *CFPlus__Font; 154typedef PangoFontDescription *DC__Font;
90 155
91static int 156static int
92shape_attr_p (PangoLayoutRun *run) 157shape_attr_p (PangoLayoutRun *run)
93{ 158{
94 GSList *attrs = run->item->analysis.extra_attrs; 159 GSList *attrs = run->item->analysis.extra_attrs;
108 173
109typedef struct cf_layout { 174typedef struct cf_layout {
110 PangoLayout *pl; 175 PangoLayout *pl;
111 float r, g, b, a; // default color for rgba mode 176 float r, g, b, a; // default color for rgba mode
112 int base_height; 177 int base_height;
113 CFPlus__Font font; 178 DC__Font font;
179 rc_t *rc;
114} *CFPlus__Layout; 180} *DC__Layout;
115 181
116static CFPlus__Font default_font; 182static DC__Font default_font;
117static PangoContext *opengl_context; 183static PangoContext *opengl_context;
118static PangoFontMap *opengl_fontmap; 184static PangoFontMap *opengl_fontmap;
119 185
120static void 186static void
121substitute_func (FcPattern *pattern, gpointer data) 187substitute_func (FcPattern *pattern, gpointer data)
126#endif 192#endif
127 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 193 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
128} 194}
129 195
130static void 196static void
131layout_update_font (CFPlus__Layout self) 197layout_update_font (DC__Layout self)
132{ 198{
133 /* use a random scale factor to account for unknown descenders, 0.8 works 199 /* use a random scale factor to account for unknown descenders, 0.8 works
134 * reasonably well with bitstream vera 200 * reasonably well with dejavu/bistream fonts
135 */ 201 */
136 PangoFontDescription *font = self->font ? self->font : default_font; 202 PangoFontDescription *font = self->font ? self->font : default_font;
137 203
138 pango_font_description_set_absolute_size (font, 204 pango_font_description_set_absolute_size (font,
139 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 205 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
140 206
141 pango_layout_set_font_description (self->pl, font); 207 pango_layout_set_font_description (self->pl, font);
142} 208}
143 209
144static void 210static void
145layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 211layout_get_pixel_size (DC__Layout self, int *w, int *h)
146{ 212{
147 PangoRectangle rect; 213 PangoRectangle rect;
148 214
149 // get_pixel_* wrongly rounds down 215 // get_pixel_* wrongly rounds down
150 pango_layout_get_extents (self->pl, 0, &rect); 216 pango_layout_get_extents (self->pl, 0, &rect);
161 227
162typedef uint16_t tileid; 228typedef uint16_t tileid;
163typedef uint16_t faceid; 229typedef uint16_t faceid;
164 230
165typedef struct { 231typedef struct {
166 int name; 232 GLuint name;
167 int w, h; 233 int w, h;
168 float s, t; 234 float s, t;
169 uint8_t r, g, b, a; 235 uint8_t r, g, b, a;
170 tileid smoothtile; 236 tileid smoothtile;
171 uint8_t smoothlevel; 237 uint8_t smoothlevel;
189 int faces; tileid *face2tile; // [faceid] 255 int faces; tileid *face2tile; // [faceid]
190 int texs; maptex *tex; // [tileid] 256 int texs; maptex *tex; // [tileid]
191 257
192 int32_t rows; 258 int32_t rows;
193 maprow *row; 259 maprow *row;
194} *CFPlus__Map; 260} *DC__Map;
195 261
196static char * 262static char *
197prepend (char *ptr, int sze, int inc) 263prepend (char *ptr, int sze, int inc)
198{ 264{
199 char *p; 265 char *p;
237 self->texs *= 2; 303 self->texs *= 2;
238 } 304 }
239} 305}
240 306
241static maprow * 307static maprow *
242map_get_row (CFPlus__Map self, int y) 308map_get_row (DC__Map self, int y)
243{ 309{
244 if (0 > y) 310 if (0 > y)
245 { 311 {
246 int extend = - y + MAP_EXTEND_Y; 312 int extend = - y + MAP_EXTEND_Y;
247 Prepend (maprow, self->row, self->rows, extend); 313 Prepend (maprow, self->row, self->rows, extend);
285 351
286 return row->col + (x - row->c0); 352 return row->col + (x - row->c0);
287} 353}
288 354
289static mapcell * 355static mapcell *
290map_get_cell (CFPlus__Map self, int x, int y) 356map_get_cell (DC__Map self, int x, int y)
291{ 357{
292 return row_get_cell (map_get_row (self, y), x); 358 return row_get_cell (map_get_row (self, y), x);
293} 359}
294 360
295static void 361static void
296map_clear (CFPlus__Map self) 362map_clear (DC__Map self)
297{ 363{
298 int r; 364 int r;
299 365
300 for (r = 0; r < self->rows; r++) 366 for (r = 0; r < self->rows; r++)
301 Safefree (self->row[r].col); 367 Safefree (self->row[r].col);
308 self->oy = 0; 374 self->oy = 0;
309 self->row = 0; 375 self->row = 0;
310 self->rows = 0; 376 self->rows = 0;
311} 377}
312 378
379#define CELL_CLEAR(cell) \
380 do { \
381 if ((cell)->player) \
382 (cell)->tile [2] = 0; \
383 (cell)->darkness = 0; \
384 (cell)->stat_hp = 0; \
385 (cell)->flags = 0; \
386 (cell)->player = 0; \
387 } while (0)
388
313static void 389static void
314map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 390map_blank (DC__Map self, int x0, int y0, int w, int h)
315{ 391{
316 int x, y; 392 int x, y;
317 maprow *row; 393 maprow *row;
318 mapcell *cell; 394 mapcell *cell;
319 395
331 if (x >= row->c1) 407 if (x >= row->c1)
332 break; 408 break;
333 409
334 cell = row->col + x - row->c0; 410 cell = row->col + x - row->c0;
335 411
336 cell->darkness = 0; 412 CELL_CLEAR (cell);
337 cell->stat_hp = 0;
338 cell->flags = 0;
339 cell->player = 0;
340 } 413 }
341 } 414 }
342} 415}
343 416
344typedef struct { 417typedef struct {
398 n |= n >> 16; 471 n |= n >> 16;
399 472
400 return n + 1; 473 return n + 1;
401} 474}
402 475
476static unsigned int
477popcount (unsigned int n)
478{
479 n -= (n >> 1) & 0x55555555U;
480 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
481 n = ((n >> 4) + n) & 0x0f0f0f0fU;
482 n *= 0x01010101U;
483
484 return n >> 24;
485}
486
403/* SDL should provide this, really. */ 487/* SDL should provide this, really. */
404#define SDLK_MODIFIER_MIN 300 488#define SDLK_MODIFIER_MIN 300
405#define SDLK_MODIFIER_MAX 314 489#define SDLK_MODIFIER_MAX 314
406 490
407MODULE = CFPlus PACKAGE = CFPlus 491/******************************************************************************/
492
493static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
494static GV *hover_gv;
495
496static int
497within_widget (SV *widget, NV x, NV y)
498{
499 HV *self;
500 SV **svp;
501 NV wx, ww, wy, wh;
502
503 if (!SvROK (widget))
504 return 0;
505
506 self = (HV *)SvRV (widget);
507
508 if (SvTYPE (self) != SVt_PVHV)
509 return 0;
510
511 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
512 if (y < wy)
513 return 0;
514
515 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
516 if (y >= wy + wh)
517 return 0;
518
519 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
520 if (x < wx)
521 return 0;
522
523 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
524 if (x >= wx + ww)
525 return 0;
526
527 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
528 if (!svp || !SvTRUE (*svp))
529 return 0;
530
531 return 1;
532}
533
534/* process keyboard modifiers */
535static int
536mod_munge (int mod)
537{
538 mod &= MOD_MASK;
539
540 if (mod & (KMOD_META | KMOD_ALT))
541 mod |= KMOD_LRAM;
542
543 return mod;
544}
545
546static void
547deliantra_main ()
548{
549 char *argv[] = { 0 };
550 call_argv ("::main", G_DISCARD | G_VOID, argv);
551}
552
553#ifdef __MACOSX__
554 /* to due surprising braindamage on the side of SDL design, we
555 * do some mind-boggling hack here: SDL requires a custom main()
556 * on OS X, so... we provide one and call the original main(), which,
557 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
558 * and which calls our main (== SDL_main) back.
559 */
560 extern C_LINKAGE int
561 main (int argc, char *argv[])
562 {
563 deliantra_main ();
564 }
565
566 #undef main
567
568 extern C_LINKAGE int main (int argc, char *argv[]);
569
570 static void
571 SDL_braino (void)
572 {
573 char *argv[] = { "deliantra client", 0 };
574 (main) (1, argv);
575 }
576#else
577 static void
578 SDL_braino (void)
579 {
580 deliantra_main ();
581 }
582#endif
583
584MODULE = Deliantra::Client PACKAGE = DC
408 585
409PROTOTYPES: ENABLE 586PROTOTYPES: ENABLE
410 587
411BOOT: 588BOOT:
412{ 589{
413 HV *stash = gv_stashpv ("CFPlus", 1); 590 HV *stash = gv_stashpv ("DC", 1);
414 static const struct { 591 static const struct {
415 const char *name; 592 const char *name;
416 IV iv; 593 IV iv;
417 } *civ, const_iv[] = { 594 } *civ, const_iv[] = {
418# define const_iv(name) { # name, (IV)name } 595# define const_iv(name) { # name, (IV)name }
440 617
441 const_iv (SDL_APPINPUTFOCUS), 618 const_iv (SDL_APPINPUTFOCUS),
442 const_iv (SDL_APPMOUSEFOCUS), 619 const_iv (SDL_APPMOUSEFOCUS),
443 const_iv (SDL_APPACTIVE), 620 const_iv (SDL_APPACTIVE),
444 621
622
623 const_iv (SDLK_UNKNOWN),
624 const_iv (SDLK_FIRST),
625 const_iv (SDLK_BACKSPACE),
626 const_iv (SDLK_TAB),
627 const_iv (SDLK_CLEAR),
628 const_iv (SDLK_RETURN),
629 const_iv (SDLK_PAUSE),
630 const_iv (SDLK_ESCAPE),
631 const_iv (SDLK_SPACE),
632 const_iv (SDLK_EXCLAIM),
633 const_iv (SDLK_QUOTEDBL),
634 const_iv (SDLK_HASH),
635 const_iv (SDLK_DOLLAR),
636 const_iv (SDLK_AMPERSAND),
637 const_iv (SDLK_QUOTE),
638 const_iv (SDLK_LEFTPAREN),
639 const_iv (SDLK_RIGHTPAREN),
640 const_iv (SDLK_ASTERISK),
641 const_iv (SDLK_PLUS),
642 const_iv (SDLK_COMMA),
643 const_iv (SDLK_MINUS),
644 const_iv (SDLK_PERIOD),
645 const_iv (SDLK_SLASH),
646 const_iv (SDLK_0),
647 const_iv (SDLK_1),
648 const_iv (SDLK_2),
649 const_iv (SDLK_3),
650 const_iv (SDLK_4),
651 const_iv (SDLK_5),
652 const_iv (SDLK_6),
653 const_iv (SDLK_7),
654 const_iv (SDLK_8),
655 const_iv (SDLK_9),
656 const_iv (SDLK_COLON),
657 const_iv (SDLK_SEMICOLON),
658 const_iv (SDLK_LESS),
659 const_iv (SDLK_EQUALS),
660 const_iv (SDLK_GREATER),
661 const_iv (SDLK_QUESTION),
662 const_iv (SDLK_AT),
663
664 const_iv (SDLK_LEFTBRACKET),
665 const_iv (SDLK_BACKSLASH),
666 const_iv (SDLK_RIGHTBRACKET),
667 const_iv (SDLK_CARET),
668 const_iv (SDLK_UNDERSCORE),
669 const_iv (SDLK_BACKQUOTE),
670 const_iv (SDLK_DELETE),
671
672 const_iv (SDLK_FIRST),
673 const_iv (SDLK_LAST),
445 const_iv (SDLK_KP0), 674 const_iv (SDLK_KP0),
446 const_iv (SDLK_KP1), 675 const_iv (SDLK_KP1),
447 const_iv (SDLK_KP2), 676 const_iv (SDLK_KP2),
448 const_iv (SDLK_KP3), 677 const_iv (SDLK_KP3),
449 const_iv (SDLK_KP4), 678 const_iv (SDLK_KP4),
521 const_iv (KMOD_LMETA), 750 const_iv (KMOD_LMETA),
522 const_iv (KMOD_RMETA), 751 const_iv (KMOD_RMETA),
523 const_iv (KMOD_NUM), 752 const_iv (KMOD_NUM),
524 const_iv (KMOD_CAPS), 753 const_iv (KMOD_CAPS),
525 const_iv (KMOD_MODE), 754 const_iv (KMOD_MODE),
755
756 const_iv (KMOD_LRAM),
757
758 const_iv (MIX_DEFAULT_FORMAT),
759
760 const_iv (SDL_INIT_TIMER),
761 const_iv (SDL_INIT_AUDIO),
762 const_iv (SDL_INIT_VIDEO),
763 const_iv (SDL_INIT_CDROM),
764 const_iv (SDL_INIT_JOYSTICK),
765 const_iv (SDL_INIT_EVERYTHING),
766 const_iv (SDL_INIT_NOPARACHUTE),
767 const_iv (SDL_INIT_EVENTTHREAD),
768
769 const_iv (SDL_GL_RED_SIZE),
770 const_iv (SDL_GL_GREEN_SIZE),
771 const_iv (SDL_GL_BLUE_SIZE),
772 const_iv (SDL_GL_ALPHA_SIZE),
773 const_iv (SDL_GL_DOUBLEBUFFER),
774 const_iv (SDL_GL_BUFFER_SIZE),
775 const_iv (SDL_GL_DEPTH_SIZE),
776 const_iv (SDL_GL_STENCIL_SIZE),
777 const_iv (SDL_GL_ACCUM_RED_SIZE),
778 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
779 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
780 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
781 const_iv (SDL_GL_STEREO),
782 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
783 const_iv (SDL_GL_MULTISAMPLESAMPLES),
784 const_iv (SDL_GL_ACCELERATED_VISUAL),
785 const_iv (SDL_GL_SWAP_CONTROL),
786
787 const_iv (FOW_DARKNESS)
526# undef const_iv 788# undef const_iv
527 }; 789 };
528 790
529 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 791 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
530 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 792 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
548 810
549NV floor (NV x) 811NV floor (NV x)
550 812
551NV ceil (NV x) 813NV ceil (NV x)
552 814
815IV minpot (UV n)
816
817IV popcount (UV n)
818
553void 819void
554pango_init () 820pango_init ()
555 CODE: 821 CODE:
556{ 822{
557 opengl_fontmap = pango_opengl_font_map_new (); 823 opengl_fontmap = pango_opengl_font_map_new ();
558 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 824 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
559 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 825 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
826 /*pango_context_set_font_description (opengl_context, default_font);*/
827#if PANGO_VERSION_CHECK (1, 15, 2)
828 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
829 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
830#endif
560} 831}
561 832
562int 833char *SDL_GetError ()
563SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
564 834
565void 835void SDL_braino ()
836
837int SDL_Init (U32 flags)
838
839int SDL_InitSubSystem (U32 flags)
840
841void SDL_QuitSubSystem (U32 flags)
842
566SDL_Quit () 843void SDL_Quit ()
567 844
845int SDL_GL_SetAttribute (int attr, int value)
846
847int SDL_GL_GetAttribute (int attr)
848 CODE:
849 if (SDL_GL_GetAttribute (attr, &RETVAL))
850 XSRETURN_UNDEF;
851 OUTPUT:
852 RETVAL
853
568void 854void
569SDL_ListModes () 855SDL_ListModes (int rgb, int alpha)
570 PPCODE: 856 PPCODE:
571{ 857{
572 SDL_Rect **m; 858 SDL_Rect **m;
573 859
574 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 860 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 861 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
576 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 862 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
577 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 863 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
578 864
579 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 865 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
580 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 866 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
581 867
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 868 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 869 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
584 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 870 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
585 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 871 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
586 872
587 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 873 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
588#if SDL_VERSION_ATLEAST(1,2,10)
589 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
590 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 874 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
591#endif
592
593 SDL_EnableUNICODE (1);
594 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
595 875
596 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 876 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
597 877
598 if (m && m != (SDL_Rect **)-1) 878 if (m && m != (SDL_Rect **)-1)
599 while (*m) 879 while (*m)
600 { 880 {
881 if ((*m)->w >= 400 && (*m)->h >= 300)
882 {
601 AV *av = newAV (); 883 AV *av = newAV ();
602 av_push (av, newSViv ((*m)->w)); 884 av_push (av, newSViv ((*m)->w));
603 av_push (av, newSViv ((*m)->h)); 885 av_push (av, newSViv ((*m)->h));
886 av_push (av, newSViv (rgb));
887 av_push (av, newSViv (alpha));
604 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 888 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
889 }
605 890
606 ++m; 891 ++m;
607 } 892 }
608} 893}
609 894
610char *
611SDL_GetError ()
612
613int 895int
614SDL_SetVideoMode (int w, int h, int fullscreen) 896SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
615 CODE: 897 CODE:
898{
899 SDL_EnableUNICODE (1);
900 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
901
902 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
903 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
904 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
905 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
906
616 RETVAL = !!SDL_SetVideoMode ( 907 RETVAL = !!SDL_SetVideoMode (
617 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 908 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
618 ); 909 );
910
619 if (RETVAL) 911 if (RETVAL)
620 { 912 {
621 av_clear (texture_av); 913 av_clear (texture_av);
622 914
623 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 915 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
624# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 916#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
625# include "glfunc.h" 917#include "glfunc.h"
626# undef GL_FUNC 918#undef GL_FUNC
627
628 } 919 }
920}
629 OUTPUT: 921 OUTPUT:
630 RETVAL 922 RETVAL
631 923
632void 924void
633SDL_GL_SwapBuffers () 925SDL_GL_SwapBuffers ()
634 926
635char * 927char *
636SDL_GetKeyName (int sym) 928SDL_GetKeyName (int sym)
637 929
930int
931SDL_GetAppState ()
932
933int
934SDL_GetModState ()
935
638void 936void
639SDL_PollEvent () 937poll_events ()
640 PPCODE: 938 PPCODE:
641{ 939{
642 SDL_Event ev; 940 SDL_Event ev;
643 941
644 while (SDL_PollEvent (&ev)) 942 SDL_PumpEvents ();
943 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
645 { 944 {
646 HV *hv = newHV (); 945 HV *hv = newHV ();
647 hv_store (hv, "type", 4, newSViv (ev.type), 0); 946 hv_store (hv, "type", 4, newSViv (ev.type), 0);
648 947
649 switch (ev.type) 948 switch (ev.type)
650 { 949 {
651 case SDL_KEYDOWN: 950 case SDL_KEYDOWN:
652 case SDL_KEYUP: 951 case SDL_KEYUP:
653 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 952 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
654 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 953 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
655 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 954 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
656 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 955 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
657 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 956 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
658 break; 957 break;
659 958
660 case SDL_ACTIVEEVENT: 959 case SDL_ACTIVEEVENT:
661 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 960 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
662 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 961 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
663 break; 962 break;
664 963
665 case SDL_MOUSEMOTION: 964 case SDL_MOUSEMOTION:
965 {
966 int state = ev.motion.state;
967 int x = ev.motion.x;
968 int y = ev.motion.y;
969 int xrel = ev.motion.xrel;
970 int yrel = ev.motion.yrel;
971
972 /* do simplistic event compression */
973 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
974 && state == ev.motion.state)
975 {
976 xrel += ev.motion.xrel;
977 yrel += ev.motion.yrel;
978 x = ev.motion.x;
979 y = ev.motion.y;
980 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
981 }
982
666 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 983 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
667
668 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 984 hv_store (hv, "state", 5, newSViv (state), 0);
669 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 985 hv_store (hv, "x", 1, newSViv (x), 0);
670 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 986 hv_store (hv, "y", 1, newSViv (y), 0);
671 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 987 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
672 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 988 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
989 }
673 break; 990 break;
674 991
675 case SDL_MOUSEBUTTONDOWN: 992 case SDL_MOUSEBUTTONDOWN:
676 case SDL_MOUSEBUTTONUP: 993 case SDL_MOUSEBUTTONUP:
677 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 994 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
678 995
679 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 996 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
680 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 997 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
681 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 998 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
682 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 999 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
687 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1004 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
688 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1005 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
689 break; 1006 break;
690 } 1007 }
691 1008
692 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1009 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
693 } 1010 }
694} 1011}
695 1012
696int 1013int
697Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1014Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
698 POSTCALL: 1015 POSTCALL:
699 Mix_HookMusicFinished (music_finished); 1016 Mix_HookMusicFinished (music_finished);
700 Mix_ChannelFinished (channel_finished); 1017 Mix_ChannelFinished (channel_finished);
701 1018
702void 1019void
1020Mix_QuerySpec ()
1021 PPCODE:
1022{
1023 int freq, channels;
1024 Uint16 format;
1025
1026 if (Mix_QuerySpec (&freq, &format, &channels))
1027 {
1028 EXTEND (SP, 3);
1029 PUSHs (sv_2mortal (newSViv (freq)));
1030 PUSHs (sv_2mortal (newSViv (format)));
1031 PUSHs (sv_2mortal (newSViv (channels)));
1032 }
1033}
1034
1035void
703Mix_CloseAudio () 1036Mix_CloseAudio ()
704 1037
705int 1038int
706Mix_AllocateChannels (int numchans = -1) 1039Mix_AllocateChannels (int numchans = -1)
1040
1041const char *
1042Mix_GetError ()
707 1043
708void 1044void
709lowdelay (int fd, int val = 1) 1045lowdelay (int fd, int val = 1)
710 CODE: 1046 CODE:
711 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1047 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
737 } 1073 }
738 } 1074 }
739#endif 1075#endif
740} 1076}
741 1077
742void 1078int
743add_font (char *file) 1079add_font (char *file)
744 CODE: 1080 CODE:
745 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1081 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1082 OUTPUT:
1083 RETVAL
746 1084
747void 1085void
748load_image_inline (SV *image_) 1086load_image_inline (SV *image_)
749 ALIAS: 1087 ALIAS:
750 load_image_file = 1 1088 load_image_file = 1
753 STRLEN image_len; 1091 STRLEN image_len;
754 char *image = (char *)SvPVbyte (image_, image_len); 1092 char *image = (char *)SvPVbyte (image_, image_len);
755 SDL_Surface *surface, *surface2; 1093 SDL_Surface *surface, *surface2;
756 SDL_PixelFormat fmt; 1094 SDL_PixelFormat fmt;
757 SDL_RWops *rw = ix 1095 SDL_RWops *rw = ix
758 ? SDL_RWFromFile (image, "r") 1096 ? SDL_RWFromFile (image, "rb")
759 : SDL_RWFromConstMem (image, image_len); 1097 : SDL_RWFromConstMem (image, image_len);
760 1098
761 if (!rw) 1099 if (!rw)
762 croak ("load_image: %s", SDL_GetError ()); 1100 croak ("load_image: %s", SDL_GetError ());
763 1101
836void 1174void
837error (char *message) 1175error (char *message)
838 CODE: 1176 CODE:
839 fprintf (stderr, "ERROR: %s\n", message); 1177 fprintf (stderr, "ERROR: %s\n", message);
840#ifdef _WIN32 1178#ifdef _WIN32
841 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1179 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
842#endif 1180#endif
843 1181
844void 1182void
845fatal (char *message) 1183fatal (char *message)
846 CODE: 1184 CODE:
847 fprintf (stderr, "FATAL: %s\n", message); 1185 fprintf (stderr, "FATAL: %s\n", message);
848#ifdef _WIN32 1186#ifdef _WIN32
849 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1187 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
850#endif 1188#endif
851 _exit (1); 1189 _exit (1);
852 1190
853void 1191void
854_exit (int retval = 0) 1192_exit (int retval = 0)
857 ExitThread (retval); // unclean, please beam me up 1195 ExitThread (retval); // unclean, please beam me up
858#else 1196#else
859 _exit (retval); 1197 _exit (retval);
860#endif 1198#endif
861 1199
862MODULE = CFPlus PACKAGE = CFPlus::Font 1200void
1201debug ()
1202 CODE:
1203{
1204#if DEBUG
1205 VALGRIND_DO_LEAK_CHECK;
1206#endif
1207}
863 1208
864CFPlus::Font 1209MODULE = Deliantra::Client PACKAGE = DC::Font
1210
1211PROTOTYPES: DISABLE
1212
1213DC::Font
865new_from_file (SV *class, char *path, int id = 0) 1214new_from_file (SV *class, char *path, int id = 0)
866 CODE: 1215 CODE:
867{ 1216{
868 int count; 1217 int count;
869 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1218 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
872} 1221}
873 OUTPUT: 1222 OUTPUT:
874 RETVAL 1223 RETVAL
875 1224
876void 1225void
877DESTROY (CFPlus::Font self) 1226DESTROY (DC::Font self)
878 CODE: 1227 CODE:
879 pango_font_description_free (self); 1228 pango_font_description_free (self);
880 1229
881void 1230void
882make_default (CFPlus::Font self) 1231make_default (DC::Font self)
1232 PROTOTYPE: $
883 CODE: 1233 CODE:
884 default_font = self; 1234 default_font = self;
885 1235
886MODULE = CFPlus PACKAGE = CFPlus::Layout 1236MODULE = Deliantra::Client PACKAGE = DC::Layout
887 1237
1238PROTOTYPES: DISABLE
1239
888void 1240void
889reset_glyph_cache () 1241glyph_cache_backup ()
1242 PROTOTYPE:
890 CODE: 1243 CODE:
1244 tc_backup ();
1245
1246void
1247glyph_cache_restore ()
1248 PROTOTYPE:
1249 CODE:
891 tc_clear (); 1250 tc_restore ();
892 1251
893CFPlus::Layout 1252DC::Layout
894new (SV *class) 1253new (SV *class)
895 CODE: 1254 CODE:
896 New (0, RETVAL, 1, struct cf_layout); 1255 New (0, RETVAL, 1, struct cf_layout);
897 1256
898 RETVAL->pl = pango_layout_new (opengl_context); 1257 RETVAL->pl = pango_layout_new (opengl_context);
900 RETVAL->g = 1.; 1259 RETVAL->g = 1.;
901 RETVAL->b = 1.; 1260 RETVAL->b = 1.;
902 RETVAL->a = 1.; 1261 RETVAL->a = 1.;
903 RETVAL->base_height = MIN_FONT_HEIGHT; 1262 RETVAL->base_height = MIN_FONT_HEIGHT;
904 RETVAL->font = 0; 1263 RETVAL->font = 0;
1264 RETVAL->rc = rc_alloc ();
905 1265
906 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1266 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
907 layout_update_font (RETVAL); 1267 layout_update_font (RETVAL);
908 OUTPUT: 1268 OUTPUT:
909 RETVAL 1269 RETVAL
910 1270
911void 1271void
912DESTROY (CFPlus::Layout self) 1272DESTROY (DC::Layout self)
913 CODE: 1273 CODE:
914 g_object_unref (self->pl); 1274 g_object_unref (self->pl);
1275 rc_free (self->rc);
915 Safefree (self); 1276 Safefree (self);
916 1277
917void 1278void
918set_text (CFPlus::Layout self, SV *text_) 1279set_text (DC::Layout self, SV *text_)
919 CODE: 1280 CODE:
920{ 1281{
921 STRLEN textlen; 1282 STRLEN textlen;
922 char *text = SvPVutf8 (text_, textlen); 1283 char *text = SvPVutf8 (text_, textlen);
923 1284
924 pango_layout_set_text (self->pl, text, textlen); 1285 pango_layout_set_text (self->pl, text, textlen);
925} 1286}
926 1287
927void 1288void
928set_markup (CFPlus::Layout self, SV *text_) 1289set_markup (DC::Layout self, SV *text_)
929 CODE: 1290 CODE:
930{ 1291{
931 STRLEN textlen; 1292 STRLEN textlen;
932 char *text = SvPVutf8 (text_, textlen); 1293 char *text = SvPVutf8 (text_, textlen);
933 1294
934 pango_layout_set_markup (self->pl, text, textlen); 1295 pango_layout_set_markup (self->pl, text, textlen);
935} 1296}
936 1297
937void 1298void
938set_shapes (CFPlus::Layout self, ...) 1299set_shapes (DC::Layout self, ...)
939 CODE: 1300 CODE:
940{ 1301{
941 PangoAttrList *attrs = 0; 1302 PangoAttrList *attrs = 0;
942 const char *text = pango_layout_get_text (self->pl); 1303 const char *text = pango_layout_get_text (self->pl);
943 const char *pos = text; 1304 const char *pos = text;
978 if (attrs) 1339 if (attrs)
979 pango_layout_set_attributes (self->pl, attrs); 1340 pango_layout_set_attributes (self->pl, attrs);
980} 1341}
981 1342
982void 1343void
983get_shapes (CFPlus::Layout self) 1344get_shapes (DC::Layout self)
984 PPCODE: 1345 PPCODE:
985{ 1346{
986 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1347 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
987 1348
988 do 1349 do
989 { 1350 {
990 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1351 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
991 1352
992 if (run && shape_attr_p (run)) 1353 if (run && shape_attr_p (run))
993 { 1354 {
994 PangoRectangle extents; 1355 PangoRectangle extents;
995 pango_layout_iter_get_run_extents (iter, 0, &extents); 1356 pango_layout_iter_get_run_extents (iter, 0, &extents);
1003 1364
1004 pango_layout_iter_free (iter); 1365 pango_layout_iter_free (iter);
1005} 1366}
1006 1367
1007int 1368int
1008has_wrapped (CFPlus::Layout self) 1369has_wrapped (DC::Layout self)
1009 CODE: 1370 CODE:
1010{ 1371{
1011 int lines = 1; 1372 int lines = 1;
1012 const char *text = pango_layout_get_text (self->pl); 1373 const char *text = pango_layout_get_text (self->pl);
1013 1374
1018} 1379}
1019 OUTPUT: 1380 OUTPUT:
1020 RETVAL 1381 RETVAL
1021 1382
1022SV * 1383SV *
1023get_text (CFPlus::Layout self) 1384get_text (DC::Layout self)
1024 CODE: 1385 CODE:
1025 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1386 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1026 sv_utf8_decode (RETVAL); 1387 sv_utf8_decode (RETVAL);
1027 OUTPUT: 1388 OUTPUT:
1028 RETVAL 1389 RETVAL
1029 1390
1030void 1391void
1031set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1392set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1032 CODE: 1393 CODE:
1033 self->r = r; 1394 self->r = r;
1034 self->g = g; 1395 self->g = g;
1035 self->b = b; 1396 self->b = b;
1036 self->a = a; 1397 self->a = a;
1037 1398
1038void 1399void
1039set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1400set_font (DC::Layout self, DC::Font font = 0)
1040 CODE: 1401 CODE:
1041 if (self->font != font) 1402 if (self->font != font)
1042 { 1403 {
1043 self->font = font; 1404 self->font = font;
1044 layout_update_font (self); 1405 layout_update_font (self);
1045 } 1406 }
1046 1407
1047void 1408void
1048set_height (CFPlus::Layout self, int base_height) 1409set_height (DC::Layout self, int base_height)
1049 CODE: 1410 CODE:
1050 if (self->base_height != base_height) 1411 if (self->base_height != base_height)
1051 { 1412 {
1052 self->base_height = base_height; 1413 self->base_height = base_height;
1053 layout_update_font (self); 1414 layout_update_font (self);
1054 } 1415 }
1055 1416
1056void 1417void
1057set_width (CFPlus::Layout self, int max_width = -1) 1418set_width (DC::Layout self, int max_width = -1)
1058 CODE: 1419 CODE:
1059 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1420 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1060 1421
1061void 1422void
1062set_indent (CFPlus::Layout self, int indent) 1423set_indent (DC::Layout self, int indent)
1063 CODE: 1424 CODE:
1064 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1425 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1065 1426
1066void 1427void
1067set_spacing (CFPlus::Layout self, int spacing) 1428set_spacing (DC::Layout self, int spacing)
1068 CODE: 1429 CODE:
1069 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1430 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1070 1431
1071void 1432void
1072set_ellipsise (CFPlus::Layout self, int ellipsise) 1433set_ellipsise (DC::Layout self, int ellipsise)
1073 CODE: 1434 CODE:
1074 pango_layout_set_ellipsize (self->pl, 1435 pango_layout_set_ellipsize (self->pl,
1075 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1436 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1076 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1437 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1077 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1438 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1078 : PANGO_ELLIPSIZE_NONE 1439 : PANGO_ELLIPSIZE_NONE
1079 ); 1440 );
1080 1441
1081void 1442void
1082set_single_paragraph_mode (CFPlus::Layout self, int spm) 1443set_single_paragraph_mode (DC::Layout self, int spm)
1083 CODE: 1444 CODE:
1084 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1445 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1085 1446
1086void 1447void
1087size (CFPlus::Layout self) 1448size (DC::Layout self)
1088 PPCODE: 1449 PPCODE:
1089{ 1450{
1090 int w, h; 1451 int w, h;
1091 1452
1092 layout_get_pixel_size (self, &w, &h); 1453 layout_get_pixel_size (self, &w, &h);
1095 PUSHs (sv_2mortal (newSViv (w))); 1456 PUSHs (sv_2mortal (newSViv (w)));
1096 PUSHs (sv_2mortal (newSViv (h))); 1457 PUSHs (sv_2mortal (newSViv (h)));
1097} 1458}
1098 1459
1099int 1460int
1100descent (CFPlus::Layout self) 1461descent (DC::Layout self)
1101 CODE: 1462 CODE:
1102{ 1463{
1103 PangoRectangle rect; 1464 PangoRectangle rect;
1104 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1465 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1105 pango_layout_line_get_pixel_extents (line, 0, &rect); 1466 pango_layout_line_get_pixel_extents (line, 0, &rect);
1106 RETVAL = PANGO_DESCENT (rect); 1467 RETVAL = PANGO_DESCENT (rect);
1107} 1468}
1108 OUTPUT: 1469 OUTPUT:
1109 RETVAL 1470 RETVAL
1110 1471
1111int 1472int
1112xy_to_index (CFPlus::Layout self, int x, int y) 1473xy_to_index (DC::Layout self, int x, int y)
1113 CODE: 1474 CODE:
1114{ 1475{
1115 int index, trailing; 1476 int index, trailing;
1116 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1477 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1117 RETVAL = index + trailing; 1478 RETVAL = index + trailing;
1118} 1479}
1119 OUTPUT: 1480 OUTPUT:
1120 RETVAL 1481 RETVAL
1121 1482
1122void 1483void
1123cursor_pos (CFPlus::Layout self, int index) 1484cursor_pos (DC::Layout self, int index)
1124 PPCODE: 1485 PPCODE:
1125{ 1486{
1126 PangoRectangle strong_pos; 1487 PangoRectangle pos;
1127 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1488 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1128 1489
1129 EXTEND (SP, 3); 1490 EXTEND (SP, 3);
1130 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1491 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1131 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1492 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1132 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1493 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1133} 1494}
1134 1495
1135void 1496void
1136index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1497index_to_line_x (DC::Layout self, int index, int trailing = 0)
1137 PPCODE: 1498 PPCODE:
1138{ 1499{
1139 int line, x; 1500 int line, x;
1140 1501
1141 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1502 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1503#if !PANGO_VERSION_CHECK (1, 17, 3)
1142 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1504 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1143 1505 --line;
1506#endif
1144 EXTEND (SP, 2); 1507 EXTEND (SP, 2);
1145 PUSHs (sv_2mortal (newSViv (line - 1))); 1508 PUSHs (sv_2mortal (newSViv (line)));
1146 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1509 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1147} 1510}
1148 1511
1149void 1512void
1150line_x_to_index (CFPlus::Layout self, int line, int x) 1513line_x_to_index (DC::Layout self, int line, int x)
1151 PPCODE: 1514 PPCODE:
1152{ 1515{
1153 PangoLayoutLine *lp; 1516 PangoLayoutLine *lp;
1154 int index, trailing; 1517 int index, trailing;
1155 1518
1156 if (line < 0) 1519 if (line < 0)
1157 XSRETURN_EMPTY; 1520 XSRETURN_EMPTY;
1158 1521
1159 if (!(lp = pango_layout_get_line (self->pl, line))) 1522 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1160 XSRETURN_EMPTY; /* do better */ 1523 XSRETURN_EMPTY; /* do better */
1161 1524
1162 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1525 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1163 1526
1164 EXTEND (SP, 2); 1527 EXTEND (SP, 2);
1170 PUSHs (sv_2mortal (newSViv (trailing))); 1533 PUSHs (sv_2mortal (newSViv (trailing)));
1171 } 1534 }
1172} 1535}
1173 1536
1174void 1537void
1175render (CFPlus::Layout self, float x, float y, int flags = 0) 1538render (DC::Layout self, float x, float y, int flags = 0)
1176 PPCODE: 1539 CODE:
1540 rc_clear (self->rc);
1177 pango_opengl_render_layout_subpixel ( 1541 pango_opengl_render_layout_subpixel (
1178 self->pl, 1542 self->pl,
1543 self->rc,
1179 x * PANGO_SCALE, y * PANGO_SCALE, 1544 x * PANGO_SCALE, y * PANGO_SCALE,
1180 self->r, self->g, self->b, self->a, 1545 self->r, self->g, self->b, self->a,
1181 flags 1546 flags
1182 ); 1547 );
1548 // we assume that context_change actually clears/frees stuff
1549 // and does not do any recomputation...
1550 pango_layout_context_changed (self->pl);
1183 1551
1184MODULE = CFPlus PACKAGE = CFPlus::Texture
1185
1186void 1552void
1187pad2pot (SV *data_, SV *w_, SV *h_) 1553draw (DC::Layout self)
1188 CODE: 1554 CODE:
1189{ 1555{
1190 int ow = SvIV (w_); 1556 glEnable (GL_TEXTURE_2D);
1191 int oh = SvIV (h_); 1557 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1558 glEnable (GL_BLEND);
1559 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1560 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1561 glEnable (GL_ALPHA_TEST);
1562 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1192 1563
1193 if (ow && oh) 1564 rc_draw (self->rc);
1565
1566 glDisable (GL_ALPHA_TEST);
1567 glDisable (GL_BLEND);
1568 glDisable (GL_TEXTURE_2D);
1569}
1570
1571MODULE = Deliantra::Client PACKAGE = DC::Texture
1572
1573PROTOTYPES: ENABLE
1574
1575void
1576pad (SV *data_, int ow, int oh, int nw, int nh)
1577 CODE:
1578{
1579 if ((nw != ow || nh != oh) && SvOK (data_))
1194 { 1580 {
1195 int nw = minpot (ow);
1196 int nh = minpot (oh);
1197
1198 if (nw != ow || nh != oh)
1199 {
1200 if (SvOK (data_))
1201 {
1202 STRLEN datalen; 1581 STRLEN datalen;
1203 char *data = SvPVbyte (data_, datalen); 1582 char *data = SvPVbyte (data_, datalen);
1204 int bpp = datalen / (ow * oh); 1583 int bpp = datalen / (ow * oh);
1205 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1584 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1206 1585
1207 SvPOK_only (result_); 1586 SvPOK_only (result_);
1208 SvCUR_set (result_, nw * nh * bpp); 1587 SvCUR_set (result_, nw * nh * bpp);
1209 1588
1210 memset (SvPVX (result_), 0, nw * nh * bpp); 1589 memset (SvPVX (result_), 0, nw * nh * bpp);
1211 while (oh--) 1590 while (oh--)
1212 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1591 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1213 1592
1214 sv_setsv (data_, result_); 1593 sv_setsv (data_, result_);
1215 }
1216
1217 sv_setiv (w_, nw);
1218 sv_setiv (h_, nh);
1219 }
1220 } 1594 }
1221} 1595}
1222 1596
1223void 1597void
1224draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1598draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1230{ 1604{
1231 HV *hv = (HV *)SvRV (self); 1605 HV *hv = (HV *)SvRV (self);
1232 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1606 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1233 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1607 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1234 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1608 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1609
1610 if (name <= 0)
1611 XSRETURN_EMPTY;
1235 1612
1236 if (items < 5) 1613 if (items < 5)
1237 { 1614 {
1238 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1615 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1239 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1616 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1267 glDisable (GL_ALPHA_TEST); 1644 glDisable (GL_ALPHA_TEST);
1268 glDisable (GL_BLEND); 1645 glDisable (GL_BLEND);
1269 } 1646 }
1270} 1647}
1271 1648
1272MODULE = CFPlus PACKAGE = CFPlus::Map 1649IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1650 CODE:
1651{
1652 GLint width;
1653 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1654 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1655 RETVAL = width > 0;
1656}
1657 OUTPUT:
1658 RETVAL
1273 1659
1274CFPlus::Map 1660MODULE = Deliantra::Client PACKAGE = DC::Map
1661
1662PROTOTYPES: DISABLE
1663
1664DC::Map
1275new (SV *class) 1665new (SV *class)
1276 CODE: 1666 CODE:
1277 New (0, RETVAL, 1, struct map); 1667 New (0, RETVAL, 1, struct map);
1278 RETVAL->x = 0; 1668 RETVAL->x = 0;
1279 RETVAL->y = 0; 1669 RETVAL->y = 0;
1287 RETVAL->row = 0; 1677 RETVAL->row = 0;
1288 OUTPUT: 1678 OUTPUT:
1289 RETVAL 1679 RETVAL
1290 1680
1291void 1681void
1292DESTROY (CFPlus::Map self) 1682DESTROY (DC::Map self)
1293 CODE: 1683 CODE:
1294{ 1684{
1295 map_clear (self); 1685 map_clear (self);
1296 Safefree (self->face2tile); 1686 Safefree (self->face2tile);
1297 Safefree (self->tex); 1687 Safefree (self->tex);
1298 Safefree (self); 1688 Safefree (self);
1299} 1689}
1300 1690
1301void 1691void
1302resize (CFPlus::Map self, int map_width, int map_height) 1692resize (DC::Map self, int map_width, int map_height)
1303 CODE: 1693 CODE:
1304 self->w = map_width; 1694 self->w = map_width;
1305 self->h = map_height; 1695 self->h = map_height;
1306 1696
1307void 1697void
1308clear (CFPlus::Map self) 1698clear (DC::Map self)
1309 CODE: 1699 CODE:
1310 map_clear (self); 1700 map_clear (self);
1311 1701
1312void 1702void
1313set_tileid (CFPlus::Map self, int face, int tile) 1703set_tileid (DC::Map self, int face, int tile)
1314 CODE: 1704 CODE:
1315{ 1705{
1316 need_facenum (self, face); self->face2tile [face] = tile; 1706 need_facenum (self, face); self->face2tile [face] = tile;
1317 need_texid (self, tile); 1707 need_texid (self, tile);
1318} 1708}
1319 1709
1320void 1710void
1321set_smooth (CFPlus::Map self, int face, int smooth, int level) 1711set_smooth (DC::Map self, int face, int smooth, int level)
1322 CODE: 1712 CODE:
1323{ 1713{
1324 tileid texid; 1714 tileid texid;
1325 maptex *tex; 1715 maptex *tex;
1326 1716
1339 tex->smoothtile = self->face2tile [smooth]; 1729 tex->smoothtile = self->face2tile [smooth];
1340 tex->smoothlevel = level; 1730 tex->smoothlevel = level;
1341} 1731}
1342 1732
1343void 1733void
1344set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1734set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1345 CODE: 1735 CODE:
1346{ 1736{
1347 need_texid (self, texid); 1737 need_texid (self, texid);
1348 1738
1349 { 1739 {
1369 // from transparent color bleeding and ugly wrapping effects. 1759 // from transparent color bleeding and ugly wrapping effects.
1370 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1760 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1371} 1761}
1372 1762
1373int 1763int
1374ox (CFPlus::Map self) 1764ox (DC::Map self)
1375 ALIAS: 1765 ALIAS:
1376 oy = 1 1766 oy = 1
1377 x = 2 1767 x = 2
1378 y = 3 1768 y = 3
1379 w = 4 1769 w = 4
1390 } 1780 }
1391 OUTPUT: 1781 OUTPUT:
1392 RETVAL 1782 RETVAL
1393 1783
1394void 1784void
1395scroll (CFPlus::Map self, int dx, int dy) 1785scroll (DC::Map self, int dx, int dy)
1396 CODE: 1786 CODE:
1397{ 1787{
1398 if (dx > 0) 1788 if (dx > 0)
1399 map_blank (self, self->x, self->y, dx, self->h); 1789 map_blank (self, self->x, self->y, dx, self->h);
1400 else if (dx < 0) 1790 else if (dx < 0)
1415 self->rows += MAP_EXTEND_Y; 1805 self->rows += MAP_EXTEND_Y;
1416 self->y += MAP_EXTEND_Y; 1806 self->y += MAP_EXTEND_Y;
1417 } 1807 }
1418} 1808}
1419 1809
1420void 1810SV *
1421map1a_update (CFPlus::Map self, SV *data_, int extmap) 1811map1a_update (DC::Map self, SV *data_, int extmap)
1422 CODE: 1812 CODE:
1423{ 1813{
1424 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1814 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1425 uint8_t *data_end = (uint8_t *)SvEND (data_); 1815 uint8_t *data_end = (uint8_t *)SvEND (data_);
1426 mapcell *cell; 1816 mapcell *cell;
1427 int x, y, flags; 1817 int x, y, z, flags;
1818 AV *missing = newAV ();
1819 RETVAL = newRV_noinc ((SV *)missing);
1428 1820
1429 while (data < data_end - 1) 1821 while (data < data_end - 1)
1430 { 1822 {
1431 flags = (data [0] << 8) + data [1]; data += 2; 1823 flags = (data [0] << 8) + data [1]; data += 2;
1432 1824
1452 uint8_t ext, cmd; 1844 uint8_t ext, cmd;
1453 1845
1454 do 1846 do
1455 { 1847 {
1456 ext = *data++; 1848 ext = *data++;
1457 cmd = ext & 0x3f; 1849 cmd = ext & 0x7f;
1458 1850
1459 if (cmd < 4) 1851 if (cmd < 4)
1460 cell->darkness = 255 - ext * 64 + 1; 1852 cell->darkness = 255 - ext * 64 + 1;
1461 else if (cmd == 5) // health 1853 else if (cmd == 5) // health
1462 { 1854 {
1465 } 1857 }
1466 else if (cmd == 6) // monster width 1858 else if (cmd == 6) // monster width
1467 cell->stat_width = *data++ + 1; 1859 cell->stat_width = *data++ + 1;
1468 else if (cmd == 0x47) 1860 else if (cmd == 0x47)
1469 { 1861 {
1470 if (*data == 4) 1862 if (*data == 1) cell->player = data [1];
1471 ; // decode player count 1863 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1864 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1865 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1472 1866
1473 data += *data + 1; 1867 data += *data + 1;
1474 } 1868 }
1475 else if (cmd == 8) // cell flags 1869 else if (cmd == 8) // cell flags
1476 cell->flags = *data++; 1870 cell->flags = *data++;
1483 } 1877 }
1484 else 1878 else
1485 cell->darkness = *data++ + 1; 1879 cell->darkness = *data++ + 1;
1486 } 1880 }
1487 1881
1882 for (z = 0; z <= 2; ++z)
1488 if (flags & 4) 1883 if (flags & (4 >> z))
1489 { 1884 {
1490 faceid face = (data [0] << 8) + data [1]; data += 2; 1885 faceid face = (data [0] << 8) + data [1]; data += 2;
1491 need_facenum (self, face); 1886 need_facenum (self, face);
1492 cell->tile [0] = self->face2tile [face]; 1887 cell->tile [z] = self->face2tile [face];
1888
1889 if (cell->tile [z])
1890 {
1891 maptex *tex = self->tex + cell->tile [z];
1892 if (!tex->name)
1893 av_push (missing, newSViv (cell->tile [z]));
1894
1895 if (tex->smoothtile)
1896 {
1897 maptex *smooth = self->tex + tex->smoothtile;
1898 if (!smooth->name)
1899 av_push (missing, newSViv (tex->smoothtile));
1900 }
1901 }
1493 } 1902 }
1494
1495 if (flags & 2)
1496 {
1497 faceid face = (data [0] << 8) + data [1]; data += 2;
1498 need_facenum (self, face);
1499 cell->tile [1] = self->face2tile [face];
1500 }
1501
1502 if (flags & 1)
1503 {
1504 faceid face = (data [0] << 8) + data [1]; data += 2;
1505 need_facenum (self, face);
1506 cell->tile [2] = self->face2tile [face];
1507 }
1508 } 1903 }
1509 else 1904 else
1510 cell->darkness = 0; 1905 CELL_CLEAR (cell);
1511 } 1906 }
1512} 1907}
1908 OUTPUT:
1909 RETVAL
1513 1910
1514SV * 1911SV *
1515mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1912mapmap (DC::Map self, int x0, int y0, int w, int h)
1516 CODE: 1913 CODE:
1517{ 1914{
1518 int x1, x; 1915 int x1, x;
1519 int y1, y; 1916 int y1, y;
1520 int z; 1917 int z;
1565} 1962}
1566 OUTPUT: 1963 OUTPUT:
1567 RETVAL 1964 RETVAL
1568 1965
1569void 1966void
1570draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1967draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1571 CODE: 1968 CODE:
1572{ 1969{
1970 int x, y, z;
1971
1573 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1972 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1574 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1973 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1575 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1974 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1576 smooth_key skey; 1975 smooth_key skey;
1577 int x, y, z; 1976 int pl_x, pl_y;
1578 int last_name; 1977 maptex pl_tex;
1978 rc_t *rc = rc_alloc ();
1979 rc_key_t key;
1980 rc_array_t *arr;
1981
1982 pl_tex.name = 0;
1579 1983
1580 // thats current max. sorry. 1984 // thats current max. sorry.
1581 if (sw > 255) sw = 255; 1985 if (sw > 255) sw = 255;
1582 if (sh > 255) sh = 255; 1986 if (sh > 255) sh = 255;
1583 1987
1584 // clear key, in case of extra padding 1988 // clear key, in case of extra padding
1585 memset (&skey, 0, sizeof (skey)); 1989 memset (&skey, 0, sizeof (skey));
1586 1990
1587 glColor4ub (255, 255, 255, 255); 1991 memset (&key, 0, sizeof (key));
1588 1992 key.r = 255;
1589 glEnable (GL_BLEND); 1993 key.g = 255;
1590 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1994 key.b = 255;
1591 glEnable (GL_TEXTURE_2D); 1995 key.a = 255;
1592 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1996 key.mode = GL_QUADS;
1593 1997 key.format = GL_T2F_V3F;
1594 glBegin (GL_QUADS); 1998 key.texname = -1;
1595
1596 last_name = 0;
1597 1999
1598 mx += self->x; 2000 mx += self->x;
1599 my += self->y; 2001 my += self->y;
1600 2002
1601 // first pass: determine smooth_max 2003 // first pass: determine smooth_max
1617 MAX (self->tex [cell->tile [0]].smoothlevel, 2019 MAX (self->tex [cell->tile [0]].smoothlevel,
1618 MAX (self->tex [cell->tile [1]].smoothlevel, 2020 MAX (self->tex [cell->tile [1]].smoothlevel,
1619 self->tex [cell->tile [2]].smoothlevel)); 2021 self->tex [cell->tile [2]].smoothlevel));
1620 } 2022 }
1621 } 2023 }
2024
2025 glEnable (GL_BLEND);
2026 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2027 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1622 2028
1623 for (z = 0; z <= 2; z++) 2029 for (z = 0; z <= 2; z++)
1624 { 2030 {
1625 memset (smooth_level, 0, sizeof (smooth_level)); 2031 memset (smooth_level, 0, sizeof (smooth_level));
1626 2032
1639 { 2045 {
1640 maptex tex = self->tex [tile]; 2046 maptex tex = self->tex [tile];
1641 int px = (x + 1) * T - tex.w; 2047 int px = (x + 1) * T - tex.w;
1642 int py = (y + 1) * T - tex.h; 2048 int py = (y + 1) * T - tex.h;
1643 2049
1644 // suppressing texture state switches here
1645 // is only moderately effective, but worth the extra effort
1646 if (last_name != tex.name) 2050 if (key.texname != tex.name)
1647 { 2051 {
1648 if (!tex.name) 2052 if (!tex.name)
1649 tex = self->tex [2]; /* missing, replace by noface */ 2053 tex = self->tex [2]; /* missing, replace by noface */
1650 2054
1651 glEnd (); 2055 key.texname = tex.name;
1652 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2056 arr = rc_array (rc, &key);
1653 glBegin (GL_QUADS);
1654 } 2057 }
1655 2058
1656 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2059 if (expect_false (cell->player == player) && expect_false (z == 2))
1657 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1658 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1659 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1660
1661 if (cell->flags && z == 2)
1662 { 2060 {
2061 pl_x = px;
2062 pl_y = py;
2063 pl_tex = tex;
2064 continue;
2065 }
2066
2067 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2068 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2069 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2070 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2071
2072 if (expect_false (cell->flags) && expect_false (z == 2))
2073 {
2074 // overlays such as the speech bubble, probably more to come
1663 if (cell->flags & 1) 2075 if (cell->flags & 1)
1664 { 2076 {
1665 maptex tex = self->tex [1]; 2077 maptex tex = self->tex [1];
1666 int px = x * T + T * 2 / 32; 2078 int px = x * T + T * 2 / 32;
1667 int py = y * T - T * 6 / 32; 2079 int py = y * T - T * 6 / 32;
1668 2080
2081 if (tex.name)
1669 glEnd (); 2082 {
1670 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2083 if (key.texname != tex.name)
2084 {
2085 key.texname = tex.name;
2086 arr = rc_array (rc, &key);
2087 }
2088
2089 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2090 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2091 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2092 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1671 glBegin (GL_QUADS); 2093 }
1672
1673 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1674 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1675 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1676 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1677 } 2094 }
1678 } 2095 }
1679 2096
1680 // update smooth hash 2097 // update smooth hash
1681 if (tex.smoothtile) 2098 if (tex.smoothtile)
1717 } 2134 }
1718 } 2135 }
1719 } 2136 }
1720 } 2137 }
1721 2138
2139 rc_draw (rc);
2140 rc_clear (rc);
2141
1722 // go through all smoothlevels, lowest to highest, then draw. 2142 // go through all smoothlevels, lowest to highest, then draw.
1723 // this is basically counting sort 2143 // this is basically counting sort
1724 { 2144 {
1725 int w, b; 2145 int w, b;
1726 2146
2147 glEnable (GL_TEXTURE_2D);
2148 glBegin (GL_QUADS);
1727 for (w = 0; w < 256 / 32; ++w) 2149 for (w = 0; w < 256 / 32; ++w)
1728 { 2150 {
1729 uint32_t smask = smooth_level [w]; 2151 uint32_t smask = smooth_level [w];
1730 if (smask) 2152 if (smask)
1731 for (b = 0; b < 32; ++b) 2153 for (b = 0; b < 32; ++b)
1750 int border = bits & 15; 2172 int border = bits & 15;
1751 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2173 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1752 float dx = tex.s * .0625f; // 16 images/row 2174 float dx = tex.s * .0625f; // 16 images/row
1753 float dy = tex.t * .5f ; // 2 images/column 2175 float dy = tex.t * .5f ; // 2 images/column
1754 2176
1755 // this time naively avoiding texture state changes
1756 // save gobs of state changes.
1757 if (last_name != tex.name) 2177 if (tex.name)
1758 { 2178 {
2179 // this time avoiding texture state changes
2180 // save gobs of state changes.
1759 if (!tex.name) 2181 if (key.texname != tex.name)
1760 continue; // smoothing not yet available 2182 {
1761
1762 glEnd (); 2183 glEnd ();
1763 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2184 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1764 glBegin (GL_QUADS); 2185 glBegin (GL_QUADS);
1765 } 2186 }
1766 2187
1767 if (border) 2188 if (border)
1768 { 2189 {
1769 float ox = border * dx; 2190 float ox = border * dx;
1770 2191
1771 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2192 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2193 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1773 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2194 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1774 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2195 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1775 } 2196 }
1776 2197
1777 if (corner) 2198 if (corner)
1778 { 2199 {
1779 float ox = corner * dx; 2200 float ox = corner * dx;
1780 2201
1781 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2202 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1782 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2203 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1783 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2204 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1784 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2205 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2206 }
1785 } 2207 }
1786 } 2208 }
1787 } 2209 }
1788 } 2210 }
1789 } 2211 }
2212
2213 glEnd ();
2214 glDisable (GL_TEXTURE_2D);
2215 key.texname = -1;
1790 } 2216 }
1791 2217
1792 hv_clear (smooth); 2218 hv_clear (smooth);
1793 } 2219 }
1794 2220
1795 glEnd (); 2221 if (pl_tex.name)
2222 {
2223 maptex tex = pl_tex;
2224 int px = pl_x + sdx;
2225 int py = pl_y + sdy;
1796 2226
1797 glDisable (GL_TEXTURE_2D); 2227 key.texname = tex.name;
2228 arr = rc_array (rc, &key);
2229
2230 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2231 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2232 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2233 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2234
2235 rc_draw (rc);
2236 }
2237
1798 glDisable (GL_BLEND); 2238 glDisable (GL_BLEND);
2239 rc_free (rc);
1799 2240
1800 // top layer: overlays such as the health bar 2241 // top layer: overlays such as the health bar
1801 for (y = 0; y < sh; y++) 2242 for (y = 0; y < sh; y++)
1802 if (0 <= y + my && y + my < self->rows) 2243 if (0 <= y + my && y + my < self->rows)
1803 { 2244 {
1828 } 2269 }
1829 } 2270 }
1830} 2271}
1831 2272
1832void 2273void
1833draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2274draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1834 CODE: 2275 CODE:
1835{ 2276{
1836 static float color[16][3] = { 2277 static float color[16][3] = {
1837 { 0.00F, 0.00F, 0.00F }, 2278 { 0.00F, 0.00F, 0.00F },
1838 { 1.00F, 1.00F, 1.00F }, 2279 { 1.00F, 1.00F, 1.00F },
1888 glDisable (GL_BLEND); 2329 glDisable (GL_BLEND);
1889 glDisable (GL_TEXTURE_2D); 2330 glDisable (GL_TEXTURE_2D);
1890} 2331}
1891 2332
1892void 2333void
1893fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2334fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1894 PPCODE: 2335 PPCODE:
1895{ 2336{
1896 int x, y; 2337 int x, y;
2338 int sw1 = sw + 2;
2339 int sh1 = sh + 2;
2340 int sh3 = sh * 3;
1897 int sw4 = (sw + 3) & ~3; 2341 int sw34 = (sw * 3 + 3) & ~3;
2342 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1898 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2343 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1899 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2344 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1900 2345
1901 memset (darkness, 255, sw4 * sh);
1902 SvPOK_only (darkness_sv); 2346 SvPOK_only (darkness3_sv);
1903 SvCUR_set (darkness_sv, sw4 * sh); 2347 SvCUR_set (darkness3_sv, sw34 * sh3);
1904 2348
1905 mx += self->x; 2349 mx += self->x - 1;
1906 my += self->y; 2350 my += self->y - 1;
1907 2351
2352 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2353
1908 for (y = 0; y < sh; y++) 2354 for (y = 0; y < sh1; y++)
1909 if (0 <= y + my && y + my < self->rows) 2355 if (0 <= y + my && y + my < self->rows)
1910 { 2356 {
1911 maprow *row = self->row + (y + my); 2357 maprow *row = self->row + (y + my);
1912 2358
1913 for (x = 0; x < sw; x++) 2359 for (x = 0; x < sw1; x++)
1914 if (row->c0 <= x + mx && x + mx < row->c1) 2360 if (row->c0 <= x + mx && x + mx < row->c1)
1915 { 2361 {
1916 mapcell *cell = row->col + (x + mx - row->c0); 2362 mapcell *cell = row->col + (x + mx - row->c0);
1917 2363
1918 darkness[y * sw4 + x] = cell->darkness 2364 darkness1 [y * sw1 + x] = cell->darkness
1919 ? 255 - (cell->darkness - 1) 2365 ? 255 - (cell->darkness - 1)
1920 : 255 - FOW_DARKNESS; 2366 : 255 - FOW_DARKNESS;
1921 } 2367 }
1922 } 2368 }
1923 2369
2370 for (y = 0; y < sh; ++y)
2371 for (x = 0; x < sw; ++x)
2372 {
2373 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2374 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2375 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2376 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2377 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2378 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2379 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2380 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2381 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2382
2383 uint8_t r11 = (d11 + d21 + d12) / 3;
2384 uint8_t r21 = d21;
2385 uint8_t r31 = (d21 + d31 + d32) / 3;
2386
2387 uint8_t r12 = d12;
2388 uint8_t r22 = d22;
2389 uint8_t r32 = d32;
2390
2391 uint8_t r13 = (d13 + d23 + d12) / 3;
2392 uint8_t r23 = d23;
2393 uint8_t r33 = (d23 + d33 + d32) / 3;
2394
2395 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2396 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2397 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2398 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2399 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2400 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2401 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2402 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2403 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2404 }
2405
2406 free (darkness1);
2407
1924 EXTEND (SP, 3); 2408 EXTEND (SP, 3);
1925 PUSHs (sv_2mortal (newSViv (sw4))); 2409 PUSHs (sv_2mortal (newSViv (sw34)));
1926 PUSHs (sv_2mortal (newSViv (sh))); 2410 PUSHs (sv_2mortal (newSViv (sh3)));
1927 PUSHs (darkness_sv); 2411 PUSHs (darkness3_sv);
1928} 2412}
1929 2413
1930SV * 2414SV *
1931get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2415get_rect (DC::Map self, int x0, int y0, int w, int h)
1932 CODE: 2416 CODE:
1933{ 2417{
1934 int x, y, x1, y1; 2418 int x, y, x1, y1;
1935 SV *data_sv = newSV (w * h * 7 + 5); 2419 SV *data_sv = newSV (w * h * 7 + 5);
1936 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2420 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1993 else 2477 else
1994 *data++ = 0; 2478 *data++ = 0;
1995 } 2479 }
1996 } 2480 }
1997 2481
2482 /* if size is w*h + 5 then no data has been found */
2483 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2484 {
1998 SvPOK_only (data_sv); 2485 SvPOK_only (data_sv);
1999 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2486 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2487 }
2488
2000 RETVAL = data_sv; 2489 RETVAL = data_sv;
2001} 2490}
2002 OUTPUT: 2491 OUTPUT:
2003 RETVAL 2492 RETVAL
2004 2493
2005void 2494void
2006set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2495set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2007 PPCODE: 2496 PPCODE:
2008{ 2497{
2009 int x, y, z; 2498 int x, y, z;
2010 int w, h; 2499 int w, h;
2011 int x1, y1; 2500 int x1, y1;
2501 STRLEN len;
2502 uint8_t *data, *end;
2503
2504 len = SvLEN (data_sv);
2505 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2506 data = SvPVbyte_nolen (data_sv);
2507 end = data + len + 8;
2508
2509 if (len < 5)
2510 XSRETURN_EMPTY;
2012 2511
2013 if (*data++ != 0) 2512 if (*data++ != 0)
2014 return; /* version mismatch */ 2513 XSRETURN_EMPTY; /* version mismatch */
2015 2514
2016 w = *data++ << 8; w |= *data++; 2515 w = *data++ << 8; w |= *data++;
2017 h = *data++ << 8; h |= *data++; 2516 h = *data++ << 8; h |= *data++;
2018 2517
2019 // we need to do this 'cause we don't keep an absolute coord system for rows 2518 // we need to do this 'cause we don't keep an absolute coord system for rows
2031 { 2530 {
2032 maprow *row = map_get_row (self, y); 2531 maprow *row = map_get_row (self, y);
2033 2532
2034 for (x = x0; x < x1; x++) 2533 for (x = x0; x < x1; x++)
2035 { 2534 {
2535 uint8_t flags;
2536
2537 if (data + 7 >= end)
2538 XSRETURN_EMPTY;
2539
2036 uint8_t flags = *data++; 2540 flags = *data++;
2037 2541
2038 if (flags) 2542 if (flags)
2039 { 2543 {
2040 mapcell *cell = row_get_cell (row, x); 2544 mapcell *cell = row_get_cell (row, x);
2041 tileid tile[3] = { 0, 0, 0 }; 2545 tileid tile[3] = { 0, 0, 0 };
2044 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2548 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2045 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2549 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2046 2550
2047 if (cell->darkness == 0) 2551 if (cell->darkness == 0)
2048 { 2552 {
2049 cell->darkness = 0; 2553 /*cell->darkness = 0;*/
2554 EXTEND (SP, 3);
2050 2555
2051 for (z = 0; z <= 2; z++) 2556 for (z = 0; z <= 2; z++)
2052 { 2557 {
2053 tileid t = tile [z]; 2558 tileid t = tile [z];
2054 2559
2055 if (t >= self->texs || (t && !self->tex [t].name)) 2560 if (t >= self->texs || (t && !self->tex [t].name))
2056 { 2561 {
2057 XPUSHs (sv_2mortal (newSViv (t))); 2562 PUSHs (sv_2mortal (newSViv (t)));
2058 need_texid (self, t); 2563 need_texid (self, t);
2059 } 2564 }
2060 2565
2061 cell->tile [z] = t; 2566 cell->tile [z] = t;
2062 } 2567 }
2064 } 2569 }
2065 } 2570 }
2066 } 2571 }
2067} 2572}
2068 2573
2069MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2574MODULE = Deliantra::Client PACKAGE = DC::RW
2070 2575
2071CFPlus::MixChunk 2576DC::RW
2072new_from_file (SV *class, char *path) 2577new (SV *class, SV *data_sv)
2073 CODE: 2578 CODE:
2074 RETVAL = Mix_LoadWAV (path); 2579{
2580 STRLEN datalen;
2581 char *data = SvPVbyte (data_sv, datalen);
2582
2583 RETVAL = SDL_RWFromConstMem (data, datalen);
2584}
2075 OUTPUT: 2585 OUTPUT:
2076 RETVAL 2586 RETVAL
2077 2587
2588DC::RW
2589new_from_file (SV *class, const char *path, const char *mode = "rb")
2590 CODE:
2591 RETVAL = SDL_RWFromFile (path, mode);
2592 OUTPUT:
2593 RETVAL
2594
2595# fails on win32:
2596# dc.xs(2268) : error C2059: syntax error : '('
2078void 2597#void
2598#close (DC::RW self)
2599# CODE:
2600# (self->(close)) (self);
2601
2602MODULE = Deliantra::Client PACKAGE = DC::Channel
2603
2604PROTOTYPES: DISABLE
2605
2606DC::Channel
2607find ()
2608 CODE:
2609{
2610 RETVAL = Mix_GroupAvailable (-1);
2611
2612 if (RETVAL < 0)
2613 {
2614 RETVAL = Mix_GroupOldest (-1);
2615
2616 if (RETVAL < 0)
2617 XSRETURN_UNDEF;
2618
2619 Mix_HaltChannel (RETVAL);
2620 }
2621
2622 Mix_UnregisterAllEffects (RETVAL);
2623 Mix_Volume (RETVAL, 128);
2624}
2625 OUTPUT:
2626 RETVAL
2627
2628void
2629halt (DC::Channel self)
2630 CODE:
2631 Mix_HaltChannel (self);
2632
2633void
2634expire (DC::Channel self, int ticks = -1)
2635 CODE:
2636 Mix_ExpireChannel (self, ticks);
2637
2638void
2639fade_out (DC::Channel self, int ticks = -1)
2640 CODE:
2641 Mix_FadeOutChannel (self, ticks);
2642
2643int
2644volume (DC::Channel self, int volume)
2645 CODE:
2646 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2647 OUTPUT:
2648 RETVAL
2649
2650void
2651unregister_all_effects (DC::Channel self)
2652 CODE:
2653 Mix_UnregisterAllEffects (self);
2654
2655void
2656set_panning (DC::Channel self, int left, int right)
2657 CODE:
2658 left = CLAMP (left , 0, 255);
2659 right = CLAMP (right, 0, 255);
2660 Mix_SetPanning (self, left, right);
2661
2662void
2663set_distance (DC::Channel self, int distance)
2664 CODE:
2665 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2666
2667void
2668set_position (DC::Channel self, int angle, int distance)
2669 CODE:
2670
2671void
2672set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2673 CODE:
2674{
2675 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2676 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2677 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2678}
2679
2680void
2681set_reverse_stereo (DC::Channel self, int flip)
2682 CODE:
2683 Mix_SetReverseStereo (self, flip);
2684
2685MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2686
2687PROTOTYPES: DISABLE
2688
2689DC::MixChunk
2690new (SV *class, DC::RW rwops)
2691 CODE:
2692 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2693 OUTPUT:
2694 RETVAL
2695
2696void
2079DESTROY (CFPlus::MixChunk self) 2697DESTROY (DC::MixChunk self)
2080 CODE: 2698 CODE:
2081 Mix_FreeChunk (self); 2699 Mix_FreeChunk (self);
2082 2700
2083int 2701int
2084volume (CFPlus::MixChunk self, int volume = -1) 2702volume (DC::MixChunk self, int volume = -1)
2085 CODE: 2703 CODE:
2704 if (items > 1)
2705 volume = CLAMP (volume, 0, 128);
2086 RETVAL = Mix_VolumeChunk (self, volume); 2706 RETVAL = Mix_VolumeChunk (self, volume);
2087 OUTPUT: 2707 OUTPUT:
2088 RETVAL 2708 RETVAL
2089 2709
2090int 2710DC::Channel
2091play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2711play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2092 CODE: 2712 CODE:
2713{
2093 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2714 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2715
2716 if (RETVAL < 0)
2717 XSRETURN_UNDEF;
2718
2719 if (channel < 0)
2720 {
2721 Mix_UnregisterAllEffects (RETVAL);
2722 Mix_Volume (RETVAL, 128);
2723 }
2724}
2094 OUTPUT: 2725 OUTPUT:
2095 RETVAL 2726 RETVAL
2096 2727
2097MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2728MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2098 2729
2099int 2730int
2100volume (int volume = -1) 2731volume (int volume = -1)
2732 PROTOTYPE: ;$
2101 CODE: 2733 CODE:
2734 if (items > 0)
2735 volume = CLAMP (volume, 0, 128);
2102 RETVAL = Mix_VolumeMusic (volume); 2736 RETVAL = Mix_VolumeMusic (volume);
2103 OUTPUT: 2737 OUTPUT:
2104 RETVAL 2738 RETVAL
2105 2739
2740void
2741fade_out (int ms)
2742 CODE:
2743 Mix_FadeOutMusic (ms);
2744
2745void
2746halt ()
2747 CODE:
2748 Mix_HaltMusic ();
2749
2106CFPlus::MixMusic 2750DC::MixMusic
2107new_from_file (SV *class, char *path) 2751new (SV *class, DC::RW rwops)
2108 CODE: 2752 CODE:
2109 RETVAL = Mix_LoadMUS (path); 2753 RETVAL = Mix_LoadMUS_RW (rwops);
2110 OUTPUT: 2754 OUTPUT:
2111 RETVAL 2755 RETVAL
2112 2756
2113void 2757void
2114DESTROY (CFPlus::MixMusic self) 2758DESTROY (DC::MixMusic self)
2115 CODE: 2759 CODE:
2116 Mix_FreeMusic (self); 2760 Mix_FreeMusic (self);
2117 2761
2118int 2762int
2119play (CFPlus::MixMusic self, int loops = -1) 2763play (DC::MixMusic self, int loops = -1)
2120 CODE: 2764 CODE:
2121 RETVAL = Mix_PlayMusic (self, loops); 2765 RETVAL = Mix_PlayMusic (self, loops);
2122 OUTPUT: 2766 OUTPUT:
2123 RETVAL 2767 RETVAL
2124 2768
2125MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2769void
2770fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2771 CODE:
2772 Mix_FadeInMusicPos (self, loops, ms, position);
2773
2774MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2775
2776PROTOTYPES: ENABLE
2126 2777
2127BOOT: 2778BOOT:
2128{ 2779{
2129 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2780 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2130 static const struct { 2781 static const struct {
2131 const char *name; 2782 const char *name;
2132 IV iv; 2783 IV iv;
2133 } *civ, const_iv[] = { 2784 } *civ, const_iv[] = {
2134# define const_iv(name) { # name, (IV)name } 2785# define const_iv(name) { # name, (IV)name }
2786 const_iv (GL_VENDOR),
2787 const_iv (GL_VERSION),
2788 const_iv (GL_EXTENSIONS),
2135 const_iv (GL_COLOR_MATERIAL), 2789 const_iv (GL_COLOR_MATERIAL),
2136 const_iv (GL_SMOOTH), 2790 const_iv (GL_SMOOTH),
2137 const_iv (GL_FLAT), 2791 const_iv (GL_FLAT),
2138 const_iv (GL_DITHER), 2792 const_iv (GL_DITHER),
2139 const_iv (GL_BLEND), 2793 const_iv (GL_BLEND),
2143 const_iv (GL_ALPHA_TEST), 2797 const_iv (GL_ALPHA_TEST),
2144 const_iv (GL_NORMALIZE), 2798 const_iv (GL_NORMALIZE),
2145 const_iv (GL_RESCALE_NORMAL), 2799 const_iv (GL_RESCALE_NORMAL),
2146 const_iv (GL_FRONT), 2800 const_iv (GL_FRONT),
2147 const_iv (GL_BACK), 2801 const_iv (GL_BACK),
2802 const_iv (GL_AUX0),
2148 const_iv (GL_AND), 2803 const_iv (GL_AND),
2149 const_iv (GL_ONE), 2804 const_iv (GL_ONE),
2150 const_iv (GL_ZERO), 2805 const_iv (GL_ZERO),
2151 const_iv (GL_SRC_ALPHA), 2806 const_iv (GL_SRC_ALPHA),
2152 const_iv (GL_DST_ALPHA), 2807 const_iv (GL_DST_ALPHA),
2165 const_iv (GL_INTENSITY), 2820 const_iv (GL_INTENSITY),
2166 const_iv (GL_LUMINANCE), 2821 const_iv (GL_LUMINANCE),
2167 const_iv (GL_LUMINANCE_ALPHA), 2822 const_iv (GL_LUMINANCE_ALPHA),
2168 const_iv (GL_FLOAT), 2823 const_iv (GL_FLOAT),
2169 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2824 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2825 const_iv (GL_COMPRESSED_ALPHA_ARB),
2826 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2827 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2828 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2829 const_iv (GL_COMPRESSED_RGB_ARB),
2830 const_iv (GL_COMPRESSED_RGBA_ARB),
2170 const_iv (GL_COMPILE), 2831 const_iv (GL_COMPILE),
2832 const_iv (GL_PROXY_TEXTURE_1D),
2833 const_iv (GL_PROXY_TEXTURE_2D),
2171 const_iv (GL_TEXTURE_1D), 2834 const_iv (GL_TEXTURE_1D),
2172 const_iv (GL_TEXTURE_2D), 2835 const_iv (GL_TEXTURE_2D),
2173 const_iv (GL_TEXTURE_ENV), 2836 const_iv (GL_TEXTURE_ENV),
2174 const_iv (GL_TEXTURE_MAG_FILTER), 2837 const_iv (GL_TEXTURE_MAG_FILTER),
2175 const_iv (GL_TEXTURE_MIN_FILTER), 2838 const_iv (GL_TEXTURE_MIN_FILTER),
2196 const_iv (GL_COLOR_LOGIC_OP), 2859 const_iv (GL_COLOR_LOGIC_OP),
2197 const_iv (GL_SEPARABLE_2D), 2860 const_iv (GL_SEPARABLE_2D),
2198 const_iv (GL_CONVOLUTION_2D), 2861 const_iv (GL_CONVOLUTION_2D),
2199 const_iv (GL_CONVOLUTION_BORDER_MODE), 2862 const_iv (GL_CONVOLUTION_BORDER_MODE),
2200 const_iv (GL_CONSTANT_BORDER), 2863 const_iv (GL_CONSTANT_BORDER),
2864 const_iv (GL_POINTS),
2201 const_iv (GL_LINES), 2865 const_iv (GL_LINES),
2202 const_iv (GL_LINE_STRIP), 2866 const_iv (GL_LINE_STRIP),
2203 const_iv (GL_LINE_LOOP), 2867 const_iv (GL_LINE_LOOP),
2204 const_iv (GL_QUADS), 2868 const_iv (GL_QUADS),
2205 const_iv (GL_QUAD_STRIP), 2869 const_iv (GL_QUAD_STRIP),
2206 const_iv (GL_TRIANGLES), 2870 const_iv (GL_TRIANGLES),
2207 const_iv (GL_TRIANGLE_STRIP), 2871 const_iv (GL_TRIANGLE_STRIP),
2208 const_iv (GL_TRIANGLE_FAN), 2872 const_iv (GL_TRIANGLE_FAN),
2873 const_iv (GL_POLYGON),
2209 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2874 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2875 const_iv (GL_POINT_SMOOTH_HINT),
2876 const_iv (GL_LINE_SMOOTH_HINT),
2877 const_iv (GL_POLYGON_SMOOTH_HINT),
2878 const_iv (GL_GENERATE_MIPMAP_HINT),
2879 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2210 const_iv (GL_FASTEST), 2880 const_iv (GL_FASTEST),
2881 const_iv (GL_DONT_CARE),
2882 const_iv (GL_NICEST),
2211 const_iv (GL_V2F), 2883 const_iv (GL_V2F),
2212 const_iv (GL_V3F), 2884 const_iv (GL_V3F),
2213 const_iv (GL_T2F_V3F), 2885 const_iv (GL_T2F_V3F),
2214 const_iv (GL_T2F_N3F_V3F), 2886 const_iv (GL_T2F_N3F_V3F),
2215# undef const_iv 2887# undef const_iv
2220 2892
2221 texture_av = newAV (); 2893 texture_av = newAV ();
2222 AvREAL_off (texture_av); 2894 AvREAL_off (texture_av);
2223} 2895}
2224 2896
2897void
2898disable_GL_EXT_blend_func_separate ()
2899 CODE:
2900 gl.BlendFuncSeparate = 0;
2901 gl.BlendFuncSeparateEXT = 0;
2902
2225char * 2903char *
2226gl_vendor () 2904gl_vendor ()
2227 CODE: 2905 CODE:
2228 RETVAL = (char *)glGetString (GL_VENDOR); 2906 RETVAL = (char *)glGetString (GL_VENDOR);
2229 OUTPUT: 2907 OUTPUT:
2241 CODE: 2919 CODE:
2242 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2920 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2243 OUTPUT: 2921 OUTPUT:
2244 RETVAL 2922 RETVAL
2245 2923
2924const char *glGetString (GLenum pname)
2925
2926GLint glGetInteger (GLenum pname)
2927 CODE:
2928 glGetIntegerv (pname, &RETVAL);
2929 OUTPUT:
2930 RETVAL
2931
2932GLdouble glGetDouble (GLenum pname)
2933 CODE:
2934 glGetDoublev (pname, &RETVAL);
2935 OUTPUT:
2936 RETVAL
2937
2246int glGetError () 2938int glGetError ()
2247 2939
2248void glFinish () 2940void glFinish ()
2249 2941
2250void glClear (int mask) 2942void glClear (int mask)
2287# near_ and far_ are due to microsofts buggy "c" compiler 2979# near_ and far_ are due to microsofts buggy "c" compiler
2288void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2980void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2289 2981
2290# near_ and far_ are due to microsofts buggy "c" compiler 2982# near_ and far_ are due to microsofts buggy "c" compiler
2291void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2983void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2984
2985PROTOTYPES: DISABLE
2292 2986
2293void glViewport (int x, int y, int width, int height) 2987void glViewport (int x, int y, int width, int height)
2294 2988
2295void glScissor (int x, int y, int width, int height) 2989void glScissor (int x, int y, int width, int height)
2296 2990
2304 2998
2305void glRotate (float angle, float x, float y, float z) 2999void glRotate (float angle, float x, float y, float z)
2306 CODE: 3000 CODE:
2307 glRotatef (angle, x, y, z); 3001 glRotatef (angle, x, y, z);
2308 3002
2309void glBegin (int mode)
2310
2311void glEnd ()
2312
2313void glColor (float r, float g, float b, float a = 1.0) 3003void glColor (float r, float g, float b, float a = 1.0)
2314 PROTOTYPE: @
2315 ALIAS: 3004 ALIAS:
2316 glColor_premultiply = 1 3005 glColor_premultiply = 1
2317 CODE: 3006 CODE:
2318 if (ix) 3007 if (ix)
2319 { 3008 {
2322 b *= a; 3011 b *= a;
2323 } 3012 }
2324 // microsoft visual "c" rounds instead of truncating... 3013 // microsoft visual "c" rounds instead of truncating...
2325 glColor4f (r, g, b, a); 3014 glColor4f (r, g, b, a);
2326 3015
2327void glInterleavedArrays (int format, int stride, char *data)
2328
2329void glDrawElements (int mode, int count, int type, char *indices)
2330
2331# 1.2 void glDrawRangeElements (int mode, int start, int end
2332
2333void glRasterPos (float x, float y, float z = 0.) 3016void glRasterPos (float x, float y, float z = 0.)
2334 CODE: 3017 CODE:
2335 glRasterPos3f (0, 0, z); 3018 glRasterPos3f (0, 0, z);
2336 glBitmap (0, 0, 0, 0, x, y, 0); 3019 glBitmap (0, 0, 0, 0, x, y, 0);
2337 3020
2341 3024
2342void glTexCoord (float s, float t) 3025void glTexCoord (float s, float t)
2343 CODE: 3026 CODE:
2344 glTexCoord2f (s, t); 3027 glTexCoord2f (s, t);
2345 3028
3029void glRect (float x1, float y1, float x2, float y2)
3030 CODE:
3031 glRectf (x1, y1, x2, y2);
3032
3033void glRect_lineloop (float x1, float y1, float x2, float y2)
3034 CODE:
3035 glBegin (GL_LINE_LOOP);
3036 glVertex2f (x1, y1);
3037 glVertex2f (x2, y1);
3038 glVertex2f (x2, y2);
3039 glVertex2f (x1, y2);
3040 glEnd ();
3041
3042PROTOTYPES: ENABLE
3043
3044void glBegin (int mode)
3045
3046void glEnd ()
3047
3048void glPointSize (GLfloat size)
3049
3050void glLineWidth (GLfloat width)
3051
3052void glInterleavedArrays (int format, int stride, char *data)
3053
3054void glDrawElements (int mode, int count, int type, char *indices)
3055
3056# 1.2 void glDrawRangeElements (int mode, int start, int end
3057
2346void glTexEnv (int target, int pname, float param) 3058void glTexEnv (int target, int pname, float param)
2347 CODE: 3059 CODE:
2348 glTexEnvf (target, pname, param); 3060 glTexEnvf (target, pname, param);
2349 3061
2350void glTexParameter (int target, int pname, float param) 3062void glTexParameter (int target, int pname, float param)
2366void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3078void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2367 CODE: 3079 CODE:
2368 if (gl.SeparableFilter2D) 3080 if (gl.SeparableFilter2D)
2369 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3081 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2370 3082
2371void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3083void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2372 3084
2373void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3085void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2374 3086
2375void glDrawPixels (int width, int height, int format, int type, char *pixels) 3087void glDrawPixels (int width, int height, int format, int type, char *pixels)
3088
3089void glPixelZoom (float x, float y)
2376 3090
2377void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3091void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2378 3092
2379int glGenTexture () 3093int glGenTexture ()
2380 CODE: 3094 CODE:
2381{ 3095 RETVAL = gen_texture ();
2382 GLuint name;
2383 if (AvFILL (texture_av) >= 0)
2384 name = (GLuint)(size_t)av_pop (texture_av);
2385 else
2386 glGenTextures (1, &name);
2387 RETVAL = name;
2388}
2389 OUTPUT: 3096 OUTPUT:
2390 RETVAL 3097 RETVAL
2391 3098
2392void glDeleteTexture (int name) 3099void glDeleteTexture (int name)
2393 CODE: 3100 CODE:
2394{ 3101 del_texture (name);
2395 /* make a half-assed attempt at returning the memory used by the texture */ 3102
2396 /* textures are frequently being reused by cfplus anyway */
2397 /*glBindTexture (GL_TEXTURE_2D, name);*/
2398 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
2399 av_push (texture_av, (SV *)(size_t)name);
2400 { GLuint name_ = name; glDeleteTextures (1, &name_); }
2401}
2402
2403int glGenList () 3103int glGenList ()
2404 CODE: 3104 CODE:
2405 RETVAL = glGenLists (1); 3105 RETVAL = glGenLists (1);
2406 OUTPUT: 3106 OUTPUT:
2407 RETVAL 3107 RETVAL
2414 3114
2415void glEndList () 3115void glEndList ()
2416 3116
2417void glCallList (int list) 3117void glCallList (int list)
2418 3118
3119MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3120
3121PROTOTYPES: DISABLE
3122
3123void
3124find_widget (SV *self, NV x, NV y)
3125 PPCODE:
3126{
3127 if (within_widget (self, x, y))
3128 XPUSHs (self);
3129}
3130
3131BOOT:
3132{
3133 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3134
3135 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3136 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3137 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3138 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3139}
3140
3141void
3142draw (SV *self)
3143 CODE:
3144{
3145 HV *hv;
3146 SV **svp;
3147 NV x, y, w, h;
3148 SV *draw_x_sv = GvSV (draw_x_gv);
3149 SV *draw_y_sv = GvSV (draw_y_gv);
3150 SV *draw_w_sv = GvSV (draw_w_gv);
3151 SV *draw_h_sv = GvSV (draw_h_gv);
3152 double draw_x, draw_y;
3153
3154 if (!SvROK (self))
3155 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3156
3157 hv = (HV *)SvRV (self);
3158
3159 if (SvTYPE (hv) != SVt_PVHV)
3160 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3161
3162 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3163 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3164
3165 if (!h || !w)
3166 XSRETURN_EMPTY;
3167
3168 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3169 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3170
3171 draw_x = SvNV (draw_x_sv) + x;
3172 draw_y = SvNV (draw_y_sv) + y;
3173
3174 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3175 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3176 XSRETURN_EMPTY;
3177
3178 sv_setnv (draw_x_sv, draw_x);
3179 sv_setnv (draw_y_sv, draw_y);
3180
3181 glPushMatrix ();
3182 glTranslated (x, y, 0);
3183
3184 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3185 {
3186 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3187
3188 if (svp && SvTRUE (*svp))
3189 {
3190 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3191 glEnable (GL_BLEND);
3192 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3193 glBegin (GL_QUADS);
3194 glVertex2f (0, 0);
3195 glVertex2f (w, 0);
3196 glVertex2f (w, h);
3197 glVertex2f (0, h);
3198 glEnd ();
3199 glDisable (GL_BLEND);
3200 }
3201 }
3202#if 0
3203 // draw borders, for debugging
3204 glPushMatrix ();
3205 glColor4f (1., 1., 0., 1.);
3206 glTranslatef (.5, .5, 0.);
3207 glBegin (GL_LINE_LOOP);
3208 glVertex2f (0 , 0);
3209 glVertex2f (w - 1, 0);
3210 glVertex2f (w - 1, h - 1);
3211 glVertex2f (0 , h - 1);
3212 glEnd ();
3213 glPopMatrix ();
3214#endif
3215 PUSHMARK (SP);
3216 XPUSHs (self);
3217 PUTBACK;
3218 call_method ("_draw", G_VOID | G_DISCARD);
3219 SPAGAIN;
3220
3221 glPopMatrix ();
3222
3223 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3224 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3225}
3226

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