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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.198 by root, Sun Jul 15 21:42:02 2007 UTC vs.
Revision 1.276 by root, Sat Aug 30 08:04:01 2008 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
22#endif 27#endif
23 28
24#include <assert.h> 29#include <assert.h>
25#include <math.h> 30#include <math.h>
26#include <string.h> 31#include <string.h>
27#include <stdio.h> 32#include <stdio.h>
28#include <stdlib.h> 33#include <stdlib.h>
29 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
30#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
31#include <SDL_endian.h> 39#include <SDL_endian.h>
32#include <SDL_image.h> 40#include <SDL_image.h>
33#include <SDL_mixer.h> 41#include <SDL_mixer.h>
34#include <SDL_opengl.h> 42#include <SDL_opengl.h>
35 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
36#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
38 51
39#include <glib/gmacros.h> 52#include <glib/gmacros.h>
40 53
41#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
42 66
43#ifndef _WIN32 67#ifndef _WIN32
44# include <sys/types.h> 68# include <sys/types.h>
45# include <sys/socket.h> 69# include <sys/socket.h>
46# include <netinet/in.h> 70# include <netinet/in.h>
47# include <netinet/tcp.h> 71# include <netinet/tcp.h>
48# include <inttypes.h> 72# include <inttypes.h>
49#endif 73#endif
50 74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 85
53#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
54 87
55#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
57 90
58#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
59 92
60#if 0 93/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else 95
63# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
64#endif
65 97
66static AV *texture_av; 98static AV *texture_av;
67 99
68static struct 100static struct
69{ 101{
106 av_push (texture_av, (SV *)(size_t)name); 138 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name); 139 glDeleteTextures (1, &name);
108} 140}
109 141
110#include "texcache.c" 142#include "texcache.c"
143#include "rendercache.c"
111 144
112#include "pango-font.c" 145#include "pango-font.c"
113#include "pango-fontmap.c" 146#include "pango-fontmap.c"
114#include "pango-render.c" 147#include "pango-render.c"
115 148
149typedef IV DC__Channel;
150typedef SDL_RWops *DC__RW;
116typedef Mix_Chunk *CFPlus__MixChunk; 151typedef Mix_Chunk *DC__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic; 152typedef Mix_Music *DC__MixMusic;
118 153
119typedef PangoFontDescription *CFPlus__Font; 154typedef PangoFontDescription *DC__Font;
120 155
121static int 156static int
122shape_attr_p (PangoLayoutRun *run) 157shape_attr_p (PangoLayoutRun *run)
123{ 158{
124 GSList *attrs = run->item->analysis.extra_attrs; 159 GSList *attrs = run->item->analysis.extra_attrs;
138 173
139typedef struct cf_layout { 174typedef struct cf_layout {
140 PangoLayout *pl; 175 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode 176 float r, g, b, a; // default color for rgba mode
142 int base_height; 177 int base_height;
143 CFPlus__Font font; 178 DC__Font font;
179 rc_t *rc;
144} *CFPlus__Layout; 180} *DC__Layout;
145 181
146static CFPlus__Font default_font; 182static DC__Font default_font;
147static PangoContext *opengl_context; 183static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap; 184static PangoFontMap *opengl_fontmap;
149 185
150static void 186static void
151substitute_func (FcPattern *pattern, gpointer data) 187substitute_func (FcPattern *pattern, gpointer data)
156#endif 192#endif
157 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 193 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
158} 194}
159 195
160static void 196static void
161layout_update_font (CFPlus__Layout self) 197layout_update_font (DC__Layout self)
162{ 198{
163 /* use a random scale factor to account for unknown descenders, 0.8 works 199 /* use a random scale factor to account for unknown descenders, 0.8 works
164 * reasonably well with bitstream vera 200 * reasonably well with dejavu/bistream fonts
165 */ 201 */
166 PangoFontDescription *font = self->font ? self->font : default_font; 202 PangoFontDescription *font = self->font ? self->font : default_font;
167 203
168 pango_font_description_set_absolute_size (font, 204 pango_font_description_set_absolute_size (font,
169 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 205 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
170 206
171 pango_layout_set_font_description (self->pl, font); 207 pango_layout_set_font_description (self->pl, font);
172} 208}
173 209
174static void 210static void
175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 211layout_get_pixel_size (DC__Layout self, int *w, int *h)
176{ 212{
177 PangoRectangle rect; 213 PangoRectangle rect;
178 214
179 // get_pixel_* wrongly rounds down 215 // get_pixel_* wrongly rounds down
180 pango_layout_get_extents (self->pl, 0, &rect); 216 pango_layout_get_extents (self->pl, 0, &rect);
191 227
192typedef uint16_t tileid; 228typedef uint16_t tileid;
193typedef uint16_t faceid; 229typedef uint16_t faceid;
194 230
195typedef struct { 231typedef struct {
196 int name; 232 GLuint name;
197 int w, h; 233 int w, h;
198 float s, t; 234 float s, t;
199 uint8_t r, g, b, a; 235 uint8_t r, g, b, a;
200 tileid smoothtile; 236 tileid smoothtile;
201 uint8_t smoothlevel; 237 uint8_t smoothlevel;
219 int faces; tileid *face2tile; // [faceid] 255 int faces; tileid *face2tile; // [faceid]
220 int texs; maptex *tex; // [tileid] 256 int texs; maptex *tex; // [tileid]
221 257
222 int32_t rows; 258 int32_t rows;
223 maprow *row; 259 maprow *row;
224} *CFPlus__Map; 260} *DC__Map;
225 261
226static char * 262static char *
227prepend (char *ptr, int sze, int inc) 263prepend (char *ptr, int sze, int inc)
228{ 264{
229 char *p; 265 char *p;
267 self->texs *= 2; 303 self->texs *= 2;
268 } 304 }
269} 305}
270 306
271static maprow * 307static maprow *
272map_get_row (CFPlus__Map self, int y) 308map_get_row (DC__Map self, int y)
273{ 309{
274 if (0 > y) 310 if (0 > y)
275 { 311 {
276 int extend = - y + MAP_EXTEND_Y; 312 int extend = - y + MAP_EXTEND_Y;
277 Prepend (maprow, self->row, self->rows, extend); 313 Prepend (maprow, self->row, self->rows, extend);
315 351
316 return row->col + (x - row->c0); 352 return row->col + (x - row->c0);
317} 353}
318 354
319static mapcell * 355static mapcell *
320map_get_cell (CFPlus__Map self, int x, int y) 356map_get_cell (DC__Map self, int x, int y)
321{ 357{
322 return row_get_cell (map_get_row (self, y), x); 358 return row_get_cell (map_get_row (self, y), x);
323} 359}
324 360
325static void 361static void
326map_clear (CFPlus__Map self) 362map_clear (DC__Map self)
327{ 363{
328 int r; 364 int r;
329 365
330 for (r = 0; r < self->rows; r++) 366 for (r = 0; r < self->rows; r++)
331 Safefree (self->row[r].col); 367 Safefree (self->row[r].col);
338 self->oy = 0; 374 self->oy = 0;
339 self->row = 0; 375 self->row = 0;
340 self->rows = 0; 376 self->rows = 0;
341} 377}
342 378
379#define CELL_CLEAR(cell) \
380 do { \
381 if ((cell)->player) \
382 (cell)->tile [2] = 0; \
383 (cell)->darkness = 0; \
384 (cell)->stat_hp = 0; \
385 (cell)->flags = 0; \
386 (cell)->player = 0; \
387 } while (0)
388
343static void 389static void
344map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 390map_blank (DC__Map self, int x0, int y0, int w, int h)
345{ 391{
346 int x, y; 392 int x, y;
347 maprow *row; 393 maprow *row;
348 mapcell *cell; 394 mapcell *cell;
349 395
361 if (x >= row->c1) 407 if (x >= row->c1)
362 break; 408 break;
363 409
364 cell = row->col + x - row->c0; 410 cell = row->col + x - row->c0;
365 411
366 cell->darkness = 0; 412 CELL_CLEAR (cell);
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
370 } 413 }
371 } 414 }
372} 415}
373 416
374typedef struct { 417typedef struct {
428 n |= n >> 16; 471 n |= n >> 16;
429 472
430 return n + 1; 473 return n + 1;
431} 474}
432 475
476static unsigned int
477popcount (unsigned int n)
478{
479 n -= (n >> 1) & 0x55555555U;
480 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
481 n = ((n >> 4) + n) & 0x0f0f0f0fU;
482 n *= 0x01010101U;
483
484 return n >> 24;
485}
486
433/* SDL should provide this, really. */ 487/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300 488#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314 489#define SDLK_MODIFIER_MAX 314
436 490
437MODULE = CFPlus PACKAGE = CFPlus 491/******************************************************************************/
492
493static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
494static GV *hover_gv;
495
496static int
497within_widget (SV *widget, NV x, NV y)
498{
499 HV *self;
500 SV **svp;
501 NV wx, ww, wy, wh;
502
503 if (!SvROK (widget))
504 return 0;
505
506 self = (HV *)SvRV (widget);
507
508 if (SvTYPE (self) != SVt_PVHV)
509 return 0;
510
511 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
512 if (y < wy)
513 return 0;
514
515 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
516 if (y >= wy + wh)
517 return 0;
518
519 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
520 if (x < wx)
521 return 0;
522
523 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
524 if (x >= wx + ww)
525 return 0;
526
527 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
528 if (!svp || !SvTRUE (*svp))
529 return 0;
530
531 return 1;
532}
533
534/* process keyboard modifiers */
535static int
536mod_munge (int mod)
537{
538 mod &= MOD_MASK;
539
540 if (mod & (KMOD_META | KMOD_ALT))
541 mod |= KMOD_LRAM;
542
543 return mod;
544}
545
546static void
547deliantra_main ()
548{
549 char *argv[] = { 0 };
550 call_argv ("::main", G_DISCARD | G_VOID, argv);
551}
552
553#ifdef __MACOSX__
554 /* to due surprising braindamage on the side of SDL design, we
555 * do some mind-boggling hack here: SDL requires a custom main()
556 * on OS X, so... we provide one and call the original main(), which,
557 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
558 * and which calls our main (== SDL_main) back.
559 */
560 extern C_LINKAGE int
561 main (int argc, char *argv[])
562 {
563 deliantra_main ();
564 }
565
566 #undef main
567
568 extern C_LINKAGE int main (int argc, char *argv[]);
569
570 static void
571 SDL_braino (void)
572 {
573 char *argv[] = { "deliantra client", 0 };
574 (main) (1, argv);
575 }
576#else
577 static void
578 SDL_braino (void)
579 {
580 deliantra_main ();
581 }
582#endif
583
584MODULE = Deliantra::Client PACKAGE = DC
438 585
439PROTOTYPES: ENABLE 586PROTOTYPES: ENABLE
440 587
441BOOT: 588BOOT:
442{ 589{
443 HV *stash = gv_stashpv ("CFPlus", 1); 590 HV *stash = gv_stashpv ("DC", 1);
444 static const struct { 591 static const struct {
445 const char *name; 592 const char *name;
446 IV iv; 593 IV iv;
447 } *civ, const_iv[] = { 594 } *civ, const_iv[] = {
448# define const_iv(name) { # name, (IV)name } 595# define const_iv(name) { # name, (IV)name }
470 617
471 const_iv (SDL_APPINPUTFOCUS), 618 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS), 619 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE), 620 const_iv (SDL_APPACTIVE),
474 621
622
623 const_iv (SDLK_UNKNOWN),
624 const_iv (SDLK_FIRST),
625 const_iv (SDLK_BACKSPACE),
626 const_iv (SDLK_TAB),
627 const_iv (SDLK_CLEAR),
628 const_iv (SDLK_RETURN),
629 const_iv (SDLK_PAUSE),
630 const_iv (SDLK_ESCAPE),
631 const_iv (SDLK_SPACE),
632 const_iv (SDLK_EXCLAIM),
633 const_iv (SDLK_QUOTEDBL),
634 const_iv (SDLK_HASH),
635 const_iv (SDLK_DOLLAR),
636 const_iv (SDLK_AMPERSAND),
637 const_iv (SDLK_QUOTE),
638 const_iv (SDLK_LEFTPAREN),
639 const_iv (SDLK_RIGHTPAREN),
640 const_iv (SDLK_ASTERISK),
641 const_iv (SDLK_PLUS),
642 const_iv (SDLK_COMMA),
643 const_iv (SDLK_MINUS),
644 const_iv (SDLK_PERIOD),
645 const_iv (SDLK_SLASH),
646 const_iv (SDLK_0),
647 const_iv (SDLK_1),
648 const_iv (SDLK_2),
649 const_iv (SDLK_3),
650 const_iv (SDLK_4),
651 const_iv (SDLK_5),
652 const_iv (SDLK_6),
653 const_iv (SDLK_7),
654 const_iv (SDLK_8),
655 const_iv (SDLK_9),
656 const_iv (SDLK_COLON),
657 const_iv (SDLK_SEMICOLON),
658 const_iv (SDLK_LESS),
659 const_iv (SDLK_EQUALS),
660 const_iv (SDLK_GREATER),
661 const_iv (SDLK_QUESTION),
662 const_iv (SDLK_AT),
663
664 const_iv (SDLK_LEFTBRACKET),
665 const_iv (SDLK_BACKSLASH),
666 const_iv (SDLK_RIGHTBRACKET),
667 const_iv (SDLK_CARET),
668 const_iv (SDLK_UNDERSCORE),
669 const_iv (SDLK_BACKQUOTE),
670 const_iv (SDLK_DELETE),
671
672 const_iv (SDLK_FIRST),
673 const_iv (SDLK_LAST),
475 const_iv (SDLK_KP0), 674 const_iv (SDLK_KP0),
476 const_iv (SDLK_KP1), 675 const_iv (SDLK_KP1),
477 const_iv (SDLK_KP2), 676 const_iv (SDLK_KP2),
478 const_iv (SDLK_KP3), 677 const_iv (SDLK_KP3),
479 const_iv (SDLK_KP4), 678 const_iv (SDLK_KP4),
551 const_iv (KMOD_LMETA), 750 const_iv (KMOD_LMETA),
552 const_iv (KMOD_RMETA), 751 const_iv (KMOD_RMETA),
553 const_iv (KMOD_NUM), 752 const_iv (KMOD_NUM),
554 const_iv (KMOD_CAPS), 753 const_iv (KMOD_CAPS),
555 const_iv (KMOD_MODE), 754 const_iv (KMOD_MODE),
755
756 const_iv (KMOD_LRAM),
757
758 const_iv (MIX_DEFAULT_FORMAT),
759
760 const_iv (SDL_INIT_TIMER),
761 const_iv (SDL_INIT_AUDIO),
762 const_iv (SDL_INIT_VIDEO),
763 const_iv (SDL_INIT_CDROM),
764 const_iv (SDL_INIT_JOYSTICK),
765 const_iv (SDL_INIT_EVERYTHING),
766 const_iv (SDL_INIT_NOPARACHUTE),
767 const_iv (SDL_INIT_EVENTTHREAD),
768
769 const_iv (SDL_GL_RED_SIZE),
770 const_iv (SDL_GL_GREEN_SIZE),
771 const_iv (SDL_GL_BLUE_SIZE),
772 const_iv (SDL_GL_ALPHA_SIZE),
773 const_iv (SDL_GL_DOUBLEBUFFER),
774 const_iv (SDL_GL_BUFFER_SIZE),
775 const_iv (SDL_GL_DEPTH_SIZE),
776 const_iv (SDL_GL_STENCIL_SIZE),
777 const_iv (SDL_GL_ACCUM_RED_SIZE),
778 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
779 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
780 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
781 const_iv (SDL_GL_STEREO),
782 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
783 const_iv (SDL_GL_MULTISAMPLESAMPLES),
784 const_iv (SDL_GL_ACCELERATED_VISUAL),
785 const_iv (SDL_GL_SWAP_CONTROL),
786
787 const_iv (FOW_DARKNESS)
556# undef const_iv 788# undef const_iv
557 }; 789 };
558 790
559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 791 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 792 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
578 810
579NV floor (NV x) 811NV floor (NV x)
580 812
581NV ceil (NV x) 813NV ceil (NV x)
582 814
815IV minpot (UV n)
816
817IV popcount (UV n)
818
583void 819void
584pango_init () 820pango_init ()
585 CODE: 821 CODE:
586{ 822{
587 opengl_fontmap = pango_opengl_font_map_new (); 823 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 824 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 825 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
826 /*pango_context_set_font_description (opengl_context, default_font);*/
827#if PANGO_VERSION_CHECK (1, 15, 2)
828 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
829 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
830#endif
590} 831}
591 832
592int 833char *SDL_GetError ()
593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
594 834
595void 835void SDL_braino ()
836
837int SDL_Init (U32 flags)
838
839int SDL_InitSubSystem (U32 flags)
840
841void SDL_QuitSubSystem (U32 flags)
842
596SDL_Quit () 843void SDL_Quit ()
597 844
845int SDL_GL_SetAttribute (int attr, int value)
846
847int SDL_GL_GetAttribute (int attr)
848 CODE:
849 if (SDL_GL_GetAttribute (attr, &RETVAL))
850 XSRETURN_UNDEF;
851 OUTPUT:
852 RETVAL
853
598void 854void
599SDL_ListModes () 855SDL_ListModes (int rgb, int alpha)
600 PPCODE: 856 PPCODE:
601{ 857{
602 SDL_Rect **m; 858 SDL_Rect **m;
603 859
604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 860 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 861 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 862 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 863 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
608 864
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 865 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 866 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
611 867
612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 868 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 869 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 870 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 871 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
616 872
617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 873 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10)
619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 874 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif
622
623 SDL_EnableUNICODE (1);
624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
625 875
626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 876 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
627 877
628 if (m && m != (SDL_Rect **)-1) 878 if (m && m != (SDL_Rect **)-1)
629 while (*m) 879 while (*m)
630 { 880 {
881 if ((*m)->w >= 400 && (*m)->h >= 300)
882 {
631 AV *av = newAV (); 883 AV *av = newAV ();
632 av_push (av, newSViv ((*m)->w)); 884 av_push (av, newSViv ((*m)->w));
633 av_push (av, newSViv ((*m)->h)); 885 av_push (av, newSViv ((*m)->h));
886 av_push (av, newSViv (rgb));
887 av_push (av, newSViv (alpha));
634 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 888 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
889 }
635 890
636 ++m; 891 ++m;
637 } 892 }
638} 893}
639 894
640char *
641SDL_GetError ()
642
643int 895int
644SDL_SetVideoMode (int w, int h, int fullscreen) 896SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
645 CODE: 897 CODE:
898{
899 SDL_EnableUNICODE (1);
900 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
901
902 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
903 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
904 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
905 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
906
646 RETVAL = !!SDL_SetVideoMode ( 907 RETVAL = !!SDL_SetVideoMode (
647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 908 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
648 ); 909 );
910
649 if (RETVAL) 911 if (RETVAL)
650 { 912 {
651 av_clear (texture_av); 913 av_clear (texture_av);
652 914
653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 915 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 916#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h" 917#include "glfunc.h"
656# undef GL_FUNC 918#undef GL_FUNC
657
658 } 919 }
920}
659 OUTPUT: 921 OUTPUT:
660 RETVAL 922 RETVAL
661 923
662void 924void
663SDL_GL_SwapBuffers () 925SDL_GL_SwapBuffers ()
665char * 927char *
666SDL_GetKeyName (int sym) 928SDL_GetKeyName (int sym)
667 929
668int 930int
669SDL_GetAppState () 931SDL_GetAppState ()
932
933int
934SDL_GetModState ()
670 935
671void 936void
672poll_events () 937poll_events ()
673 PPCODE: 938 PPCODE:
674{ 939{
684 { 949 {
685 case SDL_KEYDOWN: 950 case SDL_KEYDOWN:
686 case SDL_KEYUP: 951 case SDL_KEYUP:
687 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 952 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
688 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 953 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
689 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 954 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
690 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 955 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
691 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 956 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
692 break; 957 break;
693 958
694 case SDL_ACTIVEEVENT: 959 case SDL_ACTIVEEVENT:
695 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 960 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
713 x = ev.motion.x; 978 x = ev.motion.x;
714 y = ev.motion.y; 979 y = ev.motion.y;
715 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 980 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
716 } 981 }
717 982
718 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 983 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
719 hv_store (hv, "state", 5, newSViv (state), 0); 984 hv_store (hv, "state", 5, newSViv (state), 0);
720 hv_store (hv, "x", 1, newSViv (x), 0); 985 hv_store (hv, "x", 1, newSViv (x), 0);
721 hv_store (hv, "y", 1, newSViv (y), 0); 986 hv_store (hv, "y", 1, newSViv (y), 0);
722 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 987 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
723 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 988 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
724 } 989 }
725 break; 990 break;
726 991
727 case SDL_MOUSEBUTTONDOWN: 992 case SDL_MOUSEBUTTONDOWN:
728 case SDL_MOUSEBUTTONUP: 993 case SDL_MOUSEBUTTONUP:
729 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 994 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
730 995
731 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 996 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
732 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 997 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
733 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 998 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
734 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 999 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
739 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1004 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
740 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1005 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
741 break; 1006 break;
742 } 1007 }
743 1008
744 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1009 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
745 } 1010 }
746} 1011}
747 1012
748int 1013int
749Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1014Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
750 POSTCALL: 1015 POSTCALL:
751 Mix_HookMusicFinished (music_finished); 1016 Mix_HookMusicFinished (music_finished);
752 Mix_ChannelFinished (channel_finished); 1017 Mix_ChannelFinished (channel_finished);
753 1018
754void 1019void
1020Mix_QuerySpec ()
1021 PPCODE:
1022{
1023 int freq, channels;
1024 Uint16 format;
1025
1026 if (Mix_QuerySpec (&freq, &format, &channels))
1027 {
1028 EXTEND (SP, 3);
1029 PUSHs (sv_2mortal (newSViv (freq)));
1030 PUSHs (sv_2mortal (newSViv (format)));
1031 PUSHs (sv_2mortal (newSViv (channels)));
1032 }
1033}
1034
1035void
755Mix_CloseAudio () 1036Mix_CloseAudio ()
756 1037
757int 1038int
758Mix_AllocateChannels (int numchans = -1) 1039Mix_AllocateChannels (int numchans = -1)
1040
1041const char *
1042Mix_GetError ()
759 1043
760void 1044void
761lowdelay (int fd, int val = 1) 1045lowdelay (int fd, int val = 1)
762 CODE: 1046 CODE:
763 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1047 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
789 } 1073 }
790 } 1074 }
791#endif 1075#endif
792} 1076}
793 1077
794void 1078int
795add_font (char *file) 1079add_font (char *file)
796 CODE: 1080 CODE:
797 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1081 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1082 OUTPUT:
1083 RETVAL
798 1084
799void 1085void
800load_image_inline (SV *image_) 1086load_image_inline (SV *image_)
801 ALIAS: 1087 ALIAS:
802 load_image_file = 1 1088 load_image_file = 1
805 STRLEN image_len; 1091 STRLEN image_len;
806 char *image = (char *)SvPVbyte (image_, image_len); 1092 char *image = (char *)SvPVbyte (image_, image_len);
807 SDL_Surface *surface, *surface2; 1093 SDL_Surface *surface, *surface2;
808 SDL_PixelFormat fmt; 1094 SDL_PixelFormat fmt;
809 SDL_RWops *rw = ix 1095 SDL_RWops *rw = ix
810 ? SDL_RWFromFile (image, "r") 1096 ? SDL_RWFromFile (image, "rb")
811 : SDL_RWFromConstMem (image, image_len); 1097 : SDL_RWFromConstMem (image, image_len);
812 1098
813 if (!rw) 1099 if (!rw)
814 croak ("load_image: %s", SDL_GetError ()); 1100 croak ("load_image: %s", SDL_GetError ());
815 1101
888void 1174void
889error (char *message) 1175error (char *message)
890 CODE: 1176 CODE:
891 fprintf (stderr, "ERROR: %s\n", message); 1177 fprintf (stderr, "ERROR: %s\n", message);
892#ifdef _WIN32 1178#ifdef _WIN32
893 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1179 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
894#endif 1180#endif
895 1181
896void 1182void
897fatal (char *message) 1183fatal (char *message)
898 CODE: 1184 CODE:
899 fprintf (stderr, "FATAL: %s\n", message); 1185 fprintf (stderr, "FATAL: %s\n", message);
900#ifdef _WIN32 1186#ifdef _WIN32
901 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1187 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
902#endif 1188#endif
903 _exit (1); 1189 _exit (1);
904 1190
905void 1191void
906_exit (int retval = 0) 1192_exit (int retval = 0)
918#if DEBUG 1204#if DEBUG
919 VALGRIND_DO_LEAK_CHECK; 1205 VALGRIND_DO_LEAK_CHECK;
920#endif 1206#endif
921} 1207}
922 1208
923MODULE = CFPlus PACKAGE = CFPlus::Font 1209MODULE = Deliantra::Client PACKAGE = DC::Font
924 1210
925CFPlus::Font 1211PROTOTYPES: DISABLE
1212
1213DC::Font
926new_from_file (SV *class, char *path, int id = 0) 1214new_from_file (SV *class, char *path, int id = 0)
927 CODE: 1215 CODE:
928{ 1216{
929 int count; 1217 int count;
930 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1218 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
933} 1221}
934 OUTPUT: 1222 OUTPUT:
935 RETVAL 1223 RETVAL
936 1224
937void 1225void
938DESTROY (CFPlus::Font self) 1226DESTROY (DC::Font self)
939 CODE: 1227 CODE:
940 pango_font_description_free (self); 1228 pango_font_description_free (self);
941 1229
942void 1230void
943make_default (CFPlus::Font self) 1231make_default (DC::Font self)
1232 PROTOTYPE: $
944 CODE: 1233 CODE:
945 default_font = self; 1234 default_font = self;
946 1235
947MODULE = CFPlus PACKAGE = CFPlus::Layout 1236MODULE = Deliantra::Client PACKAGE = DC::Layout
948 1237
1238PROTOTYPES: DISABLE
1239
949void 1240void
950reset_glyph_cache () 1241glyph_cache_backup ()
1242 PROTOTYPE:
951 CODE: 1243 CODE:
1244 tc_backup ();
1245
1246void
1247glyph_cache_restore ()
1248 PROTOTYPE:
1249 CODE:
952 tc_clear (); 1250 tc_restore ();
953 1251
954CFPlus::Layout 1252DC::Layout
955new (SV *class) 1253new (SV *class)
956 CODE: 1254 CODE:
957 New (0, RETVAL, 1, struct cf_layout); 1255 New (0, RETVAL, 1, struct cf_layout);
958 1256
959 RETVAL->pl = pango_layout_new (opengl_context); 1257 RETVAL->pl = pango_layout_new (opengl_context);
961 RETVAL->g = 1.; 1259 RETVAL->g = 1.;
962 RETVAL->b = 1.; 1260 RETVAL->b = 1.;
963 RETVAL->a = 1.; 1261 RETVAL->a = 1.;
964 RETVAL->base_height = MIN_FONT_HEIGHT; 1262 RETVAL->base_height = MIN_FONT_HEIGHT;
965 RETVAL->font = 0; 1263 RETVAL->font = 0;
1264 RETVAL->rc = rc_alloc ();
966 1265
967 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1266 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
968 layout_update_font (RETVAL); 1267 layout_update_font (RETVAL);
969 OUTPUT: 1268 OUTPUT:
970 RETVAL 1269 RETVAL
971 1270
972void 1271void
973DESTROY (CFPlus::Layout self) 1272DESTROY (DC::Layout self)
974 CODE: 1273 CODE:
975 g_object_unref (self->pl); 1274 g_object_unref (self->pl);
1275 rc_free (self->rc);
976 Safefree (self); 1276 Safefree (self);
977 1277
978void 1278void
979set_text (CFPlus::Layout self, SV *text_) 1279set_text (DC::Layout self, SV *text_)
980 CODE: 1280 CODE:
981{ 1281{
982 STRLEN textlen; 1282 STRLEN textlen;
983 char *text = SvPVutf8 (text_, textlen); 1283 char *text = SvPVutf8 (text_, textlen);
984 1284
985 pango_layout_set_text (self->pl, text, textlen); 1285 pango_layout_set_text (self->pl, text, textlen);
986} 1286}
987 1287
988void 1288void
989set_markup (CFPlus::Layout self, SV *text_) 1289set_markup (DC::Layout self, SV *text_)
990 CODE: 1290 CODE:
991{ 1291{
992 STRLEN textlen; 1292 STRLEN textlen;
993 char *text = SvPVutf8 (text_, textlen); 1293 char *text = SvPVutf8 (text_, textlen);
994 1294
995 pango_layout_set_markup (self->pl, text, textlen); 1295 pango_layout_set_markup (self->pl, text, textlen);
996} 1296}
997 1297
998void 1298void
999set_shapes (CFPlus::Layout self, ...) 1299set_shapes (DC::Layout self, ...)
1000 CODE: 1300 CODE:
1001{ 1301{
1002 PangoAttrList *attrs = 0; 1302 PangoAttrList *attrs = 0;
1003 const char *text = pango_layout_get_text (self->pl); 1303 const char *text = pango_layout_get_text (self->pl);
1004 const char *pos = text; 1304 const char *pos = text;
1039 if (attrs) 1339 if (attrs)
1040 pango_layout_set_attributes (self->pl, attrs); 1340 pango_layout_set_attributes (self->pl, attrs);
1041} 1341}
1042 1342
1043void 1343void
1044get_shapes (CFPlus::Layout self) 1344get_shapes (DC::Layout self)
1045 PPCODE: 1345 PPCODE:
1046{ 1346{
1047 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1347 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1048 1348
1049 do 1349 do
1050 { 1350 {
1051 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1351 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1052 1352
1053 if (run && shape_attr_p (run)) 1353 if (run && shape_attr_p (run))
1054 { 1354 {
1055 PangoRectangle extents; 1355 PangoRectangle extents;
1056 pango_layout_iter_get_run_extents (iter, 0, &extents); 1356 pango_layout_iter_get_run_extents (iter, 0, &extents);
1064 1364
1065 pango_layout_iter_free (iter); 1365 pango_layout_iter_free (iter);
1066} 1366}
1067 1367
1068int 1368int
1069has_wrapped (CFPlus::Layout self) 1369has_wrapped (DC::Layout self)
1070 CODE: 1370 CODE:
1071{ 1371{
1072 int lines = 1; 1372 int lines = 1;
1073 const char *text = pango_layout_get_text (self->pl); 1373 const char *text = pango_layout_get_text (self->pl);
1074 1374
1079} 1379}
1080 OUTPUT: 1380 OUTPUT:
1081 RETVAL 1381 RETVAL
1082 1382
1083SV * 1383SV *
1084get_text (CFPlus::Layout self) 1384get_text (DC::Layout self)
1085 CODE: 1385 CODE:
1086 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1386 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1087 sv_utf8_decode (RETVAL); 1387 sv_utf8_decode (RETVAL);
1088 OUTPUT: 1388 OUTPUT:
1089 RETVAL 1389 RETVAL
1090 1390
1091void 1391void
1092set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1392set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1093 CODE: 1393 CODE:
1094 self->r = r; 1394 self->r = r;
1095 self->g = g; 1395 self->g = g;
1096 self->b = b; 1396 self->b = b;
1097 self->a = a; 1397 self->a = a;
1098 1398
1099void 1399void
1100set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1400set_font (DC::Layout self, DC::Font font = 0)
1101 CODE: 1401 CODE:
1102 if (self->font != font) 1402 if (self->font != font)
1103 { 1403 {
1104 self->font = font; 1404 self->font = font;
1105 layout_update_font (self); 1405 layout_update_font (self);
1106 } 1406 }
1107 1407
1108void 1408void
1109set_height (CFPlus::Layout self, int base_height) 1409set_height (DC::Layout self, int base_height)
1110 CODE: 1410 CODE:
1111 if (self->base_height != base_height) 1411 if (self->base_height != base_height)
1112 { 1412 {
1113 self->base_height = base_height; 1413 self->base_height = base_height;
1114 layout_update_font (self); 1414 layout_update_font (self);
1115 } 1415 }
1116 1416
1117void 1417void
1118set_width (CFPlus::Layout self, int max_width = -1) 1418set_width (DC::Layout self, int max_width = -1)
1119 CODE: 1419 CODE:
1120 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1420 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1121 1421
1122void 1422void
1123set_indent (CFPlus::Layout self, int indent) 1423set_indent (DC::Layout self, int indent)
1124 CODE: 1424 CODE:
1125 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1425 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1126 1426
1127void 1427void
1128set_spacing (CFPlus::Layout self, int spacing) 1428set_spacing (DC::Layout self, int spacing)
1129 CODE: 1429 CODE:
1130 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1430 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1131 1431
1132void 1432void
1133set_ellipsise (CFPlus::Layout self, int ellipsise) 1433set_ellipsise (DC::Layout self, int ellipsise)
1134 CODE: 1434 CODE:
1135 pango_layout_set_ellipsize (self->pl, 1435 pango_layout_set_ellipsize (self->pl,
1136 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1436 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1137 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1437 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1138 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1438 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1139 : PANGO_ELLIPSIZE_NONE 1439 : PANGO_ELLIPSIZE_NONE
1140 ); 1440 );
1141 1441
1142void 1442void
1143set_single_paragraph_mode (CFPlus::Layout self, int spm) 1443set_single_paragraph_mode (DC::Layout self, int spm)
1144 CODE: 1444 CODE:
1145 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1445 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1146 1446
1147void 1447void
1148size (CFPlus::Layout self) 1448size (DC::Layout self)
1149 PPCODE: 1449 PPCODE:
1150{ 1450{
1151 int w, h; 1451 int w, h;
1152 1452
1153 layout_get_pixel_size (self, &w, &h); 1453 layout_get_pixel_size (self, &w, &h);
1156 PUSHs (sv_2mortal (newSViv (w))); 1456 PUSHs (sv_2mortal (newSViv (w)));
1157 PUSHs (sv_2mortal (newSViv (h))); 1457 PUSHs (sv_2mortal (newSViv (h)));
1158} 1458}
1159 1459
1160int 1460int
1161descent (CFPlus::Layout self) 1461descent (DC::Layout self)
1162 CODE: 1462 CODE:
1163{ 1463{
1164 PangoRectangle rect; 1464 PangoRectangle rect;
1165 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1465 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1166 pango_layout_line_get_pixel_extents (line, 0, &rect); 1466 pango_layout_line_get_pixel_extents (line, 0, &rect);
1167 RETVAL = PANGO_DESCENT (rect); 1467 RETVAL = PANGO_DESCENT (rect);
1168} 1468}
1169 OUTPUT: 1469 OUTPUT:
1170 RETVAL 1470 RETVAL
1171 1471
1172int 1472int
1173xy_to_index (CFPlus::Layout self, int x, int y) 1473xy_to_index (DC::Layout self, int x, int y)
1174 CODE: 1474 CODE:
1175{ 1475{
1176 int index, trailing; 1476 int index, trailing;
1177 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1477 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1178 RETVAL = index + trailing; 1478 RETVAL = index + trailing;
1179} 1479}
1180 OUTPUT: 1480 OUTPUT:
1181 RETVAL 1481 RETVAL
1182 1482
1183void 1483void
1184cursor_pos (CFPlus::Layout self, int index) 1484cursor_pos (DC::Layout self, int index)
1185 PPCODE: 1485 PPCODE:
1186{ 1486{
1187 PangoRectangle strong_pos; 1487 PangoRectangle pos;
1188 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1488 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1189 1489
1190 EXTEND (SP, 3); 1490 EXTEND (SP, 3);
1191 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1491 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1192 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1492 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1193 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1493 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1194} 1494}
1195 1495
1196void 1496void
1197index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1497index_to_line_x (DC::Layout self, int index, int trailing = 0)
1198 PPCODE: 1498 PPCODE:
1199{ 1499{
1200 int line, x; 1500 int line, x;
1201 1501
1202 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1502 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1503#if !PANGO_VERSION_CHECK (1, 17, 3)
1203 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1504 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1204 1505 --line;
1506#endif
1205 EXTEND (SP, 2); 1507 EXTEND (SP, 2);
1206 PUSHs (sv_2mortal (newSViv (line - 1))); 1508 PUSHs (sv_2mortal (newSViv (line)));
1207 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1509 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1208} 1510}
1209 1511
1210void 1512void
1211line_x_to_index (CFPlus::Layout self, int line, int x) 1513line_x_to_index (DC::Layout self, int line, int x)
1212 PPCODE: 1514 PPCODE:
1213{ 1515{
1214 PangoLayoutLine *lp; 1516 PangoLayoutLine *lp;
1215 int index, trailing; 1517 int index, trailing;
1216 1518
1217 if (line < 0) 1519 if (line < 0)
1218 XSRETURN_EMPTY; 1520 XSRETURN_EMPTY;
1219 1521
1220 if (!(lp = pango_layout_get_line (self->pl, line))) 1522 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1221 XSRETURN_EMPTY; /* do better */ 1523 XSRETURN_EMPTY; /* do better */
1222 1524
1223 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1525 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1224 1526
1225 EXTEND (SP, 2); 1527 EXTEND (SP, 2);
1231 PUSHs (sv_2mortal (newSViv (trailing))); 1533 PUSHs (sv_2mortal (newSViv (trailing)));
1232 } 1534 }
1233} 1535}
1234 1536
1235void 1537void
1236render (CFPlus::Layout self, float x, float y, int flags = 0) 1538render (DC::Layout self, float x, float y, int flags = 0)
1237 PPCODE: 1539 CODE:
1540 rc_clear (self->rc);
1238 pango_opengl_render_layout_subpixel ( 1541 pango_opengl_render_layout_subpixel (
1239 self->pl, 1542 self->pl,
1543 self->rc,
1240 x * PANGO_SCALE, y * PANGO_SCALE, 1544 x * PANGO_SCALE, y * PANGO_SCALE,
1241 self->r, self->g, self->b, self->a, 1545 self->r, self->g, self->b, self->a,
1242 flags 1546 flags
1243 ); 1547 );
1548 // we assume that context_change actually clears/frees stuff
1549 // and does not do any recomputation...
1550 pango_layout_context_changed (self->pl);
1244 1551
1245MODULE = CFPlus PACKAGE = CFPlus::Texture
1246
1247void 1552void
1248pad2pot (SV *data_, SV *w_, SV *h_) 1553draw (DC::Layout self)
1249 CODE: 1554 CODE:
1250{ 1555{
1251 int ow = SvIV (w_); 1556 glEnable (GL_TEXTURE_2D);
1252 int oh = SvIV (h_); 1557 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1558 glEnable (GL_BLEND);
1559 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1560 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1561 glEnable (GL_ALPHA_TEST);
1562 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1253 1563
1254 if (ow && oh) 1564 rc_draw (self->rc);
1565
1566 glDisable (GL_ALPHA_TEST);
1567 glDisable (GL_BLEND);
1568 glDisable (GL_TEXTURE_2D);
1569}
1570
1571MODULE = Deliantra::Client PACKAGE = DC::Texture
1572
1573PROTOTYPES: ENABLE
1574
1575void
1576pad (SV *data_, int ow, int oh, int nw, int nh)
1577 CODE:
1578{
1579 if ((nw != ow || nh != oh) && SvOK (data_))
1255 { 1580 {
1256 int nw = minpot (ow);
1257 int nh = minpot (oh);
1258
1259 if (nw != ow || nh != oh)
1260 {
1261 if (SvOK (data_))
1262 {
1263 STRLEN datalen; 1581 STRLEN datalen;
1264 char *data = SvPVbyte (data_, datalen); 1582 char *data = SvPVbyte (data_, datalen);
1265 int bpp = datalen / (ow * oh); 1583 int bpp = datalen / (ow * oh);
1266 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1584 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1267 1585
1268 SvPOK_only (result_); 1586 SvPOK_only (result_);
1269 SvCUR_set (result_, nw * nh * bpp); 1587 SvCUR_set (result_, nw * nh * bpp);
1270 1588
1271 memset (SvPVX (result_), 0, nw * nh * bpp); 1589 memset (SvPVX (result_), 0, nw * nh * bpp);
1272 while (oh--) 1590 while (oh--)
1273 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1591 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1274 1592
1275 sv_setsv (data_, result_); 1593 sv_setsv (data_, result_);
1276 }
1277
1278 sv_setiv (w_, nw);
1279 sv_setiv (h_, nh);
1280 }
1281 } 1594 }
1282} 1595}
1283 1596
1284void 1597void
1285draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1598draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1291{ 1604{
1292 HV *hv = (HV *)SvRV (self); 1605 HV *hv = (HV *)SvRV (self);
1293 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1606 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1294 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1607 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1295 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1608 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1609
1610 if (name <= 0)
1611 XSRETURN_EMPTY;
1296 1612
1297 if (items < 5) 1613 if (items < 5)
1298 { 1614 {
1299 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1615 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1300 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1616 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1328 glDisable (GL_ALPHA_TEST); 1644 glDisable (GL_ALPHA_TEST);
1329 glDisable (GL_BLEND); 1645 glDisable (GL_BLEND);
1330 } 1646 }
1331} 1647}
1332 1648
1333MODULE = CFPlus PACKAGE = CFPlus::Map 1649IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1650 CODE:
1651{
1652 GLint width;
1653 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1654 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1655 RETVAL = width > 0;
1656}
1657 OUTPUT:
1658 RETVAL
1334 1659
1335CFPlus::Map 1660MODULE = Deliantra::Client PACKAGE = DC::Map
1661
1662PROTOTYPES: DISABLE
1663
1664DC::Map
1336new (SV *class) 1665new (SV *class)
1337 CODE: 1666 CODE:
1338 New (0, RETVAL, 1, struct map); 1667 New (0, RETVAL, 1, struct map);
1339 RETVAL->x = 0; 1668 RETVAL->x = 0;
1340 RETVAL->y = 0; 1669 RETVAL->y = 0;
1348 RETVAL->row = 0; 1677 RETVAL->row = 0;
1349 OUTPUT: 1678 OUTPUT:
1350 RETVAL 1679 RETVAL
1351 1680
1352void 1681void
1353DESTROY (CFPlus::Map self) 1682DESTROY (DC::Map self)
1354 CODE: 1683 CODE:
1355{ 1684{
1356 map_clear (self); 1685 map_clear (self);
1357 Safefree (self->face2tile); 1686 Safefree (self->face2tile);
1358 Safefree (self->tex); 1687 Safefree (self->tex);
1359 Safefree (self); 1688 Safefree (self);
1360} 1689}
1361 1690
1362void 1691void
1363resize (CFPlus::Map self, int map_width, int map_height) 1692resize (DC::Map self, int map_width, int map_height)
1364 CODE: 1693 CODE:
1365 self->w = map_width; 1694 self->w = map_width;
1366 self->h = map_height; 1695 self->h = map_height;
1367 1696
1368void 1697void
1369clear (CFPlus::Map self) 1698clear (DC::Map self)
1370 CODE: 1699 CODE:
1371 map_clear (self); 1700 map_clear (self);
1372 1701
1373void 1702void
1374set_tileid (CFPlus::Map self, int face, int tile) 1703set_tileid (DC::Map self, int face, int tile)
1375 CODE: 1704 CODE:
1376{ 1705{
1377 need_facenum (self, face); self->face2tile [face] = tile; 1706 need_facenum (self, face); self->face2tile [face] = tile;
1378 need_texid (self, tile); 1707 need_texid (self, tile);
1379} 1708}
1380 1709
1381void 1710void
1382set_smooth (CFPlus::Map self, int face, int smooth, int level) 1711set_smooth (DC::Map self, int face, int smooth, int level)
1383 CODE: 1712 CODE:
1384{ 1713{
1385 tileid texid; 1714 tileid texid;
1386 maptex *tex; 1715 maptex *tex;
1387 1716
1400 tex->smoothtile = self->face2tile [smooth]; 1729 tex->smoothtile = self->face2tile [smooth];
1401 tex->smoothlevel = level; 1730 tex->smoothlevel = level;
1402} 1731}
1403 1732
1404void 1733void
1405set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1734set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1406 CODE: 1735 CODE:
1407{ 1736{
1408 need_texid (self, texid); 1737 need_texid (self, texid);
1409 1738
1410 { 1739 {
1430 // from transparent color bleeding and ugly wrapping effects. 1759 // from transparent color bleeding and ugly wrapping effects.
1431 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1760 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1432} 1761}
1433 1762
1434int 1763int
1435ox (CFPlus::Map self) 1764ox (DC::Map self)
1436 ALIAS: 1765 ALIAS:
1437 oy = 1 1766 oy = 1
1438 x = 2 1767 x = 2
1439 y = 3 1768 y = 3
1440 w = 4 1769 w = 4
1451 } 1780 }
1452 OUTPUT: 1781 OUTPUT:
1453 RETVAL 1782 RETVAL
1454 1783
1455void 1784void
1456scroll (CFPlus::Map self, int dx, int dy) 1785scroll (DC::Map self, int dx, int dy)
1457 CODE: 1786 CODE:
1458{ 1787{
1459 if (dx > 0) 1788 if (dx > 0)
1460 map_blank (self, self->x, self->y, dx, self->h); 1789 map_blank (self, self->x, self->y, dx, self->h);
1461 else if (dx < 0) 1790 else if (dx < 0)
1476 self->rows += MAP_EXTEND_Y; 1805 self->rows += MAP_EXTEND_Y;
1477 self->y += MAP_EXTEND_Y; 1806 self->y += MAP_EXTEND_Y;
1478 } 1807 }
1479} 1808}
1480 1809
1481void 1810SV *
1482map1a_update (CFPlus::Map self, SV *data_, int extmap) 1811map1a_update (DC::Map self, SV *data_, int extmap)
1483 CODE: 1812 CODE:
1484{ 1813{
1485 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1814 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1486 uint8_t *data_end = (uint8_t *)SvEND (data_); 1815 uint8_t *data_end = (uint8_t *)SvEND (data_);
1487 mapcell *cell; 1816 mapcell *cell;
1488 int x, y, flags; 1817 int x, y, z, flags;
1818 AV *missing = newAV ();
1819 RETVAL = newRV_noinc ((SV *)missing);
1489 1820
1490 while (data < data_end - 1) 1821 while (data < data_end - 1)
1491 { 1822 {
1492 flags = (data [0] << 8) + data [1]; data += 2; 1823 flags = (data [0] << 8) + data [1]; data += 2;
1493 1824
1513 uint8_t ext, cmd; 1844 uint8_t ext, cmd;
1514 1845
1515 do 1846 do
1516 { 1847 {
1517 ext = *data++; 1848 ext = *data++;
1518 cmd = ext & 0x3f; 1849 cmd = ext & 0x7f;
1519 1850
1520 if (cmd < 4) 1851 if (cmd < 4)
1521 cell->darkness = 255 - ext * 64 + 1; 1852 cell->darkness = 255 - ext * 64 + 1;
1522 else if (cmd == 5) // health 1853 else if (cmd == 5) // health
1523 { 1854 {
1526 } 1857 }
1527 else if (cmd == 6) // monster width 1858 else if (cmd == 6) // monster width
1528 cell->stat_width = *data++ + 1; 1859 cell->stat_width = *data++ + 1;
1529 else if (cmd == 0x47) 1860 else if (cmd == 0x47)
1530 { 1861 {
1531 if (*data == 4) 1862 if (*data == 1) cell->player = data [1];
1532 ; // decode player count 1863 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1864 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1865 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1533 1866
1534 data += *data + 1; 1867 data += *data + 1;
1535 } 1868 }
1536 else if (cmd == 8) // cell flags 1869 else if (cmd == 8) // cell flags
1537 cell->flags = *data++; 1870 cell->flags = *data++;
1544 } 1877 }
1545 else 1878 else
1546 cell->darkness = *data++ + 1; 1879 cell->darkness = *data++ + 1;
1547 } 1880 }
1548 1881
1882 for (z = 0; z <= 2; ++z)
1549 if (flags & 4) 1883 if (flags & (4 >> z))
1550 { 1884 {
1551 faceid face = (data [0] << 8) + data [1]; data += 2; 1885 faceid face = (data [0] << 8) + data [1]; data += 2;
1552 need_facenum (self, face); 1886 need_facenum (self, face);
1553 cell->tile [0] = self->face2tile [face]; 1887 cell->tile [z] = self->face2tile [face];
1888
1889 if (cell->tile [z])
1890 {
1891 maptex *tex = self->tex + cell->tile [z];
1892 if (!tex->name)
1893 av_push (missing, newSViv (cell->tile [z]));
1894
1895 if (tex->smoothtile)
1896 {
1897 maptex *smooth = self->tex + tex->smoothtile;
1898 if (!smooth->name)
1899 av_push (missing, newSViv (tex->smoothtile));
1900 }
1901 }
1554 } 1902 }
1555
1556 if (flags & 2)
1557 {
1558 faceid face = (data [0] << 8) + data [1]; data += 2;
1559 need_facenum (self, face);
1560 cell->tile [1] = self->face2tile [face];
1561 }
1562
1563 if (flags & 1)
1564 {
1565 faceid face = (data [0] << 8) + data [1]; data += 2;
1566 need_facenum (self, face);
1567 cell->tile [2] = self->face2tile [face];
1568 }
1569 } 1903 }
1570 else 1904 else
1571 cell->darkness = 0; 1905 CELL_CLEAR (cell);
1572 } 1906 }
1573} 1907}
1908 OUTPUT:
1909 RETVAL
1574 1910
1575SV * 1911SV *
1576mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1912mapmap (DC::Map self, int x0, int y0, int w, int h)
1577 CODE: 1913 CODE:
1578{ 1914{
1579 int x1, x; 1915 int x1, x;
1580 int y1, y; 1916 int y1, y;
1581 int z; 1917 int z;
1626} 1962}
1627 OUTPUT: 1963 OUTPUT:
1628 RETVAL 1964 RETVAL
1629 1965
1630void 1966void
1631draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1967draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1632 CODE: 1968 CODE:
1633{ 1969{
1970 int x, y, z;
1971
1634 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1972 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1635 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1973 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1636 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1974 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1637 smooth_key skey; 1975 smooth_key skey;
1638 int x, y, z; 1976 int pl_x, pl_y;
1639 int last_name; 1977 maptex pl_tex;
1978 rc_t *rc = rc_alloc ();
1979 rc_key_t key;
1980 rc_array_t *arr;
1981
1982 pl_tex.name = 0;
1640 1983
1641 // thats current max. sorry. 1984 // thats current max. sorry.
1642 if (sw > 255) sw = 255; 1985 if (sw > 255) sw = 255;
1643 if (sh > 255) sh = 255; 1986 if (sh > 255) sh = 255;
1644 1987
1645 // clear key, in case of extra padding 1988 // clear key, in case of extra padding
1646 memset (&skey, 0, sizeof (skey)); 1989 memset (&skey, 0, sizeof (skey));
1647 1990
1648 glColor4ub (255, 255, 255, 255); 1991 memset (&key, 0, sizeof (key));
1649 1992 key.r = 255;
1650 glEnable (GL_BLEND); 1993 key.g = 255;
1651 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1994 key.b = 255;
1652 glEnable (GL_TEXTURE_2D); 1995 key.a = 255;
1653 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1996 key.mode = GL_QUADS;
1654 1997 key.format = GL_T2F_V3F;
1655 glBegin (GL_QUADS); 1998 key.texname = -1;
1656
1657 last_name = 0;
1658 1999
1659 mx += self->x; 2000 mx += self->x;
1660 my += self->y; 2001 my += self->y;
1661 2002
1662 // first pass: determine smooth_max 2003 // first pass: determine smooth_max
1678 MAX (self->tex [cell->tile [0]].smoothlevel, 2019 MAX (self->tex [cell->tile [0]].smoothlevel,
1679 MAX (self->tex [cell->tile [1]].smoothlevel, 2020 MAX (self->tex [cell->tile [1]].smoothlevel,
1680 self->tex [cell->tile [2]].smoothlevel)); 2021 self->tex [cell->tile [2]].smoothlevel));
1681 } 2022 }
1682 } 2023 }
2024
2025 glEnable (GL_BLEND);
2026 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2027 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1683 2028
1684 for (z = 0; z <= 2; z++) 2029 for (z = 0; z <= 2; z++)
1685 { 2030 {
1686 memset (smooth_level, 0, sizeof (smooth_level)); 2031 memset (smooth_level, 0, sizeof (smooth_level));
1687 2032
1700 { 2045 {
1701 maptex tex = self->tex [tile]; 2046 maptex tex = self->tex [tile];
1702 int px = (x + 1) * T - tex.w; 2047 int px = (x + 1) * T - tex.w;
1703 int py = (y + 1) * T - tex.h; 2048 int py = (y + 1) * T - tex.h;
1704 2049
1705 // suppressing texture state switches here
1706 // is only moderately effective, but worth the extra effort
1707 if (last_name != tex.name) 2050 if (key.texname != tex.name)
1708 { 2051 {
1709 if (!tex.name) 2052 if (!tex.name)
1710 tex = self->tex [2]; /* missing, replace by noface */ 2053 tex = self->tex [2]; /* missing, replace by noface */
1711 2054
1712 glEnd (); 2055 key.texname = tex.name;
1713 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2056 arr = rc_array (rc, &key);
1714 glBegin (GL_QUADS);
1715 } 2057 }
1716 2058
1717 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2059 if (expect_false (cell->player == player) && expect_false (z == 2))
1718 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1719 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1720 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1721
1722 if (cell->flags && z == 2)
1723 { 2060 {
2061 pl_x = px;
2062 pl_y = py;
2063 pl_tex = tex;
2064 continue;
2065 }
2066
2067 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2068 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2069 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2070 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2071
2072 if (expect_false (cell->flags) && expect_false (z == 2))
2073 {
2074 // overlays such as the speech bubble, probably more to come
1724 if (cell->flags & 1) 2075 if (cell->flags & 1)
1725 { 2076 {
1726 maptex tex = self->tex [1]; 2077 maptex tex = self->tex [1];
1727 int px = x * T + T * 2 / 32; 2078 int px = x * T + T * 2 / 32;
1728 int py = y * T - T * 6 / 32; 2079 int py = y * T - T * 6 / 32;
1729 2080
2081 if (tex.name)
1730 glEnd (); 2082 {
1731 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2083 if (key.texname != tex.name)
2084 {
2085 key.texname = tex.name;
2086 arr = rc_array (rc, &key);
2087 }
2088
2089 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2090 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2091 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2092 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1732 glBegin (GL_QUADS); 2093 }
1733
1734 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1735 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1736 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1737 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1738 } 2094 }
1739 } 2095 }
1740 2096
1741 // update smooth hash 2097 // update smooth hash
1742 if (tex.smoothtile) 2098 if (tex.smoothtile)
1778 } 2134 }
1779 } 2135 }
1780 } 2136 }
1781 } 2137 }
1782 2138
2139 rc_draw (rc);
2140 rc_clear (rc);
2141
1783 // go through all smoothlevels, lowest to highest, then draw. 2142 // go through all smoothlevels, lowest to highest, then draw.
1784 // this is basically counting sort 2143 // this is basically counting sort
1785 { 2144 {
1786 int w, b; 2145 int w, b;
1787 2146
2147 glEnable (GL_TEXTURE_2D);
2148 glBegin (GL_QUADS);
1788 for (w = 0; w < 256 / 32; ++w) 2149 for (w = 0; w < 256 / 32; ++w)
1789 { 2150 {
1790 uint32_t smask = smooth_level [w]; 2151 uint32_t smask = smooth_level [w];
1791 if (smask) 2152 if (smask)
1792 for (b = 0; b < 32; ++b) 2153 for (b = 0; b < 32; ++b)
1811 int border = bits & 15; 2172 int border = bits & 15;
1812 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2173 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1813 float dx = tex.s * .0625f; // 16 images/row 2174 float dx = tex.s * .0625f; // 16 images/row
1814 float dy = tex.t * .5f ; // 2 images/column 2175 float dy = tex.t * .5f ; // 2 images/column
1815 2176
1816 // this time naively avoiding texture state changes
1817 // save gobs of state changes.
1818 if (last_name != tex.name) 2177 if (tex.name)
1819 { 2178 {
2179 // this time avoiding texture state changes
2180 // save gobs of state changes.
1820 if (!tex.name) 2181 if (key.texname != tex.name)
1821 continue; // smoothing not yet available 2182 {
1822
1823 glEnd (); 2183 glEnd ();
1824 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2184 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1825 glBegin (GL_QUADS); 2185 glBegin (GL_QUADS);
1826 } 2186 }
1827 2187
1828 if (border) 2188 if (border)
1829 { 2189 {
1830 float ox = border * dx; 2190 float ox = border * dx;
1831 2191
1832 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2192 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1833 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2193 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1834 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2194 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1835 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2195 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1836 } 2196 }
1837 2197
1838 if (corner) 2198 if (corner)
1839 { 2199 {
1840 float ox = corner * dx; 2200 float ox = corner * dx;
1841 2201
1842 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2202 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1843 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2203 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1844 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2204 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1845 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2205 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2206 }
1846 } 2207 }
1847 } 2208 }
1848 } 2209 }
1849 } 2210 }
1850 } 2211 }
2212
2213 glEnd ();
2214 glDisable (GL_TEXTURE_2D);
2215 key.texname = -1;
1851 } 2216 }
1852 2217
1853 hv_clear (smooth); 2218 hv_clear (smooth);
1854 } 2219 }
1855 2220
1856 glEnd (); 2221 if (pl_tex.name)
2222 {
2223 maptex tex = pl_tex;
2224 int px = pl_x + sdx;
2225 int py = pl_y + sdy;
1857 2226
1858 glDisable (GL_TEXTURE_2D); 2227 key.texname = tex.name;
2228 arr = rc_array (rc, &key);
2229
2230 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2231 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2232 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2233 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2234
2235 rc_draw (rc);
2236 }
2237
1859 glDisable (GL_BLEND); 2238 glDisable (GL_BLEND);
2239 rc_free (rc);
1860 2240
1861 // top layer: overlays such as the health bar 2241 // top layer: overlays such as the health bar
1862 for (y = 0; y < sh; y++) 2242 for (y = 0; y < sh; y++)
1863 if (0 <= y + my && y + my < self->rows) 2243 if (0 <= y + my && y + my < self->rows)
1864 { 2244 {
1889 } 2269 }
1890 } 2270 }
1891} 2271}
1892 2272
1893void 2273void
1894draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2274draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1895 CODE: 2275 CODE:
1896{ 2276{
1897 static float color[16][3] = { 2277 static float color[16][3] = {
1898 { 0.00F, 0.00F, 0.00F }, 2278 { 0.00F, 0.00F, 0.00F },
1899 { 1.00F, 1.00F, 1.00F }, 2279 { 1.00F, 1.00F, 1.00F },
1949 glDisable (GL_BLEND); 2329 glDisable (GL_BLEND);
1950 glDisable (GL_TEXTURE_2D); 2330 glDisable (GL_TEXTURE_2D);
1951} 2331}
1952 2332
1953void 2333void
1954fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2334fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1955 PPCODE: 2335 PPCODE:
1956{ 2336{
1957 int x, y; 2337 int x, y;
2338 int sw1 = sw + 2;
2339 int sh1 = sh + 2;
2340 int sh3 = sh * 3;
1958 int sw4 = (sw + 3) & ~3; 2341 int sw34 = (sw * 3 + 3) & ~3;
2342 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1959 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2343 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1960 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2344 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1961 2345
1962 memset (darkness, 255, sw4 * sh);
1963 SvPOK_only (darkness_sv); 2346 SvPOK_only (darkness3_sv);
1964 SvCUR_set (darkness_sv, sw4 * sh); 2347 SvCUR_set (darkness3_sv, sw34 * sh3);
1965 2348
1966 mx += self->x; 2349 mx += self->x - 1;
1967 my += self->y; 2350 my += self->y - 1;
1968 2351
2352 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2353
1969 for (y = 0; y < sh; y++) 2354 for (y = 0; y < sh1; y++)
1970 if (0 <= y + my && y + my < self->rows) 2355 if (0 <= y + my && y + my < self->rows)
1971 { 2356 {
1972 maprow *row = self->row + (y + my); 2357 maprow *row = self->row + (y + my);
1973 2358
1974 for (x = 0; x < sw; x++) 2359 for (x = 0; x < sw1; x++)
1975 if (row->c0 <= x + mx && x + mx < row->c1) 2360 if (row->c0 <= x + mx && x + mx < row->c1)
1976 { 2361 {
1977 mapcell *cell = row->col + (x + mx - row->c0); 2362 mapcell *cell = row->col + (x + mx - row->c0);
1978 2363
1979 darkness[y * sw4 + x] = cell->darkness 2364 darkness1 [y * sw1 + x] = cell->darkness
1980 ? 255 - (cell->darkness - 1) 2365 ? 255 - (cell->darkness - 1)
1981 : 255 - FOW_DARKNESS; 2366 : 255 - FOW_DARKNESS;
1982 } 2367 }
1983 } 2368 }
1984 2369
2370 for (y = 0; y < sh; ++y)
2371 for (x = 0; x < sw; ++x)
2372 {
2373 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2374 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2375 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2376 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2377 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2378 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2379 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2380 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2381 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2382
2383 uint8_t r11 = (d11 + d21 + d12) / 3;
2384 uint8_t r21 = d21;
2385 uint8_t r31 = (d21 + d31 + d32) / 3;
2386
2387 uint8_t r12 = d12;
2388 uint8_t r22 = d22;
2389 uint8_t r32 = d32;
2390
2391 uint8_t r13 = (d13 + d23 + d12) / 3;
2392 uint8_t r23 = d23;
2393 uint8_t r33 = (d23 + d33 + d32) / 3;
2394
2395 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2396 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2397 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2398 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2399 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2400 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2401 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2402 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2403 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2404 }
2405
2406 free (darkness1);
2407
1985 EXTEND (SP, 3); 2408 EXTEND (SP, 3);
1986 PUSHs (sv_2mortal (newSViv (sw4))); 2409 PUSHs (sv_2mortal (newSViv (sw34)));
1987 PUSHs (sv_2mortal (newSViv (sh))); 2410 PUSHs (sv_2mortal (newSViv (sh3)));
1988 PUSHs (darkness_sv); 2411 PUSHs (darkness3_sv);
1989} 2412}
1990 2413
1991SV * 2414SV *
1992get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2415get_rect (DC::Map self, int x0, int y0, int w, int h)
1993 CODE: 2416 CODE:
1994{ 2417{
1995 int x, y, x1, y1; 2418 int x, y, x1, y1;
1996 SV *data_sv = newSV (w * h * 7 + 5); 2419 SV *data_sv = newSV (w * h * 7 + 5);
1997 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2420 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2054 else 2477 else
2055 *data++ = 0; 2478 *data++ = 0;
2056 } 2479 }
2057 } 2480 }
2058 2481
2482 /* if size is w*h + 5 then no data has been found */
2483 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2484 {
2059 SvPOK_only (data_sv); 2485 SvPOK_only (data_sv);
2060 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2486 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2487 }
2488
2061 RETVAL = data_sv; 2489 RETVAL = data_sv;
2062} 2490}
2063 OUTPUT: 2491 OUTPUT:
2064 RETVAL 2492 RETVAL
2065 2493
2066void 2494void
2067set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2495set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2068 PPCODE: 2496 PPCODE:
2069{ 2497{
2070 int x, y, z; 2498 int x, y, z;
2071 int w, h; 2499 int w, h;
2072 int x1, y1; 2500 int x1, y1;
2501 STRLEN len;
2502 uint8_t *data, *end;
2503
2504 len = SvLEN (data_sv);
2505 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2506 data = SvPVbyte_nolen (data_sv);
2507 end = data + len + 8;
2508
2509 if (len < 5)
2510 XSRETURN_EMPTY;
2073 2511
2074 if (*data++ != 0) 2512 if (*data++ != 0)
2075 return; /* version mismatch */ 2513 XSRETURN_EMPTY; /* version mismatch */
2076 2514
2077 w = *data++ << 8; w |= *data++; 2515 w = *data++ << 8; w |= *data++;
2078 h = *data++ << 8; h |= *data++; 2516 h = *data++ << 8; h |= *data++;
2079 2517
2080 // we need to do this 'cause we don't keep an absolute coord system for rows 2518 // we need to do this 'cause we don't keep an absolute coord system for rows
2092 { 2530 {
2093 maprow *row = map_get_row (self, y); 2531 maprow *row = map_get_row (self, y);
2094 2532
2095 for (x = x0; x < x1; x++) 2533 for (x = x0; x < x1; x++)
2096 { 2534 {
2535 uint8_t flags;
2536
2537 if (data + 7 >= end)
2538 XSRETURN_EMPTY;
2539
2097 uint8_t flags = *data++; 2540 flags = *data++;
2098 2541
2099 if (flags) 2542 if (flags)
2100 { 2543 {
2101 mapcell *cell = row_get_cell (row, x); 2544 mapcell *cell = row_get_cell (row, x);
2102 tileid tile[3] = { 0, 0, 0 }; 2545 tileid tile[3] = { 0, 0, 0 };
2105 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2548 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2106 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2549 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2107 2550
2108 if (cell->darkness == 0) 2551 if (cell->darkness == 0)
2109 { 2552 {
2110 cell->darkness = 0; 2553 /*cell->darkness = 0;*/
2554 EXTEND (SP, 3);
2111 2555
2112 for (z = 0; z <= 2; z++) 2556 for (z = 0; z <= 2; z++)
2113 { 2557 {
2114 tileid t = tile [z]; 2558 tileid t = tile [z];
2115 2559
2116 if (t >= self->texs || (t && !self->tex [t].name)) 2560 if (t >= self->texs || (t && !self->tex [t].name))
2117 { 2561 {
2118 XPUSHs (sv_2mortal (newSViv (t))); 2562 PUSHs (sv_2mortal (newSViv (t)));
2119 need_texid (self, t); 2563 need_texid (self, t);
2120 } 2564 }
2121 2565
2122 cell->tile [z] = t; 2566 cell->tile [z] = t;
2123 } 2567 }
2125 } 2569 }
2126 } 2570 }
2127 } 2571 }
2128} 2572}
2129 2573
2130MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2574MODULE = Deliantra::Client PACKAGE = DC::RW
2131 2575
2132CFPlus::MixChunk 2576DC::RW
2133new_from_file (SV *class, char *path) 2577new (SV *class, SV *data_sv)
2134 CODE: 2578 CODE:
2135 RETVAL = Mix_LoadWAV (path); 2579{
2580 STRLEN datalen;
2581 char *data = SvPVbyte (data_sv, datalen);
2582
2583 RETVAL = SDL_RWFromConstMem (data, datalen);
2584}
2136 OUTPUT: 2585 OUTPUT:
2137 RETVAL 2586 RETVAL
2138 2587
2588DC::RW
2589new_from_file (SV *class, const char *path, const char *mode = "rb")
2590 CODE:
2591 RETVAL = SDL_RWFromFile (path, mode);
2592 OUTPUT:
2593 RETVAL
2594
2595# fails on win32:
2596# dc.xs(2268) : error C2059: syntax error : '('
2139void 2597#void
2598#close (DC::RW self)
2599# CODE:
2600# (self->(close)) (self);
2601
2602MODULE = Deliantra::Client PACKAGE = DC::Channel
2603
2604PROTOTYPES: DISABLE
2605
2606DC::Channel
2607find ()
2608 CODE:
2609{
2610 RETVAL = Mix_GroupAvailable (-1);
2611
2612 if (RETVAL < 0)
2613 {
2614 RETVAL = Mix_GroupOldest (-1);
2615
2616 if (RETVAL < 0)
2617 XSRETURN_UNDEF;
2618
2619 Mix_HaltChannel (RETVAL);
2620 }
2621
2622 Mix_UnregisterAllEffects (RETVAL);
2623 Mix_Volume (RETVAL, 128);
2624}
2625 OUTPUT:
2626 RETVAL
2627
2628void
2629halt (DC::Channel self)
2630 CODE:
2631 Mix_HaltChannel (self);
2632
2633void
2634expire (DC::Channel self, int ticks = -1)
2635 CODE:
2636 Mix_ExpireChannel (self, ticks);
2637
2638void
2639fade_out (DC::Channel self, int ticks = -1)
2640 CODE:
2641 Mix_FadeOutChannel (self, ticks);
2642
2643int
2644volume (DC::Channel self, int volume)
2645 CODE:
2646 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2647 OUTPUT:
2648 RETVAL
2649
2650void
2651unregister_all_effects (DC::Channel self)
2652 CODE:
2653 Mix_UnregisterAllEffects (self);
2654
2655void
2656set_panning (DC::Channel self, int left, int right)
2657 CODE:
2658 left = CLAMP (left , 0, 255);
2659 right = CLAMP (right, 0, 255);
2660 Mix_SetPanning (self, left, right);
2661
2662void
2663set_distance (DC::Channel self, int distance)
2664 CODE:
2665 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2666
2667void
2668set_position (DC::Channel self, int angle, int distance)
2669 CODE:
2670
2671void
2672set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2673 CODE:
2674{
2675 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2676 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2677 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2678}
2679
2680void
2681set_reverse_stereo (DC::Channel self, int flip)
2682 CODE:
2683 Mix_SetReverseStereo (self, flip);
2684
2685MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2686
2687PROTOTYPES: DISABLE
2688
2689DC::MixChunk
2690new (SV *class, DC::RW rwops)
2691 CODE:
2692 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2693 OUTPUT:
2694 RETVAL
2695
2696void
2140DESTROY (CFPlus::MixChunk self) 2697DESTROY (DC::MixChunk self)
2141 CODE: 2698 CODE:
2142 Mix_FreeChunk (self); 2699 Mix_FreeChunk (self);
2143 2700
2144int 2701int
2145volume (CFPlus::MixChunk self, int volume = -1) 2702volume (DC::MixChunk self, int volume = -1)
2146 CODE: 2703 CODE:
2704 if (items > 1)
2705 volume = CLAMP (volume, 0, 128);
2147 RETVAL = Mix_VolumeChunk (self, volume); 2706 RETVAL = Mix_VolumeChunk (self, volume);
2148 OUTPUT: 2707 OUTPUT:
2149 RETVAL 2708 RETVAL
2150 2709
2151int 2710DC::Channel
2152play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2711play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2153 CODE: 2712 CODE:
2713{
2154 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2714 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2715
2716 if (RETVAL < 0)
2717 XSRETURN_UNDEF;
2718
2719 if (channel < 0)
2720 {
2721 Mix_UnregisterAllEffects (RETVAL);
2722 Mix_Volume (RETVAL, 128);
2723 }
2724}
2155 OUTPUT: 2725 OUTPUT:
2156 RETVAL 2726 RETVAL
2157 2727
2158MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2728MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2159 2729
2160int 2730int
2161volume (int volume = -1) 2731volume (int volume = -1)
2732 PROTOTYPE: ;$
2162 CODE: 2733 CODE:
2734 if (items > 0)
2735 volume = CLAMP (volume, 0, 128);
2163 RETVAL = Mix_VolumeMusic (volume); 2736 RETVAL = Mix_VolumeMusic (volume);
2164 OUTPUT: 2737 OUTPUT:
2165 RETVAL 2738 RETVAL
2166 2739
2167int 2740void
2168fade_out (int ms) 2741fade_out (int ms)
2169 CODE: 2742 CODE:
2170 RETVAL = Mix_FadeOutMusic (ms); 2743 Mix_FadeOutMusic (ms);
2744
2745void
2746halt ()
2747 CODE:
2748 Mix_HaltMusic ();
2749
2750DC::MixMusic
2751new (SV *class, DC::RW rwops)
2752 CODE:
2753 RETVAL = Mix_LoadMUS_RW (rwops);
2171 OUTPUT: 2754 OUTPUT:
2172 RETVAL 2755 RETVAL
2173 2756
2174CFPlus::MixMusic
2175new_from_file (SV *class, char *path)
2176 CODE:
2177 RETVAL = Mix_LoadMUS (path);
2178 OUTPUT:
2179 RETVAL
2180
2181void 2757void
2182DESTROY (CFPlus::MixMusic self) 2758DESTROY (DC::MixMusic self)
2183 CODE: 2759 CODE:
2184 Mix_FreeMusic (self); 2760 Mix_FreeMusic (self);
2185 2761
2186int 2762int
2187play (CFPlus::MixMusic self, int loops = -1) 2763play (DC::MixMusic self, int loops = -1)
2188 CODE: 2764 CODE:
2189 RETVAL = Mix_PlayMusic (self, loops); 2765 RETVAL = Mix_PlayMusic (self, loops);
2190 OUTPUT: 2766 OUTPUT:
2191 RETVAL 2767 RETVAL
2192 2768
2193int 2769void
2194fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 2770fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2195 CODE: 2771 CODE:
2196 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 2772 Mix_FadeInMusicPos (self, loops, ms, position);
2197 OUTPUT:
2198 RETVAL
2199 2773
2200MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2774MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2775
2776PROTOTYPES: ENABLE
2201 2777
2202BOOT: 2778BOOT:
2203{ 2779{
2204 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2780 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2205 static const struct { 2781 static const struct {
2206 const char *name; 2782 const char *name;
2207 IV iv; 2783 IV iv;
2208 } *civ, const_iv[] = { 2784 } *civ, const_iv[] = {
2209# define const_iv(name) { # name, (IV)name } 2785# define const_iv(name) { # name, (IV)name }
2786 const_iv (GL_VENDOR),
2787 const_iv (GL_VERSION),
2788 const_iv (GL_EXTENSIONS),
2210 const_iv (GL_COLOR_MATERIAL), 2789 const_iv (GL_COLOR_MATERIAL),
2211 const_iv (GL_SMOOTH), 2790 const_iv (GL_SMOOTH),
2212 const_iv (GL_FLAT), 2791 const_iv (GL_FLAT),
2213 const_iv (GL_DITHER), 2792 const_iv (GL_DITHER),
2214 const_iv (GL_BLEND), 2793 const_iv (GL_BLEND),
2218 const_iv (GL_ALPHA_TEST), 2797 const_iv (GL_ALPHA_TEST),
2219 const_iv (GL_NORMALIZE), 2798 const_iv (GL_NORMALIZE),
2220 const_iv (GL_RESCALE_NORMAL), 2799 const_iv (GL_RESCALE_NORMAL),
2221 const_iv (GL_FRONT), 2800 const_iv (GL_FRONT),
2222 const_iv (GL_BACK), 2801 const_iv (GL_BACK),
2802 const_iv (GL_AUX0),
2223 const_iv (GL_AND), 2803 const_iv (GL_AND),
2224 const_iv (GL_ONE), 2804 const_iv (GL_ONE),
2225 const_iv (GL_ZERO), 2805 const_iv (GL_ZERO),
2226 const_iv (GL_SRC_ALPHA), 2806 const_iv (GL_SRC_ALPHA),
2227 const_iv (GL_DST_ALPHA), 2807 const_iv (GL_DST_ALPHA),
2240 const_iv (GL_INTENSITY), 2820 const_iv (GL_INTENSITY),
2241 const_iv (GL_LUMINANCE), 2821 const_iv (GL_LUMINANCE),
2242 const_iv (GL_LUMINANCE_ALPHA), 2822 const_iv (GL_LUMINANCE_ALPHA),
2243 const_iv (GL_FLOAT), 2823 const_iv (GL_FLOAT),
2244 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2824 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2825 const_iv (GL_COMPRESSED_ALPHA_ARB),
2826 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2827 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2828 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2829 const_iv (GL_COMPRESSED_RGB_ARB),
2830 const_iv (GL_COMPRESSED_RGBA_ARB),
2245 const_iv (GL_COMPILE), 2831 const_iv (GL_COMPILE),
2832 const_iv (GL_PROXY_TEXTURE_1D),
2833 const_iv (GL_PROXY_TEXTURE_2D),
2246 const_iv (GL_TEXTURE_1D), 2834 const_iv (GL_TEXTURE_1D),
2247 const_iv (GL_TEXTURE_2D), 2835 const_iv (GL_TEXTURE_2D),
2248 const_iv (GL_TEXTURE_ENV), 2836 const_iv (GL_TEXTURE_ENV),
2249 const_iv (GL_TEXTURE_MAG_FILTER), 2837 const_iv (GL_TEXTURE_MAG_FILTER),
2250 const_iv (GL_TEXTURE_MIN_FILTER), 2838 const_iv (GL_TEXTURE_MIN_FILTER),
2271 const_iv (GL_COLOR_LOGIC_OP), 2859 const_iv (GL_COLOR_LOGIC_OP),
2272 const_iv (GL_SEPARABLE_2D), 2860 const_iv (GL_SEPARABLE_2D),
2273 const_iv (GL_CONVOLUTION_2D), 2861 const_iv (GL_CONVOLUTION_2D),
2274 const_iv (GL_CONVOLUTION_BORDER_MODE), 2862 const_iv (GL_CONVOLUTION_BORDER_MODE),
2275 const_iv (GL_CONSTANT_BORDER), 2863 const_iv (GL_CONSTANT_BORDER),
2864 const_iv (GL_POINTS),
2276 const_iv (GL_LINES), 2865 const_iv (GL_LINES),
2277 const_iv (GL_LINE_STRIP), 2866 const_iv (GL_LINE_STRIP),
2278 const_iv (GL_LINE_LOOP), 2867 const_iv (GL_LINE_LOOP),
2279 const_iv (GL_QUADS), 2868 const_iv (GL_QUADS),
2280 const_iv (GL_QUAD_STRIP), 2869 const_iv (GL_QUAD_STRIP),
2281 const_iv (GL_TRIANGLES), 2870 const_iv (GL_TRIANGLES),
2282 const_iv (GL_TRIANGLE_STRIP), 2871 const_iv (GL_TRIANGLE_STRIP),
2283 const_iv (GL_TRIANGLE_FAN), 2872 const_iv (GL_TRIANGLE_FAN),
2873 const_iv (GL_POLYGON),
2284 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2874 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2875 const_iv (GL_POINT_SMOOTH_HINT),
2876 const_iv (GL_LINE_SMOOTH_HINT),
2877 const_iv (GL_POLYGON_SMOOTH_HINT),
2878 const_iv (GL_GENERATE_MIPMAP_HINT),
2879 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2285 const_iv (GL_FASTEST), 2880 const_iv (GL_FASTEST),
2881 const_iv (GL_DONT_CARE),
2882 const_iv (GL_NICEST),
2286 const_iv (GL_V2F), 2883 const_iv (GL_V2F),
2287 const_iv (GL_V3F), 2884 const_iv (GL_V3F),
2288 const_iv (GL_T2F_V3F), 2885 const_iv (GL_T2F_V3F),
2289 const_iv (GL_T2F_N3F_V3F), 2886 const_iv (GL_T2F_N3F_V3F),
2290# undef const_iv 2887# undef const_iv
2295 2892
2296 texture_av = newAV (); 2893 texture_av = newAV ();
2297 AvREAL_off (texture_av); 2894 AvREAL_off (texture_av);
2298} 2895}
2299 2896
2897void
2898disable_GL_EXT_blend_func_separate ()
2899 CODE:
2900 gl.BlendFuncSeparate = 0;
2901 gl.BlendFuncSeparateEXT = 0;
2902
2300char * 2903char *
2301gl_vendor () 2904gl_vendor ()
2302 CODE: 2905 CODE:
2303 RETVAL = (char *)glGetString (GL_VENDOR); 2906 RETVAL = (char *)glGetString (GL_VENDOR);
2304 OUTPUT: 2907 OUTPUT:
2316 CODE: 2919 CODE:
2317 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2920 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2318 OUTPUT: 2921 OUTPUT:
2319 RETVAL 2922 RETVAL
2320 2923
2924const char *glGetString (GLenum pname)
2925
2926GLint glGetInteger (GLenum pname)
2927 CODE:
2928 glGetIntegerv (pname, &RETVAL);
2929 OUTPUT:
2930 RETVAL
2931
2932GLdouble glGetDouble (GLenum pname)
2933 CODE:
2934 glGetDoublev (pname, &RETVAL);
2935 OUTPUT:
2936 RETVAL
2937
2321int glGetError () 2938int glGetError ()
2322 2939
2323void glFinish () 2940void glFinish ()
2324 2941
2325void glClear (int mask) 2942void glClear (int mask)
2362# near_ and far_ are due to microsofts buggy "c" compiler 2979# near_ and far_ are due to microsofts buggy "c" compiler
2363void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2980void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2364 2981
2365# near_ and far_ are due to microsofts buggy "c" compiler 2982# near_ and far_ are due to microsofts buggy "c" compiler
2366void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2983void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2984
2985PROTOTYPES: DISABLE
2367 2986
2368void glViewport (int x, int y, int width, int height) 2987void glViewport (int x, int y, int width, int height)
2369 2988
2370void glScissor (int x, int y, int width, int height) 2989void glScissor (int x, int y, int width, int height)
2371 2990
2379 2998
2380void glRotate (float angle, float x, float y, float z) 2999void glRotate (float angle, float x, float y, float z)
2381 CODE: 3000 CODE:
2382 glRotatef (angle, x, y, z); 3001 glRotatef (angle, x, y, z);
2383 3002
2384void glBegin (int mode)
2385
2386void glEnd ()
2387
2388void glColor (float r, float g, float b, float a = 1.0) 3003void glColor (float r, float g, float b, float a = 1.0)
2389 PROTOTYPE: @
2390 ALIAS: 3004 ALIAS:
2391 glColor_premultiply = 1 3005 glColor_premultiply = 1
2392 CODE: 3006 CODE:
2393 if (ix) 3007 if (ix)
2394 { 3008 {
2397 b *= a; 3011 b *= a;
2398 } 3012 }
2399 // microsoft visual "c" rounds instead of truncating... 3013 // microsoft visual "c" rounds instead of truncating...
2400 glColor4f (r, g, b, a); 3014 glColor4f (r, g, b, a);
2401 3015
2402void glInterleavedArrays (int format, int stride, char *data)
2403
2404void glDrawElements (int mode, int count, int type, char *indices)
2405
2406# 1.2 void glDrawRangeElements (int mode, int start, int end
2407
2408void glRasterPos (float x, float y, float z = 0.) 3016void glRasterPos (float x, float y, float z = 0.)
2409 CODE: 3017 CODE:
2410 glRasterPos3f (0, 0, z); 3018 glRasterPos3f (0, 0, z);
2411 glBitmap (0, 0, 0, 0, x, y, 0); 3019 glBitmap (0, 0, 0, 0, x, y, 0);
2412 3020
2416 3024
2417void glTexCoord (float s, float t) 3025void glTexCoord (float s, float t)
2418 CODE: 3026 CODE:
2419 glTexCoord2f (s, t); 3027 glTexCoord2f (s, t);
2420 3028
3029void glRect (float x1, float y1, float x2, float y2)
3030 CODE:
3031 glRectf (x1, y1, x2, y2);
3032
3033void glRect_lineloop (float x1, float y1, float x2, float y2)
3034 CODE:
3035 glBegin (GL_LINE_LOOP);
3036 glVertex2f (x1, y1);
3037 glVertex2f (x2, y1);
3038 glVertex2f (x2, y2);
3039 glVertex2f (x1, y2);
3040 glEnd ();
3041
3042PROTOTYPES: ENABLE
3043
3044void glBegin (int mode)
3045
3046void glEnd ()
3047
3048void glPointSize (GLfloat size)
3049
3050void glLineWidth (GLfloat width)
3051
3052void glInterleavedArrays (int format, int stride, char *data)
3053
3054void glDrawElements (int mode, int count, int type, char *indices)
3055
3056# 1.2 void glDrawRangeElements (int mode, int start, int end
3057
2421void glTexEnv (int target, int pname, float param) 3058void glTexEnv (int target, int pname, float param)
2422 CODE: 3059 CODE:
2423 glTexEnvf (target, pname, param); 3060 glTexEnvf (target, pname, param);
2424 3061
2425void glTexParameter (int target, int pname, float param) 3062void glTexParameter (int target, int pname, float param)
2441void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3078void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2442 CODE: 3079 CODE:
2443 if (gl.SeparableFilter2D) 3080 if (gl.SeparableFilter2D)
2444 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3081 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2445 3082
2446void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3083void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2447 3084
2448void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3085void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2449 3086
2450void glDrawPixels (int width, int height, int format, int type, char *pixels) 3087void glDrawPixels (int width, int height, int format, int type, char *pixels)
3088
3089void glPixelZoom (float x, float y)
2451 3090
2452void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3091void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2453 3092
2454int glGenTexture () 3093int glGenTexture ()
2455 CODE: 3094 CODE:
2475 3114
2476void glEndList () 3115void glEndList ()
2477 3116
2478void glCallList (int list) 3117void glCallList (int list)
2479 3118
3119MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3120
3121PROTOTYPES: DISABLE
3122
3123void
3124find_widget (SV *self, NV x, NV y)
3125 PPCODE:
3126{
3127 if (within_widget (self, x, y))
3128 XPUSHs (self);
3129}
3130
3131BOOT:
3132{
3133 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3134
3135 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3136 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3137 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3138 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3139}
3140
3141void
3142draw (SV *self)
3143 CODE:
3144{
3145 HV *hv;
3146 SV **svp;
3147 NV x, y, w, h;
3148 SV *draw_x_sv = GvSV (draw_x_gv);
3149 SV *draw_y_sv = GvSV (draw_y_gv);
3150 SV *draw_w_sv = GvSV (draw_w_gv);
3151 SV *draw_h_sv = GvSV (draw_h_gv);
3152 double draw_x, draw_y;
3153
3154 if (!SvROK (self))
3155 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3156
3157 hv = (HV *)SvRV (self);
3158
3159 if (SvTYPE (hv) != SVt_PVHV)
3160 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3161
3162 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3163 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3164
3165 if (!h || !w)
3166 XSRETURN_EMPTY;
3167
3168 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3169 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3170
3171 draw_x = SvNV (draw_x_sv) + x;
3172 draw_y = SvNV (draw_y_sv) + y;
3173
3174 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3175 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3176 XSRETURN_EMPTY;
3177
3178 sv_setnv (draw_x_sv, draw_x);
3179 sv_setnv (draw_y_sv, draw_y);
3180
3181 glPushMatrix ();
3182 glTranslated (x, y, 0);
3183
3184 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3185 {
3186 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3187
3188 if (svp && SvTRUE (*svp))
3189 {
3190 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3191 glEnable (GL_BLEND);
3192 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3193 glBegin (GL_QUADS);
3194 glVertex2f (0, 0);
3195 glVertex2f (w, 0);
3196 glVertex2f (w, h);
3197 glVertex2f (0, h);
3198 glEnd ();
3199 glDisable (GL_BLEND);
3200 }
3201 }
3202#if 0
3203 // draw borders, for debugging
3204 glPushMatrix ();
3205 glColor4f (1., 1., 0., 1.);
3206 glTranslatef (.5, .5, 0.);
3207 glBegin (GL_LINE_LOOP);
3208 glVertex2f (0 , 0);
3209 glVertex2f (w - 1, 0);
3210 glVertex2f (w - 1, h - 1);
3211 glVertex2f (0 , h - 1);
3212 glEnd ();
3213 glPopMatrix ();
3214#endif
3215 PUSHMARK (SP);
3216 XPUSHs (self);
3217 PUTBACK;
3218 call_method ("_draw", G_VOID | G_DISCARD);
3219 SPAGAIN;
3220
3221 glPopMatrix ();
3222
3223 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3224 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3225}
3226

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