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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.203 by root, Thu Jul 19 13:45:16 2007 UTC vs.
Revision 1.276 by root, Sat Aug 30 08:04:01 2008 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
22#endif 27#endif
23 28
24#include <assert.h> 29#include <assert.h>
25#include <math.h> 30#include <math.h>
26#include <string.h> 31#include <string.h>
27#include <stdio.h> 32#include <stdio.h>
28#include <stdlib.h> 33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 36
30#include <SDL.h> 37#include <SDL.h>
31#include <SDL_thread.h> 38#include <SDL_thread.h>
32#include <SDL_endian.h> 39#include <SDL_endian.h>
33#include <SDL_image.h> 40#include <SDL_image.h>
34#include <SDL_mixer.h> 41#include <SDL_mixer.h>
35#include <SDL_opengl.h> 42#include <SDL_opengl.h>
36 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
37#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
39 51
40#include <glib/gmacros.h> 52#include <glib/gmacros.h>
41 53
42#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
43 66
44#ifndef _WIN32 67#ifndef _WIN32
45# include <sys/types.h> 68# include <sys/types.h>
46# include <sys/socket.h> 69# include <sys/socket.h>
47# include <netinet/in.h> 70# include <netinet/in.h>
48# include <netinet/tcp.h> 71# include <netinet/tcp.h>
49# include <inttypes.h> 72# include <inttypes.h>
50#endif 73#endif
51 74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
53 85
54#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
55 87
56#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
57#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
58 90
59#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
60 92
61#if 0 93/* mask out modifiers we are not interested in */
62# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
63#else 95
64# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
65#endif
66 97
67static AV *texture_av; 98static AV *texture_av;
68 99
69static struct 100static struct
70{ 101{
107 av_push (texture_av, (SV *)(size_t)name); 138 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name); 139 glDeleteTextures (1, &name);
109} 140}
110 141
111#include "texcache.c" 142#include "texcache.c"
143#include "rendercache.c"
112 144
113#include "pango-font.c" 145#include "pango-font.c"
114#include "pango-fontmap.c" 146#include "pango-fontmap.c"
115#include "pango-render.c" 147#include "pango-render.c"
116 148
149typedef IV DC__Channel;
150typedef SDL_RWops *DC__RW;
117typedef Mix_Chunk *CFPlus__MixChunk; 151typedef Mix_Chunk *DC__MixChunk;
118typedef Mix_Music *CFPlus__MixMusic; 152typedef Mix_Music *DC__MixMusic;
119 153
120typedef PangoFontDescription *CFPlus__Font; 154typedef PangoFontDescription *DC__Font;
121 155
122static int 156static int
123shape_attr_p (PangoLayoutRun *run) 157shape_attr_p (PangoLayoutRun *run)
124{ 158{
125 GSList *attrs = run->item->analysis.extra_attrs; 159 GSList *attrs = run->item->analysis.extra_attrs;
139 173
140typedef struct cf_layout { 174typedef struct cf_layout {
141 PangoLayout *pl; 175 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode 176 float r, g, b, a; // default color for rgba mode
143 int base_height; 177 int base_height;
144 CFPlus__Font font; 178 DC__Font font;
179 rc_t *rc;
145} *CFPlus__Layout; 180} *DC__Layout;
146 181
147static CFPlus__Font default_font; 182static DC__Font default_font;
148static PangoContext *opengl_context; 183static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap; 184static PangoFontMap *opengl_fontmap;
150 185
151static void 186static void
152substitute_func (FcPattern *pattern, gpointer data) 187substitute_func (FcPattern *pattern, gpointer data)
157#endif 192#endif
158 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 193 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
159} 194}
160 195
161static void 196static void
162layout_update_font (CFPlus__Layout self) 197layout_update_font (DC__Layout self)
163{ 198{
164 /* use a random scale factor to account for unknown descenders, 0.8 works 199 /* use a random scale factor to account for unknown descenders, 0.8 works
165 * reasonably well with bitstream vera 200 * reasonably well with dejavu/bistream fonts
166 */ 201 */
167 PangoFontDescription *font = self->font ? self->font : default_font; 202 PangoFontDescription *font = self->font ? self->font : default_font;
168 203
169 pango_font_description_set_absolute_size (font, 204 pango_font_description_set_absolute_size (font,
170 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 205 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
171 206
172 pango_layout_set_font_description (self->pl, font); 207 pango_layout_set_font_description (self->pl, font);
173} 208}
174 209
175static void 210static void
176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 211layout_get_pixel_size (DC__Layout self, int *w, int *h)
177{ 212{
178 PangoRectangle rect; 213 PangoRectangle rect;
179 214
180 // get_pixel_* wrongly rounds down 215 // get_pixel_* wrongly rounds down
181 pango_layout_get_extents (self->pl, 0, &rect); 216 pango_layout_get_extents (self->pl, 0, &rect);
192 227
193typedef uint16_t tileid; 228typedef uint16_t tileid;
194typedef uint16_t faceid; 229typedef uint16_t faceid;
195 230
196typedef struct { 231typedef struct {
197 int name; 232 GLuint name;
198 int w, h; 233 int w, h;
199 float s, t; 234 float s, t;
200 uint8_t r, g, b, a; 235 uint8_t r, g, b, a;
201 tileid smoothtile; 236 tileid smoothtile;
202 uint8_t smoothlevel; 237 uint8_t smoothlevel;
220 int faces; tileid *face2tile; // [faceid] 255 int faces; tileid *face2tile; // [faceid]
221 int texs; maptex *tex; // [tileid] 256 int texs; maptex *tex; // [tileid]
222 257
223 int32_t rows; 258 int32_t rows;
224 maprow *row; 259 maprow *row;
225} *CFPlus__Map; 260} *DC__Map;
226 261
227static char * 262static char *
228prepend (char *ptr, int sze, int inc) 263prepend (char *ptr, int sze, int inc)
229{ 264{
230 char *p; 265 char *p;
268 self->texs *= 2; 303 self->texs *= 2;
269 } 304 }
270} 305}
271 306
272static maprow * 307static maprow *
273map_get_row (CFPlus__Map self, int y) 308map_get_row (DC__Map self, int y)
274{ 309{
275 if (0 > y) 310 if (0 > y)
276 { 311 {
277 int extend = - y + MAP_EXTEND_Y; 312 int extend = - y + MAP_EXTEND_Y;
278 Prepend (maprow, self->row, self->rows, extend); 313 Prepend (maprow, self->row, self->rows, extend);
316 351
317 return row->col + (x - row->c0); 352 return row->col + (x - row->c0);
318} 353}
319 354
320static mapcell * 355static mapcell *
321map_get_cell (CFPlus__Map self, int x, int y) 356map_get_cell (DC__Map self, int x, int y)
322{ 357{
323 return row_get_cell (map_get_row (self, y), x); 358 return row_get_cell (map_get_row (self, y), x);
324} 359}
325 360
326static void 361static void
327map_clear (CFPlus__Map self) 362map_clear (DC__Map self)
328{ 363{
329 int r; 364 int r;
330 365
331 for (r = 0; r < self->rows; r++) 366 for (r = 0; r < self->rows; r++)
332 Safefree (self->row[r].col); 367 Safefree (self->row[r].col);
339 self->oy = 0; 374 self->oy = 0;
340 self->row = 0; 375 self->row = 0;
341 self->rows = 0; 376 self->rows = 0;
342} 377}
343 378
379#define CELL_CLEAR(cell) \
380 do { \
381 if ((cell)->player) \
382 (cell)->tile [2] = 0; \
383 (cell)->darkness = 0; \
384 (cell)->stat_hp = 0; \
385 (cell)->flags = 0; \
386 (cell)->player = 0; \
387 } while (0)
388
344static void 389static void
345map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 390map_blank (DC__Map self, int x0, int y0, int w, int h)
346{ 391{
347 int x, y; 392 int x, y;
348 maprow *row; 393 maprow *row;
349 mapcell *cell; 394 mapcell *cell;
350 395
362 if (x >= row->c1) 407 if (x >= row->c1)
363 break; 408 break;
364 409
365 cell = row->col + x - row->c0; 410 cell = row->col + x - row->c0;
366 411
367 cell->darkness = 0; 412 CELL_CLEAR (cell);
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
371 } 413 }
372 } 414 }
373} 415}
374 416
375typedef struct { 417typedef struct {
429 n |= n >> 16; 471 n |= n >> 16;
430 472
431 return n + 1; 473 return n + 1;
432} 474}
433 475
476static unsigned int
477popcount (unsigned int n)
478{
479 n -= (n >> 1) & 0x55555555U;
480 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
481 n = ((n >> 4) + n) & 0x0f0f0f0fU;
482 n *= 0x01010101U;
483
484 return n >> 24;
485}
486
434/* SDL should provide this, really. */ 487/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300 488#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314 489#define SDLK_MODIFIER_MAX 314
437 490
438MODULE = CFPlus PACKAGE = CFPlus 491/******************************************************************************/
492
493static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
494static GV *hover_gv;
495
496static int
497within_widget (SV *widget, NV x, NV y)
498{
499 HV *self;
500 SV **svp;
501 NV wx, ww, wy, wh;
502
503 if (!SvROK (widget))
504 return 0;
505
506 self = (HV *)SvRV (widget);
507
508 if (SvTYPE (self) != SVt_PVHV)
509 return 0;
510
511 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
512 if (y < wy)
513 return 0;
514
515 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
516 if (y >= wy + wh)
517 return 0;
518
519 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
520 if (x < wx)
521 return 0;
522
523 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
524 if (x >= wx + ww)
525 return 0;
526
527 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
528 if (!svp || !SvTRUE (*svp))
529 return 0;
530
531 return 1;
532}
533
534/* process keyboard modifiers */
535static int
536mod_munge (int mod)
537{
538 mod &= MOD_MASK;
539
540 if (mod & (KMOD_META | KMOD_ALT))
541 mod |= KMOD_LRAM;
542
543 return mod;
544}
545
546static void
547deliantra_main ()
548{
549 char *argv[] = { 0 };
550 call_argv ("::main", G_DISCARD | G_VOID, argv);
551}
552
553#ifdef __MACOSX__
554 /* to due surprising braindamage on the side of SDL design, we
555 * do some mind-boggling hack here: SDL requires a custom main()
556 * on OS X, so... we provide one and call the original main(), which,
557 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
558 * and which calls our main (== SDL_main) back.
559 */
560 extern C_LINKAGE int
561 main (int argc, char *argv[])
562 {
563 deliantra_main ();
564 }
565
566 #undef main
567
568 extern C_LINKAGE int main (int argc, char *argv[]);
569
570 static void
571 SDL_braino (void)
572 {
573 char *argv[] = { "deliantra client", 0 };
574 (main) (1, argv);
575 }
576#else
577 static void
578 SDL_braino (void)
579 {
580 deliantra_main ();
581 }
582#endif
583
584MODULE = Deliantra::Client PACKAGE = DC
439 585
440PROTOTYPES: ENABLE 586PROTOTYPES: ENABLE
441 587
442BOOT: 588BOOT:
443{ 589{
444 HV *stash = gv_stashpv ("CFPlus", 1); 590 HV *stash = gv_stashpv ("DC", 1);
445 static const struct { 591 static const struct {
446 const char *name; 592 const char *name;
447 IV iv; 593 IV iv;
448 } *civ, const_iv[] = { 594 } *civ, const_iv[] = {
449# define const_iv(name) { # name, (IV)name } 595# define const_iv(name) { # name, (IV)name }
471 617
472 const_iv (SDL_APPINPUTFOCUS), 618 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS), 619 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE), 620 const_iv (SDL_APPACTIVE),
475 621
622
623 const_iv (SDLK_UNKNOWN),
624 const_iv (SDLK_FIRST),
625 const_iv (SDLK_BACKSPACE),
626 const_iv (SDLK_TAB),
627 const_iv (SDLK_CLEAR),
628 const_iv (SDLK_RETURN),
629 const_iv (SDLK_PAUSE),
630 const_iv (SDLK_ESCAPE),
631 const_iv (SDLK_SPACE),
632 const_iv (SDLK_EXCLAIM),
633 const_iv (SDLK_QUOTEDBL),
634 const_iv (SDLK_HASH),
635 const_iv (SDLK_DOLLAR),
636 const_iv (SDLK_AMPERSAND),
637 const_iv (SDLK_QUOTE),
638 const_iv (SDLK_LEFTPAREN),
639 const_iv (SDLK_RIGHTPAREN),
640 const_iv (SDLK_ASTERISK),
641 const_iv (SDLK_PLUS),
642 const_iv (SDLK_COMMA),
643 const_iv (SDLK_MINUS),
644 const_iv (SDLK_PERIOD),
645 const_iv (SDLK_SLASH),
646 const_iv (SDLK_0),
647 const_iv (SDLK_1),
648 const_iv (SDLK_2),
649 const_iv (SDLK_3),
650 const_iv (SDLK_4),
651 const_iv (SDLK_5),
652 const_iv (SDLK_6),
653 const_iv (SDLK_7),
654 const_iv (SDLK_8),
655 const_iv (SDLK_9),
656 const_iv (SDLK_COLON),
657 const_iv (SDLK_SEMICOLON),
658 const_iv (SDLK_LESS),
659 const_iv (SDLK_EQUALS),
660 const_iv (SDLK_GREATER),
661 const_iv (SDLK_QUESTION),
662 const_iv (SDLK_AT),
663
664 const_iv (SDLK_LEFTBRACKET),
665 const_iv (SDLK_BACKSLASH),
666 const_iv (SDLK_RIGHTBRACKET),
667 const_iv (SDLK_CARET),
668 const_iv (SDLK_UNDERSCORE),
669 const_iv (SDLK_BACKQUOTE),
670 const_iv (SDLK_DELETE),
671
672 const_iv (SDLK_FIRST),
673 const_iv (SDLK_LAST),
476 const_iv (SDLK_KP0), 674 const_iv (SDLK_KP0),
477 const_iv (SDLK_KP1), 675 const_iv (SDLK_KP1),
478 const_iv (SDLK_KP2), 676 const_iv (SDLK_KP2),
479 const_iv (SDLK_KP3), 677 const_iv (SDLK_KP3),
480 const_iv (SDLK_KP4), 678 const_iv (SDLK_KP4),
552 const_iv (KMOD_LMETA), 750 const_iv (KMOD_LMETA),
553 const_iv (KMOD_RMETA), 751 const_iv (KMOD_RMETA),
554 const_iv (KMOD_NUM), 752 const_iv (KMOD_NUM),
555 const_iv (KMOD_CAPS), 753 const_iv (KMOD_CAPS),
556 const_iv (KMOD_MODE), 754 const_iv (KMOD_MODE),
755
756 const_iv (KMOD_LRAM),
757
758 const_iv (MIX_DEFAULT_FORMAT),
759
760 const_iv (SDL_INIT_TIMER),
761 const_iv (SDL_INIT_AUDIO),
762 const_iv (SDL_INIT_VIDEO),
763 const_iv (SDL_INIT_CDROM),
764 const_iv (SDL_INIT_JOYSTICK),
765 const_iv (SDL_INIT_EVERYTHING),
766 const_iv (SDL_INIT_NOPARACHUTE),
767 const_iv (SDL_INIT_EVENTTHREAD),
768
769 const_iv (SDL_GL_RED_SIZE),
770 const_iv (SDL_GL_GREEN_SIZE),
771 const_iv (SDL_GL_BLUE_SIZE),
772 const_iv (SDL_GL_ALPHA_SIZE),
773 const_iv (SDL_GL_DOUBLEBUFFER),
774 const_iv (SDL_GL_BUFFER_SIZE),
775 const_iv (SDL_GL_DEPTH_SIZE),
776 const_iv (SDL_GL_STENCIL_SIZE),
777 const_iv (SDL_GL_ACCUM_RED_SIZE),
778 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
779 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
780 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
781 const_iv (SDL_GL_STEREO),
782 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
783 const_iv (SDL_GL_MULTISAMPLESAMPLES),
784 const_iv (SDL_GL_ACCELERATED_VISUAL),
785 const_iv (SDL_GL_SWAP_CONTROL),
786
787 const_iv (FOW_DARKNESS)
557# undef const_iv 788# undef const_iv
558 }; 789 };
559 790
560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 791 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 792 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
579 810
580NV floor (NV x) 811NV floor (NV x)
581 812
582NV ceil (NV x) 813NV ceil (NV x)
583 814
815IV minpot (UV n)
816
817IV popcount (UV n)
818
584void 819void
585pango_init () 820pango_init ()
586 CODE: 821 CODE:
587{ 822{
588 opengl_fontmap = pango_opengl_font_map_new (); 823 opengl_fontmap = pango_opengl_font_map_new ();
589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 824 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 825 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
826 /*pango_context_set_font_description (opengl_context, default_font);*/
827#if PANGO_VERSION_CHECK (1, 15, 2)
828 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
829 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
830#endif
591} 831}
592 832
593char *
594SDL_GetError () 833char *SDL_GetError ()
595 834
596int 835void SDL_braino ()
597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
598 836
599void 837int SDL_Init (U32 flags)
838
839int SDL_InitSubSystem (U32 flags)
840
841void SDL_QuitSubSystem (U32 flags)
842
600SDL_Quit () 843void SDL_Quit ()
844
845int SDL_GL_SetAttribute (int attr, int value)
846
847int SDL_GL_GetAttribute (int attr)
848 CODE:
849 if (SDL_GL_GetAttribute (attr, &RETVAL))
850 XSRETURN_UNDEF;
851 OUTPUT:
852 RETVAL
601 853
602void 854void
603SDL_ListModes (int rgb, int alpha) 855SDL_ListModes (int rgb, int alpha)
604 PPCODE: 856 PPCODE:
605{ 857{
617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 869 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 870 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 871 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
620 872
621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 873 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
622#if SDL_VERSION_ATLEAST(1,2,10)
623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 874 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
625#endif
626 875
627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 876 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
628 877
629 if (m && m != (SDL_Rect **)-1) 878 if (m && m != (SDL_Rect **)-1)
630 while (*m) 879 while (*m)
631 { 880 {
632 if ((*m)->w >= 640 && (*m)->h >= 480) 881 if ((*m)->w >= 400 && (*m)->h >= 300)
633 { 882 {
634 AV *av = newAV (); 883 AV *av = newAV ();
635 av_push (av, newSViv ((*m)->w)); 884 av_push (av, newSViv ((*m)->w));
636 av_push (av, newSViv ((*m)->h)); 885 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb)); 886 av_push (av, newSViv (rgb));
661 910
662 if (RETVAL) 911 if (RETVAL)
663 { 912 {
664 av_clear (texture_av); 913 av_clear (texture_av);
665 914
666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 915 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 916#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
668#include "glfunc.h" 917#include "glfunc.h"
669#undef GL_FUNC 918#undef GL_FUNC
670 } 919 }
671} 920}
678char * 927char *
679SDL_GetKeyName (int sym) 928SDL_GetKeyName (int sym)
680 929
681int 930int
682SDL_GetAppState () 931SDL_GetAppState ()
932
933int
934SDL_GetModState ()
683 935
684void 936void
685poll_events () 937poll_events ()
686 PPCODE: 938 PPCODE:
687{ 939{
697 { 949 {
698 case SDL_KEYDOWN: 950 case SDL_KEYDOWN:
699 case SDL_KEYUP: 951 case SDL_KEYUP:
700 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 952 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
701 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 953 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
702 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 954 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
703 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 955 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
704 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 956 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
705 break; 957 break;
706 958
707 case SDL_ACTIVEEVENT: 959 case SDL_ACTIVEEVENT:
708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 960 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
726 x = ev.motion.x; 978 x = ev.motion.x;
727 y = ev.motion.y; 979 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 980 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 } 981 }
730 982
731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 983 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
732 hv_store (hv, "state", 5, newSViv (state), 0); 984 hv_store (hv, "state", 5, newSViv (state), 0);
733 hv_store (hv, "x", 1, newSViv (x), 0); 985 hv_store (hv, "x", 1, newSViv (x), 0);
734 hv_store (hv, "y", 1, newSViv (y), 0); 986 hv_store (hv, "y", 1, newSViv (y), 0);
735 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 987 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
736 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 988 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 } 989 }
738 break; 990 break;
739 991
740 case SDL_MOUSEBUTTONDOWN: 992 case SDL_MOUSEBUTTONDOWN:
741 case SDL_MOUSEBUTTONUP: 993 case SDL_MOUSEBUTTONUP:
742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 994 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
743 995
744 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 996 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
745 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 997 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
746 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 998 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
747 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 999 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
752 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1004 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
753 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1005 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
754 break; 1006 break;
755 } 1007 }
756 1008
757 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1009 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
758 } 1010 }
759} 1011}
760 1012
761int 1013int
762Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1014Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
763 POSTCALL: 1015 POSTCALL:
764 Mix_HookMusicFinished (music_finished); 1016 Mix_HookMusicFinished (music_finished);
765 Mix_ChannelFinished (channel_finished); 1017 Mix_ChannelFinished (channel_finished);
766 1018
767void 1019void
1020Mix_QuerySpec ()
1021 PPCODE:
1022{
1023 int freq, channels;
1024 Uint16 format;
1025
1026 if (Mix_QuerySpec (&freq, &format, &channels))
1027 {
1028 EXTEND (SP, 3);
1029 PUSHs (sv_2mortal (newSViv (freq)));
1030 PUSHs (sv_2mortal (newSViv (format)));
1031 PUSHs (sv_2mortal (newSViv (channels)));
1032 }
1033}
1034
1035void
768Mix_CloseAudio () 1036Mix_CloseAudio ()
769 1037
770int 1038int
771Mix_AllocateChannels (int numchans = -1) 1039Mix_AllocateChannels (int numchans = -1)
1040
1041const char *
1042Mix_GetError ()
772 1043
773void 1044void
774lowdelay (int fd, int val = 1) 1045lowdelay (int fd, int val = 1)
775 CODE: 1046 CODE:
776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1047 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
802 } 1073 }
803 } 1074 }
804#endif 1075#endif
805} 1076}
806 1077
807void 1078int
808add_font (char *file) 1079add_font (char *file)
809 CODE: 1080 CODE:
810 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1081 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1082 OUTPUT:
1083 RETVAL
811 1084
812void 1085void
813load_image_inline (SV *image_) 1086load_image_inline (SV *image_)
814 ALIAS: 1087 ALIAS:
815 load_image_file = 1 1088 load_image_file = 1
818 STRLEN image_len; 1091 STRLEN image_len;
819 char *image = (char *)SvPVbyte (image_, image_len); 1092 char *image = (char *)SvPVbyte (image_, image_len);
820 SDL_Surface *surface, *surface2; 1093 SDL_Surface *surface, *surface2;
821 SDL_PixelFormat fmt; 1094 SDL_PixelFormat fmt;
822 SDL_RWops *rw = ix 1095 SDL_RWops *rw = ix
823 ? SDL_RWFromFile (image, "r") 1096 ? SDL_RWFromFile (image, "rb")
824 : SDL_RWFromConstMem (image, image_len); 1097 : SDL_RWFromConstMem (image, image_len);
825 1098
826 if (!rw) 1099 if (!rw)
827 croak ("load_image: %s", SDL_GetError ()); 1100 croak ("load_image: %s", SDL_GetError ());
828 1101
901void 1174void
902error (char *message) 1175error (char *message)
903 CODE: 1176 CODE:
904 fprintf (stderr, "ERROR: %s\n", message); 1177 fprintf (stderr, "ERROR: %s\n", message);
905#ifdef _WIN32 1178#ifdef _WIN32
906 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1179 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
907#endif 1180#endif
908 1181
909void 1182void
910fatal (char *message) 1183fatal (char *message)
911 CODE: 1184 CODE:
912 fprintf (stderr, "FATAL: %s\n", message); 1185 fprintf (stderr, "FATAL: %s\n", message);
913#ifdef _WIN32 1186#ifdef _WIN32
914 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1187 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
915#endif 1188#endif
916 _exit (1); 1189 _exit (1);
917 1190
918void 1191void
919_exit (int retval = 0) 1192_exit (int retval = 0)
931#if DEBUG 1204#if DEBUG
932 VALGRIND_DO_LEAK_CHECK; 1205 VALGRIND_DO_LEAK_CHECK;
933#endif 1206#endif
934} 1207}
935 1208
936MODULE = CFPlus PACKAGE = CFPlus::Font 1209MODULE = Deliantra::Client PACKAGE = DC::Font
937 1210
938CFPlus::Font 1211PROTOTYPES: DISABLE
1212
1213DC::Font
939new_from_file (SV *class, char *path, int id = 0) 1214new_from_file (SV *class, char *path, int id = 0)
940 CODE: 1215 CODE:
941{ 1216{
942 int count; 1217 int count;
943 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1218 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
946} 1221}
947 OUTPUT: 1222 OUTPUT:
948 RETVAL 1223 RETVAL
949 1224
950void 1225void
951DESTROY (CFPlus::Font self) 1226DESTROY (DC::Font self)
952 CODE: 1227 CODE:
953 pango_font_description_free (self); 1228 pango_font_description_free (self);
954 1229
955void 1230void
956make_default (CFPlus::Font self) 1231make_default (DC::Font self)
1232 PROTOTYPE: $
957 CODE: 1233 CODE:
958 default_font = self; 1234 default_font = self;
959 1235
960MODULE = CFPlus PACKAGE = CFPlus::Layout 1236MODULE = Deliantra::Client PACKAGE = DC::Layout
961 1237
1238PROTOTYPES: DISABLE
1239
962void 1240void
963reset_glyph_cache () 1241glyph_cache_backup ()
1242 PROTOTYPE:
964 CODE: 1243 CODE:
1244 tc_backup ();
1245
1246void
1247glyph_cache_restore ()
1248 PROTOTYPE:
1249 CODE:
965 tc_clear (); 1250 tc_restore ();
966 1251
967CFPlus::Layout 1252DC::Layout
968new (SV *class) 1253new (SV *class)
969 CODE: 1254 CODE:
970 New (0, RETVAL, 1, struct cf_layout); 1255 New (0, RETVAL, 1, struct cf_layout);
971 1256
972 RETVAL->pl = pango_layout_new (opengl_context); 1257 RETVAL->pl = pango_layout_new (opengl_context);
974 RETVAL->g = 1.; 1259 RETVAL->g = 1.;
975 RETVAL->b = 1.; 1260 RETVAL->b = 1.;
976 RETVAL->a = 1.; 1261 RETVAL->a = 1.;
977 RETVAL->base_height = MIN_FONT_HEIGHT; 1262 RETVAL->base_height = MIN_FONT_HEIGHT;
978 RETVAL->font = 0; 1263 RETVAL->font = 0;
1264 RETVAL->rc = rc_alloc ();
979 1265
980 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1266 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
981 layout_update_font (RETVAL); 1267 layout_update_font (RETVAL);
982 OUTPUT: 1268 OUTPUT:
983 RETVAL 1269 RETVAL
984 1270
985void 1271void
986DESTROY (CFPlus::Layout self) 1272DESTROY (DC::Layout self)
987 CODE: 1273 CODE:
988 g_object_unref (self->pl); 1274 g_object_unref (self->pl);
1275 rc_free (self->rc);
989 Safefree (self); 1276 Safefree (self);
990 1277
991void 1278void
992set_text (CFPlus::Layout self, SV *text_) 1279set_text (DC::Layout self, SV *text_)
993 CODE: 1280 CODE:
994{ 1281{
995 STRLEN textlen; 1282 STRLEN textlen;
996 char *text = SvPVutf8 (text_, textlen); 1283 char *text = SvPVutf8 (text_, textlen);
997 1284
998 pango_layout_set_text (self->pl, text, textlen); 1285 pango_layout_set_text (self->pl, text, textlen);
999} 1286}
1000 1287
1001void 1288void
1002set_markup (CFPlus::Layout self, SV *text_) 1289set_markup (DC::Layout self, SV *text_)
1003 CODE: 1290 CODE:
1004{ 1291{
1005 STRLEN textlen; 1292 STRLEN textlen;
1006 char *text = SvPVutf8 (text_, textlen); 1293 char *text = SvPVutf8 (text_, textlen);
1007 1294
1008 pango_layout_set_markup (self->pl, text, textlen); 1295 pango_layout_set_markup (self->pl, text, textlen);
1009} 1296}
1010 1297
1011void 1298void
1012set_shapes (CFPlus::Layout self, ...) 1299set_shapes (DC::Layout self, ...)
1013 CODE: 1300 CODE:
1014{ 1301{
1015 PangoAttrList *attrs = 0; 1302 PangoAttrList *attrs = 0;
1016 const char *text = pango_layout_get_text (self->pl); 1303 const char *text = pango_layout_get_text (self->pl);
1017 const char *pos = text; 1304 const char *pos = text;
1052 if (attrs) 1339 if (attrs)
1053 pango_layout_set_attributes (self->pl, attrs); 1340 pango_layout_set_attributes (self->pl, attrs);
1054} 1341}
1055 1342
1056void 1343void
1057get_shapes (CFPlus::Layout self) 1344get_shapes (DC::Layout self)
1058 PPCODE: 1345 PPCODE:
1059{ 1346{
1060 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1347 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1061 1348
1062 do 1349 do
1063 { 1350 {
1064 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1351 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1065 1352
1066 if (run && shape_attr_p (run)) 1353 if (run && shape_attr_p (run))
1067 { 1354 {
1068 PangoRectangle extents; 1355 PangoRectangle extents;
1069 pango_layout_iter_get_run_extents (iter, 0, &extents); 1356 pango_layout_iter_get_run_extents (iter, 0, &extents);
1077 1364
1078 pango_layout_iter_free (iter); 1365 pango_layout_iter_free (iter);
1079} 1366}
1080 1367
1081int 1368int
1082has_wrapped (CFPlus::Layout self) 1369has_wrapped (DC::Layout self)
1083 CODE: 1370 CODE:
1084{ 1371{
1085 int lines = 1; 1372 int lines = 1;
1086 const char *text = pango_layout_get_text (self->pl); 1373 const char *text = pango_layout_get_text (self->pl);
1087 1374
1092} 1379}
1093 OUTPUT: 1380 OUTPUT:
1094 RETVAL 1381 RETVAL
1095 1382
1096SV * 1383SV *
1097get_text (CFPlus::Layout self) 1384get_text (DC::Layout self)
1098 CODE: 1385 CODE:
1099 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1386 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1100 sv_utf8_decode (RETVAL); 1387 sv_utf8_decode (RETVAL);
1101 OUTPUT: 1388 OUTPUT:
1102 RETVAL 1389 RETVAL
1103 1390
1104void 1391void
1105set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1392set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1106 CODE: 1393 CODE:
1107 self->r = r; 1394 self->r = r;
1108 self->g = g; 1395 self->g = g;
1109 self->b = b; 1396 self->b = b;
1110 self->a = a; 1397 self->a = a;
1111 1398
1112void 1399void
1113set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1400set_font (DC::Layout self, DC::Font font = 0)
1114 CODE: 1401 CODE:
1115 if (self->font != font) 1402 if (self->font != font)
1116 { 1403 {
1117 self->font = font; 1404 self->font = font;
1118 layout_update_font (self); 1405 layout_update_font (self);
1119 } 1406 }
1120 1407
1121void 1408void
1122set_height (CFPlus::Layout self, int base_height) 1409set_height (DC::Layout self, int base_height)
1123 CODE: 1410 CODE:
1124 if (self->base_height != base_height) 1411 if (self->base_height != base_height)
1125 { 1412 {
1126 self->base_height = base_height; 1413 self->base_height = base_height;
1127 layout_update_font (self); 1414 layout_update_font (self);
1128 } 1415 }
1129 1416
1130void 1417void
1131set_width (CFPlus::Layout self, int max_width = -1) 1418set_width (DC::Layout self, int max_width = -1)
1132 CODE: 1419 CODE:
1133 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1420 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1134 1421
1135void 1422void
1136set_indent (CFPlus::Layout self, int indent) 1423set_indent (DC::Layout self, int indent)
1137 CODE: 1424 CODE:
1138 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1425 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1139 1426
1140void 1427void
1141set_spacing (CFPlus::Layout self, int spacing) 1428set_spacing (DC::Layout self, int spacing)
1142 CODE: 1429 CODE:
1143 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1430 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1144 1431
1145void 1432void
1146set_ellipsise (CFPlus::Layout self, int ellipsise) 1433set_ellipsise (DC::Layout self, int ellipsise)
1147 CODE: 1434 CODE:
1148 pango_layout_set_ellipsize (self->pl, 1435 pango_layout_set_ellipsize (self->pl,
1149 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1436 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1150 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1437 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1151 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1438 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1152 : PANGO_ELLIPSIZE_NONE 1439 : PANGO_ELLIPSIZE_NONE
1153 ); 1440 );
1154 1441
1155void 1442void
1156set_single_paragraph_mode (CFPlus::Layout self, int spm) 1443set_single_paragraph_mode (DC::Layout self, int spm)
1157 CODE: 1444 CODE:
1158 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1445 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1159 1446
1160void 1447void
1161size (CFPlus::Layout self) 1448size (DC::Layout self)
1162 PPCODE: 1449 PPCODE:
1163{ 1450{
1164 int w, h; 1451 int w, h;
1165 1452
1166 layout_get_pixel_size (self, &w, &h); 1453 layout_get_pixel_size (self, &w, &h);
1169 PUSHs (sv_2mortal (newSViv (w))); 1456 PUSHs (sv_2mortal (newSViv (w)));
1170 PUSHs (sv_2mortal (newSViv (h))); 1457 PUSHs (sv_2mortal (newSViv (h)));
1171} 1458}
1172 1459
1173int 1460int
1174descent (CFPlus::Layout self) 1461descent (DC::Layout self)
1175 CODE: 1462 CODE:
1176{ 1463{
1177 PangoRectangle rect; 1464 PangoRectangle rect;
1178 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1465 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1179 pango_layout_line_get_pixel_extents (line, 0, &rect); 1466 pango_layout_line_get_pixel_extents (line, 0, &rect);
1180 RETVAL = PANGO_DESCENT (rect); 1467 RETVAL = PANGO_DESCENT (rect);
1181} 1468}
1182 OUTPUT: 1469 OUTPUT:
1183 RETVAL 1470 RETVAL
1184 1471
1185int 1472int
1186xy_to_index (CFPlus::Layout self, int x, int y) 1473xy_to_index (DC::Layout self, int x, int y)
1187 CODE: 1474 CODE:
1188{ 1475{
1189 int index, trailing; 1476 int index, trailing;
1190 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1477 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1191 RETVAL = index + trailing; 1478 RETVAL = index + trailing;
1192} 1479}
1193 OUTPUT: 1480 OUTPUT:
1194 RETVAL 1481 RETVAL
1195 1482
1196void 1483void
1197cursor_pos (CFPlus::Layout self, int index) 1484cursor_pos (DC::Layout self, int index)
1198 PPCODE: 1485 PPCODE:
1199{ 1486{
1200 PangoRectangle strong_pos; 1487 PangoRectangle pos;
1201 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1488 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1202 1489
1203 EXTEND (SP, 3); 1490 EXTEND (SP, 3);
1204 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1491 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1205 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1492 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1206 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1493 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1207} 1494}
1208 1495
1209void 1496void
1210index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1497index_to_line_x (DC::Layout self, int index, int trailing = 0)
1211 PPCODE: 1498 PPCODE:
1212{ 1499{
1213 int line, x; 1500 int line, x;
1214 1501
1215 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1502 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1503#if !PANGO_VERSION_CHECK (1, 17, 3)
1216 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1504 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1217 1505 --line;
1506#endif
1218 EXTEND (SP, 2); 1507 EXTEND (SP, 2);
1219 PUSHs (sv_2mortal (newSViv (line - 1))); 1508 PUSHs (sv_2mortal (newSViv (line)));
1220 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1509 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1221} 1510}
1222 1511
1223void 1512void
1224line_x_to_index (CFPlus::Layout self, int line, int x) 1513line_x_to_index (DC::Layout self, int line, int x)
1225 PPCODE: 1514 PPCODE:
1226{ 1515{
1227 PangoLayoutLine *lp; 1516 PangoLayoutLine *lp;
1228 int index, trailing; 1517 int index, trailing;
1229 1518
1230 if (line < 0) 1519 if (line < 0)
1231 XSRETURN_EMPTY; 1520 XSRETURN_EMPTY;
1232 1521
1233 if (!(lp = pango_layout_get_line (self->pl, line))) 1522 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1234 XSRETURN_EMPTY; /* do better */ 1523 XSRETURN_EMPTY; /* do better */
1235 1524
1236 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1525 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1237 1526
1238 EXTEND (SP, 2); 1527 EXTEND (SP, 2);
1244 PUSHs (sv_2mortal (newSViv (trailing))); 1533 PUSHs (sv_2mortal (newSViv (trailing)));
1245 } 1534 }
1246} 1535}
1247 1536
1248void 1537void
1249render (CFPlus::Layout self, float x, float y, int flags = 0) 1538render (DC::Layout self, float x, float y, int flags = 0)
1250 PPCODE: 1539 CODE:
1540 rc_clear (self->rc);
1251 pango_opengl_render_layout_subpixel ( 1541 pango_opengl_render_layout_subpixel (
1252 self->pl, 1542 self->pl,
1543 self->rc,
1253 x * PANGO_SCALE, y * PANGO_SCALE, 1544 x * PANGO_SCALE, y * PANGO_SCALE,
1254 self->r, self->g, self->b, self->a, 1545 self->r, self->g, self->b, self->a,
1255 flags 1546 flags
1256 ); 1547 );
1548 // we assume that context_change actually clears/frees stuff
1549 // and does not do any recomputation...
1550 pango_layout_context_changed (self->pl);
1257 1551
1258MODULE = CFPlus PACKAGE = CFPlus::Texture 1552void
1553draw (DC::Layout self)
1554 CODE:
1555{
1556 glEnable (GL_TEXTURE_2D);
1557 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1558 glEnable (GL_BLEND);
1559 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1560 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1561 glEnable (GL_ALPHA_TEST);
1562 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1259 1563
1260int minpot (int n) 1564 rc_draw (self->rc);
1565
1566 glDisable (GL_ALPHA_TEST);
1567 glDisable (GL_BLEND);
1568 glDisable (GL_TEXTURE_2D);
1569}
1570
1571MODULE = Deliantra::Client PACKAGE = DC::Texture
1572
1573PROTOTYPES: ENABLE
1261 1574
1262void 1575void
1263pad (SV *data_, int ow, int oh, int nw, int nh) 1576pad (SV *data_, int ow, int oh, int nw, int nh)
1264 CODE: 1577 CODE:
1265{ 1578{
1292 HV *hv = (HV *)SvRV (self); 1605 HV *hv = (HV *)SvRV (self);
1293 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1606 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1294 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1607 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1295 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1608 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1296 1609
1610 if (name <= 0)
1611 XSRETURN_EMPTY;
1612
1297 if (items < 5) 1613 if (items < 5)
1298 { 1614 {
1299 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1615 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1300 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1616 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1301 } 1617 }
1339 RETVAL = width > 0; 1655 RETVAL = width > 0;
1340} 1656}
1341 OUTPUT: 1657 OUTPUT:
1342 RETVAL 1658 RETVAL
1343 1659
1344MODULE = CFPlus PACKAGE = CFPlus::Map 1660MODULE = Deliantra::Client PACKAGE = DC::Map
1345 1661
1346CFPlus::Map 1662PROTOTYPES: DISABLE
1663
1664DC::Map
1347new (SV *class) 1665new (SV *class)
1348 CODE: 1666 CODE:
1349 New (0, RETVAL, 1, struct map); 1667 New (0, RETVAL, 1, struct map);
1350 RETVAL->x = 0; 1668 RETVAL->x = 0;
1351 RETVAL->y = 0; 1669 RETVAL->y = 0;
1359 RETVAL->row = 0; 1677 RETVAL->row = 0;
1360 OUTPUT: 1678 OUTPUT:
1361 RETVAL 1679 RETVAL
1362 1680
1363void 1681void
1364DESTROY (CFPlus::Map self) 1682DESTROY (DC::Map self)
1365 CODE: 1683 CODE:
1366{ 1684{
1367 map_clear (self); 1685 map_clear (self);
1368 Safefree (self->face2tile); 1686 Safefree (self->face2tile);
1369 Safefree (self->tex); 1687 Safefree (self->tex);
1370 Safefree (self); 1688 Safefree (self);
1371} 1689}
1372 1690
1373void 1691void
1374resize (CFPlus::Map self, int map_width, int map_height) 1692resize (DC::Map self, int map_width, int map_height)
1375 CODE: 1693 CODE:
1376 self->w = map_width; 1694 self->w = map_width;
1377 self->h = map_height; 1695 self->h = map_height;
1378 1696
1379void 1697void
1380clear (CFPlus::Map self) 1698clear (DC::Map self)
1381 CODE: 1699 CODE:
1382 map_clear (self); 1700 map_clear (self);
1383 1701
1384void 1702void
1385set_tileid (CFPlus::Map self, int face, int tile) 1703set_tileid (DC::Map self, int face, int tile)
1386 CODE: 1704 CODE:
1387{ 1705{
1388 need_facenum (self, face); self->face2tile [face] = tile; 1706 need_facenum (self, face); self->face2tile [face] = tile;
1389 need_texid (self, tile); 1707 need_texid (self, tile);
1390} 1708}
1391 1709
1392void 1710void
1393set_smooth (CFPlus::Map self, int face, int smooth, int level) 1711set_smooth (DC::Map self, int face, int smooth, int level)
1394 CODE: 1712 CODE:
1395{ 1713{
1396 tileid texid; 1714 tileid texid;
1397 maptex *tex; 1715 maptex *tex;
1398 1716
1411 tex->smoothtile = self->face2tile [smooth]; 1729 tex->smoothtile = self->face2tile [smooth];
1412 tex->smoothlevel = level; 1730 tex->smoothlevel = level;
1413} 1731}
1414 1732
1415void 1733void
1416set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1734set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1417 CODE: 1735 CODE:
1418{ 1736{
1419 need_texid (self, texid); 1737 need_texid (self, texid);
1420 1738
1421 { 1739 {
1441 // from transparent color bleeding and ugly wrapping effects. 1759 // from transparent color bleeding and ugly wrapping effects.
1442 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1760 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1443} 1761}
1444 1762
1445int 1763int
1446ox (CFPlus::Map self) 1764ox (DC::Map self)
1447 ALIAS: 1765 ALIAS:
1448 oy = 1 1766 oy = 1
1449 x = 2 1767 x = 2
1450 y = 3 1768 y = 3
1451 w = 4 1769 w = 4
1462 } 1780 }
1463 OUTPUT: 1781 OUTPUT:
1464 RETVAL 1782 RETVAL
1465 1783
1466void 1784void
1467scroll (CFPlus::Map self, int dx, int dy) 1785scroll (DC::Map self, int dx, int dy)
1468 CODE: 1786 CODE:
1469{ 1787{
1470 if (dx > 0) 1788 if (dx > 0)
1471 map_blank (self, self->x, self->y, dx, self->h); 1789 map_blank (self, self->x, self->y, dx, self->h);
1472 else if (dx < 0) 1790 else if (dx < 0)
1487 self->rows += MAP_EXTEND_Y; 1805 self->rows += MAP_EXTEND_Y;
1488 self->y += MAP_EXTEND_Y; 1806 self->y += MAP_EXTEND_Y;
1489 } 1807 }
1490} 1808}
1491 1809
1492void 1810SV *
1493map1a_update (CFPlus::Map self, SV *data_, int extmap) 1811map1a_update (DC::Map self, SV *data_, int extmap)
1494 CODE: 1812 CODE:
1495{ 1813{
1496 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1814 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1497 uint8_t *data_end = (uint8_t *)SvEND (data_); 1815 uint8_t *data_end = (uint8_t *)SvEND (data_);
1498 mapcell *cell; 1816 mapcell *cell;
1499 int x, y, flags; 1817 int x, y, z, flags;
1818 AV *missing = newAV ();
1819 RETVAL = newRV_noinc ((SV *)missing);
1500 1820
1501 while (data < data_end - 1) 1821 while (data < data_end - 1)
1502 { 1822 {
1503 flags = (data [0] << 8) + data [1]; data += 2; 1823 flags = (data [0] << 8) + data [1]; data += 2;
1504 1824
1524 uint8_t ext, cmd; 1844 uint8_t ext, cmd;
1525 1845
1526 do 1846 do
1527 { 1847 {
1528 ext = *data++; 1848 ext = *data++;
1529 cmd = ext & 0x3f; 1849 cmd = ext & 0x7f;
1530 1850
1531 if (cmd < 4) 1851 if (cmd < 4)
1532 cell->darkness = 255 - ext * 64 + 1; 1852 cell->darkness = 255 - ext * 64 + 1;
1533 else if (cmd == 5) // health 1853 else if (cmd == 5) // health
1534 { 1854 {
1537 } 1857 }
1538 else if (cmd == 6) // monster width 1858 else if (cmd == 6) // monster width
1539 cell->stat_width = *data++ + 1; 1859 cell->stat_width = *data++ + 1;
1540 else if (cmd == 0x47) 1860 else if (cmd == 0x47)
1541 { 1861 {
1542 if (*data == 4) 1862 if (*data == 1) cell->player = data [1];
1543 ; // decode player count 1863 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1864 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1865 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1544 1866
1545 data += *data + 1; 1867 data += *data + 1;
1546 } 1868 }
1547 else if (cmd == 8) // cell flags 1869 else if (cmd == 8) // cell flags
1548 cell->flags = *data++; 1870 cell->flags = *data++;
1555 } 1877 }
1556 else 1878 else
1557 cell->darkness = *data++ + 1; 1879 cell->darkness = *data++ + 1;
1558 } 1880 }
1559 1881
1882 for (z = 0; z <= 2; ++z)
1560 if (flags & 4) 1883 if (flags & (4 >> z))
1561 { 1884 {
1562 faceid face = (data [0] << 8) + data [1]; data += 2; 1885 faceid face = (data [0] << 8) + data [1]; data += 2;
1563 need_facenum (self, face); 1886 need_facenum (self, face);
1564 cell->tile [0] = self->face2tile [face]; 1887 cell->tile [z] = self->face2tile [face];
1888
1889 if (cell->tile [z])
1890 {
1891 maptex *tex = self->tex + cell->tile [z];
1892 if (!tex->name)
1893 av_push (missing, newSViv (cell->tile [z]));
1894
1895 if (tex->smoothtile)
1896 {
1897 maptex *smooth = self->tex + tex->smoothtile;
1898 if (!smooth->name)
1899 av_push (missing, newSViv (tex->smoothtile));
1900 }
1901 }
1565 } 1902 }
1566
1567 if (flags & 2)
1568 {
1569 faceid face = (data [0] << 8) + data [1]; data += 2;
1570 need_facenum (self, face);
1571 cell->tile [1] = self->face2tile [face];
1572 }
1573
1574 if (flags & 1)
1575 {
1576 faceid face = (data [0] << 8) + data [1]; data += 2;
1577 need_facenum (self, face);
1578 cell->tile [2] = self->face2tile [face];
1579 }
1580 } 1903 }
1581 else 1904 else
1582 cell->darkness = 0; 1905 CELL_CLEAR (cell);
1583 } 1906 }
1584} 1907}
1908 OUTPUT:
1909 RETVAL
1585 1910
1586SV * 1911SV *
1587mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1912mapmap (DC::Map self, int x0, int y0, int w, int h)
1588 CODE: 1913 CODE:
1589{ 1914{
1590 int x1, x; 1915 int x1, x;
1591 int y1, y; 1916 int y1, y;
1592 int z; 1917 int z;
1637} 1962}
1638 OUTPUT: 1963 OUTPUT:
1639 RETVAL 1964 RETVAL
1640 1965
1641void 1966void
1642draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1967draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1643 CODE: 1968 CODE:
1644{ 1969{
1970 int x, y, z;
1971
1645 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1972 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1646 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1973 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1647 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1974 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1648 smooth_key skey; 1975 smooth_key skey;
1649 int x, y, z; 1976 int pl_x, pl_y;
1650 int last_name; 1977 maptex pl_tex;
1978 rc_t *rc = rc_alloc ();
1979 rc_key_t key;
1980 rc_array_t *arr;
1981
1982 pl_tex.name = 0;
1651 1983
1652 // thats current max. sorry. 1984 // thats current max. sorry.
1653 if (sw > 255) sw = 255; 1985 if (sw > 255) sw = 255;
1654 if (sh > 255) sh = 255; 1986 if (sh > 255) sh = 255;
1655 1987
1656 // clear key, in case of extra padding 1988 // clear key, in case of extra padding
1657 memset (&skey, 0, sizeof (skey)); 1989 memset (&skey, 0, sizeof (skey));
1658 1990
1659 glColor4ub (255, 255, 255, 255); 1991 memset (&key, 0, sizeof (key));
1660 1992 key.r = 255;
1661 glEnable (GL_BLEND); 1993 key.g = 255;
1662 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1994 key.b = 255;
1663 glEnable (GL_TEXTURE_2D); 1995 key.a = 255;
1664 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1996 key.mode = GL_QUADS;
1665 1997 key.format = GL_T2F_V3F;
1666 glBegin (GL_QUADS); 1998 key.texname = -1;
1667
1668 last_name = 0;
1669 1999
1670 mx += self->x; 2000 mx += self->x;
1671 my += self->y; 2001 my += self->y;
1672 2002
1673 // first pass: determine smooth_max 2003 // first pass: determine smooth_max
1689 MAX (self->tex [cell->tile [0]].smoothlevel, 2019 MAX (self->tex [cell->tile [0]].smoothlevel,
1690 MAX (self->tex [cell->tile [1]].smoothlevel, 2020 MAX (self->tex [cell->tile [1]].smoothlevel,
1691 self->tex [cell->tile [2]].smoothlevel)); 2021 self->tex [cell->tile [2]].smoothlevel));
1692 } 2022 }
1693 } 2023 }
2024
2025 glEnable (GL_BLEND);
2026 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2027 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1694 2028
1695 for (z = 0; z <= 2; z++) 2029 for (z = 0; z <= 2; z++)
1696 { 2030 {
1697 memset (smooth_level, 0, sizeof (smooth_level)); 2031 memset (smooth_level, 0, sizeof (smooth_level));
1698 2032
1711 { 2045 {
1712 maptex tex = self->tex [tile]; 2046 maptex tex = self->tex [tile];
1713 int px = (x + 1) * T - tex.w; 2047 int px = (x + 1) * T - tex.w;
1714 int py = (y + 1) * T - tex.h; 2048 int py = (y + 1) * T - tex.h;
1715 2049
1716 // suppressing texture state switches here
1717 // is only moderately effective, but worth the extra effort
1718 if (last_name != tex.name) 2050 if (key.texname != tex.name)
1719 { 2051 {
1720 if (!tex.name) 2052 if (!tex.name)
1721 tex = self->tex [2]; /* missing, replace by noface */ 2053 tex = self->tex [2]; /* missing, replace by noface */
1722 2054
1723 glEnd (); 2055 key.texname = tex.name;
1724 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2056 arr = rc_array (rc, &key);
1725 glBegin (GL_QUADS);
1726 } 2057 }
1727 2058
1728 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2059 if (expect_false (cell->player == player) && expect_false (z == 2))
1729 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1730 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1731 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1732
1733 if (cell->flags && z == 2)
1734 { 2060 {
2061 pl_x = px;
2062 pl_y = py;
2063 pl_tex = tex;
2064 continue;
2065 }
2066
2067 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2068 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2069 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2070 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2071
2072 if (expect_false (cell->flags) && expect_false (z == 2))
2073 {
2074 // overlays such as the speech bubble, probably more to come
1735 if (cell->flags & 1) 2075 if (cell->flags & 1)
1736 { 2076 {
1737 maptex tex = self->tex [1]; 2077 maptex tex = self->tex [1];
1738 int px = x * T + T * 2 / 32; 2078 int px = x * T + T * 2 / 32;
1739 int py = y * T - T * 6 / 32; 2079 int py = y * T - T * 6 / 32;
1740 2080
2081 if (tex.name)
1741 glEnd (); 2082 {
1742 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2083 if (key.texname != tex.name)
2084 {
2085 key.texname = tex.name;
2086 arr = rc_array (rc, &key);
2087 }
2088
2089 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2090 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2091 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2092 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1743 glBegin (GL_QUADS); 2093 }
1744
1745 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1746 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1747 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1748 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1749 } 2094 }
1750 } 2095 }
1751 2096
1752 // update smooth hash 2097 // update smooth hash
1753 if (tex.smoothtile) 2098 if (tex.smoothtile)
1789 } 2134 }
1790 } 2135 }
1791 } 2136 }
1792 } 2137 }
1793 2138
2139 rc_draw (rc);
2140 rc_clear (rc);
2141
1794 // go through all smoothlevels, lowest to highest, then draw. 2142 // go through all smoothlevels, lowest to highest, then draw.
1795 // this is basically counting sort 2143 // this is basically counting sort
1796 { 2144 {
1797 int w, b; 2145 int w, b;
1798 2146
2147 glEnable (GL_TEXTURE_2D);
2148 glBegin (GL_QUADS);
1799 for (w = 0; w < 256 / 32; ++w) 2149 for (w = 0; w < 256 / 32; ++w)
1800 { 2150 {
1801 uint32_t smask = smooth_level [w]; 2151 uint32_t smask = smooth_level [w];
1802 if (smask) 2152 if (smask)
1803 for (b = 0; b < 32; ++b) 2153 for (b = 0; b < 32; ++b)
1822 int border = bits & 15; 2172 int border = bits & 15;
1823 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2173 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1824 float dx = tex.s * .0625f; // 16 images/row 2174 float dx = tex.s * .0625f; // 16 images/row
1825 float dy = tex.t * .5f ; // 2 images/column 2175 float dy = tex.t * .5f ; // 2 images/column
1826 2176
1827 // this time naively avoiding texture state changes
1828 // save gobs of state changes.
1829 if (last_name != tex.name) 2177 if (tex.name)
1830 { 2178 {
2179 // this time avoiding texture state changes
2180 // save gobs of state changes.
1831 if (!tex.name) 2181 if (key.texname != tex.name)
1832 continue; // smoothing not yet available 2182 {
1833
1834 glEnd (); 2183 glEnd ();
1835 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2184 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1836 glBegin (GL_QUADS); 2185 glBegin (GL_QUADS);
1837 } 2186 }
1838 2187
1839 if (border) 2188 if (border)
1840 { 2189 {
1841 float ox = border * dx; 2190 float ox = border * dx;
1842 2191
1843 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2192 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1844 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2193 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1845 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2194 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1846 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2195 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1847 } 2196 }
1848 2197
1849 if (corner) 2198 if (corner)
1850 { 2199 {
1851 float ox = corner * dx; 2200 float ox = corner * dx;
1852 2201
1853 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2202 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1854 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2203 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1855 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2204 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1856 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2205 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2206 }
1857 } 2207 }
1858 } 2208 }
1859 } 2209 }
1860 } 2210 }
1861 } 2211 }
2212
2213 glEnd ();
2214 glDisable (GL_TEXTURE_2D);
2215 key.texname = -1;
1862 } 2216 }
1863 2217
1864 hv_clear (smooth); 2218 hv_clear (smooth);
1865 } 2219 }
1866 2220
1867 glEnd (); 2221 if (pl_tex.name)
2222 {
2223 maptex tex = pl_tex;
2224 int px = pl_x + sdx;
2225 int py = pl_y + sdy;
1868 2226
1869 glDisable (GL_TEXTURE_2D); 2227 key.texname = tex.name;
2228 arr = rc_array (rc, &key);
2229
2230 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2231 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2232 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2233 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2234
2235 rc_draw (rc);
2236 }
2237
1870 glDisable (GL_BLEND); 2238 glDisable (GL_BLEND);
2239 rc_free (rc);
1871 2240
1872 // top layer: overlays such as the health bar 2241 // top layer: overlays such as the health bar
1873 for (y = 0; y < sh; y++) 2242 for (y = 0; y < sh; y++)
1874 if (0 <= y + my && y + my < self->rows) 2243 if (0 <= y + my && y + my < self->rows)
1875 { 2244 {
1900 } 2269 }
1901 } 2270 }
1902} 2271}
1903 2272
1904void 2273void
1905draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2274draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1906 CODE: 2275 CODE:
1907{ 2276{
1908 static float color[16][3] = { 2277 static float color[16][3] = {
1909 { 0.00F, 0.00F, 0.00F }, 2278 { 0.00F, 0.00F, 0.00F },
1910 { 1.00F, 1.00F, 1.00F }, 2279 { 1.00F, 1.00F, 1.00F },
1960 glDisable (GL_BLEND); 2329 glDisable (GL_BLEND);
1961 glDisable (GL_TEXTURE_2D); 2330 glDisable (GL_TEXTURE_2D);
1962} 2331}
1963 2332
1964void 2333void
1965fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix) 2334fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1966 PPCODE: 2335 PPCODE:
1967{ 2336{
1968 int x, y; 2337 int x, y;
2338 int sw1 = sw + 2;
2339 int sh1 = sh + 2;
2340 int sh3 = sh * 3;
1969 int sw4 = (sw + 3) & ~3; 2341 int sw34 = (sw * 3 + 3) & ~3;
2342 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1970 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2343 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1971 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2344 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1972 2345
1973 memset (darkness, 255, sw4 * sh);
1974 SvPOK_only (darkness_sv); 2346 SvPOK_only (darkness3_sv);
1975 SvCUR_set (darkness_sv, sw4 * sh); 2347 SvCUR_set (darkness3_sv, sw34 * sh3);
1976 2348
1977 mx += self->x; 2349 mx += self->x - 1;
1978 my += self->y; 2350 my += self->y - 1;
1979 2351
2352 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2353
1980 for (y = 0; y < sh; y++) 2354 for (y = 0; y < sh1; y++)
1981 if (0 <= y + my && y + my < self->rows) 2355 if (0 <= y + my && y + my < self->rows)
1982 { 2356 {
1983 maprow *row = self->row + (y + my); 2357 maprow *row = self->row + (y + my);
1984 2358
1985 for (x = 0; x < sw; x++) 2359 for (x = 0; x < sw1; x++)
1986 if (row->c0 <= x + mx && x + mx < row->c1) 2360 if (row->c0 <= x + mx && x + mx < row->c1)
1987 { 2361 {
1988 mapcell *cell = row->col + (x + mx - row->c0); 2362 mapcell *cell = row->col + (x + mx - row->c0);
1989 2363
1990 darkness[y * sw4 + x] = cell->darkness 2364 darkness1 [y * sw1 + x] = cell->darkness
1991 ? 255 - (cell->darkness - 1) 2365 ? 255 - (cell->darkness - 1)
1992 : 255 - FOW_DARKNESS; 2366 : 255 - FOW_DARKNESS;
1993 } 2367 }
1994 } 2368 }
1995 2369
1996 if (smoothing)
1997 {
1998 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
1999 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
2000
2001 SvPOK_only (darkness2_sv);
2002 SvCUR_set (darkness2_sv, sw4 * sh);
2003
2004 for (y = 0; y < sh; ++y) 2370 for (y = 0; y < sh; ++y)
2005 for (x = 0; x < sw4; ++x) 2371 for (x = 0; x < sw; ++x)
2006 { 2372 {
2007 float *f = (float *)matrix; 2373 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2008 int dx, dy; 2374 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2009 float sum = 0.f; 2375 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2376 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2377 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2378 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2379 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2380 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2381 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2010 2382
2011 for (dy = -1; dy <= 1; ++dy) 2383 uint8_t r11 = (d11 + d21 + d12) / 3;
2012 for (dx = -1; dx <= 1; ++dx) 2384 uint8_t r21 = d21;
2013 { 2385 uint8_t r31 = (d21 + d31 + d32) / 3;
2014 unsigned int x2 = x + dx;
2015 unsigned int y2 = y + dy;
2016 2386
2017 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++; 2387 uint8_t r12 = d12;
2018 } 2388 uint8_t r22 = d22;
2389 uint8_t r32 = d32;
2019 2390
2020 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum; 2391 uint8_t r13 = (d13 + d23 + d12) / 3;
2021 } 2392 uint8_t r23 = d23;
2393 uint8_t r33 = (d23 + d33 + d32) / 3;
2022 2394
2023 darkness_sv = darkness2_sv; 2395 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2396 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2397 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2398 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2399 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2400 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2401 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2402 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2403 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2024 } 2404 }
2405
2406 free (darkness1);
2025 2407
2026 EXTEND (SP, 3); 2408 EXTEND (SP, 3);
2027 PUSHs (sv_2mortal (newSViv (sw4))); 2409 PUSHs (sv_2mortal (newSViv (sw34)));
2028 PUSHs (sv_2mortal (newSViv (sh))); 2410 PUSHs (sv_2mortal (newSViv (sh3)));
2029 PUSHs (darkness_sv); 2411 PUSHs (darkness3_sv);
2030} 2412}
2031 2413
2032SV * 2414SV *
2033get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2415get_rect (DC::Map self, int x0, int y0, int w, int h)
2034 CODE: 2416 CODE:
2035{ 2417{
2036 int x, y, x1, y1; 2418 int x, y, x1, y1;
2037 SV *data_sv = newSV (w * h * 7 + 5); 2419 SV *data_sv = newSV (w * h * 7 + 5);
2038 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2420 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2095 else 2477 else
2096 *data++ = 0; 2478 *data++ = 0;
2097 } 2479 }
2098 } 2480 }
2099 2481
2482 /* if size is w*h + 5 then no data has been found */
2483 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2484 {
2100 SvPOK_only (data_sv); 2485 SvPOK_only (data_sv);
2101 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2486 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2487 }
2488
2102 RETVAL = data_sv; 2489 RETVAL = data_sv;
2103} 2490}
2104 OUTPUT: 2491 OUTPUT:
2105 RETVAL 2492 RETVAL
2106 2493
2107void 2494void
2108set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2495set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2109 PPCODE: 2496 PPCODE:
2110{ 2497{
2111 int x, y, z; 2498 int x, y, z;
2112 int w, h; 2499 int w, h;
2113 int x1, y1; 2500 int x1, y1;
2501 STRLEN len;
2502 uint8_t *data, *end;
2503
2504 len = SvLEN (data_sv);
2505 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2506 data = SvPVbyte_nolen (data_sv);
2507 end = data + len + 8;
2508
2509 if (len < 5)
2510 XSRETURN_EMPTY;
2114 2511
2115 if (*data++ != 0) 2512 if (*data++ != 0)
2116 return; /* version mismatch */ 2513 XSRETURN_EMPTY; /* version mismatch */
2117 2514
2118 w = *data++ << 8; w |= *data++; 2515 w = *data++ << 8; w |= *data++;
2119 h = *data++ << 8; h |= *data++; 2516 h = *data++ << 8; h |= *data++;
2120 2517
2121 // we need to do this 'cause we don't keep an absolute coord system for rows 2518 // we need to do this 'cause we don't keep an absolute coord system for rows
2133 { 2530 {
2134 maprow *row = map_get_row (self, y); 2531 maprow *row = map_get_row (self, y);
2135 2532
2136 for (x = x0; x < x1; x++) 2533 for (x = x0; x < x1; x++)
2137 { 2534 {
2535 uint8_t flags;
2536
2537 if (data + 7 >= end)
2538 XSRETURN_EMPTY;
2539
2138 uint8_t flags = *data++; 2540 flags = *data++;
2139 2541
2140 if (flags) 2542 if (flags)
2141 { 2543 {
2142 mapcell *cell = row_get_cell (row, x); 2544 mapcell *cell = row_get_cell (row, x);
2143 tileid tile[3] = { 0, 0, 0 }; 2545 tileid tile[3] = { 0, 0, 0 };
2146 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2548 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2147 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2549 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2148 2550
2149 if (cell->darkness == 0) 2551 if (cell->darkness == 0)
2150 { 2552 {
2151 cell->darkness = 0; 2553 /*cell->darkness = 0;*/
2554 EXTEND (SP, 3);
2152 2555
2153 for (z = 0; z <= 2; z++) 2556 for (z = 0; z <= 2; z++)
2154 { 2557 {
2155 tileid t = tile [z]; 2558 tileid t = tile [z];
2156 2559
2157 if (t >= self->texs || (t && !self->tex [t].name)) 2560 if (t >= self->texs || (t && !self->tex [t].name))
2158 { 2561 {
2159 XPUSHs (sv_2mortal (newSViv (t))); 2562 PUSHs (sv_2mortal (newSViv (t)));
2160 need_texid (self, t); 2563 need_texid (self, t);
2161 } 2564 }
2162 2565
2163 cell->tile [z] = t; 2566 cell->tile [z] = t;
2164 } 2567 }
2166 } 2569 }
2167 } 2570 }
2168 } 2571 }
2169} 2572}
2170 2573
2171MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2574MODULE = Deliantra::Client PACKAGE = DC::RW
2172 2575
2173CFPlus::MixChunk 2576DC::RW
2174new_from_file (SV *class, char *path) 2577new (SV *class, SV *data_sv)
2175 CODE: 2578 CODE:
2176 RETVAL = Mix_LoadWAV (path); 2579{
2580 STRLEN datalen;
2581 char *data = SvPVbyte (data_sv, datalen);
2582
2583 RETVAL = SDL_RWFromConstMem (data, datalen);
2584}
2177 OUTPUT: 2585 OUTPUT:
2178 RETVAL 2586 RETVAL
2179 2587
2588DC::RW
2589new_from_file (SV *class, const char *path, const char *mode = "rb")
2590 CODE:
2591 RETVAL = SDL_RWFromFile (path, mode);
2592 OUTPUT:
2593 RETVAL
2594
2595# fails on win32:
2596# dc.xs(2268) : error C2059: syntax error : '('
2180void 2597#void
2598#close (DC::RW self)
2599# CODE:
2600# (self->(close)) (self);
2601
2602MODULE = Deliantra::Client PACKAGE = DC::Channel
2603
2604PROTOTYPES: DISABLE
2605
2606DC::Channel
2607find ()
2608 CODE:
2609{
2610 RETVAL = Mix_GroupAvailable (-1);
2611
2612 if (RETVAL < 0)
2613 {
2614 RETVAL = Mix_GroupOldest (-1);
2615
2616 if (RETVAL < 0)
2617 XSRETURN_UNDEF;
2618
2619 Mix_HaltChannel (RETVAL);
2620 }
2621
2622 Mix_UnregisterAllEffects (RETVAL);
2623 Mix_Volume (RETVAL, 128);
2624}
2625 OUTPUT:
2626 RETVAL
2627
2628void
2629halt (DC::Channel self)
2630 CODE:
2631 Mix_HaltChannel (self);
2632
2633void
2634expire (DC::Channel self, int ticks = -1)
2635 CODE:
2636 Mix_ExpireChannel (self, ticks);
2637
2638void
2639fade_out (DC::Channel self, int ticks = -1)
2640 CODE:
2641 Mix_FadeOutChannel (self, ticks);
2642
2643int
2644volume (DC::Channel self, int volume)
2645 CODE:
2646 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2647 OUTPUT:
2648 RETVAL
2649
2650void
2651unregister_all_effects (DC::Channel self)
2652 CODE:
2653 Mix_UnregisterAllEffects (self);
2654
2655void
2656set_panning (DC::Channel self, int left, int right)
2657 CODE:
2658 left = CLAMP (left , 0, 255);
2659 right = CLAMP (right, 0, 255);
2660 Mix_SetPanning (self, left, right);
2661
2662void
2663set_distance (DC::Channel self, int distance)
2664 CODE:
2665 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2666
2667void
2668set_position (DC::Channel self, int angle, int distance)
2669 CODE:
2670
2671void
2672set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2673 CODE:
2674{
2675 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2676 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2677 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2678}
2679
2680void
2681set_reverse_stereo (DC::Channel self, int flip)
2682 CODE:
2683 Mix_SetReverseStereo (self, flip);
2684
2685MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2686
2687PROTOTYPES: DISABLE
2688
2689DC::MixChunk
2690new (SV *class, DC::RW rwops)
2691 CODE:
2692 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2693 OUTPUT:
2694 RETVAL
2695
2696void
2181DESTROY (CFPlus::MixChunk self) 2697DESTROY (DC::MixChunk self)
2182 CODE: 2698 CODE:
2183 Mix_FreeChunk (self); 2699 Mix_FreeChunk (self);
2184 2700
2185int 2701int
2186volume (CFPlus::MixChunk self, int volume = -1) 2702volume (DC::MixChunk self, int volume = -1)
2187 CODE: 2703 CODE:
2704 if (items > 1)
2705 volume = CLAMP (volume, 0, 128);
2188 RETVAL = Mix_VolumeChunk (self, volume); 2706 RETVAL = Mix_VolumeChunk (self, volume);
2189 OUTPUT: 2707 OUTPUT:
2190 RETVAL 2708 RETVAL
2191 2709
2192int 2710DC::Channel
2193play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2711play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2194 CODE: 2712 CODE:
2713{
2195 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2714 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2715
2716 if (RETVAL < 0)
2717 XSRETURN_UNDEF;
2718
2719 if (channel < 0)
2720 {
2721 Mix_UnregisterAllEffects (RETVAL);
2722 Mix_Volume (RETVAL, 128);
2723 }
2724}
2196 OUTPUT: 2725 OUTPUT:
2197 RETVAL 2726 RETVAL
2198 2727
2199MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2728MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2200 2729
2201int 2730int
2202volume (int volume = -1) 2731volume (int volume = -1)
2732 PROTOTYPE: ;$
2203 CODE: 2733 CODE:
2734 if (items > 0)
2735 volume = CLAMP (volume, 0, 128);
2204 RETVAL = Mix_VolumeMusic (volume); 2736 RETVAL = Mix_VolumeMusic (volume);
2205 OUTPUT: 2737 OUTPUT:
2206 RETVAL 2738 RETVAL
2207 2739
2208int 2740void
2209fade_out (int ms) 2741fade_out (int ms)
2210 CODE: 2742 CODE:
2211 RETVAL = Mix_FadeOutMusic (ms); 2743 Mix_FadeOutMusic (ms);
2744
2745void
2746halt ()
2747 CODE:
2748 Mix_HaltMusic ();
2749
2750DC::MixMusic
2751new (SV *class, DC::RW rwops)
2752 CODE:
2753 RETVAL = Mix_LoadMUS_RW (rwops);
2212 OUTPUT: 2754 OUTPUT:
2213 RETVAL 2755 RETVAL
2214 2756
2215CFPlus::MixMusic
2216new_from_file (SV *class, char *path)
2217 CODE:
2218 RETVAL = Mix_LoadMUS (path);
2219 OUTPUT:
2220 RETVAL
2221
2222void 2757void
2223DESTROY (CFPlus::MixMusic self) 2758DESTROY (DC::MixMusic self)
2224 CODE: 2759 CODE:
2225 Mix_FreeMusic (self); 2760 Mix_FreeMusic (self);
2226 2761
2227int 2762int
2228play (CFPlus::MixMusic self, int loops = -1) 2763play (DC::MixMusic self, int loops = -1)
2229 CODE: 2764 CODE:
2230 RETVAL = Mix_PlayMusic (self, loops); 2765 RETVAL = Mix_PlayMusic (self, loops);
2231 OUTPUT: 2766 OUTPUT:
2232 RETVAL 2767 RETVAL
2233 2768
2234int 2769void
2235fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 2770fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2236 CODE: 2771 CODE:
2237 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 2772 Mix_FadeInMusicPos (self, loops, ms, position);
2238 OUTPUT:
2239 RETVAL
2240 2773
2241MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2774MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2775
2776PROTOTYPES: ENABLE
2242 2777
2243BOOT: 2778BOOT:
2244{ 2779{
2245 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2780 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2246 static const struct { 2781 static const struct {
2247 const char *name; 2782 const char *name;
2248 IV iv; 2783 IV iv;
2249 } *civ, const_iv[] = { 2784 } *civ, const_iv[] = {
2250# define const_iv(name) { # name, (IV)name } 2785# define const_iv(name) { # name, (IV)name }
2262 const_iv (GL_ALPHA_TEST), 2797 const_iv (GL_ALPHA_TEST),
2263 const_iv (GL_NORMALIZE), 2798 const_iv (GL_NORMALIZE),
2264 const_iv (GL_RESCALE_NORMAL), 2799 const_iv (GL_RESCALE_NORMAL),
2265 const_iv (GL_FRONT), 2800 const_iv (GL_FRONT),
2266 const_iv (GL_BACK), 2801 const_iv (GL_BACK),
2802 const_iv (GL_AUX0),
2267 const_iv (GL_AND), 2803 const_iv (GL_AND),
2268 const_iv (GL_ONE), 2804 const_iv (GL_ONE),
2269 const_iv (GL_ZERO), 2805 const_iv (GL_ZERO),
2270 const_iv (GL_SRC_ALPHA), 2806 const_iv (GL_SRC_ALPHA),
2271 const_iv (GL_DST_ALPHA), 2807 const_iv (GL_DST_ALPHA),
2284 const_iv (GL_INTENSITY), 2820 const_iv (GL_INTENSITY),
2285 const_iv (GL_LUMINANCE), 2821 const_iv (GL_LUMINANCE),
2286 const_iv (GL_LUMINANCE_ALPHA), 2822 const_iv (GL_LUMINANCE_ALPHA),
2287 const_iv (GL_FLOAT), 2823 const_iv (GL_FLOAT),
2288 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2824 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2825 const_iv (GL_COMPRESSED_ALPHA_ARB),
2826 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2827 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2828 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2829 const_iv (GL_COMPRESSED_RGB_ARB),
2830 const_iv (GL_COMPRESSED_RGBA_ARB),
2289 const_iv (GL_COMPILE), 2831 const_iv (GL_COMPILE),
2290 const_iv (GL_PROXY_TEXTURE_1D), 2832 const_iv (GL_PROXY_TEXTURE_1D),
2291 const_iv (GL_PROXY_TEXTURE_2D), 2833 const_iv (GL_PROXY_TEXTURE_2D),
2292 const_iv (GL_TEXTURE_1D), 2834 const_iv (GL_TEXTURE_1D),
2293 const_iv (GL_TEXTURE_2D), 2835 const_iv (GL_TEXTURE_2D),
2317 const_iv (GL_COLOR_LOGIC_OP), 2859 const_iv (GL_COLOR_LOGIC_OP),
2318 const_iv (GL_SEPARABLE_2D), 2860 const_iv (GL_SEPARABLE_2D),
2319 const_iv (GL_CONVOLUTION_2D), 2861 const_iv (GL_CONVOLUTION_2D),
2320 const_iv (GL_CONVOLUTION_BORDER_MODE), 2862 const_iv (GL_CONVOLUTION_BORDER_MODE),
2321 const_iv (GL_CONSTANT_BORDER), 2863 const_iv (GL_CONSTANT_BORDER),
2864 const_iv (GL_POINTS),
2322 const_iv (GL_LINES), 2865 const_iv (GL_LINES),
2323 const_iv (GL_LINE_STRIP), 2866 const_iv (GL_LINE_STRIP),
2324 const_iv (GL_LINE_LOOP), 2867 const_iv (GL_LINE_LOOP),
2325 const_iv (GL_QUADS), 2868 const_iv (GL_QUADS),
2326 const_iv (GL_QUAD_STRIP), 2869 const_iv (GL_QUAD_STRIP),
2327 const_iv (GL_TRIANGLES), 2870 const_iv (GL_TRIANGLES),
2328 const_iv (GL_TRIANGLE_STRIP), 2871 const_iv (GL_TRIANGLE_STRIP),
2329 const_iv (GL_TRIANGLE_FAN), 2872 const_iv (GL_TRIANGLE_FAN),
2873 const_iv (GL_POLYGON),
2330 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2874 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2875 const_iv (GL_POINT_SMOOTH_HINT),
2876 const_iv (GL_LINE_SMOOTH_HINT),
2877 const_iv (GL_POLYGON_SMOOTH_HINT),
2878 const_iv (GL_GENERATE_MIPMAP_HINT),
2879 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2331 const_iv (GL_FASTEST), 2880 const_iv (GL_FASTEST),
2881 const_iv (GL_DONT_CARE),
2882 const_iv (GL_NICEST),
2332 const_iv (GL_V2F), 2883 const_iv (GL_V2F),
2333 const_iv (GL_V3F), 2884 const_iv (GL_V3F),
2334 const_iv (GL_T2F_V3F), 2885 const_iv (GL_T2F_V3F),
2335 const_iv (GL_T2F_N3F_V3F), 2886 const_iv (GL_T2F_N3F_V3F),
2336# undef const_iv 2887# undef const_iv
2341 2892
2342 texture_av = newAV (); 2893 texture_av = newAV ();
2343 AvREAL_off (texture_av); 2894 AvREAL_off (texture_av);
2344} 2895}
2345 2896
2897void
2898disable_GL_EXT_blend_func_separate ()
2899 CODE:
2900 gl.BlendFuncSeparate = 0;
2901 gl.BlendFuncSeparateEXT = 0;
2902
2346char * 2903char *
2347gl_vendor () 2904gl_vendor ()
2348 CODE: 2905 CODE:
2349 RETVAL = (char *)glGetString (GL_VENDOR); 2906 RETVAL = (char *)glGetString (GL_VENDOR);
2350 OUTPUT: 2907 OUTPUT:
2423void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2980void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2424 2981
2425# near_ and far_ are due to microsofts buggy "c" compiler 2982# near_ and far_ are due to microsofts buggy "c" compiler
2426void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2983void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2427 2984
2985PROTOTYPES: DISABLE
2986
2428void glViewport (int x, int y, int width, int height) 2987void glViewport (int x, int y, int width, int height)
2429 2988
2430void glScissor (int x, int y, int width, int height) 2989void glScissor (int x, int y, int width, int height)
2431 2990
2432void glTranslate (float x, float y, float z = 0.) 2991void glTranslate (float x, float y, float z = 0.)
2439 2998
2440void glRotate (float angle, float x, float y, float z) 2999void glRotate (float angle, float x, float y, float z)
2441 CODE: 3000 CODE:
2442 glRotatef (angle, x, y, z); 3001 glRotatef (angle, x, y, z);
2443 3002
2444void glBegin (int mode)
2445
2446void glEnd ()
2447
2448void glColor (float r, float g, float b, float a = 1.0) 3003void glColor (float r, float g, float b, float a = 1.0)
2449 PROTOTYPE: @
2450 ALIAS: 3004 ALIAS:
2451 glColor_premultiply = 1 3005 glColor_premultiply = 1
2452 CODE: 3006 CODE:
2453 if (ix) 3007 if (ix)
2454 { 3008 {
2457 b *= a; 3011 b *= a;
2458 } 3012 }
2459 // microsoft visual "c" rounds instead of truncating... 3013 // microsoft visual "c" rounds instead of truncating...
2460 glColor4f (r, g, b, a); 3014 glColor4f (r, g, b, a);
2461 3015
2462void glInterleavedArrays (int format, int stride, char *data)
2463
2464void glDrawElements (int mode, int count, int type, char *indices)
2465
2466# 1.2 void glDrawRangeElements (int mode, int start, int end
2467
2468void glRasterPos (float x, float y, float z = 0.) 3016void glRasterPos (float x, float y, float z = 0.)
2469 CODE: 3017 CODE:
2470 glRasterPos3f (0, 0, z); 3018 glRasterPos3f (0, 0, z);
2471 glBitmap (0, 0, 0, 0, x, y, 0); 3019 glBitmap (0, 0, 0, 0, x, y, 0);
2472 3020
2476 3024
2477void glTexCoord (float s, float t) 3025void glTexCoord (float s, float t)
2478 CODE: 3026 CODE:
2479 glTexCoord2f (s, t); 3027 glTexCoord2f (s, t);
2480 3028
3029void glRect (float x1, float y1, float x2, float y2)
3030 CODE:
3031 glRectf (x1, y1, x2, y2);
3032
3033void glRect_lineloop (float x1, float y1, float x2, float y2)
3034 CODE:
3035 glBegin (GL_LINE_LOOP);
3036 glVertex2f (x1, y1);
3037 glVertex2f (x2, y1);
3038 glVertex2f (x2, y2);
3039 glVertex2f (x1, y2);
3040 glEnd ();
3041
3042PROTOTYPES: ENABLE
3043
3044void glBegin (int mode)
3045
3046void glEnd ()
3047
3048void glPointSize (GLfloat size)
3049
3050void glLineWidth (GLfloat width)
3051
3052void glInterleavedArrays (int format, int stride, char *data)
3053
3054void glDrawElements (int mode, int count, int type, char *indices)
3055
3056# 1.2 void glDrawRangeElements (int mode, int start, int end
3057
2481void glTexEnv (int target, int pname, float param) 3058void glTexEnv (int target, int pname, float param)
2482 CODE: 3059 CODE:
2483 glTexEnvf (target, pname, param); 3060 glTexEnvf (target, pname, param);
2484 3061
2485void glTexParameter (int target, int pname, float param) 3062void glTexParameter (int target, int pname, float param)
2501void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3078void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2502 CODE: 3079 CODE:
2503 if (gl.SeparableFilter2D) 3080 if (gl.SeparableFilter2D)
2504 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3081 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2505 3082
2506void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3083void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2507 3084
2508void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3085void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2509 3086
2510void glDrawPixels (int width, int height, int format, int type, char *pixels) 3087void glDrawPixels (int width, int height, int format, int type, char *pixels)
2511 3088
2537 3114
2538void glEndList () 3115void glEndList ()
2539 3116
2540void glCallList (int list) 3117void glCallList (int list)
2541 3118
3119MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3120
3121PROTOTYPES: DISABLE
3122
3123void
3124find_widget (SV *self, NV x, NV y)
3125 PPCODE:
3126{
3127 if (within_widget (self, x, y))
3128 XPUSHs (self);
3129}
3130
3131BOOT:
3132{
3133 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3134
3135 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3136 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3137 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3138 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3139}
3140
3141void
3142draw (SV *self)
3143 CODE:
3144{
3145 HV *hv;
3146 SV **svp;
3147 NV x, y, w, h;
3148 SV *draw_x_sv = GvSV (draw_x_gv);
3149 SV *draw_y_sv = GvSV (draw_y_gv);
3150 SV *draw_w_sv = GvSV (draw_w_gv);
3151 SV *draw_h_sv = GvSV (draw_h_gv);
3152 double draw_x, draw_y;
3153
3154 if (!SvROK (self))
3155 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3156
3157 hv = (HV *)SvRV (self);
3158
3159 if (SvTYPE (hv) != SVt_PVHV)
3160 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3161
3162 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3163 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3164
3165 if (!h || !w)
3166 XSRETURN_EMPTY;
3167
3168 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3169 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3170
3171 draw_x = SvNV (draw_x_sv) + x;
3172 draw_y = SvNV (draw_y_sv) + y;
3173
3174 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3175 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3176 XSRETURN_EMPTY;
3177
3178 sv_setnv (draw_x_sv, draw_x);
3179 sv_setnv (draw_y_sv, draw_y);
3180
3181 glPushMatrix ();
3182 glTranslated (x, y, 0);
3183
3184 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3185 {
3186 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3187
3188 if (svp && SvTRUE (*svp))
3189 {
3190 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3191 glEnable (GL_BLEND);
3192 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3193 glBegin (GL_QUADS);
3194 glVertex2f (0, 0);
3195 glVertex2f (w, 0);
3196 glVertex2f (w, h);
3197 glVertex2f (0, h);
3198 glEnd ();
3199 glDisable (GL_BLEND);
3200 }
3201 }
3202#if 0
3203 // draw borders, for debugging
3204 glPushMatrix ();
3205 glColor4f (1., 1., 0., 1.);
3206 glTranslatef (.5, .5, 0.);
3207 glBegin (GL_LINE_LOOP);
3208 glVertex2f (0 , 0);
3209 glVertex2f (w - 1, 0);
3210 glVertex2f (w - 1, h - 1);
3211 glVertex2f (0 , h - 1);
3212 glEnd ();
3213 glPopMatrix ();
3214#endif
3215 PUSHMARK (SP);
3216 XPUSHs (self);
3217 PUTBACK;
3218 call_method ("_draw", G_VOID | G_DISCARD);
3219 SPAGAIN;
3220
3221 glPopMatrix ();
3222
3223 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3224 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3225}
3226

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