… | |
… | |
19 | |
19 | |
20 | #ifdef _WIN32 |
20 | #ifdef _WIN32 |
21 | # undef pipe |
21 | # undef pipe |
22 | // microsoft vs. C |
22 | // microsoft vs. C |
23 | # define sqrtf(x) sqrt(x) |
23 | # define sqrtf(x) sqrt(x) |
24 | # define roundf(x) (int)(x) |
|
|
25 | # define atan2f(x,y) atan2(x,y) |
24 | # define atan2f(x,y) atan2(x,y) |
26 | # define M_PI 3.14159265f |
25 | # define M_PI 3.14159265f |
27 | #endif |
26 | #endif |
28 | |
27 | |
29 | #include <assert.h> |
28 | #include <assert.h> |
… | |
… | |
42 | #include <SDL_opengl.h> |
41 | #include <SDL_opengl.h> |
43 | |
42 | |
44 | /* work around os x broken headers */ |
43 | /* work around os x broken headers */ |
45 | #ifdef __MACOSX__ |
44 | #ifdef __MACOSX__ |
46 | typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
45 | typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
|
|
46 | typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); |
|
|
47 | typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); |
47 | #endif |
48 | #endif |
48 | |
49 | |
49 | #define PANGO_ENABLE_BACKEND |
50 | #define PANGO_ENABLE_BACKEND |
50 | #define G_DISABLE_CAST_CHECKS |
51 | #define G_DISABLE_CAST_CHECKS |
51 | |
52 | |
… | |
… | |
81 | #define expect_false(expr) expect ((expr) != 0, 0) |
82 | #define expect_false(expr) expect ((expr) != 0, 0) |
82 | #define expect_true(expr) expect ((expr) != 0, 1) |
83 | #define expect_true(expr) expect ((expr) != 0, 1) |
83 | |
84 | |
84 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ |
85 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ |
85 | |
86 | |
|
|
87 | /* this is used as fow flag as well, so has to have a different value */ |
|
|
88 | /* then anything that is computed by incoming darkness */ |
86 | #define FOW_DARKNESS 32 |
89 | #define FOW_DARKNESS 50 |
|
|
90 | #define DARKNESS_ADJUST(n) (n) |
87 | |
91 | |
88 | #define MAP_EXTEND_X 32 |
92 | #define MAP_EXTEND_X 32 |
89 | #define MAP_EXTEND_Y 512 |
93 | #define MAP_EXTEND_Y 512 |
90 | |
94 | |
91 | #define MIN_FONT_HEIGHT 10 |
95 | #define MIN_FONT_HEIGHT 10 |
92 | |
96 | |
93 | /* mask out modifiers we are not interested in */ |
97 | /* mask out modifiers we are not interested in */ |
94 | #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) |
98 | #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) |
95 | |
99 | |
96 | #define KMOD_LRAM 0x10000 // our extension |
100 | #define KMOD_LRAM 0x10000 // our extension |
|
|
101 | |
|
|
102 | #define TEXID_SPEECH 1 |
|
|
103 | #define TEXID_NOFACE 2 |
|
|
104 | |
|
|
105 | static char * |
|
|
106 | fast_sv_grow (SV *sv, STRLEN need) |
|
|
107 | { |
|
|
108 | STRLEN len = SvLEN (sv); |
|
|
109 | STRLEN want = SvCUR (sv) + need; |
|
|
110 | |
|
|
111 | if (expect_false (len < want)) |
|
|
112 | { |
|
|
113 | do |
|
|
114 | len *= 2; |
|
|
115 | while (len < want); |
|
|
116 | |
|
|
117 | sv_grow (sv, len); |
|
|
118 | } |
|
|
119 | |
|
|
120 | SvCUR_set (sv, want); |
|
|
121 | return SvEND (sv) - need; |
|
|
122 | } |
97 | |
123 | |
98 | static AV *texture_av; |
124 | static AV *texture_av; |
99 | |
125 | |
100 | static struct |
126 | static struct |
101 | { |
127 | { |
… | |
… | |
233 | int w, h; |
259 | int w, h; |
234 | float s, t; |
260 | float s, t; |
235 | uint8_t r, g, b, a; |
261 | uint8_t r, g, b, a; |
236 | tileid smoothtile; |
262 | tileid smoothtile; |
237 | uint8_t smoothlevel; |
263 | uint8_t smoothlevel; |
|
|
264 | uint8_t unused; /* set to zero on use */ |
238 | } maptex; |
265 | } maptex; |
239 | |
266 | |
240 | typedef struct { |
267 | typedef struct { |
241 | uint32_t player; |
268 | uint32_t player; |
242 | tileid tile[3]; |
269 | tileid tile[3]; |
… | |
… | |
455 | |
482 | |
456 | SDL_PushEvent ((SDL_Event *)&ev); |
483 | SDL_PushEvent ((SDL_Event *)&ev); |
457 | } |
484 | } |
458 | |
485 | |
459 | static unsigned int |
486 | static unsigned int |
|
|
487 | div255 (unsigned int n) |
|
|
488 | { |
|
|
489 | return (n + (n >> 8)) >> 8; |
|
|
490 | } |
|
|
491 | |
|
|
492 | static unsigned int |
460 | minpot (unsigned int n) |
493 | minpot (unsigned int n) |
461 | { |
494 | { |
462 | if (!n) |
495 | if (!n) |
463 | return 0; |
496 | return 0; |
464 | |
497 | |
… | |
… | |
529 | return 0; |
562 | return 0; |
530 | |
563 | |
531 | return 1; |
564 | return 1; |
532 | } |
565 | } |
533 | |
566 | |
|
|
567 | /******************************************************************************/ |
|
|
568 | |
534 | /* process keyboard modifiers */ |
569 | /* process keyboard modifiers */ |
535 | static int |
570 | static int |
536 | mod_munge (int mod) |
571 | mod_munge (int mod) |
537 | { |
572 | { |
538 | mod &= MOD_MASK; |
573 | mod &= MOD_MASK; |
… | |
… | |
545 | |
580 | |
546 | static void |
581 | static void |
547 | deliantra_main () |
582 | deliantra_main () |
548 | { |
583 | { |
549 | char *argv[] = { 0 }; |
584 | char *argv[] = { 0 }; |
550 | call_argv ("::main", G_DISCARD | G_VOID, argv); |
585 | call_argv ("DC::Main::main", G_DISCARD | G_VOID, argv); |
551 | } |
586 | } |
552 | |
587 | |
553 | #ifdef __MACOSX__ |
588 | #ifdef __MACOSX__ |
554 | /* to due surprising braindamage on the side of SDL design, we |
589 | /* to due surprising braindamage on the side of SDL design, we |
555 | * do some mind-boggling hack here: SDL requires a custom main() |
590 | * do some mind-boggling hack here: SDL requires a custom main() |
556 | * on OS X, so... we provide one and call the original main(), which, |
591 | * on OS X, so... we provide one and call the original main(), which, |
557 | * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, |
592 | * due to shared library magic, calls -lSDLmain's main, not perl's main, |
558 | * and which calls our main (== SDL_main) back. |
593 | * and which calls our main (== SDL_main) back. |
559 | */ |
594 | */ |
560 | extern C_LINKAGE int |
595 | extern C_LINKAGE int |
561 | main (int argc, char *argv[]) |
596 | main (int argc, char *argv[]) |
562 | { |
597 | { |
… | |
… | |
786 | |
821 | |
787 | const_iv (FOW_DARKNESS) |
822 | const_iv (FOW_DARKNESS) |
788 | # undef const_iv |
823 | # undef const_iv |
789 | }; |
824 | }; |
790 | |
825 | |
791 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
826 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--) |
792 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
827 | newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv)); |
793 | |
828 | |
794 | assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); |
829 | assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); |
795 | assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); |
830 | assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); |
796 | } |
831 | } |
797 | |
832 | |
… | |
… | |
813 | NV ceil (NV x) |
848 | NV ceil (NV x) |
814 | |
849 | |
815 | IV minpot (UV n) |
850 | IV minpot (UV n) |
816 | |
851 | |
817 | IV popcount (UV n) |
852 | IV popcount (UV n) |
|
|
853 | |
|
|
854 | NV distance (NV dx, NV dy) |
|
|
855 | CODE: |
|
|
856 | RETVAL = pow (dx * dx + dy * dy, 0.5); |
|
|
857 | OUTPUT: |
|
|
858 | RETVAL |
818 | |
859 | |
819 | void |
860 | void |
820 | pango_init () |
861 | pango_init () |
821 | CODE: |
862 | CODE: |
822 | { |
863 | { |
… | |
… | |
914 | |
955 | |
915 | SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); |
956 | SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); |
916 | #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
957 | #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
917 | #include "glfunc.h" |
958 | #include "glfunc.h" |
918 | #undef GL_FUNC |
959 | #undef GL_FUNC |
|
|
960 | |
|
|
961 | if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB; |
|
|
962 | if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB; |
919 | } |
963 | } |
920 | } |
964 | } |
921 | OUTPUT: |
965 | OUTPUT: |
922 | RETVAL |
966 | RETVAL |
923 | |
967 | |
… | |
… | |
1008 | |
1052 | |
1009 | XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); |
1053 | XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); |
1010 | } |
1054 | } |
1011 | } |
1055 | } |
1012 | |
1056 | |
|
|
1057 | char * |
|
|
1058 | SDL_AudioDriverName () |
|
|
1059 | CODE: |
|
|
1060 | { |
|
|
1061 | char buf [256]; |
|
|
1062 | if (!SDL_AudioDriverName (buf, sizeof (buf))) |
|
|
1063 | XSRETURN_UNDEF; |
|
|
1064 | |
|
|
1065 | RETVAL = buf; |
|
|
1066 | } |
|
|
1067 | OUTPUT: |
|
|
1068 | RETVAL |
|
|
1069 | |
1013 | int |
1070 | int |
1014 | Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) |
1071 | Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) |
1015 | POSTCALL: |
1072 | POSTCALL: |
1016 | Mix_HookMusicFinished (music_finished); |
1073 | Mix_HookMusicFinished (music_finished); |
1017 | Mix_ChannelFinished (channel_finished); |
1074 | Mix_ChannelFinished (channel_finished); |
… | |
… | |
1079 | add_font (char *file) |
1136 | add_font (char *file) |
1080 | CODE: |
1137 | CODE: |
1081 | RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); |
1138 | RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); |
1082 | OUTPUT: |
1139 | OUTPUT: |
1083 | RETVAL |
1140 | RETVAL |
|
|
1141 | |
|
|
1142 | void |
|
|
1143 | IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG) |
|
|
1144 | |
|
|
1145 | void |
|
|
1146 | Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_MP3 | MIX_INIT_OGG) |
1084 | |
1147 | |
1085 | void |
1148 | void |
1086 | load_image_inline (SV *image_) |
1149 | load_image_inline (SV *image_) |
1087 | ALIAS: |
1150 | ALIAS: |
1088 | load_image_file = 1 |
1151 | load_image_file = 1 |
… | |
… | |
1204 | #if DEBUG |
1267 | #if DEBUG |
1205 | VALGRIND_DO_LEAK_CHECK; |
1268 | VALGRIND_DO_LEAK_CHECK; |
1206 | #endif |
1269 | #endif |
1207 | } |
1270 | } |
1208 | |
1271 | |
|
|
1272 | int |
|
|
1273 | SvREFCNT (SV *sv) |
|
|
1274 | CODE: |
|
|
1275 | RETVAL = SvREFCNT (sv); |
|
|
1276 | OUTPUT: |
|
|
1277 | RETVAL |
|
|
1278 | |
1209 | MODULE = Deliantra::Client PACKAGE = DC::Font |
1279 | MODULE = Deliantra::Client PACKAGE = DC::Font |
1210 | |
1280 | |
1211 | PROTOTYPES: DISABLE |
1281 | PROTOTYPES: DISABLE |
1212 | |
1282 | |
1213 | DC::Font |
1283 | DC::Font |
… | |
… | |
1642 | if (ix) |
1712 | if (ix) |
1643 | { |
1713 | { |
1644 | glDisable (GL_ALPHA_TEST); |
1714 | glDisable (GL_ALPHA_TEST); |
1645 | glDisable (GL_BLEND); |
1715 | glDisable (GL_BLEND); |
1646 | } |
1716 | } |
|
|
1717 | } |
|
|
1718 | |
|
|
1719 | void |
|
|
1720 | draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1) |
|
|
1721 | PROTOTYPE: @ |
|
|
1722 | CODE: |
|
|
1723 | { |
|
|
1724 | glEnable (GL_BLEND); |
|
|
1725 | glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
|
|
1726 | glEnable (GL_TEXTURE_2D); |
|
|
1727 | glBindTexture (GL_TEXTURE_2D, name1); |
|
|
1728 | |
|
|
1729 | glColor3f (intensity, intensity, intensity); |
|
|
1730 | glPushMatrix (); |
|
|
1731 | glScalef (1./3, 1./3, 1.); |
|
|
1732 | |
|
|
1733 | if (blend > 0.f) |
|
|
1734 | { |
|
|
1735 | float dx3 = dx * -3.f / w; |
|
|
1736 | float dy3 = dy * -3.f / h; |
|
|
1737 | GLfloat env_color[4] = { 0., 0., 0., blend }; |
|
|
1738 | |
|
|
1739 | /* interpolate the two shadow textures */ |
|
|
1740 | /* stage 0 == rgb(glcolor) + alpha(t0) */ |
|
|
1741 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
|
|
1742 | |
|
|
1743 | /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */ |
|
|
1744 | gl.ActiveTexture (GL_TEXTURE1); |
|
|
1745 | glEnable (GL_TEXTURE_2D); |
|
|
1746 | glBindTexture (GL_TEXTURE_2D, name2); |
|
|
1747 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); |
|
|
1748 | |
|
|
1749 | /* rgb == rgb(glcolor) */ |
|
|
1750 | glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE); |
|
|
1751 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR); |
|
|
1752 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); |
|
|
1753 | |
|
|
1754 | /* alpha = interpolate t0, t1 by env_alpha */ |
|
|
1755 | glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color); |
|
|
1756 | |
|
|
1757 | glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE); |
|
|
1758 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE); |
|
|
1759 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA); |
|
|
1760 | |
|
|
1761 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS); |
|
|
1762 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA); |
|
|
1763 | |
|
|
1764 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT); |
|
|
1765 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA); |
|
|
1766 | |
|
|
1767 | glBegin (GL_QUADS); |
|
|
1768 | gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0); |
|
|
1769 | gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h); |
|
|
1770 | gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h); |
|
|
1771 | gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0); |
|
|
1772 | glEnd (); |
|
|
1773 | |
|
|
1774 | glDisable (GL_TEXTURE_2D); |
|
|
1775 | gl.ActiveTexture (GL_TEXTURE0); |
|
|
1776 | } |
|
|
1777 | else |
|
|
1778 | { |
|
|
1779 | /* simple blending of one texture, also opengl <1.3 path */ |
|
|
1780 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
|
|
1781 | |
|
|
1782 | glBegin (GL_QUADS); |
|
|
1783 | glTexCoord2f (0, 0); glVertex2f (0, 0); |
|
|
1784 | glTexCoord2f (0, t); glVertex2f (0, h); |
|
|
1785 | glTexCoord2f (s, t); glVertex2f (w, h); |
|
|
1786 | glTexCoord2f (s, 0); glVertex2f (w, 0); |
|
|
1787 | glEnd (); |
|
|
1788 | } |
|
|
1789 | |
|
|
1790 | /* draw ?-marks or equivalent, this is very clumsy code :/ */ |
|
|
1791 | { |
|
|
1792 | int x, y; |
|
|
1793 | int dx3 = dx * 3; |
|
|
1794 | int dy3 = dy * 3; |
|
|
1795 | |
|
|
1796 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
|
|
1797 | glBindTexture (GL_TEXTURE_2D, hidden_tex); |
|
|
1798 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
|
|
1799 | glTranslatef (-1., -1., 0); |
|
|
1800 | glBegin (GL_QUADS); |
|
|
1801 | |
|
|
1802 | for (y = 1; y < h; y += 3) |
|
|
1803 | { |
|
|
1804 | int y1 = y - dy3; |
|
|
1805 | int y1valid = y1 >= 0 && y1 < h; |
|
|
1806 | |
|
|
1807 | for (x = 1; x < w; x += 3) |
|
|
1808 | { |
|
|
1809 | int x1 = x - dx3; |
|
|
1810 | uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS); |
|
|
1811 | uint8_t h2; |
|
|
1812 | |
|
|
1813 | if (y1valid && x1 >= 0 && x1 < w) |
|
|
1814 | h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS); |
|
|
1815 | else |
|
|
1816 | h2 = 1; /* out of range == invisible */ |
|
|
1817 | |
|
|
1818 | if (h1 || h2) |
|
|
1819 | { |
|
|
1820 | float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend; |
|
|
1821 | glColor4f (1., 1., 1., alpha); |
|
|
1822 | |
|
|
1823 | glTexCoord2f (0, 0.); glVertex2i (x , y ); |
|
|
1824 | glTexCoord2f (0, 1.); glVertex2i (x , y + 3); |
|
|
1825 | glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3); |
|
|
1826 | glTexCoord2f (1, 0.); glVertex2i (x + 3, y ); |
|
|
1827 | } |
|
|
1828 | } |
|
|
1829 | } |
|
|
1830 | } |
|
|
1831 | |
|
|
1832 | glEnd (); |
|
|
1833 | |
|
|
1834 | glPopMatrix (); |
|
|
1835 | |
|
|
1836 | glDisable (GL_TEXTURE_2D); |
|
|
1837 | glDisable (GL_BLEND); |
1647 | } |
1838 | } |
1648 | |
1839 | |
1649 | IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) |
1840 | IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) |
1650 | CODE: |
1841 | CODE: |
1651 | { |
1842 | { |
… | |
… | |
1757 | //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
1948 | //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
1758 | // use uglier nearest interpolation because linear suffers |
1949 | // use uglier nearest interpolation because linear suffers |
1759 | // from transparent color bleeding and ugly wrapping effects. |
1950 | // from transparent color bleeding and ugly wrapping effects. |
1760 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
1951 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
1761 | } |
1952 | } |
|
|
1953 | |
|
|
1954 | void |
|
|
1955 | expire_textures (DC::Map self, int texid, int count) |
|
|
1956 | PPCODE: |
|
|
1957 | for (; texid < self->texs && count; ++texid, --count) |
|
|
1958 | { |
|
|
1959 | maptex *tex = self->tex + texid; |
|
|
1960 | |
|
|
1961 | if (tex->name) |
|
|
1962 | { |
|
|
1963 | if (tex->unused) |
|
|
1964 | { |
|
|
1965 | tex->name = 0; |
|
|
1966 | tex->unused = 0; |
|
|
1967 | XPUSHs (sv_2mortal (newSViv (texid))); |
|
|
1968 | } |
|
|
1969 | else |
|
|
1970 | tex->unused = 1; |
|
|
1971 | } |
|
|
1972 | } |
1762 | |
1973 | |
1763 | int |
1974 | int |
1764 | ox (DC::Map self) |
1975 | ox (DC::Map self) |
1765 | ALIAS: |
1976 | ALIAS: |
1766 | oy = 1 |
1977 | oy = 1 |
… | |
… | |
1847 | { |
2058 | { |
1848 | ext = *data++; |
2059 | ext = *data++; |
1849 | cmd = ext & 0x7f; |
2060 | cmd = ext & 0x7f; |
1850 | |
2061 | |
1851 | if (cmd < 4) |
2062 | if (cmd < 4) |
1852 | cell->darkness = 255 - ext * 64 + 1; |
2063 | cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */ |
1853 | else if (cmd == 5) // health |
2064 | else if (cmd == 5) // health |
1854 | { |
2065 | { |
1855 | cell->stat_width = 1; |
2066 | cell->stat_width = 1; |
1856 | cell->stat_hp = *data++; |
2067 | cell->stat_hp = *data++; |
1857 | } |
2068 | } |
… | |
… | |
1887 | cell->tile [z] = self->face2tile [face]; |
2098 | cell->tile [z] = self->face2tile [face]; |
1888 | |
2099 | |
1889 | if (cell->tile [z]) |
2100 | if (cell->tile [z]) |
1890 | { |
2101 | { |
1891 | maptex *tex = self->tex + cell->tile [z]; |
2102 | maptex *tex = self->tex + cell->tile [z]; |
|
|
2103 | tex->unused = 0; |
1892 | if (!tex->name) |
2104 | if (!tex->name) |
1893 | av_push (missing, newSViv (cell->tile [z])); |
2105 | av_push (missing, newSViv (cell->tile [z])); |
1894 | |
2106 | |
1895 | if (tex->smoothtile) |
2107 | if (tex->smoothtile) |
1896 | { |
2108 | { |
1897 | maptex *smooth = self->tex + tex->smoothtile; |
2109 | maptex *smooth = self->tex + tex->smoothtile; |
|
|
2110 | smooth->unused = 0; |
1898 | if (!smooth->name) |
2111 | if (!smooth->name) |
1899 | av_push (missing, newSViv (tex->smoothtile)); |
2112 | av_push (missing, newSViv (tex->smoothtile)); |
1900 | } |
2113 | } |
1901 | } |
2114 | } |
1902 | } |
2115 | } |
… | |
… | |
1930 | ? self->row + y |
2143 | ? self->row + y |
1931 | : 0; |
2144 | : 0; |
1932 | |
2145 | |
1933 | for (x = x0; x < x1; x++) |
2146 | for (x = x0; x < x1; x++) |
1934 | { |
2147 | { |
1935 | int r = 32, g = 32, b = 32, a = 192; |
2148 | unsigned int r = 32, g = 32, b = 32, a = 192; |
1936 | |
2149 | |
1937 | if (row && row->c0 <= x && x < row->c1) |
2150 | if (row && row->c0 <= x && x < row->c1) |
1938 | { |
2151 | { |
1939 | mapcell *cell = row->col + (x - row->c0); |
2152 | mapcell *cell = row->col + (x - row->c0); |
1940 | |
2153 | |
… | |
… | |
1942 | { |
2155 | { |
1943 | maptex tex = self->tex [cell->tile [z]]; |
2156 | maptex tex = self->tex [cell->tile [z]]; |
1944 | int a0 = 255 - tex.a; |
2157 | int a0 = 255 - tex.a; |
1945 | int a1 = tex.a; |
2158 | int a1 = tex.a; |
1946 | |
2159 | |
1947 | r = (r * a0 + tex.r * a1) / 255; |
2160 | r = div255 (r * a0 + tex.r * a1); |
1948 | g = (g * a0 + tex.g * a1) / 255; |
2161 | g = div255 (g * a0 + tex.g * a1); |
1949 | b = (b * a0 + tex.b * a1) / 255; |
2162 | b = div255 (b * a0 + tex.b * a1); |
1950 | a = (a * a0 + tex.a * a1) / 255; |
2163 | a = div255 (a * a0 + tex.a * a1); |
1951 | } |
2164 | } |
1952 | } |
2165 | } |
1953 | |
2166 | |
1954 | *map++ = (r ) |
2167 | *map++ = (r ) |
1955 | | (g << 8) |
2168 | | (g << 8) |
… | |
… | |
1962 | } |
2175 | } |
1963 | OUTPUT: |
2176 | OUTPUT: |
1964 | RETVAL |
2177 | RETVAL |
1965 | |
2178 | |
1966 | void |
2179 | void |
1967 | draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) |
2180 | draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) |
1968 | CODE: |
2181 | CODE: |
1969 | { |
2182 | { |
1970 | int x, y, z; |
2183 | int x, y, z; |
1971 | |
2184 | |
1972 | HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); |
2185 | HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); |
1973 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
2186 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
1974 | static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) |
2187 | static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) |
1975 | smooth_key skey; |
2188 | smooth_key skey; |
1976 | int pl_x, pl_y; |
2189 | int pl_x, pl_y; |
1977 | maptex pl_tex; |
2190 | maptex pl_tex; |
1978 | rc_t *rc = rc_alloc (); |
2191 | rc_t *rc = rc_alloc (); |
|
|
2192 | rc_t *rc_ov = rc_alloc (); |
1979 | rc_key_t key; |
2193 | rc_key_t key; |
1980 | rc_array_t *arr; |
2194 | rc_array_t *arr; |
1981 | |
2195 | |
1982 | pl_tex.name = 0; |
2196 | pl_tex.name = 0; |
1983 | |
2197 | |
1984 | // thats current max. sorry. |
2198 | // that's current max. sorry. |
1985 | if (sw > 255) sw = 255; |
2199 | if (sw > 255) sw = 255; |
1986 | if (sh > 255) sh = 255; |
2200 | if (sh > 255) sh = 255; |
1987 | |
2201 | |
1988 | // clear key, in case of extra padding |
2202 | // clear key, in case of extra padding |
1989 | memset (&skey, 0, sizeof (skey)); |
2203 | memset (&skey, 0, sizeof (skey)); |
… | |
… | |
1993 | key.g = 255; |
2207 | key.g = 255; |
1994 | key.b = 255; |
2208 | key.b = 255; |
1995 | key.a = 255; |
2209 | key.a = 255; |
1996 | key.mode = GL_QUADS; |
2210 | key.mode = GL_QUADS; |
1997 | key.format = GL_T2F_V3F; |
2211 | key.format = GL_T2F_V3F; |
1998 | key.texname = -1; |
|
|
1999 | |
2212 | |
2000 | mx += self->x; |
2213 | mx += self->x; |
2001 | my += self->y; |
2214 | my += self->y; |
2002 | |
2215 | |
2003 | // first pass: determine smooth_max |
2216 | // first pass: determine smooth_max |
… | |
… | |
2027 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2240 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2028 | |
2241 | |
2029 | for (z = 0; z <= 2; z++) |
2242 | for (z = 0; z <= 2; z++) |
2030 | { |
2243 | { |
2031 | memset (smooth_level, 0, sizeof (smooth_level)); |
2244 | memset (smooth_level, 0, sizeof (smooth_level)); |
|
|
2245 | key.texname = -1; |
2032 | |
2246 | |
2033 | for (y = 0; y < sh; y++) |
2247 | for (y = 0; y < sh; y++) |
2034 | if (0 <= y + my && y + my < self->rows) |
2248 | if (0 <= y + my && y + my < self->rows) |
2035 | { |
2249 | { |
2036 | maprow *row = self->row + (y + my); |
2250 | maprow *row = self->row + (y + my); |
… | |
… | |
2042 | tileid tile = cell->tile [z]; |
2256 | tileid tile = cell->tile [z]; |
2043 | |
2257 | |
2044 | if (tile) |
2258 | if (tile) |
2045 | { |
2259 | { |
2046 | maptex tex = self->tex [tile]; |
2260 | maptex tex = self->tex [tile]; |
2047 | int px = (x + 1) * T - tex.w; |
2261 | int px, py; |
2048 | int py = (y + 1) * T - tex.h; |
|
|
2049 | |
2262 | |
2050 | if (key.texname != tex.name) |
2263 | if (key.texname != tex.name) |
2051 | { |
2264 | { |
|
|
2265 | self->tex [tile].unused = 0; |
|
|
2266 | |
2052 | if (!tex.name) |
2267 | if (!tex.name) |
2053 | tex = self->tex [2]; /* missing, replace by noface */ |
2268 | tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */ |
2054 | |
2269 | |
2055 | key.texname = tex.name; |
2270 | key.texname = tex.name; |
2056 | arr = rc_array (rc, &key); |
2271 | arr = rc_array (rc, &key); |
2057 | } |
2272 | } |
|
|
2273 | |
|
|
2274 | px = (x + 1) * Th - tex.w; |
|
|
2275 | py = (y + 1) * Tw - tex.h; |
2058 | |
2276 | |
2059 | if (expect_false (cell->player == player) && expect_false (z == 2)) |
2277 | if (expect_false (cell->player == player) && expect_false (z == 2)) |
2060 | { |
2278 | { |
2061 | pl_x = px; |
2279 | pl_x = px; |
2062 | pl_y = py; |
2280 | pl_y = py; |
… | |
… | |
2067 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
2285 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
2068 | rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); |
2286 | rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); |
2069 | rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
2287 | rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
2070 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2288 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2071 | |
2289 | |
2072 | if (expect_false (cell->flags) && expect_false (z == 2)) |
|
|
2073 | { |
|
|
2074 | // overlays such as the speech bubble, probably more to come |
|
|
2075 | if (cell->flags & 1) |
|
|
2076 | { |
|
|
2077 | maptex tex = self->tex [1]; |
|
|
2078 | int px = x * T + T * 2 / 32; |
|
|
2079 | int py = y * T - T * 6 / 32; |
|
|
2080 | |
|
|
2081 | if (tex.name) |
|
|
2082 | { |
|
|
2083 | if (key.texname != tex.name) |
|
|
2084 | { |
|
|
2085 | key.texname = tex.name; |
|
|
2086 | arr = rc_array (rc, &key); |
|
|
2087 | } |
|
|
2088 | |
|
|
2089 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
|
|
2090 | rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); |
|
|
2091 | rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); |
|
|
2092 | rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); |
|
|
2093 | } |
|
|
2094 | } |
|
|
2095 | } |
|
|
2096 | |
|
|
2097 | // update smooth hash |
2290 | // update smooth hash |
2098 | if (tex.smoothtile) |
2291 | if (tex.smoothtile) |
2099 | { |
2292 | { |
2100 | skey.tile = tex.smoothtile; |
2293 | skey.tile = tex.smoothtile; |
2101 | skey.level = tex.smoothlevel; |
2294 | skey.level = tex.smoothlevel; |
… | |
… | |
2129 | // corners |
2322 | // corners |
2130 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
2323 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
2131 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
2324 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
2132 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
2325 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
2133 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
2326 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
|
|
2327 | } |
|
|
2328 | } |
|
|
2329 | |
|
|
2330 | if (expect_false (z == 2) && expect_false (cell->flags)) |
|
|
2331 | { |
|
|
2332 | // overlays such as the speech bubble, probably more to come |
|
|
2333 | if (cell->flags & 1) |
|
|
2334 | { |
|
|
2335 | rc_key_t key_ov = key; |
|
|
2336 | maptex tex = self->tex [TEXID_SPEECH]; |
|
|
2337 | rc_array_t *arr; |
|
|
2338 | int px = x * Tw + Tw * 2 / 32; |
|
|
2339 | int py = y * Th - Th * 6 / 32; |
|
|
2340 | |
|
|
2341 | key_ov.texname = tex.name; |
|
|
2342 | arr = rc_array (rc_ov, &key_ov); |
|
|
2343 | |
|
|
2344 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
|
|
2345 | rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0); |
|
|
2346 | rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0); |
|
|
2347 | rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0); |
2134 | } |
2348 | } |
2135 | } |
2349 | } |
2136 | } |
2350 | } |
2137 | } |
2351 | } |
2138 | |
2352 | |
… | |
… | |
2165 | if (!(bits & 0x1000) |
2379 | if (!(bits & 0x1000) |
2166 | && skey->level == level |
2380 | && skey->level == level |
2167 | && level > smooth_max [skey->x][skey->y]) |
2381 | && level > smooth_max [skey->x][skey->y]) |
2168 | { |
2382 | { |
2169 | maptex tex = self->tex [skey->tile]; |
2383 | maptex tex = self->tex [skey->tile]; |
2170 | int px = (((int)skey->x) - 1) * T; |
2384 | int px = (((int)skey->x) - 1) * Tw; |
2171 | int py = (((int)skey->y) - 1) * T; |
2385 | int py = (((int)skey->y) - 1) * Th; |
2172 | int border = bits & 15; |
2386 | int border = bits & 15; |
2173 | int corner = (bits >> 8) & ~(bits >> 4) & 15; |
2387 | int corner = (bits >> 8) & ~(bits >> 4) & 15; |
2174 | float dx = tex.s * .0625f; // 16 images/row |
2388 | float dx = tex.s * .0625f; // 16 images/row |
2175 | float dy = tex.t * .5f ; // 2 images/column |
2389 | float dy = tex.t * .5f ; // 2 images/column |
2176 | |
2390 | |
… | |
… | |
2178 | { |
2392 | { |
2179 | // this time avoiding texture state changes |
2393 | // this time avoiding texture state changes |
2180 | // save gobs of state changes. |
2394 | // save gobs of state changes. |
2181 | if (key.texname != tex.name) |
2395 | if (key.texname != tex.name) |
2182 | { |
2396 | { |
|
|
2397 | self->tex [skey->tile].unused = 0; |
|
|
2398 | |
2183 | glEnd (); |
2399 | glEnd (); |
2184 | glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); |
2400 | glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); |
2185 | glBegin (GL_QUADS); |
2401 | glBegin (GL_QUADS); |
2186 | } |
2402 | } |
2187 | |
2403 | |
2188 | if (border) |
2404 | if (border) |
2189 | { |
2405 | { |
2190 | float ox = border * dx; |
2406 | float ox = border * dx; |
2191 | |
2407 | |
2192 | glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); |
2408 | glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); |
2193 | glTexCoord2f (ox , dy ); glVertex2i (px , py + T); |
2409 | glTexCoord2f (ox , dy ); glVertex2i (px , py + Th); |
2194 | glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); |
2410 | glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th); |
2195 | glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); |
2411 | glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py ); |
2196 | } |
2412 | } |
2197 | |
2413 | |
2198 | if (corner) |
2414 | if (corner) |
2199 | { |
2415 | { |
2200 | float ox = corner * dx; |
2416 | float ox = corner * dx; |
2201 | |
2417 | |
2202 | glTexCoord2f (ox , dy ); glVertex2i (px , py ); |
2418 | glTexCoord2f (ox , dy ); glVertex2i (px , py ); |
2203 | glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); |
2419 | glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th); |
2204 | glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); |
2420 | glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th); |
2205 | glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); |
2421 | glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py ); |
2206 | } |
2422 | } |
2207 | } |
2423 | } |
2208 | } |
2424 | } |
2209 | } |
2425 | } |
2210 | } |
2426 | } |
… | |
… | |
2233 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2449 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2234 | |
2450 | |
2235 | rc_draw (rc); |
2451 | rc_draw (rc); |
2236 | } |
2452 | } |
2237 | |
2453 | |
|
|
2454 | rc_draw (rc_ov); |
|
|
2455 | rc_clear (rc_ov); |
|
|
2456 | |
2238 | glDisable (GL_BLEND); |
2457 | glDisable (GL_BLEND); |
2239 | rc_free (rc); |
2458 | rc_free (rc); |
|
|
2459 | rc_free (rc_ov); |
2240 | |
2460 | |
2241 | // top layer: overlays such as the health bar |
2461 | // top layer: overlays such as the health bar |
2242 | for (y = 0; y < sh; y++) |
2462 | for (y = 0; y < sh; y++) |
2243 | if (0 <= y + my && y + my < self->rows) |
2463 | if (0 <= y + my && y + my < self->rows) |
2244 | { |
2464 | { |
… | |
… | |
2247 | for (x = 0; x < sw; x++) |
2467 | for (x = 0; x < sw; x++) |
2248 | if (row->c0 <= x + mx && x + mx < row->c1) |
2468 | if (row->c0 <= x + mx && x + mx < row->c1) |
2249 | { |
2469 | { |
2250 | mapcell *cell = row->col + (x + mx - row->c0); |
2470 | mapcell *cell = row->col + (x + mx - row->c0); |
2251 | |
2471 | |
2252 | int px = x * T; |
2472 | int px = x * Tw; |
2253 | int py = y * T; |
2473 | int py = y * Th; |
|
|
2474 | |
|
|
2475 | if (expect_false (cell->player == player)) |
|
|
2476 | { |
|
|
2477 | px += sdx; |
|
|
2478 | py += sdy; |
|
|
2479 | } |
2254 | |
2480 | |
2255 | if (cell->stat_hp) |
2481 | if (cell->stat_hp) |
2256 | { |
2482 | { |
2257 | int width = cell->stat_width * T; |
2483 | int width = cell->stat_width * Tw; |
2258 | int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; |
2484 | int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width; |
2259 | |
2485 | |
2260 | glColor3ub (0, 0, 0); |
2486 | glColor3ub (0, 0, 0); |
2261 | glRectf (px + 1, py - thick - 2, |
2487 | glRectf (px + 1, py - thick - 2, |
2262 | px + width - 1, py); |
2488 | px + width - 1, py); |
2263 | |
2489 | |
… | |
… | |
2269 | } |
2495 | } |
2270 | } |
2496 | } |
2271 | } |
2497 | } |
2272 | |
2498 | |
2273 | void |
2499 | void |
2274 | draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) |
2500 | draw_magicmap (DC::Map self, int w, int h, unsigned char *data) |
2275 | CODE: |
2501 | CODE: |
2276 | { |
2502 | { |
2277 | static float color[16][3] = { |
2503 | static float color[16][3] = { |
2278 | { 0.00F, 0.00F, 0.00F }, |
2504 | { 0.00f, 0.00f, 0.00f }, |
2279 | { 1.00F, 1.00F, 1.00F }, |
2505 | { 1.00f, 1.00f, 1.00f }, |
2280 | { 0.00F, 0.00F, 0.55F }, |
2506 | { 0.00f, 0.00f, 0.55f }, |
2281 | { 1.00F, 0.00F, 0.00F }, |
2507 | { 1.00f, 0.00f, 0.00f }, |
2282 | |
2508 | |
2283 | { 1.00F, 0.54F, 0.00F }, |
2509 | { 1.00f, 0.54f, 0.00f }, |
2284 | { 0.11F, 0.56F, 1.00F }, |
2510 | { 0.11f, 0.56f, 1.00f }, |
2285 | { 0.93F, 0.46F, 0.00F }, |
2511 | { 0.93f, 0.46f, 0.00f }, |
2286 | { 0.18F, 0.54F, 0.34F }, |
2512 | { 0.18f, 0.54f, 0.34f }, |
2287 | |
2513 | |
2288 | { 0.56F, 0.73F, 0.56F }, |
2514 | { 0.56f, 0.73f, 0.56f }, |
2289 | { 0.80F, 0.80F, 0.80F }, |
2515 | { 0.80f, 0.80f, 0.80f }, |
2290 | { 0.55F, 0.41F, 0.13F }, |
2516 | { 0.55f, 0.41f, 0.13f }, |
2291 | { 0.99F, 0.77F, 0.26F }, |
2517 | { 0.99f, 0.77f, 0.26f }, |
2292 | |
2518 | |
2293 | { 0.74F, 0.65F, 0.41F }, |
2519 | { 0.74f, 0.65f, 0.41f }, |
2294 | |
2520 | |
2295 | { 0.00F, 1.00F, 1.00F }, |
2521 | { 0.00f, 1.00f, 1.00f }, |
2296 | { 1.00F, 0.00F, 1.00F }, |
2522 | { 1.00f, 0.00f, 1.00f }, |
2297 | { 1.00F, 1.00F, 0.00F }, |
2523 | { 1.00f, 1.00f, 0.00f }, |
2298 | }; |
2524 | }; |
2299 | |
2525 | |
2300 | int x, y; |
2526 | int x, y; |
2301 | |
2527 | |
2302 | glEnable (GL_TEXTURE_2D); |
2528 | glEnable (GL_TEXTURE_2D); |
|
|
2529 | /* GL_REPLACE would be correct, as we don't need to modulate alpha, |
|
|
2530 | * but the nvidia driver (185.18.14) mishandles alpha textures |
|
|
2531 | * and takes the colour from god knows where instead of using |
|
|
2532 | * Cp. MODULATE results in the same colour, but slightly different |
|
|
2533 | * alpha, but atcually gives us the correct colour with nvidia. |
|
|
2534 | */ |
2303 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2535 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
2304 | glEnable (GL_BLEND); |
2536 | glEnable (GL_BLEND); |
2305 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2537 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2306 | glBegin (GL_QUADS); |
2538 | glBegin (GL_QUADS); |
2307 | |
2539 | |
2308 | for (y = 0; y < h; y++) |
2540 | for (y = 0; y < h; y++) |
… | |
… | |
2312 | |
2544 | |
2313 | if (m) |
2545 | if (m) |
2314 | { |
2546 | { |
2315 | float *c = color [m & 15]; |
2547 | float *c = color [m & 15]; |
2316 | |
2548 | |
2317 | float tx1 = m & 0x40 ? 0.5 : 0.; |
2549 | float tx1 = m & 0x40 ? 0.5f : 0.f; |
2318 | float tx2 = tx1 + 0.5; |
2550 | float tx2 = tx1 + 0.5f; |
2319 | |
2551 | |
2320 | glColor4f (c[0], c[1], c[2], 0.75); |
2552 | glColor4f (c[0], c[1], c[2], 1); |
2321 | glTexCoord2f (tx1, 0.); glVertex2i (x , y ); |
2553 | glTexCoord2f (tx1, 0.); glVertex2i (x , y ); |
2322 | glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); |
2554 | glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); |
2323 | glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); |
2555 | glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); |
2324 | glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); |
2556 | glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); |
2325 | } |
2557 | } |
… | |
… | |
2333 | void |
2565 | void |
2334 | fow_texture (DC::Map self, int mx, int my, int sw, int sh) |
2566 | fow_texture (DC::Map self, int mx, int my, int sw, int sh) |
2335 | PPCODE: |
2567 | PPCODE: |
2336 | { |
2568 | { |
2337 | int x, y; |
2569 | int x, y; |
2338 | int sw1 = sw + 2; |
2570 | int sw1 = sw + 2; |
2339 | int sh1 = sh + 2; |
2571 | int sh1 = sh + 2; |
2340 | int sh3 = sh * 3; |
2572 | int sh3 = sh * 3; |
2341 | int sw34 = (sw * 3 + 3) & ~3; |
2573 | int sw3 = sw * 3; |
|
|
2574 | SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3)); |
|
|
2575 | uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); |
2342 | uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); |
2576 | uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); |
2343 | SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); |
2577 | memset (darkness1, 0, sw1*sh1); |
2344 | uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); |
|
|
2345 | |
2578 | |
2346 | SvPOK_only (darkness3_sv); |
2579 | SvPOK_only (darkness3_sv); |
2347 | SvCUR_set (darkness3_sv, sw34 * sh3); |
2580 | SvCUR_set (darkness3_sv, sw3 * sh3); |
2348 | |
2581 | |
2349 | mx += self->x - 1; |
2582 | mx += self->x - 1; |
2350 | my += self->y - 1; |
2583 | my += self->y - 1; |
2351 | |
|
|
2352 | memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1); |
|
|
2353 | |
2584 | |
2354 | for (y = 0; y < sh1; y++) |
2585 | for (y = 0; y < sh1; y++) |
2355 | if (0 <= y + my && y + my < self->rows) |
2586 | if (0 <= y + my && y + my < self->rows) |
2356 | { |
2587 | { |
2357 | maprow *row = self->row + (y + my); |
2588 | maprow *row = self->row + (y + my); |
… | |
… | |
2360 | if (row->c0 <= x + mx && x + mx < row->c1) |
2591 | if (row->c0 <= x + mx && x + mx < row->c1) |
2361 | { |
2592 | { |
2362 | mapcell *cell = row->col + (x + mx - row->c0); |
2593 | mapcell *cell = row->col + (x + mx - row->c0); |
2363 | |
2594 | |
2364 | darkness1 [y * sw1 + x] = cell->darkness |
2595 | darkness1 [y * sw1 + x] = cell->darkness |
2365 | ? 255 - (cell->darkness - 1) |
2596 | ? DARKNESS_ADJUST (255 - (cell->darkness - 1)) |
2366 | : 255 - FOW_DARKNESS; |
2597 | : DARKNESS_ADJUST (255 - FOW_DARKNESS); |
2367 | } |
2598 | } |
2368 | } |
2599 | } |
2369 | |
2600 | |
2370 | for (y = 0; y < sh; ++y) |
2601 | for (y = 0; y < sh; ++y) |
2371 | for (x = 0; x < sw; ++x) |
2602 | for (x = 0; x < sw; ++x) |
… | |
… | |
2390 | |
2621 | |
2391 | uint8_t r13 = (d13 + d23 + d12) / 3; |
2622 | uint8_t r13 = (d13 + d23 + d12) / 3; |
2392 | uint8_t r23 = d23; |
2623 | uint8_t r23 = d23; |
2393 | uint8_t r33 = (d23 + d33 + d32) / 3; |
2624 | uint8_t r33 = (d23 + d33 + d32) / 3; |
2394 | |
2625 | |
2395 | darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); |
2626 | darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11); |
2396 | darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); |
2627 | darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21); |
2397 | darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); |
2628 | darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31); |
2398 | darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); |
2629 | darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12); |
2399 | darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); |
2630 | darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */ |
2400 | darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); |
2631 | darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32); |
2401 | darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); |
2632 | darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13); |
2402 | darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); |
2633 | darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23); |
2403 | darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); |
2634 | darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33); |
2404 | } |
2635 | } |
2405 | |
2636 | |
2406 | free (darkness1); |
2637 | free (darkness1); |
2407 | |
2638 | |
2408 | EXTEND (SP, 3); |
2639 | EXTEND (SP, 3); |
2409 | PUSHs (sv_2mortal (newSViv (sw34))); |
2640 | PUSHs (sv_2mortal (newSViv (sw3))); |
2410 | PUSHs (sv_2mortal (newSViv (sh3))); |
2641 | PUSHs (sv_2mortal (newSViv (sh3))); |
2411 | PUSHs (darkness3_sv); |
2642 | PUSHs (darkness3_sv); |
2412 | } |
2643 | } |
2413 | |
2644 | |
2414 | SV * |
2645 | SV * |
… | |
… | |
2612 | if (RETVAL < 0) |
2843 | if (RETVAL < 0) |
2613 | { |
2844 | { |
2614 | RETVAL = Mix_GroupOldest (-1); |
2845 | RETVAL = Mix_GroupOldest (-1); |
2615 | |
2846 | |
2616 | if (RETVAL < 0) |
2847 | if (RETVAL < 0) |
|
|
2848 | { |
|
|
2849 | // happens sometimes, maybe it just stopped playing(?) |
|
|
2850 | RETVAL = Mix_GroupAvailable (-1); |
|
|
2851 | |
|
|
2852 | if (RETVAL < 0) |
2617 | XSRETURN_UNDEF; |
2853 | XSRETURN_UNDEF; |
2618 | |
2854 | } |
|
|
2855 | else |
2619 | Mix_HaltChannel (RETVAL); |
2856 | Mix_HaltChannel (RETVAL); |
2620 | } |
2857 | } |
2621 | |
2858 | |
2622 | Mix_UnregisterAllEffects (RETVAL); |
2859 | Mix_UnregisterAllEffects (RETVAL); |
2623 | Mix_Volume (RETVAL, 128); |
2860 | Mix_Volume (RETVAL, 128); |
2624 | } |
2861 | } |
… | |
… | |
2671 | void |
2908 | void |
2672 | set_position_r (DC::Channel self, int dx, int dy, int maxdistance) |
2909 | set_position_r (DC::Channel self, int dx, int dy, int maxdistance) |
2673 | CODE: |
2910 | CODE: |
2674 | { |
2911 | { |
2675 | int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); |
2912 | int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); |
2676 | int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); |
2913 | int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f; |
2677 | Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); |
2914 | Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); |
2678 | } |
2915 | } |
2679 | |
2916 | |
2680 | void |
2917 | void |
2681 | set_reverse_stereo (DC::Channel self, int flip) |
2918 | set_reverse_stereo (DC::Channel self, int flip) |
… | |
… | |
2683 | Mix_SetReverseStereo (self, flip); |
2920 | Mix_SetReverseStereo (self, flip); |
2684 | |
2921 | |
2685 | MODULE = Deliantra::Client PACKAGE = DC::MixChunk |
2922 | MODULE = Deliantra::Client PACKAGE = DC::MixChunk |
2686 | |
2923 | |
2687 | PROTOTYPES: DISABLE |
2924 | PROTOTYPES: DISABLE |
|
|
2925 | |
|
|
2926 | void |
|
|
2927 | decoders () |
|
|
2928 | PPCODE: |
|
|
2929 | #if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10 |
|
|
2930 | int i, num = Mix_GetNumChunkDecoders (); |
|
|
2931 | EXTEND (SP, num); |
|
|
2932 | for (i = 0; i < num; ++i) |
|
|
2933 | PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0))); |
|
|
2934 | #else |
|
|
2935 | XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0))); |
|
|
2936 | #endif |
2688 | |
2937 | |
2689 | DC::MixChunk |
2938 | DC::MixChunk |
2690 | new (SV *class, DC::RW rwops) |
2939 | new (SV *class, DC::RW rwops) |
2691 | CODE: |
2940 | CODE: |
2692 | RETVAL = Mix_LoadWAV_RW (rwops, 1); |
2941 | RETVAL = Mix_LoadWAV_RW (rwops, 1); |
… | |
… | |
2725 | OUTPUT: |
2974 | OUTPUT: |
2726 | RETVAL |
2975 | RETVAL |
2727 | |
2976 | |
2728 | MODULE = Deliantra::Client PACKAGE = DC::MixMusic |
2977 | MODULE = Deliantra::Client PACKAGE = DC::MixMusic |
2729 | |
2978 | |
|
|
2979 | void |
|
|
2980 | decoders () |
|
|
2981 | PPCODE: |
|
|
2982 | #if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10 |
|
|
2983 | int i, num = Mix_GetNumMusicDecoders (); |
|
|
2984 | EXTEND (SP, num); |
|
|
2985 | for (i = 0; i < num; ++i) |
|
|
2986 | PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0))); |
|
|
2987 | #else |
|
|
2988 | XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0))); |
|
|
2989 | #endif |
|
|
2990 | |
2730 | int |
2991 | int |
2731 | volume (int volume = -1) |
2992 | volume (int volume = -1) |
2732 | PROTOTYPE: ;$ |
2993 | PROTOTYPE: ;$ |
2733 | CODE: |
2994 | CODE: |
2734 | if (items > 0) |
2995 | if (items > 0) |
… | |
… | |
2744 | |
3005 | |
2745 | void |
3006 | void |
2746 | halt () |
3007 | halt () |
2747 | CODE: |
3008 | CODE: |
2748 | Mix_HaltMusic (); |
3009 | Mix_HaltMusic (); |
|
|
3010 | |
|
|
3011 | int |
|
|
3012 | playing () |
|
|
3013 | CODE: |
|
|
3014 | RETVAL = Mix_PlayingMusic (); |
|
|
3015 | OUTPUT: |
|
|
3016 | RETVAL |
2749 | |
3017 | |
2750 | DC::MixMusic |
3018 | DC::MixMusic |
2751 | new (SV *class, DC::RW rwops) |
3019 | new (SV *class, DC::RW rwops) |
2752 | CODE: |
3020 | CODE: |
2753 | RETVAL = Mix_LoadMUS_RW (rwops); |
3021 | RETVAL = Mix_LoadMUS_RW (rwops); |
… | |
… | |
2784 | } *civ, const_iv[] = { |
3052 | } *civ, const_iv[] = { |
2785 | # define const_iv(name) { # name, (IV)name } |
3053 | # define const_iv(name) { # name, (IV)name } |
2786 | const_iv (GL_VENDOR), |
3054 | const_iv (GL_VENDOR), |
2787 | const_iv (GL_VERSION), |
3055 | const_iv (GL_VERSION), |
2788 | const_iv (GL_EXTENSIONS), |
3056 | const_iv (GL_EXTENSIONS), |
|
|
3057 | const_iv (GL_MAX_TEXTURE_UNITS), |
2789 | const_iv (GL_COLOR_MATERIAL), |
3058 | const_iv (GL_COLOR_MATERIAL), |
2790 | const_iv (GL_SMOOTH), |
3059 | const_iv (GL_SMOOTH), |
2791 | const_iv (GL_FLAT), |
3060 | const_iv (GL_FLAT), |
2792 | const_iv (GL_DITHER), |
3061 | const_iv (GL_DITHER), |
2793 | const_iv (GL_BLEND), |
3062 | const_iv (GL_BLEND), |
… | |
… | |
2805 | const_iv (GL_ZERO), |
3074 | const_iv (GL_ZERO), |
2806 | const_iv (GL_SRC_ALPHA), |
3075 | const_iv (GL_SRC_ALPHA), |
2807 | const_iv (GL_DST_ALPHA), |
3076 | const_iv (GL_DST_ALPHA), |
2808 | const_iv (GL_ONE_MINUS_SRC_ALPHA), |
3077 | const_iv (GL_ONE_MINUS_SRC_ALPHA), |
2809 | const_iv (GL_ONE_MINUS_DST_ALPHA), |
3078 | const_iv (GL_ONE_MINUS_DST_ALPHA), |
|
|
3079 | const_iv (GL_SRC_COLOR), |
|
|
3080 | const_iv (GL_DST_COLOR), |
|
|
3081 | const_iv (GL_ONE_MINUS_SRC_COLOR), |
|
|
3082 | const_iv (GL_ONE_MINUS_DST_COLOR), |
2810 | const_iv (GL_SRC_ALPHA_SATURATE), |
3083 | const_iv (GL_SRC_ALPHA_SATURATE), |
2811 | const_iv (GL_RGB), |
3084 | const_iv (GL_RGB), |
2812 | const_iv (GL_RGBA), |
3085 | const_iv (GL_RGBA), |
2813 | const_iv (GL_RGBA4), |
3086 | const_iv (GL_RGBA4), |
2814 | const_iv (GL_RGBA8), |
3087 | const_iv (GL_RGBA8), |
… | |
… | |
2882 | const_iv (GL_NICEST), |
3155 | const_iv (GL_NICEST), |
2883 | const_iv (GL_V2F), |
3156 | const_iv (GL_V2F), |
2884 | const_iv (GL_V3F), |
3157 | const_iv (GL_V3F), |
2885 | const_iv (GL_T2F_V3F), |
3158 | const_iv (GL_T2F_V3F), |
2886 | const_iv (GL_T2F_N3F_V3F), |
3159 | const_iv (GL_T2F_N3F_V3F), |
|
|
3160 | const_iv (GL_FUNC_ADD), |
|
|
3161 | const_iv (GL_FUNC_SUBTRACT), |
|
|
3162 | const_iv (GL_FUNC_REVERSE_SUBTRACT), |
2887 | # undef const_iv |
3163 | # undef const_iv |
2888 | }; |
3164 | }; |
2889 | |
3165 | |
2890 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
3166 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--) |
2891 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
3167 | newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv)); |
2892 | |
3168 | |
2893 | texture_av = newAV (); |
3169 | texture_av = newAV (); |
2894 | AvREAL_off (texture_av); |
3170 | AvREAL_off (texture_av); |
2895 | } |
3171 | } |
2896 | |
3172 | |
2897 | void |
3173 | void |
2898 | disable_GL_EXT_blend_func_separate () |
3174 | disable_GL_EXT_blend_func_separate () |
2899 | CODE: |
3175 | CODE: |
2900 | gl.BlendFuncSeparate = 0; |
3176 | gl.BlendFuncSeparate = 0; |
2901 | gl.BlendFuncSeparateEXT = 0; |
3177 | gl.BlendFuncSeparateEXT = 0; |
|
|
3178 | |
|
|
3179 | void |
|
|
3180 | apple_nvidia_bug (int enable) |
2902 | |
3181 | |
2903 | char * |
3182 | char * |
2904 | gl_vendor () |
3183 | gl_vendor () |
2905 | CODE: |
3184 | CODE: |
2906 | RETVAL = (char *)glGetString (GL_VENDOR); |
3185 | RETVAL = (char *)glGetString (GL_VENDOR); |
… | |
… | |
2937 | |
3216 | |
2938 | int glGetError () |
3217 | int glGetError () |
2939 | |
3218 | |
2940 | void glFinish () |
3219 | void glFinish () |
2941 | |
3220 | |
|
|
3221 | void glFlush () |
|
|
3222 | |
2942 | void glClear (int mask) |
3223 | void glClear (int mask) |
2943 | |
3224 | |
2944 | void glClearColor (float r, float g, float b, float a = 1.0) |
3225 | void glClearColor (float r, float g, float b, float a = 1.0) |
2945 | PROTOTYPE: @ |
3226 | PROTOTYPE: @ |
2946 | |
3227 | |
… | |
… | |
2955 | void glBlendFunc (int sfactor, int dfactor) |
3236 | void glBlendFunc (int sfactor, int dfactor) |
2956 | |
3237 | |
2957 | void glBlendFuncSeparate (int sa, int da, int saa, int daa) |
3238 | void glBlendFuncSeparate (int sa, int da, int saa, int daa) |
2958 | CODE: |
3239 | CODE: |
2959 | gl_BlendFuncSeparate (sa, da, saa, daa); |
3240 | gl_BlendFuncSeparate (sa, da, saa, daa); |
|
|
3241 | |
|
|
3242 | # void glBlendEquation (int se) |
2960 | |
3243 | |
2961 | void glDepthMask (int flag) |
3244 | void glDepthMask (int flag) |
2962 | |
3245 | |
2963 | void glLogicOp (int opcode) |
3246 | void glLogicOp (int opcode) |
2964 | |
3247 | |
… | |
… | |
2999 | void glRotate (float angle, float x, float y, float z) |
3282 | void glRotate (float angle, float x, float y, float z) |
3000 | CODE: |
3283 | CODE: |
3001 | glRotatef (angle, x, y, z); |
3284 | glRotatef (angle, x, y, z); |
3002 | |
3285 | |
3003 | void glColor (float r, float g, float b, float a = 1.0) |
3286 | void glColor (float r, float g, float b, float a = 1.0) |
|
|
3287 | PROTOTYPE: @ |
3004 | ALIAS: |
3288 | ALIAS: |
3005 | glColor_premultiply = 1 |
3289 | glColor_premultiply = 1 |
3006 | CODE: |
3290 | CODE: |
3007 | if (ix) |
3291 | if (ix) |
3008 | { |
3292 | { |
… | |
… | |
3113 | void glNewList (int list, int mode = GL_COMPILE) |
3397 | void glNewList (int list, int mode = GL_COMPILE) |
3114 | |
3398 | |
3115 | void glEndList () |
3399 | void glEndList () |
3116 | |
3400 | |
3117 | void glCallList (int list) |
3401 | void glCallList (int list) |
|
|
3402 | |
|
|
3403 | void c_init () |
|
|
3404 | CODE: |
|
|
3405 | glPixelStorei (GL_PACK_ALIGNMENT , 1); |
|
|
3406 | glPixelStorei (GL_UNPACK_ALIGNMENT, 1); |
3118 | |
3407 | |
3119 | MODULE = Deliantra::Client PACKAGE = DC::UI::Base |
3408 | MODULE = Deliantra::Client PACKAGE = DC::UI::Base |
3120 | |
3409 | |
3121 | PROTOTYPES: DISABLE |
3410 | PROTOTYPES: DISABLE |
3122 | |
3411 | |