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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.276 by root, Sat Aug 30 08:04:01 2008 UTC vs.
Revision 1.311 by root, Tue Dec 27 09:17:27 2011 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
43 42
44/* work around os x broken headers */ 43/* work around os x broken headers */
45#ifdef __MACOSX__ 44#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
47#endif 48#endif
48 49
49#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
51 52
81#define expect_false(expr) expect ((expr) != 0, 0) 82#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1) 83#define expect_true(expr) expect ((expr) != 0, 1)
83 84
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
86#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
87 91
88#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
89#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
90 94
91#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
92 96
93/* mask out modifiers we are not interested in */ 97/* mask out modifiers we are not interested in */
94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
95 99
96#define KMOD_LRAM 0x10000 // our extension 100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
97 123
98static AV *texture_av; 124static AV *texture_av;
99 125
100static struct 126static struct
101{ 127{
233 int w, h; 259 int w, h;
234 float s, t; 260 float s, t;
235 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
236 tileid smoothtile; 262 tileid smoothtile;
237 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
238} maptex; 265} maptex;
239 266
240typedef struct { 267typedef struct {
241 uint32_t player; 268 uint32_t player;
242 tileid tile[3]; 269 tileid tile[3];
455 482
456 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
457} 484}
458 485
459static unsigned int 486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
490}
491
492static unsigned int
460minpot (unsigned int n) 493minpot (unsigned int n)
461{ 494{
462 if (!n) 495 if (!n)
463 return 0; 496 return 0;
464 497
529 return 0; 562 return 0;
530 563
531 return 1; 564 return 1;
532} 565}
533 566
567/******************************************************************************/
568
534/* process keyboard modifiers */ 569/* process keyboard modifiers */
535static int 570static int
536mod_munge (int mod) 571mod_munge (int mod)
537{ 572{
538 mod &= MOD_MASK; 573 mod &= MOD_MASK;
545 580
546static void 581static void
547deliantra_main () 582deliantra_main ()
548{ 583{
549 char *argv[] = { 0 }; 584 char *argv[] = { 0 };
550 call_argv ("::main", G_DISCARD | G_VOID, argv); 585 call_argv ("DC::Main::main", G_DISCARD | G_VOID, argv);
551} 586}
552 587
553#ifdef __MACOSX__ 588#ifdef __MACOSX__
554 /* to due surprising braindamage on the side of SDL design, we 589 /* to due surprising braindamage on the side of SDL design, we
555 * do some mind-boggling hack here: SDL requires a custom main() 590 * do some mind-boggling hack here: SDL requires a custom main()
556 * on OS X, so... we provide one and call the original main(), which, 591 * on OS X, so... we provide one and call the original main(), which,
557 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, 592 * due to shared library magic, calls -lSDLmain's main, not perl's main,
558 * and which calls our main (== SDL_main) back. 593 * and which calls our main (== SDL_main) back.
559 */ 594 */
560 extern C_LINKAGE int 595 extern C_LINKAGE int
561 main (int argc, char *argv[]) 596 main (int argc, char *argv[])
562 { 597 {
786 821
787 const_iv (FOW_DARKNESS) 822 const_iv (FOW_DARKNESS)
788# undef const_iv 823# undef const_iv
789 }; 824 };
790 825
791 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
792 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
793 828
794 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
795 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
796} 831}
797 832
813NV ceil (NV x) 848NV ceil (NV x)
814 849
815IV minpot (UV n) 850IV minpot (UV n)
816 851
817IV popcount (UV n) 852IV popcount (UV n)
853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
818 859
819void 860void
820pango_init () 861pango_init ()
821 CODE: 862 CODE:
822{ 863{
914 955
915 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); 956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
916#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
917#include "glfunc.h" 958#include "glfunc.h"
918#undef GL_FUNC 959#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
919 } 963 }
920} 964}
921 OUTPUT: 965 OUTPUT:
922 RETVAL 966 RETVAL
923 967
931SDL_GetAppState () 975SDL_GetAppState ()
932 976
933int 977int
934SDL_GetModState () 978SDL_GetModState ()
935 979
980int
981SDL_WaitEvent ()
982 C_ARGS: 0
983
936void 984void
985SDL_PumpEvents ()
986
987void
937poll_events () 988peep_events ()
938 PPCODE: 989 PPCODE:
939{ 990{
940 SDL_Event ev; 991 SDL_Event ev;
941 992
942 SDL_PumpEvents (); 993 SDL_PumpEvents ();
1008 1059
1009 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1060 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1010 } 1061 }
1011} 1062}
1012 1063
1064char *
1065SDL_AudioDriverName ()
1066 CODE:
1067{
1068 char buf [256];
1069 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1070 XSRETURN_UNDEF;
1071
1072 RETVAL = buf;
1073}
1074 OUTPUT:
1075 RETVAL
1076
1013int 1077int
1014Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1078Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1015 POSTCALL: 1079 POSTCALL:
1016 Mix_HookMusicFinished (music_finished); 1080 Mix_HookMusicFinished (music_finished);
1017 Mix_ChannelFinished (channel_finished); 1081 Mix_ChannelFinished (channel_finished);
1079add_font (char *file) 1143add_font (char *file)
1080 CODE: 1144 CODE:
1081 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1145 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1082 OUTPUT: 1146 OUTPUT:
1083 RETVAL 1147 RETVAL
1148
1149void
1150IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1151
1152void
1153Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_MP3 | MIX_INIT_OGG)
1084 1154
1085void 1155void
1086load_image_inline (SV *image_) 1156load_image_inline (SV *image_)
1087 ALIAS: 1157 ALIAS:
1088 load_image_file = 1 1158 load_image_file = 1
1204#if DEBUG 1274#if DEBUG
1205 VALGRIND_DO_LEAK_CHECK; 1275 VALGRIND_DO_LEAK_CHECK;
1206#endif 1276#endif
1207} 1277}
1208 1278
1279int
1280SvREFCNT (SV *sv)
1281 CODE:
1282 RETVAL = SvREFCNT (sv);
1283 OUTPUT:
1284 RETVAL
1285
1209MODULE = Deliantra::Client PACKAGE = DC::Font 1286MODULE = Deliantra::Client PACKAGE = DC::Font
1210 1287
1211PROTOTYPES: DISABLE 1288PROTOTYPES: DISABLE
1212 1289
1213DC::Font 1290DC::Font
1642 if (ix) 1719 if (ix)
1643 { 1720 {
1644 glDisable (GL_ALPHA_TEST); 1721 glDisable (GL_ALPHA_TEST);
1645 glDisable (GL_BLEND); 1722 glDisable (GL_BLEND);
1646 } 1723 }
1724}
1725
1726void
1727draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1728 PROTOTYPE: @
1729 CODE:
1730{
1731 glEnable (GL_BLEND);
1732 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1733 glEnable (GL_TEXTURE_2D);
1734 glBindTexture (GL_TEXTURE_2D, name1);
1735
1736 glColor3f (intensity, intensity, intensity);
1737 glPushMatrix ();
1738 glScalef (1./3, 1./3, 1.);
1739
1740 if (blend > 0.f)
1741 {
1742 float dx3 = dx * -3.f / w;
1743 float dy3 = dy * -3.f / h;
1744 GLfloat env_color[4] = { 0., 0., 0., blend };
1745
1746 /* interpolate the two shadow textures */
1747 /* stage 0 == rgb(glcolor) + alpha(t0) */
1748 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1749
1750 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1751 gl.ActiveTexture (GL_TEXTURE1);
1752 glEnable (GL_TEXTURE_2D);
1753 glBindTexture (GL_TEXTURE_2D, name2);
1754 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1755
1756 /* rgb == rgb(glcolor) */
1757 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1758 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1760
1761 /* alpha = interpolate t0, t1 by env_alpha */
1762 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1763
1764 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1765 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1766 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1767
1768 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1769 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1770
1771 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1772 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1773
1774 glBegin (GL_QUADS);
1775 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1776 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1777 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1778 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1779 glEnd ();
1780
1781 glDisable (GL_TEXTURE_2D);
1782 gl.ActiveTexture (GL_TEXTURE0);
1783 }
1784 else
1785 {
1786 /* simple blending of one texture, also opengl <1.3 path */
1787 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1788
1789 glBegin (GL_QUADS);
1790 glTexCoord2f (0, 0); glVertex2f (0, 0);
1791 glTexCoord2f (0, t); glVertex2f (0, h);
1792 glTexCoord2f (s, t); glVertex2f (w, h);
1793 glTexCoord2f (s, 0); glVertex2f (w, 0);
1794 glEnd ();
1795 }
1796
1797 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1798 {
1799 int x, y;
1800 int dx3 = dx * 3;
1801 int dy3 = dy * 3;
1802
1803 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1804 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1805 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1806 glTranslatef (-1., -1., 0);
1807 glBegin (GL_QUADS);
1808
1809 for (y = 1; y < h; y += 3)
1810 {
1811 int y1 = y - dy3;
1812 int y1valid = y1 >= 0 && y1 < h;
1813
1814 for (x = 1; x < w; x += 3)
1815 {
1816 int x1 = x - dx3;
1817 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1818 uint8_t h2;
1819
1820 if (y1valid && x1 >= 0 && x1 < w)
1821 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1822 else
1823 h2 = 1; /* out of range == invisible */
1824
1825 if (h1 || h2)
1826 {
1827 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1828 glColor4f (1., 1., 1., alpha);
1829
1830 glTexCoord2f (0, 0.); glVertex2i (x , y );
1831 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1832 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1833 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1834 }
1835 }
1836 }
1837 }
1838
1839 glEnd ();
1840
1841 glPopMatrix ();
1842
1843 glDisable (GL_TEXTURE_2D);
1844 glDisable (GL_BLEND);
1647} 1845}
1648 1846
1649IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1847IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1650 CODE: 1848 CODE:
1651{ 1849{
1757 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1955 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1758 // use uglier nearest interpolation because linear suffers 1956 // use uglier nearest interpolation because linear suffers
1759 // from transparent color bleeding and ugly wrapping effects. 1957 // from transparent color bleeding and ugly wrapping effects.
1760 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1958 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1761} 1959}
1960
1961void
1962expire_textures (DC::Map self, int texid, int count)
1963 PPCODE:
1964 for (; texid < self->texs && count; ++texid, --count)
1965 {
1966 maptex *tex = self->tex + texid;
1967
1968 if (tex->name)
1969 {
1970 if (tex->unused)
1971 {
1972 tex->name = 0;
1973 tex->unused = 0;
1974 XPUSHs (sv_2mortal (newSViv (texid)));
1975 }
1976 else
1977 tex->unused = 1;
1978 }
1979 }
1762 1980
1763int 1981int
1764ox (DC::Map self) 1982ox (DC::Map self)
1765 ALIAS: 1983 ALIAS:
1766 oy = 1 1984 oy = 1
1847 { 2065 {
1848 ext = *data++; 2066 ext = *data++;
1849 cmd = ext & 0x7f; 2067 cmd = ext & 0x7f;
1850 2068
1851 if (cmd < 4) 2069 if (cmd < 4)
1852 cell->darkness = 255 - ext * 64 + 1; 2070 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1853 else if (cmd == 5) // health 2071 else if (cmd == 5) // health
1854 { 2072 {
1855 cell->stat_width = 1; 2073 cell->stat_width = 1;
1856 cell->stat_hp = *data++; 2074 cell->stat_hp = *data++;
1857 } 2075 }
1887 cell->tile [z] = self->face2tile [face]; 2105 cell->tile [z] = self->face2tile [face];
1888 2106
1889 if (cell->tile [z]) 2107 if (cell->tile [z])
1890 { 2108 {
1891 maptex *tex = self->tex + cell->tile [z]; 2109 maptex *tex = self->tex + cell->tile [z];
2110 tex->unused = 0;
1892 if (!tex->name) 2111 if (!tex->name)
1893 av_push (missing, newSViv (cell->tile [z])); 2112 av_push (missing, newSViv (cell->tile [z]));
1894 2113
1895 if (tex->smoothtile) 2114 if (tex->smoothtile)
1896 { 2115 {
1897 maptex *smooth = self->tex + tex->smoothtile; 2116 maptex *smooth = self->tex + tex->smoothtile;
2117 smooth->unused = 0;
1898 if (!smooth->name) 2118 if (!smooth->name)
1899 av_push (missing, newSViv (tex->smoothtile)); 2119 av_push (missing, newSViv (tex->smoothtile));
1900 } 2120 }
1901 } 2121 }
1902 } 2122 }
1930 ? self->row + y 2150 ? self->row + y
1931 : 0; 2151 : 0;
1932 2152
1933 for (x = x0; x < x1; x++) 2153 for (x = x0; x < x1; x++)
1934 { 2154 {
1935 int r = 32, g = 32, b = 32, a = 192; 2155 unsigned int r = 32, g = 32, b = 32, a = 192;
1936 2156
1937 if (row && row->c0 <= x && x < row->c1) 2157 if (row && row->c0 <= x && x < row->c1)
1938 { 2158 {
1939 mapcell *cell = row->col + (x - row->c0); 2159 mapcell *cell = row->col + (x - row->c0);
1940 2160
1942 { 2162 {
1943 maptex tex = self->tex [cell->tile [z]]; 2163 maptex tex = self->tex [cell->tile [z]];
1944 int a0 = 255 - tex.a; 2164 int a0 = 255 - tex.a;
1945 int a1 = tex.a; 2165 int a1 = tex.a;
1946 2166
1947 r = (r * a0 + tex.r * a1) / 255; 2167 r = div255 (r * a0 + tex.r * a1);
1948 g = (g * a0 + tex.g * a1) / 255; 2168 g = div255 (g * a0 + tex.g * a1);
1949 b = (b * a0 + tex.b * a1) / 255; 2169 b = div255 (b * a0 + tex.b * a1);
1950 a = (a * a0 + tex.a * a1) / 255; 2170 a = div255 (a * a0 + tex.a * a1);
1951 } 2171 }
1952 } 2172 }
1953 2173
1954 *map++ = (r ) 2174 *map++ = (r )
1955 | (g << 8) 2175 | (g << 8)
1962} 2182}
1963 OUTPUT: 2183 OUTPUT:
1964 RETVAL 2184 RETVAL
1965 2185
1966void 2186void
1967draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2187draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1968 CODE: 2188 CODE:
1969{ 2189{
1970 int x, y, z; 2190 int x, y, z;
1971 2191
1972 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2192 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1973 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2193 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1974 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2194 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1975 smooth_key skey; 2195 smooth_key skey;
1976 int pl_x, pl_y; 2196 int pl_x, pl_y;
1977 maptex pl_tex; 2197 maptex pl_tex;
1978 rc_t *rc = rc_alloc (); 2198 rc_t *rc = rc_alloc ();
2199 rc_t *rc_ov = rc_alloc ();
1979 rc_key_t key; 2200 rc_key_t key;
1980 rc_array_t *arr; 2201 rc_array_t *arr;
1981 2202
1982 pl_tex.name = 0; 2203 pl_tex.name = 0;
1983 2204
1984 // thats current max. sorry. 2205 // that's current max. sorry.
1985 if (sw > 255) sw = 255; 2206 if (sw > 255) sw = 255;
1986 if (sh > 255) sh = 255; 2207 if (sh > 255) sh = 255;
1987 2208
1988 // clear key, in case of extra padding 2209 // clear key, in case of extra padding
1989 memset (&skey, 0, sizeof (skey)); 2210 memset (&skey, 0, sizeof (skey));
1993 key.g = 255; 2214 key.g = 255;
1994 key.b = 255; 2215 key.b = 255;
1995 key.a = 255; 2216 key.a = 255;
1996 key.mode = GL_QUADS; 2217 key.mode = GL_QUADS;
1997 key.format = GL_T2F_V3F; 2218 key.format = GL_T2F_V3F;
1998 key.texname = -1;
1999 2219
2000 mx += self->x; 2220 mx += self->x;
2001 my += self->y; 2221 my += self->y;
2002 2222
2003 // first pass: determine smooth_max 2223 // first pass: determine smooth_max
2027 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2247 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2028 2248
2029 for (z = 0; z <= 2; z++) 2249 for (z = 0; z <= 2; z++)
2030 { 2250 {
2031 memset (smooth_level, 0, sizeof (smooth_level)); 2251 memset (smooth_level, 0, sizeof (smooth_level));
2252 key.texname = -1;
2032 2253
2033 for (y = 0; y < sh; y++) 2254 for (y = 0; y < sh; y++)
2034 if (0 <= y + my && y + my < self->rows) 2255 if (0 <= y + my && y + my < self->rows)
2035 { 2256 {
2036 maprow *row = self->row + (y + my); 2257 maprow *row = self->row + (y + my);
2042 tileid tile = cell->tile [z]; 2263 tileid tile = cell->tile [z];
2043 2264
2044 if (tile) 2265 if (tile)
2045 { 2266 {
2046 maptex tex = self->tex [tile]; 2267 maptex tex = self->tex [tile];
2047 int px = (x + 1) * T - tex.w; 2268 int px, py;
2048 int py = (y + 1) * T - tex.h;
2049 2269
2050 if (key.texname != tex.name) 2270 if (key.texname != tex.name)
2051 { 2271 {
2272 self->tex [tile].unused = 0;
2273
2052 if (!tex.name) 2274 if (!tex.name)
2053 tex = self->tex [2]; /* missing, replace by noface */ 2275 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2054 2276
2055 key.texname = tex.name; 2277 key.texname = tex.name;
2056 arr = rc_array (rc, &key); 2278 arr = rc_array (rc, &key);
2057 } 2279 }
2280
2281 px = (x + 1) * Th - tex.w;
2282 py = (y + 1) * Tw - tex.h;
2058 2283
2059 if (expect_false (cell->player == player) && expect_false (z == 2)) 2284 if (expect_false (cell->player == player) && expect_false (z == 2))
2060 { 2285 {
2061 pl_x = px; 2286 pl_x = px;
2062 pl_y = py; 2287 pl_y = py;
2067 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2292 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2068 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2293 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2069 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2294 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2070 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2295 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2071 2296
2072 if (expect_false (cell->flags) && expect_false (z == 2))
2073 {
2074 // overlays such as the speech bubble, probably more to come
2075 if (cell->flags & 1)
2076 {
2077 maptex tex = self->tex [1];
2078 int px = x * T + T * 2 / 32;
2079 int py = y * T - T * 6 / 32;
2080
2081 if (tex.name)
2082 {
2083 if (key.texname != tex.name)
2084 {
2085 key.texname = tex.name;
2086 arr = rc_array (rc, &key);
2087 }
2088
2089 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2090 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2091 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2092 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2093 }
2094 }
2095 }
2096
2097 // update smooth hash 2297 // update smooth hash
2098 if (tex.smoothtile) 2298 if (tex.smoothtile)
2099 { 2299 {
2100 skey.tile = tex.smoothtile; 2300 skey.tile = tex.smoothtile;
2101 skey.level = tex.smoothlevel; 2301 skey.level = tex.smoothlevel;
2129 // corners 2329 // corners
2130 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2330 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2131 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2331 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2132 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2332 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2133 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2333 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2334 }
2335 }
2336
2337 if (expect_false (z == 2) && expect_false (cell->flags))
2338 {
2339 // overlays such as the speech bubble, probably more to come
2340 if (cell->flags & 1)
2341 {
2342 rc_key_t key_ov = key;
2343 maptex tex = self->tex [TEXID_SPEECH];
2344 rc_array_t *arr;
2345 int px = x * Tw + Tw * 2 / 32;
2346 int py = y * Th - Th * 6 / 32;
2347
2348 key_ov.texname = tex.name;
2349 arr = rc_array (rc_ov, &key_ov);
2350
2351 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2352 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2353 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2354 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2134 } 2355 }
2135 } 2356 }
2136 } 2357 }
2137 } 2358 }
2138 2359
2165 if (!(bits & 0x1000) 2386 if (!(bits & 0x1000)
2166 && skey->level == level 2387 && skey->level == level
2167 && level > smooth_max [skey->x][skey->y]) 2388 && level > smooth_max [skey->x][skey->y])
2168 { 2389 {
2169 maptex tex = self->tex [skey->tile]; 2390 maptex tex = self->tex [skey->tile];
2170 int px = (((int)skey->x) - 1) * T; 2391 int px = (((int)skey->x) - 1) * Tw;
2171 int py = (((int)skey->y) - 1) * T; 2392 int py = (((int)skey->y) - 1) * Th;
2172 int border = bits & 15; 2393 int border = bits & 15;
2173 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2394 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2174 float dx = tex.s * .0625f; // 16 images/row 2395 float dx = tex.s * .0625f; // 16 images/row
2175 float dy = tex.t * .5f ; // 2 images/column 2396 float dy = tex.t * .5f ; // 2 images/column
2176 2397
2178 { 2399 {
2179 // this time avoiding texture state changes 2400 // this time avoiding texture state changes
2180 // save gobs of state changes. 2401 // save gobs of state changes.
2181 if (key.texname != tex.name) 2402 if (key.texname != tex.name)
2182 { 2403 {
2404 self->tex [skey->tile].unused = 0;
2405
2183 glEnd (); 2406 glEnd ();
2184 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2407 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2185 glBegin (GL_QUADS); 2408 glBegin (GL_QUADS);
2186 } 2409 }
2187 2410
2188 if (border) 2411 if (border)
2189 { 2412 {
2190 float ox = border * dx; 2413 float ox = border * dx;
2191 2414
2192 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2415 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2193 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2416 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2194 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2417 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2195 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2418 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2196 } 2419 }
2197 2420
2198 if (corner) 2421 if (corner)
2199 { 2422 {
2200 float ox = corner * dx; 2423 float ox = corner * dx;
2201 2424
2202 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2425 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2203 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2426 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2204 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2427 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2205 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2428 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2206 } 2429 }
2207 } 2430 }
2208 } 2431 }
2209 } 2432 }
2210 } 2433 }
2233 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2456 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2234 2457
2235 rc_draw (rc); 2458 rc_draw (rc);
2236 } 2459 }
2237 2460
2461 rc_draw (rc_ov);
2462 rc_clear (rc_ov);
2463
2238 glDisable (GL_BLEND); 2464 glDisable (GL_BLEND);
2239 rc_free (rc); 2465 rc_free (rc);
2466 rc_free (rc_ov);
2240 2467
2241 // top layer: overlays such as the health bar 2468 // top layer: overlays such as the health bar
2242 for (y = 0; y < sh; y++) 2469 for (y = 0; y < sh; y++)
2243 if (0 <= y + my && y + my < self->rows) 2470 if (0 <= y + my && y + my < self->rows)
2244 { 2471 {
2247 for (x = 0; x < sw; x++) 2474 for (x = 0; x < sw; x++)
2248 if (row->c0 <= x + mx && x + mx < row->c1) 2475 if (row->c0 <= x + mx && x + mx < row->c1)
2249 { 2476 {
2250 mapcell *cell = row->col + (x + mx - row->c0); 2477 mapcell *cell = row->col + (x + mx - row->c0);
2251 2478
2252 int px = x * T; 2479 int px = x * Tw;
2253 int py = y * T; 2480 int py = y * Th;
2481
2482 if (expect_false (cell->player == player))
2483 {
2484 px += sdx;
2485 py += sdy;
2486 }
2254 2487
2255 if (cell->stat_hp) 2488 if (cell->stat_hp)
2256 { 2489 {
2257 int width = cell->stat_width * T; 2490 int width = cell->stat_width * Tw;
2258 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2491 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2259 2492
2260 glColor3ub (0, 0, 0); 2493 glColor3ub (0, 0, 0);
2261 glRectf (px + 1, py - thick - 2, 2494 glRectf (px + 1, py - thick - 2,
2262 px + width - 1, py); 2495 px + width - 1, py);
2263 2496
2269 } 2502 }
2270 } 2503 }
2271} 2504}
2272 2505
2273void 2506void
2274draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2507draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2275 CODE: 2508 CODE:
2276{ 2509{
2277 static float color[16][3] = { 2510 static float color[16][3] = {
2278 { 0.00F, 0.00F, 0.00F }, 2511 { 0.00f, 0.00f, 0.00f },
2279 { 1.00F, 1.00F, 1.00F }, 2512 { 1.00f, 1.00f, 1.00f },
2280 { 0.00F, 0.00F, 0.55F }, 2513 { 0.00f, 0.00f, 0.55f },
2281 { 1.00F, 0.00F, 0.00F }, 2514 { 1.00f, 0.00f, 0.00f },
2282 2515
2283 { 1.00F, 0.54F, 0.00F }, 2516 { 1.00f, 0.54f, 0.00f },
2284 { 0.11F, 0.56F, 1.00F }, 2517 { 0.11f, 0.56f, 1.00f },
2285 { 0.93F, 0.46F, 0.00F }, 2518 { 0.93f, 0.46f, 0.00f },
2286 { 0.18F, 0.54F, 0.34F }, 2519 { 0.18f, 0.54f, 0.34f },
2287 2520
2288 { 0.56F, 0.73F, 0.56F }, 2521 { 0.56f, 0.73f, 0.56f },
2289 { 0.80F, 0.80F, 0.80F }, 2522 { 0.80f, 0.80f, 0.80f },
2290 { 0.55F, 0.41F, 0.13F }, 2523 { 0.55f, 0.41f, 0.13f },
2291 { 0.99F, 0.77F, 0.26F }, 2524 { 0.99f, 0.77f, 0.26f },
2292 2525
2293 { 0.74F, 0.65F, 0.41F }, 2526 { 0.74f, 0.65f, 0.41f },
2294 2527
2295 { 0.00F, 1.00F, 1.00F }, 2528 { 0.00f, 1.00f, 1.00f },
2296 { 1.00F, 0.00F, 1.00F }, 2529 { 1.00f, 0.00f, 1.00f },
2297 { 1.00F, 1.00F, 0.00F }, 2530 { 1.00f, 1.00f, 0.00f },
2298 }; 2531 };
2299 2532
2300 int x, y; 2533 int x, y;
2301 2534
2302 glEnable (GL_TEXTURE_2D); 2535 glEnable (GL_TEXTURE_2D);
2536 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2537 * but the nvidia driver (185.18.14) mishandles alpha textures
2538 * and takes the colour from god knows where instead of using
2539 * Cp. MODULATE results in the same colour, but slightly different
2540 * alpha, but atcually gives us the correct colour with nvidia.
2541 */
2303 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2542 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2304 glEnable (GL_BLEND); 2543 glEnable (GL_BLEND);
2305 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2544 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2306 glBegin (GL_QUADS); 2545 glBegin (GL_QUADS);
2307 2546
2308 for (y = 0; y < h; y++) 2547 for (y = 0; y < h; y++)
2312 2551
2313 if (m) 2552 if (m)
2314 { 2553 {
2315 float *c = color [m & 15]; 2554 float *c = color [m & 15];
2316 2555
2317 float tx1 = m & 0x40 ? 0.5 : 0.; 2556 float tx1 = m & 0x40 ? 0.5f : 0.f;
2318 float tx2 = tx1 + 0.5; 2557 float tx2 = tx1 + 0.5f;
2319 2558
2320 glColor4f (c[0], c[1], c[2], 0.75); 2559 glColor4f (c[0], c[1], c[2], 1);
2321 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2560 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2322 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2561 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2323 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2562 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2324 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2563 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2325 } 2564 }
2333void 2572void
2334fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2573fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2335 PPCODE: 2574 PPCODE:
2336{ 2575{
2337 int x, y; 2576 int x, y;
2338 int sw1 = sw + 2; 2577 int sw1 = sw + 2;
2339 int sh1 = sh + 2; 2578 int sh1 = sh + 2;
2340 int sh3 = sh * 3; 2579 int sh3 = sh * 3;
2341 int sw34 = (sw * 3 + 3) & ~3; 2580 int sw3 = sw * 3;
2581 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2582 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2342 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2583 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2343 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2584 memset (darkness1, 0, sw1*sh1);
2344 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2345 2585
2346 SvPOK_only (darkness3_sv); 2586 SvPOK_only (darkness3_sv);
2347 SvCUR_set (darkness3_sv, sw34 * sh3); 2587 SvCUR_set (darkness3_sv, sw3 * sh3);
2348 2588
2349 mx += self->x - 1; 2589 mx += self->x - 1;
2350 my += self->y - 1; 2590 my += self->y - 1;
2351
2352 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2353 2591
2354 for (y = 0; y < sh1; y++) 2592 for (y = 0; y < sh1; y++)
2355 if (0 <= y + my && y + my < self->rows) 2593 if (0 <= y + my && y + my < self->rows)
2356 { 2594 {
2357 maprow *row = self->row + (y + my); 2595 maprow *row = self->row + (y + my);
2360 if (row->c0 <= x + mx && x + mx < row->c1) 2598 if (row->c0 <= x + mx && x + mx < row->c1)
2361 { 2599 {
2362 mapcell *cell = row->col + (x + mx - row->c0); 2600 mapcell *cell = row->col + (x + mx - row->c0);
2363 2601
2364 darkness1 [y * sw1 + x] = cell->darkness 2602 darkness1 [y * sw1 + x] = cell->darkness
2365 ? 255 - (cell->darkness - 1) 2603 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2366 : 255 - FOW_DARKNESS; 2604 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2367 } 2605 }
2368 } 2606 }
2369 2607
2370 for (y = 0; y < sh; ++y) 2608 for (y = 0; y < sh; ++y)
2371 for (x = 0; x < sw; ++x) 2609 for (x = 0; x < sw; ++x)
2390 2628
2391 uint8_t r13 = (d13 + d23 + d12) / 3; 2629 uint8_t r13 = (d13 + d23 + d12) / 3;
2392 uint8_t r23 = d23; 2630 uint8_t r23 = d23;
2393 uint8_t r33 = (d23 + d33 + d32) / 3; 2631 uint8_t r33 = (d23 + d33 + d32) / 3;
2394 2632
2395 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2633 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2396 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2634 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2397 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2635 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2398 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2636 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2399 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2637 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2400 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2638 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2401 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2639 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2402 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2640 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2403 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2641 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2404 } 2642 }
2405 2643
2406 free (darkness1); 2644 free (darkness1);
2407 2645
2408 EXTEND (SP, 3); 2646 EXTEND (SP, 3);
2409 PUSHs (sv_2mortal (newSViv (sw34))); 2647 PUSHs (sv_2mortal (newSViv (sw3)));
2410 PUSHs (sv_2mortal (newSViv (sh3))); 2648 PUSHs (sv_2mortal (newSViv (sh3)));
2411 PUSHs (darkness3_sv); 2649 PUSHs (darkness3_sv);
2412} 2650}
2413 2651
2414SV * 2652SV *
2612 if (RETVAL < 0) 2850 if (RETVAL < 0)
2613 { 2851 {
2614 RETVAL = Mix_GroupOldest (-1); 2852 RETVAL = Mix_GroupOldest (-1);
2615 2853
2616 if (RETVAL < 0) 2854 if (RETVAL < 0)
2855 {
2856 // happens sometimes, maybe it just stopped playing(?)
2857 RETVAL = Mix_GroupAvailable (-1);
2858
2859 if (RETVAL < 0)
2617 XSRETURN_UNDEF; 2860 XSRETURN_UNDEF;
2618 2861 }
2862 else
2619 Mix_HaltChannel (RETVAL); 2863 Mix_HaltChannel (RETVAL);
2620 } 2864 }
2621 2865
2622 Mix_UnregisterAllEffects (RETVAL); 2866 Mix_UnregisterAllEffects (RETVAL);
2623 Mix_Volume (RETVAL, 128); 2867 Mix_Volume (RETVAL, 128);
2624} 2868}
2671void 2915void
2672set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2916set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2673 CODE: 2917 CODE:
2674{ 2918{
2675 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2919 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2676 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2920 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2677 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2921 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2678} 2922}
2679 2923
2680void 2924void
2681set_reverse_stereo (DC::Channel self, int flip) 2925set_reverse_stereo (DC::Channel self, int flip)
2683 Mix_SetReverseStereo (self, flip); 2927 Mix_SetReverseStereo (self, flip);
2684 2928
2685MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2929MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2686 2930
2687PROTOTYPES: DISABLE 2931PROTOTYPES: DISABLE
2932
2933void
2934decoders ()
2935 PPCODE:
2936#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2937 int i, num = Mix_GetNumChunkDecoders ();
2938 EXTEND (SP, num);
2939 for (i = 0; i < num; ++i)
2940 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2941#else
2942 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2943#endif
2688 2944
2689DC::MixChunk 2945DC::MixChunk
2690new (SV *class, DC::RW rwops) 2946new (SV *class, DC::RW rwops)
2691 CODE: 2947 CODE:
2692 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2948 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2725 OUTPUT: 2981 OUTPUT:
2726 RETVAL 2982 RETVAL
2727 2983
2728MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2984MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2729 2985
2986void
2987decoders ()
2988 PPCODE:
2989#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2990 int i, num = Mix_GetNumMusicDecoders ();
2991 EXTEND (SP, num);
2992 for (i = 0; i < num; ++i)
2993 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2994#else
2995 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2996#endif
2997
2730int 2998int
2731volume (int volume = -1) 2999volume (int volume = -1)
2732 PROTOTYPE: ;$ 3000 PROTOTYPE: ;$
2733 CODE: 3001 CODE:
2734 if (items > 0) 3002 if (items > 0)
2744 3012
2745void 3013void
2746halt () 3014halt ()
2747 CODE: 3015 CODE:
2748 Mix_HaltMusic (); 3016 Mix_HaltMusic ();
3017
3018int
3019playing ()
3020 CODE:
3021 RETVAL = Mix_PlayingMusic ();
3022 OUTPUT:
3023 RETVAL
2749 3024
2750DC::MixMusic 3025DC::MixMusic
2751new (SV *class, DC::RW rwops) 3026new (SV *class, DC::RW rwops)
2752 CODE: 3027 CODE:
2753 RETVAL = Mix_LoadMUS_RW (rwops); 3028 RETVAL = Mix_LoadMUS_RW (rwops);
2784 } *civ, const_iv[] = { 3059 } *civ, const_iv[] = {
2785# define const_iv(name) { # name, (IV)name } 3060# define const_iv(name) { # name, (IV)name }
2786 const_iv (GL_VENDOR), 3061 const_iv (GL_VENDOR),
2787 const_iv (GL_VERSION), 3062 const_iv (GL_VERSION),
2788 const_iv (GL_EXTENSIONS), 3063 const_iv (GL_EXTENSIONS),
3064 const_iv (GL_MAX_TEXTURE_UNITS),
2789 const_iv (GL_COLOR_MATERIAL), 3065 const_iv (GL_COLOR_MATERIAL),
2790 const_iv (GL_SMOOTH), 3066 const_iv (GL_SMOOTH),
2791 const_iv (GL_FLAT), 3067 const_iv (GL_FLAT),
2792 const_iv (GL_DITHER), 3068 const_iv (GL_DITHER),
2793 const_iv (GL_BLEND), 3069 const_iv (GL_BLEND),
2805 const_iv (GL_ZERO), 3081 const_iv (GL_ZERO),
2806 const_iv (GL_SRC_ALPHA), 3082 const_iv (GL_SRC_ALPHA),
2807 const_iv (GL_DST_ALPHA), 3083 const_iv (GL_DST_ALPHA),
2808 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3084 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2809 const_iv (GL_ONE_MINUS_DST_ALPHA), 3085 const_iv (GL_ONE_MINUS_DST_ALPHA),
3086 const_iv (GL_SRC_COLOR),
3087 const_iv (GL_DST_COLOR),
3088 const_iv (GL_ONE_MINUS_SRC_COLOR),
3089 const_iv (GL_ONE_MINUS_DST_COLOR),
2810 const_iv (GL_SRC_ALPHA_SATURATE), 3090 const_iv (GL_SRC_ALPHA_SATURATE),
2811 const_iv (GL_RGB), 3091 const_iv (GL_RGB),
2812 const_iv (GL_RGBA), 3092 const_iv (GL_RGBA),
2813 const_iv (GL_RGBA4), 3093 const_iv (GL_RGBA4),
2814 const_iv (GL_RGBA8), 3094 const_iv (GL_RGBA8),
2882 const_iv (GL_NICEST), 3162 const_iv (GL_NICEST),
2883 const_iv (GL_V2F), 3163 const_iv (GL_V2F),
2884 const_iv (GL_V3F), 3164 const_iv (GL_V3F),
2885 const_iv (GL_T2F_V3F), 3165 const_iv (GL_T2F_V3F),
2886 const_iv (GL_T2F_N3F_V3F), 3166 const_iv (GL_T2F_N3F_V3F),
3167 const_iv (GL_FUNC_ADD),
3168 const_iv (GL_FUNC_SUBTRACT),
3169 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2887# undef const_iv 3170# undef const_iv
2888 }; 3171 };
2889 3172
2890 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3173 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2891 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3174 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2892 3175
2893 texture_av = newAV (); 3176 texture_av = newAV ();
2894 AvREAL_off (texture_av); 3177 AvREAL_off (texture_av);
2895} 3178}
2896 3179
2897void 3180void
2898disable_GL_EXT_blend_func_separate () 3181disable_GL_EXT_blend_func_separate ()
2899 CODE: 3182 CODE:
2900 gl.BlendFuncSeparate = 0; 3183 gl.BlendFuncSeparate = 0;
2901 gl.BlendFuncSeparateEXT = 0; 3184 gl.BlendFuncSeparateEXT = 0;
3185
3186void
3187apple_nvidia_bug (int enable)
2902 3188
2903char * 3189char *
2904gl_vendor () 3190gl_vendor ()
2905 CODE: 3191 CODE:
2906 RETVAL = (char *)glGetString (GL_VENDOR); 3192 RETVAL = (char *)glGetString (GL_VENDOR);
2937 3223
2938int glGetError () 3224int glGetError ()
2939 3225
2940void glFinish () 3226void glFinish ()
2941 3227
3228void glFlush ()
3229
2942void glClear (int mask) 3230void glClear (int mask)
2943 3231
2944void glClearColor (float r, float g, float b, float a = 1.0) 3232void glClearColor (float r, float g, float b, float a = 1.0)
2945 PROTOTYPE: @ 3233 PROTOTYPE: @
2946 3234
2955void glBlendFunc (int sfactor, int dfactor) 3243void glBlendFunc (int sfactor, int dfactor)
2956 3244
2957void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3245void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2958 CODE: 3246 CODE:
2959 gl_BlendFuncSeparate (sa, da, saa, daa); 3247 gl_BlendFuncSeparate (sa, da, saa, daa);
3248
3249# void glBlendEquation (int se)
2960 3250
2961void glDepthMask (int flag) 3251void glDepthMask (int flag)
2962 3252
2963void glLogicOp (int opcode) 3253void glLogicOp (int opcode)
2964 3254
2999void glRotate (float angle, float x, float y, float z) 3289void glRotate (float angle, float x, float y, float z)
3000 CODE: 3290 CODE:
3001 glRotatef (angle, x, y, z); 3291 glRotatef (angle, x, y, z);
3002 3292
3003void glColor (float r, float g, float b, float a = 1.0) 3293void glColor (float r, float g, float b, float a = 1.0)
3294 PROTOTYPE: @
3004 ALIAS: 3295 ALIAS:
3005 glColor_premultiply = 1 3296 glColor_premultiply = 1
3006 CODE: 3297 CODE:
3007 if (ix) 3298 if (ix)
3008 { 3299 {
3113void glNewList (int list, int mode = GL_COMPILE) 3404void glNewList (int list, int mode = GL_COMPILE)
3114 3405
3115void glEndList () 3406void glEndList ()
3116 3407
3117void glCallList (int list) 3408void glCallList (int list)
3409
3410void c_init ()
3411 CODE:
3412 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3413 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3118 3414
3119MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3415MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3120 3416
3121PROTOTYPES: DISABLE 3417PROTOTYPES: DISABLE
3122 3418

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