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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.276 by root, Sat Aug 30 08:04:01 2008 UTC vs.
Revision 1.317 by root, Fri Nov 23 12:39:05 2012 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
43 42
44/* work around os x broken headers */ 43/* work around os x broken headers */
45#ifdef __MACOSX__ 44#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
47#endif 48#endif
48 49
49#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
51 52
81#define expect_false(expr) expect ((expr) != 0, 0) 82#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1) 83#define expect_true(expr) expect ((expr) != 0, 1)
83 84
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
86#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
87 91
88#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
89#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
90 94
91#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
92 96
93/* mask out modifiers we are not interested in */ 97/* mask out modifiers we are not interested in */
94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
95 99
96#define KMOD_LRAM 0x10000 // our extension 100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
97 123
98static AV *texture_av; 124static AV *texture_av;
99 125
100static struct 126static struct
101{ 127{
233 int w, h; 259 int w, h;
234 float s, t; 260 float s, t;
235 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
236 tileid smoothtile; 262 tileid smoothtile;
237 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
238} maptex; 265} maptex;
239 266
240typedef struct { 267typedef struct {
241 uint32_t player; 268 uint32_t player;
242 tileid tile[3]; 269 tileid tile[3];
455 482
456 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
457} 484}
458 485
459static unsigned int 486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
490}
491
492static unsigned int
460minpot (unsigned int n) 493minpot (unsigned int n)
461{ 494{
462 if (!n) 495 if (!n)
463 return 0; 496 return 0;
464 497
529 return 0; 562 return 0;
530 563
531 return 1; 564 return 1;
532} 565}
533 566
567/******************************************************************************/
568
534/* process keyboard modifiers */ 569/* process keyboard modifiers */
535static int 570static int
536mod_munge (int mod) 571mod_munge (int mod)
537{ 572{
538 mod &= MOD_MASK; 573 mod &= MOD_MASK;
542 577
543 return mod; 578 return mod;
544} 579}
545 580
546static void 581static void
547deliantra_main () 582deliantra_main (SV *real_main)
548{ 583{
549 char *argv[] = { 0 }; 584 dSP;
550 call_argv ("::main", G_DISCARD | G_VOID, argv); 585
586 PUSHMARK (SP);
587 call_sv (real_main, G_DISCARD | G_VOID);
551} 588}
552 589
553#ifdef __MACOSX__ 590#ifdef __MACOSX__
591 static SV *real_main;
592
554 /* to due surprising braindamage on the side of SDL design, we 593 /* to due surprising braindamage on the side of SDL design, we
555 * do some mind-boggling hack here: SDL requires a custom main() 594 * do some mind-boggling hack here: SDL requires a custom main()
556 * on OS X, so... we provide one and call the original main(), which, 595 * on OS X, so... we provide one and call the original main(), which,
557 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, 596 * due to shared library magic, calls -lSDLmain's main, not perl's main,
558 * and which calls our main (== SDL_main) back. 597 * and which calls our main (== SDL_main) back.
559 */ 598 */
560 extern C_LINKAGE int 599 extern C_LINKAGE int
561 main (int argc, char *argv[]) 600 main (int argc, char *argv[])
562 { 601 {
563 deliantra_main (); 602 deliantra_main (real_main);
564 } 603 }
565 604
566 #undef main 605 #undef main
567 606
568 extern C_LINKAGE int main (int argc, char *argv[]); 607 extern C_LINKAGE int main (int argc, char *argv[]);
569 608
570 static void 609 static void
571 SDL_braino (void) 610 SDL_main_hack (SV *real_main_)
572 { 611 {
612 real_main = real_main_;
613
573 char *argv[] = { "deliantra client", 0 }; 614 char *argv[] = { "deliantra client", 0 };
574 (main) (1, argv); 615 (main) (1, argv);
575 } 616 }
576#else 617#else
577 static void 618 static void
578 SDL_braino (void) 619 SDL_main_hack (SV *real_main)
579 { 620 {
580 deliantra_main (); 621 deliantra_main (real_main);
581 } 622 }
582#endif 623#endif
583 624
584MODULE = Deliantra::Client PACKAGE = DC 625MODULE = Deliantra::Client PACKAGE = DC
585 626
786 827
787 const_iv (FOW_DARKNESS) 828 const_iv (FOW_DARKNESS)
788# undef const_iv 829# undef const_iv
789 }; 830 };
790 831
791 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 832 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
792 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 833 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
793 834
794 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 835 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
795 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 836 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
796} 837}
797 838
813NV ceil (NV x) 854NV ceil (NV x)
814 855
815IV minpot (UV n) 856IV minpot (UV n)
816 857
817IV popcount (UV n) 858IV popcount (UV n)
859
860NV distance (NV dx, NV dy)
861 CODE:
862 RETVAL = pow (dx * dx + dy * dy, 0.5);
863 OUTPUT:
864 RETVAL
818 865
819void 866void
820pango_init () 867pango_init ()
821 CODE: 868 CODE:
822{ 869{
830#endif 877#endif
831} 878}
832 879
833char *SDL_GetError () 880char *SDL_GetError ()
834 881
835void SDL_braino () 882void SDL_main_hack (SV *real_main)
883 PROTOTYPE: &
836 884
837int SDL_Init (U32 flags) 885int SDL_Init (U32 flags)
838 886
839int SDL_InitSubSystem (U32 flags) 887int SDL_InitSubSystem (U32 flags)
840 888
909 ); 957 );
910 958
911 if (RETVAL) 959 if (RETVAL)
912 { 960 {
913 av_clear (texture_av); 961 av_clear (texture_av);
914
915 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
916#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 962#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
917#include "glfunc.h" 963#include "glfunc.h"
918#undef GL_FUNC 964#undef GL_FUNC
965 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
966 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
919 } 967 }
920} 968}
921 OUTPUT: 969 OUTPUT:
922 RETVAL 970 RETVAL
923 971
924void 972void
973SDL_WM_SetCaption (const char *title, const char *icon)
974
975void
925SDL_GL_SwapBuffers () 976SDL_GL_SwapBuffers ()
926 977
927char * 978char *
928SDL_GetKeyName (int sym) 979SDL_GetKeyName (int sym)
929 980
931SDL_GetAppState () 982SDL_GetAppState ()
932 983
933int 984int
934SDL_GetModState () 985SDL_GetModState ()
935 986
987int
988SDL_WaitEvent ()
989 C_ARGS: 0
990
936void 991void
992SDL_PumpEvents ()
993
994void
937poll_events () 995peep_events ()
938 PPCODE: 996 PPCODE:
939{ 997{
940 SDL_Event ev; 998 SDL_Event ev;
941 999
942 SDL_PumpEvents (); 1000 SDL_PumpEvents ();
1008 1066
1009 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1067 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1010 } 1068 }
1011} 1069}
1012 1070
1071char *
1072SDL_AudioDriverName ()
1073 CODE:
1074{
1075 char buf [256];
1076 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1077 XSRETURN_UNDEF;
1078
1079 RETVAL = buf;
1080}
1081 OUTPUT:
1082 RETVAL
1083
1013int 1084int
1014Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1085Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1015 POSTCALL: 1086 POSTCALL:
1016 Mix_HookMusicFinished (music_finished); 1087 Mix_HookMusicFinished (music_finished);
1017 Mix_ChannelFinished (channel_finished); 1088 Mix_ChannelFinished (channel_finished);
1079add_font (char *file) 1150add_font (char *file)
1080 CODE: 1151 CODE:
1081 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1152 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1082 OUTPUT: 1153 OUTPUT:
1083 RETVAL 1154 RETVAL
1155
1156void
1157IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1158
1159# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1160void
1161Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1084 1162
1085void 1163void
1086load_image_inline (SV *image_) 1164load_image_inline (SV *image_)
1087 ALIAS: 1165 ALIAS:
1088 load_image_file = 1 1166 load_image_file = 1
1204#if DEBUG 1282#if DEBUG
1205 VALGRIND_DO_LEAK_CHECK; 1283 VALGRIND_DO_LEAK_CHECK;
1206#endif 1284#endif
1207} 1285}
1208 1286
1287int
1288SvREFCNT (SV *sv)
1289 CODE:
1290 RETVAL = SvREFCNT (sv);
1291 OUTPUT:
1292 RETVAL
1293
1209MODULE = Deliantra::Client PACKAGE = DC::Font 1294MODULE = Deliantra::Client PACKAGE = DC::Font
1210 1295
1211PROTOTYPES: DISABLE 1296PROTOTYPES: DISABLE
1212 1297
1213DC::Font 1298DC::Font
1407 1492
1408void 1493void
1409set_height (DC::Layout self, int base_height) 1494set_height (DC::Layout self, int base_height)
1410 CODE: 1495 CODE:
1411 if (self->base_height != base_height) 1496 if (self->base_height != base_height)
1412 { 1497 {
1413 self->base_height = base_height; 1498 self->base_height = base_height;
1414 layout_update_font (self); 1499 layout_update_font (self);
1415 } 1500 }
1416 1501
1417void 1502void
1642 if (ix) 1727 if (ix)
1643 { 1728 {
1644 glDisable (GL_ALPHA_TEST); 1729 glDisable (GL_ALPHA_TEST);
1645 glDisable (GL_BLEND); 1730 glDisable (GL_BLEND);
1646 } 1731 }
1732}
1733
1734void
1735draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1736 PROTOTYPE: @
1737 CODE:
1738{
1739 glEnable (GL_BLEND);
1740 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1741 glEnable (GL_TEXTURE_2D);
1742 glBindTexture (GL_TEXTURE_2D, name1);
1743
1744 glColor3f (intensity, intensity, intensity);
1745 glPushMatrix ();
1746 glScalef (1./3, 1./3, 1.);
1747
1748 if (blend > 0.f)
1749 {
1750 float dx3 = dx * -3.f / w;
1751 float dy3 = dy * -3.f / h;
1752 GLfloat env_color[4] = { 0., 0., 0., blend };
1753
1754 /* interpolate the two shadow textures */
1755 /* stage 0 == rgb(glcolor) + alpha(t0) */
1756 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1757
1758 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1759 gl.ActiveTexture (GL_TEXTURE1);
1760 glEnable (GL_TEXTURE_2D);
1761 glBindTexture (GL_TEXTURE_2D, name2);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1763
1764 /* rgb == rgb(glcolor) */
1765 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1766 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1767 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1768
1769 /* alpha = interpolate t0, t1 by env_alpha */
1770 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1771
1772 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1773 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1774 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1775
1776 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1777 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1778
1779 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1781
1782 glBegin (GL_QUADS);
1783 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1784 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1785 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1787 glEnd ();
1788
1789 glDisable (GL_TEXTURE_2D);
1790 gl.ActiveTexture (GL_TEXTURE0);
1791 }
1792 else
1793 {
1794 /* simple blending of one texture, also opengl <1.3 path */
1795 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1796
1797 glBegin (GL_QUADS);
1798 glTexCoord2f (0, 0); glVertex2f (0, 0);
1799 glTexCoord2f (0, t); glVertex2f (0, h);
1800 glTexCoord2f (s, t); glVertex2f (w, h);
1801 glTexCoord2f (s, 0); glVertex2f (w, 0);
1802 glEnd ();
1803 }
1804
1805 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1806 {
1807 int x, y;
1808 int dx3 = dx * 3;
1809 int dy3 = dy * 3;
1810
1811 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1812 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1813 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1814 glTranslatef (-1., -1., 0);
1815 glBegin (GL_QUADS);
1816
1817 for (y = 1; y < h; y += 3)
1818 {
1819 int y1 = y - dy3;
1820 int y1valid = y1 >= 0 && y1 < h;
1821
1822 for (x = 1; x < w; x += 3)
1823 {
1824 int x1 = x - dx3;
1825 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1826 uint8_t h2;
1827
1828 if (y1valid && x1 >= 0 && x1 < w)
1829 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1830 else
1831 h2 = 1; /* out of range == invisible */
1832
1833 if (h1 || h2)
1834 {
1835 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1836 glColor4f (1., 1., 1., alpha);
1837
1838 glTexCoord2f (0, 0.); glVertex2i (x , y );
1839 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1840 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1841 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1842 }
1843 }
1844 }
1845 }
1846
1847 glEnd ();
1848
1849 glPopMatrix ();
1850
1851 glDisable (GL_TEXTURE_2D);
1852 glDisable (GL_BLEND);
1647} 1853}
1648 1854
1649IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1855IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1650 CODE: 1856 CODE:
1651{ 1857{
1757 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1963 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1758 // use uglier nearest interpolation because linear suffers 1964 // use uglier nearest interpolation because linear suffers
1759 // from transparent color bleeding and ugly wrapping effects. 1965 // from transparent color bleeding and ugly wrapping effects.
1760 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1966 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1761} 1967}
1968
1969void
1970expire_textures (DC::Map self, int texid, int count)
1971 PPCODE:
1972 for (; texid < self->texs && count; ++texid, --count)
1973 {
1974 maptex *tex = self->tex + texid;
1975
1976 if (tex->name)
1977 {
1978 if (tex->unused)
1979 {
1980 tex->name = 0;
1981 tex->unused = 0;
1982 XPUSHs (sv_2mortal (newSViv (texid)));
1983 }
1984 else
1985 tex->unused = 1;
1986 }
1987 }
1762 1988
1763int 1989int
1764ox (DC::Map self) 1990ox (DC::Map self)
1765 ALIAS: 1991 ALIAS:
1766 oy = 1 1992 oy = 1
1806 self->y += MAP_EXTEND_Y; 2032 self->y += MAP_EXTEND_Y;
1807 } 2033 }
1808} 2034}
1809 2035
1810SV * 2036SV *
1811map1a_update (DC::Map self, SV *data_, int extmap) 2037map1a_update (DC::Map self, SV *data_)
1812 CODE: 2038 CODE:
1813{ 2039{
1814 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2040 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1815 uint8_t *data_end = (uint8_t *)SvEND (data_); 2041 uint8_t *data_end = (uint8_t *)SvEND (data_);
1816 mapcell *cell; 2042 mapcell *cell;
1837 2063
1838 //TODO: don't trust server data to be in-range(!) 2064 //TODO: don't trust server data to be in-range(!)
1839 2065
1840 if (flags & 8) 2066 if (flags & 8)
1841 { 2067 {
2068 uint8_t ext, cmd;
2069
1842 if (extmap) 2070 do
1843 { 2071 {
1844 uint8_t ext, cmd; 2072 ext = *data++;
2073 cmd = ext & 0x7f;
1845 2074
1846 do 2075 if (cmd < 4)
2076 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2077 else if (cmd == 5) // health
1847 { 2078 {
1848 ext = *data++;
1849 cmd = ext & 0x7f;
1850
1851 if (cmd < 4)
1852 cell->darkness = 255 - ext * 64 + 1;
1853 else if (cmd == 5) // health
1854 {
1855 cell->stat_width = 1; 2079 cell->stat_width = 1;
1856 cell->stat_hp = *data++; 2080 cell->stat_hp = *data++;
1857 }
1858 else if (cmd == 6) // monster width
1859 cell->stat_width = *data++ + 1;
1860 else if (cmd == 0x47)
1861 {
1862 if (*data == 1) cell->player = data [1];
1863 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1864 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1865 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1866
1867 data += *data + 1;
1868 }
1869 else if (cmd == 8) // cell flags
1870 cell->flags = *data++;
1871 else if (ext & 0x40) // unknown, multibyte => skip
1872 data += *data + 1;
1873 else
1874 data++;
1875 } 2081 }
1876 while (ext & 0x80); 2082 else if (cmd == 6) // monster width
2083 cell->stat_width = *data++ + 1;
2084 else if (cmd == 0x47)
2085 {
2086 if (*data == 1) cell->player = data [1];
2087 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2088 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2089 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2090
2091 data += *data + 1;
2092 }
2093 else if (cmd == 8) // cell flags
2094 cell->flags = *data++;
2095 else if (ext & 0x40) // unknown, multibyte => skip
2096 data += *data + 1;
2097 else
2098 data++;
1877 } 2099 }
1878 else 2100 while (ext & 0x80);
1879 cell->darkness = *data++ + 1;
1880 } 2101 }
1881 2102
1882 for (z = 0; z <= 2; ++z) 2103 for (z = 0; z <= 2; ++z)
1883 if (flags & (4 >> z)) 2104 if (flags & (4 >> z))
1884 { 2105 {
1887 cell->tile [z] = self->face2tile [face]; 2108 cell->tile [z] = self->face2tile [face];
1888 2109
1889 if (cell->tile [z]) 2110 if (cell->tile [z])
1890 { 2111 {
1891 maptex *tex = self->tex + cell->tile [z]; 2112 maptex *tex = self->tex + cell->tile [z];
2113 tex->unused = 0;
1892 if (!tex->name) 2114 if (!tex->name)
1893 av_push (missing, newSViv (cell->tile [z])); 2115 av_push (missing, newSViv (cell->tile [z]));
1894 2116
1895 if (tex->smoothtile) 2117 if (tex->smoothtile)
1896 { 2118 {
1897 maptex *smooth = self->tex + tex->smoothtile; 2119 maptex *smooth = self->tex + tex->smoothtile;
2120 smooth->unused = 0;
1898 if (!smooth->name) 2121 if (!smooth->name)
1899 av_push (missing, newSViv (tex->smoothtile)); 2122 av_push (missing, newSViv (tex->smoothtile));
1900 } 2123 }
1901 } 2124 }
1902 } 2125 }
1930 ? self->row + y 2153 ? self->row + y
1931 : 0; 2154 : 0;
1932 2155
1933 for (x = x0; x < x1; x++) 2156 for (x = x0; x < x1; x++)
1934 { 2157 {
1935 int r = 32, g = 32, b = 32, a = 192; 2158 unsigned int r = 32, g = 32, b = 32, a = 192;
1936 2159
1937 if (row && row->c0 <= x && x < row->c1) 2160 if (row && row->c0 <= x && x < row->c1)
1938 { 2161 {
1939 mapcell *cell = row->col + (x - row->c0); 2162 mapcell *cell = row->col + (x - row->c0);
1940 2163
1942 { 2165 {
1943 maptex tex = self->tex [cell->tile [z]]; 2166 maptex tex = self->tex [cell->tile [z]];
1944 int a0 = 255 - tex.a; 2167 int a0 = 255 - tex.a;
1945 int a1 = tex.a; 2168 int a1 = tex.a;
1946 2169
1947 r = (r * a0 + tex.r * a1) / 255; 2170 r = div255 (r * a0 + tex.r * a1);
1948 g = (g * a0 + tex.g * a1) / 255; 2171 g = div255 (g * a0 + tex.g * a1);
1949 b = (b * a0 + tex.b * a1) / 255; 2172 b = div255 (b * a0 + tex.b * a1);
1950 a = (a * a0 + tex.a * a1) / 255; 2173 a = div255 (a * a0 + tex.a * a1);
1951 } 2174 }
1952 } 2175 }
1953 2176
1954 *map++ = (r ) 2177 *map++ = (r )
1955 | (g << 8) 2178 | (g << 8)
1962} 2185}
1963 OUTPUT: 2186 OUTPUT:
1964 RETVAL 2187 RETVAL
1965 2188
1966void 2189void
1967draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2190draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1968 CODE: 2191 CODE:
1969{ 2192{
1970 int x, y, z; 2193 int x, y, z;
1971 2194
1972 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2195 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1973 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2196 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1974 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2197 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1975 smooth_key skey; 2198 smooth_key skey;
1976 int pl_x, pl_y; 2199 int pl_x, pl_y;
1977 maptex pl_tex; 2200 maptex pl_tex;
1978 rc_t *rc = rc_alloc (); 2201 rc_t *rc = rc_alloc ();
2202 rc_t *rc_ov = rc_alloc ();
1979 rc_key_t key; 2203 rc_key_t key;
1980 rc_array_t *arr; 2204 rc_array_t *arr;
1981 2205
1982 pl_tex.name = 0; 2206 pl_tex.name = 0;
1983 2207
1984 // thats current max. sorry. 2208 // that's current max. sorry.
1985 if (sw > 255) sw = 255; 2209 if (sw > 255) sw = 255;
1986 if (sh > 255) sh = 255; 2210 if (sh > 255) sh = 255;
1987 2211
1988 // clear key, in case of extra padding 2212 // clear key, in case of extra padding
1989 memset (&skey, 0, sizeof (skey)); 2213 memset (&skey, 0, sizeof (skey));
1993 key.g = 255; 2217 key.g = 255;
1994 key.b = 255; 2218 key.b = 255;
1995 key.a = 255; 2219 key.a = 255;
1996 key.mode = GL_QUADS; 2220 key.mode = GL_QUADS;
1997 key.format = GL_T2F_V3F; 2221 key.format = GL_T2F_V3F;
1998 key.texname = -1;
1999 2222
2000 mx += self->x; 2223 mx += self->x;
2001 my += self->y; 2224 my += self->y;
2002 2225
2003 // first pass: determine smooth_max 2226 // first pass: determine smooth_max
2027 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2250 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2028 2251
2029 for (z = 0; z <= 2; z++) 2252 for (z = 0; z <= 2; z++)
2030 { 2253 {
2031 memset (smooth_level, 0, sizeof (smooth_level)); 2254 memset (smooth_level, 0, sizeof (smooth_level));
2255 key.texname = -1;
2032 2256
2033 for (y = 0; y < sh; y++) 2257 for (y = 0; y < sh; y++)
2034 if (0 <= y + my && y + my < self->rows) 2258 if (0 <= y + my && y + my < self->rows)
2035 { 2259 {
2036 maprow *row = self->row + (y + my); 2260 maprow *row = self->row + (y + my);
2042 tileid tile = cell->tile [z]; 2266 tileid tile = cell->tile [z];
2043 2267
2044 if (tile) 2268 if (tile)
2045 { 2269 {
2046 maptex tex = self->tex [tile]; 2270 maptex tex = self->tex [tile];
2047 int px = (x + 1) * T - tex.w; 2271 int px, py;
2048 int py = (y + 1) * T - tex.h;
2049 2272
2050 if (key.texname != tex.name) 2273 if (key.texname != tex.name)
2051 { 2274 {
2275 self->tex [tile].unused = 0;
2276
2052 if (!tex.name) 2277 if (!tex.name)
2053 tex = self->tex [2]; /* missing, replace by noface */ 2278 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2054 2279
2055 key.texname = tex.name; 2280 key.texname = tex.name;
2056 arr = rc_array (rc, &key); 2281 arr = rc_array (rc, &key);
2057 } 2282 }
2283
2284 px = (x + 1) * Th - tex.w;
2285 py = (y + 1) * Tw - tex.h;
2058 2286
2059 if (expect_false (cell->player == player) && expect_false (z == 2)) 2287 if (expect_false (cell->player == player) && expect_false (z == 2))
2060 { 2288 {
2061 pl_x = px; 2289 pl_x = px;
2062 pl_y = py; 2290 pl_y = py;
2067 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2295 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2068 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2296 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2069 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2297 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2070 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2298 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2071 2299
2072 if (expect_false (cell->flags) && expect_false (z == 2))
2073 {
2074 // overlays such as the speech bubble, probably more to come
2075 if (cell->flags & 1)
2076 {
2077 maptex tex = self->tex [1];
2078 int px = x * T + T * 2 / 32;
2079 int py = y * T - T * 6 / 32;
2080
2081 if (tex.name)
2082 {
2083 if (key.texname != tex.name)
2084 {
2085 key.texname = tex.name;
2086 arr = rc_array (rc, &key);
2087 }
2088
2089 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2090 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2091 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2092 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2093 }
2094 }
2095 }
2096
2097 // update smooth hash 2300 // update smooth hash
2098 if (tex.smoothtile) 2301 if (tex.smoothtile)
2099 { 2302 {
2100 skey.tile = tex.smoothtile; 2303 skey.tile = tex.smoothtile;
2101 skey.level = tex.smoothlevel; 2304 skey.level = tex.smoothlevel;
2129 // corners 2332 // corners
2130 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2333 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2131 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2334 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2132 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2335 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2133 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2336 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2337 }
2338 }
2339
2340 if (expect_false (z == 2) && expect_false (cell->flags))
2341 {
2342 // overlays such as the speech bubble, probably more to come
2343 if (cell->flags & 1)
2344 {
2345 rc_key_t key_ov = key;
2346 maptex tex = self->tex [TEXID_SPEECH];
2347 rc_array_t *arr;
2348 int px = x * Tw + Tw * 2 / 32;
2349 int py = y * Th - Th * 6 / 32;
2350
2351 key_ov.texname = tex.name;
2352 arr = rc_array (rc_ov, &key_ov);
2353
2354 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2355 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2356 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2357 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2134 } 2358 }
2135 } 2359 }
2136 } 2360 }
2137 } 2361 }
2138 2362
2165 if (!(bits & 0x1000) 2389 if (!(bits & 0x1000)
2166 && skey->level == level 2390 && skey->level == level
2167 && level > smooth_max [skey->x][skey->y]) 2391 && level > smooth_max [skey->x][skey->y])
2168 { 2392 {
2169 maptex tex = self->tex [skey->tile]; 2393 maptex tex = self->tex [skey->tile];
2170 int px = (((int)skey->x) - 1) * T; 2394 int px = (((int)skey->x) - 1) * Tw;
2171 int py = (((int)skey->y) - 1) * T; 2395 int py = (((int)skey->y) - 1) * Th;
2172 int border = bits & 15; 2396 int border = bits & 15;
2173 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2397 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2174 float dx = tex.s * .0625f; // 16 images/row 2398 float dx = tex.s * .0625f; // 16 images/row
2175 float dy = tex.t * .5f ; // 2 images/column 2399 float dy = tex.t * .5f ; // 2 images/column
2176 2400
2178 { 2402 {
2179 // this time avoiding texture state changes 2403 // this time avoiding texture state changes
2180 // save gobs of state changes. 2404 // save gobs of state changes.
2181 if (key.texname != tex.name) 2405 if (key.texname != tex.name)
2182 { 2406 {
2407 self->tex [skey->tile].unused = 0;
2408
2183 glEnd (); 2409 glEnd ();
2184 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2410 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2185 glBegin (GL_QUADS); 2411 glBegin (GL_QUADS);
2186 } 2412 }
2187 2413
2188 if (border) 2414 if (border)
2189 { 2415 {
2190 float ox = border * dx; 2416 float ox = border * dx;
2191 2417
2192 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2418 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2193 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2419 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2194 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2420 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2195 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2421 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2196 } 2422 }
2197 2423
2198 if (corner) 2424 if (corner)
2199 { 2425 {
2200 float ox = corner * dx; 2426 float ox = corner * dx;
2201 2427
2202 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2428 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2203 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2429 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2204 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2430 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2205 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2431 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2206 } 2432 }
2207 } 2433 }
2208 } 2434 }
2209 } 2435 }
2210 } 2436 }
2233 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2459 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2234 2460
2235 rc_draw (rc); 2461 rc_draw (rc);
2236 } 2462 }
2237 2463
2464 rc_draw (rc_ov);
2465 rc_clear (rc_ov);
2466
2238 glDisable (GL_BLEND); 2467 glDisable (GL_BLEND);
2239 rc_free (rc); 2468 rc_free (rc);
2469 rc_free (rc_ov);
2240 2470
2241 // top layer: overlays such as the health bar 2471 // top layer: overlays such as the health bar
2242 for (y = 0; y < sh; y++) 2472 for (y = 0; y < sh; y++)
2243 if (0 <= y + my && y + my < self->rows) 2473 if (0 <= y + my && y + my < self->rows)
2244 { 2474 {
2247 for (x = 0; x < sw; x++) 2477 for (x = 0; x < sw; x++)
2248 if (row->c0 <= x + mx && x + mx < row->c1) 2478 if (row->c0 <= x + mx && x + mx < row->c1)
2249 { 2479 {
2250 mapcell *cell = row->col + (x + mx - row->c0); 2480 mapcell *cell = row->col + (x + mx - row->c0);
2251 2481
2252 int px = x * T; 2482 int px = x * Tw;
2253 int py = y * T; 2483 int py = y * Th;
2484
2485 if (expect_false (cell->player == player))
2486 {
2487 px += sdx;
2488 py += sdy;
2489 }
2254 2490
2255 if (cell->stat_hp) 2491 if (cell->stat_hp)
2256 { 2492 {
2257 int width = cell->stat_width * T; 2493 int width = cell->stat_width * Tw;
2258 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2494 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2259 2495
2260 glColor3ub (0, 0, 0); 2496 glColor3ub (0, 0, 0);
2261 glRectf (px + 1, py - thick - 2, 2497 glRectf (px + 1, py - thick - 2,
2262 px + width - 1, py); 2498 px + width - 1, py);
2263 2499
2269 } 2505 }
2270 } 2506 }
2271} 2507}
2272 2508
2273void 2509void
2274draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2510draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2275 CODE: 2511 CODE:
2276{ 2512{
2277 static float color[16][3] = { 2513 static float color[16][3] = {
2278 { 0.00F, 0.00F, 0.00F }, 2514 { 0.00f, 0.00f, 0.00f },
2279 { 1.00F, 1.00F, 1.00F }, 2515 { 1.00f, 1.00f, 1.00f },
2280 { 0.00F, 0.00F, 0.55F }, 2516 { 0.00f, 0.00f, 0.55f },
2281 { 1.00F, 0.00F, 0.00F }, 2517 { 1.00f, 0.00f, 0.00f },
2282 2518
2283 { 1.00F, 0.54F, 0.00F }, 2519 { 1.00f, 0.54f, 0.00f },
2284 { 0.11F, 0.56F, 1.00F }, 2520 { 0.11f, 0.56f, 1.00f },
2285 { 0.93F, 0.46F, 0.00F }, 2521 { 0.93f, 0.46f, 0.00f },
2286 { 0.18F, 0.54F, 0.34F }, 2522 { 0.18f, 0.54f, 0.34f },
2287 2523
2288 { 0.56F, 0.73F, 0.56F }, 2524 { 0.56f, 0.73f, 0.56f },
2289 { 0.80F, 0.80F, 0.80F }, 2525 { 0.80f, 0.80f, 0.80f },
2290 { 0.55F, 0.41F, 0.13F }, 2526 { 0.55f, 0.41f, 0.13f },
2291 { 0.99F, 0.77F, 0.26F }, 2527 { 0.99f, 0.77f, 0.26f },
2292 2528
2293 { 0.74F, 0.65F, 0.41F }, 2529 { 0.74f, 0.65f, 0.41f },
2294 2530
2295 { 0.00F, 1.00F, 1.00F }, 2531 { 0.00f, 1.00f, 1.00f },
2296 { 1.00F, 0.00F, 1.00F }, 2532 { 1.00f, 0.00f, 1.00f },
2297 { 1.00F, 1.00F, 0.00F }, 2533 { 1.00f, 1.00f, 0.00f },
2298 }; 2534 };
2299 2535
2300 int x, y; 2536 int x, y;
2301 2537
2302 glEnable (GL_TEXTURE_2D); 2538 glEnable (GL_TEXTURE_2D);
2539 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2540 * but the nvidia driver (185.18.14) mishandles alpha textures
2541 * and takes the colour from god knows where instead of using
2542 * Cp. MODULATE results in the same colour, but slightly different
2543 * alpha, but atcually gives us the correct colour with nvidia.
2544 */
2303 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2545 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2304 glEnable (GL_BLEND); 2546 glEnable (GL_BLEND);
2305 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2547 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2306 glBegin (GL_QUADS); 2548 glBegin (GL_QUADS);
2307 2549
2308 for (y = 0; y < h; y++) 2550 for (y = 0; y < h; y++)
2312 2554
2313 if (m) 2555 if (m)
2314 { 2556 {
2315 float *c = color [m & 15]; 2557 float *c = color [m & 15];
2316 2558
2317 float tx1 = m & 0x40 ? 0.5 : 0.; 2559 float tx1 = m & 0x40 ? 0.5f : 0.f;
2318 float tx2 = tx1 + 0.5; 2560 float tx2 = tx1 + 0.5f;
2319 2561
2320 glColor4f (c[0], c[1], c[2], 0.75); 2562 glColor4f (c[0], c[1], c[2], 1);
2321 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2563 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2322 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2564 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2323 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2565 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2324 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2566 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2325 } 2567 }
2333void 2575void
2334fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2576fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2335 PPCODE: 2577 PPCODE:
2336{ 2578{
2337 int x, y; 2579 int x, y;
2338 int sw1 = sw + 2; 2580 int sw1 = sw + 2;
2339 int sh1 = sh + 2; 2581 int sh1 = sh + 2;
2340 int sh3 = sh * 3; 2582 int sh3 = sh * 3;
2341 int sw34 = (sw * 3 + 3) & ~3; 2583 int sw3 = sw * 3;
2584 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2585 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2342 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2586 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2343 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2587 memset (darkness1, 0, sw1*sh1);
2344 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2345 2588
2346 SvPOK_only (darkness3_sv); 2589 SvPOK_only (darkness3_sv);
2347 SvCUR_set (darkness3_sv, sw34 * sh3); 2590 SvCUR_set (darkness3_sv, sw3 * sh3);
2348 2591
2349 mx += self->x - 1; 2592 mx += self->x - 1;
2350 my += self->y - 1; 2593 my += self->y - 1;
2351
2352 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2353 2594
2354 for (y = 0; y < sh1; y++) 2595 for (y = 0; y < sh1; y++)
2355 if (0 <= y + my && y + my < self->rows) 2596 if (0 <= y + my && y + my < self->rows)
2356 { 2597 {
2357 maprow *row = self->row + (y + my); 2598 maprow *row = self->row + (y + my);
2360 if (row->c0 <= x + mx && x + mx < row->c1) 2601 if (row->c0 <= x + mx && x + mx < row->c1)
2361 { 2602 {
2362 mapcell *cell = row->col + (x + mx - row->c0); 2603 mapcell *cell = row->col + (x + mx - row->c0);
2363 2604
2364 darkness1 [y * sw1 + x] = cell->darkness 2605 darkness1 [y * sw1 + x] = cell->darkness
2365 ? 255 - (cell->darkness - 1) 2606 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2366 : 255 - FOW_DARKNESS; 2607 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2367 } 2608 }
2368 } 2609 }
2369 2610
2370 for (y = 0; y < sh; ++y) 2611 for (y = 0; y < sh; ++y)
2371 for (x = 0; x < sw; ++x) 2612 for (x = 0; x < sw; ++x)
2390 2631
2391 uint8_t r13 = (d13 + d23 + d12) / 3; 2632 uint8_t r13 = (d13 + d23 + d12) / 3;
2392 uint8_t r23 = d23; 2633 uint8_t r23 = d23;
2393 uint8_t r33 = (d23 + d33 + d32) / 3; 2634 uint8_t r33 = (d23 + d33 + d32) / 3;
2394 2635
2395 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2636 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2396 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2637 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2397 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2638 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2398 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2639 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2399 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2640 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2400 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2641 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2401 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2642 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2402 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2643 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2403 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2644 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2404 } 2645 }
2405 2646
2406 free (darkness1); 2647 free (darkness1);
2407 2648
2408 EXTEND (SP, 3); 2649 EXTEND (SP, 3);
2409 PUSHs (sv_2mortal (newSViv (sw34))); 2650 PUSHs (sv_2mortal (newSViv (sw3)));
2410 PUSHs (sv_2mortal (newSViv (sh3))); 2651 PUSHs (sv_2mortal (newSViv (sh3)));
2411 PUSHs (darkness3_sv); 2652 PUSHs (darkness3_sv);
2412} 2653}
2413 2654
2414SV * 2655SV *
2612 if (RETVAL < 0) 2853 if (RETVAL < 0)
2613 { 2854 {
2614 RETVAL = Mix_GroupOldest (-1); 2855 RETVAL = Mix_GroupOldest (-1);
2615 2856
2616 if (RETVAL < 0) 2857 if (RETVAL < 0)
2858 {
2859 // happens sometimes, maybe it just stopped playing(?)
2860 RETVAL = Mix_GroupAvailable (-1);
2861
2862 if (RETVAL < 0)
2617 XSRETURN_UNDEF; 2863 XSRETURN_UNDEF;
2618 2864 }
2865 else
2619 Mix_HaltChannel (RETVAL); 2866 Mix_HaltChannel (RETVAL);
2620 } 2867 }
2621 2868
2622 Mix_UnregisterAllEffects (RETVAL); 2869 Mix_UnregisterAllEffects (RETVAL);
2623 Mix_Volume (RETVAL, 128); 2870 Mix_Volume (RETVAL, 128);
2624} 2871}
2671void 2918void
2672set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2919set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2673 CODE: 2920 CODE:
2674{ 2921{
2675 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2922 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2676 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2923 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2677 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2924 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2678} 2925}
2679 2926
2680void 2927void
2681set_reverse_stereo (DC::Channel self, int flip) 2928set_reverse_stereo (DC::Channel self, int flip)
2683 Mix_SetReverseStereo (self, flip); 2930 Mix_SetReverseStereo (self, flip);
2684 2931
2685MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2932MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2686 2933
2687PROTOTYPES: DISABLE 2934PROTOTYPES: DISABLE
2935
2936void
2937decoders ()
2938 PPCODE:
2939#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2940 int i, num = Mix_GetNumChunkDecoders ();
2941 EXTEND (SP, num);
2942 for (i = 0; i < num; ++i)
2943 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2944#else
2945 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2946#endif
2688 2947
2689DC::MixChunk 2948DC::MixChunk
2690new (SV *class, DC::RW rwops) 2949new (SV *class, DC::RW rwops)
2691 CODE: 2950 CODE:
2692 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2951 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2725 OUTPUT: 2984 OUTPUT:
2726 RETVAL 2985 RETVAL
2727 2986
2728MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2987MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2729 2988
2989void
2990decoders ()
2991 PPCODE:
2992#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2993 int i, num = Mix_GetNumMusicDecoders ();
2994 EXTEND (SP, num);
2995 for (i = 0; i < num; ++i)
2996 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2997#else
2998 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2999#endif
3000
2730int 3001int
2731volume (int volume = -1) 3002volume (int volume = -1)
2732 PROTOTYPE: ;$ 3003 PROTOTYPE: ;$
2733 CODE: 3004 CODE:
2734 if (items > 0) 3005 if (items > 0)
2744 3015
2745void 3016void
2746halt () 3017halt ()
2747 CODE: 3018 CODE:
2748 Mix_HaltMusic (); 3019 Mix_HaltMusic ();
3020
3021int
3022playing ()
3023 CODE:
3024 RETVAL = Mix_PlayingMusic ();
3025 OUTPUT:
3026 RETVAL
2749 3027
2750DC::MixMusic 3028DC::MixMusic
2751new (SV *class, DC::RW rwops) 3029new (SV *class, DC::RW rwops)
2752 CODE: 3030 CODE:
2753 RETVAL = Mix_LoadMUS_RW (rwops); 3031 RETVAL = Mix_LoadMUS_RW (rwops);
2784 } *civ, const_iv[] = { 3062 } *civ, const_iv[] = {
2785# define const_iv(name) { # name, (IV)name } 3063# define const_iv(name) { # name, (IV)name }
2786 const_iv (GL_VENDOR), 3064 const_iv (GL_VENDOR),
2787 const_iv (GL_VERSION), 3065 const_iv (GL_VERSION),
2788 const_iv (GL_EXTENSIONS), 3066 const_iv (GL_EXTENSIONS),
3067 const_iv (GL_MAX_TEXTURE_UNITS),
2789 const_iv (GL_COLOR_MATERIAL), 3068 const_iv (GL_COLOR_MATERIAL),
2790 const_iv (GL_SMOOTH), 3069 const_iv (GL_SMOOTH),
2791 const_iv (GL_FLAT), 3070 const_iv (GL_FLAT),
2792 const_iv (GL_DITHER), 3071 const_iv (GL_DITHER),
2793 const_iv (GL_BLEND), 3072 const_iv (GL_BLEND),
2805 const_iv (GL_ZERO), 3084 const_iv (GL_ZERO),
2806 const_iv (GL_SRC_ALPHA), 3085 const_iv (GL_SRC_ALPHA),
2807 const_iv (GL_DST_ALPHA), 3086 const_iv (GL_DST_ALPHA),
2808 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3087 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2809 const_iv (GL_ONE_MINUS_DST_ALPHA), 3088 const_iv (GL_ONE_MINUS_DST_ALPHA),
3089 const_iv (GL_SRC_COLOR),
3090 const_iv (GL_DST_COLOR),
3091 const_iv (GL_ONE_MINUS_SRC_COLOR),
3092 const_iv (GL_ONE_MINUS_DST_COLOR),
2810 const_iv (GL_SRC_ALPHA_SATURATE), 3093 const_iv (GL_SRC_ALPHA_SATURATE),
2811 const_iv (GL_RGB), 3094 const_iv (GL_RGB),
2812 const_iv (GL_RGBA), 3095 const_iv (GL_RGBA),
2813 const_iv (GL_RGBA4), 3096 const_iv (GL_RGBA4),
2814 const_iv (GL_RGBA8), 3097 const_iv (GL_RGBA8),
2882 const_iv (GL_NICEST), 3165 const_iv (GL_NICEST),
2883 const_iv (GL_V2F), 3166 const_iv (GL_V2F),
2884 const_iv (GL_V3F), 3167 const_iv (GL_V3F),
2885 const_iv (GL_T2F_V3F), 3168 const_iv (GL_T2F_V3F),
2886 const_iv (GL_T2F_N3F_V3F), 3169 const_iv (GL_T2F_N3F_V3F),
3170 const_iv (GL_FUNC_ADD),
3171 const_iv (GL_FUNC_SUBTRACT),
3172 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2887# undef const_iv 3173# undef const_iv
2888 }; 3174 };
2889 3175
2890 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3176 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2891 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3177 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2892 3178
2893 texture_av = newAV (); 3179 texture_av = newAV ();
2894 AvREAL_off (texture_av); 3180 AvREAL_off (texture_av);
2895} 3181}
2896 3182
2897void 3183void
2898disable_GL_EXT_blend_func_separate () 3184disable_GL_EXT_blend_func_separate ()
2899 CODE: 3185 CODE:
2900 gl.BlendFuncSeparate = 0; 3186 gl.BlendFuncSeparate = 0;
2901 gl.BlendFuncSeparateEXT = 0; 3187 gl.BlendFuncSeparateEXT = 0;
3188
3189void
3190apple_nvidia_bug (int enable)
2902 3191
2903char * 3192char *
2904gl_vendor () 3193gl_vendor ()
2905 CODE: 3194 CODE:
2906 RETVAL = (char *)glGetString (GL_VENDOR); 3195 RETVAL = (char *)glGetString (GL_VENDOR);
2937 3226
2938int glGetError () 3227int glGetError ()
2939 3228
2940void glFinish () 3229void glFinish ()
2941 3230
3231void glFlush ()
3232
2942void glClear (int mask) 3233void glClear (int mask)
2943 3234
2944void glClearColor (float r, float g, float b, float a = 1.0) 3235void glClearColor (float r, float g, float b, float a = 1.0)
2945 PROTOTYPE: @ 3236 PROTOTYPE: @
2946 3237
2955void glBlendFunc (int sfactor, int dfactor) 3246void glBlendFunc (int sfactor, int dfactor)
2956 3247
2957void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3248void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2958 CODE: 3249 CODE:
2959 gl_BlendFuncSeparate (sa, da, saa, daa); 3250 gl_BlendFuncSeparate (sa, da, saa, daa);
3251
3252# void glBlendEquation (int se)
2960 3253
2961void glDepthMask (int flag) 3254void glDepthMask (int flag)
2962 3255
2963void glLogicOp (int opcode) 3256void glLogicOp (int opcode)
2964 3257
2999void glRotate (float angle, float x, float y, float z) 3292void glRotate (float angle, float x, float y, float z)
3000 CODE: 3293 CODE:
3001 glRotatef (angle, x, y, z); 3294 glRotatef (angle, x, y, z);
3002 3295
3003void glColor (float r, float g, float b, float a = 1.0) 3296void glColor (float r, float g, float b, float a = 1.0)
3297 PROTOTYPE: @
3004 ALIAS: 3298 ALIAS:
3005 glColor_premultiply = 1 3299 glColor_premultiply = 1
3006 CODE: 3300 CODE:
3007 if (ix) 3301 if (ix)
3008 { 3302 {
3113void glNewList (int list, int mode = GL_COMPILE) 3407void glNewList (int list, int mode = GL_COMPILE)
3114 3408
3115void glEndList () 3409void glEndList ()
3116 3410
3117void glCallList (int list) 3411void glCallList (int list)
3412
3413void c_init ()
3414 CODE:
3415 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3416 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3118 3417
3119MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3418MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3120 3419
3121PROTOTYPES: DISABLE 3420PROTOTYPES: DISABLE
3122 3421

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