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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.276 by root, Sat Aug 30 08:04:01 2008 UTC vs.
Revision 1.332 by root, Mon Nov 19 00:56:08 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 27# define M_PI 3.14159265f
27#endif 28#endif
28 29
29#include <assert.h> 30#include <cassert>
30#include <math.h> 31#include <cmath>
31#include <string.h> 32#include <cstring>
32#include <stdio.h> 33#include <cstdio>
33#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
34 38
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36 40
37#include <SDL.h> 41#include <SDL.h>
38#include <SDL_thread.h> 42#include <SDL_thread.h>
42#include <SDL_opengl.h> 46#include <SDL_opengl.h>
43 47
44/* work around os x broken headers */ 48/* work around os x broken headers */
45#ifdef __MACOSX__ 49#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
47#endif 53#endif
48 54
49#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
51 57
52#include <glib/gmacros.h> 58#include <glib.h>
53 59
54#include <pango/pango.h> 60#include <pango/pango.h>
55 61
56#ifndef PANGO_VERSION_CHECK 62#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0 63# define PANGO_VERSION_CHECK(a,b,c) 0
70# include <netinet/in.h> 76# include <netinet/in.h>
71# include <netinet/tcp.h> 77# include <netinet/tcp.h>
72# include <inttypes.h> 78# include <inttypes.h>
73#endif 79#endif
74 80
75#if __GNUC__ >= 4 81#include "ecb.h"
76# define expect(expr,value) __builtin_expect ((expr),(value))
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83 82
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85 84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
86#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
87 89
88#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
89#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
90 92
91#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
92 94
93/* mask out modifiers we are not interested in */ 95/* mask out modifiers we are not interested in */
94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
95 97
96#define KMOD_LRAM 0x10000 // our extension 98#define KMOD_LRAM 0x10000 // our extension
99
100#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2
102
103static char *
104fast_sv_grow (SV *sv, STRLEN need)
105{
106 STRLEN len = SvLEN (sv);
107 STRLEN want = SvCUR (sv) + need;
108
109 if (ecb_expect_false (len < want))
110 {
111 do
112 len *= 2;
113 while (len < want);
114
115 sv_grow (sv, len);
116 }
117
118 SvCUR_set (sv, want);
119 return SvEND (sv) - need;
120}
97 121
98static AV *texture_av; 122static AV *texture_av;
99 123
100static struct 124static struct
101{ 125{
158{ 182{
159 GSList *attrs = run->item->analysis.extra_attrs; 183 GSList *attrs = run->item->analysis.extra_attrs;
160 184
161 while (attrs) 185 while (attrs)
162 { 186 {
163 PangoAttribute *attr = attrs->data; 187 PangoAttribute *attr = (PangoAttribute *)attrs->data;
164 188
165 if (attr->klass->type == PANGO_ATTR_SHAPE) 189 if (attr->klass->type == PANGO_ATTR_SHAPE)
166 return 1; 190 return 1;
167 191
168 attrs = attrs->next; 192 attrs = attrs->next;
169 } 193 }
170 194
171 return 0; 195 return 0;
172} 196}
173 197
174typedef struct cf_layout { 198struct cf_layout {
175 PangoLayout *pl; 199 PangoLayout *pl;
176 float r, g, b, a; // default color for rgba mode 200 float r, g, b, a; // default color for rgba mode
177 int base_height; 201 int base_height;
178 DC__Font font; 202 DC__Font font;
179 rc_t *rc; 203 rc_t rc;
180} *DC__Layout; 204};
205
206typedef cf_layout *DC__Layout;
181 207
182static DC__Font default_font; 208static DC__Font default_font;
183static PangoContext *opengl_context; 209static PangoContext *opengl_context;
184static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
185 211
186static void 212static void
187substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
188{ 214{
189 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
190#ifdef FC_HINT_STYLE 216#ifdef FC_HINT_STYLE
191 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
192#endif 218#endif
193 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
194} 220}
195 221
196static void 222static void
223 249
224 *w = rect.width; 250 *w = rect.width;
225 *h = rect.height; 251 *h = rect.height;
226} 252}
227 253
254/////////////////////////////////////////////////////////////////////////////
255
228typedef uint16_t tileid; 256typedef uint16_t tileid;
229typedef uint16_t faceid; 257typedef uint16_t faceid;
230 258
231typedef struct { 259struct maptex
260{
232 GLuint name; 261 GLuint name;
233 int w, h; 262 int w, h;
234 float s, t; 263 float s, t;
235 uint8_t r, g, b, a; 264 uint8_t r, g, b, a;
236 tileid smoothtile; 265 tileid smoothtile;
237 uint8_t smoothlevel; 266 uint8_t smoothlevel;
238} maptex; 267 uint8_t unused; /* set to zero on use */
268};
239 269
240typedef struct { 270struct mapcell
271{
241 uint32_t player; 272 uint32_t player;
242 tileid tile[3]; 273 tileid tile[3];
243 uint16_t darkness; 274 uint16_t darkness;
244 uint8_t stat_width, stat_hp, flags, smoothmax; 275 uint8_t stat_width, stat_hp, flags, smoothmax;
245} mapcell; 276};
246 277
247typedef struct { 278struct maprow
279{
248 int32_t c0, c1; 280 int32_t c0, c1;
249 mapcell *col; 281 mapcell *col;
250} maprow; 282};
251 283
252typedef struct map { 284struct mapgrid {
253 int x, y, w, h; 285 int x, y, w, h;
254 int ox, oy; /* offset to virtual global coordinate system */ 286 int ox, oy; /* offset to virtual global coordinate system */
255 int faces; tileid *face2tile; // [faceid] 287 int faces; tileid *face2tile; // [faceid]
256 int texs; maptex *tex; // [tileid] 288 int texs; maptex *tex; // [tileid]
257 289
258 int32_t rows; 290 int32_t rows;
259 maprow *row; 291 maprow *row;
260} *DC__Map; 292};
261 293
262static char * 294typedef mapgrid *DC__Map;
295
296template<typename T>
297static void
263prepend (char *ptr, int sze, int inc) 298prepend (T *&ptr, int sze, int inc)
264{ 299{
265 char *p; 300 T *p;
266 301
267 New (0, p, sze + inc, char); 302 Newx (p, inc + sze, T);
268 Zero (p, inc, char); 303 Zero (p, inc, T);
269 Move (ptr, p + inc, sze, char); 304 Move (ptr, p + inc, sze, T);
270 Safefree (ptr); 305 Safefree (ptr);
271 306
272 return p; 307 ptr = p;
273} 308}
274 309
275static char * 310template<typename T>
276append (char *ptr, int sze, int inc)
277{
278 Renew (ptr, sze + inc, char);
279 Zero (ptr + sze, inc, char);
280
281 return ptr;
282}
283
284#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
285#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
286
287static void 311static void
312append (T *&ptr, int sze, int inc)
313{
314 Renew (ptr, sze + inc, T);
315 Zero (ptr + sze, inc, T);
316}
317
318static void
288need_facenum (struct map *self, faceid face) 319need_facenum (struct mapgrid *self, faceid face)
289{ 320{
290 while (self->faces <= face) 321 while (self->faces <= face)
291 { 322 {
292 Append (tileid, self->face2tile, self->faces, self->faces); 323 append (self->face2tile, self->faces, self->faces);
293 self->faces *= 2; 324 self->faces *= 2;
294 } 325 }
295} 326}
296 327
297static void 328static void
298need_texid (struct map *self, int texid) 329need_texid (struct mapgrid *self, int texid)
299{ 330{
300 while (self->texs <= texid) 331 while (self->texs <= texid)
301 { 332 {
302 Append (maptex, self->tex, self->texs, self->texs); 333 append (self->tex, self->texs, self->texs);
303 self->texs *= 2; 334 self->texs *= 2;
304 } 335 }
305} 336}
306 337
307static maprow * 338static maprow *
308map_get_row (DC__Map self, int y) 339map_get_row (mapgrid *self, int y)
309{ 340{
310 if (0 > y) 341 if (0 > y)
311 { 342 {
312 int extend = - y + MAP_EXTEND_Y; 343 int extend = - y + MAP_EXTEND_Y;
313 Prepend (maprow, self->row, self->rows, extend); 344 prepend (self->row, self->rows, extend);
314 345
315 self->rows += extend; 346 self->rows += extend;
316 self->y += extend; 347 self->y += extend;
317 y += extend; 348 y += extend;
318 } 349 }
319 else if (y >= self->rows) 350 else if (y >= self->rows)
320 { 351 {
321 int extend = y - self->rows + MAP_EXTEND_Y; 352 int extend = y - self->rows + MAP_EXTEND_Y;
322 Append (maprow, self->row, self->rows, extend); 353 append (self->row, self->rows, extend);
323 self->rows += extend; 354 self->rows += extend;
324 } 355 }
325 356
326 return self->row + y; 357 return self->row + y;
327} 358}
337 } 368 }
338 369
339 if (row->c0 > x) 370 if (row->c0 > x)
340 { 371 {
341 int extend = row->c0 - x + MAP_EXTEND_X; 372 int extend = row->c0 - x + MAP_EXTEND_X;
342 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 373 prepend (row->col, row->c1 - row->c0, extend);
343 row->c0 -= extend; 374 row->c0 -= extend;
344 } 375 }
345 else if (x >= row->c1) 376 else if (x >= row->c1)
346 { 377 {
347 int extend = x - row->c1 + MAP_EXTEND_X; 378 int extend = x - row->c1 + MAP_EXTEND_X;
348 Append (mapcell, row->col, row->c1 - row->c0, extend); 379 append (row->col, row->c1 - row->c0, extend);
349 row->c1 += extend; 380 row->c1 += extend;
350 } 381 }
351 382
352 return row->col + (x - row->c0); 383 return row->col + (x - row->c0);
353} 384}
354 385
355static mapcell * 386static mapcell *
356map_get_cell (DC__Map self, int x, int y) 387map_get_cell (mapgrid *self, int x, int y)
357{ 388{
358 return row_get_cell (map_get_row (self, y), x); 389 return row_get_cell (map_get_row (self, y), x);
359} 390}
360 391
361static void 392static void
362map_clear (DC__Map self) 393map_clear (mapgrid *self)
363{ 394{
364 int r; 395 int r;
365 396
366 for (r = 0; r < self->rows; r++) 397 for (r = 0; r < self->rows; r++)
367 Safefree (self->row[r].col); 398 Safefree (self->row[r].col);
385 (cell)->flags = 0; \ 416 (cell)->flags = 0; \
386 (cell)->player = 0; \ 417 (cell)->player = 0; \
387 } while (0) 418 } while (0)
388 419
389static void 420static void
390map_blank (DC__Map self, int x0, int y0, int w, int h) 421map_blank (mapgrid *self, int x0, int y0, int w, int h)
391{ 422{
392 int x, y; 423 int x, y;
393 maprow *row; 424 maprow *row;
394 mapcell *cell; 425 mapcell *cell;
395 426
412 CELL_CLEAR (cell); 443 CELL_CLEAR (cell);
413 } 444 }
414 } 445 }
415} 446}
416 447
417typedef struct { 448struct smooth_key
449{
418 tileid tile; 450 tileid tile;
419 uint8_t x, y, level; 451 uint8_t x, y, level;
420} smooth_key; 452
453 bool operator == (const smooth_key &o) const
454 {
455 return tile == o.tile && x == o.x && y == o.y && level == o.level;
456 }
457};
458
459typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
460
461namespace std {
462 template <>
463 struct hash<smooth_key>
464 {
465 size_t operator () (const smooth_key &v) const
466 {
467 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
468 }
469 };
470}
421 471
422static void 472static void
423smooth_or_bits (HV *hv, smooth_key *key, IV bits) 473smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
424{ 474{
425 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 475 auto &&it = h.find (key);
426 476
427 if (SvIOK (*sv)) 477 if (it == h.end ())
428 SvIV_set (*sv, SvIVX (*sv) | bits); 478 h.insert (std::make_pair (key, bits));
429 else 479 else
430 sv_setiv (*sv, bits); 480 it->second |= bits;
431} 481}
432 482
433static void 483static void
434music_finished (void) 484music_finished (void)
435{ 485{
452 ev.code = 1; 502 ev.code = 1;
453 ev.data1 = (void *)(long)channel; 503 ev.data1 = (void *)(long)channel;
454 ev.data2 = 0; 504 ev.data2 = 0;
455 505
456 SDL_PushEvent ((SDL_Event *)&ev); 506 SDL_PushEvent ((SDL_Event *)&ev);
507}
508
509// approximately divide by 255
510static unsigned int
511div255 (unsigned int n)
512{
513 return (n + (n >> 8)) >> 8;
457} 514}
458 515
459static unsigned int 516static unsigned int
460minpot (unsigned int n) 517minpot (unsigned int n)
461{ 518{
471 n |= n >> 16; 528 n |= n >> 16;
472 529
473 return n + 1; 530 return n + 1;
474} 531}
475 532
476static unsigned int
477popcount (unsigned int n)
478{
479 n -= (n >> 1) & 0x55555555U;
480 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
481 n = ((n >> 4) + n) & 0x0f0f0f0fU;
482 n *= 0x01010101U;
483
484 return n >> 24;
485}
486
487/* SDL should provide this, really. */ 533/* SDL should provide this, really. */
488#define SDLK_MODIFIER_MIN 300 534#define SDLK_MODIFIER_MIN 300
489#define SDLK_MODIFIER_MAX 314 535#define SDLK_MODIFIER_MAX 314
490 536
491/******************************************************************************/ 537/******************************************************************************/
529 return 0; 575 return 0;
530 576
531 return 1; 577 return 1;
532} 578}
533 579
580/******************************************************************************/
581
534/* process keyboard modifiers */ 582/* process keyboard modifiers */
535static int 583static int
536mod_munge (int mod) 584mod_munge (int mod)
537{ 585{
538 mod &= MOD_MASK; 586 mod &= MOD_MASK;
542 590
543 return mod; 591 return mod;
544} 592}
545 593
546static void 594static void
547deliantra_main () 595deliantra_main (SV *real_main)
548{ 596{
549 char *argv[] = { 0 }; 597 dSP;
550 call_argv ("::main", G_DISCARD | G_VOID, argv); 598
599 PUSHMARK (SP);
600 call_sv (real_main, G_DISCARD | G_VOID);
551} 601}
552 602
553#ifdef __MACOSX__ 603#ifdef __MACOSX__
604 static SV *real_main;
605
554 /* to due surprising braindamage on the side of SDL design, we 606 /* to due surprising braindamage on the side of SDL design, we
555 * do some mind-boggling hack here: SDL requires a custom main() 607 * do some mind-boggling hack here: SDL requires a custom main()
556 * on OS X, so... we provide one and call the original main(), which, 608 * on OS X, so... we provide one and call the original main(), which,
557 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, 609 * due to shared library magic, calls -lSDLmain's main, not perl's main,
558 * and which calls our main (== SDL_main) back. 610 * and which calls our main (== SDL_main) back.
559 */ 611 */
560 extern C_LINKAGE int 612 extern C_LINKAGE int
561 main (int argc, char *argv[]) 613 main (int argc, char *argv[])
562 { 614 {
563 deliantra_main (); 615 deliantra_main (real_main);
564 } 616 }
565 617
566 #undef main 618 #undef main
567 619
568 extern C_LINKAGE int main (int argc, char *argv[]); 620 extern C_LINKAGE int main (int argc, char *argv[]);
569 621
570 static void 622 static void
571 SDL_braino (void) 623 SDL_main_hack (SV *real_main_)
572 { 624 {
625 real_main = real_main_;
626
573 char *argv[] = { "deliantra client", 0 }; 627 char *argv[] = { "deliantra client", 0 };
574 (main) (1, argv); 628 (main) (1, argv);
575 } 629 }
576#else 630#else
577 static void 631 static void
578 SDL_braino (void) 632 SDL_main_hack (SV *real_main)
579 { 633 {
580 deliantra_main (); 634 deliantra_main (real_main);
581 } 635 }
582#endif 636#endif
583 637
584MODULE = Deliantra::Client PACKAGE = DC 638MODULE = Deliantra::Client PACKAGE = DC
585 639
786 840
787 const_iv (FOW_DARKNESS) 841 const_iv (FOW_DARKNESS)
788# undef const_iv 842# undef const_iv
789 }; 843 };
790 844
791 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 845 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
792 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 846 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
793 847
794 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 848 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
795 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 849 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
796} 850}
797 851
812 866
813NV ceil (NV x) 867NV ceil (NV x)
814 868
815IV minpot (UV n) 869IV minpot (UV n)
816 870
871UV ld32 (UV n)
872 CODE:
873 RETVAL = ecb_ld32 (n);
874 OUTPUT:
875 RETVAL
876
817IV popcount (UV n) 877IV popcount (UV n)
878 CODE:
879 RETVAL = ecb_popcount32 (n);
880 OUTPUT:
881 RETVAL
882
883NV distance (NV dx, NV dy)
884 CODE:
885 RETVAL = pow (dx * dx + dy * dy, 0.5);
886 OUTPUT:
887 RETVAL
818 888
819void 889void
820pango_init () 890pango_init ()
821 CODE: 891 CODE:
822{ 892{
830#endif 900#endif
831} 901}
832 902
833char *SDL_GetError () 903char *SDL_GetError ()
834 904
835void SDL_braino () 905void SDL_main_hack (SV *real_main)
906 PROTOTYPE: &
836 907
837int SDL_Init (U32 flags) 908int SDL_Init (U32 flags)
838 909
839int SDL_InitSubSystem (U32 flags) 910int SDL_InitSubSystem (U32 flags)
840 911
841void SDL_QuitSubSystem (U32 flags) 912void SDL_QuitSubSystem (U32 flags)
842 913
843void SDL_Quit () 914void SDL_Quit ()
844 915
845int SDL_GL_SetAttribute (int attr, int value) 916int SDL_GL_SetAttribute (int attr, int value)
917 C_ARGS: (SDL_GLattr)attr, value
846 918
847int SDL_GL_GetAttribute (int attr) 919int SDL_GL_GetAttribute (int attr)
848 CODE: 920 CODE:
849 if (SDL_GL_GetAttribute (attr, &RETVAL)) 921 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
850 XSRETURN_UNDEF; 922 XSRETURN_UNDEF;
851 OUTPUT: 923 OUTPUT:
852 RETVAL 924 RETVAL
853 925
854void 926void
909 ); 981 );
910 982
911 if (RETVAL) 983 if (RETVAL)
912 { 984 {
913 av_clear (texture_av); 985 av_clear (texture_av);
914
915 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
916#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 986#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
917#include "glfunc.h" 987#include "glfunc.h"
918#undef GL_FUNC 988#undef GL_FUNC
989 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
990 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
919 } 991 }
920} 992}
921 OUTPUT: 993 OUTPUT:
922 RETVAL 994 RETVAL
995
996void
997SDL_WM_SetCaption (const char *title, const char *icon)
923 998
924void 999void
925SDL_GL_SwapBuffers () 1000SDL_GL_SwapBuffers ()
926 1001
927char * 1002char *
928SDL_GetKeyName (int sym) 1003SDL_GetKeyName (int sym)
1004 C_ARGS: (SDLKey)sym
929 1005
930int 1006int
931SDL_GetAppState () 1007SDL_GetAppState ()
932 1008
933int 1009int
934SDL_GetModState () 1010SDL_GetModState ()
935 1011
1012int
1013SDL_WaitEvent ()
1014 C_ARGS: 0
1015
936void 1016void
1017SDL_PumpEvents ()
1018
1019void
937poll_events () 1020peep_events ()
938 PPCODE: 1021 PPCODE:
939{ 1022{
940 SDL_Event ev; 1023 SDL_Event ev;
941 1024
942 SDL_PumpEvents (); 1025 SDL_PumpEvents ();
1008 1091
1009 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1092 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1010 } 1093 }
1011} 1094}
1012 1095
1096char *
1097SDL_AudioDriverName ()
1098 CODE:
1099{
1100 char buf [256];
1101 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1102 XSRETURN_UNDEF;
1103
1104 RETVAL = buf;
1105}
1106 OUTPUT:
1107 RETVAL
1108
1013int 1109int
1014Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1110Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1015 POSTCALL: 1111 POSTCALL:
1016 Mix_HookMusicFinished (music_finished); 1112 Mix_HookMusicFinished (music_finished);
1017 Mix_ChannelFinished (channel_finished); 1113 Mix_ChannelFinished (channel_finished);
1018 1114
1019void 1115void
1020Mix_QuerySpec () 1116Mix_QuerySpec ()
1079add_font (char *file) 1175add_font (char *file)
1080 CODE: 1176 CODE:
1081 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1177 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1082 OUTPUT: 1178 OUTPUT:
1083 RETVAL 1179 RETVAL
1180
1181void
1182IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1183
1184# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1185void
1186Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1084 1187
1085void 1188void
1086load_image_inline (SV *image_) 1189load_image_inline (SV *image_)
1087 ALIAS: 1190 ALIAS:
1088 load_image_file = 1 1191 load_image_file = 1
1134 1237
1135 SDL_LockSurface (surface2); 1238 SDL_LockSurface (surface2);
1136 EXTEND (SP, 6); 1239 EXTEND (SP, 6);
1137 PUSHs (sv_2mortal (newSViv (surface2->w))); 1240 PUSHs (sv_2mortal (newSViv (surface2->w)));
1138 PUSHs (sv_2mortal (newSViv (surface2->h))); 1241 PUSHs (sv_2mortal (newSViv (surface2->h)));
1139 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1242 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1140 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1243 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1141 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1244 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1142 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1245 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1143 SDL_UnlockSurface (surface2); 1246 SDL_UnlockSurface (surface2);
1144 1247
1204#if DEBUG 1307#if DEBUG
1205 VALGRIND_DO_LEAK_CHECK; 1308 VALGRIND_DO_LEAK_CHECK;
1206#endif 1309#endif
1207} 1310}
1208 1311
1312int
1313SvREFCNT (SV *sv)
1314 CODE:
1315 RETVAL = SvREFCNT (sv);
1316 OUTPUT:
1317 RETVAL
1318
1209MODULE = Deliantra::Client PACKAGE = DC::Font 1319MODULE = Deliantra::Client PACKAGE = DC::Font
1210 1320
1211PROTOTYPES: DISABLE 1321PROTOTYPES: DISABLE
1212 1322
1213DC::Font 1323DC::Font
1214new_from_file (SV *class, char *path, int id = 0) 1324new_from_file (SV *klass, char *path, int id = 0)
1215 CODE: 1325 CODE:
1216{ 1326{
1217 int count; 1327 int count;
1218 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1328 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1219 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1329 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1248 PROTOTYPE: 1358 PROTOTYPE:
1249 CODE: 1359 CODE:
1250 tc_restore (); 1360 tc_restore ();
1251 1361
1252DC::Layout 1362DC::Layout
1253new (SV *class) 1363new (SV *klass)
1254 CODE: 1364 CODE:
1255 New (0, RETVAL, 1, struct cf_layout); 1365 RETVAL = new cf_layout;
1256 1366
1257 RETVAL->pl = pango_layout_new (opengl_context); 1367 RETVAL->pl = pango_layout_new (opengl_context);
1258 RETVAL->r = 1.; 1368 RETVAL->r = 1.;
1259 RETVAL->g = 1.; 1369 RETVAL->g = 1.;
1260 RETVAL->b = 1.; 1370 RETVAL->b = 1.;
1261 RETVAL->a = 1.; 1371 RETVAL->a = 1.;
1262 RETVAL->base_height = MIN_FONT_HEIGHT; 1372 RETVAL->base_height = MIN_FONT_HEIGHT;
1263 RETVAL->font = 0; 1373 RETVAL->font = 0;
1264 RETVAL->rc = rc_alloc ();
1265 1374
1266 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1375 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1267 layout_update_font (RETVAL); 1376 layout_update_font (RETVAL);
1268 OUTPUT: 1377 OUTPUT:
1269 RETVAL 1378 RETVAL
1270 1379
1271void 1380void
1272DESTROY (DC::Layout self) 1381DESTROY (DC::Layout self)
1273 CODE: 1382 CODE:
1274 g_object_unref (self->pl); 1383 g_object_unref (self->pl);
1275 rc_free (self->rc);
1276 Safefree (self); 1384 delete self;
1277 1385
1278void 1386void
1279set_text (DC::Layout self, SV *text_) 1387set_text (DC::Layout self, SV *text_)
1280 CODE: 1388 CODE:
1281{ 1389{
1407 1515
1408void 1516void
1409set_height (DC::Layout self, int base_height) 1517set_height (DC::Layout self, int base_height)
1410 CODE: 1518 CODE:
1411 if (self->base_height != base_height) 1519 if (self->base_height != base_height)
1412 { 1520 {
1413 self->base_height = base_height; 1521 self->base_height = base_height;
1414 layout_update_font (self); 1522 layout_update_font (self);
1415 } 1523 }
1416 1524
1417void 1525void
1535} 1643}
1536 1644
1537void 1645void
1538render (DC::Layout self, float x, float y, int flags = 0) 1646render (DC::Layout self, float x, float y, int flags = 0)
1539 CODE: 1647 CODE:
1540 rc_clear (self->rc); 1648 self->rc.clear ();
1541 pango_opengl_render_layout_subpixel ( 1649 pango_opengl_render_layout_subpixel (
1542 self->pl, 1650 self->pl,
1543 self->rc, 1651 &self->rc,
1544 x * PANGO_SCALE, y * PANGO_SCALE, 1652 x * PANGO_SCALE, y * PANGO_SCALE,
1545 self->r, self->g, self->b, self->a, 1653 self->r, self->g, self->b, self->a,
1546 flags 1654 flags
1547 ); 1655 );
1548 // we assume that context_change actually clears/frees stuff 1656 // we assume that context_change actually clears/frees stuff
1559 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1667 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1560 GL_ONE , GL_ONE_MINUS_SRC_ALPHA); 1668 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1561 glEnable (GL_ALPHA_TEST); 1669 glEnable (GL_ALPHA_TEST);
1562 glAlphaFunc (GL_GREATER, 7.f / 255.f); 1670 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1563 1671
1564 rc_draw (self->rc); 1672 self->rc.draw ();
1565 1673
1566 glDisable (GL_ALPHA_TEST); 1674 glDisable (GL_ALPHA_TEST);
1567 glDisable (GL_BLEND); 1675 glDisable (GL_BLEND);
1568 glDisable (GL_TEXTURE_2D); 1676 glDisable (GL_TEXTURE_2D);
1569} 1677}
1644 glDisable (GL_ALPHA_TEST); 1752 glDisable (GL_ALPHA_TEST);
1645 glDisable (GL_BLEND); 1753 glDisable (GL_BLEND);
1646 } 1754 }
1647} 1755}
1648 1756
1757void
1758draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1759 PROTOTYPE: @
1760 CODE:
1761{
1762 glEnable (GL_BLEND);
1763 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1764 glEnable (GL_TEXTURE_2D);
1765 glBindTexture (GL_TEXTURE_2D, name1);
1766
1767 glColor3f (intensity, intensity, intensity);
1768 glPushMatrix ();
1769 glScalef (1./3, 1./3, 1.);
1770
1771 if (blend > 0.f)
1772 {
1773 float dx3 = dx * -3.f / w;
1774 float dy3 = dy * -3.f / h;
1775 GLfloat env_color[4] = { 0., 0., 0., blend };
1776
1777 /* interpolate the two shadow textures */
1778 /* stage 0 == rgb(glcolor) + alpha(t0) */
1779 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1780
1781 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1782 gl.ActiveTexture (GL_TEXTURE1);
1783 glEnable (GL_TEXTURE_2D);
1784 glBindTexture (GL_TEXTURE_2D, name2);
1785 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1786
1787 /* rgb == rgb(glcolor) */
1788 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1789 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1791
1792 /* alpha = interpolate t0, t1 by env_alpha */
1793 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1794
1795 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1796 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1797 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1798
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1801
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1804
1805 glBegin (GL_QUADS);
1806 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1807 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1808 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1810 glEnd ();
1811
1812 glDisable (GL_TEXTURE_2D);
1813 gl.ActiveTexture (GL_TEXTURE0);
1814 }
1815 else
1816 {
1817 /* simple blending of one texture, also opengl <1.3 path */
1818 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1819
1820 glBegin (GL_QUADS);
1821 glTexCoord2f (0, 0); glVertex2f (0, 0);
1822 glTexCoord2f (0, t); glVertex2f (0, h);
1823 glTexCoord2f (s, t); glVertex2f (w, h);
1824 glTexCoord2f (s, 0); glVertex2f (w, 0);
1825 glEnd ();
1826 }
1827
1828 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1829 {
1830 int x, y;
1831 int dx3 = dx * 3;
1832 int dy3 = dy * 3;
1833
1834 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1835 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1836 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1837 glTranslatef (-1., -1., 0);
1838 glBegin (GL_QUADS);
1839
1840 for (y = 1; y < h; y += 3)
1841 {
1842 int y1 = y - dy3;
1843 int y1valid = y1 >= 0 && y1 < h;
1844
1845 for (x = 1; x < w; x += 3)
1846 {
1847 int x1 = x - dx3;
1848 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1849 uint8_t h2;
1850
1851 if (y1valid && x1 >= 0 && x1 < w)
1852 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1853 else
1854 h2 = 1; /* out of range == invisible */
1855
1856 if (h1 || h2)
1857 {
1858 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1859 glColor4f (1., 1., 1., alpha);
1860
1861 glTexCoord2f (0, 0.); glVertex2i (x , y );
1862 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1863 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1864 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1865 }
1866 }
1867 }
1868 }
1869
1870 glEnd ();
1871
1872 glPopMatrix ();
1873
1874 glDisable (GL_TEXTURE_2D);
1875 glDisable (GL_BLEND);
1876}
1877
1649IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1878IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1650 CODE: 1879 CODE:
1651{ 1880{
1652 GLint width; 1881 GLint width;
1653 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1882 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1660MODULE = Deliantra::Client PACKAGE = DC::Map 1889MODULE = Deliantra::Client PACKAGE = DC::Map
1661 1890
1662PROTOTYPES: DISABLE 1891PROTOTYPES: DISABLE
1663 1892
1664DC::Map 1893DC::Map
1665new (SV *class) 1894new (SV *klass)
1666 CODE: 1895 CODE:
1667 New (0, RETVAL, 1, struct map); 1896 New (0, RETVAL, 1, mapgrid);
1668 RETVAL->x = 0; 1897 RETVAL->x = 0;
1669 RETVAL->y = 0; 1898 RETVAL->y = 0;
1670 RETVAL->w = 0; 1899 RETVAL->w = 0;
1671 RETVAL->h = 0; 1900 RETVAL->h = 0;
1672 RETVAL->ox = 0; 1901 RETVAL->ox = 0;
1709 1938
1710void 1939void
1711set_smooth (DC::Map self, int face, int smooth, int level) 1940set_smooth (DC::Map self, int face, int smooth, int level)
1712 CODE: 1941 CODE:
1713{ 1942{
1714 tileid texid; 1943 tileid texid;
1715 maptex *tex; 1944 maptex *tex;
1716 1945
1717 if (face < 0 || face >= self->faces) 1946 if (face < 0 || face >= self->faces)
1718 return; 1947 return;
1719 1948
1720 if (smooth < 0 || smooth >= self->faces) 1949 if (smooth < 0 || smooth >= self->faces)
1721 return; 1950 return;
1722 1951
1723 texid = self->face2tile [face]; 1952 texid = self->face2tile [face];
1724 1953
1725 if (!texid) 1954 if (!texid)
1726 return; 1955 return;
1727 1956
1728 tex = self->tex + texid; 1957 tex = self->tex + texid;
1757 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1986 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1758 // use uglier nearest interpolation because linear suffers 1987 // use uglier nearest interpolation because linear suffers
1759 // from transparent color bleeding and ugly wrapping effects. 1988 // from transparent color bleeding and ugly wrapping effects.
1760 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1989 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1761} 1990}
1991
1992void
1993expire_textures (DC::Map self, int texid, int count)
1994 PPCODE:
1995 for (; texid < self->texs && count; ++texid, --count)
1996 {
1997 maptex *tex = self->tex + texid;
1998
1999 if (tex->name)
2000 {
2001 if (tex->unused)
2002 {
2003 tex->name = 0;
2004 tex->unused = 0;
2005 XPUSHs (sv_2mortal (newSViv (texid)));
2006 }
2007 else
2008 tex->unused = 1;
2009 }
2010 }
1762 2011
1763int 2012int
1764ox (DC::Map self) 2013ox (DC::Map self)
1765 ALIAS: 2014 ALIAS:
1766 oy = 1 2015 oy = 1
1798 self->ox += dx; self->x += dx; 2047 self->ox += dx; self->x += dx;
1799 self->oy += dy; self->y += dy; 2048 self->oy += dy; self->y += dy;
1800 2049
1801 while (self->y < 0) 2050 while (self->y < 0)
1802 { 2051 {
1803 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2052 prepend (self->row, self->rows, MAP_EXTEND_Y);
1804 2053
1805 self->rows += MAP_EXTEND_Y; 2054 self->rows += MAP_EXTEND_Y;
1806 self->y += MAP_EXTEND_Y; 2055 self->y += MAP_EXTEND_Y;
1807 } 2056 }
1808} 2057}
1809 2058
1810SV * 2059SV *
1811map1a_update (DC::Map self, SV *data_, int extmap) 2060map1a_update (DC::Map self, SV *data_)
1812 CODE: 2061 CODE:
1813{ 2062{
1814 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2063 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1815 uint8_t *data_end = (uint8_t *)SvEND (data_); 2064 uint8_t *data_end = (uint8_t *)SvEND (data_);
1816 mapcell *cell; 2065 mapcell *cell;
1837 2086
1838 //TODO: don't trust server data to be in-range(!) 2087 //TODO: don't trust server data to be in-range(!)
1839 2088
1840 if (flags & 8) 2089 if (flags & 8)
1841 { 2090 {
2091 uint8_t ext, cmd;
2092
1842 if (extmap) 2093 do
1843 { 2094 {
1844 uint8_t ext, cmd; 2095 ext = *data++;
2096 cmd = ext & 0x7f;
1845 2097
1846 do 2098 if (cmd < 4)
2099 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2100 else if (cmd == 5) // health
1847 { 2101 {
1848 ext = *data++;
1849 cmd = ext & 0x7f;
1850
1851 if (cmd < 4)
1852 cell->darkness = 255 - ext * 64 + 1;
1853 else if (cmd == 5) // health
1854 {
1855 cell->stat_width = 1; 2102 cell->stat_width = 1;
1856 cell->stat_hp = *data++; 2103 cell->stat_hp = *data++;
1857 }
1858 else if (cmd == 6) // monster width
1859 cell->stat_width = *data++ + 1;
1860 else if (cmd == 0x47)
1861 {
1862 if (*data == 1) cell->player = data [1];
1863 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1864 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1865 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1866
1867 data += *data + 1;
1868 }
1869 else if (cmd == 8) // cell flags
1870 cell->flags = *data++;
1871 else if (ext & 0x40) // unknown, multibyte => skip
1872 data += *data + 1;
1873 else
1874 data++;
1875 } 2104 }
1876 while (ext & 0x80); 2105 else if (cmd == 6) // monster width
2106 cell->stat_width = *data++ + 1;
2107 else if (cmd == 0x47)
2108 {
2109 if (*data == 1) cell->player = data [1];
2110 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2111 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2112 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2113
2114 data += *data + 1;
2115 }
2116 else if (cmd == 8) // cell flags
2117 cell->flags = *data++;
2118 else if (ext & 0x40) // unknown, multibyte => skip
2119 data += *data + 1;
2120 else
2121 data++;
1877 } 2122 }
1878 else 2123 while (ext & 0x80);
1879 cell->darkness = *data++ + 1;
1880 } 2124 }
1881 2125
1882 for (z = 0; z <= 2; ++z) 2126 for (z = 0; z <= 2; ++z)
1883 if (flags & (4 >> z)) 2127 if (flags & (4 >> z))
1884 { 2128 {
1887 cell->tile [z] = self->face2tile [face]; 2131 cell->tile [z] = self->face2tile [face];
1888 2132
1889 if (cell->tile [z]) 2133 if (cell->tile [z])
1890 { 2134 {
1891 maptex *tex = self->tex + cell->tile [z]; 2135 maptex *tex = self->tex + cell->tile [z];
2136 tex->unused = 0;
1892 if (!tex->name) 2137 if (!tex->name)
1893 av_push (missing, newSViv (cell->tile [z])); 2138 av_push (missing, newSViv (cell->tile [z]));
1894 2139
1895 if (tex->smoothtile) 2140 if (tex->smoothtile)
1896 { 2141 {
1897 maptex *smooth = self->tex + tex->smoothtile; 2142 maptex *smooth = self->tex + tex->smoothtile;
2143 smooth->unused = 0;
1898 if (!smooth->name) 2144 if (!smooth->name)
1899 av_push (missing, newSViv (tex->smoothtile)); 2145 av_push (missing, newSViv (tex->smoothtile));
1900 } 2146 }
1901 } 2147 }
1902 } 2148 }
1930 ? self->row + y 2176 ? self->row + y
1931 : 0; 2177 : 0;
1932 2178
1933 for (x = x0; x < x1; x++) 2179 for (x = x0; x < x1; x++)
1934 { 2180 {
1935 int r = 32, g = 32, b = 32, a = 192; 2181 unsigned int r = 32, g = 32, b = 32, a = 192;
1936 2182
1937 if (row && row->c0 <= x && x < row->c1) 2183 if (row && row->c0 <= x && x < row->c1)
1938 { 2184 {
1939 mapcell *cell = row->col + (x - row->c0); 2185 mapcell *cell = row->col + (x - row->c0);
1940 2186
1942 { 2188 {
1943 maptex tex = self->tex [cell->tile [z]]; 2189 maptex tex = self->tex [cell->tile [z]];
1944 int a0 = 255 - tex.a; 2190 int a0 = 255 - tex.a;
1945 int a1 = tex.a; 2191 int a1 = tex.a;
1946 2192
1947 r = (r * a0 + tex.r * a1) / 255; 2193 r = div255 (r * a0 + tex.r * a1);
1948 g = (g * a0 + tex.g * a1) / 255; 2194 g = div255 (g * a0 + tex.g * a1);
1949 b = (b * a0 + tex.b * a1) / 255; 2195 b = div255 (b * a0 + tex.b * a1);
1950 a = (a * a0 + tex.a * a1) / 255; 2196 a = div255 (a * a0 + tex.a * a1);
1951 } 2197 }
1952 } 2198 }
1953 2199
1954 *map++ = (r ) 2200 *map++ = (r )
1955 | (g << 8) 2201 | (g << 8)
1956 | (b << 16) 2202 | (b << 16)
1957 | (a << 24); 2203 | (a << 24);
1958 } 2204 }
1959 } 2205 }
1960 2206
1961 RETVAL = map_sv; 2207 RETVAL = map_sv;
1962} 2208}
1963 OUTPUT: 2209 OUTPUT:
1964 RETVAL 2210 RETVAL
1965 2211
1966void 2212void
1967draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2213draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1968 CODE: 2214 CODE:
1969{ 2215{
1970 int x, y, z; 2216 int x, y, z;
1971 2217
1972 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1973 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1974 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2218 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1975 smooth_key skey;
1976 int pl_x, pl_y; 2219 int pl_x, pl_y;
1977 maptex pl_tex; 2220 maptex pl_tex;
1978 rc_t *rc = rc_alloc (); 2221 rc_t rc;
2222 rc_t rc_ov;
1979 rc_key_t key; 2223 rc_key_t key;
1980 rc_array_t *arr; 2224 rc_t::array_t *arr;
1981 2225
1982 pl_tex.name = 0; 2226 pl_tex.name = 0;
1983 2227
1984 // thats current max. sorry. 2228 // that's current max. sorry.
1985 if (sw > 255) sw = 255; 2229 if (sw > 255) sw = 255;
1986 if (sh > 255) sh = 255; 2230 if (sh > 255) sh = 255;
1987
1988 // clear key, in case of extra padding
1989 memset (&skey, 0, sizeof (skey));
1990 2231
1991 memset (&key, 0, sizeof (key)); 2232 memset (&key, 0, sizeof (key));
1992 key.r = 255; 2233 key.r = 255;
1993 key.g = 255; 2234 key.g = 255;
1994 key.b = 255; 2235 key.b = 255;
1995 key.a = 255; 2236 key.a = 255;
1996 key.mode = GL_QUADS; 2237 key.mode = GL_QUADS;
1997 key.format = GL_T2F_V3F; 2238 key.format = GL_T2F_V3F;
1998 key.texname = -1;
1999 2239
2000 mx += self->x; 2240 mx += self->x;
2001 my += self->y; 2241 my += self->y;
2002 2242
2003 // first pass: determine smooth_max 2243 // first pass: determine smooth_max
2004 // rather ugly, if you ask me 2244 // rather ugly, if you ask me
2005 // could also be stored inside mapcell and updated on change 2245 // could also be stored inside mapcell and updated on change
2006 memset (smooth_max, 0, sizeof (smooth_max)); 2246 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2007 2247
2008 for (y = 0; y < sh; y++) 2248 for (y = 0; y < sh; y++)
2009 if (0 <= y + my && y + my < self->rows) 2249 if (0 <= y + my && y + my < self->rows)
2010 { 2250 {
2011 maprow *row = self->row + (y + my); 2251 maprow *row = self->row + (y + my);
2026 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2266 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2027 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2267 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2028 2268
2029 for (z = 0; z <= 2; z++) 2269 for (z = 0; z <= 2; z++)
2030 { 2270 {
2031 memset (smooth_level, 0, sizeof (smooth_level)); 2271 std::bitset<256> smooth_level; // one bit for every possible smooth level
2272 smooth_key skey;
2273 smooth_hash smooth;
2274 key.texname = -1;
2032 2275
2033 for (y = 0; y < sh; y++) 2276 for (y = 0; y < sh; y++)
2034 if (0 <= y + my && y + my < self->rows) 2277 if (0 <= y + my && y + my < self->rows)
2035 { 2278 {
2036 maprow *row = self->row + (y + my); 2279 maprow *row = self->row + (y + my);
2042 tileid tile = cell->tile [z]; 2285 tileid tile = cell->tile [z];
2043 2286
2044 if (tile) 2287 if (tile)
2045 { 2288 {
2046 maptex tex = self->tex [tile]; 2289 maptex tex = self->tex [tile];
2047 int px = (x + 1) * T - tex.w; 2290 int px, py;
2048 int py = (y + 1) * T - tex.h;
2049 2291
2050 if (key.texname != tex.name) 2292 if (key.texname != tex.name)
2051 { 2293 {
2294 self->tex [tile].unused = 0;
2295
2052 if (!tex.name) 2296 if (!tex.name)
2053 tex = self->tex [2]; /* missing, replace by noface */ 2297 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2054 2298
2055 key.texname = tex.name; 2299 key.texname = tex.name;
2056 arr = rc_array (rc, &key); 2300 arr = &rc.array (key);
2057 } 2301 }
2058 2302
2303 px = (x + 1) * Th - tex.w;
2304 py = (y + 1) * Tw - tex.h;
2305
2059 if (expect_false (cell->player == player) && expect_false (z == 2)) 2306 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
2060 { 2307 {
2061 pl_x = px; 2308 pl_x = px;
2062 pl_y = py; 2309 pl_y = py;
2063 pl_tex = tex; 2310 pl_tex = tex;
2064 continue; 2311 continue;
2065 } 2312 }
2066 2313
2067 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2314 arr->t2f_v3f (0 , 0 , px , py , 0);
2068 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2315 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2069 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2316 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2070 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2317 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2071
2072 if (expect_false (cell->flags) && expect_false (z == 2))
2073 {
2074 // overlays such as the speech bubble, probably more to come
2075 if (cell->flags & 1)
2076 {
2077 maptex tex = self->tex [1];
2078 int px = x * T + T * 2 / 32;
2079 int py = y * T - T * 6 / 32;
2080
2081 if (tex.name)
2082 {
2083 if (key.texname != tex.name)
2084 {
2085 key.texname = tex.name;
2086 arr = rc_array (rc, &key);
2087 }
2088
2089 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2090 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2091 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2092 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2093 }
2094 }
2095 }
2096 2318
2097 // update smooth hash 2319 // update smooth hash
2098 if (tex.smoothtile) 2320 if (tex.smoothtile)
2099 { 2321 {
2100 skey.tile = tex.smoothtile; 2322 skey.tile = tex.smoothtile;
2101 skey.level = tex.smoothlevel; 2323 skey.level = tex.smoothlevel;
2102 2324
2103 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2325 smooth_level[tex.smoothlevel] = 1;
2104 2326
2105 // add bits to current tile and all neighbours. skey.x|y is 2327 // add bits to current tile and all neighbours. skey.x|y is
2106 // shifted +1|+1 so we always stay positive. 2328 // shifted +1|+1 so we always stay positive.
2107 2329
2108 // bits is ___n cccc CCCC bbbb 2330 // bits is ___n cccc CCCC bbbb
2116 2338
2117 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2339 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2118 // ·· ·· ·┏ ┓· 2340 // ·· ·· ·┏ ┓·
2119 2341
2120 // full tile 2342 // full tile
2121 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2343 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2122 2344
2123 // borders 2345 // borders
2124 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2346 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2125 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2347 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2126 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2348 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2127 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2349 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2128 2350
2129 // corners 2351 // corners
2130 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2352 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2131 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2353 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2132 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2354 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2133 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2355 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2356 }
2357 }
2358
2359 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2360 {
2361 // overlays such as the speech bubble, probably more to come
2362 if (cell->flags & 1)
2363 {
2364 rc_key_t key_ov = key;
2365 maptex tex = self->tex[TEXID_SPEECH];
2366 int px = x * Tw + Tw * 2 / 32;
2367 int py = y * Th - Th * 6 / 32;
2368
2369 key_ov.texname = tex.name;
2370 rc_t::array_t &arr = rc_ov.array (key_ov);
2371
2372 arr.t2f_v3f (0 , 0 , px , py , 0);
2373 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2374 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2375 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2134 } 2376 }
2135 } 2377 }
2136 } 2378 }
2137 } 2379 }
2138 2380
2139 rc_draw (rc); 2381 rc.draw ();
2140 rc_clear (rc); 2382 rc.clear ();
2141 2383
2142 // go through all smoothlevels, lowest to highest, then draw. 2384 // go through all smoothlevels, lowest to highest, then draw.
2143 // this is basically counting sort 2385 // this is basically counting sort
2144 { 2386 {
2145 int w, b; 2387 int w, b;
2146 2388
2147 glEnable (GL_TEXTURE_2D); 2389 glEnable (GL_TEXTURE_2D);
2148 glBegin (GL_QUADS); 2390 glBegin (GL_QUADS);
2149 for (w = 0; w < 256 / 32; ++w) 2391 for (int level = 0; level < smooth_level.size (); ++level)
2392 if (smooth_level[level])
2393 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2150 { 2394 {
2151 uint32_t smask = smooth_level [w]; 2395 smooth_key &skey = it->first;
2152 if (smask) 2396 IV bits = it->second;
2153 for (b = 0; b < 32; ++b) 2397
2154 if (smask & (((uint32_t)1) << b)) 2398 if (!(bits & 0x1000)
2399 && skey.level == level
2400 && level > smooth_max [skey.x][skey.y])
2155 { 2401 {
2156 int level = (w << 5) | b; 2402 maptex tex = self->tex [skey.tile];
2403 int px = (((int)skey.x) - 1) * Tw;
2404 int py = (((int)skey.y) - 1) * Th;
2405 int border = bits & 15;
2406 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2407 float dx = tex.s * .0625f; // 16 images/row
2408 float dy = tex.t * .5f ; // 2 images/column
2409
2157 HE *he; 2410 if (tex.name)
2158
2159 hv_iterinit (smooth);
2160 while ((he = hv_iternext (smooth)))
2161 { 2411 {
2162 smooth_key *skey = (smooth_key *)HeKEY (he); 2412 // this time avoiding texture state changes
2163 IV bits = SvIVX (HeVAL (he)); 2413 // save gobs of state changes.
2164 2414 if (key.texname != tex.name)
2165 if (!(bits & 0x1000)
2166 && skey->level == level
2167 && level > smooth_max [skey->x][skey->y])
2168 { 2415 {
2169 maptex tex = self->tex [skey->tile]; 2416 self->tex [skey.tile].unused = 0;
2170 int px = (((int)skey->x) - 1) * T;
2171 int py = (((int)skey->y) - 1) * T;
2172 int border = bits & 15;
2173 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2174 float dx = tex.s * .0625f; // 16 images/row
2175 float dy = tex.t * .5f ; // 2 images/column
2176 2417
2177 if (tex.name)
2178 {
2179 // this time avoiding texture state changes
2180 // save gobs of state changes.
2181 if (key.texname != tex.name)
2182 {
2183 glEnd (); 2418 glEnd ();
2184 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2419 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2185 glBegin (GL_QUADS); 2420 glBegin (GL_QUADS);
2186 } 2421 }
2187 2422
2188 if (border) 2423 if (border)
2189 { 2424 {
2190 float ox = border * dx; 2425 float ox = border * dx;
2191 2426
2192 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2427 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2193 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2428 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2194 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2429 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2195 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2430 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2196 } 2431 }
2197 2432
2198 if (corner) 2433 if (corner)
2199 { 2434 {
2200 float ox = corner * dx; 2435 float ox = corner * dx;
2201 2436
2202 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2437 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2203 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2438 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2204 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2439 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2205 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2440 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2206 }
2207 }
2208 } 2441 }
2209 } 2442 }
2210 } 2443 }
2211 } 2444 }
2212 2445
2213 glEnd (); 2446 glEnd ();
2214 glDisable (GL_TEXTURE_2D); 2447 glDisable (GL_TEXTURE_2D);
2215 key.texname = -1; 2448 key.texname = -1;
2216 } 2449 }
2217
2218 hv_clear (smooth);
2219 } 2450 }
2220 2451
2221 if (pl_tex.name) 2452 if (pl_tex.name)
2222 { 2453 {
2223 maptex tex = pl_tex; 2454 maptex tex = pl_tex;
2224 int px = pl_x + sdx; 2455 int px = pl_x + sdx;
2225 int py = pl_y + sdy; 2456 int py = pl_y + sdy;
2226 2457
2227 key.texname = tex.name; 2458 key.texname = tex.name;
2228 arr = rc_array (rc, &key); 2459 rc_t::array_t &arr = rc.array (key);
2229 2460
2230 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2461 arr.t2f_v3f (0 , 0 , px , py , 0);
2231 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2462 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2232 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2463 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2233 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2464 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2234 2465
2235 rc_draw (rc); 2466 rc.draw ();
2236 } 2467 }
2237 2468
2469 rc_ov.draw ();
2470 rc_ov.clear ();
2471
2238 glDisable (GL_BLEND); 2472 glDisable (GL_BLEND);
2239 rc_free (rc);
2240 2473
2241 // top layer: overlays such as the health bar 2474 // top layer: overlays such as the health bar
2242 for (y = 0; y < sh; y++) 2475 for (y = 0; y < sh; y++)
2243 if (0 <= y + my && y + my < self->rows) 2476 if (0 <= y + my && y + my < self->rows)
2244 { 2477 {
2247 for (x = 0; x < sw; x++) 2480 for (x = 0; x < sw; x++)
2248 if (row->c0 <= x + mx && x + mx < row->c1) 2481 if (row->c0 <= x + mx && x + mx < row->c1)
2249 { 2482 {
2250 mapcell *cell = row->col + (x + mx - row->c0); 2483 mapcell *cell = row->col + (x + mx - row->c0);
2251 2484
2252 int px = x * T; 2485 int px = x * Tw;
2253 int py = y * T; 2486 int py = y * Th;
2487
2488 if (ecb_expect_false (cell->player == player))
2489 {
2490 px += sdx;
2491 py += sdy;
2492 }
2254 2493
2255 if (cell->stat_hp) 2494 if (cell->stat_hp)
2256 { 2495 {
2257 int width = cell->stat_width * T; 2496 int width = cell->stat_width * Tw;
2258 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2497 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2259 2498
2260 glColor3ub (0, 0, 0); 2499 glColor3ub (0, 0, 0);
2261 glRectf (px + 1, py - thick - 2, 2500 glRectf (px + 1, py - thick - 2,
2262 px + width - 1, py); 2501 px + width - 1, py);
2263 2502
2269 } 2508 }
2270 } 2509 }
2271} 2510}
2272 2511
2273void 2512void
2274draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2513draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2275 CODE: 2514 CODE:
2276{ 2515{
2277 static float color[16][3] = { 2516 static float color[16][3] = {
2278 { 0.00F, 0.00F, 0.00F }, 2517 { 0.00f, 0.00f, 0.00f },
2279 { 1.00F, 1.00F, 1.00F }, 2518 { 1.00f, 1.00f, 1.00f },
2280 { 0.00F, 0.00F, 0.55F }, 2519 { 0.00f, 0.00f, 0.55f },
2281 { 1.00F, 0.00F, 0.00F }, 2520 { 1.00f, 0.00f, 0.00f },
2282 2521
2283 { 1.00F, 0.54F, 0.00F }, 2522 { 1.00f, 0.54f, 0.00f },
2284 { 0.11F, 0.56F, 1.00F }, 2523 { 0.11f, 0.56f, 1.00f },
2285 { 0.93F, 0.46F, 0.00F }, 2524 { 0.93f, 0.46f, 0.00f },
2286 { 0.18F, 0.54F, 0.34F }, 2525 { 0.18f, 0.54f, 0.34f },
2287 2526
2288 { 0.56F, 0.73F, 0.56F }, 2527 { 0.56f, 0.73f, 0.56f },
2289 { 0.80F, 0.80F, 0.80F }, 2528 { 0.80f, 0.80f, 0.80f },
2290 { 0.55F, 0.41F, 0.13F }, 2529 { 0.55f, 0.41f, 0.13f },
2291 { 0.99F, 0.77F, 0.26F }, 2530 { 0.99f, 0.77f, 0.26f },
2292 2531
2293 { 0.74F, 0.65F, 0.41F }, 2532 { 0.74f, 0.65f, 0.41f },
2294 2533
2295 { 0.00F, 1.00F, 1.00F }, 2534 { 0.00f, 1.00f, 1.00f },
2296 { 1.00F, 0.00F, 1.00F }, 2535 { 1.00f, 0.00f, 1.00f },
2297 { 1.00F, 1.00F, 0.00F }, 2536 { 1.00f, 1.00f, 0.00f },
2298 }; 2537 };
2299 2538
2300 int x, y; 2539 int x, y;
2301 2540
2302 glEnable (GL_TEXTURE_2D); 2541 glEnable (GL_TEXTURE_2D);
2542 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2543 * but the nvidia driver (185.18.14) mishandles alpha textures
2544 * and takes the colour from god knows where instead of using
2545 * Cp. MODULATE results in the same colour, but slightly different
2546 * alpha, but atcually gives us the correct colour with nvidia.
2547 */
2303 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2548 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2304 glEnable (GL_BLEND); 2549 glEnable (GL_BLEND);
2305 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2550 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2306 glBegin (GL_QUADS); 2551 glBegin (GL_QUADS);
2307 2552
2308 for (y = 0; y < h; y++) 2553 for (y = 0; y < h; y++)
2312 2557
2313 if (m) 2558 if (m)
2314 { 2559 {
2315 float *c = color [m & 15]; 2560 float *c = color [m & 15];
2316 2561
2317 float tx1 = m & 0x40 ? 0.5 : 0.; 2562 float tx1 = m & 0x40 ? 0.5f : 0.f;
2318 float tx2 = tx1 + 0.5; 2563 float tx2 = tx1 + 0.5f;
2319 2564
2320 glColor4f (c[0], c[1], c[2], 0.75); 2565 glColor4f (c[0], c[1], c[2], 1);
2321 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2566 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2322 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2567 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2323 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2568 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2324 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2569 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2325 } 2570 }
2333void 2578void
2334fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2579fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2335 PPCODE: 2580 PPCODE:
2336{ 2581{
2337 int x, y; 2582 int x, y;
2338 int sw1 = sw + 2; 2583 int sw1 = sw + 2;
2339 int sh1 = sh + 2; 2584 int sh1 = sh + 2;
2340 int sh3 = sh * 3; 2585 int sh3 = sh * 3;
2341 int sw34 = (sw * 3 + 3) & ~3; 2586 int sw3 = sw * 3;
2587 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2588 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2342 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2589 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2343 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2590 memset (darkness1, 0, sw1*sh1);
2344 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2345 2591
2346 SvPOK_only (darkness3_sv); 2592 SvPOK_only (darkness3_sv);
2347 SvCUR_set (darkness3_sv, sw34 * sh3); 2593 SvCUR_set (darkness3_sv, sw3 * sh3);
2348 2594
2349 mx += self->x - 1; 2595 mx += self->x - 1;
2350 my += self->y - 1; 2596 my += self->y - 1;
2351
2352 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2353 2597
2354 for (y = 0; y < sh1; y++) 2598 for (y = 0; y < sh1; y++)
2355 if (0 <= y + my && y + my < self->rows) 2599 if (0 <= y + my && y + my < self->rows)
2356 { 2600 {
2357 maprow *row = self->row + (y + my); 2601 maprow *row = self->row + (y + my);
2360 if (row->c0 <= x + mx && x + mx < row->c1) 2604 if (row->c0 <= x + mx && x + mx < row->c1)
2361 { 2605 {
2362 mapcell *cell = row->col + (x + mx - row->c0); 2606 mapcell *cell = row->col + (x + mx - row->c0);
2363 2607
2364 darkness1 [y * sw1 + x] = cell->darkness 2608 darkness1 [y * sw1 + x] = cell->darkness
2365 ? 255 - (cell->darkness - 1) 2609 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2366 : 255 - FOW_DARKNESS; 2610 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2367 } 2611 }
2368 } 2612 }
2369 2613
2370 for (y = 0; y < sh; ++y) 2614 for (y = 0; y < sh; ++y)
2371 for (x = 0; x < sw; ++x) 2615 for (x = 0; x < sw; ++x)
2390 2634
2391 uint8_t r13 = (d13 + d23 + d12) / 3; 2635 uint8_t r13 = (d13 + d23 + d12) / 3;
2392 uint8_t r23 = d23; 2636 uint8_t r23 = d23;
2393 uint8_t r33 = (d23 + d33 + d32) / 3; 2637 uint8_t r33 = (d23 + d33 + d32) / 3;
2394 2638
2395 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2639 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2396 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2640 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2397 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2641 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2398 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2642 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2399 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2400 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2401 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2645 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2402 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2403 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2404 } 2648 }
2405 2649
2406 free (darkness1); 2650 free (darkness1);
2407 2651
2408 EXTEND (SP, 3); 2652 EXTEND (SP, 3);
2409 PUSHs (sv_2mortal (newSViv (sw34))); 2653 PUSHs (sv_2mortal (newSViv (sw3)));
2410 PUSHs (sv_2mortal (newSViv (sh3))); 2654 PUSHs (sv_2mortal (newSViv (sh3)));
2411 PUSHs (darkness3_sv); 2655 PUSHs (darkness3_sv);
2412} 2656}
2413 2657
2414SV * 2658SV *
2477 else 2721 else
2478 *data++ = 0; 2722 *data++ = 0;
2479 } 2723 }
2480 } 2724 }
2481 2725
2482 /* if size is w*h + 5 then no data has been found */ 2726 /* if size is w*h + 5 then no data has been found */
2483 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) 2727 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2484 { 2728 {
2485 SvPOK_only (data_sv); 2729 SvPOK_only (data_sv);
2486 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2730 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2487 } 2731 }
2488 2732
2489 RETVAL = data_sv; 2733 RETVAL = data_sv;
2490} 2734}
2491 OUTPUT: 2735 OUTPUT:
2492 RETVAL 2736 RETVAL
2493 2737
2494void 2738void
2501 STRLEN len; 2745 STRLEN len;
2502 uint8_t *data, *end; 2746 uint8_t *data, *end;
2503 2747
2504 len = SvLEN (data_sv); 2748 len = SvLEN (data_sv);
2505 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2749 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2506 data = SvPVbyte_nolen (data_sv); 2750 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2507 end = data + len + 8; 2751 end = data + len + 8;
2508 2752
2509 if (len < 5) 2753 if (len < 5)
2510 XSRETURN_EMPTY; 2754 XSRETURN_EMPTY;
2511 2755
2572} 2816}
2573 2817
2574MODULE = Deliantra::Client PACKAGE = DC::RW 2818MODULE = Deliantra::Client PACKAGE = DC::RW
2575 2819
2576DC::RW 2820DC::RW
2577new (SV *class, SV *data_sv) 2821new (SV *klass, SV *data_sv)
2578 CODE: 2822 CODE:
2579{ 2823{
2580 STRLEN datalen; 2824 STRLEN datalen;
2581 char *data = SvPVbyte (data_sv, datalen); 2825 char *data = SvPVbyte (data_sv, datalen);
2582 2826
2584} 2828}
2585 OUTPUT: 2829 OUTPUT:
2586 RETVAL 2830 RETVAL
2587 2831
2588DC::RW 2832DC::RW
2589new_from_file (SV *class, const char *path, const char *mode = "rb") 2833new_from_file (SV *klass, const char *path, const char *mode = "rb")
2590 CODE: 2834 CODE:
2591 RETVAL = SDL_RWFromFile (path, mode); 2835 RETVAL = SDL_RWFromFile (path, mode);
2592 OUTPUT: 2836 OUTPUT:
2593 RETVAL 2837 RETVAL
2594 2838
2612 if (RETVAL < 0) 2856 if (RETVAL < 0)
2613 { 2857 {
2614 RETVAL = Mix_GroupOldest (-1); 2858 RETVAL = Mix_GroupOldest (-1);
2615 2859
2616 if (RETVAL < 0) 2860 if (RETVAL < 0)
2861 {
2862 // happens sometimes, maybe it just stopped playing(?)
2863 RETVAL = Mix_GroupAvailable (-1);
2864
2865 if (RETVAL < 0)
2617 XSRETURN_UNDEF; 2866 XSRETURN_UNDEF;
2618 2867 }
2868 else
2619 Mix_HaltChannel (RETVAL); 2869 Mix_HaltChannel (RETVAL);
2620 } 2870 }
2621 2871
2622 Mix_UnregisterAllEffects (RETVAL); 2872 Mix_UnregisterAllEffects (RETVAL);
2623 Mix_Volume (RETVAL, 128); 2873 Mix_Volume (RETVAL, 128);
2624} 2874}
2671void 2921void
2672set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2922set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2673 CODE: 2923 CODE:
2674{ 2924{
2675 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2925 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2676 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2926 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2677 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2927 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2678} 2928}
2679 2929
2680void 2930void
2681set_reverse_stereo (DC::Channel self, int flip) 2931set_reverse_stereo (DC::Channel self, int flip)
2684 2934
2685MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2935MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2686 2936
2687PROTOTYPES: DISABLE 2937PROTOTYPES: DISABLE
2688 2938
2939void
2940decoders ()
2941 PPCODE:
2942#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2943 int i, num = Mix_GetNumChunkDecoders ();
2944 EXTEND (SP, num);
2945 for (i = 0; i < num; ++i)
2946 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2947#else
2948 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2949#endif
2950
2689DC::MixChunk 2951DC::MixChunk
2690new (SV *class, DC::RW rwops) 2952new (SV *klass, DC::RW rwops)
2691 CODE: 2953 CODE:
2692 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2954 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2693 OUTPUT: 2955 OUTPUT:
2694 RETVAL 2956 RETVAL
2695 2957
2725 OUTPUT: 2987 OUTPUT:
2726 RETVAL 2988 RETVAL
2727 2989
2728MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2990MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2729 2991
2992void
2993decoders ()
2994 PPCODE:
2995#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2996 int i, num = Mix_GetNumMusicDecoders ();
2997 EXTEND (SP, num);
2998 for (i = 0; i < num; ++i)
2999 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3000#else
3001 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3002#endif
3003
2730int 3004int
2731volume (int volume = -1) 3005volume (int volume = -1)
2732 PROTOTYPE: ;$ 3006 PROTOTYPE: ;$
2733 CODE: 3007 CODE:
2734 if (items > 0) 3008 if (items > 0)
2745void 3019void
2746halt () 3020halt ()
2747 CODE: 3021 CODE:
2748 Mix_HaltMusic (); 3022 Mix_HaltMusic ();
2749 3023
3024int
3025playing ()
3026 CODE:
3027 RETVAL = Mix_PlayingMusic ();
3028 OUTPUT:
3029 RETVAL
3030
2750DC::MixMusic 3031DC::MixMusic
2751new (SV *class, DC::RW rwops) 3032new (SV *klass, DC::RW rwops)
2752 CODE: 3033 CODE:
2753 RETVAL = Mix_LoadMUS_RW (rwops); 3034 RETVAL = Mix_LoadMUS_RW (rwops);
2754 OUTPUT: 3035 OUTPUT:
2755 RETVAL 3036 RETVAL
2756 3037
2784 } *civ, const_iv[] = { 3065 } *civ, const_iv[] = {
2785# define const_iv(name) { # name, (IV)name } 3066# define const_iv(name) { # name, (IV)name }
2786 const_iv (GL_VENDOR), 3067 const_iv (GL_VENDOR),
2787 const_iv (GL_VERSION), 3068 const_iv (GL_VERSION),
2788 const_iv (GL_EXTENSIONS), 3069 const_iv (GL_EXTENSIONS),
3070 const_iv (GL_MAX_TEXTURE_UNITS),
2789 const_iv (GL_COLOR_MATERIAL), 3071 const_iv (GL_COLOR_MATERIAL),
2790 const_iv (GL_SMOOTH), 3072 const_iv (GL_SMOOTH),
2791 const_iv (GL_FLAT), 3073 const_iv (GL_FLAT),
2792 const_iv (GL_DITHER), 3074 const_iv (GL_DITHER),
2793 const_iv (GL_BLEND), 3075 const_iv (GL_BLEND),
2805 const_iv (GL_ZERO), 3087 const_iv (GL_ZERO),
2806 const_iv (GL_SRC_ALPHA), 3088 const_iv (GL_SRC_ALPHA),
2807 const_iv (GL_DST_ALPHA), 3089 const_iv (GL_DST_ALPHA),
2808 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3090 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2809 const_iv (GL_ONE_MINUS_DST_ALPHA), 3091 const_iv (GL_ONE_MINUS_DST_ALPHA),
3092 const_iv (GL_SRC_COLOR),
3093 const_iv (GL_DST_COLOR),
3094 const_iv (GL_ONE_MINUS_SRC_COLOR),
3095 const_iv (GL_ONE_MINUS_DST_COLOR),
2810 const_iv (GL_SRC_ALPHA_SATURATE), 3096 const_iv (GL_SRC_ALPHA_SATURATE),
2811 const_iv (GL_RGB), 3097 const_iv (GL_RGB),
2812 const_iv (GL_RGBA), 3098 const_iv (GL_RGBA),
2813 const_iv (GL_RGBA4), 3099 const_iv (GL_RGBA4),
2814 const_iv (GL_RGBA8), 3100 const_iv (GL_RGBA8),
2882 const_iv (GL_NICEST), 3168 const_iv (GL_NICEST),
2883 const_iv (GL_V2F), 3169 const_iv (GL_V2F),
2884 const_iv (GL_V3F), 3170 const_iv (GL_V3F),
2885 const_iv (GL_T2F_V3F), 3171 const_iv (GL_T2F_V3F),
2886 const_iv (GL_T2F_N3F_V3F), 3172 const_iv (GL_T2F_N3F_V3F),
3173 const_iv (GL_FUNC_ADD),
3174 const_iv (GL_FUNC_SUBTRACT),
3175 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2887# undef const_iv 3176# undef const_iv
2888 }; 3177 };
2889 3178
2890 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3179 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2891 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3180 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2892 3181
2893 texture_av = newAV (); 3182 texture_av = newAV ();
2894 AvREAL_off (texture_av); 3183 AvREAL_off (texture_av);
2895} 3184}
2896 3185
2898disable_GL_EXT_blend_func_separate () 3187disable_GL_EXT_blend_func_separate ()
2899 CODE: 3188 CODE:
2900 gl.BlendFuncSeparate = 0; 3189 gl.BlendFuncSeparate = 0;
2901 gl.BlendFuncSeparateEXT = 0; 3190 gl.BlendFuncSeparateEXT = 0;
2902 3191
2903char * 3192void
3193apple_nvidia_bug (int enable)
3194
3195const char *
2904gl_vendor () 3196gl_vendor ()
2905 CODE: 3197 CODE:
2906 RETVAL = (char *)glGetString (GL_VENDOR); 3198 RETVAL = (const char *)glGetString (GL_VENDOR);
2907 OUTPUT: 3199 OUTPUT:
2908 RETVAL 3200 RETVAL
2909 3201
2910char * 3202const char *
2911gl_version () 3203gl_version ()
2912 CODE: 3204 CODE:
2913 RETVAL = (char *)glGetString (GL_VERSION); 3205 RETVAL = (const char *)glGetString (GL_VERSION);
2914 OUTPUT: 3206 OUTPUT:
2915 RETVAL 3207 RETVAL
2916 3208
2917char * 3209const char *
2918gl_extensions () 3210gl_extensions ()
2919 CODE: 3211 CODE:
2920 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3212 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2921 OUTPUT: 3213 OUTPUT:
2922 RETVAL 3214 RETVAL
2923 3215
2924const char *glGetString (GLenum pname) 3216const char *glGetString (GLenum pname)
3217 CODE:
3218 RETVAL = (const char *)glGetString (pname);
3219 OUTPUT:
3220 RETVAL
2925 3221
2926GLint glGetInteger (GLenum pname) 3222GLint glGetInteger (GLenum pname)
2927 CODE: 3223 CODE:
2928 glGetIntegerv (pname, &RETVAL); 3224 glGetIntegerv (pname, &RETVAL);
2929 OUTPUT: 3225 OUTPUT:
2937 3233
2938int glGetError () 3234int glGetError ()
2939 3235
2940void glFinish () 3236void glFinish ()
2941 3237
3238void glFlush ()
3239
2942void glClear (int mask) 3240void glClear (int mask)
2943 3241
2944void glClearColor (float r, float g, float b, float a = 1.0) 3242void glClearColor (float r, float g, float b, float a = 1.0)
2945 PROTOTYPE: @ 3243 PROTOTYPE: @
2946 3244
2955void glBlendFunc (int sfactor, int dfactor) 3253void glBlendFunc (int sfactor, int dfactor)
2956 3254
2957void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3255void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2958 CODE: 3256 CODE:
2959 gl_BlendFuncSeparate (sa, da, saa, daa); 3257 gl_BlendFuncSeparate (sa, da, saa, daa);
3258
3259# void glBlendEquation (int se)
2960 3260
2961void glDepthMask (int flag) 3261void glDepthMask (int flag)
2962 3262
2963void glLogicOp (int opcode) 3263void glLogicOp (int opcode)
2964 3264
2999void glRotate (float angle, float x, float y, float z) 3299void glRotate (float angle, float x, float y, float z)
3000 CODE: 3300 CODE:
3001 glRotatef (angle, x, y, z); 3301 glRotatef (angle, x, y, z);
3002 3302
3003void glColor (float r, float g, float b, float a = 1.0) 3303void glColor (float r, float g, float b, float a = 1.0)
3304 PROTOTYPE: @
3004 ALIAS: 3305 ALIAS:
3005 glColor_premultiply = 1 3306 glColor_premultiply = 1
3006 CODE: 3307 CODE:
3007 if (ix) 3308 if (ix)
3008 { 3309 {
3114 3415
3115void glEndList () 3416void glEndList ()
3116 3417
3117void glCallList (int list) 3418void glCallList (int list)
3118 3419
3420void c_init ()
3421 CODE:
3422 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3423 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3424
3119MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3425MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3120 3426
3121PROTOTYPES: DISABLE 3427PROTOTYPES: DISABLE
3122 3428
3123void 3429void
3124find_widget (SV *self, NV x, NV y) 3430find_widget (SV *self, NV x, NV y)
3125 PPCODE: 3431 PPCODE:
3126{ 3432{
3127 if (within_widget (self, x, y)) 3433 if (within_widget (self, x, y))
3128 XPUSHs (self); 3434 XPUSHs (self);
3129} 3435}
3130 3436
3131BOOT: 3437BOOT:
3132{ 3438{
3140 3446
3141void 3447void
3142draw (SV *self) 3448draw (SV *self)
3143 CODE: 3449 CODE:
3144{ 3450{
3145 HV *hv; 3451 HV *hv;
3146 SV **svp; 3452 SV **svp;
3147 NV x, y, w, h; 3453 NV x, y, w, h;
3148 SV *draw_x_sv = GvSV (draw_x_gv); 3454 SV *draw_x_sv = GvSV (draw_x_gv);
3149 SV *draw_y_sv = GvSV (draw_y_gv); 3455 SV *draw_y_sv = GvSV (draw_y_gv);
3150 SV *draw_w_sv = GvSV (draw_w_gv); 3456 SV *draw_w_sv = GvSV (draw_w_gv);
3151 SV *draw_h_sv = GvSV (draw_h_gv); 3457 SV *draw_h_sv = GvSV (draw_h_gv);

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