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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.65 by root, Mon Apr 24 08:22:21 2006 UTC vs.
Revision 1.276 by root, Sat Aug 30 08:04:01 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
9#include <string.h> 31#include <string.h>
10#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 36
12#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
13#include <SDL_image.h> 40#include <SDL_image.h>
14#include <SDL_mixer.h> 41#include <SDL_mixer.h>
15#include <SDL_opengl.h> 42#include <SDL_opengl.h>
16 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
49#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS
51
17#include <glib/gmacros.h> 52#include <glib/gmacros.h>
18 53
19#include <pango/pango.h> 54#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h> 55
21#include <pango/pangoft2.h> 56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
22 66
23#ifndef _WIN32 67#ifndef _WIN32
24# include <sys/types.h> 68# include <sys/types.h>
25# include <sys/socket.h> 69# include <sys/socket.h>
26# include <netinet/in.h> 70# include <netinet/in.h>
27# include <netinet/tcp.h> 71# include <netinet/tcp.h>
28# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
29#else 77#else
30 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 79#endif
37 80
38#include "glext.h" 81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 85
40#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
41 87
42#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
44 90
45#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
46 92
47#define GL_CALL(type,func,args) \ 93/* mask out modifiers we are not interested in */
48 { \ 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
49 static int init_; \
50 static type fptr_; \
51 \
52 if (!init_) \
53 { \
54 init_ = 1; \
55 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
56 } \
57 \
58 if (fptr_) \
59 fptr_ args; \
60 }
61 95
96#define KMOD_LRAM 0x10000 // our extension
97
98static AV *texture_av;
99
100static struct
101{
102#define GL_FUNC(ptr,name) ptr name;
103#include "glfunc.h"
104#undef GL_FUNC
105} gl;
106
107static void
108gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
109{
110 if (gl.BlendFuncSeparate)
111 gl.BlendFuncSeparate (sa, da, saa, daa);
112 else if (gl.BlendFuncSeparateEXT)
113 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
114 else
115 glBlendFunc (sa, da);
116}
117
118static GLuint
119gen_texture ()
120{
121 GLuint name;
122
123 if (AvFILL (texture_av) >= 0)
124 name = (GLuint)(size_t)av_pop (texture_av);
125 else
126 glGenTextures (1, &name);
127
128 return name;
129}
130
131static void
132del_texture (GLuint name)
133{
134 /* make a half-assed attempt at returning the memory used by the texture */
135 /* textures are frequently being reused by cfplus anyway */
136 /*glBindTexture (GL_TEXTURE_2D, name);*/
137 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
138 av_push (texture_av, (SV *)(size_t)name);
139 glDeleteTextures (1, &name);
140}
141
142#include "texcache.c"
143#include "rendercache.c"
144
145#include "pango-font.c"
146#include "pango-fontmap.c"
147#include "pango-render.c"
148
149typedef IV DC__Channel;
150typedef SDL_RWops *DC__RW;
62typedef Mix_Chunk *CFClient__MixChunk; 151typedef Mix_Chunk *DC__MixChunk;
63typedef Mix_Music *CFClient__MixMusic; 152typedef Mix_Music *DC__MixMusic;
64 153
65typedef PangoFontDescription *CFClient__Font; 154typedef PangoFontDescription *DC__Font;
155
156static int
157shape_attr_p (PangoLayoutRun *run)
158{
159 GSList *attrs = run->item->analysis.extra_attrs;
160
161 while (attrs)
162 {
163 PangoAttribute *attr = attrs->data;
164
165 if (attr->klass->type == PANGO_ATTR_SHAPE)
166 return 1;
167
168 attrs = attrs->next;
169 }
170
171 return 0;
172}
66 173
67typedef struct cf_layout { 174typedef struct cf_layout {
68 PangoLayout *pl; 175 PangoLayout *pl;
176 float r, g, b, a; // default color for rgba mode
69 int base_height; 177 int base_height;
70 CFClient__Font font; 178 DC__Font font;
179 rc_t *rc;
71} *CFClient__Layout; 180} *DC__Layout;
72 181
73static CFClient__Font default_font; 182static DC__Font default_font;
74static PangoContext *context; 183static PangoContext *opengl_context;
75static PangoFontMap *fontmap; 184static PangoFontMap *opengl_fontmap;
76 185
77static void 186static void
78substitute_func (FcPattern *pattern, gpointer data) 187substitute_func (FcPattern *pattern, gpointer data)
79{ 188{
80 FcPatternAddBool (pattern, FC_HINTING , 1); 189 FcPatternAddBool (pattern, FC_HINTING, 1);
190#ifdef FC_HINT_STYLE
191 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
192#endif
81 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 193 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
82} 194}
83 195
84static void 196static void
85layout_update_font (CFClient__Layout self) 197layout_update_font (DC__Layout self)
86{ 198{
87 /* use a random scale factor to account for unknown descenders, 0.8 works 199 /* use a random scale factor to account for unknown descenders, 0.8 works
88 * reasonably well with bitstream vera 200 * reasonably well with dejavu/bistream fonts
89 */ 201 */
90 PangoFontDescription *font = self->font ? self->font : default_font; 202 PangoFontDescription *font = self->font ? self->font : default_font;
91 203
92 pango_font_description_set_absolute_size (font, 204 pango_font_description_set_absolute_size (font,
93 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 205 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
94 206
95 pango_layout_set_font_description (self->pl, font); 207 pango_layout_set_font_description (self->pl, font);
96} 208}
97 209
98static void 210static void
99layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 211layout_get_pixel_size (DC__Layout self, int *w, int *h)
100{ 212{
213 PangoRectangle rect;
214
215 // get_pixel_* wrongly rounds down
101 pango_layout_get_pixel_size (self->pl, w, h); 216 pango_layout_get_extents (self->pl, 0, &rect);
102 217
103 *w = (*w + 3) & ~3; 218 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
104 if (!*w) *w = 1; 219 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
105 if (!*h) *h = 1;
106}
107 220
221 if (!rect.width) rect.width = 1;
222 if (!rect.height) rect.height = 1;
223
224 *w = rect.width;
225 *h = rect.height;
226}
227
228typedef uint16_t tileid;
108typedef uint16_t mapface; 229typedef uint16_t faceid;
109 230
110typedef struct { 231typedef struct {
111 GLint name; 232 GLuint name;
112 int w, h; 233 int w, h;
113 float s, t; 234 float s, t;
114 uint8_t r, g, b, a; 235 uint8_t r, g, b, a;
236 tileid smoothtile;
237 uint8_t smoothlevel;
115} maptex; 238} maptex;
116 239
117typedef struct { 240typedef struct {
241 uint32_t player;
242 tileid tile[3];
118 int16_t darkness; 243 uint16_t darkness;
119 mapface face[3]; 244 uint8_t stat_width, stat_hp, flags, smoothmax;
120} mapcell; 245} mapcell;
121 246
122typedef struct { 247typedef struct {
123 int32_t c0, c1; 248 int32_t c0, c1;
124 mapcell *col; 249 mapcell *col;
125} maprow; 250} maprow;
126 251
127typedef struct map { 252typedef struct map {
128 int x, y, w, h; 253 int x, y, w, h;
129 int ox, oy; /* offset to virtual global coordinate system */ 254 int ox, oy; /* offset to virtual global coordinate system */
130 int faces; 255 int faces; tileid *face2tile; // [faceid]
131 mapface *face; 256 int texs; maptex *tex; // [tileid]
132
133 int texs;
134 maptex *tex;
135 257
136 int32_t rows; 258 int32_t rows;
137 maprow *row; 259 maprow *row;
138} *CFClient__Map; 260} *DC__Map;
139 261
140static char * 262static char *
141prepend (char *ptr, int sze, int inc) 263prepend (char *ptr, int sze, int inc)
142{ 264{
143 char *p; 265 char *p;
160} 282}
161 283
162#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 284#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
163#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 285#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
164 286
287static void
288need_facenum (struct map *self, faceid face)
289{
290 while (self->faces <= face)
291 {
292 Append (tileid, self->face2tile, self->faces, self->faces);
293 self->faces *= 2;
294 }
295}
296
297static void
298need_texid (struct map *self, int texid)
299{
300 while (self->texs <= texid)
301 {
302 Append (maptex, self->tex, self->texs, self->texs);
303 self->texs *= 2;
304 }
305}
306
165static maprow * 307static maprow *
166map_get_row (CFClient__Map self, int y) 308map_get_row (DC__Map self, int y)
167{ 309{
168 if (0 > y) 310 if (0 > y)
169 { 311 {
170 int extend = - y + MAP_EXTEND_Y; 312 int extend = - y + MAP_EXTEND_Y;
171 Prepend (maprow, self->row, self->rows, extend); 313 Prepend (maprow, self->row, self->rows, extend);
209 351
210 return row->col + (x - row->c0); 352 return row->col + (x - row->c0);
211} 353}
212 354
213static mapcell * 355static mapcell *
214map_get_cell (CFClient__Map self, int x, int y) 356map_get_cell (DC__Map self, int x, int y)
215{ 357{
216 return row_get_cell (map_get_row (self, y), x); 358 return row_get_cell (map_get_row (self, y), x);
217} 359}
218 360
219static void 361static void
220map_clear (CFClient__Map self) 362map_clear (DC__Map self)
221{ 363{
222 int r; 364 int r;
223 365
224 for (r = 0; r < self->rows; r++) 366 for (r = 0; r < self->rows; r++)
225 Safefree (self->row[r].col); 367 Safefree (self->row[r].col);
232 self->oy = 0; 374 self->oy = 0;
233 self->row = 0; 375 self->row = 0;
234 self->rows = 0; 376 self->rows = 0;
235} 377}
236 378
379#define CELL_CLEAR(cell) \
380 do { \
381 if ((cell)->player) \
382 (cell)->tile [2] = 0; \
383 (cell)->darkness = 0; \
384 (cell)->stat_hp = 0; \
385 (cell)->flags = 0; \
386 (cell)->player = 0; \
387 } while (0)
388
237static void 389static void
238map_blank (CFClient__Map self, int x0, int y0, int w, int h) 390map_blank (DC__Map self, int x0, int y0, int w, int h)
239{ 391{
240 int x, y; 392 int x, y;
241 maprow *row; 393 maprow *row;
394 mapcell *cell;
242 395
243 for (y = y0; y < y0 + h; y++) 396 for (y = y0; y < y0 + h; y++)
244 if (y >= 0) 397 if (y >= 0)
245 { 398 {
246 if (y >= self->rows) 399 if (y >= self->rows)
252 if (x >= row->c0) 405 if (x >= row->c0)
253 { 406 {
254 if (x >= row->c1) 407 if (x >= row->c1)
255 break; 408 break;
256 409
257 row->col[x - row->c0].darkness = -1; 410 cell = row->col + x - row->c0;
411
412 CELL_CLEAR (cell);
258 } 413 }
259 } 414 }
260} 415}
261 416
417typedef struct {
418 tileid tile;
419 uint8_t x, y, level;
420} smooth_key;
421
262static void 422static void
423smooth_or_bits (HV *hv, smooth_key *key, IV bits)
424{
425 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
426
427 if (SvIOK (*sv))
428 SvIV_set (*sv, SvIVX (*sv) | bits);
429 else
430 sv_setiv (*sv, bits);
431}
432
433static void
263music_finished () 434music_finished (void)
264{ 435{
265 SDL_UserEvent ev; 436 SDL_UserEvent ev;
266 437
267 ev.type = SDL_USEREVENT; 438 ev.type = SDL_USEREVENT;
268 ev.code = 0; 439 ev.code = 0;
270 ev.data2 = 0; 441 ev.data2 = 0;
271 442
272 SDL_PushEvent ((SDL_Event *)&ev); 443 SDL_PushEvent ((SDL_Event *)&ev);
273} 444}
274 445
275MODULE = CFClient PACKAGE = CFClient 446static void
447channel_finished (int channel)
448{
449 SDL_UserEvent ev;
450
451 ev.type = SDL_USEREVENT;
452 ev.code = 1;
453 ev.data1 = (void *)(long)channel;
454 ev.data2 = 0;
455
456 SDL_PushEvent ((SDL_Event *)&ev);
457}
458
459static unsigned int
460minpot (unsigned int n)
461{
462 if (!n)
463 return 0;
464
465 --n;
466
467 n |= n >> 1;
468 n |= n >> 2;
469 n |= n >> 4;
470 n |= n >> 8;
471 n |= n >> 16;
472
473 return n + 1;
474}
475
476static unsigned int
477popcount (unsigned int n)
478{
479 n -= (n >> 1) & 0x55555555U;
480 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
481 n = ((n >> 4) + n) & 0x0f0f0f0fU;
482 n *= 0x01010101U;
483
484 return n >> 24;
485}
486
487/* SDL should provide this, really. */
488#define SDLK_MODIFIER_MIN 300
489#define SDLK_MODIFIER_MAX 314
490
491/******************************************************************************/
492
493static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
494static GV *hover_gv;
495
496static int
497within_widget (SV *widget, NV x, NV y)
498{
499 HV *self;
500 SV **svp;
501 NV wx, ww, wy, wh;
502
503 if (!SvROK (widget))
504 return 0;
505
506 self = (HV *)SvRV (widget);
507
508 if (SvTYPE (self) != SVt_PVHV)
509 return 0;
510
511 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
512 if (y < wy)
513 return 0;
514
515 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
516 if (y >= wy + wh)
517 return 0;
518
519 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
520 if (x < wx)
521 return 0;
522
523 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
524 if (x >= wx + ww)
525 return 0;
526
527 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
528 if (!svp || !SvTRUE (*svp))
529 return 0;
530
531 return 1;
532}
533
534/* process keyboard modifiers */
535static int
536mod_munge (int mod)
537{
538 mod &= MOD_MASK;
539
540 if (mod & (KMOD_META | KMOD_ALT))
541 mod |= KMOD_LRAM;
542
543 return mod;
544}
545
546static void
547deliantra_main ()
548{
549 char *argv[] = { 0 };
550 call_argv ("::main", G_DISCARD | G_VOID, argv);
551}
552
553#ifdef __MACOSX__
554 /* to due surprising braindamage on the side of SDL design, we
555 * do some mind-boggling hack here: SDL requires a custom main()
556 * on OS X, so... we provide one and call the original main(), which,
557 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
558 * and which calls our main (== SDL_main) back.
559 */
560 extern C_LINKAGE int
561 main (int argc, char *argv[])
562 {
563 deliantra_main ();
564 }
565
566 #undef main
567
568 extern C_LINKAGE int main (int argc, char *argv[]);
569
570 static void
571 SDL_braino (void)
572 {
573 char *argv[] = { "deliantra client", 0 };
574 (main) (1, argv);
575 }
576#else
577 static void
578 SDL_braino (void)
579 {
580 deliantra_main ();
581 }
582#endif
583
584MODULE = Deliantra::Client PACKAGE = DC
276 585
277PROTOTYPES: ENABLE 586PROTOTYPES: ENABLE
278 587
279BOOT: 588BOOT:
280{ 589{
281 HV *stash = gv_stashpv ("CFClient", 1); 590 HV *stash = gv_stashpv ("DC", 1);
282 static const struct { 591 static const struct {
283 const char *name; 592 const char *name;
284 IV iv; 593 IV iv;
285 } *civ, const_iv[] = { 594 } *civ, const_iv[] = {
286# define const_iv(name) { # name, (IV)name } 595# define const_iv(name) { # name, (IV)name }
596 const_iv (SDLK_MODIFIER_MIN),
597 const_iv (SDLK_MODIFIER_MAX),
598
287 const_iv (SDL_ACTIVEEVENT), 599 const_iv (SDL_ACTIVEEVENT),
288 const_iv (SDL_KEYDOWN), 600 const_iv (SDL_KEYDOWN),
289 const_iv (SDL_KEYUP), 601 const_iv (SDL_KEYUP),
290 const_iv (SDL_MOUSEMOTION), 602 const_iv (SDL_MOUSEMOTION),
291 const_iv (SDL_MOUSEBUTTONDOWN), 603 const_iv (SDL_MOUSEBUTTONDOWN),
300 const_iv (SDL_EVENT_RESERVEDA), 612 const_iv (SDL_EVENT_RESERVEDA),
301 const_iv (SDL_EVENT_RESERVEDB), 613 const_iv (SDL_EVENT_RESERVEDB),
302 const_iv (SDL_VIDEORESIZE), 614 const_iv (SDL_VIDEORESIZE),
303 const_iv (SDL_VIDEOEXPOSE), 615 const_iv (SDL_VIDEOEXPOSE),
304 const_iv (SDL_USEREVENT), 616 const_iv (SDL_USEREVENT),
617
618 const_iv (SDL_APPINPUTFOCUS),
619 const_iv (SDL_APPMOUSEFOCUS),
620 const_iv (SDL_APPACTIVE),
621
622
623 const_iv (SDLK_UNKNOWN),
624 const_iv (SDLK_FIRST),
625 const_iv (SDLK_BACKSPACE),
626 const_iv (SDLK_TAB),
627 const_iv (SDLK_CLEAR),
628 const_iv (SDLK_RETURN),
629 const_iv (SDLK_PAUSE),
630 const_iv (SDLK_ESCAPE),
631 const_iv (SDLK_SPACE),
632 const_iv (SDLK_EXCLAIM),
633 const_iv (SDLK_QUOTEDBL),
634 const_iv (SDLK_HASH),
635 const_iv (SDLK_DOLLAR),
636 const_iv (SDLK_AMPERSAND),
637 const_iv (SDLK_QUOTE),
638 const_iv (SDLK_LEFTPAREN),
639 const_iv (SDLK_RIGHTPAREN),
640 const_iv (SDLK_ASTERISK),
641 const_iv (SDLK_PLUS),
642 const_iv (SDLK_COMMA),
643 const_iv (SDLK_MINUS),
644 const_iv (SDLK_PERIOD),
645 const_iv (SDLK_SLASH),
646 const_iv (SDLK_0),
647 const_iv (SDLK_1),
648 const_iv (SDLK_2),
649 const_iv (SDLK_3),
650 const_iv (SDLK_4),
651 const_iv (SDLK_5),
652 const_iv (SDLK_6),
653 const_iv (SDLK_7),
654 const_iv (SDLK_8),
655 const_iv (SDLK_9),
656 const_iv (SDLK_COLON),
657 const_iv (SDLK_SEMICOLON),
658 const_iv (SDLK_LESS),
659 const_iv (SDLK_EQUALS),
660 const_iv (SDLK_GREATER),
661 const_iv (SDLK_QUESTION),
662 const_iv (SDLK_AT),
663
664 const_iv (SDLK_LEFTBRACKET),
665 const_iv (SDLK_BACKSLASH),
666 const_iv (SDLK_RIGHTBRACKET),
667 const_iv (SDLK_CARET),
668 const_iv (SDLK_UNDERSCORE),
669 const_iv (SDLK_BACKQUOTE),
670 const_iv (SDLK_DELETE),
671
672 const_iv (SDLK_FIRST),
673 const_iv (SDLK_LAST),
305 const_iv (SDLK_KP0), 674 const_iv (SDLK_KP0),
306 const_iv (SDLK_KP1), 675 const_iv (SDLK_KP1),
307 const_iv (SDLK_KP2), 676 const_iv (SDLK_KP2),
308 const_iv (SDLK_KP3), 677 const_iv (SDLK_KP3),
309 const_iv (SDLK_KP4), 678 const_iv (SDLK_KP4),
364 const_iv (SDLK_BREAK), 733 const_iv (SDLK_BREAK),
365 const_iv (SDLK_MENU), 734 const_iv (SDLK_MENU),
366 const_iv (SDLK_POWER), 735 const_iv (SDLK_POWER),
367 const_iv (SDLK_EURO), 736 const_iv (SDLK_EURO),
368 const_iv (SDLK_UNDO), 737 const_iv (SDLK_UNDO),
738
369 const_iv (KMOD_NONE), 739 const_iv (KMOD_NONE),
740 const_iv (KMOD_SHIFT),
370 const_iv (KMOD_LSHIFT), 741 const_iv (KMOD_LSHIFT),
371 const_iv (KMOD_RSHIFT), 742 const_iv (KMOD_RSHIFT),
743 const_iv (KMOD_CTRL),
372 const_iv (KMOD_LCTRL), 744 const_iv (KMOD_LCTRL),
373 const_iv (KMOD_RCTRL), 745 const_iv (KMOD_RCTRL),
746 const_iv (KMOD_ALT),
374 const_iv (KMOD_LALT), 747 const_iv (KMOD_LALT),
375 const_iv (KMOD_RALT), 748 const_iv (KMOD_RALT),
749 const_iv (KMOD_META),
376 const_iv (KMOD_LMETA), 750 const_iv (KMOD_LMETA),
377 const_iv (KMOD_RMETA), 751 const_iv (KMOD_RMETA),
378 const_iv (KMOD_NUM), 752 const_iv (KMOD_NUM),
379 const_iv (KMOD_CAPS), 753 const_iv (KMOD_CAPS),
380 const_iv (KMOD_MODE), 754 const_iv (KMOD_MODE),
381 const_iv (KMOD_CTRL), 755
382 const_iv (KMOD_SHIFT), 756 const_iv (KMOD_LRAM),
383 const_iv (KMOD_ALT), 757
384 const_iv (KMOD_META) 758 const_iv (MIX_DEFAULT_FORMAT),
759
760 const_iv (SDL_INIT_TIMER),
761 const_iv (SDL_INIT_AUDIO),
762 const_iv (SDL_INIT_VIDEO),
763 const_iv (SDL_INIT_CDROM),
764 const_iv (SDL_INIT_JOYSTICK),
765 const_iv (SDL_INIT_EVERYTHING),
766 const_iv (SDL_INIT_NOPARACHUTE),
767 const_iv (SDL_INIT_EVENTTHREAD),
768
769 const_iv (SDL_GL_RED_SIZE),
770 const_iv (SDL_GL_GREEN_SIZE),
771 const_iv (SDL_GL_BLUE_SIZE),
772 const_iv (SDL_GL_ALPHA_SIZE),
773 const_iv (SDL_GL_DOUBLEBUFFER),
774 const_iv (SDL_GL_BUFFER_SIZE),
775 const_iv (SDL_GL_DEPTH_SIZE),
776 const_iv (SDL_GL_STENCIL_SIZE),
777 const_iv (SDL_GL_ACCUM_RED_SIZE),
778 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
779 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
780 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
781 const_iv (SDL_GL_STEREO),
782 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
783 const_iv (SDL_GL_MULTISAMPLESAMPLES),
784 const_iv (SDL_GL_ACCELERATED_VISUAL),
785 const_iv (SDL_GL_SWAP_CONTROL),
786
787 const_iv (FOW_DARKNESS)
385# undef const_iv 788# undef const_iv
386 }; 789 };
387 790
388 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 791 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
389 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 792 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
390 793
391 fontmap = pango_ft2_font_map_new (); 794 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
392 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 795 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
393 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
394} 796}
797
798void
799weaken (SV *rv)
800 PROTOTYPE: $
801 CODE:
802 sv_rvweaken (rv);
395 803
396int 804int
397SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 805in_destruct ()
806 CODE:
807 RETVAL = PL_main_cv == Nullcv;
808 OUTPUT:
809 RETVAL
398 810
811NV floor (NV x)
812
813NV ceil (NV x)
814
815IV minpot (UV n)
816
817IV popcount (UV n)
818
399void 819void
820pango_init ()
821 CODE:
822{
823 opengl_fontmap = pango_opengl_font_map_new ();
824 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
825 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
826 /*pango_context_set_font_description (opengl_context, default_font);*/
827#if PANGO_VERSION_CHECK (1, 15, 2)
828 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
829 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
830#endif
831}
832
833char *SDL_GetError ()
834
835void SDL_braino ()
836
837int SDL_Init (U32 flags)
838
839int SDL_InitSubSystem (U32 flags)
840
841void SDL_QuitSubSystem (U32 flags)
842
400SDL_Quit () 843void SDL_Quit ()
401 844
845int SDL_GL_SetAttribute (int attr, int value)
846
847int SDL_GL_GetAttribute (int attr)
848 CODE:
849 if (SDL_GL_GetAttribute (attr, &RETVAL))
850 XSRETURN_UNDEF;
851 OUTPUT:
852 RETVAL
853
402void 854void
403SDL_ListModes () 855SDL_ListModes (int rgb, int alpha)
404 PPCODE: 856 PPCODE:
405{ 857{
406 SDL_Rect **m; 858 SDL_Rect **m;
407 859
408 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 860 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
409 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 861 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
410 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 862 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
411 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 863 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
412 864
865 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
866 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
867
413 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 868 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
414 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 869 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
415 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 870 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
416 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 871 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
417 872
418 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 873 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
419 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
420 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 874 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
421
422 SDL_EnableUNICODE (1);
423 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
424 875
425 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 876 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
426 877
427 if (m && m != (SDL_Rect **)-1) 878 if (m && m != (SDL_Rect **)-1)
428 while (*m) 879 while (*m)
429 { 880 {
881 if ((*m)->w >= 400 && (*m)->h >= 300)
882 {
430 AV *av = newAV (); 883 AV *av = newAV ();
431 av_push (av, newSViv ((*m)->w)); 884 av_push (av, newSViv ((*m)->w));
432 av_push (av, newSViv ((*m)->h)); 885 av_push (av, newSViv ((*m)->h));
886 av_push (av, newSViv (rgb));
887 av_push (av, newSViv (alpha));
433 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 888 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
889 }
434 890
435 ++m; 891 ++m;
436 } 892 }
437} 893}
438 894
439int 895int
440SDL_SetVideoMode (int w, int h, int fullscreen) 896SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
441 CODE: 897 CODE:
898{
899 SDL_EnableUNICODE (1);
900 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
901
902 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
903 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
904 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
905 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
906
442 RETVAL = !!SDL_SetVideoMode ( 907 RETVAL = !!SDL_SetVideoMode (
443 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 908 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
444 ); 909 );
445 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 910
911 if (RETVAL)
912 {
913 av_clear (texture_av);
914
915 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
916#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
917#include "glfunc.h"
918#undef GL_FUNC
919 }
920}
446 OUTPUT: 921 OUTPUT:
447 RETVAL 922 RETVAL
448 923
449void 924void
450SDL_GL_SwapBuffers () 925SDL_GL_SwapBuffers ()
451 926
927char *
928SDL_GetKeyName (int sym)
929
930int
931SDL_GetAppState ()
932
933int
934SDL_GetModState ()
935
452void 936void
453SDL_PollEvent () 937poll_events ()
454 PPCODE: 938 PPCODE:
455{ 939{
456 SDL_Event ev; 940 SDL_Event ev;
457 941
458 while (SDL_PollEvent (&ev)) 942 SDL_PumpEvents ();
943 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
459 { 944 {
460 HV *hv = newHV (); 945 HV *hv = newHV ();
461 hv_store (hv, "type", 4, newSViv (ev.type), 0); 946 hv_store (hv, "type", 4, newSViv (ev.type), 0);
947
462 switch (ev.type) 948 switch (ev.type)
463 { 949 {
464 case SDL_KEYDOWN: 950 case SDL_KEYDOWN:
465 case SDL_KEYUP: 951 case SDL_KEYUP:
466 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 952 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
467 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 953 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
468 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 954 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
955 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
469 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 956 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
470 break; 957 break;
471 958
472 case SDL_ACTIVEEVENT: 959 case SDL_ACTIVEEVENT:
473 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 960 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
474 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 961 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
475 break; 962 break;
476 963
477 case SDL_MOUSEMOTION: 964 case SDL_MOUSEMOTION:
965 {
966 int state = ev.motion.state;
967 int x = ev.motion.x;
968 int y = ev.motion.y;
969 int xrel = ev.motion.xrel;
970 int yrel = ev.motion.yrel;
971
972 /* do simplistic event compression */
973 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
974 && state == ev.motion.state)
975 {
976 xrel += ev.motion.xrel;
977 yrel += ev.motion.yrel;
978 x = ev.motion.x;
979 y = ev.motion.y;
980 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
981 }
982
983 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
478 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 984 hv_store (hv, "state", 5, newSViv (state), 0);
479 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 985 hv_store (hv, "x", 1, newSViv (x), 0);
480 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 986 hv_store (hv, "y", 1, newSViv (y), 0);
481 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 987 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
482 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 988 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
989 }
483 break; 990 break;
484 991
485 case SDL_MOUSEBUTTONDOWN: 992 case SDL_MOUSEBUTTONDOWN:
486 case SDL_MOUSEBUTTONUP: 993 case SDL_MOUSEBUTTONUP:
994 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
995
487 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 996 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
488 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 997 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
489 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 998 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
490 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 999 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1000 break;
1001
1002 case SDL_USEREVENT:
1003 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1004 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1005 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1006 break;
491 } 1007 }
492 1008
493 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1009 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
494 } 1010 }
495} 1011}
496 1012
497int 1013int
498Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 1014Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
499 POSTCALL: 1015 POSTCALL:
500 Mix_HookMusicFinished (music_finished); 1016 Mix_HookMusicFinished (music_finished);
1017 Mix_ChannelFinished (channel_finished);
1018
1019void
1020Mix_QuerySpec ()
1021 PPCODE:
1022{
1023 int freq, channels;
1024 Uint16 format;
1025
1026 if (Mix_QuerySpec (&freq, &format, &channels))
1027 {
1028 EXTEND (SP, 3);
1029 PUSHs (sv_2mortal (newSViv (freq)));
1030 PUSHs (sv_2mortal (newSViv (format)));
1031 PUSHs (sv_2mortal (newSViv (channels)));
1032 }
1033}
501 1034
502void 1035void
503Mix_CloseAudio () 1036Mix_CloseAudio ()
504 1037
505int 1038int
506Mix_AllocateChannels (int numchans = -1) 1039Mix_AllocateChannels (int numchans = -1)
507 1040
1041const char *
1042Mix_GetError ()
1043
508void 1044void
509lowdelay (int fd, int val = 1) 1045lowdelay (int fd, int val = 1)
510 CODE: 1046 CODE:
1047 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1048
1049void
1050win32_proxy_info ()
1051 PPCODE:
1052{
511#ifndef _WIN32 1053#ifdef _WIN32
512 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1054 char buffer[2048];
1055 DWORD buflen;
1056
1057 EXTEND (SP, 3);
1058
1059 buflen = sizeof (buffer);
1060 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1061 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1062 {
1063 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1064
1065 buflen = sizeof (buffer);
1066 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1067 {
1068 PUSHs (newSVpv (buffer, 0));
1069
1070 buflen = sizeof (buffer);
1071 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1072 PUSHs (newSVpv (buffer, 0));
1073 }
1074 }
513#endif 1075#endif
1076}
514 1077
515char * 1078int
516gl_version () 1079add_font (char *file)
517 CODE: 1080 CODE:
518 RETVAL = (char *)glGetString (GL_VERSION); 1081 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
519 OUTPUT: 1082 OUTPUT:
520 RETVAL 1083 RETVAL
521
522char *
523gl_extensions ()
524 CODE:
525 RETVAL = (char *)glGetString (GL_EXTENSIONS);
526 OUTPUT:
527 RETVAL
528
529void
530add_font (char *file)
531 CODE:
532 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
533 1084
534void 1085void
535load_image_inline (SV *image_) 1086load_image_inline (SV *image_)
536 ALIAS: 1087 ALIAS:
537 load_image_file = 1 1088 load_image_file = 1
540 STRLEN image_len; 1091 STRLEN image_len;
541 char *image = (char *)SvPVbyte (image_, image_len); 1092 char *image = (char *)SvPVbyte (image_, image_len);
542 SDL_Surface *surface, *surface2; 1093 SDL_Surface *surface, *surface2;
543 SDL_PixelFormat fmt; 1094 SDL_PixelFormat fmt;
544 SDL_RWops *rw = ix 1095 SDL_RWops *rw = ix
545 ? SDL_RWFromFile (image, "r") 1096 ? SDL_RWFromFile (image, "rb")
546 : SDL_RWFromConstMem (image, image_len); 1097 : SDL_RWFromConstMem (image, image_len);
547 1098
548 if (!rw) 1099 if (!rw)
549 croak ("load_image: %s", SDL_GetError ()); 1100 croak ("load_image: %s", SDL_GetError ());
550 1101
579 1130
580 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1131 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
581 1132
582 assert (surface2->pitch == surface2->w * 4); 1133 assert (surface2->pitch == surface2->w * 4);
583 1134
1135 SDL_LockSurface (surface2);
584 EXTEND (SP, 5); 1136 EXTEND (SP, 6);
585 PUSHs (sv_2mortal (newSViv (surface2->w))); 1137 PUSHs (sv_2mortal (newSViv (surface2->w)));
586 PUSHs (sv_2mortal (newSViv (surface2->h))); 1138 PUSHs (sv_2mortal (newSViv (surface2->h)));
587 SDL_LockSurface (surface2);
588 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1139 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
589 SDL_UnlockSurface (surface2);
590 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1140 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
591 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1141 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
592 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1142 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1143 SDL_UnlockSurface (surface2);
593 1144
594 SDL_FreeSurface (surface); 1145 SDL_FreeSurface (surface);
595 SDL_FreeSurface (surface2); 1146 SDL_FreeSurface (surface2);
596} 1147}
597 1148
619 PUSHs (sv_2mortal (newSViv (b / y))); 1170 PUSHs (sv_2mortal (newSViv (b / y)));
620 PUSHs (sv_2mortal (newSViv (a / y))); 1171 PUSHs (sv_2mortal (newSViv (a / y)));
621} 1172}
622 1173
623void 1174void
1175error (char *message)
1176 CODE:
1177 fprintf (stderr, "ERROR: %s\n", message);
1178#ifdef _WIN32
1179 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1180#endif
1181
1182void
624fatal (char *message) 1183fatal (char *message)
625 CODE: 1184 CODE:
1185 fprintf (stderr, "FATAL: %s\n", message);
626#ifdef _WIN32 1186#ifdef _WIN32
627 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1187 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1188#endif
1189 _exit (1);
1190
1191void
1192_exit (int retval = 0)
1193 CODE:
1194#ifdef WIN32
1195 ExitThread (retval); // unclean, please beam me up
628#else 1196#else
629 fprintf (stderr, "FATAL: %s\n", message); 1197 _exit (retval);
630#endif 1198#endif
631 exit (1);
632 1199
1200void
1201debug ()
1202 CODE:
1203{
1204#if DEBUG
1205 VALGRIND_DO_LEAK_CHECK;
1206#endif
1207}
1208
633MODULE = CFClient PACKAGE = CFClient::Font 1209MODULE = Deliantra::Client PACKAGE = DC::Font
634 1210
635CFClient::Font 1211PROTOTYPES: DISABLE
1212
1213DC::Font
636new_from_file (SV *class, char *path) 1214new_from_file (SV *class, char *path, int id = 0)
637 CODE: 1215 CODE:
638{ 1216{
639 int count; 1217 int count;
640 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, 0, 0, &count); 1218 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
641 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1219 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
642 FcPatternDestroy (pattern); 1220 FcPatternDestroy (pattern);
643} 1221}
644 OUTPUT: 1222 OUTPUT:
645 RETVAL 1223 RETVAL
646 1224
647void 1225void
648DESTROY (CFClient::Font self) 1226DESTROY (DC::Font self)
649 CODE: 1227 CODE:
650 pango_font_description_free (self); 1228 pango_font_description_free (self);
651 1229
652void 1230void
653make_default (CFClient::Font self) 1231make_default (DC::Font self)
1232 PROTOTYPE: $
654 CODE: 1233 CODE:
655 default_font = self; 1234 default_font = self;
656 1235
657MODULE = CFClient PACKAGE = CFClient::Layout 1236MODULE = Deliantra::Client PACKAGE = DC::Layout
658 1237
659CFClient::Layout 1238PROTOTYPES: DISABLE
660new (SV *class, int base_height = MIN_FONT_HEIGHT) 1239
1240void
1241glyph_cache_backup ()
1242 PROTOTYPE:
1243 CODE:
1244 tc_backup ();
1245
1246void
1247glyph_cache_restore ()
1248 PROTOTYPE:
1249 CODE:
1250 tc_restore ();
1251
1252DC::Layout
1253new (SV *class)
661 CODE: 1254 CODE:
662 New (0, RETVAL, 1, struct cf_layout); 1255 New (0, RETVAL, 1, struct cf_layout);
1256
663 RETVAL->pl = pango_layout_new (context); 1257 RETVAL->pl = pango_layout_new (opengl_context);
664 RETVAL->base_height = base_height; 1258 RETVAL->r = 1.;
1259 RETVAL->g = 1.;
1260 RETVAL->b = 1.;
1261 RETVAL->a = 1.;
1262 RETVAL->base_height = MIN_FONT_HEIGHT;
665 RETVAL->font = 0; 1263 RETVAL->font = 0;
1264 RETVAL->rc = rc_alloc ();
1265
666 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1266 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
667 pango_layout_set_font_description (RETVAL->pl, default_font); 1267 layout_update_font (RETVAL);
668 OUTPUT: 1268 OUTPUT:
669 RETVAL 1269 RETVAL
670 1270
671void 1271void
672DESTROY (CFClient::Layout self) 1272DESTROY (DC::Layout self)
673 CODE: 1273 CODE:
674 g_object_unref (self->pl); 1274 g_object_unref (self->pl);
1275 rc_free (self->rc);
675 Safefree (self); 1276 Safefree (self);
676 1277
677void 1278void
678set_text (CFClient::Layout self, SV *text_) 1279set_text (DC::Layout self, SV *text_)
679 CODE: 1280 CODE:
680{ 1281{
681 STRLEN textlen; 1282 STRLEN textlen;
682 char *text = SvPVutf8 (text_, textlen); 1283 char *text = SvPVutf8 (text_, textlen);
683 1284
684 pango_layout_set_text (self->pl, text, textlen); 1285 pango_layout_set_text (self->pl, text, textlen);
685} 1286}
686 1287
687void 1288void
688set_markup (CFClient::Layout self, SV *text_) 1289set_markup (DC::Layout self, SV *text_)
689 CODE: 1290 CODE:
690{ 1291{
691 STRLEN textlen; 1292 STRLEN textlen;
692 char *text = SvPVutf8 (text_, textlen); 1293 char *text = SvPVutf8 (text_, textlen);
693 1294
694 pango_layout_set_markup (self->pl, text, textlen); 1295 pango_layout_set_markup (self->pl, text, textlen);
695} 1296}
696 1297
697SV * 1298void
698get_text (CFClient::Layout self) 1299set_shapes (DC::Layout self, ...)
1300 CODE:
1301{
1302 PangoAttrList *attrs = 0;
1303 const char *text = pango_layout_get_text (self->pl);
1304 const char *pos = text;
1305 int arg = 4;
1306
1307 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1308 {
1309 PangoRectangle inkrect, rect;
1310 PangoAttribute *attr;
1311
1312 int x = SvIV (ST (arg - 3));
1313 int y = SvIV (ST (arg - 2));
1314 int w = SvIV (ST (arg - 1));
1315 int h = SvIV (ST (arg ));
1316
1317 inkrect.x = 0;
1318 inkrect.y = 0;
1319 inkrect.width = 0;
1320 inkrect.height = 0;
1321
1322 rect.x = x * PANGO_SCALE;
1323 rect.y = y * PANGO_SCALE;
1324 rect.width = w * PANGO_SCALE;
1325 rect.height = h * PANGO_SCALE;
1326
1327 if (!attrs)
1328 attrs = pango_layout_get_attributes (self->pl);
1329
1330 attr = pango_attr_shape_new (&inkrect, &rect);
1331 attr->start_index = pos - text;
1332 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1333 pango_attr_list_insert (attrs, attr);
1334
1335 arg += 4;
1336 pos += sizeof (OBJ_STR) - 1;
1337 }
1338
1339 if (attrs)
1340 pango_layout_set_attributes (self->pl, attrs);
1341}
1342
1343void
1344get_shapes (DC::Layout self)
699 CODE: 1345 PPCODE:
1346{
1347 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1348
1349 do
1350 {
1351 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1352
1353 if (run && shape_attr_p (run))
1354 {
1355 PangoRectangle extents;
1356 pango_layout_iter_get_run_extents (iter, 0, &extents);
1357
1358 EXTEND (SP, 2);
1359 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1360 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1361 }
1362 }
1363 while (pango_layout_iter_next_run (iter));
1364
1365 pango_layout_iter_free (iter);
1366}
1367
1368int
1369has_wrapped (DC::Layout self)
1370 CODE:
1371{
1372 int lines = 1;
1373 const char *text = pango_layout_get_text (self->pl);
1374
1375 while (*text)
1376 lines += *text++ == '\n';
1377
700 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1378 RETVAL = lines < pango_layout_get_line_count (self->pl);
701 SvUTF8_on (RETVAL); 1379}
702 OUTPUT: 1380 OUTPUT:
703 RETVAL 1381 RETVAL
704 1382
1383SV *
1384get_text (DC::Layout self)
1385 CODE:
1386 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1387 sv_utf8_decode (RETVAL);
1388 OUTPUT:
1389 RETVAL
1390
705void 1391void
1392set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1393 CODE:
1394 self->r = r;
1395 self->g = g;
1396 self->b = b;
1397 self->a = a;
1398
1399void
706set_font (CFClient::Layout self, CFClient::Font font = 0) 1400set_font (DC::Layout self, DC::Font font = 0)
707 CODE: 1401 CODE:
708 if (self->font != font) 1402 if (self->font != font)
709 { 1403 {
710 self->font = font; 1404 self->font = font;
711 layout_update_font (self); 1405 layout_update_font (self);
712 } 1406 }
713 1407
714void 1408void
715set_height (CFClient::Layout self, int base_height) 1409set_height (DC::Layout self, int base_height)
716 CODE: 1410 CODE:
717 if (self->base_height != base_height) 1411 if (self->base_height != base_height)
718 { 1412 {
719 self->base_height = base_height; 1413 self->base_height = base_height;
720 layout_update_font (self); 1414 layout_update_font (self);
721 } 1415 }
722 1416
723void 1417void
724set_width (CFClient::Layout self, int max_width = -1) 1418set_width (DC::Layout self, int max_width = -1)
725 CODE: 1419 CODE:
726 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1420 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
727 1421
728void 1422void
1423set_indent (DC::Layout self, int indent)
1424 CODE:
1425 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1426
1427void
1428set_spacing (DC::Layout self, int spacing)
1429 CODE:
1430 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1431
1432void
1433set_ellipsise (DC::Layout self, int ellipsise)
1434 CODE:
1435 pango_layout_set_ellipsize (self->pl,
1436 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1437 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1438 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1439 : PANGO_ELLIPSIZE_NONE
1440 );
1441
1442void
1443set_single_paragraph_mode (DC::Layout self, int spm)
1444 CODE:
1445 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1446
1447void
729size (CFClient::Layout self) 1448size (DC::Layout self)
730 PPCODE: 1449 PPCODE:
731{ 1450{
732 int w, h; 1451 int w, h;
733 1452
734 layout_get_pixel_size (self, &w, &h); 1453 layout_get_pixel_size (self, &w, &h);
737 PUSHs (sv_2mortal (newSViv (w))); 1456 PUSHs (sv_2mortal (newSViv (w)));
738 PUSHs (sv_2mortal (newSViv (h))); 1457 PUSHs (sv_2mortal (newSViv (h)));
739} 1458}
740 1459
741int 1460int
1461descent (DC::Layout self)
1462 CODE:
1463{
1464 PangoRectangle rect;
1465 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1466 pango_layout_line_get_pixel_extents (line, 0, &rect);
1467 RETVAL = PANGO_DESCENT (rect);
1468}
1469 OUTPUT:
1470 RETVAL
1471
1472int
742xy_to_index (CFClient::Layout self, int x, int y) 1473xy_to_index (DC::Layout self, int x, int y)
743 CODE: 1474 CODE:
744{ 1475{
745 int index, trailing; 1476 int index, trailing;
746 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1477 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
747 RETVAL = index; 1478 RETVAL = index + trailing;
748} 1479}
749 OUTPUT: 1480 OUTPUT:
750 RETVAL 1481 RETVAL
751 1482
752void 1483void
753cursor_pos (CFClient::Layout self, int index) 1484cursor_pos (DC::Layout self, int index)
754 PPCODE: 1485 PPCODE:
755{ 1486{
756 PangoRectangle strong_pos; 1487 PangoRectangle pos;
757 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1488 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
758 1489
759 EXTEND (SP, 3); 1490 EXTEND (SP, 3);
760 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1491 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
761 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1492 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
762 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1493 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
763} 1494}
764 1495
765void 1496void
766render (CFClient::Layout self) 1497index_to_line_x (DC::Layout self, int index, int trailing = 0)
767 PPCODE: 1498 PPCODE:
768{ 1499{
769 SV *retval; 1500 int line, x;
770 int w, h;
771 FT_Bitmap bitmap;
772 1501
773 layout_get_pixel_size (self, &w, &h); 1502 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
774 1503#if !PANGO_VERSION_CHECK (1, 17, 3)
775 retval = newSV (w * h); 1504 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
776 SvPOK_only (retval); 1505 --line;
777 SvCUR_set (retval, w * h); 1506#endif
778
779 bitmap.rows = h;
780 bitmap.width = w;
781 bitmap.pitch = w;
782 bitmap.buffer = (unsigned char*)SvPVX (retval);
783 bitmap.num_grays = 256;
784 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
785
786 memset (bitmap.buffer, 0, w * h);
787
788 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
789
790 EXTEND (SP, 3); 1507 EXTEND (SP, 2);
791 PUSHs (sv_2mortal (newSViv (w))); 1508 PUSHs (sv_2mortal (newSViv (line)));
1509 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1510}
1511
1512void
1513line_x_to_index (DC::Layout self, int line, int x)
1514 PPCODE:
1515{
1516 PangoLayoutLine *lp;
1517 int index, trailing;
1518
1519 if (line < 0)
1520 XSRETURN_EMPTY;
1521
1522 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1523 XSRETURN_EMPTY; /* do better */
1524
1525 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1526
1527 EXTEND (SP, 2);
1528 if (GIMME_V == G_SCALAR)
1529 PUSHs (sv_2mortal (newSViv (index + trailing)));
1530 else
1531 {
792 PUSHs (sv_2mortal (newSViv (h))); 1532 PUSHs (sv_2mortal (newSViv (index)));
793 PUSHs (sv_2mortal (retval)); 1533 PUSHs (sv_2mortal (newSViv (trailing)));
1534 }
794} 1535}
795 1536
1537void
1538render (DC::Layout self, float x, float y, int flags = 0)
1539 CODE:
1540 rc_clear (self->rc);
1541 pango_opengl_render_layout_subpixel (
1542 self->pl,
1543 self->rc,
1544 x * PANGO_SCALE, y * PANGO_SCALE,
1545 self->r, self->g, self->b, self->a,
1546 flags
1547 );
1548 // we assume that context_change actually clears/frees stuff
1549 // and does not do any recomputation...
1550 pango_layout_context_changed (self->pl);
1551
1552void
1553draw (DC::Layout self)
1554 CODE:
1555{
1556 glEnable (GL_TEXTURE_2D);
1557 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1558 glEnable (GL_BLEND);
1559 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1560 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1561 glEnable (GL_ALPHA_TEST);
1562 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1563
1564 rc_draw (self->rc);
1565
1566 glDisable (GL_ALPHA_TEST);
1567 glDisable (GL_BLEND);
1568 glDisable (GL_TEXTURE_2D);
1569}
1570
796MODULE = CFClient PACKAGE = CFClient::Texture 1571MODULE = Deliantra::Client PACKAGE = DC::Texture
797 1572
1573PROTOTYPES: ENABLE
1574
798void 1575void
1576pad (SV *data_, int ow, int oh, int nw, int nh)
1577 CODE:
1578{
1579 if ((nw != ow || nh != oh) && SvOK (data_))
1580 {
1581 STRLEN datalen;
1582 char *data = SvPVbyte (data_, datalen);
1583 int bpp = datalen / (ow * oh);
1584 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1585
1586 SvPOK_only (result_);
1587 SvCUR_set (result_, nw * nh * bpp);
1588
1589 memset (SvPVX (result_), 0, nw * nh * bpp);
1590 while (oh--)
1591 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1592
1593 sv_setsv (data_, result_);
1594 }
1595}
1596
1597void
799draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1598draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
800 PROTOTYPE: $$$;$$ 1599 PROTOTYPE: $$$;$$
1600 ALIAS:
1601 draw_quad_alpha = 1
1602 draw_quad_alpha_premultiplied = 2
801 CODE: 1603 CODE:
802{ 1604{
803 HV *hv = (HV *)SvRV (self); 1605 HV *hv = (HV *)SvRV (self);
804 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1606 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
805 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1607 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
806 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1608 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
807 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1609
1610 if (name <= 0)
1611 XSRETURN_EMPTY;
808 1612
809 if (items < 5) 1613 if (items < 5)
810 { 1614 {
811 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1615 w = SvNV (*hv_fetch (hv, "w", 1, 1));
812 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1616 h = SvNV (*hv_fetch (hv, "h", 1, 1));
813 } 1617 }
814 1618
1619 if (ix)
1620 {
1621 glEnable (GL_BLEND);
1622
1623 if (ix == 2)
1624 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1625 else
1626 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1627 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1628
1629 glEnable (GL_ALPHA_TEST);
1630 glAlphaFunc (GL_GREATER, 0.01f);
1631 }
1632
815 glBindTexture (GL_TEXTURE_2D, name); 1633 glBindTexture (GL_TEXTURE_2D, name);
816 if (wrap_mode) { 1634
817 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
818 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
819 }
820 glBegin (GL_QUADS); 1635 glBegin (GL_QUADS);
821 glTexCoord2f (0, 0); glVertex2f (x , y ); 1636 glTexCoord2f (0, 0); glVertex2f (x , y );
822 glTexCoord2f (0, t); glVertex2f (x , y + h); 1637 glTexCoord2f (0, t); glVertex2f (x , y + h);
823 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1638 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
824 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1639 glTexCoord2f (s, 0); glVertex2f (x + w, y );
825 glEnd (); 1640 glEnd ();
826}
827 1641
1642 if (ix)
1643 {
1644 glDisable (GL_ALPHA_TEST);
1645 glDisable (GL_BLEND);
1646 }
1647}
1648
1649IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1650 CODE:
1651{
1652 GLint width;
1653 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1654 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1655 RETVAL = width > 0;
1656}
1657 OUTPUT:
1658 RETVAL
1659
828MODULE = CFClient PACKAGE = CFClient::Map 1660MODULE = Deliantra::Client PACKAGE = DC::Map
829 1661
830CFClient::Map 1662PROTOTYPES: DISABLE
831new (SV *class, int map_width, int map_height) 1663
1664DC::Map
1665new (SV *class)
832 CODE: 1666 CODE:
833 New (0, RETVAL, 1, struct map); 1667 New (0, RETVAL, 1, struct map);
834 RETVAL->x = 0; 1668 RETVAL->x = 0;
835 RETVAL->y = 0; 1669 RETVAL->y = 0;
836 RETVAL->w = map_width; 1670 RETVAL->w = 0;
837 RETVAL->h = map_height; 1671 RETVAL->h = 0;
838 RETVAL->ox = 0; 1672 RETVAL->ox = 0;
839 RETVAL->oy = 0; 1673 RETVAL->oy = 0;
840 RETVAL->faces = 8192; 1674 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
841 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1675 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
842 RETVAL->texs = 8192;
843 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
844 RETVAL->rows = 0; 1676 RETVAL->rows = 0;
845 RETVAL->row = 0; 1677 RETVAL->row = 0;
846 OUTPUT: 1678 OUTPUT:
847 RETVAL 1679 RETVAL
848 1680
849void 1681void
850DESTROY (CFClient::Map self) 1682DESTROY (DC::Map self)
851 CODE: 1683 CODE:
852{ 1684{
853 map_clear (self); 1685 map_clear (self);
854 Safefree (self->face); 1686 Safefree (self->face2tile);
1687 Safefree (self->tex);
855 Safefree (self); 1688 Safefree (self);
856} 1689}
857 1690
858void 1691void
1692resize (DC::Map self, int map_width, int map_height)
1693 CODE:
1694 self->w = map_width;
1695 self->h = map_height;
1696
1697void
859clear (CFClient::Map self) 1698clear (DC::Map self)
860 CODE: 1699 CODE:
861 map_clear (self); 1700 map_clear (self);
862 1701
863void 1702void
864set_face (CFClient::Map self, int face, int texid) 1703set_tileid (DC::Map self, int face, int tile)
865 CODE: 1704 CODE:
866{ 1705{
867 while (self->faces <= face) 1706 need_facenum (self, face); self->face2tile [face] = tile;
868 { 1707 need_texid (self, tile);
869 Append (mapface, self->face, self->faces, self->faces);
870 self->faces *= 2;
871 }
872
873 self->face [face] = texid;
874} 1708}
875 1709
876void 1710void
1711set_smooth (DC::Map self, int face, int smooth, int level)
1712 CODE:
1713{
1714 tileid texid;
1715 maptex *tex;
1716
1717 if (face < 0 || face >= self->faces)
1718 return;
1719
1720 if (smooth < 0 || smooth >= self->faces)
1721 return;
1722
1723 texid = self->face2tile [face];
1724
1725 if (!texid)
1726 return;
1727
1728 tex = self->tex + texid;
1729 tex->smoothtile = self->face2tile [smooth];
1730 tex->smoothlevel = level;
1731}
1732
1733void
877set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1734set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
878 CODE: 1735 CODE:
879{ 1736{
880 while (self->texs <= texid) 1737 need_texid (self, texid);
881 {
882 Append (maptex, self->tex, self->texs, self->texs);
883 self->texs *= 2;
884 }
885 1738
886 { 1739 {
887 maptex *tex = self->tex + texid; 1740 maptex *tex = self->tex + texid;
888 1741
889 tex->name = name; 1742 tex->name = name;
894 tex->r = r; 1747 tex->r = r;
895 tex->g = g; 1748 tex->g = g;
896 tex->b = b; 1749 tex->b = b;
897 tex->a = a; 1750 tex->a = a;
898 } 1751 }
1752
1753 // somewhat hackish, but for textures that require it, it really
1754 // improves the look, and most others don't suffer.
1755 glBindTexture (GL_TEXTURE_2D, name);
1756 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1757 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1758 // use uglier nearest interpolation because linear suffers
1759 // from transparent color bleeding and ugly wrapping effects.
1760 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
899} 1761}
900 1762
901int 1763int
902ox (CFClient::Map self) 1764ox (DC::Map self)
903 ALIAS: 1765 ALIAS:
904 oy = 1 1766 oy = 1
1767 x = 2
1768 y = 3
1769 w = 4
1770 h = 5
905 CODE: 1771 CODE:
906 switch (ix) 1772 switch (ix)
907 { 1773 {
908 case 0: RETVAL = self->ox; break; 1774 case 0: RETVAL = self->ox; break;
909 case 1: RETVAL = self->oy; break; 1775 case 1: RETVAL = self->oy; break;
1776 case 2: RETVAL = self->x; break;
1777 case 3: RETVAL = self->y; break;
1778 case 4: RETVAL = self->w; break;
1779 case 5: RETVAL = self->h; break;
910 } 1780 }
911 OUTPUT: 1781 OUTPUT:
912 RETVAL 1782 RETVAL
913 1783
914void 1784void
915scroll (CFClient::Map self, int dx, int dy) 1785scroll (DC::Map self, int dx, int dy)
916 CODE: 1786 CODE:
917{ 1787{
918 if (dx > 0) 1788 if (dx > 0)
919 map_blank (self, self->x, self->y, dx - 1, self->h); 1789 map_blank (self, self->x, self->y, dx, self->h);
920 else if (dx < 0) 1790 else if (dx < 0)
921 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1791 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
922 1792
923 if (dy > 0) 1793 if (dy > 0)
924 map_blank (self, self->x, self->y, self->w, dy - 1); 1794 map_blank (self, self->x, self->y, self->w, dy);
925 else if (dy < 0) 1795 else if (dy < 0)
926 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1796 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
927 1797
928 self->ox += dx; self->x += dx; 1798 self->ox += dx; self->x += dx;
929 self->oy += dy; self->y += dy; 1799 self->oy += dy; self->y += dy;
930 1800
931 while (self->y < 0) 1801 while (self->y < 0)
935 self->rows += MAP_EXTEND_Y; 1805 self->rows += MAP_EXTEND_Y;
936 self->y += MAP_EXTEND_Y; 1806 self->y += MAP_EXTEND_Y;
937 } 1807 }
938} 1808}
939 1809
940void 1810SV *
941map1a_update (CFClient::Map self, SV *data_) 1811map1a_update (DC::Map self, SV *data_, int extmap)
942 CODE: 1812 CODE:
943{ 1813{
944 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1814 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
945 uint8_t *data_end = (uint8_t *)SvEND (data_); 1815 uint8_t *data_end = (uint8_t *)SvEND (data_);
946 mapcell *cell; 1816 mapcell *cell;
947 int x, y, flags; 1817 int x, y, z, flags;
1818 AV *missing = newAV ();
1819 RETVAL = newRV_noinc ((SV *)missing);
948 1820
949 while (data < data_end) 1821 while (data < data_end - 1)
950 { 1822 {
951 flags = (data [0] << 8) + data [1]; data += 2; 1823 flags = (data [0] << 8) + data [1]; data += 2;
952 1824
953 x = ((flags >> 10) & 63) + self->x; 1825 x = self->x + ((flags >> 10) & 63);
954 y = ((flags >> 4) & 63) + self->y; 1826 y = self->y + ((flags >> 4) & 63);
955 1827
956 cell = map_get_cell (self, x, y); 1828 cell = map_get_cell (self, x, y);
957 1829
958 if (flags & 15) 1830 if (flags & 15)
959 { 1831 {
960 if (cell->darkness < 0) 1832 if (!cell->darkness)
961 { 1833 {
1834 memset (cell, 0, sizeof (*cell));
962 cell->darkness = 0; 1835 cell->darkness = 256;
963 cell->face [0] = 0;
964 cell->face [1] = 0;
965 cell->face [2] = 0;
966 } 1836 }
967 1837
968 cell->darkness = flags & 8 ? *data++ : 255;
969
970 //TODO: don't trust server data to be in-range(!) 1838 //TODO: don't trust server data to be in-range(!)
971 1839
972 if (flags & 4) 1840 if (flags & 8)
973 { 1841 {
974 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1842 if (extmap)
1843 {
1844 uint8_t ext, cmd;
1845
1846 do
1847 {
1848 ext = *data++;
1849 cmd = ext & 0x7f;
1850
1851 if (cmd < 4)
1852 cell->darkness = 255 - ext * 64 + 1;
1853 else if (cmd == 5) // health
1854 {
1855 cell->stat_width = 1;
1856 cell->stat_hp = *data++;
1857 }
1858 else if (cmd == 6) // monster width
1859 cell->stat_width = *data++ + 1;
1860 else if (cmd == 0x47)
1861 {
1862 if (*data == 1) cell->player = data [1];
1863 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1864 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1865 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1866
1867 data += *data + 1;
1868 }
1869 else if (cmd == 8) // cell flags
1870 cell->flags = *data++;
1871 else if (ext & 0x40) // unknown, multibyte => skip
1872 data += *data + 1;
1873 else
1874 data++;
1875 }
1876 while (ext & 0x80);
1877 }
1878 else
1879 cell->darkness = *data++ + 1;
975 } 1880 }
976 1881
1882 for (z = 0; z <= 2; ++z)
977 if (flags & 2) 1883 if (flags & (4 >> z))
978 { 1884 {
979 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1885 faceid face = (data [0] << 8) + data [1]; data += 2;
1886 need_facenum (self, face);
1887 cell->tile [z] = self->face2tile [face];
1888
1889 if (cell->tile [z])
1890 {
1891 maptex *tex = self->tex + cell->tile [z];
1892 if (!tex->name)
1893 av_push (missing, newSViv (cell->tile [z]));
1894
1895 if (tex->smoothtile)
1896 {
1897 maptex *smooth = self->tex + tex->smoothtile;
1898 if (!smooth->name)
1899 av_push (missing, newSViv (tex->smoothtile));
1900 }
1901 }
980 } 1902 }
981
982 if (flags & 1)
983 {
984 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
985 }
986 } 1903 }
987 else 1904 else
988 cell->darkness = -1; 1905 CELL_CLEAR (cell);
989 } 1906 }
990} 1907}
1908 OUTPUT:
1909 RETVAL
991 1910
992SV * 1911SV *
993mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1912mapmap (DC::Map self, int x0, int y0, int w, int h)
994 CODE: 1913 CODE:
995{ 1914{
996 int x1, x; 1915 int x1, x;
997 int y1, y; 1916 int y1, y;
998 int z; 1917 int z;
1019 { 1938 {
1020 mapcell *cell = row->col + (x - row->c0); 1939 mapcell *cell = row->col + (x - row->c0);
1021 1940
1022 for (z = 0; z <= 0; z++) 1941 for (z = 0; z <= 0; z++)
1023 { 1942 {
1024 mapface face = cell->face [z];
1025
1026 if (face)
1027 {
1028 maptex tex = self->tex [face]; 1943 maptex tex = self->tex [cell->tile [z]];
1029 int a0 = 255 - tex.a; 1944 int a0 = 255 - tex.a;
1030 int a1 = tex.a; 1945 int a1 = tex.a;
1031 1946
1032 r = (r * a0 + tex.r * a1) / 255; 1947 r = (r * a0 + tex.r * a1) / 255;
1033 g = (g * a0 + tex.g * a1) / 255; 1948 g = (g * a0 + tex.g * a1) / 255;
1034 b = (b * a0 + tex.b * a1) / 255; 1949 b = (b * a0 + tex.b * a1) / 255;
1035 a = (a * a0 + tex.a * a1) / 255; 1950 a = (a * a0 + tex.a * a1) / 255;
1036 }
1037 } 1951 }
1038 } 1952 }
1039 1953
1040 *map++ = (r ) 1954 *map++ = (r )
1041 | (g << 8) 1955 | (g << 8)
1048} 1962}
1049 OUTPUT: 1963 OUTPUT:
1050 RETVAL 1964 RETVAL
1051 1965
1052void 1966void
1053draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1967draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1968 CODE:
1969{
1970 int x, y, z;
1971
1972 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1973 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1974 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1975 smooth_key skey;
1976 int pl_x, pl_y;
1977 maptex pl_tex;
1978 rc_t *rc = rc_alloc ();
1979 rc_key_t key;
1980 rc_array_t *arr;
1981
1982 pl_tex.name = 0;
1983
1984 // thats current max. sorry.
1985 if (sw > 255) sw = 255;
1986 if (sh > 255) sh = 255;
1987
1988 // clear key, in case of extra padding
1989 memset (&skey, 0, sizeof (skey));
1990
1991 memset (&key, 0, sizeof (key));
1992 key.r = 255;
1993 key.g = 255;
1994 key.b = 255;
1995 key.a = 255;
1996 key.mode = GL_QUADS;
1997 key.format = GL_T2F_V3F;
1998 key.texname = -1;
1999
2000 mx += self->x;
2001 my += self->y;
2002
2003 // first pass: determine smooth_max
2004 // rather ugly, if you ask me
2005 // could also be stored inside mapcell and updated on change
2006 memset (smooth_max, 0, sizeof (smooth_max));
2007
2008 for (y = 0; y < sh; y++)
2009 if (0 <= y + my && y + my < self->rows)
2010 {
2011 maprow *row = self->row + (y + my);
2012
2013 for (x = 0; x < sw; x++)
2014 if (row->c0 <= x + mx && x + mx < row->c1)
2015 {
2016 mapcell *cell = row->col + (x + mx - row->c0);
2017
2018 smooth_max[x + 1][y + 1] =
2019 MAX (self->tex [cell->tile [0]].smoothlevel,
2020 MAX (self->tex [cell->tile [1]].smoothlevel,
2021 self->tex [cell->tile [2]].smoothlevel));
2022 }
2023 }
2024
2025 glEnable (GL_BLEND);
2026 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2027 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2028
2029 for (z = 0; z <= 2; z++)
2030 {
2031 memset (smooth_level, 0, sizeof (smooth_level));
2032
2033 for (y = 0; y < sh; y++)
2034 if (0 <= y + my && y + my < self->rows)
2035 {
2036 maprow *row = self->row + (y + my);
2037
2038 for (x = 0; x < sw; x++)
2039 if (row->c0 <= x + mx && x + mx < row->c1)
2040 {
2041 mapcell *cell = row->col + (x + mx - row->c0);
2042 tileid tile = cell->tile [z];
2043
2044 if (tile)
2045 {
2046 maptex tex = self->tex [tile];
2047 int px = (x + 1) * T - tex.w;
2048 int py = (y + 1) * T - tex.h;
2049
2050 if (key.texname != tex.name)
2051 {
2052 if (!tex.name)
2053 tex = self->tex [2]; /* missing, replace by noface */
2054
2055 key.texname = tex.name;
2056 arr = rc_array (rc, &key);
2057 }
2058
2059 if (expect_false (cell->player == player) && expect_false (z == 2))
2060 {
2061 pl_x = px;
2062 pl_y = py;
2063 pl_tex = tex;
2064 continue;
2065 }
2066
2067 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2068 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2069 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2070 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2071
2072 if (expect_false (cell->flags) && expect_false (z == 2))
2073 {
2074 // overlays such as the speech bubble, probably more to come
2075 if (cell->flags & 1)
2076 {
2077 maptex tex = self->tex [1];
2078 int px = x * T + T * 2 / 32;
2079 int py = y * T - T * 6 / 32;
2080
2081 if (tex.name)
2082 {
2083 if (key.texname != tex.name)
2084 {
2085 key.texname = tex.name;
2086 arr = rc_array (rc, &key);
2087 }
2088
2089 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2090 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2091 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2092 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2093 }
2094 }
2095 }
2096
2097 // update smooth hash
2098 if (tex.smoothtile)
2099 {
2100 skey.tile = tex.smoothtile;
2101 skey.level = tex.smoothlevel;
2102
2103 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2104
2105 // add bits to current tile and all neighbours. skey.x|y is
2106 // shifted +1|+1 so we always stay positive.
2107
2108 // bits is ___n cccc CCCC bbbb
2109 // n do not draw borders&corners
2110 // c draw these corners, but...
2111 // C ... not these
2112 // b draw these borders
2113
2114 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2115 // ┃· ·· ·┃ ━━
2116
2117 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2118 // ·· ·· ·┏ ┓·
2119
2120 // full tile
2121 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2122
2123 // borders
2124 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2125 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2126 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2127 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2128
2129 // corners
2130 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2131 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2132 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2133 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2134 }
2135 }
2136 }
2137 }
2138
2139 rc_draw (rc);
2140 rc_clear (rc);
2141
2142 // go through all smoothlevels, lowest to highest, then draw.
2143 // this is basically counting sort
2144 {
2145 int w, b;
2146
2147 glEnable (GL_TEXTURE_2D);
2148 glBegin (GL_QUADS);
2149 for (w = 0; w < 256 / 32; ++w)
2150 {
2151 uint32_t smask = smooth_level [w];
2152 if (smask)
2153 for (b = 0; b < 32; ++b)
2154 if (smask & (((uint32_t)1) << b))
2155 {
2156 int level = (w << 5) | b;
2157 HE *he;
2158
2159 hv_iterinit (smooth);
2160 while ((he = hv_iternext (smooth)))
2161 {
2162 smooth_key *skey = (smooth_key *)HeKEY (he);
2163 IV bits = SvIVX (HeVAL (he));
2164
2165 if (!(bits & 0x1000)
2166 && skey->level == level
2167 && level > smooth_max [skey->x][skey->y])
2168 {
2169 maptex tex = self->tex [skey->tile];
2170 int px = (((int)skey->x) - 1) * T;
2171 int py = (((int)skey->y) - 1) * T;
2172 int border = bits & 15;
2173 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2174 float dx = tex.s * .0625f; // 16 images/row
2175 float dy = tex.t * .5f ; // 2 images/column
2176
2177 if (tex.name)
2178 {
2179 // this time avoiding texture state changes
2180 // save gobs of state changes.
2181 if (key.texname != tex.name)
2182 {
2183 glEnd ();
2184 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2185 glBegin (GL_QUADS);
2186 }
2187
2188 if (border)
2189 {
2190 float ox = border * dx;
2191
2192 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2193 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2194 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2195 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2196 }
2197
2198 if (corner)
2199 {
2200 float ox = corner * dx;
2201
2202 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2203 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2204 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2205 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2206 }
2207 }
2208 }
2209 }
2210 }
2211 }
2212
2213 glEnd ();
2214 glDisable (GL_TEXTURE_2D);
2215 key.texname = -1;
2216 }
2217
2218 hv_clear (smooth);
2219 }
2220
2221 if (pl_tex.name)
2222 {
2223 maptex tex = pl_tex;
2224 int px = pl_x + sdx;
2225 int py = pl_y + sdy;
2226
2227 key.texname = tex.name;
2228 arr = rc_array (rc, &key);
2229
2230 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2231 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2232 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2233 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2234
2235 rc_draw (rc);
2236 }
2237
2238 glDisable (GL_BLEND);
2239 rc_free (rc);
2240
2241 // top layer: overlays such as the health bar
2242 for (y = 0; y < sh; y++)
2243 if (0 <= y + my && y + my < self->rows)
2244 {
2245 maprow *row = self->row + (y + my);
2246
2247 for (x = 0; x < sw; x++)
2248 if (row->c0 <= x + mx && x + mx < row->c1)
2249 {
2250 mapcell *cell = row->col + (x + mx - row->c0);
2251
2252 int px = x * T;
2253 int py = y * T;
2254
2255 if (cell->stat_hp)
2256 {
2257 int width = cell->stat_width * T;
2258 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2259
2260 glColor3ub (0, 0, 0);
2261 glRectf (px + 1, py - thick - 2,
2262 px + width - 1, py);
2263
2264 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2265 glRectf (px + 2,
2266 py - thick - 1,
2267 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2268 }
2269 }
2270 }
2271}
2272
2273void
2274draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2275 CODE:
2276{
2277 static float color[16][3] = {
2278 { 0.00F, 0.00F, 0.00F },
2279 { 1.00F, 1.00F, 1.00F },
2280 { 0.00F, 0.00F, 0.55F },
2281 { 1.00F, 0.00F, 0.00F },
2282
2283 { 1.00F, 0.54F, 0.00F },
2284 { 0.11F, 0.56F, 1.00F },
2285 { 0.93F, 0.46F, 0.00F },
2286 { 0.18F, 0.54F, 0.34F },
2287
2288 { 0.56F, 0.73F, 0.56F },
2289 { 0.80F, 0.80F, 0.80F },
2290 { 0.55F, 0.41F, 0.13F },
2291 { 0.99F, 0.77F, 0.26F },
2292
2293 { 0.74F, 0.65F, 0.41F },
2294
2295 { 0.00F, 1.00F, 1.00F },
2296 { 1.00F, 0.00F, 1.00F },
2297 { 1.00F, 1.00F, 0.00F },
2298 };
2299
2300 int x, y;
2301
2302 glEnable (GL_TEXTURE_2D);
2303 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2304 glEnable (GL_BLEND);
2305 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2306 glBegin (GL_QUADS);
2307
2308 for (y = 0; y < h; y++)
2309 for (x = 0; x < w; x++)
2310 {
2311 unsigned char m = data [x + y * w];
2312
2313 if (m)
2314 {
2315 float *c = color [m & 15];
2316
2317 float tx1 = m & 0x40 ? 0.5 : 0.;
2318 float tx2 = tx1 + 0.5;
2319
2320 glColor4f (c[0], c[1], c[2], 0.75);
2321 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2322 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2323 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2324 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2325 }
2326 }
2327
2328 glEnd ();
2329 glDisable (GL_BLEND);
2330 glDisable (GL_TEXTURE_2D);
2331}
2332
2333void
2334fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1054 PPCODE: 2335 PPCODE:
1055{ 2336{
1056 int vx, vy;
1057 int x, y, z; 2337 int x, y;
1058 int last_name; 2338 int sw1 = sw + 2;
1059 mapface face; 2339 int sh1 = sh + 2;
2340 int sh3 = sh * 3;
1060 int sw4 = (sw + 3) & ~3; 2341 int sw34 = (sw * 3 + 3) & ~3;
2342 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1061 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2343 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1062 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2344 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1063 2345
1064 memset (darkness, 255, sw4 * sh);
1065 SvPOK_only (darkness_sv); 2346 SvPOK_only (darkness3_sv);
1066 SvCUR_set (darkness_sv, sw4 * sh); 2347 SvCUR_set (darkness3_sv, sw34 * sh3);
1067 2348
1068 vx = self->x + (self->w - sw) / 2 - shift_x; 2349 mx += self->x - 1;
1069 vy = self->y + (self->h - sh) / 2 - shift_y; 2350 my += self->y - 1;
1070 2351
1071 /* 2352 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
1072 int vx = self->vx = self->w >= sw
1073 ? self->x + (self->w - sw) / 2
1074 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1075 2353
1076 int vy = self->vy = self->h >= sh
1077 ? self->y + (self->h - sh) / 2
1078 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1079 */
1080
1081 glColor4ub (255, 255, 255, 255);
1082
1083 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1084 glEnable (GL_BLEND);
1085 glEnable (GL_TEXTURE_2D);
1086 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1087
1088 glBegin (GL_QUADS);
1089
1090 last_name = 0;
1091
1092 for (z = 0; z < 3; z++)
1093 for (y = 0; y < sh; y++) 2354 for (y = 0; y < sh1; y++)
1094 if (0 <= y + vy && y + vy < self->rows) 2355 if (0 <= y + my && y + my < self->rows)
1095 { 2356 {
1096 maprow *row = self->row + (y + vy); 2357 maprow *row = self->row + (y + my);
1097 2358
1098 for (x = 0; x < sw; x++) 2359 for (x = 0; x < sw1; x++)
1099 if (row->c0 <= x + vx && x + vx < row->c1) 2360 if (row->c0 <= x + mx && x + mx < row->c1)
1100 { 2361 {
1101 mapcell *cell = row->col + (x + vx - row->c0); 2362 mapcell *cell = row->col + (x + mx - row->c0);
1102 2363
1103 darkness[y * sw4 + x] = cell->darkness < 0 2364 darkness1 [y * sw1 + x] = cell->darkness
2365 ? 255 - (cell->darkness - 1)
1104 ? 255 - FOW_DARKNESS 2366 : 255 - FOW_DARKNESS;
1105 : 255 - cell->darkness;
1106
1107 face = cell->face [z];
1108
1109 if (face)
1110 {
1111 maptex tex = self->tex [face];
1112
1113 int px = (x + 1) * 32 - tex.w;
1114 int py = (y + 1) * 32 - tex.h;
1115
1116 if (last_name != tex.name)
1117 {
1118 glEnd ();
1119 last_name = tex.name;
1120 glBindTexture (GL_TEXTURE_2D, last_name);
1121 glBegin (GL_QUADS);
1122 }
1123
1124 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1125 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1126 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1127 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1128 }
1129 } 2367 }
1130 } 2368 }
1131 2369
1132 glEnd (); 2370 for (y = 0; y < sh; ++y)
2371 for (x = 0; x < sw; ++x)
2372 {
2373 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2374 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2375 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2376 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2377 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2378 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2379 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2380 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2381 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1133 2382
1134 glDisable (GL_TEXTURE_2D); 2383 uint8_t r11 = (d11 + d21 + d12) / 3;
1135 glDisable (GL_BLEND); 2384 uint8_t r21 = d21;
2385 uint8_t r31 = (d21 + d31 + d32) / 3;
2386
2387 uint8_t r12 = d12;
2388 uint8_t r22 = d22;
2389 uint8_t r32 = d32;
2390
2391 uint8_t r13 = (d13 + d23 + d12) / 3;
2392 uint8_t r23 = d23;
2393 uint8_t r33 = (d23 + d33 + d32) / 3;
2394
2395 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2396 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2397 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2398 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2399 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2400 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2401 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2402 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2403 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2404 }
2405
2406 free (darkness1);
1136 2407
1137 EXTEND (SP, 3); 2408 EXTEND (SP, 3);
1138 PUSHs (sv_2mortal (newSViv (sw4))); 2409 PUSHs (sv_2mortal (newSViv (sw34)));
1139 PUSHs (sv_2mortal (newSViv (sh))); 2410 PUSHs (sv_2mortal (newSViv (sh3)));
1140 PUSHs (darkness_sv); 2411 PUSHs (darkness3_sv);
1141} 2412}
1142 2413
1143SV * 2414SV *
1144get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2415get_rect (DC::Map self, int x0, int y0, int w, int h)
1145 CODE: 2416 CODE:
1146{ 2417{
1147 int x, y, x1, y1; 2418 int x, y, x1, y1;
1148 SV *data_sv = newSV (w * h * 7 + 5); 2419 SV *data_sv = newSV (w * h * 7 + 5);
1149 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2420 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1174 if (row && row->c0 <= x && x < row->c1) 2445 if (row && row->c0 <= x && x < row->c1)
1175 { 2446 {
1176 mapcell *cell = row->col + (x - row->c0); 2447 mapcell *cell = row->col + (x - row->c0);
1177 uint8_t flags = 0; 2448 uint8_t flags = 0;
1178 2449
1179 if (cell->face [0]) flags |= 1; 2450 if (cell->tile [0]) flags |= 1;
1180 if (cell->face [1]) flags |= 2; 2451 if (cell->tile [1]) flags |= 2;
1181 if (cell->face [2]) flags |= 4; 2452 if (cell->tile [2]) flags |= 4;
1182 2453
1183 *data++ = flags; 2454 *data++ = flags;
1184 2455
1185 if (flags & 1) 2456 if (flags & 1)
1186 { 2457 {
2458 tileid tile = cell->tile [0];
1187 *data++ = cell->face [0] >> 8; 2459 *data++ = tile >> 8;
1188 *data++ = cell->face [0]; 2460 *data++ = tile;
1189 } 2461 }
1190 2462
1191 if (flags & 2) 2463 if (flags & 2)
1192 { 2464 {
2465 tileid tile = cell->tile [1];
1193 *data++ = cell->face [1] >> 8; 2466 *data++ = tile >> 8;
1194 *data++ = cell->face [1]; 2467 *data++ = tile;
1195 } 2468 }
1196 2469
1197 if (flags & 4) 2470 if (flags & 4)
1198 { 2471 {
2472 tileid tile = cell->tile [2];
1199 *data++ = cell->face [2] >> 8; 2473 *data++ = tile >> 8;
1200 *data++ = cell->face [2]; 2474 *data++ = tile;
1201 } 2475 }
1202 } 2476 }
1203 else 2477 else
1204 *data++ = 0; 2478 *data++ = 0;
1205 } 2479 }
1206 } 2480 }
1207 2481
2482 /* if size is w*h + 5 then no data has been found */
2483 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2484 {
1208 SvPOK_only (data_sv); 2485 SvPOK_only (data_sv);
1209 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2486 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2487 }
2488
1210 RETVAL = data_sv; 2489 RETVAL = data_sv;
1211} 2490}
1212 OUTPUT: 2491 OUTPUT:
1213 RETVAL 2492 RETVAL
1214 2493
1215void 2494void
1216set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2495set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1217 PPCODE: 2496 PPCODE:
1218{ 2497{
1219 int x, y, z; 2498 int x, y, z;
1220 int w, h; 2499 int w, h;
1221 int x1, y1; 2500 int x1, y1;
2501 STRLEN len;
2502 uint8_t *data, *end;
2503
2504 len = SvLEN (data_sv);
2505 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2506 data = SvPVbyte_nolen (data_sv);
2507 end = data + len + 8;
2508
2509 if (len < 5)
2510 XSRETURN_EMPTY;
1222 2511
1223 if (*data++ != 0) 2512 if (*data++ != 0)
1224 return; /* version mismatch */ 2513 XSRETURN_EMPTY; /* version mismatch */
1225 2514
1226 w = *data++ << 8; w |= *data++; 2515 w = *data++ << 8; w |= *data++;
1227 h = *data++ << 8; h |= *data++; 2516 h = *data++ << 8; h |= *data++;
1228 2517
1229 // we need to do this 'cause we don't keep an absolute coord system for rows 2518 // we need to do this 'cause we don't keep an absolute coord system for rows
1241 { 2530 {
1242 maprow *row = map_get_row (self, y); 2531 maprow *row = map_get_row (self, y);
1243 2532
1244 for (x = x0; x < x1; x++) 2533 for (x = x0; x < x1; x++)
1245 { 2534 {
2535 uint8_t flags;
2536
2537 if (data + 7 >= end)
2538 XSRETURN_EMPTY;
2539
1246 uint8_t flags = *data++; 2540 flags = *data++;
1247 2541
1248 if (flags) 2542 if (flags)
1249 { 2543 {
1250 mapface face[3] = { 0, 0, 0 };
1251
1252 mapcell *cell = row_get_cell (row, x); 2544 mapcell *cell = row_get_cell (row, x);
2545 tileid tile[3] = { 0, 0, 0 };
1253 2546
1254 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2547 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1255 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2548 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1256 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2549 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1257 2550
1258 if (cell->darkness <= 0) 2551 if (cell->darkness == 0)
1259 { 2552 {
1260 cell->darkness = -1; 2553 /*cell->darkness = 0;*/
2554 EXTEND (SP, 3);
1261 2555
1262 for (z = 0; z <= 2; z++) 2556 for (z = 0; z <= 2; z++)
1263 { 2557 {
1264 cell->face[z] = face[z]; 2558 tileid t = tile [z];
1265 2559
1266 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2560 if (t >= self->texs || (t && !self->tex [t].name))
2561 {
1267 XPUSHs (sv_2mortal (newSViv (face[z]))); 2562 PUSHs (sv_2mortal (newSViv (t)));
2563 need_texid (self, t);
2564 }
2565
2566 cell->tile [z] = t;
1268 } 2567 }
1269 } 2568 }
1270 } 2569 }
1271 } 2570 }
1272 } 2571 }
1273} 2572}
1274 2573
1275MODULE = CFClient PACKAGE = CFClient::MixChunk 2574MODULE = Deliantra::Client PACKAGE = DC::RW
1276 2575
1277CFClient::MixChunk 2576DC::RW
1278new_from_file (SV *class, char *path) 2577new (SV *class, SV *data_sv)
1279 CODE: 2578 CODE:
1280 RETVAL = Mix_LoadWAV (path); 2579{
2580 STRLEN datalen;
2581 char *data = SvPVbyte (data_sv, datalen);
2582
2583 RETVAL = SDL_RWFromConstMem (data, datalen);
2584}
1281 OUTPUT: 2585 OUTPUT:
1282 RETVAL 2586 RETVAL
1283 2587
2588DC::RW
2589new_from_file (SV *class, const char *path, const char *mode = "rb")
2590 CODE:
2591 RETVAL = SDL_RWFromFile (path, mode);
2592 OUTPUT:
2593 RETVAL
2594
2595# fails on win32:
2596# dc.xs(2268) : error C2059: syntax error : '('
1284void 2597#void
2598#close (DC::RW self)
2599# CODE:
2600# (self->(close)) (self);
2601
2602MODULE = Deliantra::Client PACKAGE = DC::Channel
2603
2604PROTOTYPES: DISABLE
2605
2606DC::Channel
2607find ()
2608 CODE:
2609{
2610 RETVAL = Mix_GroupAvailable (-1);
2611
2612 if (RETVAL < 0)
2613 {
2614 RETVAL = Mix_GroupOldest (-1);
2615
2616 if (RETVAL < 0)
2617 XSRETURN_UNDEF;
2618
2619 Mix_HaltChannel (RETVAL);
2620 }
2621
2622 Mix_UnregisterAllEffects (RETVAL);
2623 Mix_Volume (RETVAL, 128);
2624}
2625 OUTPUT:
2626 RETVAL
2627
2628void
2629halt (DC::Channel self)
2630 CODE:
2631 Mix_HaltChannel (self);
2632
2633void
2634expire (DC::Channel self, int ticks = -1)
2635 CODE:
2636 Mix_ExpireChannel (self, ticks);
2637
2638void
2639fade_out (DC::Channel self, int ticks = -1)
2640 CODE:
2641 Mix_FadeOutChannel (self, ticks);
2642
2643int
2644volume (DC::Channel self, int volume)
2645 CODE:
2646 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2647 OUTPUT:
2648 RETVAL
2649
2650void
2651unregister_all_effects (DC::Channel self)
2652 CODE:
2653 Mix_UnregisterAllEffects (self);
2654
2655void
2656set_panning (DC::Channel self, int left, int right)
2657 CODE:
2658 left = CLAMP (left , 0, 255);
2659 right = CLAMP (right, 0, 255);
2660 Mix_SetPanning (self, left, right);
2661
2662void
2663set_distance (DC::Channel self, int distance)
2664 CODE:
2665 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2666
2667void
2668set_position (DC::Channel self, int angle, int distance)
2669 CODE:
2670
2671void
2672set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2673 CODE:
2674{
2675 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2676 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2677 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2678}
2679
2680void
2681set_reverse_stereo (DC::Channel self, int flip)
2682 CODE:
2683 Mix_SetReverseStereo (self, flip);
2684
2685MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2686
2687PROTOTYPES: DISABLE
2688
2689DC::MixChunk
2690new (SV *class, DC::RW rwops)
2691 CODE:
2692 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2693 OUTPUT:
2694 RETVAL
2695
2696void
1285DESTROY (CFClient::MixChunk self) 2697DESTROY (DC::MixChunk self)
1286 CODE: 2698 CODE:
1287 Mix_FreeChunk (self); 2699 Mix_FreeChunk (self);
1288 2700
1289int 2701int
1290volume (CFClient::MixChunk self, int volume = -1) 2702volume (DC::MixChunk self, int volume = -1)
1291 CODE: 2703 CODE:
2704 if (items > 1)
2705 volume = CLAMP (volume, 0, 128);
1292 RETVAL = Mix_VolumeChunk (self, volume); 2706 RETVAL = Mix_VolumeChunk (self, volume);
1293 OUTPUT: 2707 OUTPUT:
1294 RETVAL 2708 RETVAL
1295 2709
1296int 2710DC::Channel
1297play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2711play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1298 CODE: 2712 CODE:
2713{
1299 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2714 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2715
2716 if (RETVAL < 0)
2717 XSRETURN_UNDEF;
2718
2719 if (channel < 0)
2720 {
2721 Mix_UnregisterAllEffects (RETVAL);
2722 Mix_Volume (RETVAL, 128);
2723 }
2724}
1300 OUTPUT: 2725 OUTPUT:
1301 RETVAL 2726 RETVAL
1302 2727
1303MODULE = CFClient PACKAGE = CFClient::MixMusic 2728MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1304 2729
1305int 2730int
1306volume (int volume = -1) 2731volume (int volume = -1)
2732 PROTOTYPE: ;$
1307 CODE: 2733 CODE:
2734 if (items > 0)
2735 volume = CLAMP (volume, 0, 128);
1308 RETVAL = Mix_VolumeMusic (volume); 2736 RETVAL = Mix_VolumeMusic (volume);
1309 OUTPUT: 2737 OUTPUT:
1310 RETVAL 2738 RETVAL
1311 2739
1312CFClient::MixMusic 2740void
1313new_from_file (SV *class, char *path) 2741fade_out (int ms)
1314 CODE: 2742 CODE:
2743 Mix_FadeOutMusic (ms);
2744
2745void
2746halt ()
2747 CODE:
2748 Mix_HaltMusic ();
2749
2750DC::MixMusic
2751new (SV *class, DC::RW rwops)
2752 CODE:
1315 RETVAL = Mix_LoadMUS (path); 2753 RETVAL = Mix_LoadMUS_RW (rwops);
1316 OUTPUT: 2754 OUTPUT:
1317 RETVAL 2755 RETVAL
1318 2756
1319void 2757void
1320DESTROY (CFClient::MixMusic self) 2758DESTROY (DC::MixMusic self)
1321 CODE: 2759 CODE:
1322 Mix_FreeMusic (self); 2760 Mix_FreeMusic (self);
1323 2761
1324int 2762int
1325play (CFClient::MixMusic self, int loops = -1) 2763play (DC::MixMusic self, int loops = -1)
1326 CODE: 2764 CODE:
1327 RETVAL = Mix_PlayMusic (self, loops); 2765 RETVAL = Mix_PlayMusic (self, loops);
1328 OUTPUT: 2766 OUTPUT:
1329 RETVAL 2767 RETVAL
1330 2768
2769void
2770fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2771 CODE:
2772 Mix_FadeInMusicPos (self, loops, ms, position);
2773
1331MODULE = CFClient PACKAGE = CFClient::OpenGL 2774MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2775
2776PROTOTYPES: ENABLE
1332 2777
1333BOOT: 2778BOOT:
1334{ 2779{
1335 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2780 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1336 static const struct { 2781 static const struct {
1337 const char *name; 2782 const char *name;
1338 IV iv; 2783 IV iv;
1339 } *civ, const_iv[] = { 2784 } *civ, const_iv[] = {
1340# define const_iv(name) { # name, (IV)name } 2785# define const_iv(name) { # name, (IV)name }
2786 const_iv (GL_VENDOR),
2787 const_iv (GL_VERSION),
2788 const_iv (GL_EXTENSIONS),
1341 const_iv (GL_COLOR_MATERIAL), 2789 const_iv (GL_COLOR_MATERIAL),
1342 const_iv (GL_SMOOTH), 2790 const_iv (GL_SMOOTH),
1343 const_iv (GL_FLAT), 2791 const_iv (GL_FLAT),
2792 const_iv (GL_DITHER),
1344 const_iv (GL_BLEND), 2793 const_iv (GL_BLEND),
2794 const_iv (GL_CULL_FACE),
2795 const_iv (GL_SCISSOR_TEST),
2796 const_iv (GL_DEPTH_TEST),
2797 const_iv (GL_ALPHA_TEST),
2798 const_iv (GL_NORMALIZE),
2799 const_iv (GL_RESCALE_NORMAL),
2800 const_iv (GL_FRONT),
2801 const_iv (GL_BACK),
2802 const_iv (GL_AUX0),
1345 const_iv (GL_AND), 2803 const_iv (GL_AND),
2804 const_iv (GL_ONE),
2805 const_iv (GL_ZERO),
1346 const_iv (GL_SRC_ALPHA), 2806 const_iv (GL_SRC_ALPHA),
2807 const_iv (GL_DST_ALPHA),
1347 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2808 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2809 const_iv (GL_ONE_MINUS_DST_ALPHA),
2810 const_iv (GL_SRC_ALPHA_SATURATE),
1348 const_iv (GL_RGB), 2811 const_iv (GL_RGB),
1349 const_iv (GL_RGBA), 2812 const_iv (GL_RGBA),
2813 const_iv (GL_RGBA4),
2814 const_iv (GL_RGBA8),
2815 const_iv (GL_RGB5_A1),
1350 const_iv (GL_UNSIGNED_BYTE), 2816 const_iv (GL_UNSIGNED_BYTE),
2817 const_iv (GL_UNSIGNED_SHORT),
2818 const_iv (GL_UNSIGNED_INT),
1351 const_iv (GL_ALPHA), 2819 const_iv (GL_ALPHA),
2820 const_iv (GL_INTENSITY),
2821 const_iv (GL_LUMINANCE),
2822 const_iv (GL_LUMINANCE_ALPHA),
1352 const_iv (GL_FLOAT), 2823 const_iv (GL_FLOAT),
1353 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2824 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2825 const_iv (GL_COMPRESSED_ALPHA_ARB),
2826 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2827 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2828 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2829 const_iv (GL_COMPRESSED_RGB_ARB),
2830 const_iv (GL_COMPRESSED_RGBA_ARB),
1354 const_iv (GL_COMPILE), 2831 const_iv (GL_COMPILE),
2832 const_iv (GL_PROXY_TEXTURE_1D),
2833 const_iv (GL_PROXY_TEXTURE_2D),
1355 const_iv (GL_TEXTURE_1D), 2834 const_iv (GL_TEXTURE_1D),
1356 const_iv (GL_TEXTURE_2D), 2835 const_iv (GL_TEXTURE_2D),
1357 const_iv (GL_TEXTURE_ENV), 2836 const_iv (GL_TEXTURE_ENV),
1358 const_iv (GL_TEXTURE_MAG_FILTER), 2837 const_iv (GL_TEXTURE_MAG_FILTER),
1359 const_iv (GL_TEXTURE_MIN_FILTER), 2838 const_iv (GL_TEXTURE_MIN_FILTER),
1360 const_iv (GL_TEXTURE_ENV_MODE), 2839 const_iv (GL_TEXTURE_ENV_MODE),
1361 const_iv (GL_TEXTURE_WRAP_S), 2840 const_iv (GL_TEXTURE_WRAP_S),
1362 const_iv (GL_TEXTURE_WRAP_T), 2841 const_iv (GL_TEXTURE_WRAP_T),
2842 const_iv (GL_REPEAT),
1363 const_iv (GL_CLAMP), 2843 const_iv (GL_CLAMP),
1364 const_iv (GL_REPEAT), 2844 const_iv (GL_CLAMP_TO_EDGE),
1365 const_iv (GL_NEAREST), 2845 const_iv (GL_NEAREST),
1366 const_iv (GL_LINEAR), 2846 const_iv (GL_LINEAR),
1367 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2847 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1368 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2848 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1369 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2849 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1370 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2850 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1371 const_iv (GL_GENERATE_MIPMAP), 2851 const_iv (GL_GENERATE_MIPMAP),
1372 const_iv (GL_LINEAR),
1373 const_iv (GL_MODULATE), 2852 const_iv (GL_MODULATE),
2853 const_iv (GL_DECAL),
1374 const_iv (GL_REPLACE), 2854 const_iv (GL_REPLACE),
2855 const_iv (GL_DEPTH_BUFFER_BIT),
1375 const_iv (GL_COLOR_BUFFER_BIT), 2856 const_iv (GL_COLOR_BUFFER_BIT),
1376 const_iv (GL_PROJECTION), 2857 const_iv (GL_PROJECTION),
1377 const_iv (GL_MODELVIEW), 2858 const_iv (GL_MODELVIEW),
1378 const_iv (GL_COLOR_LOGIC_OP), 2859 const_iv (GL_COLOR_LOGIC_OP),
2860 const_iv (GL_SEPARABLE_2D),
1379 const_iv (GL_CONVOLUTION_2D), 2861 const_iv (GL_CONVOLUTION_2D),
1380 const_iv (GL_CONVOLUTION_BORDER_MODE), 2862 const_iv (GL_CONVOLUTION_BORDER_MODE),
1381 const_iv (GL_CONSTANT_BORDER), 2863 const_iv (GL_CONSTANT_BORDER),
2864 const_iv (GL_POINTS),
1382 const_iv (GL_LINES), 2865 const_iv (GL_LINES),
2866 const_iv (GL_LINE_STRIP),
2867 const_iv (GL_LINE_LOOP),
1383 const_iv (GL_QUADS), 2868 const_iv (GL_QUADS),
2869 const_iv (GL_QUAD_STRIP),
2870 const_iv (GL_TRIANGLES),
2871 const_iv (GL_TRIANGLE_STRIP),
2872 const_iv (GL_TRIANGLE_FAN),
1384 const_iv (GL_LINE_LOOP), 2873 const_iv (GL_POLYGON),
1385 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2874 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2875 const_iv (GL_POINT_SMOOTH_HINT),
2876 const_iv (GL_LINE_SMOOTH_HINT),
2877 const_iv (GL_POLYGON_SMOOTH_HINT),
2878 const_iv (GL_GENERATE_MIPMAP_HINT),
2879 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1386 const_iv (GL_FASTEST), 2880 const_iv (GL_FASTEST),
2881 const_iv (GL_DONT_CARE),
2882 const_iv (GL_NICEST),
2883 const_iv (GL_V2F),
2884 const_iv (GL_V3F),
2885 const_iv (GL_T2F_V3F),
2886 const_iv (GL_T2F_N3F_V3F),
1387# undef const_iv 2887# undef const_iv
1388 }; 2888 };
1389 2889
1390 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2890 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1391 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2891 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2892
2893 texture_av = newAV ();
2894 AvREAL_off (texture_av);
1392} 2895}
2896
2897void
2898disable_GL_EXT_blend_func_separate ()
2899 CODE:
2900 gl.BlendFuncSeparate = 0;
2901 gl.BlendFuncSeparateEXT = 0;
2902
2903char *
2904gl_vendor ()
2905 CODE:
2906 RETVAL = (char *)glGetString (GL_VENDOR);
2907 OUTPUT:
2908 RETVAL
2909
2910char *
2911gl_version ()
2912 CODE:
2913 RETVAL = (char *)glGetString (GL_VERSION);
2914 OUTPUT:
2915 RETVAL
2916
2917char *
2918gl_extensions ()
2919 CODE:
2920 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2921 OUTPUT:
2922 RETVAL
2923
2924const char *glGetString (GLenum pname)
2925
2926GLint glGetInteger (GLenum pname)
2927 CODE:
2928 glGetIntegerv (pname, &RETVAL);
2929 OUTPUT:
2930 RETVAL
2931
2932GLdouble glGetDouble (GLenum pname)
2933 CODE:
2934 glGetDoublev (pname, &RETVAL);
2935 OUTPUT:
2936 RETVAL
1393 2937
1394int glGetError () 2938int glGetError ()
2939
2940void glFinish ()
1395 2941
1396void glClear (int mask) 2942void glClear (int mask)
1397 2943
1398void glClearColor (float r, float g, float b, float a = 1.0) 2944void glClearColor (float r, float g, float b, float a = 1.0)
1399 PROTOTYPE: @ 2945 PROTOTYPE: @
1406 2952
1407void glHint (int target, int mode) 2953void glHint (int target, int mode)
1408 2954
1409void glBlendFunc (int sfactor, int dfactor) 2955void glBlendFunc (int sfactor, int dfactor)
1410 2956
2957void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2958 CODE:
2959 gl_BlendFuncSeparate (sa, da, saa, daa);
2960
2961void glDepthMask (int flag)
2962
1411void glLogicOp (int opcode) 2963void glLogicOp (int opcode)
1412 2964
2965void glColorMask (int red, int green, int blue, int alpha)
2966
1413void glMatrixMode (int mode) 2967void glMatrixMode (int mode)
1414 2968
1415void glPushMatrix () 2969void glPushMatrix ()
1416 2970
1417void glPopMatrix () 2971void glPopMatrix ()
1418 2972
1419void glLoadIdentity () 2973void glLoadIdentity ()
1420 2974
2975void glDrawBuffer (int buffer)
2976
2977void glReadBuffer (int buffer)
2978
1421# near and far are due to microsofts buggy c compiler 2979# near_ and far_ are due to microsofts buggy "c" compiler
2980void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2981
2982# near_ and far_ are due to microsofts buggy "c" compiler
1422void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2983void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1423 2984
2985PROTOTYPES: DISABLE
2986
1424void glViewport (int x, int y, int width, int height) 2987void glViewport (int x, int y, int width, int height)
2988
2989void glScissor (int x, int y, int width, int height)
1425 2990
1426void glTranslate (float x, float y, float z = 0.) 2991void glTranslate (float x, float y, float z = 0.)
1427 CODE: 2992 CODE:
1428 glTranslatef (x, y, z); 2993 glTranslatef (x, y, z);
1429 2994
1433 2998
1434void glRotate (float angle, float x, float y, float z) 2999void glRotate (float angle, float x, float y, float z)
1435 CODE: 3000 CODE:
1436 glRotatef (angle, x, y, z); 3001 glRotatef (angle, x, y, z);
1437 3002
1438void glBegin (int mode)
1439
1440void glEnd ()
1441
1442void glColor (float r, float g, float b, float a = 1.0) 3003void glColor (float r, float g, float b, float a = 1.0)
1443 PROTOTYPE: @ 3004 ALIAS:
3005 glColor_premultiply = 1
1444 CODE: 3006 CODE:
3007 if (ix)
3008 {
3009 r *= a;
3010 g *= a;
3011 b *= a;
3012 }
3013 // microsoft visual "c" rounds instead of truncating...
1445 glColor4f (r, g, b, a); 3014 glColor4f (r, g, b, a);
3015
3016void glRasterPos (float x, float y, float z = 0.)
3017 CODE:
3018 glRasterPos3f (0, 0, z);
3019 glBitmap (0, 0, 0, 0, x, y, 0);
1446 3020
1447void glVertex (float x, float y, float z = 0.) 3021void glVertex (float x, float y, float z = 0.)
1448 CODE: 3022 CODE:
1449 glVertex3f (x, y, z); 3023 glVertex3f (x, y, z);
1450 3024
1451void glTexCoord (float s, float t) 3025void glTexCoord (float s, float t)
1452 CODE: 3026 CODE:
1453 glTexCoord2f (s, t); 3027 glTexCoord2f (s, t);
1454 3028
3029void glRect (float x1, float y1, float x2, float y2)
3030 CODE:
3031 glRectf (x1, y1, x2, y2);
3032
3033void glRect_lineloop (float x1, float y1, float x2, float y2)
3034 CODE:
3035 glBegin (GL_LINE_LOOP);
3036 glVertex2f (x1, y1);
3037 glVertex2f (x2, y1);
3038 glVertex2f (x2, y2);
3039 glVertex2f (x1, y2);
3040 glEnd ();
3041
3042PROTOTYPES: ENABLE
3043
3044void glBegin (int mode)
3045
3046void glEnd ()
3047
3048void glPointSize (GLfloat size)
3049
3050void glLineWidth (GLfloat width)
3051
3052void glInterleavedArrays (int format, int stride, char *data)
3053
3054void glDrawElements (int mode, int count, int type, char *indices)
3055
3056# 1.2 void glDrawRangeElements (int mode, int start, int end
3057
1455void glTexEnv (int target, int pname, float param) 3058void glTexEnv (int target, int pname, float param)
1456 CODE: 3059 CODE:
1457 glTexEnvf (target, pname, param); 3060 glTexEnvf (target, pname, param);
1458 3061
1459void glTexParameter (int target, int pname, float param) 3062void glTexParameter (int target, int pname, float param)
1462 3065
1463void glBindTexture (int target, int name) 3066void glBindTexture (int target, int name)
1464 3067
1465void glConvolutionParameter (int target, int pname, float params) 3068void glConvolutionParameter (int target, int pname, float params)
1466 CODE: 3069 CODE:
1467 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 3070 if (gl.ConvolutionParameterf)
3071 gl.ConvolutionParameterf (target, pname, params);
1468 3072
1469void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3073void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1470 CODE: 3074 CODE:
1471 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 3075 if (gl.ConvolutionFilter2D)
1472 (target, internalformat, width, height, format, type, data)); 3076 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1473 3077
3078void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3079 CODE:
3080 if (gl.SeparableFilter2D)
3081 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3082
1474void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3083void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1475 3084
1476void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3085void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3086
3087void glDrawPixels (int width, int height, int format, int type, char *pixels)
3088
3089void glPixelZoom (float x, float y)
3090
3091void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1477 3092
1478int glGenTexture () 3093int glGenTexture ()
1479 CODE: 3094 CODE:
1480{ 3095 RETVAL = gen_texture ();
1481 GLuint name;
1482 glGenTextures (1, &name);
1483 RETVAL = name;
1484}
1485 OUTPUT: 3096 OUTPUT:
1486 RETVAL 3097 RETVAL
1487 3098
1488void glDeleteTexture (int name) 3099void glDeleteTexture (int name)
1489 CODE: 3100 CODE:
1490{
1491 GLuint name_ = name;
1492 glDeleteTextures (1, &name_); 3101 del_texture (name);
1493} 3102
1494
1495int glGenList () 3103int glGenList ()
1496 CODE: 3104 CODE:
1497 RETVAL = glGenLists (1); 3105 RETVAL = glGenLists (1);
1498 OUTPUT: 3106 OUTPUT:
1499 RETVAL 3107 RETVAL
1506 3114
1507void glEndList () 3115void glEndList ()
1508 3116
1509void glCallList (int list) 3117void glCallList (int list)
1510 3118
3119MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3120
3121PROTOTYPES: DISABLE
3122
3123void
3124find_widget (SV *self, NV x, NV y)
3125 PPCODE:
3126{
3127 if (within_widget (self, x, y))
3128 XPUSHs (self);
3129}
3130
3131BOOT:
3132{
3133 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3134
3135 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3136 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3137 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3138 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3139}
3140
3141void
3142draw (SV *self)
3143 CODE:
3144{
3145 HV *hv;
3146 SV **svp;
3147 NV x, y, w, h;
3148 SV *draw_x_sv = GvSV (draw_x_gv);
3149 SV *draw_y_sv = GvSV (draw_y_gv);
3150 SV *draw_w_sv = GvSV (draw_w_gv);
3151 SV *draw_h_sv = GvSV (draw_h_gv);
3152 double draw_x, draw_y;
3153
3154 if (!SvROK (self))
3155 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3156
3157 hv = (HV *)SvRV (self);
3158
3159 if (SvTYPE (hv) != SVt_PVHV)
3160 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3161
3162 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3163 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3164
3165 if (!h || !w)
3166 XSRETURN_EMPTY;
3167
3168 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3169 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3170
3171 draw_x = SvNV (draw_x_sv) + x;
3172 draw_y = SvNV (draw_y_sv) + y;
3173
3174 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3175 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3176 XSRETURN_EMPTY;
3177
3178 sv_setnv (draw_x_sv, draw_x);
3179 sv_setnv (draw_y_sv, draw_y);
3180
3181 glPushMatrix ();
3182 glTranslated (x, y, 0);
3183
3184 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3185 {
3186 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3187
3188 if (svp && SvTRUE (*svp))
3189 {
3190 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3191 glEnable (GL_BLEND);
3192 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3193 glBegin (GL_QUADS);
3194 glVertex2f (0, 0);
3195 glVertex2f (w, 0);
3196 glVertex2f (w, h);
3197 glVertex2f (0, h);
3198 glEnd ();
3199 glDisable (GL_BLEND);
3200 }
3201 }
3202#if 0
3203 // draw borders, for debugging
3204 glPushMatrix ();
3205 glColor4f (1., 1., 0., 1.);
3206 glTranslatef (.5, .5, 0.);
3207 glBegin (GL_LINE_LOOP);
3208 glVertex2f (0 , 0);
3209 glVertex2f (w - 1, 0);
3210 glVertex2f (w - 1, h - 1);
3211 glVertex2f (0 , h - 1);
3212 glEnd ();
3213 glPopMatrix ();
3214#endif
3215 PUSHMARK (SP);
3216 XPUSHs (self);
3217 PUTBACK;
3218 call_method ("_draw", G_VOID | G_DISCARD);
3219 SPAGAIN;
3220
3221 glPopMatrix ();
3222
3223 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3224 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3225}
3226

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