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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.77 by root, Fri May 12 00:16:34 2006 UTC vs.
Revision 1.276 by root, Sat Aug 30 08:04:01 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
3# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
4#endif 14#endif
5 15
6#include "EXTERN.h" 16#include "EXTERN.h"
7#include "perl.h" 17#include "perl.h"
8#include "XSUB.h" 18#include "XSUB.h"
9 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
10#include <string.h> 31#include <string.h>
11#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
12 36
13#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
14#include <SDL_endian.h> 39#include <SDL_endian.h>
15#include <SDL_image.h> 40#include <SDL_image.h>
16#include <SDL_mixer.h> 41#include <SDL_mixer.h>
17#include <SDL_opengl.h> 42#include <SDL_opengl.h>
18 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
49#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS
51
19#include <glib/gmacros.h> 52#include <glib/gmacros.h>
20 53
21#include <pango/pango.h> 54#include <pango/pango.h>
22#include <pango/pangofc-fontmap.h> 55
23#include <pango/pangoft2.h> 56#ifndef PANGO_VERSION_CHECK
24#include <pango/pangocairo.h> 57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
25 66
26#ifndef _WIN32 67#ifndef _WIN32
27# include <sys/types.h> 68# include <sys/types.h>
28# include <sys/socket.h> 69# include <sys/socket.h>
29# include <netinet/in.h> 70# include <netinet/in.h>
30# include <netinet/tcp.h> 71# include <netinet/tcp.h>
31# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
32#else 77#else
33 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
34 typedef unsigned short uint16_t;
35 typedef unsigned int uint32_t;
36 typedef signed char int8_t;
37 typedef signed short int16_t;
38 typedef signed int int32_t;
39#endif 79#endif
40 80
41#include "glext.h" 81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
42 85
43#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
44 87
45#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
46#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
47 90
48#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
49 92
50#define GL_CALL(type,func,args) \ 93/* mask out modifiers we are not interested in */
51 { \ 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
52 static int init_; \
53 static type fptr_; \
54 \
55 if (!init_) \
56 { \
57 init_ = 1; \
58 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
59 } \
60 \
61 if (fptr_) \
62 fptr_ args; \
63 }
64 95
96#define KMOD_LRAM 0x10000 // our extension
97
98static AV *texture_av;
99
100static struct
101{
102#define GL_FUNC(ptr,name) ptr name;
103#include "glfunc.h"
104#undef GL_FUNC
105} gl;
106
107static void
108gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
109{
110 if (gl.BlendFuncSeparate)
111 gl.BlendFuncSeparate (sa, da, saa, daa);
112 else if (gl.BlendFuncSeparateEXT)
113 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
114 else
115 glBlendFunc (sa, da);
116}
117
118static GLuint
119gen_texture ()
120{
121 GLuint name;
122
123 if (AvFILL (texture_av) >= 0)
124 name = (GLuint)(size_t)av_pop (texture_av);
125 else
126 glGenTextures (1, &name);
127
128 return name;
129}
130
131static void
132del_texture (GLuint name)
133{
134 /* make a half-assed attempt at returning the memory used by the texture */
135 /* textures are frequently being reused by cfplus anyway */
136 /*glBindTexture (GL_TEXTURE_2D, name);*/
137 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
138 av_push (texture_av, (SV *)(size_t)name);
139 glDeleteTextures (1, &name);
140}
141
142#include "texcache.c"
143#include "rendercache.c"
144
145#include "pango-font.c"
146#include "pango-fontmap.c"
147#include "pango-render.c"
148
149typedef IV DC__Channel;
150typedef SDL_RWops *DC__RW;
65typedef Mix_Chunk *CFClient__MixChunk; 151typedef Mix_Chunk *DC__MixChunk;
66typedef Mix_Music *CFClient__MixMusic; 152typedef Mix_Music *DC__MixMusic;
67 153
68typedef PangoFontDescription *CFClient__Font; 154typedef PangoFontDescription *DC__Font;
155
156static int
157shape_attr_p (PangoLayoutRun *run)
158{
159 GSList *attrs = run->item->analysis.extra_attrs;
160
161 while (attrs)
162 {
163 PangoAttribute *attr = attrs->data;
164
165 if (attr->klass->type == PANGO_ATTR_SHAPE)
166 return 1;
167
168 attrs = attrs->next;
169 }
170
171 return 0;
172}
69 173
70typedef struct cf_layout { 174typedef struct cf_layout {
71 PangoLayout *pl; // either derived from a cairo or ft2 context 175 PangoLayout *pl;
72 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
73 float r, g, b, a; // default color for rgba mode 176 float r, g, b, a; // default color for rgba mode
74 int base_height; 177 int base_height;
75 CFClient__Font font; 178 DC__Font font;
179 rc_t *rc;
76} *CFClient__Layout; 180} *DC__Layout;
77 181
78static CFClient__Font default_font; 182static DC__Font default_font;
79static PangoContext *ft2_context, *cairo_context; 183static PangoContext *opengl_context;
80static PangoFontMap *ft2_fontmap, *cairo_fontmap; 184static PangoFontMap *opengl_fontmap;
81 185
82static void 186static void
83substitute_func (FcPattern *pattern, gpointer data) 187substitute_func (FcPattern *pattern, gpointer data)
84{ 188{
85 FcPatternAddBool (pattern, FC_HINTING , 1); 189 FcPatternAddBool (pattern, FC_HINTING, 1);
190#ifdef FC_HINT_STYLE
191 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
192#endif
86 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 193 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
87} 194}
88 195
89static void 196static void
90layout_update_font (CFClient__Layout self) 197layout_update_font (DC__Layout self)
91{ 198{
92 /* use a random scale factor to account for unknown descenders, 0.8 works 199 /* use a random scale factor to account for unknown descenders, 0.8 works
93 * reasonably well with bitstream vera 200 * reasonably well with dejavu/bistream fonts
94 */ 201 */
95 PangoFontDescription *font = self->font ? self->font : default_font; 202 PangoFontDescription *font = self->font ? self->font : default_font;
96 203
97 pango_font_description_set_absolute_size (font, 204 pango_font_description_set_absolute_size (font,
98 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 205 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
99 206
100 pango_layout_set_font_description (self->pl, font); 207 pango_layout_set_font_description (self->pl, font);
101} 208}
102 209
103static void 210static void
104layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 211layout_get_pixel_size (DC__Layout self, int *w, int *h)
105{ 212{
213 PangoRectangle rect;
214
215 // get_pixel_* wrongly rounds down
106 pango_layout_get_pixel_size (self->pl, w, h); 216 pango_layout_get_extents (self->pl, 0, &rect);
107 217
108 if (!*w) *w = 1; 218 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
109 if (!*h) *h = 1; 219 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
110 220
111 *w = (*w + 3) & ~3; 221 if (!rect.width) rect.width = 1;
112} 222 if (!rect.height) rect.height = 1;
113 223
224 *w = rect.width;
225 *h = rect.height;
226}
227
228typedef uint16_t tileid;
114typedef uint16_t mapface; 229typedef uint16_t faceid;
115 230
116typedef struct { 231typedef struct {
117 GLint name; 232 GLuint name;
118 int w, h; 233 int w, h;
119 float s, t; 234 float s, t;
120 uint8_t r, g, b, a; 235 uint8_t r, g, b, a;
236 tileid smoothtile;
237 uint8_t smoothlevel;
121} maptex; 238} maptex;
122 239
123typedef struct { 240typedef struct {
241 uint32_t player;
242 tileid tile[3];
124 int16_t darkness; 243 uint16_t darkness;
125 mapface face[3]; 244 uint8_t stat_width, stat_hp, flags, smoothmax;
126} mapcell; 245} mapcell;
127 246
128typedef struct { 247typedef struct {
129 int32_t c0, c1; 248 int32_t c0, c1;
130 mapcell *col; 249 mapcell *col;
131} maprow; 250} maprow;
132 251
133typedef struct map { 252typedef struct map {
134 int x, y, w, h; 253 int x, y, w, h;
135 int ox, oy; /* offset to virtual global coordinate system */ 254 int ox, oy; /* offset to virtual global coordinate system */
136 int faces; 255 int faces; tileid *face2tile; // [faceid]
137 mapface *face; 256 int texs; maptex *tex; // [tileid]
138
139 int texs;
140 maptex *tex;
141 257
142 int32_t rows; 258 int32_t rows;
143 maprow *row; 259 maprow *row;
144} *CFClient__Map; 260} *DC__Map;
145 261
146static char * 262static char *
147prepend (char *ptr, int sze, int inc) 263prepend (char *ptr, int sze, int inc)
148{ 264{
149 char *p; 265 char *p;
166} 282}
167 283
168#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 284#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
169#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 285#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
170 286
287static void
288need_facenum (struct map *self, faceid face)
289{
290 while (self->faces <= face)
291 {
292 Append (tileid, self->face2tile, self->faces, self->faces);
293 self->faces *= 2;
294 }
295}
296
297static void
298need_texid (struct map *self, int texid)
299{
300 while (self->texs <= texid)
301 {
302 Append (maptex, self->tex, self->texs, self->texs);
303 self->texs *= 2;
304 }
305}
306
171static maprow * 307static maprow *
172map_get_row (CFClient__Map self, int y) 308map_get_row (DC__Map self, int y)
173{ 309{
174 if (0 > y) 310 if (0 > y)
175 { 311 {
176 int extend = - y + MAP_EXTEND_Y; 312 int extend = - y + MAP_EXTEND_Y;
177 Prepend (maprow, self->row, self->rows, extend); 313 Prepend (maprow, self->row, self->rows, extend);
215 351
216 return row->col + (x - row->c0); 352 return row->col + (x - row->c0);
217} 353}
218 354
219static mapcell * 355static mapcell *
220map_get_cell (CFClient__Map self, int x, int y) 356map_get_cell (DC__Map self, int x, int y)
221{ 357{
222 return row_get_cell (map_get_row (self, y), x); 358 return row_get_cell (map_get_row (self, y), x);
223} 359}
224 360
225static void 361static void
226map_clear (CFClient__Map self) 362map_clear (DC__Map self)
227{ 363{
228 int r; 364 int r;
229 365
230 for (r = 0; r < self->rows; r++) 366 for (r = 0; r < self->rows; r++)
231 Safefree (self->row[r].col); 367 Safefree (self->row[r].col);
238 self->oy = 0; 374 self->oy = 0;
239 self->row = 0; 375 self->row = 0;
240 self->rows = 0; 376 self->rows = 0;
241} 377}
242 378
379#define CELL_CLEAR(cell) \
380 do { \
381 if ((cell)->player) \
382 (cell)->tile [2] = 0; \
383 (cell)->darkness = 0; \
384 (cell)->stat_hp = 0; \
385 (cell)->flags = 0; \
386 (cell)->player = 0; \
387 } while (0)
388
243static void 389static void
244map_blank (CFClient__Map self, int x0, int y0, int w, int h) 390map_blank (DC__Map self, int x0, int y0, int w, int h)
245{ 391{
246 int x, y; 392 int x, y;
247 maprow *row; 393 maprow *row;
394 mapcell *cell;
248 395
249 for (y = y0; y < y0 + h; y++) 396 for (y = y0; y < y0 + h; y++)
250 if (y >= 0) 397 if (y >= 0)
251 { 398 {
252 if (y >= self->rows) 399 if (y >= self->rows)
258 if (x >= row->c0) 405 if (x >= row->c0)
259 { 406 {
260 if (x >= row->c1) 407 if (x >= row->c1)
261 break; 408 break;
262 409
263 row->col[x - row->c0].darkness = -1; 410 cell = row->col + x - row->c0;
411
412 CELL_CLEAR (cell);
264 } 413 }
265 } 414 }
415}
416
417typedef struct {
418 tileid tile;
419 uint8_t x, y, level;
420} smooth_key;
421
422static void
423smooth_or_bits (HV *hv, smooth_key *key, IV bits)
424{
425 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
426
427 if (SvIOK (*sv))
428 SvIV_set (*sv, SvIVX (*sv) | bits);
429 else
430 sv_setiv (*sv, bits);
266} 431}
267 432
268static void 433static void
269music_finished (void) 434music_finished (void)
270{ 435{
289 ev.data2 = 0; 454 ev.data2 = 0;
290 455
291 SDL_PushEvent ((SDL_Event *)&ev); 456 SDL_PushEvent ((SDL_Event *)&ev);
292} 457}
293 458
294MODULE = CFClient PACKAGE = CFClient 459static unsigned int
460minpot (unsigned int n)
461{
462 if (!n)
463 return 0;
464
465 --n;
466
467 n |= n >> 1;
468 n |= n >> 2;
469 n |= n >> 4;
470 n |= n >> 8;
471 n |= n >> 16;
472
473 return n + 1;
474}
475
476static unsigned int
477popcount (unsigned int n)
478{
479 n -= (n >> 1) & 0x55555555U;
480 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
481 n = ((n >> 4) + n) & 0x0f0f0f0fU;
482 n *= 0x01010101U;
483
484 return n >> 24;
485}
486
487/* SDL should provide this, really. */
488#define SDLK_MODIFIER_MIN 300
489#define SDLK_MODIFIER_MAX 314
490
491/******************************************************************************/
492
493static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
494static GV *hover_gv;
495
496static int
497within_widget (SV *widget, NV x, NV y)
498{
499 HV *self;
500 SV **svp;
501 NV wx, ww, wy, wh;
502
503 if (!SvROK (widget))
504 return 0;
505
506 self = (HV *)SvRV (widget);
507
508 if (SvTYPE (self) != SVt_PVHV)
509 return 0;
510
511 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
512 if (y < wy)
513 return 0;
514
515 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
516 if (y >= wy + wh)
517 return 0;
518
519 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
520 if (x < wx)
521 return 0;
522
523 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
524 if (x >= wx + ww)
525 return 0;
526
527 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
528 if (!svp || !SvTRUE (*svp))
529 return 0;
530
531 return 1;
532}
533
534/* process keyboard modifiers */
535static int
536mod_munge (int mod)
537{
538 mod &= MOD_MASK;
539
540 if (mod & (KMOD_META | KMOD_ALT))
541 mod |= KMOD_LRAM;
542
543 return mod;
544}
545
546static void
547deliantra_main ()
548{
549 char *argv[] = { 0 };
550 call_argv ("::main", G_DISCARD | G_VOID, argv);
551}
552
553#ifdef __MACOSX__
554 /* to due surprising braindamage on the side of SDL design, we
555 * do some mind-boggling hack here: SDL requires a custom main()
556 * on OS X, so... we provide one and call the original main(), which,
557 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
558 * and which calls our main (== SDL_main) back.
559 */
560 extern C_LINKAGE int
561 main (int argc, char *argv[])
562 {
563 deliantra_main ();
564 }
565
566 #undef main
567
568 extern C_LINKAGE int main (int argc, char *argv[]);
569
570 static void
571 SDL_braino (void)
572 {
573 char *argv[] = { "deliantra client", 0 };
574 (main) (1, argv);
575 }
576#else
577 static void
578 SDL_braino (void)
579 {
580 deliantra_main ();
581 }
582#endif
583
584MODULE = Deliantra::Client PACKAGE = DC
295 585
296PROTOTYPES: ENABLE 586PROTOTYPES: ENABLE
297 587
298BOOT: 588BOOT:
299{ 589{
300 HV *stash = gv_stashpv ("CFClient", 1); 590 HV *stash = gv_stashpv ("DC", 1);
301 static const struct { 591 static const struct {
302 const char *name; 592 const char *name;
303 IV iv; 593 IV iv;
304 } *civ, const_iv[] = { 594 } *civ, const_iv[] = {
305# define const_iv(name) { # name, (IV)name } 595# define const_iv(name) { # name, (IV)name }
596 const_iv (SDLK_MODIFIER_MIN),
597 const_iv (SDLK_MODIFIER_MAX),
598
306 const_iv (SDL_ACTIVEEVENT), 599 const_iv (SDL_ACTIVEEVENT),
307 const_iv (SDL_KEYDOWN), 600 const_iv (SDL_KEYDOWN),
308 const_iv (SDL_KEYUP), 601 const_iv (SDL_KEYUP),
309 const_iv (SDL_MOUSEMOTION), 602 const_iv (SDL_MOUSEMOTION),
310 const_iv (SDL_MOUSEBUTTONDOWN), 603 const_iv (SDL_MOUSEBUTTONDOWN),
319 const_iv (SDL_EVENT_RESERVEDA), 612 const_iv (SDL_EVENT_RESERVEDA),
320 const_iv (SDL_EVENT_RESERVEDB), 613 const_iv (SDL_EVENT_RESERVEDB),
321 const_iv (SDL_VIDEORESIZE), 614 const_iv (SDL_VIDEORESIZE),
322 const_iv (SDL_VIDEOEXPOSE), 615 const_iv (SDL_VIDEOEXPOSE),
323 const_iv (SDL_USEREVENT), 616 const_iv (SDL_USEREVENT),
617
618 const_iv (SDL_APPINPUTFOCUS),
619 const_iv (SDL_APPMOUSEFOCUS),
620 const_iv (SDL_APPACTIVE),
621
622
623 const_iv (SDLK_UNKNOWN),
624 const_iv (SDLK_FIRST),
625 const_iv (SDLK_BACKSPACE),
626 const_iv (SDLK_TAB),
627 const_iv (SDLK_CLEAR),
628 const_iv (SDLK_RETURN),
629 const_iv (SDLK_PAUSE),
630 const_iv (SDLK_ESCAPE),
631 const_iv (SDLK_SPACE),
632 const_iv (SDLK_EXCLAIM),
633 const_iv (SDLK_QUOTEDBL),
634 const_iv (SDLK_HASH),
635 const_iv (SDLK_DOLLAR),
636 const_iv (SDLK_AMPERSAND),
637 const_iv (SDLK_QUOTE),
638 const_iv (SDLK_LEFTPAREN),
639 const_iv (SDLK_RIGHTPAREN),
640 const_iv (SDLK_ASTERISK),
641 const_iv (SDLK_PLUS),
642 const_iv (SDLK_COMMA),
643 const_iv (SDLK_MINUS),
644 const_iv (SDLK_PERIOD),
645 const_iv (SDLK_SLASH),
646 const_iv (SDLK_0),
647 const_iv (SDLK_1),
648 const_iv (SDLK_2),
649 const_iv (SDLK_3),
650 const_iv (SDLK_4),
651 const_iv (SDLK_5),
652 const_iv (SDLK_6),
653 const_iv (SDLK_7),
654 const_iv (SDLK_8),
655 const_iv (SDLK_9),
656 const_iv (SDLK_COLON),
657 const_iv (SDLK_SEMICOLON),
658 const_iv (SDLK_LESS),
659 const_iv (SDLK_EQUALS),
660 const_iv (SDLK_GREATER),
661 const_iv (SDLK_QUESTION),
662 const_iv (SDLK_AT),
663
664 const_iv (SDLK_LEFTBRACKET),
665 const_iv (SDLK_BACKSLASH),
666 const_iv (SDLK_RIGHTBRACKET),
667 const_iv (SDLK_CARET),
668 const_iv (SDLK_UNDERSCORE),
669 const_iv (SDLK_BACKQUOTE),
670 const_iv (SDLK_DELETE),
671
672 const_iv (SDLK_FIRST),
673 const_iv (SDLK_LAST),
324 const_iv (SDLK_KP0), 674 const_iv (SDLK_KP0),
325 const_iv (SDLK_KP1), 675 const_iv (SDLK_KP1),
326 const_iv (SDLK_KP2), 676 const_iv (SDLK_KP2),
327 const_iv (SDLK_KP3), 677 const_iv (SDLK_KP3),
328 const_iv (SDLK_KP4), 678 const_iv (SDLK_KP4),
383 const_iv (SDLK_BREAK), 733 const_iv (SDLK_BREAK),
384 const_iv (SDLK_MENU), 734 const_iv (SDLK_MENU),
385 const_iv (SDLK_POWER), 735 const_iv (SDLK_POWER),
386 const_iv (SDLK_EURO), 736 const_iv (SDLK_EURO),
387 const_iv (SDLK_UNDO), 737 const_iv (SDLK_UNDO),
738
388 const_iv (KMOD_NONE), 739 const_iv (KMOD_NONE),
740 const_iv (KMOD_SHIFT),
389 const_iv (KMOD_LSHIFT), 741 const_iv (KMOD_LSHIFT),
390 const_iv (KMOD_RSHIFT), 742 const_iv (KMOD_RSHIFT),
743 const_iv (KMOD_CTRL),
391 const_iv (KMOD_LCTRL), 744 const_iv (KMOD_LCTRL),
392 const_iv (KMOD_RCTRL), 745 const_iv (KMOD_RCTRL),
746 const_iv (KMOD_ALT),
393 const_iv (KMOD_LALT), 747 const_iv (KMOD_LALT),
394 const_iv (KMOD_RALT), 748 const_iv (KMOD_RALT),
749 const_iv (KMOD_META),
395 const_iv (KMOD_LMETA), 750 const_iv (KMOD_LMETA),
396 const_iv (KMOD_RMETA), 751 const_iv (KMOD_RMETA),
397 const_iv (KMOD_NUM), 752 const_iv (KMOD_NUM),
398 const_iv (KMOD_CAPS), 753 const_iv (KMOD_CAPS),
399 const_iv (KMOD_MODE), 754 const_iv (KMOD_MODE),
400 const_iv (KMOD_CTRL), 755
401 const_iv (KMOD_SHIFT), 756 const_iv (KMOD_LRAM),
402 const_iv (KMOD_ALT), 757
403 const_iv (KMOD_META) 758 const_iv (MIX_DEFAULT_FORMAT),
759
760 const_iv (SDL_INIT_TIMER),
761 const_iv (SDL_INIT_AUDIO),
762 const_iv (SDL_INIT_VIDEO),
763 const_iv (SDL_INIT_CDROM),
764 const_iv (SDL_INIT_JOYSTICK),
765 const_iv (SDL_INIT_EVERYTHING),
766 const_iv (SDL_INIT_NOPARACHUTE),
767 const_iv (SDL_INIT_EVENTTHREAD),
768
769 const_iv (SDL_GL_RED_SIZE),
770 const_iv (SDL_GL_GREEN_SIZE),
771 const_iv (SDL_GL_BLUE_SIZE),
772 const_iv (SDL_GL_ALPHA_SIZE),
773 const_iv (SDL_GL_DOUBLEBUFFER),
774 const_iv (SDL_GL_BUFFER_SIZE),
775 const_iv (SDL_GL_DEPTH_SIZE),
776 const_iv (SDL_GL_STENCIL_SIZE),
777 const_iv (SDL_GL_ACCUM_RED_SIZE),
778 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
779 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
780 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
781 const_iv (SDL_GL_STEREO),
782 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
783 const_iv (SDL_GL_MULTISAMPLESAMPLES),
784 const_iv (SDL_GL_ACCELERATED_VISUAL),
785 const_iv (SDL_GL_SWAP_CONTROL),
786
787 const_iv (FOW_DARKNESS)
404# undef const_iv 788# undef const_iv
405 }; 789 };
406 790
407 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 791 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
408 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 792 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
409 793
410 ft2_fontmap = pango_ft2_font_map_new (); 794 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
411 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 795 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
412 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap);
413
414 cairo_fontmap = pango_cairo_font_map_get_default ();
415 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
416} 796}
797
798void
799weaken (SV *rv)
800 PROTOTYPE: $
801 CODE:
802 sv_rvweaken (rv);
417 803
418int 804int
419SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 805in_destruct ()
806 CODE:
807 RETVAL = PL_main_cv == Nullcv;
808 OUTPUT:
809 RETVAL
420 810
811NV floor (NV x)
812
813NV ceil (NV x)
814
815IV minpot (UV n)
816
817IV popcount (UV n)
818
421void 819void
820pango_init ()
821 CODE:
822{
823 opengl_fontmap = pango_opengl_font_map_new ();
824 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
825 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
826 /*pango_context_set_font_description (opengl_context, default_font);*/
827#if PANGO_VERSION_CHECK (1, 15, 2)
828 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
829 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
830#endif
831}
832
833char *SDL_GetError ()
834
835void SDL_braino ()
836
837int SDL_Init (U32 flags)
838
839int SDL_InitSubSystem (U32 flags)
840
841void SDL_QuitSubSystem (U32 flags)
842
422SDL_Quit () 843void SDL_Quit ()
423 844
845int SDL_GL_SetAttribute (int attr, int value)
846
847int SDL_GL_GetAttribute (int attr)
848 CODE:
849 if (SDL_GL_GetAttribute (attr, &RETVAL))
850 XSRETURN_UNDEF;
851 OUTPUT:
852 RETVAL
853
424void 854void
425SDL_ListModes () 855SDL_ListModes (int rgb, int alpha)
426 PPCODE: 856 PPCODE:
427{ 857{
428 SDL_Rect **m; 858 SDL_Rect **m;
429 859
430 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 860 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
431 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 861 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
432 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 862 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
433 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 863 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
434 864
865 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
866 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
867
435 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 868 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
436 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 869 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
437 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 870 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
438 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 871 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
439 872
440 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 873 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
441 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
442 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 874 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
443
444 SDL_EnableUNICODE (1);
445 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
446 875
447 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 876 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
448 877
449 if (m && m != (SDL_Rect **)-1) 878 if (m && m != (SDL_Rect **)-1)
450 while (*m) 879 while (*m)
451 { 880 {
881 if ((*m)->w >= 400 && (*m)->h >= 300)
882 {
452 AV *av = newAV (); 883 AV *av = newAV ();
453 av_push (av, newSViv ((*m)->w)); 884 av_push (av, newSViv ((*m)->w));
454 av_push (av, newSViv ((*m)->h)); 885 av_push (av, newSViv ((*m)->h));
886 av_push (av, newSViv (rgb));
887 av_push (av, newSViv (alpha));
455 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 888 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
889 }
456 890
457 ++m; 891 ++m;
458 } 892 }
459} 893}
460 894
461int 895int
462SDL_SetVideoMode (int w, int h, int fullscreen) 896SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
463 CODE: 897 CODE:
898{
899 SDL_EnableUNICODE (1);
900 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
901
902 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
903 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
904 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
905 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
906
464 RETVAL = !!SDL_SetVideoMode ( 907 RETVAL = !!SDL_SetVideoMode (
465 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 908 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
466 ); 909 );
467 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 910
911 if (RETVAL)
912 {
913 av_clear (texture_av);
914
915 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
916#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
917#include "glfunc.h"
918#undef GL_FUNC
919 }
920}
468 OUTPUT: 921 OUTPUT:
469 RETVAL 922 RETVAL
470 923
471void 924void
472SDL_GL_SwapBuffers () 925SDL_GL_SwapBuffers ()
473 926
927char *
928SDL_GetKeyName (int sym)
929
930int
931SDL_GetAppState ()
932
933int
934SDL_GetModState ()
935
474void 936void
475SDL_PollEvent () 937poll_events ()
476 PPCODE: 938 PPCODE:
477{ 939{
478 SDL_Event ev; 940 SDL_Event ev;
479 941
480 while (SDL_PollEvent (&ev)) 942 SDL_PumpEvents ();
943 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
481 { 944 {
482 HV *hv = newHV (); 945 HV *hv = newHV ();
483 hv_store (hv, "type", 4, newSViv (ev.type), 0); 946 hv_store (hv, "type", 4, newSViv (ev.type), 0);
484 947
485 switch (ev.type) 948 switch (ev.type)
486 { 949 {
487 case SDL_KEYDOWN: 950 case SDL_KEYDOWN:
488 case SDL_KEYUP: 951 case SDL_KEYUP:
489 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 952 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
490 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 953 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
491 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 954 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
955 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
492 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 956 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
493 break; 957 break;
494 958
495 case SDL_ACTIVEEVENT: 959 case SDL_ACTIVEEVENT:
496 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 960 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
497 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 961 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
498 break; 962 break;
499 963
500 case SDL_MOUSEMOTION: 964 case SDL_MOUSEMOTION:
965 {
966 int state = ev.motion.state;
967 int x = ev.motion.x;
968 int y = ev.motion.y;
969 int xrel = ev.motion.xrel;
970 int yrel = ev.motion.yrel;
971
972 /* do simplistic event compression */
973 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
974 && state == ev.motion.state)
975 {
976 xrel += ev.motion.xrel;
977 yrel += ev.motion.yrel;
978 x = ev.motion.x;
979 y = ev.motion.y;
980 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
981 }
982
983 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
501 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 984 hv_store (hv, "state", 5, newSViv (state), 0);
502 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 985 hv_store (hv, "x", 1, newSViv (x), 0);
503 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 986 hv_store (hv, "y", 1, newSViv (y), 0);
504 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 987 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
505 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 988 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
989 }
506 break; 990 break;
507 991
508 case SDL_MOUSEBUTTONDOWN: 992 case SDL_MOUSEBUTTONDOWN:
509 case SDL_MOUSEBUTTONUP: 993 case SDL_MOUSEBUTTONUP:
994 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
995
510 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 996 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
511 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 997 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
512 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 998 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
513 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 999 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
514 break; 1000 break;
518 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1004 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
519 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1005 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
520 break; 1006 break;
521 } 1007 }
522 1008
523 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1009 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
524 } 1010 }
525} 1011}
526 1012
527int 1013int
528Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1014Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
529 POSTCALL: 1015 POSTCALL:
530 Mix_HookMusicFinished (music_finished); 1016 Mix_HookMusicFinished (music_finished);
531 Mix_ChannelFinished (channel_finished); 1017 Mix_ChannelFinished (channel_finished);
532 1018
533void 1019void
1020Mix_QuerySpec ()
1021 PPCODE:
1022{
1023 int freq, channels;
1024 Uint16 format;
1025
1026 if (Mix_QuerySpec (&freq, &format, &channels))
1027 {
1028 EXTEND (SP, 3);
1029 PUSHs (sv_2mortal (newSViv (freq)));
1030 PUSHs (sv_2mortal (newSViv (format)));
1031 PUSHs (sv_2mortal (newSViv (channels)));
1032 }
1033}
1034
1035void
534Mix_CloseAudio () 1036Mix_CloseAudio ()
535 1037
536int 1038int
537Mix_AllocateChannels (int numchans = -1) 1039Mix_AllocateChannels (int numchans = -1)
538 1040
1041const char *
1042Mix_GetError ()
1043
539void 1044void
540lowdelay (int fd, int val = 1) 1045lowdelay (int fd, int val = 1)
541 CODE: 1046 CODE:
1047 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1048
1049void
1050win32_proxy_info ()
1051 PPCODE:
1052{
542#ifndef _WIN32 1053#ifdef _WIN32
543 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1054 char buffer[2048];
1055 DWORD buflen;
1056
1057 EXTEND (SP, 3);
1058
1059 buflen = sizeof (buffer);
1060 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1061 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1062 {
1063 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1064
1065 buflen = sizeof (buffer);
1066 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1067 {
1068 PUSHs (newSVpv (buffer, 0));
1069
1070 buflen = sizeof (buffer);
1071 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1072 PUSHs (newSVpv (buffer, 0));
1073 }
1074 }
544#endif 1075#endif
1076}
545 1077
546char * 1078int
547gl_version () 1079add_font (char *file)
548 CODE: 1080 CODE:
549 RETVAL = (char *)glGetString (GL_VERSION); 1081 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
550 OUTPUT: 1082 OUTPUT:
551 RETVAL 1083 RETVAL
552
553char *
554gl_extensions ()
555 CODE:
556 RETVAL = (char *)glGetString (GL_EXTENSIONS);
557 OUTPUT:
558 RETVAL
559
560void
561add_font (char *file)
562 CODE:
563 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
564 1084
565void 1085void
566load_image_inline (SV *image_) 1086load_image_inline (SV *image_)
567 ALIAS: 1087 ALIAS:
568 load_image_file = 1 1088 load_image_file = 1
571 STRLEN image_len; 1091 STRLEN image_len;
572 char *image = (char *)SvPVbyte (image_, image_len); 1092 char *image = (char *)SvPVbyte (image_, image_len);
573 SDL_Surface *surface, *surface2; 1093 SDL_Surface *surface, *surface2;
574 SDL_PixelFormat fmt; 1094 SDL_PixelFormat fmt;
575 SDL_RWops *rw = ix 1095 SDL_RWops *rw = ix
576 ? SDL_RWFromFile (image, "r") 1096 ? SDL_RWFromFile (image, "rb")
577 : SDL_RWFromConstMem (image, image_len); 1097 : SDL_RWFromConstMem (image, image_len);
578 1098
579 if (!rw) 1099 if (!rw)
580 croak ("load_image: %s", SDL_GetError ()); 1100 croak ("load_image: %s", SDL_GetError ());
581 1101
610 1130
611 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1131 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
612 1132
613 assert (surface2->pitch == surface2->w * 4); 1133 assert (surface2->pitch == surface2->w * 4);
614 1134
1135 SDL_LockSurface (surface2);
615 EXTEND (SP, 5); 1136 EXTEND (SP, 6);
616 PUSHs (sv_2mortal (newSViv (surface2->w))); 1137 PUSHs (sv_2mortal (newSViv (surface2->w)));
617 PUSHs (sv_2mortal (newSViv (surface2->h))); 1138 PUSHs (sv_2mortal (newSViv (surface2->h)));
618 SDL_LockSurface (surface2);
619 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1139 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
620 SDL_UnlockSurface (surface2);
621 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1140 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
622 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1141 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
623 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1142 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1143 SDL_UnlockSurface (surface2);
624 1144
625 SDL_FreeSurface (surface); 1145 SDL_FreeSurface (surface);
626 SDL_FreeSurface (surface2); 1146 SDL_FreeSurface (surface2);
627} 1147}
628 1148
652} 1172}
653 1173
654void 1174void
655error (char *message) 1175error (char *message)
656 CODE: 1176 CODE:
1177 fprintf (stderr, "ERROR: %s\n", message);
657#ifdef _WIN32 1178#ifdef _WIN32
658 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1179 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1180#endif
1181
1182void
1183fatal (char *message)
1184 CODE:
1185 fprintf (stderr, "FATAL: %s\n", message);
1186#ifdef _WIN32
1187 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1188#endif
1189 _exit (1);
1190
1191void
1192_exit (int retval = 0)
1193 CODE:
1194#ifdef WIN32
1195 ExitThread (retval); // unclean, please beam me up
659#else 1196#else
660 fprintf (stderr, "ERROR: %s\n", message); 1197 _exit (retval);
661#endif 1198#endif
662 1199
663void 1200void
664fatal (char *message) 1201debug ()
665 CODE: 1202 CODE:
666#ifdef _WIN32 1203{
667 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1204#if DEBUG
668#else 1205 VALGRIND_DO_LEAK_CHECK;
669 fprintf (stderr, "FATAL: %s\n", message);
670#endif 1206#endif
671 exit (1); 1207}
672 1208
673MODULE = CFClient PACKAGE = CFClient::Font 1209MODULE = Deliantra::Client PACKAGE = DC::Font
674 1210
675CFClient::Font 1211PROTOTYPES: DISABLE
1212
1213DC::Font
676new_from_file (SV *class, char *path, int id = 0) 1214new_from_file (SV *class, char *path, int id = 0)
677 CODE: 1215 CODE:
678{ 1216{
679 int count; 1217 int count;
680 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1218 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
683} 1221}
684 OUTPUT: 1222 OUTPUT:
685 RETVAL 1223 RETVAL
686 1224
687void 1225void
688DESTROY (CFClient::Font self) 1226DESTROY (DC::Font self)
689 CODE: 1227 CODE:
690 pango_font_description_free (self); 1228 pango_font_description_free (self);
691 1229
692void 1230void
693make_default (CFClient::Font self) 1231make_default (DC::Font self)
1232 PROTOTYPE: $
694 CODE: 1233 CODE:
695 default_font = self; 1234 default_font = self;
696 1235
697MODULE = CFClient PACKAGE = CFClient::Layout 1236MODULE = Deliantra::Client PACKAGE = DC::Layout
698 1237
699CFClient::Layout 1238PROTOTYPES: DISABLE
700new (SV *class, int rgba = 0) 1239
1240void
1241glyph_cache_backup ()
1242 PROTOTYPE:
1243 CODE:
1244 tc_backup ();
1245
1246void
1247glyph_cache_restore ()
1248 PROTOTYPE:
1249 CODE:
1250 tc_restore ();
1251
1252DC::Layout
1253new (SV *class)
701 CODE: 1254 CODE:
702 New (0, RETVAL, 1, struct cf_layout); 1255 New (0, RETVAL, 1, struct cf_layout);
703 1256
704 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1257 RETVAL->pl = pango_layout_new (opengl_context);
705 RETVAL->rgba = rgba;
706 RETVAL->r = 1.; 1258 RETVAL->r = 1.;
707 RETVAL->g = 1.; 1259 RETVAL->g = 1.;
708 RETVAL->b = 1.; 1260 RETVAL->b = 1.;
709 RETVAL->a = 1.; 1261 RETVAL->a = 1.;
710 RETVAL->base_height = MIN_FONT_HEIGHT; 1262 RETVAL->base_height = MIN_FONT_HEIGHT;
711 RETVAL->font = 0; 1263 RETVAL->font = 0;
1264 RETVAL->rc = rc_alloc ();
712 1265
713 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1266 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
714 layout_update_font (RETVAL); 1267 layout_update_font (RETVAL);
715 OUTPUT: 1268 OUTPUT:
716 RETVAL 1269 RETVAL
717 1270
718void 1271void
719DESTROY (CFClient::Layout self) 1272DESTROY (DC::Layout self)
720 CODE: 1273 CODE:
721 g_object_unref (self->pl); 1274 g_object_unref (self->pl);
1275 rc_free (self->rc);
722 Safefree (self); 1276 Safefree (self);
723 1277
1278void
1279set_text (DC::Layout self, SV *text_)
1280 CODE:
1281{
1282 STRLEN textlen;
1283 char *text = SvPVutf8 (text_, textlen);
1284
1285 pango_layout_set_text (self->pl, text, textlen);
1286}
1287
1288void
1289set_markup (DC::Layout self, SV *text_)
1290 CODE:
1291{
1292 STRLEN textlen;
1293 char *text = SvPVutf8 (text_, textlen);
1294
1295 pango_layout_set_markup (self->pl, text, textlen);
1296}
1297
1298void
1299set_shapes (DC::Layout self, ...)
1300 CODE:
1301{
1302 PangoAttrList *attrs = 0;
1303 const char *text = pango_layout_get_text (self->pl);
1304 const char *pos = text;
1305 int arg = 4;
1306
1307 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1308 {
1309 PangoRectangle inkrect, rect;
1310 PangoAttribute *attr;
1311
1312 int x = SvIV (ST (arg - 3));
1313 int y = SvIV (ST (arg - 2));
1314 int w = SvIV (ST (arg - 1));
1315 int h = SvIV (ST (arg ));
1316
1317 inkrect.x = 0;
1318 inkrect.y = 0;
1319 inkrect.width = 0;
1320 inkrect.height = 0;
1321
1322 rect.x = x * PANGO_SCALE;
1323 rect.y = y * PANGO_SCALE;
1324 rect.width = w * PANGO_SCALE;
1325 rect.height = h * PANGO_SCALE;
1326
1327 if (!attrs)
1328 attrs = pango_layout_get_attributes (self->pl);
1329
1330 attr = pango_attr_shape_new (&inkrect, &rect);
1331 attr->start_index = pos - text;
1332 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1333 pango_attr_list_insert (attrs, attr);
1334
1335 arg += 4;
1336 pos += sizeof (OBJ_STR) - 1;
1337 }
1338
1339 if (attrs)
1340 pango_layout_set_attributes (self->pl, attrs);
1341}
1342
1343void
1344get_shapes (DC::Layout self)
1345 PPCODE:
1346{
1347 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1348
1349 do
1350 {
1351 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1352
1353 if (run && shape_attr_p (run))
1354 {
1355 PangoRectangle extents;
1356 pango_layout_iter_get_run_extents (iter, 0, &extents);
1357
1358 EXTEND (SP, 2);
1359 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1360 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1361 }
1362 }
1363 while (pango_layout_iter_next_run (iter));
1364
1365 pango_layout_iter_free (iter);
1366}
1367
724int 1368int
725is_rgba (CFClient::Layout self) 1369has_wrapped (DC::Layout self)
726 CODE: 1370 CODE:
727 RETVAL = self->rgba; 1371{
1372 int lines = 1;
1373 const char *text = pango_layout_get_text (self->pl);
1374
1375 while (*text)
1376 lines += *text++ == '\n';
1377
1378 RETVAL = lines < pango_layout_get_line_count (self->pl);
1379}
728 OUTPUT: 1380 OUTPUT:
729 RETVAL 1381 RETVAL
730 1382
731void
732set_text (CFClient::Layout self, SV *text_)
733 CODE:
734{
735 STRLEN textlen;
736 char *text = SvPVutf8 (text_, textlen);
737
738 pango_layout_set_text (self->pl, text, textlen);
739}
740
741void
742set_markup (CFClient::Layout self, SV *text_)
743 CODE:
744{
745 STRLEN textlen;
746 char *text = SvPVutf8 (text_, textlen);
747
748 pango_layout_set_markup (self->pl, text, textlen);
749}
750
751SV * 1383SV *
752get_text (CFClient::Layout self) 1384get_text (DC::Layout self)
753 CODE: 1385 CODE:
754 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1386 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
755 SvUTF8_on (RETVAL); 1387 sv_utf8_decode (RETVAL);
756 OUTPUT: 1388 OUTPUT:
757 RETVAL 1389 RETVAL
758 1390
759void 1391void
760set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1392set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
761 CODE: 1393 CODE:
762 self->r = r; 1394 self->r = r;
763 self->g = g; 1395 self->g = g;
764 self->b = b; 1396 self->b = b;
765 self->a = a; 1397 self->a = a;
766 1398
767void 1399void
768set_font (CFClient::Layout self, CFClient::Font font = 0) 1400set_font (DC::Layout self, DC::Font font = 0)
769 CODE: 1401 CODE:
770 if (self->font != font) 1402 if (self->font != font)
771 { 1403 {
772 self->font = font; 1404 self->font = font;
773 layout_update_font (self); 1405 layout_update_font (self);
774 } 1406 }
775 1407
776void 1408void
777set_height (CFClient::Layout self, int base_height) 1409set_height (DC::Layout self, int base_height)
778 CODE: 1410 CODE:
779 if (self->base_height != base_height) 1411 if (self->base_height != base_height)
780 { 1412 {
781 self->base_height = base_height; 1413 self->base_height = base_height;
782 layout_update_font (self); 1414 layout_update_font (self);
783 } 1415 }
784 1416
785void 1417void
786set_width (CFClient::Layout self, int max_width = -1) 1418set_width (DC::Layout self, int max_width = -1)
787 CODE: 1419 CODE:
788 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1420 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
789 1421
790void 1422void
1423set_indent (DC::Layout self, int indent)
1424 CODE:
1425 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1426
1427void
1428set_spacing (DC::Layout self, int spacing)
1429 CODE:
1430 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1431
1432void
1433set_ellipsise (DC::Layout self, int ellipsise)
1434 CODE:
1435 pango_layout_set_ellipsize (self->pl,
1436 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1437 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1438 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1439 : PANGO_ELLIPSIZE_NONE
1440 );
1441
1442void
1443set_single_paragraph_mode (DC::Layout self, int spm)
1444 CODE:
1445 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1446
1447void
791size (CFClient::Layout self) 1448size (DC::Layout self)
792 PPCODE: 1449 PPCODE:
793{ 1450{
794 int w, h; 1451 int w, h;
795 1452
796 layout_get_pixel_size (self, &w, &h); 1453 layout_get_pixel_size (self, &w, &h);
799 PUSHs (sv_2mortal (newSViv (w))); 1456 PUSHs (sv_2mortal (newSViv (w)));
800 PUSHs (sv_2mortal (newSViv (h))); 1457 PUSHs (sv_2mortal (newSViv (h)));
801} 1458}
802 1459
803int 1460int
1461descent (DC::Layout self)
1462 CODE:
1463{
1464 PangoRectangle rect;
1465 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1466 pango_layout_line_get_pixel_extents (line, 0, &rect);
1467 RETVAL = PANGO_DESCENT (rect);
1468}
1469 OUTPUT:
1470 RETVAL
1471
1472int
804xy_to_index (CFClient::Layout self, int x, int y) 1473xy_to_index (DC::Layout self, int x, int y)
805 CODE: 1474 CODE:
806{ 1475{
807 int index, trailing; 1476 int index, trailing;
808 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1477 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
809 RETVAL = index; 1478 RETVAL = index + trailing;
810} 1479}
811 OUTPUT: 1480 OUTPUT:
812 RETVAL 1481 RETVAL
813 1482
814void 1483void
815cursor_pos (CFClient::Layout self, int index) 1484cursor_pos (DC::Layout self, int index)
816 PPCODE: 1485 PPCODE:
817{ 1486{
818 PangoRectangle strong_pos; 1487 PangoRectangle pos;
819 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1488 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
820 1489
821 EXTEND (SP, 3); 1490 EXTEND (SP, 3);
822 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1491 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
823 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1492 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
824 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1493 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
825} 1494}
826 1495
827void 1496void
828render (CFClient::Layout self) 1497index_to_line_x (DC::Layout self, int index, int trailing = 0)
829 PPCODE: 1498 PPCODE:
830{ 1499{
831 SV *retval; 1500 int line, x;
832 int w, h;
833 1501
834 layout_get_pixel_size (self, &w, &h); 1502 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
835 1503#if !PANGO_VERSION_CHECK (1, 17, 3)
836 if (self->rgba) 1504 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
837 { 1505 --line;
838 cairo_surface_t *surface; 1506#endif
839 cairo_t *cairo;
840
841 retval = newSV (w * h * 4);
842 SvPOK_only (retval);
843 SvCUR_set (retval, w * h * 4);
844
845 memset (SvPVX (retval), 0, w * h * 4);
846
847 surface = cairo_image_surface_create_for_data (
848 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
849 cairo = cairo_create (surface);
850 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
851
852 pango_cairo_show_layout (cairo, self->pl);
853
854 cairo_destroy (cairo);
855 cairo_surface_destroy (surface);
856
857 // what a mess, and its premultiplied, too :(
858 {
859 uint32_t *p = (uint32_t *)SvPVX (retval);
860 uint32_t *e = p + w * h;
861
862 while (p < e)
863 {
864 uint32_t rgba = *p;
865 rgba = (rgba >> 24) | (rgba << 8);
866 rgba = SDL_SwapBE32 (rgba);
867 *p++ = rgba;
868 }
869 }
870
871 EXTEND (SP, 5); 1507 EXTEND (SP, 2);
872 PUSHs (sv_2mortal (newSViv (w))); 1508 PUSHs (sv_2mortal (newSViv (line)));
1509 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1510}
1511
1512void
1513line_x_to_index (DC::Layout self, int line, int x)
1514 PPCODE:
1515{
1516 PangoLayoutLine *lp;
1517 int index, trailing;
1518
1519 if (line < 0)
1520 XSRETURN_EMPTY;
1521
1522 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1523 XSRETURN_EMPTY; /* do better */
1524
1525 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1526
1527 EXTEND (SP, 2);
1528 if (GIMME_V == G_SCALAR)
873 PUSHs (sv_2mortal (newSViv (h))); 1529 PUSHs (sv_2mortal (newSViv (index + trailing)));
874 PUSHs (sv_2mortal (retval));
875 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
876 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
877 }
878 else 1530 else
879 { 1531 {
880 FT_Bitmap bitmap;
881
882 retval = newSV (w * h);
883 SvPOK_only (retval);
884 SvCUR_set (retval, w * h);
885
886 bitmap.rows = h;
887 bitmap.width = w;
888 bitmap.pitch = w;
889 bitmap.buffer = (unsigned char*)SvPVX (retval);
890 bitmap.num_grays = 256;
891 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
892
893 memset (bitmap.buffer, 0, w * h);
894
895 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
896
897 EXTEND (SP, 5);
898 PUSHs (sv_2mortal (newSViv (w))); 1532 PUSHs (sv_2mortal (newSViv (index)));
899 PUSHs (sv_2mortal (newSViv (h))); 1533 PUSHs (sv_2mortal (newSViv (trailing)));
900 PUSHs (sv_2mortal (retval));
901 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
902 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
903 } 1534 }
904} 1535}
905 1536
1537void
1538render (DC::Layout self, float x, float y, int flags = 0)
1539 CODE:
1540 rc_clear (self->rc);
1541 pango_opengl_render_layout_subpixel (
1542 self->pl,
1543 self->rc,
1544 x * PANGO_SCALE, y * PANGO_SCALE,
1545 self->r, self->g, self->b, self->a,
1546 flags
1547 );
1548 // we assume that context_change actually clears/frees stuff
1549 // and does not do any recomputation...
1550 pango_layout_context_changed (self->pl);
1551
1552void
1553draw (DC::Layout self)
1554 CODE:
1555{
1556 glEnable (GL_TEXTURE_2D);
1557 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1558 glEnable (GL_BLEND);
1559 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1560 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1561 glEnable (GL_ALPHA_TEST);
1562 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1563
1564 rc_draw (self->rc);
1565
1566 glDisable (GL_ALPHA_TEST);
1567 glDisable (GL_BLEND);
1568 glDisable (GL_TEXTURE_2D);
1569}
1570
906MODULE = CFClient PACKAGE = CFClient::Texture 1571MODULE = Deliantra::Client PACKAGE = DC::Texture
907 1572
1573PROTOTYPES: ENABLE
1574
908void 1575void
1576pad (SV *data_, int ow, int oh, int nw, int nh)
1577 CODE:
1578{
1579 if ((nw != ow || nh != oh) && SvOK (data_))
1580 {
1581 STRLEN datalen;
1582 char *data = SvPVbyte (data_, datalen);
1583 int bpp = datalen / (ow * oh);
1584 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1585
1586 SvPOK_only (result_);
1587 SvCUR_set (result_, nw * nh * bpp);
1588
1589 memset (SvPVX (result_), 0, nw * nh * bpp);
1590 while (oh--)
1591 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1592
1593 sv_setsv (data_, result_);
1594 }
1595}
1596
1597void
909draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1598draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
910 PROTOTYPE: $$$;$$ 1599 PROTOTYPE: $$$;$$
911 ALIAS: 1600 ALIAS:
912 draw_quad_alpha = 1 1601 draw_quad_alpha = 1
913 draw_quad_alpha_premultiplied = 2 1602 draw_quad_alpha_premultiplied = 2
914 CODE: 1603 CODE:
915{ 1604{
916 HV *hv = (HV *)SvRV (self); 1605 HV *hv = (HV *)SvRV (self);
917 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1606 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
918 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1607 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
919 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1608 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
920 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1609
1610 if (name <= 0)
1611 XSRETURN_EMPTY;
921 1612
922 if (items < 5) 1613 if (items < 5)
923 { 1614 {
924 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1615 w = SvNV (*hv_fetch (hv, "w", 1, 1));
925 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1616 h = SvNV (*hv_fetch (hv, "h", 1, 1));
926 } 1617 }
927 1618
928 if (ix) 1619 if (ix)
929 { 1620 {
930 glEnable (GL_BLEND); 1621 glEnable (GL_BLEND);
1622
1623 if (ix == 2)
931 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1624 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1625 else
1626 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1627 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1628
1629 glEnable (GL_ALPHA_TEST);
1630 glAlphaFunc (GL_GREATER, 0.01f);
932 } 1631 }
933 1632
934 glBindTexture (GL_TEXTURE_2D, name); 1633 glBindTexture (GL_TEXTURE_2D, name);
935
936 if (wrap_mode)
937 {
938 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
939 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
940 }
941 1634
942 glBegin (GL_QUADS); 1635 glBegin (GL_QUADS);
943 glTexCoord2f (0, 0); glVertex2f (x , y ); 1636 glTexCoord2f (0, 0); glVertex2f (x , y );
944 glTexCoord2f (0, t); glVertex2f (x , y + h); 1637 glTexCoord2f (0, t); glVertex2f (x , y + h);
945 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1638 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
946 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1639 glTexCoord2f (s, 0); glVertex2f (x + w, y );
947 glEnd (); 1640 glEnd ();
948 1641
949 if (ix) 1642 if (ix)
1643 {
1644 glDisable (GL_ALPHA_TEST);
950 glDisable (GL_BLEND); 1645 glDisable (GL_BLEND);
1646 }
951} 1647}
952 1648
1649IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1650 CODE:
1651{
1652 GLint width;
1653 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1654 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1655 RETVAL = width > 0;
1656}
1657 OUTPUT:
1658 RETVAL
1659
953MODULE = CFClient PACKAGE = CFClient::Map 1660MODULE = Deliantra::Client PACKAGE = DC::Map
954 1661
955CFClient::Map 1662PROTOTYPES: DISABLE
956new (SV *class, int map_width, int map_height) 1663
1664DC::Map
1665new (SV *class)
957 CODE: 1666 CODE:
958 New (0, RETVAL, 1, struct map); 1667 New (0, RETVAL, 1, struct map);
959 RETVAL->x = 0; 1668 RETVAL->x = 0;
960 RETVAL->y = 0; 1669 RETVAL->y = 0;
961 RETVAL->w = map_width; 1670 RETVAL->w = 0;
962 RETVAL->h = map_height; 1671 RETVAL->h = 0;
963 RETVAL->ox = 0; 1672 RETVAL->ox = 0;
964 RETVAL->oy = 0; 1673 RETVAL->oy = 0;
965 RETVAL->faces = 8192; 1674 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
966 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1675 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
967 RETVAL->texs = 8192;
968 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
969 RETVAL->rows = 0; 1676 RETVAL->rows = 0;
970 RETVAL->row = 0; 1677 RETVAL->row = 0;
971 OUTPUT: 1678 OUTPUT:
972 RETVAL 1679 RETVAL
973 1680
974void 1681void
975DESTROY (CFClient::Map self) 1682DESTROY (DC::Map self)
976 CODE: 1683 CODE:
977{ 1684{
978 map_clear (self); 1685 map_clear (self);
979 Safefree (self->face); 1686 Safefree (self->face2tile);
1687 Safefree (self->tex);
980 Safefree (self); 1688 Safefree (self);
981} 1689}
982 1690
983void 1691void
1692resize (DC::Map self, int map_width, int map_height)
1693 CODE:
1694 self->w = map_width;
1695 self->h = map_height;
1696
1697void
984clear (CFClient::Map self) 1698clear (DC::Map self)
985 CODE: 1699 CODE:
986 map_clear (self); 1700 map_clear (self);
987 1701
988void 1702void
989set_face (CFClient::Map self, int face, int texid) 1703set_tileid (DC::Map self, int face, int tile)
990 CODE: 1704 CODE:
991{ 1705{
992 while (self->faces <= face) 1706 need_facenum (self, face); self->face2tile [face] = tile;
993 { 1707 need_texid (self, tile);
994 Append (mapface, self->face, self->faces, self->faces);
995 self->faces *= 2;
996 }
997
998 self->face [face] = texid;
999} 1708}
1000 1709
1001void 1710void
1711set_smooth (DC::Map self, int face, int smooth, int level)
1712 CODE:
1713{
1714 tileid texid;
1715 maptex *tex;
1716
1717 if (face < 0 || face >= self->faces)
1718 return;
1719
1720 if (smooth < 0 || smooth >= self->faces)
1721 return;
1722
1723 texid = self->face2tile [face];
1724
1725 if (!texid)
1726 return;
1727
1728 tex = self->tex + texid;
1729 tex->smoothtile = self->face2tile [smooth];
1730 tex->smoothlevel = level;
1731}
1732
1733void
1002set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1734set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1003 CODE: 1735 CODE:
1004{ 1736{
1005 while (self->texs <= texid) 1737 need_texid (self, texid);
1006 {
1007 Append (maptex, self->tex, self->texs, self->texs);
1008 self->texs *= 2;
1009 }
1010 1738
1011 { 1739 {
1012 maptex *tex = self->tex + texid; 1740 maptex *tex = self->tex + texid;
1013 1741
1014 tex->name = name; 1742 tex->name = name;
1019 tex->r = r; 1747 tex->r = r;
1020 tex->g = g; 1748 tex->g = g;
1021 tex->b = b; 1749 tex->b = b;
1022 tex->a = a; 1750 tex->a = a;
1023 } 1751 }
1752
1753 // somewhat hackish, but for textures that require it, it really
1754 // improves the look, and most others don't suffer.
1755 glBindTexture (GL_TEXTURE_2D, name);
1756 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1757 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1758 // use uglier nearest interpolation because linear suffers
1759 // from transparent color bleeding and ugly wrapping effects.
1760 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1024} 1761}
1025 1762
1026int 1763int
1027ox (CFClient::Map self) 1764ox (DC::Map self)
1028 ALIAS: 1765 ALIAS:
1029 oy = 1 1766 oy = 1
1767 x = 2
1768 y = 3
1769 w = 4
1770 h = 5
1030 CODE: 1771 CODE:
1031 switch (ix) 1772 switch (ix)
1032 { 1773 {
1033 case 0: RETVAL = self->ox; break; 1774 case 0: RETVAL = self->ox; break;
1034 case 1: RETVAL = self->oy; break; 1775 case 1: RETVAL = self->oy; break;
1776 case 2: RETVAL = self->x; break;
1777 case 3: RETVAL = self->y; break;
1778 case 4: RETVAL = self->w; break;
1779 case 5: RETVAL = self->h; break;
1035 } 1780 }
1036 OUTPUT: 1781 OUTPUT:
1037 RETVAL 1782 RETVAL
1038 1783
1039void 1784void
1040scroll (CFClient::Map self, int dx, int dy) 1785scroll (DC::Map self, int dx, int dy)
1041 CODE: 1786 CODE:
1042{ 1787{
1043 if (dx > 0) 1788 if (dx > 0)
1044 map_blank (self, self->x, self->y, dx - 1, self->h); 1789 map_blank (self, self->x, self->y, dx, self->h);
1045 else if (dx < 0) 1790 else if (dx < 0)
1046 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1791 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1047 1792
1048 if (dy > 0) 1793 if (dy > 0)
1049 map_blank (self, self->x, self->y, self->w, dy - 1); 1794 map_blank (self, self->x, self->y, self->w, dy);
1050 else if (dy < 0) 1795 else if (dy < 0)
1051 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1796 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1052 1797
1053 self->ox += dx; self->x += dx; 1798 self->ox += dx; self->x += dx;
1054 self->oy += dy; self->y += dy; 1799 self->oy += dy; self->y += dy;
1055 1800
1056 while (self->y < 0) 1801 while (self->y < 0)
1060 self->rows += MAP_EXTEND_Y; 1805 self->rows += MAP_EXTEND_Y;
1061 self->y += MAP_EXTEND_Y; 1806 self->y += MAP_EXTEND_Y;
1062 } 1807 }
1063} 1808}
1064 1809
1065void 1810SV *
1066map1a_update (CFClient::Map self, SV *data_) 1811map1a_update (DC::Map self, SV *data_, int extmap)
1067 CODE: 1812 CODE:
1068{ 1813{
1069 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1814 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1070 uint8_t *data_end = (uint8_t *)SvEND (data_); 1815 uint8_t *data_end = (uint8_t *)SvEND (data_);
1071 mapcell *cell; 1816 mapcell *cell;
1072 int x, y, flags; 1817 int x, y, z, flags;
1818 AV *missing = newAV ();
1819 RETVAL = newRV_noinc ((SV *)missing);
1073 1820
1074 while (data < data_end) 1821 while (data < data_end - 1)
1075 { 1822 {
1076 flags = (data [0] << 8) + data [1]; data += 2; 1823 flags = (data [0] << 8) + data [1]; data += 2;
1077 1824
1078 x = ((flags >> 10) & 63) + self->x; 1825 x = self->x + ((flags >> 10) & 63);
1079 y = ((flags >> 4) & 63) + self->y; 1826 y = self->y + ((flags >> 4) & 63);
1080 1827
1081 cell = map_get_cell (self, x, y); 1828 cell = map_get_cell (self, x, y);
1082 1829
1083 if (flags & 15) 1830 if (flags & 15)
1084 { 1831 {
1085 if (cell->darkness < 0) 1832 if (!cell->darkness)
1086 { 1833 {
1834 memset (cell, 0, sizeof (*cell));
1087 cell->darkness = 0; 1835 cell->darkness = 256;
1088 cell->face [0] = 0;
1089 cell->face [1] = 0;
1090 cell->face [2] = 0;
1091 } 1836 }
1092 1837
1093 cell->darkness = flags & 8 ? *data++ : 255;
1094
1095 //TODO: don't trust server data to be in-range(!) 1838 //TODO: don't trust server data to be in-range(!)
1096 1839
1097 if (flags & 4) 1840 if (flags & 8)
1098 { 1841 {
1099 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1842 if (extmap)
1843 {
1844 uint8_t ext, cmd;
1845
1846 do
1847 {
1848 ext = *data++;
1849 cmd = ext & 0x7f;
1850
1851 if (cmd < 4)
1852 cell->darkness = 255 - ext * 64 + 1;
1853 else if (cmd == 5) // health
1854 {
1855 cell->stat_width = 1;
1856 cell->stat_hp = *data++;
1857 }
1858 else if (cmd == 6) // monster width
1859 cell->stat_width = *data++ + 1;
1860 else if (cmd == 0x47)
1861 {
1862 if (*data == 1) cell->player = data [1];
1863 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1864 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1865 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1866
1867 data += *data + 1;
1868 }
1869 else if (cmd == 8) // cell flags
1870 cell->flags = *data++;
1871 else if (ext & 0x40) // unknown, multibyte => skip
1872 data += *data + 1;
1873 else
1874 data++;
1875 }
1876 while (ext & 0x80);
1877 }
1878 else
1879 cell->darkness = *data++ + 1;
1100 } 1880 }
1101 1881
1882 for (z = 0; z <= 2; ++z)
1102 if (flags & 2) 1883 if (flags & (4 >> z))
1103 { 1884 {
1104 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1885 faceid face = (data [0] << 8) + data [1]; data += 2;
1886 need_facenum (self, face);
1887 cell->tile [z] = self->face2tile [face];
1888
1889 if (cell->tile [z])
1890 {
1891 maptex *tex = self->tex + cell->tile [z];
1892 if (!tex->name)
1893 av_push (missing, newSViv (cell->tile [z]));
1894
1895 if (tex->smoothtile)
1896 {
1897 maptex *smooth = self->tex + tex->smoothtile;
1898 if (!smooth->name)
1899 av_push (missing, newSViv (tex->smoothtile));
1900 }
1901 }
1105 } 1902 }
1106
1107 if (flags & 1)
1108 {
1109 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1110 }
1111 } 1903 }
1112 else 1904 else
1113 cell->darkness = -1; 1905 CELL_CLEAR (cell);
1114 } 1906 }
1115} 1907}
1908 OUTPUT:
1909 RETVAL
1116 1910
1117SV * 1911SV *
1118mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1912mapmap (DC::Map self, int x0, int y0, int w, int h)
1119 CODE: 1913 CODE:
1120{ 1914{
1121 int x1, x; 1915 int x1, x;
1122 int y1, y; 1916 int y1, y;
1123 int z; 1917 int z;
1144 { 1938 {
1145 mapcell *cell = row->col + (x - row->c0); 1939 mapcell *cell = row->col + (x - row->c0);
1146 1940
1147 for (z = 0; z <= 0; z++) 1941 for (z = 0; z <= 0; z++)
1148 { 1942 {
1149 mapface face = cell->face [z];
1150
1151 if (face)
1152 {
1153 maptex tex = self->tex [face]; 1943 maptex tex = self->tex [cell->tile [z]];
1154 int a0 = 255 - tex.a; 1944 int a0 = 255 - tex.a;
1155 int a1 = tex.a; 1945 int a1 = tex.a;
1156 1946
1157 r = (r * a0 + tex.r * a1) / 255; 1947 r = (r * a0 + tex.r * a1) / 255;
1158 g = (g * a0 + tex.g * a1) / 255; 1948 g = (g * a0 + tex.g * a1) / 255;
1159 b = (b * a0 + tex.b * a1) / 255; 1949 b = (b * a0 + tex.b * a1) / 255;
1160 a = (a * a0 + tex.a * a1) / 255; 1950 a = (a * a0 + tex.a * a1) / 255;
1161 }
1162 } 1951 }
1163 } 1952 }
1164 1953
1165 *map++ = (r ) 1954 *map++ = (r )
1166 | (g << 8) 1955 | (g << 8)
1173} 1962}
1174 OUTPUT: 1963 OUTPUT:
1175 RETVAL 1964 RETVAL
1176 1965
1177void 1966void
1178draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1967draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1968 CODE:
1969{
1970 int x, y, z;
1971
1972 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1973 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1974 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1975 smooth_key skey;
1976 int pl_x, pl_y;
1977 maptex pl_tex;
1978 rc_t *rc = rc_alloc ();
1979 rc_key_t key;
1980 rc_array_t *arr;
1981
1982 pl_tex.name = 0;
1983
1984 // thats current max. sorry.
1985 if (sw > 255) sw = 255;
1986 if (sh > 255) sh = 255;
1987
1988 // clear key, in case of extra padding
1989 memset (&skey, 0, sizeof (skey));
1990
1991 memset (&key, 0, sizeof (key));
1992 key.r = 255;
1993 key.g = 255;
1994 key.b = 255;
1995 key.a = 255;
1996 key.mode = GL_QUADS;
1997 key.format = GL_T2F_V3F;
1998 key.texname = -1;
1999
2000 mx += self->x;
2001 my += self->y;
2002
2003 // first pass: determine smooth_max
2004 // rather ugly, if you ask me
2005 // could also be stored inside mapcell and updated on change
2006 memset (smooth_max, 0, sizeof (smooth_max));
2007
2008 for (y = 0; y < sh; y++)
2009 if (0 <= y + my && y + my < self->rows)
2010 {
2011 maprow *row = self->row + (y + my);
2012
2013 for (x = 0; x < sw; x++)
2014 if (row->c0 <= x + mx && x + mx < row->c1)
2015 {
2016 mapcell *cell = row->col + (x + mx - row->c0);
2017
2018 smooth_max[x + 1][y + 1] =
2019 MAX (self->tex [cell->tile [0]].smoothlevel,
2020 MAX (self->tex [cell->tile [1]].smoothlevel,
2021 self->tex [cell->tile [2]].smoothlevel));
2022 }
2023 }
2024
2025 glEnable (GL_BLEND);
2026 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2027 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2028
2029 for (z = 0; z <= 2; z++)
2030 {
2031 memset (smooth_level, 0, sizeof (smooth_level));
2032
2033 for (y = 0; y < sh; y++)
2034 if (0 <= y + my && y + my < self->rows)
2035 {
2036 maprow *row = self->row + (y + my);
2037
2038 for (x = 0; x < sw; x++)
2039 if (row->c0 <= x + mx && x + mx < row->c1)
2040 {
2041 mapcell *cell = row->col + (x + mx - row->c0);
2042 tileid tile = cell->tile [z];
2043
2044 if (tile)
2045 {
2046 maptex tex = self->tex [tile];
2047 int px = (x + 1) * T - tex.w;
2048 int py = (y + 1) * T - tex.h;
2049
2050 if (key.texname != tex.name)
2051 {
2052 if (!tex.name)
2053 tex = self->tex [2]; /* missing, replace by noface */
2054
2055 key.texname = tex.name;
2056 arr = rc_array (rc, &key);
2057 }
2058
2059 if (expect_false (cell->player == player) && expect_false (z == 2))
2060 {
2061 pl_x = px;
2062 pl_y = py;
2063 pl_tex = tex;
2064 continue;
2065 }
2066
2067 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2068 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2069 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2070 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2071
2072 if (expect_false (cell->flags) && expect_false (z == 2))
2073 {
2074 // overlays such as the speech bubble, probably more to come
2075 if (cell->flags & 1)
2076 {
2077 maptex tex = self->tex [1];
2078 int px = x * T + T * 2 / 32;
2079 int py = y * T - T * 6 / 32;
2080
2081 if (tex.name)
2082 {
2083 if (key.texname != tex.name)
2084 {
2085 key.texname = tex.name;
2086 arr = rc_array (rc, &key);
2087 }
2088
2089 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2090 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2091 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2092 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2093 }
2094 }
2095 }
2096
2097 // update smooth hash
2098 if (tex.smoothtile)
2099 {
2100 skey.tile = tex.smoothtile;
2101 skey.level = tex.smoothlevel;
2102
2103 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2104
2105 // add bits to current tile and all neighbours. skey.x|y is
2106 // shifted +1|+1 so we always stay positive.
2107
2108 // bits is ___n cccc CCCC bbbb
2109 // n do not draw borders&corners
2110 // c draw these corners, but...
2111 // C ... not these
2112 // b draw these borders
2113
2114 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2115 // ┃· ·· ·┃ ━━
2116
2117 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2118 // ·· ·· ·┏ ┓·
2119
2120 // full tile
2121 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2122
2123 // borders
2124 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2125 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2126 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2127 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2128
2129 // corners
2130 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2131 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2132 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2133 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2134 }
2135 }
2136 }
2137 }
2138
2139 rc_draw (rc);
2140 rc_clear (rc);
2141
2142 // go through all smoothlevels, lowest to highest, then draw.
2143 // this is basically counting sort
2144 {
2145 int w, b;
2146
2147 glEnable (GL_TEXTURE_2D);
2148 glBegin (GL_QUADS);
2149 for (w = 0; w < 256 / 32; ++w)
2150 {
2151 uint32_t smask = smooth_level [w];
2152 if (smask)
2153 for (b = 0; b < 32; ++b)
2154 if (smask & (((uint32_t)1) << b))
2155 {
2156 int level = (w << 5) | b;
2157 HE *he;
2158
2159 hv_iterinit (smooth);
2160 while ((he = hv_iternext (smooth)))
2161 {
2162 smooth_key *skey = (smooth_key *)HeKEY (he);
2163 IV bits = SvIVX (HeVAL (he));
2164
2165 if (!(bits & 0x1000)
2166 && skey->level == level
2167 && level > smooth_max [skey->x][skey->y])
2168 {
2169 maptex tex = self->tex [skey->tile];
2170 int px = (((int)skey->x) - 1) * T;
2171 int py = (((int)skey->y) - 1) * T;
2172 int border = bits & 15;
2173 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2174 float dx = tex.s * .0625f; // 16 images/row
2175 float dy = tex.t * .5f ; // 2 images/column
2176
2177 if (tex.name)
2178 {
2179 // this time avoiding texture state changes
2180 // save gobs of state changes.
2181 if (key.texname != tex.name)
2182 {
2183 glEnd ();
2184 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2185 glBegin (GL_QUADS);
2186 }
2187
2188 if (border)
2189 {
2190 float ox = border * dx;
2191
2192 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2193 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2194 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2195 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2196 }
2197
2198 if (corner)
2199 {
2200 float ox = corner * dx;
2201
2202 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2203 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2204 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2205 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2206 }
2207 }
2208 }
2209 }
2210 }
2211 }
2212
2213 glEnd ();
2214 glDisable (GL_TEXTURE_2D);
2215 key.texname = -1;
2216 }
2217
2218 hv_clear (smooth);
2219 }
2220
2221 if (pl_tex.name)
2222 {
2223 maptex tex = pl_tex;
2224 int px = pl_x + sdx;
2225 int py = pl_y + sdy;
2226
2227 key.texname = tex.name;
2228 arr = rc_array (rc, &key);
2229
2230 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2231 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2232 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2233 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2234
2235 rc_draw (rc);
2236 }
2237
2238 glDisable (GL_BLEND);
2239 rc_free (rc);
2240
2241 // top layer: overlays such as the health bar
2242 for (y = 0; y < sh; y++)
2243 if (0 <= y + my && y + my < self->rows)
2244 {
2245 maprow *row = self->row + (y + my);
2246
2247 for (x = 0; x < sw; x++)
2248 if (row->c0 <= x + mx && x + mx < row->c1)
2249 {
2250 mapcell *cell = row->col + (x + mx - row->c0);
2251
2252 int px = x * T;
2253 int py = y * T;
2254
2255 if (cell->stat_hp)
2256 {
2257 int width = cell->stat_width * T;
2258 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2259
2260 glColor3ub (0, 0, 0);
2261 glRectf (px + 1, py - thick - 2,
2262 px + width - 1, py);
2263
2264 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2265 glRectf (px + 2,
2266 py - thick - 1,
2267 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2268 }
2269 }
2270 }
2271}
2272
2273void
2274draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2275 CODE:
2276{
2277 static float color[16][3] = {
2278 { 0.00F, 0.00F, 0.00F },
2279 { 1.00F, 1.00F, 1.00F },
2280 { 0.00F, 0.00F, 0.55F },
2281 { 1.00F, 0.00F, 0.00F },
2282
2283 { 1.00F, 0.54F, 0.00F },
2284 { 0.11F, 0.56F, 1.00F },
2285 { 0.93F, 0.46F, 0.00F },
2286 { 0.18F, 0.54F, 0.34F },
2287
2288 { 0.56F, 0.73F, 0.56F },
2289 { 0.80F, 0.80F, 0.80F },
2290 { 0.55F, 0.41F, 0.13F },
2291 { 0.99F, 0.77F, 0.26F },
2292
2293 { 0.74F, 0.65F, 0.41F },
2294
2295 { 0.00F, 1.00F, 1.00F },
2296 { 1.00F, 0.00F, 1.00F },
2297 { 1.00F, 1.00F, 0.00F },
2298 };
2299
2300 int x, y;
2301
2302 glEnable (GL_TEXTURE_2D);
2303 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2304 glEnable (GL_BLEND);
2305 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2306 glBegin (GL_QUADS);
2307
2308 for (y = 0; y < h; y++)
2309 for (x = 0; x < w; x++)
2310 {
2311 unsigned char m = data [x + y * w];
2312
2313 if (m)
2314 {
2315 float *c = color [m & 15];
2316
2317 float tx1 = m & 0x40 ? 0.5 : 0.;
2318 float tx2 = tx1 + 0.5;
2319
2320 glColor4f (c[0], c[1], c[2], 0.75);
2321 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2322 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2323 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2324 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2325 }
2326 }
2327
2328 glEnd ();
2329 glDisable (GL_BLEND);
2330 glDisable (GL_TEXTURE_2D);
2331}
2332
2333void
2334fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1179 PPCODE: 2335 PPCODE:
1180{ 2336{
1181 int vx, vy;
1182 int x, y, z; 2337 int x, y;
1183 int last_name; 2338 int sw1 = sw + 2;
1184 mapface face; 2339 int sh1 = sh + 2;
2340 int sh3 = sh * 3;
1185 int sw4 = (sw + 3) & ~3; 2341 int sw34 = (sw * 3 + 3) & ~3;
2342 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1186 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2343 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1187 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2344 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1188 2345
1189 memset (darkness, 255, sw4 * sh);
1190 SvPOK_only (darkness_sv); 2346 SvPOK_only (darkness3_sv);
1191 SvCUR_set (darkness_sv, sw4 * sh); 2347 SvCUR_set (darkness3_sv, sw34 * sh3);
1192 2348
1193 vx = self->x + (self->w - sw) / 2 - shift_x; 2349 mx += self->x - 1;
1194 vy = self->y + (self->h - sh) / 2 - shift_y; 2350 my += self->y - 1;
1195 2351
1196 /* 2352 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
1197 int vx = self->vx = self->w >= sw
1198 ? self->x + (self->w - sw) / 2
1199 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1200 2353
1201 int vy = self->vy = self->h >= sh
1202 ? self->y + (self->h - sh) / 2
1203 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1204 */
1205
1206 glColor4ub (255, 255, 255, 255);
1207
1208 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1209 glEnable (GL_BLEND);
1210 glEnable (GL_TEXTURE_2D);
1211 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1212
1213 glBegin (GL_QUADS);
1214
1215 last_name = 0;
1216
1217 for (z = 0; z < 3; z++)
1218 for (y = 0; y < sh; y++) 2354 for (y = 0; y < sh1; y++)
1219 if (0 <= y + vy && y + vy < self->rows) 2355 if (0 <= y + my && y + my < self->rows)
1220 { 2356 {
1221 maprow *row = self->row + (y + vy); 2357 maprow *row = self->row + (y + my);
1222 2358
1223 for (x = 0; x < sw; x++) 2359 for (x = 0; x < sw1; x++)
1224 if (row->c0 <= x + vx && x + vx < row->c1) 2360 if (row->c0 <= x + mx && x + mx < row->c1)
1225 { 2361 {
1226 mapcell *cell = row->col + (x + vx - row->c0); 2362 mapcell *cell = row->col + (x + mx - row->c0);
1227 2363
1228 darkness[y * sw4 + x] = cell->darkness < 0 2364 darkness1 [y * sw1 + x] = cell->darkness
2365 ? 255 - (cell->darkness - 1)
1229 ? 255 - FOW_DARKNESS 2366 : 255 - FOW_DARKNESS;
1230 : 255 - cell->darkness;
1231
1232 face = cell->face [z];
1233
1234 if (face)
1235 {
1236 maptex tex = self->tex [face];
1237
1238 int px = (x + 1) * 32 - tex.w;
1239 int py = (y + 1) * 32 - tex.h;
1240
1241 if (last_name != tex.name)
1242 {
1243 glEnd ();
1244 last_name = tex.name;
1245 glBindTexture (GL_TEXTURE_2D, last_name);
1246 glBegin (GL_QUADS);
1247 }
1248
1249 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1250 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1251 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1252 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1253 }
1254 } 2367 }
1255 } 2368 }
1256 2369
1257 glEnd (); 2370 for (y = 0; y < sh; ++y)
2371 for (x = 0; x < sw; ++x)
2372 {
2373 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2374 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2375 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2376 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2377 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2378 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2379 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2380 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2381 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1258 2382
1259 glDisable (GL_TEXTURE_2D); 2383 uint8_t r11 = (d11 + d21 + d12) / 3;
1260 glDisable (GL_BLEND); 2384 uint8_t r21 = d21;
2385 uint8_t r31 = (d21 + d31 + d32) / 3;
2386
2387 uint8_t r12 = d12;
2388 uint8_t r22 = d22;
2389 uint8_t r32 = d32;
2390
2391 uint8_t r13 = (d13 + d23 + d12) / 3;
2392 uint8_t r23 = d23;
2393 uint8_t r33 = (d23 + d33 + d32) / 3;
2394
2395 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2396 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2397 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2398 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2399 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2400 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2401 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2402 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2403 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2404 }
2405
2406 free (darkness1);
1261 2407
1262 EXTEND (SP, 3); 2408 EXTEND (SP, 3);
1263 PUSHs (sv_2mortal (newSViv (sw4))); 2409 PUSHs (sv_2mortal (newSViv (sw34)));
1264 PUSHs (sv_2mortal (newSViv (sh))); 2410 PUSHs (sv_2mortal (newSViv (sh3)));
1265 PUSHs (darkness_sv); 2411 PUSHs (darkness3_sv);
1266} 2412}
1267 2413
1268SV * 2414SV *
1269get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2415get_rect (DC::Map self, int x0, int y0, int w, int h)
1270 CODE: 2416 CODE:
1271{ 2417{
1272 int x, y, x1, y1; 2418 int x, y, x1, y1;
1273 SV *data_sv = newSV (w * h * 7 + 5); 2419 SV *data_sv = newSV (w * h * 7 + 5);
1274 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2420 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1299 if (row && row->c0 <= x && x < row->c1) 2445 if (row && row->c0 <= x && x < row->c1)
1300 { 2446 {
1301 mapcell *cell = row->col + (x - row->c0); 2447 mapcell *cell = row->col + (x - row->c0);
1302 uint8_t flags = 0; 2448 uint8_t flags = 0;
1303 2449
1304 if (cell->face [0]) flags |= 1; 2450 if (cell->tile [0]) flags |= 1;
1305 if (cell->face [1]) flags |= 2; 2451 if (cell->tile [1]) flags |= 2;
1306 if (cell->face [2]) flags |= 4; 2452 if (cell->tile [2]) flags |= 4;
1307 2453
1308 *data++ = flags; 2454 *data++ = flags;
1309 2455
1310 if (flags & 1) 2456 if (flags & 1)
1311 { 2457 {
2458 tileid tile = cell->tile [0];
1312 *data++ = cell->face [0] >> 8; 2459 *data++ = tile >> 8;
1313 *data++ = cell->face [0]; 2460 *data++ = tile;
1314 } 2461 }
1315 2462
1316 if (flags & 2) 2463 if (flags & 2)
1317 { 2464 {
2465 tileid tile = cell->tile [1];
1318 *data++ = cell->face [1] >> 8; 2466 *data++ = tile >> 8;
1319 *data++ = cell->face [1]; 2467 *data++ = tile;
1320 } 2468 }
1321 2469
1322 if (flags & 4) 2470 if (flags & 4)
1323 { 2471 {
2472 tileid tile = cell->tile [2];
1324 *data++ = cell->face [2] >> 8; 2473 *data++ = tile >> 8;
1325 *data++ = cell->face [2]; 2474 *data++ = tile;
1326 } 2475 }
1327 } 2476 }
1328 else 2477 else
1329 *data++ = 0; 2478 *data++ = 0;
1330 } 2479 }
1331 } 2480 }
1332 2481
2482 /* if size is w*h + 5 then no data has been found */
2483 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2484 {
1333 SvPOK_only (data_sv); 2485 SvPOK_only (data_sv);
1334 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2486 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2487 }
2488
1335 RETVAL = data_sv; 2489 RETVAL = data_sv;
1336} 2490}
1337 OUTPUT: 2491 OUTPUT:
1338 RETVAL 2492 RETVAL
1339 2493
1340void 2494void
1341set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2495set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1342 PPCODE: 2496 PPCODE:
1343{ 2497{
1344 int x, y, z; 2498 int x, y, z;
1345 int w, h; 2499 int w, h;
1346 int x1, y1; 2500 int x1, y1;
2501 STRLEN len;
2502 uint8_t *data, *end;
2503
2504 len = SvLEN (data_sv);
2505 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2506 data = SvPVbyte_nolen (data_sv);
2507 end = data + len + 8;
2508
2509 if (len < 5)
2510 XSRETURN_EMPTY;
1347 2511
1348 if (*data++ != 0) 2512 if (*data++ != 0)
1349 return; /* version mismatch */ 2513 XSRETURN_EMPTY; /* version mismatch */
1350 2514
1351 w = *data++ << 8; w |= *data++; 2515 w = *data++ << 8; w |= *data++;
1352 h = *data++ << 8; h |= *data++; 2516 h = *data++ << 8; h |= *data++;
1353 2517
1354 // we need to do this 'cause we don't keep an absolute coord system for rows 2518 // we need to do this 'cause we don't keep an absolute coord system for rows
1366 { 2530 {
1367 maprow *row = map_get_row (self, y); 2531 maprow *row = map_get_row (self, y);
1368 2532
1369 for (x = x0; x < x1; x++) 2533 for (x = x0; x < x1; x++)
1370 { 2534 {
2535 uint8_t flags;
2536
2537 if (data + 7 >= end)
2538 XSRETURN_EMPTY;
2539
1371 uint8_t flags = *data++; 2540 flags = *data++;
1372 2541
1373 if (flags) 2542 if (flags)
1374 { 2543 {
1375 mapface face[3] = { 0, 0, 0 };
1376
1377 mapcell *cell = row_get_cell (row, x); 2544 mapcell *cell = row_get_cell (row, x);
2545 tileid tile[3] = { 0, 0, 0 };
1378 2546
1379 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2547 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1380 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2548 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1381 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2549 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1382 2550
1383 if (cell->darkness <= 0) 2551 if (cell->darkness == 0)
1384 { 2552 {
1385 cell->darkness = -1; 2553 /*cell->darkness = 0;*/
2554 EXTEND (SP, 3);
1386 2555
1387 for (z = 0; z <= 2; z++) 2556 for (z = 0; z <= 2; z++)
1388 { 2557 {
1389 cell->face[z] = face[z]; 2558 tileid t = tile [z];
1390 2559
1391 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2560 if (t >= self->texs || (t && !self->tex [t].name))
2561 {
1392 XPUSHs (sv_2mortal (newSViv (face[z]))); 2562 PUSHs (sv_2mortal (newSViv (t)));
2563 need_texid (self, t);
2564 }
2565
2566 cell->tile [z] = t;
1393 } 2567 }
1394 } 2568 }
1395 } 2569 }
1396 } 2570 }
1397 } 2571 }
1398} 2572}
1399 2573
1400MODULE = CFClient PACKAGE = CFClient::MixChunk 2574MODULE = Deliantra::Client PACKAGE = DC::RW
1401 2575
1402CFClient::MixChunk 2576DC::RW
1403new_from_file (SV *class, char *path) 2577new (SV *class, SV *data_sv)
1404 CODE: 2578 CODE:
1405 RETVAL = Mix_LoadWAV (path); 2579{
2580 STRLEN datalen;
2581 char *data = SvPVbyte (data_sv, datalen);
2582
2583 RETVAL = SDL_RWFromConstMem (data, datalen);
2584}
1406 OUTPUT: 2585 OUTPUT:
1407 RETVAL 2586 RETVAL
1408 2587
2588DC::RW
2589new_from_file (SV *class, const char *path, const char *mode = "rb")
2590 CODE:
2591 RETVAL = SDL_RWFromFile (path, mode);
2592 OUTPUT:
2593 RETVAL
2594
2595# fails on win32:
2596# dc.xs(2268) : error C2059: syntax error : '('
1409void 2597#void
2598#close (DC::RW self)
2599# CODE:
2600# (self->(close)) (self);
2601
2602MODULE = Deliantra::Client PACKAGE = DC::Channel
2603
2604PROTOTYPES: DISABLE
2605
2606DC::Channel
2607find ()
2608 CODE:
2609{
2610 RETVAL = Mix_GroupAvailable (-1);
2611
2612 if (RETVAL < 0)
2613 {
2614 RETVAL = Mix_GroupOldest (-1);
2615
2616 if (RETVAL < 0)
2617 XSRETURN_UNDEF;
2618
2619 Mix_HaltChannel (RETVAL);
2620 }
2621
2622 Mix_UnregisterAllEffects (RETVAL);
2623 Mix_Volume (RETVAL, 128);
2624}
2625 OUTPUT:
2626 RETVAL
2627
2628void
2629halt (DC::Channel self)
2630 CODE:
2631 Mix_HaltChannel (self);
2632
2633void
2634expire (DC::Channel self, int ticks = -1)
2635 CODE:
2636 Mix_ExpireChannel (self, ticks);
2637
2638void
2639fade_out (DC::Channel self, int ticks = -1)
2640 CODE:
2641 Mix_FadeOutChannel (self, ticks);
2642
2643int
2644volume (DC::Channel self, int volume)
2645 CODE:
2646 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2647 OUTPUT:
2648 RETVAL
2649
2650void
2651unregister_all_effects (DC::Channel self)
2652 CODE:
2653 Mix_UnregisterAllEffects (self);
2654
2655void
2656set_panning (DC::Channel self, int left, int right)
2657 CODE:
2658 left = CLAMP (left , 0, 255);
2659 right = CLAMP (right, 0, 255);
2660 Mix_SetPanning (self, left, right);
2661
2662void
2663set_distance (DC::Channel self, int distance)
2664 CODE:
2665 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2666
2667void
2668set_position (DC::Channel self, int angle, int distance)
2669 CODE:
2670
2671void
2672set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2673 CODE:
2674{
2675 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2676 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2677 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2678}
2679
2680void
2681set_reverse_stereo (DC::Channel self, int flip)
2682 CODE:
2683 Mix_SetReverseStereo (self, flip);
2684
2685MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2686
2687PROTOTYPES: DISABLE
2688
2689DC::MixChunk
2690new (SV *class, DC::RW rwops)
2691 CODE:
2692 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2693 OUTPUT:
2694 RETVAL
2695
2696void
1410DESTROY (CFClient::MixChunk self) 2697DESTROY (DC::MixChunk self)
1411 CODE: 2698 CODE:
1412 Mix_FreeChunk (self); 2699 Mix_FreeChunk (self);
1413 2700
1414int 2701int
1415volume (CFClient::MixChunk self, int volume = -1) 2702volume (DC::MixChunk self, int volume = -1)
1416 CODE: 2703 CODE:
2704 if (items > 1)
2705 volume = CLAMP (volume, 0, 128);
1417 RETVAL = Mix_VolumeChunk (self, volume); 2706 RETVAL = Mix_VolumeChunk (self, volume);
1418 OUTPUT: 2707 OUTPUT:
1419 RETVAL 2708 RETVAL
1420 2709
1421int 2710DC::Channel
1422play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2711play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1423 CODE: 2712 CODE:
2713{
1424 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2714 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2715
2716 if (RETVAL < 0)
2717 XSRETURN_UNDEF;
2718
2719 if (channel < 0)
2720 {
2721 Mix_UnregisterAllEffects (RETVAL);
2722 Mix_Volume (RETVAL, 128);
2723 }
2724}
1425 OUTPUT: 2725 OUTPUT:
1426 RETVAL 2726 RETVAL
1427 2727
1428MODULE = CFClient PACKAGE = CFClient::MixMusic 2728MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1429 2729
1430int 2730int
1431volume (int volume = -1) 2731volume (int volume = -1)
2732 PROTOTYPE: ;$
1432 CODE: 2733 CODE:
2734 if (items > 0)
2735 volume = CLAMP (volume, 0, 128);
1433 RETVAL = Mix_VolumeMusic (volume); 2736 RETVAL = Mix_VolumeMusic (volume);
1434 OUTPUT: 2737 OUTPUT:
1435 RETVAL 2738 RETVAL
1436 2739
1437CFClient::MixMusic 2740void
1438new_from_file (SV *class, char *path) 2741fade_out (int ms)
1439 CODE: 2742 CODE:
2743 Mix_FadeOutMusic (ms);
2744
2745void
2746halt ()
2747 CODE:
2748 Mix_HaltMusic ();
2749
2750DC::MixMusic
2751new (SV *class, DC::RW rwops)
2752 CODE:
1440 RETVAL = Mix_LoadMUS (path); 2753 RETVAL = Mix_LoadMUS_RW (rwops);
1441 OUTPUT: 2754 OUTPUT:
1442 RETVAL 2755 RETVAL
1443 2756
1444void 2757void
1445DESTROY (CFClient::MixMusic self) 2758DESTROY (DC::MixMusic self)
1446 CODE: 2759 CODE:
1447 Mix_FreeMusic (self); 2760 Mix_FreeMusic (self);
1448 2761
1449int 2762int
1450play (CFClient::MixMusic self, int loops = -1) 2763play (DC::MixMusic self, int loops = -1)
1451 CODE: 2764 CODE:
1452 RETVAL = Mix_PlayMusic (self, loops); 2765 RETVAL = Mix_PlayMusic (self, loops);
1453 OUTPUT: 2766 OUTPUT:
1454 RETVAL 2767 RETVAL
1455 2768
2769void
2770fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2771 CODE:
2772 Mix_FadeInMusicPos (self, loops, ms, position);
2773
1456MODULE = CFClient PACKAGE = CFClient::OpenGL 2774MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2775
2776PROTOTYPES: ENABLE
1457 2777
1458BOOT: 2778BOOT:
1459{ 2779{
1460 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2780 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1461 static const struct { 2781 static const struct {
1462 const char *name; 2782 const char *name;
1463 IV iv; 2783 IV iv;
1464 } *civ, const_iv[] = { 2784 } *civ, const_iv[] = {
1465# define const_iv(name) { # name, (IV)name } 2785# define const_iv(name) { # name, (IV)name }
2786 const_iv (GL_VENDOR),
2787 const_iv (GL_VERSION),
2788 const_iv (GL_EXTENSIONS),
1466 const_iv (GL_COLOR_MATERIAL), 2789 const_iv (GL_COLOR_MATERIAL),
1467 const_iv (GL_SMOOTH), 2790 const_iv (GL_SMOOTH),
1468 const_iv (GL_FLAT), 2791 const_iv (GL_FLAT),
1469 const_iv (GL_DITHER), 2792 const_iv (GL_DITHER),
1470 const_iv (GL_BLEND), 2793 const_iv (GL_BLEND),
2794 const_iv (GL_CULL_FACE),
1471 const_iv (GL_SCISSOR_TEST), 2795 const_iv (GL_SCISSOR_TEST),
2796 const_iv (GL_DEPTH_TEST),
2797 const_iv (GL_ALPHA_TEST),
2798 const_iv (GL_NORMALIZE),
2799 const_iv (GL_RESCALE_NORMAL),
2800 const_iv (GL_FRONT),
2801 const_iv (GL_BACK),
2802 const_iv (GL_AUX0),
1472 const_iv (GL_AND), 2803 const_iv (GL_AND),
1473 const_iv (GL_ONE), 2804 const_iv (GL_ONE),
1474 const_iv (GL_ZERO), 2805 const_iv (GL_ZERO),
1475 const_iv (GL_SRC_ALPHA), 2806 const_iv (GL_SRC_ALPHA),
1476 const_iv (GL_SRC_ALPHA_SATURATE), 2807 const_iv (GL_DST_ALPHA),
1477 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2808 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1478 const_iv (GL_ONE_MINUS_DST_ALPHA), 2809 const_iv (GL_ONE_MINUS_DST_ALPHA),
2810 const_iv (GL_SRC_ALPHA_SATURATE),
1479 const_iv (GL_RGB), 2811 const_iv (GL_RGB),
1480 const_iv (GL_RGBA), 2812 const_iv (GL_RGBA),
2813 const_iv (GL_RGBA4),
2814 const_iv (GL_RGBA8),
2815 const_iv (GL_RGB5_A1),
1481 const_iv (GL_UNSIGNED_BYTE), 2816 const_iv (GL_UNSIGNED_BYTE),
2817 const_iv (GL_UNSIGNED_SHORT),
2818 const_iv (GL_UNSIGNED_INT),
1482 const_iv (GL_ALPHA), 2819 const_iv (GL_ALPHA),
2820 const_iv (GL_INTENSITY),
1483 const_iv (GL_LUMINANCE), 2821 const_iv (GL_LUMINANCE),
2822 const_iv (GL_LUMINANCE_ALPHA),
1484 const_iv (GL_FLOAT), 2823 const_iv (GL_FLOAT),
1485 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2824 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2825 const_iv (GL_COMPRESSED_ALPHA_ARB),
2826 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2827 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2828 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2829 const_iv (GL_COMPRESSED_RGB_ARB),
2830 const_iv (GL_COMPRESSED_RGBA_ARB),
1486 const_iv (GL_COMPILE), 2831 const_iv (GL_COMPILE),
2832 const_iv (GL_PROXY_TEXTURE_1D),
2833 const_iv (GL_PROXY_TEXTURE_2D),
1487 const_iv (GL_TEXTURE_1D), 2834 const_iv (GL_TEXTURE_1D),
1488 const_iv (GL_TEXTURE_2D), 2835 const_iv (GL_TEXTURE_2D),
1489 const_iv (GL_TEXTURE_ENV), 2836 const_iv (GL_TEXTURE_ENV),
1490 const_iv (GL_TEXTURE_MAG_FILTER), 2837 const_iv (GL_TEXTURE_MAG_FILTER),
1491 const_iv (GL_TEXTURE_MIN_FILTER), 2838 const_iv (GL_TEXTURE_MIN_FILTER),
1492 const_iv (GL_TEXTURE_ENV_MODE), 2839 const_iv (GL_TEXTURE_ENV_MODE),
1493 const_iv (GL_TEXTURE_WRAP_S), 2840 const_iv (GL_TEXTURE_WRAP_S),
1494 const_iv (GL_TEXTURE_WRAP_T), 2841 const_iv (GL_TEXTURE_WRAP_T),
2842 const_iv (GL_REPEAT),
1495 const_iv (GL_CLAMP), 2843 const_iv (GL_CLAMP),
1496 const_iv (GL_REPEAT), 2844 const_iv (GL_CLAMP_TO_EDGE),
1497 const_iv (GL_NEAREST), 2845 const_iv (GL_NEAREST),
1498 const_iv (GL_LINEAR), 2846 const_iv (GL_LINEAR),
1499 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2847 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1500 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2848 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1501 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2849 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1502 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2850 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1503 const_iv (GL_GENERATE_MIPMAP), 2851 const_iv (GL_GENERATE_MIPMAP),
1504 const_iv (GL_MODULATE), 2852 const_iv (GL_MODULATE),
1505 const_iv (GL_DECAL), 2853 const_iv (GL_DECAL),
1506 const_iv (GL_REPLACE), 2854 const_iv (GL_REPLACE),
2855 const_iv (GL_DEPTH_BUFFER_BIT),
1507 const_iv (GL_COLOR_BUFFER_BIT), 2856 const_iv (GL_COLOR_BUFFER_BIT),
1508 const_iv (GL_PROJECTION), 2857 const_iv (GL_PROJECTION),
1509 const_iv (GL_MODELVIEW), 2858 const_iv (GL_MODELVIEW),
1510 const_iv (GL_COLOR_LOGIC_OP), 2859 const_iv (GL_COLOR_LOGIC_OP),
1511 const_iv (GL_SEPARABLE_2D), 2860 const_iv (GL_SEPARABLE_2D),
1512 const_iv (GL_CONVOLUTION_2D), 2861 const_iv (GL_CONVOLUTION_2D),
1513 const_iv (GL_CONVOLUTION_BORDER_MODE), 2862 const_iv (GL_CONVOLUTION_BORDER_MODE),
1514 const_iv (GL_CONSTANT_BORDER), 2863 const_iv (GL_CONSTANT_BORDER),
2864 const_iv (GL_POINTS),
1515 const_iv (GL_LINES), 2865 const_iv (GL_LINES),
2866 const_iv (GL_LINE_STRIP),
2867 const_iv (GL_LINE_LOOP),
1516 const_iv (GL_QUADS), 2868 const_iv (GL_QUADS),
2869 const_iv (GL_QUAD_STRIP),
2870 const_iv (GL_TRIANGLES),
2871 const_iv (GL_TRIANGLE_STRIP),
2872 const_iv (GL_TRIANGLE_FAN),
1517 const_iv (GL_LINE_LOOP), 2873 const_iv (GL_POLYGON),
1518 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2874 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2875 const_iv (GL_POINT_SMOOTH_HINT),
2876 const_iv (GL_LINE_SMOOTH_HINT),
2877 const_iv (GL_POLYGON_SMOOTH_HINT),
2878 const_iv (GL_GENERATE_MIPMAP_HINT),
2879 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1519 const_iv (GL_FASTEST), 2880 const_iv (GL_FASTEST),
2881 const_iv (GL_DONT_CARE),
2882 const_iv (GL_NICEST),
2883 const_iv (GL_V2F),
2884 const_iv (GL_V3F),
2885 const_iv (GL_T2F_V3F),
2886 const_iv (GL_T2F_N3F_V3F),
1520# undef const_iv 2887# undef const_iv
1521 }; 2888 };
1522 2889
1523 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2890 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1524 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2891 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2892
2893 texture_av = newAV ();
2894 AvREAL_off (texture_av);
1525} 2895}
2896
2897void
2898disable_GL_EXT_blend_func_separate ()
2899 CODE:
2900 gl.BlendFuncSeparate = 0;
2901 gl.BlendFuncSeparateEXT = 0;
2902
2903char *
2904gl_vendor ()
2905 CODE:
2906 RETVAL = (char *)glGetString (GL_VENDOR);
2907 OUTPUT:
2908 RETVAL
2909
2910char *
2911gl_version ()
2912 CODE:
2913 RETVAL = (char *)glGetString (GL_VERSION);
2914 OUTPUT:
2915 RETVAL
2916
2917char *
2918gl_extensions ()
2919 CODE:
2920 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2921 OUTPUT:
2922 RETVAL
2923
2924const char *glGetString (GLenum pname)
2925
2926GLint glGetInteger (GLenum pname)
2927 CODE:
2928 glGetIntegerv (pname, &RETVAL);
2929 OUTPUT:
2930 RETVAL
2931
2932GLdouble glGetDouble (GLenum pname)
2933 CODE:
2934 glGetDoublev (pname, &RETVAL);
2935 OUTPUT:
2936 RETVAL
1526 2937
1527int glGetError () 2938int glGetError ()
2939
2940void glFinish ()
1528 2941
1529void glClear (int mask) 2942void glClear (int mask)
1530 2943
1531void glClearColor (float r, float g, float b, float a = 1.0) 2944void glClearColor (float r, float g, float b, float a = 1.0)
1532 PROTOTYPE: @ 2945 PROTOTYPE: @
1539 2952
1540void glHint (int target, int mode) 2953void glHint (int target, int mode)
1541 2954
1542void glBlendFunc (int sfactor, int dfactor) 2955void glBlendFunc (int sfactor, int dfactor)
1543 2956
2957void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2958 CODE:
2959 gl_BlendFuncSeparate (sa, da, saa, daa);
2960
2961void glDepthMask (int flag)
2962
1544void glLogicOp (int opcode) 2963void glLogicOp (int opcode)
1545 2964
1546void glColorMask (int red, int green, int blue, int alpha) 2965void glColorMask (int red, int green, int blue, int alpha)
1547 2966
1548void glMatrixMode (int mode) 2967void glMatrixMode (int mode)
1551 2970
1552void glPopMatrix () 2971void glPopMatrix ()
1553 2972
1554void glLoadIdentity () 2973void glLoadIdentity ()
1555 2974
2975void glDrawBuffer (int buffer)
2976
2977void glReadBuffer (int buffer)
2978
1556# near and far are due to microsofts buggy c compiler 2979# near_ and far_ are due to microsofts buggy "c" compiler
2980void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2981
2982# near_ and far_ are due to microsofts buggy "c" compiler
1557void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2983void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2984
2985PROTOTYPES: DISABLE
1558 2986
1559void glViewport (int x, int y, int width, int height) 2987void glViewport (int x, int y, int width, int height)
1560 2988
1561void glScissor (int x, int y, int width, int height) 2989void glScissor (int x, int y, int width, int height)
1562 2990
1570 2998
1571void glRotate (float angle, float x, float y, float z) 2999void glRotate (float angle, float x, float y, float z)
1572 CODE: 3000 CODE:
1573 glRotatef (angle, x, y, z); 3001 glRotatef (angle, x, y, z);
1574 3002
1575void glBegin (int mode)
1576
1577void glEnd ()
1578
1579void glColor (float r, float g, float b, float a = 1.0) 3003void glColor (float r, float g, float b, float a = 1.0)
1580 PROTOTYPE: @ 3004 ALIAS:
3005 glColor_premultiply = 1
1581 CODE: 3006 CODE:
1582 glColor4ub (r * 255.999, g * 255.999, b * 255.999, a * 255.999); 3007 if (ix)
3008 {
3009 r *= a;
3010 g *= a;
3011 b *= a;
3012 }
3013 // microsoft visual "c" rounds instead of truncating...
3014 glColor4f (r, g, b, a);
3015
3016void glRasterPos (float x, float y, float z = 0.)
3017 CODE:
3018 glRasterPos3f (0, 0, z);
3019 glBitmap (0, 0, 0, 0, x, y, 0);
1583 3020
1584void glVertex (float x, float y, float z = 0.) 3021void glVertex (float x, float y, float z = 0.)
1585 CODE: 3022 CODE:
1586 glVertex3f (x, y, z); 3023 glVertex3f (x, y, z);
1587 3024
1588void glTexCoord (float s, float t) 3025void glTexCoord (float s, float t)
1589 CODE: 3026 CODE:
1590 glTexCoord2f (s, t); 3027 glTexCoord2f (s, t);
1591 3028
3029void glRect (float x1, float y1, float x2, float y2)
3030 CODE:
3031 glRectf (x1, y1, x2, y2);
3032
3033void glRect_lineloop (float x1, float y1, float x2, float y2)
3034 CODE:
3035 glBegin (GL_LINE_LOOP);
3036 glVertex2f (x1, y1);
3037 glVertex2f (x2, y1);
3038 glVertex2f (x2, y2);
3039 glVertex2f (x1, y2);
3040 glEnd ();
3041
3042PROTOTYPES: ENABLE
3043
3044void glBegin (int mode)
3045
3046void glEnd ()
3047
3048void glPointSize (GLfloat size)
3049
3050void glLineWidth (GLfloat width)
3051
3052void glInterleavedArrays (int format, int stride, char *data)
3053
3054void glDrawElements (int mode, int count, int type, char *indices)
3055
3056# 1.2 void glDrawRangeElements (int mode, int start, int end
3057
1592void glTexEnv (int target, int pname, float param) 3058void glTexEnv (int target, int pname, float param)
1593 CODE: 3059 CODE:
1594 glTexEnvf (target, pname, param); 3060 glTexEnvf (target, pname, param);
1595 3061
1596void glTexParameter (int target, int pname, float param) 3062void glTexParameter (int target, int pname, float param)
1599 3065
1600void glBindTexture (int target, int name) 3066void glBindTexture (int target, int name)
1601 3067
1602void glConvolutionParameter (int target, int pname, float params) 3068void glConvolutionParameter (int target, int pname, float params)
1603 CODE: 3069 CODE:
1604 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 3070 if (gl.ConvolutionParameterf)
3071 gl.ConvolutionParameterf (target, pname, params);
1605 3072
1606void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3073void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1607 CODE: 3074 CODE:
1608 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 3075 if (gl.ConvolutionFilter2D)
1609 (target, internalformat, width, height, format, type, data)); 3076 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1610 3077
1611void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3078void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1612 CODE: 3079 CODE:
1613 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 3080 if (gl.SeparableFilter2D)
1614 (target, internalformat, width, height, format, type, row, column)); 3081 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1615 3082
1616void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3083void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1617 3084
1618void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3085void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1619 3086
1620void glRasterPos (int x, int y) 3087void glDrawPixels (int width, int height, int format, int type, char *pixels)
1621 CODE: 3088
1622 glRasterPos2i (x, y); 3089void glPixelZoom (float x, float y)
1623 3090
1624void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3091void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1625 3092
1626int glGenTexture () 3093int glGenTexture ()
1627 CODE: 3094 CODE:
1628{ 3095 RETVAL = gen_texture ();
1629 GLuint name;
1630 glGenTextures (1, &name);
1631 RETVAL = name;
1632}
1633 OUTPUT: 3096 OUTPUT:
1634 RETVAL 3097 RETVAL
1635 3098
1636void glDeleteTexture (int name) 3099void glDeleteTexture (int name)
1637 CODE: 3100 CODE:
1638{
1639 GLuint name_ = name;
1640 glDeleteTextures (1, &name_); 3101 del_texture (name);
1641} 3102
1642
1643int glGenList () 3103int glGenList ()
1644 CODE: 3104 CODE:
1645 RETVAL = glGenLists (1); 3105 RETVAL = glGenLists (1);
1646 OUTPUT: 3106 OUTPUT:
1647 RETVAL 3107 RETVAL
1654 3114
1655void glEndList () 3115void glEndList ()
1656 3116
1657void glCallList (int list) 3117void glCallList (int list)
1658 3118
3119MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3120
3121PROTOTYPES: DISABLE
3122
3123void
3124find_widget (SV *self, NV x, NV y)
3125 PPCODE:
3126{
3127 if (within_widget (self, x, y))
3128 XPUSHs (self);
3129}
3130
3131BOOT:
3132{
3133 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3134
3135 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3136 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3137 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3138 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3139}
3140
3141void
3142draw (SV *self)
3143 CODE:
3144{
3145 HV *hv;
3146 SV **svp;
3147 NV x, y, w, h;
3148 SV *draw_x_sv = GvSV (draw_x_gv);
3149 SV *draw_y_sv = GvSV (draw_y_gv);
3150 SV *draw_w_sv = GvSV (draw_w_gv);
3151 SV *draw_h_sv = GvSV (draw_h_gv);
3152 double draw_x, draw_y;
3153
3154 if (!SvROK (self))
3155 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3156
3157 hv = (HV *)SvRV (self);
3158
3159 if (SvTYPE (hv) != SVt_PVHV)
3160 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3161
3162 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3163 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3164
3165 if (!h || !w)
3166 XSRETURN_EMPTY;
3167
3168 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3169 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3170
3171 draw_x = SvNV (draw_x_sv) + x;
3172 draw_y = SvNV (draw_y_sv) + y;
3173
3174 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3175 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3176 XSRETURN_EMPTY;
3177
3178 sv_setnv (draw_x_sv, draw_x);
3179 sv_setnv (draw_y_sv, draw_y);
3180
3181 glPushMatrix ();
3182 glTranslated (x, y, 0);
3183
3184 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3185 {
3186 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3187
3188 if (svp && SvTRUE (*svp))
3189 {
3190 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3191 glEnable (GL_BLEND);
3192 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3193 glBegin (GL_QUADS);
3194 glVertex2f (0, 0);
3195 glVertex2f (w, 0);
3196 glVertex2f (w, h);
3197 glVertex2f (0, h);
3198 glEnd ();
3199 glDisable (GL_BLEND);
3200 }
3201 }
3202#if 0
3203 // draw borders, for debugging
3204 glPushMatrix ();
3205 glColor4f (1., 1., 0., 1.);
3206 glTranslatef (.5, .5, 0.);
3207 glBegin (GL_LINE_LOOP);
3208 glVertex2f (0 , 0);
3209 glVertex2f (w - 1, 0);
3210 glVertex2f (w - 1, h - 1);
3211 glVertex2f (0 , h - 1);
3212 glEnd ();
3213 glPopMatrix ();
3214#endif
3215 PUSHMARK (SP);
3216 XPUSHs (self);
3217 PUTBACK;
3218 call_method ("_draw", G_VOID | G_DISCARD);
3219 SPAGAIN;
3220
3221 glPopMatrix ();
3222
3223 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3224 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3225}
3226

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