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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.277 by root, Mon Sep 1 06:18:09 2008 UTC vs.
Revision 1.308 by root, Fri Jul 29 08:35:35 2011 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
43 42
44/* work around os x broken headers */ 43/* work around os x broken headers */
45#ifdef __MACOSX__ 44#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
47#endif 48#endif
48 49
49#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
51 52
81#define expect_false(expr) expect ((expr) != 0, 0) 82#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1) 83#define expect_true(expr) expect ((expr) != 0, 1)
83 84
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
86#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
87 91
88#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
89#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
90 94
91#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
92 96
93/* mask out modifiers we are not interested in */ 97/* mask out modifiers we are not interested in */
94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
95 99
96#define KMOD_LRAM 0x10000 // our extension 100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
97 123
98static AV *texture_av; 124static AV *texture_av;
99 125
100static struct 126static struct
101{ 127{
233 int w, h; 259 int w, h;
234 float s, t; 260 float s, t;
235 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
236 tileid smoothtile; 262 tileid smoothtile;
237 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
238} maptex; 265} maptex;
239 266
240typedef struct { 267typedef struct {
241 uint32_t player; 268 uint32_t player;
242 tileid tile[3]; 269 tileid tile[3];
452 ev.code = 1; 479 ev.code = 1;
453 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
454 ev.data2 = 0; 481 ev.data2 = 0;
455 482
456 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
457} 490}
458 491
459static unsigned int 492static unsigned int
460minpot (unsigned int n) 493minpot (unsigned int n)
461{ 494{
788 821
789 const_iv (FOW_DARKNESS) 822 const_iv (FOW_DARKNESS)
790# undef const_iv 823# undef const_iv
791 }; 824 };
792 825
793 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
794 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
795 828
796 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
797 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
798} 831}
799 832
815NV ceil (NV x) 848NV ceil (NV x)
816 849
817IV minpot (UV n) 850IV minpot (UV n)
818 851
819IV popcount (UV n) 852IV popcount (UV n)
853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
820 859
821void 860void
822pango_init () 861pango_init ()
823 CODE: 862 CODE:
824{ 863{
916 955
917 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); 956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
918#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
919#include "glfunc.h" 958#include "glfunc.h"
920#undef GL_FUNC 959#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
921 } 963 }
922} 964}
923 OUTPUT: 965 OUTPUT:
924 RETVAL 966 RETVAL
925 967
1010 1052
1011 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1053 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1012 } 1054 }
1013} 1055}
1014 1056
1057char *
1058SDL_AudioDriverName ()
1059 CODE:
1060{
1061 char buf [256];
1062 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1063 XSRETURN_UNDEF;
1064
1065 RETVAL = buf;
1066}
1067 OUTPUT:
1068 RETVAL
1069
1015int 1070int
1016Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1071Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1017 POSTCALL: 1072 POSTCALL:
1018 Mix_HookMusicFinished (music_finished); 1073 Mix_HookMusicFinished (music_finished);
1019 Mix_ChannelFinished (channel_finished); 1074 Mix_ChannelFinished (channel_finished);
1081add_font (char *file) 1136add_font (char *file)
1082 CODE: 1137 CODE:
1083 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1138 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1084 OUTPUT: 1139 OUTPUT:
1085 RETVAL 1140 RETVAL
1141
1142void
1143IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1086 1144
1087void 1145void
1088load_image_inline (SV *image_) 1146load_image_inline (SV *image_)
1089 ALIAS: 1147 ALIAS:
1090 load_image_file = 1 1148 load_image_file = 1
1206#if DEBUG 1264#if DEBUG
1207 VALGRIND_DO_LEAK_CHECK; 1265 VALGRIND_DO_LEAK_CHECK;
1208#endif 1266#endif
1209} 1267}
1210 1268
1269int
1270SvREFCNT (SV *sv)
1271 CODE:
1272 RETVAL = SvREFCNT (sv);
1273 OUTPUT:
1274 RETVAL
1275
1211MODULE = Deliantra::Client PACKAGE = DC::Font 1276MODULE = Deliantra::Client PACKAGE = DC::Font
1212 1277
1213PROTOTYPES: DISABLE 1278PROTOTYPES: DISABLE
1214 1279
1215DC::Font 1280DC::Font
1644 if (ix) 1709 if (ix)
1645 { 1710 {
1646 glDisable (GL_ALPHA_TEST); 1711 glDisable (GL_ALPHA_TEST);
1647 glDisable (GL_BLEND); 1712 glDisable (GL_BLEND);
1648 } 1713 }
1714}
1715
1716void
1717draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1718 PROTOTYPE: @
1719 CODE:
1720{
1721 glEnable (GL_BLEND);
1722 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1723 glEnable (GL_TEXTURE_2D);
1724 glBindTexture (GL_TEXTURE_2D, name1);
1725
1726 glColor3f (intensity, intensity, intensity);
1727 glPushMatrix ();
1728 glScalef (1./3, 1./3, 1.);
1729
1730 if (blend > 0.f)
1731 {
1732 float dx3 = dx * -3.f / w;
1733 float dy3 = dy * -3.f / h;
1734 GLfloat env_color[4] = { 0., 0., 0., blend };
1735
1736 /* interpolate the two shadow textures */
1737 /* stage 0 == rgb(glcolor) + alpha(t0) */
1738 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1739
1740 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1741 gl.ActiveTexture (GL_TEXTURE1);
1742 glEnable (GL_TEXTURE_2D);
1743 glBindTexture (GL_TEXTURE_2D, name2);
1744 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1745
1746 /* rgb == rgb(glcolor) */
1747 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1748 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1749 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1750
1751 /* alpha = interpolate t0, t1 by env_alpha */
1752 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1753
1754 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1755 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1756 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1757
1758 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1760
1761 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1763
1764 glBegin (GL_QUADS);
1765 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1766 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1767 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1768 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1769 glEnd ();
1770
1771 glDisable (GL_TEXTURE_2D);
1772 gl.ActiveTexture (GL_TEXTURE0);
1773 }
1774 else
1775 {
1776 /* simple blending of one texture, also opengl <1.3 path */
1777 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1778
1779 glBegin (GL_QUADS);
1780 glTexCoord2f (0, 0); glVertex2f (0, 0);
1781 glTexCoord2f (0, t); glVertex2f (0, h);
1782 glTexCoord2f (s, t); glVertex2f (w, h);
1783 glTexCoord2f (s, 0); glVertex2f (w, 0);
1784 glEnd ();
1785 }
1786
1787 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1788 {
1789 int x, y;
1790 int dx3 = dx * 3;
1791 int dy3 = dy * 3;
1792
1793 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1794 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1795 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1796 glTranslatef (-1., -1., 0);
1797 glBegin (GL_QUADS);
1798
1799 for (y = 1; y < h; y += 3)
1800 {
1801 int y1 = y - dy3;
1802 int y1valid = y1 >= 0 && y1 < h;
1803
1804 for (x = 1; x < w; x += 3)
1805 {
1806 int x1 = x - dx3;
1807 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1808 uint8_t h2;
1809
1810 if (y1valid && x1 >= 0 && x1 < w)
1811 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1812 else
1813 h2 = 1; /* out of range == invisible */
1814
1815 if (h1 || h2)
1816 {
1817 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1818 glColor4f (1., 1., 1., alpha);
1819
1820 glTexCoord2f (0, 0.); glVertex2i (x , y );
1821 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1822 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1823 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1824 }
1825 }
1826 }
1827 }
1828
1829 glEnd ();
1830
1831 glPopMatrix ();
1832
1833 glDisable (GL_TEXTURE_2D);
1834 glDisable (GL_BLEND);
1649} 1835}
1650 1836
1651IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1837IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1652 CODE: 1838 CODE:
1653{ 1839{
1759 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1945 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1760 // use uglier nearest interpolation because linear suffers 1946 // use uglier nearest interpolation because linear suffers
1761 // from transparent color bleeding and ugly wrapping effects. 1947 // from transparent color bleeding and ugly wrapping effects.
1762 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1948 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1763} 1949}
1950
1951void
1952expire_textures (DC::Map self, int texid, int count)
1953 PPCODE:
1954 for (; texid < self->texs && count; ++texid, --count)
1955 {
1956 maptex *tex = self->tex + texid;
1957
1958 if (tex->name)
1959 {
1960 if (tex->unused)
1961 {
1962 tex->name = 0;
1963 tex->unused = 0;
1964 XPUSHs (sv_2mortal (newSViv (texid)));
1965 }
1966 else
1967 tex->unused = 1;
1968 }
1969 }
1764 1970
1765int 1971int
1766ox (DC::Map self) 1972ox (DC::Map self)
1767 ALIAS: 1973 ALIAS:
1768 oy = 1 1974 oy = 1
1849 { 2055 {
1850 ext = *data++; 2056 ext = *data++;
1851 cmd = ext & 0x7f; 2057 cmd = ext & 0x7f;
1852 2058
1853 if (cmd < 4) 2059 if (cmd < 4)
1854 cell->darkness = 255 - ext * 64 + 1; 2060 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1855 else if (cmd == 5) // health 2061 else if (cmd == 5) // health
1856 { 2062 {
1857 cell->stat_width = 1; 2063 cell->stat_width = 1;
1858 cell->stat_hp = *data++; 2064 cell->stat_hp = *data++;
1859 } 2065 }
1889 cell->tile [z] = self->face2tile [face]; 2095 cell->tile [z] = self->face2tile [face];
1890 2096
1891 if (cell->tile [z]) 2097 if (cell->tile [z])
1892 { 2098 {
1893 maptex *tex = self->tex + cell->tile [z]; 2099 maptex *tex = self->tex + cell->tile [z];
2100 tex->unused = 0;
1894 if (!tex->name) 2101 if (!tex->name)
1895 av_push (missing, newSViv (cell->tile [z])); 2102 av_push (missing, newSViv (cell->tile [z]));
1896 2103
1897 if (tex->smoothtile) 2104 if (tex->smoothtile)
1898 { 2105 {
1899 maptex *smooth = self->tex + tex->smoothtile; 2106 maptex *smooth = self->tex + tex->smoothtile;
2107 smooth->unused = 0;
1900 if (!smooth->name) 2108 if (!smooth->name)
1901 av_push (missing, newSViv (tex->smoothtile)); 2109 av_push (missing, newSViv (tex->smoothtile));
1902 } 2110 }
1903 } 2111 }
1904 } 2112 }
1932 ? self->row + y 2140 ? self->row + y
1933 : 0; 2141 : 0;
1934 2142
1935 for (x = x0; x < x1; x++) 2143 for (x = x0; x < x1; x++)
1936 { 2144 {
1937 int r = 32, g = 32, b = 32, a = 192; 2145 unsigned int r = 32, g = 32, b = 32, a = 192;
1938 2146
1939 if (row && row->c0 <= x && x < row->c1) 2147 if (row && row->c0 <= x && x < row->c1)
1940 { 2148 {
1941 mapcell *cell = row->col + (x - row->c0); 2149 mapcell *cell = row->col + (x - row->c0);
1942 2150
1944 { 2152 {
1945 maptex tex = self->tex [cell->tile [z]]; 2153 maptex tex = self->tex [cell->tile [z]];
1946 int a0 = 255 - tex.a; 2154 int a0 = 255 - tex.a;
1947 int a1 = tex.a; 2155 int a1 = tex.a;
1948 2156
1949 r = (r * a0 + tex.r * a1) / 255; 2157 r = div255 (r * a0 + tex.r * a1);
1950 g = (g * a0 + tex.g * a1) / 255; 2158 g = div255 (g * a0 + tex.g * a1);
1951 b = (b * a0 + tex.b * a1) / 255; 2159 b = div255 (b * a0 + tex.b * a1);
1952 a = (a * a0 + tex.a * a1) / 255; 2160 a = div255 (a * a0 + tex.a * a1);
1953 } 2161 }
1954 } 2162 }
1955 2163
1956 *map++ = (r ) 2164 *map++ = (r )
1957 | (g << 8) 2165 | (g << 8)
1964} 2172}
1965 OUTPUT: 2173 OUTPUT:
1966 RETVAL 2174 RETVAL
1967 2175
1968void 2176void
1969draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2177draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1970 CODE: 2178 CODE:
1971{ 2179{
1972 int x, y, z; 2180 int x, y, z;
1973 2181
1974 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2182 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1975 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2183 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1976 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2184 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1977 smooth_key skey; 2185 smooth_key skey;
1978 int pl_x, pl_y; 2186 int pl_x, pl_y;
1979 maptex pl_tex; 2187 maptex pl_tex;
1980 rc_t *rc = rc_alloc (); 2188 rc_t *rc = rc_alloc ();
2189 rc_t *rc_ov = rc_alloc ();
1981 rc_key_t key; 2190 rc_key_t key;
1982 rc_array_t *arr; 2191 rc_array_t *arr;
1983 2192
1984 pl_tex.name = 0; 2193 pl_tex.name = 0;
1985 2194
1986 // thats current max. sorry. 2195 // that's current max. sorry.
1987 if (sw > 255) sw = 255; 2196 if (sw > 255) sw = 255;
1988 if (sh > 255) sh = 255; 2197 if (sh > 255) sh = 255;
1989 2198
1990 // clear key, in case of extra padding 2199 // clear key, in case of extra padding
1991 memset (&skey, 0, sizeof (skey)); 2200 memset (&skey, 0, sizeof (skey));
1995 key.g = 255; 2204 key.g = 255;
1996 key.b = 255; 2205 key.b = 255;
1997 key.a = 255; 2206 key.a = 255;
1998 key.mode = GL_QUADS; 2207 key.mode = GL_QUADS;
1999 key.format = GL_T2F_V3F; 2208 key.format = GL_T2F_V3F;
2000 key.texname = -1;
2001 2209
2002 mx += self->x; 2210 mx += self->x;
2003 my += self->y; 2211 my += self->y;
2004 2212
2005 // first pass: determine smooth_max 2213 // first pass: determine smooth_max
2029 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2237 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2030 2238
2031 for (z = 0; z <= 2; z++) 2239 for (z = 0; z <= 2; z++)
2032 { 2240 {
2033 memset (smooth_level, 0, sizeof (smooth_level)); 2241 memset (smooth_level, 0, sizeof (smooth_level));
2242 key.texname = -1;
2034 2243
2035 for (y = 0; y < sh; y++) 2244 for (y = 0; y < sh; y++)
2036 if (0 <= y + my && y + my < self->rows) 2245 if (0 <= y + my && y + my < self->rows)
2037 { 2246 {
2038 maprow *row = self->row + (y + my); 2247 maprow *row = self->row + (y + my);
2044 tileid tile = cell->tile [z]; 2253 tileid tile = cell->tile [z];
2045 2254
2046 if (tile) 2255 if (tile)
2047 { 2256 {
2048 maptex tex = self->tex [tile]; 2257 maptex tex = self->tex [tile];
2049 int px = (x + 1) * T - tex.w; 2258 int px, py;
2050 int py = (y + 1) * T - tex.h;
2051 2259
2052 if (key.texname != tex.name) 2260 if (key.texname != tex.name)
2053 { 2261 {
2262 self->tex [tile].unused = 0;
2263
2054 if (!tex.name) 2264 if (!tex.name)
2055 tex = self->tex [2]; /* missing, replace by noface */ 2265 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2056 2266
2057 key.texname = tex.name; 2267 key.texname = tex.name;
2058 arr = rc_array (rc, &key); 2268 arr = rc_array (rc, &key);
2059 } 2269 }
2270
2271 px = (x + 1) * Th - tex.w;
2272 py = (y + 1) * Tw - tex.h;
2060 2273
2061 if (expect_false (cell->player == player) && expect_false (z == 2)) 2274 if (expect_false (cell->player == player) && expect_false (z == 2))
2062 { 2275 {
2063 pl_x = px; 2276 pl_x = px;
2064 pl_y = py; 2277 pl_y = py;
2069 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2282 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2070 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2283 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2071 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2284 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2072 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2285 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2073 2286
2074 if (expect_false (cell->flags) && expect_false (z == 2))
2075 {
2076 // overlays such as the speech bubble, probably more to come
2077 if (cell->flags & 1)
2078 {
2079 maptex tex = self->tex [1];
2080 int px = x * T + T * 2 / 32;
2081 int py = y * T - T * 6 / 32;
2082
2083 if (tex.name)
2084 {
2085 if (key.texname != tex.name)
2086 {
2087 key.texname = tex.name;
2088 arr = rc_array (rc, &key);
2089 }
2090
2091 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2092 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2093 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2094 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2095 }
2096 }
2097 }
2098
2099 // update smooth hash 2287 // update smooth hash
2100 if (tex.smoothtile) 2288 if (tex.smoothtile)
2101 { 2289 {
2102 skey.tile = tex.smoothtile; 2290 skey.tile = tex.smoothtile;
2103 skey.level = tex.smoothlevel; 2291 skey.level = tex.smoothlevel;
2131 // corners 2319 // corners
2132 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2320 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2133 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2321 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2134 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2322 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2135 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2323 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2324 }
2325 }
2326
2327 if (expect_false (z == 2) && expect_false (cell->flags))
2328 {
2329 // overlays such as the speech bubble, probably more to come
2330 if (cell->flags & 1)
2331 {
2332 rc_key_t key_ov = key;
2333 maptex tex = self->tex [TEXID_SPEECH];
2334 rc_array_t *arr;
2335 int px = x * Tw + Tw * 2 / 32;
2336 int py = y * Th - Th * 6 / 32;
2337
2338 key_ov.texname = tex.name;
2339 arr = rc_array (rc_ov, &key_ov);
2340
2341 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2342 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2343 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2344 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2136 } 2345 }
2137 } 2346 }
2138 } 2347 }
2139 } 2348 }
2140 2349
2167 if (!(bits & 0x1000) 2376 if (!(bits & 0x1000)
2168 && skey->level == level 2377 && skey->level == level
2169 && level > smooth_max [skey->x][skey->y]) 2378 && level > smooth_max [skey->x][skey->y])
2170 { 2379 {
2171 maptex tex = self->tex [skey->tile]; 2380 maptex tex = self->tex [skey->tile];
2172 int px = (((int)skey->x) - 1) * T; 2381 int px = (((int)skey->x) - 1) * Tw;
2173 int py = (((int)skey->y) - 1) * T; 2382 int py = (((int)skey->y) - 1) * Th;
2174 int border = bits & 15; 2383 int border = bits & 15;
2175 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2384 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2176 float dx = tex.s * .0625f; // 16 images/row 2385 float dx = tex.s * .0625f; // 16 images/row
2177 float dy = tex.t * .5f ; // 2 images/column 2386 float dy = tex.t * .5f ; // 2 images/column
2178 2387
2180 { 2389 {
2181 // this time avoiding texture state changes 2390 // this time avoiding texture state changes
2182 // save gobs of state changes. 2391 // save gobs of state changes.
2183 if (key.texname != tex.name) 2392 if (key.texname != tex.name)
2184 { 2393 {
2394 self->tex [skey->tile].unused = 0;
2395
2185 glEnd (); 2396 glEnd ();
2186 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2397 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2187 glBegin (GL_QUADS); 2398 glBegin (GL_QUADS);
2188 } 2399 }
2189 2400
2190 if (border) 2401 if (border)
2191 { 2402 {
2192 float ox = border * dx; 2403 float ox = border * dx;
2193 2404
2194 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2405 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2195 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2406 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2196 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2407 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2197 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2408 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2198 } 2409 }
2199 2410
2200 if (corner) 2411 if (corner)
2201 { 2412 {
2202 float ox = corner * dx; 2413 float ox = corner * dx;
2203 2414
2204 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2415 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2205 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2416 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2206 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2417 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2207 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2418 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2208 } 2419 }
2209 } 2420 }
2210 } 2421 }
2211 } 2422 }
2212 } 2423 }
2235 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2446 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2236 2447
2237 rc_draw (rc); 2448 rc_draw (rc);
2238 } 2449 }
2239 2450
2451 rc_draw (rc_ov);
2452 rc_clear (rc_ov);
2453
2240 glDisable (GL_BLEND); 2454 glDisable (GL_BLEND);
2241 rc_free (rc); 2455 rc_free (rc);
2456 rc_free (rc_ov);
2242 2457
2243 // top layer: overlays such as the health bar 2458 // top layer: overlays such as the health bar
2244 for (y = 0; y < sh; y++) 2459 for (y = 0; y < sh; y++)
2245 if (0 <= y + my && y + my < self->rows) 2460 if (0 <= y + my && y + my < self->rows)
2246 { 2461 {
2249 for (x = 0; x < sw; x++) 2464 for (x = 0; x < sw; x++)
2250 if (row->c0 <= x + mx && x + mx < row->c1) 2465 if (row->c0 <= x + mx && x + mx < row->c1)
2251 { 2466 {
2252 mapcell *cell = row->col + (x + mx - row->c0); 2467 mapcell *cell = row->col + (x + mx - row->c0);
2253 2468
2254 int px = x * T; 2469 int px = x * Tw;
2255 int py = y * T; 2470 int py = y * Th;
2471
2472 if (expect_false (cell->player == player))
2473 {
2474 px += sdx;
2475 py += sdy;
2476 }
2256 2477
2257 if (cell->stat_hp) 2478 if (cell->stat_hp)
2258 { 2479 {
2259 int width = cell->stat_width * T; 2480 int width = cell->stat_width * Tw;
2260 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2481 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2261 2482
2262 glColor3ub (0, 0, 0); 2483 glColor3ub (0, 0, 0);
2263 glRectf (px + 1, py - thick - 2, 2484 glRectf (px + 1, py - thick - 2,
2264 px + width - 1, py); 2485 px + width - 1, py);
2265 2486
2271 } 2492 }
2272 } 2493 }
2273} 2494}
2274 2495
2275void 2496void
2276draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2497draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2277 CODE: 2498 CODE:
2278{ 2499{
2279 static float color[16][3] = { 2500 static float color[16][3] = {
2280 { 0.00F, 0.00F, 0.00F }, 2501 { 0.00f, 0.00f, 0.00f },
2281 { 1.00F, 1.00F, 1.00F }, 2502 { 1.00f, 1.00f, 1.00f },
2282 { 0.00F, 0.00F, 0.55F }, 2503 { 0.00f, 0.00f, 0.55f },
2283 { 1.00F, 0.00F, 0.00F }, 2504 { 1.00f, 0.00f, 0.00f },
2284 2505
2285 { 1.00F, 0.54F, 0.00F }, 2506 { 1.00f, 0.54f, 0.00f },
2286 { 0.11F, 0.56F, 1.00F }, 2507 { 0.11f, 0.56f, 1.00f },
2287 { 0.93F, 0.46F, 0.00F }, 2508 { 0.93f, 0.46f, 0.00f },
2288 { 0.18F, 0.54F, 0.34F }, 2509 { 0.18f, 0.54f, 0.34f },
2289 2510
2290 { 0.56F, 0.73F, 0.56F }, 2511 { 0.56f, 0.73f, 0.56f },
2291 { 0.80F, 0.80F, 0.80F }, 2512 { 0.80f, 0.80f, 0.80f },
2292 { 0.55F, 0.41F, 0.13F }, 2513 { 0.55f, 0.41f, 0.13f },
2293 { 0.99F, 0.77F, 0.26F }, 2514 { 0.99f, 0.77f, 0.26f },
2294 2515
2295 { 0.74F, 0.65F, 0.41F }, 2516 { 0.74f, 0.65f, 0.41f },
2296 2517
2297 { 0.00F, 1.00F, 1.00F }, 2518 { 0.00f, 1.00f, 1.00f },
2298 { 1.00F, 0.00F, 1.00F }, 2519 { 1.00f, 0.00f, 1.00f },
2299 { 1.00F, 1.00F, 0.00F }, 2520 { 1.00f, 1.00f, 0.00f },
2300 }; 2521 };
2301 2522
2302 int x, y; 2523 int x, y;
2303 2524
2304 glEnable (GL_TEXTURE_2D); 2525 glEnable (GL_TEXTURE_2D);
2526 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2527 * but the nvidia driver (185.18.14) mishandles alpha textures
2528 * and takes the colour from god knows where instead of using
2529 * Cp. MODULATE results in the same colour, but slightly different
2530 * alpha, but atcually gives us the correct colour with nvidia.
2531 */
2305 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2532 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2306 glEnable (GL_BLEND); 2533 glEnable (GL_BLEND);
2307 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2534 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2308 glBegin (GL_QUADS); 2535 glBegin (GL_QUADS);
2309 2536
2310 for (y = 0; y < h; y++) 2537 for (y = 0; y < h; y++)
2314 2541
2315 if (m) 2542 if (m)
2316 { 2543 {
2317 float *c = color [m & 15]; 2544 float *c = color [m & 15];
2318 2545
2319 float tx1 = m & 0x40 ? 0.5 : 0.; 2546 float tx1 = m & 0x40 ? 0.5f : 0.f;
2320 float tx2 = tx1 + 0.5; 2547 float tx2 = tx1 + 0.5f;
2321 2548
2322 glColor4f (c[0], c[1], c[2], 0.75); 2549 glColor4f (c[0], c[1], c[2], 1);
2323 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2550 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2324 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2551 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2325 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2552 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2326 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2553 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2327 } 2554 }
2335void 2562void
2336fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2563fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2337 PPCODE: 2564 PPCODE:
2338{ 2565{
2339 int x, y; 2566 int x, y;
2340 int sw1 = sw + 2; 2567 int sw1 = sw + 2;
2341 int sh1 = sh + 2; 2568 int sh1 = sh + 2;
2342 int sh3 = sh * 3; 2569 int sh3 = sh * 3;
2343 int sw34 = (sw * 3 + 3) & ~3; 2570 int sw3 = sw * 3;
2571 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2572 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2344 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2573 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2345 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2574 memset (darkness1, 0, sw1*sh1);
2346 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2347 2575
2348 SvPOK_only (darkness3_sv); 2576 SvPOK_only (darkness3_sv);
2349 SvCUR_set (darkness3_sv, sw34 * sh3); 2577 SvCUR_set (darkness3_sv, sw3 * sh3);
2350 2578
2351 mx += self->x - 1; 2579 mx += self->x - 1;
2352 my += self->y - 1; 2580 my += self->y - 1;
2353
2354 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2355 2581
2356 for (y = 0; y < sh1; y++) 2582 for (y = 0; y < sh1; y++)
2357 if (0 <= y + my && y + my < self->rows) 2583 if (0 <= y + my && y + my < self->rows)
2358 { 2584 {
2359 maprow *row = self->row + (y + my); 2585 maprow *row = self->row + (y + my);
2362 if (row->c0 <= x + mx && x + mx < row->c1) 2588 if (row->c0 <= x + mx && x + mx < row->c1)
2363 { 2589 {
2364 mapcell *cell = row->col + (x + mx - row->c0); 2590 mapcell *cell = row->col + (x + mx - row->c0);
2365 2591
2366 darkness1 [y * sw1 + x] = cell->darkness 2592 darkness1 [y * sw1 + x] = cell->darkness
2367 ? 255 - (cell->darkness - 1) 2593 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2368 : 255 - FOW_DARKNESS; 2594 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2369 } 2595 }
2370 } 2596 }
2371 2597
2372 for (y = 0; y < sh; ++y) 2598 for (y = 0; y < sh; ++y)
2373 for (x = 0; x < sw; ++x) 2599 for (x = 0; x < sw; ++x)
2392 2618
2393 uint8_t r13 = (d13 + d23 + d12) / 3; 2619 uint8_t r13 = (d13 + d23 + d12) / 3;
2394 uint8_t r23 = d23; 2620 uint8_t r23 = d23;
2395 uint8_t r33 = (d23 + d33 + d32) / 3; 2621 uint8_t r33 = (d23 + d33 + d32) / 3;
2396 2622
2397 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2623 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2398 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2624 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2399 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2625 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2400 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2626 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2401 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2627 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2402 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2628 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2403 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2629 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2404 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2630 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2405 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2631 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2406 } 2632 }
2407 2633
2408 free (darkness1); 2634 free (darkness1);
2409 2635
2410 EXTEND (SP, 3); 2636 EXTEND (SP, 3);
2411 PUSHs (sv_2mortal (newSViv (sw34))); 2637 PUSHs (sv_2mortal (newSViv (sw3)));
2412 PUSHs (sv_2mortal (newSViv (sh3))); 2638 PUSHs (sv_2mortal (newSViv (sh3)));
2413 PUSHs (darkness3_sv); 2639 PUSHs (darkness3_sv);
2414} 2640}
2415 2641
2416SV * 2642SV *
2614 if (RETVAL < 0) 2840 if (RETVAL < 0)
2615 { 2841 {
2616 RETVAL = Mix_GroupOldest (-1); 2842 RETVAL = Mix_GroupOldest (-1);
2617 2843
2618 if (RETVAL < 0) 2844 if (RETVAL < 0)
2845 {
2846 // happens sometimes, maybe it just stopped playing(?)
2847 RETVAL = Mix_GroupAvailable (-1);
2848
2849 if (RETVAL < 0)
2619 XSRETURN_UNDEF; 2850 XSRETURN_UNDEF;
2620 2851 }
2852 else
2621 Mix_HaltChannel (RETVAL); 2853 Mix_HaltChannel (RETVAL);
2622 } 2854 }
2623 2855
2624 Mix_UnregisterAllEffects (RETVAL); 2856 Mix_UnregisterAllEffects (RETVAL);
2625 Mix_Volume (RETVAL, 128); 2857 Mix_Volume (RETVAL, 128);
2626} 2858}
2673void 2905void
2674set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2906set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2675 CODE: 2907 CODE:
2676{ 2908{
2677 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2909 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2678 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2910 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2679 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2911 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2680} 2912}
2681 2913
2682void 2914void
2683set_reverse_stereo (DC::Channel self, int flip) 2915set_reverse_stereo (DC::Channel self, int flip)
2685 Mix_SetReverseStereo (self, flip); 2917 Mix_SetReverseStereo (self, flip);
2686 2918
2687MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2919MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2688 2920
2689PROTOTYPES: DISABLE 2921PROTOTYPES: DISABLE
2922
2923void
2924decoders ()
2925 PPCODE:
2926#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2927 int i, num = Mix_GetNumChunkDecoders ();
2928 EXTEND (SP, num);
2929 for (i = 0; i < num; ++i)
2930 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2931#else
2932 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2933#endif
2690 2934
2691DC::MixChunk 2935DC::MixChunk
2692new (SV *class, DC::RW rwops) 2936new (SV *class, DC::RW rwops)
2693 CODE: 2937 CODE:
2694 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2938 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2727 OUTPUT: 2971 OUTPUT:
2728 RETVAL 2972 RETVAL
2729 2973
2730MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2974MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2731 2975
2976void
2977decoders ()
2978 PPCODE:
2979#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2980 int i, num = Mix_GetNumMusicDecoders ();
2981 EXTEND (SP, num);
2982 for (i = 0; i < num; ++i)
2983 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2984#else
2985 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2986#endif
2987
2732int 2988int
2733volume (int volume = -1) 2989volume (int volume = -1)
2734 PROTOTYPE: ;$ 2990 PROTOTYPE: ;$
2735 CODE: 2991 CODE:
2736 if (items > 0) 2992 if (items > 0)
2746 3002
2747void 3003void
2748halt () 3004halt ()
2749 CODE: 3005 CODE:
2750 Mix_HaltMusic (); 3006 Mix_HaltMusic ();
3007
3008int
3009playing ()
3010 CODE:
3011 RETVAL = Mix_PlayingMusic ();
3012 OUTPUT:
3013 RETVAL
2751 3014
2752DC::MixMusic 3015DC::MixMusic
2753new (SV *class, DC::RW rwops) 3016new (SV *class, DC::RW rwops)
2754 CODE: 3017 CODE:
2755 RETVAL = Mix_LoadMUS_RW (rwops); 3018 RETVAL = Mix_LoadMUS_RW (rwops);
2786 } *civ, const_iv[] = { 3049 } *civ, const_iv[] = {
2787# define const_iv(name) { # name, (IV)name } 3050# define const_iv(name) { # name, (IV)name }
2788 const_iv (GL_VENDOR), 3051 const_iv (GL_VENDOR),
2789 const_iv (GL_VERSION), 3052 const_iv (GL_VERSION),
2790 const_iv (GL_EXTENSIONS), 3053 const_iv (GL_EXTENSIONS),
3054 const_iv (GL_MAX_TEXTURE_UNITS),
2791 const_iv (GL_COLOR_MATERIAL), 3055 const_iv (GL_COLOR_MATERIAL),
2792 const_iv (GL_SMOOTH), 3056 const_iv (GL_SMOOTH),
2793 const_iv (GL_FLAT), 3057 const_iv (GL_FLAT),
2794 const_iv (GL_DITHER), 3058 const_iv (GL_DITHER),
2795 const_iv (GL_BLEND), 3059 const_iv (GL_BLEND),
2807 const_iv (GL_ZERO), 3071 const_iv (GL_ZERO),
2808 const_iv (GL_SRC_ALPHA), 3072 const_iv (GL_SRC_ALPHA),
2809 const_iv (GL_DST_ALPHA), 3073 const_iv (GL_DST_ALPHA),
2810 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3074 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2811 const_iv (GL_ONE_MINUS_DST_ALPHA), 3075 const_iv (GL_ONE_MINUS_DST_ALPHA),
3076 const_iv (GL_SRC_COLOR),
3077 const_iv (GL_DST_COLOR),
3078 const_iv (GL_ONE_MINUS_SRC_COLOR),
3079 const_iv (GL_ONE_MINUS_DST_COLOR),
2812 const_iv (GL_SRC_ALPHA_SATURATE), 3080 const_iv (GL_SRC_ALPHA_SATURATE),
2813 const_iv (GL_RGB), 3081 const_iv (GL_RGB),
2814 const_iv (GL_RGBA), 3082 const_iv (GL_RGBA),
2815 const_iv (GL_RGBA4), 3083 const_iv (GL_RGBA4),
2816 const_iv (GL_RGBA8), 3084 const_iv (GL_RGBA8),
2884 const_iv (GL_NICEST), 3152 const_iv (GL_NICEST),
2885 const_iv (GL_V2F), 3153 const_iv (GL_V2F),
2886 const_iv (GL_V3F), 3154 const_iv (GL_V3F),
2887 const_iv (GL_T2F_V3F), 3155 const_iv (GL_T2F_V3F),
2888 const_iv (GL_T2F_N3F_V3F), 3156 const_iv (GL_T2F_N3F_V3F),
3157 const_iv (GL_FUNC_ADD),
3158 const_iv (GL_FUNC_SUBTRACT),
3159 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2889# undef const_iv 3160# undef const_iv
2890 }; 3161 };
2891 3162
2892 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3163 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2893 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3164 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2894 3165
2895 texture_av = newAV (); 3166 texture_av = newAV ();
2896 AvREAL_off (texture_av); 3167 AvREAL_off (texture_av);
2897} 3168}
2898 3169
2899void 3170void
2900disable_GL_EXT_blend_func_separate () 3171disable_GL_EXT_blend_func_separate ()
2901 CODE: 3172 CODE:
2902 gl.BlendFuncSeparate = 0; 3173 gl.BlendFuncSeparate = 0;
2903 gl.BlendFuncSeparateEXT = 0; 3174 gl.BlendFuncSeparateEXT = 0;
3175
3176void
3177apple_nvidia_bug (int enable)
2904 3178
2905char * 3179char *
2906gl_vendor () 3180gl_vendor ()
2907 CODE: 3181 CODE:
2908 RETVAL = (char *)glGetString (GL_VENDOR); 3182 RETVAL = (char *)glGetString (GL_VENDOR);
2939 3213
2940int glGetError () 3214int glGetError ()
2941 3215
2942void glFinish () 3216void glFinish ()
2943 3217
3218void glFlush ()
3219
2944void glClear (int mask) 3220void glClear (int mask)
2945 3221
2946void glClearColor (float r, float g, float b, float a = 1.0) 3222void glClearColor (float r, float g, float b, float a = 1.0)
2947 PROTOTYPE: @ 3223 PROTOTYPE: @
2948 3224
2957void glBlendFunc (int sfactor, int dfactor) 3233void glBlendFunc (int sfactor, int dfactor)
2958 3234
2959void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3235void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2960 CODE: 3236 CODE:
2961 gl_BlendFuncSeparate (sa, da, saa, daa); 3237 gl_BlendFuncSeparate (sa, da, saa, daa);
3238
3239# void glBlendEquation (int se)
2962 3240
2963void glDepthMask (int flag) 3241void glDepthMask (int flag)
2964 3242
2965void glLogicOp (int opcode) 3243void glLogicOp (int opcode)
2966 3244
3001void glRotate (float angle, float x, float y, float z) 3279void glRotate (float angle, float x, float y, float z)
3002 CODE: 3280 CODE:
3003 glRotatef (angle, x, y, z); 3281 glRotatef (angle, x, y, z);
3004 3282
3005void glColor (float r, float g, float b, float a = 1.0) 3283void glColor (float r, float g, float b, float a = 1.0)
3284 PROTOTYPE: @
3006 ALIAS: 3285 ALIAS:
3007 glColor_premultiply = 1 3286 glColor_premultiply = 1
3008 CODE: 3287 CODE:
3009 if (ix) 3288 if (ix)
3010 { 3289 {
3115void glNewList (int list, int mode = GL_COMPILE) 3394void glNewList (int list, int mode = GL_COMPILE)
3116 3395
3117void glEndList () 3396void glEndList ()
3118 3397
3119void glCallList (int list) 3398void glCallList (int list)
3399
3400void c_init ()
3401 CODE:
3402 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3403 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3120 3404
3121MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3405MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3122 3406
3123PROTOTYPES: DISABLE 3407PROTOTYPES: DISABLE
3124 3408

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