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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.178 by root, Tue Apr 10 11:12:53 2007 UTC vs.
Revision 1.278 by root, Wed Sep 3 10:36:25 2008 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
31#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
33 51
34#include <glib/gmacros.h> 52#include <glib/gmacros.h>
35 53
36#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
37 66
38#ifndef _WIN32 67#ifndef _WIN32
39# include <sys/types.h> 68# include <sys/types.h>
40# include <sys/socket.h> 69# include <sys/socket.h>
41# include <netinet/in.h> 70# include <netinet/in.h>
42# include <netinet/tcp.h> 71# include <netinet/tcp.h>
43# include <inttypes.h> 72# include <inttypes.h>
44#endif 73#endif
45 74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 85
48#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
49 87
50#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
52 90
53#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
54 92
55#if 0 93/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 95
58# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
59#endif 97
98static AV *texture_av;
60 99
61static struct 100static struct
62{ 101{
63#define GL_FUNC(ptr,name) ptr name; 102#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 103#include "glfunc.h"
65#undef GL_FUNC 104#undef GL_FUNC
66} gl; 105} gl;
67 106
107static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 108gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 109{
70 if (gl.BlendFuncSeparate) 110 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 111 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 112 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 113 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 114 else
75 glBlendFunc (sa, da); 115 glBlendFunc (sa, da);
76} 116}
77 117
118static GLuint
119gen_texture ()
120{
121 GLuint name;
122
123 if (AvFILL (texture_av) >= 0)
124 name = (GLuint)(size_t)av_pop (texture_av);
125 else
126 glGenTextures (1, &name);
127
128 return name;
129}
130
131static void
132del_texture (GLuint name)
133{
134 /* make a half-assed attempt at returning the memory used by the texture */
135 /* textures are frequently being reused by cfplus anyway */
136 /*glBindTexture (GL_TEXTURE_2D, name);*/
137 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
138 av_push (texture_av, (SV *)(size_t)name);
139 glDeleteTextures (1, &name);
140}
141
78#include "texcache.c" 142#include "texcache.c"
143#include "rendercache.c"
79 144
80#include "pango-font.c" 145#include "pango-font.c"
81#include "pango-fontmap.c" 146#include "pango-fontmap.c"
82#include "pango-render.c" 147#include "pango-render.c"
83 148
149typedef IV DC__Channel;
150typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 151typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 152typedef Mix_Music *DC__MixMusic;
86 153
87typedef PangoFontDescription *CFPlus__Font; 154typedef PangoFontDescription *DC__Font;
88 155
89static int 156static int
90shape_attr_p (PangoLayoutRun *run) 157shape_attr_p (PangoLayoutRun *run)
91{ 158{
92 GSList *attrs = run->item->analysis.extra_attrs; 159 GSList *attrs = run->item->analysis.extra_attrs;
106 173
107typedef struct cf_layout { 174typedef struct cf_layout {
108 PangoLayout *pl; 175 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 176 float r, g, b, a; // default color for rgba mode
110 int base_height; 177 int base_height;
111 CFPlus__Font font; 178 DC__Font font;
179 rc_t *rc;
112} *CFPlus__Layout; 180} *DC__Layout;
113 181
114static CFPlus__Font default_font; 182static DC__Font default_font;
115static PangoContext *opengl_context; 183static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 184static PangoFontMap *opengl_fontmap;
117 185
118static void 186static void
119substitute_func (FcPattern *pattern, gpointer data) 187substitute_func (FcPattern *pattern, gpointer data)
124#endif 192#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 193 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 194}
127 195
128static void 196static void
129layout_update_font (CFPlus__Layout self) 197layout_update_font (DC__Layout self)
130{ 198{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 199 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 200 * reasonably well with dejavu/bistream fonts
133 */ 201 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 202 PangoFontDescription *font = self->font ? self->font : default_font;
135 203
136 pango_font_description_set_absolute_size (font, 204 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 205 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 206
139 pango_layout_set_font_description (self->pl, font); 207 pango_layout_set_font_description (self->pl, font);
140} 208}
141 209
142static void 210static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 211layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 212{
145 PangoRectangle rect; 213 PangoRectangle rect;
146 214
147 // get_pixel_* wrongly rounds down 215 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 216 pango_layout_get_extents (self->pl, 0, &rect);
159 227
160typedef uint16_t tileid; 228typedef uint16_t tileid;
161typedef uint16_t faceid; 229typedef uint16_t faceid;
162 230
163typedef struct { 231typedef struct {
164 int name; 232 GLuint name;
165 int w, h; 233 int w, h;
166 float s, t; 234 float s, t;
167 uint8_t r, g, b, a; 235 uint8_t r, g, b, a;
168 tileid smoothtile; 236 tileid smoothtile;
169 uint8_t smoothlevel; 237 uint8_t smoothlevel;
187 int faces; tileid *face2tile; // [faceid] 255 int faces; tileid *face2tile; // [faceid]
188 int texs; maptex *tex; // [tileid] 256 int texs; maptex *tex; // [tileid]
189 257
190 int32_t rows; 258 int32_t rows;
191 maprow *row; 259 maprow *row;
192} *CFPlus__Map; 260} *DC__Map;
193 261
194static char * 262static char *
195prepend (char *ptr, int sze, int inc) 263prepend (char *ptr, int sze, int inc)
196{ 264{
197 char *p; 265 char *p;
235 self->texs *= 2; 303 self->texs *= 2;
236 } 304 }
237} 305}
238 306
239static maprow * 307static maprow *
240map_get_row (CFPlus__Map self, int y) 308map_get_row (DC__Map self, int y)
241{ 309{
242 if (0 > y) 310 if (0 > y)
243 { 311 {
244 int extend = - y + MAP_EXTEND_Y; 312 int extend = - y + MAP_EXTEND_Y;
245 Prepend (maprow, self->row, self->rows, extend); 313 Prepend (maprow, self->row, self->rows, extend);
283 351
284 return row->col + (x - row->c0); 352 return row->col + (x - row->c0);
285} 353}
286 354
287static mapcell * 355static mapcell *
288map_get_cell (CFPlus__Map self, int x, int y) 356map_get_cell (DC__Map self, int x, int y)
289{ 357{
290 return row_get_cell (map_get_row (self, y), x); 358 return row_get_cell (map_get_row (self, y), x);
291} 359}
292 360
293static void 361static void
294map_clear (CFPlus__Map self) 362map_clear (DC__Map self)
295{ 363{
296 int r; 364 int r;
297 365
298 for (r = 0; r < self->rows; r++) 366 for (r = 0; r < self->rows; r++)
299 Safefree (self->row[r].col); 367 Safefree (self->row[r].col);
306 self->oy = 0; 374 self->oy = 0;
307 self->row = 0; 375 self->row = 0;
308 self->rows = 0; 376 self->rows = 0;
309} 377}
310 378
379#define CELL_CLEAR(cell) \
380 do { \
381 if ((cell)->player) \
382 (cell)->tile [2] = 0; \
383 (cell)->darkness = 0; \
384 (cell)->stat_hp = 0; \
385 (cell)->flags = 0; \
386 (cell)->player = 0; \
387 } while (0)
388
311static void 389static void
312map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 390map_blank (DC__Map self, int x0, int y0, int w, int h)
313{ 391{
314 int x, y; 392 int x, y;
315 maprow *row; 393 maprow *row;
316 mapcell *cell; 394 mapcell *cell;
317 395
329 if (x >= row->c1) 407 if (x >= row->c1)
330 break; 408 break;
331 409
332 cell = row->col + x - row->c0; 410 cell = row->col + x - row->c0;
333 411
334 cell->darkness = 0; 412 CELL_CLEAR (cell);
335 cell->stat_hp = 0;
336 cell->flags = 0;
337 cell->player = 0;
338 } 413 }
339 } 414 }
340} 415}
341 416
342typedef struct { 417typedef struct {
345} smooth_key; 420} smooth_key;
346 421
347static void 422static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits) 423smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349{ 424{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1); 425 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
351 426
352 if (SvIOK (*sv)) 427 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits); 428 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else 429 else
355 sv_setiv (*sv, bits); 430 sv_setiv (*sv, bits);
396 n |= n >> 16; 471 n |= n >> 16;
397 472
398 return n + 1; 473 return n + 1;
399} 474}
400 475
476static unsigned int
477popcount (unsigned int n)
478{
479 n -= (n >> 1) & 0x55555555U;
480 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
481 n = ((n >> 4) + n) & 0x0f0f0f0fU;
482 n *= 0x01010101U;
483
484 return n >> 24;
485}
486
401/* SDL should provide this, really. */ 487/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 488#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 489#define SDLK_MODIFIER_MAX 314
404 490
405MODULE = CFPlus PACKAGE = CFPlus 491/******************************************************************************/
492
493static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
494static GV *hover_gv;
495
496static int
497within_widget (SV *widget, NV x, NV y)
498{
499 HV *self;
500 SV **svp;
501 NV wx, ww, wy, wh;
502
503 if (!SvROK (widget))
504 return 0;
505
506 self = (HV *)SvRV (widget);
507
508 if (SvTYPE (self) != SVt_PVHV)
509 return 0;
510
511 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
512 if (y < wy)
513 return 0;
514
515 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
516 if (y >= wy + wh)
517 return 0;
518
519 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
520 if (x < wx)
521 return 0;
522
523 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
524 if (x >= wx + ww)
525 return 0;
526
527 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
528 if (!svp || !SvTRUE (*svp))
529 return 0;
530
531 return 1;
532}
533
534/******************************************************************************/
535
536/* process keyboard modifiers */
537static int
538mod_munge (int mod)
539{
540 mod &= MOD_MASK;
541
542 if (mod & (KMOD_META | KMOD_ALT))
543 mod |= KMOD_LRAM;
544
545 return mod;
546}
547
548static void
549deliantra_main ()
550{
551 char *argv[] = { 0 };
552 call_argv ("::main", G_DISCARD | G_VOID, argv);
553}
554
555#ifdef __MACOSX__
556 /* to due surprising braindamage on the side of SDL design, we
557 * do some mind-boggling hack here: SDL requires a custom main()
558 * on OS X, so... we provide one and call the original main(), which,
559 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
560 * and which calls our main (== SDL_main) back.
561 */
562 extern C_LINKAGE int
563 main (int argc, char *argv[])
564 {
565 deliantra_main ();
566 }
567
568 #undef main
569
570 extern C_LINKAGE int main (int argc, char *argv[]);
571
572 static void
573 SDL_braino (void)
574 {
575 char *argv[] = { "deliantra client", 0 };
576 (main) (1, argv);
577 }
578#else
579 static void
580 SDL_braino (void)
581 {
582 deliantra_main ();
583 }
584#endif
585
586MODULE = Deliantra::Client PACKAGE = DC
406 587
407PROTOTYPES: ENABLE 588PROTOTYPES: ENABLE
408 589
409BOOT: 590BOOT:
410{ 591{
411 HV *stash = gv_stashpv ("CFPlus", 1); 592 HV *stash = gv_stashpv ("DC", 1);
412 static const struct { 593 static const struct {
413 const char *name; 594 const char *name;
414 IV iv; 595 IV iv;
415 } *civ, const_iv[] = { 596 } *civ, const_iv[] = {
416# define const_iv(name) { # name, (IV)name } 597# define const_iv(name) { # name, (IV)name }
438 619
439 const_iv (SDL_APPINPUTFOCUS), 620 const_iv (SDL_APPINPUTFOCUS),
440 const_iv (SDL_APPMOUSEFOCUS), 621 const_iv (SDL_APPMOUSEFOCUS),
441 const_iv (SDL_APPACTIVE), 622 const_iv (SDL_APPACTIVE),
442 623
624
625 const_iv (SDLK_UNKNOWN),
626 const_iv (SDLK_FIRST),
627 const_iv (SDLK_BACKSPACE),
628 const_iv (SDLK_TAB),
629 const_iv (SDLK_CLEAR),
630 const_iv (SDLK_RETURN),
631 const_iv (SDLK_PAUSE),
632 const_iv (SDLK_ESCAPE),
633 const_iv (SDLK_SPACE),
634 const_iv (SDLK_EXCLAIM),
635 const_iv (SDLK_QUOTEDBL),
636 const_iv (SDLK_HASH),
637 const_iv (SDLK_DOLLAR),
638 const_iv (SDLK_AMPERSAND),
639 const_iv (SDLK_QUOTE),
640 const_iv (SDLK_LEFTPAREN),
641 const_iv (SDLK_RIGHTPAREN),
642 const_iv (SDLK_ASTERISK),
643 const_iv (SDLK_PLUS),
644 const_iv (SDLK_COMMA),
645 const_iv (SDLK_MINUS),
646 const_iv (SDLK_PERIOD),
647 const_iv (SDLK_SLASH),
648 const_iv (SDLK_0),
649 const_iv (SDLK_1),
650 const_iv (SDLK_2),
651 const_iv (SDLK_3),
652 const_iv (SDLK_4),
653 const_iv (SDLK_5),
654 const_iv (SDLK_6),
655 const_iv (SDLK_7),
656 const_iv (SDLK_8),
657 const_iv (SDLK_9),
658 const_iv (SDLK_COLON),
659 const_iv (SDLK_SEMICOLON),
660 const_iv (SDLK_LESS),
661 const_iv (SDLK_EQUALS),
662 const_iv (SDLK_GREATER),
663 const_iv (SDLK_QUESTION),
664 const_iv (SDLK_AT),
665
666 const_iv (SDLK_LEFTBRACKET),
667 const_iv (SDLK_BACKSLASH),
668 const_iv (SDLK_RIGHTBRACKET),
669 const_iv (SDLK_CARET),
670 const_iv (SDLK_UNDERSCORE),
671 const_iv (SDLK_BACKQUOTE),
672 const_iv (SDLK_DELETE),
673
674 const_iv (SDLK_FIRST),
675 const_iv (SDLK_LAST),
443 const_iv (SDLK_KP0), 676 const_iv (SDLK_KP0),
444 const_iv (SDLK_KP1), 677 const_iv (SDLK_KP1),
445 const_iv (SDLK_KP2), 678 const_iv (SDLK_KP2),
446 const_iv (SDLK_KP3), 679 const_iv (SDLK_KP3),
447 const_iv (SDLK_KP4), 680 const_iv (SDLK_KP4),
519 const_iv (KMOD_LMETA), 752 const_iv (KMOD_LMETA),
520 const_iv (KMOD_RMETA), 753 const_iv (KMOD_RMETA),
521 const_iv (KMOD_NUM), 754 const_iv (KMOD_NUM),
522 const_iv (KMOD_CAPS), 755 const_iv (KMOD_CAPS),
523 const_iv (KMOD_MODE), 756 const_iv (KMOD_MODE),
757
758 const_iv (KMOD_LRAM),
759
760 const_iv (MIX_DEFAULT_FORMAT),
761
762 const_iv (SDL_INIT_TIMER),
763 const_iv (SDL_INIT_AUDIO),
764 const_iv (SDL_INIT_VIDEO),
765 const_iv (SDL_INIT_CDROM),
766 const_iv (SDL_INIT_JOYSTICK),
767 const_iv (SDL_INIT_EVERYTHING),
768 const_iv (SDL_INIT_NOPARACHUTE),
769 const_iv (SDL_INIT_EVENTTHREAD),
770
771 const_iv (SDL_GL_RED_SIZE),
772 const_iv (SDL_GL_GREEN_SIZE),
773 const_iv (SDL_GL_BLUE_SIZE),
774 const_iv (SDL_GL_ALPHA_SIZE),
775 const_iv (SDL_GL_DOUBLEBUFFER),
776 const_iv (SDL_GL_BUFFER_SIZE),
777 const_iv (SDL_GL_DEPTH_SIZE),
778 const_iv (SDL_GL_STENCIL_SIZE),
779 const_iv (SDL_GL_ACCUM_RED_SIZE),
780 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
781 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
782 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
783 const_iv (SDL_GL_STEREO),
784 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
785 const_iv (SDL_GL_MULTISAMPLESAMPLES),
786 const_iv (SDL_GL_ACCELERATED_VISUAL),
787 const_iv (SDL_GL_SWAP_CONTROL),
788
789 const_iv (FOW_DARKNESS)
524# undef const_iv 790# undef const_iv
525 }; 791 };
526 792
527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 793 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
528 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 794 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
546 812
547NV floor (NV x) 813NV floor (NV x)
548 814
549NV ceil (NV x) 815NV ceil (NV x)
550 816
817IV minpot (UV n)
818
819IV popcount (UV n)
820
551void 821void
552pango_init () 822pango_init ()
553 CODE: 823 CODE:
554{ 824{
555 opengl_fontmap = pango_opengl_font_map_new (); 825 opengl_fontmap = pango_opengl_font_map_new ();
556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 826 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 827 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
828 /*pango_context_set_font_description (opengl_context, default_font);*/
829#if PANGO_VERSION_CHECK (1, 15, 2)
830 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
831 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
832#endif
558} 833}
559 834
560int 835char *SDL_GetError ()
561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
562 836
563void 837void SDL_braino ()
838
839int SDL_Init (U32 flags)
840
841int SDL_InitSubSystem (U32 flags)
842
843void SDL_QuitSubSystem (U32 flags)
844
564SDL_Quit () 845void SDL_Quit ()
565 846
847int SDL_GL_SetAttribute (int attr, int value)
848
849int SDL_GL_GetAttribute (int attr)
850 CODE:
851 if (SDL_GL_GetAttribute (attr, &RETVAL))
852 XSRETURN_UNDEF;
853 OUTPUT:
854 RETVAL
855
566void 856void
567SDL_ListModes () 857SDL_ListModes (int rgb, int alpha)
568 PPCODE: 858 PPCODE:
569{ 859{
570 SDL_Rect **m; 860 SDL_Rect **m;
571 861
572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 862 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 863 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 864 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 865 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
576 866
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 867 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 868 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
579 869
580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 870 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 871 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 872 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 873 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
584 874
585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 875 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10)
587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 876 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif
590
591 SDL_EnableUNICODE (1);
592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
593 877
594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 878 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
595 879
596 if (m && m != (SDL_Rect **)-1) 880 if (m && m != (SDL_Rect **)-1)
597 while (*m) 881 while (*m)
598 { 882 {
883 if ((*m)->w >= 400 && (*m)->h >= 300)
884 {
599 AV *av = newAV (); 885 AV *av = newAV ();
600 av_push (av, newSViv ((*m)->w)); 886 av_push (av, newSViv ((*m)->w));
601 av_push (av, newSViv ((*m)->h)); 887 av_push (av, newSViv ((*m)->h));
888 av_push (av, newSViv (rgb));
889 av_push (av, newSViv (alpha));
602 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 890 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
891 }
603 892
604 ++m; 893 ++m;
605 } 894 }
606} 895}
607 896
608char *
609SDL_GetError ()
610
611int 897int
612SDL_SetVideoMode (int w, int h, int fullscreen) 898SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
613 CODE: 899 CODE:
900{
901 SDL_EnableUNICODE (1);
902 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
903
904 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
905 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
906 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
907 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
908
614 RETVAL = !!SDL_SetVideoMode ( 909 RETVAL = !!SDL_SetVideoMode (
615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 910 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
616 ); 911 );
912
617 if (RETVAL) 913 if (RETVAL)
618 { 914 {
619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 915 av_clear (texture_av);
916
917 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 918#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h" 919#include "glfunc.h"
622# undef GL_FUNC 920#undef GL_FUNC
623 } 921 }
922}
624 OUTPUT: 923 OUTPUT:
625 RETVAL 924 RETVAL
626 925
627void 926void
628SDL_GL_SwapBuffers () 927SDL_GL_SwapBuffers ()
629 928
630char * 929char *
631SDL_GetKeyName (int sym) 930SDL_GetKeyName (int sym)
632 931
932int
933SDL_GetAppState ()
934
935int
936SDL_GetModState ()
937
633void 938void
634SDL_PollEvent () 939poll_events ()
635 PPCODE: 940 PPCODE:
636{ 941{
637 SDL_Event ev; 942 SDL_Event ev;
638 943
639 while (SDL_PollEvent (&ev)) 944 SDL_PumpEvents ();
945 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
640 { 946 {
641 HV *hv = newHV (); 947 HV *hv = newHV ();
642 hv_store (hv, "type", 4, newSViv (ev.type), 0); 948 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643 949
644 switch (ev.type) 950 switch (ev.type)
645 { 951 {
646 case SDL_KEYDOWN: 952 case SDL_KEYDOWN:
647 case SDL_KEYUP: 953 case SDL_KEYUP:
648 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 954 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
649 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 955 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
650 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 956 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
651 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 957 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
652 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 958 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
653 break; 959 break;
654 960
655 case SDL_ACTIVEEVENT: 961 case SDL_ACTIVEEVENT:
656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 962 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 963 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
658 break; 964 break;
659 965
660 case SDL_MOUSEMOTION: 966 case SDL_MOUSEMOTION:
967 {
968 int state = ev.motion.state;
969 int x = ev.motion.x;
970 int y = ev.motion.y;
971 int xrel = ev.motion.xrel;
972 int yrel = ev.motion.yrel;
973
974 /* do simplistic event compression */
975 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
976 && state == ev.motion.state)
977 {
978 xrel += ev.motion.xrel;
979 yrel += ev.motion.yrel;
980 x = ev.motion.x;
981 y = ev.motion.y;
982 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
983 }
984
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 985 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
662
663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 986 hv_store (hv, "state", 5, newSViv (state), 0);
664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 987 hv_store (hv, "x", 1, newSViv (x), 0);
665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 988 hv_store (hv, "y", 1, newSViv (y), 0);
666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 989 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 990 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
991 }
668 break; 992 break;
669 993
670 case SDL_MOUSEBUTTONDOWN: 994 case SDL_MOUSEBUTTONDOWN:
671 case SDL_MOUSEBUTTONUP: 995 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 996 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
673 997
674 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 998 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
675 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 999 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
676 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1000 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
677 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1001 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
682 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1006 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
683 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1007 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
684 break; 1008 break;
685 } 1009 }
686 1010
687 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1011 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
688 } 1012 }
689} 1013}
690 1014
691int 1015int
692Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1016Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
693 POSTCALL: 1017 POSTCALL:
694 Mix_HookMusicFinished (music_finished); 1018 Mix_HookMusicFinished (music_finished);
695 Mix_ChannelFinished (channel_finished); 1019 Mix_ChannelFinished (channel_finished);
696 1020
697void 1021void
1022Mix_QuerySpec ()
1023 PPCODE:
1024{
1025 int freq, channels;
1026 Uint16 format;
1027
1028 if (Mix_QuerySpec (&freq, &format, &channels))
1029 {
1030 EXTEND (SP, 3);
1031 PUSHs (sv_2mortal (newSViv (freq)));
1032 PUSHs (sv_2mortal (newSViv (format)));
1033 PUSHs (sv_2mortal (newSViv (channels)));
1034 }
1035}
1036
1037void
698Mix_CloseAudio () 1038Mix_CloseAudio ()
699 1039
700int 1040int
701Mix_AllocateChannels (int numchans = -1) 1041Mix_AllocateChannels (int numchans = -1)
702 1042
1043const char *
1044Mix_GetError ()
1045
703void 1046void
704lowdelay (int fd, int val = 1) 1047lowdelay (int fd, int val = 1)
705 CODE: 1048 CODE:
706#ifndef _WIN32
707 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1049 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
708#endif
709 1050
710void 1051void
711win32_proxy_info () 1052win32_proxy_info ()
712 PPCODE: 1053 PPCODE:
713{ 1054{
734 } 1075 }
735 } 1076 }
736#endif 1077#endif
737} 1078}
738 1079
739void 1080int
740add_font (char *file) 1081add_font (char *file)
741 CODE: 1082 CODE:
742 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1083 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1084 OUTPUT:
1085 RETVAL
743 1086
744void 1087void
745load_image_inline (SV *image_) 1088load_image_inline (SV *image_)
746 ALIAS: 1089 ALIAS:
747 load_image_file = 1 1090 load_image_file = 1
750 STRLEN image_len; 1093 STRLEN image_len;
751 char *image = (char *)SvPVbyte (image_, image_len); 1094 char *image = (char *)SvPVbyte (image_, image_len);
752 SDL_Surface *surface, *surface2; 1095 SDL_Surface *surface, *surface2;
753 SDL_PixelFormat fmt; 1096 SDL_PixelFormat fmt;
754 SDL_RWops *rw = ix 1097 SDL_RWops *rw = ix
755 ? SDL_RWFromFile (image, "r") 1098 ? SDL_RWFromFile (image, "rb")
756 : SDL_RWFromConstMem (image, image_len); 1099 : SDL_RWFromConstMem (image, image_len);
757 1100
758 if (!rw) 1101 if (!rw)
759 croak ("load_image: %s", SDL_GetError ()); 1102 croak ("load_image: %s", SDL_GetError ());
760 1103
833void 1176void
834error (char *message) 1177error (char *message)
835 CODE: 1178 CODE:
836 fprintf (stderr, "ERROR: %s\n", message); 1179 fprintf (stderr, "ERROR: %s\n", message);
837#ifdef _WIN32 1180#ifdef _WIN32
838 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1181 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
839#endif 1182#endif
840 1183
841void 1184void
842fatal (char *message) 1185fatal (char *message)
843 CODE: 1186 CODE:
844 fprintf (stderr, "FATAL: %s\n", message); 1187 fprintf (stderr, "FATAL: %s\n", message);
845#ifdef _WIN32 1188#ifdef _WIN32
846 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1189 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
847#endif 1190#endif
848 _exit (1); 1191 _exit (1);
849 1192
850void 1193void
851_exit (int retval = 0) 1194_exit (int retval = 0)
854 ExitThread (retval); // unclean, please beam me up 1197 ExitThread (retval); // unclean, please beam me up
855#else 1198#else
856 _exit (retval); 1199 _exit (retval);
857#endif 1200#endif
858 1201
859MODULE = CFPlus PACKAGE = CFPlus::Font 1202void
1203debug ()
1204 CODE:
1205{
1206#if DEBUG
1207 VALGRIND_DO_LEAK_CHECK;
1208#endif
1209}
860 1210
861CFPlus::Font 1211MODULE = Deliantra::Client PACKAGE = DC::Font
1212
1213PROTOTYPES: DISABLE
1214
1215DC::Font
862new_from_file (SV *class, char *path, int id = 0) 1216new_from_file (SV *class, char *path, int id = 0)
863 CODE: 1217 CODE:
864{ 1218{
865 int count; 1219 int count;
866 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1220 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
869} 1223}
870 OUTPUT: 1224 OUTPUT:
871 RETVAL 1225 RETVAL
872 1226
873void 1227void
874DESTROY (CFPlus::Font self) 1228DESTROY (DC::Font self)
875 CODE: 1229 CODE:
876 pango_font_description_free (self); 1230 pango_font_description_free (self);
877 1231
878void 1232void
879make_default (CFPlus::Font self) 1233make_default (DC::Font self)
1234 PROTOTYPE: $
880 CODE: 1235 CODE:
881 default_font = self; 1236 default_font = self;
882 1237
883MODULE = CFPlus PACKAGE = CFPlus::Layout 1238MODULE = Deliantra::Client PACKAGE = DC::Layout
884 1239
1240PROTOTYPES: DISABLE
1241
885void 1242void
886reset_glyph_cache () 1243glyph_cache_backup ()
1244 PROTOTYPE:
887 CODE: 1245 CODE:
1246 tc_backup ();
1247
1248void
1249glyph_cache_restore ()
1250 PROTOTYPE:
1251 CODE:
888 tc_clear (); 1252 tc_restore ();
889 1253
890CFPlus::Layout 1254DC::Layout
891new (SV *class) 1255new (SV *class)
892 CODE: 1256 CODE:
893 New (0, RETVAL, 1, struct cf_layout); 1257 New (0, RETVAL, 1, struct cf_layout);
894 1258
895 RETVAL->pl = pango_layout_new (opengl_context); 1259 RETVAL->pl = pango_layout_new (opengl_context);
897 RETVAL->g = 1.; 1261 RETVAL->g = 1.;
898 RETVAL->b = 1.; 1262 RETVAL->b = 1.;
899 RETVAL->a = 1.; 1263 RETVAL->a = 1.;
900 RETVAL->base_height = MIN_FONT_HEIGHT; 1264 RETVAL->base_height = MIN_FONT_HEIGHT;
901 RETVAL->font = 0; 1265 RETVAL->font = 0;
1266 RETVAL->rc = rc_alloc ();
902 1267
903 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1268 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
904 layout_update_font (RETVAL); 1269 layout_update_font (RETVAL);
905 OUTPUT: 1270 OUTPUT:
906 RETVAL 1271 RETVAL
907 1272
908void 1273void
909DESTROY (CFPlus::Layout self) 1274DESTROY (DC::Layout self)
910 CODE: 1275 CODE:
911 g_object_unref (self->pl); 1276 g_object_unref (self->pl);
1277 rc_free (self->rc);
912 Safefree (self); 1278 Safefree (self);
913 1279
914void 1280void
915set_text (CFPlus::Layout self, SV *text_) 1281set_text (DC::Layout self, SV *text_)
916 CODE: 1282 CODE:
917{ 1283{
918 STRLEN textlen; 1284 STRLEN textlen;
919 char *text = SvPVutf8 (text_, textlen); 1285 char *text = SvPVutf8 (text_, textlen);
920 1286
921 pango_layout_set_text (self->pl, text, textlen); 1287 pango_layout_set_text (self->pl, text, textlen);
922} 1288}
923 1289
924void 1290void
925set_markup (CFPlus::Layout self, SV *text_) 1291set_markup (DC::Layout self, SV *text_)
926 CODE: 1292 CODE:
927{ 1293{
928 STRLEN textlen; 1294 STRLEN textlen;
929 char *text = SvPVutf8 (text_, textlen); 1295 char *text = SvPVutf8 (text_, textlen);
930 1296
931 pango_layout_set_markup (self->pl, text, textlen); 1297 pango_layout_set_markup (self->pl, text, textlen);
932} 1298}
933 1299
934void 1300void
935set_shapes (CFPlus::Layout self, ...) 1301set_shapes (DC::Layout self, ...)
936 CODE: 1302 CODE:
937{ 1303{
938 PangoAttrList *attrs = 0; 1304 PangoAttrList *attrs = 0;
939 const char *text = pango_layout_get_text (self->pl); 1305 const char *text = pango_layout_get_text (self->pl);
940 const char *pos = text; 1306 const char *pos = text;
975 if (attrs) 1341 if (attrs)
976 pango_layout_set_attributes (self->pl, attrs); 1342 pango_layout_set_attributes (self->pl, attrs);
977} 1343}
978 1344
979void 1345void
980get_shapes (CFPlus::Layout self) 1346get_shapes (DC::Layout self)
981 PPCODE: 1347 PPCODE:
982{ 1348{
983 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1349 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
984 1350
985 do 1351 do
986 { 1352 {
987 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1353 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
988 1354
989 if (run && shape_attr_p (run)) 1355 if (run && shape_attr_p (run))
990 { 1356 {
991 PangoRectangle extents; 1357 PangoRectangle extents;
992 pango_layout_iter_get_run_extents (iter, 0, &extents); 1358 pango_layout_iter_get_run_extents (iter, 0, &extents);
1000 1366
1001 pango_layout_iter_free (iter); 1367 pango_layout_iter_free (iter);
1002} 1368}
1003 1369
1004int 1370int
1005has_wrapped (CFPlus::Layout self) 1371has_wrapped (DC::Layout self)
1006 CODE: 1372 CODE:
1007{ 1373{
1008 int lines = 1; 1374 int lines = 1;
1009 const char *text = pango_layout_get_text (self->pl); 1375 const char *text = pango_layout_get_text (self->pl);
1010 1376
1015} 1381}
1016 OUTPUT: 1382 OUTPUT:
1017 RETVAL 1383 RETVAL
1018 1384
1019SV * 1385SV *
1020get_text (CFPlus::Layout self) 1386get_text (DC::Layout self)
1021 CODE: 1387 CODE:
1022 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1388 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1023 sv_utf8_decode (RETVAL); 1389 sv_utf8_decode (RETVAL);
1024 OUTPUT: 1390 OUTPUT:
1025 RETVAL 1391 RETVAL
1026 1392
1027void 1393void
1028set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1394set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1029 CODE: 1395 CODE:
1030 self->r = r; 1396 self->r = r;
1031 self->g = g; 1397 self->g = g;
1032 self->b = b; 1398 self->b = b;
1033 self->a = a; 1399 self->a = a;
1034 1400
1035void 1401void
1036set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1402set_font (DC::Layout self, DC::Font font = 0)
1037 CODE: 1403 CODE:
1038 if (self->font != font) 1404 if (self->font != font)
1039 { 1405 {
1040 self->font = font; 1406 self->font = font;
1041 layout_update_font (self); 1407 layout_update_font (self);
1042 } 1408 }
1043 1409
1044void 1410void
1045set_height (CFPlus::Layout self, int base_height) 1411set_height (DC::Layout self, int base_height)
1046 CODE: 1412 CODE:
1047 if (self->base_height != base_height) 1413 if (self->base_height != base_height)
1048 { 1414 {
1049 self->base_height = base_height; 1415 self->base_height = base_height;
1050 layout_update_font (self); 1416 layout_update_font (self);
1051 } 1417 }
1052 1418
1053void 1419void
1054set_width (CFPlus::Layout self, int max_width = -1) 1420set_width (DC::Layout self, int max_width = -1)
1055 CODE: 1421 CODE:
1056 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1422 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1057 1423
1058void 1424void
1059set_indent (CFPlus::Layout self, int indent) 1425set_indent (DC::Layout self, int indent)
1060 CODE: 1426 CODE:
1061 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1427 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1062 1428
1063void 1429void
1064set_spacing (CFPlus::Layout self, int spacing) 1430set_spacing (DC::Layout self, int spacing)
1065 CODE: 1431 CODE:
1066 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1432 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1067 1433
1068void 1434void
1069set_ellipsise (CFPlus::Layout self, int ellipsise) 1435set_ellipsise (DC::Layout self, int ellipsise)
1070 CODE: 1436 CODE:
1071 pango_layout_set_ellipsize (self->pl, 1437 pango_layout_set_ellipsize (self->pl,
1072 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1438 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1073 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1439 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1074 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1440 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1075 : PANGO_ELLIPSIZE_NONE 1441 : PANGO_ELLIPSIZE_NONE
1076 ); 1442 );
1077 1443
1078void 1444void
1079set_single_paragraph_mode (CFPlus::Layout self, int spm) 1445set_single_paragraph_mode (DC::Layout self, int spm)
1080 CODE: 1446 CODE:
1081 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1447 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1082 1448
1083void 1449void
1084size (CFPlus::Layout self) 1450size (DC::Layout self)
1085 PPCODE: 1451 PPCODE:
1086{ 1452{
1087 int w, h; 1453 int w, h;
1088 1454
1089 layout_get_pixel_size (self, &w, &h); 1455 layout_get_pixel_size (self, &w, &h);
1092 PUSHs (sv_2mortal (newSViv (w))); 1458 PUSHs (sv_2mortal (newSViv (w)));
1093 PUSHs (sv_2mortal (newSViv (h))); 1459 PUSHs (sv_2mortal (newSViv (h)));
1094} 1460}
1095 1461
1096int 1462int
1097descent (CFPlus::Layout self) 1463descent (DC::Layout self)
1098 CODE: 1464 CODE:
1099{ 1465{
1100 PangoRectangle rect; 1466 PangoRectangle rect;
1101 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1467 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1102 pango_layout_line_get_pixel_extents (line, 0, &rect); 1468 pango_layout_line_get_pixel_extents (line, 0, &rect);
1103 RETVAL = PANGO_DESCENT (rect); 1469 RETVAL = PANGO_DESCENT (rect);
1104} 1470}
1105 OUTPUT: 1471 OUTPUT:
1106 RETVAL 1472 RETVAL
1107 1473
1108int 1474int
1109xy_to_index (CFPlus::Layout self, int x, int y) 1475xy_to_index (DC::Layout self, int x, int y)
1110 CODE: 1476 CODE:
1111{ 1477{
1112 int index, trailing; 1478 int index, trailing;
1113 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1479 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1114 RETVAL = index + trailing; 1480 RETVAL = index + trailing;
1115} 1481}
1116 OUTPUT: 1482 OUTPUT:
1117 RETVAL 1483 RETVAL
1118 1484
1119void 1485void
1120cursor_pos (CFPlus::Layout self, int index) 1486cursor_pos (DC::Layout self, int index)
1121 PPCODE: 1487 PPCODE:
1122{ 1488{
1123 PangoRectangle strong_pos; 1489 PangoRectangle pos;
1124 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1490 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1125 1491
1126 EXTEND (SP, 3); 1492 EXTEND (SP, 3);
1127 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1493 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1128 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1494 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1129 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1495 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1130} 1496}
1131 1497
1132void 1498void
1133index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1499index_to_line_x (DC::Layout self, int index, int trailing = 0)
1134 PPCODE: 1500 PPCODE:
1135{ 1501{
1136 int line, x; 1502 int line, x;
1137 1503
1138 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1504 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1505#if !PANGO_VERSION_CHECK (1, 17, 3)
1139 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1506 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1140 1507 --line;
1508#endif
1141 EXTEND (SP, 2); 1509 EXTEND (SP, 2);
1142 PUSHs (sv_2mortal (newSViv (line - 1))); 1510 PUSHs (sv_2mortal (newSViv (line)));
1143 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1511 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1144} 1512}
1145 1513
1146void 1514void
1147line_x_to_index (CFPlus::Layout self, int line, int x) 1515line_x_to_index (DC::Layout self, int line, int x)
1148 PPCODE: 1516 PPCODE:
1149{ 1517{
1150 PangoLayoutLine *lp; 1518 PangoLayoutLine *lp;
1151 int index, trailing; 1519 int index, trailing;
1152 1520
1153 if (line < 0) 1521 if (line < 0)
1154 XSRETURN_EMPTY; 1522 XSRETURN_EMPTY;
1155 1523
1156 if (!(lp = pango_layout_get_line (self->pl, line))) 1524 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1157 XSRETURN_EMPTY; /* do better */ 1525 XSRETURN_EMPTY; /* do better */
1158 1526
1159 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1527 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1160 1528
1161 EXTEND (SP, 2); 1529 EXTEND (SP, 2);
1167 PUSHs (sv_2mortal (newSViv (trailing))); 1535 PUSHs (sv_2mortal (newSViv (trailing)));
1168 } 1536 }
1169} 1537}
1170 1538
1171void 1539void
1172render (CFPlus::Layout self, float x, float y, int flags = 0) 1540render (DC::Layout self, float x, float y, int flags = 0)
1173 PPCODE: 1541 CODE:
1542 rc_clear (self->rc);
1174 pango_opengl_render_layout_subpixel ( 1543 pango_opengl_render_layout_subpixel (
1175 self->pl, 1544 self->pl,
1545 self->rc,
1176 x * PANGO_SCALE, y * PANGO_SCALE, 1546 x * PANGO_SCALE, y * PANGO_SCALE,
1177 self->r, self->g, self->b, self->a, 1547 self->r, self->g, self->b, self->a,
1178 flags 1548 flags
1179 ); 1549 );
1550 // we assume that context_change actually clears/frees stuff
1551 // and does not do any recomputation...
1552 pango_layout_context_changed (self->pl);
1180 1553
1181MODULE = CFPlus PACKAGE = CFPlus::Texture
1182
1183void 1554void
1184pad2pot (SV *data_, SV *w_, SV *h_) 1555draw (DC::Layout self)
1185 CODE: 1556 CODE:
1186{ 1557{
1187 int ow = SvIV (w_); 1558 glEnable (GL_TEXTURE_2D);
1188 int oh = SvIV (h_); 1559 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1560 glEnable (GL_BLEND);
1561 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1562 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1563 glEnable (GL_ALPHA_TEST);
1564 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1189 1565
1190 if (ow && oh) 1566 rc_draw (self->rc);
1567
1568 glDisable (GL_ALPHA_TEST);
1569 glDisable (GL_BLEND);
1570 glDisable (GL_TEXTURE_2D);
1571}
1572
1573MODULE = Deliantra::Client PACKAGE = DC::Texture
1574
1575PROTOTYPES: ENABLE
1576
1577void
1578pad (SV *data_, int ow, int oh, int nw, int nh)
1579 CODE:
1580{
1581 if ((nw != ow || nh != oh) && SvOK (data_))
1191 { 1582 {
1192 int nw = minpot (ow);
1193 int nh = minpot (oh);
1194
1195 if (nw != ow || nh != oh)
1196 {
1197 if (SvOK (data_))
1198 {
1199 STRLEN datalen; 1583 STRLEN datalen;
1200 char *data = SvPVbyte (data_, datalen); 1584 char *data = SvPVbyte (data_, datalen);
1201 int bpp = datalen / (ow * oh); 1585 int bpp = datalen / (ow * oh);
1202 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1586 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1203 1587
1204 SvPOK_only (result_); 1588 SvPOK_only (result_);
1205 SvCUR_set (result_, nw * nh * bpp); 1589 SvCUR_set (result_, nw * nh * bpp);
1206 1590
1207 memset (SvPVX (result_), 0, nw * nh * bpp); 1591 memset (SvPVX (result_), 0, nw * nh * bpp);
1208 while (oh--) 1592 while (oh--)
1209 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1593 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1210 1594
1211 sv_setsv (data_, result_); 1595 sv_setsv (data_, result_);
1212 }
1213
1214 sv_setiv (w_, nw);
1215 sv_setiv (h_, nh);
1216 }
1217 } 1596 }
1218} 1597}
1219 1598
1220void 1599void
1221draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1600draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1227{ 1606{
1228 HV *hv = (HV *)SvRV (self); 1607 HV *hv = (HV *)SvRV (self);
1229 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1608 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1230 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1609 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1231 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1610 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1611
1612 if (name <= 0)
1613 XSRETURN_EMPTY;
1232 1614
1233 if (items < 5) 1615 if (items < 5)
1234 { 1616 {
1235 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1617 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1236 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1618 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1264 glDisable (GL_ALPHA_TEST); 1646 glDisable (GL_ALPHA_TEST);
1265 glDisable (GL_BLEND); 1647 glDisable (GL_BLEND);
1266 } 1648 }
1267} 1649}
1268 1650
1269MODULE = CFPlus PACKAGE = CFPlus::Map 1651IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1652 CODE:
1653{
1654 GLint width;
1655 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1656 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1657 RETVAL = width > 0;
1658}
1659 OUTPUT:
1660 RETVAL
1270 1661
1271CFPlus::Map 1662MODULE = Deliantra::Client PACKAGE = DC::Map
1663
1664PROTOTYPES: DISABLE
1665
1666DC::Map
1272new (SV *class) 1667new (SV *class)
1273 CODE: 1668 CODE:
1274 New (0, RETVAL, 1, struct map); 1669 New (0, RETVAL, 1, struct map);
1275 RETVAL->x = 0; 1670 RETVAL->x = 0;
1276 RETVAL->y = 0; 1671 RETVAL->y = 0;
1284 RETVAL->row = 0; 1679 RETVAL->row = 0;
1285 OUTPUT: 1680 OUTPUT:
1286 RETVAL 1681 RETVAL
1287 1682
1288void 1683void
1289DESTROY (CFPlus::Map self) 1684DESTROY (DC::Map self)
1290 CODE: 1685 CODE:
1291{ 1686{
1292 map_clear (self); 1687 map_clear (self);
1293 Safefree (self->face2tile); 1688 Safefree (self->face2tile);
1294 Safefree (self->tex); 1689 Safefree (self->tex);
1295 Safefree (self); 1690 Safefree (self);
1296} 1691}
1297 1692
1298void 1693void
1299resize (CFPlus::Map self, int map_width, int map_height) 1694resize (DC::Map self, int map_width, int map_height)
1300 CODE: 1695 CODE:
1301 self->w = map_width; 1696 self->w = map_width;
1302 self->h = map_height; 1697 self->h = map_height;
1303 1698
1304void 1699void
1305clear (CFPlus::Map self) 1700clear (DC::Map self)
1306 CODE: 1701 CODE:
1307 map_clear (self); 1702 map_clear (self);
1308 1703
1309void 1704void
1310set_tileid (CFPlus::Map self, int face, int tile) 1705set_tileid (DC::Map self, int face, int tile)
1311 CODE: 1706 CODE:
1312{ 1707{
1313 need_facenum (self, face); self->face2tile [face] = tile; 1708 need_facenum (self, face); self->face2tile [face] = tile;
1314 need_texid (self, tile); 1709 need_texid (self, tile);
1315} 1710}
1316 1711
1317void 1712void
1318set_smooth (CFPlus::Map self, int face, int smooth, int level) 1713set_smooth (DC::Map self, int face, int smooth, int level)
1319 CODE: 1714 CODE:
1320{ 1715{
1321 tileid texid; 1716 tileid texid;
1322 maptex *tex; 1717 maptex *tex;
1323 1718
1336 tex->smoothtile = self->face2tile [smooth]; 1731 tex->smoothtile = self->face2tile [smooth];
1337 tex->smoothlevel = level; 1732 tex->smoothlevel = level;
1338} 1733}
1339 1734
1340void 1735void
1341set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1736set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1342 CODE: 1737 CODE:
1343{ 1738{
1344 need_texid (self, texid); 1739 need_texid (self, texid);
1345 1740
1346 { 1741 {
1366 // from transparent color bleeding and ugly wrapping effects. 1761 // from transparent color bleeding and ugly wrapping effects.
1367 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1762 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1368} 1763}
1369 1764
1370int 1765int
1371ox (CFPlus::Map self) 1766ox (DC::Map self)
1372 ALIAS: 1767 ALIAS:
1373 oy = 1 1768 oy = 1
1374 x = 2 1769 x = 2
1375 y = 3 1770 y = 3
1376 w = 4 1771 w = 4
1387 } 1782 }
1388 OUTPUT: 1783 OUTPUT:
1389 RETVAL 1784 RETVAL
1390 1785
1391void 1786void
1392scroll (CFPlus::Map self, int dx, int dy) 1787scroll (DC::Map self, int dx, int dy)
1393 CODE: 1788 CODE:
1394{ 1789{
1395 if (dx > 0) 1790 if (dx > 0)
1396 map_blank (self, self->x, self->y, dx, self->h); 1791 map_blank (self, self->x, self->y, dx, self->h);
1397 else if (dx < 0) 1792 else if (dx < 0)
1398 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1793 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1399 1794
1400 if (dy > 0) 1795 if (dy > 0)
1401 map_blank (self, self->x, self->y, self->w, dy); 1796 map_blank (self, self->x, self->y, self->w, dy);
1402 else if (dy < 0) 1797 else if (dy < 0)
1403 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1798 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1404 1799
1405 self->ox += dx; self->x += dx; 1800 self->ox += dx; self->x += dx;
1406 self->oy += dy; self->y += dy; 1801 self->oy += dy; self->y += dy;
1407 1802
1408 while (self->y < 0) 1803 while (self->y < 0)
1412 self->rows += MAP_EXTEND_Y; 1807 self->rows += MAP_EXTEND_Y;
1413 self->y += MAP_EXTEND_Y; 1808 self->y += MAP_EXTEND_Y;
1414 } 1809 }
1415} 1810}
1416 1811
1417void 1812SV *
1418map1a_update (CFPlus::Map self, SV *data_, int extmap) 1813map1a_update (DC::Map self, SV *data_, int extmap)
1419 CODE: 1814 CODE:
1420{ 1815{
1421 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1816 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1422 uint8_t *data_end = (uint8_t *)SvEND (data_); 1817 uint8_t *data_end = (uint8_t *)SvEND (data_);
1423 mapcell *cell; 1818 mapcell *cell;
1424 int x, y, flags; 1819 int x, y, z, flags;
1820 AV *missing = newAV ();
1821 RETVAL = newRV_noinc ((SV *)missing);
1425 1822
1426 while (data < data_end - 1) 1823 while (data < data_end - 1)
1427 { 1824 {
1428 flags = (data [0] << 8) + data [1]; data += 2; 1825 flags = (data [0] << 8) + data [1]; data += 2;
1429 1826
1449 uint8_t ext, cmd; 1846 uint8_t ext, cmd;
1450 1847
1451 do 1848 do
1452 { 1849 {
1453 ext = *data++; 1850 ext = *data++;
1454 cmd = ext & 0x3f; 1851 cmd = ext & 0x7f;
1455 1852
1456 if (cmd < 4) 1853 if (cmd < 4)
1457 cell->darkness = 255 - ext * 64 + 1; 1854 cell->darkness = 255 - ext * 64 + 1;
1458 else if (cmd == 5) // health 1855 else if (cmd == 5) // health
1459 { 1856 {
1462 } 1859 }
1463 else if (cmd == 6) // monster width 1860 else if (cmd == 6) // monster width
1464 cell->stat_width = *data++ + 1; 1861 cell->stat_width = *data++ + 1;
1465 else if (cmd == 0x47) 1862 else if (cmd == 0x47)
1466 { 1863 {
1467 if (*data == 8) 1864 if (*data == 1) cell->player = data [1];
1468 ; // decode player uuid 1865 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1866 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1867 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1469 1868
1470 data += *data + 1; 1869 data += *data + 1;
1471 } 1870 }
1472 else if (cmd == 8) // cell flags 1871 else if (cmd == 8) // cell flags
1473 cell->flags = *data++; 1872 cell->flags = *data++;
1480 } 1879 }
1481 else 1880 else
1482 cell->darkness = *data++ + 1; 1881 cell->darkness = *data++ + 1;
1483 } 1882 }
1484 1883
1884 for (z = 0; z <= 2; ++z)
1485 if (flags & 4) 1885 if (flags & (4 >> z))
1486 { 1886 {
1487 faceid face = (data [0] << 8) + data [1]; data += 2; 1887 faceid face = (data [0] << 8) + data [1]; data += 2;
1488 need_facenum (self, face); 1888 need_facenum (self, face);
1489 cell->tile [0] = self->face2tile [face]; 1889 cell->tile [z] = self->face2tile [face];
1890
1891 if (cell->tile [z])
1892 {
1893 maptex *tex = self->tex + cell->tile [z];
1894 if (!tex->name)
1895 av_push (missing, newSViv (cell->tile [z]));
1896
1897 if (tex->smoothtile)
1898 {
1899 maptex *smooth = self->tex + tex->smoothtile;
1900 if (!smooth->name)
1901 av_push (missing, newSViv (tex->smoothtile));
1902 }
1903 }
1490 } 1904 }
1491
1492 if (flags & 2)
1493 {
1494 faceid face = (data [0] << 8) + data [1]; data += 2;
1495 need_facenum (self, face);
1496 cell->tile [1] = self->face2tile [face];
1497 }
1498
1499 if (flags & 1)
1500 {
1501 faceid face = (data [0] << 8) + data [1]; data += 2;
1502 need_facenum (self, face);
1503 cell->tile [2] = self->face2tile [face];
1504 }
1505 } 1905 }
1506 else 1906 else
1507 cell->darkness = 0; 1907 CELL_CLEAR (cell);
1508 } 1908 }
1509} 1909}
1910 OUTPUT:
1911 RETVAL
1510 1912
1511SV * 1913SV *
1512mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1914mapmap (DC::Map self, int x0, int y0, int w, int h)
1513 CODE: 1915 CODE:
1514{ 1916{
1515 int x1, x; 1917 int x1, x;
1516 int y1, y; 1918 int y1, y;
1517 int z; 1919 int z;
1562} 1964}
1563 OUTPUT: 1965 OUTPUT:
1564 RETVAL 1966 RETVAL
1565 1967
1566void 1968void
1567draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1969draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1568 CODE: 1970 CODE:
1569{ 1971{
1972 int x, y, z;
1973
1570 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1974 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1571 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1975 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1572 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1976 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1573 smooth_key skey; 1977 smooth_key skey;
1574 int x, y, z; 1978 int pl_x, pl_y;
1575 int last_name; 1979 maptex pl_tex;
1980 rc_t *rc = rc_alloc ();
1981 rc_key_t key;
1982 rc_array_t *arr;
1983
1984 pl_tex.name = 0;
1576 1985
1577 // thats current max. sorry. 1986 // thats current max. sorry.
1578 if (sw > 255) sw = 255; 1987 if (sw > 255) sw = 255;
1579 if (sh > 255) sh = 255; 1988 if (sh > 255) sh = 255;
1580 1989
1581 // clear key, in case of extra padding 1990 // clear key, in case of extra padding
1582 memset (&skey, 0, sizeof (skey)); 1991 memset (&skey, 0, sizeof (skey));
1583 1992
1584 glColor4ub (255, 255, 255, 255); 1993 memset (&key, 0, sizeof (key));
1585 1994 key.r = 255;
1586 glEnable (GL_BLEND); 1995 key.g = 255;
1587 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1996 key.b = 255;
1588 glEnable (GL_TEXTURE_2D); 1997 key.a = 255;
1589 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1998 key.mode = GL_QUADS;
1590 1999 key.format = GL_T2F_V3F;
1591 glBegin (GL_QUADS); 2000 key.texname = -1;
1592
1593 last_name = 0;
1594 2001
1595 mx += self->x; 2002 mx += self->x;
1596 my += self->y; 2003 my += self->y;
1597 2004
1598 // first pass: determine smooth_max 2005 // first pass: determine smooth_max
1614 MAX (self->tex [cell->tile [0]].smoothlevel, 2021 MAX (self->tex [cell->tile [0]].smoothlevel,
1615 MAX (self->tex [cell->tile [1]].smoothlevel, 2022 MAX (self->tex [cell->tile [1]].smoothlevel,
1616 self->tex [cell->tile [2]].smoothlevel)); 2023 self->tex [cell->tile [2]].smoothlevel));
1617 } 2024 }
1618 } 2025 }
2026
2027 glEnable (GL_BLEND);
2028 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2029 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1619 2030
1620 for (z = 0; z <= 2; z++) 2031 for (z = 0; z <= 2; z++)
1621 { 2032 {
1622 memset (smooth_level, 0, sizeof (smooth_level)); 2033 memset (smooth_level, 0, sizeof (smooth_level));
1623 2034
1636 { 2047 {
1637 maptex tex = self->tex [tile]; 2048 maptex tex = self->tex [tile];
1638 int px = (x + 1) * T - tex.w; 2049 int px = (x + 1) * T - tex.w;
1639 int py = (y + 1) * T - tex.h; 2050 int py = (y + 1) * T - tex.h;
1640 2051
1641 // suppressing texture state switches here
1642 // is only moderately effective, but worth the extra effort
1643 if (last_name != tex.name) 2052 if (key.texname != tex.name)
1644 { 2053 {
1645 if (!tex.name) 2054 if (!tex.name)
1646 tex = self->tex [2]; /* missing, replace by noface */ 2055 tex = self->tex [2]; /* missing, replace by noface */
1647 2056
1648 glEnd (); 2057 key.texname = tex.name;
1649 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2058 arr = rc_array (rc, &key);
1650 glBegin (GL_QUADS);
1651 } 2059 }
1652 2060
1653 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2061 if (expect_false (cell->player == player) && expect_false (z == 2))
1654 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1655 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1656 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1657
1658 if (cell->flags && z == 2)
1659 { 2062 {
2063 pl_x = px;
2064 pl_y = py;
2065 pl_tex = tex;
2066 continue;
2067 }
2068
2069 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2070 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2071 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2072 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2073
2074 if (expect_false (cell->flags) && expect_false (z == 2))
2075 {
2076 // overlays such as the speech bubble, probably more to come
1660 if (cell->flags & 1) 2077 if (cell->flags & 1)
1661 { 2078 {
1662 maptex tex = self->tex [1]; 2079 maptex tex = self->tex [1];
1663 int px = x * T + T * 2 / 32; 2080 int px = x * T + T * 2 / 32;
1664 int py = y * T - T * 6 / 32; 2081 int py = y * T - T * 6 / 32;
1665 2082
2083 if (tex.name)
1666 glEnd (); 2084 {
1667 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2085 if (key.texname != tex.name)
2086 {
2087 key.texname = tex.name;
2088 arr = rc_array (rc, &key);
2089 }
2090
2091 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2092 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2093 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2094 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1668 glBegin (GL_QUADS); 2095 }
1669
1670 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1671 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1672 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1673 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1674 } 2096 }
1675 } 2097 }
1676 2098
1677 // update smooth hash 2099 // update smooth hash
1678 if (tex.smoothtile) 2100 if (tex.smoothtile)
1683 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2105 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1684 2106
1685 // add bits to current tile and all neighbours. skey.x|y is 2107 // add bits to current tile and all neighbours. skey.x|y is
1686 // shifted +1|+1 so we always stay positive. 2108 // shifted +1|+1 so we always stay positive.
1687 2109
2110 // bits is ___n cccc CCCC bbbb
2111 // n do not draw borders&corners
2112 // c draw these corners, but...
2113 // C ... not these
2114 // b draw these borders
2115
2116 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2117 // ┃· ·· ·┃ ━━
2118
2119 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2120 // ·· ·· ·┏ ┓·
2121
1688 // full tile 2122 // full tile
1689 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2123 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1690 2124
1691 // borders 2125 // borders
1692 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0031); 2126 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1693 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0092); 2127 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1694 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2128 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1695 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2129 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1696 2130
1697 // corners 2131 // corners
1698 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2132 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1702 } 2136 }
1703 } 2137 }
1704 } 2138 }
1705 } 2139 }
1706 2140
2141 rc_draw (rc);
2142 rc_clear (rc);
2143
1707 // go through all smoothlevels, lowest to highest, then draw 2144 // go through all smoothlevels, lowest to highest, then draw.
1708 // this is basically counting sort 2145 // this is basically counting sort
1709 { 2146 {
1710 int w, b; 2147 int w, b;
1711 2148
2149 glEnable (GL_TEXTURE_2D);
2150 glBegin (GL_QUADS);
1712 for (w = 0; w < 256 / 32; ++w) 2151 for (w = 0; w < 256 / 32; ++w)
1713 { 2152 {
1714 uint32_t smask = smooth_level [w]; 2153 uint32_t smask = smooth_level [w];
1715 if (smask) 2154 if (smask)
1716 for (b = 0; b < 32; ++b) 2155 for (b = 0; b < 32; ++b)
1723 while ((he = hv_iternext (smooth))) 2162 while ((he = hv_iternext (smooth)))
1724 { 2163 {
1725 smooth_key *skey = (smooth_key *)HeKEY (he); 2164 smooth_key *skey = (smooth_key *)HeKEY (he);
1726 IV bits = SvIVX (HeVAL (he)); 2165 IV bits = SvIVX (HeVAL (he));
1727 2166
1728 // bits is ___n cccc CCCC bbbb
1729 // n do not draw borders&corners
1730 // c draw these corners, but...
1731 // C ... not these
1732 // b draw these borders
1733
1734 if (!(bits & 0x1000) 2167 if (!(bits & 0x1000)
1735 && skey->level == level 2168 && skey->level == level
1736 && level >= smooth_max [skey->x][skey->y]) 2169 && level > smooth_max [skey->x][skey->y])
1737 { 2170 {
1738 maptex tex = self->tex [skey->tile]; 2171 maptex tex = self->tex [skey->tile];
1739 int px = (((int)skey->x) - 1) * T; 2172 int px = (((int)skey->x) - 1) * T;
1740 int py = (((int)skey->y) - 1) * T; 2173 int py = (((int)skey->y) - 1) * T;
1741 int border = bits & 15; 2174 int border = bits & 15;
1742 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2175 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1743 float dx = tex.s * .0625f; // 16 images/row 2176 float dx = tex.s * .0625f; // 16 images/row
1744 float dy = tex.t * .5f ; // 2 images/column 2177 float dy = tex.t * .5f ; // 2 images/column
1745 2178
1746 // this time naively avoiding texture state changes
1747 // save gobs of state changes.
1748 if (last_name != tex.name) 2179 if (tex.name)
1749 { 2180 {
2181 // this time avoiding texture state changes
2182 // save gobs of state changes.
1750 if (!tex.name) 2183 if (key.texname != tex.name)
1751 continue; // smoothing not yet available 2184 {
1752
1753 glEnd (); 2185 glEnd ();
1754 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2186 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1755 glBegin (GL_QUADS); 2187 glBegin (GL_QUADS);
1756 } 2188 }
1757 2189
1758 if (border) 2190 if (border)
1759 { 2191 {
1760 float ox = border * dx; 2192 float ox = border * dx;
1761 2193
1762 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2194 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1763 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2195 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1764 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2196 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1765 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2197 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1766 } 2198 }
1767 2199
1768 if (corner) 2200 if (corner)
1769 { 2201 {
1770 float ox = corner * dx; 2202 float ox = corner * dx;
1771 2203
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2204 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1773 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2205 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1774 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2206 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1775 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2207 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2208 }
1776 } 2209 }
1777 } 2210 }
1778 } 2211 }
1779 } 2212 }
1780 } 2213 }
2214
2215 glEnd ();
2216 glDisable (GL_TEXTURE_2D);
2217 key.texname = -1;
1781 } 2218 }
1782 2219
1783 hv_clear (smooth); 2220 hv_clear (smooth);
1784 } 2221 }
1785 2222
1786 glEnd (); 2223 if (pl_tex.name)
2224 {
2225 maptex tex = pl_tex;
2226 int px = pl_x + sdx;
2227 int py = pl_y + sdy;
1787 2228
1788 glDisable (GL_TEXTURE_2D); 2229 key.texname = tex.name;
2230 arr = rc_array (rc, &key);
2231
2232 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2233 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2234 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2235 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2236
2237 rc_draw (rc);
2238 }
2239
1789 glDisable (GL_BLEND); 2240 glDisable (GL_BLEND);
2241 rc_free (rc);
1790 2242
1791 // top layer: overlays such as the health bar 2243 // top layer: overlays such as the health bar
1792 for (y = 0; y < sh; y++) 2244 for (y = 0; y < sh; y++)
1793 if (0 <= y + my && y + my < self->rows) 2245 if (0 <= y + my && y + my < self->rows)
1794 { 2246 {
1819 } 2271 }
1820 } 2272 }
1821} 2273}
1822 2274
1823void 2275void
1824draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2276draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1825 CODE: 2277 CODE:
1826{ 2278{
1827 static float color[16][3] = { 2279 static float color[16][3] = {
1828 { 0.00F, 0.00F, 0.00F }, 2280 { 0.00F, 0.00F, 0.00F },
1829 { 1.00F, 1.00F, 1.00F }, 2281 { 1.00F, 1.00F, 1.00F },
1879 glDisable (GL_BLEND); 2331 glDisable (GL_BLEND);
1880 glDisable (GL_TEXTURE_2D); 2332 glDisable (GL_TEXTURE_2D);
1881} 2333}
1882 2334
1883void 2335void
1884fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2336fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1885 PPCODE: 2337 PPCODE:
1886{ 2338{
1887 int x, y; 2339 int x, y;
2340 int sw1 = sw + 2;
2341 int sh1 = sh + 2;
2342 int sh3 = sh * 3;
1888 int sw4 = (sw + 3) & ~3; 2343 int sw34 = (sw * 3 + 3) & ~3;
2344 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1889 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2345 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1890 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2346 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1891 2347
1892 memset (darkness, 255, sw4 * sh);
1893 SvPOK_only (darkness_sv); 2348 SvPOK_only (darkness3_sv);
1894 SvCUR_set (darkness_sv, sw4 * sh); 2349 SvCUR_set (darkness3_sv, sw34 * sh3);
1895 2350
1896 mx += self->x; 2351 mx += self->x - 1;
1897 my += self->y; 2352 my += self->y - 1;
1898 2353
2354 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2355
1899 for (y = 0; y < sh; y++) 2356 for (y = 0; y < sh1; y++)
1900 if (0 <= y + my && y + my < self->rows) 2357 if (0 <= y + my && y + my < self->rows)
1901 { 2358 {
1902 maprow *row = self->row + (y + my); 2359 maprow *row = self->row + (y + my);
1903 2360
1904 for (x = 0; x < sw; x++) 2361 for (x = 0; x < sw1; x++)
1905 if (row->c0 <= x + mx && x + mx < row->c1) 2362 if (row->c0 <= x + mx && x + mx < row->c1)
1906 { 2363 {
1907 mapcell *cell = row->col + (x + mx - row->c0); 2364 mapcell *cell = row->col + (x + mx - row->c0);
1908 2365
1909 darkness[y * sw4 + x] = cell->darkness 2366 darkness1 [y * sw1 + x] = cell->darkness
1910 ? 255 - (cell->darkness - 1) 2367 ? 255 - (cell->darkness - 1)
1911 : 255 - FOW_DARKNESS; 2368 : 255 - FOW_DARKNESS;
1912 } 2369 }
1913 } 2370 }
1914 2371
2372 for (y = 0; y < sh; ++y)
2373 for (x = 0; x < sw; ++x)
2374 {
2375 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2376 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2377 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2378 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2379 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2380 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2381 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2382 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2383 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2384
2385 uint8_t r11 = (d11 + d21 + d12) / 3;
2386 uint8_t r21 = d21;
2387 uint8_t r31 = (d21 + d31 + d32) / 3;
2388
2389 uint8_t r12 = d12;
2390 uint8_t r22 = d22;
2391 uint8_t r32 = d32;
2392
2393 uint8_t r13 = (d13 + d23 + d12) / 3;
2394 uint8_t r23 = d23;
2395 uint8_t r33 = (d23 + d33 + d32) / 3;
2396
2397 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2398 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2399 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2400 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2401 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2402 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2403 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2404 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2405 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2406 }
2407
2408 free (darkness1);
2409
1915 EXTEND (SP, 3); 2410 EXTEND (SP, 3);
1916 PUSHs (sv_2mortal (newSViv (sw4))); 2411 PUSHs (sv_2mortal (newSViv (sw34)));
1917 PUSHs (sv_2mortal (newSViv (sh))); 2412 PUSHs (sv_2mortal (newSViv (sh3)));
1918 PUSHs (darkness_sv); 2413 PUSHs (darkness3_sv);
1919} 2414}
1920 2415
1921SV * 2416SV *
1922get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2417get_rect (DC::Map self, int x0, int y0, int w, int h)
1923 CODE: 2418 CODE:
1924{ 2419{
1925 int x, y, x1, y1; 2420 int x, y, x1, y1;
1926 SV *data_sv = newSV (w * h * 7 + 5); 2421 SV *data_sv = newSV (w * h * 7 + 5);
1927 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2422 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1984 else 2479 else
1985 *data++ = 0; 2480 *data++ = 0;
1986 } 2481 }
1987 } 2482 }
1988 2483
2484 /* if size is w*h + 5 then no data has been found */
2485 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2486 {
1989 SvPOK_only (data_sv); 2487 SvPOK_only (data_sv);
1990 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2488 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2489 }
2490
1991 RETVAL = data_sv; 2491 RETVAL = data_sv;
1992} 2492}
1993 OUTPUT: 2493 OUTPUT:
1994 RETVAL 2494 RETVAL
1995 2495
1996void 2496void
1997set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2497set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1998 PPCODE: 2498 PPCODE:
1999{ 2499{
2000 int x, y, z; 2500 int x, y, z;
2001 int w, h; 2501 int w, h;
2002 int x1, y1; 2502 int x1, y1;
2503 STRLEN len;
2504 uint8_t *data, *end;
2505
2506 len = SvLEN (data_sv);
2507 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2508 data = SvPVbyte_nolen (data_sv);
2509 end = data + len + 8;
2510
2511 if (len < 5)
2512 XSRETURN_EMPTY;
2003 2513
2004 if (*data++ != 0) 2514 if (*data++ != 0)
2005 return; /* version mismatch */ 2515 XSRETURN_EMPTY; /* version mismatch */
2006 2516
2007 w = *data++ << 8; w |= *data++; 2517 w = *data++ << 8; w |= *data++;
2008 h = *data++ << 8; h |= *data++; 2518 h = *data++ << 8; h |= *data++;
2009 2519
2010 // we need to do this 'cause we don't keep an absolute coord system for rows 2520 // we need to do this 'cause we don't keep an absolute coord system for rows
2022 { 2532 {
2023 maprow *row = map_get_row (self, y); 2533 maprow *row = map_get_row (self, y);
2024 2534
2025 for (x = x0; x < x1; x++) 2535 for (x = x0; x < x1; x++)
2026 { 2536 {
2537 uint8_t flags;
2538
2539 if (data + 7 >= end)
2540 XSRETURN_EMPTY;
2541
2027 uint8_t flags = *data++; 2542 flags = *data++;
2028 2543
2029 if (flags) 2544 if (flags)
2030 { 2545 {
2031 mapcell *cell = row_get_cell (row, x); 2546 mapcell *cell = row_get_cell (row, x);
2032 tileid tile[3] = { 0, 0, 0 }; 2547 tileid tile[3] = { 0, 0, 0 };
2035 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2550 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2036 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2551 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2037 2552
2038 if (cell->darkness == 0) 2553 if (cell->darkness == 0)
2039 { 2554 {
2040 cell->darkness = 0; 2555 /*cell->darkness = 0;*/
2556 EXTEND (SP, 3);
2041 2557
2042 for (z = 0; z <= 2; z++) 2558 for (z = 0; z <= 2; z++)
2043 { 2559 {
2044 tileid t = tile [z]; 2560 tileid t = tile [z];
2045 2561
2046 if (t >= self->texs || (t && !self->tex [t].name)) 2562 if (t >= self->texs || (t && !self->tex [t].name))
2047 { 2563 {
2048 XPUSHs (sv_2mortal (newSViv (t))); 2564 PUSHs (sv_2mortal (newSViv (t)));
2049 need_texid (self, t); 2565 need_texid (self, t);
2050 } 2566 }
2051 2567
2052 cell->tile [z] = t; 2568 cell->tile [z] = t;
2053 } 2569 }
2055 } 2571 }
2056 } 2572 }
2057 } 2573 }
2058} 2574}
2059 2575
2060MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2576MODULE = Deliantra::Client PACKAGE = DC::RW
2061 2577
2062CFPlus::MixChunk 2578DC::RW
2063new_from_file (SV *class, char *path) 2579new (SV *class, SV *data_sv)
2064 CODE: 2580 CODE:
2065 RETVAL = Mix_LoadWAV (path); 2581{
2582 STRLEN datalen;
2583 char *data = SvPVbyte (data_sv, datalen);
2584
2585 RETVAL = SDL_RWFromConstMem (data, datalen);
2586}
2066 OUTPUT: 2587 OUTPUT:
2067 RETVAL 2588 RETVAL
2068 2589
2590DC::RW
2591new_from_file (SV *class, const char *path, const char *mode = "rb")
2592 CODE:
2593 RETVAL = SDL_RWFromFile (path, mode);
2594 OUTPUT:
2595 RETVAL
2596
2597# fails on win32:
2598# dc.xs(2268) : error C2059: syntax error : '('
2069void 2599#void
2600#close (DC::RW self)
2601# CODE:
2602# (self->(close)) (self);
2603
2604MODULE = Deliantra::Client PACKAGE = DC::Channel
2605
2606PROTOTYPES: DISABLE
2607
2608DC::Channel
2609find ()
2610 CODE:
2611{
2612 RETVAL = Mix_GroupAvailable (-1);
2613
2614 if (RETVAL < 0)
2615 {
2616 RETVAL = Mix_GroupOldest (-1);
2617
2618 if (RETVAL < 0)
2619 XSRETURN_UNDEF;
2620
2621 Mix_HaltChannel (RETVAL);
2622 }
2623
2624 Mix_UnregisterAllEffects (RETVAL);
2625 Mix_Volume (RETVAL, 128);
2626}
2627 OUTPUT:
2628 RETVAL
2629
2630void
2631halt (DC::Channel self)
2632 CODE:
2633 Mix_HaltChannel (self);
2634
2635void
2636expire (DC::Channel self, int ticks = -1)
2637 CODE:
2638 Mix_ExpireChannel (self, ticks);
2639
2640void
2641fade_out (DC::Channel self, int ticks = -1)
2642 CODE:
2643 Mix_FadeOutChannel (self, ticks);
2644
2645int
2646volume (DC::Channel self, int volume)
2647 CODE:
2648 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2649 OUTPUT:
2650 RETVAL
2651
2652void
2653unregister_all_effects (DC::Channel self)
2654 CODE:
2655 Mix_UnregisterAllEffects (self);
2656
2657void
2658set_panning (DC::Channel self, int left, int right)
2659 CODE:
2660 left = CLAMP (left , 0, 255);
2661 right = CLAMP (right, 0, 255);
2662 Mix_SetPanning (self, left, right);
2663
2664void
2665set_distance (DC::Channel self, int distance)
2666 CODE:
2667 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2668
2669void
2670set_position (DC::Channel self, int angle, int distance)
2671 CODE:
2672
2673void
2674set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2675 CODE:
2676{
2677 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2678 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2679 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2680}
2681
2682void
2683set_reverse_stereo (DC::Channel self, int flip)
2684 CODE:
2685 Mix_SetReverseStereo (self, flip);
2686
2687MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2688
2689PROTOTYPES: DISABLE
2690
2691DC::MixChunk
2692new (SV *class, DC::RW rwops)
2693 CODE:
2694 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2695 OUTPUT:
2696 RETVAL
2697
2698void
2070DESTROY (CFPlus::MixChunk self) 2699DESTROY (DC::MixChunk self)
2071 CODE: 2700 CODE:
2072 Mix_FreeChunk (self); 2701 Mix_FreeChunk (self);
2073 2702
2074int 2703int
2075volume (CFPlus::MixChunk self, int volume = -1) 2704volume (DC::MixChunk self, int volume = -1)
2076 CODE: 2705 CODE:
2706 if (items > 1)
2707 volume = CLAMP (volume, 0, 128);
2077 RETVAL = Mix_VolumeChunk (self, volume); 2708 RETVAL = Mix_VolumeChunk (self, volume);
2078 OUTPUT: 2709 OUTPUT:
2079 RETVAL 2710 RETVAL
2080 2711
2081int 2712DC::Channel
2082play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2713play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2083 CODE: 2714 CODE:
2715{
2084 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2716 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2717
2718 if (RETVAL < 0)
2719 XSRETURN_UNDEF;
2720
2721 if (channel < 0)
2722 {
2723 Mix_UnregisterAllEffects (RETVAL);
2724 Mix_Volume (RETVAL, 128);
2725 }
2726}
2085 OUTPUT: 2727 OUTPUT:
2086 RETVAL 2728 RETVAL
2087 2729
2088MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2730MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2089 2731
2090int 2732int
2091volume (int volume = -1) 2733volume (int volume = -1)
2734 PROTOTYPE: ;$
2092 CODE: 2735 CODE:
2736 if (items > 0)
2737 volume = CLAMP (volume, 0, 128);
2093 RETVAL = Mix_VolumeMusic (volume); 2738 RETVAL = Mix_VolumeMusic (volume);
2094 OUTPUT: 2739 OUTPUT:
2095 RETVAL 2740 RETVAL
2096 2741
2742void
2743fade_out (int ms)
2744 CODE:
2745 Mix_FadeOutMusic (ms);
2746
2747void
2748halt ()
2749 CODE:
2750 Mix_HaltMusic ();
2751
2097CFPlus::MixMusic 2752DC::MixMusic
2098new_from_file (SV *class, char *path) 2753new (SV *class, DC::RW rwops)
2099 CODE: 2754 CODE:
2100 RETVAL = Mix_LoadMUS (path); 2755 RETVAL = Mix_LoadMUS_RW (rwops);
2101 OUTPUT: 2756 OUTPUT:
2102 RETVAL 2757 RETVAL
2103 2758
2104void 2759void
2105DESTROY (CFPlus::MixMusic self) 2760DESTROY (DC::MixMusic self)
2106 CODE: 2761 CODE:
2107 Mix_FreeMusic (self); 2762 Mix_FreeMusic (self);
2108 2763
2109int 2764int
2110play (CFPlus::MixMusic self, int loops = -1) 2765play (DC::MixMusic self, int loops = -1)
2111 CODE: 2766 CODE:
2112 RETVAL = Mix_PlayMusic (self, loops); 2767 RETVAL = Mix_PlayMusic (self, loops);
2113 OUTPUT: 2768 OUTPUT:
2114 RETVAL 2769 RETVAL
2115 2770
2116MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2771void
2772fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2773 CODE:
2774 Mix_FadeInMusicPos (self, loops, ms, position);
2775
2776MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2777
2778PROTOTYPES: ENABLE
2117 2779
2118BOOT: 2780BOOT:
2119{ 2781{
2120 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2782 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2121 static const struct { 2783 static const struct {
2122 const char *name; 2784 const char *name;
2123 IV iv; 2785 IV iv;
2124 } *civ, const_iv[] = { 2786 } *civ, const_iv[] = {
2125# define const_iv(name) { # name, (IV)name } 2787# define const_iv(name) { # name, (IV)name }
2788 const_iv (GL_VENDOR),
2789 const_iv (GL_VERSION),
2790 const_iv (GL_EXTENSIONS),
2126 const_iv (GL_COLOR_MATERIAL), 2791 const_iv (GL_COLOR_MATERIAL),
2127 const_iv (GL_SMOOTH), 2792 const_iv (GL_SMOOTH),
2128 const_iv (GL_FLAT), 2793 const_iv (GL_FLAT),
2129 const_iv (GL_DITHER), 2794 const_iv (GL_DITHER),
2130 const_iv (GL_BLEND), 2795 const_iv (GL_BLEND),
2134 const_iv (GL_ALPHA_TEST), 2799 const_iv (GL_ALPHA_TEST),
2135 const_iv (GL_NORMALIZE), 2800 const_iv (GL_NORMALIZE),
2136 const_iv (GL_RESCALE_NORMAL), 2801 const_iv (GL_RESCALE_NORMAL),
2137 const_iv (GL_FRONT), 2802 const_iv (GL_FRONT),
2138 const_iv (GL_BACK), 2803 const_iv (GL_BACK),
2804 const_iv (GL_AUX0),
2139 const_iv (GL_AND), 2805 const_iv (GL_AND),
2140 const_iv (GL_ONE), 2806 const_iv (GL_ONE),
2141 const_iv (GL_ZERO), 2807 const_iv (GL_ZERO),
2142 const_iv (GL_SRC_ALPHA), 2808 const_iv (GL_SRC_ALPHA),
2143 const_iv (GL_DST_ALPHA), 2809 const_iv (GL_DST_ALPHA),
2156 const_iv (GL_INTENSITY), 2822 const_iv (GL_INTENSITY),
2157 const_iv (GL_LUMINANCE), 2823 const_iv (GL_LUMINANCE),
2158 const_iv (GL_LUMINANCE_ALPHA), 2824 const_iv (GL_LUMINANCE_ALPHA),
2159 const_iv (GL_FLOAT), 2825 const_iv (GL_FLOAT),
2160 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2826 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2827 const_iv (GL_COMPRESSED_ALPHA_ARB),
2828 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2829 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2830 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2831 const_iv (GL_COMPRESSED_RGB_ARB),
2832 const_iv (GL_COMPRESSED_RGBA_ARB),
2161 const_iv (GL_COMPILE), 2833 const_iv (GL_COMPILE),
2834 const_iv (GL_PROXY_TEXTURE_1D),
2835 const_iv (GL_PROXY_TEXTURE_2D),
2162 const_iv (GL_TEXTURE_1D), 2836 const_iv (GL_TEXTURE_1D),
2163 const_iv (GL_TEXTURE_2D), 2837 const_iv (GL_TEXTURE_2D),
2164 const_iv (GL_TEXTURE_ENV), 2838 const_iv (GL_TEXTURE_ENV),
2165 const_iv (GL_TEXTURE_MAG_FILTER), 2839 const_iv (GL_TEXTURE_MAG_FILTER),
2166 const_iv (GL_TEXTURE_MIN_FILTER), 2840 const_iv (GL_TEXTURE_MIN_FILTER),
2187 const_iv (GL_COLOR_LOGIC_OP), 2861 const_iv (GL_COLOR_LOGIC_OP),
2188 const_iv (GL_SEPARABLE_2D), 2862 const_iv (GL_SEPARABLE_2D),
2189 const_iv (GL_CONVOLUTION_2D), 2863 const_iv (GL_CONVOLUTION_2D),
2190 const_iv (GL_CONVOLUTION_BORDER_MODE), 2864 const_iv (GL_CONVOLUTION_BORDER_MODE),
2191 const_iv (GL_CONSTANT_BORDER), 2865 const_iv (GL_CONSTANT_BORDER),
2866 const_iv (GL_POINTS),
2192 const_iv (GL_LINES), 2867 const_iv (GL_LINES),
2193 const_iv (GL_LINE_STRIP), 2868 const_iv (GL_LINE_STRIP),
2194 const_iv (GL_LINE_LOOP), 2869 const_iv (GL_LINE_LOOP),
2195 const_iv (GL_QUADS), 2870 const_iv (GL_QUADS),
2196 const_iv (GL_QUAD_STRIP), 2871 const_iv (GL_QUAD_STRIP),
2197 const_iv (GL_TRIANGLES), 2872 const_iv (GL_TRIANGLES),
2198 const_iv (GL_TRIANGLE_STRIP), 2873 const_iv (GL_TRIANGLE_STRIP),
2199 const_iv (GL_TRIANGLE_FAN), 2874 const_iv (GL_TRIANGLE_FAN),
2875 const_iv (GL_POLYGON),
2200 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2876 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2877 const_iv (GL_POINT_SMOOTH_HINT),
2878 const_iv (GL_LINE_SMOOTH_HINT),
2879 const_iv (GL_POLYGON_SMOOTH_HINT),
2880 const_iv (GL_GENERATE_MIPMAP_HINT),
2881 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2201 const_iv (GL_FASTEST), 2882 const_iv (GL_FASTEST),
2883 const_iv (GL_DONT_CARE),
2884 const_iv (GL_NICEST),
2202 const_iv (GL_V2F), 2885 const_iv (GL_V2F),
2203 const_iv (GL_V3F), 2886 const_iv (GL_V3F),
2204 const_iv (GL_T2F_V3F), 2887 const_iv (GL_T2F_V3F),
2205 const_iv (GL_T2F_N3F_V3F), 2888 const_iv (GL_T2F_N3F_V3F),
2206# undef const_iv 2889# undef const_iv
2207 }; 2890 };
2208 2891
2209 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2892 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2210 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2893 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2894
2895 texture_av = newAV ();
2896 AvREAL_off (texture_av);
2211} 2897}
2898
2899void
2900disable_GL_EXT_blend_func_separate ()
2901 CODE:
2902 gl.BlendFuncSeparate = 0;
2903 gl.BlendFuncSeparateEXT = 0;
2212 2904
2213char * 2905char *
2214gl_vendor () 2906gl_vendor ()
2215 CODE: 2907 CODE:
2216 RETVAL = (char *)glGetString (GL_VENDOR); 2908 RETVAL = (char *)glGetString (GL_VENDOR);
2229 CODE: 2921 CODE:
2230 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2922 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2231 OUTPUT: 2923 OUTPUT:
2232 RETVAL 2924 RETVAL
2233 2925
2926const char *glGetString (GLenum pname)
2927
2928GLint glGetInteger (GLenum pname)
2929 CODE:
2930 glGetIntegerv (pname, &RETVAL);
2931 OUTPUT:
2932 RETVAL
2933
2934GLdouble glGetDouble (GLenum pname)
2935 CODE:
2936 glGetDoublev (pname, &RETVAL);
2937 OUTPUT:
2938 RETVAL
2939
2234int glGetError () 2940int glGetError ()
2235 2941
2236void glFinish () 2942void glFinish ()
2237 2943
2238void glClear (int mask) 2944void glClear (int mask)
2275# near_ and far_ are due to microsofts buggy "c" compiler 2981# near_ and far_ are due to microsofts buggy "c" compiler
2276void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2982void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2277 2983
2278# near_ and far_ are due to microsofts buggy "c" compiler 2984# near_ and far_ are due to microsofts buggy "c" compiler
2279void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2985void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2986
2987PROTOTYPES: DISABLE
2280 2988
2281void glViewport (int x, int y, int width, int height) 2989void glViewport (int x, int y, int width, int height)
2282 2990
2283void glScissor (int x, int y, int width, int height) 2991void glScissor (int x, int y, int width, int height)
2284 2992
2292 3000
2293void glRotate (float angle, float x, float y, float z) 3001void glRotate (float angle, float x, float y, float z)
2294 CODE: 3002 CODE:
2295 glRotatef (angle, x, y, z); 3003 glRotatef (angle, x, y, z);
2296 3004
2297void glBegin (int mode)
2298
2299void glEnd ()
2300
2301void glColor (float r, float g, float b, float a = 1.0) 3005void glColor (float r, float g, float b, float a = 1.0)
2302 PROTOTYPE: @ 3006 PROTOTYPE: @
2303 ALIAS: 3007 ALIAS:
2304 glColor_premultiply = 1 3008 glColor_premultiply = 1
2305 CODE: 3009 CODE:
2306 if (ix) 3010 if (ix)
2307 { 3011 {
2310 b *= a; 3014 b *= a;
2311 } 3015 }
2312 // microsoft visual "c" rounds instead of truncating... 3016 // microsoft visual "c" rounds instead of truncating...
2313 glColor4f (r, g, b, a); 3017 glColor4f (r, g, b, a);
2314 3018
2315void glInterleavedArrays (int format, int stride, char *data)
2316
2317void glDrawElements (int mode, int count, int type, char *indices)
2318
2319# 1.2 void glDrawRangeElements (int mode, int start, int end
2320
2321void glRasterPos (float x, float y, float z = 0.) 3019void glRasterPos (float x, float y, float z = 0.)
2322 CODE: 3020 CODE:
2323 glRasterPos3f (0, 0, z); 3021 glRasterPos3f (0, 0, z);
2324 glBitmap (0, 0, 0, 0, x, y, 0); 3022 glBitmap (0, 0, 0, 0, x, y, 0);
2325 3023
2329 3027
2330void glTexCoord (float s, float t) 3028void glTexCoord (float s, float t)
2331 CODE: 3029 CODE:
2332 glTexCoord2f (s, t); 3030 glTexCoord2f (s, t);
2333 3031
3032void glRect (float x1, float y1, float x2, float y2)
3033 CODE:
3034 glRectf (x1, y1, x2, y2);
3035
3036void glRect_lineloop (float x1, float y1, float x2, float y2)
3037 CODE:
3038 glBegin (GL_LINE_LOOP);
3039 glVertex2f (x1, y1);
3040 glVertex2f (x2, y1);
3041 glVertex2f (x2, y2);
3042 glVertex2f (x1, y2);
3043 glEnd ();
3044
3045PROTOTYPES: ENABLE
3046
3047void glBegin (int mode)
3048
3049void glEnd ()
3050
3051void glPointSize (GLfloat size)
3052
3053void glLineWidth (GLfloat width)
3054
3055void glInterleavedArrays (int format, int stride, char *data)
3056
3057void glDrawElements (int mode, int count, int type, char *indices)
3058
3059# 1.2 void glDrawRangeElements (int mode, int start, int end
3060
2334void glTexEnv (int target, int pname, float param) 3061void glTexEnv (int target, int pname, float param)
2335 CODE: 3062 CODE:
2336 glTexEnvf (target, pname, param); 3063 glTexEnvf (target, pname, param);
2337 3064
2338void glTexParameter (int target, int pname, float param) 3065void glTexParameter (int target, int pname, float param)
2354void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3081void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2355 CODE: 3082 CODE:
2356 if (gl.SeparableFilter2D) 3083 if (gl.SeparableFilter2D)
2357 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3084 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2358 3085
2359void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3086void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2360 3087
2361void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3088void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2362 3089
2363void glDrawPixels (int width, int height, int format, int type, char *pixels) 3090void glDrawPixels (int width, int height, int format, int type, char *pixels)
3091
3092void glPixelZoom (float x, float y)
2364 3093
2365void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3094void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2366 3095
2367int glGenTexture () 3096int glGenTexture ()
2368 CODE: 3097 CODE:
2369{ 3098 RETVAL = gen_texture ();
2370 GLuint name;
2371 glGenTextures (1, &name);
2372 RETVAL = name;
2373}
2374 OUTPUT: 3099 OUTPUT:
2375 RETVAL 3100 RETVAL
2376 3101
2377void glDeleteTexture (int name) 3102void glDeleteTexture (int name)
2378 CODE: 3103 CODE:
2379{
2380 GLuint name_ = name;
2381 glDeleteTextures (1, &name_); 3104 del_texture (name);
2382} 3105
2383
2384int glGenList () 3106int glGenList ()
2385 CODE: 3107 CODE:
2386 RETVAL = glGenLists (1); 3108 RETVAL = glGenLists (1);
2387 OUTPUT: 3109 OUTPUT:
2388 RETVAL 3110 RETVAL
2395 3117
2396void glEndList () 3118void glEndList ()
2397 3119
2398void glCallList (int list) 3120void glCallList (int list)
2399 3121
3122MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3123
3124PROTOTYPES: DISABLE
3125
3126void
3127find_widget (SV *self, NV x, NV y)
3128 PPCODE:
3129{
3130 if (within_widget (self, x, y))
3131 XPUSHs (self);
3132}
3133
3134BOOT:
3135{
3136 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3137
3138 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3139 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3140 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3141 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3142}
3143
3144void
3145draw (SV *self)
3146 CODE:
3147{
3148 HV *hv;
3149 SV **svp;
3150 NV x, y, w, h;
3151 SV *draw_x_sv = GvSV (draw_x_gv);
3152 SV *draw_y_sv = GvSV (draw_y_gv);
3153 SV *draw_w_sv = GvSV (draw_w_gv);
3154 SV *draw_h_sv = GvSV (draw_h_gv);
3155 double draw_x, draw_y;
3156
3157 if (!SvROK (self))
3158 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3159
3160 hv = (HV *)SvRV (self);
3161
3162 if (SvTYPE (hv) != SVt_PVHV)
3163 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3164
3165 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3166 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3167
3168 if (!h || !w)
3169 XSRETURN_EMPTY;
3170
3171 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3172 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3173
3174 draw_x = SvNV (draw_x_sv) + x;
3175 draw_y = SvNV (draw_y_sv) + y;
3176
3177 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3178 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3179 XSRETURN_EMPTY;
3180
3181 sv_setnv (draw_x_sv, draw_x);
3182 sv_setnv (draw_y_sv, draw_y);
3183
3184 glPushMatrix ();
3185 glTranslated (x, y, 0);
3186
3187 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3188 {
3189 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3190
3191 if (svp && SvTRUE (*svp))
3192 {
3193 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3194 glEnable (GL_BLEND);
3195 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3196 glBegin (GL_QUADS);
3197 glVertex2f (0, 0);
3198 glVertex2f (w, 0);
3199 glVertex2f (w, h);
3200 glVertex2f (0, h);
3201 glEnd ();
3202 glDisable (GL_BLEND);
3203 }
3204 }
3205#if 0
3206 // draw borders, for debugging
3207 glPushMatrix ();
3208 glColor4f (1., 1., 0., 1.);
3209 glTranslatef (.5, .5, 0.);
3210 glBegin (GL_LINE_LOOP);
3211 glVertex2f (0 , 0);
3212 glVertex2f (w - 1, 0);
3213 glVertex2f (w - 1, h - 1);
3214 glVertex2f (0 , h - 1);
3215 glEnd ();
3216 glPopMatrix ();
3217#endif
3218 PUSHMARK (SP);
3219 XPUSHs (self);
3220 PUTBACK;
3221 call_method ("_draw", G_VOID | G_DISCARD);
3222 SPAGAIN;
3223
3224 glPopMatrix ();
3225
3226 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3227 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3228}
3229

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