ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.179 by root, Wed Apr 11 04:32:51 2007 UTC vs.
Revision 1.278 by root, Wed Sep 3 10:36:25 2008 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
31#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
33 51
34#include <glib/gmacros.h> 52#include <glib/gmacros.h>
35 53
36#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
37 66
38#ifndef _WIN32 67#ifndef _WIN32
39# include <sys/types.h> 68# include <sys/types.h>
40# include <sys/socket.h> 69# include <sys/socket.h>
41# include <netinet/in.h> 70# include <netinet/in.h>
42# include <netinet/tcp.h> 71# include <netinet/tcp.h>
43# include <inttypes.h> 72# include <inttypes.h>
44#endif 73#endif
45 74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 85
48#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
49 87
50#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
52 90
53#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
54 92
55#if 0 93/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 95
58# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
59#endif 97
98static AV *texture_av;
60 99
61static struct 100static struct
62{ 101{
63#define GL_FUNC(ptr,name) ptr name; 102#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 103#include "glfunc.h"
65#undef GL_FUNC 104#undef GL_FUNC
66} gl; 105} gl;
67 106
107static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 108gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 109{
70 if (gl.BlendFuncSeparate) 110 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 111 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 112 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 113 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 114 else
75 glBlendFunc (sa, da); 115 glBlendFunc (sa, da);
76} 116}
77 117
118static GLuint
119gen_texture ()
120{
121 GLuint name;
122
123 if (AvFILL (texture_av) >= 0)
124 name = (GLuint)(size_t)av_pop (texture_av);
125 else
126 glGenTextures (1, &name);
127
128 return name;
129}
130
131static void
132del_texture (GLuint name)
133{
134 /* make a half-assed attempt at returning the memory used by the texture */
135 /* textures are frequently being reused by cfplus anyway */
136 /*glBindTexture (GL_TEXTURE_2D, name);*/
137 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
138 av_push (texture_av, (SV *)(size_t)name);
139 glDeleteTextures (1, &name);
140}
141
78#include "texcache.c" 142#include "texcache.c"
143#include "rendercache.c"
79 144
80#include "pango-font.c" 145#include "pango-font.c"
81#include "pango-fontmap.c" 146#include "pango-fontmap.c"
82#include "pango-render.c" 147#include "pango-render.c"
83 148
149typedef IV DC__Channel;
150typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 151typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 152typedef Mix_Music *DC__MixMusic;
86 153
87typedef PangoFontDescription *CFPlus__Font; 154typedef PangoFontDescription *DC__Font;
88 155
89static int 156static int
90shape_attr_p (PangoLayoutRun *run) 157shape_attr_p (PangoLayoutRun *run)
91{ 158{
92 GSList *attrs = run->item->analysis.extra_attrs; 159 GSList *attrs = run->item->analysis.extra_attrs;
106 173
107typedef struct cf_layout { 174typedef struct cf_layout {
108 PangoLayout *pl; 175 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 176 float r, g, b, a; // default color for rgba mode
110 int base_height; 177 int base_height;
111 CFPlus__Font font; 178 DC__Font font;
179 rc_t *rc;
112} *CFPlus__Layout; 180} *DC__Layout;
113 181
114static CFPlus__Font default_font; 182static DC__Font default_font;
115static PangoContext *opengl_context; 183static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 184static PangoFontMap *opengl_fontmap;
117 185
118static void 186static void
119substitute_func (FcPattern *pattern, gpointer data) 187substitute_func (FcPattern *pattern, gpointer data)
124#endif 192#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 193 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 194}
127 195
128static void 196static void
129layout_update_font (CFPlus__Layout self) 197layout_update_font (DC__Layout self)
130{ 198{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 199 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 200 * reasonably well with dejavu/bistream fonts
133 */ 201 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 202 PangoFontDescription *font = self->font ? self->font : default_font;
135 203
136 pango_font_description_set_absolute_size (font, 204 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 205 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 206
139 pango_layout_set_font_description (self->pl, font); 207 pango_layout_set_font_description (self->pl, font);
140} 208}
141 209
142static void 210static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 211layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 212{
145 PangoRectangle rect; 213 PangoRectangle rect;
146 214
147 // get_pixel_* wrongly rounds down 215 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 216 pango_layout_get_extents (self->pl, 0, &rect);
159 227
160typedef uint16_t tileid; 228typedef uint16_t tileid;
161typedef uint16_t faceid; 229typedef uint16_t faceid;
162 230
163typedef struct { 231typedef struct {
164 int name; 232 GLuint name;
165 int w, h; 233 int w, h;
166 float s, t; 234 float s, t;
167 uint8_t r, g, b, a; 235 uint8_t r, g, b, a;
168 tileid smoothtile; 236 tileid smoothtile;
169 uint8_t smoothlevel; 237 uint8_t smoothlevel;
187 int faces; tileid *face2tile; // [faceid] 255 int faces; tileid *face2tile; // [faceid]
188 int texs; maptex *tex; // [tileid] 256 int texs; maptex *tex; // [tileid]
189 257
190 int32_t rows; 258 int32_t rows;
191 maprow *row; 259 maprow *row;
192} *CFPlus__Map; 260} *DC__Map;
193 261
194static char * 262static char *
195prepend (char *ptr, int sze, int inc) 263prepend (char *ptr, int sze, int inc)
196{ 264{
197 char *p; 265 char *p;
235 self->texs *= 2; 303 self->texs *= 2;
236 } 304 }
237} 305}
238 306
239static maprow * 307static maprow *
240map_get_row (CFPlus__Map self, int y) 308map_get_row (DC__Map self, int y)
241{ 309{
242 if (0 > y) 310 if (0 > y)
243 { 311 {
244 int extend = - y + MAP_EXTEND_Y; 312 int extend = - y + MAP_EXTEND_Y;
245 Prepend (maprow, self->row, self->rows, extend); 313 Prepend (maprow, self->row, self->rows, extend);
283 351
284 return row->col + (x - row->c0); 352 return row->col + (x - row->c0);
285} 353}
286 354
287static mapcell * 355static mapcell *
288map_get_cell (CFPlus__Map self, int x, int y) 356map_get_cell (DC__Map self, int x, int y)
289{ 357{
290 return row_get_cell (map_get_row (self, y), x); 358 return row_get_cell (map_get_row (self, y), x);
291} 359}
292 360
293static void 361static void
294map_clear (CFPlus__Map self) 362map_clear (DC__Map self)
295{ 363{
296 int r; 364 int r;
297 365
298 for (r = 0; r < self->rows; r++) 366 for (r = 0; r < self->rows; r++)
299 Safefree (self->row[r].col); 367 Safefree (self->row[r].col);
306 self->oy = 0; 374 self->oy = 0;
307 self->row = 0; 375 self->row = 0;
308 self->rows = 0; 376 self->rows = 0;
309} 377}
310 378
379#define CELL_CLEAR(cell) \
380 do { \
381 if ((cell)->player) \
382 (cell)->tile [2] = 0; \
383 (cell)->darkness = 0; \
384 (cell)->stat_hp = 0; \
385 (cell)->flags = 0; \
386 (cell)->player = 0; \
387 } while (0)
388
311static void 389static void
312map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 390map_blank (DC__Map self, int x0, int y0, int w, int h)
313{ 391{
314 int x, y; 392 int x, y;
315 maprow *row; 393 maprow *row;
316 mapcell *cell; 394 mapcell *cell;
317 395
329 if (x >= row->c1) 407 if (x >= row->c1)
330 break; 408 break;
331 409
332 cell = row->col + x - row->c0; 410 cell = row->col + x - row->c0;
333 411
334 cell->darkness = 0; 412 CELL_CLEAR (cell);
335 cell->stat_hp = 0;
336 cell->flags = 0;
337 cell->player = 0;
338 } 413 }
339 } 414 }
340} 415}
341 416
342typedef struct { 417typedef struct {
345} smooth_key; 420} smooth_key;
346 421
347static void 422static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits) 423smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349{ 424{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1); 425 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
351 426
352 if (SvIOK (*sv)) 427 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits); 428 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else 429 else
355 sv_setiv (*sv, bits); 430 sv_setiv (*sv, bits);
396 n |= n >> 16; 471 n |= n >> 16;
397 472
398 return n + 1; 473 return n + 1;
399} 474}
400 475
476static unsigned int
477popcount (unsigned int n)
478{
479 n -= (n >> 1) & 0x55555555U;
480 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
481 n = ((n >> 4) + n) & 0x0f0f0f0fU;
482 n *= 0x01010101U;
483
484 return n >> 24;
485}
486
401/* SDL should provide this, really. */ 487/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 488#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 489#define SDLK_MODIFIER_MAX 314
404 490
405MODULE = CFPlus PACKAGE = CFPlus 491/******************************************************************************/
492
493static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
494static GV *hover_gv;
495
496static int
497within_widget (SV *widget, NV x, NV y)
498{
499 HV *self;
500 SV **svp;
501 NV wx, ww, wy, wh;
502
503 if (!SvROK (widget))
504 return 0;
505
506 self = (HV *)SvRV (widget);
507
508 if (SvTYPE (self) != SVt_PVHV)
509 return 0;
510
511 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
512 if (y < wy)
513 return 0;
514
515 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
516 if (y >= wy + wh)
517 return 0;
518
519 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
520 if (x < wx)
521 return 0;
522
523 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
524 if (x >= wx + ww)
525 return 0;
526
527 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
528 if (!svp || !SvTRUE (*svp))
529 return 0;
530
531 return 1;
532}
533
534/******************************************************************************/
535
536/* process keyboard modifiers */
537static int
538mod_munge (int mod)
539{
540 mod &= MOD_MASK;
541
542 if (mod & (KMOD_META | KMOD_ALT))
543 mod |= KMOD_LRAM;
544
545 return mod;
546}
547
548static void
549deliantra_main ()
550{
551 char *argv[] = { 0 };
552 call_argv ("::main", G_DISCARD | G_VOID, argv);
553}
554
555#ifdef __MACOSX__
556 /* to due surprising braindamage on the side of SDL design, we
557 * do some mind-boggling hack here: SDL requires a custom main()
558 * on OS X, so... we provide one and call the original main(), which,
559 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
560 * and which calls our main (== SDL_main) back.
561 */
562 extern C_LINKAGE int
563 main (int argc, char *argv[])
564 {
565 deliantra_main ();
566 }
567
568 #undef main
569
570 extern C_LINKAGE int main (int argc, char *argv[]);
571
572 static void
573 SDL_braino (void)
574 {
575 char *argv[] = { "deliantra client", 0 };
576 (main) (1, argv);
577 }
578#else
579 static void
580 SDL_braino (void)
581 {
582 deliantra_main ();
583 }
584#endif
585
586MODULE = Deliantra::Client PACKAGE = DC
406 587
407PROTOTYPES: ENABLE 588PROTOTYPES: ENABLE
408 589
409BOOT: 590BOOT:
410{ 591{
411 HV *stash = gv_stashpv ("CFPlus", 1); 592 HV *stash = gv_stashpv ("DC", 1);
412 static const struct { 593 static const struct {
413 const char *name; 594 const char *name;
414 IV iv; 595 IV iv;
415 } *civ, const_iv[] = { 596 } *civ, const_iv[] = {
416# define const_iv(name) { # name, (IV)name } 597# define const_iv(name) { # name, (IV)name }
438 619
439 const_iv (SDL_APPINPUTFOCUS), 620 const_iv (SDL_APPINPUTFOCUS),
440 const_iv (SDL_APPMOUSEFOCUS), 621 const_iv (SDL_APPMOUSEFOCUS),
441 const_iv (SDL_APPACTIVE), 622 const_iv (SDL_APPACTIVE),
442 623
624
625 const_iv (SDLK_UNKNOWN),
626 const_iv (SDLK_FIRST),
627 const_iv (SDLK_BACKSPACE),
628 const_iv (SDLK_TAB),
629 const_iv (SDLK_CLEAR),
630 const_iv (SDLK_RETURN),
631 const_iv (SDLK_PAUSE),
632 const_iv (SDLK_ESCAPE),
633 const_iv (SDLK_SPACE),
634 const_iv (SDLK_EXCLAIM),
635 const_iv (SDLK_QUOTEDBL),
636 const_iv (SDLK_HASH),
637 const_iv (SDLK_DOLLAR),
638 const_iv (SDLK_AMPERSAND),
639 const_iv (SDLK_QUOTE),
640 const_iv (SDLK_LEFTPAREN),
641 const_iv (SDLK_RIGHTPAREN),
642 const_iv (SDLK_ASTERISK),
643 const_iv (SDLK_PLUS),
644 const_iv (SDLK_COMMA),
645 const_iv (SDLK_MINUS),
646 const_iv (SDLK_PERIOD),
647 const_iv (SDLK_SLASH),
648 const_iv (SDLK_0),
649 const_iv (SDLK_1),
650 const_iv (SDLK_2),
651 const_iv (SDLK_3),
652 const_iv (SDLK_4),
653 const_iv (SDLK_5),
654 const_iv (SDLK_6),
655 const_iv (SDLK_7),
656 const_iv (SDLK_8),
657 const_iv (SDLK_9),
658 const_iv (SDLK_COLON),
659 const_iv (SDLK_SEMICOLON),
660 const_iv (SDLK_LESS),
661 const_iv (SDLK_EQUALS),
662 const_iv (SDLK_GREATER),
663 const_iv (SDLK_QUESTION),
664 const_iv (SDLK_AT),
665
666 const_iv (SDLK_LEFTBRACKET),
667 const_iv (SDLK_BACKSLASH),
668 const_iv (SDLK_RIGHTBRACKET),
669 const_iv (SDLK_CARET),
670 const_iv (SDLK_UNDERSCORE),
671 const_iv (SDLK_BACKQUOTE),
672 const_iv (SDLK_DELETE),
673
674 const_iv (SDLK_FIRST),
675 const_iv (SDLK_LAST),
443 const_iv (SDLK_KP0), 676 const_iv (SDLK_KP0),
444 const_iv (SDLK_KP1), 677 const_iv (SDLK_KP1),
445 const_iv (SDLK_KP2), 678 const_iv (SDLK_KP2),
446 const_iv (SDLK_KP3), 679 const_iv (SDLK_KP3),
447 const_iv (SDLK_KP4), 680 const_iv (SDLK_KP4),
519 const_iv (KMOD_LMETA), 752 const_iv (KMOD_LMETA),
520 const_iv (KMOD_RMETA), 753 const_iv (KMOD_RMETA),
521 const_iv (KMOD_NUM), 754 const_iv (KMOD_NUM),
522 const_iv (KMOD_CAPS), 755 const_iv (KMOD_CAPS),
523 const_iv (KMOD_MODE), 756 const_iv (KMOD_MODE),
757
758 const_iv (KMOD_LRAM),
759
760 const_iv (MIX_DEFAULT_FORMAT),
761
762 const_iv (SDL_INIT_TIMER),
763 const_iv (SDL_INIT_AUDIO),
764 const_iv (SDL_INIT_VIDEO),
765 const_iv (SDL_INIT_CDROM),
766 const_iv (SDL_INIT_JOYSTICK),
767 const_iv (SDL_INIT_EVERYTHING),
768 const_iv (SDL_INIT_NOPARACHUTE),
769 const_iv (SDL_INIT_EVENTTHREAD),
770
771 const_iv (SDL_GL_RED_SIZE),
772 const_iv (SDL_GL_GREEN_SIZE),
773 const_iv (SDL_GL_BLUE_SIZE),
774 const_iv (SDL_GL_ALPHA_SIZE),
775 const_iv (SDL_GL_DOUBLEBUFFER),
776 const_iv (SDL_GL_BUFFER_SIZE),
777 const_iv (SDL_GL_DEPTH_SIZE),
778 const_iv (SDL_GL_STENCIL_SIZE),
779 const_iv (SDL_GL_ACCUM_RED_SIZE),
780 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
781 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
782 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
783 const_iv (SDL_GL_STEREO),
784 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
785 const_iv (SDL_GL_MULTISAMPLESAMPLES),
786 const_iv (SDL_GL_ACCELERATED_VISUAL),
787 const_iv (SDL_GL_SWAP_CONTROL),
788
789 const_iv (FOW_DARKNESS)
524# undef const_iv 790# undef const_iv
525 }; 791 };
526 792
527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 793 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
528 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 794 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
546 812
547NV floor (NV x) 813NV floor (NV x)
548 814
549NV ceil (NV x) 815NV ceil (NV x)
550 816
817IV minpot (UV n)
818
819IV popcount (UV n)
820
551void 821void
552pango_init () 822pango_init ()
553 CODE: 823 CODE:
554{ 824{
555 opengl_fontmap = pango_opengl_font_map_new (); 825 opengl_fontmap = pango_opengl_font_map_new ();
556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 826 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 827 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
828 /*pango_context_set_font_description (opengl_context, default_font);*/
829#if PANGO_VERSION_CHECK (1, 15, 2)
830 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
831 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
832#endif
558} 833}
559 834
560int 835char *SDL_GetError ()
561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
562 836
563void 837void SDL_braino ()
838
839int SDL_Init (U32 flags)
840
841int SDL_InitSubSystem (U32 flags)
842
843void SDL_QuitSubSystem (U32 flags)
844
564SDL_Quit () 845void SDL_Quit ()
565 846
847int SDL_GL_SetAttribute (int attr, int value)
848
849int SDL_GL_GetAttribute (int attr)
850 CODE:
851 if (SDL_GL_GetAttribute (attr, &RETVAL))
852 XSRETURN_UNDEF;
853 OUTPUT:
854 RETVAL
855
566void 856void
567SDL_ListModes () 857SDL_ListModes (int rgb, int alpha)
568 PPCODE: 858 PPCODE:
569{ 859{
570 SDL_Rect **m; 860 SDL_Rect **m;
571 861
572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 862 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 863 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 864 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 865 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
576 866
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 867 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 868 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
579 869
580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 870 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 871 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 872 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 873 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
584 874
585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 875 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10)
587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 876 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif
590
591 SDL_EnableUNICODE (1);
592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
593 877
594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 878 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
595 879
596 if (m && m != (SDL_Rect **)-1) 880 if (m && m != (SDL_Rect **)-1)
597 while (*m) 881 while (*m)
598 { 882 {
883 if ((*m)->w >= 400 && (*m)->h >= 300)
884 {
599 AV *av = newAV (); 885 AV *av = newAV ();
600 av_push (av, newSViv ((*m)->w)); 886 av_push (av, newSViv ((*m)->w));
601 av_push (av, newSViv ((*m)->h)); 887 av_push (av, newSViv ((*m)->h));
888 av_push (av, newSViv (rgb));
889 av_push (av, newSViv (alpha));
602 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 890 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
891 }
603 892
604 ++m; 893 ++m;
605 } 894 }
606} 895}
607 896
608char *
609SDL_GetError ()
610
611int 897int
612SDL_SetVideoMode (int w, int h, int fullscreen) 898SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
613 CODE: 899 CODE:
900{
901 SDL_EnableUNICODE (1);
902 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
903
904 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
905 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
906 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
907 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
908
614 RETVAL = !!SDL_SetVideoMode ( 909 RETVAL = !!SDL_SetVideoMode (
615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 910 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
616 ); 911 );
912
617 if (RETVAL) 913 if (RETVAL)
618 { 914 {
619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 915 av_clear (texture_av);
916
917 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 918#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h" 919#include "glfunc.h"
622# undef GL_FUNC 920#undef GL_FUNC
623 } 921 }
922}
624 OUTPUT: 923 OUTPUT:
625 RETVAL 924 RETVAL
626 925
627void 926void
628SDL_GL_SwapBuffers () 927SDL_GL_SwapBuffers ()
629 928
630char * 929char *
631SDL_GetKeyName (int sym) 930SDL_GetKeyName (int sym)
632 931
932int
933SDL_GetAppState ()
934
935int
936SDL_GetModState ()
937
633void 938void
634SDL_PollEvent () 939poll_events ()
635 PPCODE: 940 PPCODE:
636{ 941{
637 SDL_Event ev; 942 SDL_Event ev;
638 943
639 while (SDL_PollEvent (&ev)) 944 SDL_PumpEvents ();
945 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
640 { 946 {
641 HV *hv = newHV (); 947 HV *hv = newHV ();
642 hv_store (hv, "type", 4, newSViv (ev.type), 0); 948 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643 949
644 switch (ev.type) 950 switch (ev.type)
645 { 951 {
646 case SDL_KEYDOWN: 952 case SDL_KEYDOWN:
647 case SDL_KEYUP: 953 case SDL_KEYUP:
648 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 954 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
649 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 955 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
650 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 956 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
651 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 957 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
652 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 958 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
653 break; 959 break;
654 960
655 case SDL_ACTIVEEVENT: 961 case SDL_ACTIVEEVENT:
656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 962 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 963 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
658 break; 964 break;
659 965
660 case SDL_MOUSEMOTION: 966 case SDL_MOUSEMOTION:
967 {
968 int state = ev.motion.state;
969 int x = ev.motion.x;
970 int y = ev.motion.y;
971 int xrel = ev.motion.xrel;
972 int yrel = ev.motion.yrel;
973
974 /* do simplistic event compression */
975 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
976 && state == ev.motion.state)
977 {
978 xrel += ev.motion.xrel;
979 yrel += ev.motion.yrel;
980 x = ev.motion.x;
981 y = ev.motion.y;
982 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
983 }
984
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 985 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
662
663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 986 hv_store (hv, "state", 5, newSViv (state), 0);
664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 987 hv_store (hv, "x", 1, newSViv (x), 0);
665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 988 hv_store (hv, "y", 1, newSViv (y), 0);
666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 989 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 990 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
991 }
668 break; 992 break;
669 993
670 case SDL_MOUSEBUTTONDOWN: 994 case SDL_MOUSEBUTTONDOWN:
671 case SDL_MOUSEBUTTONUP: 995 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 996 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
673 997
674 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 998 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
675 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 999 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
676 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1000 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
677 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1001 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
682 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1006 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
683 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1007 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
684 break; 1008 break;
685 } 1009 }
686 1010
687 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1011 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
688 } 1012 }
689} 1013}
690 1014
691int 1015int
692Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1016Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
693 POSTCALL: 1017 POSTCALL:
694 Mix_HookMusicFinished (music_finished); 1018 Mix_HookMusicFinished (music_finished);
695 Mix_ChannelFinished (channel_finished); 1019 Mix_ChannelFinished (channel_finished);
696 1020
697void 1021void
1022Mix_QuerySpec ()
1023 PPCODE:
1024{
1025 int freq, channels;
1026 Uint16 format;
1027
1028 if (Mix_QuerySpec (&freq, &format, &channels))
1029 {
1030 EXTEND (SP, 3);
1031 PUSHs (sv_2mortal (newSViv (freq)));
1032 PUSHs (sv_2mortal (newSViv (format)));
1033 PUSHs (sv_2mortal (newSViv (channels)));
1034 }
1035}
1036
1037void
698Mix_CloseAudio () 1038Mix_CloseAudio ()
699 1039
700int 1040int
701Mix_AllocateChannels (int numchans = -1) 1041Mix_AllocateChannels (int numchans = -1)
1042
1043const char *
1044Mix_GetError ()
702 1045
703void 1046void
704lowdelay (int fd, int val = 1) 1047lowdelay (int fd, int val = 1)
705 CODE: 1048 CODE:
706 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1049 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
732 } 1075 }
733 } 1076 }
734#endif 1077#endif
735} 1078}
736 1079
737void 1080int
738add_font (char *file) 1081add_font (char *file)
739 CODE: 1082 CODE:
740 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1083 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1084 OUTPUT:
1085 RETVAL
741 1086
742void 1087void
743load_image_inline (SV *image_) 1088load_image_inline (SV *image_)
744 ALIAS: 1089 ALIAS:
745 load_image_file = 1 1090 load_image_file = 1
748 STRLEN image_len; 1093 STRLEN image_len;
749 char *image = (char *)SvPVbyte (image_, image_len); 1094 char *image = (char *)SvPVbyte (image_, image_len);
750 SDL_Surface *surface, *surface2; 1095 SDL_Surface *surface, *surface2;
751 SDL_PixelFormat fmt; 1096 SDL_PixelFormat fmt;
752 SDL_RWops *rw = ix 1097 SDL_RWops *rw = ix
753 ? SDL_RWFromFile (image, "r") 1098 ? SDL_RWFromFile (image, "rb")
754 : SDL_RWFromConstMem (image, image_len); 1099 : SDL_RWFromConstMem (image, image_len);
755 1100
756 if (!rw) 1101 if (!rw)
757 croak ("load_image: %s", SDL_GetError ()); 1102 croak ("load_image: %s", SDL_GetError ());
758 1103
831void 1176void
832error (char *message) 1177error (char *message)
833 CODE: 1178 CODE:
834 fprintf (stderr, "ERROR: %s\n", message); 1179 fprintf (stderr, "ERROR: %s\n", message);
835#ifdef _WIN32 1180#ifdef _WIN32
836 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1181 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
837#endif 1182#endif
838 1183
839void 1184void
840fatal (char *message) 1185fatal (char *message)
841 CODE: 1186 CODE:
842 fprintf (stderr, "FATAL: %s\n", message); 1187 fprintf (stderr, "FATAL: %s\n", message);
843#ifdef _WIN32 1188#ifdef _WIN32
844 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1189 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
845#endif 1190#endif
846 _exit (1); 1191 _exit (1);
847 1192
848void 1193void
849_exit (int retval = 0) 1194_exit (int retval = 0)
852 ExitThread (retval); // unclean, please beam me up 1197 ExitThread (retval); // unclean, please beam me up
853#else 1198#else
854 _exit (retval); 1199 _exit (retval);
855#endif 1200#endif
856 1201
857MODULE = CFPlus PACKAGE = CFPlus::Font 1202void
1203debug ()
1204 CODE:
1205{
1206#if DEBUG
1207 VALGRIND_DO_LEAK_CHECK;
1208#endif
1209}
858 1210
859CFPlus::Font 1211MODULE = Deliantra::Client PACKAGE = DC::Font
1212
1213PROTOTYPES: DISABLE
1214
1215DC::Font
860new_from_file (SV *class, char *path, int id = 0) 1216new_from_file (SV *class, char *path, int id = 0)
861 CODE: 1217 CODE:
862{ 1218{
863 int count; 1219 int count;
864 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1220 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
867} 1223}
868 OUTPUT: 1224 OUTPUT:
869 RETVAL 1225 RETVAL
870 1226
871void 1227void
872DESTROY (CFPlus::Font self) 1228DESTROY (DC::Font self)
873 CODE: 1229 CODE:
874 pango_font_description_free (self); 1230 pango_font_description_free (self);
875 1231
876void 1232void
877make_default (CFPlus::Font self) 1233make_default (DC::Font self)
1234 PROTOTYPE: $
878 CODE: 1235 CODE:
879 default_font = self; 1236 default_font = self;
880 1237
881MODULE = CFPlus PACKAGE = CFPlus::Layout 1238MODULE = Deliantra::Client PACKAGE = DC::Layout
882 1239
1240PROTOTYPES: DISABLE
1241
883void 1242void
884reset_glyph_cache () 1243glyph_cache_backup ()
1244 PROTOTYPE:
885 CODE: 1245 CODE:
1246 tc_backup ();
1247
1248void
1249glyph_cache_restore ()
1250 PROTOTYPE:
1251 CODE:
886 tc_clear (); 1252 tc_restore ();
887 1253
888CFPlus::Layout 1254DC::Layout
889new (SV *class) 1255new (SV *class)
890 CODE: 1256 CODE:
891 New (0, RETVAL, 1, struct cf_layout); 1257 New (0, RETVAL, 1, struct cf_layout);
892 1258
893 RETVAL->pl = pango_layout_new (opengl_context); 1259 RETVAL->pl = pango_layout_new (opengl_context);
895 RETVAL->g = 1.; 1261 RETVAL->g = 1.;
896 RETVAL->b = 1.; 1262 RETVAL->b = 1.;
897 RETVAL->a = 1.; 1263 RETVAL->a = 1.;
898 RETVAL->base_height = MIN_FONT_HEIGHT; 1264 RETVAL->base_height = MIN_FONT_HEIGHT;
899 RETVAL->font = 0; 1265 RETVAL->font = 0;
1266 RETVAL->rc = rc_alloc ();
900 1267
901 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1268 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
902 layout_update_font (RETVAL); 1269 layout_update_font (RETVAL);
903 OUTPUT: 1270 OUTPUT:
904 RETVAL 1271 RETVAL
905 1272
906void 1273void
907DESTROY (CFPlus::Layout self) 1274DESTROY (DC::Layout self)
908 CODE: 1275 CODE:
909 g_object_unref (self->pl); 1276 g_object_unref (self->pl);
1277 rc_free (self->rc);
910 Safefree (self); 1278 Safefree (self);
911 1279
912void 1280void
913set_text (CFPlus::Layout self, SV *text_) 1281set_text (DC::Layout self, SV *text_)
914 CODE: 1282 CODE:
915{ 1283{
916 STRLEN textlen; 1284 STRLEN textlen;
917 char *text = SvPVutf8 (text_, textlen); 1285 char *text = SvPVutf8 (text_, textlen);
918 1286
919 pango_layout_set_text (self->pl, text, textlen); 1287 pango_layout_set_text (self->pl, text, textlen);
920} 1288}
921 1289
922void 1290void
923set_markup (CFPlus::Layout self, SV *text_) 1291set_markup (DC::Layout self, SV *text_)
924 CODE: 1292 CODE:
925{ 1293{
926 STRLEN textlen; 1294 STRLEN textlen;
927 char *text = SvPVutf8 (text_, textlen); 1295 char *text = SvPVutf8 (text_, textlen);
928 1296
929 pango_layout_set_markup (self->pl, text, textlen); 1297 pango_layout_set_markup (self->pl, text, textlen);
930} 1298}
931 1299
932void 1300void
933set_shapes (CFPlus::Layout self, ...) 1301set_shapes (DC::Layout self, ...)
934 CODE: 1302 CODE:
935{ 1303{
936 PangoAttrList *attrs = 0; 1304 PangoAttrList *attrs = 0;
937 const char *text = pango_layout_get_text (self->pl); 1305 const char *text = pango_layout_get_text (self->pl);
938 const char *pos = text; 1306 const char *pos = text;
973 if (attrs) 1341 if (attrs)
974 pango_layout_set_attributes (self->pl, attrs); 1342 pango_layout_set_attributes (self->pl, attrs);
975} 1343}
976 1344
977void 1345void
978get_shapes (CFPlus::Layout self) 1346get_shapes (DC::Layout self)
979 PPCODE: 1347 PPCODE:
980{ 1348{
981 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1349 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
982 1350
983 do 1351 do
984 { 1352 {
985 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1353 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
986 1354
987 if (run && shape_attr_p (run)) 1355 if (run && shape_attr_p (run))
988 { 1356 {
989 PangoRectangle extents; 1357 PangoRectangle extents;
990 pango_layout_iter_get_run_extents (iter, 0, &extents); 1358 pango_layout_iter_get_run_extents (iter, 0, &extents);
998 1366
999 pango_layout_iter_free (iter); 1367 pango_layout_iter_free (iter);
1000} 1368}
1001 1369
1002int 1370int
1003has_wrapped (CFPlus::Layout self) 1371has_wrapped (DC::Layout self)
1004 CODE: 1372 CODE:
1005{ 1373{
1006 int lines = 1; 1374 int lines = 1;
1007 const char *text = pango_layout_get_text (self->pl); 1375 const char *text = pango_layout_get_text (self->pl);
1008 1376
1013} 1381}
1014 OUTPUT: 1382 OUTPUT:
1015 RETVAL 1383 RETVAL
1016 1384
1017SV * 1385SV *
1018get_text (CFPlus::Layout self) 1386get_text (DC::Layout self)
1019 CODE: 1387 CODE:
1020 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1388 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1021 sv_utf8_decode (RETVAL); 1389 sv_utf8_decode (RETVAL);
1022 OUTPUT: 1390 OUTPUT:
1023 RETVAL 1391 RETVAL
1024 1392
1025void 1393void
1026set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1394set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1027 CODE: 1395 CODE:
1028 self->r = r; 1396 self->r = r;
1029 self->g = g; 1397 self->g = g;
1030 self->b = b; 1398 self->b = b;
1031 self->a = a; 1399 self->a = a;
1032 1400
1033void 1401void
1034set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1402set_font (DC::Layout self, DC::Font font = 0)
1035 CODE: 1403 CODE:
1036 if (self->font != font) 1404 if (self->font != font)
1037 { 1405 {
1038 self->font = font; 1406 self->font = font;
1039 layout_update_font (self); 1407 layout_update_font (self);
1040 } 1408 }
1041 1409
1042void 1410void
1043set_height (CFPlus::Layout self, int base_height) 1411set_height (DC::Layout self, int base_height)
1044 CODE: 1412 CODE:
1045 if (self->base_height != base_height) 1413 if (self->base_height != base_height)
1046 { 1414 {
1047 self->base_height = base_height; 1415 self->base_height = base_height;
1048 layout_update_font (self); 1416 layout_update_font (self);
1049 } 1417 }
1050 1418
1051void 1419void
1052set_width (CFPlus::Layout self, int max_width = -1) 1420set_width (DC::Layout self, int max_width = -1)
1053 CODE: 1421 CODE:
1054 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1422 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1055 1423
1056void 1424void
1057set_indent (CFPlus::Layout self, int indent) 1425set_indent (DC::Layout self, int indent)
1058 CODE: 1426 CODE:
1059 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1427 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1060 1428
1061void 1429void
1062set_spacing (CFPlus::Layout self, int spacing) 1430set_spacing (DC::Layout self, int spacing)
1063 CODE: 1431 CODE:
1064 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1432 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1065 1433
1066void 1434void
1067set_ellipsise (CFPlus::Layout self, int ellipsise) 1435set_ellipsise (DC::Layout self, int ellipsise)
1068 CODE: 1436 CODE:
1069 pango_layout_set_ellipsize (self->pl, 1437 pango_layout_set_ellipsize (self->pl,
1070 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1438 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1071 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1439 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1072 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1440 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1073 : PANGO_ELLIPSIZE_NONE 1441 : PANGO_ELLIPSIZE_NONE
1074 ); 1442 );
1075 1443
1076void 1444void
1077set_single_paragraph_mode (CFPlus::Layout self, int spm) 1445set_single_paragraph_mode (DC::Layout self, int spm)
1078 CODE: 1446 CODE:
1079 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1447 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1080 1448
1081void 1449void
1082size (CFPlus::Layout self) 1450size (DC::Layout self)
1083 PPCODE: 1451 PPCODE:
1084{ 1452{
1085 int w, h; 1453 int w, h;
1086 1454
1087 layout_get_pixel_size (self, &w, &h); 1455 layout_get_pixel_size (self, &w, &h);
1090 PUSHs (sv_2mortal (newSViv (w))); 1458 PUSHs (sv_2mortal (newSViv (w)));
1091 PUSHs (sv_2mortal (newSViv (h))); 1459 PUSHs (sv_2mortal (newSViv (h)));
1092} 1460}
1093 1461
1094int 1462int
1095descent (CFPlus::Layout self) 1463descent (DC::Layout self)
1096 CODE: 1464 CODE:
1097{ 1465{
1098 PangoRectangle rect; 1466 PangoRectangle rect;
1099 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1467 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1100 pango_layout_line_get_pixel_extents (line, 0, &rect); 1468 pango_layout_line_get_pixel_extents (line, 0, &rect);
1101 RETVAL = PANGO_DESCENT (rect); 1469 RETVAL = PANGO_DESCENT (rect);
1102} 1470}
1103 OUTPUT: 1471 OUTPUT:
1104 RETVAL 1472 RETVAL
1105 1473
1106int 1474int
1107xy_to_index (CFPlus::Layout self, int x, int y) 1475xy_to_index (DC::Layout self, int x, int y)
1108 CODE: 1476 CODE:
1109{ 1477{
1110 int index, trailing; 1478 int index, trailing;
1111 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1479 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1112 RETVAL = index + trailing; 1480 RETVAL = index + trailing;
1113} 1481}
1114 OUTPUT: 1482 OUTPUT:
1115 RETVAL 1483 RETVAL
1116 1484
1117void 1485void
1118cursor_pos (CFPlus::Layout self, int index) 1486cursor_pos (DC::Layout self, int index)
1119 PPCODE: 1487 PPCODE:
1120{ 1488{
1121 PangoRectangle strong_pos; 1489 PangoRectangle pos;
1122 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1490 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1123 1491
1124 EXTEND (SP, 3); 1492 EXTEND (SP, 3);
1125 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1493 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1126 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1494 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1127 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1495 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1128} 1496}
1129 1497
1130void 1498void
1131index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1499index_to_line_x (DC::Layout self, int index, int trailing = 0)
1132 PPCODE: 1500 PPCODE:
1133{ 1501{
1134 int line, x; 1502 int line, x;
1135 1503
1136 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1504 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1505#if !PANGO_VERSION_CHECK (1, 17, 3)
1137 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1506 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1138 1507 --line;
1508#endif
1139 EXTEND (SP, 2); 1509 EXTEND (SP, 2);
1140 PUSHs (sv_2mortal (newSViv (line - 1))); 1510 PUSHs (sv_2mortal (newSViv (line)));
1141 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1511 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1142} 1512}
1143 1513
1144void 1514void
1145line_x_to_index (CFPlus::Layout self, int line, int x) 1515line_x_to_index (DC::Layout self, int line, int x)
1146 PPCODE: 1516 PPCODE:
1147{ 1517{
1148 PangoLayoutLine *lp; 1518 PangoLayoutLine *lp;
1149 int index, trailing; 1519 int index, trailing;
1150 1520
1151 if (line < 0) 1521 if (line < 0)
1152 XSRETURN_EMPTY; 1522 XSRETURN_EMPTY;
1153 1523
1154 if (!(lp = pango_layout_get_line (self->pl, line))) 1524 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1155 XSRETURN_EMPTY; /* do better */ 1525 XSRETURN_EMPTY; /* do better */
1156 1526
1157 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1527 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1158 1528
1159 EXTEND (SP, 2); 1529 EXTEND (SP, 2);
1165 PUSHs (sv_2mortal (newSViv (trailing))); 1535 PUSHs (sv_2mortal (newSViv (trailing)));
1166 } 1536 }
1167} 1537}
1168 1538
1169void 1539void
1170render (CFPlus::Layout self, float x, float y, int flags = 0) 1540render (DC::Layout self, float x, float y, int flags = 0)
1171 PPCODE: 1541 CODE:
1542 rc_clear (self->rc);
1172 pango_opengl_render_layout_subpixel ( 1543 pango_opengl_render_layout_subpixel (
1173 self->pl, 1544 self->pl,
1545 self->rc,
1174 x * PANGO_SCALE, y * PANGO_SCALE, 1546 x * PANGO_SCALE, y * PANGO_SCALE,
1175 self->r, self->g, self->b, self->a, 1547 self->r, self->g, self->b, self->a,
1176 flags 1548 flags
1177 ); 1549 );
1550 // we assume that context_change actually clears/frees stuff
1551 // and does not do any recomputation...
1552 pango_layout_context_changed (self->pl);
1178 1553
1179MODULE = CFPlus PACKAGE = CFPlus::Texture
1180
1181void 1554void
1182pad2pot (SV *data_, SV *w_, SV *h_) 1555draw (DC::Layout self)
1183 CODE: 1556 CODE:
1184{ 1557{
1185 int ow = SvIV (w_); 1558 glEnable (GL_TEXTURE_2D);
1186 int oh = SvIV (h_); 1559 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1560 glEnable (GL_BLEND);
1561 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1562 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1563 glEnable (GL_ALPHA_TEST);
1564 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1187 1565
1188 if (ow && oh) 1566 rc_draw (self->rc);
1567
1568 glDisable (GL_ALPHA_TEST);
1569 glDisable (GL_BLEND);
1570 glDisable (GL_TEXTURE_2D);
1571}
1572
1573MODULE = Deliantra::Client PACKAGE = DC::Texture
1574
1575PROTOTYPES: ENABLE
1576
1577void
1578pad (SV *data_, int ow, int oh, int nw, int nh)
1579 CODE:
1580{
1581 if ((nw != ow || nh != oh) && SvOK (data_))
1189 { 1582 {
1190 int nw = minpot (ow);
1191 int nh = minpot (oh);
1192
1193 if (nw != ow || nh != oh)
1194 {
1195 if (SvOK (data_))
1196 {
1197 STRLEN datalen; 1583 STRLEN datalen;
1198 char *data = SvPVbyte (data_, datalen); 1584 char *data = SvPVbyte (data_, datalen);
1199 int bpp = datalen / (ow * oh); 1585 int bpp = datalen / (ow * oh);
1200 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1586 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1201 1587
1202 SvPOK_only (result_); 1588 SvPOK_only (result_);
1203 SvCUR_set (result_, nw * nh * bpp); 1589 SvCUR_set (result_, nw * nh * bpp);
1204 1590
1205 memset (SvPVX (result_), 0, nw * nh * bpp); 1591 memset (SvPVX (result_), 0, nw * nh * bpp);
1206 while (oh--) 1592 while (oh--)
1207 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1593 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1208 1594
1209 sv_setsv (data_, result_); 1595 sv_setsv (data_, result_);
1210 }
1211
1212 sv_setiv (w_, nw);
1213 sv_setiv (h_, nh);
1214 }
1215 } 1596 }
1216} 1597}
1217 1598
1218void 1599void
1219draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1600draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1225{ 1606{
1226 HV *hv = (HV *)SvRV (self); 1607 HV *hv = (HV *)SvRV (self);
1227 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1608 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1228 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1609 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1229 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1610 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1611
1612 if (name <= 0)
1613 XSRETURN_EMPTY;
1230 1614
1231 if (items < 5) 1615 if (items < 5)
1232 { 1616 {
1233 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1617 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1234 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1618 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1262 glDisable (GL_ALPHA_TEST); 1646 glDisable (GL_ALPHA_TEST);
1263 glDisable (GL_BLEND); 1647 glDisable (GL_BLEND);
1264 } 1648 }
1265} 1649}
1266 1650
1267MODULE = CFPlus PACKAGE = CFPlus::Map 1651IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1652 CODE:
1653{
1654 GLint width;
1655 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1656 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1657 RETVAL = width > 0;
1658}
1659 OUTPUT:
1660 RETVAL
1268 1661
1269CFPlus::Map 1662MODULE = Deliantra::Client PACKAGE = DC::Map
1663
1664PROTOTYPES: DISABLE
1665
1666DC::Map
1270new (SV *class) 1667new (SV *class)
1271 CODE: 1668 CODE:
1272 New (0, RETVAL, 1, struct map); 1669 New (0, RETVAL, 1, struct map);
1273 RETVAL->x = 0; 1670 RETVAL->x = 0;
1274 RETVAL->y = 0; 1671 RETVAL->y = 0;
1282 RETVAL->row = 0; 1679 RETVAL->row = 0;
1283 OUTPUT: 1680 OUTPUT:
1284 RETVAL 1681 RETVAL
1285 1682
1286void 1683void
1287DESTROY (CFPlus::Map self) 1684DESTROY (DC::Map self)
1288 CODE: 1685 CODE:
1289{ 1686{
1290 map_clear (self); 1687 map_clear (self);
1291 Safefree (self->face2tile); 1688 Safefree (self->face2tile);
1292 Safefree (self->tex); 1689 Safefree (self->tex);
1293 Safefree (self); 1690 Safefree (self);
1294} 1691}
1295 1692
1296void 1693void
1297resize (CFPlus::Map self, int map_width, int map_height) 1694resize (DC::Map self, int map_width, int map_height)
1298 CODE: 1695 CODE:
1299 self->w = map_width; 1696 self->w = map_width;
1300 self->h = map_height; 1697 self->h = map_height;
1301 1698
1302void 1699void
1303clear (CFPlus::Map self) 1700clear (DC::Map self)
1304 CODE: 1701 CODE:
1305 map_clear (self); 1702 map_clear (self);
1306 1703
1307void 1704void
1308set_tileid (CFPlus::Map self, int face, int tile) 1705set_tileid (DC::Map self, int face, int tile)
1309 CODE: 1706 CODE:
1310{ 1707{
1311 need_facenum (self, face); self->face2tile [face] = tile; 1708 need_facenum (self, face); self->face2tile [face] = tile;
1312 need_texid (self, tile); 1709 need_texid (self, tile);
1313} 1710}
1314 1711
1315void 1712void
1316set_smooth (CFPlus::Map self, int face, int smooth, int level) 1713set_smooth (DC::Map self, int face, int smooth, int level)
1317 CODE: 1714 CODE:
1318{ 1715{
1319 tileid texid; 1716 tileid texid;
1320 maptex *tex; 1717 maptex *tex;
1321 1718
1334 tex->smoothtile = self->face2tile [smooth]; 1731 tex->smoothtile = self->face2tile [smooth];
1335 tex->smoothlevel = level; 1732 tex->smoothlevel = level;
1336} 1733}
1337 1734
1338void 1735void
1339set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1736set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1340 CODE: 1737 CODE:
1341{ 1738{
1342 need_texid (self, texid); 1739 need_texid (self, texid);
1343 1740
1344 { 1741 {
1364 // from transparent color bleeding and ugly wrapping effects. 1761 // from transparent color bleeding and ugly wrapping effects.
1365 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1762 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1366} 1763}
1367 1764
1368int 1765int
1369ox (CFPlus::Map self) 1766ox (DC::Map self)
1370 ALIAS: 1767 ALIAS:
1371 oy = 1 1768 oy = 1
1372 x = 2 1769 x = 2
1373 y = 3 1770 y = 3
1374 w = 4 1771 w = 4
1385 } 1782 }
1386 OUTPUT: 1783 OUTPUT:
1387 RETVAL 1784 RETVAL
1388 1785
1389void 1786void
1390scroll (CFPlus::Map self, int dx, int dy) 1787scroll (DC::Map self, int dx, int dy)
1391 CODE: 1788 CODE:
1392{ 1789{
1393 if (dx > 0) 1790 if (dx > 0)
1394 map_blank (self, self->x, self->y, dx, self->h); 1791 map_blank (self, self->x, self->y, dx, self->h);
1395 else if (dx < 0) 1792 else if (dx < 0)
1396 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1793 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1397 1794
1398 if (dy > 0) 1795 if (dy > 0)
1399 map_blank (self, self->x, self->y, self->w, dy); 1796 map_blank (self, self->x, self->y, self->w, dy);
1400 else if (dy < 0) 1797 else if (dy < 0)
1401 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1798 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1402 1799
1403 self->ox += dx; self->x += dx; 1800 self->ox += dx; self->x += dx;
1404 self->oy += dy; self->y += dy; 1801 self->oy += dy; self->y += dy;
1405 1802
1406 while (self->y < 0) 1803 while (self->y < 0)
1410 self->rows += MAP_EXTEND_Y; 1807 self->rows += MAP_EXTEND_Y;
1411 self->y += MAP_EXTEND_Y; 1808 self->y += MAP_EXTEND_Y;
1412 } 1809 }
1413} 1810}
1414 1811
1415void 1812SV *
1416map1a_update (CFPlus::Map self, SV *data_, int extmap) 1813map1a_update (DC::Map self, SV *data_, int extmap)
1417 CODE: 1814 CODE:
1418{ 1815{
1419 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1816 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1420 uint8_t *data_end = (uint8_t *)SvEND (data_); 1817 uint8_t *data_end = (uint8_t *)SvEND (data_);
1421 mapcell *cell; 1818 mapcell *cell;
1422 int x, y, flags; 1819 int x, y, z, flags;
1820 AV *missing = newAV ();
1821 RETVAL = newRV_noinc ((SV *)missing);
1423 1822
1424 while (data < data_end - 1) 1823 while (data < data_end - 1)
1425 { 1824 {
1426 flags = (data [0] << 8) + data [1]; data += 2; 1825 flags = (data [0] << 8) + data [1]; data += 2;
1427 1826
1447 uint8_t ext, cmd; 1846 uint8_t ext, cmd;
1448 1847
1449 do 1848 do
1450 { 1849 {
1451 ext = *data++; 1850 ext = *data++;
1452 cmd = ext & 0x3f; 1851 cmd = ext & 0x7f;
1453 1852
1454 if (cmd < 4) 1853 if (cmd < 4)
1455 cell->darkness = 255 - ext * 64 + 1; 1854 cell->darkness = 255 - ext * 64 + 1;
1456 else if (cmd == 5) // health 1855 else if (cmd == 5) // health
1457 { 1856 {
1460 } 1859 }
1461 else if (cmd == 6) // monster width 1860 else if (cmd == 6) // monster width
1462 cell->stat_width = *data++ + 1; 1861 cell->stat_width = *data++ + 1;
1463 else if (cmd == 0x47) 1862 else if (cmd == 0x47)
1464 { 1863 {
1465 if (*data == 8) 1864 if (*data == 1) cell->player = data [1];
1466 ; // decode player uuid 1865 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1866 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1867 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1467 1868
1468 data += *data + 1; 1869 data += *data + 1;
1469 } 1870 }
1470 else if (cmd == 8) // cell flags 1871 else if (cmd == 8) // cell flags
1471 cell->flags = *data++; 1872 cell->flags = *data++;
1478 } 1879 }
1479 else 1880 else
1480 cell->darkness = *data++ + 1; 1881 cell->darkness = *data++ + 1;
1481 } 1882 }
1482 1883
1884 for (z = 0; z <= 2; ++z)
1483 if (flags & 4) 1885 if (flags & (4 >> z))
1484 { 1886 {
1485 faceid face = (data [0] << 8) + data [1]; data += 2; 1887 faceid face = (data [0] << 8) + data [1]; data += 2;
1486 need_facenum (self, face); 1888 need_facenum (self, face);
1487 cell->tile [0] = self->face2tile [face]; 1889 cell->tile [z] = self->face2tile [face];
1890
1891 if (cell->tile [z])
1892 {
1893 maptex *tex = self->tex + cell->tile [z];
1894 if (!tex->name)
1895 av_push (missing, newSViv (cell->tile [z]));
1896
1897 if (tex->smoothtile)
1898 {
1899 maptex *smooth = self->tex + tex->smoothtile;
1900 if (!smooth->name)
1901 av_push (missing, newSViv (tex->smoothtile));
1902 }
1903 }
1488 } 1904 }
1489
1490 if (flags & 2)
1491 {
1492 faceid face = (data [0] << 8) + data [1]; data += 2;
1493 need_facenum (self, face);
1494 cell->tile [1] = self->face2tile [face];
1495 }
1496
1497 if (flags & 1)
1498 {
1499 faceid face = (data [0] << 8) + data [1]; data += 2;
1500 need_facenum (self, face);
1501 cell->tile [2] = self->face2tile [face];
1502 }
1503 } 1905 }
1504 else 1906 else
1505 cell->darkness = 0; 1907 CELL_CLEAR (cell);
1506 } 1908 }
1507} 1909}
1910 OUTPUT:
1911 RETVAL
1508 1912
1509SV * 1913SV *
1510mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1914mapmap (DC::Map self, int x0, int y0, int w, int h)
1511 CODE: 1915 CODE:
1512{ 1916{
1513 int x1, x; 1917 int x1, x;
1514 int y1, y; 1918 int y1, y;
1515 int z; 1919 int z;
1560} 1964}
1561 OUTPUT: 1965 OUTPUT:
1562 RETVAL 1966 RETVAL
1563 1967
1564void 1968void
1565draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1969draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1566 CODE: 1970 CODE:
1567{ 1971{
1972 int x, y, z;
1973
1568 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1974 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1569 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1975 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1570 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1976 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1571 smooth_key skey; 1977 smooth_key skey;
1572 int x, y, z; 1978 int pl_x, pl_y;
1573 int last_name; 1979 maptex pl_tex;
1980 rc_t *rc = rc_alloc ();
1981 rc_key_t key;
1982 rc_array_t *arr;
1983
1984 pl_tex.name = 0;
1574 1985
1575 // thats current max. sorry. 1986 // thats current max. sorry.
1576 if (sw > 255) sw = 255; 1987 if (sw > 255) sw = 255;
1577 if (sh > 255) sh = 255; 1988 if (sh > 255) sh = 255;
1578 1989
1579 // clear key, in case of extra padding 1990 // clear key, in case of extra padding
1580 memset (&skey, 0, sizeof (skey)); 1991 memset (&skey, 0, sizeof (skey));
1581 1992
1582 glColor4ub (255, 255, 255, 255); 1993 memset (&key, 0, sizeof (key));
1583 1994 key.r = 255;
1584 glEnable (GL_BLEND); 1995 key.g = 255;
1585 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1996 key.b = 255;
1586 glEnable (GL_TEXTURE_2D); 1997 key.a = 255;
1587 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1998 key.mode = GL_QUADS;
1588 1999 key.format = GL_T2F_V3F;
1589 glBegin (GL_QUADS); 2000 key.texname = -1;
1590
1591 last_name = 0;
1592 2001
1593 mx += self->x; 2002 mx += self->x;
1594 my += self->y; 2003 my += self->y;
1595 2004
1596 // first pass: determine smooth_max 2005 // first pass: determine smooth_max
1612 MAX (self->tex [cell->tile [0]].smoothlevel, 2021 MAX (self->tex [cell->tile [0]].smoothlevel,
1613 MAX (self->tex [cell->tile [1]].smoothlevel, 2022 MAX (self->tex [cell->tile [1]].smoothlevel,
1614 self->tex [cell->tile [2]].smoothlevel)); 2023 self->tex [cell->tile [2]].smoothlevel));
1615 } 2024 }
1616 } 2025 }
2026
2027 glEnable (GL_BLEND);
2028 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2029 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1617 2030
1618 for (z = 0; z <= 2; z++) 2031 for (z = 0; z <= 2; z++)
1619 { 2032 {
1620 memset (smooth_level, 0, sizeof (smooth_level)); 2033 memset (smooth_level, 0, sizeof (smooth_level));
1621 2034
1634 { 2047 {
1635 maptex tex = self->tex [tile]; 2048 maptex tex = self->tex [tile];
1636 int px = (x + 1) * T - tex.w; 2049 int px = (x + 1) * T - tex.w;
1637 int py = (y + 1) * T - tex.h; 2050 int py = (y + 1) * T - tex.h;
1638 2051
1639 // suppressing texture state switches here
1640 // is only moderately effective, but worth the extra effort
1641 if (last_name != tex.name) 2052 if (key.texname != tex.name)
1642 { 2053 {
1643 if (!tex.name) 2054 if (!tex.name)
1644 tex = self->tex [2]; /* missing, replace by noface */ 2055 tex = self->tex [2]; /* missing, replace by noface */
1645 2056
1646 glEnd (); 2057 key.texname = tex.name;
1647 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2058 arr = rc_array (rc, &key);
1648 glBegin (GL_QUADS);
1649 } 2059 }
1650 2060
1651 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2061 if (expect_false (cell->player == player) && expect_false (z == 2))
1652 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1653 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1654 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1655
1656 if (cell->flags && z == 2)
1657 { 2062 {
2063 pl_x = px;
2064 pl_y = py;
2065 pl_tex = tex;
2066 continue;
2067 }
2068
2069 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2070 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2071 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2072 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2073
2074 if (expect_false (cell->flags) && expect_false (z == 2))
2075 {
2076 // overlays such as the speech bubble, probably more to come
1658 if (cell->flags & 1) 2077 if (cell->flags & 1)
1659 { 2078 {
1660 maptex tex = self->tex [1]; 2079 maptex tex = self->tex [1];
1661 int px = x * T + T * 2 / 32; 2080 int px = x * T + T * 2 / 32;
1662 int py = y * T - T * 6 / 32; 2081 int py = y * T - T * 6 / 32;
1663 2082
2083 if (tex.name)
1664 glEnd (); 2084 {
1665 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2085 if (key.texname != tex.name)
2086 {
2087 key.texname = tex.name;
2088 arr = rc_array (rc, &key);
2089 }
2090
2091 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2092 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2093 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2094 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1666 glBegin (GL_QUADS); 2095 }
1667
1668 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1669 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1670 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1671 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1672 } 2096 }
1673 } 2097 }
1674 2098
1675 // update smooth hash 2099 // update smooth hash
1676 if (tex.smoothtile) 2100 if (tex.smoothtile)
1681 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2105 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1682 2106
1683 // add bits to current tile and all neighbours. skey.x|y is 2107 // add bits to current tile and all neighbours. skey.x|y is
1684 // shifted +1|+1 so we always stay positive. 2108 // shifted +1|+1 so we always stay positive.
1685 2109
2110 // bits is ___n cccc CCCC bbbb
2111 // n do not draw borders&corners
2112 // c draw these corners, but...
2113 // C ... not these
2114 // b draw these borders
2115
2116 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2117 // ┃· ·· ·┃ ━━
2118
2119 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2120 // ·· ·· ·┏ ┓·
2121
1686 // full tile 2122 // full tile
1687 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2123 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1688 2124
1689 // borders 2125 // borders
1690 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0031); 2126 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1691 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0092); 2127 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1692 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2128 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1693 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2129 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1694 2130
1695 // corners 2131 // corners
1696 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2132 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1700 } 2136 }
1701 } 2137 }
1702 } 2138 }
1703 } 2139 }
1704 2140
2141 rc_draw (rc);
2142 rc_clear (rc);
2143
1705 // go through all smoothlevels, lowest to highest, then draw 2144 // go through all smoothlevels, lowest to highest, then draw.
1706 // this is basically counting sort 2145 // this is basically counting sort
1707 { 2146 {
1708 int w, b; 2147 int w, b;
1709 2148
2149 glEnable (GL_TEXTURE_2D);
2150 glBegin (GL_QUADS);
1710 for (w = 0; w < 256 / 32; ++w) 2151 for (w = 0; w < 256 / 32; ++w)
1711 { 2152 {
1712 uint32_t smask = smooth_level [w]; 2153 uint32_t smask = smooth_level [w];
1713 if (smask) 2154 if (smask)
1714 for (b = 0; b < 32; ++b) 2155 for (b = 0; b < 32; ++b)
1721 while ((he = hv_iternext (smooth))) 2162 while ((he = hv_iternext (smooth)))
1722 { 2163 {
1723 smooth_key *skey = (smooth_key *)HeKEY (he); 2164 smooth_key *skey = (smooth_key *)HeKEY (he);
1724 IV bits = SvIVX (HeVAL (he)); 2165 IV bits = SvIVX (HeVAL (he));
1725 2166
1726 // bits is ___n cccc CCCC bbbb
1727 // n do not draw borders&corners
1728 // c draw these corners, but...
1729 // C ... not these
1730 // b draw these borders
1731
1732 if (!(bits & 0x1000) 2167 if (!(bits & 0x1000)
1733 && skey->level == level 2168 && skey->level == level
1734 && level >= smooth_max [skey->x][skey->y]) 2169 && level > smooth_max [skey->x][skey->y])
1735 { 2170 {
1736 maptex tex = self->tex [skey->tile]; 2171 maptex tex = self->tex [skey->tile];
1737 int px = (((int)skey->x) - 1) * T; 2172 int px = (((int)skey->x) - 1) * T;
1738 int py = (((int)skey->y) - 1) * T; 2173 int py = (((int)skey->y) - 1) * T;
1739 int border = bits & 15; 2174 int border = bits & 15;
1740 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2175 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1741 float dx = tex.s * .0625f; // 16 images/row 2176 float dx = tex.s * .0625f; // 16 images/row
1742 float dy = tex.t * .5f ; // 2 images/column 2177 float dy = tex.t * .5f ; // 2 images/column
1743 2178
1744 // this time naively avoiding texture state changes
1745 // save gobs of state changes.
1746 if (last_name != tex.name) 2179 if (tex.name)
1747 { 2180 {
2181 // this time avoiding texture state changes
2182 // save gobs of state changes.
1748 if (!tex.name) 2183 if (key.texname != tex.name)
1749 continue; // smoothing not yet available 2184 {
1750
1751 glEnd (); 2185 glEnd ();
1752 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2186 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1753 glBegin (GL_QUADS); 2187 glBegin (GL_QUADS);
1754 } 2188 }
1755 2189
1756 if (border) 2190 if (border)
1757 { 2191 {
1758 float ox = border * dx; 2192 float ox = border * dx;
1759 2193
1760 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2194 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1761 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2195 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1762 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2196 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1763 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2197 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1764 } 2198 }
1765 2199
1766 if (corner) 2200 if (corner)
1767 { 2201 {
1768 float ox = corner * dx; 2202 float ox = corner * dx;
1769 2203
1770 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2204 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1771 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2205 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1772 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2206 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1773 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2207 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2208 }
1774 } 2209 }
1775 } 2210 }
1776 } 2211 }
1777 } 2212 }
1778 } 2213 }
2214
2215 glEnd ();
2216 glDisable (GL_TEXTURE_2D);
2217 key.texname = -1;
1779 } 2218 }
1780 2219
1781 hv_clear (smooth); 2220 hv_clear (smooth);
1782 } 2221 }
1783 2222
1784 glEnd (); 2223 if (pl_tex.name)
2224 {
2225 maptex tex = pl_tex;
2226 int px = pl_x + sdx;
2227 int py = pl_y + sdy;
1785 2228
1786 glDisable (GL_TEXTURE_2D); 2229 key.texname = tex.name;
2230 arr = rc_array (rc, &key);
2231
2232 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2233 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2234 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2235 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2236
2237 rc_draw (rc);
2238 }
2239
1787 glDisable (GL_BLEND); 2240 glDisable (GL_BLEND);
2241 rc_free (rc);
1788 2242
1789 // top layer: overlays such as the health bar 2243 // top layer: overlays such as the health bar
1790 for (y = 0; y < sh; y++) 2244 for (y = 0; y < sh; y++)
1791 if (0 <= y + my && y + my < self->rows) 2245 if (0 <= y + my && y + my < self->rows)
1792 { 2246 {
1817 } 2271 }
1818 } 2272 }
1819} 2273}
1820 2274
1821void 2275void
1822draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2276draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1823 CODE: 2277 CODE:
1824{ 2278{
1825 static float color[16][3] = { 2279 static float color[16][3] = {
1826 { 0.00F, 0.00F, 0.00F }, 2280 { 0.00F, 0.00F, 0.00F },
1827 { 1.00F, 1.00F, 1.00F }, 2281 { 1.00F, 1.00F, 1.00F },
1877 glDisable (GL_BLEND); 2331 glDisable (GL_BLEND);
1878 glDisable (GL_TEXTURE_2D); 2332 glDisable (GL_TEXTURE_2D);
1879} 2333}
1880 2334
1881void 2335void
1882fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2336fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1883 PPCODE: 2337 PPCODE:
1884{ 2338{
1885 int x, y; 2339 int x, y;
2340 int sw1 = sw + 2;
2341 int sh1 = sh + 2;
2342 int sh3 = sh * 3;
1886 int sw4 = (sw + 3) & ~3; 2343 int sw34 = (sw * 3 + 3) & ~3;
2344 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1887 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2345 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1888 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2346 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1889 2347
1890 memset (darkness, 255, sw4 * sh);
1891 SvPOK_only (darkness_sv); 2348 SvPOK_only (darkness3_sv);
1892 SvCUR_set (darkness_sv, sw4 * sh); 2349 SvCUR_set (darkness3_sv, sw34 * sh3);
1893 2350
1894 mx += self->x; 2351 mx += self->x - 1;
1895 my += self->y; 2352 my += self->y - 1;
1896 2353
2354 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2355
1897 for (y = 0; y < sh; y++) 2356 for (y = 0; y < sh1; y++)
1898 if (0 <= y + my && y + my < self->rows) 2357 if (0 <= y + my && y + my < self->rows)
1899 { 2358 {
1900 maprow *row = self->row + (y + my); 2359 maprow *row = self->row + (y + my);
1901 2360
1902 for (x = 0; x < sw; x++) 2361 for (x = 0; x < sw1; x++)
1903 if (row->c0 <= x + mx && x + mx < row->c1) 2362 if (row->c0 <= x + mx && x + mx < row->c1)
1904 { 2363 {
1905 mapcell *cell = row->col + (x + mx - row->c0); 2364 mapcell *cell = row->col + (x + mx - row->c0);
1906 2365
1907 darkness[y * sw4 + x] = cell->darkness 2366 darkness1 [y * sw1 + x] = cell->darkness
1908 ? 255 - (cell->darkness - 1) 2367 ? 255 - (cell->darkness - 1)
1909 : 255 - FOW_DARKNESS; 2368 : 255 - FOW_DARKNESS;
1910 } 2369 }
1911 } 2370 }
1912 2371
2372 for (y = 0; y < sh; ++y)
2373 for (x = 0; x < sw; ++x)
2374 {
2375 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2376 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2377 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2378 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2379 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2380 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2381 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2382 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2383 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2384
2385 uint8_t r11 = (d11 + d21 + d12) / 3;
2386 uint8_t r21 = d21;
2387 uint8_t r31 = (d21 + d31 + d32) / 3;
2388
2389 uint8_t r12 = d12;
2390 uint8_t r22 = d22;
2391 uint8_t r32 = d32;
2392
2393 uint8_t r13 = (d13 + d23 + d12) / 3;
2394 uint8_t r23 = d23;
2395 uint8_t r33 = (d23 + d33 + d32) / 3;
2396
2397 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2398 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2399 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2400 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2401 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2402 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2403 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2404 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2405 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2406 }
2407
2408 free (darkness1);
2409
1913 EXTEND (SP, 3); 2410 EXTEND (SP, 3);
1914 PUSHs (sv_2mortal (newSViv (sw4))); 2411 PUSHs (sv_2mortal (newSViv (sw34)));
1915 PUSHs (sv_2mortal (newSViv (sh))); 2412 PUSHs (sv_2mortal (newSViv (sh3)));
1916 PUSHs (darkness_sv); 2413 PUSHs (darkness3_sv);
1917} 2414}
1918 2415
1919SV * 2416SV *
1920get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2417get_rect (DC::Map self, int x0, int y0, int w, int h)
1921 CODE: 2418 CODE:
1922{ 2419{
1923 int x, y, x1, y1; 2420 int x, y, x1, y1;
1924 SV *data_sv = newSV (w * h * 7 + 5); 2421 SV *data_sv = newSV (w * h * 7 + 5);
1925 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2422 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1982 else 2479 else
1983 *data++ = 0; 2480 *data++ = 0;
1984 } 2481 }
1985 } 2482 }
1986 2483
2484 /* if size is w*h + 5 then no data has been found */
2485 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2486 {
1987 SvPOK_only (data_sv); 2487 SvPOK_only (data_sv);
1988 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2488 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2489 }
2490
1989 RETVAL = data_sv; 2491 RETVAL = data_sv;
1990} 2492}
1991 OUTPUT: 2493 OUTPUT:
1992 RETVAL 2494 RETVAL
1993 2495
1994void 2496void
1995set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2497set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1996 PPCODE: 2498 PPCODE:
1997{ 2499{
1998 int x, y, z; 2500 int x, y, z;
1999 int w, h; 2501 int w, h;
2000 int x1, y1; 2502 int x1, y1;
2503 STRLEN len;
2504 uint8_t *data, *end;
2505
2506 len = SvLEN (data_sv);
2507 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2508 data = SvPVbyte_nolen (data_sv);
2509 end = data + len + 8;
2510
2511 if (len < 5)
2512 XSRETURN_EMPTY;
2001 2513
2002 if (*data++ != 0) 2514 if (*data++ != 0)
2003 return; /* version mismatch */ 2515 XSRETURN_EMPTY; /* version mismatch */
2004 2516
2005 w = *data++ << 8; w |= *data++; 2517 w = *data++ << 8; w |= *data++;
2006 h = *data++ << 8; h |= *data++; 2518 h = *data++ << 8; h |= *data++;
2007 2519
2008 // we need to do this 'cause we don't keep an absolute coord system for rows 2520 // we need to do this 'cause we don't keep an absolute coord system for rows
2020 { 2532 {
2021 maprow *row = map_get_row (self, y); 2533 maprow *row = map_get_row (self, y);
2022 2534
2023 for (x = x0; x < x1; x++) 2535 for (x = x0; x < x1; x++)
2024 { 2536 {
2537 uint8_t flags;
2538
2539 if (data + 7 >= end)
2540 XSRETURN_EMPTY;
2541
2025 uint8_t flags = *data++; 2542 flags = *data++;
2026 2543
2027 if (flags) 2544 if (flags)
2028 { 2545 {
2029 mapcell *cell = row_get_cell (row, x); 2546 mapcell *cell = row_get_cell (row, x);
2030 tileid tile[3] = { 0, 0, 0 }; 2547 tileid tile[3] = { 0, 0, 0 };
2033 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2550 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2034 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2551 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2035 2552
2036 if (cell->darkness == 0) 2553 if (cell->darkness == 0)
2037 { 2554 {
2038 cell->darkness = 0; 2555 /*cell->darkness = 0;*/
2556 EXTEND (SP, 3);
2039 2557
2040 for (z = 0; z <= 2; z++) 2558 for (z = 0; z <= 2; z++)
2041 { 2559 {
2042 tileid t = tile [z]; 2560 tileid t = tile [z];
2043 2561
2044 if (t >= self->texs || (t && !self->tex [t].name)) 2562 if (t >= self->texs || (t && !self->tex [t].name))
2045 { 2563 {
2046 XPUSHs (sv_2mortal (newSViv (t))); 2564 PUSHs (sv_2mortal (newSViv (t)));
2047 need_texid (self, t); 2565 need_texid (self, t);
2048 } 2566 }
2049 2567
2050 cell->tile [z] = t; 2568 cell->tile [z] = t;
2051 } 2569 }
2053 } 2571 }
2054 } 2572 }
2055 } 2573 }
2056} 2574}
2057 2575
2058MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2576MODULE = Deliantra::Client PACKAGE = DC::RW
2059 2577
2060CFPlus::MixChunk 2578DC::RW
2061new_from_file (SV *class, char *path) 2579new (SV *class, SV *data_sv)
2062 CODE: 2580 CODE:
2063 RETVAL = Mix_LoadWAV (path); 2581{
2582 STRLEN datalen;
2583 char *data = SvPVbyte (data_sv, datalen);
2584
2585 RETVAL = SDL_RWFromConstMem (data, datalen);
2586}
2064 OUTPUT: 2587 OUTPUT:
2065 RETVAL 2588 RETVAL
2066 2589
2590DC::RW
2591new_from_file (SV *class, const char *path, const char *mode = "rb")
2592 CODE:
2593 RETVAL = SDL_RWFromFile (path, mode);
2594 OUTPUT:
2595 RETVAL
2596
2597# fails on win32:
2598# dc.xs(2268) : error C2059: syntax error : '('
2067void 2599#void
2600#close (DC::RW self)
2601# CODE:
2602# (self->(close)) (self);
2603
2604MODULE = Deliantra::Client PACKAGE = DC::Channel
2605
2606PROTOTYPES: DISABLE
2607
2608DC::Channel
2609find ()
2610 CODE:
2611{
2612 RETVAL = Mix_GroupAvailable (-1);
2613
2614 if (RETVAL < 0)
2615 {
2616 RETVAL = Mix_GroupOldest (-1);
2617
2618 if (RETVAL < 0)
2619 XSRETURN_UNDEF;
2620
2621 Mix_HaltChannel (RETVAL);
2622 }
2623
2624 Mix_UnregisterAllEffects (RETVAL);
2625 Mix_Volume (RETVAL, 128);
2626}
2627 OUTPUT:
2628 RETVAL
2629
2630void
2631halt (DC::Channel self)
2632 CODE:
2633 Mix_HaltChannel (self);
2634
2635void
2636expire (DC::Channel self, int ticks = -1)
2637 CODE:
2638 Mix_ExpireChannel (self, ticks);
2639
2640void
2641fade_out (DC::Channel self, int ticks = -1)
2642 CODE:
2643 Mix_FadeOutChannel (self, ticks);
2644
2645int
2646volume (DC::Channel self, int volume)
2647 CODE:
2648 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2649 OUTPUT:
2650 RETVAL
2651
2652void
2653unregister_all_effects (DC::Channel self)
2654 CODE:
2655 Mix_UnregisterAllEffects (self);
2656
2657void
2658set_panning (DC::Channel self, int left, int right)
2659 CODE:
2660 left = CLAMP (left , 0, 255);
2661 right = CLAMP (right, 0, 255);
2662 Mix_SetPanning (self, left, right);
2663
2664void
2665set_distance (DC::Channel self, int distance)
2666 CODE:
2667 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2668
2669void
2670set_position (DC::Channel self, int angle, int distance)
2671 CODE:
2672
2673void
2674set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2675 CODE:
2676{
2677 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2678 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2679 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2680}
2681
2682void
2683set_reverse_stereo (DC::Channel self, int flip)
2684 CODE:
2685 Mix_SetReverseStereo (self, flip);
2686
2687MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2688
2689PROTOTYPES: DISABLE
2690
2691DC::MixChunk
2692new (SV *class, DC::RW rwops)
2693 CODE:
2694 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2695 OUTPUT:
2696 RETVAL
2697
2698void
2068DESTROY (CFPlus::MixChunk self) 2699DESTROY (DC::MixChunk self)
2069 CODE: 2700 CODE:
2070 Mix_FreeChunk (self); 2701 Mix_FreeChunk (self);
2071 2702
2072int 2703int
2073volume (CFPlus::MixChunk self, int volume = -1) 2704volume (DC::MixChunk self, int volume = -1)
2074 CODE: 2705 CODE:
2706 if (items > 1)
2707 volume = CLAMP (volume, 0, 128);
2075 RETVAL = Mix_VolumeChunk (self, volume); 2708 RETVAL = Mix_VolumeChunk (self, volume);
2076 OUTPUT: 2709 OUTPUT:
2077 RETVAL 2710 RETVAL
2078 2711
2079int 2712DC::Channel
2080play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2713play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2081 CODE: 2714 CODE:
2715{
2082 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2716 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2717
2718 if (RETVAL < 0)
2719 XSRETURN_UNDEF;
2720
2721 if (channel < 0)
2722 {
2723 Mix_UnregisterAllEffects (RETVAL);
2724 Mix_Volume (RETVAL, 128);
2725 }
2726}
2083 OUTPUT: 2727 OUTPUT:
2084 RETVAL 2728 RETVAL
2085 2729
2086MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2730MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2087 2731
2088int 2732int
2089volume (int volume = -1) 2733volume (int volume = -1)
2734 PROTOTYPE: ;$
2090 CODE: 2735 CODE:
2736 if (items > 0)
2737 volume = CLAMP (volume, 0, 128);
2091 RETVAL = Mix_VolumeMusic (volume); 2738 RETVAL = Mix_VolumeMusic (volume);
2092 OUTPUT: 2739 OUTPUT:
2093 RETVAL 2740 RETVAL
2094 2741
2742void
2743fade_out (int ms)
2744 CODE:
2745 Mix_FadeOutMusic (ms);
2746
2747void
2748halt ()
2749 CODE:
2750 Mix_HaltMusic ();
2751
2095CFPlus::MixMusic 2752DC::MixMusic
2096new_from_file (SV *class, char *path) 2753new (SV *class, DC::RW rwops)
2097 CODE: 2754 CODE:
2098 RETVAL = Mix_LoadMUS (path); 2755 RETVAL = Mix_LoadMUS_RW (rwops);
2099 OUTPUT: 2756 OUTPUT:
2100 RETVAL 2757 RETVAL
2101 2758
2102void 2759void
2103DESTROY (CFPlus::MixMusic self) 2760DESTROY (DC::MixMusic self)
2104 CODE: 2761 CODE:
2105 Mix_FreeMusic (self); 2762 Mix_FreeMusic (self);
2106 2763
2107int 2764int
2108play (CFPlus::MixMusic self, int loops = -1) 2765play (DC::MixMusic self, int loops = -1)
2109 CODE: 2766 CODE:
2110 RETVAL = Mix_PlayMusic (self, loops); 2767 RETVAL = Mix_PlayMusic (self, loops);
2111 OUTPUT: 2768 OUTPUT:
2112 RETVAL 2769 RETVAL
2113 2770
2114MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2771void
2772fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2773 CODE:
2774 Mix_FadeInMusicPos (self, loops, ms, position);
2775
2776MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2777
2778PROTOTYPES: ENABLE
2115 2779
2116BOOT: 2780BOOT:
2117{ 2781{
2118 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2782 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2119 static const struct { 2783 static const struct {
2120 const char *name; 2784 const char *name;
2121 IV iv; 2785 IV iv;
2122 } *civ, const_iv[] = { 2786 } *civ, const_iv[] = {
2123# define const_iv(name) { # name, (IV)name } 2787# define const_iv(name) { # name, (IV)name }
2788 const_iv (GL_VENDOR),
2789 const_iv (GL_VERSION),
2790 const_iv (GL_EXTENSIONS),
2124 const_iv (GL_COLOR_MATERIAL), 2791 const_iv (GL_COLOR_MATERIAL),
2125 const_iv (GL_SMOOTH), 2792 const_iv (GL_SMOOTH),
2126 const_iv (GL_FLAT), 2793 const_iv (GL_FLAT),
2127 const_iv (GL_DITHER), 2794 const_iv (GL_DITHER),
2128 const_iv (GL_BLEND), 2795 const_iv (GL_BLEND),
2132 const_iv (GL_ALPHA_TEST), 2799 const_iv (GL_ALPHA_TEST),
2133 const_iv (GL_NORMALIZE), 2800 const_iv (GL_NORMALIZE),
2134 const_iv (GL_RESCALE_NORMAL), 2801 const_iv (GL_RESCALE_NORMAL),
2135 const_iv (GL_FRONT), 2802 const_iv (GL_FRONT),
2136 const_iv (GL_BACK), 2803 const_iv (GL_BACK),
2804 const_iv (GL_AUX0),
2137 const_iv (GL_AND), 2805 const_iv (GL_AND),
2138 const_iv (GL_ONE), 2806 const_iv (GL_ONE),
2139 const_iv (GL_ZERO), 2807 const_iv (GL_ZERO),
2140 const_iv (GL_SRC_ALPHA), 2808 const_iv (GL_SRC_ALPHA),
2141 const_iv (GL_DST_ALPHA), 2809 const_iv (GL_DST_ALPHA),
2154 const_iv (GL_INTENSITY), 2822 const_iv (GL_INTENSITY),
2155 const_iv (GL_LUMINANCE), 2823 const_iv (GL_LUMINANCE),
2156 const_iv (GL_LUMINANCE_ALPHA), 2824 const_iv (GL_LUMINANCE_ALPHA),
2157 const_iv (GL_FLOAT), 2825 const_iv (GL_FLOAT),
2158 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2826 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2827 const_iv (GL_COMPRESSED_ALPHA_ARB),
2828 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2829 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2830 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2831 const_iv (GL_COMPRESSED_RGB_ARB),
2832 const_iv (GL_COMPRESSED_RGBA_ARB),
2159 const_iv (GL_COMPILE), 2833 const_iv (GL_COMPILE),
2834 const_iv (GL_PROXY_TEXTURE_1D),
2835 const_iv (GL_PROXY_TEXTURE_2D),
2160 const_iv (GL_TEXTURE_1D), 2836 const_iv (GL_TEXTURE_1D),
2161 const_iv (GL_TEXTURE_2D), 2837 const_iv (GL_TEXTURE_2D),
2162 const_iv (GL_TEXTURE_ENV), 2838 const_iv (GL_TEXTURE_ENV),
2163 const_iv (GL_TEXTURE_MAG_FILTER), 2839 const_iv (GL_TEXTURE_MAG_FILTER),
2164 const_iv (GL_TEXTURE_MIN_FILTER), 2840 const_iv (GL_TEXTURE_MIN_FILTER),
2185 const_iv (GL_COLOR_LOGIC_OP), 2861 const_iv (GL_COLOR_LOGIC_OP),
2186 const_iv (GL_SEPARABLE_2D), 2862 const_iv (GL_SEPARABLE_2D),
2187 const_iv (GL_CONVOLUTION_2D), 2863 const_iv (GL_CONVOLUTION_2D),
2188 const_iv (GL_CONVOLUTION_BORDER_MODE), 2864 const_iv (GL_CONVOLUTION_BORDER_MODE),
2189 const_iv (GL_CONSTANT_BORDER), 2865 const_iv (GL_CONSTANT_BORDER),
2866 const_iv (GL_POINTS),
2190 const_iv (GL_LINES), 2867 const_iv (GL_LINES),
2191 const_iv (GL_LINE_STRIP), 2868 const_iv (GL_LINE_STRIP),
2192 const_iv (GL_LINE_LOOP), 2869 const_iv (GL_LINE_LOOP),
2193 const_iv (GL_QUADS), 2870 const_iv (GL_QUADS),
2194 const_iv (GL_QUAD_STRIP), 2871 const_iv (GL_QUAD_STRIP),
2195 const_iv (GL_TRIANGLES), 2872 const_iv (GL_TRIANGLES),
2196 const_iv (GL_TRIANGLE_STRIP), 2873 const_iv (GL_TRIANGLE_STRIP),
2197 const_iv (GL_TRIANGLE_FAN), 2874 const_iv (GL_TRIANGLE_FAN),
2875 const_iv (GL_POLYGON),
2198 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2876 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2877 const_iv (GL_POINT_SMOOTH_HINT),
2878 const_iv (GL_LINE_SMOOTH_HINT),
2879 const_iv (GL_POLYGON_SMOOTH_HINT),
2880 const_iv (GL_GENERATE_MIPMAP_HINT),
2881 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2199 const_iv (GL_FASTEST), 2882 const_iv (GL_FASTEST),
2883 const_iv (GL_DONT_CARE),
2884 const_iv (GL_NICEST),
2200 const_iv (GL_V2F), 2885 const_iv (GL_V2F),
2201 const_iv (GL_V3F), 2886 const_iv (GL_V3F),
2202 const_iv (GL_T2F_V3F), 2887 const_iv (GL_T2F_V3F),
2203 const_iv (GL_T2F_N3F_V3F), 2888 const_iv (GL_T2F_N3F_V3F),
2204# undef const_iv 2889# undef const_iv
2205 }; 2890 };
2206 2891
2207 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2892 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2208 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2893 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2894
2895 texture_av = newAV ();
2896 AvREAL_off (texture_av);
2209} 2897}
2898
2899void
2900disable_GL_EXT_blend_func_separate ()
2901 CODE:
2902 gl.BlendFuncSeparate = 0;
2903 gl.BlendFuncSeparateEXT = 0;
2210 2904
2211char * 2905char *
2212gl_vendor () 2906gl_vendor ()
2213 CODE: 2907 CODE:
2214 RETVAL = (char *)glGetString (GL_VENDOR); 2908 RETVAL = (char *)glGetString (GL_VENDOR);
2227 CODE: 2921 CODE:
2228 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2922 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2229 OUTPUT: 2923 OUTPUT:
2230 RETVAL 2924 RETVAL
2231 2925
2926const char *glGetString (GLenum pname)
2927
2928GLint glGetInteger (GLenum pname)
2929 CODE:
2930 glGetIntegerv (pname, &RETVAL);
2931 OUTPUT:
2932 RETVAL
2933
2934GLdouble glGetDouble (GLenum pname)
2935 CODE:
2936 glGetDoublev (pname, &RETVAL);
2937 OUTPUT:
2938 RETVAL
2939
2232int glGetError () 2940int glGetError ()
2233 2941
2234void glFinish () 2942void glFinish ()
2235 2943
2236void glClear (int mask) 2944void glClear (int mask)
2273# near_ and far_ are due to microsofts buggy "c" compiler 2981# near_ and far_ are due to microsofts buggy "c" compiler
2274void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2982void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2275 2983
2276# near_ and far_ are due to microsofts buggy "c" compiler 2984# near_ and far_ are due to microsofts buggy "c" compiler
2277void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2985void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2986
2987PROTOTYPES: DISABLE
2278 2988
2279void glViewport (int x, int y, int width, int height) 2989void glViewport (int x, int y, int width, int height)
2280 2990
2281void glScissor (int x, int y, int width, int height) 2991void glScissor (int x, int y, int width, int height)
2282 2992
2290 3000
2291void glRotate (float angle, float x, float y, float z) 3001void glRotate (float angle, float x, float y, float z)
2292 CODE: 3002 CODE:
2293 glRotatef (angle, x, y, z); 3003 glRotatef (angle, x, y, z);
2294 3004
2295void glBegin (int mode)
2296
2297void glEnd ()
2298
2299void glColor (float r, float g, float b, float a = 1.0) 3005void glColor (float r, float g, float b, float a = 1.0)
2300 PROTOTYPE: @ 3006 PROTOTYPE: @
2301 ALIAS: 3007 ALIAS:
2302 glColor_premultiply = 1 3008 glColor_premultiply = 1
2303 CODE: 3009 CODE:
2304 if (ix) 3010 if (ix)
2305 { 3011 {
2308 b *= a; 3014 b *= a;
2309 } 3015 }
2310 // microsoft visual "c" rounds instead of truncating... 3016 // microsoft visual "c" rounds instead of truncating...
2311 glColor4f (r, g, b, a); 3017 glColor4f (r, g, b, a);
2312 3018
2313void glInterleavedArrays (int format, int stride, char *data)
2314
2315void glDrawElements (int mode, int count, int type, char *indices)
2316
2317# 1.2 void glDrawRangeElements (int mode, int start, int end
2318
2319void glRasterPos (float x, float y, float z = 0.) 3019void glRasterPos (float x, float y, float z = 0.)
2320 CODE: 3020 CODE:
2321 glRasterPos3f (0, 0, z); 3021 glRasterPos3f (0, 0, z);
2322 glBitmap (0, 0, 0, 0, x, y, 0); 3022 glBitmap (0, 0, 0, 0, x, y, 0);
2323 3023
2327 3027
2328void glTexCoord (float s, float t) 3028void glTexCoord (float s, float t)
2329 CODE: 3029 CODE:
2330 glTexCoord2f (s, t); 3030 glTexCoord2f (s, t);
2331 3031
3032void glRect (float x1, float y1, float x2, float y2)
3033 CODE:
3034 glRectf (x1, y1, x2, y2);
3035
3036void glRect_lineloop (float x1, float y1, float x2, float y2)
3037 CODE:
3038 glBegin (GL_LINE_LOOP);
3039 glVertex2f (x1, y1);
3040 glVertex2f (x2, y1);
3041 glVertex2f (x2, y2);
3042 glVertex2f (x1, y2);
3043 glEnd ();
3044
3045PROTOTYPES: ENABLE
3046
3047void glBegin (int mode)
3048
3049void glEnd ()
3050
3051void glPointSize (GLfloat size)
3052
3053void glLineWidth (GLfloat width)
3054
3055void glInterleavedArrays (int format, int stride, char *data)
3056
3057void glDrawElements (int mode, int count, int type, char *indices)
3058
3059# 1.2 void glDrawRangeElements (int mode, int start, int end
3060
2332void glTexEnv (int target, int pname, float param) 3061void glTexEnv (int target, int pname, float param)
2333 CODE: 3062 CODE:
2334 glTexEnvf (target, pname, param); 3063 glTexEnvf (target, pname, param);
2335 3064
2336void glTexParameter (int target, int pname, float param) 3065void glTexParameter (int target, int pname, float param)
2352void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3081void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2353 CODE: 3082 CODE:
2354 if (gl.SeparableFilter2D) 3083 if (gl.SeparableFilter2D)
2355 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3084 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2356 3085
2357void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3086void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2358 3087
2359void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3088void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2360 3089
2361void glDrawPixels (int width, int height, int format, int type, char *pixels) 3090void glDrawPixels (int width, int height, int format, int type, char *pixels)
3091
3092void glPixelZoom (float x, float y)
2362 3093
2363void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3094void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2364 3095
2365int glGenTexture () 3096int glGenTexture ()
2366 CODE: 3097 CODE:
2367{ 3098 RETVAL = gen_texture ();
2368 GLuint name;
2369 glGenTextures (1, &name);
2370 RETVAL = name;
2371}
2372 OUTPUT: 3099 OUTPUT:
2373 RETVAL 3100 RETVAL
2374 3101
2375void glDeleteTexture (int name) 3102void glDeleteTexture (int name)
2376 CODE: 3103 CODE:
2377{
2378 GLuint name_ = name;
2379 glDeleteTextures (1, &name_); 3104 del_texture (name);
2380} 3105
2381
2382int glGenList () 3106int glGenList ()
2383 CODE: 3107 CODE:
2384 RETVAL = glGenLists (1); 3108 RETVAL = glGenLists (1);
2385 OUTPUT: 3109 OUTPUT:
2386 RETVAL 3110 RETVAL
2393 3117
2394void glEndList () 3118void glEndList ()
2395 3119
2396void glCallList (int list) 3120void glCallList (int list)
2397 3121
3122MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3123
3124PROTOTYPES: DISABLE
3125
3126void
3127find_widget (SV *self, NV x, NV y)
3128 PPCODE:
3129{
3130 if (within_widget (self, x, y))
3131 XPUSHs (self);
3132}
3133
3134BOOT:
3135{
3136 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3137
3138 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3139 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3140 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3141 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3142}
3143
3144void
3145draw (SV *self)
3146 CODE:
3147{
3148 HV *hv;
3149 SV **svp;
3150 NV x, y, w, h;
3151 SV *draw_x_sv = GvSV (draw_x_gv);
3152 SV *draw_y_sv = GvSV (draw_y_gv);
3153 SV *draw_w_sv = GvSV (draw_w_gv);
3154 SV *draw_h_sv = GvSV (draw_h_gv);
3155 double draw_x, draw_y;
3156
3157 if (!SvROK (self))
3158 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3159
3160 hv = (HV *)SvRV (self);
3161
3162 if (SvTYPE (hv) != SVt_PVHV)
3163 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3164
3165 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3166 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3167
3168 if (!h || !w)
3169 XSRETURN_EMPTY;
3170
3171 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3172 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3173
3174 draw_x = SvNV (draw_x_sv) + x;
3175 draw_y = SvNV (draw_y_sv) + y;
3176
3177 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3178 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3179 XSRETURN_EMPTY;
3180
3181 sv_setnv (draw_x_sv, draw_x);
3182 sv_setnv (draw_y_sv, draw_y);
3183
3184 glPushMatrix ();
3185 glTranslated (x, y, 0);
3186
3187 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3188 {
3189 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3190
3191 if (svp && SvTRUE (*svp))
3192 {
3193 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3194 glEnable (GL_BLEND);
3195 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3196 glBegin (GL_QUADS);
3197 glVertex2f (0, 0);
3198 glVertex2f (w, 0);
3199 glVertex2f (w, h);
3200 glVertex2f (0, h);
3201 glEnd ();
3202 glDisable (GL_BLEND);
3203 }
3204 }
3205#if 0
3206 // draw borders, for debugging
3207 glPushMatrix ();
3208 glColor4f (1., 1., 0., 1.);
3209 glTranslatef (.5, .5, 0.);
3210 glBegin (GL_LINE_LOOP);
3211 glVertex2f (0 , 0);
3212 glVertex2f (w - 1, 0);
3213 glVertex2f (w - 1, h - 1);
3214 glVertex2f (0 , h - 1);
3215 glEnd ();
3216 glPopMatrix ();
3217#endif
3218 PUSHMARK (SP);
3219 XPUSHs (self);
3220 PUTBACK;
3221 call_method ("_draw", G_VOID | G_DISCARD);
3222 SPAGAIN;
3223
3224 glPopMatrix ();
3225
3226 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3227 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3228}
3229

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines