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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.196 by root, Sun Jul 15 21:02:20 2007 UTC vs.
Revision 1.278 by root, Wed Sep 3 10:36:25 2008 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
22#endif 27#endif
23 28
24#include <assert.h> 29#include <assert.h>
25#include <math.h> 30#include <math.h>
26#include <string.h> 31#include <string.h>
27#include <stdio.h> 32#include <stdio.h>
28#include <stdlib.h> 33#include <stdlib.h>
29 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
30#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
31#include <SDL_endian.h> 39#include <SDL_endian.h>
32#include <SDL_image.h> 40#include <SDL_image.h>
33#include <SDL_mixer.h> 41#include <SDL_mixer.h>
34#include <SDL_opengl.h> 42#include <SDL_opengl.h>
35 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
36#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
38 51
39#include <glib/gmacros.h> 52#include <glib/gmacros.h>
40 53
41#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
42 66
43#ifndef _WIN32 67#ifndef _WIN32
44# include <sys/types.h> 68# include <sys/types.h>
45# include <sys/socket.h> 69# include <sys/socket.h>
46# include <netinet/in.h> 70# include <netinet/in.h>
47# include <netinet/tcp.h> 71# include <netinet/tcp.h>
48# include <inttypes.h> 72# include <inttypes.h>
49#endif 73#endif
50 74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 85
53#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
54 87
55#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
57 90
58#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
59 92
60#if 0 93/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else 95
63# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
64#endif
65 97
66static AV *texture_av; 98static AV *texture_av;
67 99
68static struct 100static struct
69{ 101{
106 av_push (texture_av, (SV *)(size_t)name); 138 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name); 139 glDeleteTextures (1, &name);
108} 140}
109 141
110#include "texcache.c" 142#include "texcache.c"
143#include "rendercache.c"
111 144
112#include "pango-font.c" 145#include "pango-font.c"
113#include "pango-fontmap.c" 146#include "pango-fontmap.c"
114#include "pango-render.c" 147#include "pango-render.c"
115 148
149typedef IV DC__Channel;
150typedef SDL_RWops *DC__RW;
116typedef Mix_Chunk *CFPlus__MixChunk; 151typedef Mix_Chunk *DC__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic; 152typedef Mix_Music *DC__MixMusic;
118 153
119typedef PangoFontDescription *CFPlus__Font; 154typedef PangoFontDescription *DC__Font;
120 155
121static int 156static int
122shape_attr_p (PangoLayoutRun *run) 157shape_attr_p (PangoLayoutRun *run)
123{ 158{
124 GSList *attrs = run->item->analysis.extra_attrs; 159 GSList *attrs = run->item->analysis.extra_attrs;
138 173
139typedef struct cf_layout { 174typedef struct cf_layout {
140 PangoLayout *pl; 175 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode 176 float r, g, b, a; // default color for rgba mode
142 int base_height; 177 int base_height;
143 CFPlus__Font font; 178 DC__Font font;
179 rc_t *rc;
144} *CFPlus__Layout; 180} *DC__Layout;
145 181
146static CFPlus__Font default_font; 182static DC__Font default_font;
147static PangoContext *opengl_context; 183static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap; 184static PangoFontMap *opengl_fontmap;
149 185
150static void 186static void
151substitute_func (FcPattern *pattern, gpointer data) 187substitute_func (FcPattern *pattern, gpointer data)
156#endif 192#endif
157 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 193 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
158} 194}
159 195
160static void 196static void
161layout_update_font (CFPlus__Layout self) 197layout_update_font (DC__Layout self)
162{ 198{
163 /* use a random scale factor to account for unknown descenders, 0.8 works 199 /* use a random scale factor to account for unknown descenders, 0.8 works
164 * reasonably well with bitstream vera 200 * reasonably well with dejavu/bistream fonts
165 */ 201 */
166 PangoFontDescription *font = self->font ? self->font : default_font; 202 PangoFontDescription *font = self->font ? self->font : default_font;
167 203
168 pango_font_description_set_absolute_size (font, 204 pango_font_description_set_absolute_size (font,
169 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 205 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
170 206
171 pango_layout_set_font_description (self->pl, font); 207 pango_layout_set_font_description (self->pl, font);
172} 208}
173 209
174static void 210static void
175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 211layout_get_pixel_size (DC__Layout self, int *w, int *h)
176{ 212{
177 PangoRectangle rect; 213 PangoRectangle rect;
178 214
179 // get_pixel_* wrongly rounds down 215 // get_pixel_* wrongly rounds down
180 pango_layout_get_extents (self->pl, 0, &rect); 216 pango_layout_get_extents (self->pl, 0, &rect);
191 227
192typedef uint16_t tileid; 228typedef uint16_t tileid;
193typedef uint16_t faceid; 229typedef uint16_t faceid;
194 230
195typedef struct { 231typedef struct {
196 int name; 232 GLuint name;
197 int w, h; 233 int w, h;
198 float s, t; 234 float s, t;
199 uint8_t r, g, b, a; 235 uint8_t r, g, b, a;
200 tileid smoothtile; 236 tileid smoothtile;
201 uint8_t smoothlevel; 237 uint8_t smoothlevel;
219 int faces; tileid *face2tile; // [faceid] 255 int faces; tileid *face2tile; // [faceid]
220 int texs; maptex *tex; // [tileid] 256 int texs; maptex *tex; // [tileid]
221 257
222 int32_t rows; 258 int32_t rows;
223 maprow *row; 259 maprow *row;
224} *CFPlus__Map; 260} *DC__Map;
225 261
226static char * 262static char *
227prepend (char *ptr, int sze, int inc) 263prepend (char *ptr, int sze, int inc)
228{ 264{
229 char *p; 265 char *p;
267 self->texs *= 2; 303 self->texs *= 2;
268 } 304 }
269} 305}
270 306
271static maprow * 307static maprow *
272map_get_row (CFPlus__Map self, int y) 308map_get_row (DC__Map self, int y)
273{ 309{
274 if (0 > y) 310 if (0 > y)
275 { 311 {
276 int extend = - y + MAP_EXTEND_Y; 312 int extend = - y + MAP_EXTEND_Y;
277 Prepend (maprow, self->row, self->rows, extend); 313 Prepend (maprow, self->row, self->rows, extend);
315 351
316 return row->col + (x - row->c0); 352 return row->col + (x - row->c0);
317} 353}
318 354
319static mapcell * 355static mapcell *
320map_get_cell (CFPlus__Map self, int x, int y) 356map_get_cell (DC__Map self, int x, int y)
321{ 357{
322 return row_get_cell (map_get_row (self, y), x); 358 return row_get_cell (map_get_row (self, y), x);
323} 359}
324 360
325static void 361static void
326map_clear (CFPlus__Map self) 362map_clear (DC__Map self)
327{ 363{
328 int r; 364 int r;
329 365
330 for (r = 0; r < self->rows; r++) 366 for (r = 0; r < self->rows; r++)
331 Safefree (self->row[r].col); 367 Safefree (self->row[r].col);
338 self->oy = 0; 374 self->oy = 0;
339 self->row = 0; 375 self->row = 0;
340 self->rows = 0; 376 self->rows = 0;
341} 377}
342 378
379#define CELL_CLEAR(cell) \
380 do { \
381 if ((cell)->player) \
382 (cell)->tile [2] = 0; \
383 (cell)->darkness = 0; \
384 (cell)->stat_hp = 0; \
385 (cell)->flags = 0; \
386 (cell)->player = 0; \
387 } while (0)
388
343static void 389static void
344map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 390map_blank (DC__Map self, int x0, int y0, int w, int h)
345{ 391{
346 int x, y; 392 int x, y;
347 maprow *row; 393 maprow *row;
348 mapcell *cell; 394 mapcell *cell;
349 395
361 if (x >= row->c1) 407 if (x >= row->c1)
362 break; 408 break;
363 409
364 cell = row->col + x - row->c0; 410 cell = row->col + x - row->c0;
365 411
366 cell->darkness = 0; 412 CELL_CLEAR (cell);
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
370 } 413 }
371 } 414 }
372} 415}
373 416
374typedef struct { 417typedef struct {
428 n |= n >> 16; 471 n |= n >> 16;
429 472
430 return n + 1; 473 return n + 1;
431} 474}
432 475
476static unsigned int
477popcount (unsigned int n)
478{
479 n -= (n >> 1) & 0x55555555U;
480 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
481 n = ((n >> 4) + n) & 0x0f0f0f0fU;
482 n *= 0x01010101U;
483
484 return n >> 24;
485}
486
433/* SDL should provide this, really. */ 487/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300 488#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314 489#define SDLK_MODIFIER_MAX 314
436 490
437MODULE = CFPlus PACKAGE = CFPlus 491/******************************************************************************/
492
493static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
494static GV *hover_gv;
495
496static int
497within_widget (SV *widget, NV x, NV y)
498{
499 HV *self;
500 SV **svp;
501 NV wx, ww, wy, wh;
502
503 if (!SvROK (widget))
504 return 0;
505
506 self = (HV *)SvRV (widget);
507
508 if (SvTYPE (self) != SVt_PVHV)
509 return 0;
510
511 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
512 if (y < wy)
513 return 0;
514
515 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
516 if (y >= wy + wh)
517 return 0;
518
519 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
520 if (x < wx)
521 return 0;
522
523 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
524 if (x >= wx + ww)
525 return 0;
526
527 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
528 if (!svp || !SvTRUE (*svp))
529 return 0;
530
531 return 1;
532}
533
534/******************************************************************************/
535
536/* process keyboard modifiers */
537static int
538mod_munge (int mod)
539{
540 mod &= MOD_MASK;
541
542 if (mod & (KMOD_META | KMOD_ALT))
543 mod |= KMOD_LRAM;
544
545 return mod;
546}
547
548static void
549deliantra_main ()
550{
551 char *argv[] = { 0 };
552 call_argv ("::main", G_DISCARD | G_VOID, argv);
553}
554
555#ifdef __MACOSX__
556 /* to due surprising braindamage on the side of SDL design, we
557 * do some mind-boggling hack here: SDL requires a custom main()
558 * on OS X, so... we provide one and call the original main(), which,
559 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
560 * and which calls our main (== SDL_main) back.
561 */
562 extern C_LINKAGE int
563 main (int argc, char *argv[])
564 {
565 deliantra_main ();
566 }
567
568 #undef main
569
570 extern C_LINKAGE int main (int argc, char *argv[]);
571
572 static void
573 SDL_braino (void)
574 {
575 char *argv[] = { "deliantra client", 0 };
576 (main) (1, argv);
577 }
578#else
579 static void
580 SDL_braino (void)
581 {
582 deliantra_main ();
583 }
584#endif
585
586MODULE = Deliantra::Client PACKAGE = DC
438 587
439PROTOTYPES: ENABLE 588PROTOTYPES: ENABLE
440 589
441BOOT: 590BOOT:
442{ 591{
443 HV *stash = gv_stashpv ("CFPlus", 1); 592 HV *stash = gv_stashpv ("DC", 1);
444 static const struct { 593 static const struct {
445 const char *name; 594 const char *name;
446 IV iv; 595 IV iv;
447 } *civ, const_iv[] = { 596 } *civ, const_iv[] = {
448# define const_iv(name) { # name, (IV)name } 597# define const_iv(name) { # name, (IV)name }
470 619
471 const_iv (SDL_APPINPUTFOCUS), 620 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS), 621 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE), 622 const_iv (SDL_APPACTIVE),
474 623
624
625 const_iv (SDLK_UNKNOWN),
626 const_iv (SDLK_FIRST),
627 const_iv (SDLK_BACKSPACE),
628 const_iv (SDLK_TAB),
629 const_iv (SDLK_CLEAR),
630 const_iv (SDLK_RETURN),
631 const_iv (SDLK_PAUSE),
632 const_iv (SDLK_ESCAPE),
633 const_iv (SDLK_SPACE),
634 const_iv (SDLK_EXCLAIM),
635 const_iv (SDLK_QUOTEDBL),
636 const_iv (SDLK_HASH),
637 const_iv (SDLK_DOLLAR),
638 const_iv (SDLK_AMPERSAND),
639 const_iv (SDLK_QUOTE),
640 const_iv (SDLK_LEFTPAREN),
641 const_iv (SDLK_RIGHTPAREN),
642 const_iv (SDLK_ASTERISK),
643 const_iv (SDLK_PLUS),
644 const_iv (SDLK_COMMA),
645 const_iv (SDLK_MINUS),
646 const_iv (SDLK_PERIOD),
647 const_iv (SDLK_SLASH),
648 const_iv (SDLK_0),
649 const_iv (SDLK_1),
650 const_iv (SDLK_2),
651 const_iv (SDLK_3),
652 const_iv (SDLK_4),
653 const_iv (SDLK_5),
654 const_iv (SDLK_6),
655 const_iv (SDLK_7),
656 const_iv (SDLK_8),
657 const_iv (SDLK_9),
658 const_iv (SDLK_COLON),
659 const_iv (SDLK_SEMICOLON),
660 const_iv (SDLK_LESS),
661 const_iv (SDLK_EQUALS),
662 const_iv (SDLK_GREATER),
663 const_iv (SDLK_QUESTION),
664 const_iv (SDLK_AT),
665
666 const_iv (SDLK_LEFTBRACKET),
667 const_iv (SDLK_BACKSLASH),
668 const_iv (SDLK_RIGHTBRACKET),
669 const_iv (SDLK_CARET),
670 const_iv (SDLK_UNDERSCORE),
671 const_iv (SDLK_BACKQUOTE),
672 const_iv (SDLK_DELETE),
673
674 const_iv (SDLK_FIRST),
675 const_iv (SDLK_LAST),
475 const_iv (SDLK_KP0), 676 const_iv (SDLK_KP0),
476 const_iv (SDLK_KP1), 677 const_iv (SDLK_KP1),
477 const_iv (SDLK_KP2), 678 const_iv (SDLK_KP2),
478 const_iv (SDLK_KP3), 679 const_iv (SDLK_KP3),
479 const_iv (SDLK_KP4), 680 const_iv (SDLK_KP4),
551 const_iv (KMOD_LMETA), 752 const_iv (KMOD_LMETA),
552 const_iv (KMOD_RMETA), 753 const_iv (KMOD_RMETA),
553 const_iv (KMOD_NUM), 754 const_iv (KMOD_NUM),
554 const_iv (KMOD_CAPS), 755 const_iv (KMOD_CAPS),
555 const_iv (KMOD_MODE), 756 const_iv (KMOD_MODE),
757
758 const_iv (KMOD_LRAM),
759
760 const_iv (MIX_DEFAULT_FORMAT),
761
762 const_iv (SDL_INIT_TIMER),
763 const_iv (SDL_INIT_AUDIO),
764 const_iv (SDL_INIT_VIDEO),
765 const_iv (SDL_INIT_CDROM),
766 const_iv (SDL_INIT_JOYSTICK),
767 const_iv (SDL_INIT_EVERYTHING),
768 const_iv (SDL_INIT_NOPARACHUTE),
769 const_iv (SDL_INIT_EVENTTHREAD),
770
771 const_iv (SDL_GL_RED_SIZE),
772 const_iv (SDL_GL_GREEN_SIZE),
773 const_iv (SDL_GL_BLUE_SIZE),
774 const_iv (SDL_GL_ALPHA_SIZE),
775 const_iv (SDL_GL_DOUBLEBUFFER),
776 const_iv (SDL_GL_BUFFER_SIZE),
777 const_iv (SDL_GL_DEPTH_SIZE),
778 const_iv (SDL_GL_STENCIL_SIZE),
779 const_iv (SDL_GL_ACCUM_RED_SIZE),
780 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
781 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
782 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
783 const_iv (SDL_GL_STEREO),
784 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
785 const_iv (SDL_GL_MULTISAMPLESAMPLES),
786 const_iv (SDL_GL_ACCELERATED_VISUAL),
787 const_iv (SDL_GL_SWAP_CONTROL),
788
789 const_iv (FOW_DARKNESS)
556# undef const_iv 790# undef const_iv
557 }; 791 };
558 792
559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 793 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 794 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
578 812
579NV floor (NV x) 813NV floor (NV x)
580 814
581NV ceil (NV x) 815NV ceil (NV x)
582 816
817IV minpot (UV n)
818
819IV popcount (UV n)
820
583void 821void
584pango_init () 822pango_init ()
585 CODE: 823 CODE:
586{ 824{
587 opengl_fontmap = pango_opengl_font_map_new (); 825 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 826 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 827 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
828 /*pango_context_set_font_description (opengl_context, default_font);*/
829#if PANGO_VERSION_CHECK (1, 15, 2)
830 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
831 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
832#endif
590} 833}
591 834
592int 835char *SDL_GetError ()
593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
594 836
595void 837void SDL_braino ()
838
839int SDL_Init (U32 flags)
840
841int SDL_InitSubSystem (U32 flags)
842
843void SDL_QuitSubSystem (U32 flags)
844
596SDL_Quit () 845void SDL_Quit ()
597 846
847int SDL_GL_SetAttribute (int attr, int value)
848
849int SDL_GL_GetAttribute (int attr)
850 CODE:
851 if (SDL_GL_GetAttribute (attr, &RETVAL))
852 XSRETURN_UNDEF;
853 OUTPUT:
854 RETVAL
855
598void 856void
599SDL_ListModes () 857SDL_ListModes (int rgb, int alpha)
600 PPCODE: 858 PPCODE:
601{ 859{
602 SDL_Rect **m; 860 SDL_Rect **m;
603 861
604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 862 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 863 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 864 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 865 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
608 866
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 867 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 868 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
611 869
612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 870 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 871 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 872 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 873 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
616 874
617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 875 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10)
619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 876 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif
622
623 SDL_EnableUNICODE (1);
624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
625 877
626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 878 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
627 879
628 if (m && m != (SDL_Rect **)-1) 880 if (m && m != (SDL_Rect **)-1)
629 while (*m) 881 while (*m)
630 { 882 {
883 if ((*m)->w >= 400 && (*m)->h >= 300)
884 {
631 AV *av = newAV (); 885 AV *av = newAV ();
632 av_push (av, newSViv ((*m)->w)); 886 av_push (av, newSViv ((*m)->w));
633 av_push (av, newSViv ((*m)->h)); 887 av_push (av, newSViv ((*m)->h));
888 av_push (av, newSViv (rgb));
889 av_push (av, newSViv (alpha));
634 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 890 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
891 }
635 892
636 ++m; 893 ++m;
637 } 894 }
638} 895}
639 896
640char *
641SDL_GetError ()
642
643int 897int
644SDL_SetVideoMode (int w, int h, int fullscreen) 898SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
645 CODE: 899 CODE:
900{
901 SDL_EnableUNICODE (1);
902 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
903
904 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
905 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
906 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
907 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
908
646 RETVAL = !!SDL_SetVideoMode ( 909 RETVAL = !!SDL_SetVideoMode (
647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 910 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
648 ); 911 );
912
649 if (RETVAL) 913 if (RETVAL)
650 { 914 {
651 av_clear (texture_av); 915 av_clear (texture_av);
652 916
653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 917 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 918#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h" 919#include "glfunc.h"
656# undef GL_FUNC 920#undef GL_FUNC
657
658 } 921 }
922}
659 OUTPUT: 923 OUTPUT:
660 RETVAL 924 RETVAL
661 925
662void 926void
663SDL_GL_SwapBuffers () 927SDL_GL_SwapBuffers ()
664 928
665char * 929char *
666SDL_GetKeyName (int sym) 930SDL_GetKeyName (int sym)
667 931
932int
933SDL_GetAppState ()
934
935int
936SDL_GetModState ()
937
668void 938void
669SDL_PollEvent () 939poll_events ()
670 PPCODE: 940 PPCODE:
671{ 941{
672 SDL_Event ev; 942 SDL_Event ev;
673 943
674 while (SDL_PollEvent (&ev)) 944 SDL_PumpEvents ();
945 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
675 { 946 {
676 HV *hv = newHV (); 947 HV *hv = newHV ();
677 hv_store (hv, "type", 4, newSViv (ev.type), 0); 948 hv_store (hv, "type", 4, newSViv (ev.type), 0);
678 949
679 switch (ev.type) 950 switch (ev.type)
680 { 951 {
681 case SDL_KEYDOWN: 952 case SDL_KEYDOWN:
682 case SDL_KEYUP: 953 case SDL_KEYUP:
683 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 954 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
684 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 955 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
685 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 956 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
686 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 957 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
687 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 958 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
688 break; 959 break;
689 960
690 case SDL_ACTIVEEVENT: 961 case SDL_ACTIVEEVENT:
691 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 962 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
709 x = ev.motion.x; 980 x = ev.motion.x;
710 y = ev.motion.y; 981 y = ev.motion.y;
711 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 982 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
712 } 983 }
713 984
714 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 985 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
715 hv_store (hv, "state", 5, newSViv (state), 0); 986 hv_store (hv, "state", 5, newSViv (state), 0);
716 hv_store (hv, "x", 1, newSViv (x), 0); 987 hv_store (hv, "x", 1, newSViv (x), 0);
717 hv_store (hv, "y", 1, newSViv (y), 0); 988 hv_store (hv, "y", 1, newSViv (y), 0);
718 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 989 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
719 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 990 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
720 } 991 }
721 break; 992 break;
722 993
723 case SDL_MOUSEBUTTONDOWN: 994 case SDL_MOUSEBUTTONDOWN:
724 case SDL_MOUSEBUTTONUP: 995 case SDL_MOUSEBUTTONUP:
725 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 996 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
726 997
727 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 998 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
728 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 999 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
729 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1000 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
730 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1001 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
735 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1006 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
736 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1007 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
737 break; 1008 break;
738 } 1009 }
739 1010
740 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1011 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
741 } 1012 }
742} 1013}
743 1014
744int 1015int
745Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1016Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
746 POSTCALL: 1017 POSTCALL:
747 Mix_HookMusicFinished (music_finished); 1018 Mix_HookMusicFinished (music_finished);
748 Mix_ChannelFinished (channel_finished); 1019 Mix_ChannelFinished (channel_finished);
749 1020
750void 1021void
1022Mix_QuerySpec ()
1023 PPCODE:
1024{
1025 int freq, channels;
1026 Uint16 format;
1027
1028 if (Mix_QuerySpec (&freq, &format, &channels))
1029 {
1030 EXTEND (SP, 3);
1031 PUSHs (sv_2mortal (newSViv (freq)));
1032 PUSHs (sv_2mortal (newSViv (format)));
1033 PUSHs (sv_2mortal (newSViv (channels)));
1034 }
1035}
1036
1037void
751Mix_CloseAudio () 1038Mix_CloseAudio ()
752 1039
753int 1040int
754Mix_AllocateChannels (int numchans = -1) 1041Mix_AllocateChannels (int numchans = -1)
1042
1043const char *
1044Mix_GetError ()
755 1045
756void 1046void
757lowdelay (int fd, int val = 1) 1047lowdelay (int fd, int val = 1)
758 CODE: 1048 CODE:
759 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1049 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
785 } 1075 }
786 } 1076 }
787#endif 1077#endif
788} 1078}
789 1079
790void 1080int
791add_font (char *file) 1081add_font (char *file)
792 CODE: 1082 CODE:
793 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1083 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1084 OUTPUT:
1085 RETVAL
794 1086
795void 1087void
796load_image_inline (SV *image_) 1088load_image_inline (SV *image_)
797 ALIAS: 1089 ALIAS:
798 load_image_file = 1 1090 load_image_file = 1
801 STRLEN image_len; 1093 STRLEN image_len;
802 char *image = (char *)SvPVbyte (image_, image_len); 1094 char *image = (char *)SvPVbyte (image_, image_len);
803 SDL_Surface *surface, *surface2; 1095 SDL_Surface *surface, *surface2;
804 SDL_PixelFormat fmt; 1096 SDL_PixelFormat fmt;
805 SDL_RWops *rw = ix 1097 SDL_RWops *rw = ix
806 ? SDL_RWFromFile (image, "r") 1098 ? SDL_RWFromFile (image, "rb")
807 : SDL_RWFromConstMem (image, image_len); 1099 : SDL_RWFromConstMem (image, image_len);
808 1100
809 if (!rw) 1101 if (!rw)
810 croak ("load_image: %s", SDL_GetError ()); 1102 croak ("load_image: %s", SDL_GetError ());
811 1103
884void 1176void
885error (char *message) 1177error (char *message)
886 CODE: 1178 CODE:
887 fprintf (stderr, "ERROR: %s\n", message); 1179 fprintf (stderr, "ERROR: %s\n", message);
888#ifdef _WIN32 1180#ifdef _WIN32
889 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1181 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
890#endif 1182#endif
891 1183
892void 1184void
893fatal (char *message) 1185fatal (char *message)
894 CODE: 1186 CODE:
895 fprintf (stderr, "FATAL: %s\n", message); 1187 fprintf (stderr, "FATAL: %s\n", message);
896#ifdef _WIN32 1188#ifdef _WIN32
897 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1189 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
898#endif 1190#endif
899 _exit (1); 1191 _exit (1);
900 1192
901void 1193void
902_exit (int retval = 0) 1194_exit (int retval = 0)
914#if DEBUG 1206#if DEBUG
915 VALGRIND_DO_LEAK_CHECK; 1207 VALGRIND_DO_LEAK_CHECK;
916#endif 1208#endif
917} 1209}
918 1210
919MODULE = CFPlus PACKAGE = CFPlus::Font 1211MODULE = Deliantra::Client PACKAGE = DC::Font
920 1212
921CFPlus::Font 1213PROTOTYPES: DISABLE
1214
1215DC::Font
922new_from_file (SV *class, char *path, int id = 0) 1216new_from_file (SV *class, char *path, int id = 0)
923 CODE: 1217 CODE:
924{ 1218{
925 int count; 1219 int count;
926 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1220 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
929} 1223}
930 OUTPUT: 1224 OUTPUT:
931 RETVAL 1225 RETVAL
932 1226
933void 1227void
934DESTROY (CFPlus::Font self) 1228DESTROY (DC::Font self)
935 CODE: 1229 CODE:
936 pango_font_description_free (self); 1230 pango_font_description_free (self);
937 1231
938void 1232void
939make_default (CFPlus::Font self) 1233make_default (DC::Font self)
1234 PROTOTYPE: $
940 CODE: 1235 CODE:
941 default_font = self; 1236 default_font = self;
942 1237
943MODULE = CFPlus PACKAGE = CFPlus::Layout 1238MODULE = Deliantra::Client PACKAGE = DC::Layout
944 1239
1240PROTOTYPES: DISABLE
1241
945void 1242void
946reset_glyph_cache () 1243glyph_cache_backup ()
1244 PROTOTYPE:
947 CODE: 1245 CODE:
1246 tc_backup ();
1247
1248void
1249glyph_cache_restore ()
1250 PROTOTYPE:
1251 CODE:
948 tc_clear (); 1252 tc_restore ();
949 1253
950CFPlus::Layout 1254DC::Layout
951new (SV *class) 1255new (SV *class)
952 CODE: 1256 CODE:
953 New (0, RETVAL, 1, struct cf_layout); 1257 New (0, RETVAL, 1, struct cf_layout);
954 1258
955 RETVAL->pl = pango_layout_new (opengl_context); 1259 RETVAL->pl = pango_layout_new (opengl_context);
957 RETVAL->g = 1.; 1261 RETVAL->g = 1.;
958 RETVAL->b = 1.; 1262 RETVAL->b = 1.;
959 RETVAL->a = 1.; 1263 RETVAL->a = 1.;
960 RETVAL->base_height = MIN_FONT_HEIGHT; 1264 RETVAL->base_height = MIN_FONT_HEIGHT;
961 RETVAL->font = 0; 1265 RETVAL->font = 0;
1266 RETVAL->rc = rc_alloc ();
962 1267
963 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1268 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
964 layout_update_font (RETVAL); 1269 layout_update_font (RETVAL);
965 OUTPUT: 1270 OUTPUT:
966 RETVAL 1271 RETVAL
967 1272
968void 1273void
969DESTROY (CFPlus::Layout self) 1274DESTROY (DC::Layout self)
970 CODE: 1275 CODE:
971 g_object_unref (self->pl); 1276 g_object_unref (self->pl);
1277 rc_free (self->rc);
972 Safefree (self); 1278 Safefree (self);
973 1279
974void 1280void
975set_text (CFPlus::Layout self, SV *text_) 1281set_text (DC::Layout self, SV *text_)
976 CODE: 1282 CODE:
977{ 1283{
978 STRLEN textlen; 1284 STRLEN textlen;
979 char *text = SvPVutf8 (text_, textlen); 1285 char *text = SvPVutf8 (text_, textlen);
980 1286
981 pango_layout_set_text (self->pl, text, textlen); 1287 pango_layout_set_text (self->pl, text, textlen);
982} 1288}
983 1289
984void 1290void
985set_markup (CFPlus::Layout self, SV *text_) 1291set_markup (DC::Layout self, SV *text_)
986 CODE: 1292 CODE:
987{ 1293{
988 STRLEN textlen; 1294 STRLEN textlen;
989 char *text = SvPVutf8 (text_, textlen); 1295 char *text = SvPVutf8 (text_, textlen);
990 1296
991 pango_layout_set_markup (self->pl, text, textlen); 1297 pango_layout_set_markup (self->pl, text, textlen);
992} 1298}
993 1299
994void 1300void
995set_shapes (CFPlus::Layout self, ...) 1301set_shapes (DC::Layout self, ...)
996 CODE: 1302 CODE:
997{ 1303{
998 PangoAttrList *attrs = 0; 1304 PangoAttrList *attrs = 0;
999 const char *text = pango_layout_get_text (self->pl); 1305 const char *text = pango_layout_get_text (self->pl);
1000 const char *pos = text; 1306 const char *pos = text;
1035 if (attrs) 1341 if (attrs)
1036 pango_layout_set_attributes (self->pl, attrs); 1342 pango_layout_set_attributes (self->pl, attrs);
1037} 1343}
1038 1344
1039void 1345void
1040get_shapes (CFPlus::Layout self) 1346get_shapes (DC::Layout self)
1041 PPCODE: 1347 PPCODE:
1042{ 1348{
1043 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1349 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1044 1350
1045 do 1351 do
1046 { 1352 {
1047 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1353 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1048 1354
1049 if (run && shape_attr_p (run)) 1355 if (run && shape_attr_p (run))
1050 { 1356 {
1051 PangoRectangle extents; 1357 PangoRectangle extents;
1052 pango_layout_iter_get_run_extents (iter, 0, &extents); 1358 pango_layout_iter_get_run_extents (iter, 0, &extents);
1060 1366
1061 pango_layout_iter_free (iter); 1367 pango_layout_iter_free (iter);
1062} 1368}
1063 1369
1064int 1370int
1065has_wrapped (CFPlus::Layout self) 1371has_wrapped (DC::Layout self)
1066 CODE: 1372 CODE:
1067{ 1373{
1068 int lines = 1; 1374 int lines = 1;
1069 const char *text = pango_layout_get_text (self->pl); 1375 const char *text = pango_layout_get_text (self->pl);
1070 1376
1075} 1381}
1076 OUTPUT: 1382 OUTPUT:
1077 RETVAL 1383 RETVAL
1078 1384
1079SV * 1385SV *
1080get_text (CFPlus::Layout self) 1386get_text (DC::Layout self)
1081 CODE: 1387 CODE:
1082 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1388 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1083 sv_utf8_decode (RETVAL); 1389 sv_utf8_decode (RETVAL);
1084 OUTPUT: 1390 OUTPUT:
1085 RETVAL 1391 RETVAL
1086 1392
1087void 1393void
1088set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1394set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1089 CODE: 1395 CODE:
1090 self->r = r; 1396 self->r = r;
1091 self->g = g; 1397 self->g = g;
1092 self->b = b; 1398 self->b = b;
1093 self->a = a; 1399 self->a = a;
1094 1400
1095void 1401void
1096set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1402set_font (DC::Layout self, DC::Font font = 0)
1097 CODE: 1403 CODE:
1098 if (self->font != font) 1404 if (self->font != font)
1099 { 1405 {
1100 self->font = font; 1406 self->font = font;
1101 layout_update_font (self); 1407 layout_update_font (self);
1102 } 1408 }
1103 1409
1104void 1410void
1105set_height (CFPlus::Layout self, int base_height) 1411set_height (DC::Layout self, int base_height)
1106 CODE: 1412 CODE:
1107 if (self->base_height != base_height) 1413 if (self->base_height != base_height)
1108 { 1414 {
1109 self->base_height = base_height; 1415 self->base_height = base_height;
1110 layout_update_font (self); 1416 layout_update_font (self);
1111 } 1417 }
1112 1418
1113void 1419void
1114set_width (CFPlus::Layout self, int max_width = -1) 1420set_width (DC::Layout self, int max_width = -1)
1115 CODE: 1421 CODE:
1116 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1422 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1117 1423
1118void 1424void
1119set_indent (CFPlus::Layout self, int indent) 1425set_indent (DC::Layout self, int indent)
1120 CODE: 1426 CODE:
1121 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1427 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1122 1428
1123void 1429void
1124set_spacing (CFPlus::Layout self, int spacing) 1430set_spacing (DC::Layout self, int spacing)
1125 CODE: 1431 CODE:
1126 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1432 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1127 1433
1128void 1434void
1129set_ellipsise (CFPlus::Layout self, int ellipsise) 1435set_ellipsise (DC::Layout self, int ellipsise)
1130 CODE: 1436 CODE:
1131 pango_layout_set_ellipsize (self->pl, 1437 pango_layout_set_ellipsize (self->pl,
1132 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1438 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1133 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1439 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1134 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1440 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1135 : PANGO_ELLIPSIZE_NONE 1441 : PANGO_ELLIPSIZE_NONE
1136 ); 1442 );
1137 1443
1138void 1444void
1139set_single_paragraph_mode (CFPlus::Layout self, int spm) 1445set_single_paragraph_mode (DC::Layout self, int spm)
1140 CODE: 1446 CODE:
1141 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1447 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1142 1448
1143void 1449void
1144size (CFPlus::Layout self) 1450size (DC::Layout self)
1145 PPCODE: 1451 PPCODE:
1146{ 1452{
1147 int w, h; 1453 int w, h;
1148 1454
1149 layout_get_pixel_size (self, &w, &h); 1455 layout_get_pixel_size (self, &w, &h);
1152 PUSHs (sv_2mortal (newSViv (w))); 1458 PUSHs (sv_2mortal (newSViv (w)));
1153 PUSHs (sv_2mortal (newSViv (h))); 1459 PUSHs (sv_2mortal (newSViv (h)));
1154} 1460}
1155 1461
1156int 1462int
1157descent (CFPlus::Layout self) 1463descent (DC::Layout self)
1158 CODE: 1464 CODE:
1159{ 1465{
1160 PangoRectangle rect; 1466 PangoRectangle rect;
1161 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1467 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1162 pango_layout_line_get_pixel_extents (line, 0, &rect); 1468 pango_layout_line_get_pixel_extents (line, 0, &rect);
1163 RETVAL = PANGO_DESCENT (rect); 1469 RETVAL = PANGO_DESCENT (rect);
1164} 1470}
1165 OUTPUT: 1471 OUTPUT:
1166 RETVAL 1472 RETVAL
1167 1473
1168int 1474int
1169xy_to_index (CFPlus::Layout self, int x, int y) 1475xy_to_index (DC::Layout self, int x, int y)
1170 CODE: 1476 CODE:
1171{ 1477{
1172 int index, trailing; 1478 int index, trailing;
1173 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1479 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1174 RETVAL = index + trailing; 1480 RETVAL = index + trailing;
1175} 1481}
1176 OUTPUT: 1482 OUTPUT:
1177 RETVAL 1483 RETVAL
1178 1484
1179void 1485void
1180cursor_pos (CFPlus::Layout self, int index) 1486cursor_pos (DC::Layout self, int index)
1181 PPCODE: 1487 PPCODE:
1182{ 1488{
1183 PangoRectangle strong_pos; 1489 PangoRectangle pos;
1184 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1490 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1185 1491
1186 EXTEND (SP, 3); 1492 EXTEND (SP, 3);
1187 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1493 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1188 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1494 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1189 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1495 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1190} 1496}
1191 1497
1192void 1498void
1193index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1499index_to_line_x (DC::Layout self, int index, int trailing = 0)
1194 PPCODE: 1500 PPCODE:
1195{ 1501{
1196 int line, x; 1502 int line, x;
1197 1503
1198 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1504 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1505#if !PANGO_VERSION_CHECK (1, 17, 3)
1199 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1506 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1200 1507 --line;
1508#endif
1201 EXTEND (SP, 2); 1509 EXTEND (SP, 2);
1202 PUSHs (sv_2mortal (newSViv (line - 1))); 1510 PUSHs (sv_2mortal (newSViv (line)));
1203 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1511 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1204} 1512}
1205 1513
1206void 1514void
1207line_x_to_index (CFPlus::Layout self, int line, int x) 1515line_x_to_index (DC::Layout self, int line, int x)
1208 PPCODE: 1516 PPCODE:
1209{ 1517{
1210 PangoLayoutLine *lp; 1518 PangoLayoutLine *lp;
1211 int index, trailing; 1519 int index, trailing;
1212 1520
1213 if (line < 0) 1521 if (line < 0)
1214 XSRETURN_EMPTY; 1522 XSRETURN_EMPTY;
1215 1523
1216 if (!(lp = pango_layout_get_line (self->pl, line))) 1524 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1217 XSRETURN_EMPTY; /* do better */ 1525 XSRETURN_EMPTY; /* do better */
1218 1526
1219 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1527 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1220 1528
1221 EXTEND (SP, 2); 1529 EXTEND (SP, 2);
1227 PUSHs (sv_2mortal (newSViv (trailing))); 1535 PUSHs (sv_2mortal (newSViv (trailing)));
1228 } 1536 }
1229} 1537}
1230 1538
1231void 1539void
1232render (CFPlus::Layout self, float x, float y, int flags = 0) 1540render (DC::Layout self, float x, float y, int flags = 0)
1233 PPCODE: 1541 CODE:
1542 rc_clear (self->rc);
1234 pango_opengl_render_layout_subpixel ( 1543 pango_opengl_render_layout_subpixel (
1235 self->pl, 1544 self->pl,
1545 self->rc,
1236 x * PANGO_SCALE, y * PANGO_SCALE, 1546 x * PANGO_SCALE, y * PANGO_SCALE,
1237 self->r, self->g, self->b, self->a, 1547 self->r, self->g, self->b, self->a,
1238 flags 1548 flags
1239 ); 1549 );
1550 // we assume that context_change actually clears/frees stuff
1551 // and does not do any recomputation...
1552 pango_layout_context_changed (self->pl);
1240 1553
1241MODULE = CFPlus PACKAGE = CFPlus::Texture
1242
1243void 1554void
1244pad2pot (SV *data_, SV *w_, SV *h_) 1555draw (DC::Layout self)
1245 CODE: 1556 CODE:
1246{ 1557{
1247 int ow = SvIV (w_); 1558 glEnable (GL_TEXTURE_2D);
1248 int oh = SvIV (h_); 1559 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1560 glEnable (GL_BLEND);
1561 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1562 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1563 glEnable (GL_ALPHA_TEST);
1564 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1249 1565
1250 if (ow && oh) 1566 rc_draw (self->rc);
1567
1568 glDisable (GL_ALPHA_TEST);
1569 glDisable (GL_BLEND);
1570 glDisable (GL_TEXTURE_2D);
1571}
1572
1573MODULE = Deliantra::Client PACKAGE = DC::Texture
1574
1575PROTOTYPES: ENABLE
1576
1577void
1578pad (SV *data_, int ow, int oh, int nw, int nh)
1579 CODE:
1580{
1581 if ((nw != ow || nh != oh) && SvOK (data_))
1251 { 1582 {
1252 int nw = minpot (ow);
1253 int nh = minpot (oh);
1254
1255 if (nw != ow || nh != oh)
1256 {
1257 if (SvOK (data_))
1258 {
1259 STRLEN datalen; 1583 STRLEN datalen;
1260 char *data = SvPVbyte (data_, datalen); 1584 char *data = SvPVbyte (data_, datalen);
1261 int bpp = datalen / (ow * oh); 1585 int bpp = datalen / (ow * oh);
1262 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1586 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1263 1587
1264 SvPOK_only (result_); 1588 SvPOK_only (result_);
1265 SvCUR_set (result_, nw * nh * bpp); 1589 SvCUR_set (result_, nw * nh * bpp);
1266 1590
1267 memset (SvPVX (result_), 0, nw * nh * bpp); 1591 memset (SvPVX (result_), 0, nw * nh * bpp);
1268 while (oh--) 1592 while (oh--)
1269 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1593 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1270 1594
1271 sv_setsv (data_, result_); 1595 sv_setsv (data_, result_);
1272 }
1273
1274 sv_setiv (w_, nw);
1275 sv_setiv (h_, nh);
1276 }
1277 } 1596 }
1278} 1597}
1279 1598
1280void 1599void
1281draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1600draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1287{ 1606{
1288 HV *hv = (HV *)SvRV (self); 1607 HV *hv = (HV *)SvRV (self);
1289 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1608 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1290 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1609 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1291 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1610 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1611
1612 if (name <= 0)
1613 XSRETURN_EMPTY;
1292 1614
1293 if (items < 5) 1615 if (items < 5)
1294 { 1616 {
1295 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1617 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1296 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1618 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1324 glDisable (GL_ALPHA_TEST); 1646 glDisable (GL_ALPHA_TEST);
1325 glDisable (GL_BLEND); 1647 glDisable (GL_BLEND);
1326 } 1648 }
1327} 1649}
1328 1650
1329MODULE = CFPlus PACKAGE = CFPlus::Map 1651IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1652 CODE:
1653{
1654 GLint width;
1655 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1656 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1657 RETVAL = width > 0;
1658}
1659 OUTPUT:
1660 RETVAL
1330 1661
1331CFPlus::Map 1662MODULE = Deliantra::Client PACKAGE = DC::Map
1663
1664PROTOTYPES: DISABLE
1665
1666DC::Map
1332new (SV *class) 1667new (SV *class)
1333 CODE: 1668 CODE:
1334 New (0, RETVAL, 1, struct map); 1669 New (0, RETVAL, 1, struct map);
1335 RETVAL->x = 0; 1670 RETVAL->x = 0;
1336 RETVAL->y = 0; 1671 RETVAL->y = 0;
1344 RETVAL->row = 0; 1679 RETVAL->row = 0;
1345 OUTPUT: 1680 OUTPUT:
1346 RETVAL 1681 RETVAL
1347 1682
1348void 1683void
1349DESTROY (CFPlus::Map self) 1684DESTROY (DC::Map self)
1350 CODE: 1685 CODE:
1351{ 1686{
1352 map_clear (self); 1687 map_clear (self);
1353 Safefree (self->face2tile); 1688 Safefree (self->face2tile);
1354 Safefree (self->tex); 1689 Safefree (self->tex);
1355 Safefree (self); 1690 Safefree (self);
1356} 1691}
1357 1692
1358void 1693void
1359resize (CFPlus::Map self, int map_width, int map_height) 1694resize (DC::Map self, int map_width, int map_height)
1360 CODE: 1695 CODE:
1361 self->w = map_width; 1696 self->w = map_width;
1362 self->h = map_height; 1697 self->h = map_height;
1363 1698
1364void 1699void
1365clear (CFPlus::Map self) 1700clear (DC::Map self)
1366 CODE: 1701 CODE:
1367 map_clear (self); 1702 map_clear (self);
1368 1703
1369void 1704void
1370set_tileid (CFPlus::Map self, int face, int tile) 1705set_tileid (DC::Map self, int face, int tile)
1371 CODE: 1706 CODE:
1372{ 1707{
1373 need_facenum (self, face); self->face2tile [face] = tile; 1708 need_facenum (self, face); self->face2tile [face] = tile;
1374 need_texid (self, tile); 1709 need_texid (self, tile);
1375} 1710}
1376 1711
1377void 1712void
1378set_smooth (CFPlus::Map self, int face, int smooth, int level) 1713set_smooth (DC::Map self, int face, int smooth, int level)
1379 CODE: 1714 CODE:
1380{ 1715{
1381 tileid texid; 1716 tileid texid;
1382 maptex *tex; 1717 maptex *tex;
1383 1718
1396 tex->smoothtile = self->face2tile [smooth]; 1731 tex->smoothtile = self->face2tile [smooth];
1397 tex->smoothlevel = level; 1732 tex->smoothlevel = level;
1398} 1733}
1399 1734
1400void 1735void
1401set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1736set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1402 CODE: 1737 CODE:
1403{ 1738{
1404 need_texid (self, texid); 1739 need_texid (self, texid);
1405 1740
1406 { 1741 {
1426 // from transparent color bleeding and ugly wrapping effects. 1761 // from transparent color bleeding and ugly wrapping effects.
1427 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1762 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1428} 1763}
1429 1764
1430int 1765int
1431ox (CFPlus::Map self) 1766ox (DC::Map self)
1432 ALIAS: 1767 ALIAS:
1433 oy = 1 1768 oy = 1
1434 x = 2 1769 x = 2
1435 y = 3 1770 y = 3
1436 w = 4 1771 w = 4
1447 } 1782 }
1448 OUTPUT: 1783 OUTPUT:
1449 RETVAL 1784 RETVAL
1450 1785
1451void 1786void
1452scroll (CFPlus::Map self, int dx, int dy) 1787scroll (DC::Map self, int dx, int dy)
1453 CODE: 1788 CODE:
1454{ 1789{
1455 if (dx > 0) 1790 if (dx > 0)
1456 map_blank (self, self->x, self->y, dx, self->h); 1791 map_blank (self, self->x, self->y, dx, self->h);
1457 else if (dx < 0) 1792 else if (dx < 0)
1472 self->rows += MAP_EXTEND_Y; 1807 self->rows += MAP_EXTEND_Y;
1473 self->y += MAP_EXTEND_Y; 1808 self->y += MAP_EXTEND_Y;
1474 } 1809 }
1475} 1810}
1476 1811
1477void 1812SV *
1478map1a_update (CFPlus::Map self, SV *data_, int extmap) 1813map1a_update (DC::Map self, SV *data_, int extmap)
1479 CODE: 1814 CODE:
1480{ 1815{
1481 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1816 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1482 uint8_t *data_end = (uint8_t *)SvEND (data_); 1817 uint8_t *data_end = (uint8_t *)SvEND (data_);
1483 mapcell *cell; 1818 mapcell *cell;
1484 int x, y, flags; 1819 int x, y, z, flags;
1820 AV *missing = newAV ();
1821 RETVAL = newRV_noinc ((SV *)missing);
1485 1822
1486 while (data < data_end - 1) 1823 while (data < data_end - 1)
1487 { 1824 {
1488 flags = (data [0] << 8) + data [1]; data += 2; 1825 flags = (data [0] << 8) + data [1]; data += 2;
1489 1826
1509 uint8_t ext, cmd; 1846 uint8_t ext, cmd;
1510 1847
1511 do 1848 do
1512 { 1849 {
1513 ext = *data++; 1850 ext = *data++;
1514 cmd = ext & 0x3f; 1851 cmd = ext & 0x7f;
1515 1852
1516 if (cmd < 4) 1853 if (cmd < 4)
1517 cell->darkness = 255 - ext * 64 + 1; 1854 cell->darkness = 255 - ext * 64 + 1;
1518 else if (cmd == 5) // health 1855 else if (cmd == 5) // health
1519 { 1856 {
1522 } 1859 }
1523 else if (cmd == 6) // monster width 1860 else if (cmd == 6) // monster width
1524 cell->stat_width = *data++ + 1; 1861 cell->stat_width = *data++ + 1;
1525 else if (cmd == 0x47) 1862 else if (cmd == 0x47)
1526 { 1863 {
1527 if (*data == 4) 1864 if (*data == 1) cell->player = data [1];
1528 ; // decode player count 1865 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1866 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1867 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1529 1868
1530 data += *data + 1; 1869 data += *data + 1;
1531 } 1870 }
1532 else if (cmd == 8) // cell flags 1871 else if (cmd == 8) // cell flags
1533 cell->flags = *data++; 1872 cell->flags = *data++;
1540 } 1879 }
1541 else 1880 else
1542 cell->darkness = *data++ + 1; 1881 cell->darkness = *data++ + 1;
1543 } 1882 }
1544 1883
1884 for (z = 0; z <= 2; ++z)
1545 if (flags & 4) 1885 if (flags & (4 >> z))
1546 { 1886 {
1547 faceid face = (data [0] << 8) + data [1]; data += 2; 1887 faceid face = (data [0] << 8) + data [1]; data += 2;
1548 need_facenum (self, face); 1888 need_facenum (self, face);
1549 cell->tile [0] = self->face2tile [face]; 1889 cell->tile [z] = self->face2tile [face];
1890
1891 if (cell->tile [z])
1892 {
1893 maptex *tex = self->tex + cell->tile [z];
1894 if (!tex->name)
1895 av_push (missing, newSViv (cell->tile [z]));
1896
1897 if (tex->smoothtile)
1898 {
1899 maptex *smooth = self->tex + tex->smoothtile;
1900 if (!smooth->name)
1901 av_push (missing, newSViv (tex->smoothtile));
1902 }
1903 }
1550 } 1904 }
1551
1552 if (flags & 2)
1553 {
1554 faceid face = (data [0] << 8) + data [1]; data += 2;
1555 need_facenum (self, face);
1556 cell->tile [1] = self->face2tile [face];
1557 }
1558
1559 if (flags & 1)
1560 {
1561 faceid face = (data [0] << 8) + data [1]; data += 2;
1562 need_facenum (self, face);
1563 cell->tile [2] = self->face2tile [face];
1564 }
1565 } 1905 }
1566 else 1906 else
1567 cell->darkness = 0; 1907 CELL_CLEAR (cell);
1568 } 1908 }
1569} 1909}
1910 OUTPUT:
1911 RETVAL
1570 1912
1571SV * 1913SV *
1572mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1914mapmap (DC::Map self, int x0, int y0, int w, int h)
1573 CODE: 1915 CODE:
1574{ 1916{
1575 int x1, x; 1917 int x1, x;
1576 int y1, y; 1918 int y1, y;
1577 int z; 1919 int z;
1622} 1964}
1623 OUTPUT: 1965 OUTPUT:
1624 RETVAL 1966 RETVAL
1625 1967
1626void 1968void
1627draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1969draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1628 CODE: 1970 CODE:
1629{ 1971{
1972 int x, y, z;
1973
1630 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1974 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1631 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1975 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1632 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1976 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1633 smooth_key skey; 1977 smooth_key skey;
1634 int x, y, z; 1978 int pl_x, pl_y;
1635 int last_name; 1979 maptex pl_tex;
1980 rc_t *rc = rc_alloc ();
1981 rc_key_t key;
1982 rc_array_t *arr;
1983
1984 pl_tex.name = 0;
1636 1985
1637 // thats current max. sorry. 1986 // thats current max. sorry.
1638 if (sw > 255) sw = 255; 1987 if (sw > 255) sw = 255;
1639 if (sh > 255) sh = 255; 1988 if (sh > 255) sh = 255;
1640 1989
1641 // clear key, in case of extra padding 1990 // clear key, in case of extra padding
1642 memset (&skey, 0, sizeof (skey)); 1991 memset (&skey, 0, sizeof (skey));
1643 1992
1644 glColor4ub (255, 255, 255, 255); 1993 memset (&key, 0, sizeof (key));
1645 1994 key.r = 255;
1646 glEnable (GL_BLEND); 1995 key.g = 255;
1647 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1996 key.b = 255;
1648 glEnable (GL_TEXTURE_2D); 1997 key.a = 255;
1649 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1998 key.mode = GL_QUADS;
1650 1999 key.format = GL_T2F_V3F;
1651 glBegin (GL_QUADS); 2000 key.texname = -1;
1652
1653 last_name = 0;
1654 2001
1655 mx += self->x; 2002 mx += self->x;
1656 my += self->y; 2003 my += self->y;
1657 2004
1658 // first pass: determine smooth_max 2005 // first pass: determine smooth_max
1674 MAX (self->tex [cell->tile [0]].smoothlevel, 2021 MAX (self->tex [cell->tile [0]].smoothlevel,
1675 MAX (self->tex [cell->tile [1]].smoothlevel, 2022 MAX (self->tex [cell->tile [1]].smoothlevel,
1676 self->tex [cell->tile [2]].smoothlevel)); 2023 self->tex [cell->tile [2]].smoothlevel));
1677 } 2024 }
1678 } 2025 }
2026
2027 glEnable (GL_BLEND);
2028 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2029 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1679 2030
1680 for (z = 0; z <= 2; z++) 2031 for (z = 0; z <= 2; z++)
1681 { 2032 {
1682 memset (smooth_level, 0, sizeof (smooth_level)); 2033 memset (smooth_level, 0, sizeof (smooth_level));
1683 2034
1696 { 2047 {
1697 maptex tex = self->tex [tile]; 2048 maptex tex = self->tex [tile];
1698 int px = (x + 1) * T - tex.w; 2049 int px = (x + 1) * T - tex.w;
1699 int py = (y + 1) * T - tex.h; 2050 int py = (y + 1) * T - tex.h;
1700 2051
1701 // suppressing texture state switches here
1702 // is only moderately effective, but worth the extra effort
1703 if (last_name != tex.name) 2052 if (key.texname != tex.name)
1704 { 2053 {
1705 if (!tex.name) 2054 if (!tex.name)
1706 tex = self->tex [2]; /* missing, replace by noface */ 2055 tex = self->tex [2]; /* missing, replace by noface */
1707 2056
1708 glEnd (); 2057 key.texname = tex.name;
1709 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2058 arr = rc_array (rc, &key);
1710 glBegin (GL_QUADS);
1711 } 2059 }
1712 2060
1713 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2061 if (expect_false (cell->player == player) && expect_false (z == 2))
1714 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1715 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1716 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1717
1718 if (cell->flags && z == 2)
1719 { 2062 {
2063 pl_x = px;
2064 pl_y = py;
2065 pl_tex = tex;
2066 continue;
2067 }
2068
2069 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2070 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2071 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2072 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2073
2074 if (expect_false (cell->flags) && expect_false (z == 2))
2075 {
2076 // overlays such as the speech bubble, probably more to come
1720 if (cell->flags & 1) 2077 if (cell->flags & 1)
1721 { 2078 {
1722 maptex tex = self->tex [1]; 2079 maptex tex = self->tex [1];
1723 int px = x * T + T * 2 / 32; 2080 int px = x * T + T * 2 / 32;
1724 int py = y * T - T * 6 / 32; 2081 int py = y * T - T * 6 / 32;
1725 2082
2083 if (tex.name)
1726 glEnd (); 2084 {
1727 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2085 if (key.texname != tex.name)
2086 {
2087 key.texname = tex.name;
2088 arr = rc_array (rc, &key);
2089 }
2090
2091 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2092 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2093 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2094 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1728 glBegin (GL_QUADS); 2095 }
1729
1730 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1731 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1732 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1733 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1734 } 2096 }
1735 } 2097 }
1736 2098
1737 // update smooth hash 2099 // update smooth hash
1738 if (tex.smoothtile) 2100 if (tex.smoothtile)
1774 } 2136 }
1775 } 2137 }
1776 } 2138 }
1777 } 2139 }
1778 2140
2141 rc_draw (rc);
2142 rc_clear (rc);
2143
1779 // go through all smoothlevels, lowest to highest, then draw. 2144 // go through all smoothlevels, lowest to highest, then draw.
1780 // this is basically counting sort 2145 // this is basically counting sort
1781 { 2146 {
1782 int w, b; 2147 int w, b;
1783 2148
2149 glEnable (GL_TEXTURE_2D);
2150 glBegin (GL_QUADS);
1784 for (w = 0; w < 256 / 32; ++w) 2151 for (w = 0; w < 256 / 32; ++w)
1785 { 2152 {
1786 uint32_t smask = smooth_level [w]; 2153 uint32_t smask = smooth_level [w];
1787 if (smask) 2154 if (smask)
1788 for (b = 0; b < 32; ++b) 2155 for (b = 0; b < 32; ++b)
1807 int border = bits & 15; 2174 int border = bits & 15;
1808 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2175 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1809 float dx = tex.s * .0625f; // 16 images/row 2176 float dx = tex.s * .0625f; // 16 images/row
1810 float dy = tex.t * .5f ; // 2 images/column 2177 float dy = tex.t * .5f ; // 2 images/column
1811 2178
1812 // this time naively avoiding texture state changes
1813 // save gobs of state changes.
1814 if (last_name != tex.name) 2179 if (tex.name)
1815 { 2180 {
2181 // this time avoiding texture state changes
2182 // save gobs of state changes.
1816 if (!tex.name) 2183 if (key.texname != tex.name)
1817 continue; // smoothing not yet available 2184 {
1818
1819 glEnd (); 2185 glEnd ();
1820 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2186 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1821 glBegin (GL_QUADS); 2187 glBegin (GL_QUADS);
1822 } 2188 }
1823 2189
1824 if (border) 2190 if (border)
1825 { 2191 {
1826 float ox = border * dx; 2192 float ox = border * dx;
1827 2193
1828 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2194 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1829 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2195 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1830 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2196 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1831 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2197 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1832 } 2198 }
1833 2199
1834 if (corner) 2200 if (corner)
1835 { 2201 {
1836 float ox = corner * dx; 2202 float ox = corner * dx;
1837 2203
1838 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2204 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1839 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2205 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1840 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2206 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1841 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2207 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2208 }
1842 } 2209 }
1843 } 2210 }
1844 } 2211 }
1845 } 2212 }
1846 } 2213 }
2214
2215 glEnd ();
2216 glDisable (GL_TEXTURE_2D);
2217 key.texname = -1;
1847 } 2218 }
1848 2219
1849 hv_clear (smooth); 2220 hv_clear (smooth);
1850 } 2221 }
1851 2222
1852 glEnd (); 2223 if (pl_tex.name)
2224 {
2225 maptex tex = pl_tex;
2226 int px = pl_x + sdx;
2227 int py = pl_y + sdy;
1853 2228
1854 glDisable (GL_TEXTURE_2D); 2229 key.texname = tex.name;
2230 arr = rc_array (rc, &key);
2231
2232 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2233 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2234 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2235 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2236
2237 rc_draw (rc);
2238 }
2239
1855 glDisable (GL_BLEND); 2240 glDisable (GL_BLEND);
2241 rc_free (rc);
1856 2242
1857 // top layer: overlays such as the health bar 2243 // top layer: overlays such as the health bar
1858 for (y = 0; y < sh; y++) 2244 for (y = 0; y < sh; y++)
1859 if (0 <= y + my && y + my < self->rows) 2245 if (0 <= y + my && y + my < self->rows)
1860 { 2246 {
1885 } 2271 }
1886 } 2272 }
1887} 2273}
1888 2274
1889void 2275void
1890draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2276draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1891 CODE: 2277 CODE:
1892{ 2278{
1893 static float color[16][3] = { 2279 static float color[16][3] = {
1894 { 0.00F, 0.00F, 0.00F }, 2280 { 0.00F, 0.00F, 0.00F },
1895 { 1.00F, 1.00F, 1.00F }, 2281 { 1.00F, 1.00F, 1.00F },
1945 glDisable (GL_BLEND); 2331 glDisable (GL_BLEND);
1946 glDisable (GL_TEXTURE_2D); 2332 glDisable (GL_TEXTURE_2D);
1947} 2333}
1948 2334
1949void 2335void
1950fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2336fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1951 PPCODE: 2337 PPCODE:
1952{ 2338{
1953 int x, y; 2339 int x, y;
2340 int sw1 = sw + 2;
2341 int sh1 = sh + 2;
2342 int sh3 = sh * 3;
1954 int sw4 = (sw + 3) & ~3; 2343 int sw34 = (sw * 3 + 3) & ~3;
2344 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1955 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2345 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1956 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2346 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1957 2347
1958 memset (darkness, 255, sw4 * sh);
1959 SvPOK_only (darkness_sv); 2348 SvPOK_only (darkness3_sv);
1960 SvCUR_set (darkness_sv, sw4 * sh); 2349 SvCUR_set (darkness3_sv, sw34 * sh3);
1961 2350
1962 mx += self->x; 2351 mx += self->x - 1;
1963 my += self->y; 2352 my += self->y - 1;
1964 2353
2354 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2355
1965 for (y = 0; y < sh; y++) 2356 for (y = 0; y < sh1; y++)
1966 if (0 <= y + my && y + my < self->rows) 2357 if (0 <= y + my && y + my < self->rows)
1967 { 2358 {
1968 maprow *row = self->row + (y + my); 2359 maprow *row = self->row + (y + my);
1969 2360
1970 for (x = 0; x < sw; x++) 2361 for (x = 0; x < sw1; x++)
1971 if (row->c0 <= x + mx && x + mx < row->c1) 2362 if (row->c0 <= x + mx && x + mx < row->c1)
1972 { 2363 {
1973 mapcell *cell = row->col + (x + mx - row->c0); 2364 mapcell *cell = row->col + (x + mx - row->c0);
1974 2365
1975 darkness[y * sw4 + x] = cell->darkness 2366 darkness1 [y * sw1 + x] = cell->darkness
1976 ? 255 - (cell->darkness - 1) 2367 ? 255 - (cell->darkness - 1)
1977 : 255 - FOW_DARKNESS; 2368 : 255 - FOW_DARKNESS;
1978 } 2369 }
1979 } 2370 }
1980 2371
2372 for (y = 0; y < sh; ++y)
2373 for (x = 0; x < sw; ++x)
2374 {
2375 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2376 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2377 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2378 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2379 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2380 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2381 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2382 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2383 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2384
2385 uint8_t r11 = (d11 + d21 + d12) / 3;
2386 uint8_t r21 = d21;
2387 uint8_t r31 = (d21 + d31 + d32) / 3;
2388
2389 uint8_t r12 = d12;
2390 uint8_t r22 = d22;
2391 uint8_t r32 = d32;
2392
2393 uint8_t r13 = (d13 + d23 + d12) / 3;
2394 uint8_t r23 = d23;
2395 uint8_t r33 = (d23 + d33 + d32) / 3;
2396
2397 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2398 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2399 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2400 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2401 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2402 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2403 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2404 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2405 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2406 }
2407
2408 free (darkness1);
2409
1981 EXTEND (SP, 3); 2410 EXTEND (SP, 3);
1982 PUSHs (sv_2mortal (newSViv (sw4))); 2411 PUSHs (sv_2mortal (newSViv (sw34)));
1983 PUSHs (sv_2mortal (newSViv (sh))); 2412 PUSHs (sv_2mortal (newSViv (sh3)));
1984 PUSHs (darkness_sv); 2413 PUSHs (darkness3_sv);
1985} 2414}
1986 2415
1987SV * 2416SV *
1988get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2417get_rect (DC::Map self, int x0, int y0, int w, int h)
1989 CODE: 2418 CODE:
1990{ 2419{
1991 int x, y, x1, y1; 2420 int x, y, x1, y1;
1992 SV *data_sv = newSV (w * h * 7 + 5); 2421 SV *data_sv = newSV (w * h * 7 + 5);
1993 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2422 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2050 else 2479 else
2051 *data++ = 0; 2480 *data++ = 0;
2052 } 2481 }
2053 } 2482 }
2054 2483
2484 /* if size is w*h + 5 then no data has been found */
2485 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2486 {
2055 SvPOK_only (data_sv); 2487 SvPOK_only (data_sv);
2056 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2488 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2489 }
2490
2057 RETVAL = data_sv; 2491 RETVAL = data_sv;
2058} 2492}
2059 OUTPUT: 2493 OUTPUT:
2060 RETVAL 2494 RETVAL
2061 2495
2062void 2496void
2063set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2497set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2064 PPCODE: 2498 PPCODE:
2065{ 2499{
2066 int x, y, z; 2500 int x, y, z;
2067 int w, h; 2501 int w, h;
2068 int x1, y1; 2502 int x1, y1;
2503 STRLEN len;
2504 uint8_t *data, *end;
2505
2506 len = SvLEN (data_sv);
2507 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2508 data = SvPVbyte_nolen (data_sv);
2509 end = data + len + 8;
2510
2511 if (len < 5)
2512 XSRETURN_EMPTY;
2069 2513
2070 if (*data++ != 0) 2514 if (*data++ != 0)
2071 return; /* version mismatch */ 2515 XSRETURN_EMPTY; /* version mismatch */
2072 2516
2073 w = *data++ << 8; w |= *data++; 2517 w = *data++ << 8; w |= *data++;
2074 h = *data++ << 8; h |= *data++; 2518 h = *data++ << 8; h |= *data++;
2075 2519
2076 // we need to do this 'cause we don't keep an absolute coord system for rows 2520 // we need to do this 'cause we don't keep an absolute coord system for rows
2088 { 2532 {
2089 maprow *row = map_get_row (self, y); 2533 maprow *row = map_get_row (self, y);
2090 2534
2091 for (x = x0; x < x1; x++) 2535 for (x = x0; x < x1; x++)
2092 { 2536 {
2537 uint8_t flags;
2538
2539 if (data + 7 >= end)
2540 XSRETURN_EMPTY;
2541
2093 uint8_t flags = *data++; 2542 flags = *data++;
2094 2543
2095 if (flags) 2544 if (flags)
2096 { 2545 {
2097 mapcell *cell = row_get_cell (row, x); 2546 mapcell *cell = row_get_cell (row, x);
2098 tileid tile[3] = { 0, 0, 0 }; 2547 tileid tile[3] = { 0, 0, 0 };
2101 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2550 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2102 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2551 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2103 2552
2104 if (cell->darkness == 0) 2553 if (cell->darkness == 0)
2105 { 2554 {
2106 cell->darkness = 0; 2555 /*cell->darkness = 0;*/
2556 EXTEND (SP, 3);
2107 2557
2108 for (z = 0; z <= 2; z++) 2558 for (z = 0; z <= 2; z++)
2109 { 2559 {
2110 tileid t = tile [z]; 2560 tileid t = tile [z];
2111 2561
2112 if (t >= self->texs || (t && !self->tex [t].name)) 2562 if (t >= self->texs || (t && !self->tex [t].name))
2113 { 2563 {
2114 XPUSHs (sv_2mortal (newSViv (t))); 2564 PUSHs (sv_2mortal (newSViv (t)));
2115 need_texid (self, t); 2565 need_texid (self, t);
2116 } 2566 }
2117 2567
2118 cell->tile [z] = t; 2568 cell->tile [z] = t;
2119 } 2569 }
2121 } 2571 }
2122 } 2572 }
2123 } 2573 }
2124} 2574}
2125 2575
2126MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2576MODULE = Deliantra::Client PACKAGE = DC::RW
2127 2577
2128CFPlus::MixChunk 2578DC::RW
2129new_from_file (SV *class, char *path) 2579new (SV *class, SV *data_sv)
2130 CODE: 2580 CODE:
2131 RETVAL = Mix_LoadWAV (path); 2581{
2582 STRLEN datalen;
2583 char *data = SvPVbyte (data_sv, datalen);
2584
2585 RETVAL = SDL_RWFromConstMem (data, datalen);
2586}
2132 OUTPUT: 2587 OUTPUT:
2133 RETVAL 2588 RETVAL
2134 2589
2590DC::RW
2591new_from_file (SV *class, const char *path, const char *mode = "rb")
2592 CODE:
2593 RETVAL = SDL_RWFromFile (path, mode);
2594 OUTPUT:
2595 RETVAL
2596
2597# fails on win32:
2598# dc.xs(2268) : error C2059: syntax error : '('
2135void 2599#void
2600#close (DC::RW self)
2601# CODE:
2602# (self->(close)) (self);
2603
2604MODULE = Deliantra::Client PACKAGE = DC::Channel
2605
2606PROTOTYPES: DISABLE
2607
2608DC::Channel
2609find ()
2610 CODE:
2611{
2612 RETVAL = Mix_GroupAvailable (-1);
2613
2614 if (RETVAL < 0)
2615 {
2616 RETVAL = Mix_GroupOldest (-1);
2617
2618 if (RETVAL < 0)
2619 XSRETURN_UNDEF;
2620
2621 Mix_HaltChannel (RETVAL);
2622 }
2623
2624 Mix_UnregisterAllEffects (RETVAL);
2625 Mix_Volume (RETVAL, 128);
2626}
2627 OUTPUT:
2628 RETVAL
2629
2630void
2631halt (DC::Channel self)
2632 CODE:
2633 Mix_HaltChannel (self);
2634
2635void
2636expire (DC::Channel self, int ticks = -1)
2637 CODE:
2638 Mix_ExpireChannel (self, ticks);
2639
2640void
2641fade_out (DC::Channel self, int ticks = -1)
2642 CODE:
2643 Mix_FadeOutChannel (self, ticks);
2644
2645int
2646volume (DC::Channel self, int volume)
2647 CODE:
2648 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2649 OUTPUT:
2650 RETVAL
2651
2652void
2653unregister_all_effects (DC::Channel self)
2654 CODE:
2655 Mix_UnregisterAllEffects (self);
2656
2657void
2658set_panning (DC::Channel self, int left, int right)
2659 CODE:
2660 left = CLAMP (left , 0, 255);
2661 right = CLAMP (right, 0, 255);
2662 Mix_SetPanning (self, left, right);
2663
2664void
2665set_distance (DC::Channel self, int distance)
2666 CODE:
2667 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2668
2669void
2670set_position (DC::Channel self, int angle, int distance)
2671 CODE:
2672
2673void
2674set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2675 CODE:
2676{
2677 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2678 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2679 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2680}
2681
2682void
2683set_reverse_stereo (DC::Channel self, int flip)
2684 CODE:
2685 Mix_SetReverseStereo (self, flip);
2686
2687MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2688
2689PROTOTYPES: DISABLE
2690
2691DC::MixChunk
2692new (SV *class, DC::RW rwops)
2693 CODE:
2694 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2695 OUTPUT:
2696 RETVAL
2697
2698void
2136DESTROY (CFPlus::MixChunk self) 2699DESTROY (DC::MixChunk self)
2137 CODE: 2700 CODE:
2138 Mix_FreeChunk (self); 2701 Mix_FreeChunk (self);
2139 2702
2140int 2703int
2141volume (CFPlus::MixChunk self, int volume = -1) 2704volume (DC::MixChunk self, int volume = -1)
2142 CODE: 2705 CODE:
2706 if (items > 1)
2707 volume = CLAMP (volume, 0, 128);
2143 RETVAL = Mix_VolumeChunk (self, volume); 2708 RETVAL = Mix_VolumeChunk (self, volume);
2144 OUTPUT: 2709 OUTPUT:
2145 RETVAL 2710 RETVAL
2146 2711
2147int 2712DC::Channel
2148play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2713play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2149 CODE: 2714 CODE:
2715{
2150 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2716 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2717
2718 if (RETVAL < 0)
2719 XSRETURN_UNDEF;
2720
2721 if (channel < 0)
2722 {
2723 Mix_UnregisterAllEffects (RETVAL);
2724 Mix_Volume (RETVAL, 128);
2725 }
2726}
2151 OUTPUT: 2727 OUTPUT:
2152 RETVAL 2728 RETVAL
2153 2729
2154MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2730MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2155 2731
2156int 2732int
2157volume (int volume = -1) 2733volume (int volume = -1)
2734 PROTOTYPE: ;$
2158 CODE: 2735 CODE:
2736 if (items > 0)
2737 volume = CLAMP (volume, 0, 128);
2159 RETVAL = Mix_VolumeMusic (volume); 2738 RETVAL = Mix_VolumeMusic (volume);
2160 OUTPUT: 2739 OUTPUT:
2161 RETVAL 2740 RETVAL
2162 2741
2163int 2742void
2164fade_out (int ms) 2743fade_out (int ms)
2165 CODE: 2744 CODE:
2166 RETVAL = Mix_FadeOutMusic (ms); 2745 Mix_FadeOutMusic (ms);
2746
2747void
2748halt ()
2749 CODE:
2750 Mix_HaltMusic ();
2751
2752DC::MixMusic
2753new (SV *class, DC::RW rwops)
2754 CODE:
2755 RETVAL = Mix_LoadMUS_RW (rwops);
2167 OUTPUT: 2756 OUTPUT:
2168 RETVAL 2757 RETVAL
2169 2758
2170CFPlus::MixMusic
2171new_from_file (SV *class, char *path)
2172 CODE:
2173 RETVAL = Mix_LoadMUS (path);
2174 OUTPUT:
2175 RETVAL
2176
2177void 2759void
2178DESTROY (CFPlus::MixMusic self) 2760DESTROY (DC::MixMusic self)
2179 CODE: 2761 CODE:
2180 Mix_FreeMusic (self); 2762 Mix_FreeMusic (self);
2181 2763
2182int 2764int
2183play (CFPlus::MixMusic self, int loops = -1) 2765play (DC::MixMusic self, int loops = -1)
2184 CODE: 2766 CODE:
2185 RETVAL = Mix_PlayMusic (self, loops); 2767 RETVAL = Mix_PlayMusic (self, loops);
2186 OUTPUT: 2768 OUTPUT:
2187 RETVAL 2769 RETVAL
2188 2770
2189int 2771void
2190fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 2772fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2191 CODE: 2773 CODE:
2192 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 2774 Mix_FadeInMusicPos (self, loops, ms, position);
2193 OUTPUT:
2194 RETVAL
2195 2775
2196MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2776MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2777
2778PROTOTYPES: ENABLE
2197 2779
2198BOOT: 2780BOOT:
2199{ 2781{
2200 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2782 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2201 static const struct { 2783 static const struct {
2202 const char *name; 2784 const char *name;
2203 IV iv; 2785 IV iv;
2204 } *civ, const_iv[] = { 2786 } *civ, const_iv[] = {
2205# define const_iv(name) { # name, (IV)name } 2787# define const_iv(name) { # name, (IV)name }
2788 const_iv (GL_VENDOR),
2789 const_iv (GL_VERSION),
2790 const_iv (GL_EXTENSIONS),
2206 const_iv (GL_COLOR_MATERIAL), 2791 const_iv (GL_COLOR_MATERIAL),
2207 const_iv (GL_SMOOTH), 2792 const_iv (GL_SMOOTH),
2208 const_iv (GL_FLAT), 2793 const_iv (GL_FLAT),
2209 const_iv (GL_DITHER), 2794 const_iv (GL_DITHER),
2210 const_iv (GL_BLEND), 2795 const_iv (GL_BLEND),
2214 const_iv (GL_ALPHA_TEST), 2799 const_iv (GL_ALPHA_TEST),
2215 const_iv (GL_NORMALIZE), 2800 const_iv (GL_NORMALIZE),
2216 const_iv (GL_RESCALE_NORMAL), 2801 const_iv (GL_RESCALE_NORMAL),
2217 const_iv (GL_FRONT), 2802 const_iv (GL_FRONT),
2218 const_iv (GL_BACK), 2803 const_iv (GL_BACK),
2804 const_iv (GL_AUX0),
2219 const_iv (GL_AND), 2805 const_iv (GL_AND),
2220 const_iv (GL_ONE), 2806 const_iv (GL_ONE),
2221 const_iv (GL_ZERO), 2807 const_iv (GL_ZERO),
2222 const_iv (GL_SRC_ALPHA), 2808 const_iv (GL_SRC_ALPHA),
2223 const_iv (GL_DST_ALPHA), 2809 const_iv (GL_DST_ALPHA),
2236 const_iv (GL_INTENSITY), 2822 const_iv (GL_INTENSITY),
2237 const_iv (GL_LUMINANCE), 2823 const_iv (GL_LUMINANCE),
2238 const_iv (GL_LUMINANCE_ALPHA), 2824 const_iv (GL_LUMINANCE_ALPHA),
2239 const_iv (GL_FLOAT), 2825 const_iv (GL_FLOAT),
2240 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2826 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2827 const_iv (GL_COMPRESSED_ALPHA_ARB),
2828 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2829 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2830 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2831 const_iv (GL_COMPRESSED_RGB_ARB),
2832 const_iv (GL_COMPRESSED_RGBA_ARB),
2241 const_iv (GL_COMPILE), 2833 const_iv (GL_COMPILE),
2834 const_iv (GL_PROXY_TEXTURE_1D),
2835 const_iv (GL_PROXY_TEXTURE_2D),
2242 const_iv (GL_TEXTURE_1D), 2836 const_iv (GL_TEXTURE_1D),
2243 const_iv (GL_TEXTURE_2D), 2837 const_iv (GL_TEXTURE_2D),
2244 const_iv (GL_TEXTURE_ENV), 2838 const_iv (GL_TEXTURE_ENV),
2245 const_iv (GL_TEXTURE_MAG_FILTER), 2839 const_iv (GL_TEXTURE_MAG_FILTER),
2246 const_iv (GL_TEXTURE_MIN_FILTER), 2840 const_iv (GL_TEXTURE_MIN_FILTER),
2267 const_iv (GL_COLOR_LOGIC_OP), 2861 const_iv (GL_COLOR_LOGIC_OP),
2268 const_iv (GL_SEPARABLE_2D), 2862 const_iv (GL_SEPARABLE_2D),
2269 const_iv (GL_CONVOLUTION_2D), 2863 const_iv (GL_CONVOLUTION_2D),
2270 const_iv (GL_CONVOLUTION_BORDER_MODE), 2864 const_iv (GL_CONVOLUTION_BORDER_MODE),
2271 const_iv (GL_CONSTANT_BORDER), 2865 const_iv (GL_CONSTANT_BORDER),
2866 const_iv (GL_POINTS),
2272 const_iv (GL_LINES), 2867 const_iv (GL_LINES),
2273 const_iv (GL_LINE_STRIP), 2868 const_iv (GL_LINE_STRIP),
2274 const_iv (GL_LINE_LOOP), 2869 const_iv (GL_LINE_LOOP),
2275 const_iv (GL_QUADS), 2870 const_iv (GL_QUADS),
2276 const_iv (GL_QUAD_STRIP), 2871 const_iv (GL_QUAD_STRIP),
2277 const_iv (GL_TRIANGLES), 2872 const_iv (GL_TRIANGLES),
2278 const_iv (GL_TRIANGLE_STRIP), 2873 const_iv (GL_TRIANGLE_STRIP),
2279 const_iv (GL_TRIANGLE_FAN), 2874 const_iv (GL_TRIANGLE_FAN),
2875 const_iv (GL_POLYGON),
2280 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2876 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2877 const_iv (GL_POINT_SMOOTH_HINT),
2878 const_iv (GL_LINE_SMOOTH_HINT),
2879 const_iv (GL_POLYGON_SMOOTH_HINT),
2880 const_iv (GL_GENERATE_MIPMAP_HINT),
2881 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2281 const_iv (GL_FASTEST), 2882 const_iv (GL_FASTEST),
2883 const_iv (GL_DONT_CARE),
2884 const_iv (GL_NICEST),
2282 const_iv (GL_V2F), 2885 const_iv (GL_V2F),
2283 const_iv (GL_V3F), 2886 const_iv (GL_V3F),
2284 const_iv (GL_T2F_V3F), 2887 const_iv (GL_T2F_V3F),
2285 const_iv (GL_T2F_N3F_V3F), 2888 const_iv (GL_T2F_N3F_V3F),
2286# undef const_iv 2889# undef const_iv
2291 2894
2292 texture_av = newAV (); 2895 texture_av = newAV ();
2293 AvREAL_off (texture_av); 2896 AvREAL_off (texture_av);
2294} 2897}
2295 2898
2899void
2900disable_GL_EXT_blend_func_separate ()
2901 CODE:
2902 gl.BlendFuncSeparate = 0;
2903 gl.BlendFuncSeparateEXT = 0;
2904
2296char * 2905char *
2297gl_vendor () 2906gl_vendor ()
2298 CODE: 2907 CODE:
2299 RETVAL = (char *)glGetString (GL_VENDOR); 2908 RETVAL = (char *)glGetString (GL_VENDOR);
2300 OUTPUT: 2909 OUTPUT:
2312 CODE: 2921 CODE:
2313 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2922 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2314 OUTPUT: 2923 OUTPUT:
2315 RETVAL 2924 RETVAL
2316 2925
2926const char *glGetString (GLenum pname)
2927
2928GLint glGetInteger (GLenum pname)
2929 CODE:
2930 glGetIntegerv (pname, &RETVAL);
2931 OUTPUT:
2932 RETVAL
2933
2934GLdouble glGetDouble (GLenum pname)
2935 CODE:
2936 glGetDoublev (pname, &RETVAL);
2937 OUTPUT:
2938 RETVAL
2939
2317int glGetError () 2940int glGetError ()
2318 2941
2319void glFinish () 2942void glFinish ()
2320 2943
2321void glClear (int mask) 2944void glClear (int mask)
2358# near_ and far_ are due to microsofts buggy "c" compiler 2981# near_ and far_ are due to microsofts buggy "c" compiler
2359void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2982void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2360 2983
2361# near_ and far_ are due to microsofts buggy "c" compiler 2984# near_ and far_ are due to microsofts buggy "c" compiler
2362void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2985void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2986
2987PROTOTYPES: DISABLE
2363 2988
2364void glViewport (int x, int y, int width, int height) 2989void glViewport (int x, int y, int width, int height)
2365 2990
2366void glScissor (int x, int y, int width, int height) 2991void glScissor (int x, int y, int width, int height)
2367 2992
2375 3000
2376void glRotate (float angle, float x, float y, float z) 3001void glRotate (float angle, float x, float y, float z)
2377 CODE: 3002 CODE:
2378 glRotatef (angle, x, y, z); 3003 glRotatef (angle, x, y, z);
2379 3004
2380void glBegin (int mode)
2381
2382void glEnd ()
2383
2384void glColor (float r, float g, float b, float a = 1.0) 3005void glColor (float r, float g, float b, float a = 1.0)
2385 PROTOTYPE: @ 3006 PROTOTYPE: @
2386 ALIAS: 3007 ALIAS:
2387 glColor_premultiply = 1 3008 glColor_premultiply = 1
2388 CODE: 3009 CODE:
2389 if (ix) 3010 if (ix)
2390 { 3011 {
2393 b *= a; 3014 b *= a;
2394 } 3015 }
2395 // microsoft visual "c" rounds instead of truncating... 3016 // microsoft visual "c" rounds instead of truncating...
2396 glColor4f (r, g, b, a); 3017 glColor4f (r, g, b, a);
2397 3018
2398void glInterleavedArrays (int format, int stride, char *data)
2399
2400void glDrawElements (int mode, int count, int type, char *indices)
2401
2402# 1.2 void glDrawRangeElements (int mode, int start, int end
2403
2404void glRasterPos (float x, float y, float z = 0.) 3019void glRasterPos (float x, float y, float z = 0.)
2405 CODE: 3020 CODE:
2406 glRasterPos3f (0, 0, z); 3021 glRasterPos3f (0, 0, z);
2407 glBitmap (0, 0, 0, 0, x, y, 0); 3022 glBitmap (0, 0, 0, 0, x, y, 0);
2408 3023
2412 3027
2413void glTexCoord (float s, float t) 3028void glTexCoord (float s, float t)
2414 CODE: 3029 CODE:
2415 glTexCoord2f (s, t); 3030 glTexCoord2f (s, t);
2416 3031
3032void glRect (float x1, float y1, float x2, float y2)
3033 CODE:
3034 glRectf (x1, y1, x2, y2);
3035
3036void glRect_lineloop (float x1, float y1, float x2, float y2)
3037 CODE:
3038 glBegin (GL_LINE_LOOP);
3039 glVertex2f (x1, y1);
3040 glVertex2f (x2, y1);
3041 glVertex2f (x2, y2);
3042 glVertex2f (x1, y2);
3043 glEnd ();
3044
3045PROTOTYPES: ENABLE
3046
3047void glBegin (int mode)
3048
3049void glEnd ()
3050
3051void glPointSize (GLfloat size)
3052
3053void glLineWidth (GLfloat width)
3054
3055void glInterleavedArrays (int format, int stride, char *data)
3056
3057void glDrawElements (int mode, int count, int type, char *indices)
3058
3059# 1.2 void glDrawRangeElements (int mode, int start, int end
3060
2417void glTexEnv (int target, int pname, float param) 3061void glTexEnv (int target, int pname, float param)
2418 CODE: 3062 CODE:
2419 glTexEnvf (target, pname, param); 3063 glTexEnvf (target, pname, param);
2420 3064
2421void glTexParameter (int target, int pname, float param) 3065void glTexParameter (int target, int pname, float param)
2437void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3081void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2438 CODE: 3082 CODE:
2439 if (gl.SeparableFilter2D) 3083 if (gl.SeparableFilter2D)
2440 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3084 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2441 3085
2442void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3086void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2443 3087
2444void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3088void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2445 3089
2446void glDrawPixels (int width, int height, int format, int type, char *pixels) 3090void glDrawPixels (int width, int height, int format, int type, char *pixels)
3091
3092void glPixelZoom (float x, float y)
2447 3093
2448void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3094void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2449 3095
2450int glGenTexture () 3096int glGenTexture ()
2451 CODE: 3097 CODE:
2471 3117
2472void glEndList () 3118void glEndList ()
2473 3119
2474void glCallList (int list) 3120void glCallList (int list)
2475 3121
3122MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3123
3124PROTOTYPES: DISABLE
3125
3126void
3127find_widget (SV *self, NV x, NV y)
3128 PPCODE:
3129{
3130 if (within_widget (self, x, y))
3131 XPUSHs (self);
3132}
3133
3134BOOT:
3135{
3136 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3137
3138 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3139 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3140 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3141 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3142}
3143
3144void
3145draw (SV *self)
3146 CODE:
3147{
3148 HV *hv;
3149 SV **svp;
3150 NV x, y, w, h;
3151 SV *draw_x_sv = GvSV (draw_x_gv);
3152 SV *draw_y_sv = GvSV (draw_y_gv);
3153 SV *draw_w_sv = GvSV (draw_w_gv);
3154 SV *draw_h_sv = GvSV (draw_h_gv);
3155 double draw_x, draw_y;
3156
3157 if (!SvROK (self))
3158 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3159
3160 hv = (HV *)SvRV (self);
3161
3162 if (SvTYPE (hv) != SVt_PVHV)
3163 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3164
3165 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3166 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3167
3168 if (!h || !w)
3169 XSRETURN_EMPTY;
3170
3171 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3172 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3173
3174 draw_x = SvNV (draw_x_sv) + x;
3175 draw_y = SvNV (draw_y_sv) + y;
3176
3177 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3178 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3179 XSRETURN_EMPTY;
3180
3181 sv_setnv (draw_x_sv, draw_x);
3182 sv_setnv (draw_y_sv, draw_y);
3183
3184 glPushMatrix ();
3185 glTranslated (x, y, 0);
3186
3187 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3188 {
3189 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3190
3191 if (svp && SvTRUE (*svp))
3192 {
3193 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3194 glEnable (GL_BLEND);
3195 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3196 glBegin (GL_QUADS);
3197 glVertex2f (0, 0);
3198 glVertex2f (w, 0);
3199 glVertex2f (w, h);
3200 glVertex2f (0, h);
3201 glEnd ();
3202 glDisable (GL_BLEND);
3203 }
3204 }
3205#if 0
3206 // draw borders, for debugging
3207 glPushMatrix ();
3208 glColor4f (1., 1., 0., 1.);
3209 glTranslatef (.5, .5, 0.);
3210 glBegin (GL_LINE_LOOP);
3211 glVertex2f (0 , 0);
3212 glVertex2f (w - 1, 0);
3213 glVertex2f (w - 1, h - 1);
3214 glVertex2f (0 , h - 1);
3215 glEnd ();
3216 glPopMatrix ();
3217#endif
3218 PUSHMARK (SP);
3219 XPUSHs (self);
3220 PUTBACK;
3221 call_method ("_draw", G_VOID | G_DISCARD);
3222 SPAGAIN;
3223
3224 glPopMatrix ();
3225
3226 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3227 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3228}
3229

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