… | |
… | |
19 | |
19 | |
20 | #ifdef _WIN32 |
20 | #ifdef _WIN32 |
21 | # undef pipe |
21 | # undef pipe |
22 | // microsoft vs. C |
22 | // microsoft vs. C |
23 | # define sqrtf(x) sqrt(x) |
23 | # define sqrtf(x) sqrt(x) |
24 | # define roundf(x) (int)(x) |
|
|
25 | # define atan2f(x,y) atan2(x,y) |
24 | # define atan2f(x,y) atan2(x,y) |
26 | # define M_PI 3.14159265f |
25 | # define M_PI 3.14159265f |
27 | #endif |
26 | #endif |
28 | |
27 | |
29 | #include <assert.h> |
28 | #include <assert.h> |
… | |
… | |
42 | #include <SDL_opengl.h> |
41 | #include <SDL_opengl.h> |
43 | |
42 | |
44 | /* work around os x broken headers */ |
43 | /* work around os x broken headers */ |
45 | #ifdef __MACOSX__ |
44 | #ifdef __MACOSX__ |
46 | typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
45 | typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
|
|
46 | typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); |
|
|
47 | typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); |
47 | #endif |
48 | #endif |
48 | |
49 | |
49 | #define PANGO_ENABLE_BACKEND |
50 | #define PANGO_ENABLE_BACKEND |
50 | #define G_DISABLE_CAST_CHECKS |
51 | #define G_DISABLE_CAST_CHECKS |
51 | |
52 | |
… | |
… | |
81 | #define expect_false(expr) expect ((expr) != 0, 0) |
82 | #define expect_false(expr) expect ((expr) != 0, 0) |
82 | #define expect_true(expr) expect ((expr) != 0, 1) |
83 | #define expect_true(expr) expect ((expr) != 0, 1) |
83 | |
84 | |
84 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ |
85 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ |
85 | |
86 | |
|
|
87 | /* this is used as fow flag as well, so has to have a different value */ |
|
|
88 | /* then anything that is computed by incoming darkness */ |
86 | #define FOW_DARKNESS 32 |
89 | #define FOW_DARKNESS 50 |
|
|
90 | #define DARKNESS_ADJUST(n) (n) |
87 | |
91 | |
88 | #define MAP_EXTEND_X 32 |
92 | #define MAP_EXTEND_X 32 |
89 | #define MAP_EXTEND_Y 512 |
93 | #define MAP_EXTEND_Y 512 |
90 | |
94 | |
91 | #define MIN_FONT_HEIGHT 10 |
95 | #define MIN_FONT_HEIGHT 10 |
92 | |
96 | |
93 | /* mask out modifiers we are not interested in */ |
97 | /* mask out modifiers we are not interested in */ |
94 | #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) |
98 | #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) |
95 | |
99 | |
96 | #define KMOD_LRAM 0x10000 // our extension |
100 | #define KMOD_LRAM 0x10000 // our extension |
|
|
101 | |
|
|
102 | #define TEXID_SPEECH 1 |
|
|
103 | #define TEXID_NOFACE 2 |
97 | |
104 | |
98 | static AV *texture_av; |
105 | static AV *texture_av; |
99 | |
106 | |
100 | static struct |
107 | static struct |
101 | { |
108 | { |
… | |
… | |
233 | int w, h; |
240 | int w, h; |
234 | float s, t; |
241 | float s, t; |
235 | uint8_t r, g, b, a; |
242 | uint8_t r, g, b, a; |
236 | tileid smoothtile; |
243 | tileid smoothtile; |
237 | uint8_t smoothlevel; |
244 | uint8_t smoothlevel; |
|
|
245 | uint8_t unused; /* set to zero on use */ |
238 | } maptex; |
246 | } maptex; |
239 | |
247 | |
240 | typedef struct { |
248 | typedef struct { |
241 | uint32_t player; |
249 | uint32_t player; |
242 | tileid tile[3]; |
250 | tileid tile[3]; |
… | |
… | |
816 | |
824 | |
817 | IV minpot (UV n) |
825 | IV minpot (UV n) |
818 | |
826 | |
819 | IV popcount (UV n) |
827 | IV popcount (UV n) |
820 | |
828 | |
|
|
829 | NV distance (NV dx, NV dy) |
|
|
830 | CODE: |
|
|
831 | RETVAL = pow (dx * dx + dy * dy, 0.5); |
|
|
832 | OUTPUT: |
|
|
833 | RETVAL |
|
|
834 | |
821 | void |
835 | void |
822 | pango_init () |
836 | pango_init () |
823 | CODE: |
837 | CODE: |
824 | { |
838 | { |
825 | opengl_fontmap = pango_opengl_font_map_new (); |
839 | opengl_fontmap = pango_opengl_font_map_new (); |
… | |
… | |
916 | |
930 | |
917 | SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); |
931 | SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); |
918 | #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
932 | #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
919 | #include "glfunc.h" |
933 | #include "glfunc.h" |
920 | #undef GL_FUNC |
934 | #undef GL_FUNC |
|
|
935 | |
|
|
936 | if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB; |
|
|
937 | if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB; |
921 | } |
938 | } |
922 | } |
939 | } |
923 | OUTPUT: |
940 | OUTPUT: |
924 | RETVAL |
941 | RETVAL |
925 | |
942 | |
… | |
… | |
1009 | } |
1026 | } |
1010 | |
1027 | |
1011 | XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); |
1028 | XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); |
1012 | } |
1029 | } |
1013 | } |
1030 | } |
|
|
1031 | |
|
|
1032 | char * |
|
|
1033 | SDL_AudioDriverName () |
|
|
1034 | CODE: |
|
|
1035 | { |
|
|
1036 | char buf [256]; |
|
|
1037 | if (!SDL_AudioDriverName (buf, sizeof (buf))) |
|
|
1038 | XSRETURN_UNDEF; |
|
|
1039 | |
|
|
1040 | RETVAL = buf; |
|
|
1041 | } |
|
|
1042 | OUTPUT: |
|
|
1043 | RETVAL |
1014 | |
1044 | |
1015 | int |
1045 | int |
1016 | Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) |
1046 | Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) |
1017 | POSTCALL: |
1047 | POSTCALL: |
1018 | Mix_HookMusicFinished (music_finished); |
1048 | Mix_HookMusicFinished (music_finished); |
… | |
… | |
1206 | #if DEBUG |
1236 | #if DEBUG |
1207 | VALGRIND_DO_LEAK_CHECK; |
1237 | VALGRIND_DO_LEAK_CHECK; |
1208 | #endif |
1238 | #endif |
1209 | } |
1239 | } |
1210 | |
1240 | |
|
|
1241 | int |
|
|
1242 | SvREFCNT (SV *sv) |
|
|
1243 | CODE: |
|
|
1244 | RETVAL = SvREFCNT (sv); |
|
|
1245 | OUTPUT: |
|
|
1246 | RETVAL |
|
|
1247 | |
1211 | MODULE = Deliantra::Client PACKAGE = DC::Font |
1248 | MODULE = Deliantra::Client PACKAGE = DC::Font |
1212 | |
1249 | |
1213 | PROTOTYPES: DISABLE |
1250 | PROTOTYPES: DISABLE |
1214 | |
1251 | |
1215 | DC::Font |
1252 | DC::Font |
… | |
… | |
1644 | if (ix) |
1681 | if (ix) |
1645 | { |
1682 | { |
1646 | glDisable (GL_ALPHA_TEST); |
1683 | glDisable (GL_ALPHA_TEST); |
1647 | glDisable (GL_BLEND); |
1684 | glDisable (GL_BLEND); |
1648 | } |
1685 | } |
|
|
1686 | } |
|
|
1687 | |
|
|
1688 | void |
|
|
1689 | draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1) |
|
|
1690 | PROTOTYPE: @ |
|
|
1691 | CODE: |
|
|
1692 | { |
|
|
1693 | glEnable (GL_BLEND); |
|
|
1694 | glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
|
|
1695 | glEnable (GL_TEXTURE_2D); |
|
|
1696 | glBindTexture (GL_TEXTURE_2D, name1); |
|
|
1697 | |
|
|
1698 | glColor3f (intensity, intensity, intensity); |
|
|
1699 | glPushMatrix (); |
|
|
1700 | glScalef (1./3, 1./3, 1.); |
|
|
1701 | |
|
|
1702 | if (blend > 0.f) |
|
|
1703 | { |
|
|
1704 | float dx3 = dx * -3.f / w; |
|
|
1705 | float dy3 = dy * -3.f / h; |
|
|
1706 | GLfloat env_color[4] = { 0., 0., 0., blend }; |
|
|
1707 | |
|
|
1708 | /* interpolate the two shadow textures */ |
|
|
1709 | /* stage 0 == rgb(glcolor) + alpha(t0) */ |
|
|
1710 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
|
|
1711 | |
|
|
1712 | /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */ |
|
|
1713 | gl.ActiveTexture (GL_TEXTURE1); |
|
|
1714 | glEnable (GL_TEXTURE_2D); |
|
|
1715 | glBindTexture (GL_TEXTURE_2D, name2); |
|
|
1716 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); |
|
|
1717 | |
|
|
1718 | /* rgb == rgb(glcolor) */ |
|
|
1719 | glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE); |
|
|
1720 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR); |
|
|
1721 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); |
|
|
1722 | |
|
|
1723 | /* alpha = interpolate t0, t1 by env_alpha */ |
|
|
1724 | glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color); |
|
|
1725 | |
|
|
1726 | glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE); |
|
|
1727 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE); |
|
|
1728 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA); |
|
|
1729 | |
|
|
1730 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS); |
|
|
1731 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA); |
|
|
1732 | |
|
|
1733 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT); |
|
|
1734 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA); |
|
|
1735 | |
|
|
1736 | glBegin (GL_QUADS); |
|
|
1737 | gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0); |
|
|
1738 | gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h); |
|
|
1739 | gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h); |
|
|
1740 | gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0); |
|
|
1741 | glEnd (); |
|
|
1742 | |
|
|
1743 | glDisable (GL_TEXTURE_2D); |
|
|
1744 | gl.ActiveTexture (GL_TEXTURE0); |
|
|
1745 | } |
|
|
1746 | else |
|
|
1747 | { |
|
|
1748 | /* simple blending of one texture, also opengl <1.3 path */ |
|
|
1749 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
|
|
1750 | |
|
|
1751 | glBegin (GL_QUADS); |
|
|
1752 | glTexCoord2f (0, 0); glVertex2f (0, 0); |
|
|
1753 | glTexCoord2f (0, t); glVertex2f (0, h); |
|
|
1754 | glTexCoord2f (s, t); glVertex2f (w, h); |
|
|
1755 | glTexCoord2f (s, 0); glVertex2f (w, 0); |
|
|
1756 | glEnd (); |
|
|
1757 | } |
|
|
1758 | |
|
|
1759 | /* draw ?-marks or equivalent, this is very clumsy code :/ */ |
|
|
1760 | { |
|
|
1761 | int x, y; |
|
|
1762 | int dx3 = dx * 3; |
|
|
1763 | int dy3 = dy * 3; |
|
|
1764 | |
|
|
1765 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
|
|
1766 | glBindTexture (GL_TEXTURE_2D, hidden_tex); |
|
|
1767 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
|
|
1768 | glTranslatef (-1., -1., 0); |
|
|
1769 | glBegin (GL_QUADS); |
|
|
1770 | |
|
|
1771 | for (y = 1; y < h; y += 3) |
|
|
1772 | { |
|
|
1773 | int y1 = y - dy3; |
|
|
1774 | int y1valid = y1 >= 0 && y1 < h; |
|
|
1775 | |
|
|
1776 | for (x = 1; x < w; x += 3) |
|
|
1777 | { |
|
|
1778 | int x1 = x - dx3; |
|
|
1779 | uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS); |
|
|
1780 | uint8_t h2; |
|
|
1781 | |
|
|
1782 | if (y1valid && x1 >= 0 && x1 < w) |
|
|
1783 | h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS); |
|
|
1784 | else |
|
|
1785 | h2 = 1; /* out of range == invisible */ |
|
|
1786 | |
|
|
1787 | if (h1 || h2) |
|
|
1788 | { |
|
|
1789 | float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend; |
|
|
1790 | glColor4f (1., 1., 1., alpha); |
|
|
1791 | |
|
|
1792 | glTexCoord2f (0, 0.); glVertex2i (x , y ); |
|
|
1793 | glTexCoord2f (0, 1.); glVertex2i (x , y + 3); |
|
|
1794 | glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3); |
|
|
1795 | glTexCoord2f (1, 0.); glVertex2i (x + 3, y ); |
|
|
1796 | } |
|
|
1797 | } |
|
|
1798 | } |
|
|
1799 | } |
|
|
1800 | |
|
|
1801 | glEnd (); |
|
|
1802 | |
|
|
1803 | glPopMatrix (); |
|
|
1804 | |
|
|
1805 | glDisable (GL_TEXTURE_2D); |
|
|
1806 | glDisable (GL_BLEND); |
1649 | } |
1807 | } |
1650 | |
1808 | |
1651 | IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) |
1809 | IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) |
1652 | CODE: |
1810 | CODE: |
1653 | { |
1811 | { |
… | |
… | |
1759 | //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
1917 | //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
1760 | // use uglier nearest interpolation because linear suffers |
1918 | // use uglier nearest interpolation because linear suffers |
1761 | // from transparent color bleeding and ugly wrapping effects. |
1919 | // from transparent color bleeding and ugly wrapping effects. |
1762 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
1920 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
1763 | } |
1921 | } |
|
|
1922 | |
|
|
1923 | void |
|
|
1924 | expire_textures (DC::Map self, int texid, int count) |
|
|
1925 | PPCODE: |
|
|
1926 | for (; texid < self->texs && count; ++texid, --count) |
|
|
1927 | { |
|
|
1928 | maptex *tex = self->tex + texid; |
|
|
1929 | |
|
|
1930 | if (tex->name) |
|
|
1931 | { |
|
|
1932 | if (tex->unused) |
|
|
1933 | { |
|
|
1934 | tex->name = 0; |
|
|
1935 | tex->unused = 0; |
|
|
1936 | XPUSHs (sv_2mortal (newSViv (texid))); |
|
|
1937 | } |
|
|
1938 | else |
|
|
1939 | tex->unused = 1; |
|
|
1940 | } |
|
|
1941 | } |
1764 | |
1942 | |
1765 | int |
1943 | int |
1766 | ox (DC::Map self) |
1944 | ox (DC::Map self) |
1767 | ALIAS: |
1945 | ALIAS: |
1768 | oy = 1 |
1946 | oy = 1 |
… | |
… | |
1849 | { |
2027 | { |
1850 | ext = *data++; |
2028 | ext = *data++; |
1851 | cmd = ext & 0x7f; |
2029 | cmd = ext & 0x7f; |
1852 | |
2030 | |
1853 | if (cmd < 4) |
2031 | if (cmd < 4) |
1854 | cell->darkness = 255 - ext * 64 + 1; |
2032 | cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */ |
1855 | else if (cmd == 5) // health |
2033 | else if (cmd == 5) // health |
1856 | { |
2034 | { |
1857 | cell->stat_width = 1; |
2035 | cell->stat_width = 1; |
1858 | cell->stat_hp = *data++; |
2036 | cell->stat_hp = *data++; |
1859 | } |
2037 | } |
… | |
… | |
1889 | cell->tile [z] = self->face2tile [face]; |
2067 | cell->tile [z] = self->face2tile [face]; |
1890 | |
2068 | |
1891 | if (cell->tile [z]) |
2069 | if (cell->tile [z]) |
1892 | { |
2070 | { |
1893 | maptex *tex = self->tex + cell->tile [z]; |
2071 | maptex *tex = self->tex + cell->tile [z]; |
|
|
2072 | tex->unused = 0; |
1894 | if (!tex->name) |
2073 | if (!tex->name) |
1895 | av_push (missing, newSViv (cell->tile [z])); |
2074 | av_push (missing, newSViv (cell->tile [z])); |
1896 | |
2075 | |
1897 | if (tex->smoothtile) |
2076 | if (tex->smoothtile) |
1898 | { |
2077 | { |
1899 | maptex *smooth = self->tex + tex->smoothtile; |
2078 | maptex *smooth = self->tex + tex->smoothtile; |
|
|
2079 | smooth->unused = 0; |
1900 | if (!smooth->name) |
2080 | if (!smooth->name) |
1901 | av_push (missing, newSViv (tex->smoothtile)); |
2081 | av_push (missing, newSViv (tex->smoothtile)); |
1902 | } |
2082 | } |
1903 | } |
2083 | } |
1904 | } |
2084 | } |
… | |
… | |
1975 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
2155 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
1976 | static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) |
2156 | static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) |
1977 | smooth_key skey; |
2157 | smooth_key skey; |
1978 | int pl_x, pl_y; |
2158 | int pl_x, pl_y; |
1979 | maptex pl_tex; |
2159 | maptex pl_tex; |
1980 | rc_t *rc = rc_alloc (); |
2160 | rc_t *rc = rc_alloc (); |
|
|
2161 | rc_t *rc_ov = rc_alloc (); |
1981 | rc_key_t key; |
2162 | rc_key_t key; |
1982 | rc_array_t *arr; |
2163 | rc_array_t *arr; |
1983 | |
2164 | |
1984 | pl_tex.name = 0; |
2165 | pl_tex.name = 0; |
1985 | |
2166 | |
1986 | // thats current max. sorry. |
2167 | // that's current max. sorry. |
1987 | if (sw > 255) sw = 255; |
2168 | if (sw > 255) sw = 255; |
1988 | if (sh > 255) sh = 255; |
2169 | if (sh > 255) sh = 255; |
1989 | |
2170 | |
1990 | // clear key, in case of extra padding |
2171 | // clear key, in case of extra padding |
1991 | memset (&skey, 0, sizeof (skey)); |
2172 | memset (&skey, 0, sizeof (skey)); |
… | |
… | |
1995 | key.g = 255; |
2176 | key.g = 255; |
1996 | key.b = 255; |
2177 | key.b = 255; |
1997 | key.a = 255; |
2178 | key.a = 255; |
1998 | key.mode = GL_QUADS; |
2179 | key.mode = GL_QUADS; |
1999 | key.format = GL_T2F_V3F; |
2180 | key.format = GL_T2F_V3F; |
2000 | key.texname = -1; |
|
|
2001 | |
2181 | |
2002 | mx += self->x; |
2182 | mx += self->x; |
2003 | my += self->y; |
2183 | my += self->y; |
2004 | |
2184 | |
2005 | // first pass: determine smooth_max |
2185 | // first pass: determine smooth_max |
… | |
… | |
2029 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2209 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2030 | |
2210 | |
2031 | for (z = 0; z <= 2; z++) |
2211 | for (z = 0; z <= 2; z++) |
2032 | { |
2212 | { |
2033 | memset (smooth_level, 0, sizeof (smooth_level)); |
2213 | memset (smooth_level, 0, sizeof (smooth_level)); |
|
|
2214 | key.texname = -1; |
2034 | |
2215 | |
2035 | for (y = 0; y < sh; y++) |
2216 | for (y = 0; y < sh; y++) |
2036 | if (0 <= y + my && y + my < self->rows) |
2217 | if (0 <= y + my && y + my < self->rows) |
2037 | { |
2218 | { |
2038 | maprow *row = self->row + (y + my); |
2219 | maprow *row = self->row + (y + my); |
… | |
… | |
2044 | tileid tile = cell->tile [z]; |
2225 | tileid tile = cell->tile [z]; |
2045 | |
2226 | |
2046 | if (tile) |
2227 | if (tile) |
2047 | { |
2228 | { |
2048 | maptex tex = self->tex [tile]; |
2229 | maptex tex = self->tex [tile]; |
2049 | int px = (x + 1) * T - tex.w; |
2230 | int px, py; |
2050 | int py = (y + 1) * T - tex.h; |
|
|
2051 | |
2231 | |
2052 | if (key.texname != tex.name) |
2232 | if (key.texname != tex.name) |
2053 | { |
2233 | { |
|
|
2234 | self->tex [tile].unused = 0; |
|
|
2235 | |
2054 | if (!tex.name) |
2236 | if (!tex.name) |
2055 | tex = self->tex [2]; /* missing, replace by noface */ |
2237 | tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */ |
2056 | |
2238 | |
2057 | key.texname = tex.name; |
2239 | key.texname = tex.name; |
2058 | arr = rc_array (rc, &key); |
2240 | arr = rc_array (rc, &key); |
2059 | } |
2241 | } |
|
|
2242 | |
|
|
2243 | px = (x + 1) * T - tex.w; |
|
|
2244 | py = (y + 1) * T - tex.h; |
2060 | |
2245 | |
2061 | if (expect_false (cell->player == player) && expect_false (z == 2)) |
2246 | if (expect_false (cell->player == player) && expect_false (z == 2)) |
2062 | { |
2247 | { |
2063 | pl_x = px; |
2248 | pl_x = px; |
2064 | pl_y = py; |
2249 | pl_y = py; |
… | |
… | |
2069 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
2254 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
2070 | rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); |
2255 | rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); |
2071 | rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
2256 | rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
2072 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2257 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2073 | |
2258 | |
2074 | if (expect_false (cell->flags) && expect_false (z == 2)) |
|
|
2075 | { |
|
|
2076 | // overlays such as the speech bubble, probably more to come |
|
|
2077 | if (cell->flags & 1) |
|
|
2078 | { |
|
|
2079 | maptex tex = self->tex [1]; |
|
|
2080 | int px = x * T + T * 2 / 32; |
|
|
2081 | int py = y * T - T * 6 / 32; |
|
|
2082 | |
|
|
2083 | if (tex.name) |
|
|
2084 | { |
|
|
2085 | if (key.texname != tex.name) |
|
|
2086 | { |
|
|
2087 | key.texname = tex.name; |
|
|
2088 | arr = rc_array (rc, &key); |
|
|
2089 | } |
|
|
2090 | |
|
|
2091 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
|
|
2092 | rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); |
|
|
2093 | rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); |
|
|
2094 | rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); |
|
|
2095 | } |
|
|
2096 | } |
|
|
2097 | } |
|
|
2098 | |
|
|
2099 | // update smooth hash |
2259 | // update smooth hash |
2100 | if (tex.smoothtile) |
2260 | if (tex.smoothtile) |
2101 | { |
2261 | { |
2102 | skey.tile = tex.smoothtile; |
2262 | skey.tile = tex.smoothtile; |
2103 | skey.level = tex.smoothlevel; |
2263 | skey.level = tex.smoothlevel; |
… | |
… | |
2131 | // corners |
2291 | // corners |
2132 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
2292 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
2133 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
2293 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
2134 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
2294 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
2135 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
2295 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
|
|
2296 | } |
|
|
2297 | } |
|
|
2298 | |
|
|
2299 | if (expect_false (z == 2) && expect_false (cell->flags)) |
|
|
2300 | { |
|
|
2301 | // overlays such as the speech bubble, probably more to come |
|
|
2302 | if (cell->flags & 1) |
|
|
2303 | { |
|
|
2304 | rc_key_t key_ov = key; |
|
|
2305 | maptex tex = self->tex [TEXID_SPEECH]; |
|
|
2306 | rc_array_t *arr; |
|
|
2307 | int px = x * T + T * 2 / 32; |
|
|
2308 | int py = y * T - T * 6 / 32; |
|
|
2309 | |
|
|
2310 | key_ov.texname = tex.name; |
|
|
2311 | arr = rc_array (rc_ov, &key_ov); |
|
|
2312 | |
|
|
2313 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
|
|
2314 | rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); |
|
|
2315 | rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); |
|
|
2316 | rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); |
2136 | } |
2317 | } |
2137 | } |
2318 | } |
2138 | } |
2319 | } |
2139 | } |
2320 | } |
2140 | |
2321 | |
… | |
… | |
2180 | { |
2361 | { |
2181 | // this time avoiding texture state changes |
2362 | // this time avoiding texture state changes |
2182 | // save gobs of state changes. |
2363 | // save gobs of state changes. |
2183 | if (key.texname != tex.name) |
2364 | if (key.texname != tex.name) |
2184 | { |
2365 | { |
|
|
2366 | self->tex [skey->tile].unused = 0; |
|
|
2367 | |
2185 | glEnd (); |
2368 | glEnd (); |
2186 | glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); |
2369 | glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); |
2187 | glBegin (GL_QUADS); |
2370 | glBegin (GL_QUADS); |
2188 | } |
2371 | } |
2189 | |
2372 | |
… | |
… | |
2235 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2418 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2236 | |
2419 | |
2237 | rc_draw (rc); |
2420 | rc_draw (rc); |
2238 | } |
2421 | } |
2239 | |
2422 | |
|
|
2423 | rc_draw (rc_ov); |
|
|
2424 | rc_clear (rc_ov); |
|
|
2425 | |
2240 | glDisable (GL_BLEND); |
2426 | glDisable (GL_BLEND); |
2241 | rc_free (rc); |
2427 | rc_free (rc); |
|
|
2428 | rc_free (rc_ov); |
2242 | |
2429 | |
2243 | // top layer: overlays such as the health bar |
2430 | // top layer: overlays such as the health bar |
2244 | for (y = 0; y < sh; y++) |
2431 | for (y = 0; y < sh; y++) |
2245 | if (0 <= y + my && y + my < self->rows) |
2432 | if (0 <= y + my && y + my < self->rows) |
2246 | { |
2433 | { |
… | |
… | |
2251 | { |
2438 | { |
2252 | mapcell *cell = row->col + (x + mx - row->c0); |
2439 | mapcell *cell = row->col + (x + mx - row->c0); |
2253 | |
2440 | |
2254 | int px = x * T; |
2441 | int px = x * T; |
2255 | int py = y * T; |
2442 | int py = y * T; |
|
|
2443 | |
|
|
2444 | if (expect_false (cell->player == player)) |
|
|
2445 | { |
|
|
2446 | px += sdx; |
|
|
2447 | py += sdy; |
|
|
2448 | } |
2256 | |
2449 | |
2257 | if (cell->stat_hp) |
2450 | if (cell->stat_hp) |
2258 | { |
2451 | { |
2259 | int width = cell->stat_width * T; |
2452 | int width = cell->stat_width * T; |
2260 | int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; |
2453 | int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; |
… | |
… | |
2271 | } |
2464 | } |
2272 | } |
2465 | } |
2273 | } |
2466 | } |
2274 | |
2467 | |
2275 | void |
2468 | void |
2276 | draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) |
2469 | draw_magicmap (DC::Map self, int w, int h, unsigned char *data) |
2277 | CODE: |
2470 | CODE: |
2278 | { |
2471 | { |
2279 | static float color[16][3] = { |
2472 | static float color[16][3] = { |
2280 | { 0.00F, 0.00F, 0.00F }, |
2473 | { 0.00f, 0.00f, 0.00f }, |
2281 | { 1.00F, 1.00F, 1.00F }, |
2474 | { 1.00f, 1.00f, 1.00f }, |
2282 | { 0.00F, 0.00F, 0.55F }, |
2475 | { 0.00f, 0.00f, 0.55f }, |
2283 | { 1.00F, 0.00F, 0.00F }, |
2476 | { 1.00f, 0.00f, 0.00f }, |
2284 | |
2477 | |
2285 | { 1.00F, 0.54F, 0.00F }, |
2478 | { 1.00f, 0.54f, 0.00f }, |
2286 | { 0.11F, 0.56F, 1.00F }, |
2479 | { 0.11f, 0.56f, 1.00f }, |
2287 | { 0.93F, 0.46F, 0.00F }, |
2480 | { 0.93f, 0.46f, 0.00f }, |
2288 | { 0.18F, 0.54F, 0.34F }, |
2481 | { 0.18f, 0.54f, 0.34f }, |
2289 | |
2482 | |
2290 | { 0.56F, 0.73F, 0.56F }, |
2483 | { 0.56f, 0.73f, 0.56f }, |
2291 | { 0.80F, 0.80F, 0.80F }, |
2484 | { 0.80f, 0.80f, 0.80f }, |
2292 | { 0.55F, 0.41F, 0.13F }, |
2485 | { 0.55f, 0.41f, 0.13f }, |
2293 | { 0.99F, 0.77F, 0.26F }, |
2486 | { 0.99f, 0.77f, 0.26f }, |
2294 | |
2487 | |
2295 | { 0.74F, 0.65F, 0.41F }, |
2488 | { 0.74f, 0.65f, 0.41f }, |
2296 | |
2489 | |
2297 | { 0.00F, 1.00F, 1.00F }, |
2490 | { 0.00f, 1.00f, 1.00f }, |
2298 | { 1.00F, 0.00F, 1.00F }, |
2491 | { 1.00f, 0.00f, 1.00f }, |
2299 | { 1.00F, 1.00F, 0.00F }, |
2492 | { 1.00f, 1.00f, 0.00f }, |
2300 | }; |
2493 | }; |
2301 | |
2494 | |
2302 | int x, y; |
2495 | int x, y; |
2303 | |
2496 | |
2304 | glEnable (GL_TEXTURE_2D); |
2497 | glEnable (GL_TEXTURE_2D); |
|
|
2498 | /* GL_REPLACE would be correct, as we don't need to modulate alpha, |
|
|
2499 | * but the nvidia driver (185.18.14) mishandles alpha textures |
|
|
2500 | * and takes the colour from god knows where instead of using |
|
|
2501 | * Cp. MODULATE results in the same colour, but slightly different |
|
|
2502 | * alpha, but atcually gives us the correct colour with nvidia. |
|
|
2503 | */ |
2305 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2504 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
2306 | glEnable (GL_BLEND); |
2505 | glEnable (GL_BLEND); |
2307 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2506 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2308 | glBegin (GL_QUADS); |
2507 | glBegin (GL_QUADS); |
2309 | |
2508 | |
2310 | for (y = 0; y < h; y++) |
2509 | for (y = 0; y < h; y++) |
… | |
… | |
2314 | |
2513 | |
2315 | if (m) |
2514 | if (m) |
2316 | { |
2515 | { |
2317 | float *c = color [m & 15]; |
2516 | float *c = color [m & 15]; |
2318 | |
2517 | |
2319 | float tx1 = m & 0x40 ? 0.5 : 0.; |
2518 | float tx1 = m & 0x40 ? 0.5f : 0.f; |
2320 | float tx2 = tx1 + 0.5; |
2519 | float tx2 = tx1 + 0.5f; |
2321 | |
2520 | |
2322 | glColor4f (c[0], c[1], c[2], 0.75); |
2521 | glColor4f (c[0], c[1], c[2], 1); |
2323 | glTexCoord2f (tx1, 0.); glVertex2i (x , y ); |
2522 | glTexCoord2f (tx1, 0.); glVertex2i (x , y ); |
2324 | glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); |
2523 | glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); |
2325 | glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); |
2524 | glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); |
2326 | glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); |
2525 | glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); |
2327 | } |
2526 | } |
… | |
… | |
2335 | void |
2534 | void |
2336 | fow_texture (DC::Map self, int mx, int my, int sw, int sh) |
2535 | fow_texture (DC::Map self, int mx, int my, int sw, int sh) |
2337 | PPCODE: |
2536 | PPCODE: |
2338 | { |
2537 | { |
2339 | int x, y; |
2538 | int x, y; |
2340 | int sw1 = sw + 2; |
2539 | int sw1 = sw + 2; |
2341 | int sh1 = sh + 2; |
2540 | int sh1 = sh + 2; |
2342 | int sh3 = sh * 3; |
2541 | int sh3 = sh * 3; |
2343 | int sw34 = (sw * 3 + 3) & ~3; |
2542 | int sw3 = sw * 3; |
2344 | uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); |
2543 | uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); |
2345 | SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); |
2544 | SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3)); |
2346 | uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); |
2545 | uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); |
2347 | |
2546 | |
2348 | SvPOK_only (darkness3_sv); |
2547 | SvPOK_only (darkness3_sv); |
2349 | SvCUR_set (darkness3_sv, sw34 * sh3); |
2548 | SvCUR_set (darkness3_sv, sw3 * sh3); |
2350 | |
2549 | |
2351 | mx += self->x - 1; |
2550 | mx += self->x - 1; |
2352 | my += self->y - 1; |
2551 | my += self->y - 1; |
2353 | |
|
|
2354 | memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1); |
|
|
2355 | |
2552 | |
2356 | for (y = 0; y < sh1; y++) |
2553 | for (y = 0; y < sh1; y++) |
2357 | if (0 <= y + my && y + my < self->rows) |
2554 | if (0 <= y + my && y + my < self->rows) |
2358 | { |
2555 | { |
2359 | maprow *row = self->row + (y + my); |
2556 | maprow *row = self->row + (y + my); |
… | |
… | |
2362 | if (row->c0 <= x + mx && x + mx < row->c1) |
2559 | if (row->c0 <= x + mx && x + mx < row->c1) |
2363 | { |
2560 | { |
2364 | mapcell *cell = row->col + (x + mx - row->c0); |
2561 | mapcell *cell = row->col + (x + mx - row->c0); |
2365 | |
2562 | |
2366 | darkness1 [y * sw1 + x] = cell->darkness |
2563 | darkness1 [y * sw1 + x] = cell->darkness |
2367 | ? 255 - (cell->darkness - 1) |
2564 | ? DARKNESS_ADJUST (255 - (cell->darkness - 1)) |
2368 | : 255 - FOW_DARKNESS; |
2565 | : DARKNESS_ADJUST (255 - FOW_DARKNESS); |
2369 | } |
2566 | } |
2370 | } |
2567 | } |
2371 | |
2568 | |
2372 | for (y = 0; y < sh; ++y) |
2569 | for (y = 0; y < sh; ++y) |
2373 | for (x = 0; x < sw; ++x) |
2570 | for (x = 0; x < sw; ++x) |
… | |
… | |
2392 | |
2589 | |
2393 | uint8_t r13 = (d13 + d23 + d12) / 3; |
2590 | uint8_t r13 = (d13 + d23 + d12) / 3; |
2394 | uint8_t r23 = d23; |
2591 | uint8_t r23 = d23; |
2395 | uint8_t r33 = (d23 + d33 + d32) / 3; |
2592 | uint8_t r33 = (d23 + d33 + d32) / 3; |
2396 | |
2593 | |
2397 | darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); |
2594 | darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11); |
2398 | darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); |
2595 | darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21); |
2399 | darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); |
2596 | darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31); |
2400 | darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); |
2597 | darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12); |
2401 | darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); |
2598 | darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */ |
2402 | darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); |
2599 | darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32); |
2403 | darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); |
2600 | darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13); |
2404 | darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); |
2601 | darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23); |
2405 | darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); |
2602 | darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33); |
2406 | } |
2603 | } |
2407 | |
2604 | |
2408 | free (darkness1); |
2605 | free (darkness1); |
2409 | |
2606 | |
2410 | EXTEND (SP, 3); |
2607 | EXTEND (SP, 3); |
2411 | PUSHs (sv_2mortal (newSViv (sw34))); |
2608 | PUSHs (sv_2mortal (newSViv (sw3))); |
2412 | PUSHs (sv_2mortal (newSViv (sh3))); |
2609 | PUSHs (sv_2mortal (newSViv (sh3))); |
2413 | PUSHs (darkness3_sv); |
2610 | PUSHs (darkness3_sv); |
2414 | } |
2611 | } |
2415 | |
2612 | |
2416 | SV * |
2613 | SV * |
… | |
… | |
2614 | if (RETVAL < 0) |
2811 | if (RETVAL < 0) |
2615 | { |
2812 | { |
2616 | RETVAL = Mix_GroupOldest (-1); |
2813 | RETVAL = Mix_GroupOldest (-1); |
2617 | |
2814 | |
2618 | if (RETVAL < 0) |
2815 | if (RETVAL < 0) |
|
|
2816 | { |
|
|
2817 | // happens sometimes, maybe it just stopped playing(?) |
|
|
2818 | RETVAL = Mix_GroupAvailable (-1); |
|
|
2819 | |
|
|
2820 | if (RETVAL < 0) |
2619 | XSRETURN_UNDEF; |
2821 | XSRETURN_UNDEF; |
2620 | |
2822 | } |
|
|
2823 | else |
2621 | Mix_HaltChannel (RETVAL); |
2824 | Mix_HaltChannel (RETVAL); |
2622 | } |
2825 | } |
2623 | |
2826 | |
2624 | Mix_UnregisterAllEffects (RETVAL); |
2827 | Mix_UnregisterAllEffects (RETVAL); |
2625 | Mix_Volume (RETVAL, 128); |
2828 | Mix_Volume (RETVAL, 128); |
2626 | } |
2829 | } |
… | |
… | |
2673 | void |
2876 | void |
2674 | set_position_r (DC::Channel self, int dx, int dy, int maxdistance) |
2877 | set_position_r (DC::Channel self, int dx, int dy, int maxdistance) |
2675 | CODE: |
2878 | CODE: |
2676 | { |
2879 | { |
2677 | int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); |
2880 | int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); |
2678 | int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); |
2881 | int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f; |
2679 | Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); |
2882 | Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); |
2680 | } |
2883 | } |
2681 | |
2884 | |
2682 | void |
2885 | void |
2683 | set_reverse_stereo (DC::Channel self, int flip) |
2886 | set_reverse_stereo (DC::Channel self, int flip) |
… | |
… | |
2685 | Mix_SetReverseStereo (self, flip); |
2888 | Mix_SetReverseStereo (self, flip); |
2686 | |
2889 | |
2687 | MODULE = Deliantra::Client PACKAGE = DC::MixChunk |
2890 | MODULE = Deliantra::Client PACKAGE = DC::MixChunk |
2688 | |
2891 | |
2689 | PROTOTYPES: DISABLE |
2892 | PROTOTYPES: DISABLE |
|
|
2893 | |
|
|
2894 | void |
|
|
2895 | decoders () |
|
|
2896 | PPCODE: |
|
|
2897 | #if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10 |
|
|
2898 | int i, num = Mix_GetNumChunkDecoders (); |
|
|
2899 | EXTEND (SP, num); |
|
|
2900 | for (i = 0; i < num; ++i) |
|
|
2901 | PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0))); |
|
|
2902 | #else |
|
|
2903 | XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0))); |
|
|
2904 | #endif |
2690 | |
2905 | |
2691 | DC::MixChunk |
2906 | DC::MixChunk |
2692 | new (SV *class, DC::RW rwops) |
2907 | new (SV *class, DC::RW rwops) |
2693 | CODE: |
2908 | CODE: |
2694 | RETVAL = Mix_LoadWAV_RW (rwops, 1); |
2909 | RETVAL = Mix_LoadWAV_RW (rwops, 1); |
… | |
… | |
2727 | OUTPUT: |
2942 | OUTPUT: |
2728 | RETVAL |
2943 | RETVAL |
2729 | |
2944 | |
2730 | MODULE = Deliantra::Client PACKAGE = DC::MixMusic |
2945 | MODULE = Deliantra::Client PACKAGE = DC::MixMusic |
2731 | |
2946 | |
|
|
2947 | void |
|
|
2948 | decoders () |
|
|
2949 | PPCODE: |
|
|
2950 | #if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10 |
|
|
2951 | int i, num = Mix_GetNumMusicDecoders (); |
|
|
2952 | EXTEND (SP, num); |
|
|
2953 | for (i = 0; i < num; ++i) |
|
|
2954 | PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0))); |
|
|
2955 | #else |
|
|
2956 | XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0))); |
|
|
2957 | #endif |
|
|
2958 | |
2732 | int |
2959 | int |
2733 | volume (int volume = -1) |
2960 | volume (int volume = -1) |
2734 | PROTOTYPE: ;$ |
2961 | PROTOTYPE: ;$ |
2735 | CODE: |
2962 | CODE: |
2736 | if (items > 0) |
2963 | if (items > 0) |
… | |
… | |
2746 | |
2973 | |
2747 | void |
2974 | void |
2748 | halt () |
2975 | halt () |
2749 | CODE: |
2976 | CODE: |
2750 | Mix_HaltMusic (); |
2977 | Mix_HaltMusic (); |
|
|
2978 | |
|
|
2979 | int |
|
|
2980 | playing () |
|
|
2981 | CODE: |
|
|
2982 | RETVAL = Mix_PlayingMusic (); |
|
|
2983 | OUTPUT: |
|
|
2984 | RETVAL |
2751 | |
2985 | |
2752 | DC::MixMusic |
2986 | DC::MixMusic |
2753 | new (SV *class, DC::RW rwops) |
2987 | new (SV *class, DC::RW rwops) |
2754 | CODE: |
2988 | CODE: |
2755 | RETVAL = Mix_LoadMUS_RW (rwops); |
2989 | RETVAL = Mix_LoadMUS_RW (rwops); |
… | |
… | |
2786 | } *civ, const_iv[] = { |
3020 | } *civ, const_iv[] = { |
2787 | # define const_iv(name) { # name, (IV)name } |
3021 | # define const_iv(name) { # name, (IV)name } |
2788 | const_iv (GL_VENDOR), |
3022 | const_iv (GL_VENDOR), |
2789 | const_iv (GL_VERSION), |
3023 | const_iv (GL_VERSION), |
2790 | const_iv (GL_EXTENSIONS), |
3024 | const_iv (GL_EXTENSIONS), |
|
|
3025 | const_iv (GL_MAX_TEXTURE_UNITS), |
2791 | const_iv (GL_COLOR_MATERIAL), |
3026 | const_iv (GL_COLOR_MATERIAL), |
2792 | const_iv (GL_SMOOTH), |
3027 | const_iv (GL_SMOOTH), |
2793 | const_iv (GL_FLAT), |
3028 | const_iv (GL_FLAT), |
2794 | const_iv (GL_DITHER), |
3029 | const_iv (GL_DITHER), |
2795 | const_iv (GL_BLEND), |
3030 | const_iv (GL_BLEND), |
… | |
… | |
2807 | const_iv (GL_ZERO), |
3042 | const_iv (GL_ZERO), |
2808 | const_iv (GL_SRC_ALPHA), |
3043 | const_iv (GL_SRC_ALPHA), |
2809 | const_iv (GL_DST_ALPHA), |
3044 | const_iv (GL_DST_ALPHA), |
2810 | const_iv (GL_ONE_MINUS_SRC_ALPHA), |
3045 | const_iv (GL_ONE_MINUS_SRC_ALPHA), |
2811 | const_iv (GL_ONE_MINUS_DST_ALPHA), |
3046 | const_iv (GL_ONE_MINUS_DST_ALPHA), |
|
|
3047 | const_iv (GL_SRC_COLOR), |
|
|
3048 | const_iv (GL_DST_COLOR), |
|
|
3049 | const_iv (GL_ONE_MINUS_SRC_COLOR), |
|
|
3050 | const_iv (GL_ONE_MINUS_DST_COLOR), |
2812 | const_iv (GL_SRC_ALPHA_SATURATE), |
3051 | const_iv (GL_SRC_ALPHA_SATURATE), |
2813 | const_iv (GL_RGB), |
3052 | const_iv (GL_RGB), |
2814 | const_iv (GL_RGBA), |
3053 | const_iv (GL_RGBA), |
2815 | const_iv (GL_RGBA4), |
3054 | const_iv (GL_RGBA4), |
2816 | const_iv (GL_RGBA8), |
3055 | const_iv (GL_RGBA8), |
… | |
… | |
2884 | const_iv (GL_NICEST), |
3123 | const_iv (GL_NICEST), |
2885 | const_iv (GL_V2F), |
3124 | const_iv (GL_V2F), |
2886 | const_iv (GL_V3F), |
3125 | const_iv (GL_V3F), |
2887 | const_iv (GL_T2F_V3F), |
3126 | const_iv (GL_T2F_V3F), |
2888 | const_iv (GL_T2F_N3F_V3F), |
3127 | const_iv (GL_T2F_N3F_V3F), |
|
|
3128 | const_iv (GL_FUNC_ADD), |
|
|
3129 | const_iv (GL_FUNC_SUBTRACT), |
|
|
3130 | const_iv (GL_FUNC_REVERSE_SUBTRACT), |
2889 | # undef const_iv |
3131 | # undef const_iv |
2890 | }; |
3132 | }; |
2891 | |
3133 | |
2892 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
3134 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
2893 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
3135 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
… | |
… | |
2900 | disable_GL_EXT_blend_func_separate () |
3142 | disable_GL_EXT_blend_func_separate () |
2901 | CODE: |
3143 | CODE: |
2902 | gl.BlendFuncSeparate = 0; |
3144 | gl.BlendFuncSeparate = 0; |
2903 | gl.BlendFuncSeparateEXT = 0; |
3145 | gl.BlendFuncSeparateEXT = 0; |
2904 | |
3146 | |
|
|
3147 | void |
|
|
3148 | apple_nvidia_bug (int enable) |
|
|
3149 | |
2905 | char * |
3150 | char * |
2906 | gl_vendor () |
3151 | gl_vendor () |
2907 | CODE: |
3152 | CODE: |
2908 | RETVAL = (char *)glGetString (GL_VENDOR); |
3153 | RETVAL = (char *)glGetString (GL_VENDOR); |
2909 | OUTPUT: |
3154 | OUTPUT: |
… | |
… | |
2957 | void glBlendFunc (int sfactor, int dfactor) |
3202 | void glBlendFunc (int sfactor, int dfactor) |
2958 | |
3203 | |
2959 | void glBlendFuncSeparate (int sa, int da, int saa, int daa) |
3204 | void glBlendFuncSeparate (int sa, int da, int saa, int daa) |
2960 | CODE: |
3205 | CODE: |
2961 | gl_BlendFuncSeparate (sa, da, saa, daa); |
3206 | gl_BlendFuncSeparate (sa, da, saa, daa); |
|
|
3207 | |
|
|
3208 | # void glBlendEquation (int se) |
2962 | |
3209 | |
2963 | void glDepthMask (int flag) |
3210 | void glDepthMask (int flag) |
2964 | |
3211 | |
2965 | void glLogicOp (int opcode) |
3212 | void glLogicOp (int opcode) |
2966 | |
3213 | |
… | |
… | |
3116 | void glNewList (int list, int mode = GL_COMPILE) |
3363 | void glNewList (int list, int mode = GL_COMPILE) |
3117 | |
3364 | |
3118 | void glEndList () |
3365 | void glEndList () |
3119 | |
3366 | |
3120 | void glCallList (int list) |
3367 | void glCallList (int list) |
|
|
3368 | |
|
|
3369 | void c_init () |
|
|
3370 | CODE: |
|
|
3371 | glPixelStorei (GL_PACK_ALIGNMENT , 1); |
|
|
3372 | glPixelStorei (GL_UNPACK_ALIGNMENT, 1); |
3121 | |
3373 | |
3122 | MODULE = Deliantra::Client PACKAGE = DC::UI::Base |
3374 | MODULE = Deliantra::Client PACKAGE = DC::UI::Base |
3123 | |
3375 | |
3124 | PROTOTYPES: DISABLE |
3376 | PROTOTYPES: DISABLE |
3125 | |
3377 | |