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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.159 by root, Sun Oct 8 21:22:29 2006 UTC vs.
Revision 1.279 by root, Thu Oct 2 15:59:40 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
8#endif 14#endif
9 15
10#include "EXTERN.h" 16#include "EXTERN.h"
11#include "perl.h" 17#include "perl.h"
12#include "XSUB.h" 18#include "XSUB.h"
13 19
14#ifdef _WIN32 20#ifdef _WIN32
15# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
16#endif 27#endif
17 28
29#include <assert.h>
18#include <math.h> 30#include <math.h>
19#include <string.h> 31#include <string.h>
20#include <stdio.h> 32#include <stdio.h>
21#include <stdlib.h> 33#include <stdlib.h>
22 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
23#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
24#include <SDL_endian.h> 39#include <SDL_endian.h>
25#include <SDL_image.h> 40#include <SDL_image.h>
26#include <SDL_mixer.h> 41#include <SDL_mixer.h>
27#include <SDL_opengl.h> 42#include <SDL_opengl.h>
28 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
29#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
30#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
31 51
32#include <glib/gmacros.h> 52#include <glib/gmacros.h>
33 53
34#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
35 66
36#ifndef _WIN32 67#ifndef _WIN32
37# include <sys/types.h> 68# include <sys/types.h>
38# include <sys/socket.h> 69# include <sys/socket.h>
39# include <netinet/in.h> 70# include <netinet/in.h>
40# include <netinet/tcp.h> 71# include <netinet/tcp.h>
41# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
42#else 77#else
43 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
44 typedef unsigned short uint16_t;
45 typedef unsigned int uint32_t;
46 typedef signed char int8_t;
47 typedef signed short int16_t;
48 typedef signed int int32_t;
49#endif 79#endif
50 80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 85
53#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
54 87
55#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
57 90
58#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
59 92
60#if 0 93/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else 95
63# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
64#endif 97
98static AV *texture_av;
65 99
66static struct 100static struct
67{ 101{
68#define GL_FUNC(ptr,name) ptr name; 102#define GL_FUNC(ptr,name) ptr name;
69#include "glfunc.h" 103#include "glfunc.h"
70#undef GL_FUNC 104#undef GL_FUNC
71} gl; 105} gl;
72 106
107static void
73static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 108gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
74{ 109{
75 if (gl.BlendFuncSeparate) 110 if (gl.BlendFuncSeparate)
76 gl.BlendFuncSeparate (sa, da, saa, daa); 111 gl.BlendFuncSeparate (sa, da, saa, daa);
77 else if (gl.BlendFuncSeparateEXT) 112 else if (gl.BlendFuncSeparateEXT)
78 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 113 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
79 else 114 else
80 glBlendFunc (sa, da); 115 glBlendFunc (sa, da);
81} 116}
82 117
118static GLuint
119gen_texture ()
120{
121 GLuint name;
122
123 if (AvFILL (texture_av) >= 0)
124 name = (GLuint)(size_t)av_pop (texture_av);
125 else
126 glGenTextures (1, &name);
127
128 return name;
129}
130
131static void
132del_texture (GLuint name)
133{
134 /* make a half-assed attempt at returning the memory used by the texture */
135 /* textures are frequently being reused by cfplus anyway */
136 /*glBindTexture (GL_TEXTURE_2D, name);*/
137 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
138 av_push (texture_av, (SV *)(size_t)name);
139 glDeleteTextures (1, &name);
140}
141
83#include "texcache.c" 142#include "texcache.c"
143#include "rendercache.c"
84 144
85#include "pango-font.c" 145#include "pango-font.c"
86#include "pango-fontmap.c" 146#include "pango-fontmap.c"
87#include "pango-render.c" 147#include "pango-render.c"
88 148
149typedef IV DC__Channel;
150typedef SDL_RWops *DC__RW;
89typedef Mix_Chunk *CFPlus__MixChunk; 151typedef Mix_Chunk *DC__MixChunk;
90typedef Mix_Music *CFPlus__MixMusic; 152typedef Mix_Music *DC__MixMusic;
91 153
92typedef PangoFontDescription *CFPlus__Font; 154typedef PangoFontDescription *DC__Font;
93 155
94static int 156static int
95shape_attr_p (PangoLayoutRun *run) 157shape_attr_p (PangoLayoutRun *run)
96{ 158{
97 GSList *attrs = run->item->analysis.extra_attrs; 159 GSList *attrs = run->item->analysis.extra_attrs;
111 173
112typedef struct cf_layout { 174typedef struct cf_layout {
113 PangoLayout *pl; 175 PangoLayout *pl;
114 float r, g, b, a; // default color for rgba mode 176 float r, g, b, a; // default color for rgba mode
115 int base_height; 177 int base_height;
116 CFPlus__Font font; 178 DC__Font font;
179 rc_t *rc;
117} *CFPlus__Layout; 180} *DC__Layout;
118 181
119static CFPlus__Font default_font; 182static DC__Font default_font;
120static PangoContext *opengl_context; 183static PangoContext *opengl_context;
121static PangoFontMap *opengl_fontmap; 184static PangoFontMap *opengl_fontmap;
122 185
123static void 186static void
124substitute_func (FcPattern *pattern, gpointer data) 187substitute_func (FcPattern *pattern, gpointer data)
129#endif 192#endif
130 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 193 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
131} 194}
132 195
133static void 196static void
134layout_update_font (CFPlus__Layout self) 197layout_update_font (DC__Layout self)
135{ 198{
136 /* use a random scale factor to account for unknown descenders, 0.8 works 199 /* use a random scale factor to account for unknown descenders, 0.8 works
137 * reasonably well with bitstream vera 200 * reasonably well with dejavu/bistream fonts
138 */ 201 */
139 PangoFontDescription *font = self->font ? self->font : default_font; 202 PangoFontDescription *font = self->font ? self->font : default_font;
140 203
141 pango_font_description_set_absolute_size (font, 204 pango_font_description_set_absolute_size (font,
142 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 205 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
143 206
144 pango_layout_set_font_description (self->pl, font); 207 pango_layout_set_font_description (self->pl, font);
145} 208}
146 209
147static void 210static void
148layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 211layout_get_pixel_size (DC__Layout self, int *w, int *h)
149{ 212{
150 PangoRectangle rect; 213 PangoRectangle rect;
151 214
152 // get_pixel_* wrongly rounds down 215 // get_pixel_* wrongly rounds down
153 pango_layout_get_extents (self->pl, 0, &rect); 216 pango_layout_get_extents (self->pl, 0, &rect);
160 223
161 *w = rect.width; 224 *w = rect.width;
162 *h = rect.height; 225 *h = rect.height;
163} 226}
164 227
228typedef uint16_t tileid;
165typedef uint16_t mapface; 229typedef uint16_t faceid;
166 230
167typedef struct { 231typedef struct {
168 GLint name; 232 GLuint name;
169 int w, h; 233 int w, h;
170 float s, t; 234 float s, t;
171 uint8_t r, g, b, a; 235 uint8_t r, g, b, a;
236 tileid smoothtile;
237 uint8_t smoothlevel;
172} maptex; 238} maptex;
173 239
174typedef struct { 240typedef struct {
175 uint32_t player; 241 uint32_t player;
176 mapface face[3]; 242 tileid tile[3];
177 uint16_t darkness; 243 uint16_t darkness;
178 uint8_t stat_width, stat_hp, flags; 244 uint8_t stat_width, stat_hp, flags, smoothmax;
179} mapcell; 245} mapcell;
180 246
181typedef struct { 247typedef struct {
182 int32_t c0, c1; 248 int32_t c0, c1;
183 mapcell *col; 249 mapcell *col;
184} maprow; 250} maprow;
185 251
186typedef struct map { 252typedef struct map {
187 int x, y, w, h; 253 int x, y, w, h;
188 int ox, oy; /* offset to virtual global coordinate system */ 254 int ox, oy; /* offset to virtual global coordinate system */
189 int faces; 255 int faces; tileid *face2tile; // [faceid]
190 mapface *face; 256 int texs; maptex *tex; // [tileid]
191
192 int texs;
193 maptex *tex;
194 257
195 int32_t rows; 258 int32_t rows;
196 maprow *row; 259 maprow *row;
197} *CFPlus__Map; 260} *DC__Map;
198 261
199static char * 262static char *
200prepend (char *ptr, int sze, int inc) 263prepend (char *ptr, int sze, int inc)
201{ 264{
202 char *p; 265 char *p;
219} 282}
220 283
221#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 284#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 285#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
223 286
287static void
288need_facenum (struct map *self, faceid face)
289{
290 while (self->faces <= face)
291 {
292 Append (tileid, self->face2tile, self->faces, self->faces);
293 self->faces *= 2;
294 }
295}
296
297static void
298need_texid (struct map *self, int texid)
299{
300 while (self->texs <= texid)
301 {
302 Append (maptex, self->tex, self->texs, self->texs);
303 self->texs *= 2;
304 }
305}
306
224static maprow * 307static maprow *
225map_get_row (CFPlus__Map self, int y) 308map_get_row (DC__Map self, int y)
226{ 309{
227 if (0 > y) 310 if (0 > y)
228 { 311 {
229 int extend = - y + MAP_EXTEND_Y; 312 int extend = - y + MAP_EXTEND_Y;
230 Prepend (maprow, self->row, self->rows, extend); 313 Prepend (maprow, self->row, self->rows, extend);
268 351
269 return row->col + (x - row->c0); 352 return row->col + (x - row->c0);
270} 353}
271 354
272static mapcell * 355static mapcell *
273map_get_cell (CFPlus__Map self, int x, int y) 356map_get_cell (DC__Map self, int x, int y)
274{ 357{
275 return row_get_cell (map_get_row (self, y), x); 358 return row_get_cell (map_get_row (self, y), x);
276} 359}
277 360
278static void 361static void
279map_clear (CFPlus__Map self) 362map_clear (DC__Map self)
280{ 363{
281 int r; 364 int r;
282 365
283 for (r = 0; r < self->rows; r++) 366 for (r = 0; r < self->rows; r++)
284 Safefree (self->row[r].col); 367 Safefree (self->row[r].col);
291 self->oy = 0; 374 self->oy = 0;
292 self->row = 0; 375 self->row = 0;
293 self->rows = 0; 376 self->rows = 0;
294} 377}
295 378
379#define CELL_CLEAR(cell) \
380 do { \
381 if ((cell)->player) \
382 (cell)->tile [2] = 0; \
383 (cell)->darkness = 0; \
384 (cell)->stat_hp = 0; \
385 (cell)->flags = 0; \
386 (cell)->player = 0; \
387 } while (0)
388
296static void 389static void
297map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 390map_blank (DC__Map self, int x0, int y0, int w, int h)
298{ 391{
299 int x, y; 392 int x, y;
300 maprow *row; 393 maprow *row;
301 mapcell *cell; 394 mapcell *cell;
302 395
314 if (x >= row->c1) 407 if (x >= row->c1)
315 break; 408 break;
316 409
317 cell = row->col + x - row->c0; 410 cell = row->col + x - row->c0;
318 411
319 cell->darkness = 0; 412 CELL_CLEAR (cell);
320 cell->stat_hp = 0;
321 cell->flags = 0;
322 cell->player = 0;
323 } 413 }
324 } 414 }
415}
416
417typedef struct {
418 tileid tile;
419 uint8_t x, y, level;
420} smooth_key;
421
422static void
423smooth_or_bits (HV *hv, smooth_key *key, IV bits)
424{
425 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
426
427 if (SvIOK (*sv))
428 SvIV_set (*sv, SvIVX (*sv) | bits);
429 else
430 sv_setiv (*sv, bits);
325} 431}
326 432
327static void 433static void
328music_finished (void) 434music_finished (void)
329{ 435{
365 n |= n >> 16; 471 n |= n >> 16;
366 472
367 return n + 1; 473 return n + 1;
368} 474}
369 475
370MODULE = CFPlus PACKAGE = CFPlus 476static unsigned int
477popcount (unsigned int n)
478{
479 n -= (n >> 1) & 0x55555555U;
480 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
481 n = ((n >> 4) + n) & 0x0f0f0f0fU;
482 n *= 0x01010101U;
483
484 return n >> 24;
485}
486
487/* SDL should provide this, really. */
488#define SDLK_MODIFIER_MIN 300
489#define SDLK_MODIFIER_MAX 314
490
491/******************************************************************************/
492
493static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
494static GV *hover_gv;
495
496static int
497within_widget (SV *widget, NV x, NV y)
498{
499 HV *self;
500 SV **svp;
501 NV wx, ww, wy, wh;
502
503 if (!SvROK (widget))
504 return 0;
505
506 self = (HV *)SvRV (widget);
507
508 if (SvTYPE (self) != SVt_PVHV)
509 return 0;
510
511 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
512 if (y < wy)
513 return 0;
514
515 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
516 if (y >= wy + wh)
517 return 0;
518
519 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
520 if (x < wx)
521 return 0;
522
523 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
524 if (x >= wx + ww)
525 return 0;
526
527 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
528 if (!svp || !SvTRUE (*svp))
529 return 0;
530
531 return 1;
532}
533
534/******************************************************************************/
535
536/* process keyboard modifiers */
537static int
538mod_munge (int mod)
539{
540 mod &= MOD_MASK;
541
542 if (mod & (KMOD_META | KMOD_ALT))
543 mod |= KMOD_LRAM;
544
545 return mod;
546}
547
548static void
549deliantra_main ()
550{
551 char *argv[] = { 0 };
552 call_argv ("::main", G_DISCARD | G_VOID, argv);
553}
554
555#ifdef __MACOSX__
556 /* to due surprising braindamage on the side of SDL design, we
557 * do some mind-boggling hack here: SDL requires a custom main()
558 * on OS X, so... we provide one and call the original main(), which,
559 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
560 * and which calls our main (== SDL_main) back.
561 */
562 extern C_LINKAGE int
563 main (int argc, char *argv[])
564 {
565 deliantra_main ();
566 }
567
568 #undef main
569
570 extern C_LINKAGE int main (int argc, char *argv[]);
571
572 static void
573 SDL_braino (void)
574 {
575 char *argv[] = { "deliantra client", 0 };
576 (main) (1, argv);
577 }
578#else
579 static void
580 SDL_braino (void)
581 {
582 deliantra_main ();
583 }
584#endif
585
586MODULE = Deliantra::Client PACKAGE = DC
371 587
372PROTOTYPES: ENABLE 588PROTOTYPES: ENABLE
373 589
374BOOT: 590BOOT:
375{ 591{
376 HV *stash = gv_stashpv ("CFPlus", 1); 592 HV *stash = gv_stashpv ("DC", 1);
377 static const struct { 593 static const struct {
378 const char *name; 594 const char *name;
379 IV iv; 595 IV iv;
380 } *civ, const_iv[] = { 596 } *civ, const_iv[] = {
381# define const_iv(name) { # name, (IV)name } 597# define const_iv(name) { # name, (IV)name }
598 const_iv (SDLK_MODIFIER_MIN),
599 const_iv (SDLK_MODIFIER_MAX),
600
382 const_iv (SDL_ACTIVEEVENT), 601 const_iv (SDL_ACTIVEEVENT),
383 const_iv (SDL_KEYDOWN), 602 const_iv (SDL_KEYDOWN),
384 const_iv (SDL_KEYUP), 603 const_iv (SDL_KEYUP),
385 const_iv (SDL_MOUSEMOTION), 604 const_iv (SDL_MOUSEMOTION),
386 const_iv (SDL_MOUSEBUTTONDOWN), 605 const_iv (SDL_MOUSEBUTTONDOWN),
395 const_iv (SDL_EVENT_RESERVEDA), 614 const_iv (SDL_EVENT_RESERVEDA),
396 const_iv (SDL_EVENT_RESERVEDB), 615 const_iv (SDL_EVENT_RESERVEDB),
397 const_iv (SDL_VIDEORESIZE), 616 const_iv (SDL_VIDEORESIZE),
398 const_iv (SDL_VIDEOEXPOSE), 617 const_iv (SDL_VIDEOEXPOSE),
399 const_iv (SDL_USEREVENT), 618 const_iv (SDL_USEREVENT),
619
620 const_iv (SDL_APPINPUTFOCUS),
621 const_iv (SDL_APPMOUSEFOCUS),
622 const_iv (SDL_APPACTIVE),
623
624
625 const_iv (SDLK_UNKNOWN),
626 const_iv (SDLK_FIRST),
627 const_iv (SDLK_BACKSPACE),
628 const_iv (SDLK_TAB),
629 const_iv (SDLK_CLEAR),
630 const_iv (SDLK_RETURN),
631 const_iv (SDLK_PAUSE),
632 const_iv (SDLK_ESCAPE),
633 const_iv (SDLK_SPACE),
634 const_iv (SDLK_EXCLAIM),
635 const_iv (SDLK_QUOTEDBL),
636 const_iv (SDLK_HASH),
637 const_iv (SDLK_DOLLAR),
638 const_iv (SDLK_AMPERSAND),
639 const_iv (SDLK_QUOTE),
640 const_iv (SDLK_LEFTPAREN),
641 const_iv (SDLK_RIGHTPAREN),
642 const_iv (SDLK_ASTERISK),
643 const_iv (SDLK_PLUS),
644 const_iv (SDLK_COMMA),
645 const_iv (SDLK_MINUS),
646 const_iv (SDLK_PERIOD),
647 const_iv (SDLK_SLASH),
648 const_iv (SDLK_0),
649 const_iv (SDLK_1),
650 const_iv (SDLK_2),
651 const_iv (SDLK_3),
652 const_iv (SDLK_4),
653 const_iv (SDLK_5),
654 const_iv (SDLK_6),
655 const_iv (SDLK_7),
656 const_iv (SDLK_8),
657 const_iv (SDLK_9),
658 const_iv (SDLK_COLON),
659 const_iv (SDLK_SEMICOLON),
660 const_iv (SDLK_LESS),
661 const_iv (SDLK_EQUALS),
662 const_iv (SDLK_GREATER),
663 const_iv (SDLK_QUESTION),
664 const_iv (SDLK_AT),
665
666 const_iv (SDLK_LEFTBRACKET),
667 const_iv (SDLK_BACKSLASH),
668 const_iv (SDLK_RIGHTBRACKET),
669 const_iv (SDLK_CARET),
670 const_iv (SDLK_UNDERSCORE),
671 const_iv (SDLK_BACKQUOTE),
672 const_iv (SDLK_DELETE),
673
674 const_iv (SDLK_FIRST),
675 const_iv (SDLK_LAST),
400 const_iv (SDLK_KP0), 676 const_iv (SDLK_KP0),
401 const_iv (SDLK_KP1), 677 const_iv (SDLK_KP1),
402 const_iv (SDLK_KP2), 678 const_iv (SDLK_KP2),
403 const_iv (SDLK_KP3), 679 const_iv (SDLK_KP3),
404 const_iv (SDLK_KP4), 680 const_iv (SDLK_KP4),
459 const_iv (SDLK_BREAK), 735 const_iv (SDLK_BREAK),
460 const_iv (SDLK_MENU), 736 const_iv (SDLK_MENU),
461 const_iv (SDLK_POWER), 737 const_iv (SDLK_POWER),
462 const_iv (SDLK_EURO), 738 const_iv (SDLK_EURO),
463 const_iv (SDLK_UNDO), 739 const_iv (SDLK_UNDO),
740
464 const_iv (KMOD_NONE), 741 const_iv (KMOD_NONE),
742 const_iv (KMOD_SHIFT),
465 const_iv (KMOD_LSHIFT), 743 const_iv (KMOD_LSHIFT),
466 const_iv (KMOD_RSHIFT), 744 const_iv (KMOD_RSHIFT),
745 const_iv (KMOD_CTRL),
467 const_iv (KMOD_LCTRL), 746 const_iv (KMOD_LCTRL),
468 const_iv (KMOD_RCTRL), 747 const_iv (KMOD_RCTRL),
748 const_iv (KMOD_ALT),
469 const_iv (KMOD_LALT), 749 const_iv (KMOD_LALT),
470 const_iv (KMOD_RALT), 750 const_iv (KMOD_RALT),
751 const_iv (KMOD_META),
471 const_iv (KMOD_LMETA), 752 const_iv (KMOD_LMETA),
472 const_iv (KMOD_RMETA), 753 const_iv (KMOD_RMETA),
473 const_iv (KMOD_NUM), 754 const_iv (KMOD_NUM),
474 const_iv (KMOD_CAPS), 755 const_iv (KMOD_CAPS),
475 const_iv (KMOD_MODE), 756 const_iv (KMOD_MODE),
476 const_iv (KMOD_CTRL), 757
477 const_iv (KMOD_SHIFT), 758 const_iv (KMOD_LRAM),
478 const_iv (KMOD_ALT), 759
479 const_iv (KMOD_META) 760 const_iv (MIX_DEFAULT_FORMAT),
761
762 const_iv (SDL_INIT_TIMER),
763 const_iv (SDL_INIT_AUDIO),
764 const_iv (SDL_INIT_VIDEO),
765 const_iv (SDL_INIT_CDROM),
766 const_iv (SDL_INIT_JOYSTICK),
767 const_iv (SDL_INIT_EVERYTHING),
768 const_iv (SDL_INIT_NOPARACHUTE),
769 const_iv (SDL_INIT_EVENTTHREAD),
770
771 const_iv (SDL_GL_RED_SIZE),
772 const_iv (SDL_GL_GREEN_SIZE),
773 const_iv (SDL_GL_BLUE_SIZE),
774 const_iv (SDL_GL_ALPHA_SIZE),
775 const_iv (SDL_GL_DOUBLEBUFFER),
776 const_iv (SDL_GL_BUFFER_SIZE),
777 const_iv (SDL_GL_DEPTH_SIZE),
778 const_iv (SDL_GL_STENCIL_SIZE),
779 const_iv (SDL_GL_ACCUM_RED_SIZE),
780 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
781 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
782 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
783 const_iv (SDL_GL_STEREO),
784 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
785 const_iv (SDL_GL_MULTISAMPLESAMPLES),
786 const_iv (SDL_GL_ACCELERATED_VISUAL),
787 const_iv (SDL_GL_SWAP_CONTROL),
788
789 const_iv (FOW_DARKNESS)
480# undef const_iv 790# undef const_iv
481 }; 791 };
482 792
483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 793 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
484 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 794 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
795
796 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
797 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
485} 798}
799
800void
801weaken (SV *rv)
802 PROTOTYPE: $
803 CODE:
804 sv_rvweaken (rv);
486 805
487int 806int
488in_destruct () 807in_destruct ()
489 CODE: 808 CODE:
490 RETVAL = PL_main_cv == Nullcv; 809 RETVAL = PL_main_cv == Nullcv;
493 812
494NV floor (NV x) 813NV floor (NV x)
495 814
496NV ceil (NV x) 815NV ceil (NV x)
497 816
817IV minpot (UV n)
818
819IV popcount (UV n)
820
498void 821void
499pango_init () 822pango_init ()
500 CODE: 823 CODE:
501{ 824{
502 opengl_fontmap = pango_opengl_font_map_new (); 825 opengl_fontmap = pango_opengl_font_map_new ();
503 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 826 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
504 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 827 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
828 /*pango_context_set_font_description (opengl_context, default_font);*/
829#if PANGO_VERSION_CHECK (1, 15, 2)
830 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
831 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
832#endif
505} 833}
506 834
507int 835char *SDL_GetError ()
508SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
509 836
510void 837void SDL_braino ()
838
839int SDL_Init (U32 flags)
840
841int SDL_InitSubSystem (U32 flags)
842
843void SDL_QuitSubSystem (U32 flags)
844
511SDL_Quit () 845void SDL_Quit ()
512 846
847int SDL_GL_SetAttribute (int attr, int value)
848
849int SDL_GL_GetAttribute (int attr)
850 CODE:
851 if (SDL_GL_GetAttribute (attr, &RETVAL))
852 XSRETURN_UNDEF;
853 OUTPUT:
854 RETVAL
855
513void 856void
514SDL_ListModes () 857SDL_ListModes (int rgb, int alpha)
515 PPCODE: 858 PPCODE:
516{ 859{
517 SDL_Rect **m; 860 SDL_Rect **m;
518 861
519 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 862 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
520 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 863 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
521 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 864 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 865 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
523 866
524 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 867 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
525 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 868 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
526 869
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 870 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 871 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 872 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 873 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
531 874
532 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 875 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
533#if SDL_VERSION_ATLEAST(1,2,10)
534 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
535 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 876 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
536#endif
537
538 SDL_EnableUNICODE (1);
539 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
540 877
541 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 878 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
542 879
543 if (m && m != (SDL_Rect **)-1) 880 if (m && m != (SDL_Rect **)-1)
544 while (*m) 881 while (*m)
545 { 882 {
883 if ((*m)->w >= 400 && (*m)->h >= 300)
884 {
546 AV *av = newAV (); 885 AV *av = newAV ();
547 av_push (av, newSViv ((*m)->w)); 886 av_push (av, newSViv ((*m)->w));
548 av_push (av, newSViv ((*m)->h)); 887 av_push (av, newSViv ((*m)->h));
888 av_push (av, newSViv (rgb));
889 av_push (av, newSViv (alpha));
549 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 890 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
891 }
550 892
551 ++m; 893 ++m;
552 } 894 }
553} 895}
554 896
555char *
556SDL_GetError ()
557
558int 897int
559SDL_SetVideoMode (int w, int h, int fullscreen) 898SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
560 CODE: 899 CODE:
900{
901 SDL_EnableUNICODE (1);
902 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
903
904 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
905 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
906 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
907 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
908
561 RETVAL = !!SDL_SetVideoMode ( 909 RETVAL = !!SDL_SetVideoMode (
562 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 910 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
563 ); 911 );
912
564 if (RETVAL) 913 if (RETVAL)
565 { 914 {
566 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 915 av_clear (texture_av);
916
917 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
567# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 918#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
568# include "glfunc.h" 919#include "glfunc.h"
569# undef GL_FUNC 920#undef GL_FUNC
570 } 921 }
922}
571 OUTPUT: 923 OUTPUT:
572 RETVAL 924 RETVAL
573 925
574void 926void
575SDL_GL_SwapBuffers () 927SDL_GL_SwapBuffers ()
576 928
577char * 929char *
578SDL_GetKeyName (int sym) 930SDL_GetKeyName (int sym)
579 931
932int
933SDL_GetAppState ()
934
935int
936SDL_GetModState ()
937
580void 938void
581SDL_PollEvent () 939poll_events ()
582 PPCODE: 940 PPCODE:
583{ 941{
584 SDL_Event ev; 942 SDL_Event ev;
585 943
586 while (SDL_PollEvent (&ev)) 944 SDL_PumpEvents ();
945 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
587 { 946 {
588 HV *hv = newHV (); 947 HV *hv = newHV ();
589 hv_store (hv, "type", 4, newSViv (ev.type), 0); 948 hv_store (hv, "type", 4, newSViv (ev.type), 0);
590 949
591 switch (ev.type) 950 switch (ev.type)
592 { 951 {
593 case SDL_KEYDOWN: 952 case SDL_KEYDOWN:
594 case SDL_KEYUP: 953 case SDL_KEYUP:
595 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 954 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
596 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 955 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
597 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 956 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
957 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
598 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 958 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
599 break; 959 break;
600 960
601 case SDL_ACTIVEEVENT: 961 case SDL_ACTIVEEVENT:
602 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 962 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
603 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 963 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
604 break; 964 break;
605 965
606 case SDL_MOUSEMOTION: 966 case SDL_MOUSEMOTION:
967 {
968 int state = ev.motion.state;
969 int x = ev.motion.x;
970 int y = ev.motion.y;
971 int xrel = ev.motion.xrel;
972 int yrel = ev.motion.yrel;
973
974 /* do simplistic event compression */
975 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
976 && state == ev.motion.state)
977 {
978 xrel += ev.motion.xrel;
979 yrel += ev.motion.yrel;
980 x = ev.motion.x;
981 y = ev.motion.y;
982 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
983 }
984
607 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 985 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
608
609 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 986 hv_store (hv, "state", 5, newSViv (state), 0);
610 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 987 hv_store (hv, "x", 1, newSViv (x), 0);
611 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 988 hv_store (hv, "y", 1, newSViv (y), 0);
612 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 989 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
613 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 990 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
991 }
614 break; 992 break;
615 993
616 case SDL_MOUSEBUTTONDOWN: 994 case SDL_MOUSEBUTTONDOWN:
617 case SDL_MOUSEBUTTONUP: 995 case SDL_MOUSEBUTTONUP:
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 996 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
619 997
620 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 998 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
621 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 999 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
622 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1000 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
623 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1001 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
628 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1006 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
629 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1007 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
630 break; 1008 break;
631 } 1009 }
632 1010
633 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1011 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
634 } 1012 }
635} 1013}
636 1014
637int 1015int
638Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1016Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
639 POSTCALL: 1017 POSTCALL:
640 Mix_HookMusicFinished (music_finished); 1018 Mix_HookMusicFinished (music_finished);
641 Mix_ChannelFinished (channel_finished); 1019 Mix_ChannelFinished (channel_finished);
642 1020
643void 1021void
1022Mix_QuerySpec ()
1023 PPCODE:
1024{
1025 int freq, channels;
1026 Uint16 format;
1027
1028 if (Mix_QuerySpec (&freq, &format, &channels))
1029 {
1030 EXTEND (SP, 3);
1031 PUSHs (sv_2mortal (newSViv (freq)));
1032 PUSHs (sv_2mortal (newSViv (format)));
1033 PUSHs (sv_2mortal (newSViv (channels)));
1034 }
1035}
1036
1037void
644Mix_CloseAudio () 1038Mix_CloseAudio ()
645 1039
646int 1040int
647Mix_AllocateChannels (int numchans = -1) 1041Mix_AllocateChannels (int numchans = -1)
648 1042
1043const char *
1044Mix_GetError ()
1045
649void 1046void
650lowdelay (int fd, int val = 1) 1047lowdelay (int fd, int val = 1)
651 CODE: 1048 CODE:
652#ifndef _WIN32
653 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1049 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
654#endif
655 1050
656void 1051void
657win32_proxy_info () 1052win32_proxy_info ()
658 PPCODE: 1053 PPCODE:
659{ 1054{
680 } 1075 }
681 } 1076 }
682#endif 1077#endif
683} 1078}
684 1079
685void 1080int
686add_font (char *file) 1081add_font (char *file)
687 CODE: 1082 CODE:
688 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1083 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1084 OUTPUT:
1085 RETVAL
689 1086
690void 1087void
691load_image_inline (SV *image_) 1088load_image_inline (SV *image_)
692 ALIAS: 1089 ALIAS:
693 load_image_file = 1 1090 load_image_file = 1
696 STRLEN image_len; 1093 STRLEN image_len;
697 char *image = (char *)SvPVbyte (image_, image_len); 1094 char *image = (char *)SvPVbyte (image_, image_len);
698 SDL_Surface *surface, *surface2; 1095 SDL_Surface *surface, *surface2;
699 SDL_PixelFormat fmt; 1096 SDL_PixelFormat fmt;
700 SDL_RWops *rw = ix 1097 SDL_RWops *rw = ix
701 ? SDL_RWFromFile (image, "r") 1098 ? SDL_RWFromFile (image, "rb")
702 : SDL_RWFromConstMem (image, image_len); 1099 : SDL_RWFromConstMem (image, image_len);
703 1100
704 if (!rw) 1101 if (!rw)
705 croak ("load_image: %s", SDL_GetError ()); 1102 croak ("load_image: %s", SDL_GetError ());
706 1103
779void 1176void
780error (char *message) 1177error (char *message)
781 CODE: 1178 CODE:
782 fprintf (stderr, "ERROR: %s\n", message); 1179 fprintf (stderr, "ERROR: %s\n", message);
783#ifdef _WIN32 1180#ifdef _WIN32
784 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1181 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
785#endif 1182#endif
786 1183
787void 1184void
788fatal (char *message) 1185fatal (char *message)
789 CODE: 1186 CODE:
790 fprintf (stderr, "FATAL: %s\n", message); 1187 fprintf (stderr, "FATAL: %s\n", message);
791#ifdef _WIN32 1188#ifdef _WIN32
792 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1189 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
793#endif 1190#endif
794 _exit (1); 1191 _exit (1);
795 1192
796void 1193void
797_exit (int retval = 0) 1194_exit (int retval = 0)
798 CODE: 1195 CODE:
1196#ifdef WIN32
1197 ExitThread (retval); // unclean, please beam me up
1198#else
799 _exit (retval); 1199 _exit (retval);
1200#endif
800 1201
801MODULE = CFPlus PACKAGE = CFPlus::Font 1202void
1203debug ()
1204 CODE:
1205{
1206#if DEBUG
1207 VALGRIND_DO_LEAK_CHECK;
1208#endif
1209}
802 1210
803CFPlus::Font 1211MODULE = Deliantra::Client PACKAGE = DC::Font
1212
1213PROTOTYPES: DISABLE
1214
1215DC::Font
804new_from_file (SV *class, char *path, int id = 0) 1216new_from_file (SV *class, char *path, int id = 0)
805 CODE: 1217 CODE:
806{ 1218{
807 int count; 1219 int count;
808 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1220 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
811} 1223}
812 OUTPUT: 1224 OUTPUT:
813 RETVAL 1225 RETVAL
814 1226
815void 1227void
816DESTROY (CFPlus::Font self) 1228DESTROY (DC::Font self)
817 CODE: 1229 CODE:
818 pango_font_description_free (self); 1230 pango_font_description_free (self);
819 1231
820void 1232void
821make_default (CFPlus::Font self) 1233make_default (DC::Font self)
1234 PROTOTYPE: $
822 CODE: 1235 CODE:
823 default_font = self; 1236 default_font = self;
824 1237
825MODULE = CFPlus PACKAGE = CFPlus::Layout 1238MODULE = Deliantra::Client PACKAGE = DC::Layout
826 1239
1240PROTOTYPES: DISABLE
1241
827void 1242void
828reset_glyph_cache () 1243glyph_cache_backup ()
1244 PROTOTYPE:
829 CODE: 1245 CODE:
1246 tc_backup ();
1247
1248void
1249glyph_cache_restore ()
1250 PROTOTYPE:
1251 CODE:
830 tc_clear (); 1252 tc_restore ();
831 1253
832CFPlus::Layout 1254DC::Layout
833new (SV *class) 1255new (SV *class)
834 CODE: 1256 CODE:
835 New (0, RETVAL, 1, struct cf_layout); 1257 New (0, RETVAL, 1, struct cf_layout);
836 1258
837 RETVAL->pl = pango_layout_new (opengl_context); 1259 RETVAL->pl = pango_layout_new (opengl_context);
839 RETVAL->g = 1.; 1261 RETVAL->g = 1.;
840 RETVAL->b = 1.; 1262 RETVAL->b = 1.;
841 RETVAL->a = 1.; 1263 RETVAL->a = 1.;
842 RETVAL->base_height = MIN_FONT_HEIGHT; 1264 RETVAL->base_height = MIN_FONT_HEIGHT;
843 RETVAL->font = 0; 1265 RETVAL->font = 0;
1266 RETVAL->rc = rc_alloc ();
844 1267
845 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1268 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
846 layout_update_font (RETVAL); 1269 layout_update_font (RETVAL);
847 OUTPUT: 1270 OUTPUT:
848 RETVAL 1271 RETVAL
849 1272
850void 1273void
851DESTROY (CFPlus::Layout self) 1274DESTROY (DC::Layout self)
852 CODE: 1275 CODE:
853 g_object_unref (self->pl); 1276 g_object_unref (self->pl);
1277 rc_free (self->rc);
854 Safefree (self); 1278 Safefree (self);
855 1279
856void 1280void
857set_text (CFPlus::Layout self, SV *text_) 1281set_text (DC::Layout self, SV *text_)
858 CODE: 1282 CODE:
859{ 1283{
860 STRLEN textlen; 1284 STRLEN textlen;
861 char *text = SvPVutf8 (text_, textlen); 1285 char *text = SvPVutf8 (text_, textlen);
862 1286
863 pango_layout_set_text (self->pl, text, textlen); 1287 pango_layout_set_text (self->pl, text, textlen);
864} 1288}
865 1289
866void 1290void
867set_markup (CFPlus::Layout self, SV *text_) 1291set_markup (DC::Layout self, SV *text_)
868 CODE: 1292 CODE:
869{ 1293{
870 STRLEN textlen; 1294 STRLEN textlen;
871 char *text = SvPVutf8 (text_, textlen); 1295 char *text = SvPVutf8 (text_, textlen);
872 1296
873 pango_layout_set_markup (self->pl, text, textlen); 1297 pango_layout_set_markup (self->pl, text, textlen);
874} 1298}
875 1299
876void 1300void
877set_shapes (CFPlus::Layout self, ...) 1301set_shapes (DC::Layout self, ...)
878 CODE: 1302 CODE:
879{ 1303{
880 PangoAttrList *attrs = 0; 1304 PangoAttrList *attrs = 0;
881 const char *text = pango_layout_get_text (self->pl); 1305 const char *text = pango_layout_get_text (self->pl);
882 const char *pos = text; 1306 const char *pos = text;
917 if (attrs) 1341 if (attrs)
918 pango_layout_set_attributes (self->pl, attrs); 1342 pango_layout_set_attributes (self->pl, attrs);
919} 1343}
920 1344
921void 1345void
922get_shapes (CFPlus::Layout self) 1346get_shapes (DC::Layout self)
923 PPCODE: 1347 PPCODE:
924{ 1348{
925 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1349 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
926 1350
927 do 1351 do
928 { 1352 {
929 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1353 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
930 1354
931 if (run && shape_attr_p (run)) 1355 if (run && shape_attr_p (run))
932 { 1356 {
933 PangoRectangle extents; 1357 PangoRectangle extents;
934 pango_layout_iter_get_run_extents (iter, 0, &extents); 1358 pango_layout_iter_get_run_extents (iter, 0, &extents);
942 1366
943 pango_layout_iter_free (iter); 1367 pango_layout_iter_free (iter);
944} 1368}
945 1369
946int 1370int
947has_wrapped (CFPlus::Layout self) 1371has_wrapped (DC::Layout self)
948 CODE: 1372 CODE:
949{ 1373{
950 int lines = 1; 1374 int lines = 1;
951 const char *text = pango_layout_get_text (self->pl); 1375 const char *text = pango_layout_get_text (self->pl);
952 1376
957} 1381}
958 OUTPUT: 1382 OUTPUT:
959 RETVAL 1383 RETVAL
960 1384
961SV * 1385SV *
962get_text (CFPlus::Layout self) 1386get_text (DC::Layout self)
963 CODE: 1387 CODE:
964 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1388 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
965 sv_utf8_decode (RETVAL); 1389 sv_utf8_decode (RETVAL);
966 OUTPUT: 1390 OUTPUT:
967 RETVAL 1391 RETVAL
968 1392
969void 1393void
970set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1394set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
971 CODE: 1395 CODE:
972 self->r = r; 1396 self->r = r;
973 self->g = g; 1397 self->g = g;
974 self->b = b; 1398 self->b = b;
975 self->a = a; 1399 self->a = a;
976 1400
977void 1401void
978set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1402set_font (DC::Layout self, DC::Font font = 0)
979 CODE: 1403 CODE:
980 if (self->font != font) 1404 if (self->font != font)
981 { 1405 {
982 self->font = font; 1406 self->font = font;
983 layout_update_font (self); 1407 layout_update_font (self);
984 } 1408 }
985 1409
986void 1410void
987set_height (CFPlus::Layout self, int base_height) 1411set_height (DC::Layout self, int base_height)
988 CODE: 1412 CODE:
989 if (self->base_height != base_height) 1413 if (self->base_height != base_height)
990 { 1414 {
991 self->base_height = base_height; 1415 self->base_height = base_height;
992 layout_update_font (self); 1416 layout_update_font (self);
993 } 1417 }
994 1418
995void 1419void
996set_width (CFPlus::Layout self, int max_width = -1) 1420set_width (DC::Layout self, int max_width = -1)
997 CODE: 1421 CODE:
998 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1422 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
999 1423
1000void 1424void
1001set_indent (CFPlus::Layout self, int indent) 1425set_indent (DC::Layout self, int indent)
1002 CODE: 1426 CODE:
1003 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1427 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1004 1428
1005void 1429void
1006set_spacing (CFPlus::Layout self, int spacing) 1430set_spacing (DC::Layout self, int spacing)
1007 CODE: 1431 CODE:
1008 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1432 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1009 1433
1010void 1434void
1011set_ellipsise (CFPlus::Layout self, int ellipsise) 1435set_ellipsise (DC::Layout self, int ellipsise)
1012 CODE: 1436 CODE:
1013 pango_layout_set_ellipsize (self->pl, 1437 pango_layout_set_ellipsize (self->pl,
1014 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1438 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1015 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1439 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1016 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1440 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1017 : PANGO_ELLIPSIZE_NONE 1441 : PANGO_ELLIPSIZE_NONE
1018 ); 1442 );
1019 1443
1020void 1444void
1021set_single_paragraph_mode (CFPlus::Layout self, int spm) 1445set_single_paragraph_mode (DC::Layout self, int spm)
1022 CODE: 1446 CODE:
1023 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1447 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1024 1448
1025void 1449void
1026size (CFPlus::Layout self) 1450size (DC::Layout self)
1027 PPCODE: 1451 PPCODE:
1028{ 1452{
1029 int w, h; 1453 int w, h;
1030 1454
1031 layout_get_pixel_size (self, &w, &h); 1455 layout_get_pixel_size (self, &w, &h);
1034 PUSHs (sv_2mortal (newSViv (w))); 1458 PUSHs (sv_2mortal (newSViv (w)));
1035 PUSHs (sv_2mortal (newSViv (h))); 1459 PUSHs (sv_2mortal (newSViv (h)));
1036} 1460}
1037 1461
1038int 1462int
1039descent (CFPlus::Layout self) 1463descent (DC::Layout self)
1040 CODE: 1464 CODE:
1041{ 1465{
1042 PangoRectangle rect; 1466 PangoRectangle rect;
1043 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1467 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1044 pango_layout_line_get_pixel_extents (line, 0, &rect); 1468 pango_layout_line_get_pixel_extents (line, 0, &rect);
1045 RETVAL = PANGO_DESCENT (rect); 1469 RETVAL = PANGO_DESCENT (rect);
1046} 1470}
1047 OUTPUT: 1471 OUTPUT:
1048 RETVAL 1472 RETVAL
1049 1473
1050int 1474int
1051xy_to_index (CFPlus::Layout self, int x, int y) 1475xy_to_index (DC::Layout self, int x, int y)
1052 CODE: 1476 CODE:
1053{ 1477{
1054 int index, trailing; 1478 int index, trailing;
1055 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1479 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1056 RETVAL = index; 1480 RETVAL = index + trailing;
1057} 1481}
1058 OUTPUT: 1482 OUTPUT:
1059 RETVAL 1483 RETVAL
1060 1484
1061void 1485void
1062cursor_pos (CFPlus::Layout self, int index) 1486cursor_pos (DC::Layout self, int index)
1063 PPCODE: 1487 PPCODE:
1064{ 1488{
1065 PangoRectangle strong_pos; 1489 PangoRectangle pos;
1066 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1490 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1067 1491
1068 EXTEND (SP, 3); 1492 EXTEND (SP, 3);
1069 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1493 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1070 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1494 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1071 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1495 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1072} 1496}
1073 1497
1074void 1498void
1075render (CFPlus::Layout self, float x, float y, int flags = 0) 1499index_to_line_x (DC::Layout self, int index, int trailing = 0)
1076 PPCODE: 1500 PPCODE:
1501{
1502 int line, x;
1503
1504 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1505#if !PANGO_VERSION_CHECK (1, 17, 3)
1506 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1507 --line;
1508#endif
1509 EXTEND (SP, 2);
1510 PUSHs (sv_2mortal (newSViv (line)));
1511 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1512}
1513
1514void
1515line_x_to_index (DC::Layout self, int line, int x)
1516 PPCODE:
1517{
1518 PangoLayoutLine *lp;
1519 int index, trailing;
1520
1521 if (line < 0)
1522 XSRETURN_EMPTY;
1523
1524 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1525 XSRETURN_EMPTY; /* do better */
1526
1527 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1528
1529 EXTEND (SP, 2);
1530 if (GIMME_V == G_SCALAR)
1531 PUSHs (sv_2mortal (newSViv (index + trailing)));
1532 else
1533 {
1534 PUSHs (sv_2mortal (newSViv (index)));
1535 PUSHs (sv_2mortal (newSViv (trailing)));
1536 }
1537}
1538
1539void
1540render (DC::Layout self, float x, float y, int flags = 0)
1541 CODE:
1542 rc_clear (self->rc);
1077 pango_opengl_render_layout_subpixel ( 1543 pango_opengl_render_layout_subpixel (
1078 self->pl, 1544 self->pl,
1545 self->rc,
1079 x * PANGO_SCALE, y * PANGO_SCALE, 1546 x * PANGO_SCALE, y * PANGO_SCALE,
1080 self->r, self->g, self->b, self->a, 1547 self->r, self->g, self->b, self->a,
1081 flags 1548 flags
1082 ); 1549 );
1550 // we assume that context_change actually clears/frees stuff
1551 // and does not do any recomputation...
1552 pango_layout_context_changed (self->pl);
1083 1553
1084MODULE = CFPlus PACKAGE = CFPlus::Texture
1085
1086void 1554void
1087pad2pot (SV *data_, SV *w_, SV *h_) 1555draw (DC::Layout self)
1088 CODE: 1556 CODE:
1089{ 1557{
1090 int ow = SvIV (w_); 1558 glEnable (GL_TEXTURE_2D);
1091 int oh = SvIV (h_); 1559 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1560 glEnable (GL_BLEND);
1561 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1562 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1563 glEnable (GL_ALPHA_TEST);
1564 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1092 1565
1093 if (ow && oh) 1566 rc_draw (self->rc);
1567
1568 glDisable (GL_ALPHA_TEST);
1569 glDisable (GL_BLEND);
1570 glDisable (GL_TEXTURE_2D);
1571}
1572
1573MODULE = Deliantra::Client PACKAGE = DC::Texture
1574
1575PROTOTYPES: ENABLE
1576
1577void
1578pad (SV *data_, int ow, int oh, int nw, int nh)
1579 CODE:
1580{
1581 if ((nw != ow || nh != oh) && SvOK (data_))
1094 { 1582 {
1095 int nw = minpot (ow);
1096 int nh = minpot (oh);
1097
1098 if (nw != ow || nh != oh)
1099 {
1100 if (SvOK (data_))
1101 {
1102 STRLEN datalen; 1583 STRLEN datalen;
1103 char *data = SvPVbyte (data_, datalen); 1584 char *data = SvPVbyte (data_, datalen);
1104 int bpp = datalen / (ow * oh); 1585 int bpp = datalen / (ow * oh);
1105 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1586 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1106 1587
1107 SvPOK_only (result_); 1588 SvPOK_only (result_);
1108 SvCUR_set (result_, nw * nh * bpp); 1589 SvCUR_set (result_, nw * nh * bpp);
1109 1590
1110 memset (SvPVX (result_), 0, nw * nh * bpp); 1591 memset (SvPVX (result_), 0, nw * nh * bpp);
1111 while (oh--) 1592 while (oh--)
1112 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1593 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1113 1594
1114 sv_setsv (data_, result_); 1595 sv_setsv (data_, result_);
1115 }
1116
1117 sv_setiv (w_, nw);
1118 sv_setiv (h_, nh);
1119 }
1120 } 1596 }
1121} 1597}
1122 1598
1123void 1599void
1124draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1600draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1130{ 1606{
1131 HV *hv = (HV *)SvRV (self); 1607 HV *hv = (HV *)SvRV (self);
1132 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1608 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1133 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1609 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1134 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1610 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1611
1612 if (name <= 0)
1613 XSRETURN_EMPTY;
1135 1614
1136 if (items < 5) 1615 if (items < 5)
1137 { 1616 {
1138 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1617 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1139 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1618 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1167 glDisable (GL_ALPHA_TEST); 1646 glDisable (GL_ALPHA_TEST);
1168 glDisable (GL_BLEND); 1647 glDisable (GL_BLEND);
1169 } 1648 }
1170} 1649}
1171 1650
1172MODULE = CFPlus PACKAGE = CFPlus::Map 1651IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1652 CODE:
1653{
1654 GLint width;
1655 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1656 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1657 RETVAL = width > 0;
1658}
1659 OUTPUT:
1660 RETVAL
1173 1661
1174CFPlus::Map 1662MODULE = Deliantra::Client PACKAGE = DC::Map
1175new (SV *class, int map_width, int map_height) 1663
1664PROTOTYPES: DISABLE
1665
1666DC::Map
1667new (SV *class)
1176 CODE: 1668 CODE:
1177 New (0, RETVAL, 1, struct map); 1669 New (0, RETVAL, 1, struct map);
1178 RETVAL->x = 0; 1670 RETVAL->x = 0;
1179 RETVAL->y = 0; 1671 RETVAL->y = 0;
1180 RETVAL->w = map_width; 1672 RETVAL->w = 0;
1181 RETVAL->h = map_height; 1673 RETVAL->h = 0;
1182 RETVAL->ox = 0; 1674 RETVAL->ox = 0;
1183 RETVAL->oy = 0; 1675 RETVAL->oy = 0;
1184 RETVAL->faces = 8192; 1676 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1185 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1677 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1186 RETVAL->texs = 8192;
1187 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1188 RETVAL->rows = 0; 1678 RETVAL->rows = 0;
1189 RETVAL->row = 0; 1679 RETVAL->row = 0;
1190 OUTPUT: 1680 OUTPUT:
1191 RETVAL 1681 RETVAL
1192 1682
1193void 1683void
1194DESTROY (CFPlus::Map self) 1684DESTROY (DC::Map self)
1195 CODE: 1685 CODE:
1196{ 1686{
1197 map_clear (self); 1687 map_clear (self);
1198 Safefree (self->face); 1688 Safefree (self->face2tile);
1199 Safefree (self->tex); 1689 Safefree (self->tex);
1200 Safefree (self); 1690 Safefree (self);
1201} 1691}
1202 1692
1203void 1693void
1694resize (DC::Map self, int map_width, int map_height)
1695 CODE:
1696 self->w = map_width;
1697 self->h = map_height;
1698
1699void
1204clear (CFPlus::Map self) 1700clear (DC::Map self)
1205 CODE: 1701 CODE:
1206 map_clear (self); 1702 map_clear (self);
1207 1703
1208void 1704void
1209set_face (CFPlus::Map self, int face, int texid) 1705set_tileid (DC::Map self, int face, int tile)
1210 CODE: 1706 CODE:
1211{ 1707{
1212 while (self->faces <= face) 1708 need_facenum (self, face); self->face2tile [face] = tile;
1213 { 1709 need_texid (self, tile);
1214 Append (mapface, self->face, self->faces, self->faces);
1215 self->faces *= 2;
1216 }
1217
1218 self->face [face] = texid;
1219} 1710}
1220 1711
1221void 1712void
1713set_smooth (DC::Map self, int face, int smooth, int level)
1714 CODE:
1715{
1716 tileid texid;
1717 maptex *tex;
1718
1719 if (face < 0 || face >= self->faces)
1720 return;
1721
1722 if (smooth < 0 || smooth >= self->faces)
1723 return;
1724
1725 texid = self->face2tile [face];
1726
1727 if (!texid)
1728 return;
1729
1730 tex = self->tex + texid;
1731 tex->smoothtile = self->face2tile [smooth];
1732 tex->smoothlevel = level;
1733}
1734
1735void
1222set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1736set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1223 CODE: 1737 CODE:
1224{ 1738{
1225 while (self->texs <= texid) 1739 need_texid (self, texid);
1226 {
1227 Append (maptex, self->tex, self->texs, self->texs);
1228 self->texs *= 2;
1229 }
1230 1740
1231 { 1741 {
1232 maptex *tex = self->tex + texid; 1742 maptex *tex = self->tex + texid;
1233 1743
1234 tex->name = name; 1744 tex->name = name;
1251 // from transparent color bleeding and ugly wrapping effects. 1761 // from transparent color bleeding and ugly wrapping effects.
1252 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1762 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1253} 1763}
1254 1764
1255int 1765int
1256ox (CFPlus::Map self) 1766ox (DC::Map self)
1257 ALIAS: 1767 ALIAS:
1258 oy = 1 1768 oy = 1
1259 x = 2 1769 x = 2
1260 y = 3 1770 y = 3
1261 w = 4 1771 w = 4
1272 } 1782 }
1273 OUTPUT: 1783 OUTPUT:
1274 RETVAL 1784 RETVAL
1275 1785
1276void 1786void
1277scroll (CFPlus::Map self, int dx, int dy) 1787scroll (DC::Map self, int dx, int dy)
1278 CODE: 1788 CODE:
1279{ 1789{
1280 if (dx > 0) 1790 if (dx > 0)
1281 map_blank (self, self->x, self->y, dx, self->h); 1791 map_blank (self, self->x, self->y, dx, self->h);
1282 else if (dx < 0) 1792 else if (dx < 0)
1283 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1793 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1284 1794
1285 if (dy > 0) 1795 if (dy > 0)
1286 map_blank (self, self->x, self->y, self->w, dy); 1796 map_blank (self, self->x, self->y, self->w, dy);
1287 else if (dy < 0) 1797 else if (dy < 0)
1288 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1798 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1289 1799
1290 self->ox += dx; self->x += dx; 1800 self->ox += dx; self->x += dx;
1291 self->oy += dy; self->y += dy; 1801 self->oy += dy; self->y += dy;
1292 1802
1293 while (self->y < 0) 1803 while (self->y < 0)
1297 self->rows += MAP_EXTEND_Y; 1807 self->rows += MAP_EXTEND_Y;
1298 self->y += MAP_EXTEND_Y; 1808 self->y += MAP_EXTEND_Y;
1299 } 1809 }
1300} 1810}
1301 1811
1302void 1812SV *
1303map1a_update (CFPlus::Map self, SV *data_, int extmap) 1813map1a_update (DC::Map self, SV *data_, int extmap)
1304 CODE: 1814 CODE:
1305{ 1815{
1306 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1816 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1307 uint8_t *data_end = (uint8_t *)SvEND (data_); 1817 uint8_t *data_end = (uint8_t *)SvEND (data_);
1308 mapcell *cell; 1818 mapcell *cell;
1309 int x, y, flags; 1819 int x, y, z, flags;
1820 AV *missing = newAV ();
1821 RETVAL = newRV_noinc ((SV *)missing);
1310 1822
1311 while (data < data_end - 1) 1823 while (data < data_end - 1)
1312 { 1824 {
1313 flags = (data [0] << 8) + data [1]; data += 2; 1825 flags = (data [0] << 8) + data [1]; data += 2;
1314 1826
1334 uint8_t ext, cmd; 1846 uint8_t ext, cmd;
1335 1847
1336 do 1848 do
1337 { 1849 {
1338 ext = *data++; 1850 ext = *data++;
1339 cmd = ext & 0x3f; 1851 cmd = ext & 0x7f;
1340 1852
1341 if (cmd < 4) 1853 if (cmd < 4)
1342 cell->darkness = 255 - ext * 64 + 1; 1854 cell->darkness = 255 - ext * 64 + 1;
1343 else if (cmd == 5) // health 1855 else if (cmd == 5) // health
1344 { 1856 {
1345 cell->stat_width = 1; 1857 cell->stat_width = 1;
1346 cell->stat_hp = *data++; 1858 cell->stat_hp = *data++;
1347 } 1859 }
1348 else if (cmd == 6) // monster width 1860 else if (cmd == 6) // monster width
1349 cell->stat_width = *data++ + 1; 1861 cell->stat_width = *data++ + 1;
1350 else if (cmd == 0x47) // monster width 1862 else if (cmd == 0x47)
1351 { 1863 {
1352 if (*data == 4) 1864 if (*data == 1) cell->player = data [1];
1353 ; // decode player tag 1865 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1866 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1867 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1354 1868
1355 data += *data + 1; 1869 data += *data + 1;
1356 } 1870 }
1357 else if (cmd == 8) // cell flags 1871 else if (cmd == 8) // cell flags
1358 cell->flags = *data++; 1872 cell->flags = *data++;
1365 } 1879 }
1366 else 1880 else
1367 cell->darkness = *data++ + 1; 1881 cell->darkness = *data++ + 1;
1368 } 1882 }
1369 1883
1884 for (z = 0; z <= 2; ++z)
1370 if (flags & 4) 1885 if (flags & (4 >> z))
1371 { 1886 {
1372 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1887 faceid face = (data [0] << 8) + data [1]; data += 2;
1888 need_facenum (self, face);
1889 cell->tile [z] = self->face2tile [face];
1890
1891 if (cell->tile [z])
1892 {
1893 maptex *tex = self->tex + cell->tile [z];
1894 if (!tex->name)
1895 av_push (missing, newSViv (cell->tile [z]));
1896
1897 if (tex->smoothtile)
1898 {
1899 maptex *smooth = self->tex + tex->smoothtile;
1900 if (!smooth->name)
1901 av_push (missing, newSViv (tex->smoothtile));
1902 }
1903 }
1373 } 1904 }
1374
1375 if (flags & 2)
1376 {
1377 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1378 }
1379
1380 if (flags & 1)
1381 {
1382 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1383 }
1384 } 1905 }
1385 else 1906 else
1386 cell->darkness = 0; 1907 CELL_CLEAR (cell);
1387 } 1908 }
1388} 1909}
1910 OUTPUT:
1911 RETVAL
1389 1912
1390SV * 1913SV *
1391mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1914mapmap (DC::Map self, int x0, int y0, int w, int h)
1392 CODE: 1915 CODE:
1393{ 1916{
1394 int x1, x; 1917 int x1, x;
1395 int y1, y; 1918 int y1, y;
1396 int z; 1919 int z;
1417 { 1940 {
1418 mapcell *cell = row->col + (x - row->c0); 1941 mapcell *cell = row->col + (x - row->c0);
1419 1942
1420 for (z = 0; z <= 0; z++) 1943 for (z = 0; z <= 0; z++)
1421 { 1944 {
1422 mapface face = cell->face [z];
1423
1424 if (face)
1425 {
1426 maptex tex = self->tex [face]; 1945 maptex tex = self->tex [cell->tile [z]];
1427 int a0 = 255 - tex.a; 1946 int a0 = 255 - tex.a;
1428 int a1 = tex.a; 1947 int a1 = tex.a;
1429 1948
1430 r = (r * a0 + tex.r * a1) / 255; 1949 r = (r * a0 + tex.r * a1) / 255;
1431 g = (g * a0 + tex.g * a1) / 255; 1950 g = (g * a0 + tex.g * a1) / 255;
1432 b = (b * a0 + tex.b * a1) / 255; 1951 b = (b * a0 + tex.b * a1) / 255;
1433 a = (a * a0 + tex.a * a1) / 255; 1952 a = (a * a0 + tex.a * a1) / 255;
1434 }
1435 } 1953 }
1436 } 1954 }
1437 1955
1438 *map++ = (r ) 1956 *map++ = (r )
1439 | (g << 8) 1957 | (g << 8)
1446} 1964}
1447 OUTPUT: 1965 OUTPUT:
1448 RETVAL 1966 RETVAL
1449 1967
1450void 1968void
1451draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1969draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1452 CODE: 1970 CODE:
1453{ 1971{
1454 int vx, vy;
1455 int x, y, z; 1972 int x, y, z;
1456 int last_name;
1457 mapface face;
1458 1973
1459 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1974 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1460 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1975 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1976 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1977 smooth_key skey;
1978 int pl_x, pl_y;
1979 maptex pl_tex;
1980 rc_t *rc = rc_alloc ();
1981 rc_key_t key;
1982 rc_array_t *arr;
1461 1983
1462 /* 1984 pl_tex.name = 0;
1463 int vx = self->vx = self->w >= sw
1464 ? self->x + (self->w - sw) / 2
1465 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1466 1985
1467 int vy = self->vy = self->h >= sh 1986 // thats current max. sorry.
1468 ? self->y + (self->h - sh) / 2 1987 if (sw > 255) sw = 255;
1469 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1988 if (sh > 255) sh = 255;
1470 */
1471 1989
1472 glColor4ub (255, 255, 255, 255); 1990 // clear key, in case of extra padding
1991 memset (&skey, 0, sizeof (skey));
1992
1993 memset (&key, 0, sizeof (key));
1994 key.r = 255;
1995 key.g = 255;
1996 key.b = 255;
1997 key.a = 255;
1998 key.mode = GL_QUADS;
1999 key.format = GL_T2F_V3F;
2000 key.texname = -1;
2001
2002 mx += self->x;
2003 my += self->y;
2004
2005 // first pass: determine smooth_max
2006 // rather ugly, if you ask me
2007 // could also be stored inside mapcell and updated on change
2008 memset (smooth_max, 0, sizeof (smooth_max));
2009
2010 for (y = 0; y < sh; y++)
2011 if (0 <= y + my && y + my < self->rows)
2012 {
2013 maprow *row = self->row + (y + my);
2014
2015 for (x = 0; x < sw; x++)
2016 if (row->c0 <= x + mx && x + mx < row->c1)
2017 {
2018 mapcell *cell = row->col + (x + mx - row->c0);
2019
2020 smooth_max[x + 1][y + 1] =
2021 MAX (self->tex [cell->tile [0]].smoothlevel,
2022 MAX (self->tex [cell->tile [1]].smoothlevel,
2023 self->tex [cell->tile [2]].smoothlevel));
2024 }
2025 }
1473 2026
1474 glEnable (GL_BLEND); 2027 glEnable (GL_BLEND);
1475 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2028 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1476 glEnable (GL_TEXTURE_2D);
1477 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2029 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1478 2030
1479 glBegin (GL_QUADS);
1480
1481 last_name = 0;
1482
1483 for (z = 0; z < 3; z++) 2031 for (z = 0; z <= 2; z++)
2032 {
2033 memset (smooth_level, 0, sizeof (smooth_level));
2034
1484 for (y = 0; y < sh; y++) 2035 for (y = 0; y < sh; y++)
1485 if (0 <= y + vy && y + vy < self->rows) 2036 if (0 <= y + my && y + my < self->rows)
1486 { 2037 {
1487 maprow *row = self->row + (y + vy); 2038 maprow *row = self->row + (y + my);
1488 2039
1489 for (x = 0; x < sw; x++) 2040 for (x = 0; x < sw; x++)
1490 if (row->c0 <= x + vx && x + vx < row->c1) 2041 if (row->c0 <= x + mx && x + mx < row->c1)
1491 { 2042 {
1492 mapcell *cell = row->col + (x + vx - row->c0); 2043 mapcell *cell = row->col + (x + mx - row->c0);
1493
1494 face = cell->face [z]; 2044 tileid tile = cell->tile [z];
2045
2046 if (tile)
2047 {
2048 maptex tex = self->tex [tile];
2049 int px = (x + 1) * T - tex.w;
2050 int py = (y + 1) * T - tex.h;
1495 2051
1496 if (face && face < self->texs) 2052 if (key.texname != tex.name)
2053 {
2054 if (!tex.name)
2055 tex = self->tex [2]; /* missing, replace by noface */
2056
2057 key.texname = tex.name;
2058 arr = rc_array (rc, &key);
2059 }
2060
2061 if (expect_false (cell->player == player) && expect_false (z == 2))
2062 {
2063 pl_x = px;
2064 pl_y = py;
2065 pl_tex = tex;
2066 continue;
2067 }
2068
2069 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2070 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2071 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2072 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2073
2074 if (expect_false (cell->flags) && expect_false (z == 2))
2075 {
2076 // overlays such as the speech bubble, probably more to come
2077 if (cell->flags & 1)
2078 {
2079 maptex tex = self->tex [1];
2080 int px = x * T + T * 2 / 32;
2081 int py = y * T - T * 6 / 32;
2082
2083 if (tex.name)
2084 {
2085 if (key.texname != tex.name)
2086 {
2087 key.texname = tex.name;
2088 arr = rc_array (rc, &key);
2089 }
2090
2091 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2092 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2093 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2094 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2095 }
2096 }
2097 }
2098
2099 // update smooth hash
2100 if (tex.smoothtile)
2101 {
2102 skey.tile = tex.smoothtile;
2103 skey.level = tex.smoothlevel;
2104
2105 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2106
2107 // add bits to current tile and all neighbours. skey.x|y is
2108 // shifted +1|+1 so we always stay positive.
2109
2110 // bits is ___n cccc CCCC bbbb
2111 // n do not draw borders&corners
2112 // c draw these corners, but...
2113 // C ... not these
2114 // b draw these borders
2115
2116 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2117 // ┃· ·· ·┃ ━━
2118
2119 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2120 // ·· ·· ·┏ ┓·
2121
2122 // full tile
2123 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2124
2125 // borders
2126 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2127 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2128 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2129 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2130
2131 // corners
2132 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2133 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2134 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2135 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2136 }
2137 }
2138 }
2139 }
2140
2141 rc_draw (rc);
2142 rc_clear (rc);
2143
2144 // go through all smoothlevels, lowest to highest, then draw.
2145 // this is basically counting sort
2146 {
2147 int w, b;
2148
2149 glEnable (GL_TEXTURE_2D);
2150 glBegin (GL_QUADS);
2151 for (w = 0; w < 256 / 32; ++w)
2152 {
2153 uint32_t smask = smooth_level [w];
2154 if (smask)
2155 for (b = 0; b < 32; ++b)
2156 if (smask & (((uint32_t)1) << b))
1497 { 2157 {
1498 maptex tex = self->tex [face]; 2158 int level = (w << 5) | b;
1499 int px = (x + 1) * 32 - tex.w; 2159 HE *he;
1500 int py = (y + 1) * 32 - tex.h;
1501 2160
1502 if (last_name != tex.name) 2161 hv_iterinit (smooth);
2162 while ((he = hv_iternext (smooth)))
1503 { 2163 {
1504 glEnd (); 2164 smooth_key *skey = (smooth_key *)HeKEY (he);
1505 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2165 IV bits = SvIVX (HeVAL (he));
1506 glBegin (GL_QUADS);
1507 }
1508 2166
1509 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1510 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1511 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1512 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1513 }
1514
1515 if (cell->flags && z == 2)
1516 {
1517 if (cell->flags & 1) 2167 if (!(bits & 0x1000)
2168 && skey->level == level
2169 && level > smooth_max [skey->x][skey->y])
1518 { 2170 {
1519 maptex tex = self->tex [1]; 2171 maptex tex = self->tex [skey->tile];
1520 int px = (x + 1) * 32 - tex.w + 2; 2172 int px = (((int)skey->x) - 1) * T;
1521 int py = (y + 1) * 32 - tex.h - 6; 2173 int py = (((int)skey->y) - 1) * T;
2174 int border = bits & 15;
2175 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2176 float dx = tex.s * .0625f; // 16 images/row
2177 float dy = tex.t * .5f ; // 2 images/column
1522 2178
2179 if (tex.name)
2180 {
2181 // this time avoiding texture state changes
2182 // save gobs of state changes.
2183 if (key.texname != tex.name)
2184 {
1523 glEnd (); 2185 glEnd ();
1524 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2186 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1525 glBegin (GL_QUADS); 2187 glBegin (GL_QUADS);
2188 }
1526 2189
2190 if (border)
2191 {
2192 float ox = border * dx;
2193
2194 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2195 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2196 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2197 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2198 }
2199
2200 if (corner)
2201 {
2202 float ox = corner * dx;
2203
1527 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2204 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1528 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2205 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1529 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2206 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1530 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2207 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2208 }
2209 }
2210 }
1531 } 2211 }
1532 } 2212 }
1533 }
1534 } 2213 }
1535 2214
1536 glEnd (); 2215 glEnd ();
1537
1538 glDisable (GL_TEXTURE_2D); 2216 glDisable (GL_TEXTURE_2D);
2217 key.texname = -1;
2218 }
2219
2220 hv_clear (smooth);
2221 }
2222
2223 if (pl_tex.name)
2224 {
2225 maptex tex = pl_tex;
2226 int px = pl_x + sdx;
2227 int py = pl_y + sdy;
2228
2229 key.texname = tex.name;
2230 arr = rc_array (rc, &key);
2231
2232 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2233 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2234 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2235 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2236
2237 rc_draw (rc);
2238 }
2239
1539 glDisable (GL_BLEND); 2240 glDisable (GL_BLEND);
2241 rc_free (rc);
1540 2242
1541 // top layer: overlays such as the health bar 2243 // top layer: overlays such as the health bar
1542 for (y = 0; y < sh; y++) 2244 for (y = 0; y < sh; y++)
1543 if (0 <= y + vy && y + vy < self->rows) 2245 if (0 <= y + my && y + my < self->rows)
1544 { 2246 {
1545 maprow *row = self->row + (y + vy); 2247 maprow *row = self->row + (y + my);
1546 2248
1547 for (x = 0; x < sw; x++) 2249 for (x = 0; x < sw; x++)
1548 if (row->c0 <= x + vx && x + vx < row->c1) 2250 if (row->c0 <= x + mx && x + mx < row->c1)
1549 { 2251 {
1550 mapcell *cell = row->col + (x + vx - row->c0); 2252 mapcell *cell = row->col + (x + mx - row->c0);
1551 2253
1552 int px = x * 32; 2254 int px = x * T;
1553 int py = y * 32; 2255 int py = y * T;
2256
2257 if (expect_false (cell->player == player))
2258 {
2259 px += sdx;
2260 py += sdy;
2261 }
1554 2262
1555 if (cell->stat_hp) 2263 if (cell->stat_hp)
1556 { 2264 {
1557 int width = cell->stat_width * 32; 2265 int width = cell->stat_width * T;
1558 int thick = sh / 28 + 1 + cell->stat_width; 2266 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1559 2267
1560 glColor3ub (0, 0, 0); 2268 glColor3ub (0, 0, 0);
1561 glRectf (px + 1, py - thick - 2, 2269 glRectf (px + 1, py - thick - 2,
1562 px + width - 1, py); 2270 px + width - 1, py);
1563 2271
1569 } 2277 }
1570 } 2278 }
1571} 2279}
1572 2280
1573void 2281void
1574draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2282draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1575 CODE: 2283 CODE:
1576{ 2284{
1577 static float color[16][3] = { 2285 static float color[16][3] = {
1578 { 0.00F, 0.00F, 0.00F }, 2286 { 0.00F, 0.00F, 0.00F },
1579 { 1.00F, 1.00F, 1.00F }, 2287 { 1.00F, 1.00F, 1.00F },
1629 glDisable (GL_BLEND); 2337 glDisable (GL_BLEND);
1630 glDisable (GL_TEXTURE_2D); 2338 glDisable (GL_TEXTURE_2D);
1631} 2339}
1632 2340
1633void 2341void
1634fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2342fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1635 PPCODE: 2343 PPCODE:
1636{ 2344{
1637 int vx, vy;
1638 int x, y; 2345 int x, y;
2346 int sw1 = sw + 2;
2347 int sh1 = sh + 2;
2348 int sh3 = sh * 3;
1639 int sw4 = (sw + 3) & ~3; 2349 int sw34 = (sw * 3 + 3) & ~3;
2350 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1640 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2351 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1641 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2352 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1642 2353
1643 memset (darkness, 255, sw4 * sh);
1644 SvPOK_only (darkness_sv); 2354 SvPOK_only (darkness3_sv);
1645 SvCUR_set (darkness_sv, sw4 * sh); 2355 SvCUR_set (darkness3_sv, sw34 * sh3);
1646 2356
1647 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2357 mx += self->x - 1;
1648 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2358 my += self->y - 1;
1649 2359
2360 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2361
1650 for (y = 0; y < sh; y++) 2362 for (y = 0; y < sh1; y++)
1651 if (0 <= y + vy && y + vy < self->rows) 2363 if (0 <= y + my && y + my < self->rows)
1652 { 2364 {
1653 maprow *row = self->row + (y + vy); 2365 maprow *row = self->row + (y + my);
1654 2366
1655 for (x = 0; x < sw; x++) 2367 for (x = 0; x < sw1; x++)
1656 if (row->c0 <= x + vx && x + vx < row->c1) 2368 if (row->c0 <= x + mx && x + mx < row->c1)
1657 { 2369 {
1658 mapcell *cell = row->col + (x + vx - row->c0); 2370 mapcell *cell = row->col + (x + mx - row->c0);
1659 2371
1660 darkness[y * sw4 + x] = cell->darkness 2372 darkness1 [y * sw1 + x] = cell->darkness
1661 ? 255 - (cell->darkness - 1) 2373 ? 255 - (cell->darkness - 1)
1662 : 255 - FOW_DARKNESS; 2374 : 255 - FOW_DARKNESS;
1663 } 2375 }
1664 } 2376 }
1665 2377
2378 for (y = 0; y < sh; ++y)
2379 for (x = 0; x < sw; ++x)
2380 {
2381 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2382 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2383 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2384 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2385 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2386 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2387 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2388 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2389 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2390
2391 uint8_t r11 = (d11 + d21 + d12) / 3;
2392 uint8_t r21 = d21;
2393 uint8_t r31 = (d21 + d31 + d32) / 3;
2394
2395 uint8_t r12 = d12;
2396 uint8_t r22 = d22;
2397 uint8_t r32 = d32;
2398
2399 uint8_t r13 = (d13 + d23 + d12) / 3;
2400 uint8_t r23 = d23;
2401 uint8_t r33 = (d23 + d33 + d32) / 3;
2402
2403 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2404 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2405 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2406 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2407 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2408 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2409 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2410 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2411 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2412 }
2413
2414 free (darkness1);
2415
1666 EXTEND (SP, 3); 2416 EXTEND (SP, 3);
1667 PUSHs (sv_2mortal (newSViv (sw4))); 2417 PUSHs (sv_2mortal (newSViv (sw34)));
1668 PUSHs (sv_2mortal (newSViv (sh))); 2418 PUSHs (sv_2mortal (newSViv (sh3)));
1669 PUSHs (darkness_sv); 2419 PUSHs (darkness3_sv);
1670} 2420}
1671 2421
1672SV * 2422SV *
1673get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2423get_rect (DC::Map self, int x0, int y0, int w, int h)
1674 CODE: 2424 CODE:
1675{ 2425{
1676 int x, y, x1, y1; 2426 int x, y, x1, y1;
1677 SV *data_sv = newSV (w * h * 7 + 5); 2427 SV *data_sv = newSV (w * h * 7 + 5);
1678 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2428 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1703 if (row && row->c0 <= x && x < row->c1) 2453 if (row && row->c0 <= x && x < row->c1)
1704 { 2454 {
1705 mapcell *cell = row->col + (x - row->c0); 2455 mapcell *cell = row->col + (x - row->c0);
1706 uint8_t flags = 0; 2456 uint8_t flags = 0;
1707 2457
1708 if (cell->face [0]) flags |= 1; 2458 if (cell->tile [0]) flags |= 1;
1709 if (cell->face [1]) flags |= 2; 2459 if (cell->tile [1]) flags |= 2;
1710 if (cell->face [2]) flags |= 4; 2460 if (cell->tile [2]) flags |= 4;
1711 2461
1712 *data++ = flags; 2462 *data++ = flags;
1713 2463
1714 if (flags & 1) 2464 if (flags & 1)
1715 { 2465 {
2466 tileid tile = cell->tile [0];
1716 *data++ = cell->face [0] >> 8; 2467 *data++ = tile >> 8;
1717 *data++ = cell->face [0]; 2468 *data++ = tile;
1718 } 2469 }
1719 2470
1720 if (flags & 2) 2471 if (flags & 2)
1721 { 2472 {
2473 tileid tile = cell->tile [1];
1722 *data++ = cell->face [1] >> 8; 2474 *data++ = tile >> 8;
1723 *data++ = cell->face [1]; 2475 *data++ = tile;
1724 } 2476 }
1725 2477
1726 if (flags & 4) 2478 if (flags & 4)
1727 { 2479 {
2480 tileid tile = cell->tile [2];
1728 *data++ = cell->face [2] >> 8; 2481 *data++ = tile >> 8;
1729 *data++ = cell->face [2]; 2482 *data++ = tile;
1730 } 2483 }
1731 } 2484 }
1732 else 2485 else
1733 *data++ = 0; 2486 *data++ = 0;
1734 } 2487 }
1735 } 2488 }
1736 2489
2490 /* if size is w*h + 5 then no data has been found */
2491 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2492 {
1737 SvPOK_only (data_sv); 2493 SvPOK_only (data_sv);
1738 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2494 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2495 }
2496
1739 RETVAL = data_sv; 2497 RETVAL = data_sv;
1740} 2498}
1741 OUTPUT: 2499 OUTPUT:
1742 RETVAL 2500 RETVAL
1743 2501
1744void 2502void
1745set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2503set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1746 PPCODE: 2504 PPCODE:
1747{ 2505{
1748 int x, y, z; 2506 int x, y, z;
1749 int w, h; 2507 int w, h;
1750 int x1, y1; 2508 int x1, y1;
2509 STRLEN len;
2510 uint8_t *data, *end;
2511
2512 len = SvLEN (data_sv);
2513 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2514 data = SvPVbyte_nolen (data_sv);
2515 end = data + len + 8;
2516
2517 if (len < 5)
2518 XSRETURN_EMPTY;
1751 2519
1752 if (*data++ != 0) 2520 if (*data++ != 0)
1753 return; /* version mismatch */ 2521 XSRETURN_EMPTY; /* version mismatch */
1754 2522
1755 w = *data++ << 8; w |= *data++; 2523 w = *data++ << 8; w |= *data++;
1756 h = *data++ << 8; h |= *data++; 2524 h = *data++ << 8; h |= *data++;
1757 2525
1758 // we need to do this 'cause we don't keep an absolute coord system for rows 2526 // we need to do this 'cause we don't keep an absolute coord system for rows
1770 { 2538 {
1771 maprow *row = map_get_row (self, y); 2539 maprow *row = map_get_row (self, y);
1772 2540
1773 for (x = x0; x < x1; x++) 2541 for (x = x0; x < x1; x++)
1774 { 2542 {
2543 uint8_t flags;
2544
2545 if (data + 7 >= end)
2546 XSRETURN_EMPTY;
2547
1775 uint8_t flags = *data++; 2548 flags = *data++;
1776 2549
1777 if (flags) 2550 if (flags)
1778 { 2551 {
1779 mapface face[3] = { 0, 0, 0 };
1780
1781 mapcell *cell = row_get_cell (row, x); 2552 mapcell *cell = row_get_cell (row, x);
2553 tileid tile[3] = { 0, 0, 0 };
1782 2554
1783 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2555 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1784 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2556 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1785 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2557 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1786 2558
1787 if (cell->darkness == 0) 2559 if (cell->darkness == 0)
1788 { 2560 {
1789 cell->darkness = 0; 2561 /*cell->darkness = 0;*/
2562 EXTEND (SP, 3);
1790 2563
1791 for (z = 0; z <= 2; z++) 2564 for (z = 0; z <= 2; z++)
1792 { 2565 {
1793 cell->face[z] = face[z]; 2566 tileid t = tile [z];
1794 2567
1795 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2568 if (t >= self->texs || (t && !self->tex [t].name))
2569 {
1796 XPUSHs (sv_2mortal (newSViv (face[z]))); 2570 PUSHs (sv_2mortal (newSViv (t)));
2571 need_texid (self, t);
2572 }
2573
2574 cell->tile [z] = t;
1797 } 2575 }
1798 } 2576 }
1799 } 2577 }
1800 } 2578 }
1801 } 2579 }
1802} 2580}
1803 2581
1804MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2582MODULE = Deliantra::Client PACKAGE = DC::RW
1805 2583
1806CFPlus::MixChunk 2584DC::RW
1807new_from_file (SV *class, char *path) 2585new (SV *class, SV *data_sv)
1808 CODE: 2586 CODE:
1809 RETVAL = Mix_LoadWAV (path); 2587{
2588 STRLEN datalen;
2589 char *data = SvPVbyte (data_sv, datalen);
2590
2591 RETVAL = SDL_RWFromConstMem (data, datalen);
2592}
1810 OUTPUT: 2593 OUTPUT:
1811 RETVAL 2594 RETVAL
1812 2595
2596DC::RW
2597new_from_file (SV *class, const char *path, const char *mode = "rb")
2598 CODE:
2599 RETVAL = SDL_RWFromFile (path, mode);
2600 OUTPUT:
2601 RETVAL
2602
2603# fails on win32:
2604# dc.xs(2268) : error C2059: syntax error : '('
1813void 2605#void
2606#close (DC::RW self)
2607# CODE:
2608# (self->(close)) (self);
2609
2610MODULE = Deliantra::Client PACKAGE = DC::Channel
2611
2612PROTOTYPES: DISABLE
2613
2614DC::Channel
2615find ()
2616 CODE:
2617{
2618 RETVAL = Mix_GroupAvailable (-1);
2619
2620 if (RETVAL < 0)
2621 {
2622 RETVAL = Mix_GroupOldest (-1);
2623
2624 if (RETVAL < 0)
2625 XSRETURN_UNDEF;
2626
2627 Mix_HaltChannel (RETVAL);
2628 }
2629
2630 Mix_UnregisterAllEffects (RETVAL);
2631 Mix_Volume (RETVAL, 128);
2632}
2633 OUTPUT:
2634 RETVAL
2635
2636void
2637halt (DC::Channel self)
2638 CODE:
2639 Mix_HaltChannel (self);
2640
2641void
2642expire (DC::Channel self, int ticks = -1)
2643 CODE:
2644 Mix_ExpireChannel (self, ticks);
2645
2646void
2647fade_out (DC::Channel self, int ticks = -1)
2648 CODE:
2649 Mix_FadeOutChannel (self, ticks);
2650
2651int
2652volume (DC::Channel self, int volume)
2653 CODE:
2654 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2655 OUTPUT:
2656 RETVAL
2657
2658void
2659unregister_all_effects (DC::Channel self)
2660 CODE:
2661 Mix_UnregisterAllEffects (self);
2662
2663void
2664set_panning (DC::Channel self, int left, int right)
2665 CODE:
2666 left = CLAMP (left , 0, 255);
2667 right = CLAMP (right, 0, 255);
2668 Mix_SetPanning (self, left, right);
2669
2670void
2671set_distance (DC::Channel self, int distance)
2672 CODE:
2673 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2674
2675void
2676set_position (DC::Channel self, int angle, int distance)
2677 CODE:
2678
2679void
2680set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2681 CODE:
2682{
2683 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2684 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2685 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2686}
2687
2688void
2689set_reverse_stereo (DC::Channel self, int flip)
2690 CODE:
2691 Mix_SetReverseStereo (self, flip);
2692
2693MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2694
2695PROTOTYPES: DISABLE
2696
2697DC::MixChunk
2698new (SV *class, DC::RW rwops)
2699 CODE:
2700 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2701 OUTPUT:
2702 RETVAL
2703
2704void
1814DESTROY (CFPlus::MixChunk self) 2705DESTROY (DC::MixChunk self)
1815 CODE: 2706 CODE:
1816 Mix_FreeChunk (self); 2707 Mix_FreeChunk (self);
1817 2708
1818int 2709int
1819volume (CFPlus::MixChunk self, int volume = -1) 2710volume (DC::MixChunk self, int volume = -1)
1820 CODE: 2711 CODE:
2712 if (items > 1)
2713 volume = CLAMP (volume, 0, 128);
1821 RETVAL = Mix_VolumeChunk (self, volume); 2714 RETVAL = Mix_VolumeChunk (self, volume);
1822 OUTPUT: 2715 OUTPUT:
1823 RETVAL 2716 RETVAL
1824 2717
1825int 2718DC::Channel
1826play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2719play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1827 CODE: 2720 CODE:
2721{
1828 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2722 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2723
2724 if (RETVAL < 0)
2725 XSRETURN_UNDEF;
2726
2727 if (channel < 0)
2728 {
2729 Mix_UnregisterAllEffects (RETVAL);
2730 Mix_Volume (RETVAL, 128);
2731 }
2732}
1829 OUTPUT: 2733 OUTPUT:
1830 RETVAL 2734 RETVAL
1831 2735
1832MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2736MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1833 2737
1834int 2738int
1835volume (int volume = -1) 2739volume (int volume = -1)
2740 PROTOTYPE: ;$
1836 CODE: 2741 CODE:
2742 if (items > 0)
2743 volume = CLAMP (volume, 0, 128);
1837 RETVAL = Mix_VolumeMusic (volume); 2744 RETVAL = Mix_VolumeMusic (volume);
1838 OUTPUT: 2745 OUTPUT:
1839 RETVAL 2746 RETVAL
1840 2747
2748void
2749fade_out (int ms)
2750 CODE:
2751 Mix_FadeOutMusic (ms);
2752
2753void
2754halt ()
2755 CODE:
2756 Mix_HaltMusic ();
2757
1841CFPlus::MixMusic 2758DC::MixMusic
1842new_from_file (SV *class, char *path) 2759new (SV *class, DC::RW rwops)
1843 CODE: 2760 CODE:
1844 RETVAL = Mix_LoadMUS (path); 2761 RETVAL = Mix_LoadMUS_RW (rwops);
1845 OUTPUT: 2762 OUTPUT:
1846 RETVAL 2763 RETVAL
1847 2764
1848void 2765void
1849DESTROY (CFPlus::MixMusic self) 2766DESTROY (DC::MixMusic self)
1850 CODE: 2767 CODE:
1851 Mix_FreeMusic (self); 2768 Mix_FreeMusic (self);
1852 2769
1853int 2770int
1854play (CFPlus::MixMusic self, int loops = -1) 2771play (DC::MixMusic self, int loops = -1)
1855 CODE: 2772 CODE:
1856 RETVAL = Mix_PlayMusic (self, loops); 2773 RETVAL = Mix_PlayMusic (self, loops);
1857 OUTPUT: 2774 OUTPUT:
1858 RETVAL 2775 RETVAL
1859 2776
1860MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2777void
2778fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2779 CODE:
2780 Mix_FadeInMusicPos (self, loops, ms, position);
2781
2782MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2783
2784PROTOTYPES: ENABLE
1861 2785
1862BOOT: 2786BOOT:
1863{ 2787{
1864 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2788 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1865 static const struct { 2789 static const struct {
1866 const char *name; 2790 const char *name;
1867 IV iv; 2791 IV iv;
1868 } *civ, const_iv[] = { 2792 } *civ, const_iv[] = {
1869# define const_iv(name) { # name, (IV)name } 2793# define const_iv(name) { # name, (IV)name }
2794 const_iv (GL_VENDOR),
2795 const_iv (GL_VERSION),
2796 const_iv (GL_EXTENSIONS),
1870 const_iv (GL_COLOR_MATERIAL), 2797 const_iv (GL_COLOR_MATERIAL),
1871 const_iv (GL_SMOOTH), 2798 const_iv (GL_SMOOTH),
1872 const_iv (GL_FLAT), 2799 const_iv (GL_FLAT),
1873 const_iv (GL_DITHER), 2800 const_iv (GL_DITHER),
1874 const_iv (GL_BLEND), 2801 const_iv (GL_BLEND),
1878 const_iv (GL_ALPHA_TEST), 2805 const_iv (GL_ALPHA_TEST),
1879 const_iv (GL_NORMALIZE), 2806 const_iv (GL_NORMALIZE),
1880 const_iv (GL_RESCALE_NORMAL), 2807 const_iv (GL_RESCALE_NORMAL),
1881 const_iv (GL_FRONT), 2808 const_iv (GL_FRONT),
1882 const_iv (GL_BACK), 2809 const_iv (GL_BACK),
2810 const_iv (GL_AUX0),
1883 const_iv (GL_AND), 2811 const_iv (GL_AND),
1884 const_iv (GL_ONE), 2812 const_iv (GL_ONE),
1885 const_iv (GL_ZERO), 2813 const_iv (GL_ZERO),
1886 const_iv (GL_SRC_ALPHA), 2814 const_iv (GL_SRC_ALPHA),
1887 const_iv (GL_DST_ALPHA), 2815 const_iv (GL_DST_ALPHA),
1900 const_iv (GL_INTENSITY), 2828 const_iv (GL_INTENSITY),
1901 const_iv (GL_LUMINANCE), 2829 const_iv (GL_LUMINANCE),
1902 const_iv (GL_LUMINANCE_ALPHA), 2830 const_iv (GL_LUMINANCE_ALPHA),
1903 const_iv (GL_FLOAT), 2831 const_iv (GL_FLOAT),
1904 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2832 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2833 const_iv (GL_COMPRESSED_ALPHA_ARB),
2834 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2835 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2836 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2837 const_iv (GL_COMPRESSED_RGB_ARB),
2838 const_iv (GL_COMPRESSED_RGBA_ARB),
1905 const_iv (GL_COMPILE), 2839 const_iv (GL_COMPILE),
2840 const_iv (GL_PROXY_TEXTURE_1D),
2841 const_iv (GL_PROXY_TEXTURE_2D),
1906 const_iv (GL_TEXTURE_1D), 2842 const_iv (GL_TEXTURE_1D),
1907 const_iv (GL_TEXTURE_2D), 2843 const_iv (GL_TEXTURE_2D),
1908 const_iv (GL_TEXTURE_ENV), 2844 const_iv (GL_TEXTURE_ENV),
1909 const_iv (GL_TEXTURE_MAG_FILTER), 2845 const_iv (GL_TEXTURE_MAG_FILTER),
1910 const_iv (GL_TEXTURE_MIN_FILTER), 2846 const_iv (GL_TEXTURE_MIN_FILTER),
1931 const_iv (GL_COLOR_LOGIC_OP), 2867 const_iv (GL_COLOR_LOGIC_OP),
1932 const_iv (GL_SEPARABLE_2D), 2868 const_iv (GL_SEPARABLE_2D),
1933 const_iv (GL_CONVOLUTION_2D), 2869 const_iv (GL_CONVOLUTION_2D),
1934 const_iv (GL_CONVOLUTION_BORDER_MODE), 2870 const_iv (GL_CONVOLUTION_BORDER_MODE),
1935 const_iv (GL_CONSTANT_BORDER), 2871 const_iv (GL_CONSTANT_BORDER),
2872 const_iv (GL_POINTS),
1936 const_iv (GL_LINES), 2873 const_iv (GL_LINES),
1937 const_iv (GL_LINE_STRIP), 2874 const_iv (GL_LINE_STRIP),
1938 const_iv (GL_LINE_LOOP), 2875 const_iv (GL_LINE_LOOP),
1939 const_iv (GL_QUADS), 2876 const_iv (GL_QUADS),
1940 const_iv (GL_QUAD_STRIP), 2877 const_iv (GL_QUAD_STRIP),
1941 const_iv (GL_TRIANGLES), 2878 const_iv (GL_TRIANGLES),
1942 const_iv (GL_TRIANGLE_STRIP), 2879 const_iv (GL_TRIANGLE_STRIP),
1943 const_iv (GL_TRIANGLE_FAN), 2880 const_iv (GL_TRIANGLE_FAN),
2881 const_iv (GL_POLYGON),
1944 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2882 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2883 const_iv (GL_POINT_SMOOTH_HINT),
2884 const_iv (GL_LINE_SMOOTH_HINT),
2885 const_iv (GL_POLYGON_SMOOTH_HINT),
2886 const_iv (GL_GENERATE_MIPMAP_HINT),
2887 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1945 const_iv (GL_FASTEST), 2888 const_iv (GL_FASTEST),
2889 const_iv (GL_DONT_CARE),
2890 const_iv (GL_NICEST),
1946 const_iv (GL_V2F), 2891 const_iv (GL_V2F),
1947 const_iv (GL_V3F), 2892 const_iv (GL_V3F),
1948 const_iv (GL_T2F_V3F), 2893 const_iv (GL_T2F_V3F),
1949 const_iv (GL_T2F_N3F_V3F), 2894 const_iv (GL_T2F_N3F_V3F),
1950# undef const_iv 2895# undef const_iv
1951 }; 2896 };
1952 2897
1953 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2898 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1954 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2899 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2900
2901 texture_av = newAV ();
2902 AvREAL_off (texture_av);
1955} 2903}
2904
2905void
2906disable_GL_EXT_blend_func_separate ()
2907 CODE:
2908 gl.BlendFuncSeparate = 0;
2909 gl.BlendFuncSeparateEXT = 0;
1956 2910
1957char * 2911char *
1958gl_vendor () 2912gl_vendor ()
1959 CODE: 2913 CODE:
1960 RETVAL = (char *)glGetString (GL_VENDOR); 2914 RETVAL = (char *)glGetString (GL_VENDOR);
1973 CODE: 2927 CODE:
1974 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2928 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1975 OUTPUT: 2929 OUTPUT:
1976 RETVAL 2930 RETVAL
1977 2931
2932const char *glGetString (GLenum pname)
2933
2934GLint glGetInteger (GLenum pname)
2935 CODE:
2936 glGetIntegerv (pname, &RETVAL);
2937 OUTPUT:
2938 RETVAL
2939
2940GLdouble glGetDouble (GLenum pname)
2941 CODE:
2942 glGetDoublev (pname, &RETVAL);
2943 OUTPUT:
2944 RETVAL
2945
1978int glGetError () 2946int glGetError ()
1979 2947
1980void glFinish () 2948void glFinish ()
1981 2949
1982void glClear (int mask) 2950void glClear (int mask)
2019# near_ and far_ are due to microsofts buggy "c" compiler 2987# near_ and far_ are due to microsofts buggy "c" compiler
2020void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2988void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2021 2989
2022# near_ and far_ are due to microsofts buggy "c" compiler 2990# near_ and far_ are due to microsofts buggy "c" compiler
2023void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2991void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2992
2993PROTOTYPES: DISABLE
2024 2994
2025void glViewport (int x, int y, int width, int height) 2995void glViewport (int x, int y, int width, int height)
2026 2996
2027void glScissor (int x, int y, int width, int height) 2997void glScissor (int x, int y, int width, int height)
2028 2998
2036 3006
2037void glRotate (float angle, float x, float y, float z) 3007void glRotate (float angle, float x, float y, float z)
2038 CODE: 3008 CODE:
2039 glRotatef (angle, x, y, z); 3009 glRotatef (angle, x, y, z);
2040 3010
2041void glBegin (int mode)
2042
2043void glEnd ()
2044
2045void glColor (float r, float g, float b, float a = 1.0) 3011void glColor (float r, float g, float b, float a = 1.0)
2046 PROTOTYPE: @ 3012 PROTOTYPE: @
2047 ALIAS: 3013 ALIAS:
2048 glColor_premultiply = 1 3014 glColor_premultiply = 1
2049 CODE: 3015 CODE:
2050 if (ix) 3016 if (ix)
2051 { 3017 {
2054 b *= a; 3020 b *= a;
2055 } 3021 }
2056 // microsoft visual "c" rounds instead of truncating... 3022 // microsoft visual "c" rounds instead of truncating...
2057 glColor4f (r, g, b, a); 3023 glColor4f (r, g, b, a);
2058 3024
2059void glInterleavedArrays (int format, int stride, char *data)
2060
2061void glDrawElements (int mode, int count, int type, char *indices)
2062
2063# 1.2 void glDrawRangeElements (int mode, int start, int end
2064
2065void glRasterPos (float x, float y, float z = 0.) 3025void glRasterPos (float x, float y, float z = 0.)
2066 CODE: 3026 CODE:
2067 glRasterPos3f (0, 0, z); 3027 glRasterPos3f (0, 0, z);
2068 glBitmap (0, 0, 0, 0, x, y, 0); 3028 glBitmap (0, 0, 0, 0, x, y, 0);
2069 3029
2073 3033
2074void glTexCoord (float s, float t) 3034void glTexCoord (float s, float t)
2075 CODE: 3035 CODE:
2076 glTexCoord2f (s, t); 3036 glTexCoord2f (s, t);
2077 3037
3038void glRect (float x1, float y1, float x2, float y2)
3039 CODE:
3040 glRectf (x1, y1, x2, y2);
3041
3042void glRect_lineloop (float x1, float y1, float x2, float y2)
3043 CODE:
3044 glBegin (GL_LINE_LOOP);
3045 glVertex2f (x1, y1);
3046 glVertex2f (x2, y1);
3047 glVertex2f (x2, y2);
3048 glVertex2f (x1, y2);
3049 glEnd ();
3050
3051PROTOTYPES: ENABLE
3052
3053void glBegin (int mode)
3054
3055void glEnd ()
3056
3057void glPointSize (GLfloat size)
3058
3059void glLineWidth (GLfloat width)
3060
3061void glInterleavedArrays (int format, int stride, char *data)
3062
3063void glDrawElements (int mode, int count, int type, char *indices)
3064
3065# 1.2 void glDrawRangeElements (int mode, int start, int end
3066
2078void glTexEnv (int target, int pname, float param) 3067void glTexEnv (int target, int pname, float param)
2079 CODE: 3068 CODE:
2080 glTexEnvf (target, pname, param); 3069 glTexEnvf (target, pname, param);
2081 3070
2082void glTexParameter (int target, int pname, float param) 3071void glTexParameter (int target, int pname, float param)
2098void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3087void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2099 CODE: 3088 CODE:
2100 if (gl.SeparableFilter2D) 3089 if (gl.SeparableFilter2D)
2101 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3090 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2102 3091
2103void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3092void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2104 3093
2105void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3094void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2106 3095
2107void glDrawPixels (int width, int height, int format, int type, char *pixels) 3096void glDrawPixels (int width, int height, int format, int type, char *pixels)
3097
3098void glPixelZoom (float x, float y)
2108 3099
2109void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3100void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2110 3101
2111int glGenTexture () 3102int glGenTexture ()
2112 CODE: 3103 CODE:
2113{ 3104 RETVAL = gen_texture ();
2114 GLuint name;
2115 glGenTextures (1, &name);
2116 RETVAL = name;
2117}
2118 OUTPUT: 3105 OUTPUT:
2119 RETVAL 3106 RETVAL
2120 3107
2121void glDeleteTexture (int name) 3108void glDeleteTexture (int name)
2122 CODE: 3109 CODE:
2123{
2124 GLuint name_ = name;
2125 glDeleteTextures (1, &name_); 3110 del_texture (name);
2126} 3111
2127
2128int glGenList () 3112int glGenList ()
2129 CODE: 3113 CODE:
2130 RETVAL = glGenLists (1); 3114 RETVAL = glGenLists (1);
2131 OUTPUT: 3115 OUTPUT:
2132 RETVAL 3116 RETVAL
2139 3123
2140void glEndList () 3124void glEndList ()
2141 3125
2142void glCallList (int list) 3126void glCallList (int list)
2143 3127
3128MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3129
3130PROTOTYPES: DISABLE
3131
3132void
3133find_widget (SV *self, NV x, NV y)
3134 PPCODE:
3135{
3136 if (within_widget (self, x, y))
3137 XPUSHs (self);
3138}
3139
3140BOOT:
3141{
3142 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3143
3144 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3145 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3146 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3147 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3148}
3149
3150void
3151draw (SV *self)
3152 CODE:
3153{
3154 HV *hv;
3155 SV **svp;
3156 NV x, y, w, h;
3157 SV *draw_x_sv = GvSV (draw_x_gv);
3158 SV *draw_y_sv = GvSV (draw_y_gv);
3159 SV *draw_w_sv = GvSV (draw_w_gv);
3160 SV *draw_h_sv = GvSV (draw_h_gv);
3161 double draw_x, draw_y;
3162
3163 if (!SvROK (self))
3164 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3165
3166 hv = (HV *)SvRV (self);
3167
3168 if (SvTYPE (hv) != SVt_PVHV)
3169 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3170
3171 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3172 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3173
3174 if (!h || !w)
3175 XSRETURN_EMPTY;
3176
3177 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3178 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3179
3180 draw_x = SvNV (draw_x_sv) + x;
3181 draw_y = SvNV (draw_y_sv) + y;
3182
3183 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3184 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3185 XSRETURN_EMPTY;
3186
3187 sv_setnv (draw_x_sv, draw_x);
3188 sv_setnv (draw_y_sv, draw_y);
3189
3190 glPushMatrix ();
3191 glTranslated (x, y, 0);
3192
3193 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3194 {
3195 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3196
3197 if (svp && SvTRUE (*svp))
3198 {
3199 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3200 glEnable (GL_BLEND);
3201 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3202 glBegin (GL_QUADS);
3203 glVertex2f (0, 0);
3204 glVertex2f (w, 0);
3205 glVertex2f (w, h);
3206 glVertex2f (0, h);
3207 glEnd ();
3208 glDisable (GL_BLEND);
3209 }
3210 }
3211#if 0
3212 // draw borders, for debugging
3213 glPushMatrix ();
3214 glColor4f (1., 1., 0., 1.);
3215 glTranslatef (.5, .5, 0.);
3216 glBegin (GL_LINE_LOOP);
3217 glVertex2f (0 , 0);
3218 glVertex2f (w - 1, 0);
3219 glVertex2f (w - 1, h - 1);
3220 glVertex2f (0 , h - 1);
3221 glEnd ();
3222 glPopMatrix ();
3223#endif
3224 PUSHMARK (SP);
3225 XPUSHs (self);
3226 PUTBACK;
3227 call_method ("_draw", G_VOID | G_DISCARD);
3228 SPAGAIN;
3229
3230 glPopMatrix ();
3231
3232 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3233 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3234}
3235

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