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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.166 by root, Fri Dec 8 15:07:08 2006 UTC vs.
Revision 1.279 by root, Thu Oct 2 15:59:40 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
29#include <assert.h>
19#include <math.h> 30#include <math.h>
20#include <string.h> 31#include <string.h>
21#include <stdio.h> 32#include <stdio.h>
22#include <stdlib.h> 33#include <stdlib.h>
23 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
24#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
25#include <SDL_endian.h> 39#include <SDL_endian.h>
26#include <SDL_image.h> 40#include <SDL_image.h>
27#include <SDL_mixer.h> 41#include <SDL_mixer.h>
28#include <SDL_opengl.h> 42#include <SDL_opengl.h>
29 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
30#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
31#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
32 51
33#include <glib/gmacros.h> 52#include <glib/gmacros.h>
34 53
35#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
36 66
37#ifndef _WIN32 67#ifndef _WIN32
38# include <sys/types.h> 68# include <sys/types.h>
39# include <sys/socket.h> 69# include <sys/socket.h>
40# include <netinet/in.h> 70# include <netinet/in.h>
41# include <netinet/tcp.h> 71# include <netinet/tcp.h>
42# include <inttypes.h> 72# include <inttypes.h>
43#endif 73#endif
44 74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
45#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
46 85
47#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
48 87
49#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
50#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
51 90
52#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
53 92
54#if 0 93/* mask out modifiers we are not interested in */
55# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
56#else 95
57# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
58#endif 97
98static AV *texture_av;
59 99
60static struct 100static struct
61{ 101{
62#define GL_FUNC(ptr,name) ptr name; 102#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 103#include "glfunc.h"
64#undef GL_FUNC 104#undef GL_FUNC
65} gl; 105} gl;
66 106
107static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 108gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 109{
69 if (gl.BlendFuncSeparate) 110 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 111 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 112 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 113 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 114 else
74 glBlendFunc (sa, da); 115 glBlendFunc (sa, da);
75} 116}
76 117
118static GLuint
119gen_texture ()
120{
121 GLuint name;
122
123 if (AvFILL (texture_av) >= 0)
124 name = (GLuint)(size_t)av_pop (texture_av);
125 else
126 glGenTextures (1, &name);
127
128 return name;
129}
130
131static void
132del_texture (GLuint name)
133{
134 /* make a half-assed attempt at returning the memory used by the texture */
135 /* textures are frequently being reused by cfplus anyway */
136 /*glBindTexture (GL_TEXTURE_2D, name);*/
137 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
138 av_push (texture_av, (SV *)(size_t)name);
139 glDeleteTextures (1, &name);
140}
141
77#include "texcache.c" 142#include "texcache.c"
143#include "rendercache.c"
78 144
79#include "pango-font.c" 145#include "pango-font.c"
80#include "pango-fontmap.c" 146#include "pango-fontmap.c"
81#include "pango-render.c" 147#include "pango-render.c"
82 148
149typedef IV DC__Channel;
150typedef SDL_RWops *DC__RW;
83typedef Mix_Chunk *CFPlus__MixChunk; 151typedef Mix_Chunk *DC__MixChunk;
84typedef Mix_Music *CFPlus__MixMusic; 152typedef Mix_Music *DC__MixMusic;
85 153
86typedef PangoFontDescription *CFPlus__Font; 154typedef PangoFontDescription *DC__Font;
87 155
88static int 156static int
89shape_attr_p (PangoLayoutRun *run) 157shape_attr_p (PangoLayoutRun *run)
90{ 158{
91 GSList *attrs = run->item->analysis.extra_attrs; 159 GSList *attrs = run->item->analysis.extra_attrs;
105 173
106typedef struct cf_layout { 174typedef struct cf_layout {
107 PangoLayout *pl; 175 PangoLayout *pl;
108 float r, g, b, a; // default color for rgba mode 176 float r, g, b, a; // default color for rgba mode
109 int base_height; 177 int base_height;
110 CFPlus__Font font; 178 DC__Font font;
179 rc_t *rc;
111} *CFPlus__Layout; 180} *DC__Layout;
112 181
113static CFPlus__Font default_font; 182static DC__Font default_font;
114static PangoContext *opengl_context; 183static PangoContext *opengl_context;
115static PangoFontMap *opengl_fontmap; 184static PangoFontMap *opengl_fontmap;
116 185
117static void 186static void
118substitute_func (FcPattern *pattern, gpointer data) 187substitute_func (FcPattern *pattern, gpointer data)
123#endif 192#endif
124 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 193 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
125} 194}
126 195
127static void 196static void
128layout_update_font (CFPlus__Layout self) 197layout_update_font (DC__Layout self)
129{ 198{
130 /* use a random scale factor to account for unknown descenders, 0.8 works 199 /* use a random scale factor to account for unknown descenders, 0.8 works
131 * reasonably well with bitstream vera 200 * reasonably well with dejavu/bistream fonts
132 */ 201 */
133 PangoFontDescription *font = self->font ? self->font : default_font; 202 PangoFontDescription *font = self->font ? self->font : default_font;
134 203
135 pango_font_description_set_absolute_size (font, 204 pango_font_description_set_absolute_size (font,
136 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 205 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
137 206
138 pango_layout_set_font_description (self->pl, font); 207 pango_layout_set_font_description (self->pl, font);
139} 208}
140 209
141static void 210static void
142layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 211layout_get_pixel_size (DC__Layout self, int *w, int *h)
143{ 212{
144 PangoRectangle rect; 213 PangoRectangle rect;
145 214
146 // get_pixel_* wrongly rounds down 215 // get_pixel_* wrongly rounds down
147 pango_layout_get_extents (self->pl, 0, &rect); 216 pango_layout_get_extents (self->pl, 0, &rect);
154 223
155 *w = rect.width; 224 *w = rect.width;
156 *h = rect.height; 225 *h = rect.height;
157} 226}
158 227
228typedef uint16_t tileid;
159typedef uint16_t mapface; 229typedef uint16_t faceid;
160 230
161typedef struct { 231typedef struct {
162 GLint name; 232 GLuint name;
163 int w, h; 233 int w, h;
164 float s, t; 234 float s, t;
165 uint8_t r, g, b, a; 235 uint8_t r, g, b, a;
236 tileid smoothtile;
237 uint8_t smoothlevel;
166} maptex; 238} maptex;
167 239
168typedef struct { 240typedef struct {
169 uint32_t player; 241 uint32_t player;
170 mapface face[3]; 242 tileid tile[3];
171 uint16_t darkness; 243 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 244 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 245} mapcell;
174 246
175typedef struct { 247typedef struct {
176 int32_t c0, c1; 248 int32_t c0, c1;
177 mapcell *col; 249 mapcell *col;
178} maprow; 250} maprow;
179 251
180typedef struct map { 252typedef struct map {
181 int x, y, w, h; 253 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 254 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 255 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 256 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 257
189 int32_t rows; 258 int32_t rows;
190 maprow *row; 259 maprow *row;
191} *CFPlus__Map; 260} *DC__Map;
192 261
193static char * 262static char *
194prepend (char *ptr, int sze, int inc) 263prepend (char *ptr, int sze, int inc)
195{ 264{
196 char *p; 265 char *p;
213} 282}
214 283
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 284#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 285#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217 286
287static void
288need_facenum (struct map *self, faceid face)
289{
290 while (self->faces <= face)
291 {
292 Append (tileid, self->face2tile, self->faces, self->faces);
293 self->faces *= 2;
294 }
295}
296
297static void
298need_texid (struct map *self, int texid)
299{
300 while (self->texs <= texid)
301 {
302 Append (maptex, self->tex, self->texs, self->texs);
303 self->texs *= 2;
304 }
305}
306
218static maprow * 307static maprow *
219map_get_row (CFPlus__Map self, int y) 308map_get_row (DC__Map self, int y)
220{ 309{
221 if (0 > y) 310 if (0 > y)
222 { 311 {
223 int extend = - y + MAP_EXTEND_Y; 312 int extend = - y + MAP_EXTEND_Y;
224 Prepend (maprow, self->row, self->rows, extend); 313 Prepend (maprow, self->row, self->rows, extend);
262 351
263 return row->col + (x - row->c0); 352 return row->col + (x - row->c0);
264} 353}
265 354
266static mapcell * 355static mapcell *
267map_get_cell (CFPlus__Map self, int x, int y) 356map_get_cell (DC__Map self, int x, int y)
268{ 357{
269 return row_get_cell (map_get_row (self, y), x); 358 return row_get_cell (map_get_row (self, y), x);
270} 359}
271 360
272static void 361static void
273map_clear (CFPlus__Map self) 362map_clear (DC__Map self)
274{ 363{
275 int r; 364 int r;
276 365
277 for (r = 0; r < self->rows; r++) 366 for (r = 0; r < self->rows; r++)
278 Safefree (self->row[r].col); 367 Safefree (self->row[r].col);
285 self->oy = 0; 374 self->oy = 0;
286 self->row = 0; 375 self->row = 0;
287 self->rows = 0; 376 self->rows = 0;
288} 377}
289 378
379#define CELL_CLEAR(cell) \
380 do { \
381 if ((cell)->player) \
382 (cell)->tile [2] = 0; \
383 (cell)->darkness = 0; \
384 (cell)->stat_hp = 0; \
385 (cell)->flags = 0; \
386 (cell)->player = 0; \
387 } while (0)
388
290static void 389static void
291map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 390map_blank (DC__Map self, int x0, int y0, int w, int h)
292{ 391{
293 int x, y; 392 int x, y;
294 maprow *row; 393 maprow *row;
295 mapcell *cell; 394 mapcell *cell;
296 395
308 if (x >= row->c1) 407 if (x >= row->c1)
309 break; 408 break;
310 409
311 cell = row->col + x - row->c0; 410 cell = row->col + x - row->c0;
312 411
313 cell->darkness = 0; 412 CELL_CLEAR (cell);
314 cell->stat_hp = 0;
315 cell->flags = 0;
316 cell->player = 0;
317 } 413 }
318 } 414 }
415}
416
417typedef struct {
418 tileid tile;
419 uint8_t x, y, level;
420} smooth_key;
421
422static void
423smooth_or_bits (HV *hv, smooth_key *key, IV bits)
424{
425 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
426
427 if (SvIOK (*sv))
428 SvIV_set (*sv, SvIVX (*sv) | bits);
429 else
430 sv_setiv (*sv, bits);
319} 431}
320 432
321static void 433static void
322music_finished (void) 434music_finished (void)
323{ 435{
359 n |= n >> 16; 471 n |= n >> 16;
360 472
361 return n + 1; 473 return n + 1;
362} 474}
363 475
364MODULE = CFPlus PACKAGE = CFPlus 476static unsigned int
477popcount (unsigned int n)
478{
479 n -= (n >> 1) & 0x55555555U;
480 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
481 n = ((n >> 4) + n) & 0x0f0f0f0fU;
482 n *= 0x01010101U;
483
484 return n >> 24;
485}
486
487/* SDL should provide this, really. */
488#define SDLK_MODIFIER_MIN 300
489#define SDLK_MODIFIER_MAX 314
490
491/******************************************************************************/
492
493static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
494static GV *hover_gv;
495
496static int
497within_widget (SV *widget, NV x, NV y)
498{
499 HV *self;
500 SV **svp;
501 NV wx, ww, wy, wh;
502
503 if (!SvROK (widget))
504 return 0;
505
506 self = (HV *)SvRV (widget);
507
508 if (SvTYPE (self) != SVt_PVHV)
509 return 0;
510
511 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
512 if (y < wy)
513 return 0;
514
515 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
516 if (y >= wy + wh)
517 return 0;
518
519 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
520 if (x < wx)
521 return 0;
522
523 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
524 if (x >= wx + ww)
525 return 0;
526
527 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
528 if (!svp || !SvTRUE (*svp))
529 return 0;
530
531 return 1;
532}
533
534/******************************************************************************/
535
536/* process keyboard modifiers */
537static int
538mod_munge (int mod)
539{
540 mod &= MOD_MASK;
541
542 if (mod & (KMOD_META | KMOD_ALT))
543 mod |= KMOD_LRAM;
544
545 return mod;
546}
547
548static void
549deliantra_main ()
550{
551 char *argv[] = { 0 };
552 call_argv ("::main", G_DISCARD | G_VOID, argv);
553}
554
555#ifdef __MACOSX__
556 /* to due surprising braindamage on the side of SDL design, we
557 * do some mind-boggling hack here: SDL requires a custom main()
558 * on OS X, so... we provide one and call the original main(), which,
559 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
560 * and which calls our main (== SDL_main) back.
561 */
562 extern C_LINKAGE int
563 main (int argc, char *argv[])
564 {
565 deliantra_main ();
566 }
567
568 #undef main
569
570 extern C_LINKAGE int main (int argc, char *argv[]);
571
572 static void
573 SDL_braino (void)
574 {
575 char *argv[] = { "deliantra client", 0 };
576 (main) (1, argv);
577 }
578#else
579 static void
580 SDL_braino (void)
581 {
582 deliantra_main ();
583 }
584#endif
585
586MODULE = Deliantra::Client PACKAGE = DC
365 587
366PROTOTYPES: ENABLE 588PROTOTYPES: ENABLE
367 589
368BOOT: 590BOOT:
369{ 591{
370 HV *stash = gv_stashpv ("CFPlus", 1); 592 HV *stash = gv_stashpv ("DC", 1);
371 static const struct { 593 static const struct {
372 const char *name; 594 const char *name;
373 IV iv; 595 IV iv;
374 } *civ, const_iv[] = { 596 } *civ, const_iv[] = {
375# define const_iv(name) { # name, (IV)name } 597# define const_iv(name) { # name, (IV)name }
598 const_iv (SDLK_MODIFIER_MIN),
599 const_iv (SDLK_MODIFIER_MAX),
600
376 const_iv (SDL_ACTIVEEVENT), 601 const_iv (SDL_ACTIVEEVENT),
377 const_iv (SDL_KEYDOWN), 602 const_iv (SDL_KEYDOWN),
378 const_iv (SDL_KEYUP), 603 const_iv (SDL_KEYUP),
379 const_iv (SDL_MOUSEMOTION), 604 const_iv (SDL_MOUSEMOTION),
380 const_iv (SDL_MOUSEBUTTONDOWN), 605 const_iv (SDL_MOUSEBUTTONDOWN),
389 const_iv (SDL_EVENT_RESERVEDA), 614 const_iv (SDL_EVENT_RESERVEDA),
390 const_iv (SDL_EVENT_RESERVEDB), 615 const_iv (SDL_EVENT_RESERVEDB),
391 const_iv (SDL_VIDEORESIZE), 616 const_iv (SDL_VIDEORESIZE),
392 const_iv (SDL_VIDEOEXPOSE), 617 const_iv (SDL_VIDEOEXPOSE),
393 const_iv (SDL_USEREVENT), 618 const_iv (SDL_USEREVENT),
619
620 const_iv (SDL_APPINPUTFOCUS),
621 const_iv (SDL_APPMOUSEFOCUS),
622 const_iv (SDL_APPACTIVE),
623
624
625 const_iv (SDLK_UNKNOWN),
626 const_iv (SDLK_FIRST),
627 const_iv (SDLK_BACKSPACE),
628 const_iv (SDLK_TAB),
629 const_iv (SDLK_CLEAR),
630 const_iv (SDLK_RETURN),
631 const_iv (SDLK_PAUSE),
632 const_iv (SDLK_ESCAPE),
633 const_iv (SDLK_SPACE),
634 const_iv (SDLK_EXCLAIM),
635 const_iv (SDLK_QUOTEDBL),
636 const_iv (SDLK_HASH),
637 const_iv (SDLK_DOLLAR),
638 const_iv (SDLK_AMPERSAND),
639 const_iv (SDLK_QUOTE),
640 const_iv (SDLK_LEFTPAREN),
641 const_iv (SDLK_RIGHTPAREN),
642 const_iv (SDLK_ASTERISK),
643 const_iv (SDLK_PLUS),
644 const_iv (SDLK_COMMA),
645 const_iv (SDLK_MINUS),
646 const_iv (SDLK_PERIOD),
647 const_iv (SDLK_SLASH),
648 const_iv (SDLK_0),
649 const_iv (SDLK_1),
650 const_iv (SDLK_2),
651 const_iv (SDLK_3),
652 const_iv (SDLK_4),
653 const_iv (SDLK_5),
654 const_iv (SDLK_6),
655 const_iv (SDLK_7),
656 const_iv (SDLK_8),
657 const_iv (SDLK_9),
658 const_iv (SDLK_COLON),
659 const_iv (SDLK_SEMICOLON),
660 const_iv (SDLK_LESS),
661 const_iv (SDLK_EQUALS),
662 const_iv (SDLK_GREATER),
663 const_iv (SDLK_QUESTION),
664 const_iv (SDLK_AT),
665
666 const_iv (SDLK_LEFTBRACKET),
667 const_iv (SDLK_BACKSLASH),
668 const_iv (SDLK_RIGHTBRACKET),
669 const_iv (SDLK_CARET),
670 const_iv (SDLK_UNDERSCORE),
671 const_iv (SDLK_BACKQUOTE),
672 const_iv (SDLK_DELETE),
673
674 const_iv (SDLK_FIRST),
675 const_iv (SDLK_LAST),
394 const_iv (SDLK_KP0), 676 const_iv (SDLK_KP0),
395 const_iv (SDLK_KP1), 677 const_iv (SDLK_KP1),
396 const_iv (SDLK_KP2), 678 const_iv (SDLK_KP2),
397 const_iv (SDLK_KP3), 679 const_iv (SDLK_KP3),
398 const_iv (SDLK_KP4), 680 const_iv (SDLK_KP4),
453 const_iv (SDLK_BREAK), 735 const_iv (SDLK_BREAK),
454 const_iv (SDLK_MENU), 736 const_iv (SDLK_MENU),
455 const_iv (SDLK_POWER), 737 const_iv (SDLK_POWER),
456 const_iv (SDLK_EURO), 738 const_iv (SDLK_EURO),
457 const_iv (SDLK_UNDO), 739 const_iv (SDLK_UNDO),
740
458 const_iv (KMOD_NONE), 741 const_iv (KMOD_NONE),
742 const_iv (KMOD_SHIFT),
459 const_iv (KMOD_LSHIFT), 743 const_iv (KMOD_LSHIFT),
460 const_iv (KMOD_RSHIFT), 744 const_iv (KMOD_RSHIFT),
745 const_iv (KMOD_CTRL),
461 const_iv (KMOD_LCTRL), 746 const_iv (KMOD_LCTRL),
462 const_iv (KMOD_RCTRL), 747 const_iv (KMOD_RCTRL),
748 const_iv (KMOD_ALT),
463 const_iv (KMOD_LALT), 749 const_iv (KMOD_LALT),
464 const_iv (KMOD_RALT), 750 const_iv (KMOD_RALT),
751 const_iv (KMOD_META),
465 const_iv (KMOD_LMETA), 752 const_iv (KMOD_LMETA),
466 const_iv (KMOD_RMETA), 753 const_iv (KMOD_RMETA),
467 const_iv (KMOD_NUM), 754 const_iv (KMOD_NUM),
468 const_iv (KMOD_CAPS), 755 const_iv (KMOD_CAPS),
469 const_iv (KMOD_MODE), 756 const_iv (KMOD_MODE),
470 const_iv (KMOD_CTRL), 757
471 const_iv (KMOD_SHIFT), 758 const_iv (KMOD_LRAM),
472 const_iv (KMOD_ALT), 759
473 const_iv (KMOD_META) 760 const_iv (MIX_DEFAULT_FORMAT),
761
762 const_iv (SDL_INIT_TIMER),
763 const_iv (SDL_INIT_AUDIO),
764 const_iv (SDL_INIT_VIDEO),
765 const_iv (SDL_INIT_CDROM),
766 const_iv (SDL_INIT_JOYSTICK),
767 const_iv (SDL_INIT_EVERYTHING),
768 const_iv (SDL_INIT_NOPARACHUTE),
769 const_iv (SDL_INIT_EVENTTHREAD),
770
771 const_iv (SDL_GL_RED_SIZE),
772 const_iv (SDL_GL_GREEN_SIZE),
773 const_iv (SDL_GL_BLUE_SIZE),
774 const_iv (SDL_GL_ALPHA_SIZE),
775 const_iv (SDL_GL_DOUBLEBUFFER),
776 const_iv (SDL_GL_BUFFER_SIZE),
777 const_iv (SDL_GL_DEPTH_SIZE),
778 const_iv (SDL_GL_STENCIL_SIZE),
779 const_iv (SDL_GL_ACCUM_RED_SIZE),
780 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
781 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
782 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
783 const_iv (SDL_GL_STEREO),
784 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
785 const_iv (SDL_GL_MULTISAMPLESAMPLES),
786 const_iv (SDL_GL_ACCELERATED_VISUAL),
787 const_iv (SDL_GL_SWAP_CONTROL),
788
789 const_iv (FOW_DARKNESS)
474# undef const_iv 790# undef const_iv
475 }; 791 };
476 792
477 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 793 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
478 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 794 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
795
796 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
797 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
479} 798}
799
800void
801weaken (SV *rv)
802 PROTOTYPE: $
803 CODE:
804 sv_rvweaken (rv);
480 805
481int 806int
482in_destruct () 807in_destruct ()
483 CODE: 808 CODE:
484 RETVAL = PL_main_cv == Nullcv; 809 RETVAL = PL_main_cv == Nullcv;
487 812
488NV floor (NV x) 813NV floor (NV x)
489 814
490NV ceil (NV x) 815NV ceil (NV x)
491 816
817IV minpot (UV n)
818
819IV popcount (UV n)
820
492void 821void
493pango_init () 822pango_init ()
494 CODE: 823 CODE:
495{ 824{
496 opengl_fontmap = pango_opengl_font_map_new (); 825 opengl_fontmap = pango_opengl_font_map_new ();
497 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 826 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
498 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 827 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
828 /*pango_context_set_font_description (opengl_context, default_font);*/
829#if PANGO_VERSION_CHECK (1, 15, 2)
830 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
831 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
832#endif
499} 833}
500 834
501int 835char *SDL_GetError ()
502SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
503 836
504void 837void SDL_braino ()
838
839int SDL_Init (U32 flags)
840
841int SDL_InitSubSystem (U32 flags)
842
843void SDL_QuitSubSystem (U32 flags)
844
505SDL_Quit () 845void SDL_Quit ()
506 846
847int SDL_GL_SetAttribute (int attr, int value)
848
849int SDL_GL_GetAttribute (int attr)
850 CODE:
851 if (SDL_GL_GetAttribute (attr, &RETVAL))
852 XSRETURN_UNDEF;
853 OUTPUT:
854 RETVAL
855
507void 856void
508SDL_ListModes () 857SDL_ListModes (int rgb, int alpha)
509 PPCODE: 858 PPCODE:
510{ 859{
511 SDL_Rect **m; 860 SDL_Rect **m;
512 861
513 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 862 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 863 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
515 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 864 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
516 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 865 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
517 866
518 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 867 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
519 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 868 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
520 869
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 870 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 871 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 872 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 873 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
525 874
526 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 875 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
527#if SDL_VERSION_ATLEAST(1,2,10)
528 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
529 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 876 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
530#endif
531
532 SDL_EnableUNICODE (1);
533 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
534 877
535 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 878 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
536 879
537 if (m && m != (SDL_Rect **)-1) 880 if (m && m != (SDL_Rect **)-1)
538 while (*m) 881 while (*m)
539 { 882 {
883 if ((*m)->w >= 400 && (*m)->h >= 300)
884 {
540 AV *av = newAV (); 885 AV *av = newAV ();
541 av_push (av, newSViv ((*m)->w)); 886 av_push (av, newSViv ((*m)->w));
542 av_push (av, newSViv ((*m)->h)); 887 av_push (av, newSViv ((*m)->h));
888 av_push (av, newSViv (rgb));
889 av_push (av, newSViv (alpha));
543 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 890 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
891 }
544 892
545 ++m; 893 ++m;
546 } 894 }
547} 895}
548 896
549char *
550SDL_GetError ()
551
552int 897int
553SDL_SetVideoMode (int w, int h, int fullscreen) 898SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
554 CODE: 899 CODE:
900{
901 SDL_EnableUNICODE (1);
902 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
903
904 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
905 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
906 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
907 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
908
555 RETVAL = !!SDL_SetVideoMode ( 909 RETVAL = !!SDL_SetVideoMode (
556 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 910 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
557 ); 911 );
912
558 if (RETVAL) 913 if (RETVAL)
559 { 914 {
560 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 915 av_clear (texture_av);
916
917 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
561# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 918#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
562# include "glfunc.h" 919#include "glfunc.h"
563# undef GL_FUNC 920#undef GL_FUNC
564 } 921 }
922}
565 OUTPUT: 923 OUTPUT:
566 RETVAL 924 RETVAL
567 925
568void 926void
569SDL_GL_SwapBuffers () 927SDL_GL_SwapBuffers ()
570 928
571char * 929char *
572SDL_GetKeyName (int sym) 930SDL_GetKeyName (int sym)
573 931
932int
933SDL_GetAppState ()
934
935int
936SDL_GetModState ()
937
574void 938void
575SDL_PollEvent () 939poll_events ()
576 PPCODE: 940 PPCODE:
577{ 941{
578 SDL_Event ev; 942 SDL_Event ev;
579 943
580 while (SDL_PollEvent (&ev)) 944 SDL_PumpEvents ();
945 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
581 { 946 {
582 HV *hv = newHV (); 947 HV *hv = newHV ();
583 hv_store (hv, "type", 4, newSViv (ev.type), 0); 948 hv_store (hv, "type", 4, newSViv (ev.type), 0);
584 949
585 switch (ev.type) 950 switch (ev.type)
586 { 951 {
587 case SDL_KEYDOWN: 952 case SDL_KEYDOWN:
588 case SDL_KEYUP: 953 case SDL_KEYUP:
589 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 954 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
590 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 955 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
591 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 956 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
957 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
592 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 958 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
593 break; 959 break;
594 960
595 case SDL_ACTIVEEVENT: 961 case SDL_ACTIVEEVENT:
596 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 962 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
597 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 963 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
598 break; 964 break;
599 965
600 case SDL_MOUSEMOTION: 966 case SDL_MOUSEMOTION:
967 {
968 int state = ev.motion.state;
969 int x = ev.motion.x;
970 int y = ev.motion.y;
971 int xrel = ev.motion.xrel;
972 int yrel = ev.motion.yrel;
973
974 /* do simplistic event compression */
975 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
976 && state == ev.motion.state)
977 {
978 xrel += ev.motion.xrel;
979 yrel += ev.motion.yrel;
980 x = ev.motion.x;
981 y = ev.motion.y;
982 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
983 }
984
601 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 985 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
602
603 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 986 hv_store (hv, "state", 5, newSViv (state), 0);
604 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 987 hv_store (hv, "x", 1, newSViv (x), 0);
605 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 988 hv_store (hv, "y", 1, newSViv (y), 0);
606 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 989 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
607 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 990 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
991 }
608 break; 992 break;
609 993
610 case SDL_MOUSEBUTTONDOWN: 994 case SDL_MOUSEBUTTONDOWN:
611 case SDL_MOUSEBUTTONUP: 995 case SDL_MOUSEBUTTONUP:
612 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 996 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
613 997
614 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 998 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
615 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 999 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
616 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1000 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
617 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1001 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
622 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1006 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
623 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1007 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
624 break; 1008 break;
625 } 1009 }
626 1010
627 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1011 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
628 } 1012 }
629} 1013}
630 1014
631int 1015int
632Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1016Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
633 POSTCALL: 1017 POSTCALL:
634 Mix_HookMusicFinished (music_finished); 1018 Mix_HookMusicFinished (music_finished);
635 Mix_ChannelFinished (channel_finished); 1019 Mix_ChannelFinished (channel_finished);
636 1020
637void 1021void
1022Mix_QuerySpec ()
1023 PPCODE:
1024{
1025 int freq, channels;
1026 Uint16 format;
1027
1028 if (Mix_QuerySpec (&freq, &format, &channels))
1029 {
1030 EXTEND (SP, 3);
1031 PUSHs (sv_2mortal (newSViv (freq)));
1032 PUSHs (sv_2mortal (newSViv (format)));
1033 PUSHs (sv_2mortal (newSViv (channels)));
1034 }
1035}
1036
1037void
638Mix_CloseAudio () 1038Mix_CloseAudio ()
639 1039
640int 1040int
641Mix_AllocateChannels (int numchans = -1) 1041Mix_AllocateChannels (int numchans = -1)
642 1042
1043const char *
1044Mix_GetError ()
1045
643void 1046void
644lowdelay (int fd, int val = 1) 1047lowdelay (int fd, int val = 1)
645 CODE: 1048 CODE:
646#ifndef _WIN32
647 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1049 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
648#endif
649 1050
650void 1051void
651win32_proxy_info () 1052win32_proxy_info ()
652 PPCODE: 1053 PPCODE:
653{ 1054{
674 } 1075 }
675 } 1076 }
676#endif 1077#endif
677} 1078}
678 1079
679void 1080int
680add_font (char *file) 1081add_font (char *file)
681 CODE: 1082 CODE:
682 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1083 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1084 OUTPUT:
1085 RETVAL
683 1086
684void 1087void
685load_image_inline (SV *image_) 1088load_image_inline (SV *image_)
686 ALIAS: 1089 ALIAS:
687 load_image_file = 1 1090 load_image_file = 1
690 STRLEN image_len; 1093 STRLEN image_len;
691 char *image = (char *)SvPVbyte (image_, image_len); 1094 char *image = (char *)SvPVbyte (image_, image_len);
692 SDL_Surface *surface, *surface2; 1095 SDL_Surface *surface, *surface2;
693 SDL_PixelFormat fmt; 1096 SDL_PixelFormat fmt;
694 SDL_RWops *rw = ix 1097 SDL_RWops *rw = ix
695 ? SDL_RWFromFile (image, "r") 1098 ? SDL_RWFromFile (image, "rb")
696 : SDL_RWFromConstMem (image, image_len); 1099 : SDL_RWFromConstMem (image, image_len);
697 1100
698 if (!rw) 1101 if (!rw)
699 croak ("load_image: %s", SDL_GetError ()); 1102 croak ("load_image: %s", SDL_GetError ());
700 1103
773void 1176void
774error (char *message) 1177error (char *message)
775 CODE: 1178 CODE:
776 fprintf (stderr, "ERROR: %s\n", message); 1179 fprintf (stderr, "ERROR: %s\n", message);
777#ifdef _WIN32 1180#ifdef _WIN32
778 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1181 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
779#endif 1182#endif
780 1183
781void 1184void
782fatal (char *message) 1185fatal (char *message)
783 CODE: 1186 CODE:
784 fprintf (stderr, "FATAL: %s\n", message); 1187 fprintf (stderr, "FATAL: %s\n", message);
785#ifdef _WIN32 1188#ifdef _WIN32
786 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1189 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
787#endif 1190#endif
788 _exit (1); 1191 _exit (1);
789 1192
790void 1193void
791_exit (int retval = 0) 1194_exit (int retval = 0)
794 ExitThread (retval); // unclean, please beam me up 1197 ExitThread (retval); // unclean, please beam me up
795#else 1198#else
796 _exit (retval); 1199 _exit (retval);
797#endif 1200#endif
798 1201
799MODULE = CFPlus PACKAGE = CFPlus::Font 1202void
1203debug ()
1204 CODE:
1205{
1206#if DEBUG
1207 VALGRIND_DO_LEAK_CHECK;
1208#endif
1209}
800 1210
801CFPlus::Font 1211MODULE = Deliantra::Client PACKAGE = DC::Font
1212
1213PROTOTYPES: DISABLE
1214
1215DC::Font
802new_from_file (SV *class, char *path, int id = 0) 1216new_from_file (SV *class, char *path, int id = 0)
803 CODE: 1217 CODE:
804{ 1218{
805 int count; 1219 int count;
806 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1220 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
809} 1223}
810 OUTPUT: 1224 OUTPUT:
811 RETVAL 1225 RETVAL
812 1226
813void 1227void
814DESTROY (CFPlus::Font self) 1228DESTROY (DC::Font self)
815 CODE: 1229 CODE:
816 pango_font_description_free (self); 1230 pango_font_description_free (self);
817 1231
818void 1232void
819make_default (CFPlus::Font self) 1233make_default (DC::Font self)
1234 PROTOTYPE: $
820 CODE: 1235 CODE:
821 default_font = self; 1236 default_font = self;
822 1237
823MODULE = CFPlus PACKAGE = CFPlus::Layout 1238MODULE = Deliantra::Client PACKAGE = DC::Layout
824 1239
1240PROTOTYPES: DISABLE
1241
825void 1242void
826reset_glyph_cache () 1243glyph_cache_backup ()
1244 PROTOTYPE:
827 CODE: 1245 CODE:
1246 tc_backup ();
1247
1248void
1249glyph_cache_restore ()
1250 PROTOTYPE:
1251 CODE:
828 tc_clear (); 1252 tc_restore ();
829 1253
830CFPlus::Layout 1254DC::Layout
831new (SV *class) 1255new (SV *class)
832 CODE: 1256 CODE:
833 New (0, RETVAL, 1, struct cf_layout); 1257 New (0, RETVAL, 1, struct cf_layout);
834 1258
835 RETVAL->pl = pango_layout_new (opengl_context); 1259 RETVAL->pl = pango_layout_new (opengl_context);
837 RETVAL->g = 1.; 1261 RETVAL->g = 1.;
838 RETVAL->b = 1.; 1262 RETVAL->b = 1.;
839 RETVAL->a = 1.; 1263 RETVAL->a = 1.;
840 RETVAL->base_height = MIN_FONT_HEIGHT; 1264 RETVAL->base_height = MIN_FONT_HEIGHT;
841 RETVAL->font = 0; 1265 RETVAL->font = 0;
1266 RETVAL->rc = rc_alloc ();
842 1267
843 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1268 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
844 layout_update_font (RETVAL); 1269 layout_update_font (RETVAL);
845 OUTPUT: 1270 OUTPUT:
846 RETVAL 1271 RETVAL
847 1272
848void 1273void
849DESTROY (CFPlus::Layout self) 1274DESTROY (DC::Layout self)
850 CODE: 1275 CODE:
851 g_object_unref (self->pl); 1276 g_object_unref (self->pl);
1277 rc_free (self->rc);
852 Safefree (self); 1278 Safefree (self);
853 1279
854void 1280void
855set_text (CFPlus::Layout self, SV *text_) 1281set_text (DC::Layout self, SV *text_)
856 CODE: 1282 CODE:
857{ 1283{
858 STRLEN textlen; 1284 STRLEN textlen;
859 char *text = SvPVutf8 (text_, textlen); 1285 char *text = SvPVutf8 (text_, textlen);
860 1286
861 pango_layout_set_text (self->pl, text, textlen); 1287 pango_layout_set_text (self->pl, text, textlen);
862} 1288}
863 1289
864void 1290void
865set_markup (CFPlus::Layout self, SV *text_) 1291set_markup (DC::Layout self, SV *text_)
866 CODE: 1292 CODE:
867{ 1293{
868 STRLEN textlen; 1294 STRLEN textlen;
869 char *text = SvPVutf8 (text_, textlen); 1295 char *text = SvPVutf8 (text_, textlen);
870 1296
871 pango_layout_set_markup (self->pl, text, textlen); 1297 pango_layout_set_markup (self->pl, text, textlen);
872} 1298}
873 1299
874void 1300void
875set_shapes (CFPlus::Layout self, ...) 1301set_shapes (DC::Layout self, ...)
876 CODE: 1302 CODE:
877{ 1303{
878 PangoAttrList *attrs = 0; 1304 PangoAttrList *attrs = 0;
879 const char *text = pango_layout_get_text (self->pl); 1305 const char *text = pango_layout_get_text (self->pl);
880 const char *pos = text; 1306 const char *pos = text;
915 if (attrs) 1341 if (attrs)
916 pango_layout_set_attributes (self->pl, attrs); 1342 pango_layout_set_attributes (self->pl, attrs);
917} 1343}
918 1344
919void 1345void
920get_shapes (CFPlus::Layout self) 1346get_shapes (DC::Layout self)
921 PPCODE: 1347 PPCODE:
922{ 1348{
923 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1349 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
924 1350
925 do 1351 do
926 { 1352 {
927 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1353 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
928 1354
929 if (run && shape_attr_p (run)) 1355 if (run && shape_attr_p (run))
930 { 1356 {
931 PangoRectangle extents; 1357 PangoRectangle extents;
932 pango_layout_iter_get_run_extents (iter, 0, &extents); 1358 pango_layout_iter_get_run_extents (iter, 0, &extents);
940 1366
941 pango_layout_iter_free (iter); 1367 pango_layout_iter_free (iter);
942} 1368}
943 1369
944int 1370int
945has_wrapped (CFPlus::Layout self) 1371has_wrapped (DC::Layout self)
946 CODE: 1372 CODE:
947{ 1373{
948 int lines = 1; 1374 int lines = 1;
949 const char *text = pango_layout_get_text (self->pl); 1375 const char *text = pango_layout_get_text (self->pl);
950 1376
955} 1381}
956 OUTPUT: 1382 OUTPUT:
957 RETVAL 1383 RETVAL
958 1384
959SV * 1385SV *
960get_text (CFPlus::Layout self) 1386get_text (DC::Layout self)
961 CODE: 1387 CODE:
962 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1388 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
963 sv_utf8_decode (RETVAL); 1389 sv_utf8_decode (RETVAL);
964 OUTPUT: 1390 OUTPUT:
965 RETVAL 1391 RETVAL
966 1392
967void 1393void
968set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1394set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
969 CODE: 1395 CODE:
970 self->r = r; 1396 self->r = r;
971 self->g = g; 1397 self->g = g;
972 self->b = b; 1398 self->b = b;
973 self->a = a; 1399 self->a = a;
974 1400
975void 1401void
976set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1402set_font (DC::Layout self, DC::Font font = 0)
977 CODE: 1403 CODE:
978 if (self->font != font) 1404 if (self->font != font)
979 { 1405 {
980 self->font = font; 1406 self->font = font;
981 layout_update_font (self); 1407 layout_update_font (self);
982 } 1408 }
983 1409
984void 1410void
985set_height (CFPlus::Layout self, int base_height) 1411set_height (DC::Layout self, int base_height)
986 CODE: 1412 CODE:
987 if (self->base_height != base_height) 1413 if (self->base_height != base_height)
988 { 1414 {
989 self->base_height = base_height; 1415 self->base_height = base_height;
990 layout_update_font (self); 1416 layout_update_font (self);
991 } 1417 }
992 1418
993void 1419void
994set_width (CFPlus::Layout self, int max_width = -1) 1420set_width (DC::Layout self, int max_width = -1)
995 CODE: 1421 CODE:
996 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1422 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
997 1423
998void 1424void
999set_indent (CFPlus::Layout self, int indent) 1425set_indent (DC::Layout self, int indent)
1000 CODE: 1426 CODE:
1001 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1427 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1002 1428
1003void 1429void
1004set_spacing (CFPlus::Layout self, int spacing) 1430set_spacing (DC::Layout self, int spacing)
1005 CODE: 1431 CODE:
1006 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1432 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1007 1433
1008void 1434void
1009set_ellipsise (CFPlus::Layout self, int ellipsise) 1435set_ellipsise (DC::Layout self, int ellipsise)
1010 CODE: 1436 CODE:
1011 pango_layout_set_ellipsize (self->pl, 1437 pango_layout_set_ellipsize (self->pl,
1012 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1438 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1013 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1439 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1014 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1440 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1015 : PANGO_ELLIPSIZE_NONE 1441 : PANGO_ELLIPSIZE_NONE
1016 ); 1442 );
1017 1443
1018void 1444void
1019set_single_paragraph_mode (CFPlus::Layout self, int spm) 1445set_single_paragraph_mode (DC::Layout self, int spm)
1020 CODE: 1446 CODE:
1021 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1447 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1022 1448
1023void 1449void
1024size (CFPlus::Layout self) 1450size (DC::Layout self)
1025 PPCODE: 1451 PPCODE:
1026{ 1452{
1027 int w, h; 1453 int w, h;
1028 1454
1029 layout_get_pixel_size (self, &w, &h); 1455 layout_get_pixel_size (self, &w, &h);
1032 PUSHs (sv_2mortal (newSViv (w))); 1458 PUSHs (sv_2mortal (newSViv (w)));
1033 PUSHs (sv_2mortal (newSViv (h))); 1459 PUSHs (sv_2mortal (newSViv (h)));
1034} 1460}
1035 1461
1036int 1462int
1037descent (CFPlus::Layout self) 1463descent (DC::Layout self)
1038 CODE: 1464 CODE:
1039{ 1465{
1040 PangoRectangle rect; 1466 PangoRectangle rect;
1041 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1467 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1042 pango_layout_line_get_pixel_extents (line, 0, &rect); 1468 pango_layout_line_get_pixel_extents (line, 0, &rect);
1043 RETVAL = PANGO_DESCENT (rect); 1469 RETVAL = PANGO_DESCENT (rect);
1044} 1470}
1045 OUTPUT: 1471 OUTPUT:
1046 RETVAL 1472 RETVAL
1047 1473
1048int 1474int
1049xy_to_index (CFPlus::Layout self, int x, int y) 1475xy_to_index (DC::Layout self, int x, int y)
1050 CODE: 1476 CODE:
1051{ 1477{
1052 int index, trailing; 1478 int index, trailing;
1053 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1479 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1054 RETVAL = index + trailing; 1480 RETVAL = index + trailing;
1055} 1481}
1056 OUTPUT: 1482 OUTPUT:
1057 RETVAL 1483 RETVAL
1058 1484
1059void 1485void
1060cursor_pos (CFPlus::Layout self, int index) 1486cursor_pos (DC::Layout self, int index)
1061 PPCODE: 1487 PPCODE:
1062{ 1488{
1063 PangoRectangle strong_pos; 1489 PangoRectangle pos;
1064 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1490 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1065 1491
1066 EXTEND (SP, 3); 1492 EXTEND (SP, 3);
1067 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1493 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1068 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1494 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1069 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1495 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1070} 1496}
1071 1497
1072void 1498void
1073index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1499index_to_line_x (DC::Layout self, int index, int trailing = 0)
1074 PPCODE: 1500 PPCODE:
1075{ 1501{
1076 int line, x; 1502 int line, x;
1077 1503
1078 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1504 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1505#if !PANGO_VERSION_CHECK (1, 17, 3)
1079 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1506 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1080 1507 --line;
1508#endif
1081 EXTEND (SP, 2); 1509 EXTEND (SP, 2);
1082 PUSHs (sv_2mortal (newSViv (line - 1))); 1510 PUSHs (sv_2mortal (newSViv (line)));
1083 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1511 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1084} 1512}
1085 1513
1086void 1514void
1087line_x_to_index (CFPlus::Layout self, int line, int x) 1515line_x_to_index (DC::Layout self, int line, int x)
1088 PPCODE: 1516 PPCODE:
1089{ 1517{
1090 PangoLayoutLine *lp; 1518 PangoLayoutLine *lp;
1091 int index, trailing; 1519 int index, trailing;
1092 1520
1093 if (line < 0) 1521 if (line < 0)
1094 XSRETURN_EMPTY; 1522 XSRETURN_EMPTY;
1095 1523
1096 if (!(lp = pango_layout_get_line (self->pl, line))) 1524 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1097 XSRETURN_EMPTY; /* do better */ 1525 XSRETURN_EMPTY; /* do better */
1098 1526
1099 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1527 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1100 1528
1101 EXTEND (SP, 2); 1529 EXTEND (SP, 2);
1107 PUSHs (sv_2mortal (newSViv (trailing))); 1535 PUSHs (sv_2mortal (newSViv (trailing)));
1108 } 1536 }
1109} 1537}
1110 1538
1111void 1539void
1112render (CFPlus::Layout self, float x, float y, int flags = 0) 1540render (DC::Layout self, float x, float y, int flags = 0)
1113 PPCODE: 1541 CODE:
1542 rc_clear (self->rc);
1114 pango_opengl_render_layout_subpixel ( 1543 pango_opengl_render_layout_subpixel (
1115 self->pl, 1544 self->pl,
1545 self->rc,
1116 x * PANGO_SCALE, y * PANGO_SCALE, 1546 x * PANGO_SCALE, y * PANGO_SCALE,
1117 self->r, self->g, self->b, self->a, 1547 self->r, self->g, self->b, self->a,
1118 flags 1548 flags
1119 ); 1549 );
1550 // we assume that context_change actually clears/frees stuff
1551 // and does not do any recomputation...
1552 pango_layout_context_changed (self->pl);
1120 1553
1121MODULE = CFPlus PACKAGE = CFPlus::Texture
1122
1123void 1554void
1124pad2pot (SV *data_, SV *w_, SV *h_) 1555draw (DC::Layout self)
1125 CODE: 1556 CODE:
1126{ 1557{
1127 int ow = SvIV (w_); 1558 glEnable (GL_TEXTURE_2D);
1128 int oh = SvIV (h_); 1559 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1560 glEnable (GL_BLEND);
1561 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1562 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1563 glEnable (GL_ALPHA_TEST);
1564 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1129 1565
1130 if (ow && oh) 1566 rc_draw (self->rc);
1567
1568 glDisable (GL_ALPHA_TEST);
1569 glDisable (GL_BLEND);
1570 glDisable (GL_TEXTURE_2D);
1571}
1572
1573MODULE = Deliantra::Client PACKAGE = DC::Texture
1574
1575PROTOTYPES: ENABLE
1576
1577void
1578pad (SV *data_, int ow, int oh, int nw, int nh)
1579 CODE:
1580{
1581 if ((nw != ow || nh != oh) && SvOK (data_))
1131 { 1582 {
1132 int nw = minpot (ow);
1133 int nh = minpot (oh);
1134
1135 if (nw != ow || nh != oh)
1136 {
1137 if (SvOK (data_))
1138 {
1139 STRLEN datalen; 1583 STRLEN datalen;
1140 char *data = SvPVbyte (data_, datalen); 1584 char *data = SvPVbyte (data_, datalen);
1141 int bpp = datalen / (ow * oh); 1585 int bpp = datalen / (ow * oh);
1142 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1586 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1143 1587
1144 SvPOK_only (result_); 1588 SvPOK_only (result_);
1145 SvCUR_set (result_, nw * nh * bpp); 1589 SvCUR_set (result_, nw * nh * bpp);
1146 1590
1147 memset (SvPVX (result_), 0, nw * nh * bpp); 1591 memset (SvPVX (result_), 0, nw * nh * bpp);
1148 while (oh--) 1592 while (oh--)
1149 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1593 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1150 1594
1151 sv_setsv (data_, result_); 1595 sv_setsv (data_, result_);
1152 }
1153
1154 sv_setiv (w_, nw);
1155 sv_setiv (h_, nh);
1156 }
1157 } 1596 }
1158} 1597}
1159 1598
1160void 1599void
1161draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1600draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1167{ 1606{
1168 HV *hv = (HV *)SvRV (self); 1607 HV *hv = (HV *)SvRV (self);
1169 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1608 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1170 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1609 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1171 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1610 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1611
1612 if (name <= 0)
1613 XSRETURN_EMPTY;
1172 1614
1173 if (items < 5) 1615 if (items < 5)
1174 { 1616 {
1175 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1617 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1176 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1618 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1204 glDisable (GL_ALPHA_TEST); 1646 glDisable (GL_ALPHA_TEST);
1205 glDisable (GL_BLEND); 1647 glDisable (GL_BLEND);
1206 } 1648 }
1207} 1649}
1208 1650
1209MODULE = CFPlus PACKAGE = CFPlus::Map 1651IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1652 CODE:
1653{
1654 GLint width;
1655 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1656 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1657 RETVAL = width > 0;
1658}
1659 OUTPUT:
1660 RETVAL
1210 1661
1211CFPlus::Map 1662MODULE = Deliantra::Client PACKAGE = DC::Map
1663
1664PROTOTYPES: DISABLE
1665
1666DC::Map
1212new (SV *class) 1667new (SV *class)
1213 CODE: 1668 CODE:
1214 New (0, RETVAL, 1, struct map); 1669 New (0, RETVAL, 1, struct map);
1215 RETVAL->x = 0; 1670 RETVAL->x = 0;
1216 RETVAL->y = 0; 1671 RETVAL->y = 0;
1217 RETVAL->w = 0; 1672 RETVAL->w = 0;
1218 RETVAL->h = 0; 1673 RETVAL->h = 0;
1219 RETVAL->ox = 0; 1674 RETVAL->ox = 0;
1220 RETVAL->oy = 0; 1675 RETVAL->oy = 0;
1221 RETVAL->faces = 8192; 1676 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1222 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1677 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1223 RETVAL->texs = 8192;
1224 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1225 RETVAL->rows = 0; 1678 RETVAL->rows = 0;
1226 RETVAL->row = 0; 1679 RETVAL->row = 0;
1227 OUTPUT: 1680 OUTPUT:
1228 RETVAL 1681 RETVAL
1229 1682
1230void 1683void
1231DESTROY (CFPlus::Map self) 1684DESTROY (DC::Map self)
1232 CODE: 1685 CODE:
1233{ 1686{
1234 map_clear (self); 1687 map_clear (self);
1235 Safefree (self->face); 1688 Safefree (self->face2tile);
1236 Safefree (self->tex); 1689 Safefree (self->tex);
1237 Safefree (self); 1690 Safefree (self);
1238} 1691}
1239 1692
1240void 1693void
1241resize (CFPlus::Map self, int map_width, int map_height) 1694resize (DC::Map self, int map_width, int map_height)
1242 CODE: 1695 CODE:
1243 self->w = map_width; 1696 self->w = map_width;
1244 self->h = map_height; 1697 self->h = map_height;
1245 1698
1246void 1699void
1247clear (CFPlus::Map self) 1700clear (DC::Map self)
1248 CODE: 1701 CODE:
1249 map_clear (self); 1702 map_clear (self);
1250 1703
1251void 1704void
1252set_face (CFPlus::Map self, int face, int texid) 1705set_tileid (DC::Map self, int face, int tile)
1253 CODE: 1706 CODE:
1254{ 1707{
1255 while (self->faces <= face) 1708 need_facenum (self, face); self->face2tile [face] = tile;
1256 { 1709 need_texid (self, tile);
1257 Append (mapface, self->face, self->faces, self->faces);
1258 self->faces *= 2;
1259 }
1260
1261 self->face [face] = texid;
1262} 1710}
1263 1711
1264void 1712void
1713set_smooth (DC::Map self, int face, int smooth, int level)
1714 CODE:
1715{
1716 tileid texid;
1717 maptex *tex;
1718
1719 if (face < 0 || face >= self->faces)
1720 return;
1721
1722 if (smooth < 0 || smooth >= self->faces)
1723 return;
1724
1725 texid = self->face2tile [face];
1726
1727 if (!texid)
1728 return;
1729
1730 tex = self->tex + texid;
1731 tex->smoothtile = self->face2tile [smooth];
1732 tex->smoothlevel = level;
1733}
1734
1735void
1265set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1736set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1266 CODE: 1737 CODE:
1267{ 1738{
1268 while (self->texs <= texid) 1739 need_texid (self, texid);
1269 {
1270 Append (maptex, self->tex, self->texs, self->texs);
1271 self->texs *= 2;
1272 }
1273 1740
1274 { 1741 {
1275 maptex *tex = self->tex + texid; 1742 maptex *tex = self->tex + texid;
1276 1743
1277 tex->name = name; 1744 tex->name = name;
1294 // from transparent color bleeding and ugly wrapping effects. 1761 // from transparent color bleeding and ugly wrapping effects.
1295 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1762 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1296} 1763}
1297 1764
1298int 1765int
1299ox (CFPlus::Map self) 1766ox (DC::Map self)
1300 ALIAS: 1767 ALIAS:
1301 oy = 1 1768 oy = 1
1302 x = 2 1769 x = 2
1303 y = 3 1770 y = 3
1304 w = 4 1771 w = 4
1315 } 1782 }
1316 OUTPUT: 1783 OUTPUT:
1317 RETVAL 1784 RETVAL
1318 1785
1319void 1786void
1320scroll (CFPlus::Map self, int dx, int dy) 1787scroll (DC::Map self, int dx, int dy)
1321 CODE: 1788 CODE:
1322{ 1789{
1323 if (dx > 0) 1790 if (dx > 0)
1324 map_blank (self, self->x, self->y, dx, self->h); 1791 map_blank (self, self->x, self->y, dx, self->h);
1325 else if (dx < 0) 1792 else if (dx < 0)
1326 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1793 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1327 1794
1328 if (dy > 0) 1795 if (dy > 0)
1329 map_blank (self, self->x, self->y, self->w, dy); 1796 map_blank (self, self->x, self->y, self->w, dy);
1330 else if (dy < 0) 1797 else if (dy < 0)
1331 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1798 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1332 1799
1333 self->ox += dx; self->x += dx; 1800 self->ox += dx; self->x += dx;
1334 self->oy += dy; self->y += dy; 1801 self->oy += dy; self->y += dy;
1335 1802
1336 while (self->y < 0) 1803 while (self->y < 0)
1340 self->rows += MAP_EXTEND_Y; 1807 self->rows += MAP_EXTEND_Y;
1341 self->y += MAP_EXTEND_Y; 1808 self->y += MAP_EXTEND_Y;
1342 } 1809 }
1343} 1810}
1344 1811
1345void 1812SV *
1346map1a_update (CFPlus::Map self, SV *data_, int extmap) 1813map1a_update (DC::Map self, SV *data_, int extmap)
1347 CODE: 1814 CODE:
1348{ 1815{
1349 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1816 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1350 uint8_t *data_end = (uint8_t *)SvEND (data_); 1817 uint8_t *data_end = (uint8_t *)SvEND (data_);
1351 mapcell *cell; 1818 mapcell *cell;
1352 int x, y, flags; 1819 int x, y, z, flags;
1820 AV *missing = newAV ();
1821 RETVAL = newRV_noinc ((SV *)missing);
1353 1822
1354 while (data < data_end - 1) 1823 while (data < data_end - 1)
1355 { 1824 {
1356 flags = (data [0] << 8) + data [1]; data += 2; 1825 flags = (data [0] << 8) + data [1]; data += 2;
1357 1826
1377 uint8_t ext, cmd; 1846 uint8_t ext, cmd;
1378 1847
1379 do 1848 do
1380 { 1849 {
1381 ext = *data++; 1850 ext = *data++;
1382 cmd = ext & 0x3f; 1851 cmd = ext & 0x7f;
1383 1852
1384 if (cmd < 4) 1853 if (cmd < 4)
1385 cell->darkness = 255 - ext * 64 + 1; 1854 cell->darkness = 255 - ext * 64 + 1;
1386 else if (cmd == 5) // health 1855 else if (cmd == 5) // health
1387 { 1856 {
1388 cell->stat_width = 1; 1857 cell->stat_width = 1;
1389 cell->stat_hp = *data++; 1858 cell->stat_hp = *data++;
1390 } 1859 }
1391 else if (cmd == 6) // monster width 1860 else if (cmd == 6) // monster width
1392 cell->stat_width = *data++ + 1; 1861 cell->stat_width = *data++ + 1;
1393 else if (cmd == 0x47) // monster width 1862 else if (cmd == 0x47)
1394 { 1863 {
1395 if (*data == 4) 1864 if (*data == 1) cell->player = data [1];
1396 ; // decode player tag 1865 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1866 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1867 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1397 1868
1398 data += *data + 1; 1869 data += *data + 1;
1399 } 1870 }
1400 else if (cmd == 8) // cell flags 1871 else if (cmd == 8) // cell flags
1401 cell->flags = *data++; 1872 cell->flags = *data++;
1408 } 1879 }
1409 else 1880 else
1410 cell->darkness = *data++ + 1; 1881 cell->darkness = *data++ + 1;
1411 } 1882 }
1412 1883
1884 for (z = 0; z <= 2; ++z)
1413 if (flags & 4) 1885 if (flags & (4 >> z))
1414 { 1886 {
1415 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1887 faceid face = (data [0] << 8) + data [1]; data += 2;
1888 need_facenum (self, face);
1889 cell->tile [z] = self->face2tile [face];
1890
1891 if (cell->tile [z])
1892 {
1893 maptex *tex = self->tex + cell->tile [z];
1894 if (!tex->name)
1895 av_push (missing, newSViv (cell->tile [z]));
1896
1897 if (tex->smoothtile)
1898 {
1899 maptex *smooth = self->tex + tex->smoothtile;
1900 if (!smooth->name)
1901 av_push (missing, newSViv (tex->smoothtile));
1902 }
1903 }
1416 } 1904 }
1417
1418 if (flags & 2)
1419 {
1420 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1421 }
1422
1423 if (flags & 1)
1424 {
1425 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1426 }
1427 } 1905 }
1428 else 1906 else
1429 cell->darkness = 0; 1907 CELL_CLEAR (cell);
1430 } 1908 }
1431} 1909}
1910 OUTPUT:
1911 RETVAL
1432 1912
1433SV * 1913SV *
1434mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1914mapmap (DC::Map self, int x0, int y0, int w, int h)
1435 CODE: 1915 CODE:
1436{ 1916{
1437 int x1, x; 1917 int x1, x;
1438 int y1, y; 1918 int y1, y;
1439 int z; 1919 int z;
1460 { 1940 {
1461 mapcell *cell = row->col + (x - row->c0); 1941 mapcell *cell = row->col + (x - row->c0);
1462 1942
1463 for (z = 0; z <= 0; z++) 1943 for (z = 0; z <= 0; z++)
1464 { 1944 {
1465 mapface face = cell->face [z];
1466
1467 if (face)
1468 {
1469 maptex tex = self->tex [face]; 1945 maptex tex = self->tex [cell->tile [z]];
1470 int a0 = 255 - tex.a; 1946 int a0 = 255 - tex.a;
1471 int a1 = tex.a; 1947 int a1 = tex.a;
1472 1948
1473 r = (r * a0 + tex.r * a1) / 255; 1949 r = (r * a0 + tex.r * a1) / 255;
1474 g = (g * a0 + tex.g * a1) / 255; 1950 g = (g * a0 + tex.g * a1) / 255;
1475 b = (b * a0 + tex.b * a1) / 255; 1951 b = (b * a0 + tex.b * a1) / 255;
1476 a = (a * a0 + tex.a * a1) / 255; 1952 a = (a * a0 + tex.a * a1) / 255;
1477 }
1478 } 1953 }
1479 } 1954 }
1480 1955
1481 *map++ = (r ) 1956 *map++ = (r )
1482 | (g << 8) 1957 | (g << 8)
1489} 1964}
1490 OUTPUT: 1965 OUTPUT:
1491 RETVAL 1966 RETVAL
1492 1967
1493void 1968void
1494draw (CFPlus::Map self, int mx, int my, int sw, int sh) 1969draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1495 CODE: 1970 CODE:
1496{ 1971{
1497 int x, y, z; 1972 int x, y, z;
1498 int last_name;
1499 mapface face;
1500 1973
1501 glColor4ub (255, 255, 255, 255); 1974 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1975 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1976 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1977 smooth_key skey;
1978 int pl_x, pl_y;
1979 maptex pl_tex;
1980 rc_t *rc = rc_alloc ();
1981 rc_key_t key;
1982 rc_array_t *arr;
1983
1984 pl_tex.name = 0;
1985
1986 // thats current max. sorry.
1987 if (sw > 255) sw = 255;
1988 if (sh > 255) sh = 255;
1989
1990 // clear key, in case of extra padding
1991 memset (&skey, 0, sizeof (skey));
1992
1993 memset (&key, 0, sizeof (key));
1994 key.r = 255;
1995 key.g = 255;
1996 key.b = 255;
1997 key.a = 255;
1998 key.mode = GL_QUADS;
1999 key.format = GL_T2F_V3F;
2000 key.texname = -1;
2001
2002 mx += self->x;
2003 my += self->y;
2004
2005 // first pass: determine smooth_max
2006 // rather ugly, if you ask me
2007 // could also be stored inside mapcell and updated on change
2008 memset (smooth_max, 0, sizeof (smooth_max));
2009
2010 for (y = 0; y < sh; y++)
2011 if (0 <= y + my && y + my < self->rows)
2012 {
2013 maprow *row = self->row + (y + my);
2014
2015 for (x = 0; x < sw; x++)
2016 if (row->c0 <= x + mx && x + mx < row->c1)
2017 {
2018 mapcell *cell = row->col + (x + mx - row->c0);
2019
2020 smooth_max[x + 1][y + 1] =
2021 MAX (self->tex [cell->tile [0]].smoothlevel,
2022 MAX (self->tex [cell->tile [1]].smoothlevel,
2023 self->tex [cell->tile [2]].smoothlevel));
2024 }
2025 }
1502 2026
1503 glEnable (GL_BLEND); 2027 glEnable (GL_BLEND);
1504 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2028 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1505 glEnable (GL_TEXTURE_2D);
1506 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2029 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1507 2030
1508 glBegin (GL_QUADS);
1509
1510 last_name = 0;
1511
1512 mx += self->x;
1513 my += self->y;
1514
1515 for (z = 0; z < 3; z++) 2031 for (z = 0; z <= 2; z++)
2032 {
2033 memset (smooth_level, 0, sizeof (smooth_level));
2034
1516 for (y = 0; y < sh; y++) 2035 for (y = 0; y < sh; y++)
1517 if (0 <= y + my && y + my < self->rows) 2036 if (0 <= y + my && y + my < self->rows)
1518 { 2037 {
1519 maprow *row = self->row + (y + my); 2038 maprow *row = self->row + (y + my);
1520 2039
1521 for (x = 0; x < sw; x++) 2040 for (x = 0; x < sw; x++)
1522 if (row->c0 <= x + mx && x + mx < row->c1) 2041 if (row->c0 <= x + mx && x + mx < row->c1)
1523 { 2042 {
1524 mapcell *cell = row->col + (x + mx - row->c0); 2043 mapcell *cell = row->col + (x + mx - row->c0);
1525
1526 face = cell->face [z]; 2044 tileid tile = cell->tile [z];
2045
2046 if (tile)
2047 {
2048 maptex tex = self->tex [tile];
2049 int px = (x + 1) * T - tex.w;
2050 int py = (y + 1) * T - tex.h;
1527 2051
1528 if (face && face < self->texs) 2052 if (key.texname != tex.name)
2053 {
2054 if (!tex.name)
2055 tex = self->tex [2]; /* missing, replace by noface */
2056
2057 key.texname = tex.name;
2058 arr = rc_array (rc, &key);
2059 }
2060
2061 if (expect_false (cell->player == player) && expect_false (z == 2))
2062 {
2063 pl_x = px;
2064 pl_y = py;
2065 pl_tex = tex;
2066 continue;
2067 }
2068
2069 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2070 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2071 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2072 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2073
2074 if (expect_false (cell->flags) && expect_false (z == 2))
2075 {
2076 // overlays such as the speech bubble, probably more to come
2077 if (cell->flags & 1)
2078 {
2079 maptex tex = self->tex [1];
2080 int px = x * T + T * 2 / 32;
2081 int py = y * T - T * 6 / 32;
2082
2083 if (tex.name)
2084 {
2085 if (key.texname != tex.name)
2086 {
2087 key.texname = tex.name;
2088 arr = rc_array (rc, &key);
2089 }
2090
2091 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2092 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2093 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2094 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2095 }
2096 }
2097 }
2098
2099 // update smooth hash
2100 if (tex.smoothtile)
2101 {
2102 skey.tile = tex.smoothtile;
2103 skey.level = tex.smoothlevel;
2104
2105 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2106
2107 // add bits to current tile and all neighbours. skey.x|y is
2108 // shifted +1|+1 so we always stay positive.
2109
2110 // bits is ___n cccc CCCC bbbb
2111 // n do not draw borders&corners
2112 // c draw these corners, but...
2113 // C ... not these
2114 // b draw these borders
2115
2116 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2117 // ┃· ·· ·┃ ━━
2118
2119 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2120 // ·· ·· ·┏ ┓·
2121
2122 // full tile
2123 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2124
2125 // borders
2126 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2127 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2128 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2129 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2130
2131 // corners
2132 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2133 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2134 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2135 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2136 }
2137 }
2138 }
2139 }
2140
2141 rc_draw (rc);
2142 rc_clear (rc);
2143
2144 // go through all smoothlevels, lowest to highest, then draw.
2145 // this is basically counting sort
2146 {
2147 int w, b;
2148
2149 glEnable (GL_TEXTURE_2D);
2150 glBegin (GL_QUADS);
2151 for (w = 0; w < 256 / 32; ++w)
2152 {
2153 uint32_t smask = smooth_level [w];
2154 if (smask)
2155 for (b = 0; b < 32; ++b)
2156 if (smask & (((uint32_t)1) << b))
1529 { 2157 {
1530 maptex tex = self->tex [face]; 2158 int level = (w << 5) | b;
1531 int px = (x + 1) * 32 - tex.w; 2159 HE *he;
1532 int py = (y + 1) * 32 - tex.h;
1533 2160
1534 if (last_name != tex.name) 2161 hv_iterinit (smooth);
2162 while ((he = hv_iternext (smooth)))
1535 { 2163 {
1536 glEnd (); 2164 smooth_key *skey = (smooth_key *)HeKEY (he);
1537 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2165 IV bits = SvIVX (HeVAL (he));
1538 glBegin (GL_QUADS);
1539 }
1540 2166
1541 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1542 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1543 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1544 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1545 }
1546
1547 if (cell->flags && z == 2)
1548 {
1549 if (cell->flags & 1) 2167 if (!(bits & 0x1000)
2168 && skey->level == level
2169 && level > smooth_max [skey->x][skey->y])
1550 { 2170 {
1551 maptex tex = self->tex [1]; 2171 maptex tex = self->tex [skey->tile];
1552 int px = (x + 1) * 32 - tex.w + 2; 2172 int px = (((int)skey->x) - 1) * T;
1553 int py = (y + 1) * 32 - tex.h - 6; 2173 int py = (((int)skey->y) - 1) * T;
2174 int border = bits & 15;
2175 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2176 float dx = tex.s * .0625f; // 16 images/row
2177 float dy = tex.t * .5f ; // 2 images/column
1554 2178
2179 if (tex.name)
2180 {
2181 // this time avoiding texture state changes
2182 // save gobs of state changes.
2183 if (key.texname != tex.name)
2184 {
1555 glEnd (); 2185 glEnd ();
1556 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2186 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1557 glBegin (GL_QUADS); 2187 glBegin (GL_QUADS);
2188 }
1558 2189
2190 if (border)
2191 {
2192 float ox = border * dx;
2193
2194 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2195 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2196 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2197 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2198 }
2199
2200 if (corner)
2201 {
2202 float ox = corner * dx;
2203
1559 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2204 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1560 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2205 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1561 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2206 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1562 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2207 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2208 }
2209 }
2210 }
1563 } 2211 }
1564 } 2212 }
1565 }
1566 } 2213 }
1567 2214
1568 glEnd (); 2215 glEnd ();
1569
1570 glDisable (GL_TEXTURE_2D); 2216 glDisable (GL_TEXTURE_2D);
2217 key.texname = -1;
2218 }
2219
2220 hv_clear (smooth);
2221 }
2222
2223 if (pl_tex.name)
2224 {
2225 maptex tex = pl_tex;
2226 int px = pl_x + sdx;
2227 int py = pl_y + sdy;
2228
2229 key.texname = tex.name;
2230 arr = rc_array (rc, &key);
2231
2232 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2233 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2234 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2235 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2236
2237 rc_draw (rc);
2238 }
2239
1571 glDisable (GL_BLEND); 2240 glDisable (GL_BLEND);
2241 rc_free (rc);
1572 2242
1573 // top layer: overlays such as the health bar 2243 // top layer: overlays such as the health bar
1574 for (y = 0; y < sh; y++) 2244 for (y = 0; y < sh; y++)
1575 if (0 <= y + my && y + my < self->rows) 2245 if (0 <= y + my && y + my < self->rows)
1576 { 2246 {
1579 for (x = 0; x < sw; x++) 2249 for (x = 0; x < sw; x++)
1580 if (row->c0 <= x + mx && x + mx < row->c1) 2250 if (row->c0 <= x + mx && x + mx < row->c1)
1581 { 2251 {
1582 mapcell *cell = row->col + (x + mx - row->c0); 2252 mapcell *cell = row->col + (x + mx - row->c0);
1583 2253
1584 int px = x * 32; 2254 int px = x * T;
1585 int py = y * 32; 2255 int py = y * T;
2256
2257 if (expect_false (cell->player == player))
2258 {
2259 px += sdx;
2260 py += sdy;
2261 }
1586 2262
1587 if (cell->stat_hp) 2263 if (cell->stat_hp)
1588 { 2264 {
1589 int width = cell->stat_width * 32; 2265 int width = cell->stat_width * T;
1590 int thick = sh / 28 + 1 + cell->stat_width; 2266 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1591 2267
1592 glColor3ub (0, 0, 0); 2268 glColor3ub (0, 0, 0);
1593 glRectf (px + 1, py - thick - 2, 2269 glRectf (px + 1, py - thick - 2,
1594 px + width - 1, py); 2270 px + width - 1, py);
1595 2271
1601 } 2277 }
1602 } 2278 }
1603} 2279}
1604 2280
1605void 2281void
1606draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2282draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1607 CODE: 2283 CODE:
1608{ 2284{
1609 static float color[16][3] = { 2285 static float color[16][3] = {
1610 { 0.00F, 0.00F, 0.00F }, 2286 { 0.00F, 0.00F, 0.00F },
1611 { 1.00F, 1.00F, 1.00F }, 2287 { 1.00F, 1.00F, 1.00F },
1661 glDisable (GL_BLEND); 2337 glDisable (GL_BLEND);
1662 glDisable (GL_TEXTURE_2D); 2338 glDisable (GL_TEXTURE_2D);
1663} 2339}
1664 2340
1665void 2341void
1666fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2342fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1667 PPCODE: 2343 PPCODE:
1668{ 2344{
1669 int x, y; 2345 int x, y;
2346 int sw1 = sw + 2;
2347 int sh1 = sh + 2;
2348 int sh3 = sh * 3;
1670 int sw4 = (sw + 3) & ~3; 2349 int sw34 = (sw * 3 + 3) & ~3;
2350 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1671 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2351 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1672 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2352 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1673 2353
1674 memset (darkness, 255, sw4 * sh);
1675 SvPOK_only (darkness_sv); 2354 SvPOK_only (darkness3_sv);
1676 SvCUR_set (darkness_sv, sw4 * sh); 2355 SvCUR_set (darkness3_sv, sw34 * sh3);
1677 2356
1678 mx += self->x; 2357 mx += self->x - 1;
1679 my += self->y; 2358 my += self->y - 1;
1680 2359
2360 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2361
1681 for (y = 0; y < sh; y++) 2362 for (y = 0; y < sh1; y++)
1682 if (0 <= y + my && y + my < self->rows) 2363 if (0 <= y + my && y + my < self->rows)
1683 { 2364 {
1684 maprow *row = self->row + (y + my); 2365 maprow *row = self->row + (y + my);
1685 2366
1686 for (x = 0; x < sw; x++) 2367 for (x = 0; x < sw1; x++)
1687 if (row->c0 <= x + mx && x + mx < row->c1) 2368 if (row->c0 <= x + mx && x + mx < row->c1)
1688 { 2369 {
1689 mapcell *cell = row->col + (x + mx - row->c0); 2370 mapcell *cell = row->col + (x + mx - row->c0);
1690 2371
1691 darkness[y * sw4 + x] = cell->darkness 2372 darkness1 [y * sw1 + x] = cell->darkness
1692 ? 255 - (cell->darkness - 1) 2373 ? 255 - (cell->darkness - 1)
1693 : 255 - FOW_DARKNESS; 2374 : 255 - FOW_DARKNESS;
1694 } 2375 }
1695 } 2376 }
1696 2377
2378 for (y = 0; y < sh; ++y)
2379 for (x = 0; x < sw; ++x)
2380 {
2381 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2382 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2383 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2384 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2385 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2386 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2387 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2388 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2389 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2390
2391 uint8_t r11 = (d11 + d21 + d12) / 3;
2392 uint8_t r21 = d21;
2393 uint8_t r31 = (d21 + d31 + d32) / 3;
2394
2395 uint8_t r12 = d12;
2396 uint8_t r22 = d22;
2397 uint8_t r32 = d32;
2398
2399 uint8_t r13 = (d13 + d23 + d12) / 3;
2400 uint8_t r23 = d23;
2401 uint8_t r33 = (d23 + d33 + d32) / 3;
2402
2403 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2404 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2405 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2406 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2407 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2408 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2409 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2410 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2411 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2412 }
2413
2414 free (darkness1);
2415
1697 EXTEND (SP, 3); 2416 EXTEND (SP, 3);
1698 PUSHs (sv_2mortal (newSViv (sw4))); 2417 PUSHs (sv_2mortal (newSViv (sw34)));
1699 PUSHs (sv_2mortal (newSViv (sh))); 2418 PUSHs (sv_2mortal (newSViv (sh3)));
1700 PUSHs (darkness_sv); 2419 PUSHs (darkness3_sv);
1701} 2420}
1702 2421
1703SV * 2422SV *
1704get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2423get_rect (DC::Map self, int x0, int y0, int w, int h)
1705 CODE: 2424 CODE:
1706{ 2425{
1707 int x, y, x1, y1; 2426 int x, y, x1, y1;
1708 SV *data_sv = newSV (w * h * 7 + 5); 2427 SV *data_sv = newSV (w * h * 7 + 5);
1709 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2428 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1734 if (row && row->c0 <= x && x < row->c1) 2453 if (row && row->c0 <= x && x < row->c1)
1735 { 2454 {
1736 mapcell *cell = row->col + (x - row->c0); 2455 mapcell *cell = row->col + (x - row->c0);
1737 uint8_t flags = 0; 2456 uint8_t flags = 0;
1738 2457
1739 if (cell->face [0]) flags |= 1; 2458 if (cell->tile [0]) flags |= 1;
1740 if (cell->face [1]) flags |= 2; 2459 if (cell->tile [1]) flags |= 2;
1741 if (cell->face [2]) flags |= 4; 2460 if (cell->tile [2]) flags |= 4;
1742 2461
1743 *data++ = flags; 2462 *data++ = flags;
1744 2463
1745 if (flags & 1) 2464 if (flags & 1)
1746 { 2465 {
2466 tileid tile = cell->tile [0];
1747 *data++ = cell->face [0] >> 8; 2467 *data++ = tile >> 8;
1748 *data++ = cell->face [0]; 2468 *data++ = tile;
1749 } 2469 }
1750 2470
1751 if (flags & 2) 2471 if (flags & 2)
1752 { 2472 {
2473 tileid tile = cell->tile [1];
1753 *data++ = cell->face [1] >> 8; 2474 *data++ = tile >> 8;
1754 *data++ = cell->face [1]; 2475 *data++ = tile;
1755 } 2476 }
1756 2477
1757 if (flags & 4) 2478 if (flags & 4)
1758 { 2479 {
2480 tileid tile = cell->tile [2];
1759 *data++ = cell->face [2] >> 8; 2481 *data++ = tile >> 8;
1760 *data++ = cell->face [2]; 2482 *data++ = tile;
1761 } 2483 }
1762 } 2484 }
1763 else 2485 else
1764 *data++ = 0; 2486 *data++ = 0;
1765 } 2487 }
1766 } 2488 }
1767 2489
2490 /* if size is w*h + 5 then no data has been found */
2491 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2492 {
1768 SvPOK_only (data_sv); 2493 SvPOK_only (data_sv);
1769 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2494 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2495 }
2496
1770 RETVAL = data_sv; 2497 RETVAL = data_sv;
1771} 2498}
1772 OUTPUT: 2499 OUTPUT:
1773 RETVAL 2500 RETVAL
1774 2501
1775void 2502void
1776set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2503set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1777 PPCODE: 2504 PPCODE:
1778{ 2505{
1779 int x, y, z; 2506 int x, y, z;
1780 int w, h; 2507 int w, h;
1781 int x1, y1; 2508 int x1, y1;
2509 STRLEN len;
2510 uint8_t *data, *end;
2511
2512 len = SvLEN (data_sv);
2513 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2514 data = SvPVbyte_nolen (data_sv);
2515 end = data + len + 8;
2516
2517 if (len < 5)
2518 XSRETURN_EMPTY;
1782 2519
1783 if (*data++ != 0) 2520 if (*data++ != 0)
1784 return; /* version mismatch */ 2521 XSRETURN_EMPTY; /* version mismatch */
1785 2522
1786 w = *data++ << 8; w |= *data++; 2523 w = *data++ << 8; w |= *data++;
1787 h = *data++ << 8; h |= *data++; 2524 h = *data++ << 8; h |= *data++;
1788 2525
1789 // we need to do this 'cause we don't keep an absolute coord system for rows 2526 // we need to do this 'cause we don't keep an absolute coord system for rows
1801 { 2538 {
1802 maprow *row = map_get_row (self, y); 2539 maprow *row = map_get_row (self, y);
1803 2540
1804 for (x = x0; x < x1; x++) 2541 for (x = x0; x < x1; x++)
1805 { 2542 {
2543 uint8_t flags;
2544
2545 if (data + 7 >= end)
2546 XSRETURN_EMPTY;
2547
1806 uint8_t flags = *data++; 2548 flags = *data++;
1807 2549
1808 if (flags) 2550 if (flags)
1809 { 2551 {
1810 mapface face[3] = { 0, 0, 0 };
1811
1812 mapcell *cell = row_get_cell (row, x); 2552 mapcell *cell = row_get_cell (row, x);
2553 tileid tile[3] = { 0, 0, 0 };
1813 2554
1814 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2555 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1815 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2556 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1816 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2557 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1817 2558
1818 if (cell->darkness == 0) 2559 if (cell->darkness == 0)
1819 { 2560 {
1820 cell->darkness = 0; 2561 /*cell->darkness = 0;*/
2562 EXTEND (SP, 3);
1821 2563
1822 for (z = 0; z <= 2; z++) 2564 for (z = 0; z <= 2; z++)
1823 { 2565 {
1824 cell->face[z] = face[z]; 2566 tileid t = tile [z];
1825 2567
1826 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2568 if (t >= self->texs || (t && !self->tex [t].name))
2569 {
1827 XPUSHs (sv_2mortal (newSViv (face[z]))); 2570 PUSHs (sv_2mortal (newSViv (t)));
2571 need_texid (self, t);
2572 }
2573
2574 cell->tile [z] = t;
1828 } 2575 }
1829 } 2576 }
1830 } 2577 }
1831 } 2578 }
1832 } 2579 }
1833} 2580}
1834 2581
1835MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2582MODULE = Deliantra::Client PACKAGE = DC::RW
1836 2583
1837CFPlus::MixChunk 2584DC::RW
1838new_from_file (SV *class, char *path) 2585new (SV *class, SV *data_sv)
1839 CODE: 2586 CODE:
1840 RETVAL = Mix_LoadWAV (path); 2587{
2588 STRLEN datalen;
2589 char *data = SvPVbyte (data_sv, datalen);
2590
2591 RETVAL = SDL_RWFromConstMem (data, datalen);
2592}
1841 OUTPUT: 2593 OUTPUT:
1842 RETVAL 2594 RETVAL
1843 2595
2596DC::RW
2597new_from_file (SV *class, const char *path, const char *mode = "rb")
2598 CODE:
2599 RETVAL = SDL_RWFromFile (path, mode);
2600 OUTPUT:
2601 RETVAL
2602
2603# fails on win32:
2604# dc.xs(2268) : error C2059: syntax error : '('
1844void 2605#void
2606#close (DC::RW self)
2607# CODE:
2608# (self->(close)) (self);
2609
2610MODULE = Deliantra::Client PACKAGE = DC::Channel
2611
2612PROTOTYPES: DISABLE
2613
2614DC::Channel
2615find ()
2616 CODE:
2617{
2618 RETVAL = Mix_GroupAvailable (-1);
2619
2620 if (RETVAL < 0)
2621 {
2622 RETVAL = Mix_GroupOldest (-1);
2623
2624 if (RETVAL < 0)
2625 XSRETURN_UNDEF;
2626
2627 Mix_HaltChannel (RETVAL);
2628 }
2629
2630 Mix_UnregisterAllEffects (RETVAL);
2631 Mix_Volume (RETVAL, 128);
2632}
2633 OUTPUT:
2634 RETVAL
2635
2636void
2637halt (DC::Channel self)
2638 CODE:
2639 Mix_HaltChannel (self);
2640
2641void
2642expire (DC::Channel self, int ticks = -1)
2643 CODE:
2644 Mix_ExpireChannel (self, ticks);
2645
2646void
2647fade_out (DC::Channel self, int ticks = -1)
2648 CODE:
2649 Mix_FadeOutChannel (self, ticks);
2650
2651int
2652volume (DC::Channel self, int volume)
2653 CODE:
2654 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2655 OUTPUT:
2656 RETVAL
2657
2658void
2659unregister_all_effects (DC::Channel self)
2660 CODE:
2661 Mix_UnregisterAllEffects (self);
2662
2663void
2664set_panning (DC::Channel self, int left, int right)
2665 CODE:
2666 left = CLAMP (left , 0, 255);
2667 right = CLAMP (right, 0, 255);
2668 Mix_SetPanning (self, left, right);
2669
2670void
2671set_distance (DC::Channel self, int distance)
2672 CODE:
2673 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2674
2675void
2676set_position (DC::Channel self, int angle, int distance)
2677 CODE:
2678
2679void
2680set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2681 CODE:
2682{
2683 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2684 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2685 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2686}
2687
2688void
2689set_reverse_stereo (DC::Channel self, int flip)
2690 CODE:
2691 Mix_SetReverseStereo (self, flip);
2692
2693MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2694
2695PROTOTYPES: DISABLE
2696
2697DC::MixChunk
2698new (SV *class, DC::RW rwops)
2699 CODE:
2700 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2701 OUTPUT:
2702 RETVAL
2703
2704void
1845DESTROY (CFPlus::MixChunk self) 2705DESTROY (DC::MixChunk self)
1846 CODE: 2706 CODE:
1847 Mix_FreeChunk (self); 2707 Mix_FreeChunk (self);
1848 2708
1849int 2709int
1850volume (CFPlus::MixChunk self, int volume = -1) 2710volume (DC::MixChunk self, int volume = -1)
1851 CODE: 2711 CODE:
2712 if (items > 1)
2713 volume = CLAMP (volume, 0, 128);
1852 RETVAL = Mix_VolumeChunk (self, volume); 2714 RETVAL = Mix_VolumeChunk (self, volume);
1853 OUTPUT: 2715 OUTPUT:
1854 RETVAL 2716 RETVAL
1855 2717
1856int 2718DC::Channel
1857play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2719play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1858 CODE: 2720 CODE:
2721{
1859 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2722 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2723
2724 if (RETVAL < 0)
2725 XSRETURN_UNDEF;
2726
2727 if (channel < 0)
2728 {
2729 Mix_UnregisterAllEffects (RETVAL);
2730 Mix_Volume (RETVAL, 128);
2731 }
2732}
1860 OUTPUT: 2733 OUTPUT:
1861 RETVAL 2734 RETVAL
1862 2735
1863MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2736MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1864 2737
1865int 2738int
1866volume (int volume = -1) 2739volume (int volume = -1)
2740 PROTOTYPE: ;$
1867 CODE: 2741 CODE:
2742 if (items > 0)
2743 volume = CLAMP (volume, 0, 128);
1868 RETVAL = Mix_VolumeMusic (volume); 2744 RETVAL = Mix_VolumeMusic (volume);
1869 OUTPUT: 2745 OUTPUT:
1870 RETVAL 2746 RETVAL
1871 2747
2748void
2749fade_out (int ms)
2750 CODE:
2751 Mix_FadeOutMusic (ms);
2752
2753void
2754halt ()
2755 CODE:
2756 Mix_HaltMusic ();
2757
1872CFPlus::MixMusic 2758DC::MixMusic
1873new_from_file (SV *class, char *path) 2759new (SV *class, DC::RW rwops)
1874 CODE: 2760 CODE:
1875 RETVAL = Mix_LoadMUS (path); 2761 RETVAL = Mix_LoadMUS_RW (rwops);
1876 OUTPUT: 2762 OUTPUT:
1877 RETVAL 2763 RETVAL
1878 2764
1879void 2765void
1880DESTROY (CFPlus::MixMusic self) 2766DESTROY (DC::MixMusic self)
1881 CODE: 2767 CODE:
1882 Mix_FreeMusic (self); 2768 Mix_FreeMusic (self);
1883 2769
1884int 2770int
1885play (CFPlus::MixMusic self, int loops = -1) 2771play (DC::MixMusic self, int loops = -1)
1886 CODE: 2772 CODE:
1887 RETVAL = Mix_PlayMusic (self, loops); 2773 RETVAL = Mix_PlayMusic (self, loops);
1888 OUTPUT: 2774 OUTPUT:
1889 RETVAL 2775 RETVAL
1890 2776
1891MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2777void
2778fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2779 CODE:
2780 Mix_FadeInMusicPos (self, loops, ms, position);
2781
2782MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2783
2784PROTOTYPES: ENABLE
1892 2785
1893BOOT: 2786BOOT:
1894{ 2787{
1895 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2788 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1896 static const struct { 2789 static const struct {
1897 const char *name; 2790 const char *name;
1898 IV iv; 2791 IV iv;
1899 } *civ, const_iv[] = { 2792 } *civ, const_iv[] = {
1900# define const_iv(name) { # name, (IV)name } 2793# define const_iv(name) { # name, (IV)name }
2794 const_iv (GL_VENDOR),
2795 const_iv (GL_VERSION),
2796 const_iv (GL_EXTENSIONS),
1901 const_iv (GL_COLOR_MATERIAL), 2797 const_iv (GL_COLOR_MATERIAL),
1902 const_iv (GL_SMOOTH), 2798 const_iv (GL_SMOOTH),
1903 const_iv (GL_FLAT), 2799 const_iv (GL_FLAT),
1904 const_iv (GL_DITHER), 2800 const_iv (GL_DITHER),
1905 const_iv (GL_BLEND), 2801 const_iv (GL_BLEND),
1909 const_iv (GL_ALPHA_TEST), 2805 const_iv (GL_ALPHA_TEST),
1910 const_iv (GL_NORMALIZE), 2806 const_iv (GL_NORMALIZE),
1911 const_iv (GL_RESCALE_NORMAL), 2807 const_iv (GL_RESCALE_NORMAL),
1912 const_iv (GL_FRONT), 2808 const_iv (GL_FRONT),
1913 const_iv (GL_BACK), 2809 const_iv (GL_BACK),
2810 const_iv (GL_AUX0),
1914 const_iv (GL_AND), 2811 const_iv (GL_AND),
1915 const_iv (GL_ONE), 2812 const_iv (GL_ONE),
1916 const_iv (GL_ZERO), 2813 const_iv (GL_ZERO),
1917 const_iv (GL_SRC_ALPHA), 2814 const_iv (GL_SRC_ALPHA),
1918 const_iv (GL_DST_ALPHA), 2815 const_iv (GL_DST_ALPHA),
1931 const_iv (GL_INTENSITY), 2828 const_iv (GL_INTENSITY),
1932 const_iv (GL_LUMINANCE), 2829 const_iv (GL_LUMINANCE),
1933 const_iv (GL_LUMINANCE_ALPHA), 2830 const_iv (GL_LUMINANCE_ALPHA),
1934 const_iv (GL_FLOAT), 2831 const_iv (GL_FLOAT),
1935 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2832 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2833 const_iv (GL_COMPRESSED_ALPHA_ARB),
2834 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2835 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2836 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2837 const_iv (GL_COMPRESSED_RGB_ARB),
2838 const_iv (GL_COMPRESSED_RGBA_ARB),
1936 const_iv (GL_COMPILE), 2839 const_iv (GL_COMPILE),
2840 const_iv (GL_PROXY_TEXTURE_1D),
2841 const_iv (GL_PROXY_TEXTURE_2D),
1937 const_iv (GL_TEXTURE_1D), 2842 const_iv (GL_TEXTURE_1D),
1938 const_iv (GL_TEXTURE_2D), 2843 const_iv (GL_TEXTURE_2D),
1939 const_iv (GL_TEXTURE_ENV), 2844 const_iv (GL_TEXTURE_ENV),
1940 const_iv (GL_TEXTURE_MAG_FILTER), 2845 const_iv (GL_TEXTURE_MAG_FILTER),
1941 const_iv (GL_TEXTURE_MIN_FILTER), 2846 const_iv (GL_TEXTURE_MIN_FILTER),
1962 const_iv (GL_COLOR_LOGIC_OP), 2867 const_iv (GL_COLOR_LOGIC_OP),
1963 const_iv (GL_SEPARABLE_2D), 2868 const_iv (GL_SEPARABLE_2D),
1964 const_iv (GL_CONVOLUTION_2D), 2869 const_iv (GL_CONVOLUTION_2D),
1965 const_iv (GL_CONVOLUTION_BORDER_MODE), 2870 const_iv (GL_CONVOLUTION_BORDER_MODE),
1966 const_iv (GL_CONSTANT_BORDER), 2871 const_iv (GL_CONSTANT_BORDER),
2872 const_iv (GL_POINTS),
1967 const_iv (GL_LINES), 2873 const_iv (GL_LINES),
1968 const_iv (GL_LINE_STRIP), 2874 const_iv (GL_LINE_STRIP),
1969 const_iv (GL_LINE_LOOP), 2875 const_iv (GL_LINE_LOOP),
1970 const_iv (GL_QUADS), 2876 const_iv (GL_QUADS),
1971 const_iv (GL_QUAD_STRIP), 2877 const_iv (GL_QUAD_STRIP),
1972 const_iv (GL_TRIANGLES), 2878 const_iv (GL_TRIANGLES),
1973 const_iv (GL_TRIANGLE_STRIP), 2879 const_iv (GL_TRIANGLE_STRIP),
1974 const_iv (GL_TRIANGLE_FAN), 2880 const_iv (GL_TRIANGLE_FAN),
2881 const_iv (GL_POLYGON),
1975 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2882 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2883 const_iv (GL_POINT_SMOOTH_HINT),
2884 const_iv (GL_LINE_SMOOTH_HINT),
2885 const_iv (GL_POLYGON_SMOOTH_HINT),
2886 const_iv (GL_GENERATE_MIPMAP_HINT),
2887 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1976 const_iv (GL_FASTEST), 2888 const_iv (GL_FASTEST),
2889 const_iv (GL_DONT_CARE),
2890 const_iv (GL_NICEST),
1977 const_iv (GL_V2F), 2891 const_iv (GL_V2F),
1978 const_iv (GL_V3F), 2892 const_iv (GL_V3F),
1979 const_iv (GL_T2F_V3F), 2893 const_iv (GL_T2F_V3F),
1980 const_iv (GL_T2F_N3F_V3F), 2894 const_iv (GL_T2F_N3F_V3F),
1981# undef const_iv 2895# undef const_iv
1982 }; 2896 };
1983 2897
1984 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2898 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1985 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2899 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2900
2901 texture_av = newAV ();
2902 AvREAL_off (texture_av);
1986} 2903}
2904
2905void
2906disable_GL_EXT_blend_func_separate ()
2907 CODE:
2908 gl.BlendFuncSeparate = 0;
2909 gl.BlendFuncSeparateEXT = 0;
1987 2910
1988char * 2911char *
1989gl_vendor () 2912gl_vendor ()
1990 CODE: 2913 CODE:
1991 RETVAL = (char *)glGetString (GL_VENDOR); 2914 RETVAL = (char *)glGetString (GL_VENDOR);
2004 CODE: 2927 CODE:
2005 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2928 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2006 OUTPUT: 2929 OUTPUT:
2007 RETVAL 2930 RETVAL
2008 2931
2932const char *glGetString (GLenum pname)
2933
2934GLint glGetInteger (GLenum pname)
2935 CODE:
2936 glGetIntegerv (pname, &RETVAL);
2937 OUTPUT:
2938 RETVAL
2939
2940GLdouble glGetDouble (GLenum pname)
2941 CODE:
2942 glGetDoublev (pname, &RETVAL);
2943 OUTPUT:
2944 RETVAL
2945
2009int glGetError () 2946int glGetError ()
2010 2947
2011void glFinish () 2948void glFinish ()
2012 2949
2013void glClear (int mask) 2950void glClear (int mask)
2050# near_ and far_ are due to microsofts buggy "c" compiler 2987# near_ and far_ are due to microsofts buggy "c" compiler
2051void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2988void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2052 2989
2053# near_ and far_ are due to microsofts buggy "c" compiler 2990# near_ and far_ are due to microsofts buggy "c" compiler
2054void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2991void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2992
2993PROTOTYPES: DISABLE
2055 2994
2056void glViewport (int x, int y, int width, int height) 2995void glViewport (int x, int y, int width, int height)
2057 2996
2058void glScissor (int x, int y, int width, int height) 2997void glScissor (int x, int y, int width, int height)
2059 2998
2067 3006
2068void glRotate (float angle, float x, float y, float z) 3007void glRotate (float angle, float x, float y, float z)
2069 CODE: 3008 CODE:
2070 glRotatef (angle, x, y, z); 3009 glRotatef (angle, x, y, z);
2071 3010
2072void glBegin (int mode)
2073
2074void glEnd ()
2075
2076void glColor (float r, float g, float b, float a = 1.0) 3011void glColor (float r, float g, float b, float a = 1.0)
2077 PROTOTYPE: @ 3012 PROTOTYPE: @
2078 ALIAS: 3013 ALIAS:
2079 glColor_premultiply = 1 3014 glColor_premultiply = 1
2080 CODE: 3015 CODE:
2081 if (ix) 3016 if (ix)
2082 { 3017 {
2085 b *= a; 3020 b *= a;
2086 } 3021 }
2087 // microsoft visual "c" rounds instead of truncating... 3022 // microsoft visual "c" rounds instead of truncating...
2088 glColor4f (r, g, b, a); 3023 glColor4f (r, g, b, a);
2089 3024
2090void glInterleavedArrays (int format, int stride, char *data)
2091
2092void glDrawElements (int mode, int count, int type, char *indices)
2093
2094# 1.2 void glDrawRangeElements (int mode, int start, int end
2095
2096void glRasterPos (float x, float y, float z = 0.) 3025void glRasterPos (float x, float y, float z = 0.)
2097 CODE: 3026 CODE:
2098 glRasterPos3f (0, 0, z); 3027 glRasterPos3f (0, 0, z);
2099 glBitmap (0, 0, 0, 0, x, y, 0); 3028 glBitmap (0, 0, 0, 0, x, y, 0);
2100 3029
2104 3033
2105void glTexCoord (float s, float t) 3034void glTexCoord (float s, float t)
2106 CODE: 3035 CODE:
2107 glTexCoord2f (s, t); 3036 glTexCoord2f (s, t);
2108 3037
3038void glRect (float x1, float y1, float x2, float y2)
3039 CODE:
3040 glRectf (x1, y1, x2, y2);
3041
3042void glRect_lineloop (float x1, float y1, float x2, float y2)
3043 CODE:
3044 glBegin (GL_LINE_LOOP);
3045 glVertex2f (x1, y1);
3046 glVertex2f (x2, y1);
3047 glVertex2f (x2, y2);
3048 glVertex2f (x1, y2);
3049 glEnd ();
3050
3051PROTOTYPES: ENABLE
3052
3053void glBegin (int mode)
3054
3055void glEnd ()
3056
3057void glPointSize (GLfloat size)
3058
3059void glLineWidth (GLfloat width)
3060
3061void glInterleavedArrays (int format, int stride, char *data)
3062
3063void glDrawElements (int mode, int count, int type, char *indices)
3064
3065# 1.2 void glDrawRangeElements (int mode, int start, int end
3066
2109void glTexEnv (int target, int pname, float param) 3067void glTexEnv (int target, int pname, float param)
2110 CODE: 3068 CODE:
2111 glTexEnvf (target, pname, param); 3069 glTexEnvf (target, pname, param);
2112 3070
2113void glTexParameter (int target, int pname, float param) 3071void glTexParameter (int target, int pname, float param)
2129void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3087void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2130 CODE: 3088 CODE:
2131 if (gl.SeparableFilter2D) 3089 if (gl.SeparableFilter2D)
2132 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3090 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2133 3091
2134void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3092void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2135 3093
2136void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3094void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2137 3095
2138void glDrawPixels (int width, int height, int format, int type, char *pixels) 3096void glDrawPixels (int width, int height, int format, int type, char *pixels)
3097
3098void glPixelZoom (float x, float y)
2139 3099
2140void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3100void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2141 3101
2142int glGenTexture () 3102int glGenTexture ()
2143 CODE: 3103 CODE:
2144{ 3104 RETVAL = gen_texture ();
2145 GLuint name;
2146 glGenTextures (1, &name);
2147 RETVAL = name;
2148}
2149 OUTPUT: 3105 OUTPUT:
2150 RETVAL 3106 RETVAL
2151 3107
2152void glDeleteTexture (int name) 3108void glDeleteTexture (int name)
2153 CODE: 3109 CODE:
2154{
2155 GLuint name_ = name;
2156 glDeleteTextures (1, &name_); 3110 del_texture (name);
2157} 3111
2158
2159int glGenList () 3112int glGenList ()
2160 CODE: 3113 CODE:
2161 RETVAL = glGenLists (1); 3114 RETVAL = glGenLists (1);
2162 OUTPUT: 3115 OUTPUT:
2163 RETVAL 3116 RETVAL
2170 3123
2171void glEndList () 3124void glEndList ()
2172 3125
2173void glCallList (int list) 3126void glCallList (int list)
2174 3127
3128MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3129
3130PROTOTYPES: DISABLE
3131
3132void
3133find_widget (SV *self, NV x, NV y)
3134 PPCODE:
3135{
3136 if (within_widget (self, x, y))
3137 XPUSHs (self);
3138}
3139
3140BOOT:
3141{
3142 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3143
3144 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3145 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3146 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3147 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3148}
3149
3150void
3151draw (SV *self)
3152 CODE:
3153{
3154 HV *hv;
3155 SV **svp;
3156 NV x, y, w, h;
3157 SV *draw_x_sv = GvSV (draw_x_gv);
3158 SV *draw_y_sv = GvSV (draw_y_gv);
3159 SV *draw_w_sv = GvSV (draw_w_gv);
3160 SV *draw_h_sv = GvSV (draw_h_gv);
3161 double draw_x, draw_y;
3162
3163 if (!SvROK (self))
3164 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3165
3166 hv = (HV *)SvRV (self);
3167
3168 if (SvTYPE (hv) != SVt_PVHV)
3169 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3170
3171 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3172 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3173
3174 if (!h || !w)
3175 XSRETURN_EMPTY;
3176
3177 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3178 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3179
3180 draw_x = SvNV (draw_x_sv) + x;
3181 draw_y = SvNV (draw_y_sv) + y;
3182
3183 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3184 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3185 XSRETURN_EMPTY;
3186
3187 sv_setnv (draw_x_sv, draw_x);
3188 sv_setnv (draw_y_sv, draw_y);
3189
3190 glPushMatrix ();
3191 glTranslated (x, y, 0);
3192
3193 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3194 {
3195 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3196
3197 if (svp && SvTRUE (*svp))
3198 {
3199 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3200 glEnable (GL_BLEND);
3201 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3202 glBegin (GL_QUADS);
3203 glVertex2f (0, 0);
3204 glVertex2f (w, 0);
3205 glVertex2f (w, h);
3206 glVertex2f (0, h);
3207 glEnd ();
3208 glDisable (GL_BLEND);
3209 }
3210 }
3211#if 0
3212 // draw borders, for debugging
3213 glPushMatrix ();
3214 glColor4f (1., 1., 0., 1.);
3215 glTranslatef (.5, .5, 0.);
3216 glBegin (GL_LINE_LOOP);
3217 glVertex2f (0 , 0);
3218 glVertex2f (w - 1, 0);
3219 glVertex2f (w - 1, h - 1);
3220 glVertex2f (0 , h - 1);
3221 glEnd ();
3222 glPopMatrix ();
3223#endif
3224 PUSHMARK (SP);
3225 XPUSHs (self);
3226 PUTBACK;
3227 call_method ("_draw", G_VOID | G_DISCARD);
3228 SPAGAIN;
3229
3230 glPopMatrix ();
3231
3232 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3233 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3234}
3235

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