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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.197 by root, Sun Jul 15 21:08:40 2007 UTC vs.
Revision 1.279 by root, Thu Oct 2 15:59:40 2008 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
22#endif 27#endif
23 28
24#include <assert.h> 29#include <assert.h>
25#include <math.h> 30#include <math.h>
26#include <string.h> 31#include <string.h>
27#include <stdio.h> 32#include <stdio.h>
28#include <stdlib.h> 33#include <stdlib.h>
29 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
30#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
31#include <SDL_endian.h> 39#include <SDL_endian.h>
32#include <SDL_image.h> 40#include <SDL_image.h>
33#include <SDL_mixer.h> 41#include <SDL_mixer.h>
34#include <SDL_opengl.h> 42#include <SDL_opengl.h>
35 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
36#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
38 51
39#include <glib/gmacros.h> 52#include <glib/gmacros.h>
40 53
41#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
42 66
43#ifndef _WIN32 67#ifndef _WIN32
44# include <sys/types.h> 68# include <sys/types.h>
45# include <sys/socket.h> 69# include <sys/socket.h>
46# include <netinet/in.h> 70# include <netinet/in.h>
47# include <netinet/tcp.h> 71# include <netinet/tcp.h>
48# include <inttypes.h> 72# include <inttypes.h>
49#endif 73#endif
50 74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 85
53#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
54 87
55#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
57 90
58#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
59 92
60#if 0 93/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else 95
63# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
64#endif
65 97
66static AV *texture_av; 98static AV *texture_av;
67 99
68static struct 100static struct
69{ 101{
106 av_push (texture_av, (SV *)(size_t)name); 138 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name); 139 glDeleteTextures (1, &name);
108} 140}
109 141
110#include "texcache.c" 142#include "texcache.c"
143#include "rendercache.c"
111 144
112#include "pango-font.c" 145#include "pango-font.c"
113#include "pango-fontmap.c" 146#include "pango-fontmap.c"
114#include "pango-render.c" 147#include "pango-render.c"
115 148
149typedef IV DC__Channel;
150typedef SDL_RWops *DC__RW;
116typedef Mix_Chunk *CFPlus__MixChunk; 151typedef Mix_Chunk *DC__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic; 152typedef Mix_Music *DC__MixMusic;
118 153
119typedef PangoFontDescription *CFPlus__Font; 154typedef PangoFontDescription *DC__Font;
120 155
121static int 156static int
122shape_attr_p (PangoLayoutRun *run) 157shape_attr_p (PangoLayoutRun *run)
123{ 158{
124 GSList *attrs = run->item->analysis.extra_attrs; 159 GSList *attrs = run->item->analysis.extra_attrs;
138 173
139typedef struct cf_layout { 174typedef struct cf_layout {
140 PangoLayout *pl; 175 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode 176 float r, g, b, a; // default color for rgba mode
142 int base_height; 177 int base_height;
143 CFPlus__Font font; 178 DC__Font font;
179 rc_t *rc;
144} *CFPlus__Layout; 180} *DC__Layout;
145 181
146static CFPlus__Font default_font; 182static DC__Font default_font;
147static PangoContext *opengl_context; 183static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap; 184static PangoFontMap *opengl_fontmap;
149 185
150static void 186static void
151substitute_func (FcPattern *pattern, gpointer data) 187substitute_func (FcPattern *pattern, gpointer data)
156#endif 192#endif
157 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 193 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
158} 194}
159 195
160static void 196static void
161layout_update_font (CFPlus__Layout self) 197layout_update_font (DC__Layout self)
162{ 198{
163 /* use a random scale factor to account for unknown descenders, 0.8 works 199 /* use a random scale factor to account for unknown descenders, 0.8 works
164 * reasonably well with bitstream vera 200 * reasonably well with dejavu/bistream fonts
165 */ 201 */
166 PangoFontDescription *font = self->font ? self->font : default_font; 202 PangoFontDescription *font = self->font ? self->font : default_font;
167 203
168 pango_font_description_set_absolute_size (font, 204 pango_font_description_set_absolute_size (font,
169 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 205 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
170 206
171 pango_layout_set_font_description (self->pl, font); 207 pango_layout_set_font_description (self->pl, font);
172} 208}
173 209
174static void 210static void
175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 211layout_get_pixel_size (DC__Layout self, int *w, int *h)
176{ 212{
177 PangoRectangle rect; 213 PangoRectangle rect;
178 214
179 // get_pixel_* wrongly rounds down 215 // get_pixel_* wrongly rounds down
180 pango_layout_get_extents (self->pl, 0, &rect); 216 pango_layout_get_extents (self->pl, 0, &rect);
191 227
192typedef uint16_t tileid; 228typedef uint16_t tileid;
193typedef uint16_t faceid; 229typedef uint16_t faceid;
194 230
195typedef struct { 231typedef struct {
196 int name; 232 GLuint name;
197 int w, h; 233 int w, h;
198 float s, t; 234 float s, t;
199 uint8_t r, g, b, a; 235 uint8_t r, g, b, a;
200 tileid smoothtile; 236 tileid smoothtile;
201 uint8_t smoothlevel; 237 uint8_t smoothlevel;
219 int faces; tileid *face2tile; // [faceid] 255 int faces; tileid *face2tile; // [faceid]
220 int texs; maptex *tex; // [tileid] 256 int texs; maptex *tex; // [tileid]
221 257
222 int32_t rows; 258 int32_t rows;
223 maprow *row; 259 maprow *row;
224} *CFPlus__Map; 260} *DC__Map;
225 261
226static char * 262static char *
227prepend (char *ptr, int sze, int inc) 263prepend (char *ptr, int sze, int inc)
228{ 264{
229 char *p; 265 char *p;
267 self->texs *= 2; 303 self->texs *= 2;
268 } 304 }
269} 305}
270 306
271static maprow * 307static maprow *
272map_get_row (CFPlus__Map self, int y) 308map_get_row (DC__Map self, int y)
273{ 309{
274 if (0 > y) 310 if (0 > y)
275 { 311 {
276 int extend = - y + MAP_EXTEND_Y; 312 int extend = - y + MAP_EXTEND_Y;
277 Prepend (maprow, self->row, self->rows, extend); 313 Prepend (maprow, self->row, self->rows, extend);
315 351
316 return row->col + (x - row->c0); 352 return row->col + (x - row->c0);
317} 353}
318 354
319static mapcell * 355static mapcell *
320map_get_cell (CFPlus__Map self, int x, int y) 356map_get_cell (DC__Map self, int x, int y)
321{ 357{
322 return row_get_cell (map_get_row (self, y), x); 358 return row_get_cell (map_get_row (self, y), x);
323} 359}
324 360
325static void 361static void
326map_clear (CFPlus__Map self) 362map_clear (DC__Map self)
327{ 363{
328 int r; 364 int r;
329 365
330 for (r = 0; r < self->rows; r++) 366 for (r = 0; r < self->rows; r++)
331 Safefree (self->row[r].col); 367 Safefree (self->row[r].col);
338 self->oy = 0; 374 self->oy = 0;
339 self->row = 0; 375 self->row = 0;
340 self->rows = 0; 376 self->rows = 0;
341} 377}
342 378
379#define CELL_CLEAR(cell) \
380 do { \
381 if ((cell)->player) \
382 (cell)->tile [2] = 0; \
383 (cell)->darkness = 0; \
384 (cell)->stat_hp = 0; \
385 (cell)->flags = 0; \
386 (cell)->player = 0; \
387 } while (0)
388
343static void 389static void
344map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 390map_blank (DC__Map self, int x0, int y0, int w, int h)
345{ 391{
346 int x, y; 392 int x, y;
347 maprow *row; 393 maprow *row;
348 mapcell *cell; 394 mapcell *cell;
349 395
361 if (x >= row->c1) 407 if (x >= row->c1)
362 break; 408 break;
363 409
364 cell = row->col + x - row->c0; 410 cell = row->col + x - row->c0;
365 411
366 cell->darkness = 0; 412 CELL_CLEAR (cell);
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
370 } 413 }
371 } 414 }
372} 415}
373 416
374typedef struct { 417typedef struct {
428 n |= n >> 16; 471 n |= n >> 16;
429 472
430 return n + 1; 473 return n + 1;
431} 474}
432 475
476static unsigned int
477popcount (unsigned int n)
478{
479 n -= (n >> 1) & 0x55555555U;
480 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
481 n = ((n >> 4) + n) & 0x0f0f0f0fU;
482 n *= 0x01010101U;
483
484 return n >> 24;
485}
486
433/* SDL should provide this, really. */ 487/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300 488#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314 489#define SDLK_MODIFIER_MAX 314
436 490
437MODULE = CFPlus PACKAGE = CFPlus 491/******************************************************************************/
492
493static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
494static GV *hover_gv;
495
496static int
497within_widget (SV *widget, NV x, NV y)
498{
499 HV *self;
500 SV **svp;
501 NV wx, ww, wy, wh;
502
503 if (!SvROK (widget))
504 return 0;
505
506 self = (HV *)SvRV (widget);
507
508 if (SvTYPE (self) != SVt_PVHV)
509 return 0;
510
511 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
512 if (y < wy)
513 return 0;
514
515 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
516 if (y >= wy + wh)
517 return 0;
518
519 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
520 if (x < wx)
521 return 0;
522
523 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
524 if (x >= wx + ww)
525 return 0;
526
527 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
528 if (!svp || !SvTRUE (*svp))
529 return 0;
530
531 return 1;
532}
533
534/******************************************************************************/
535
536/* process keyboard modifiers */
537static int
538mod_munge (int mod)
539{
540 mod &= MOD_MASK;
541
542 if (mod & (KMOD_META | KMOD_ALT))
543 mod |= KMOD_LRAM;
544
545 return mod;
546}
547
548static void
549deliantra_main ()
550{
551 char *argv[] = { 0 };
552 call_argv ("::main", G_DISCARD | G_VOID, argv);
553}
554
555#ifdef __MACOSX__
556 /* to due surprising braindamage on the side of SDL design, we
557 * do some mind-boggling hack here: SDL requires a custom main()
558 * on OS X, so... we provide one and call the original main(), which,
559 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
560 * and which calls our main (== SDL_main) back.
561 */
562 extern C_LINKAGE int
563 main (int argc, char *argv[])
564 {
565 deliantra_main ();
566 }
567
568 #undef main
569
570 extern C_LINKAGE int main (int argc, char *argv[]);
571
572 static void
573 SDL_braino (void)
574 {
575 char *argv[] = { "deliantra client", 0 };
576 (main) (1, argv);
577 }
578#else
579 static void
580 SDL_braino (void)
581 {
582 deliantra_main ();
583 }
584#endif
585
586MODULE = Deliantra::Client PACKAGE = DC
438 587
439PROTOTYPES: ENABLE 588PROTOTYPES: ENABLE
440 589
441BOOT: 590BOOT:
442{ 591{
443 HV *stash = gv_stashpv ("CFPlus", 1); 592 HV *stash = gv_stashpv ("DC", 1);
444 static const struct { 593 static const struct {
445 const char *name; 594 const char *name;
446 IV iv; 595 IV iv;
447 } *civ, const_iv[] = { 596 } *civ, const_iv[] = {
448# define const_iv(name) { # name, (IV)name } 597# define const_iv(name) { # name, (IV)name }
470 619
471 const_iv (SDL_APPINPUTFOCUS), 620 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS), 621 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE), 622 const_iv (SDL_APPACTIVE),
474 623
624
625 const_iv (SDLK_UNKNOWN),
626 const_iv (SDLK_FIRST),
627 const_iv (SDLK_BACKSPACE),
628 const_iv (SDLK_TAB),
629 const_iv (SDLK_CLEAR),
630 const_iv (SDLK_RETURN),
631 const_iv (SDLK_PAUSE),
632 const_iv (SDLK_ESCAPE),
633 const_iv (SDLK_SPACE),
634 const_iv (SDLK_EXCLAIM),
635 const_iv (SDLK_QUOTEDBL),
636 const_iv (SDLK_HASH),
637 const_iv (SDLK_DOLLAR),
638 const_iv (SDLK_AMPERSAND),
639 const_iv (SDLK_QUOTE),
640 const_iv (SDLK_LEFTPAREN),
641 const_iv (SDLK_RIGHTPAREN),
642 const_iv (SDLK_ASTERISK),
643 const_iv (SDLK_PLUS),
644 const_iv (SDLK_COMMA),
645 const_iv (SDLK_MINUS),
646 const_iv (SDLK_PERIOD),
647 const_iv (SDLK_SLASH),
648 const_iv (SDLK_0),
649 const_iv (SDLK_1),
650 const_iv (SDLK_2),
651 const_iv (SDLK_3),
652 const_iv (SDLK_4),
653 const_iv (SDLK_5),
654 const_iv (SDLK_6),
655 const_iv (SDLK_7),
656 const_iv (SDLK_8),
657 const_iv (SDLK_9),
658 const_iv (SDLK_COLON),
659 const_iv (SDLK_SEMICOLON),
660 const_iv (SDLK_LESS),
661 const_iv (SDLK_EQUALS),
662 const_iv (SDLK_GREATER),
663 const_iv (SDLK_QUESTION),
664 const_iv (SDLK_AT),
665
666 const_iv (SDLK_LEFTBRACKET),
667 const_iv (SDLK_BACKSLASH),
668 const_iv (SDLK_RIGHTBRACKET),
669 const_iv (SDLK_CARET),
670 const_iv (SDLK_UNDERSCORE),
671 const_iv (SDLK_BACKQUOTE),
672 const_iv (SDLK_DELETE),
673
674 const_iv (SDLK_FIRST),
675 const_iv (SDLK_LAST),
475 const_iv (SDLK_KP0), 676 const_iv (SDLK_KP0),
476 const_iv (SDLK_KP1), 677 const_iv (SDLK_KP1),
477 const_iv (SDLK_KP2), 678 const_iv (SDLK_KP2),
478 const_iv (SDLK_KP3), 679 const_iv (SDLK_KP3),
479 const_iv (SDLK_KP4), 680 const_iv (SDLK_KP4),
551 const_iv (KMOD_LMETA), 752 const_iv (KMOD_LMETA),
552 const_iv (KMOD_RMETA), 753 const_iv (KMOD_RMETA),
553 const_iv (KMOD_NUM), 754 const_iv (KMOD_NUM),
554 const_iv (KMOD_CAPS), 755 const_iv (KMOD_CAPS),
555 const_iv (KMOD_MODE), 756 const_iv (KMOD_MODE),
757
758 const_iv (KMOD_LRAM),
759
760 const_iv (MIX_DEFAULT_FORMAT),
761
762 const_iv (SDL_INIT_TIMER),
763 const_iv (SDL_INIT_AUDIO),
764 const_iv (SDL_INIT_VIDEO),
765 const_iv (SDL_INIT_CDROM),
766 const_iv (SDL_INIT_JOYSTICK),
767 const_iv (SDL_INIT_EVERYTHING),
768 const_iv (SDL_INIT_NOPARACHUTE),
769 const_iv (SDL_INIT_EVENTTHREAD),
770
771 const_iv (SDL_GL_RED_SIZE),
772 const_iv (SDL_GL_GREEN_SIZE),
773 const_iv (SDL_GL_BLUE_SIZE),
774 const_iv (SDL_GL_ALPHA_SIZE),
775 const_iv (SDL_GL_DOUBLEBUFFER),
776 const_iv (SDL_GL_BUFFER_SIZE),
777 const_iv (SDL_GL_DEPTH_SIZE),
778 const_iv (SDL_GL_STENCIL_SIZE),
779 const_iv (SDL_GL_ACCUM_RED_SIZE),
780 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
781 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
782 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
783 const_iv (SDL_GL_STEREO),
784 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
785 const_iv (SDL_GL_MULTISAMPLESAMPLES),
786 const_iv (SDL_GL_ACCELERATED_VISUAL),
787 const_iv (SDL_GL_SWAP_CONTROL),
788
789 const_iv (FOW_DARKNESS)
556# undef const_iv 790# undef const_iv
557 }; 791 };
558 792
559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 793 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 794 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
578 812
579NV floor (NV x) 813NV floor (NV x)
580 814
581NV ceil (NV x) 815NV ceil (NV x)
582 816
817IV minpot (UV n)
818
819IV popcount (UV n)
820
583void 821void
584pango_init () 822pango_init ()
585 CODE: 823 CODE:
586{ 824{
587 opengl_fontmap = pango_opengl_font_map_new (); 825 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 826 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 827 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
828 /*pango_context_set_font_description (opengl_context, default_font);*/
829#if PANGO_VERSION_CHECK (1, 15, 2)
830 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
831 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
832#endif
590} 833}
591 834
592int 835char *SDL_GetError ()
593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
594 836
595void 837void SDL_braino ()
838
839int SDL_Init (U32 flags)
840
841int SDL_InitSubSystem (U32 flags)
842
843void SDL_QuitSubSystem (U32 flags)
844
596SDL_Quit () 845void SDL_Quit ()
597 846
847int SDL_GL_SetAttribute (int attr, int value)
848
849int SDL_GL_GetAttribute (int attr)
850 CODE:
851 if (SDL_GL_GetAttribute (attr, &RETVAL))
852 XSRETURN_UNDEF;
853 OUTPUT:
854 RETVAL
855
598void 856void
599SDL_ListModes () 857SDL_ListModes (int rgb, int alpha)
600 PPCODE: 858 PPCODE:
601{ 859{
602 SDL_Rect **m; 860 SDL_Rect **m;
603 861
604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 862 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 863 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 864 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 865 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
608 866
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 867 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 868 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
611 869
612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 870 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 871 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 872 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 873 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
616 874
617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 875 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10)
619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 876 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif
622
623 SDL_EnableUNICODE (1);
624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
625 877
626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 878 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
627 879
628 if (m && m != (SDL_Rect **)-1) 880 if (m && m != (SDL_Rect **)-1)
629 while (*m) 881 while (*m)
630 { 882 {
883 if ((*m)->w >= 400 && (*m)->h >= 300)
884 {
631 AV *av = newAV (); 885 AV *av = newAV ();
632 av_push (av, newSViv ((*m)->w)); 886 av_push (av, newSViv ((*m)->w));
633 av_push (av, newSViv ((*m)->h)); 887 av_push (av, newSViv ((*m)->h));
888 av_push (av, newSViv (rgb));
889 av_push (av, newSViv (alpha));
634 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 890 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
891 }
635 892
636 ++m; 893 ++m;
637 } 894 }
638} 895}
639 896
640char *
641SDL_GetError ()
642
643int 897int
644SDL_SetVideoMode (int w, int h, int fullscreen) 898SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
645 CODE: 899 CODE:
900{
901 SDL_EnableUNICODE (1);
902 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
903
904 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
905 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
906 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
907 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
908
646 RETVAL = !!SDL_SetVideoMode ( 909 RETVAL = !!SDL_SetVideoMode (
647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 910 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
648 ); 911 );
912
649 if (RETVAL) 913 if (RETVAL)
650 { 914 {
651 av_clear (texture_av); 915 av_clear (texture_av);
652 916
653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 917 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 918#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h" 919#include "glfunc.h"
656# undef GL_FUNC 920#undef GL_FUNC
657
658 } 921 }
922}
659 OUTPUT: 923 OUTPUT:
660 RETVAL 924 RETVAL
661 925
662void 926void
663SDL_GL_SwapBuffers () 927SDL_GL_SwapBuffers ()
664 928
665char * 929char *
666SDL_GetKeyName (int sym) 930SDL_GetKeyName (int sym)
931
932int
933SDL_GetAppState ()
934
935int
936SDL_GetModState ()
667 937
668void 938void
669poll_events () 939poll_events ()
670 PPCODE: 940 PPCODE:
671{ 941{
681 { 951 {
682 case SDL_KEYDOWN: 952 case SDL_KEYDOWN:
683 case SDL_KEYUP: 953 case SDL_KEYUP:
684 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 954 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
685 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 955 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
686 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 956 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
687 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 957 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
688 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 958 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
689 break; 959 break;
690 960
691 case SDL_ACTIVEEVENT: 961 case SDL_ACTIVEEVENT:
692 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 962 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
710 x = ev.motion.x; 980 x = ev.motion.x;
711 y = ev.motion.y; 981 y = ev.motion.y;
712 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 982 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
713 } 983 }
714 984
715 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 985 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
716 hv_store (hv, "state", 5, newSViv (state), 0); 986 hv_store (hv, "state", 5, newSViv (state), 0);
717 hv_store (hv, "x", 1, newSViv (x), 0); 987 hv_store (hv, "x", 1, newSViv (x), 0);
718 hv_store (hv, "y", 1, newSViv (y), 0); 988 hv_store (hv, "y", 1, newSViv (y), 0);
719 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 989 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
720 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 990 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
721 } 991 }
722 break; 992 break;
723 993
724 case SDL_MOUSEBUTTONDOWN: 994 case SDL_MOUSEBUTTONDOWN:
725 case SDL_MOUSEBUTTONUP: 995 case SDL_MOUSEBUTTONUP:
726 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 996 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
727 997
728 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 998 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
729 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 999 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
730 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1000 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
731 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1001 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
736 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1006 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
737 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1007 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
738 break; 1008 break;
739 } 1009 }
740 1010
741 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1011 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
742 } 1012 }
743} 1013}
744 1014
745int 1015int
746Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1016Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
747 POSTCALL: 1017 POSTCALL:
748 Mix_HookMusicFinished (music_finished); 1018 Mix_HookMusicFinished (music_finished);
749 Mix_ChannelFinished (channel_finished); 1019 Mix_ChannelFinished (channel_finished);
750 1020
751void 1021void
1022Mix_QuerySpec ()
1023 PPCODE:
1024{
1025 int freq, channels;
1026 Uint16 format;
1027
1028 if (Mix_QuerySpec (&freq, &format, &channels))
1029 {
1030 EXTEND (SP, 3);
1031 PUSHs (sv_2mortal (newSViv (freq)));
1032 PUSHs (sv_2mortal (newSViv (format)));
1033 PUSHs (sv_2mortal (newSViv (channels)));
1034 }
1035}
1036
1037void
752Mix_CloseAudio () 1038Mix_CloseAudio ()
753 1039
754int 1040int
755Mix_AllocateChannels (int numchans = -1) 1041Mix_AllocateChannels (int numchans = -1)
1042
1043const char *
1044Mix_GetError ()
756 1045
757void 1046void
758lowdelay (int fd, int val = 1) 1047lowdelay (int fd, int val = 1)
759 CODE: 1048 CODE:
760 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1049 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
786 } 1075 }
787 } 1076 }
788#endif 1077#endif
789} 1078}
790 1079
791void 1080int
792add_font (char *file) 1081add_font (char *file)
793 CODE: 1082 CODE:
794 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1083 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1084 OUTPUT:
1085 RETVAL
795 1086
796void 1087void
797load_image_inline (SV *image_) 1088load_image_inline (SV *image_)
798 ALIAS: 1089 ALIAS:
799 load_image_file = 1 1090 load_image_file = 1
802 STRLEN image_len; 1093 STRLEN image_len;
803 char *image = (char *)SvPVbyte (image_, image_len); 1094 char *image = (char *)SvPVbyte (image_, image_len);
804 SDL_Surface *surface, *surface2; 1095 SDL_Surface *surface, *surface2;
805 SDL_PixelFormat fmt; 1096 SDL_PixelFormat fmt;
806 SDL_RWops *rw = ix 1097 SDL_RWops *rw = ix
807 ? SDL_RWFromFile (image, "r") 1098 ? SDL_RWFromFile (image, "rb")
808 : SDL_RWFromConstMem (image, image_len); 1099 : SDL_RWFromConstMem (image, image_len);
809 1100
810 if (!rw) 1101 if (!rw)
811 croak ("load_image: %s", SDL_GetError ()); 1102 croak ("load_image: %s", SDL_GetError ());
812 1103
885void 1176void
886error (char *message) 1177error (char *message)
887 CODE: 1178 CODE:
888 fprintf (stderr, "ERROR: %s\n", message); 1179 fprintf (stderr, "ERROR: %s\n", message);
889#ifdef _WIN32 1180#ifdef _WIN32
890 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1181 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
891#endif 1182#endif
892 1183
893void 1184void
894fatal (char *message) 1185fatal (char *message)
895 CODE: 1186 CODE:
896 fprintf (stderr, "FATAL: %s\n", message); 1187 fprintf (stderr, "FATAL: %s\n", message);
897#ifdef _WIN32 1188#ifdef _WIN32
898 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1189 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
899#endif 1190#endif
900 _exit (1); 1191 _exit (1);
901 1192
902void 1193void
903_exit (int retval = 0) 1194_exit (int retval = 0)
915#if DEBUG 1206#if DEBUG
916 VALGRIND_DO_LEAK_CHECK; 1207 VALGRIND_DO_LEAK_CHECK;
917#endif 1208#endif
918} 1209}
919 1210
920MODULE = CFPlus PACKAGE = CFPlus::Font 1211MODULE = Deliantra::Client PACKAGE = DC::Font
921 1212
922CFPlus::Font 1213PROTOTYPES: DISABLE
1214
1215DC::Font
923new_from_file (SV *class, char *path, int id = 0) 1216new_from_file (SV *class, char *path, int id = 0)
924 CODE: 1217 CODE:
925{ 1218{
926 int count; 1219 int count;
927 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1220 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
930} 1223}
931 OUTPUT: 1224 OUTPUT:
932 RETVAL 1225 RETVAL
933 1226
934void 1227void
935DESTROY (CFPlus::Font self) 1228DESTROY (DC::Font self)
936 CODE: 1229 CODE:
937 pango_font_description_free (self); 1230 pango_font_description_free (self);
938 1231
939void 1232void
940make_default (CFPlus::Font self) 1233make_default (DC::Font self)
1234 PROTOTYPE: $
941 CODE: 1235 CODE:
942 default_font = self; 1236 default_font = self;
943 1237
944MODULE = CFPlus PACKAGE = CFPlus::Layout 1238MODULE = Deliantra::Client PACKAGE = DC::Layout
945 1239
1240PROTOTYPES: DISABLE
1241
946void 1242void
947reset_glyph_cache () 1243glyph_cache_backup ()
1244 PROTOTYPE:
948 CODE: 1245 CODE:
1246 tc_backup ();
1247
1248void
1249glyph_cache_restore ()
1250 PROTOTYPE:
1251 CODE:
949 tc_clear (); 1252 tc_restore ();
950 1253
951CFPlus::Layout 1254DC::Layout
952new (SV *class) 1255new (SV *class)
953 CODE: 1256 CODE:
954 New (0, RETVAL, 1, struct cf_layout); 1257 New (0, RETVAL, 1, struct cf_layout);
955 1258
956 RETVAL->pl = pango_layout_new (opengl_context); 1259 RETVAL->pl = pango_layout_new (opengl_context);
958 RETVAL->g = 1.; 1261 RETVAL->g = 1.;
959 RETVAL->b = 1.; 1262 RETVAL->b = 1.;
960 RETVAL->a = 1.; 1263 RETVAL->a = 1.;
961 RETVAL->base_height = MIN_FONT_HEIGHT; 1264 RETVAL->base_height = MIN_FONT_HEIGHT;
962 RETVAL->font = 0; 1265 RETVAL->font = 0;
1266 RETVAL->rc = rc_alloc ();
963 1267
964 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1268 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
965 layout_update_font (RETVAL); 1269 layout_update_font (RETVAL);
966 OUTPUT: 1270 OUTPUT:
967 RETVAL 1271 RETVAL
968 1272
969void 1273void
970DESTROY (CFPlus::Layout self) 1274DESTROY (DC::Layout self)
971 CODE: 1275 CODE:
972 g_object_unref (self->pl); 1276 g_object_unref (self->pl);
1277 rc_free (self->rc);
973 Safefree (self); 1278 Safefree (self);
974 1279
975void 1280void
976set_text (CFPlus::Layout self, SV *text_) 1281set_text (DC::Layout self, SV *text_)
977 CODE: 1282 CODE:
978{ 1283{
979 STRLEN textlen; 1284 STRLEN textlen;
980 char *text = SvPVutf8 (text_, textlen); 1285 char *text = SvPVutf8 (text_, textlen);
981 1286
982 pango_layout_set_text (self->pl, text, textlen); 1287 pango_layout_set_text (self->pl, text, textlen);
983} 1288}
984 1289
985void 1290void
986set_markup (CFPlus::Layout self, SV *text_) 1291set_markup (DC::Layout self, SV *text_)
987 CODE: 1292 CODE:
988{ 1293{
989 STRLEN textlen; 1294 STRLEN textlen;
990 char *text = SvPVutf8 (text_, textlen); 1295 char *text = SvPVutf8 (text_, textlen);
991 1296
992 pango_layout_set_markup (self->pl, text, textlen); 1297 pango_layout_set_markup (self->pl, text, textlen);
993} 1298}
994 1299
995void 1300void
996set_shapes (CFPlus::Layout self, ...) 1301set_shapes (DC::Layout self, ...)
997 CODE: 1302 CODE:
998{ 1303{
999 PangoAttrList *attrs = 0; 1304 PangoAttrList *attrs = 0;
1000 const char *text = pango_layout_get_text (self->pl); 1305 const char *text = pango_layout_get_text (self->pl);
1001 const char *pos = text; 1306 const char *pos = text;
1036 if (attrs) 1341 if (attrs)
1037 pango_layout_set_attributes (self->pl, attrs); 1342 pango_layout_set_attributes (self->pl, attrs);
1038} 1343}
1039 1344
1040void 1345void
1041get_shapes (CFPlus::Layout self) 1346get_shapes (DC::Layout self)
1042 PPCODE: 1347 PPCODE:
1043{ 1348{
1044 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1349 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1045 1350
1046 do 1351 do
1047 { 1352 {
1048 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1353 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1049 1354
1050 if (run && shape_attr_p (run)) 1355 if (run && shape_attr_p (run))
1051 { 1356 {
1052 PangoRectangle extents; 1357 PangoRectangle extents;
1053 pango_layout_iter_get_run_extents (iter, 0, &extents); 1358 pango_layout_iter_get_run_extents (iter, 0, &extents);
1061 1366
1062 pango_layout_iter_free (iter); 1367 pango_layout_iter_free (iter);
1063} 1368}
1064 1369
1065int 1370int
1066has_wrapped (CFPlus::Layout self) 1371has_wrapped (DC::Layout self)
1067 CODE: 1372 CODE:
1068{ 1373{
1069 int lines = 1; 1374 int lines = 1;
1070 const char *text = pango_layout_get_text (self->pl); 1375 const char *text = pango_layout_get_text (self->pl);
1071 1376
1076} 1381}
1077 OUTPUT: 1382 OUTPUT:
1078 RETVAL 1383 RETVAL
1079 1384
1080SV * 1385SV *
1081get_text (CFPlus::Layout self) 1386get_text (DC::Layout self)
1082 CODE: 1387 CODE:
1083 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1388 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1084 sv_utf8_decode (RETVAL); 1389 sv_utf8_decode (RETVAL);
1085 OUTPUT: 1390 OUTPUT:
1086 RETVAL 1391 RETVAL
1087 1392
1088void 1393void
1089set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1394set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1090 CODE: 1395 CODE:
1091 self->r = r; 1396 self->r = r;
1092 self->g = g; 1397 self->g = g;
1093 self->b = b; 1398 self->b = b;
1094 self->a = a; 1399 self->a = a;
1095 1400
1096void 1401void
1097set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1402set_font (DC::Layout self, DC::Font font = 0)
1098 CODE: 1403 CODE:
1099 if (self->font != font) 1404 if (self->font != font)
1100 { 1405 {
1101 self->font = font; 1406 self->font = font;
1102 layout_update_font (self); 1407 layout_update_font (self);
1103 } 1408 }
1104 1409
1105void 1410void
1106set_height (CFPlus::Layout self, int base_height) 1411set_height (DC::Layout self, int base_height)
1107 CODE: 1412 CODE:
1108 if (self->base_height != base_height) 1413 if (self->base_height != base_height)
1109 { 1414 {
1110 self->base_height = base_height; 1415 self->base_height = base_height;
1111 layout_update_font (self); 1416 layout_update_font (self);
1112 } 1417 }
1113 1418
1114void 1419void
1115set_width (CFPlus::Layout self, int max_width = -1) 1420set_width (DC::Layout self, int max_width = -1)
1116 CODE: 1421 CODE:
1117 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1422 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1118 1423
1119void 1424void
1120set_indent (CFPlus::Layout self, int indent) 1425set_indent (DC::Layout self, int indent)
1121 CODE: 1426 CODE:
1122 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1427 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1123 1428
1124void 1429void
1125set_spacing (CFPlus::Layout self, int spacing) 1430set_spacing (DC::Layout self, int spacing)
1126 CODE: 1431 CODE:
1127 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1432 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1128 1433
1129void 1434void
1130set_ellipsise (CFPlus::Layout self, int ellipsise) 1435set_ellipsise (DC::Layout self, int ellipsise)
1131 CODE: 1436 CODE:
1132 pango_layout_set_ellipsize (self->pl, 1437 pango_layout_set_ellipsize (self->pl,
1133 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1438 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1134 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1439 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1135 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1440 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1136 : PANGO_ELLIPSIZE_NONE 1441 : PANGO_ELLIPSIZE_NONE
1137 ); 1442 );
1138 1443
1139void 1444void
1140set_single_paragraph_mode (CFPlus::Layout self, int spm) 1445set_single_paragraph_mode (DC::Layout self, int spm)
1141 CODE: 1446 CODE:
1142 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1447 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1143 1448
1144void 1449void
1145size (CFPlus::Layout self) 1450size (DC::Layout self)
1146 PPCODE: 1451 PPCODE:
1147{ 1452{
1148 int w, h; 1453 int w, h;
1149 1454
1150 layout_get_pixel_size (self, &w, &h); 1455 layout_get_pixel_size (self, &w, &h);
1153 PUSHs (sv_2mortal (newSViv (w))); 1458 PUSHs (sv_2mortal (newSViv (w)));
1154 PUSHs (sv_2mortal (newSViv (h))); 1459 PUSHs (sv_2mortal (newSViv (h)));
1155} 1460}
1156 1461
1157int 1462int
1158descent (CFPlus::Layout self) 1463descent (DC::Layout self)
1159 CODE: 1464 CODE:
1160{ 1465{
1161 PangoRectangle rect; 1466 PangoRectangle rect;
1162 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1467 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1163 pango_layout_line_get_pixel_extents (line, 0, &rect); 1468 pango_layout_line_get_pixel_extents (line, 0, &rect);
1164 RETVAL = PANGO_DESCENT (rect); 1469 RETVAL = PANGO_DESCENT (rect);
1165} 1470}
1166 OUTPUT: 1471 OUTPUT:
1167 RETVAL 1472 RETVAL
1168 1473
1169int 1474int
1170xy_to_index (CFPlus::Layout self, int x, int y) 1475xy_to_index (DC::Layout self, int x, int y)
1171 CODE: 1476 CODE:
1172{ 1477{
1173 int index, trailing; 1478 int index, trailing;
1174 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1479 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1175 RETVAL = index + trailing; 1480 RETVAL = index + trailing;
1176} 1481}
1177 OUTPUT: 1482 OUTPUT:
1178 RETVAL 1483 RETVAL
1179 1484
1180void 1485void
1181cursor_pos (CFPlus::Layout self, int index) 1486cursor_pos (DC::Layout self, int index)
1182 PPCODE: 1487 PPCODE:
1183{ 1488{
1184 PangoRectangle strong_pos; 1489 PangoRectangle pos;
1185 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1490 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1186 1491
1187 EXTEND (SP, 3); 1492 EXTEND (SP, 3);
1188 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1493 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1189 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1494 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1190 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1495 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1191} 1496}
1192 1497
1193void 1498void
1194index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1499index_to_line_x (DC::Layout self, int index, int trailing = 0)
1195 PPCODE: 1500 PPCODE:
1196{ 1501{
1197 int line, x; 1502 int line, x;
1198 1503
1199 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1504 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1505#if !PANGO_VERSION_CHECK (1, 17, 3)
1200 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1506 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1201 1507 --line;
1508#endif
1202 EXTEND (SP, 2); 1509 EXTEND (SP, 2);
1203 PUSHs (sv_2mortal (newSViv (line - 1))); 1510 PUSHs (sv_2mortal (newSViv (line)));
1204 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1511 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1205} 1512}
1206 1513
1207void 1514void
1208line_x_to_index (CFPlus::Layout self, int line, int x) 1515line_x_to_index (DC::Layout self, int line, int x)
1209 PPCODE: 1516 PPCODE:
1210{ 1517{
1211 PangoLayoutLine *lp; 1518 PangoLayoutLine *lp;
1212 int index, trailing; 1519 int index, trailing;
1213 1520
1214 if (line < 0) 1521 if (line < 0)
1215 XSRETURN_EMPTY; 1522 XSRETURN_EMPTY;
1216 1523
1217 if (!(lp = pango_layout_get_line (self->pl, line))) 1524 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1218 XSRETURN_EMPTY; /* do better */ 1525 XSRETURN_EMPTY; /* do better */
1219 1526
1220 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1527 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1221 1528
1222 EXTEND (SP, 2); 1529 EXTEND (SP, 2);
1228 PUSHs (sv_2mortal (newSViv (trailing))); 1535 PUSHs (sv_2mortal (newSViv (trailing)));
1229 } 1536 }
1230} 1537}
1231 1538
1232void 1539void
1233render (CFPlus::Layout self, float x, float y, int flags = 0) 1540render (DC::Layout self, float x, float y, int flags = 0)
1234 PPCODE: 1541 CODE:
1542 rc_clear (self->rc);
1235 pango_opengl_render_layout_subpixel ( 1543 pango_opengl_render_layout_subpixel (
1236 self->pl, 1544 self->pl,
1545 self->rc,
1237 x * PANGO_SCALE, y * PANGO_SCALE, 1546 x * PANGO_SCALE, y * PANGO_SCALE,
1238 self->r, self->g, self->b, self->a, 1547 self->r, self->g, self->b, self->a,
1239 flags 1548 flags
1240 ); 1549 );
1550 // we assume that context_change actually clears/frees stuff
1551 // and does not do any recomputation...
1552 pango_layout_context_changed (self->pl);
1241 1553
1242MODULE = CFPlus PACKAGE = CFPlus::Texture
1243
1244void 1554void
1245pad2pot (SV *data_, SV *w_, SV *h_) 1555draw (DC::Layout self)
1246 CODE: 1556 CODE:
1247{ 1557{
1248 int ow = SvIV (w_); 1558 glEnable (GL_TEXTURE_2D);
1249 int oh = SvIV (h_); 1559 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1560 glEnable (GL_BLEND);
1561 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1562 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1563 glEnable (GL_ALPHA_TEST);
1564 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1250 1565
1251 if (ow && oh) 1566 rc_draw (self->rc);
1567
1568 glDisable (GL_ALPHA_TEST);
1569 glDisable (GL_BLEND);
1570 glDisable (GL_TEXTURE_2D);
1571}
1572
1573MODULE = Deliantra::Client PACKAGE = DC::Texture
1574
1575PROTOTYPES: ENABLE
1576
1577void
1578pad (SV *data_, int ow, int oh, int nw, int nh)
1579 CODE:
1580{
1581 if ((nw != ow || nh != oh) && SvOK (data_))
1252 { 1582 {
1253 int nw = minpot (ow);
1254 int nh = minpot (oh);
1255
1256 if (nw != ow || nh != oh)
1257 {
1258 if (SvOK (data_))
1259 {
1260 STRLEN datalen; 1583 STRLEN datalen;
1261 char *data = SvPVbyte (data_, datalen); 1584 char *data = SvPVbyte (data_, datalen);
1262 int bpp = datalen / (ow * oh); 1585 int bpp = datalen / (ow * oh);
1263 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1586 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1264 1587
1265 SvPOK_only (result_); 1588 SvPOK_only (result_);
1266 SvCUR_set (result_, nw * nh * bpp); 1589 SvCUR_set (result_, nw * nh * bpp);
1267 1590
1268 memset (SvPVX (result_), 0, nw * nh * bpp); 1591 memset (SvPVX (result_), 0, nw * nh * bpp);
1269 while (oh--) 1592 while (oh--)
1270 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1593 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1271 1594
1272 sv_setsv (data_, result_); 1595 sv_setsv (data_, result_);
1273 }
1274
1275 sv_setiv (w_, nw);
1276 sv_setiv (h_, nh);
1277 }
1278 } 1596 }
1279} 1597}
1280 1598
1281void 1599void
1282draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1600draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1288{ 1606{
1289 HV *hv = (HV *)SvRV (self); 1607 HV *hv = (HV *)SvRV (self);
1290 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1608 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1291 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1609 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1292 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1610 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1611
1612 if (name <= 0)
1613 XSRETURN_EMPTY;
1293 1614
1294 if (items < 5) 1615 if (items < 5)
1295 { 1616 {
1296 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1617 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1297 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1618 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1325 glDisable (GL_ALPHA_TEST); 1646 glDisable (GL_ALPHA_TEST);
1326 glDisable (GL_BLEND); 1647 glDisable (GL_BLEND);
1327 } 1648 }
1328} 1649}
1329 1650
1330MODULE = CFPlus PACKAGE = CFPlus::Map 1651IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1652 CODE:
1653{
1654 GLint width;
1655 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1656 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1657 RETVAL = width > 0;
1658}
1659 OUTPUT:
1660 RETVAL
1331 1661
1332CFPlus::Map 1662MODULE = Deliantra::Client PACKAGE = DC::Map
1663
1664PROTOTYPES: DISABLE
1665
1666DC::Map
1333new (SV *class) 1667new (SV *class)
1334 CODE: 1668 CODE:
1335 New (0, RETVAL, 1, struct map); 1669 New (0, RETVAL, 1, struct map);
1336 RETVAL->x = 0; 1670 RETVAL->x = 0;
1337 RETVAL->y = 0; 1671 RETVAL->y = 0;
1345 RETVAL->row = 0; 1679 RETVAL->row = 0;
1346 OUTPUT: 1680 OUTPUT:
1347 RETVAL 1681 RETVAL
1348 1682
1349void 1683void
1350DESTROY (CFPlus::Map self) 1684DESTROY (DC::Map self)
1351 CODE: 1685 CODE:
1352{ 1686{
1353 map_clear (self); 1687 map_clear (self);
1354 Safefree (self->face2tile); 1688 Safefree (self->face2tile);
1355 Safefree (self->tex); 1689 Safefree (self->tex);
1356 Safefree (self); 1690 Safefree (self);
1357} 1691}
1358 1692
1359void 1693void
1360resize (CFPlus::Map self, int map_width, int map_height) 1694resize (DC::Map self, int map_width, int map_height)
1361 CODE: 1695 CODE:
1362 self->w = map_width; 1696 self->w = map_width;
1363 self->h = map_height; 1697 self->h = map_height;
1364 1698
1365void 1699void
1366clear (CFPlus::Map self) 1700clear (DC::Map self)
1367 CODE: 1701 CODE:
1368 map_clear (self); 1702 map_clear (self);
1369 1703
1370void 1704void
1371set_tileid (CFPlus::Map self, int face, int tile) 1705set_tileid (DC::Map self, int face, int tile)
1372 CODE: 1706 CODE:
1373{ 1707{
1374 need_facenum (self, face); self->face2tile [face] = tile; 1708 need_facenum (self, face); self->face2tile [face] = tile;
1375 need_texid (self, tile); 1709 need_texid (self, tile);
1376} 1710}
1377 1711
1378void 1712void
1379set_smooth (CFPlus::Map self, int face, int smooth, int level) 1713set_smooth (DC::Map self, int face, int smooth, int level)
1380 CODE: 1714 CODE:
1381{ 1715{
1382 tileid texid; 1716 tileid texid;
1383 maptex *tex; 1717 maptex *tex;
1384 1718
1397 tex->smoothtile = self->face2tile [smooth]; 1731 tex->smoothtile = self->face2tile [smooth];
1398 tex->smoothlevel = level; 1732 tex->smoothlevel = level;
1399} 1733}
1400 1734
1401void 1735void
1402set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1736set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1403 CODE: 1737 CODE:
1404{ 1738{
1405 need_texid (self, texid); 1739 need_texid (self, texid);
1406 1740
1407 { 1741 {
1427 // from transparent color bleeding and ugly wrapping effects. 1761 // from transparent color bleeding and ugly wrapping effects.
1428 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1762 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1429} 1763}
1430 1764
1431int 1765int
1432ox (CFPlus::Map self) 1766ox (DC::Map self)
1433 ALIAS: 1767 ALIAS:
1434 oy = 1 1768 oy = 1
1435 x = 2 1769 x = 2
1436 y = 3 1770 y = 3
1437 w = 4 1771 w = 4
1448 } 1782 }
1449 OUTPUT: 1783 OUTPUT:
1450 RETVAL 1784 RETVAL
1451 1785
1452void 1786void
1453scroll (CFPlus::Map self, int dx, int dy) 1787scroll (DC::Map self, int dx, int dy)
1454 CODE: 1788 CODE:
1455{ 1789{
1456 if (dx > 0) 1790 if (dx > 0)
1457 map_blank (self, self->x, self->y, dx, self->h); 1791 map_blank (self, self->x, self->y, dx, self->h);
1458 else if (dx < 0) 1792 else if (dx < 0)
1473 self->rows += MAP_EXTEND_Y; 1807 self->rows += MAP_EXTEND_Y;
1474 self->y += MAP_EXTEND_Y; 1808 self->y += MAP_EXTEND_Y;
1475 } 1809 }
1476} 1810}
1477 1811
1478void 1812SV *
1479map1a_update (CFPlus::Map self, SV *data_, int extmap) 1813map1a_update (DC::Map self, SV *data_, int extmap)
1480 CODE: 1814 CODE:
1481{ 1815{
1482 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1816 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1483 uint8_t *data_end = (uint8_t *)SvEND (data_); 1817 uint8_t *data_end = (uint8_t *)SvEND (data_);
1484 mapcell *cell; 1818 mapcell *cell;
1485 int x, y, flags; 1819 int x, y, z, flags;
1820 AV *missing = newAV ();
1821 RETVAL = newRV_noinc ((SV *)missing);
1486 1822
1487 while (data < data_end - 1) 1823 while (data < data_end - 1)
1488 { 1824 {
1489 flags = (data [0] << 8) + data [1]; data += 2; 1825 flags = (data [0] << 8) + data [1]; data += 2;
1490 1826
1510 uint8_t ext, cmd; 1846 uint8_t ext, cmd;
1511 1847
1512 do 1848 do
1513 { 1849 {
1514 ext = *data++; 1850 ext = *data++;
1515 cmd = ext & 0x3f; 1851 cmd = ext & 0x7f;
1516 1852
1517 if (cmd < 4) 1853 if (cmd < 4)
1518 cell->darkness = 255 - ext * 64 + 1; 1854 cell->darkness = 255 - ext * 64 + 1;
1519 else if (cmd == 5) // health 1855 else if (cmd == 5) // health
1520 { 1856 {
1523 } 1859 }
1524 else if (cmd == 6) // monster width 1860 else if (cmd == 6) // monster width
1525 cell->stat_width = *data++ + 1; 1861 cell->stat_width = *data++ + 1;
1526 else if (cmd == 0x47) 1862 else if (cmd == 0x47)
1527 { 1863 {
1528 if (*data == 4) 1864 if (*data == 1) cell->player = data [1];
1529 ; // decode player count 1865 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1866 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1867 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1530 1868
1531 data += *data + 1; 1869 data += *data + 1;
1532 } 1870 }
1533 else if (cmd == 8) // cell flags 1871 else if (cmd == 8) // cell flags
1534 cell->flags = *data++; 1872 cell->flags = *data++;
1541 } 1879 }
1542 else 1880 else
1543 cell->darkness = *data++ + 1; 1881 cell->darkness = *data++ + 1;
1544 } 1882 }
1545 1883
1884 for (z = 0; z <= 2; ++z)
1546 if (flags & 4) 1885 if (flags & (4 >> z))
1547 { 1886 {
1548 faceid face = (data [0] << 8) + data [1]; data += 2; 1887 faceid face = (data [0] << 8) + data [1]; data += 2;
1549 need_facenum (self, face); 1888 need_facenum (self, face);
1550 cell->tile [0] = self->face2tile [face]; 1889 cell->tile [z] = self->face2tile [face];
1890
1891 if (cell->tile [z])
1892 {
1893 maptex *tex = self->tex + cell->tile [z];
1894 if (!tex->name)
1895 av_push (missing, newSViv (cell->tile [z]));
1896
1897 if (tex->smoothtile)
1898 {
1899 maptex *smooth = self->tex + tex->smoothtile;
1900 if (!smooth->name)
1901 av_push (missing, newSViv (tex->smoothtile));
1902 }
1903 }
1551 } 1904 }
1552
1553 if (flags & 2)
1554 {
1555 faceid face = (data [0] << 8) + data [1]; data += 2;
1556 need_facenum (self, face);
1557 cell->tile [1] = self->face2tile [face];
1558 }
1559
1560 if (flags & 1)
1561 {
1562 faceid face = (data [0] << 8) + data [1]; data += 2;
1563 need_facenum (self, face);
1564 cell->tile [2] = self->face2tile [face];
1565 }
1566 } 1905 }
1567 else 1906 else
1568 cell->darkness = 0; 1907 CELL_CLEAR (cell);
1569 } 1908 }
1570} 1909}
1910 OUTPUT:
1911 RETVAL
1571 1912
1572SV * 1913SV *
1573mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1914mapmap (DC::Map self, int x0, int y0, int w, int h)
1574 CODE: 1915 CODE:
1575{ 1916{
1576 int x1, x; 1917 int x1, x;
1577 int y1, y; 1918 int y1, y;
1578 int z; 1919 int z;
1623} 1964}
1624 OUTPUT: 1965 OUTPUT:
1625 RETVAL 1966 RETVAL
1626 1967
1627void 1968void
1628draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1969draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1629 CODE: 1970 CODE:
1630{ 1971{
1972 int x, y, z;
1973
1631 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1974 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1632 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1975 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1633 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1976 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1634 smooth_key skey; 1977 smooth_key skey;
1635 int x, y, z; 1978 int pl_x, pl_y;
1636 int last_name; 1979 maptex pl_tex;
1980 rc_t *rc = rc_alloc ();
1981 rc_key_t key;
1982 rc_array_t *arr;
1983
1984 pl_tex.name = 0;
1637 1985
1638 // thats current max. sorry. 1986 // thats current max. sorry.
1639 if (sw > 255) sw = 255; 1987 if (sw > 255) sw = 255;
1640 if (sh > 255) sh = 255; 1988 if (sh > 255) sh = 255;
1641 1989
1642 // clear key, in case of extra padding 1990 // clear key, in case of extra padding
1643 memset (&skey, 0, sizeof (skey)); 1991 memset (&skey, 0, sizeof (skey));
1644 1992
1645 glColor4ub (255, 255, 255, 255); 1993 memset (&key, 0, sizeof (key));
1646 1994 key.r = 255;
1647 glEnable (GL_BLEND); 1995 key.g = 255;
1648 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1996 key.b = 255;
1649 glEnable (GL_TEXTURE_2D); 1997 key.a = 255;
1650 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1998 key.mode = GL_QUADS;
1651 1999 key.format = GL_T2F_V3F;
1652 glBegin (GL_QUADS); 2000 key.texname = -1;
1653
1654 last_name = 0;
1655 2001
1656 mx += self->x; 2002 mx += self->x;
1657 my += self->y; 2003 my += self->y;
1658 2004
1659 // first pass: determine smooth_max 2005 // first pass: determine smooth_max
1675 MAX (self->tex [cell->tile [0]].smoothlevel, 2021 MAX (self->tex [cell->tile [0]].smoothlevel,
1676 MAX (self->tex [cell->tile [1]].smoothlevel, 2022 MAX (self->tex [cell->tile [1]].smoothlevel,
1677 self->tex [cell->tile [2]].smoothlevel)); 2023 self->tex [cell->tile [2]].smoothlevel));
1678 } 2024 }
1679 } 2025 }
2026
2027 glEnable (GL_BLEND);
2028 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2029 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1680 2030
1681 for (z = 0; z <= 2; z++) 2031 for (z = 0; z <= 2; z++)
1682 { 2032 {
1683 memset (smooth_level, 0, sizeof (smooth_level)); 2033 memset (smooth_level, 0, sizeof (smooth_level));
1684 2034
1697 { 2047 {
1698 maptex tex = self->tex [tile]; 2048 maptex tex = self->tex [tile];
1699 int px = (x + 1) * T - tex.w; 2049 int px = (x + 1) * T - tex.w;
1700 int py = (y + 1) * T - tex.h; 2050 int py = (y + 1) * T - tex.h;
1701 2051
1702 // suppressing texture state switches here
1703 // is only moderately effective, but worth the extra effort
1704 if (last_name != tex.name) 2052 if (key.texname != tex.name)
1705 { 2053 {
1706 if (!tex.name) 2054 if (!tex.name)
1707 tex = self->tex [2]; /* missing, replace by noface */ 2055 tex = self->tex [2]; /* missing, replace by noface */
1708 2056
1709 glEnd (); 2057 key.texname = tex.name;
1710 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2058 arr = rc_array (rc, &key);
1711 glBegin (GL_QUADS);
1712 } 2059 }
1713 2060
1714 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2061 if (expect_false (cell->player == player) && expect_false (z == 2))
1715 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1716 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1717 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1718
1719 if (cell->flags && z == 2)
1720 { 2062 {
2063 pl_x = px;
2064 pl_y = py;
2065 pl_tex = tex;
2066 continue;
2067 }
2068
2069 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2070 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2071 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2072 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2073
2074 if (expect_false (cell->flags) && expect_false (z == 2))
2075 {
2076 // overlays such as the speech bubble, probably more to come
1721 if (cell->flags & 1) 2077 if (cell->flags & 1)
1722 { 2078 {
1723 maptex tex = self->tex [1]; 2079 maptex tex = self->tex [1];
1724 int px = x * T + T * 2 / 32; 2080 int px = x * T + T * 2 / 32;
1725 int py = y * T - T * 6 / 32; 2081 int py = y * T - T * 6 / 32;
1726 2082
2083 if (tex.name)
1727 glEnd (); 2084 {
1728 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2085 if (key.texname != tex.name)
2086 {
2087 key.texname = tex.name;
2088 arr = rc_array (rc, &key);
2089 }
2090
2091 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2092 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2093 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2094 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1729 glBegin (GL_QUADS); 2095 }
1730
1731 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1732 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1733 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1734 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1735 } 2096 }
1736 } 2097 }
1737 2098
1738 // update smooth hash 2099 // update smooth hash
1739 if (tex.smoothtile) 2100 if (tex.smoothtile)
1775 } 2136 }
1776 } 2137 }
1777 } 2138 }
1778 } 2139 }
1779 2140
2141 rc_draw (rc);
2142 rc_clear (rc);
2143
1780 // go through all smoothlevels, lowest to highest, then draw. 2144 // go through all smoothlevels, lowest to highest, then draw.
1781 // this is basically counting sort 2145 // this is basically counting sort
1782 { 2146 {
1783 int w, b; 2147 int w, b;
1784 2148
2149 glEnable (GL_TEXTURE_2D);
2150 glBegin (GL_QUADS);
1785 for (w = 0; w < 256 / 32; ++w) 2151 for (w = 0; w < 256 / 32; ++w)
1786 { 2152 {
1787 uint32_t smask = smooth_level [w]; 2153 uint32_t smask = smooth_level [w];
1788 if (smask) 2154 if (smask)
1789 for (b = 0; b < 32; ++b) 2155 for (b = 0; b < 32; ++b)
1808 int border = bits & 15; 2174 int border = bits & 15;
1809 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2175 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1810 float dx = tex.s * .0625f; // 16 images/row 2176 float dx = tex.s * .0625f; // 16 images/row
1811 float dy = tex.t * .5f ; // 2 images/column 2177 float dy = tex.t * .5f ; // 2 images/column
1812 2178
1813 // this time naively avoiding texture state changes
1814 // save gobs of state changes.
1815 if (last_name != tex.name) 2179 if (tex.name)
1816 { 2180 {
2181 // this time avoiding texture state changes
2182 // save gobs of state changes.
1817 if (!tex.name) 2183 if (key.texname != tex.name)
1818 continue; // smoothing not yet available 2184 {
1819
1820 glEnd (); 2185 glEnd ();
1821 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2186 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1822 glBegin (GL_QUADS); 2187 glBegin (GL_QUADS);
1823 } 2188 }
1824 2189
1825 if (border) 2190 if (border)
1826 { 2191 {
1827 float ox = border * dx; 2192 float ox = border * dx;
1828 2193
1829 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2194 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1830 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2195 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1831 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2196 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1832 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2197 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1833 } 2198 }
1834 2199
1835 if (corner) 2200 if (corner)
1836 { 2201 {
1837 float ox = corner * dx; 2202 float ox = corner * dx;
1838 2203
1839 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2204 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1840 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2205 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1841 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2206 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1842 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2207 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2208 }
1843 } 2209 }
1844 } 2210 }
1845 } 2211 }
1846 } 2212 }
1847 } 2213 }
2214
2215 glEnd ();
2216 glDisable (GL_TEXTURE_2D);
2217 key.texname = -1;
1848 } 2218 }
1849 2219
1850 hv_clear (smooth); 2220 hv_clear (smooth);
1851 } 2221 }
1852 2222
1853 glEnd (); 2223 if (pl_tex.name)
2224 {
2225 maptex tex = pl_tex;
2226 int px = pl_x + sdx;
2227 int py = pl_y + sdy;
1854 2228
1855 glDisable (GL_TEXTURE_2D); 2229 key.texname = tex.name;
2230 arr = rc_array (rc, &key);
2231
2232 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2233 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2234 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2235 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2236
2237 rc_draw (rc);
2238 }
2239
1856 glDisable (GL_BLEND); 2240 glDisable (GL_BLEND);
2241 rc_free (rc);
1857 2242
1858 // top layer: overlays such as the health bar 2243 // top layer: overlays such as the health bar
1859 for (y = 0; y < sh; y++) 2244 for (y = 0; y < sh; y++)
1860 if (0 <= y + my && y + my < self->rows) 2245 if (0 <= y + my && y + my < self->rows)
1861 { 2246 {
1866 { 2251 {
1867 mapcell *cell = row->col + (x + mx - row->c0); 2252 mapcell *cell = row->col + (x + mx - row->c0);
1868 2253
1869 int px = x * T; 2254 int px = x * T;
1870 int py = y * T; 2255 int py = y * T;
2256
2257 if (expect_false (cell->player == player))
2258 {
2259 px += sdx;
2260 py += sdy;
2261 }
1871 2262
1872 if (cell->stat_hp) 2263 if (cell->stat_hp)
1873 { 2264 {
1874 int width = cell->stat_width * T; 2265 int width = cell->stat_width * T;
1875 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2266 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1886 } 2277 }
1887 } 2278 }
1888} 2279}
1889 2280
1890void 2281void
1891draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2282draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1892 CODE: 2283 CODE:
1893{ 2284{
1894 static float color[16][3] = { 2285 static float color[16][3] = {
1895 { 0.00F, 0.00F, 0.00F }, 2286 { 0.00F, 0.00F, 0.00F },
1896 { 1.00F, 1.00F, 1.00F }, 2287 { 1.00F, 1.00F, 1.00F },
1946 glDisable (GL_BLEND); 2337 glDisable (GL_BLEND);
1947 glDisable (GL_TEXTURE_2D); 2338 glDisable (GL_TEXTURE_2D);
1948} 2339}
1949 2340
1950void 2341void
1951fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2342fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1952 PPCODE: 2343 PPCODE:
1953{ 2344{
1954 int x, y; 2345 int x, y;
2346 int sw1 = sw + 2;
2347 int sh1 = sh + 2;
2348 int sh3 = sh * 3;
1955 int sw4 = (sw + 3) & ~3; 2349 int sw34 = (sw * 3 + 3) & ~3;
2350 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1956 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2351 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1957 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2352 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1958 2353
1959 memset (darkness, 255, sw4 * sh);
1960 SvPOK_only (darkness_sv); 2354 SvPOK_only (darkness3_sv);
1961 SvCUR_set (darkness_sv, sw4 * sh); 2355 SvCUR_set (darkness3_sv, sw34 * sh3);
1962 2356
1963 mx += self->x; 2357 mx += self->x - 1;
1964 my += self->y; 2358 my += self->y - 1;
1965 2359
2360 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2361
1966 for (y = 0; y < sh; y++) 2362 for (y = 0; y < sh1; y++)
1967 if (0 <= y + my && y + my < self->rows) 2363 if (0 <= y + my && y + my < self->rows)
1968 { 2364 {
1969 maprow *row = self->row + (y + my); 2365 maprow *row = self->row + (y + my);
1970 2366
1971 for (x = 0; x < sw; x++) 2367 for (x = 0; x < sw1; x++)
1972 if (row->c0 <= x + mx && x + mx < row->c1) 2368 if (row->c0 <= x + mx && x + mx < row->c1)
1973 { 2369 {
1974 mapcell *cell = row->col + (x + mx - row->c0); 2370 mapcell *cell = row->col + (x + mx - row->c0);
1975 2371
1976 darkness[y * sw4 + x] = cell->darkness 2372 darkness1 [y * sw1 + x] = cell->darkness
1977 ? 255 - (cell->darkness - 1) 2373 ? 255 - (cell->darkness - 1)
1978 : 255 - FOW_DARKNESS; 2374 : 255 - FOW_DARKNESS;
1979 } 2375 }
1980 } 2376 }
1981 2377
2378 for (y = 0; y < sh; ++y)
2379 for (x = 0; x < sw; ++x)
2380 {
2381 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2382 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2383 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2384 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2385 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2386 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2387 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2388 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2389 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2390
2391 uint8_t r11 = (d11 + d21 + d12) / 3;
2392 uint8_t r21 = d21;
2393 uint8_t r31 = (d21 + d31 + d32) / 3;
2394
2395 uint8_t r12 = d12;
2396 uint8_t r22 = d22;
2397 uint8_t r32 = d32;
2398
2399 uint8_t r13 = (d13 + d23 + d12) / 3;
2400 uint8_t r23 = d23;
2401 uint8_t r33 = (d23 + d33 + d32) / 3;
2402
2403 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2404 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2405 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2406 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2407 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2408 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2409 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2410 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2411 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2412 }
2413
2414 free (darkness1);
2415
1982 EXTEND (SP, 3); 2416 EXTEND (SP, 3);
1983 PUSHs (sv_2mortal (newSViv (sw4))); 2417 PUSHs (sv_2mortal (newSViv (sw34)));
1984 PUSHs (sv_2mortal (newSViv (sh))); 2418 PUSHs (sv_2mortal (newSViv (sh3)));
1985 PUSHs (darkness_sv); 2419 PUSHs (darkness3_sv);
1986} 2420}
1987 2421
1988SV * 2422SV *
1989get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2423get_rect (DC::Map self, int x0, int y0, int w, int h)
1990 CODE: 2424 CODE:
1991{ 2425{
1992 int x, y, x1, y1; 2426 int x, y, x1, y1;
1993 SV *data_sv = newSV (w * h * 7 + 5); 2427 SV *data_sv = newSV (w * h * 7 + 5);
1994 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2428 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2051 else 2485 else
2052 *data++ = 0; 2486 *data++ = 0;
2053 } 2487 }
2054 } 2488 }
2055 2489
2490 /* if size is w*h + 5 then no data has been found */
2491 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2492 {
2056 SvPOK_only (data_sv); 2493 SvPOK_only (data_sv);
2057 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2494 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2495 }
2496
2058 RETVAL = data_sv; 2497 RETVAL = data_sv;
2059} 2498}
2060 OUTPUT: 2499 OUTPUT:
2061 RETVAL 2500 RETVAL
2062 2501
2063void 2502void
2064set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2503set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2065 PPCODE: 2504 PPCODE:
2066{ 2505{
2067 int x, y, z; 2506 int x, y, z;
2068 int w, h; 2507 int w, h;
2069 int x1, y1; 2508 int x1, y1;
2509 STRLEN len;
2510 uint8_t *data, *end;
2511
2512 len = SvLEN (data_sv);
2513 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2514 data = SvPVbyte_nolen (data_sv);
2515 end = data + len + 8;
2516
2517 if (len < 5)
2518 XSRETURN_EMPTY;
2070 2519
2071 if (*data++ != 0) 2520 if (*data++ != 0)
2072 return; /* version mismatch */ 2521 XSRETURN_EMPTY; /* version mismatch */
2073 2522
2074 w = *data++ << 8; w |= *data++; 2523 w = *data++ << 8; w |= *data++;
2075 h = *data++ << 8; h |= *data++; 2524 h = *data++ << 8; h |= *data++;
2076 2525
2077 // we need to do this 'cause we don't keep an absolute coord system for rows 2526 // we need to do this 'cause we don't keep an absolute coord system for rows
2089 { 2538 {
2090 maprow *row = map_get_row (self, y); 2539 maprow *row = map_get_row (self, y);
2091 2540
2092 for (x = x0; x < x1; x++) 2541 for (x = x0; x < x1; x++)
2093 { 2542 {
2543 uint8_t flags;
2544
2545 if (data + 7 >= end)
2546 XSRETURN_EMPTY;
2547
2094 uint8_t flags = *data++; 2548 flags = *data++;
2095 2549
2096 if (flags) 2550 if (flags)
2097 { 2551 {
2098 mapcell *cell = row_get_cell (row, x); 2552 mapcell *cell = row_get_cell (row, x);
2099 tileid tile[3] = { 0, 0, 0 }; 2553 tileid tile[3] = { 0, 0, 0 };
2102 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2556 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2103 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2557 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2104 2558
2105 if (cell->darkness == 0) 2559 if (cell->darkness == 0)
2106 { 2560 {
2107 cell->darkness = 0; 2561 /*cell->darkness = 0;*/
2562 EXTEND (SP, 3);
2108 2563
2109 for (z = 0; z <= 2; z++) 2564 for (z = 0; z <= 2; z++)
2110 { 2565 {
2111 tileid t = tile [z]; 2566 tileid t = tile [z];
2112 2567
2113 if (t >= self->texs || (t && !self->tex [t].name)) 2568 if (t >= self->texs || (t && !self->tex [t].name))
2114 { 2569 {
2115 XPUSHs (sv_2mortal (newSViv (t))); 2570 PUSHs (sv_2mortal (newSViv (t)));
2116 need_texid (self, t); 2571 need_texid (self, t);
2117 } 2572 }
2118 2573
2119 cell->tile [z] = t; 2574 cell->tile [z] = t;
2120 } 2575 }
2122 } 2577 }
2123 } 2578 }
2124 } 2579 }
2125} 2580}
2126 2581
2127MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2582MODULE = Deliantra::Client PACKAGE = DC::RW
2128 2583
2129CFPlus::MixChunk 2584DC::RW
2130new_from_file (SV *class, char *path) 2585new (SV *class, SV *data_sv)
2131 CODE: 2586 CODE:
2132 RETVAL = Mix_LoadWAV (path); 2587{
2588 STRLEN datalen;
2589 char *data = SvPVbyte (data_sv, datalen);
2590
2591 RETVAL = SDL_RWFromConstMem (data, datalen);
2592}
2133 OUTPUT: 2593 OUTPUT:
2134 RETVAL 2594 RETVAL
2135 2595
2596DC::RW
2597new_from_file (SV *class, const char *path, const char *mode = "rb")
2598 CODE:
2599 RETVAL = SDL_RWFromFile (path, mode);
2600 OUTPUT:
2601 RETVAL
2602
2603# fails on win32:
2604# dc.xs(2268) : error C2059: syntax error : '('
2136void 2605#void
2606#close (DC::RW self)
2607# CODE:
2608# (self->(close)) (self);
2609
2610MODULE = Deliantra::Client PACKAGE = DC::Channel
2611
2612PROTOTYPES: DISABLE
2613
2614DC::Channel
2615find ()
2616 CODE:
2617{
2618 RETVAL = Mix_GroupAvailable (-1);
2619
2620 if (RETVAL < 0)
2621 {
2622 RETVAL = Mix_GroupOldest (-1);
2623
2624 if (RETVAL < 0)
2625 XSRETURN_UNDEF;
2626
2627 Mix_HaltChannel (RETVAL);
2628 }
2629
2630 Mix_UnregisterAllEffects (RETVAL);
2631 Mix_Volume (RETVAL, 128);
2632}
2633 OUTPUT:
2634 RETVAL
2635
2636void
2637halt (DC::Channel self)
2638 CODE:
2639 Mix_HaltChannel (self);
2640
2641void
2642expire (DC::Channel self, int ticks = -1)
2643 CODE:
2644 Mix_ExpireChannel (self, ticks);
2645
2646void
2647fade_out (DC::Channel self, int ticks = -1)
2648 CODE:
2649 Mix_FadeOutChannel (self, ticks);
2650
2651int
2652volume (DC::Channel self, int volume)
2653 CODE:
2654 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2655 OUTPUT:
2656 RETVAL
2657
2658void
2659unregister_all_effects (DC::Channel self)
2660 CODE:
2661 Mix_UnregisterAllEffects (self);
2662
2663void
2664set_panning (DC::Channel self, int left, int right)
2665 CODE:
2666 left = CLAMP (left , 0, 255);
2667 right = CLAMP (right, 0, 255);
2668 Mix_SetPanning (self, left, right);
2669
2670void
2671set_distance (DC::Channel self, int distance)
2672 CODE:
2673 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2674
2675void
2676set_position (DC::Channel self, int angle, int distance)
2677 CODE:
2678
2679void
2680set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2681 CODE:
2682{
2683 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2684 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2685 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2686}
2687
2688void
2689set_reverse_stereo (DC::Channel self, int flip)
2690 CODE:
2691 Mix_SetReverseStereo (self, flip);
2692
2693MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2694
2695PROTOTYPES: DISABLE
2696
2697DC::MixChunk
2698new (SV *class, DC::RW rwops)
2699 CODE:
2700 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2701 OUTPUT:
2702 RETVAL
2703
2704void
2137DESTROY (CFPlus::MixChunk self) 2705DESTROY (DC::MixChunk self)
2138 CODE: 2706 CODE:
2139 Mix_FreeChunk (self); 2707 Mix_FreeChunk (self);
2140 2708
2141int 2709int
2142volume (CFPlus::MixChunk self, int volume = -1) 2710volume (DC::MixChunk self, int volume = -1)
2143 CODE: 2711 CODE:
2712 if (items > 1)
2713 volume = CLAMP (volume, 0, 128);
2144 RETVAL = Mix_VolumeChunk (self, volume); 2714 RETVAL = Mix_VolumeChunk (self, volume);
2145 OUTPUT: 2715 OUTPUT:
2146 RETVAL 2716 RETVAL
2147 2717
2148int 2718DC::Channel
2149play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2719play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2150 CODE: 2720 CODE:
2721{
2151 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2722 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2723
2724 if (RETVAL < 0)
2725 XSRETURN_UNDEF;
2726
2727 if (channel < 0)
2728 {
2729 Mix_UnregisterAllEffects (RETVAL);
2730 Mix_Volume (RETVAL, 128);
2731 }
2732}
2152 OUTPUT: 2733 OUTPUT:
2153 RETVAL 2734 RETVAL
2154 2735
2155MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2736MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2156 2737
2157int 2738int
2158volume (int volume = -1) 2739volume (int volume = -1)
2740 PROTOTYPE: ;$
2159 CODE: 2741 CODE:
2742 if (items > 0)
2743 volume = CLAMP (volume, 0, 128);
2160 RETVAL = Mix_VolumeMusic (volume); 2744 RETVAL = Mix_VolumeMusic (volume);
2161 OUTPUT: 2745 OUTPUT:
2162 RETVAL 2746 RETVAL
2163 2747
2164int 2748void
2165fade_out (int ms) 2749fade_out (int ms)
2166 CODE: 2750 CODE:
2167 RETVAL = Mix_FadeOutMusic (ms); 2751 Mix_FadeOutMusic (ms);
2752
2753void
2754halt ()
2755 CODE:
2756 Mix_HaltMusic ();
2757
2758DC::MixMusic
2759new (SV *class, DC::RW rwops)
2760 CODE:
2761 RETVAL = Mix_LoadMUS_RW (rwops);
2168 OUTPUT: 2762 OUTPUT:
2169 RETVAL 2763 RETVAL
2170 2764
2171CFPlus::MixMusic
2172new_from_file (SV *class, char *path)
2173 CODE:
2174 RETVAL = Mix_LoadMUS (path);
2175 OUTPUT:
2176 RETVAL
2177
2178void 2765void
2179DESTROY (CFPlus::MixMusic self) 2766DESTROY (DC::MixMusic self)
2180 CODE: 2767 CODE:
2181 Mix_FreeMusic (self); 2768 Mix_FreeMusic (self);
2182 2769
2183int 2770int
2184play (CFPlus::MixMusic self, int loops = -1) 2771play (DC::MixMusic self, int loops = -1)
2185 CODE: 2772 CODE:
2186 RETVAL = Mix_PlayMusic (self, loops); 2773 RETVAL = Mix_PlayMusic (self, loops);
2187 OUTPUT: 2774 OUTPUT:
2188 RETVAL 2775 RETVAL
2189 2776
2190int 2777void
2191fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 2778fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2192 CODE: 2779 CODE:
2193 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 2780 Mix_FadeInMusicPos (self, loops, ms, position);
2194 OUTPUT:
2195 RETVAL
2196 2781
2197MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2782MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2783
2784PROTOTYPES: ENABLE
2198 2785
2199BOOT: 2786BOOT:
2200{ 2787{
2201 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2788 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2202 static const struct { 2789 static const struct {
2203 const char *name; 2790 const char *name;
2204 IV iv; 2791 IV iv;
2205 } *civ, const_iv[] = { 2792 } *civ, const_iv[] = {
2206# define const_iv(name) { # name, (IV)name } 2793# define const_iv(name) { # name, (IV)name }
2794 const_iv (GL_VENDOR),
2795 const_iv (GL_VERSION),
2796 const_iv (GL_EXTENSIONS),
2207 const_iv (GL_COLOR_MATERIAL), 2797 const_iv (GL_COLOR_MATERIAL),
2208 const_iv (GL_SMOOTH), 2798 const_iv (GL_SMOOTH),
2209 const_iv (GL_FLAT), 2799 const_iv (GL_FLAT),
2210 const_iv (GL_DITHER), 2800 const_iv (GL_DITHER),
2211 const_iv (GL_BLEND), 2801 const_iv (GL_BLEND),
2215 const_iv (GL_ALPHA_TEST), 2805 const_iv (GL_ALPHA_TEST),
2216 const_iv (GL_NORMALIZE), 2806 const_iv (GL_NORMALIZE),
2217 const_iv (GL_RESCALE_NORMAL), 2807 const_iv (GL_RESCALE_NORMAL),
2218 const_iv (GL_FRONT), 2808 const_iv (GL_FRONT),
2219 const_iv (GL_BACK), 2809 const_iv (GL_BACK),
2810 const_iv (GL_AUX0),
2220 const_iv (GL_AND), 2811 const_iv (GL_AND),
2221 const_iv (GL_ONE), 2812 const_iv (GL_ONE),
2222 const_iv (GL_ZERO), 2813 const_iv (GL_ZERO),
2223 const_iv (GL_SRC_ALPHA), 2814 const_iv (GL_SRC_ALPHA),
2224 const_iv (GL_DST_ALPHA), 2815 const_iv (GL_DST_ALPHA),
2237 const_iv (GL_INTENSITY), 2828 const_iv (GL_INTENSITY),
2238 const_iv (GL_LUMINANCE), 2829 const_iv (GL_LUMINANCE),
2239 const_iv (GL_LUMINANCE_ALPHA), 2830 const_iv (GL_LUMINANCE_ALPHA),
2240 const_iv (GL_FLOAT), 2831 const_iv (GL_FLOAT),
2241 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2832 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2833 const_iv (GL_COMPRESSED_ALPHA_ARB),
2834 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2835 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2836 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2837 const_iv (GL_COMPRESSED_RGB_ARB),
2838 const_iv (GL_COMPRESSED_RGBA_ARB),
2242 const_iv (GL_COMPILE), 2839 const_iv (GL_COMPILE),
2840 const_iv (GL_PROXY_TEXTURE_1D),
2841 const_iv (GL_PROXY_TEXTURE_2D),
2243 const_iv (GL_TEXTURE_1D), 2842 const_iv (GL_TEXTURE_1D),
2244 const_iv (GL_TEXTURE_2D), 2843 const_iv (GL_TEXTURE_2D),
2245 const_iv (GL_TEXTURE_ENV), 2844 const_iv (GL_TEXTURE_ENV),
2246 const_iv (GL_TEXTURE_MAG_FILTER), 2845 const_iv (GL_TEXTURE_MAG_FILTER),
2247 const_iv (GL_TEXTURE_MIN_FILTER), 2846 const_iv (GL_TEXTURE_MIN_FILTER),
2268 const_iv (GL_COLOR_LOGIC_OP), 2867 const_iv (GL_COLOR_LOGIC_OP),
2269 const_iv (GL_SEPARABLE_2D), 2868 const_iv (GL_SEPARABLE_2D),
2270 const_iv (GL_CONVOLUTION_2D), 2869 const_iv (GL_CONVOLUTION_2D),
2271 const_iv (GL_CONVOLUTION_BORDER_MODE), 2870 const_iv (GL_CONVOLUTION_BORDER_MODE),
2272 const_iv (GL_CONSTANT_BORDER), 2871 const_iv (GL_CONSTANT_BORDER),
2872 const_iv (GL_POINTS),
2273 const_iv (GL_LINES), 2873 const_iv (GL_LINES),
2274 const_iv (GL_LINE_STRIP), 2874 const_iv (GL_LINE_STRIP),
2275 const_iv (GL_LINE_LOOP), 2875 const_iv (GL_LINE_LOOP),
2276 const_iv (GL_QUADS), 2876 const_iv (GL_QUADS),
2277 const_iv (GL_QUAD_STRIP), 2877 const_iv (GL_QUAD_STRIP),
2278 const_iv (GL_TRIANGLES), 2878 const_iv (GL_TRIANGLES),
2279 const_iv (GL_TRIANGLE_STRIP), 2879 const_iv (GL_TRIANGLE_STRIP),
2280 const_iv (GL_TRIANGLE_FAN), 2880 const_iv (GL_TRIANGLE_FAN),
2881 const_iv (GL_POLYGON),
2281 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2882 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2883 const_iv (GL_POINT_SMOOTH_HINT),
2884 const_iv (GL_LINE_SMOOTH_HINT),
2885 const_iv (GL_POLYGON_SMOOTH_HINT),
2886 const_iv (GL_GENERATE_MIPMAP_HINT),
2887 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2282 const_iv (GL_FASTEST), 2888 const_iv (GL_FASTEST),
2889 const_iv (GL_DONT_CARE),
2890 const_iv (GL_NICEST),
2283 const_iv (GL_V2F), 2891 const_iv (GL_V2F),
2284 const_iv (GL_V3F), 2892 const_iv (GL_V3F),
2285 const_iv (GL_T2F_V3F), 2893 const_iv (GL_T2F_V3F),
2286 const_iv (GL_T2F_N3F_V3F), 2894 const_iv (GL_T2F_N3F_V3F),
2287# undef const_iv 2895# undef const_iv
2292 2900
2293 texture_av = newAV (); 2901 texture_av = newAV ();
2294 AvREAL_off (texture_av); 2902 AvREAL_off (texture_av);
2295} 2903}
2296 2904
2905void
2906disable_GL_EXT_blend_func_separate ()
2907 CODE:
2908 gl.BlendFuncSeparate = 0;
2909 gl.BlendFuncSeparateEXT = 0;
2910
2297char * 2911char *
2298gl_vendor () 2912gl_vendor ()
2299 CODE: 2913 CODE:
2300 RETVAL = (char *)glGetString (GL_VENDOR); 2914 RETVAL = (char *)glGetString (GL_VENDOR);
2301 OUTPUT: 2915 OUTPUT:
2313 CODE: 2927 CODE:
2314 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2928 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2315 OUTPUT: 2929 OUTPUT:
2316 RETVAL 2930 RETVAL
2317 2931
2932const char *glGetString (GLenum pname)
2933
2934GLint glGetInteger (GLenum pname)
2935 CODE:
2936 glGetIntegerv (pname, &RETVAL);
2937 OUTPUT:
2938 RETVAL
2939
2940GLdouble glGetDouble (GLenum pname)
2941 CODE:
2942 glGetDoublev (pname, &RETVAL);
2943 OUTPUT:
2944 RETVAL
2945
2318int glGetError () 2946int glGetError ()
2319 2947
2320void glFinish () 2948void glFinish ()
2321 2949
2322void glClear (int mask) 2950void glClear (int mask)
2359# near_ and far_ are due to microsofts buggy "c" compiler 2987# near_ and far_ are due to microsofts buggy "c" compiler
2360void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2988void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2361 2989
2362# near_ and far_ are due to microsofts buggy "c" compiler 2990# near_ and far_ are due to microsofts buggy "c" compiler
2363void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2991void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2992
2993PROTOTYPES: DISABLE
2364 2994
2365void glViewport (int x, int y, int width, int height) 2995void glViewport (int x, int y, int width, int height)
2366 2996
2367void glScissor (int x, int y, int width, int height) 2997void glScissor (int x, int y, int width, int height)
2368 2998
2376 3006
2377void glRotate (float angle, float x, float y, float z) 3007void glRotate (float angle, float x, float y, float z)
2378 CODE: 3008 CODE:
2379 glRotatef (angle, x, y, z); 3009 glRotatef (angle, x, y, z);
2380 3010
2381void glBegin (int mode)
2382
2383void glEnd ()
2384
2385void glColor (float r, float g, float b, float a = 1.0) 3011void glColor (float r, float g, float b, float a = 1.0)
2386 PROTOTYPE: @ 3012 PROTOTYPE: @
2387 ALIAS: 3013 ALIAS:
2388 glColor_premultiply = 1 3014 glColor_premultiply = 1
2389 CODE: 3015 CODE:
2390 if (ix) 3016 if (ix)
2391 { 3017 {
2394 b *= a; 3020 b *= a;
2395 } 3021 }
2396 // microsoft visual "c" rounds instead of truncating... 3022 // microsoft visual "c" rounds instead of truncating...
2397 glColor4f (r, g, b, a); 3023 glColor4f (r, g, b, a);
2398 3024
2399void glInterleavedArrays (int format, int stride, char *data)
2400
2401void glDrawElements (int mode, int count, int type, char *indices)
2402
2403# 1.2 void glDrawRangeElements (int mode, int start, int end
2404
2405void glRasterPos (float x, float y, float z = 0.) 3025void glRasterPos (float x, float y, float z = 0.)
2406 CODE: 3026 CODE:
2407 glRasterPos3f (0, 0, z); 3027 glRasterPos3f (0, 0, z);
2408 glBitmap (0, 0, 0, 0, x, y, 0); 3028 glBitmap (0, 0, 0, 0, x, y, 0);
2409 3029
2413 3033
2414void glTexCoord (float s, float t) 3034void glTexCoord (float s, float t)
2415 CODE: 3035 CODE:
2416 glTexCoord2f (s, t); 3036 glTexCoord2f (s, t);
2417 3037
3038void glRect (float x1, float y1, float x2, float y2)
3039 CODE:
3040 glRectf (x1, y1, x2, y2);
3041
3042void glRect_lineloop (float x1, float y1, float x2, float y2)
3043 CODE:
3044 glBegin (GL_LINE_LOOP);
3045 glVertex2f (x1, y1);
3046 glVertex2f (x2, y1);
3047 glVertex2f (x2, y2);
3048 glVertex2f (x1, y2);
3049 glEnd ();
3050
3051PROTOTYPES: ENABLE
3052
3053void glBegin (int mode)
3054
3055void glEnd ()
3056
3057void glPointSize (GLfloat size)
3058
3059void glLineWidth (GLfloat width)
3060
3061void glInterleavedArrays (int format, int stride, char *data)
3062
3063void glDrawElements (int mode, int count, int type, char *indices)
3064
3065# 1.2 void glDrawRangeElements (int mode, int start, int end
3066
2418void glTexEnv (int target, int pname, float param) 3067void glTexEnv (int target, int pname, float param)
2419 CODE: 3068 CODE:
2420 glTexEnvf (target, pname, param); 3069 glTexEnvf (target, pname, param);
2421 3070
2422void glTexParameter (int target, int pname, float param) 3071void glTexParameter (int target, int pname, float param)
2438void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3087void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2439 CODE: 3088 CODE:
2440 if (gl.SeparableFilter2D) 3089 if (gl.SeparableFilter2D)
2441 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3090 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2442 3091
2443void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3092void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2444 3093
2445void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3094void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2446 3095
2447void glDrawPixels (int width, int height, int format, int type, char *pixels) 3096void glDrawPixels (int width, int height, int format, int type, char *pixels)
3097
3098void glPixelZoom (float x, float y)
2448 3099
2449void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3100void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2450 3101
2451int glGenTexture () 3102int glGenTexture ()
2452 CODE: 3103 CODE:
2472 3123
2473void glEndList () 3124void glEndList ()
2474 3125
2475void glCallList (int list) 3126void glCallList (int list)
2476 3127
3128MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3129
3130PROTOTYPES: DISABLE
3131
3132void
3133find_widget (SV *self, NV x, NV y)
3134 PPCODE:
3135{
3136 if (within_widget (self, x, y))
3137 XPUSHs (self);
3138}
3139
3140BOOT:
3141{
3142 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3143
3144 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3145 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3146 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3147 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3148}
3149
3150void
3151draw (SV *self)
3152 CODE:
3153{
3154 HV *hv;
3155 SV **svp;
3156 NV x, y, w, h;
3157 SV *draw_x_sv = GvSV (draw_x_gv);
3158 SV *draw_y_sv = GvSV (draw_y_gv);
3159 SV *draw_w_sv = GvSV (draw_w_gv);
3160 SV *draw_h_sv = GvSV (draw_h_gv);
3161 double draw_x, draw_y;
3162
3163 if (!SvROK (self))
3164 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3165
3166 hv = (HV *)SvRV (self);
3167
3168 if (SvTYPE (hv) != SVt_PVHV)
3169 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3170
3171 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3172 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3173
3174 if (!h || !w)
3175 XSRETURN_EMPTY;
3176
3177 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3178 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3179
3180 draw_x = SvNV (draw_x_sv) + x;
3181 draw_y = SvNV (draw_y_sv) + y;
3182
3183 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3184 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3185 XSRETURN_EMPTY;
3186
3187 sv_setnv (draw_x_sv, draw_x);
3188 sv_setnv (draw_y_sv, draw_y);
3189
3190 glPushMatrix ();
3191 glTranslated (x, y, 0);
3192
3193 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3194 {
3195 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3196
3197 if (svp && SvTRUE (*svp))
3198 {
3199 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3200 glEnable (GL_BLEND);
3201 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3202 glBegin (GL_QUADS);
3203 glVertex2f (0, 0);
3204 glVertex2f (w, 0);
3205 glVertex2f (w, h);
3206 glVertex2f (0, h);
3207 glEnd ();
3208 glDisable (GL_BLEND);
3209 }
3210 }
3211#if 0
3212 // draw borders, for debugging
3213 glPushMatrix ();
3214 glColor4f (1., 1., 0., 1.);
3215 glTranslatef (.5, .5, 0.);
3216 glBegin (GL_LINE_LOOP);
3217 glVertex2f (0 , 0);
3218 glVertex2f (w - 1, 0);
3219 glVertex2f (w - 1, h - 1);
3220 glVertex2f (0 , h - 1);
3221 glEnd ();
3222 glPopMatrix ();
3223#endif
3224 PUSHMARK (SP);
3225 XPUSHs (self);
3226 PUTBACK;
3227 call_method ("_draw", G_VOID | G_DISCARD);
3228 SPAGAIN;
3229
3230 glPopMatrix ();
3231
3232 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3233 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3234}
3235

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