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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.202 by root, Tue Jul 17 18:34:24 2007 UTC vs.
Revision 1.279 by root, Thu Oct 2 15:59:40 2008 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
22#endif 27#endif
23 28
24#include <assert.h> 29#include <assert.h>
25#include <math.h> 30#include <math.h>
26#include <string.h> 31#include <string.h>
27#include <stdio.h> 32#include <stdio.h>
28#include <stdlib.h> 33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 36
30#include <SDL.h> 37#include <SDL.h>
31#include <SDL_thread.h> 38#include <SDL_thread.h>
32#include <SDL_endian.h> 39#include <SDL_endian.h>
33#include <SDL_image.h> 40#include <SDL_image.h>
34#include <SDL_mixer.h> 41#include <SDL_mixer.h>
35#include <SDL_opengl.h> 42#include <SDL_opengl.h>
36 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
37#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
39 51
40#include <glib/gmacros.h> 52#include <glib/gmacros.h>
41 53
42#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
43 66
44#ifndef _WIN32 67#ifndef _WIN32
45# include <sys/types.h> 68# include <sys/types.h>
46# include <sys/socket.h> 69# include <sys/socket.h>
47# include <netinet/in.h> 70# include <netinet/in.h>
48# include <netinet/tcp.h> 71# include <netinet/tcp.h>
49# include <inttypes.h> 72# include <inttypes.h>
50#endif 73#endif
51 74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
53 85
54#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
55 87
56#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
57#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
58 90
59#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
60 92
61#if 0 93/* mask out modifiers we are not interested in */
62# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
63#else 95
64# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
65#endif
66 97
67static AV *texture_av; 98static AV *texture_av;
68 99
69static struct 100static struct
70{ 101{
107 av_push (texture_av, (SV *)(size_t)name); 138 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name); 139 glDeleteTextures (1, &name);
109} 140}
110 141
111#include "texcache.c" 142#include "texcache.c"
143#include "rendercache.c"
112 144
113#include "pango-font.c" 145#include "pango-font.c"
114#include "pango-fontmap.c" 146#include "pango-fontmap.c"
115#include "pango-render.c" 147#include "pango-render.c"
116 148
149typedef IV DC__Channel;
150typedef SDL_RWops *DC__RW;
117typedef Mix_Chunk *CFPlus__MixChunk; 151typedef Mix_Chunk *DC__MixChunk;
118typedef Mix_Music *CFPlus__MixMusic; 152typedef Mix_Music *DC__MixMusic;
119 153
120typedef PangoFontDescription *CFPlus__Font; 154typedef PangoFontDescription *DC__Font;
121 155
122static int 156static int
123shape_attr_p (PangoLayoutRun *run) 157shape_attr_p (PangoLayoutRun *run)
124{ 158{
125 GSList *attrs = run->item->analysis.extra_attrs; 159 GSList *attrs = run->item->analysis.extra_attrs;
139 173
140typedef struct cf_layout { 174typedef struct cf_layout {
141 PangoLayout *pl; 175 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode 176 float r, g, b, a; // default color for rgba mode
143 int base_height; 177 int base_height;
144 CFPlus__Font font; 178 DC__Font font;
179 rc_t *rc;
145} *CFPlus__Layout; 180} *DC__Layout;
146 181
147static CFPlus__Font default_font; 182static DC__Font default_font;
148static PangoContext *opengl_context; 183static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap; 184static PangoFontMap *opengl_fontmap;
150 185
151static void 186static void
152substitute_func (FcPattern *pattern, gpointer data) 187substitute_func (FcPattern *pattern, gpointer data)
157#endif 192#endif
158 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 193 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
159} 194}
160 195
161static void 196static void
162layout_update_font (CFPlus__Layout self) 197layout_update_font (DC__Layout self)
163{ 198{
164 /* use a random scale factor to account for unknown descenders, 0.8 works 199 /* use a random scale factor to account for unknown descenders, 0.8 works
165 * reasonably well with bitstream vera 200 * reasonably well with dejavu/bistream fonts
166 */ 201 */
167 PangoFontDescription *font = self->font ? self->font : default_font; 202 PangoFontDescription *font = self->font ? self->font : default_font;
168 203
169 pango_font_description_set_absolute_size (font, 204 pango_font_description_set_absolute_size (font,
170 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 205 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
171 206
172 pango_layout_set_font_description (self->pl, font); 207 pango_layout_set_font_description (self->pl, font);
173} 208}
174 209
175static void 210static void
176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 211layout_get_pixel_size (DC__Layout self, int *w, int *h)
177{ 212{
178 PangoRectangle rect; 213 PangoRectangle rect;
179 214
180 // get_pixel_* wrongly rounds down 215 // get_pixel_* wrongly rounds down
181 pango_layout_get_extents (self->pl, 0, &rect); 216 pango_layout_get_extents (self->pl, 0, &rect);
192 227
193typedef uint16_t tileid; 228typedef uint16_t tileid;
194typedef uint16_t faceid; 229typedef uint16_t faceid;
195 230
196typedef struct { 231typedef struct {
197 int name; 232 GLuint name;
198 int w, h; 233 int w, h;
199 float s, t; 234 float s, t;
200 uint8_t r, g, b, a; 235 uint8_t r, g, b, a;
201 tileid smoothtile; 236 tileid smoothtile;
202 uint8_t smoothlevel; 237 uint8_t smoothlevel;
220 int faces; tileid *face2tile; // [faceid] 255 int faces; tileid *face2tile; // [faceid]
221 int texs; maptex *tex; // [tileid] 256 int texs; maptex *tex; // [tileid]
222 257
223 int32_t rows; 258 int32_t rows;
224 maprow *row; 259 maprow *row;
225} *CFPlus__Map; 260} *DC__Map;
226 261
227static char * 262static char *
228prepend (char *ptr, int sze, int inc) 263prepend (char *ptr, int sze, int inc)
229{ 264{
230 char *p; 265 char *p;
268 self->texs *= 2; 303 self->texs *= 2;
269 } 304 }
270} 305}
271 306
272static maprow * 307static maprow *
273map_get_row (CFPlus__Map self, int y) 308map_get_row (DC__Map self, int y)
274{ 309{
275 if (0 > y) 310 if (0 > y)
276 { 311 {
277 int extend = - y + MAP_EXTEND_Y; 312 int extend = - y + MAP_EXTEND_Y;
278 Prepend (maprow, self->row, self->rows, extend); 313 Prepend (maprow, self->row, self->rows, extend);
316 351
317 return row->col + (x - row->c0); 352 return row->col + (x - row->c0);
318} 353}
319 354
320static mapcell * 355static mapcell *
321map_get_cell (CFPlus__Map self, int x, int y) 356map_get_cell (DC__Map self, int x, int y)
322{ 357{
323 return row_get_cell (map_get_row (self, y), x); 358 return row_get_cell (map_get_row (self, y), x);
324} 359}
325 360
326static void 361static void
327map_clear (CFPlus__Map self) 362map_clear (DC__Map self)
328{ 363{
329 int r; 364 int r;
330 365
331 for (r = 0; r < self->rows; r++) 366 for (r = 0; r < self->rows; r++)
332 Safefree (self->row[r].col); 367 Safefree (self->row[r].col);
339 self->oy = 0; 374 self->oy = 0;
340 self->row = 0; 375 self->row = 0;
341 self->rows = 0; 376 self->rows = 0;
342} 377}
343 378
379#define CELL_CLEAR(cell) \
380 do { \
381 if ((cell)->player) \
382 (cell)->tile [2] = 0; \
383 (cell)->darkness = 0; \
384 (cell)->stat_hp = 0; \
385 (cell)->flags = 0; \
386 (cell)->player = 0; \
387 } while (0)
388
344static void 389static void
345map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 390map_blank (DC__Map self, int x0, int y0, int w, int h)
346{ 391{
347 int x, y; 392 int x, y;
348 maprow *row; 393 maprow *row;
349 mapcell *cell; 394 mapcell *cell;
350 395
362 if (x >= row->c1) 407 if (x >= row->c1)
363 break; 408 break;
364 409
365 cell = row->col + x - row->c0; 410 cell = row->col + x - row->c0;
366 411
367 cell->darkness = 0; 412 CELL_CLEAR (cell);
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
371 } 413 }
372 } 414 }
373} 415}
374 416
375typedef struct { 417typedef struct {
429 n |= n >> 16; 471 n |= n >> 16;
430 472
431 return n + 1; 473 return n + 1;
432} 474}
433 475
476static unsigned int
477popcount (unsigned int n)
478{
479 n -= (n >> 1) & 0x55555555U;
480 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
481 n = ((n >> 4) + n) & 0x0f0f0f0fU;
482 n *= 0x01010101U;
483
484 return n >> 24;
485}
486
434/* SDL should provide this, really. */ 487/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300 488#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314 489#define SDLK_MODIFIER_MAX 314
437 490
438MODULE = CFPlus PACKAGE = CFPlus 491/******************************************************************************/
492
493static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
494static GV *hover_gv;
495
496static int
497within_widget (SV *widget, NV x, NV y)
498{
499 HV *self;
500 SV **svp;
501 NV wx, ww, wy, wh;
502
503 if (!SvROK (widget))
504 return 0;
505
506 self = (HV *)SvRV (widget);
507
508 if (SvTYPE (self) != SVt_PVHV)
509 return 0;
510
511 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
512 if (y < wy)
513 return 0;
514
515 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
516 if (y >= wy + wh)
517 return 0;
518
519 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
520 if (x < wx)
521 return 0;
522
523 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
524 if (x >= wx + ww)
525 return 0;
526
527 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
528 if (!svp || !SvTRUE (*svp))
529 return 0;
530
531 return 1;
532}
533
534/******************************************************************************/
535
536/* process keyboard modifiers */
537static int
538mod_munge (int mod)
539{
540 mod &= MOD_MASK;
541
542 if (mod & (KMOD_META | KMOD_ALT))
543 mod |= KMOD_LRAM;
544
545 return mod;
546}
547
548static void
549deliantra_main ()
550{
551 char *argv[] = { 0 };
552 call_argv ("::main", G_DISCARD | G_VOID, argv);
553}
554
555#ifdef __MACOSX__
556 /* to due surprising braindamage on the side of SDL design, we
557 * do some mind-boggling hack here: SDL requires a custom main()
558 * on OS X, so... we provide one and call the original main(), which,
559 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
560 * and which calls our main (== SDL_main) back.
561 */
562 extern C_LINKAGE int
563 main (int argc, char *argv[])
564 {
565 deliantra_main ();
566 }
567
568 #undef main
569
570 extern C_LINKAGE int main (int argc, char *argv[]);
571
572 static void
573 SDL_braino (void)
574 {
575 char *argv[] = { "deliantra client", 0 };
576 (main) (1, argv);
577 }
578#else
579 static void
580 SDL_braino (void)
581 {
582 deliantra_main ();
583 }
584#endif
585
586MODULE = Deliantra::Client PACKAGE = DC
439 587
440PROTOTYPES: ENABLE 588PROTOTYPES: ENABLE
441 589
442BOOT: 590BOOT:
443{ 591{
444 HV *stash = gv_stashpv ("CFPlus", 1); 592 HV *stash = gv_stashpv ("DC", 1);
445 static const struct { 593 static const struct {
446 const char *name; 594 const char *name;
447 IV iv; 595 IV iv;
448 } *civ, const_iv[] = { 596 } *civ, const_iv[] = {
449# define const_iv(name) { # name, (IV)name } 597# define const_iv(name) { # name, (IV)name }
471 619
472 const_iv (SDL_APPINPUTFOCUS), 620 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS), 621 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE), 622 const_iv (SDL_APPACTIVE),
475 623
624
625 const_iv (SDLK_UNKNOWN),
626 const_iv (SDLK_FIRST),
627 const_iv (SDLK_BACKSPACE),
628 const_iv (SDLK_TAB),
629 const_iv (SDLK_CLEAR),
630 const_iv (SDLK_RETURN),
631 const_iv (SDLK_PAUSE),
632 const_iv (SDLK_ESCAPE),
633 const_iv (SDLK_SPACE),
634 const_iv (SDLK_EXCLAIM),
635 const_iv (SDLK_QUOTEDBL),
636 const_iv (SDLK_HASH),
637 const_iv (SDLK_DOLLAR),
638 const_iv (SDLK_AMPERSAND),
639 const_iv (SDLK_QUOTE),
640 const_iv (SDLK_LEFTPAREN),
641 const_iv (SDLK_RIGHTPAREN),
642 const_iv (SDLK_ASTERISK),
643 const_iv (SDLK_PLUS),
644 const_iv (SDLK_COMMA),
645 const_iv (SDLK_MINUS),
646 const_iv (SDLK_PERIOD),
647 const_iv (SDLK_SLASH),
648 const_iv (SDLK_0),
649 const_iv (SDLK_1),
650 const_iv (SDLK_2),
651 const_iv (SDLK_3),
652 const_iv (SDLK_4),
653 const_iv (SDLK_5),
654 const_iv (SDLK_6),
655 const_iv (SDLK_7),
656 const_iv (SDLK_8),
657 const_iv (SDLK_9),
658 const_iv (SDLK_COLON),
659 const_iv (SDLK_SEMICOLON),
660 const_iv (SDLK_LESS),
661 const_iv (SDLK_EQUALS),
662 const_iv (SDLK_GREATER),
663 const_iv (SDLK_QUESTION),
664 const_iv (SDLK_AT),
665
666 const_iv (SDLK_LEFTBRACKET),
667 const_iv (SDLK_BACKSLASH),
668 const_iv (SDLK_RIGHTBRACKET),
669 const_iv (SDLK_CARET),
670 const_iv (SDLK_UNDERSCORE),
671 const_iv (SDLK_BACKQUOTE),
672 const_iv (SDLK_DELETE),
673
674 const_iv (SDLK_FIRST),
675 const_iv (SDLK_LAST),
476 const_iv (SDLK_KP0), 676 const_iv (SDLK_KP0),
477 const_iv (SDLK_KP1), 677 const_iv (SDLK_KP1),
478 const_iv (SDLK_KP2), 678 const_iv (SDLK_KP2),
479 const_iv (SDLK_KP3), 679 const_iv (SDLK_KP3),
480 const_iv (SDLK_KP4), 680 const_iv (SDLK_KP4),
552 const_iv (KMOD_LMETA), 752 const_iv (KMOD_LMETA),
553 const_iv (KMOD_RMETA), 753 const_iv (KMOD_RMETA),
554 const_iv (KMOD_NUM), 754 const_iv (KMOD_NUM),
555 const_iv (KMOD_CAPS), 755 const_iv (KMOD_CAPS),
556 const_iv (KMOD_MODE), 756 const_iv (KMOD_MODE),
757
758 const_iv (KMOD_LRAM),
759
760 const_iv (MIX_DEFAULT_FORMAT),
761
762 const_iv (SDL_INIT_TIMER),
763 const_iv (SDL_INIT_AUDIO),
764 const_iv (SDL_INIT_VIDEO),
765 const_iv (SDL_INIT_CDROM),
766 const_iv (SDL_INIT_JOYSTICK),
767 const_iv (SDL_INIT_EVERYTHING),
768 const_iv (SDL_INIT_NOPARACHUTE),
769 const_iv (SDL_INIT_EVENTTHREAD),
770
771 const_iv (SDL_GL_RED_SIZE),
772 const_iv (SDL_GL_GREEN_SIZE),
773 const_iv (SDL_GL_BLUE_SIZE),
774 const_iv (SDL_GL_ALPHA_SIZE),
775 const_iv (SDL_GL_DOUBLEBUFFER),
776 const_iv (SDL_GL_BUFFER_SIZE),
777 const_iv (SDL_GL_DEPTH_SIZE),
778 const_iv (SDL_GL_STENCIL_SIZE),
779 const_iv (SDL_GL_ACCUM_RED_SIZE),
780 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
781 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
782 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
783 const_iv (SDL_GL_STEREO),
784 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
785 const_iv (SDL_GL_MULTISAMPLESAMPLES),
786 const_iv (SDL_GL_ACCELERATED_VISUAL),
787 const_iv (SDL_GL_SWAP_CONTROL),
788
789 const_iv (FOW_DARKNESS)
557# undef const_iv 790# undef const_iv
558 }; 791 };
559 792
560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 793 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 794 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
579 812
580NV floor (NV x) 813NV floor (NV x)
581 814
582NV ceil (NV x) 815NV ceil (NV x)
583 816
817IV minpot (UV n)
818
819IV popcount (UV n)
820
584void 821void
585pango_init () 822pango_init ()
586 CODE: 823 CODE:
587{ 824{
588 opengl_fontmap = pango_opengl_font_map_new (); 825 opengl_fontmap = pango_opengl_font_map_new ();
589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 826 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 827 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
828 /*pango_context_set_font_description (opengl_context, default_font);*/
829#if PANGO_VERSION_CHECK (1, 15, 2)
830 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
831 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
832#endif
591} 833}
592 834
593char *
594SDL_GetError () 835char *SDL_GetError ()
595 836
596int 837void SDL_braino ()
597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
598 838
599void 839int SDL_Init (U32 flags)
840
841int SDL_InitSubSystem (U32 flags)
842
843void SDL_QuitSubSystem (U32 flags)
844
600SDL_Quit () 845void SDL_Quit ()
846
847int SDL_GL_SetAttribute (int attr, int value)
848
849int SDL_GL_GetAttribute (int attr)
850 CODE:
851 if (SDL_GL_GetAttribute (attr, &RETVAL))
852 XSRETURN_UNDEF;
853 OUTPUT:
854 RETVAL
601 855
602void 856void
603SDL_ListModes (int rgb, int alpha) 857SDL_ListModes (int rgb, int alpha)
604 PPCODE: 858 PPCODE:
605{ 859{
617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 871 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 872 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 873 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
620 874
621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 875 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
622#if SDL_VERSION_ATLEAST(1,2,10)
623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 876 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
625#endif
626 877
627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 878 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
628 879
629 if (m && m != (SDL_Rect **)-1) 880 if (m && m != (SDL_Rect **)-1)
630 while (*m) 881 while (*m)
631 { 882 {
632 if ((*m)->w >= 640 && (*m)->h >= 480) 883 if ((*m)->w >= 400 && (*m)->h >= 300)
633 { 884 {
634 AV *av = newAV (); 885 AV *av = newAV ();
635 av_push (av, newSViv ((*m)->w)); 886 av_push (av, newSViv ((*m)->w));
636 av_push (av, newSViv ((*m)->h)); 887 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb)); 888 av_push (av, newSViv (rgb));
661 912
662 if (RETVAL) 913 if (RETVAL)
663 { 914 {
664 av_clear (texture_av); 915 av_clear (texture_av);
665 916
666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 917 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 918#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
668#include "glfunc.h" 919#include "glfunc.h"
669#undef GL_FUNC 920#undef GL_FUNC
670 } 921 }
671} 922}
678char * 929char *
679SDL_GetKeyName (int sym) 930SDL_GetKeyName (int sym)
680 931
681int 932int
682SDL_GetAppState () 933SDL_GetAppState ()
934
935int
936SDL_GetModState ()
683 937
684void 938void
685poll_events () 939poll_events ()
686 PPCODE: 940 PPCODE:
687{ 941{
697 { 951 {
698 case SDL_KEYDOWN: 952 case SDL_KEYDOWN:
699 case SDL_KEYUP: 953 case SDL_KEYUP:
700 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 954 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
701 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 955 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
702 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 956 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
703 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 957 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
704 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 958 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
705 break; 959 break;
706 960
707 case SDL_ACTIVEEVENT: 961 case SDL_ACTIVEEVENT:
708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 962 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
726 x = ev.motion.x; 980 x = ev.motion.x;
727 y = ev.motion.y; 981 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 982 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 } 983 }
730 984
731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 985 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
732 hv_store (hv, "state", 5, newSViv (state), 0); 986 hv_store (hv, "state", 5, newSViv (state), 0);
733 hv_store (hv, "x", 1, newSViv (x), 0); 987 hv_store (hv, "x", 1, newSViv (x), 0);
734 hv_store (hv, "y", 1, newSViv (y), 0); 988 hv_store (hv, "y", 1, newSViv (y), 0);
735 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 989 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
736 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 990 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 } 991 }
738 break; 992 break;
739 993
740 case SDL_MOUSEBUTTONDOWN: 994 case SDL_MOUSEBUTTONDOWN:
741 case SDL_MOUSEBUTTONUP: 995 case SDL_MOUSEBUTTONUP:
742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 996 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
743 997
744 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 998 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
745 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 999 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
746 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1000 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
747 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1001 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
752 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1006 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
753 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1007 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
754 break; 1008 break;
755 } 1009 }
756 1010
757 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1011 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
758 } 1012 }
759} 1013}
760 1014
761int 1015int
762Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1016Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
763 POSTCALL: 1017 POSTCALL:
764 Mix_HookMusicFinished (music_finished); 1018 Mix_HookMusicFinished (music_finished);
765 Mix_ChannelFinished (channel_finished); 1019 Mix_ChannelFinished (channel_finished);
766 1020
767void 1021void
1022Mix_QuerySpec ()
1023 PPCODE:
1024{
1025 int freq, channels;
1026 Uint16 format;
1027
1028 if (Mix_QuerySpec (&freq, &format, &channels))
1029 {
1030 EXTEND (SP, 3);
1031 PUSHs (sv_2mortal (newSViv (freq)));
1032 PUSHs (sv_2mortal (newSViv (format)));
1033 PUSHs (sv_2mortal (newSViv (channels)));
1034 }
1035}
1036
1037void
768Mix_CloseAudio () 1038Mix_CloseAudio ()
769 1039
770int 1040int
771Mix_AllocateChannels (int numchans = -1) 1041Mix_AllocateChannels (int numchans = -1)
1042
1043const char *
1044Mix_GetError ()
772 1045
773void 1046void
774lowdelay (int fd, int val = 1) 1047lowdelay (int fd, int val = 1)
775 CODE: 1048 CODE:
776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1049 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
802 } 1075 }
803 } 1076 }
804#endif 1077#endif
805} 1078}
806 1079
807void 1080int
808add_font (char *file) 1081add_font (char *file)
809 CODE: 1082 CODE:
810 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1083 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1084 OUTPUT:
1085 RETVAL
811 1086
812void 1087void
813load_image_inline (SV *image_) 1088load_image_inline (SV *image_)
814 ALIAS: 1089 ALIAS:
815 load_image_file = 1 1090 load_image_file = 1
818 STRLEN image_len; 1093 STRLEN image_len;
819 char *image = (char *)SvPVbyte (image_, image_len); 1094 char *image = (char *)SvPVbyte (image_, image_len);
820 SDL_Surface *surface, *surface2; 1095 SDL_Surface *surface, *surface2;
821 SDL_PixelFormat fmt; 1096 SDL_PixelFormat fmt;
822 SDL_RWops *rw = ix 1097 SDL_RWops *rw = ix
823 ? SDL_RWFromFile (image, "r") 1098 ? SDL_RWFromFile (image, "rb")
824 : SDL_RWFromConstMem (image, image_len); 1099 : SDL_RWFromConstMem (image, image_len);
825 1100
826 if (!rw) 1101 if (!rw)
827 croak ("load_image: %s", SDL_GetError ()); 1102 croak ("load_image: %s", SDL_GetError ());
828 1103
901void 1176void
902error (char *message) 1177error (char *message)
903 CODE: 1178 CODE:
904 fprintf (stderr, "ERROR: %s\n", message); 1179 fprintf (stderr, "ERROR: %s\n", message);
905#ifdef _WIN32 1180#ifdef _WIN32
906 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1181 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
907#endif 1182#endif
908 1183
909void 1184void
910fatal (char *message) 1185fatal (char *message)
911 CODE: 1186 CODE:
912 fprintf (stderr, "FATAL: %s\n", message); 1187 fprintf (stderr, "FATAL: %s\n", message);
913#ifdef _WIN32 1188#ifdef _WIN32
914 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1189 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
915#endif 1190#endif
916 _exit (1); 1191 _exit (1);
917 1192
918void 1193void
919_exit (int retval = 0) 1194_exit (int retval = 0)
931#if DEBUG 1206#if DEBUG
932 VALGRIND_DO_LEAK_CHECK; 1207 VALGRIND_DO_LEAK_CHECK;
933#endif 1208#endif
934} 1209}
935 1210
936MODULE = CFPlus PACKAGE = CFPlus::Font 1211MODULE = Deliantra::Client PACKAGE = DC::Font
937 1212
938CFPlus::Font 1213PROTOTYPES: DISABLE
1214
1215DC::Font
939new_from_file (SV *class, char *path, int id = 0) 1216new_from_file (SV *class, char *path, int id = 0)
940 CODE: 1217 CODE:
941{ 1218{
942 int count; 1219 int count;
943 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1220 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
946} 1223}
947 OUTPUT: 1224 OUTPUT:
948 RETVAL 1225 RETVAL
949 1226
950void 1227void
951DESTROY (CFPlus::Font self) 1228DESTROY (DC::Font self)
952 CODE: 1229 CODE:
953 pango_font_description_free (self); 1230 pango_font_description_free (self);
954 1231
955void 1232void
956make_default (CFPlus::Font self) 1233make_default (DC::Font self)
1234 PROTOTYPE: $
957 CODE: 1235 CODE:
958 default_font = self; 1236 default_font = self;
959 1237
960MODULE = CFPlus PACKAGE = CFPlus::Layout 1238MODULE = Deliantra::Client PACKAGE = DC::Layout
961 1239
1240PROTOTYPES: DISABLE
1241
962void 1242void
963reset_glyph_cache () 1243glyph_cache_backup ()
1244 PROTOTYPE:
964 CODE: 1245 CODE:
1246 tc_backup ();
1247
1248void
1249glyph_cache_restore ()
1250 PROTOTYPE:
1251 CODE:
965 tc_clear (); 1252 tc_restore ();
966 1253
967CFPlus::Layout 1254DC::Layout
968new (SV *class) 1255new (SV *class)
969 CODE: 1256 CODE:
970 New (0, RETVAL, 1, struct cf_layout); 1257 New (0, RETVAL, 1, struct cf_layout);
971 1258
972 RETVAL->pl = pango_layout_new (opengl_context); 1259 RETVAL->pl = pango_layout_new (opengl_context);
974 RETVAL->g = 1.; 1261 RETVAL->g = 1.;
975 RETVAL->b = 1.; 1262 RETVAL->b = 1.;
976 RETVAL->a = 1.; 1263 RETVAL->a = 1.;
977 RETVAL->base_height = MIN_FONT_HEIGHT; 1264 RETVAL->base_height = MIN_FONT_HEIGHT;
978 RETVAL->font = 0; 1265 RETVAL->font = 0;
1266 RETVAL->rc = rc_alloc ();
979 1267
980 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1268 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
981 layout_update_font (RETVAL); 1269 layout_update_font (RETVAL);
982 OUTPUT: 1270 OUTPUT:
983 RETVAL 1271 RETVAL
984 1272
985void 1273void
986DESTROY (CFPlus::Layout self) 1274DESTROY (DC::Layout self)
987 CODE: 1275 CODE:
988 g_object_unref (self->pl); 1276 g_object_unref (self->pl);
1277 rc_free (self->rc);
989 Safefree (self); 1278 Safefree (self);
990 1279
991void 1280void
992set_text (CFPlus::Layout self, SV *text_) 1281set_text (DC::Layout self, SV *text_)
993 CODE: 1282 CODE:
994{ 1283{
995 STRLEN textlen; 1284 STRLEN textlen;
996 char *text = SvPVutf8 (text_, textlen); 1285 char *text = SvPVutf8 (text_, textlen);
997 1286
998 pango_layout_set_text (self->pl, text, textlen); 1287 pango_layout_set_text (self->pl, text, textlen);
999} 1288}
1000 1289
1001void 1290void
1002set_markup (CFPlus::Layout self, SV *text_) 1291set_markup (DC::Layout self, SV *text_)
1003 CODE: 1292 CODE:
1004{ 1293{
1005 STRLEN textlen; 1294 STRLEN textlen;
1006 char *text = SvPVutf8 (text_, textlen); 1295 char *text = SvPVutf8 (text_, textlen);
1007 1296
1008 pango_layout_set_markup (self->pl, text, textlen); 1297 pango_layout_set_markup (self->pl, text, textlen);
1009} 1298}
1010 1299
1011void 1300void
1012set_shapes (CFPlus::Layout self, ...) 1301set_shapes (DC::Layout self, ...)
1013 CODE: 1302 CODE:
1014{ 1303{
1015 PangoAttrList *attrs = 0; 1304 PangoAttrList *attrs = 0;
1016 const char *text = pango_layout_get_text (self->pl); 1305 const char *text = pango_layout_get_text (self->pl);
1017 const char *pos = text; 1306 const char *pos = text;
1052 if (attrs) 1341 if (attrs)
1053 pango_layout_set_attributes (self->pl, attrs); 1342 pango_layout_set_attributes (self->pl, attrs);
1054} 1343}
1055 1344
1056void 1345void
1057get_shapes (CFPlus::Layout self) 1346get_shapes (DC::Layout self)
1058 PPCODE: 1347 PPCODE:
1059{ 1348{
1060 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1349 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1061 1350
1062 do 1351 do
1063 { 1352 {
1064 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1353 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1065 1354
1066 if (run && shape_attr_p (run)) 1355 if (run && shape_attr_p (run))
1067 { 1356 {
1068 PangoRectangle extents; 1357 PangoRectangle extents;
1069 pango_layout_iter_get_run_extents (iter, 0, &extents); 1358 pango_layout_iter_get_run_extents (iter, 0, &extents);
1077 1366
1078 pango_layout_iter_free (iter); 1367 pango_layout_iter_free (iter);
1079} 1368}
1080 1369
1081int 1370int
1082has_wrapped (CFPlus::Layout self) 1371has_wrapped (DC::Layout self)
1083 CODE: 1372 CODE:
1084{ 1373{
1085 int lines = 1; 1374 int lines = 1;
1086 const char *text = pango_layout_get_text (self->pl); 1375 const char *text = pango_layout_get_text (self->pl);
1087 1376
1092} 1381}
1093 OUTPUT: 1382 OUTPUT:
1094 RETVAL 1383 RETVAL
1095 1384
1096SV * 1385SV *
1097get_text (CFPlus::Layout self) 1386get_text (DC::Layout self)
1098 CODE: 1387 CODE:
1099 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1388 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1100 sv_utf8_decode (RETVAL); 1389 sv_utf8_decode (RETVAL);
1101 OUTPUT: 1390 OUTPUT:
1102 RETVAL 1391 RETVAL
1103 1392
1104void 1393void
1105set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1394set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1106 CODE: 1395 CODE:
1107 self->r = r; 1396 self->r = r;
1108 self->g = g; 1397 self->g = g;
1109 self->b = b; 1398 self->b = b;
1110 self->a = a; 1399 self->a = a;
1111 1400
1112void 1401void
1113set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1402set_font (DC::Layout self, DC::Font font = 0)
1114 CODE: 1403 CODE:
1115 if (self->font != font) 1404 if (self->font != font)
1116 { 1405 {
1117 self->font = font; 1406 self->font = font;
1118 layout_update_font (self); 1407 layout_update_font (self);
1119 } 1408 }
1120 1409
1121void 1410void
1122set_height (CFPlus::Layout self, int base_height) 1411set_height (DC::Layout self, int base_height)
1123 CODE: 1412 CODE:
1124 if (self->base_height != base_height) 1413 if (self->base_height != base_height)
1125 { 1414 {
1126 self->base_height = base_height; 1415 self->base_height = base_height;
1127 layout_update_font (self); 1416 layout_update_font (self);
1128 } 1417 }
1129 1418
1130void 1419void
1131set_width (CFPlus::Layout self, int max_width = -1) 1420set_width (DC::Layout self, int max_width = -1)
1132 CODE: 1421 CODE:
1133 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1422 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1134 1423
1135void 1424void
1136set_indent (CFPlus::Layout self, int indent) 1425set_indent (DC::Layout self, int indent)
1137 CODE: 1426 CODE:
1138 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1427 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1139 1428
1140void 1429void
1141set_spacing (CFPlus::Layout self, int spacing) 1430set_spacing (DC::Layout self, int spacing)
1142 CODE: 1431 CODE:
1143 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1432 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1144 1433
1145void 1434void
1146set_ellipsise (CFPlus::Layout self, int ellipsise) 1435set_ellipsise (DC::Layout self, int ellipsise)
1147 CODE: 1436 CODE:
1148 pango_layout_set_ellipsize (self->pl, 1437 pango_layout_set_ellipsize (self->pl,
1149 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1438 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1150 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1439 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1151 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1440 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1152 : PANGO_ELLIPSIZE_NONE 1441 : PANGO_ELLIPSIZE_NONE
1153 ); 1442 );
1154 1443
1155void 1444void
1156set_single_paragraph_mode (CFPlus::Layout self, int spm) 1445set_single_paragraph_mode (DC::Layout self, int spm)
1157 CODE: 1446 CODE:
1158 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1447 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1159 1448
1160void 1449void
1161size (CFPlus::Layout self) 1450size (DC::Layout self)
1162 PPCODE: 1451 PPCODE:
1163{ 1452{
1164 int w, h; 1453 int w, h;
1165 1454
1166 layout_get_pixel_size (self, &w, &h); 1455 layout_get_pixel_size (self, &w, &h);
1169 PUSHs (sv_2mortal (newSViv (w))); 1458 PUSHs (sv_2mortal (newSViv (w)));
1170 PUSHs (sv_2mortal (newSViv (h))); 1459 PUSHs (sv_2mortal (newSViv (h)));
1171} 1460}
1172 1461
1173int 1462int
1174descent (CFPlus::Layout self) 1463descent (DC::Layout self)
1175 CODE: 1464 CODE:
1176{ 1465{
1177 PangoRectangle rect; 1466 PangoRectangle rect;
1178 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1467 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1179 pango_layout_line_get_pixel_extents (line, 0, &rect); 1468 pango_layout_line_get_pixel_extents (line, 0, &rect);
1180 RETVAL = PANGO_DESCENT (rect); 1469 RETVAL = PANGO_DESCENT (rect);
1181} 1470}
1182 OUTPUT: 1471 OUTPUT:
1183 RETVAL 1472 RETVAL
1184 1473
1185int 1474int
1186xy_to_index (CFPlus::Layout self, int x, int y) 1475xy_to_index (DC::Layout self, int x, int y)
1187 CODE: 1476 CODE:
1188{ 1477{
1189 int index, trailing; 1478 int index, trailing;
1190 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1479 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1191 RETVAL = index + trailing; 1480 RETVAL = index + trailing;
1192} 1481}
1193 OUTPUT: 1482 OUTPUT:
1194 RETVAL 1483 RETVAL
1195 1484
1196void 1485void
1197cursor_pos (CFPlus::Layout self, int index) 1486cursor_pos (DC::Layout self, int index)
1198 PPCODE: 1487 PPCODE:
1199{ 1488{
1200 PangoRectangle strong_pos; 1489 PangoRectangle pos;
1201 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1490 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1202 1491
1203 EXTEND (SP, 3); 1492 EXTEND (SP, 3);
1204 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1493 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1205 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1494 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1206 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1495 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1207} 1496}
1208 1497
1209void 1498void
1210index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1499index_to_line_x (DC::Layout self, int index, int trailing = 0)
1211 PPCODE: 1500 PPCODE:
1212{ 1501{
1213 int line, x; 1502 int line, x;
1214 1503
1215 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1504 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1505#if !PANGO_VERSION_CHECK (1, 17, 3)
1216 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1506 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1217 1507 --line;
1508#endif
1218 EXTEND (SP, 2); 1509 EXTEND (SP, 2);
1219 PUSHs (sv_2mortal (newSViv (line - 1))); 1510 PUSHs (sv_2mortal (newSViv (line)));
1220 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1511 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1221} 1512}
1222 1513
1223void 1514void
1224line_x_to_index (CFPlus::Layout self, int line, int x) 1515line_x_to_index (DC::Layout self, int line, int x)
1225 PPCODE: 1516 PPCODE:
1226{ 1517{
1227 PangoLayoutLine *lp; 1518 PangoLayoutLine *lp;
1228 int index, trailing; 1519 int index, trailing;
1229 1520
1230 if (line < 0) 1521 if (line < 0)
1231 XSRETURN_EMPTY; 1522 XSRETURN_EMPTY;
1232 1523
1233 if (!(lp = pango_layout_get_line (self->pl, line))) 1524 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1234 XSRETURN_EMPTY; /* do better */ 1525 XSRETURN_EMPTY; /* do better */
1235 1526
1236 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1527 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1237 1528
1238 EXTEND (SP, 2); 1529 EXTEND (SP, 2);
1244 PUSHs (sv_2mortal (newSViv (trailing))); 1535 PUSHs (sv_2mortal (newSViv (trailing)));
1245 } 1536 }
1246} 1537}
1247 1538
1248void 1539void
1249render (CFPlus::Layout self, float x, float y, int flags = 0) 1540render (DC::Layout self, float x, float y, int flags = 0)
1250 PPCODE: 1541 CODE:
1542 rc_clear (self->rc);
1251 pango_opengl_render_layout_subpixel ( 1543 pango_opengl_render_layout_subpixel (
1252 self->pl, 1544 self->pl,
1545 self->rc,
1253 x * PANGO_SCALE, y * PANGO_SCALE, 1546 x * PANGO_SCALE, y * PANGO_SCALE,
1254 self->r, self->g, self->b, self->a, 1547 self->r, self->g, self->b, self->a,
1255 flags 1548 flags
1256 ); 1549 );
1550 // we assume that context_change actually clears/frees stuff
1551 // and does not do any recomputation...
1552 pango_layout_context_changed (self->pl);
1257 1553
1258MODULE = CFPlus PACKAGE = CFPlus::Texture
1259
1260int minpot (int n)
1261
1262void 1554void
1263pad2pot (SV *data_, SV *w_, SV *h_) 1555draw (DC::Layout self)
1264 CODE: 1556 CODE:
1265{ 1557{
1266 int ow = SvIV (w_); 1558 glEnable (GL_TEXTURE_2D);
1267 int oh = SvIV (h_); 1559 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1560 glEnable (GL_BLEND);
1561 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1562 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1563 glEnable (GL_ALPHA_TEST);
1564 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1268 1565
1269 if (ow && oh) 1566 rc_draw (self->rc);
1567
1568 glDisable (GL_ALPHA_TEST);
1569 glDisable (GL_BLEND);
1570 glDisable (GL_TEXTURE_2D);
1571}
1572
1573MODULE = Deliantra::Client PACKAGE = DC::Texture
1574
1575PROTOTYPES: ENABLE
1576
1577void
1578pad (SV *data_, int ow, int oh, int nw, int nh)
1579 CODE:
1580{
1581 if ((nw != ow || nh != oh) && SvOK (data_))
1270 { 1582 {
1271 int nw = minpot (ow);
1272 int nh = minpot (oh);
1273
1274 if (nw != ow || nh != oh)
1275 {
1276 if (SvOK (data_))
1277 {
1278 STRLEN datalen; 1583 STRLEN datalen;
1279 char *data = SvPVbyte (data_, datalen); 1584 char *data = SvPVbyte (data_, datalen);
1280 int bpp = datalen / (ow * oh); 1585 int bpp = datalen / (ow * oh);
1281 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1586 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1282 1587
1283 SvPOK_only (result_); 1588 SvPOK_only (result_);
1284 SvCUR_set (result_, nw * nh * bpp); 1589 SvCUR_set (result_, nw * nh * bpp);
1285 1590
1286 memset (SvPVX (result_), 0, nw * nh * bpp); 1591 memset (SvPVX (result_), 0, nw * nh * bpp);
1287 while (oh--) 1592 while (oh--)
1288 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1593 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1289 1594
1290 sv_setsv (data_, result_); 1595 sv_setsv (data_, result_);
1291 }
1292
1293 sv_setiv (w_, nw);
1294 sv_setiv (h_, nh);
1295 }
1296 } 1596 }
1297} 1597}
1298 1598
1299void 1599void
1300draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1600draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1306{ 1606{
1307 HV *hv = (HV *)SvRV (self); 1607 HV *hv = (HV *)SvRV (self);
1308 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1608 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1309 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1609 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1310 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1610 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1611
1612 if (name <= 0)
1613 XSRETURN_EMPTY;
1311 1614
1312 if (items < 5) 1615 if (items < 5)
1313 { 1616 {
1314 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1617 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1315 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1618 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1354 RETVAL = width > 0; 1657 RETVAL = width > 0;
1355} 1658}
1356 OUTPUT: 1659 OUTPUT:
1357 RETVAL 1660 RETVAL
1358 1661
1359MODULE = CFPlus PACKAGE = CFPlus::Map 1662MODULE = Deliantra::Client PACKAGE = DC::Map
1360 1663
1361CFPlus::Map 1664PROTOTYPES: DISABLE
1665
1666DC::Map
1362new (SV *class) 1667new (SV *class)
1363 CODE: 1668 CODE:
1364 New (0, RETVAL, 1, struct map); 1669 New (0, RETVAL, 1, struct map);
1365 RETVAL->x = 0; 1670 RETVAL->x = 0;
1366 RETVAL->y = 0; 1671 RETVAL->y = 0;
1374 RETVAL->row = 0; 1679 RETVAL->row = 0;
1375 OUTPUT: 1680 OUTPUT:
1376 RETVAL 1681 RETVAL
1377 1682
1378void 1683void
1379DESTROY (CFPlus::Map self) 1684DESTROY (DC::Map self)
1380 CODE: 1685 CODE:
1381{ 1686{
1382 map_clear (self); 1687 map_clear (self);
1383 Safefree (self->face2tile); 1688 Safefree (self->face2tile);
1384 Safefree (self->tex); 1689 Safefree (self->tex);
1385 Safefree (self); 1690 Safefree (self);
1386} 1691}
1387 1692
1388void 1693void
1389resize (CFPlus::Map self, int map_width, int map_height) 1694resize (DC::Map self, int map_width, int map_height)
1390 CODE: 1695 CODE:
1391 self->w = map_width; 1696 self->w = map_width;
1392 self->h = map_height; 1697 self->h = map_height;
1393 1698
1394void 1699void
1395clear (CFPlus::Map self) 1700clear (DC::Map self)
1396 CODE: 1701 CODE:
1397 map_clear (self); 1702 map_clear (self);
1398 1703
1399void 1704void
1400set_tileid (CFPlus::Map self, int face, int tile) 1705set_tileid (DC::Map self, int face, int tile)
1401 CODE: 1706 CODE:
1402{ 1707{
1403 need_facenum (self, face); self->face2tile [face] = tile; 1708 need_facenum (self, face); self->face2tile [face] = tile;
1404 need_texid (self, tile); 1709 need_texid (self, tile);
1405} 1710}
1406 1711
1407void 1712void
1408set_smooth (CFPlus::Map self, int face, int smooth, int level) 1713set_smooth (DC::Map self, int face, int smooth, int level)
1409 CODE: 1714 CODE:
1410{ 1715{
1411 tileid texid; 1716 tileid texid;
1412 maptex *tex; 1717 maptex *tex;
1413 1718
1426 tex->smoothtile = self->face2tile [smooth]; 1731 tex->smoothtile = self->face2tile [smooth];
1427 tex->smoothlevel = level; 1732 tex->smoothlevel = level;
1428} 1733}
1429 1734
1430void 1735void
1431set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1736set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1432 CODE: 1737 CODE:
1433{ 1738{
1434 need_texid (self, texid); 1739 need_texid (self, texid);
1435 1740
1436 { 1741 {
1456 // from transparent color bleeding and ugly wrapping effects. 1761 // from transparent color bleeding and ugly wrapping effects.
1457 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1762 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1458} 1763}
1459 1764
1460int 1765int
1461ox (CFPlus::Map self) 1766ox (DC::Map self)
1462 ALIAS: 1767 ALIAS:
1463 oy = 1 1768 oy = 1
1464 x = 2 1769 x = 2
1465 y = 3 1770 y = 3
1466 w = 4 1771 w = 4
1477 } 1782 }
1478 OUTPUT: 1783 OUTPUT:
1479 RETVAL 1784 RETVAL
1480 1785
1481void 1786void
1482scroll (CFPlus::Map self, int dx, int dy) 1787scroll (DC::Map self, int dx, int dy)
1483 CODE: 1788 CODE:
1484{ 1789{
1485 if (dx > 0) 1790 if (dx > 0)
1486 map_blank (self, self->x, self->y, dx, self->h); 1791 map_blank (self, self->x, self->y, dx, self->h);
1487 else if (dx < 0) 1792 else if (dx < 0)
1502 self->rows += MAP_EXTEND_Y; 1807 self->rows += MAP_EXTEND_Y;
1503 self->y += MAP_EXTEND_Y; 1808 self->y += MAP_EXTEND_Y;
1504 } 1809 }
1505} 1810}
1506 1811
1507void 1812SV *
1508map1a_update (CFPlus::Map self, SV *data_, int extmap) 1813map1a_update (DC::Map self, SV *data_, int extmap)
1509 CODE: 1814 CODE:
1510{ 1815{
1511 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1816 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1512 uint8_t *data_end = (uint8_t *)SvEND (data_); 1817 uint8_t *data_end = (uint8_t *)SvEND (data_);
1513 mapcell *cell; 1818 mapcell *cell;
1514 int x, y, flags; 1819 int x, y, z, flags;
1820 AV *missing = newAV ();
1821 RETVAL = newRV_noinc ((SV *)missing);
1515 1822
1516 while (data < data_end - 1) 1823 while (data < data_end - 1)
1517 { 1824 {
1518 flags = (data [0] << 8) + data [1]; data += 2; 1825 flags = (data [0] << 8) + data [1]; data += 2;
1519 1826
1539 uint8_t ext, cmd; 1846 uint8_t ext, cmd;
1540 1847
1541 do 1848 do
1542 { 1849 {
1543 ext = *data++; 1850 ext = *data++;
1544 cmd = ext & 0x3f; 1851 cmd = ext & 0x7f;
1545 1852
1546 if (cmd < 4) 1853 if (cmd < 4)
1547 cell->darkness = 255 - ext * 64 + 1; 1854 cell->darkness = 255 - ext * 64 + 1;
1548 else if (cmd == 5) // health 1855 else if (cmd == 5) // health
1549 { 1856 {
1552 } 1859 }
1553 else if (cmd == 6) // monster width 1860 else if (cmd == 6) // monster width
1554 cell->stat_width = *data++ + 1; 1861 cell->stat_width = *data++ + 1;
1555 else if (cmd == 0x47) 1862 else if (cmd == 0x47)
1556 { 1863 {
1557 if (*data == 4) 1864 if (*data == 1) cell->player = data [1];
1558 ; // decode player count 1865 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1866 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1867 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1559 1868
1560 data += *data + 1; 1869 data += *data + 1;
1561 } 1870 }
1562 else if (cmd == 8) // cell flags 1871 else if (cmd == 8) // cell flags
1563 cell->flags = *data++; 1872 cell->flags = *data++;
1570 } 1879 }
1571 else 1880 else
1572 cell->darkness = *data++ + 1; 1881 cell->darkness = *data++ + 1;
1573 } 1882 }
1574 1883
1884 for (z = 0; z <= 2; ++z)
1575 if (flags & 4) 1885 if (flags & (4 >> z))
1576 { 1886 {
1577 faceid face = (data [0] << 8) + data [1]; data += 2; 1887 faceid face = (data [0] << 8) + data [1]; data += 2;
1578 need_facenum (self, face); 1888 need_facenum (self, face);
1579 cell->tile [0] = self->face2tile [face]; 1889 cell->tile [z] = self->face2tile [face];
1890
1891 if (cell->tile [z])
1892 {
1893 maptex *tex = self->tex + cell->tile [z];
1894 if (!tex->name)
1895 av_push (missing, newSViv (cell->tile [z]));
1896
1897 if (tex->smoothtile)
1898 {
1899 maptex *smooth = self->tex + tex->smoothtile;
1900 if (!smooth->name)
1901 av_push (missing, newSViv (tex->smoothtile));
1902 }
1903 }
1580 } 1904 }
1581
1582 if (flags & 2)
1583 {
1584 faceid face = (data [0] << 8) + data [1]; data += 2;
1585 need_facenum (self, face);
1586 cell->tile [1] = self->face2tile [face];
1587 }
1588
1589 if (flags & 1)
1590 {
1591 faceid face = (data [0] << 8) + data [1]; data += 2;
1592 need_facenum (self, face);
1593 cell->tile [2] = self->face2tile [face];
1594 }
1595 } 1905 }
1596 else 1906 else
1597 cell->darkness = 0; 1907 CELL_CLEAR (cell);
1598 } 1908 }
1599} 1909}
1910 OUTPUT:
1911 RETVAL
1600 1912
1601SV * 1913SV *
1602mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1914mapmap (DC::Map self, int x0, int y0, int w, int h)
1603 CODE: 1915 CODE:
1604{ 1916{
1605 int x1, x; 1917 int x1, x;
1606 int y1, y; 1918 int y1, y;
1607 int z; 1919 int z;
1652} 1964}
1653 OUTPUT: 1965 OUTPUT:
1654 RETVAL 1966 RETVAL
1655 1967
1656void 1968void
1657draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1969draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1658 CODE: 1970 CODE:
1659{ 1971{
1972 int x, y, z;
1973
1660 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1974 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1661 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1975 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1662 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1976 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1663 smooth_key skey; 1977 smooth_key skey;
1664 int x, y, z; 1978 int pl_x, pl_y;
1665 int last_name; 1979 maptex pl_tex;
1980 rc_t *rc = rc_alloc ();
1981 rc_key_t key;
1982 rc_array_t *arr;
1983
1984 pl_tex.name = 0;
1666 1985
1667 // thats current max. sorry. 1986 // thats current max. sorry.
1668 if (sw > 255) sw = 255; 1987 if (sw > 255) sw = 255;
1669 if (sh > 255) sh = 255; 1988 if (sh > 255) sh = 255;
1670 1989
1671 // clear key, in case of extra padding 1990 // clear key, in case of extra padding
1672 memset (&skey, 0, sizeof (skey)); 1991 memset (&skey, 0, sizeof (skey));
1673 1992
1674 glColor4ub (255, 255, 255, 255); 1993 memset (&key, 0, sizeof (key));
1675 1994 key.r = 255;
1676 glEnable (GL_BLEND); 1995 key.g = 255;
1677 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1996 key.b = 255;
1678 glEnable (GL_TEXTURE_2D); 1997 key.a = 255;
1679 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1998 key.mode = GL_QUADS;
1680 1999 key.format = GL_T2F_V3F;
1681 glBegin (GL_QUADS); 2000 key.texname = -1;
1682
1683 last_name = 0;
1684 2001
1685 mx += self->x; 2002 mx += self->x;
1686 my += self->y; 2003 my += self->y;
1687 2004
1688 // first pass: determine smooth_max 2005 // first pass: determine smooth_max
1704 MAX (self->tex [cell->tile [0]].smoothlevel, 2021 MAX (self->tex [cell->tile [0]].smoothlevel,
1705 MAX (self->tex [cell->tile [1]].smoothlevel, 2022 MAX (self->tex [cell->tile [1]].smoothlevel,
1706 self->tex [cell->tile [2]].smoothlevel)); 2023 self->tex [cell->tile [2]].smoothlevel));
1707 } 2024 }
1708 } 2025 }
2026
2027 glEnable (GL_BLEND);
2028 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2029 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1709 2030
1710 for (z = 0; z <= 2; z++) 2031 for (z = 0; z <= 2; z++)
1711 { 2032 {
1712 memset (smooth_level, 0, sizeof (smooth_level)); 2033 memset (smooth_level, 0, sizeof (smooth_level));
1713 2034
1726 { 2047 {
1727 maptex tex = self->tex [tile]; 2048 maptex tex = self->tex [tile];
1728 int px = (x + 1) * T - tex.w; 2049 int px = (x + 1) * T - tex.w;
1729 int py = (y + 1) * T - tex.h; 2050 int py = (y + 1) * T - tex.h;
1730 2051
1731 // suppressing texture state switches here
1732 // is only moderately effective, but worth the extra effort
1733 if (last_name != tex.name) 2052 if (key.texname != tex.name)
1734 { 2053 {
1735 if (!tex.name) 2054 if (!tex.name)
1736 tex = self->tex [2]; /* missing, replace by noface */ 2055 tex = self->tex [2]; /* missing, replace by noface */
1737 2056
1738 glEnd (); 2057 key.texname = tex.name;
1739 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2058 arr = rc_array (rc, &key);
1740 glBegin (GL_QUADS);
1741 } 2059 }
1742 2060
1743 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2061 if (expect_false (cell->player == player) && expect_false (z == 2))
1744 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1745 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1746 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1747
1748 if (cell->flags && z == 2)
1749 { 2062 {
2063 pl_x = px;
2064 pl_y = py;
2065 pl_tex = tex;
2066 continue;
2067 }
2068
2069 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2070 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2071 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2072 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2073
2074 if (expect_false (cell->flags) && expect_false (z == 2))
2075 {
2076 // overlays such as the speech bubble, probably more to come
1750 if (cell->flags & 1) 2077 if (cell->flags & 1)
1751 { 2078 {
1752 maptex tex = self->tex [1]; 2079 maptex tex = self->tex [1];
1753 int px = x * T + T * 2 / 32; 2080 int px = x * T + T * 2 / 32;
1754 int py = y * T - T * 6 / 32; 2081 int py = y * T - T * 6 / 32;
1755 2082
2083 if (tex.name)
1756 glEnd (); 2084 {
1757 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2085 if (key.texname != tex.name)
2086 {
2087 key.texname = tex.name;
2088 arr = rc_array (rc, &key);
2089 }
2090
2091 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2092 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2093 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2094 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1758 glBegin (GL_QUADS); 2095 }
1759
1760 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1761 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1762 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1763 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1764 } 2096 }
1765 } 2097 }
1766 2098
1767 // update smooth hash 2099 // update smooth hash
1768 if (tex.smoothtile) 2100 if (tex.smoothtile)
1804 } 2136 }
1805 } 2137 }
1806 } 2138 }
1807 } 2139 }
1808 2140
2141 rc_draw (rc);
2142 rc_clear (rc);
2143
1809 // go through all smoothlevels, lowest to highest, then draw. 2144 // go through all smoothlevels, lowest to highest, then draw.
1810 // this is basically counting sort 2145 // this is basically counting sort
1811 { 2146 {
1812 int w, b; 2147 int w, b;
1813 2148
2149 glEnable (GL_TEXTURE_2D);
2150 glBegin (GL_QUADS);
1814 for (w = 0; w < 256 / 32; ++w) 2151 for (w = 0; w < 256 / 32; ++w)
1815 { 2152 {
1816 uint32_t smask = smooth_level [w]; 2153 uint32_t smask = smooth_level [w];
1817 if (smask) 2154 if (smask)
1818 for (b = 0; b < 32; ++b) 2155 for (b = 0; b < 32; ++b)
1837 int border = bits & 15; 2174 int border = bits & 15;
1838 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2175 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1839 float dx = tex.s * .0625f; // 16 images/row 2176 float dx = tex.s * .0625f; // 16 images/row
1840 float dy = tex.t * .5f ; // 2 images/column 2177 float dy = tex.t * .5f ; // 2 images/column
1841 2178
1842 // this time naively avoiding texture state changes
1843 // save gobs of state changes.
1844 if (last_name != tex.name) 2179 if (tex.name)
1845 { 2180 {
2181 // this time avoiding texture state changes
2182 // save gobs of state changes.
1846 if (!tex.name) 2183 if (key.texname != tex.name)
1847 continue; // smoothing not yet available 2184 {
1848
1849 glEnd (); 2185 glEnd ();
1850 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2186 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1851 glBegin (GL_QUADS); 2187 glBegin (GL_QUADS);
1852 } 2188 }
1853 2189
1854 if (border) 2190 if (border)
1855 { 2191 {
1856 float ox = border * dx; 2192 float ox = border * dx;
1857 2193
1858 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2194 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1859 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2195 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1860 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2196 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1861 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2197 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1862 } 2198 }
1863 2199
1864 if (corner) 2200 if (corner)
1865 { 2201 {
1866 float ox = corner * dx; 2202 float ox = corner * dx;
1867 2203
1868 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2204 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1869 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2205 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1870 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2206 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1871 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2207 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2208 }
1872 } 2209 }
1873 } 2210 }
1874 } 2211 }
1875 } 2212 }
1876 } 2213 }
2214
2215 glEnd ();
2216 glDisable (GL_TEXTURE_2D);
2217 key.texname = -1;
1877 } 2218 }
1878 2219
1879 hv_clear (smooth); 2220 hv_clear (smooth);
1880 } 2221 }
1881 2222
1882 glEnd (); 2223 if (pl_tex.name)
2224 {
2225 maptex tex = pl_tex;
2226 int px = pl_x + sdx;
2227 int py = pl_y + sdy;
1883 2228
1884 glDisable (GL_TEXTURE_2D); 2229 key.texname = tex.name;
2230 arr = rc_array (rc, &key);
2231
2232 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2233 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2234 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2235 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2236
2237 rc_draw (rc);
2238 }
2239
1885 glDisable (GL_BLEND); 2240 glDisable (GL_BLEND);
2241 rc_free (rc);
1886 2242
1887 // top layer: overlays such as the health bar 2243 // top layer: overlays such as the health bar
1888 for (y = 0; y < sh; y++) 2244 for (y = 0; y < sh; y++)
1889 if (0 <= y + my && y + my < self->rows) 2245 if (0 <= y + my && y + my < self->rows)
1890 { 2246 {
1895 { 2251 {
1896 mapcell *cell = row->col + (x + mx - row->c0); 2252 mapcell *cell = row->col + (x + mx - row->c0);
1897 2253
1898 int px = x * T; 2254 int px = x * T;
1899 int py = y * T; 2255 int py = y * T;
2256
2257 if (expect_false (cell->player == player))
2258 {
2259 px += sdx;
2260 py += sdy;
2261 }
1900 2262
1901 if (cell->stat_hp) 2263 if (cell->stat_hp)
1902 { 2264 {
1903 int width = cell->stat_width * T; 2265 int width = cell->stat_width * T;
1904 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2266 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1915 } 2277 }
1916 } 2278 }
1917} 2279}
1918 2280
1919void 2281void
1920draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2282draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1921 CODE: 2283 CODE:
1922{ 2284{
1923 static float color[16][3] = { 2285 static float color[16][3] = {
1924 { 0.00F, 0.00F, 0.00F }, 2286 { 0.00F, 0.00F, 0.00F },
1925 { 1.00F, 1.00F, 1.00F }, 2287 { 1.00F, 1.00F, 1.00F },
1975 glDisable (GL_BLEND); 2337 glDisable (GL_BLEND);
1976 glDisable (GL_TEXTURE_2D); 2338 glDisable (GL_TEXTURE_2D);
1977} 2339}
1978 2340
1979void 2341void
1980fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix) 2342fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1981 PPCODE: 2343 PPCODE:
1982{ 2344{
1983 int x, y; 2345 int x, y;
2346 int sw1 = sw + 2;
2347 int sh1 = sh + 2;
2348 int sh3 = sh * 3;
1984 int sw4 = (sw + 3) & ~3; 2349 int sw34 = (sw * 3 + 3) & ~3;
2350 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1985 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2351 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1986 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2352 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1987 2353
1988 memset (darkness, 255, sw4 * sh);
1989 SvPOK_only (darkness_sv); 2354 SvPOK_only (darkness3_sv);
1990 SvCUR_set (darkness_sv, sw4 * sh); 2355 SvCUR_set (darkness3_sv, sw34 * sh3);
1991 2356
1992 mx += self->x; 2357 mx += self->x - 1;
1993 my += self->y; 2358 my += self->y - 1;
1994 2359
2360 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2361
1995 for (y = 0; y < sh; y++) 2362 for (y = 0; y < sh1; y++)
1996 if (0 <= y + my && y + my < self->rows) 2363 if (0 <= y + my && y + my < self->rows)
1997 { 2364 {
1998 maprow *row = self->row + (y + my); 2365 maprow *row = self->row + (y + my);
1999 2366
2000 for (x = 0; x < sw; x++) 2367 for (x = 0; x < sw1; x++)
2001 if (row->c0 <= x + mx && x + mx < row->c1) 2368 if (row->c0 <= x + mx && x + mx < row->c1)
2002 { 2369 {
2003 mapcell *cell = row->col + (x + mx - row->c0); 2370 mapcell *cell = row->col + (x + mx - row->c0);
2004 2371
2005 darkness[y * sw4 + x] = cell->darkness 2372 darkness1 [y * sw1 + x] = cell->darkness
2006 ? 255 - (cell->darkness - 1) 2373 ? 255 - (cell->darkness - 1)
2007 : 255 - FOW_DARKNESS; 2374 : 255 - FOW_DARKNESS;
2008 } 2375 }
2009 } 2376 }
2010 2377
2011 if (smoothing)
2012 {
2013 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
2014 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
2015
2016 SvPOK_only (darkness2_sv);
2017 SvCUR_set (darkness2_sv, sw4 * sh);
2018
2019 for (y = 0; y < sh; ++y) 2378 for (y = 0; y < sh; ++y)
2020 for (x = 0; x < sw4; ++x) 2379 for (x = 0; x < sw; ++x)
2021 { 2380 {
2022 float *f = (float *)matrix; 2381 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2023 int dx, dy; 2382 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2024 float sum = 0.f; 2383 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2384 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2385 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2386 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2387 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2388 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2389 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2025 2390
2026 for (dy = -1; dy <= 1; ++dy) 2391 uint8_t r11 = (d11 + d21 + d12) / 3;
2027 for (dx = -1; dx <= 1; ++dx) 2392 uint8_t r21 = d21;
2028 { 2393 uint8_t r31 = (d21 + d31 + d32) / 3;
2029 unsigned int x2 = x + dx;
2030 unsigned int y2 = y + dy;
2031 2394
2032 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++; 2395 uint8_t r12 = d12;
2033 } 2396 uint8_t r22 = d22;
2397 uint8_t r32 = d32;
2034 2398
2035 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum; 2399 uint8_t r13 = (d13 + d23 + d12) / 3;
2036 } 2400 uint8_t r23 = d23;
2401 uint8_t r33 = (d23 + d33 + d32) / 3;
2037 2402
2038 darkness_sv = darkness2_sv; 2403 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2404 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2405 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2406 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2407 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2408 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2409 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2410 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2411 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2039 } 2412 }
2413
2414 free (darkness1);
2040 2415
2041 EXTEND (SP, 3); 2416 EXTEND (SP, 3);
2042 PUSHs (sv_2mortal (newSViv (sw4))); 2417 PUSHs (sv_2mortal (newSViv (sw34)));
2043 PUSHs (sv_2mortal (newSViv (sh))); 2418 PUSHs (sv_2mortal (newSViv (sh3)));
2044 PUSHs (darkness_sv); 2419 PUSHs (darkness3_sv);
2045} 2420}
2046 2421
2047SV * 2422SV *
2048get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2423get_rect (DC::Map self, int x0, int y0, int w, int h)
2049 CODE: 2424 CODE:
2050{ 2425{
2051 int x, y, x1, y1; 2426 int x, y, x1, y1;
2052 SV *data_sv = newSV (w * h * 7 + 5); 2427 SV *data_sv = newSV (w * h * 7 + 5);
2053 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2428 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2110 else 2485 else
2111 *data++ = 0; 2486 *data++ = 0;
2112 } 2487 }
2113 } 2488 }
2114 2489
2490 /* if size is w*h + 5 then no data has been found */
2491 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2492 {
2115 SvPOK_only (data_sv); 2493 SvPOK_only (data_sv);
2116 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2494 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2495 }
2496
2117 RETVAL = data_sv; 2497 RETVAL = data_sv;
2118} 2498}
2119 OUTPUT: 2499 OUTPUT:
2120 RETVAL 2500 RETVAL
2121 2501
2122void 2502void
2123set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2503set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2124 PPCODE: 2504 PPCODE:
2125{ 2505{
2126 int x, y, z; 2506 int x, y, z;
2127 int w, h; 2507 int w, h;
2128 int x1, y1; 2508 int x1, y1;
2509 STRLEN len;
2510 uint8_t *data, *end;
2511
2512 len = SvLEN (data_sv);
2513 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2514 data = SvPVbyte_nolen (data_sv);
2515 end = data + len + 8;
2516
2517 if (len < 5)
2518 XSRETURN_EMPTY;
2129 2519
2130 if (*data++ != 0) 2520 if (*data++ != 0)
2131 return; /* version mismatch */ 2521 XSRETURN_EMPTY; /* version mismatch */
2132 2522
2133 w = *data++ << 8; w |= *data++; 2523 w = *data++ << 8; w |= *data++;
2134 h = *data++ << 8; h |= *data++; 2524 h = *data++ << 8; h |= *data++;
2135 2525
2136 // we need to do this 'cause we don't keep an absolute coord system for rows 2526 // we need to do this 'cause we don't keep an absolute coord system for rows
2148 { 2538 {
2149 maprow *row = map_get_row (self, y); 2539 maprow *row = map_get_row (self, y);
2150 2540
2151 for (x = x0; x < x1; x++) 2541 for (x = x0; x < x1; x++)
2152 { 2542 {
2543 uint8_t flags;
2544
2545 if (data + 7 >= end)
2546 XSRETURN_EMPTY;
2547
2153 uint8_t flags = *data++; 2548 flags = *data++;
2154 2549
2155 if (flags) 2550 if (flags)
2156 { 2551 {
2157 mapcell *cell = row_get_cell (row, x); 2552 mapcell *cell = row_get_cell (row, x);
2158 tileid tile[3] = { 0, 0, 0 }; 2553 tileid tile[3] = { 0, 0, 0 };
2161 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2556 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2162 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2557 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2163 2558
2164 if (cell->darkness == 0) 2559 if (cell->darkness == 0)
2165 { 2560 {
2166 cell->darkness = 0; 2561 /*cell->darkness = 0;*/
2562 EXTEND (SP, 3);
2167 2563
2168 for (z = 0; z <= 2; z++) 2564 for (z = 0; z <= 2; z++)
2169 { 2565 {
2170 tileid t = tile [z]; 2566 tileid t = tile [z];
2171 2567
2172 if (t >= self->texs || (t && !self->tex [t].name)) 2568 if (t >= self->texs || (t && !self->tex [t].name))
2173 { 2569 {
2174 XPUSHs (sv_2mortal (newSViv (t))); 2570 PUSHs (sv_2mortal (newSViv (t)));
2175 need_texid (self, t); 2571 need_texid (self, t);
2176 } 2572 }
2177 2573
2178 cell->tile [z] = t; 2574 cell->tile [z] = t;
2179 } 2575 }
2181 } 2577 }
2182 } 2578 }
2183 } 2579 }
2184} 2580}
2185 2581
2186MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2582MODULE = Deliantra::Client PACKAGE = DC::RW
2187 2583
2188CFPlus::MixChunk 2584DC::RW
2189new_from_file (SV *class, char *path) 2585new (SV *class, SV *data_sv)
2190 CODE: 2586 CODE:
2191 RETVAL = Mix_LoadWAV (path); 2587{
2588 STRLEN datalen;
2589 char *data = SvPVbyte (data_sv, datalen);
2590
2591 RETVAL = SDL_RWFromConstMem (data, datalen);
2592}
2192 OUTPUT: 2593 OUTPUT:
2193 RETVAL 2594 RETVAL
2194 2595
2596DC::RW
2597new_from_file (SV *class, const char *path, const char *mode = "rb")
2598 CODE:
2599 RETVAL = SDL_RWFromFile (path, mode);
2600 OUTPUT:
2601 RETVAL
2602
2603# fails on win32:
2604# dc.xs(2268) : error C2059: syntax error : '('
2195void 2605#void
2606#close (DC::RW self)
2607# CODE:
2608# (self->(close)) (self);
2609
2610MODULE = Deliantra::Client PACKAGE = DC::Channel
2611
2612PROTOTYPES: DISABLE
2613
2614DC::Channel
2615find ()
2616 CODE:
2617{
2618 RETVAL = Mix_GroupAvailable (-1);
2619
2620 if (RETVAL < 0)
2621 {
2622 RETVAL = Mix_GroupOldest (-1);
2623
2624 if (RETVAL < 0)
2625 XSRETURN_UNDEF;
2626
2627 Mix_HaltChannel (RETVAL);
2628 }
2629
2630 Mix_UnregisterAllEffects (RETVAL);
2631 Mix_Volume (RETVAL, 128);
2632}
2633 OUTPUT:
2634 RETVAL
2635
2636void
2637halt (DC::Channel self)
2638 CODE:
2639 Mix_HaltChannel (self);
2640
2641void
2642expire (DC::Channel self, int ticks = -1)
2643 CODE:
2644 Mix_ExpireChannel (self, ticks);
2645
2646void
2647fade_out (DC::Channel self, int ticks = -1)
2648 CODE:
2649 Mix_FadeOutChannel (self, ticks);
2650
2651int
2652volume (DC::Channel self, int volume)
2653 CODE:
2654 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2655 OUTPUT:
2656 RETVAL
2657
2658void
2659unregister_all_effects (DC::Channel self)
2660 CODE:
2661 Mix_UnregisterAllEffects (self);
2662
2663void
2664set_panning (DC::Channel self, int left, int right)
2665 CODE:
2666 left = CLAMP (left , 0, 255);
2667 right = CLAMP (right, 0, 255);
2668 Mix_SetPanning (self, left, right);
2669
2670void
2671set_distance (DC::Channel self, int distance)
2672 CODE:
2673 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2674
2675void
2676set_position (DC::Channel self, int angle, int distance)
2677 CODE:
2678
2679void
2680set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2681 CODE:
2682{
2683 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2684 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2685 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2686}
2687
2688void
2689set_reverse_stereo (DC::Channel self, int flip)
2690 CODE:
2691 Mix_SetReverseStereo (self, flip);
2692
2693MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2694
2695PROTOTYPES: DISABLE
2696
2697DC::MixChunk
2698new (SV *class, DC::RW rwops)
2699 CODE:
2700 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2701 OUTPUT:
2702 RETVAL
2703
2704void
2196DESTROY (CFPlus::MixChunk self) 2705DESTROY (DC::MixChunk self)
2197 CODE: 2706 CODE:
2198 Mix_FreeChunk (self); 2707 Mix_FreeChunk (self);
2199 2708
2200int 2709int
2201volume (CFPlus::MixChunk self, int volume = -1) 2710volume (DC::MixChunk self, int volume = -1)
2202 CODE: 2711 CODE:
2712 if (items > 1)
2713 volume = CLAMP (volume, 0, 128);
2203 RETVAL = Mix_VolumeChunk (self, volume); 2714 RETVAL = Mix_VolumeChunk (self, volume);
2204 OUTPUT: 2715 OUTPUT:
2205 RETVAL 2716 RETVAL
2206 2717
2207int 2718DC::Channel
2208play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2719play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2209 CODE: 2720 CODE:
2721{
2210 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2722 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2723
2724 if (RETVAL < 0)
2725 XSRETURN_UNDEF;
2726
2727 if (channel < 0)
2728 {
2729 Mix_UnregisterAllEffects (RETVAL);
2730 Mix_Volume (RETVAL, 128);
2731 }
2732}
2211 OUTPUT: 2733 OUTPUT:
2212 RETVAL 2734 RETVAL
2213 2735
2214MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2736MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2215 2737
2216int 2738int
2217volume (int volume = -1) 2739volume (int volume = -1)
2740 PROTOTYPE: ;$
2218 CODE: 2741 CODE:
2742 if (items > 0)
2743 volume = CLAMP (volume, 0, 128);
2219 RETVAL = Mix_VolumeMusic (volume); 2744 RETVAL = Mix_VolumeMusic (volume);
2220 OUTPUT: 2745 OUTPUT:
2221 RETVAL 2746 RETVAL
2222 2747
2223int 2748void
2224fade_out (int ms) 2749fade_out (int ms)
2225 CODE: 2750 CODE:
2226 RETVAL = Mix_FadeOutMusic (ms); 2751 Mix_FadeOutMusic (ms);
2752
2753void
2754halt ()
2755 CODE:
2756 Mix_HaltMusic ();
2757
2758DC::MixMusic
2759new (SV *class, DC::RW rwops)
2760 CODE:
2761 RETVAL = Mix_LoadMUS_RW (rwops);
2227 OUTPUT: 2762 OUTPUT:
2228 RETVAL 2763 RETVAL
2229 2764
2230CFPlus::MixMusic
2231new_from_file (SV *class, char *path)
2232 CODE:
2233 RETVAL = Mix_LoadMUS (path);
2234 OUTPUT:
2235 RETVAL
2236
2237void 2765void
2238DESTROY (CFPlus::MixMusic self) 2766DESTROY (DC::MixMusic self)
2239 CODE: 2767 CODE:
2240 Mix_FreeMusic (self); 2768 Mix_FreeMusic (self);
2241 2769
2242int 2770int
2243play (CFPlus::MixMusic self, int loops = -1) 2771play (DC::MixMusic self, int loops = -1)
2244 CODE: 2772 CODE:
2245 RETVAL = Mix_PlayMusic (self, loops); 2773 RETVAL = Mix_PlayMusic (self, loops);
2246 OUTPUT: 2774 OUTPUT:
2247 RETVAL 2775 RETVAL
2248 2776
2249int 2777void
2250fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 2778fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2251 CODE: 2779 CODE:
2252 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 2780 Mix_FadeInMusicPos (self, loops, ms, position);
2253 OUTPUT:
2254 RETVAL
2255 2781
2256MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2782MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2783
2784PROTOTYPES: ENABLE
2257 2785
2258BOOT: 2786BOOT:
2259{ 2787{
2260 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2788 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2261 static const struct { 2789 static const struct {
2262 const char *name; 2790 const char *name;
2263 IV iv; 2791 IV iv;
2264 } *civ, const_iv[] = { 2792 } *civ, const_iv[] = {
2265# define const_iv(name) { # name, (IV)name } 2793# define const_iv(name) { # name, (IV)name }
2277 const_iv (GL_ALPHA_TEST), 2805 const_iv (GL_ALPHA_TEST),
2278 const_iv (GL_NORMALIZE), 2806 const_iv (GL_NORMALIZE),
2279 const_iv (GL_RESCALE_NORMAL), 2807 const_iv (GL_RESCALE_NORMAL),
2280 const_iv (GL_FRONT), 2808 const_iv (GL_FRONT),
2281 const_iv (GL_BACK), 2809 const_iv (GL_BACK),
2810 const_iv (GL_AUX0),
2282 const_iv (GL_AND), 2811 const_iv (GL_AND),
2283 const_iv (GL_ONE), 2812 const_iv (GL_ONE),
2284 const_iv (GL_ZERO), 2813 const_iv (GL_ZERO),
2285 const_iv (GL_SRC_ALPHA), 2814 const_iv (GL_SRC_ALPHA),
2286 const_iv (GL_DST_ALPHA), 2815 const_iv (GL_DST_ALPHA),
2299 const_iv (GL_INTENSITY), 2828 const_iv (GL_INTENSITY),
2300 const_iv (GL_LUMINANCE), 2829 const_iv (GL_LUMINANCE),
2301 const_iv (GL_LUMINANCE_ALPHA), 2830 const_iv (GL_LUMINANCE_ALPHA),
2302 const_iv (GL_FLOAT), 2831 const_iv (GL_FLOAT),
2303 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2832 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2833 const_iv (GL_COMPRESSED_ALPHA_ARB),
2834 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2835 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2836 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2837 const_iv (GL_COMPRESSED_RGB_ARB),
2838 const_iv (GL_COMPRESSED_RGBA_ARB),
2304 const_iv (GL_COMPILE), 2839 const_iv (GL_COMPILE),
2305 const_iv (GL_PROXY_TEXTURE_1D), 2840 const_iv (GL_PROXY_TEXTURE_1D),
2306 const_iv (GL_PROXY_TEXTURE_2D), 2841 const_iv (GL_PROXY_TEXTURE_2D),
2307 const_iv (GL_TEXTURE_1D), 2842 const_iv (GL_TEXTURE_1D),
2308 const_iv (GL_TEXTURE_2D), 2843 const_iv (GL_TEXTURE_2D),
2332 const_iv (GL_COLOR_LOGIC_OP), 2867 const_iv (GL_COLOR_LOGIC_OP),
2333 const_iv (GL_SEPARABLE_2D), 2868 const_iv (GL_SEPARABLE_2D),
2334 const_iv (GL_CONVOLUTION_2D), 2869 const_iv (GL_CONVOLUTION_2D),
2335 const_iv (GL_CONVOLUTION_BORDER_MODE), 2870 const_iv (GL_CONVOLUTION_BORDER_MODE),
2336 const_iv (GL_CONSTANT_BORDER), 2871 const_iv (GL_CONSTANT_BORDER),
2872 const_iv (GL_POINTS),
2337 const_iv (GL_LINES), 2873 const_iv (GL_LINES),
2338 const_iv (GL_LINE_STRIP), 2874 const_iv (GL_LINE_STRIP),
2339 const_iv (GL_LINE_LOOP), 2875 const_iv (GL_LINE_LOOP),
2340 const_iv (GL_QUADS), 2876 const_iv (GL_QUADS),
2341 const_iv (GL_QUAD_STRIP), 2877 const_iv (GL_QUAD_STRIP),
2342 const_iv (GL_TRIANGLES), 2878 const_iv (GL_TRIANGLES),
2343 const_iv (GL_TRIANGLE_STRIP), 2879 const_iv (GL_TRIANGLE_STRIP),
2344 const_iv (GL_TRIANGLE_FAN), 2880 const_iv (GL_TRIANGLE_FAN),
2881 const_iv (GL_POLYGON),
2345 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2882 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2883 const_iv (GL_POINT_SMOOTH_HINT),
2884 const_iv (GL_LINE_SMOOTH_HINT),
2885 const_iv (GL_POLYGON_SMOOTH_HINT),
2886 const_iv (GL_GENERATE_MIPMAP_HINT),
2887 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2346 const_iv (GL_FASTEST), 2888 const_iv (GL_FASTEST),
2889 const_iv (GL_DONT_CARE),
2890 const_iv (GL_NICEST),
2347 const_iv (GL_V2F), 2891 const_iv (GL_V2F),
2348 const_iv (GL_V3F), 2892 const_iv (GL_V3F),
2349 const_iv (GL_T2F_V3F), 2893 const_iv (GL_T2F_V3F),
2350 const_iv (GL_T2F_N3F_V3F), 2894 const_iv (GL_T2F_N3F_V3F),
2351# undef const_iv 2895# undef const_iv
2356 2900
2357 texture_av = newAV (); 2901 texture_av = newAV ();
2358 AvREAL_off (texture_av); 2902 AvREAL_off (texture_av);
2359} 2903}
2360 2904
2905void
2906disable_GL_EXT_blend_func_separate ()
2907 CODE:
2908 gl.BlendFuncSeparate = 0;
2909 gl.BlendFuncSeparateEXT = 0;
2910
2361char * 2911char *
2362gl_vendor () 2912gl_vendor ()
2363 CODE: 2913 CODE:
2364 RETVAL = (char *)glGetString (GL_VENDOR); 2914 RETVAL = (char *)glGetString (GL_VENDOR);
2365 OUTPUT: 2915 OUTPUT:
2438void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2988void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2439 2989
2440# near_ and far_ are due to microsofts buggy "c" compiler 2990# near_ and far_ are due to microsofts buggy "c" compiler
2441void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2991void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2442 2992
2993PROTOTYPES: DISABLE
2994
2443void glViewport (int x, int y, int width, int height) 2995void glViewport (int x, int y, int width, int height)
2444 2996
2445void glScissor (int x, int y, int width, int height) 2997void glScissor (int x, int y, int width, int height)
2446 2998
2447void glTranslate (float x, float y, float z = 0.) 2999void glTranslate (float x, float y, float z = 0.)
2454 3006
2455void glRotate (float angle, float x, float y, float z) 3007void glRotate (float angle, float x, float y, float z)
2456 CODE: 3008 CODE:
2457 glRotatef (angle, x, y, z); 3009 glRotatef (angle, x, y, z);
2458 3010
2459void glBegin (int mode)
2460
2461void glEnd ()
2462
2463void glColor (float r, float g, float b, float a = 1.0) 3011void glColor (float r, float g, float b, float a = 1.0)
2464 PROTOTYPE: @ 3012 PROTOTYPE: @
2465 ALIAS: 3013 ALIAS:
2466 glColor_premultiply = 1 3014 glColor_premultiply = 1
2467 CODE: 3015 CODE:
2468 if (ix) 3016 if (ix)
2469 { 3017 {
2472 b *= a; 3020 b *= a;
2473 } 3021 }
2474 // microsoft visual "c" rounds instead of truncating... 3022 // microsoft visual "c" rounds instead of truncating...
2475 glColor4f (r, g, b, a); 3023 glColor4f (r, g, b, a);
2476 3024
2477void glInterleavedArrays (int format, int stride, char *data)
2478
2479void glDrawElements (int mode, int count, int type, char *indices)
2480
2481# 1.2 void glDrawRangeElements (int mode, int start, int end
2482
2483void glRasterPos (float x, float y, float z = 0.) 3025void glRasterPos (float x, float y, float z = 0.)
2484 CODE: 3026 CODE:
2485 glRasterPos3f (0, 0, z); 3027 glRasterPos3f (0, 0, z);
2486 glBitmap (0, 0, 0, 0, x, y, 0); 3028 glBitmap (0, 0, 0, 0, x, y, 0);
2487 3029
2491 3033
2492void glTexCoord (float s, float t) 3034void glTexCoord (float s, float t)
2493 CODE: 3035 CODE:
2494 glTexCoord2f (s, t); 3036 glTexCoord2f (s, t);
2495 3037
3038void glRect (float x1, float y1, float x2, float y2)
3039 CODE:
3040 glRectf (x1, y1, x2, y2);
3041
3042void glRect_lineloop (float x1, float y1, float x2, float y2)
3043 CODE:
3044 glBegin (GL_LINE_LOOP);
3045 glVertex2f (x1, y1);
3046 glVertex2f (x2, y1);
3047 glVertex2f (x2, y2);
3048 glVertex2f (x1, y2);
3049 glEnd ();
3050
3051PROTOTYPES: ENABLE
3052
3053void glBegin (int mode)
3054
3055void glEnd ()
3056
3057void glPointSize (GLfloat size)
3058
3059void glLineWidth (GLfloat width)
3060
3061void glInterleavedArrays (int format, int stride, char *data)
3062
3063void glDrawElements (int mode, int count, int type, char *indices)
3064
3065# 1.2 void glDrawRangeElements (int mode, int start, int end
3066
2496void glTexEnv (int target, int pname, float param) 3067void glTexEnv (int target, int pname, float param)
2497 CODE: 3068 CODE:
2498 glTexEnvf (target, pname, param); 3069 glTexEnvf (target, pname, param);
2499 3070
2500void glTexParameter (int target, int pname, float param) 3071void glTexParameter (int target, int pname, float param)
2516void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3087void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2517 CODE: 3088 CODE:
2518 if (gl.SeparableFilter2D) 3089 if (gl.SeparableFilter2D)
2519 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3090 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2520 3091
2521void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3092void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2522 3093
2523void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3094void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2524 3095
2525void glDrawPixels (int width, int height, int format, int type, char *pixels) 3096void glDrawPixels (int width, int height, int format, int type, char *pixels)
2526 3097
2552 3123
2553void glEndList () 3124void glEndList ()
2554 3125
2555void glCallList (int list) 3126void glCallList (int list)
2556 3127
3128MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3129
3130PROTOTYPES: DISABLE
3131
3132void
3133find_widget (SV *self, NV x, NV y)
3134 PPCODE:
3135{
3136 if (within_widget (self, x, y))
3137 XPUSHs (self);
3138}
3139
3140BOOT:
3141{
3142 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3143
3144 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3145 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3146 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3147 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3148}
3149
3150void
3151draw (SV *self)
3152 CODE:
3153{
3154 HV *hv;
3155 SV **svp;
3156 NV x, y, w, h;
3157 SV *draw_x_sv = GvSV (draw_x_gv);
3158 SV *draw_y_sv = GvSV (draw_y_gv);
3159 SV *draw_w_sv = GvSV (draw_w_gv);
3160 SV *draw_h_sv = GvSV (draw_h_gv);
3161 double draw_x, draw_y;
3162
3163 if (!SvROK (self))
3164 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3165
3166 hv = (HV *)SvRV (self);
3167
3168 if (SvTYPE (hv) != SVt_PVHV)
3169 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3170
3171 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3172 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3173
3174 if (!h || !w)
3175 XSRETURN_EMPTY;
3176
3177 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3178 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3179
3180 draw_x = SvNV (draw_x_sv) + x;
3181 draw_y = SvNV (draw_y_sv) + y;
3182
3183 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3184 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3185 XSRETURN_EMPTY;
3186
3187 sv_setnv (draw_x_sv, draw_x);
3188 sv_setnv (draw_y_sv, draw_y);
3189
3190 glPushMatrix ();
3191 glTranslated (x, y, 0);
3192
3193 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3194 {
3195 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3196
3197 if (svp && SvTRUE (*svp))
3198 {
3199 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3200 glEnable (GL_BLEND);
3201 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3202 glBegin (GL_QUADS);
3203 glVertex2f (0, 0);
3204 glVertex2f (w, 0);
3205 glVertex2f (w, h);
3206 glVertex2f (0, h);
3207 glEnd ();
3208 glDisable (GL_BLEND);
3209 }
3210 }
3211#if 0
3212 // draw borders, for debugging
3213 glPushMatrix ();
3214 glColor4f (1., 1., 0., 1.);
3215 glTranslatef (.5, .5, 0.);
3216 glBegin (GL_LINE_LOOP);
3217 glVertex2f (0 , 0);
3218 glVertex2f (w - 1, 0);
3219 glVertex2f (w - 1, h - 1);
3220 glVertex2f (0 , h - 1);
3221 glEnd ();
3222 glPopMatrix ();
3223#endif
3224 PUSHMARK (SP);
3225 XPUSHs (self);
3226 PUTBACK;
3227 call_method ("_draw", G_VOID | G_DISCARD);
3228 SPAGAIN;
3229
3230 glPopMatrix ();
3231
3232 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3233 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3234}
3235

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