… | |
… | |
81 | #define expect_false(expr) expect ((expr) != 0, 0) |
81 | #define expect_false(expr) expect ((expr) != 0, 0) |
82 | #define expect_true(expr) expect ((expr) != 0, 1) |
82 | #define expect_true(expr) expect ((expr) != 0, 1) |
83 | |
83 | |
84 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ |
84 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ |
85 | |
85 | |
86 | #define FOW_DARKNESS 32 |
86 | #define FOW_DARKNESS 64 |
87 | |
87 | |
88 | #define MAP_EXTEND_X 32 |
88 | #define MAP_EXTEND_X 32 |
89 | #define MAP_EXTEND_Y 512 |
89 | #define MAP_EXTEND_Y 512 |
90 | |
90 | |
91 | #define MIN_FONT_HEIGHT 10 |
91 | #define MIN_FONT_HEIGHT 10 |
92 | |
92 | |
93 | /* mask out modifiers we are not interested in */ |
93 | /* mask out modifiers we are not interested in */ |
94 | #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) |
94 | #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) |
95 | |
95 | |
96 | #define KMOD_LRAM 0x10000 // our extension |
96 | #define KMOD_LRAM 0x10000 // our extension |
|
|
97 | |
|
|
98 | #define TEXID_SPEECH 1 |
|
|
99 | #define TEXID_NOFACE 2 |
|
|
100 | #define TEXID_HIDDEN 3 |
97 | |
101 | |
98 | static AV *texture_av; |
102 | static AV *texture_av; |
99 | |
103 | |
100 | static struct |
104 | static struct |
101 | { |
105 | { |
… | |
… | |
233 | int w, h; |
237 | int w, h; |
234 | float s, t; |
238 | float s, t; |
235 | uint8_t r, g, b, a; |
239 | uint8_t r, g, b, a; |
236 | tileid smoothtile; |
240 | tileid smoothtile; |
237 | uint8_t smoothlevel; |
241 | uint8_t smoothlevel; |
|
|
242 | uint8_t unused; /* set to zero on use */ |
238 | } maptex; |
243 | } maptex; |
239 | |
244 | |
240 | typedef struct { |
245 | typedef struct { |
241 | uint32_t player; |
246 | uint32_t player; |
242 | tileid tile[3]; |
247 | tileid tile[3]; |
… | |
… | |
1206 | #if DEBUG |
1211 | #if DEBUG |
1207 | VALGRIND_DO_LEAK_CHECK; |
1212 | VALGRIND_DO_LEAK_CHECK; |
1208 | #endif |
1213 | #endif |
1209 | } |
1214 | } |
1210 | |
1215 | |
|
|
1216 | int |
|
|
1217 | SvREFCNT (SV *sv) |
|
|
1218 | CODE: |
|
|
1219 | RETVAL = SvREFCNT (sv); |
|
|
1220 | OUTPUT: |
|
|
1221 | RETVAL |
|
|
1222 | |
1211 | MODULE = Deliantra::Client PACKAGE = DC::Font |
1223 | MODULE = Deliantra::Client PACKAGE = DC::Font |
1212 | |
1224 | |
1213 | PROTOTYPES: DISABLE |
1225 | PROTOTYPES: DISABLE |
1214 | |
1226 | |
1215 | DC::Font |
1227 | DC::Font |
… | |
… | |
1644 | if (ix) |
1656 | if (ix) |
1645 | { |
1657 | { |
1646 | glDisable (GL_ALPHA_TEST); |
1658 | glDisable (GL_ALPHA_TEST); |
1647 | glDisable (GL_BLEND); |
1659 | glDisable (GL_BLEND); |
1648 | } |
1660 | } |
|
|
1661 | } |
|
|
1662 | |
|
|
1663 | void |
|
|
1664 | draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1) |
|
|
1665 | PROTOTYPE: @ |
|
|
1666 | CODE: |
|
|
1667 | { |
|
|
1668 | glEnable (GL_TEXTURE_2D); |
|
|
1669 | glEnable (GL_BLEND); |
|
|
1670 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
|
|
1671 | glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
|
|
1672 | |
|
|
1673 | glColor4f (intensity, intensity, intensity, 0.9); |
|
|
1674 | glPushMatrix (); |
|
|
1675 | glScalef (1./3, 1./3, 1.); |
|
|
1676 | |
|
|
1677 | glBindTexture (GL_TEXTURE_2D, name1); |
|
|
1678 | |
|
|
1679 | glBegin (GL_QUADS); |
|
|
1680 | glTexCoord2f ( 0, 0); glVertex2f ( 0, 0); |
|
|
1681 | glTexCoord2f ( 0, t1); glVertex2f ( 0, h1); |
|
|
1682 | glTexCoord2f (s1, t1); glVertex2f (w1, h1); |
|
|
1683 | glTexCoord2f (s1, 0); glVertex2f (w1, 0); |
|
|
1684 | glEnd (); |
|
|
1685 | |
|
|
1686 | glPopMatrix (); |
|
|
1687 | |
|
|
1688 | glDisable (GL_TEXTURE_2D); |
|
|
1689 | glDisable (GL_BLEND); |
1649 | } |
1690 | } |
1650 | |
1691 | |
1651 | IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) |
1692 | IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) |
1652 | CODE: |
1693 | CODE: |
1653 | { |
1694 | { |
… | |
… | |
1759 | //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
1800 | //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
1760 | // use uglier nearest interpolation because linear suffers |
1801 | // use uglier nearest interpolation because linear suffers |
1761 | // from transparent color bleeding and ugly wrapping effects. |
1802 | // from transparent color bleeding and ugly wrapping effects. |
1762 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
1803 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
1763 | } |
1804 | } |
|
|
1805 | |
|
|
1806 | void |
|
|
1807 | expire_textures (DC::Map self, int texid, int count) |
|
|
1808 | PPCODE: |
|
|
1809 | for (; texid < self->texs && count; ++texid, --count) |
|
|
1810 | { |
|
|
1811 | maptex *tex = self->tex + texid; |
|
|
1812 | |
|
|
1813 | if (tex->name) |
|
|
1814 | { |
|
|
1815 | if (tex->unused) |
|
|
1816 | { |
|
|
1817 | tex->name = 0; |
|
|
1818 | tex->unused = 0; |
|
|
1819 | XPUSHs (sv_2mortal (newSViv (texid))); |
|
|
1820 | } |
|
|
1821 | else |
|
|
1822 | tex->unused = 1; |
|
|
1823 | } |
|
|
1824 | } |
1764 | |
1825 | |
1765 | int |
1826 | int |
1766 | ox (DC::Map self) |
1827 | ox (DC::Map self) |
1767 | ALIAS: |
1828 | ALIAS: |
1768 | oy = 1 |
1829 | oy = 1 |
… | |
… | |
1889 | cell->tile [z] = self->face2tile [face]; |
1950 | cell->tile [z] = self->face2tile [face]; |
1890 | |
1951 | |
1891 | if (cell->tile [z]) |
1952 | if (cell->tile [z]) |
1892 | { |
1953 | { |
1893 | maptex *tex = self->tex + cell->tile [z]; |
1954 | maptex *tex = self->tex + cell->tile [z]; |
|
|
1955 | tex->unused = 0; |
1894 | if (!tex->name) |
1956 | if (!tex->name) |
1895 | av_push (missing, newSViv (cell->tile [z])); |
1957 | av_push (missing, newSViv (cell->tile [z])); |
1896 | |
1958 | |
1897 | if (tex->smoothtile) |
1959 | if (tex->smoothtile) |
1898 | { |
1960 | { |
1899 | maptex *smooth = self->tex + tex->smoothtile; |
1961 | maptex *smooth = self->tex + tex->smoothtile; |
|
|
1962 | smooth->unused = 0; |
1900 | if (!smooth->name) |
1963 | if (!smooth->name) |
1901 | av_push (missing, newSViv (tex->smoothtile)); |
1964 | av_push (missing, newSViv (tex->smoothtile)); |
1902 | } |
1965 | } |
1903 | } |
1966 | } |
1904 | } |
1967 | } |
… | |
… | |
1975 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
2038 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
1976 | static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) |
2039 | static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) |
1977 | smooth_key skey; |
2040 | smooth_key skey; |
1978 | int pl_x, pl_y; |
2041 | int pl_x, pl_y; |
1979 | maptex pl_tex; |
2042 | maptex pl_tex; |
1980 | rc_t *rc = rc_alloc (); |
2043 | rc_t *rc = rc_alloc (); |
|
|
2044 | rc_t *rc_ov = rc_alloc (); |
1981 | rc_key_t key; |
2045 | rc_key_t key; |
1982 | rc_array_t *arr; |
2046 | rc_array_t *arr, *arr_hidden; |
1983 | |
2047 | |
1984 | pl_tex.name = 0; |
2048 | pl_tex.name = 0; |
1985 | |
2049 | |
1986 | // thats current max. sorry. |
2050 | // that's current max. sorry. |
1987 | if (sw > 255) sw = 255; |
2051 | if (sw > 255) sw = 255; |
1988 | if (sh > 255) sh = 255; |
2052 | if (sh > 255) sh = 255; |
1989 | |
2053 | |
1990 | // clear key, in case of extra padding |
2054 | // clear key, in case of extra padding |
1991 | memset (&skey, 0, sizeof (skey)); |
2055 | memset (&skey, 0, sizeof (skey)); |
… | |
… | |
1995 | key.g = 255; |
2059 | key.g = 255; |
1996 | key.b = 255; |
2060 | key.b = 255; |
1997 | key.a = 255; |
2061 | key.a = 255; |
1998 | key.mode = GL_QUADS; |
2062 | key.mode = GL_QUADS; |
1999 | key.format = GL_T2F_V3F; |
2063 | key.format = GL_T2F_V3F; |
2000 | key.texname = -1; |
|
|
2001 | |
2064 | |
2002 | mx += self->x; |
2065 | mx += self->x; |
2003 | my += self->y; |
2066 | my += self->y; |
2004 | |
2067 | |
2005 | // first pass: determine smooth_max |
2068 | // first pass: determine smooth_max |
… | |
… | |
2026 | |
2089 | |
2027 | glEnable (GL_BLEND); |
2090 | glEnable (GL_BLEND); |
2028 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2091 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2029 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2092 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2030 | |
2093 | |
|
|
2094 | key.texname = self->tex [TEXID_HIDDEN].name; |
|
|
2095 | arr_hidden = rc_array (rc_ov, &key); |
|
|
2096 | |
2031 | for (z = 0; z <= 2; z++) |
2097 | for (z = 0; z <= 2; z++) |
2032 | { |
2098 | { |
2033 | memset (smooth_level, 0, sizeof (smooth_level)); |
2099 | memset (smooth_level, 0, sizeof (smooth_level)); |
|
|
2100 | key.texname = -1; |
2034 | |
2101 | |
2035 | for (y = 0; y < sh; y++) |
2102 | for (y = 0; y < sh; y++) |
2036 | if (0 <= y + my && y + my < self->rows) |
2103 | if (0 <= y + my && y + my < self->rows) |
2037 | { |
2104 | { |
2038 | maprow *row = self->row + (y + my); |
2105 | maprow *row = self->row + (y + my); |
… | |
… | |
2044 | tileid tile = cell->tile [z]; |
2111 | tileid tile = cell->tile [z]; |
2045 | |
2112 | |
2046 | if (tile) |
2113 | if (tile) |
2047 | { |
2114 | { |
2048 | maptex tex = self->tex [tile]; |
2115 | maptex tex = self->tex [tile]; |
2049 | int px = (x + 1) * T - tex.w; |
2116 | int px, py; |
2050 | int py = (y + 1) * T - tex.h; |
|
|
2051 | |
2117 | |
2052 | if (key.texname != tex.name) |
2118 | if (key.texname != tex.name) |
2053 | { |
2119 | { |
|
|
2120 | self->tex [tile].unused = 0; |
|
|
2121 | |
2054 | if (!tex.name) |
2122 | if (!tex.name) |
2055 | tex = self->tex [2]; /* missing, replace by noface */ |
2123 | tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */ |
2056 | |
2124 | |
2057 | key.texname = tex.name; |
2125 | key.texname = tex.name; |
2058 | arr = rc_array (rc, &key); |
2126 | arr = rc_array (rc, &key); |
2059 | } |
2127 | } |
|
|
2128 | |
|
|
2129 | px = (x + 1) * T - tex.w; |
|
|
2130 | py = (y + 1) * T - tex.h; |
2060 | |
2131 | |
2061 | if (expect_false (cell->player == player) && expect_false (z == 2)) |
2132 | if (expect_false (cell->player == player) && expect_false (z == 2)) |
2062 | { |
2133 | { |
2063 | pl_x = px; |
2134 | pl_x = px; |
2064 | pl_y = py; |
2135 | pl_y = py; |
… | |
… | |
2069 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
2140 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
2070 | rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); |
2141 | rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); |
2071 | rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
2142 | rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
2072 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2143 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2073 | |
2144 | |
2074 | if (expect_false (cell->flags) && expect_false (z == 2)) |
|
|
2075 | { |
|
|
2076 | // overlays such as the speech bubble, probably more to come |
|
|
2077 | if (cell->flags & 1) |
|
|
2078 | { |
|
|
2079 | maptex tex = self->tex [1]; |
|
|
2080 | int px = x * T + T * 2 / 32; |
|
|
2081 | int py = y * T - T * 6 / 32; |
|
|
2082 | |
|
|
2083 | if (tex.name) |
|
|
2084 | { |
|
|
2085 | if (key.texname != tex.name) |
|
|
2086 | { |
|
|
2087 | key.texname = tex.name; |
|
|
2088 | arr = rc_array (rc, &key); |
|
|
2089 | } |
|
|
2090 | |
|
|
2091 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
|
|
2092 | rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); |
|
|
2093 | rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); |
|
|
2094 | rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); |
|
|
2095 | } |
|
|
2096 | } |
|
|
2097 | } |
|
|
2098 | |
|
|
2099 | // update smooth hash |
2145 | // update smooth hash |
2100 | if (tex.smoothtile) |
2146 | if (tex.smoothtile) |
2101 | { |
2147 | { |
2102 | skey.tile = tex.smoothtile; |
2148 | skey.tile = tex.smoothtile; |
2103 | skey.level = tex.smoothlevel; |
2149 | skey.level = tex.smoothlevel; |
… | |
… | |
2131 | // corners |
2177 | // corners |
2132 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
2178 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
2133 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
2179 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
2134 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
2180 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
2135 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
2181 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
|
|
2182 | } |
|
|
2183 | } |
|
|
2184 | |
|
|
2185 | if (expect_false (z == 2)) |
|
|
2186 | { |
|
|
2187 | /* draw question marks on top of hidden spaces */ |
|
|
2188 | if (!cell->darkness) |
|
|
2189 | { |
|
|
2190 | maptex tex = self->tex [TEXID_HIDDEN]; |
|
|
2191 | int px = (x + 1) * T - tex.w; |
|
|
2192 | int py = (y + 1) * T - tex.h; |
|
|
2193 | |
|
|
2194 | rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0); |
|
|
2195 | rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0); |
|
|
2196 | rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
|
|
2197 | rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0); |
|
|
2198 | } |
|
|
2199 | |
|
|
2200 | if (expect_false (cell->flags)) |
|
|
2201 | { |
|
|
2202 | // overlays such as the speech bubble, probably more to come |
|
|
2203 | if (cell->flags & 1) |
|
|
2204 | { |
|
|
2205 | rc_key_t key_ov = key; |
|
|
2206 | maptex tex = self->tex [TEXID_SPEECH]; |
|
|
2207 | rc_array_t *arr; |
|
|
2208 | int px = x * T + T * 2 / 32; |
|
|
2209 | int py = y * T - T * 6 / 32; |
|
|
2210 | |
|
|
2211 | key_ov.texname = tex.name; |
|
|
2212 | arr = rc_array (rc_ov, &key_ov); |
|
|
2213 | |
|
|
2214 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
|
|
2215 | rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); |
|
|
2216 | rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); |
|
|
2217 | rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); |
|
|
2218 | } |
2136 | } |
2219 | } |
2137 | } |
2220 | } |
2138 | } |
2221 | } |
2139 | } |
2222 | } |
2140 | |
2223 | |
… | |
… | |
2180 | { |
2263 | { |
2181 | // this time avoiding texture state changes |
2264 | // this time avoiding texture state changes |
2182 | // save gobs of state changes. |
2265 | // save gobs of state changes. |
2183 | if (key.texname != tex.name) |
2266 | if (key.texname != tex.name) |
2184 | { |
2267 | { |
|
|
2268 | self->tex [skey->tile].unused = 0; |
|
|
2269 | |
2185 | glEnd (); |
2270 | glEnd (); |
2186 | glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); |
2271 | glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); |
2187 | glBegin (GL_QUADS); |
2272 | glBegin (GL_QUADS); |
2188 | } |
2273 | } |
2189 | |
2274 | |
… | |
… | |
2235 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2320 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2236 | |
2321 | |
2237 | rc_draw (rc); |
2322 | rc_draw (rc); |
2238 | } |
2323 | } |
2239 | |
2324 | |
|
|
2325 | rc_draw (rc_ov); |
|
|
2326 | rc_clear (rc_ov); |
|
|
2327 | |
2240 | glDisable (GL_BLEND); |
2328 | glDisable (GL_BLEND); |
2241 | rc_free (rc); |
2329 | rc_free (rc); |
|
|
2330 | rc_free (rc_ov); |
2242 | |
2331 | |
2243 | // top layer: overlays such as the health bar |
2332 | // top layer: overlays such as the health bar |
2244 | for (y = 0; y < sh; y++) |
2333 | for (y = 0; y < sh; y++) |
2245 | if (0 <= y + my && y + my < self->rows) |
2334 | if (0 <= y + my && y + my < self->rows) |
2246 | { |
2335 | { |
… | |
… | |
2306 | }; |
2395 | }; |
2307 | |
2396 | |
2308 | int x, y; |
2397 | int x, y; |
2309 | |
2398 | |
2310 | glEnable (GL_TEXTURE_2D); |
2399 | glEnable (GL_TEXTURE_2D); |
|
|
2400 | /* GL_REPLACE would be correct, as we don't need to modulate alpha, |
|
|
2401 | * but the nvidia driver (185.18.14) mishandles alpha textures |
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2402 | * ansd takes the colour from god knows where instead of using |
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2403 | * Cp. MODULATE results in the same colour, but slightly different |
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2404 | * alpha, but atcually gives us the correct colour with nvidia. |
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2405 | */ |
2311 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2406 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
2312 | glEnable (GL_BLEND); |
2407 | glEnable (GL_BLEND); |
2313 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2408 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2314 | glBegin (GL_QUADS); |
2409 | glBegin (GL_QUADS); |
2315 | |
2410 | |
2316 | for (y = 0; y < h; y++) |
2411 | for (y = 0; y < h; y++) |
… | |
… | |
2323 | float *c = color [m & 15]; |
2418 | float *c = color [m & 15]; |
2324 | |
2419 | |
2325 | float tx1 = m & 0x40 ? 0.5 : 0.; |
2420 | float tx1 = m & 0x40 ? 0.5 : 0.; |
2326 | float tx2 = tx1 + 0.5; |
2421 | float tx2 = tx1 + 0.5; |
2327 | |
2422 | |
2328 | glColor4f (c[0], c[1], c[2], 0.75); |
2423 | glColor4f (c[0], c[1], c[2], 1); |
2329 | glTexCoord2f (tx1, 0.); glVertex2i (x , y ); |
2424 | glTexCoord2f (tx1, 0.); glVertex2i (x , y ); |
2330 | glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); |
2425 | glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); |
2331 | glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); |
2426 | glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); |
2332 | glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); |
2427 | glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); |
2333 | } |
2428 | } |
… | |
… | |
2792 | } *civ, const_iv[] = { |
2887 | } *civ, const_iv[] = { |
2793 | # define const_iv(name) { # name, (IV)name } |
2888 | # define const_iv(name) { # name, (IV)name } |
2794 | const_iv (GL_VENDOR), |
2889 | const_iv (GL_VENDOR), |
2795 | const_iv (GL_VERSION), |
2890 | const_iv (GL_VERSION), |
2796 | const_iv (GL_EXTENSIONS), |
2891 | const_iv (GL_EXTENSIONS), |
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2892 | const_iv (GL_MAX_TEXTURE_UNITS), |
2797 | const_iv (GL_COLOR_MATERIAL), |
2893 | const_iv (GL_COLOR_MATERIAL), |
2798 | const_iv (GL_SMOOTH), |
2894 | const_iv (GL_SMOOTH), |
2799 | const_iv (GL_FLAT), |
2895 | const_iv (GL_FLAT), |
2800 | const_iv (GL_DITHER), |
2896 | const_iv (GL_DITHER), |
2801 | const_iv (GL_BLEND), |
2897 | const_iv (GL_BLEND), |
… | |
… | |
2813 | const_iv (GL_ZERO), |
2909 | const_iv (GL_ZERO), |
2814 | const_iv (GL_SRC_ALPHA), |
2910 | const_iv (GL_SRC_ALPHA), |
2815 | const_iv (GL_DST_ALPHA), |
2911 | const_iv (GL_DST_ALPHA), |
2816 | const_iv (GL_ONE_MINUS_SRC_ALPHA), |
2912 | const_iv (GL_ONE_MINUS_SRC_ALPHA), |
2817 | const_iv (GL_ONE_MINUS_DST_ALPHA), |
2913 | const_iv (GL_ONE_MINUS_DST_ALPHA), |
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2914 | const_iv (GL_SRC_COLOR), |
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2915 | const_iv (GL_DST_COLOR), |
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2916 | const_iv (GL_ONE_MINUS_SRC_COLOR), |
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2917 | const_iv (GL_ONE_MINUS_DST_COLOR), |
2818 | const_iv (GL_SRC_ALPHA_SATURATE), |
2918 | const_iv (GL_SRC_ALPHA_SATURATE), |
2819 | const_iv (GL_RGB), |
2919 | const_iv (GL_RGB), |
2820 | const_iv (GL_RGBA), |
2920 | const_iv (GL_RGBA), |
2821 | const_iv (GL_RGBA4), |
2921 | const_iv (GL_RGBA4), |
2822 | const_iv (GL_RGBA8), |
2922 | const_iv (GL_RGBA8), |
… | |
… | |
2890 | const_iv (GL_NICEST), |
2990 | const_iv (GL_NICEST), |
2891 | const_iv (GL_V2F), |
2991 | const_iv (GL_V2F), |
2892 | const_iv (GL_V3F), |
2992 | const_iv (GL_V3F), |
2893 | const_iv (GL_T2F_V3F), |
2993 | const_iv (GL_T2F_V3F), |
2894 | const_iv (GL_T2F_N3F_V3F), |
2994 | const_iv (GL_T2F_N3F_V3F), |
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2995 | const_iv (GL_FUNC_ADD), |
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2996 | const_iv (GL_FUNC_SUBTRACT), |
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2997 | const_iv (GL_FUNC_REVERSE_SUBTRACT), |
2895 | # undef const_iv |
2998 | # undef const_iv |
2896 | }; |
2999 | }; |
2897 | |
3000 | |
2898 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
3001 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
2899 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
3002 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
… | |
… | |
2906 | disable_GL_EXT_blend_func_separate () |
3009 | disable_GL_EXT_blend_func_separate () |
2907 | CODE: |
3010 | CODE: |
2908 | gl.BlendFuncSeparate = 0; |
3011 | gl.BlendFuncSeparate = 0; |
2909 | gl.BlendFuncSeparateEXT = 0; |
3012 | gl.BlendFuncSeparateEXT = 0; |
2910 | |
3013 | |
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3014 | void |
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3015 | apple_nvidia_bug (int enable) |
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3016 | |
2911 | char * |
3017 | char * |
2912 | gl_vendor () |
3018 | gl_vendor () |
2913 | CODE: |
3019 | CODE: |
2914 | RETVAL = (char *)glGetString (GL_VENDOR); |
3020 | RETVAL = (char *)glGetString (GL_VENDOR); |
2915 | OUTPUT: |
3021 | OUTPUT: |
… | |
… | |
2963 | void glBlendFunc (int sfactor, int dfactor) |
3069 | void glBlendFunc (int sfactor, int dfactor) |
2964 | |
3070 | |
2965 | void glBlendFuncSeparate (int sa, int da, int saa, int daa) |
3071 | void glBlendFuncSeparate (int sa, int da, int saa, int daa) |
2966 | CODE: |
3072 | CODE: |
2967 | gl_BlendFuncSeparate (sa, da, saa, daa); |
3073 | gl_BlendFuncSeparate (sa, da, saa, daa); |
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3074 | |
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3075 | # void glBlendEquation (int se) |
2968 | |
3076 | |
2969 | void glDepthMask (int flag) |
3077 | void glDepthMask (int flag) |
2970 | |
3078 | |
2971 | void glLogicOp (int opcode) |
3079 | void glLogicOp (int opcode) |
2972 | |
3080 | |