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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.279 by root, Thu Oct 2 15:59:40 2008 UTC vs.
Revision 1.314 by root, Wed Jan 18 15:31:51 2012 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
43 42
44/* work around os x broken headers */ 43/* work around os x broken headers */
45#ifdef __MACOSX__ 44#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
47#endif 48#endif
48 49
49#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
51 52
81#define expect_false(expr) expect ((expr) != 0, 0) 82#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1) 83#define expect_true(expr) expect ((expr) != 0, 1)
83 84
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
86#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
87 91
88#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
89#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
90 94
91#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
92 96
93/* mask out modifiers we are not interested in */ 97/* mask out modifiers we are not interested in */
94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
95 99
96#define KMOD_LRAM 0x10000 // our extension 100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
97 123
98static AV *texture_av; 124static AV *texture_av;
99 125
100static struct 126static struct
101{ 127{
233 int w, h; 259 int w, h;
234 float s, t; 260 float s, t;
235 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
236 tileid smoothtile; 262 tileid smoothtile;
237 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
238} maptex; 265} maptex;
239 266
240typedef struct { 267typedef struct {
241 uint32_t player; 268 uint32_t player;
242 tileid tile[3]; 269 tileid tile[3];
455 482
456 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
457} 484}
458 485
459static unsigned int 486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
490}
491
492static unsigned int
460minpot (unsigned int n) 493minpot (unsigned int n)
461{ 494{
462 if (!n) 495 if (!n)
463 return 0; 496 return 0;
464 497
544 577
545 return mod; 578 return mod;
546} 579}
547 580
548static void 581static void
549deliantra_main () 582deliantra_main (SV *real_main)
550{ 583{
551 char *argv[] = { 0 }; 584 dSP;
552 call_argv ("::main", G_DISCARD | G_VOID, argv); 585
586 PUSHMARK (SP);
587 call_sv (real_main, G_DISCARD | G_VOID);
553} 588}
554 589
555#ifdef __MACOSX__ 590#ifdef __MACOSX__
591 static SV *real_main;
592
556 /* to due surprising braindamage on the side of SDL design, we 593 /* to due surprising braindamage on the side of SDL design, we
557 * do some mind-boggling hack here: SDL requires a custom main() 594 * do some mind-boggling hack here: SDL requires a custom main()
558 * on OS X, so... we provide one and call the original main(), which, 595 * on OS X, so... we provide one and call the original main(), which,
559 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, 596 * due to shared library magic, calls -lSDLmain's main, not perl's main,
560 * and which calls our main (== SDL_main) back. 597 * and which calls our main (== SDL_main) back.
561 */ 598 */
562 extern C_LINKAGE int 599 extern C_LINKAGE int
563 main (int argc, char *argv[]) 600 main (int argc, char *argv[])
564 { 601 {
565 deliantra_main (); 602 deliantra_main (real_main);
566 } 603 }
567 604
568 #undef main 605 #undef main
569 606
570 extern C_LINKAGE int main (int argc, char *argv[]); 607 extern C_LINKAGE int main (int argc, char *argv[]);
571 608
572 static void 609 static void
573 SDL_braino (void) 610 SDL_main_hack (SV *real_main_)
574 { 611 {
612 real_main = real_main;
613
575 char *argv[] = { "deliantra client", 0 }; 614 char *argv[] = { "deliantra client", 0 };
576 (main) (1, argv); 615 (main) (1, argv);
577 } 616 }
578#else 617#else
579 static void 618 static void
580 SDL_braino (void) 619 SDL_main_hack (SV *real_main)
581 { 620 {
582 deliantra_main (); 621 deliantra_main (real_main);
583 } 622 }
584#endif 623#endif
585 624
586MODULE = Deliantra::Client PACKAGE = DC 625MODULE = Deliantra::Client PACKAGE = DC
587 626
788 827
789 const_iv (FOW_DARKNESS) 828 const_iv (FOW_DARKNESS)
790# undef const_iv 829# undef const_iv
791 }; 830 };
792 831
793 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 832 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
794 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 833 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
795 834
796 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 835 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
797 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 836 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
798} 837}
799 838
815NV ceil (NV x) 854NV ceil (NV x)
816 855
817IV minpot (UV n) 856IV minpot (UV n)
818 857
819IV popcount (UV n) 858IV popcount (UV n)
859
860NV distance (NV dx, NV dy)
861 CODE:
862 RETVAL = pow (dx * dx + dy * dy, 0.5);
863 OUTPUT:
864 RETVAL
820 865
821void 866void
822pango_init () 867pango_init ()
823 CODE: 868 CODE:
824{ 869{
832#endif 877#endif
833} 878}
834 879
835char *SDL_GetError () 880char *SDL_GetError ()
836 881
837void SDL_braino () 882void SDL_main_hack (SV *real_main)
883 PROTOTYPE: &
838 884
839int SDL_Init (U32 flags) 885int SDL_Init (U32 flags)
840 886
841int SDL_InitSubSystem (U32 flags) 887int SDL_InitSubSystem (U32 flags)
842 888
911 ); 957 );
912 958
913 if (RETVAL) 959 if (RETVAL)
914 { 960 {
915 av_clear (texture_av); 961 av_clear (texture_av);
916
917 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
918#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 962#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
919#include "glfunc.h" 963#include "glfunc.h"
920#undef GL_FUNC 964#undef GL_FUNC
965 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
966 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
921 } 967 }
922} 968}
923 OUTPUT: 969 OUTPUT:
924 RETVAL 970 RETVAL
925 971
926void 972void
973SDL_WM_SetCaption (const char *title, const char *icon)
974
975void
927SDL_GL_SwapBuffers () 976SDL_GL_SwapBuffers ()
928 977
929char * 978char *
930SDL_GetKeyName (int sym) 979SDL_GetKeyName (int sym)
931 980
933SDL_GetAppState () 982SDL_GetAppState ()
934 983
935int 984int
936SDL_GetModState () 985SDL_GetModState ()
937 986
987int
988SDL_WaitEvent ()
989 C_ARGS: 0
990
938void 991void
992SDL_PumpEvents ()
993
994void
939poll_events () 995peep_events ()
940 PPCODE: 996 PPCODE:
941{ 997{
942 SDL_Event ev; 998 SDL_Event ev;
943 999
944 SDL_PumpEvents (); 1000 SDL_PumpEvents ();
1010 1066
1011 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1067 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1012 } 1068 }
1013} 1069}
1014 1070
1071char *
1072SDL_AudioDriverName ()
1073 CODE:
1074{
1075 char buf [256];
1076 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1077 XSRETURN_UNDEF;
1078
1079 RETVAL = buf;
1080}
1081 OUTPUT:
1082 RETVAL
1083
1015int 1084int
1016Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1085Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1017 POSTCALL: 1086 POSTCALL:
1018 Mix_HookMusicFinished (music_finished); 1087 Mix_HookMusicFinished (music_finished);
1019 Mix_ChannelFinished (channel_finished); 1088 Mix_ChannelFinished (channel_finished);
1081add_font (char *file) 1150add_font (char *file)
1082 CODE: 1151 CODE:
1083 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1152 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1084 OUTPUT: 1153 OUTPUT:
1085 RETVAL 1154 RETVAL
1155
1156void
1157IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1158
1159# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1160void
1161Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1086 1162
1087void 1163void
1088load_image_inline (SV *image_) 1164load_image_inline (SV *image_)
1089 ALIAS: 1165 ALIAS:
1090 load_image_file = 1 1166 load_image_file = 1
1206#if DEBUG 1282#if DEBUG
1207 VALGRIND_DO_LEAK_CHECK; 1283 VALGRIND_DO_LEAK_CHECK;
1208#endif 1284#endif
1209} 1285}
1210 1286
1287int
1288SvREFCNT (SV *sv)
1289 CODE:
1290 RETVAL = SvREFCNT (sv);
1291 OUTPUT:
1292 RETVAL
1293
1211MODULE = Deliantra::Client PACKAGE = DC::Font 1294MODULE = Deliantra::Client PACKAGE = DC::Font
1212 1295
1213PROTOTYPES: DISABLE 1296PROTOTYPES: DISABLE
1214 1297
1215DC::Font 1298DC::Font
1644 if (ix) 1727 if (ix)
1645 { 1728 {
1646 glDisable (GL_ALPHA_TEST); 1729 glDisable (GL_ALPHA_TEST);
1647 glDisable (GL_BLEND); 1730 glDisable (GL_BLEND);
1648 } 1731 }
1732}
1733
1734void
1735draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1736 PROTOTYPE: @
1737 CODE:
1738{
1739 glEnable (GL_BLEND);
1740 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1741 glEnable (GL_TEXTURE_2D);
1742 glBindTexture (GL_TEXTURE_2D, name1);
1743
1744 glColor3f (intensity, intensity, intensity);
1745 glPushMatrix ();
1746 glScalef (1./3, 1./3, 1.);
1747
1748 if (blend > 0.f)
1749 {
1750 float dx3 = dx * -3.f / w;
1751 float dy3 = dy * -3.f / h;
1752 GLfloat env_color[4] = { 0., 0., 0., blend };
1753
1754 /* interpolate the two shadow textures */
1755 /* stage 0 == rgb(glcolor) + alpha(t0) */
1756 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1757
1758 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1759 gl.ActiveTexture (GL_TEXTURE1);
1760 glEnable (GL_TEXTURE_2D);
1761 glBindTexture (GL_TEXTURE_2D, name2);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1763
1764 /* rgb == rgb(glcolor) */
1765 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1766 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1767 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1768
1769 /* alpha = interpolate t0, t1 by env_alpha */
1770 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1771
1772 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1773 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1774 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1775
1776 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1777 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1778
1779 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1781
1782 glBegin (GL_QUADS);
1783 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1784 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1785 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1787 glEnd ();
1788
1789 glDisable (GL_TEXTURE_2D);
1790 gl.ActiveTexture (GL_TEXTURE0);
1791 }
1792 else
1793 {
1794 /* simple blending of one texture, also opengl <1.3 path */
1795 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1796
1797 glBegin (GL_QUADS);
1798 glTexCoord2f (0, 0); glVertex2f (0, 0);
1799 glTexCoord2f (0, t); glVertex2f (0, h);
1800 glTexCoord2f (s, t); glVertex2f (w, h);
1801 glTexCoord2f (s, 0); glVertex2f (w, 0);
1802 glEnd ();
1803 }
1804
1805 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1806 {
1807 int x, y;
1808 int dx3 = dx * 3;
1809 int dy3 = dy * 3;
1810
1811 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1812 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1813 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1814 glTranslatef (-1., -1., 0);
1815 glBegin (GL_QUADS);
1816
1817 for (y = 1; y < h; y += 3)
1818 {
1819 int y1 = y - dy3;
1820 int y1valid = y1 >= 0 && y1 < h;
1821
1822 for (x = 1; x < w; x += 3)
1823 {
1824 int x1 = x - dx3;
1825 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1826 uint8_t h2;
1827
1828 if (y1valid && x1 >= 0 && x1 < w)
1829 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1830 else
1831 h2 = 1; /* out of range == invisible */
1832
1833 if (h1 || h2)
1834 {
1835 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1836 glColor4f (1., 1., 1., alpha);
1837
1838 glTexCoord2f (0, 0.); glVertex2i (x , y );
1839 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1840 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1841 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1842 }
1843 }
1844 }
1845 }
1846
1847 glEnd ();
1848
1849 glPopMatrix ();
1850
1851 glDisable (GL_TEXTURE_2D);
1852 glDisable (GL_BLEND);
1649} 1853}
1650 1854
1651IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1855IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1652 CODE: 1856 CODE:
1653{ 1857{
1759 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1963 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1760 // use uglier nearest interpolation because linear suffers 1964 // use uglier nearest interpolation because linear suffers
1761 // from transparent color bleeding and ugly wrapping effects. 1965 // from transparent color bleeding and ugly wrapping effects.
1762 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1966 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1763} 1967}
1968
1969void
1970expire_textures (DC::Map self, int texid, int count)
1971 PPCODE:
1972 for (; texid < self->texs && count; ++texid, --count)
1973 {
1974 maptex *tex = self->tex + texid;
1975
1976 if (tex->name)
1977 {
1978 if (tex->unused)
1979 {
1980 tex->name = 0;
1981 tex->unused = 0;
1982 XPUSHs (sv_2mortal (newSViv (texid)));
1983 }
1984 else
1985 tex->unused = 1;
1986 }
1987 }
1764 1988
1765int 1989int
1766ox (DC::Map self) 1990ox (DC::Map self)
1767 ALIAS: 1991 ALIAS:
1768 oy = 1 1992 oy = 1
1849 { 2073 {
1850 ext = *data++; 2074 ext = *data++;
1851 cmd = ext & 0x7f; 2075 cmd = ext & 0x7f;
1852 2076
1853 if (cmd < 4) 2077 if (cmd < 4)
1854 cell->darkness = 255 - ext * 64 + 1; 2078 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1855 else if (cmd == 5) // health 2079 else if (cmd == 5) // health
1856 { 2080 {
1857 cell->stat_width = 1; 2081 cell->stat_width = 1;
1858 cell->stat_hp = *data++; 2082 cell->stat_hp = *data++;
1859 } 2083 }
1889 cell->tile [z] = self->face2tile [face]; 2113 cell->tile [z] = self->face2tile [face];
1890 2114
1891 if (cell->tile [z]) 2115 if (cell->tile [z])
1892 { 2116 {
1893 maptex *tex = self->tex + cell->tile [z]; 2117 maptex *tex = self->tex + cell->tile [z];
2118 tex->unused = 0;
1894 if (!tex->name) 2119 if (!tex->name)
1895 av_push (missing, newSViv (cell->tile [z])); 2120 av_push (missing, newSViv (cell->tile [z]));
1896 2121
1897 if (tex->smoothtile) 2122 if (tex->smoothtile)
1898 { 2123 {
1899 maptex *smooth = self->tex + tex->smoothtile; 2124 maptex *smooth = self->tex + tex->smoothtile;
2125 smooth->unused = 0;
1900 if (!smooth->name) 2126 if (!smooth->name)
1901 av_push (missing, newSViv (tex->smoothtile)); 2127 av_push (missing, newSViv (tex->smoothtile));
1902 } 2128 }
1903 } 2129 }
1904 } 2130 }
1932 ? self->row + y 2158 ? self->row + y
1933 : 0; 2159 : 0;
1934 2160
1935 for (x = x0; x < x1; x++) 2161 for (x = x0; x < x1; x++)
1936 { 2162 {
1937 int r = 32, g = 32, b = 32, a = 192; 2163 unsigned int r = 32, g = 32, b = 32, a = 192;
1938 2164
1939 if (row && row->c0 <= x && x < row->c1) 2165 if (row && row->c0 <= x && x < row->c1)
1940 { 2166 {
1941 mapcell *cell = row->col + (x - row->c0); 2167 mapcell *cell = row->col + (x - row->c0);
1942 2168
1944 { 2170 {
1945 maptex tex = self->tex [cell->tile [z]]; 2171 maptex tex = self->tex [cell->tile [z]];
1946 int a0 = 255 - tex.a; 2172 int a0 = 255 - tex.a;
1947 int a1 = tex.a; 2173 int a1 = tex.a;
1948 2174
1949 r = (r * a0 + tex.r * a1) / 255; 2175 r = div255 (r * a0 + tex.r * a1);
1950 g = (g * a0 + tex.g * a1) / 255; 2176 g = div255 (g * a0 + tex.g * a1);
1951 b = (b * a0 + tex.b * a1) / 255; 2177 b = div255 (b * a0 + tex.b * a1);
1952 a = (a * a0 + tex.a * a1) / 255; 2178 a = div255 (a * a0 + tex.a * a1);
1953 } 2179 }
1954 } 2180 }
1955 2181
1956 *map++ = (r ) 2182 *map++ = (r )
1957 | (g << 8) 2183 | (g << 8)
1964} 2190}
1965 OUTPUT: 2191 OUTPUT:
1966 RETVAL 2192 RETVAL
1967 2193
1968void 2194void
1969draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2195draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1970 CODE: 2196 CODE:
1971{ 2197{
1972 int x, y, z; 2198 int x, y, z;
1973 2199
1974 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2200 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1975 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2201 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1976 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2202 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1977 smooth_key skey; 2203 smooth_key skey;
1978 int pl_x, pl_y; 2204 int pl_x, pl_y;
1979 maptex pl_tex; 2205 maptex pl_tex;
1980 rc_t *rc = rc_alloc (); 2206 rc_t *rc = rc_alloc ();
2207 rc_t *rc_ov = rc_alloc ();
1981 rc_key_t key; 2208 rc_key_t key;
1982 rc_array_t *arr; 2209 rc_array_t *arr;
1983 2210
1984 pl_tex.name = 0; 2211 pl_tex.name = 0;
1985 2212
1986 // thats current max. sorry. 2213 // that's current max. sorry.
1987 if (sw > 255) sw = 255; 2214 if (sw > 255) sw = 255;
1988 if (sh > 255) sh = 255; 2215 if (sh > 255) sh = 255;
1989 2216
1990 // clear key, in case of extra padding 2217 // clear key, in case of extra padding
1991 memset (&skey, 0, sizeof (skey)); 2218 memset (&skey, 0, sizeof (skey));
1995 key.g = 255; 2222 key.g = 255;
1996 key.b = 255; 2223 key.b = 255;
1997 key.a = 255; 2224 key.a = 255;
1998 key.mode = GL_QUADS; 2225 key.mode = GL_QUADS;
1999 key.format = GL_T2F_V3F; 2226 key.format = GL_T2F_V3F;
2000 key.texname = -1;
2001 2227
2002 mx += self->x; 2228 mx += self->x;
2003 my += self->y; 2229 my += self->y;
2004 2230
2005 // first pass: determine smooth_max 2231 // first pass: determine smooth_max
2029 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2255 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2030 2256
2031 for (z = 0; z <= 2; z++) 2257 for (z = 0; z <= 2; z++)
2032 { 2258 {
2033 memset (smooth_level, 0, sizeof (smooth_level)); 2259 memset (smooth_level, 0, sizeof (smooth_level));
2260 key.texname = -1;
2034 2261
2035 for (y = 0; y < sh; y++) 2262 for (y = 0; y < sh; y++)
2036 if (0 <= y + my && y + my < self->rows) 2263 if (0 <= y + my && y + my < self->rows)
2037 { 2264 {
2038 maprow *row = self->row + (y + my); 2265 maprow *row = self->row + (y + my);
2044 tileid tile = cell->tile [z]; 2271 tileid tile = cell->tile [z];
2045 2272
2046 if (tile) 2273 if (tile)
2047 { 2274 {
2048 maptex tex = self->tex [tile]; 2275 maptex tex = self->tex [tile];
2049 int px = (x + 1) * T - tex.w; 2276 int px, py;
2050 int py = (y + 1) * T - tex.h;
2051 2277
2052 if (key.texname != tex.name) 2278 if (key.texname != tex.name)
2053 { 2279 {
2280 self->tex [tile].unused = 0;
2281
2054 if (!tex.name) 2282 if (!tex.name)
2055 tex = self->tex [2]; /* missing, replace by noface */ 2283 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2056 2284
2057 key.texname = tex.name; 2285 key.texname = tex.name;
2058 arr = rc_array (rc, &key); 2286 arr = rc_array (rc, &key);
2059 } 2287 }
2288
2289 px = (x + 1) * Th - tex.w;
2290 py = (y + 1) * Tw - tex.h;
2060 2291
2061 if (expect_false (cell->player == player) && expect_false (z == 2)) 2292 if (expect_false (cell->player == player) && expect_false (z == 2))
2062 { 2293 {
2063 pl_x = px; 2294 pl_x = px;
2064 pl_y = py; 2295 pl_y = py;
2069 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2300 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2070 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2301 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2071 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2302 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2072 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2303 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2073 2304
2074 if (expect_false (cell->flags) && expect_false (z == 2))
2075 {
2076 // overlays such as the speech bubble, probably more to come
2077 if (cell->flags & 1)
2078 {
2079 maptex tex = self->tex [1];
2080 int px = x * T + T * 2 / 32;
2081 int py = y * T - T * 6 / 32;
2082
2083 if (tex.name)
2084 {
2085 if (key.texname != tex.name)
2086 {
2087 key.texname = tex.name;
2088 arr = rc_array (rc, &key);
2089 }
2090
2091 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2092 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2093 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2094 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2095 }
2096 }
2097 }
2098
2099 // update smooth hash 2305 // update smooth hash
2100 if (tex.smoothtile) 2306 if (tex.smoothtile)
2101 { 2307 {
2102 skey.tile = tex.smoothtile; 2308 skey.tile = tex.smoothtile;
2103 skey.level = tex.smoothlevel; 2309 skey.level = tex.smoothlevel;
2131 // corners 2337 // corners
2132 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2338 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2133 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2339 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2134 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2340 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2135 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2341 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2342 }
2343 }
2344
2345 if (expect_false (z == 2) && expect_false (cell->flags))
2346 {
2347 // overlays such as the speech bubble, probably more to come
2348 if (cell->flags & 1)
2349 {
2350 rc_key_t key_ov = key;
2351 maptex tex = self->tex [TEXID_SPEECH];
2352 rc_array_t *arr;
2353 int px = x * Tw + Tw * 2 / 32;
2354 int py = y * Th - Th * 6 / 32;
2355
2356 key_ov.texname = tex.name;
2357 arr = rc_array (rc_ov, &key_ov);
2358
2359 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2360 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2361 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2362 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2136 } 2363 }
2137 } 2364 }
2138 } 2365 }
2139 } 2366 }
2140 2367
2167 if (!(bits & 0x1000) 2394 if (!(bits & 0x1000)
2168 && skey->level == level 2395 && skey->level == level
2169 && level > smooth_max [skey->x][skey->y]) 2396 && level > smooth_max [skey->x][skey->y])
2170 { 2397 {
2171 maptex tex = self->tex [skey->tile]; 2398 maptex tex = self->tex [skey->tile];
2172 int px = (((int)skey->x) - 1) * T; 2399 int px = (((int)skey->x) - 1) * Tw;
2173 int py = (((int)skey->y) - 1) * T; 2400 int py = (((int)skey->y) - 1) * Th;
2174 int border = bits & 15; 2401 int border = bits & 15;
2175 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2402 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2176 float dx = tex.s * .0625f; // 16 images/row 2403 float dx = tex.s * .0625f; // 16 images/row
2177 float dy = tex.t * .5f ; // 2 images/column 2404 float dy = tex.t * .5f ; // 2 images/column
2178 2405
2180 { 2407 {
2181 // this time avoiding texture state changes 2408 // this time avoiding texture state changes
2182 // save gobs of state changes. 2409 // save gobs of state changes.
2183 if (key.texname != tex.name) 2410 if (key.texname != tex.name)
2184 { 2411 {
2412 self->tex [skey->tile].unused = 0;
2413
2185 glEnd (); 2414 glEnd ();
2186 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2415 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2187 glBegin (GL_QUADS); 2416 glBegin (GL_QUADS);
2188 } 2417 }
2189 2418
2190 if (border) 2419 if (border)
2191 { 2420 {
2192 float ox = border * dx; 2421 float ox = border * dx;
2193 2422
2194 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2423 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2195 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2424 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2196 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2425 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2197 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2426 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2198 } 2427 }
2199 2428
2200 if (corner) 2429 if (corner)
2201 { 2430 {
2202 float ox = corner * dx; 2431 float ox = corner * dx;
2203 2432
2204 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2433 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2205 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2434 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2206 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2435 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2207 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2436 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2208 } 2437 }
2209 } 2438 }
2210 } 2439 }
2211 } 2440 }
2212 } 2441 }
2235 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2464 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2236 2465
2237 rc_draw (rc); 2466 rc_draw (rc);
2238 } 2467 }
2239 2468
2469 rc_draw (rc_ov);
2470 rc_clear (rc_ov);
2471
2240 glDisable (GL_BLEND); 2472 glDisable (GL_BLEND);
2241 rc_free (rc); 2473 rc_free (rc);
2474 rc_free (rc_ov);
2242 2475
2243 // top layer: overlays such as the health bar 2476 // top layer: overlays such as the health bar
2244 for (y = 0; y < sh; y++) 2477 for (y = 0; y < sh; y++)
2245 if (0 <= y + my && y + my < self->rows) 2478 if (0 <= y + my && y + my < self->rows)
2246 { 2479 {
2249 for (x = 0; x < sw; x++) 2482 for (x = 0; x < sw; x++)
2250 if (row->c0 <= x + mx && x + mx < row->c1) 2483 if (row->c0 <= x + mx && x + mx < row->c1)
2251 { 2484 {
2252 mapcell *cell = row->col + (x + mx - row->c0); 2485 mapcell *cell = row->col + (x + mx - row->c0);
2253 2486
2254 int px = x * T; 2487 int px = x * Tw;
2255 int py = y * T; 2488 int py = y * Th;
2256 2489
2257 if (expect_false (cell->player == player)) 2490 if (expect_false (cell->player == player))
2258 { 2491 {
2259 px += sdx; 2492 px += sdx;
2260 py += sdy; 2493 py += sdy;
2261 } 2494 }
2262 2495
2263 if (cell->stat_hp) 2496 if (cell->stat_hp)
2264 { 2497 {
2265 int width = cell->stat_width * T; 2498 int width = cell->stat_width * Tw;
2266 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2499 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2267 2500
2268 glColor3ub (0, 0, 0); 2501 glColor3ub (0, 0, 0);
2269 glRectf (px + 1, py - thick - 2, 2502 glRectf (px + 1, py - thick - 2,
2270 px + width - 1, py); 2503 px + width - 1, py);
2271 2504
2277 } 2510 }
2278 } 2511 }
2279} 2512}
2280 2513
2281void 2514void
2282draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2515draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2283 CODE: 2516 CODE:
2284{ 2517{
2285 static float color[16][3] = { 2518 static float color[16][3] = {
2286 { 0.00F, 0.00F, 0.00F }, 2519 { 0.00f, 0.00f, 0.00f },
2287 { 1.00F, 1.00F, 1.00F }, 2520 { 1.00f, 1.00f, 1.00f },
2288 { 0.00F, 0.00F, 0.55F }, 2521 { 0.00f, 0.00f, 0.55f },
2289 { 1.00F, 0.00F, 0.00F }, 2522 { 1.00f, 0.00f, 0.00f },
2290 2523
2291 { 1.00F, 0.54F, 0.00F }, 2524 { 1.00f, 0.54f, 0.00f },
2292 { 0.11F, 0.56F, 1.00F }, 2525 { 0.11f, 0.56f, 1.00f },
2293 { 0.93F, 0.46F, 0.00F }, 2526 { 0.93f, 0.46f, 0.00f },
2294 { 0.18F, 0.54F, 0.34F }, 2527 { 0.18f, 0.54f, 0.34f },
2295 2528
2296 { 0.56F, 0.73F, 0.56F }, 2529 { 0.56f, 0.73f, 0.56f },
2297 { 0.80F, 0.80F, 0.80F }, 2530 { 0.80f, 0.80f, 0.80f },
2298 { 0.55F, 0.41F, 0.13F }, 2531 { 0.55f, 0.41f, 0.13f },
2299 { 0.99F, 0.77F, 0.26F }, 2532 { 0.99f, 0.77f, 0.26f },
2300 2533
2301 { 0.74F, 0.65F, 0.41F }, 2534 { 0.74f, 0.65f, 0.41f },
2302 2535
2303 { 0.00F, 1.00F, 1.00F }, 2536 { 0.00f, 1.00f, 1.00f },
2304 { 1.00F, 0.00F, 1.00F }, 2537 { 1.00f, 0.00f, 1.00f },
2305 { 1.00F, 1.00F, 0.00F }, 2538 { 1.00f, 1.00f, 0.00f },
2306 }; 2539 };
2307 2540
2308 int x, y; 2541 int x, y;
2309 2542
2310 glEnable (GL_TEXTURE_2D); 2543 glEnable (GL_TEXTURE_2D);
2544 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2545 * but the nvidia driver (185.18.14) mishandles alpha textures
2546 * and takes the colour from god knows where instead of using
2547 * Cp. MODULATE results in the same colour, but slightly different
2548 * alpha, but atcually gives us the correct colour with nvidia.
2549 */
2311 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2550 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2312 glEnable (GL_BLEND); 2551 glEnable (GL_BLEND);
2313 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2552 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2314 glBegin (GL_QUADS); 2553 glBegin (GL_QUADS);
2315 2554
2316 for (y = 0; y < h; y++) 2555 for (y = 0; y < h; y++)
2320 2559
2321 if (m) 2560 if (m)
2322 { 2561 {
2323 float *c = color [m & 15]; 2562 float *c = color [m & 15];
2324 2563
2325 float tx1 = m & 0x40 ? 0.5 : 0.; 2564 float tx1 = m & 0x40 ? 0.5f : 0.f;
2326 float tx2 = tx1 + 0.5; 2565 float tx2 = tx1 + 0.5f;
2327 2566
2328 glColor4f (c[0], c[1], c[2], 0.75); 2567 glColor4f (c[0], c[1], c[2], 1);
2329 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2568 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2330 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2569 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2331 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2570 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2332 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2571 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2333 } 2572 }
2341void 2580void
2342fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2581fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2343 PPCODE: 2582 PPCODE:
2344{ 2583{
2345 int x, y; 2584 int x, y;
2346 int sw1 = sw + 2; 2585 int sw1 = sw + 2;
2347 int sh1 = sh + 2; 2586 int sh1 = sh + 2;
2348 int sh3 = sh * 3; 2587 int sh3 = sh * 3;
2349 int sw34 = (sw * 3 + 3) & ~3; 2588 int sw3 = sw * 3;
2589 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2590 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2350 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2591 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2351 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2592 memset (darkness1, 0, sw1*sh1);
2352 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2353 2593
2354 SvPOK_only (darkness3_sv); 2594 SvPOK_only (darkness3_sv);
2355 SvCUR_set (darkness3_sv, sw34 * sh3); 2595 SvCUR_set (darkness3_sv, sw3 * sh3);
2356 2596
2357 mx += self->x - 1; 2597 mx += self->x - 1;
2358 my += self->y - 1; 2598 my += self->y - 1;
2359
2360 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2361 2599
2362 for (y = 0; y < sh1; y++) 2600 for (y = 0; y < sh1; y++)
2363 if (0 <= y + my && y + my < self->rows) 2601 if (0 <= y + my && y + my < self->rows)
2364 { 2602 {
2365 maprow *row = self->row + (y + my); 2603 maprow *row = self->row + (y + my);
2368 if (row->c0 <= x + mx && x + mx < row->c1) 2606 if (row->c0 <= x + mx && x + mx < row->c1)
2369 { 2607 {
2370 mapcell *cell = row->col + (x + mx - row->c0); 2608 mapcell *cell = row->col + (x + mx - row->c0);
2371 2609
2372 darkness1 [y * sw1 + x] = cell->darkness 2610 darkness1 [y * sw1 + x] = cell->darkness
2373 ? 255 - (cell->darkness - 1) 2611 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2374 : 255 - FOW_DARKNESS; 2612 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2375 } 2613 }
2376 } 2614 }
2377 2615
2378 for (y = 0; y < sh; ++y) 2616 for (y = 0; y < sh; ++y)
2379 for (x = 0; x < sw; ++x) 2617 for (x = 0; x < sw; ++x)
2398 2636
2399 uint8_t r13 = (d13 + d23 + d12) / 3; 2637 uint8_t r13 = (d13 + d23 + d12) / 3;
2400 uint8_t r23 = d23; 2638 uint8_t r23 = d23;
2401 uint8_t r33 = (d23 + d33 + d32) / 3; 2639 uint8_t r33 = (d23 + d33 + d32) / 3;
2402 2640
2403 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2641 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2404 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2642 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2405 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2643 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2406 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2407 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2645 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2408 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2646 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2409 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2410 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2648 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2411 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2649 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2412 } 2650 }
2413 2651
2414 free (darkness1); 2652 free (darkness1);
2415 2653
2416 EXTEND (SP, 3); 2654 EXTEND (SP, 3);
2417 PUSHs (sv_2mortal (newSViv (sw34))); 2655 PUSHs (sv_2mortal (newSViv (sw3)));
2418 PUSHs (sv_2mortal (newSViv (sh3))); 2656 PUSHs (sv_2mortal (newSViv (sh3)));
2419 PUSHs (darkness3_sv); 2657 PUSHs (darkness3_sv);
2420} 2658}
2421 2659
2422SV * 2660SV *
2620 if (RETVAL < 0) 2858 if (RETVAL < 0)
2621 { 2859 {
2622 RETVAL = Mix_GroupOldest (-1); 2860 RETVAL = Mix_GroupOldest (-1);
2623 2861
2624 if (RETVAL < 0) 2862 if (RETVAL < 0)
2863 {
2864 // happens sometimes, maybe it just stopped playing(?)
2865 RETVAL = Mix_GroupAvailable (-1);
2866
2867 if (RETVAL < 0)
2625 XSRETURN_UNDEF; 2868 XSRETURN_UNDEF;
2626 2869 }
2870 else
2627 Mix_HaltChannel (RETVAL); 2871 Mix_HaltChannel (RETVAL);
2628 } 2872 }
2629 2873
2630 Mix_UnregisterAllEffects (RETVAL); 2874 Mix_UnregisterAllEffects (RETVAL);
2631 Mix_Volume (RETVAL, 128); 2875 Mix_Volume (RETVAL, 128);
2632} 2876}
2679void 2923void
2680set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2924set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2681 CODE: 2925 CODE:
2682{ 2926{
2683 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2927 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2684 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2928 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2685 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2929 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2686} 2930}
2687 2931
2688void 2932void
2689set_reverse_stereo (DC::Channel self, int flip) 2933set_reverse_stereo (DC::Channel self, int flip)
2691 Mix_SetReverseStereo (self, flip); 2935 Mix_SetReverseStereo (self, flip);
2692 2936
2693MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2937MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2694 2938
2695PROTOTYPES: DISABLE 2939PROTOTYPES: DISABLE
2940
2941void
2942decoders ()
2943 PPCODE:
2944#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2945 int i, num = Mix_GetNumChunkDecoders ();
2946 EXTEND (SP, num);
2947 for (i = 0; i < num; ++i)
2948 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2949#else
2950 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2951#endif
2696 2952
2697DC::MixChunk 2953DC::MixChunk
2698new (SV *class, DC::RW rwops) 2954new (SV *class, DC::RW rwops)
2699 CODE: 2955 CODE:
2700 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2956 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2733 OUTPUT: 2989 OUTPUT:
2734 RETVAL 2990 RETVAL
2735 2991
2736MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2992MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2737 2993
2994void
2995decoders ()
2996 PPCODE:
2997#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2998 int i, num = Mix_GetNumMusicDecoders ();
2999 EXTEND (SP, num);
3000 for (i = 0; i < num; ++i)
3001 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3002#else
3003 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3004#endif
3005
2738int 3006int
2739volume (int volume = -1) 3007volume (int volume = -1)
2740 PROTOTYPE: ;$ 3008 PROTOTYPE: ;$
2741 CODE: 3009 CODE:
2742 if (items > 0) 3010 if (items > 0)
2752 3020
2753void 3021void
2754halt () 3022halt ()
2755 CODE: 3023 CODE:
2756 Mix_HaltMusic (); 3024 Mix_HaltMusic ();
3025
3026int
3027playing ()
3028 CODE:
3029 RETVAL = Mix_PlayingMusic ();
3030 OUTPUT:
3031 RETVAL
2757 3032
2758DC::MixMusic 3033DC::MixMusic
2759new (SV *class, DC::RW rwops) 3034new (SV *class, DC::RW rwops)
2760 CODE: 3035 CODE:
2761 RETVAL = Mix_LoadMUS_RW (rwops); 3036 RETVAL = Mix_LoadMUS_RW (rwops);
2792 } *civ, const_iv[] = { 3067 } *civ, const_iv[] = {
2793# define const_iv(name) { # name, (IV)name } 3068# define const_iv(name) { # name, (IV)name }
2794 const_iv (GL_VENDOR), 3069 const_iv (GL_VENDOR),
2795 const_iv (GL_VERSION), 3070 const_iv (GL_VERSION),
2796 const_iv (GL_EXTENSIONS), 3071 const_iv (GL_EXTENSIONS),
3072 const_iv (GL_MAX_TEXTURE_UNITS),
2797 const_iv (GL_COLOR_MATERIAL), 3073 const_iv (GL_COLOR_MATERIAL),
2798 const_iv (GL_SMOOTH), 3074 const_iv (GL_SMOOTH),
2799 const_iv (GL_FLAT), 3075 const_iv (GL_FLAT),
2800 const_iv (GL_DITHER), 3076 const_iv (GL_DITHER),
2801 const_iv (GL_BLEND), 3077 const_iv (GL_BLEND),
2813 const_iv (GL_ZERO), 3089 const_iv (GL_ZERO),
2814 const_iv (GL_SRC_ALPHA), 3090 const_iv (GL_SRC_ALPHA),
2815 const_iv (GL_DST_ALPHA), 3091 const_iv (GL_DST_ALPHA),
2816 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3092 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2817 const_iv (GL_ONE_MINUS_DST_ALPHA), 3093 const_iv (GL_ONE_MINUS_DST_ALPHA),
3094 const_iv (GL_SRC_COLOR),
3095 const_iv (GL_DST_COLOR),
3096 const_iv (GL_ONE_MINUS_SRC_COLOR),
3097 const_iv (GL_ONE_MINUS_DST_COLOR),
2818 const_iv (GL_SRC_ALPHA_SATURATE), 3098 const_iv (GL_SRC_ALPHA_SATURATE),
2819 const_iv (GL_RGB), 3099 const_iv (GL_RGB),
2820 const_iv (GL_RGBA), 3100 const_iv (GL_RGBA),
2821 const_iv (GL_RGBA4), 3101 const_iv (GL_RGBA4),
2822 const_iv (GL_RGBA8), 3102 const_iv (GL_RGBA8),
2890 const_iv (GL_NICEST), 3170 const_iv (GL_NICEST),
2891 const_iv (GL_V2F), 3171 const_iv (GL_V2F),
2892 const_iv (GL_V3F), 3172 const_iv (GL_V3F),
2893 const_iv (GL_T2F_V3F), 3173 const_iv (GL_T2F_V3F),
2894 const_iv (GL_T2F_N3F_V3F), 3174 const_iv (GL_T2F_N3F_V3F),
3175 const_iv (GL_FUNC_ADD),
3176 const_iv (GL_FUNC_SUBTRACT),
3177 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2895# undef const_iv 3178# undef const_iv
2896 }; 3179 };
2897 3180
2898 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3181 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2899 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3182 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2900 3183
2901 texture_av = newAV (); 3184 texture_av = newAV ();
2902 AvREAL_off (texture_av); 3185 AvREAL_off (texture_av);
2903} 3186}
2904 3187
2905void 3188void
2906disable_GL_EXT_blend_func_separate () 3189disable_GL_EXT_blend_func_separate ()
2907 CODE: 3190 CODE:
2908 gl.BlendFuncSeparate = 0; 3191 gl.BlendFuncSeparate = 0;
2909 gl.BlendFuncSeparateEXT = 0; 3192 gl.BlendFuncSeparateEXT = 0;
3193
3194void
3195apple_nvidia_bug (int enable)
2910 3196
2911char * 3197char *
2912gl_vendor () 3198gl_vendor ()
2913 CODE: 3199 CODE:
2914 RETVAL = (char *)glGetString (GL_VENDOR); 3200 RETVAL = (char *)glGetString (GL_VENDOR);
2945 3231
2946int glGetError () 3232int glGetError ()
2947 3233
2948void glFinish () 3234void glFinish ()
2949 3235
3236void glFlush ()
3237
2950void glClear (int mask) 3238void glClear (int mask)
2951 3239
2952void glClearColor (float r, float g, float b, float a = 1.0) 3240void glClearColor (float r, float g, float b, float a = 1.0)
2953 PROTOTYPE: @ 3241 PROTOTYPE: @
2954 3242
2963void glBlendFunc (int sfactor, int dfactor) 3251void glBlendFunc (int sfactor, int dfactor)
2964 3252
2965void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3253void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2966 CODE: 3254 CODE:
2967 gl_BlendFuncSeparate (sa, da, saa, daa); 3255 gl_BlendFuncSeparate (sa, da, saa, daa);
3256
3257# void glBlendEquation (int se)
2968 3258
2969void glDepthMask (int flag) 3259void glDepthMask (int flag)
2970 3260
2971void glLogicOp (int opcode) 3261void glLogicOp (int opcode)
2972 3262
3122void glNewList (int list, int mode = GL_COMPILE) 3412void glNewList (int list, int mode = GL_COMPILE)
3123 3413
3124void glEndList () 3414void glEndList ()
3125 3415
3126void glCallList (int list) 3416void glCallList (int list)
3417
3418void c_init ()
3419 CODE:
3420 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3421 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3127 3422
3128MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3423MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3129 3424
3130PROTOTYPES: DISABLE 3425PROTOTYPES: DISABLE
3131 3426

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