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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.279 by root, Thu Oct 2 15:59:40 2008 UTC vs.
Revision 1.322 by root, Sun Nov 18 01:43:12 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 27# define M_PI 3.14159265f
27#endif 28#endif
28 29
29#include <assert.h> 30#include <cassert>
30#include <math.h> 31#include <cmath>
31#include <string.h> 32#include <cstring>
32#include <stdio.h> 33#include <cstdio>
33#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
34 37
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 38#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36 39
37#include <SDL.h> 40#include <SDL.h>
38#include <SDL_thread.h> 41#include <SDL_thread.h>
42#include <SDL_opengl.h> 45#include <SDL_opengl.h>
43 46
44/* work around os x broken headers */ 47/* work around os x broken headers */
45#ifdef __MACOSX__ 48#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 49typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
50typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
51typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
47#endif 52#endif
48 53
49#define PANGO_ENABLE_BACKEND 54#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS 55#define G_DISABLE_CAST_CHECKS
51 56
52#include <glib/gmacros.h> 57#include <glib.h>
53 58
54#include <pango/pango.h> 59#include <pango/pango.h>
55 60
56#ifndef PANGO_VERSION_CHECK 61#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0 62# define PANGO_VERSION_CHECK(a,b,c) 0
81#define expect_false(expr) expect ((expr) != 0, 0) 86#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1) 87#define expect_true(expr) expect ((expr) != 0, 1)
83 88
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 89#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85 90
91/* this is used as fow flag as well, so has to have a different value */
92/* then anything that is computed by incoming darkness */
86#define FOW_DARKNESS 32 93#define FOW_DARKNESS 50
94#define DARKNESS_ADJUST(n) (n)
87 95
88#define MAP_EXTEND_X 32 96#define MAP_EXTEND_X 32
89#define MAP_EXTEND_Y 512 97#define MAP_EXTEND_Y 512
90 98
91#define MIN_FONT_HEIGHT 10 99#define MIN_FONT_HEIGHT 10
92 100
93/* mask out modifiers we are not interested in */ 101/* mask out modifiers we are not interested in */
94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 102#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
95 103
96#define KMOD_LRAM 0x10000 // our extension 104#define KMOD_LRAM 0x10000 // our extension
105
106#define TEXID_SPEECH 1
107#define TEXID_NOFACE 2
108
109static char *
110fast_sv_grow (SV *sv, STRLEN need)
111{
112 STRLEN len = SvLEN (sv);
113 STRLEN want = SvCUR (sv) + need;
114
115 if (expect_false (len < want))
116 {
117 do
118 len *= 2;
119 while (len < want);
120
121 sv_grow (sv, len);
122 }
123
124 SvCUR_set (sv, want);
125 return SvEND (sv) - need;
126}
97 127
98static AV *texture_av; 128static AV *texture_av;
99 129
100static struct 130static struct
101{ 131{
158{ 188{
159 GSList *attrs = run->item->analysis.extra_attrs; 189 GSList *attrs = run->item->analysis.extra_attrs;
160 190
161 while (attrs) 191 while (attrs)
162 { 192 {
163 PangoAttribute *attr = attrs->data; 193 PangoAttribute *attr = (PangoAttribute *)attrs->data;
164 194
165 if (attr->klass->type == PANGO_ATTR_SHAPE) 195 if (attr->klass->type == PANGO_ATTR_SHAPE)
166 return 1; 196 return 1;
167 197
168 attrs = attrs->next; 198 attrs = attrs->next;
186static void 216static void
187substitute_func (FcPattern *pattern, gpointer data) 217substitute_func (FcPattern *pattern, gpointer data)
188{ 218{
189 FcPatternAddBool (pattern, FC_HINTING, 1); 219 FcPatternAddBool (pattern, FC_HINTING, 1);
190#ifdef FC_HINT_STYLE 220#ifdef FC_HINT_STYLE
191 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 221 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
192#endif 222#endif
193 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 223 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
194} 224}
195 225
196static void 226static void
233 int w, h; 263 int w, h;
234 float s, t; 264 float s, t;
235 uint8_t r, g, b, a; 265 uint8_t r, g, b, a;
236 tileid smoothtile; 266 tileid smoothtile;
237 uint8_t smoothlevel; 267 uint8_t smoothlevel;
268 uint8_t unused; /* set to zero on use */
238} maptex; 269} maptex;
239 270
240typedef struct { 271typedef struct {
241 uint32_t player; 272 uint32_t player;
242 tileid tile[3]; 273 tileid tile[3];
412 CELL_CLEAR (cell); 443 CELL_CLEAR (cell);
413 } 444 }
414 } 445 }
415} 446}
416 447
417typedef struct { 448struct smooth_key
449{
418 tileid tile; 450 tileid tile;
419 uint8_t x, y, level; 451 uint8_t x, y, level;
420} smooth_key; 452
453 bool operator == (const smooth_key &o) const
454 {
455 return tile == o.tile && x == o.x && y == o.y && level == o.level;
456 }
457};
458
459typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
460
461namespace std {
462 template <>
463 struct hash<smooth_key>
464 {
465 size_t operator () (const smooth_key &v) const
466 {
467 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
468 }
469 };
470}
421 471
422static void 472static void
423smooth_or_bits (HV *hv, smooth_key *key, IV bits) 473smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
424{ 474{
425 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 475 auto &&it = h.find (key);
426 476
427 if (SvIOK (*sv)) 477 if (it == h.end ())
428 SvIV_set (*sv, SvIVX (*sv) | bits); 478 h.insert (std::make_pair (key, bits));
429 else 479 else
430 sv_setiv (*sv, bits); 480 it->second |= bits;
431} 481}
432 482
433static void 483static void
434music_finished (void) 484music_finished (void)
435{ 485{
452 ev.code = 1; 502 ev.code = 1;
453 ev.data1 = (void *)(long)channel; 503 ev.data1 = (void *)(long)channel;
454 ev.data2 = 0; 504 ev.data2 = 0;
455 505
456 SDL_PushEvent ((SDL_Event *)&ev); 506 SDL_PushEvent ((SDL_Event *)&ev);
507}
508
509// approximately divide by 255
510static unsigned int
511div255 (unsigned int n)
512{
513 return (n + (n >> 8)) >> 8;
457} 514}
458 515
459static unsigned int 516static unsigned int
460minpot (unsigned int n) 517minpot (unsigned int n)
461{ 518{
544 601
545 return mod; 602 return mod;
546} 603}
547 604
548static void 605static void
549deliantra_main () 606deliantra_main (SV *real_main)
550{ 607{
551 char *argv[] = { 0 }; 608 dSP;
552 call_argv ("::main", G_DISCARD | G_VOID, argv); 609
610 PUSHMARK (SP);
611 call_sv (real_main, G_DISCARD | G_VOID);
553} 612}
554 613
555#ifdef __MACOSX__ 614#ifdef __MACOSX__
615 static SV *real_main;
616
556 /* to due surprising braindamage on the side of SDL design, we 617 /* to due surprising braindamage on the side of SDL design, we
557 * do some mind-boggling hack here: SDL requires a custom main() 618 * do some mind-boggling hack here: SDL requires a custom main()
558 * on OS X, so... we provide one and call the original main(), which, 619 * on OS X, so... we provide one and call the original main(), which,
559 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, 620 * due to shared library magic, calls -lSDLmain's main, not perl's main,
560 * and which calls our main (== SDL_main) back. 621 * and which calls our main (== SDL_main) back.
561 */ 622 */
562 extern C_LINKAGE int 623 extern C_LINKAGE int
563 main (int argc, char *argv[]) 624 main (int argc, char *argv[])
564 { 625 {
565 deliantra_main (); 626 deliantra_main (real_main);
566 } 627 }
567 628
568 #undef main 629 #undef main
569 630
570 extern C_LINKAGE int main (int argc, char *argv[]); 631 extern C_LINKAGE int main (int argc, char *argv[]);
571 632
572 static void 633 static void
573 SDL_braino (void) 634 SDL_main_hack (SV *real_main_)
574 { 635 {
636 real_main = real_main_;
637
575 char *argv[] = { "deliantra client", 0 }; 638 char *argv[] = { "deliantra client", 0 };
576 (main) (1, argv); 639 (main) (1, argv);
577 } 640 }
578#else 641#else
579 static void 642 static void
580 SDL_braino (void) 643 SDL_main_hack (SV *real_main)
581 { 644 {
582 deliantra_main (); 645 deliantra_main (real_main);
583 } 646 }
584#endif 647#endif
585 648
586MODULE = Deliantra::Client PACKAGE = DC 649MODULE = Deliantra::Client PACKAGE = DC
587 650
788 851
789 const_iv (FOW_DARKNESS) 852 const_iv (FOW_DARKNESS)
790# undef const_iv 853# undef const_iv
791 }; 854 };
792 855
793 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 856 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
794 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 857 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
795 858
796 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 859 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
797 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 860 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
798} 861}
799 862
815NV ceil (NV x) 878NV ceil (NV x)
816 879
817IV minpot (UV n) 880IV minpot (UV n)
818 881
819IV popcount (UV n) 882IV popcount (UV n)
883
884NV distance (NV dx, NV dy)
885 CODE:
886 RETVAL = pow (dx * dx + dy * dy, 0.5);
887 OUTPUT:
888 RETVAL
820 889
821void 890void
822pango_init () 891pango_init ()
823 CODE: 892 CODE:
824{ 893{
832#endif 901#endif
833} 902}
834 903
835char *SDL_GetError () 904char *SDL_GetError ()
836 905
837void SDL_braino () 906void SDL_main_hack (SV *real_main)
907 PROTOTYPE: &
838 908
839int SDL_Init (U32 flags) 909int SDL_Init (U32 flags)
840 910
841int SDL_InitSubSystem (U32 flags) 911int SDL_InitSubSystem (U32 flags)
842 912
843void SDL_QuitSubSystem (U32 flags) 913void SDL_QuitSubSystem (U32 flags)
844 914
845void SDL_Quit () 915void SDL_Quit ()
846 916
847int SDL_GL_SetAttribute (int attr, int value) 917int SDL_GL_SetAttribute (int attr, int value)
918 C_ARGS: (SDL_GLattr)attr, value
848 919
849int SDL_GL_GetAttribute (int attr) 920int SDL_GL_GetAttribute (int attr)
850 CODE: 921 CODE:
851 if (SDL_GL_GetAttribute (attr, &RETVAL)) 922 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
852 XSRETURN_UNDEF; 923 XSRETURN_UNDEF;
853 OUTPUT: 924 OUTPUT:
854 RETVAL 925 RETVAL
855 926
856void 927void
911 ); 982 );
912 983
913 if (RETVAL) 984 if (RETVAL)
914 { 985 {
915 av_clear (texture_av); 986 av_clear (texture_av);
916
917 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
918#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 987#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
919#include "glfunc.h" 988#include "glfunc.h"
920#undef GL_FUNC 989#undef GL_FUNC
990 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
991 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
921 } 992 }
922} 993}
923 OUTPUT: 994 OUTPUT:
924 RETVAL 995 RETVAL
996
997void
998SDL_WM_SetCaption (const char *title, const char *icon)
925 999
926void 1000void
927SDL_GL_SwapBuffers () 1001SDL_GL_SwapBuffers ()
928 1002
929char * 1003char *
930SDL_GetKeyName (int sym) 1004SDL_GetKeyName (int sym)
1005 C_ARGS: (SDLKey)sym
931 1006
932int 1007int
933SDL_GetAppState () 1008SDL_GetAppState ()
934 1009
935int 1010int
936SDL_GetModState () 1011SDL_GetModState ()
937 1012
1013int
1014SDL_WaitEvent ()
1015 C_ARGS: 0
1016
938void 1017void
1018SDL_PumpEvents ()
1019
1020void
939poll_events () 1021peep_events ()
940 PPCODE: 1022 PPCODE:
941{ 1023{
942 SDL_Event ev; 1024 SDL_Event ev;
943 1025
944 SDL_PumpEvents (); 1026 SDL_PumpEvents ();
1010 1092
1011 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1093 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1012 } 1094 }
1013} 1095}
1014 1096
1097char *
1098SDL_AudioDriverName ()
1099 CODE:
1100{
1101 char buf [256];
1102 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1103 XSRETURN_UNDEF;
1104
1105 RETVAL = buf;
1106}
1107 OUTPUT:
1108 RETVAL
1109
1015int 1110int
1016Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1111Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1017 POSTCALL: 1112 POSTCALL:
1018 Mix_HookMusicFinished (music_finished); 1113 Mix_HookMusicFinished (music_finished);
1019 Mix_ChannelFinished (channel_finished); 1114 Mix_ChannelFinished (channel_finished);
1020 1115
1021void 1116void
1022Mix_QuerySpec () 1117Mix_QuerySpec ()
1081add_font (char *file) 1176add_font (char *file)
1082 CODE: 1177 CODE:
1083 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1178 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1084 OUTPUT: 1179 OUTPUT:
1085 RETVAL 1180 RETVAL
1181
1182void
1183IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1184
1185# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1186void
1187Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1086 1188
1087void 1189void
1088load_image_inline (SV *image_) 1190load_image_inline (SV *image_)
1089 ALIAS: 1191 ALIAS:
1090 load_image_file = 1 1192 load_image_file = 1
1136 1238
1137 SDL_LockSurface (surface2); 1239 SDL_LockSurface (surface2);
1138 EXTEND (SP, 6); 1240 EXTEND (SP, 6);
1139 PUSHs (sv_2mortal (newSViv (surface2->w))); 1241 PUSHs (sv_2mortal (newSViv (surface2->w)));
1140 PUSHs (sv_2mortal (newSViv (surface2->h))); 1242 PUSHs (sv_2mortal (newSViv (surface2->h)));
1141 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1243 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1142 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1244 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1143 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1245 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1144 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1246 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1145 SDL_UnlockSurface (surface2); 1247 SDL_UnlockSurface (surface2);
1146 1248
1206#if DEBUG 1308#if DEBUG
1207 VALGRIND_DO_LEAK_CHECK; 1309 VALGRIND_DO_LEAK_CHECK;
1208#endif 1310#endif
1209} 1311}
1210 1312
1313int
1314SvREFCNT (SV *sv)
1315 CODE:
1316 RETVAL = SvREFCNT (sv);
1317 OUTPUT:
1318 RETVAL
1319
1211MODULE = Deliantra::Client PACKAGE = DC::Font 1320MODULE = Deliantra::Client PACKAGE = DC::Font
1212 1321
1213PROTOTYPES: DISABLE 1322PROTOTYPES: DISABLE
1214 1323
1215DC::Font 1324DC::Font
1216new_from_file (SV *class, char *path, int id = 0) 1325new_from_file (SV *klass, char *path, int id = 0)
1217 CODE: 1326 CODE:
1218{ 1327{
1219 int count; 1328 int count;
1220 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1329 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1221 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1330 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1250 PROTOTYPE: 1359 PROTOTYPE:
1251 CODE: 1360 CODE:
1252 tc_restore (); 1361 tc_restore ();
1253 1362
1254DC::Layout 1363DC::Layout
1255new (SV *class) 1364new (SV *klass)
1256 CODE: 1365 CODE:
1257 New (0, RETVAL, 1, struct cf_layout); 1366 New (0, RETVAL, 1, struct cf_layout);
1258 1367
1259 RETVAL->pl = pango_layout_new (opengl_context); 1368 RETVAL->pl = pango_layout_new (opengl_context);
1260 RETVAL->r = 1.; 1369 RETVAL->r = 1.;
1409 1518
1410void 1519void
1411set_height (DC::Layout self, int base_height) 1520set_height (DC::Layout self, int base_height)
1412 CODE: 1521 CODE:
1413 if (self->base_height != base_height) 1522 if (self->base_height != base_height)
1414 { 1523 {
1415 self->base_height = base_height; 1524 self->base_height = base_height;
1416 layout_update_font (self); 1525 layout_update_font (self);
1417 } 1526 }
1418 1527
1419void 1528void
1646 glDisable (GL_ALPHA_TEST); 1755 glDisable (GL_ALPHA_TEST);
1647 glDisable (GL_BLEND); 1756 glDisable (GL_BLEND);
1648 } 1757 }
1649} 1758}
1650 1759
1760void
1761draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1762 PROTOTYPE: @
1763 CODE:
1764{
1765 glEnable (GL_BLEND);
1766 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1767 glEnable (GL_TEXTURE_2D);
1768 glBindTexture (GL_TEXTURE_2D, name1);
1769
1770 glColor3f (intensity, intensity, intensity);
1771 glPushMatrix ();
1772 glScalef (1./3, 1./3, 1.);
1773
1774 if (blend > 0.f)
1775 {
1776 float dx3 = dx * -3.f / w;
1777 float dy3 = dy * -3.f / h;
1778 GLfloat env_color[4] = { 0., 0., 0., blend };
1779
1780 /* interpolate the two shadow textures */
1781 /* stage 0 == rgb(glcolor) + alpha(t0) */
1782 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1783
1784 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1785 gl.ActiveTexture (GL_TEXTURE1);
1786 glEnable (GL_TEXTURE_2D);
1787 glBindTexture (GL_TEXTURE_2D, name2);
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1789
1790 /* rgb == rgb(glcolor) */
1791 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1792 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1793 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1794
1795 /* alpha = interpolate t0, t1 by env_alpha */
1796 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1797
1798 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1801
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1807
1808 glBegin (GL_QUADS);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1810 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1811 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1813 glEnd ();
1814
1815 glDisable (GL_TEXTURE_2D);
1816 gl.ActiveTexture (GL_TEXTURE0);
1817 }
1818 else
1819 {
1820 /* simple blending of one texture, also opengl <1.3 path */
1821 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1822
1823 glBegin (GL_QUADS);
1824 glTexCoord2f (0, 0); glVertex2f (0, 0);
1825 glTexCoord2f (0, t); glVertex2f (0, h);
1826 glTexCoord2f (s, t); glVertex2f (w, h);
1827 glTexCoord2f (s, 0); glVertex2f (w, 0);
1828 glEnd ();
1829 }
1830
1831 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1832 {
1833 int x, y;
1834 int dx3 = dx * 3;
1835 int dy3 = dy * 3;
1836
1837 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1838 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1839 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1840 glTranslatef (-1., -1., 0);
1841 glBegin (GL_QUADS);
1842
1843 for (y = 1; y < h; y += 3)
1844 {
1845 int y1 = y - dy3;
1846 int y1valid = y1 >= 0 && y1 < h;
1847
1848 for (x = 1; x < w; x += 3)
1849 {
1850 int x1 = x - dx3;
1851 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1852 uint8_t h2;
1853
1854 if (y1valid && x1 >= 0 && x1 < w)
1855 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1856 else
1857 h2 = 1; /* out of range == invisible */
1858
1859 if (h1 || h2)
1860 {
1861 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1862 glColor4f (1., 1., 1., alpha);
1863
1864 glTexCoord2f (0, 0.); glVertex2i (x , y );
1865 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1866 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1867 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1868 }
1869 }
1870 }
1871 }
1872
1873 glEnd ();
1874
1875 glPopMatrix ();
1876
1877 glDisable (GL_TEXTURE_2D);
1878 glDisable (GL_BLEND);
1879}
1880
1651IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1881IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1652 CODE: 1882 CODE:
1653{ 1883{
1654 GLint width; 1884 GLint width;
1655 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1885 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1662MODULE = Deliantra::Client PACKAGE = DC::Map 1892MODULE = Deliantra::Client PACKAGE = DC::Map
1663 1893
1664PROTOTYPES: DISABLE 1894PROTOTYPES: DISABLE
1665 1895
1666DC::Map 1896DC::Map
1667new (SV *class) 1897new (SV *klass)
1668 CODE: 1898 CODE:
1669 New (0, RETVAL, 1, struct map); 1899 New (0, RETVAL, 1, struct map);
1670 RETVAL->x = 0; 1900 RETVAL->x = 0;
1671 RETVAL->y = 0; 1901 RETVAL->y = 0;
1672 RETVAL->w = 0; 1902 RETVAL->w = 0;
1711 1941
1712void 1942void
1713set_smooth (DC::Map self, int face, int smooth, int level) 1943set_smooth (DC::Map self, int face, int smooth, int level)
1714 CODE: 1944 CODE:
1715{ 1945{
1716 tileid texid; 1946 tileid texid;
1717 maptex *tex; 1947 maptex *tex;
1718 1948
1719 if (face < 0 || face >= self->faces) 1949 if (face < 0 || face >= self->faces)
1720 return; 1950 return;
1721 1951
1722 if (smooth < 0 || smooth >= self->faces) 1952 if (smooth < 0 || smooth >= self->faces)
1723 return; 1953 return;
1724 1954
1725 texid = self->face2tile [face]; 1955 texid = self->face2tile [face];
1726 1956
1727 if (!texid) 1957 if (!texid)
1728 return; 1958 return;
1729 1959
1730 tex = self->tex + texid; 1960 tex = self->tex + texid;
1759 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1989 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1760 // use uglier nearest interpolation because linear suffers 1990 // use uglier nearest interpolation because linear suffers
1761 // from transparent color bleeding and ugly wrapping effects. 1991 // from transparent color bleeding and ugly wrapping effects.
1762 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1992 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1763} 1993}
1994
1995void
1996expire_textures (DC::Map self, int texid, int count)
1997 PPCODE:
1998 for (; texid < self->texs && count; ++texid, --count)
1999 {
2000 maptex *tex = self->tex + texid;
2001
2002 if (tex->name)
2003 {
2004 if (tex->unused)
2005 {
2006 tex->name = 0;
2007 tex->unused = 0;
2008 XPUSHs (sv_2mortal (newSViv (texid)));
2009 }
2010 else
2011 tex->unused = 1;
2012 }
2013 }
1764 2014
1765int 2015int
1766ox (DC::Map self) 2016ox (DC::Map self)
1767 ALIAS: 2017 ALIAS:
1768 oy = 1 2018 oy = 1
1808 self->y += MAP_EXTEND_Y; 2058 self->y += MAP_EXTEND_Y;
1809 } 2059 }
1810} 2060}
1811 2061
1812SV * 2062SV *
1813map1a_update (DC::Map self, SV *data_, int extmap) 2063map1a_update (DC::Map self, SV *data_)
1814 CODE: 2064 CODE:
1815{ 2065{
1816 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2066 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1817 uint8_t *data_end = (uint8_t *)SvEND (data_); 2067 uint8_t *data_end = (uint8_t *)SvEND (data_);
1818 mapcell *cell; 2068 mapcell *cell;
1839 2089
1840 //TODO: don't trust server data to be in-range(!) 2090 //TODO: don't trust server data to be in-range(!)
1841 2091
1842 if (flags & 8) 2092 if (flags & 8)
1843 { 2093 {
2094 uint8_t ext, cmd;
2095
1844 if (extmap) 2096 do
1845 { 2097 {
1846 uint8_t ext, cmd; 2098 ext = *data++;
2099 cmd = ext & 0x7f;
1847 2100
1848 do 2101 if (cmd < 4)
2102 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2103 else if (cmd == 5) // health
1849 { 2104 {
1850 ext = *data++;
1851 cmd = ext & 0x7f;
1852
1853 if (cmd < 4)
1854 cell->darkness = 255 - ext * 64 + 1;
1855 else if (cmd == 5) // health
1856 {
1857 cell->stat_width = 1; 2105 cell->stat_width = 1;
1858 cell->stat_hp = *data++; 2106 cell->stat_hp = *data++;
1859 }
1860 else if (cmd == 6) // monster width
1861 cell->stat_width = *data++ + 1;
1862 else if (cmd == 0x47)
1863 {
1864 if (*data == 1) cell->player = data [1];
1865 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1866 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1867 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1868
1869 data += *data + 1;
1870 }
1871 else if (cmd == 8) // cell flags
1872 cell->flags = *data++;
1873 else if (ext & 0x40) // unknown, multibyte => skip
1874 data += *data + 1;
1875 else
1876 data++;
1877 } 2107 }
1878 while (ext & 0x80); 2108 else if (cmd == 6) // monster width
2109 cell->stat_width = *data++ + 1;
2110 else if (cmd == 0x47)
2111 {
2112 if (*data == 1) cell->player = data [1];
2113 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2114 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2115 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2116
2117 data += *data + 1;
2118 }
2119 else if (cmd == 8) // cell flags
2120 cell->flags = *data++;
2121 else if (ext & 0x40) // unknown, multibyte => skip
2122 data += *data + 1;
2123 else
2124 data++;
1879 } 2125 }
1880 else 2126 while (ext & 0x80);
1881 cell->darkness = *data++ + 1;
1882 } 2127 }
1883 2128
1884 for (z = 0; z <= 2; ++z) 2129 for (z = 0; z <= 2; ++z)
1885 if (flags & (4 >> z)) 2130 if (flags & (4 >> z))
1886 { 2131 {
1889 cell->tile [z] = self->face2tile [face]; 2134 cell->tile [z] = self->face2tile [face];
1890 2135
1891 if (cell->tile [z]) 2136 if (cell->tile [z])
1892 { 2137 {
1893 maptex *tex = self->tex + cell->tile [z]; 2138 maptex *tex = self->tex + cell->tile [z];
2139 tex->unused = 0;
1894 if (!tex->name) 2140 if (!tex->name)
1895 av_push (missing, newSViv (cell->tile [z])); 2141 av_push (missing, newSViv (cell->tile [z]));
1896 2142
1897 if (tex->smoothtile) 2143 if (tex->smoothtile)
1898 { 2144 {
1899 maptex *smooth = self->tex + tex->smoothtile; 2145 maptex *smooth = self->tex + tex->smoothtile;
2146 smooth->unused = 0;
1900 if (!smooth->name) 2147 if (!smooth->name)
1901 av_push (missing, newSViv (tex->smoothtile)); 2148 av_push (missing, newSViv (tex->smoothtile));
1902 } 2149 }
1903 } 2150 }
1904 } 2151 }
1932 ? self->row + y 2179 ? self->row + y
1933 : 0; 2180 : 0;
1934 2181
1935 for (x = x0; x < x1; x++) 2182 for (x = x0; x < x1; x++)
1936 { 2183 {
1937 int r = 32, g = 32, b = 32, a = 192; 2184 unsigned int r = 32, g = 32, b = 32, a = 192;
1938 2185
1939 if (row && row->c0 <= x && x < row->c1) 2186 if (row && row->c0 <= x && x < row->c1)
1940 { 2187 {
1941 mapcell *cell = row->col + (x - row->c0); 2188 mapcell *cell = row->col + (x - row->c0);
1942 2189
1944 { 2191 {
1945 maptex tex = self->tex [cell->tile [z]]; 2192 maptex tex = self->tex [cell->tile [z]];
1946 int a0 = 255 - tex.a; 2193 int a0 = 255 - tex.a;
1947 int a1 = tex.a; 2194 int a1 = tex.a;
1948 2195
1949 r = (r * a0 + tex.r * a1) / 255; 2196 r = div255 (r * a0 + tex.r * a1);
1950 g = (g * a0 + tex.g * a1) / 255; 2197 g = div255 (g * a0 + tex.g * a1);
1951 b = (b * a0 + tex.b * a1) / 255; 2198 b = div255 (b * a0 + tex.b * a1);
1952 a = (a * a0 + tex.a * a1) / 255; 2199 a = div255 (a * a0 + tex.a * a1);
1953 } 2200 }
1954 } 2201 }
1955 2202
1956 *map++ = (r ) 2203 *map++ = (r )
1957 | (g << 8) 2204 | (g << 8)
1958 | (b << 16) 2205 | (b << 16)
1959 | (a << 24); 2206 | (a << 24);
1960 } 2207 }
1961 } 2208 }
1962 2209
1963 RETVAL = map_sv; 2210 RETVAL = map_sv;
1964} 2211}
1965 OUTPUT: 2212 OUTPUT:
1966 RETVAL 2213 RETVAL
1967 2214
1968void 2215void
1969draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2216draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1970 CODE: 2217 CODE:
1971{ 2218{
1972 int x, y, z; 2219 int x, y, z;
1973 2220
1974 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1975 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2221 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1976 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2222 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1977 smooth_key skey; 2223 smooth_key skey;
1978 int pl_x, pl_y; 2224 int pl_x, pl_y;
1979 maptex pl_tex; 2225 maptex pl_tex;
1980 rc_t *rc = rc_alloc (); 2226 rc_t *rc = rc_alloc ();
2227 rc_t *rc_ov = rc_alloc ();
1981 rc_key_t key; 2228 rc_key_t key;
1982 rc_array_t *arr; 2229 rc_array_t *arr;
1983 2230
1984 pl_tex.name = 0; 2231 pl_tex.name = 0;
1985 2232
1986 // thats current max. sorry. 2233 // that's current max. sorry.
1987 if (sw > 255) sw = 255; 2234 if (sw > 255) sw = 255;
1988 if (sh > 255) sh = 255; 2235 if (sh > 255) sh = 255;
1989 2236
1990 // clear key, in case of extra padding 2237 // clear key, in case of extra padding
1991 memset (&skey, 0, sizeof (skey)); 2238 memset (&skey, 0, sizeof (skey));
1995 key.g = 255; 2242 key.g = 255;
1996 key.b = 255; 2243 key.b = 255;
1997 key.a = 255; 2244 key.a = 255;
1998 key.mode = GL_QUADS; 2245 key.mode = GL_QUADS;
1999 key.format = GL_T2F_V3F; 2246 key.format = GL_T2F_V3F;
2000 key.texname = -1;
2001 2247
2002 mx += self->x; 2248 mx += self->x;
2003 my += self->y; 2249 my += self->y;
2004 2250
2005 // first pass: determine smooth_max 2251 // first pass: determine smooth_max
2028 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2274 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2029 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2275 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2030 2276
2031 for (z = 0; z <= 2; z++) 2277 for (z = 0; z <= 2; z++)
2032 { 2278 {
2279 smooth_hash smooth;
2033 memset (smooth_level, 0, sizeof (smooth_level)); 2280 memset (smooth_level, 0, sizeof (smooth_level));
2281 key.texname = -1;
2034 2282
2035 for (y = 0; y < sh; y++) 2283 for (y = 0; y < sh; y++)
2036 if (0 <= y + my && y + my < self->rows) 2284 if (0 <= y + my && y + my < self->rows)
2037 { 2285 {
2038 maprow *row = self->row + (y + my); 2286 maprow *row = self->row + (y + my);
2044 tileid tile = cell->tile [z]; 2292 tileid tile = cell->tile [z];
2045 2293
2046 if (tile) 2294 if (tile)
2047 { 2295 {
2048 maptex tex = self->tex [tile]; 2296 maptex tex = self->tex [tile];
2049 int px = (x + 1) * T - tex.w; 2297 int px, py;
2050 int py = (y + 1) * T - tex.h;
2051 2298
2052 if (key.texname != tex.name) 2299 if (key.texname != tex.name)
2053 { 2300 {
2301 self->tex [tile].unused = 0;
2302
2054 if (!tex.name) 2303 if (!tex.name)
2055 tex = self->tex [2]; /* missing, replace by noface */ 2304 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2056 2305
2057 key.texname = tex.name; 2306 key.texname = tex.name;
2058 arr = rc_array (rc, &key); 2307 arr = rc_array (rc, &key);
2059 } 2308 }
2309
2310 px = (x + 1) * Th - tex.w;
2311 py = (y + 1) * Tw - tex.h;
2060 2312
2061 if (expect_false (cell->player == player) && expect_false (z == 2)) 2313 if (expect_false (cell->player == player) && expect_false (z == 2))
2062 { 2314 {
2063 pl_x = px; 2315 pl_x = px;
2064 pl_y = py; 2316 pl_y = py;
2069 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2321 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2070 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2322 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2071 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2323 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2072 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2324 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2073 2325
2074 if (expect_false (cell->flags) && expect_false (z == 2))
2075 {
2076 // overlays such as the speech bubble, probably more to come
2077 if (cell->flags & 1)
2078 {
2079 maptex tex = self->tex [1];
2080 int px = x * T + T * 2 / 32;
2081 int py = y * T - T * 6 / 32;
2082
2083 if (tex.name)
2084 {
2085 if (key.texname != tex.name)
2086 {
2087 key.texname = tex.name;
2088 arr = rc_array (rc, &key);
2089 }
2090
2091 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2092 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2093 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2094 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2095 }
2096 }
2097 }
2098
2099 // update smooth hash 2326 // update smooth hash
2100 if (tex.smoothtile) 2327 if (tex.smoothtile)
2101 { 2328 {
2102 skey.tile = tex.smoothtile; 2329 skey.tile = tex.smoothtile;
2103 skey.level = tex.smoothlevel; 2330 skey.level = tex.smoothlevel;
2118 2345
2119 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2346 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2120 // ·· ·· ·┏ ┓· 2347 // ·· ·· ·┏ ┓·
2121 2348
2122 // full tile 2349 // full tile
2123 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2350 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2124 2351
2125 // borders 2352 // borders
2126 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2353 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2127 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2354 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2128 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2355 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2129 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2356 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2130 2357
2131 // corners 2358 // corners
2132 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2359 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2133 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2360 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2134 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2361 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2135 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2362 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2363 }
2364 }
2365
2366 if (expect_false (z == 2) && expect_false (cell->flags))
2367 {
2368 // overlays such as the speech bubble, probably more to come
2369 if (cell->flags & 1)
2370 {
2371 rc_key_t key_ov = key;
2372 maptex tex = self->tex [TEXID_SPEECH];
2373 rc_array_t *arr;
2374 int px = x * Tw + Tw * 2 / 32;
2375 int py = y * Th - Th * 6 / 32;
2376
2377 key_ov.texname = tex.name;
2378 arr = rc_array (rc_ov, &key_ov);
2379
2380 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2381 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2382 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2383 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2136 } 2384 }
2137 } 2385 }
2138 } 2386 }
2139 } 2387 }
2140 2388
2156 if (smask & (((uint32_t)1) << b)) 2404 if (smask & (((uint32_t)1) << b))
2157 { 2405 {
2158 int level = (w << 5) | b; 2406 int level = (w << 5) | b;
2159 HE *he; 2407 HE *he;
2160 2408
2161 hv_iterinit (smooth); 2409 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2162 while ((he = hv_iternext (smooth)))
2163 { 2410 {
2164 smooth_key *skey = (smooth_key *)HeKEY (he); 2411 smooth_key &skey = it->first;
2165 IV bits = SvIVX (HeVAL (he)); 2412 IV bits = it->second;
2166 2413
2167 if (!(bits & 0x1000) 2414 if (!(bits & 0x1000)
2168 && skey->level == level 2415 && skey.level == level
2169 && level > smooth_max [skey->x][skey->y]) 2416 && level > smooth_max [skey.x][skey.y])
2170 { 2417 {
2171 maptex tex = self->tex [skey->tile]; 2418 maptex tex = self->tex [skey.tile];
2172 int px = (((int)skey->x) - 1) * T; 2419 int px = (((int)skey.x) - 1) * Tw;
2173 int py = (((int)skey->y) - 1) * T; 2420 int py = (((int)skey.y) - 1) * Th;
2174 int border = bits & 15; 2421 int border = bits & 15;
2175 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2422 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2176 float dx = tex.s * .0625f; // 16 images/row 2423 float dx = tex.s * .0625f; // 16 images/row
2177 float dy = tex.t * .5f ; // 2 images/column 2424 float dy = tex.t * .5f ; // 2 images/column
2178 2425
2180 { 2427 {
2181 // this time avoiding texture state changes 2428 // this time avoiding texture state changes
2182 // save gobs of state changes. 2429 // save gobs of state changes.
2183 if (key.texname != tex.name) 2430 if (key.texname != tex.name)
2184 { 2431 {
2432 self->tex [skey.tile].unused = 0;
2433
2185 glEnd (); 2434 glEnd ();
2186 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2435 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2187 glBegin (GL_QUADS); 2436 glBegin (GL_QUADS);
2188 } 2437 }
2189 2438
2190 if (border) 2439 if (border)
2191 { 2440 {
2192 float ox = border * dx; 2441 float ox = border * dx;
2193 2442
2194 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2443 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2195 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2444 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2196 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2445 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2197 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2446 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2198 } 2447 }
2199 2448
2200 if (corner) 2449 if (corner)
2201 { 2450 {
2202 float ox = corner * dx; 2451 float ox = corner * dx;
2203 2452
2204 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2453 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2205 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2454 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2206 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2455 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2207 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2456 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2208 } 2457 }
2209 } 2458 }
2210 } 2459 }
2211 } 2460 }
2212 } 2461 }
2214 2463
2215 glEnd (); 2464 glEnd ();
2216 glDisable (GL_TEXTURE_2D); 2465 glDisable (GL_TEXTURE_2D);
2217 key.texname = -1; 2466 key.texname = -1;
2218 } 2467 }
2219
2220 hv_clear (smooth);
2221 } 2468 }
2222 2469
2223 if (pl_tex.name) 2470 if (pl_tex.name)
2224 { 2471 {
2225 maptex tex = pl_tex; 2472 maptex tex = pl_tex;
2235 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2482 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2236 2483
2237 rc_draw (rc); 2484 rc_draw (rc);
2238 } 2485 }
2239 2486
2487 rc_draw (rc_ov);
2488 rc_clear (rc_ov);
2489
2240 glDisable (GL_BLEND); 2490 glDisable (GL_BLEND);
2241 rc_free (rc); 2491 rc_free (rc);
2492 rc_free (rc_ov);
2242 2493
2243 // top layer: overlays such as the health bar 2494 // top layer: overlays such as the health bar
2244 for (y = 0; y < sh; y++) 2495 for (y = 0; y < sh; y++)
2245 if (0 <= y + my && y + my < self->rows) 2496 if (0 <= y + my && y + my < self->rows)
2246 { 2497 {
2249 for (x = 0; x < sw; x++) 2500 for (x = 0; x < sw; x++)
2250 if (row->c0 <= x + mx && x + mx < row->c1) 2501 if (row->c0 <= x + mx && x + mx < row->c1)
2251 { 2502 {
2252 mapcell *cell = row->col + (x + mx - row->c0); 2503 mapcell *cell = row->col + (x + mx - row->c0);
2253 2504
2254 int px = x * T; 2505 int px = x * Tw;
2255 int py = y * T; 2506 int py = y * Th;
2256 2507
2257 if (expect_false (cell->player == player)) 2508 if (expect_false (cell->player == player))
2258 { 2509 {
2259 px += sdx; 2510 px += sdx;
2260 py += sdy; 2511 py += sdy;
2261 } 2512 }
2262 2513
2263 if (cell->stat_hp) 2514 if (cell->stat_hp)
2264 { 2515 {
2265 int width = cell->stat_width * T; 2516 int width = cell->stat_width * Tw;
2266 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2517 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2267 2518
2268 glColor3ub (0, 0, 0); 2519 glColor3ub (0, 0, 0);
2269 glRectf (px + 1, py - thick - 2, 2520 glRectf (px + 1, py - thick - 2,
2270 px + width - 1, py); 2521 px + width - 1, py);
2271 2522
2277 } 2528 }
2278 } 2529 }
2279} 2530}
2280 2531
2281void 2532void
2282draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2533draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2283 CODE: 2534 CODE:
2284{ 2535{
2285 static float color[16][3] = { 2536 static float color[16][3] = {
2286 { 0.00F, 0.00F, 0.00F }, 2537 { 0.00f, 0.00f, 0.00f },
2287 { 1.00F, 1.00F, 1.00F }, 2538 { 1.00f, 1.00f, 1.00f },
2288 { 0.00F, 0.00F, 0.55F }, 2539 { 0.00f, 0.00f, 0.55f },
2289 { 1.00F, 0.00F, 0.00F }, 2540 { 1.00f, 0.00f, 0.00f },
2290 2541
2291 { 1.00F, 0.54F, 0.00F }, 2542 { 1.00f, 0.54f, 0.00f },
2292 { 0.11F, 0.56F, 1.00F }, 2543 { 0.11f, 0.56f, 1.00f },
2293 { 0.93F, 0.46F, 0.00F }, 2544 { 0.93f, 0.46f, 0.00f },
2294 { 0.18F, 0.54F, 0.34F }, 2545 { 0.18f, 0.54f, 0.34f },
2295 2546
2296 { 0.56F, 0.73F, 0.56F }, 2547 { 0.56f, 0.73f, 0.56f },
2297 { 0.80F, 0.80F, 0.80F }, 2548 { 0.80f, 0.80f, 0.80f },
2298 { 0.55F, 0.41F, 0.13F }, 2549 { 0.55f, 0.41f, 0.13f },
2299 { 0.99F, 0.77F, 0.26F }, 2550 { 0.99f, 0.77f, 0.26f },
2300 2551
2301 { 0.74F, 0.65F, 0.41F }, 2552 { 0.74f, 0.65f, 0.41f },
2302 2553
2303 { 0.00F, 1.00F, 1.00F }, 2554 { 0.00f, 1.00f, 1.00f },
2304 { 1.00F, 0.00F, 1.00F }, 2555 { 1.00f, 0.00f, 1.00f },
2305 { 1.00F, 1.00F, 0.00F }, 2556 { 1.00f, 1.00f, 0.00f },
2306 }; 2557 };
2307 2558
2308 int x, y; 2559 int x, y;
2309 2560
2310 glEnable (GL_TEXTURE_2D); 2561 glEnable (GL_TEXTURE_2D);
2562 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2563 * but the nvidia driver (185.18.14) mishandles alpha textures
2564 * and takes the colour from god knows where instead of using
2565 * Cp. MODULATE results in the same colour, but slightly different
2566 * alpha, but atcually gives us the correct colour with nvidia.
2567 */
2311 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2568 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2312 glEnable (GL_BLEND); 2569 glEnable (GL_BLEND);
2313 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2570 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2314 glBegin (GL_QUADS); 2571 glBegin (GL_QUADS);
2315 2572
2316 for (y = 0; y < h; y++) 2573 for (y = 0; y < h; y++)
2320 2577
2321 if (m) 2578 if (m)
2322 { 2579 {
2323 float *c = color [m & 15]; 2580 float *c = color [m & 15];
2324 2581
2325 float tx1 = m & 0x40 ? 0.5 : 0.; 2582 float tx1 = m & 0x40 ? 0.5f : 0.f;
2326 float tx2 = tx1 + 0.5; 2583 float tx2 = tx1 + 0.5f;
2327 2584
2328 glColor4f (c[0], c[1], c[2], 0.75); 2585 glColor4f (c[0], c[1], c[2], 1);
2329 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2586 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2330 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2587 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2331 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2588 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2332 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2589 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2333 } 2590 }
2341void 2598void
2342fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2599fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2343 PPCODE: 2600 PPCODE:
2344{ 2601{
2345 int x, y; 2602 int x, y;
2346 int sw1 = sw + 2; 2603 int sw1 = sw + 2;
2347 int sh1 = sh + 2; 2604 int sh1 = sh + 2;
2348 int sh3 = sh * 3; 2605 int sh3 = sh * 3;
2349 int sw34 = (sw * 3 + 3) & ~3; 2606 int sw3 = sw * 3;
2607 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2608 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2350 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2609 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2351 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2610 memset (darkness1, 0, sw1*sh1);
2352 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2353 2611
2354 SvPOK_only (darkness3_sv); 2612 SvPOK_only (darkness3_sv);
2355 SvCUR_set (darkness3_sv, sw34 * sh3); 2613 SvCUR_set (darkness3_sv, sw3 * sh3);
2356 2614
2357 mx += self->x - 1; 2615 mx += self->x - 1;
2358 my += self->y - 1; 2616 my += self->y - 1;
2359
2360 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2361 2617
2362 for (y = 0; y < sh1; y++) 2618 for (y = 0; y < sh1; y++)
2363 if (0 <= y + my && y + my < self->rows) 2619 if (0 <= y + my && y + my < self->rows)
2364 { 2620 {
2365 maprow *row = self->row + (y + my); 2621 maprow *row = self->row + (y + my);
2368 if (row->c0 <= x + mx && x + mx < row->c1) 2624 if (row->c0 <= x + mx && x + mx < row->c1)
2369 { 2625 {
2370 mapcell *cell = row->col + (x + mx - row->c0); 2626 mapcell *cell = row->col + (x + mx - row->c0);
2371 2627
2372 darkness1 [y * sw1 + x] = cell->darkness 2628 darkness1 [y * sw1 + x] = cell->darkness
2373 ? 255 - (cell->darkness - 1) 2629 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2374 : 255 - FOW_DARKNESS; 2630 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2375 } 2631 }
2376 } 2632 }
2377 2633
2378 for (y = 0; y < sh; ++y) 2634 for (y = 0; y < sh; ++y)
2379 for (x = 0; x < sw; ++x) 2635 for (x = 0; x < sw; ++x)
2398 2654
2399 uint8_t r13 = (d13 + d23 + d12) / 3; 2655 uint8_t r13 = (d13 + d23 + d12) / 3;
2400 uint8_t r23 = d23; 2656 uint8_t r23 = d23;
2401 uint8_t r33 = (d23 + d33 + d32) / 3; 2657 uint8_t r33 = (d23 + d33 + d32) / 3;
2402 2658
2403 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2659 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2404 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2660 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2405 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2661 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2406 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2662 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2407 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2663 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2408 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2664 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2409 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2665 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2410 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2666 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2411 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2667 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2412 } 2668 }
2413 2669
2414 free (darkness1); 2670 free (darkness1);
2415 2671
2416 EXTEND (SP, 3); 2672 EXTEND (SP, 3);
2417 PUSHs (sv_2mortal (newSViv (sw34))); 2673 PUSHs (sv_2mortal (newSViv (sw3)));
2418 PUSHs (sv_2mortal (newSViv (sh3))); 2674 PUSHs (sv_2mortal (newSViv (sh3)));
2419 PUSHs (darkness3_sv); 2675 PUSHs (darkness3_sv);
2420} 2676}
2421 2677
2422SV * 2678SV *
2485 else 2741 else
2486 *data++ = 0; 2742 *data++ = 0;
2487 } 2743 }
2488 } 2744 }
2489 2745
2490 /* if size is w*h + 5 then no data has been found */ 2746 /* if size is w*h + 5 then no data has been found */
2491 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) 2747 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2492 { 2748 {
2493 SvPOK_only (data_sv); 2749 SvPOK_only (data_sv);
2494 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2750 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2495 } 2751 }
2496 2752
2497 RETVAL = data_sv; 2753 RETVAL = data_sv;
2498} 2754}
2499 OUTPUT: 2755 OUTPUT:
2500 RETVAL 2756 RETVAL
2501 2757
2502void 2758void
2509 STRLEN len; 2765 STRLEN len;
2510 uint8_t *data, *end; 2766 uint8_t *data, *end;
2511 2767
2512 len = SvLEN (data_sv); 2768 len = SvLEN (data_sv);
2513 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2769 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2514 data = SvPVbyte_nolen (data_sv); 2770 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2515 end = data + len + 8; 2771 end = data + len + 8;
2516 2772
2517 if (len < 5) 2773 if (len < 5)
2518 XSRETURN_EMPTY; 2774 XSRETURN_EMPTY;
2519 2775
2580} 2836}
2581 2837
2582MODULE = Deliantra::Client PACKAGE = DC::RW 2838MODULE = Deliantra::Client PACKAGE = DC::RW
2583 2839
2584DC::RW 2840DC::RW
2585new (SV *class, SV *data_sv) 2841new (SV *klass, SV *data_sv)
2586 CODE: 2842 CODE:
2587{ 2843{
2588 STRLEN datalen; 2844 STRLEN datalen;
2589 char *data = SvPVbyte (data_sv, datalen); 2845 char *data = SvPVbyte (data_sv, datalen);
2590 2846
2592} 2848}
2593 OUTPUT: 2849 OUTPUT:
2594 RETVAL 2850 RETVAL
2595 2851
2596DC::RW 2852DC::RW
2597new_from_file (SV *class, const char *path, const char *mode = "rb") 2853new_from_file (SV *klass, const char *path, const char *mode = "rb")
2598 CODE: 2854 CODE:
2599 RETVAL = SDL_RWFromFile (path, mode); 2855 RETVAL = SDL_RWFromFile (path, mode);
2600 OUTPUT: 2856 OUTPUT:
2601 RETVAL 2857 RETVAL
2602 2858
2620 if (RETVAL < 0) 2876 if (RETVAL < 0)
2621 { 2877 {
2622 RETVAL = Mix_GroupOldest (-1); 2878 RETVAL = Mix_GroupOldest (-1);
2623 2879
2624 if (RETVAL < 0) 2880 if (RETVAL < 0)
2881 {
2882 // happens sometimes, maybe it just stopped playing(?)
2883 RETVAL = Mix_GroupAvailable (-1);
2884
2885 if (RETVAL < 0)
2625 XSRETURN_UNDEF; 2886 XSRETURN_UNDEF;
2626 2887 }
2888 else
2627 Mix_HaltChannel (RETVAL); 2889 Mix_HaltChannel (RETVAL);
2628 } 2890 }
2629 2891
2630 Mix_UnregisterAllEffects (RETVAL); 2892 Mix_UnregisterAllEffects (RETVAL);
2631 Mix_Volume (RETVAL, 128); 2893 Mix_Volume (RETVAL, 128);
2632} 2894}
2679void 2941void
2680set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2942set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2681 CODE: 2943 CODE:
2682{ 2944{
2683 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2945 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2684 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2946 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2685 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2947 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2686} 2948}
2687 2949
2688void 2950void
2689set_reverse_stereo (DC::Channel self, int flip) 2951set_reverse_stereo (DC::Channel self, int flip)
2692 2954
2693MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2955MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2694 2956
2695PROTOTYPES: DISABLE 2957PROTOTYPES: DISABLE
2696 2958
2959void
2960decoders ()
2961 PPCODE:
2962#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2963 int i, num = Mix_GetNumChunkDecoders ();
2964 EXTEND (SP, num);
2965 for (i = 0; i < num; ++i)
2966 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2967#else
2968 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2969#endif
2970
2697DC::MixChunk 2971DC::MixChunk
2698new (SV *class, DC::RW rwops) 2972new (SV *klass, DC::RW rwops)
2699 CODE: 2973 CODE:
2700 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2974 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2701 OUTPUT: 2975 OUTPUT:
2702 RETVAL 2976 RETVAL
2703 2977
2733 OUTPUT: 3007 OUTPUT:
2734 RETVAL 3008 RETVAL
2735 3009
2736MODULE = Deliantra::Client PACKAGE = DC::MixMusic 3010MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2737 3011
3012void
3013decoders ()
3014 PPCODE:
3015#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3016 int i, num = Mix_GetNumMusicDecoders ();
3017 EXTEND (SP, num);
3018 for (i = 0; i < num; ++i)
3019 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3020#else
3021 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3022#endif
3023
2738int 3024int
2739volume (int volume = -1) 3025volume (int volume = -1)
2740 PROTOTYPE: ;$ 3026 PROTOTYPE: ;$
2741 CODE: 3027 CODE:
2742 if (items > 0) 3028 if (items > 0)
2753void 3039void
2754halt () 3040halt ()
2755 CODE: 3041 CODE:
2756 Mix_HaltMusic (); 3042 Mix_HaltMusic ();
2757 3043
3044int
3045playing ()
3046 CODE:
3047 RETVAL = Mix_PlayingMusic ();
3048 OUTPUT:
3049 RETVAL
3050
2758DC::MixMusic 3051DC::MixMusic
2759new (SV *class, DC::RW rwops) 3052new (SV *klass, DC::RW rwops)
2760 CODE: 3053 CODE:
2761 RETVAL = Mix_LoadMUS_RW (rwops); 3054 RETVAL = Mix_LoadMUS_RW (rwops);
2762 OUTPUT: 3055 OUTPUT:
2763 RETVAL 3056 RETVAL
2764 3057
2792 } *civ, const_iv[] = { 3085 } *civ, const_iv[] = {
2793# define const_iv(name) { # name, (IV)name } 3086# define const_iv(name) { # name, (IV)name }
2794 const_iv (GL_VENDOR), 3087 const_iv (GL_VENDOR),
2795 const_iv (GL_VERSION), 3088 const_iv (GL_VERSION),
2796 const_iv (GL_EXTENSIONS), 3089 const_iv (GL_EXTENSIONS),
3090 const_iv (GL_MAX_TEXTURE_UNITS),
2797 const_iv (GL_COLOR_MATERIAL), 3091 const_iv (GL_COLOR_MATERIAL),
2798 const_iv (GL_SMOOTH), 3092 const_iv (GL_SMOOTH),
2799 const_iv (GL_FLAT), 3093 const_iv (GL_FLAT),
2800 const_iv (GL_DITHER), 3094 const_iv (GL_DITHER),
2801 const_iv (GL_BLEND), 3095 const_iv (GL_BLEND),
2813 const_iv (GL_ZERO), 3107 const_iv (GL_ZERO),
2814 const_iv (GL_SRC_ALPHA), 3108 const_iv (GL_SRC_ALPHA),
2815 const_iv (GL_DST_ALPHA), 3109 const_iv (GL_DST_ALPHA),
2816 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3110 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2817 const_iv (GL_ONE_MINUS_DST_ALPHA), 3111 const_iv (GL_ONE_MINUS_DST_ALPHA),
3112 const_iv (GL_SRC_COLOR),
3113 const_iv (GL_DST_COLOR),
3114 const_iv (GL_ONE_MINUS_SRC_COLOR),
3115 const_iv (GL_ONE_MINUS_DST_COLOR),
2818 const_iv (GL_SRC_ALPHA_SATURATE), 3116 const_iv (GL_SRC_ALPHA_SATURATE),
2819 const_iv (GL_RGB), 3117 const_iv (GL_RGB),
2820 const_iv (GL_RGBA), 3118 const_iv (GL_RGBA),
2821 const_iv (GL_RGBA4), 3119 const_iv (GL_RGBA4),
2822 const_iv (GL_RGBA8), 3120 const_iv (GL_RGBA8),
2890 const_iv (GL_NICEST), 3188 const_iv (GL_NICEST),
2891 const_iv (GL_V2F), 3189 const_iv (GL_V2F),
2892 const_iv (GL_V3F), 3190 const_iv (GL_V3F),
2893 const_iv (GL_T2F_V3F), 3191 const_iv (GL_T2F_V3F),
2894 const_iv (GL_T2F_N3F_V3F), 3192 const_iv (GL_T2F_N3F_V3F),
3193 const_iv (GL_FUNC_ADD),
3194 const_iv (GL_FUNC_SUBTRACT),
3195 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2895# undef const_iv 3196# undef const_iv
2896 }; 3197 };
2897 3198
2898 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3199 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2899 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3200 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2900 3201
2901 texture_av = newAV (); 3202 texture_av = newAV ();
2902 AvREAL_off (texture_av); 3203 AvREAL_off (texture_av);
2903} 3204}
2904 3205
2906disable_GL_EXT_blend_func_separate () 3207disable_GL_EXT_blend_func_separate ()
2907 CODE: 3208 CODE:
2908 gl.BlendFuncSeparate = 0; 3209 gl.BlendFuncSeparate = 0;
2909 gl.BlendFuncSeparateEXT = 0; 3210 gl.BlendFuncSeparateEXT = 0;
2910 3211
2911char * 3212void
3213apple_nvidia_bug (int enable)
3214
3215const char *
2912gl_vendor () 3216gl_vendor ()
2913 CODE: 3217 CODE:
2914 RETVAL = (char *)glGetString (GL_VENDOR); 3218 RETVAL = (const char *)glGetString (GL_VENDOR);
2915 OUTPUT: 3219 OUTPUT:
2916 RETVAL 3220 RETVAL
2917 3221
2918char * 3222const char *
2919gl_version () 3223gl_version ()
2920 CODE: 3224 CODE:
2921 RETVAL = (char *)glGetString (GL_VERSION); 3225 RETVAL = (const char *)glGetString (GL_VERSION);
2922 OUTPUT: 3226 OUTPUT:
2923 RETVAL 3227 RETVAL
2924 3228
2925char * 3229const char *
2926gl_extensions () 3230gl_extensions ()
2927 CODE: 3231 CODE:
2928 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3232 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2929 OUTPUT: 3233 OUTPUT:
2930 RETVAL 3234 RETVAL
2931 3235
2932const char *glGetString (GLenum pname) 3236const char *glGetString (GLenum pname)
3237 CODE:
3238 RETVAL = (const char *)glGetString (pname);
3239 OUTPUT:
3240 RETVAL
2933 3241
2934GLint glGetInteger (GLenum pname) 3242GLint glGetInteger (GLenum pname)
2935 CODE: 3243 CODE:
2936 glGetIntegerv (pname, &RETVAL); 3244 glGetIntegerv (pname, &RETVAL);
2937 OUTPUT: 3245 OUTPUT:
2945 3253
2946int glGetError () 3254int glGetError ()
2947 3255
2948void glFinish () 3256void glFinish ()
2949 3257
3258void glFlush ()
3259
2950void glClear (int mask) 3260void glClear (int mask)
2951 3261
2952void glClearColor (float r, float g, float b, float a = 1.0) 3262void glClearColor (float r, float g, float b, float a = 1.0)
2953 PROTOTYPE: @ 3263 PROTOTYPE: @
2954 3264
2963void glBlendFunc (int sfactor, int dfactor) 3273void glBlendFunc (int sfactor, int dfactor)
2964 3274
2965void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3275void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2966 CODE: 3276 CODE:
2967 gl_BlendFuncSeparate (sa, da, saa, daa); 3277 gl_BlendFuncSeparate (sa, da, saa, daa);
3278
3279# void glBlendEquation (int se)
2968 3280
2969void glDepthMask (int flag) 3281void glDepthMask (int flag)
2970 3282
2971void glLogicOp (int opcode) 3283void glLogicOp (int opcode)
2972 3284
3123 3435
3124void glEndList () 3436void glEndList ()
3125 3437
3126void glCallList (int list) 3438void glCallList (int list)
3127 3439
3440void c_init ()
3441 CODE:
3442 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3443 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3444
3128MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3445MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3129 3446
3130PROTOTYPES: DISABLE 3447PROTOTYPES: DISABLE
3131 3448
3132void 3449void
3133find_widget (SV *self, NV x, NV y) 3450find_widget (SV *self, NV x, NV y)
3134 PPCODE: 3451 PPCODE:
3135{ 3452{
3136 if (within_widget (self, x, y)) 3453 if (within_widget (self, x, y))
3137 XPUSHs (self); 3454 XPUSHs (self);
3138} 3455}
3139 3456
3140BOOT: 3457BOOT:
3141{ 3458{
3149 3466
3150void 3467void
3151draw (SV *self) 3468draw (SV *self)
3152 CODE: 3469 CODE:
3153{ 3470{
3154 HV *hv; 3471 HV *hv;
3155 SV **svp; 3472 SV **svp;
3156 NV x, y, w, h; 3473 NV x, y, w, h;
3157 SV *draw_x_sv = GvSV (draw_x_gv); 3474 SV *draw_x_sv = GvSV (draw_x_gv);
3158 SV *draw_y_sv = GvSV (draw_y_gv); 3475 SV *draw_y_sv = GvSV (draw_y_gv);
3159 SV *draw_w_sv = GvSV (draw_w_gv); 3476 SV *draw_w_sv = GvSV (draw_w_gv);
3160 SV *draw_h_sv = GvSV (draw_h_gv); 3477 SV *draw_h_sv = GvSV (draw_h_gv);

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