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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.71 by root, Fri May 5 19:05:47 2006 UTC vs.
Revision 1.279 by root, Thu Oct 2 15:59:40 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
9#include <string.h> 31#include <string.h>
10#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 36
12#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
13#include <SDL_image.h> 40#include <SDL_image.h>
14#include <SDL_mixer.h> 41#include <SDL_mixer.h>
15#include <SDL_opengl.h> 42#include <SDL_opengl.h>
16 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
49#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS
51
17#include <glib/gmacros.h> 52#include <glib/gmacros.h>
18 53
19#include <pango/pango.h> 54#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h> 55
21#include <pango/pangoft2.h> 56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
22 66
23#ifndef _WIN32 67#ifndef _WIN32
24# include <sys/types.h> 68# include <sys/types.h>
25# include <sys/socket.h> 69# include <sys/socket.h>
26# include <netinet/in.h> 70# include <netinet/in.h>
27# include <netinet/tcp.h> 71# include <netinet/tcp.h>
28# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
29#else 77#else
30 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 79#endif
37 80
38#include "glext.h" 81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 85
40#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
41 87
42#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
44 90
45#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
46 92
47#define GL_CALL(type,func,args) \ 93/* mask out modifiers we are not interested in */
48 { \ 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
49 static int init_; \
50 static type fptr_; \
51 \
52 if (!init_) \
53 { \
54 init_ = 1; \
55 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
56 } \
57 \
58 if (fptr_) \
59 fptr_ args; \
60 }
61 95
96#define KMOD_LRAM 0x10000 // our extension
97
98static AV *texture_av;
99
100static struct
101{
102#define GL_FUNC(ptr,name) ptr name;
103#include "glfunc.h"
104#undef GL_FUNC
105} gl;
106
107static void
108gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
109{
110 if (gl.BlendFuncSeparate)
111 gl.BlendFuncSeparate (sa, da, saa, daa);
112 else if (gl.BlendFuncSeparateEXT)
113 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
114 else
115 glBlendFunc (sa, da);
116}
117
118static GLuint
119gen_texture ()
120{
121 GLuint name;
122
123 if (AvFILL (texture_av) >= 0)
124 name = (GLuint)(size_t)av_pop (texture_av);
125 else
126 glGenTextures (1, &name);
127
128 return name;
129}
130
131static void
132del_texture (GLuint name)
133{
134 /* make a half-assed attempt at returning the memory used by the texture */
135 /* textures are frequently being reused by cfplus anyway */
136 /*glBindTexture (GL_TEXTURE_2D, name);*/
137 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
138 av_push (texture_av, (SV *)(size_t)name);
139 glDeleteTextures (1, &name);
140}
141
142#include "texcache.c"
143#include "rendercache.c"
144
145#include "pango-font.c"
146#include "pango-fontmap.c"
147#include "pango-render.c"
148
149typedef IV DC__Channel;
150typedef SDL_RWops *DC__RW;
62typedef Mix_Chunk *CFClient__MixChunk; 151typedef Mix_Chunk *DC__MixChunk;
63typedef Mix_Music *CFClient__MixMusic; 152typedef Mix_Music *DC__MixMusic;
64 153
65typedef PangoFontDescription *CFClient__Font; 154typedef PangoFontDescription *DC__Font;
155
156static int
157shape_attr_p (PangoLayoutRun *run)
158{
159 GSList *attrs = run->item->analysis.extra_attrs;
160
161 while (attrs)
162 {
163 PangoAttribute *attr = attrs->data;
164
165 if (attr->klass->type == PANGO_ATTR_SHAPE)
166 return 1;
167
168 attrs = attrs->next;
169 }
170
171 return 0;
172}
66 173
67typedef struct cf_layout { 174typedef struct cf_layout {
68 PangoLayout *pl; 175 PangoLayout *pl;
176 float r, g, b, a; // default color for rgba mode
69 int base_height; 177 int base_height;
70 CFClient__Font font; 178 DC__Font font;
179 rc_t *rc;
71} *CFClient__Layout; 180} *DC__Layout;
72 181
73static CFClient__Font default_font; 182static DC__Font default_font;
74static PangoContext *context; 183static PangoContext *opengl_context;
75static PangoFontMap *fontmap; 184static PangoFontMap *opengl_fontmap;
76 185
77static void 186static void
78substitute_func (FcPattern *pattern, gpointer data) 187substitute_func (FcPattern *pattern, gpointer data)
79{ 188{
80 FcPatternAddBool (pattern, FC_HINTING , 1); 189 FcPatternAddBool (pattern, FC_HINTING, 1);
190#ifdef FC_HINT_STYLE
191 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
192#endif
81 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 193 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
82} 194}
83 195
84static void 196static void
85layout_update_font (CFClient__Layout self) 197layout_update_font (DC__Layout self)
86{ 198{
87 /* use a random scale factor to account for unknown descenders, 0.8 works 199 /* use a random scale factor to account for unknown descenders, 0.8 works
88 * reasonably well with bitstream vera 200 * reasonably well with dejavu/bistream fonts
89 */ 201 */
90 PangoFontDescription *font = self->font ? self->font : default_font; 202 PangoFontDescription *font = self->font ? self->font : default_font;
91 203
92 pango_font_description_set_absolute_size (font, 204 pango_font_description_set_absolute_size (font,
93 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 205 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
94 206
95 pango_layout_set_font_description (self->pl, font); 207 pango_layout_set_font_description (self->pl, font);
96} 208}
97 209
98static void 210static void
99layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 211layout_get_pixel_size (DC__Layout self, int *w, int *h)
100{ 212{
213 PangoRectangle rect;
214
215 // get_pixel_* wrongly rounds down
101 pango_layout_get_pixel_size (self->pl, w, h); 216 pango_layout_get_extents (self->pl, 0, &rect);
102 217
103 *w = (*w + 3) & ~3; 218 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
104 if (!*w) *w = 1; 219 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
105 if (!*h) *h = 1;
106}
107 220
221 if (!rect.width) rect.width = 1;
222 if (!rect.height) rect.height = 1;
223
224 *w = rect.width;
225 *h = rect.height;
226}
227
228typedef uint16_t tileid;
108typedef uint16_t mapface; 229typedef uint16_t faceid;
109 230
110typedef struct { 231typedef struct {
111 GLint name; 232 GLuint name;
112 int w, h; 233 int w, h;
113 float s, t; 234 float s, t;
114 uint8_t r, g, b, a; 235 uint8_t r, g, b, a;
236 tileid smoothtile;
237 uint8_t smoothlevel;
115} maptex; 238} maptex;
116 239
117typedef struct { 240typedef struct {
241 uint32_t player;
242 tileid tile[3];
118 int16_t darkness; 243 uint16_t darkness;
119 mapface face[3]; 244 uint8_t stat_width, stat_hp, flags, smoothmax;
120} mapcell; 245} mapcell;
121 246
122typedef struct { 247typedef struct {
123 int32_t c0, c1; 248 int32_t c0, c1;
124 mapcell *col; 249 mapcell *col;
125} maprow; 250} maprow;
126 251
127typedef struct map { 252typedef struct map {
128 int x, y, w, h; 253 int x, y, w, h;
129 int ox, oy; /* offset to virtual global coordinate system */ 254 int ox, oy; /* offset to virtual global coordinate system */
130 int faces; 255 int faces; tileid *face2tile; // [faceid]
131 mapface *face; 256 int texs; maptex *tex; // [tileid]
132
133 int texs;
134 maptex *tex;
135 257
136 int32_t rows; 258 int32_t rows;
137 maprow *row; 259 maprow *row;
138} *CFClient__Map; 260} *DC__Map;
139 261
140static char * 262static char *
141prepend (char *ptr, int sze, int inc) 263prepend (char *ptr, int sze, int inc)
142{ 264{
143 char *p; 265 char *p;
160} 282}
161 283
162#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 284#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
163#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 285#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
164 286
287static void
288need_facenum (struct map *self, faceid face)
289{
290 while (self->faces <= face)
291 {
292 Append (tileid, self->face2tile, self->faces, self->faces);
293 self->faces *= 2;
294 }
295}
296
297static void
298need_texid (struct map *self, int texid)
299{
300 while (self->texs <= texid)
301 {
302 Append (maptex, self->tex, self->texs, self->texs);
303 self->texs *= 2;
304 }
305}
306
165static maprow * 307static maprow *
166map_get_row (CFClient__Map self, int y) 308map_get_row (DC__Map self, int y)
167{ 309{
168 if (0 > y) 310 if (0 > y)
169 { 311 {
170 int extend = - y + MAP_EXTEND_Y; 312 int extend = - y + MAP_EXTEND_Y;
171 Prepend (maprow, self->row, self->rows, extend); 313 Prepend (maprow, self->row, self->rows, extend);
209 351
210 return row->col + (x - row->c0); 352 return row->col + (x - row->c0);
211} 353}
212 354
213static mapcell * 355static mapcell *
214map_get_cell (CFClient__Map self, int x, int y) 356map_get_cell (DC__Map self, int x, int y)
215{ 357{
216 return row_get_cell (map_get_row (self, y), x); 358 return row_get_cell (map_get_row (self, y), x);
217} 359}
218 360
219static void 361static void
220map_clear (CFClient__Map self) 362map_clear (DC__Map self)
221{ 363{
222 int r; 364 int r;
223 365
224 for (r = 0; r < self->rows; r++) 366 for (r = 0; r < self->rows; r++)
225 Safefree (self->row[r].col); 367 Safefree (self->row[r].col);
232 self->oy = 0; 374 self->oy = 0;
233 self->row = 0; 375 self->row = 0;
234 self->rows = 0; 376 self->rows = 0;
235} 377}
236 378
379#define CELL_CLEAR(cell) \
380 do { \
381 if ((cell)->player) \
382 (cell)->tile [2] = 0; \
383 (cell)->darkness = 0; \
384 (cell)->stat_hp = 0; \
385 (cell)->flags = 0; \
386 (cell)->player = 0; \
387 } while (0)
388
237static void 389static void
238map_blank (CFClient__Map self, int x0, int y0, int w, int h) 390map_blank (DC__Map self, int x0, int y0, int w, int h)
239{ 391{
240 int x, y; 392 int x, y;
241 maprow *row; 393 maprow *row;
394 mapcell *cell;
242 395
243 for (y = y0; y < y0 + h; y++) 396 for (y = y0; y < y0 + h; y++)
244 if (y >= 0) 397 if (y >= 0)
245 { 398 {
246 if (y >= self->rows) 399 if (y >= self->rows)
252 if (x >= row->c0) 405 if (x >= row->c0)
253 { 406 {
254 if (x >= row->c1) 407 if (x >= row->c1)
255 break; 408 break;
256 409
257 row->col[x - row->c0].darkness = -1; 410 cell = row->col + x - row->c0;
411
412 CELL_CLEAR (cell);
258 } 413 }
259 } 414 }
260} 415}
261 416
417typedef struct {
418 tileid tile;
419 uint8_t x, y, level;
420} smooth_key;
421
262static void 422static void
423smooth_or_bits (HV *hv, smooth_key *key, IV bits)
424{
425 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
426
427 if (SvIOK (*sv))
428 SvIV_set (*sv, SvIVX (*sv) | bits);
429 else
430 sv_setiv (*sv, bits);
431}
432
433static void
263music_finished () 434music_finished (void)
264{ 435{
265 SDL_UserEvent ev; 436 SDL_UserEvent ev;
266 437
267 ev.type = SDL_USEREVENT; 438 ev.type = SDL_USEREVENT;
268 ev.code = 0; 439 ev.code = 0;
277{ 448{
278 SDL_UserEvent ev; 449 SDL_UserEvent ev;
279 450
280 ev.type = SDL_USEREVENT; 451 ev.type = SDL_USEREVENT;
281 ev.code = 1; 452 ev.code = 1;
282 ev.data1 = channel; 453 ev.data1 = (void *)(long)channel;
283 ev.data2 = 0; 454 ev.data2 = 0;
284 455
285 SDL_PushEvent ((SDL_Event *)&ev); 456 SDL_PushEvent ((SDL_Event *)&ev);
286} 457}
287 458
288MODULE = CFClient PACKAGE = CFClient 459static unsigned int
460minpot (unsigned int n)
461{
462 if (!n)
463 return 0;
464
465 --n;
466
467 n |= n >> 1;
468 n |= n >> 2;
469 n |= n >> 4;
470 n |= n >> 8;
471 n |= n >> 16;
472
473 return n + 1;
474}
475
476static unsigned int
477popcount (unsigned int n)
478{
479 n -= (n >> 1) & 0x55555555U;
480 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
481 n = ((n >> 4) + n) & 0x0f0f0f0fU;
482 n *= 0x01010101U;
483
484 return n >> 24;
485}
486
487/* SDL should provide this, really. */
488#define SDLK_MODIFIER_MIN 300
489#define SDLK_MODIFIER_MAX 314
490
491/******************************************************************************/
492
493static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
494static GV *hover_gv;
495
496static int
497within_widget (SV *widget, NV x, NV y)
498{
499 HV *self;
500 SV **svp;
501 NV wx, ww, wy, wh;
502
503 if (!SvROK (widget))
504 return 0;
505
506 self = (HV *)SvRV (widget);
507
508 if (SvTYPE (self) != SVt_PVHV)
509 return 0;
510
511 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
512 if (y < wy)
513 return 0;
514
515 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
516 if (y >= wy + wh)
517 return 0;
518
519 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
520 if (x < wx)
521 return 0;
522
523 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
524 if (x >= wx + ww)
525 return 0;
526
527 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
528 if (!svp || !SvTRUE (*svp))
529 return 0;
530
531 return 1;
532}
533
534/******************************************************************************/
535
536/* process keyboard modifiers */
537static int
538mod_munge (int mod)
539{
540 mod &= MOD_MASK;
541
542 if (mod & (KMOD_META | KMOD_ALT))
543 mod |= KMOD_LRAM;
544
545 return mod;
546}
547
548static void
549deliantra_main ()
550{
551 char *argv[] = { 0 };
552 call_argv ("::main", G_DISCARD | G_VOID, argv);
553}
554
555#ifdef __MACOSX__
556 /* to due surprising braindamage on the side of SDL design, we
557 * do some mind-boggling hack here: SDL requires a custom main()
558 * on OS X, so... we provide one and call the original main(), which,
559 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
560 * and which calls our main (== SDL_main) back.
561 */
562 extern C_LINKAGE int
563 main (int argc, char *argv[])
564 {
565 deliantra_main ();
566 }
567
568 #undef main
569
570 extern C_LINKAGE int main (int argc, char *argv[]);
571
572 static void
573 SDL_braino (void)
574 {
575 char *argv[] = { "deliantra client", 0 };
576 (main) (1, argv);
577 }
578#else
579 static void
580 SDL_braino (void)
581 {
582 deliantra_main ();
583 }
584#endif
585
586MODULE = Deliantra::Client PACKAGE = DC
289 587
290PROTOTYPES: ENABLE 588PROTOTYPES: ENABLE
291 589
292BOOT: 590BOOT:
293{ 591{
294 HV *stash = gv_stashpv ("CFClient", 1); 592 HV *stash = gv_stashpv ("DC", 1);
295 static const struct { 593 static const struct {
296 const char *name; 594 const char *name;
297 IV iv; 595 IV iv;
298 } *civ, const_iv[] = { 596 } *civ, const_iv[] = {
299# define const_iv(name) { # name, (IV)name } 597# define const_iv(name) { # name, (IV)name }
598 const_iv (SDLK_MODIFIER_MIN),
599 const_iv (SDLK_MODIFIER_MAX),
600
300 const_iv (SDL_ACTIVEEVENT), 601 const_iv (SDL_ACTIVEEVENT),
301 const_iv (SDL_KEYDOWN), 602 const_iv (SDL_KEYDOWN),
302 const_iv (SDL_KEYUP), 603 const_iv (SDL_KEYUP),
303 const_iv (SDL_MOUSEMOTION), 604 const_iv (SDL_MOUSEMOTION),
304 const_iv (SDL_MOUSEBUTTONDOWN), 605 const_iv (SDL_MOUSEBUTTONDOWN),
313 const_iv (SDL_EVENT_RESERVEDA), 614 const_iv (SDL_EVENT_RESERVEDA),
314 const_iv (SDL_EVENT_RESERVEDB), 615 const_iv (SDL_EVENT_RESERVEDB),
315 const_iv (SDL_VIDEORESIZE), 616 const_iv (SDL_VIDEORESIZE),
316 const_iv (SDL_VIDEOEXPOSE), 617 const_iv (SDL_VIDEOEXPOSE),
317 const_iv (SDL_USEREVENT), 618 const_iv (SDL_USEREVENT),
619
620 const_iv (SDL_APPINPUTFOCUS),
621 const_iv (SDL_APPMOUSEFOCUS),
622 const_iv (SDL_APPACTIVE),
623
624
625 const_iv (SDLK_UNKNOWN),
626 const_iv (SDLK_FIRST),
627 const_iv (SDLK_BACKSPACE),
628 const_iv (SDLK_TAB),
629 const_iv (SDLK_CLEAR),
630 const_iv (SDLK_RETURN),
631 const_iv (SDLK_PAUSE),
632 const_iv (SDLK_ESCAPE),
633 const_iv (SDLK_SPACE),
634 const_iv (SDLK_EXCLAIM),
635 const_iv (SDLK_QUOTEDBL),
636 const_iv (SDLK_HASH),
637 const_iv (SDLK_DOLLAR),
638 const_iv (SDLK_AMPERSAND),
639 const_iv (SDLK_QUOTE),
640 const_iv (SDLK_LEFTPAREN),
641 const_iv (SDLK_RIGHTPAREN),
642 const_iv (SDLK_ASTERISK),
643 const_iv (SDLK_PLUS),
644 const_iv (SDLK_COMMA),
645 const_iv (SDLK_MINUS),
646 const_iv (SDLK_PERIOD),
647 const_iv (SDLK_SLASH),
648 const_iv (SDLK_0),
649 const_iv (SDLK_1),
650 const_iv (SDLK_2),
651 const_iv (SDLK_3),
652 const_iv (SDLK_4),
653 const_iv (SDLK_5),
654 const_iv (SDLK_6),
655 const_iv (SDLK_7),
656 const_iv (SDLK_8),
657 const_iv (SDLK_9),
658 const_iv (SDLK_COLON),
659 const_iv (SDLK_SEMICOLON),
660 const_iv (SDLK_LESS),
661 const_iv (SDLK_EQUALS),
662 const_iv (SDLK_GREATER),
663 const_iv (SDLK_QUESTION),
664 const_iv (SDLK_AT),
665
666 const_iv (SDLK_LEFTBRACKET),
667 const_iv (SDLK_BACKSLASH),
668 const_iv (SDLK_RIGHTBRACKET),
669 const_iv (SDLK_CARET),
670 const_iv (SDLK_UNDERSCORE),
671 const_iv (SDLK_BACKQUOTE),
672 const_iv (SDLK_DELETE),
673
674 const_iv (SDLK_FIRST),
675 const_iv (SDLK_LAST),
318 const_iv (SDLK_KP0), 676 const_iv (SDLK_KP0),
319 const_iv (SDLK_KP1), 677 const_iv (SDLK_KP1),
320 const_iv (SDLK_KP2), 678 const_iv (SDLK_KP2),
321 const_iv (SDLK_KP3), 679 const_iv (SDLK_KP3),
322 const_iv (SDLK_KP4), 680 const_iv (SDLK_KP4),
377 const_iv (SDLK_BREAK), 735 const_iv (SDLK_BREAK),
378 const_iv (SDLK_MENU), 736 const_iv (SDLK_MENU),
379 const_iv (SDLK_POWER), 737 const_iv (SDLK_POWER),
380 const_iv (SDLK_EURO), 738 const_iv (SDLK_EURO),
381 const_iv (SDLK_UNDO), 739 const_iv (SDLK_UNDO),
740
382 const_iv (KMOD_NONE), 741 const_iv (KMOD_NONE),
742 const_iv (KMOD_SHIFT),
383 const_iv (KMOD_LSHIFT), 743 const_iv (KMOD_LSHIFT),
384 const_iv (KMOD_RSHIFT), 744 const_iv (KMOD_RSHIFT),
745 const_iv (KMOD_CTRL),
385 const_iv (KMOD_LCTRL), 746 const_iv (KMOD_LCTRL),
386 const_iv (KMOD_RCTRL), 747 const_iv (KMOD_RCTRL),
748 const_iv (KMOD_ALT),
387 const_iv (KMOD_LALT), 749 const_iv (KMOD_LALT),
388 const_iv (KMOD_RALT), 750 const_iv (KMOD_RALT),
751 const_iv (KMOD_META),
389 const_iv (KMOD_LMETA), 752 const_iv (KMOD_LMETA),
390 const_iv (KMOD_RMETA), 753 const_iv (KMOD_RMETA),
391 const_iv (KMOD_NUM), 754 const_iv (KMOD_NUM),
392 const_iv (KMOD_CAPS), 755 const_iv (KMOD_CAPS),
393 const_iv (KMOD_MODE), 756 const_iv (KMOD_MODE),
394 const_iv (KMOD_CTRL), 757
395 const_iv (KMOD_SHIFT), 758 const_iv (KMOD_LRAM),
396 const_iv (KMOD_ALT), 759
397 const_iv (KMOD_META) 760 const_iv (MIX_DEFAULT_FORMAT),
761
762 const_iv (SDL_INIT_TIMER),
763 const_iv (SDL_INIT_AUDIO),
764 const_iv (SDL_INIT_VIDEO),
765 const_iv (SDL_INIT_CDROM),
766 const_iv (SDL_INIT_JOYSTICK),
767 const_iv (SDL_INIT_EVERYTHING),
768 const_iv (SDL_INIT_NOPARACHUTE),
769 const_iv (SDL_INIT_EVENTTHREAD),
770
771 const_iv (SDL_GL_RED_SIZE),
772 const_iv (SDL_GL_GREEN_SIZE),
773 const_iv (SDL_GL_BLUE_SIZE),
774 const_iv (SDL_GL_ALPHA_SIZE),
775 const_iv (SDL_GL_DOUBLEBUFFER),
776 const_iv (SDL_GL_BUFFER_SIZE),
777 const_iv (SDL_GL_DEPTH_SIZE),
778 const_iv (SDL_GL_STENCIL_SIZE),
779 const_iv (SDL_GL_ACCUM_RED_SIZE),
780 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
781 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
782 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
783 const_iv (SDL_GL_STEREO),
784 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
785 const_iv (SDL_GL_MULTISAMPLESAMPLES),
786 const_iv (SDL_GL_ACCELERATED_VISUAL),
787 const_iv (SDL_GL_SWAP_CONTROL),
788
789 const_iv (FOW_DARKNESS)
398# undef const_iv 790# undef const_iv
399 }; 791 };
400 792
401 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 793 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
402 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 794 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
403 795
404 fontmap = pango_ft2_font_map_new (); 796 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
405 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 797 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
406 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
407} 798}
799
800void
801weaken (SV *rv)
802 PROTOTYPE: $
803 CODE:
804 sv_rvweaken (rv);
408 805
409int 806int
410SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 807in_destruct ()
808 CODE:
809 RETVAL = PL_main_cv == Nullcv;
810 OUTPUT:
811 RETVAL
411 812
813NV floor (NV x)
814
815NV ceil (NV x)
816
817IV minpot (UV n)
818
819IV popcount (UV n)
820
412void 821void
822pango_init ()
823 CODE:
824{
825 opengl_fontmap = pango_opengl_font_map_new ();
826 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
827 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
828 /*pango_context_set_font_description (opengl_context, default_font);*/
829#if PANGO_VERSION_CHECK (1, 15, 2)
830 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
831 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
832#endif
833}
834
835char *SDL_GetError ()
836
837void SDL_braino ()
838
839int SDL_Init (U32 flags)
840
841int SDL_InitSubSystem (U32 flags)
842
843void SDL_QuitSubSystem (U32 flags)
844
413SDL_Quit () 845void SDL_Quit ()
414 846
847int SDL_GL_SetAttribute (int attr, int value)
848
849int SDL_GL_GetAttribute (int attr)
850 CODE:
851 if (SDL_GL_GetAttribute (attr, &RETVAL))
852 XSRETURN_UNDEF;
853 OUTPUT:
854 RETVAL
855
415void 856void
416SDL_ListModes () 857SDL_ListModes (int rgb, int alpha)
417 PPCODE: 858 PPCODE:
418{ 859{
419 SDL_Rect **m; 860 SDL_Rect **m;
420 861
421 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 862 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
422 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 863 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
423 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 864 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
424 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 865 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
425 866
867 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
868 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
869
426 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 870 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
427 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 871 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
428 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 872 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
429 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 873 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
430 874
431 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 875 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
432 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
433 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 876 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
434
435 SDL_EnableUNICODE (1);
436 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
437 877
438 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 878 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
439 879
440 if (m && m != (SDL_Rect **)-1) 880 if (m && m != (SDL_Rect **)-1)
441 while (*m) 881 while (*m)
442 { 882 {
883 if ((*m)->w >= 400 && (*m)->h >= 300)
884 {
443 AV *av = newAV (); 885 AV *av = newAV ();
444 av_push (av, newSViv ((*m)->w)); 886 av_push (av, newSViv ((*m)->w));
445 av_push (av, newSViv ((*m)->h)); 887 av_push (av, newSViv ((*m)->h));
888 av_push (av, newSViv (rgb));
889 av_push (av, newSViv (alpha));
446 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 890 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
891 }
447 892
448 ++m; 893 ++m;
449 } 894 }
450} 895}
451 896
452int 897int
453SDL_SetVideoMode (int w, int h, int fullscreen) 898SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
454 CODE: 899 CODE:
900{
901 SDL_EnableUNICODE (1);
902 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
903
904 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
905 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
906 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
907 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
908
455 RETVAL = !!SDL_SetVideoMode ( 909 RETVAL = !!SDL_SetVideoMode (
456 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 910 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
457 ); 911 );
458 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 912
913 if (RETVAL)
914 {
915 av_clear (texture_av);
916
917 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
918#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
919#include "glfunc.h"
920#undef GL_FUNC
921 }
922}
459 OUTPUT: 923 OUTPUT:
460 RETVAL 924 RETVAL
461 925
462void 926void
463SDL_GL_SwapBuffers () 927SDL_GL_SwapBuffers ()
464 928
929char *
930SDL_GetKeyName (int sym)
931
932int
933SDL_GetAppState ()
934
935int
936SDL_GetModState ()
937
465void 938void
466SDL_PollEvent () 939poll_events ()
467 PPCODE: 940 PPCODE:
468{ 941{
469 SDL_Event ev; 942 SDL_Event ev;
470 943
471 while (SDL_PollEvent (&ev)) 944 SDL_PumpEvents ();
945 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
472 { 946 {
473 HV *hv = newHV (); 947 HV *hv = newHV ();
474 hv_store (hv, "type", 4, newSViv (ev.type), 0); 948 hv_store (hv, "type", 4, newSViv (ev.type), 0);
475 949
476 switch (ev.type) 950 switch (ev.type)
477 { 951 {
478 case SDL_KEYDOWN: 952 case SDL_KEYDOWN:
479 case SDL_KEYUP: 953 case SDL_KEYUP:
480 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 954 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
481 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 955 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
482 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 956 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
957 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
483 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 958 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
484 break; 959 break;
485 960
486 case SDL_ACTIVEEVENT: 961 case SDL_ACTIVEEVENT:
487 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 962 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
488 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 963 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
489 break; 964 break;
490 965
491 case SDL_MOUSEMOTION: 966 case SDL_MOUSEMOTION:
967 {
968 int state = ev.motion.state;
969 int x = ev.motion.x;
970 int y = ev.motion.y;
971 int xrel = ev.motion.xrel;
972 int yrel = ev.motion.yrel;
973
974 /* do simplistic event compression */
975 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
976 && state == ev.motion.state)
977 {
978 xrel += ev.motion.xrel;
979 yrel += ev.motion.yrel;
980 x = ev.motion.x;
981 y = ev.motion.y;
982 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
983 }
984
985 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
492 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 986 hv_store (hv, "state", 5, newSViv (state), 0);
493 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 987 hv_store (hv, "x", 1, newSViv (x), 0);
494 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 988 hv_store (hv, "y", 1, newSViv (y), 0);
495 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 989 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
496 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 990 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
991 }
497 break; 992 break;
498 993
499 case SDL_MOUSEBUTTONDOWN: 994 case SDL_MOUSEBUTTONDOWN:
500 case SDL_MOUSEBUTTONUP: 995 case SDL_MOUSEBUTTONUP:
996 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
997
501 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 998 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
502 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 999 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
503 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1000 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
504 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1001 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
505 break; 1002 break;
1003
1004 case SDL_USEREVENT:
1005 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1006 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1007 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1008 break;
506 } 1009 }
507 1010
508 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1011 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
509 } 1012 }
510} 1013}
511 1014
512int 1015int
513Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 1016Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
514 POSTCALL: 1017 POSTCALL:
515 Mix_HookMusicFinished (music_finished); 1018 Mix_HookMusicFinished (music_finished);
516 Mix_ChannelFinished (channel_finished); 1019 Mix_ChannelFinished (channel_finished);
517 1020
518void 1021void
1022Mix_QuerySpec ()
1023 PPCODE:
1024{
1025 int freq, channels;
1026 Uint16 format;
1027
1028 if (Mix_QuerySpec (&freq, &format, &channels))
1029 {
1030 EXTEND (SP, 3);
1031 PUSHs (sv_2mortal (newSViv (freq)));
1032 PUSHs (sv_2mortal (newSViv (format)));
1033 PUSHs (sv_2mortal (newSViv (channels)));
1034 }
1035}
1036
1037void
519Mix_CloseAudio () 1038Mix_CloseAudio ()
520 1039
521int 1040int
522Mix_AllocateChannels (int numchans = -1) 1041Mix_AllocateChannels (int numchans = -1)
523 1042
1043const char *
1044Mix_GetError ()
1045
524void 1046void
525lowdelay (int fd, int val = 1) 1047lowdelay (int fd, int val = 1)
526 CODE: 1048 CODE:
1049 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1050
1051void
1052win32_proxy_info ()
1053 PPCODE:
1054{
527#ifndef _WIN32 1055#ifdef _WIN32
528 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1056 char buffer[2048];
1057 DWORD buflen;
1058
1059 EXTEND (SP, 3);
1060
1061 buflen = sizeof (buffer);
1062 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1063 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1064 {
1065 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1066
1067 buflen = sizeof (buffer);
1068 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1069 {
1070 PUSHs (newSVpv (buffer, 0));
1071
1072 buflen = sizeof (buffer);
1073 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1074 PUSHs (newSVpv (buffer, 0));
1075 }
1076 }
529#endif 1077#endif
1078}
530 1079
531char * 1080int
532gl_version () 1081add_font (char *file)
533 CODE: 1082 CODE:
534 RETVAL = (char *)glGetString (GL_VERSION); 1083 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
535 OUTPUT: 1084 OUTPUT:
536 RETVAL 1085 RETVAL
537
538char *
539gl_extensions ()
540 CODE:
541 RETVAL = (char *)glGetString (GL_EXTENSIONS);
542 OUTPUT:
543 RETVAL
544
545void
546add_font (char *file)
547 CODE:
548 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
549 1086
550void 1087void
551load_image_inline (SV *image_) 1088load_image_inline (SV *image_)
552 ALIAS: 1089 ALIAS:
553 load_image_file = 1 1090 load_image_file = 1
556 STRLEN image_len; 1093 STRLEN image_len;
557 char *image = (char *)SvPVbyte (image_, image_len); 1094 char *image = (char *)SvPVbyte (image_, image_len);
558 SDL_Surface *surface, *surface2; 1095 SDL_Surface *surface, *surface2;
559 SDL_PixelFormat fmt; 1096 SDL_PixelFormat fmt;
560 SDL_RWops *rw = ix 1097 SDL_RWops *rw = ix
561 ? SDL_RWFromFile (image, "r") 1098 ? SDL_RWFromFile (image, "rb")
562 : SDL_RWFromConstMem (image, image_len); 1099 : SDL_RWFromConstMem (image, image_len);
563 1100
564 if (!rw) 1101 if (!rw)
565 croak ("load_image: %s", SDL_GetError ()); 1102 croak ("load_image: %s", SDL_GetError ());
566 1103
595 1132
596 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1133 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
597 1134
598 assert (surface2->pitch == surface2->w * 4); 1135 assert (surface2->pitch == surface2->w * 4);
599 1136
1137 SDL_LockSurface (surface2);
600 EXTEND (SP, 5); 1138 EXTEND (SP, 6);
601 PUSHs (sv_2mortal (newSViv (surface2->w))); 1139 PUSHs (sv_2mortal (newSViv (surface2->w)));
602 PUSHs (sv_2mortal (newSViv (surface2->h))); 1140 PUSHs (sv_2mortal (newSViv (surface2->h)));
603 SDL_LockSurface (surface2);
604 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1141 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
605 SDL_UnlockSurface (surface2);
606 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1142 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
607 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1143 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
608 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1144 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1145 SDL_UnlockSurface (surface2);
609 1146
610 SDL_FreeSurface (surface); 1147 SDL_FreeSurface (surface);
611 SDL_FreeSurface (surface2); 1148 SDL_FreeSurface (surface2);
612} 1149}
613 1150
637} 1174}
638 1175
639void 1176void
640error (char *message) 1177error (char *message)
641 CODE: 1178 CODE:
1179 fprintf (stderr, "ERROR: %s\n", message);
642#ifdef _WIN32 1180#ifdef _WIN32
643 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1181 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1182#endif
1183
1184void
1185fatal (char *message)
1186 CODE:
1187 fprintf (stderr, "FATAL: %s\n", message);
1188#ifdef _WIN32
1189 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1190#endif
1191 _exit (1);
1192
1193void
1194_exit (int retval = 0)
1195 CODE:
1196#ifdef WIN32
1197 ExitThread (retval); // unclean, please beam me up
644#else 1198#else
645 fprintf (stderr, "ERROR: %s\n", message); 1199 _exit (retval);
646#endif 1200#endif
647 1201
648void 1202void
649fatal (char *message) 1203debug ()
650 CODE: 1204 CODE:
651#ifdef _WIN32 1205{
652 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1206#if DEBUG
653#else 1207 VALGRIND_DO_LEAK_CHECK;
654 fprintf (stderr, "FATAL: %s\n", message);
655#endif 1208#endif
656 exit (1); 1209}
657 1210
658MODULE = CFClient PACKAGE = CFClient::Font 1211MODULE = Deliantra::Client PACKAGE = DC::Font
659 1212
660CFClient::Font 1213PROTOTYPES: DISABLE
1214
1215DC::Font
661new_from_file (SV *class, char *path, int id = 0) 1216new_from_file (SV *class, char *path, int id = 0)
662 CODE: 1217 CODE:
663{ 1218{
664 int count; 1219 int count;
665 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1220 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
668} 1223}
669 OUTPUT: 1224 OUTPUT:
670 RETVAL 1225 RETVAL
671 1226
672void 1227void
673DESTROY (CFClient::Font self) 1228DESTROY (DC::Font self)
674 CODE: 1229 CODE:
675 pango_font_description_free (self); 1230 pango_font_description_free (self);
676 1231
677void 1232void
678make_default (CFClient::Font self) 1233make_default (DC::Font self)
1234 PROTOTYPE: $
679 CODE: 1235 CODE:
680 default_font = self; 1236 default_font = self;
681 1237
682MODULE = CFClient PACKAGE = CFClient::Layout 1238MODULE = Deliantra::Client PACKAGE = DC::Layout
683 1239
684CFClient::Layout 1240PROTOTYPES: DISABLE
685new (SV *class, int base_height = MIN_FONT_HEIGHT) 1241
1242void
1243glyph_cache_backup ()
1244 PROTOTYPE:
1245 CODE:
1246 tc_backup ();
1247
1248void
1249glyph_cache_restore ()
1250 PROTOTYPE:
1251 CODE:
1252 tc_restore ();
1253
1254DC::Layout
1255new (SV *class)
686 CODE: 1256 CODE:
687 New (0, RETVAL, 1, struct cf_layout); 1257 New (0, RETVAL, 1, struct cf_layout);
1258
688 RETVAL->pl = pango_layout_new (context); 1259 RETVAL->pl = pango_layout_new (opengl_context);
689 RETVAL->base_height = base_height; 1260 RETVAL->r = 1.;
1261 RETVAL->g = 1.;
1262 RETVAL->b = 1.;
1263 RETVAL->a = 1.;
1264 RETVAL->base_height = MIN_FONT_HEIGHT;
690 RETVAL->font = 0; 1265 RETVAL->font = 0;
1266 RETVAL->rc = rc_alloc ();
1267
691 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1268 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
692 pango_layout_set_font_description (RETVAL->pl, default_font); 1269 layout_update_font (RETVAL);
693 OUTPUT: 1270 OUTPUT:
694 RETVAL 1271 RETVAL
695 1272
696void 1273void
697DESTROY (CFClient::Layout self) 1274DESTROY (DC::Layout self)
698 CODE: 1275 CODE:
699 g_object_unref (self->pl); 1276 g_object_unref (self->pl);
1277 rc_free (self->rc);
700 Safefree (self); 1278 Safefree (self);
701 1279
702void 1280void
703set_text (CFClient::Layout self, SV *text_) 1281set_text (DC::Layout self, SV *text_)
704 CODE: 1282 CODE:
705{ 1283{
706 STRLEN textlen; 1284 STRLEN textlen;
707 char *text = SvPVutf8 (text_, textlen); 1285 char *text = SvPVutf8 (text_, textlen);
708 1286
709 pango_layout_set_text (self->pl, text, textlen); 1287 pango_layout_set_text (self->pl, text, textlen);
710} 1288}
711 1289
712void 1290void
713set_markup (CFClient::Layout self, SV *text_) 1291set_markup (DC::Layout self, SV *text_)
714 CODE: 1292 CODE:
715{ 1293{
716 STRLEN textlen; 1294 STRLEN textlen;
717 char *text = SvPVutf8 (text_, textlen); 1295 char *text = SvPVutf8 (text_, textlen);
718 1296
719 pango_layout_set_markup (self->pl, text, textlen); 1297 pango_layout_set_markup (self->pl, text, textlen);
720} 1298}
721 1299
722SV * 1300void
723get_text (CFClient::Layout self) 1301set_shapes (DC::Layout self, ...)
1302 CODE:
1303{
1304 PangoAttrList *attrs = 0;
1305 const char *text = pango_layout_get_text (self->pl);
1306 const char *pos = text;
1307 int arg = 4;
1308
1309 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1310 {
1311 PangoRectangle inkrect, rect;
1312 PangoAttribute *attr;
1313
1314 int x = SvIV (ST (arg - 3));
1315 int y = SvIV (ST (arg - 2));
1316 int w = SvIV (ST (arg - 1));
1317 int h = SvIV (ST (arg ));
1318
1319 inkrect.x = 0;
1320 inkrect.y = 0;
1321 inkrect.width = 0;
1322 inkrect.height = 0;
1323
1324 rect.x = x * PANGO_SCALE;
1325 rect.y = y * PANGO_SCALE;
1326 rect.width = w * PANGO_SCALE;
1327 rect.height = h * PANGO_SCALE;
1328
1329 if (!attrs)
1330 attrs = pango_layout_get_attributes (self->pl);
1331
1332 attr = pango_attr_shape_new (&inkrect, &rect);
1333 attr->start_index = pos - text;
1334 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1335 pango_attr_list_insert (attrs, attr);
1336
1337 arg += 4;
1338 pos += sizeof (OBJ_STR) - 1;
1339 }
1340
1341 if (attrs)
1342 pango_layout_set_attributes (self->pl, attrs);
1343}
1344
1345void
1346get_shapes (DC::Layout self)
724 CODE: 1347 PPCODE:
1348{
1349 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1350
1351 do
1352 {
1353 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1354
1355 if (run && shape_attr_p (run))
1356 {
1357 PangoRectangle extents;
1358 pango_layout_iter_get_run_extents (iter, 0, &extents);
1359
1360 EXTEND (SP, 2);
1361 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1362 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1363 }
1364 }
1365 while (pango_layout_iter_next_run (iter));
1366
1367 pango_layout_iter_free (iter);
1368}
1369
1370int
1371has_wrapped (DC::Layout self)
1372 CODE:
1373{
1374 int lines = 1;
1375 const char *text = pango_layout_get_text (self->pl);
1376
1377 while (*text)
1378 lines += *text++ == '\n';
1379
725 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1380 RETVAL = lines < pango_layout_get_line_count (self->pl);
726 SvUTF8_on (RETVAL); 1381}
727 OUTPUT: 1382 OUTPUT:
728 RETVAL 1383 RETVAL
729 1384
1385SV *
1386get_text (DC::Layout self)
1387 CODE:
1388 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1389 sv_utf8_decode (RETVAL);
1390 OUTPUT:
1391 RETVAL
1392
730void 1393void
1394set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1395 CODE:
1396 self->r = r;
1397 self->g = g;
1398 self->b = b;
1399 self->a = a;
1400
1401void
731set_font (CFClient::Layout self, CFClient::Font font = 0) 1402set_font (DC::Layout self, DC::Font font = 0)
732 CODE: 1403 CODE:
733 if (self->font != font) 1404 if (self->font != font)
734 { 1405 {
735 self->font = font; 1406 self->font = font;
736 layout_update_font (self); 1407 layout_update_font (self);
737 } 1408 }
738 1409
739void 1410void
740set_height (CFClient::Layout self, int base_height) 1411set_height (DC::Layout self, int base_height)
741 CODE: 1412 CODE:
742 if (self->base_height != base_height) 1413 if (self->base_height != base_height)
743 { 1414 {
744 self->base_height = base_height; 1415 self->base_height = base_height;
745 layout_update_font (self); 1416 layout_update_font (self);
746 } 1417 }
747 1418
748void 1419void
749set_width (CFClient::Layout self, int max_width = -1) 1420set_width (DC::Layout self, int max_width = -1)
750 CODE: 1421 CODE:
751 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1422 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
752 1423
753void 1424void
1425set_indent (DC::Layout self, int indent)
1426 CODE:
1427 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1428
1429void
1430set_spacing (DC::Layout self, int spacing)
1431 CODE:
1432 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1433
1434void
1435set_ellipsise (DC::Layout self, int ellipsise)
1436 CODE:
1437 pango_layout_set_ellipsize (self->pl,
1438 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1439 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1440 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1441 : PANGO_ELLIPSIZE_NONE
1442 );
1443
1444void
1445set_single_paragraph_mode (DC::Layout self, int spm)
1446 CODE:
1447 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1448
1449void
754size (CFClient::Layout self) 1450size (DC::Layout self)
755 PPCODE: 1451 PPCODE:
756{ 1452{
757 int w, h; 1453 int w, h;
758 1454
759 layout_get_pixel_size (self, &w, &h); 1455 layout_get_pixel_size (self, &w, &h);
762 PUSHs (sv_2mortal (newSViv (w))); 1458 PUSHs (sv_2mortal (newSViv (w)));
763 PUSHs (sv_2mortal (newSViv (h))); 1459 PUSHs (sv_2mortal (newSViv (h)));
764} 1460}
765 1461
766int 1462int
1463descent (DC::Layout self)
1464 CODE:
1465{
1466 PangoRectangle rect;
1467 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1468 pango_layout_line_get_pixel_extents (line, 0, &rect);
1469 RETVAL = PANGO_DESCENT (rect);
1470}
1471 OUTPUT:
1472 RETVAL
1473
1474int
767xy_to_index (CFClient::Layout self, int x, int y) 1475xy_to_index (DC::Layout self, int x, int y)
768 CODE: 1476 CODE:
769{ 1477{
770 int index, trailing; 1478 int index, trailing;
771 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1479 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
772 RETVAL = index; 1480 RETVAL = index + trailing;
773} 1481}
774 OUTPUT: 1482 OUTPUT:
775 RETVAL 1483 RETVAL
776 1484
777void 1485void
778cursor_pos (CFClient::Layout self, int index) 1486cursor_pos (DC::Layout self, int index)
779 PPCODE: 1487 PPCODE:
780{ 1488{
781 PangoRectangle strong_pos; 1489 PangoRectangle pos;
782 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1490 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
783 1491
784 EXTEND (SP, 3); 1492 EXTEND (SP, 3);
785 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1493 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
786 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1494 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
787 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1495 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
788} 1496}
789 1497
790void 1498void
791render (CFClient::Layout self) 1499index_to_line_x (DC::Layout self, int index, int trailing = 0)
792 PPCODE: 1500 PPCODE:
793{ 1501{
794 SV *retval; 1502 int line, x;
795 int w, h;
796 FT_Bitmap bitmap;
797 1503
798 layout_get_pixel_size (self, &w, &h); 1504 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
799 1505#if !PANGO_VERSION_CHECK (1, 17, 3)
800 retval = newSV (w * h); 1506 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
801 SvPOK_only (retval); 1507 --line;
802 SvCUR_set (retval, w * h); 1508#endif
803
804 bitmap.rows = h;
805 bitmap.width = w;
806 bitmap.pitch = w;
807 bitmap.buffer = (unsigned char*)SvPVX (retval);
808 bitmap.num_grays = 256;
809 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
810
811 memset (bitmap.buffer, 0, w * h);
812
813 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
814
815 EXTEND (SP, 3); 1509 EXTEND (SP, 2);
816 PUSHs (sv_2mortal (newSViv (w))); 1510 PUSHs (sv_2mortal (newSViv (line)));
1511 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1512}
1513
1514void
1515line_x_to_index (DC::Layout self, int line, int x)
1516 PPCODE:
1517{
1518 PangoLayoutLine *lp;
1519 int index, trailing;
1520
1521 if (line < 0)
1522 XSRETURN_EMPTY;
1523
1524 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1525 XSRETURN_EMPTY; /* do better */
1526
1527 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1528
1529 EXTEND (SP, 2);
1530 if (GIMME_V == G_SCALAR)
1531 PUSHs (sv_2mortal (newSViv (index + trailing)));
1532 else
1533 {
817 PUSHs (sv_2mortal (newSViv (h))); 1534 PUSHs (sv_2mortal (newSViv (index)));
818 PUSHs (sv_2mortal (retval)); 1535 PUSHs (sv_2mortal (newSViv (trailing)));
1536 }
819} 1537}
820 1538
1539void
1540render (DC::Layout self, float x, float y, int flags = 0)
1541 CODE:
1542 rc_clear (self->rc);
1543 pango_opengl_render_layout_subpixel (
1544 self->pl,
1545 self->rc,
1546 x * PANGO_SCALE, y * PANGO_SCALE,
1547 self->r, self->g, self->b, self->a,
1548 flags
1549 );
1550 // we assume that context_change actually clears/frees stuff
1551 // and does not do any recomputation...
1552 pango_layout_context_changed (self->pl);
1553
1554void
1555draw (DC::Layout self)
1556 CODE:
1557{
1558 glEnable (GL_TEXTURE_2D);
1559 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1560 glEnable (GL_BLEND);
1561 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1562 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1563 glEnable (GL_ALPHA_TEST);
1564 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1565
1566 rc_draw (self->rc);
1567
1568 glDisable (GL_ALPHA_TEST);
1569 glDisable (GL_BLEND);
1570 glDisable (GL_TEXTURE_2D);
1571}
1572
821MODULE = CFClient PACKAGE = CFClient::Texture 1573MODULE = Deliantra::Client PACKAGE = DC::Texture
822 1574
1575PROTOTYPES: ENABLE
1576
823void 1577void
1578pad (SV *data_, int ow, int oh, int nw, int nh)
1579 CODE:
1580{
1581 if ((nw != ow || nh != oh) && SvOK (data_))
1582 {
1583 STRLEN datalen;
1584 char *data = SvPVbyte (data_, datalen);
1585 int bpp = datalen / (ow * oh);
1586 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1587
1588 SvPOK_only (result_);
1589 SvCUR_set (result_, nw * nh * bpp);
1590
1591 memset (SvPVX (result_), 0, nw * nh * bpp);
1592 while (oh--)
1593 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1594
1595 sv_setsv (data_, result_);
1596 }
1597}
1598
1599void
824draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1600draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
825 PROTOTYPE: $$$;$$ 1601 PROTOTYPE: $$$;$$
1602 ALIAS:
1603 draw_quad_alpha = 1
1604 draw_quad_alpha_premultiplied = 2
826 CODE: 1605 CODE:
827{ 1606{
828 HV *hv = (HV *)SvRV (self); 1607 HV *hv = (HV *)SvRV (self);
829 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1608 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
830 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1609 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
831 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1610 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
832 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1611
1612 if (name <= 0)
1613 XSRETURN_EMPTY;
833 1614
834 if (items < 5) 1615 if (items < 5)
835 { 1616 {
836 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1617 w = SvNV (*hv_fetch (hv, "w", 1, 1));
837 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1618 h = SvNV (*hv_fetch (hv, "h", 1, 1));
838 } 1619 }
839 1620
1621 if (ix)
1622 {
1623 glEnable (GL_BLEND);
1624
1625 if (ix == 2)
1626 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1627 else
1628 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1629 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1630
1631 glEnable (GL_ALPHA_TEST);
1632 glAlphaFunc (GL_GREATER, 0.01f);
1633 }
1634
840 glBindTexture (GL_TEXTURE_2D, name); 1635 glBindTexture (GL_TEXTURE_2D, name);
841 if (wrap_mode) { 1636
842 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
843 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
844 }
845 glBegin (GL_QUADS); 1637 glBegin (GL_QUADS);
846 glTexCoord2f (0, 0); glVertex2f (x , y ); 1638 glTexCoord2f (0, 0); glVertex2f (x , y );
847 glTexCoord2f (0, t); glVertex2f (x , y + h); 1639 glTexCoord2f (0, t); glVertex2f (x , y + h);
848 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1640 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
849 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1641 glTexCoord2f (s, 0); glVertex2f (x + w, y );
850 glEnd (); 1642 glEnd ();
851}
852 1643
1644 if (ix)
1645 {
1646 glDisable (GL_ALPHA_TEST);
1647 glDisable (GL_BLEND);
1648 }
1649}
1650
1651IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1652 CODE:
1653{
1654 GLint width;
1655 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1656 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1657 RETVAL = width > 0;
1658}
1659 OUTPUT:
1660 RETVAL
1661
853MODULE = CFClient PACKAGE = CFClient::Map 1662MODULE = Deliantra::Client PACKAGE = DC::Map
854 1663
855CFClient::Map 1664PROTOTYPES: DISABLE
856new (SV *class, int map_width, int map_height) 1665
1666DC::Map
1667new (SV *class)
857 CODE: 1668 CODE:
858 New (0, RETVAL, 1, struct map); 1669 New (0, RETVAL, 1, struct map);
859 RETVAL->x = 0; 1670 RETVAL->x = 0;
860 RETVAL->y = 0; 1671 RETVAL->y = 0;
861 RETVAL->w = map_width; 1672 RETVAL->w = 0;
862 RETVAL->h = map_height; 1673 RETVAL->h = 0;
863 RETVAL->ox = 0; 1674 RETVAL->ox = 0;
864 RETVAL->oy = 0; 1675 RETVAL->oy = 0;
865 RETVAL->faces = 8192; 1676 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
866 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1677 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
867 RETVAL->texs = 8192;
868 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
869 RETVAL->rows = 0; 1678 RETVAL->rows = 0;
870 RETVAL->row = 0; 1679 RETVAL->row = 0;
871 OUTPUT: 1680 OUTPUT:
872 RETVAL 1681 RETVAL
873 1682
874void 1683void
875DESTROY (CFClient::Map self) 1684DESTROY (DC::Map self)
876 CODE: 1685 CODE:
877{ 1686{
878 map_clear (self); 1687 map_clear (self);
879 Safefree (self->face); 1688 Safefree (self->face2tile);
1689 Safefree (self->tex);
880 Safefree (self); 1690 Safefree (self);
881} 1691}
882 1692
883void 1693void
1694resize (DC::Map self, int map_width, int map_height)
1695 CODE:
1696 self->w = map_width;
1697 self->h = map_height;
1698
1699void
884clear (CFClient::Map self) 1700clear (DC::Map self)
885 CODE: 1701 CODE:
886 map_clear (self); 1702 map_clear (self);
887 1703
888void 1704void
889set_face (CFClient::Map self, int face, int texid) 1705set_tileid (DC::Map self, int face, int tile)
890 CODE: 1706 CODE:
891{ 1707{
892 while (self->faces <= face) 1708 need_facenum (self, face); self->face2tile [face] = tile;
893 { 1709 need_texid (self, tile);
894 Append (mapface, self->face, self->faces, self->faces);
895 self->faces *= 2;
896 }
897
898 self->face [face] = texid;
899} 1710}
900 1711
901void 1712void
1713set_smooth (DC::Map self, int face, int smooth, int level)
1714 CODE:
1715{
1716 tileid texid;
1717 maptex *tex;
1718
1719 if (face < 0 || face >= self->faces)
1720 return;
1721
1722 if (smooth < 0 || smooth >= self->faces)
1723 return;
1724
1725 texid = self->face2tile [face];
1726
1727 if (!texid)
1728 return;
1729
1730 tex = self->tex + texid;
1731 tex->smoothtile = self->face2tile [smooth];
1732 tex->smoothlevel = level;
1733}
1734
1735void
902set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1736set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
903 CODE: 1737 CODE:
904{ 1738{
905 while (self->texs <= texid) 1739 need_texid (self, texid);
906 {
907 Append (maptex, self->tex, self->texs, self->texs);
908 self->texs *= 2;
909 }
910 1740
911 { 1741 {
912 maptex *tex = self->tex + texid; 1742 maptex *tex = self->tex + texid;
913 1743
914 tex->name = name; 1744 tex->name = name;
919 tex->r = r; 1749 tex->r = r;
920 tex->g = g; 1750 tex->g = g;
921 tex->b = b; 1751 tex->b = b;
922 tex->a = a; 1752 tex->a = a;
923 } 1753 }
1754
1755 // somewhat hackish, but for textures that require it, it really
1756 // improves the look, and most others don't suffer.
1757 glBindTexture (GL_TEXTURE_2D, name);
1758 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1759 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1760 // use uglier nearest interpolation because linear suffers
1761 // from transparent color bleeding and ugly wrapping effects.
1762 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
924} 1763}
925 1764
926int 1765int
927ox (CFClient::Map self) 1766ox (DC::Map self)
928 ALIAS: 1767 ALIAS:
929 oy = 1 1768 oy = 1
1769 x = 2
1770 y = 3
1771 w = 4
1772 h = 5
930 CODE: 1773 CODE:
931 switch (ix) 1774 switch (ix)
932 { 1775 {
933 case 0: RETVAL = self->ox; break; 1776 case 0: RETVAL = self->ox; break;
934 case 1: RETVAL = self->oy; break; 1777 case 1: RETVAL = self->oy; break;
1778 case 2: RETVAL = self->x; break;
1779 case 3: RETVAL = self->y; break;
1780 case 4: RETVAL = self->w; break;
1781 case 5: RETVAL = self->h; break;
935 } 1782 }
936 OUTPUT: 1783 OUTPUT:
937 RETVAL 1784 RETVAL
938 1785
939void 1786void
940scroll (CFClient::Map self, int dx, int dy) 1787scroll (DC::Map self, int dx, int dy)
941 CODE: 1788 CODE:
942{ 1789{
943 if (dx > 0) 1790 if (dx > 0)
944 map_blank (self, self->x, self->y, dx - 1, self->h); 1791 map_blank (self, self->x, self->y, dx, self->h);
945 else if (dx < 0) 1792 else if (dx < 0)
946 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1793 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
947 1794
948 if (dy > 0) 1795 if (dy > 0)
949 map_blank (self, self->x, self->y, self->w, dy - 1); 1796 map_blank (self, self->x, self->y, self->w, dy);
950 else if (dy < 0) 1797 else if (dy < 0)
951 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1798 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
952 1799
953 self->ox += dx; self->x += dx; 1800 self->ox += dx; self->x += dx;
954 self->oy += dy; self->y += dy; 1801 self->oy += dy; self->y += dy;
955 1802
956 while (self->y < 0) 1803 while (self->y < 0)
960 self->rows += MAP_EXTEND_Y; 1807 self->rows += MAP_EXTEND_Y;
961 self->y += MAP_EXTEND_Y; 1808 self->y += MAP_EXTEND_Y;
962 } 1809 }
963} 1810}
964 1811
965void 1812SV *
966map1a_update (CFClient::Map self, SV *data_) 1813map1a_update (DC::Map self, SV *data_, int extmap)
967 CODE: 1814 CODE:
968{ 1815{
969 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1816 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
970 uint8_t *data_end = (uint8_t *)SvEND (data_); 1817 uint8_t *data_end = (uint8_t *)SvEND (data_);
971 mapcell *cell; 1818 mapcell *cell;
972 int x, y, flags; 1819 int x, y, z, flags;
1820 AV *missing = newAV ();
1821 RETVAL = newRV_noinc ((SV *)missing);
973 1822
974 while (data < data_end) 1823 while (data < data_end - 1)
975 { 1824 {
976 flags = (data [0] << 8) + data [1]; data += 2; 1825 flags = (data [0] << 8) + data [1]; data += 2;
977 1826
978 x = ((flags >> 10) & 63) + self->x; 1827 x = self->x + ((flags >> 10) & 63);
979 y = ((flags >> 4) & 63) + self->y; 1828 y = self->y + ((flags >> 4) & 63);
980 1829
981 cell = map_get_cell (self, x, y); 1830 cell = map_get_cell (self, x, y);
982 1831
983 if (flags & 15) 1832 if (flags & 15)
984 { 1833 {
985 if (cell->darkness < 0) 1834 if (!cell->darkness)
986 { 1835 {
1836 memset (cell, 0, sizeof (*cell));
987 cell->darkness = 0; 1837 cell->darkness = 256;
988 cell->face [0] = 0;
989 cell->face [1] = 0;
990 cell->face [2] = 0;
991 } 1838 }
992 1839
993 cell->darkness = flags & 8 ? *data++ : 255;
994
995 //TODO: don't trust server data to be in-range(!) 1840 //TODO: don't trust server data to be in-range(!)
996 1841
997 if (flags & 4) 1842 if (flags & 8)
998 { 1843 {
999 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1844 if (extmap)
1845 {
1846 uint8_t ext, cmd;
1847
1848 do
1849 {
1850 ext = *data++;
1851 cmd = ext & 0x7f;
1852
1853 if (cmd < 4)
1854 cell->darkness = 255 - ext * 64 + 1;
1855 else if (cmd == 5) // health
1856 {
1857 cell->stat_width = 1;
1858 cell->stat_hp = *data++;
1859 }
1860 else if (cmd == 6) // monster width
1861 cell->stat_width = *data++ + 1;
1862 else if (cmd == 0x47)
1863 {
1864 if (*data == 1) cell->player = data [1];
1865 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1866 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1867 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1868
1869 data += *data + 1;
1870 }
1871 else if (cmd == 8) // cell flags
1872 cell->flags = *data++;
1873 else if (ext & 0x40) // unknown, multibyte => skip
1874 data += *data + 1;
1875 else
1876 data++;
1877 }
1878 while (ext & 0x80);
1879 }
1880 else
1881 cell->darkness = *data++ + 1;
1000 } 1882 }
1001 1883
1884 for (z = 0; z <= 2; ++z)
1002 if (flags & 2) 1885 if (flags & (4 >> z))
1003 { 1886 {
1004 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1887 faceid face = (data [0] << 8) + data [1]; data += 2;
1888 need_facenum (self, face);
1889 cell->tile [z] = self->face2tile [face];
1890
1891 if (cell->tile [z])
1892 {
1893 maptex *tex = self->tex + cell->tile [z];
1894 if (!tex->name)
1895 av_push (missing, newSViv (cell->tile [z]));
1896
1897 if (tex->smoothtile)
1898 {
1899 maptex *smooth = self->tex + tex->smoothtile;
1900 if (!smooth->name)
1901 av_push (missing, newSViv (tex->smoothtile));
1902 }
1903 }
1005 } 1904 }
1006
1007 if (flags & 1)
1008 {
1009 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1010 }
1011 } 1905 }
1012 else 1906 else
1013 cell->darkness = -1; 1907 CELL_CLEAR (cell);
1014 } 1908 }
1015} 1909}
1910 OUTPUT:
1911 RETVAL
1016 1912
1017SV * 1913SV *
1018mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1914mapmap (DC::Map self, int x0, int y0, int w, int h)
1019 CODE: 1915 CODE:
1020{ 1916{
1021 int x1, x; 1917 int x1, x;
1022 int y1, y; 1918 int y1, y;
1023 int z; 1919 int z;
1044 { 1940 {
1045 mapcell *cell = row->col + (x - row->c0); 1941 mapcell *cell = row->col + (x - row->c0);
1046 1942
1047 for (z = 0; z <= 0; z++) 1943 for (z = 0; z <= 0; z++)
1048 { 1944 {
1049 mapface face = cell->face [z];
1050
1051 if (face)
1052 {
1053 maptex tex = self->tex [face]; 1945 maptex tex = self->tex [cell->tile [z]];
1054 int a0 = 255 - tex.a; 1946 int a0 = 255 - tex.a;
1055 int a1 = tex.a; 1947 int a1 = tex.a;
1056 1948
1057 r = (r * a0 + tex.r * a1) / 255; 1949 r = (r * a0 + tex.r * a1) / 255;
1058 g = (g * a0 + tex.g * a1) / 255; 1950 g = (g * a0 + tex.g * a1) / 255;
1059 b = (b * a0 + tex.b * a1) / 255; 1951 b = (b * a0 + tex.b * a1) / 255;
1060 a = (a * a0 + tex.a * a1) / 255; 1952 a = (a * a0 + tex.a * a1) / 255;
1061 }
1062 } 1953 }
1063 } 1954 }
1064 1955
1065 *map++ = (r ) 1956 *map++ = (r )
1066 | (g << 8) 1957 | (g << 8)
1073} 1964}
1074 OUTPUT: 1965 OUTPUT:
1075 RETVAL 1966 RETVAL
1076 1967
1077void 1968void
1078draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1969draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1970 CODE:
1971{
1972 int x, y, z;
1973
1974 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1975 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1976 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1977 smooth_key skey;
1978 int pl_x, pl_y;
1979 maptex pl_tex;
1980 rc_t *rc = rc_alloc ();
1981 rc_key_t key;
1982 rc_array_t *arr;
1983
1984 pl_tex.name = 0;
1985
1986 // thats current max. sorry.
1987 if (sw > 255) sw = 255;
1988 if (sh > 255) sh = 255;
1989
1990 // clear key, in case of extra padding
1991 memset (&skey, 0, sizeof (skey));
1992
1993 memset (&key, 0, sizeof (key));
1994 key.r = 255;
1995 key.g = 255;
1996 key.b = 255;
1997 key.a = 255;
1998 key.mode = GL_QUADS;
1999 key.format = GL_T2F_V3F;
2000 key.texname = -1;
2001
2002 mx += self->x;
2003 my += self->y;
2004
2005 // first pass: determine smooth_max
2006 // rather ugly, if you ask me
2007 // could also be stored inside mapcell and updated on change
2008 memset (smooth_max, 0, sizeof (smooth_max));
2009
2010 for (y = 0; y < sh; y++)
2011 if (0 <= y + my && y + my < self->rows)
2012 {
2013 maprow *row = self->row + (y + my);
2014
2015 for (x = 0; x < sw; x++)
2016 if (row->c0 <= x + mx && x + mx < row->c1)
2017 {
2018 mapcell *cell = row->col + (x + mx - row->c0);
2019
2020 smooth_max[x + 1][y + 1] =
2021 MAX (self->tex [cell->tile [0]].smoothlevel,
2022 MAX (self->tex [cell->tile [1]].smoothlevel,
2023 self->tex [cell->tile [2]].smoothlevel));
2024 }
2025 }
2026
2027 glEnable (GL_BLEND);
2028 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2029 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2030
2031 for (z = 0; z <= 2; z++)
2032 {
2033 memset (smooth_level, 0, sizeof (smooth_level));
2034
2035 for (y = 0; y < sh; y++)
2036 if (0 <= y + my && y + my < self->rows)
2037 {
2038 maprow *row = self->row + (y + my);
2039
2040 for (x = 0; x < sw; x++)
2041 if (row->c0 <= x + mx && x + mx < row->c1)
2042 {
2043 mapcell *cell = row->col + (x + mx - row->c0);
2044 tileid tile = cell->tile [z];
2045
2046 if (tile)
2047 {
2048 maptex tex = self->tex [tile];
2049 int px = (x + 1) * T - tex.w;
2050 int py = (y + 1) * T - tex.h;
2051
2052 if (key.texname != tex.name)
2053 {
2054 if (!tex.name)
2055 tex = self->tex [2]; /* missing, replace by noface */
2056
2057 key.texname = tex.name;
2058 arr = rc_array (rc, &key);
2059 }
2060
2061 if (expect_false (cell->player == player) && expect_false (z == 2))
2062 {
2063 pl_x = px;
2064 pl_y = py;
2065 pl_tex = tex;
2066 continue;
2067 }
2068
2069 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2070 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2071 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2072 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2073
2074 if (expect_false (cell->flags) && expect_false (z == 2))
2075 {
2076 // overlays such as the speech bubble, probably more to come
2077 if (cell->flags & 1)
2078 {
2079 maptex tex = self->tex [1];
2080 int px = x * T + T * 2 / 32;
2081 int py = y * T - T * 6 / 32;
2082
2083 if (tex.name)
2084 {
2085 if (key.texname != tex.name)
2086 {
2087 key.texname = tex.name;
2088 arr = rc_array (rc, &key);
2089 }
2090
2091 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2092 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2093 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2094 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2095 }
2096 }
2097 }
2098
2099 // update smooth hash
2100 if (tex.smoothtile)
2101 {
2102 skey.tile = tex.smoothtile;
2103 skey.level = tex.smoothlevel;
2104
2105 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2106
2107 // add bits to current tile and all neighbours. skey.x|y is
2108 // shifted +1|+1 so we always stay positive.
2109
2110 // bits is ___n cccc CCCC bbbb
2111 // n do not draw borders&corners
2112 // c draw these corners, but...
2113 // C ... not these
2114 // b draw these borders
2115
2116 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2117 // ┃· ·· ·┃ ━━
2118
2119 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2120 // ·· ·· ·┏ ┓·
2121
2122 // full tile
2123 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2124
2125 // borders
2126 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2127 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2128 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2129 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2130
2131 // corners
2132 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2133 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2134 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2135 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2136 }
2137 }
2138 }
2139 }
2140
2141 rc_draw (rc);
2142 rc_clear (rc);
2143
2144 // go through all smoothlevels, lowest to highest, then draw.
2145 // this is basically counting sort
2146 {
2147 int w, b;
2148
2149 glEnable (GL_TEXTURE_2D);
2150 glBegin (GL_QUADS);
2151 for (w = 0; w < 256 / 32; ++w)
2152 {
2153 uint32_t smask = smooth_level [w];
2154 if (smask)
2155 for (b = 0; b < 32; ++b)
2156 if (smask & (((uint32_t)1) << b))
2157 {
2158 int level = (w << 5) | b;
2159 HE *he;
2160
2161 hv_iterinit (smooth);
2162 while ((he = hv_iternext (smooth)))
2163 {
2164 smooth_key *skey = (smooth_key *)HeKEY (he);
2165 IV bits = SvIVX (HeVAL (he));
2166
2167 if (!(bits & 0x1000)
2168 && skey->level == level
2169 && level > smooth_max [skey->x][skey->y])
2170 {
2171 maptex tex = self->tex [skey->tile];
2172 int px = (((int)skey->x) - 1) * T;
2173 int py = (((int)skey->y) - 1) * T;
2174 int border = bits & 15;
2175 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2176 float dx = tex.s * .0625f; // 16 images/row
2177 float dy = tex.t * .5f ; // 2 images/column
2178
2179 if (tex.name)
2180 {
2181 // this time avoiding texture state changes
2182 // save gobs of state changes.
2183 if (key.texname != tex.name)
2184 {
2185 glEnd ();
2186 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2187 glBegin (GL_QUADS);
2188 }
2189
2190 if (border)
2191 {
2192 float ox = border * dx;
2193
2194 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2195 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2196 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2197 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2198 }
2199
2200 if (corner)
2201 {
2202 float ox = corner * dx;
2203
2204 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2205 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2206 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2207 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2208 }
2209 }
2210 }
2211 }
2212 }
2213 }
2214
2215 glEnd ();
2216 glDisable (GL_TEXTURE_2D);
2217 key.texname = -1;
2218 }
2219
2220 hv_clear (smooth);
2221 }
2222
2223 if (pl_tex.name)
2224 {
2225 maptex tex = pl_tex;
2226 int px = pl_x + sdx;
2227 int py = pl_y + sdy;
2228
2229 key.texname = tex.name;
2230 arr = rc_array (rc, &key);
2231
2232 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2233 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2234 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2235 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2236
2237 rc_draw (rc);
2238 }
2239
2240 glDisable (GL_BLEND);
2241 rc_free (rc);
2242
2243 // top layer: overlays such as the health bar
2244 for (y = 0; y < sh; y++)
2245 if (0 <= y + my && y + my < self->rows)
2246 {
2247 maprow *row = self->row + (y + my);
2248
2249 for (x = 0; x < sw; x++)
2250 if (row->c0 <= x + mx && x + mx < row->c1)
2251 {
2252 mapcell *cell = row->col + (x + mx - row->c0);
2253
2254 int px = x * T;
2255 int py = y * T;
2256
2257 if (expect_false (cell->player == player))
2258 {
2259 px += sdx;
2260 py += sdy;
2261 }
2262
2263 if (cell->stat_hp)
2264 {
2265 int width = cell->stat_width * T;
2266 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2267
2268 glColor3ub (0, 0, 0);
2269 glRectf (px + 1, py - thick - 2,
2270 px + width - 1, py);
2271
2272 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2273 glRectf (px + 2,
2274 py - thick - 1,
2275 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2276 }
2277 }
2278 }
2279}
2280
2281void
2282draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2283 CODE:
2284{
2285 static float color[16][3] = {
2286 { 0.00F, 0.00F, 0.00F },
2287 { 1.00F, 1.00F, 1.00F },
2288 { 0.00F, 0.00F, 0.55F },
2289 { 1.00F, 0.00F, 0.00F },
2290
2291 { 1.00F, 0.54F, 0.00F },
2292 { 0.11F, 0.56F, 1.00F },
2293 { 0.93F, 0.46F, 0.00F },
2294 { 0.18F, 0.54F, 0.34F },
2295
2296 { 0.56F, 0.73F, 0.56F },
2297 { 0.80F, 0.80F, 0.80F },
2298 { 0.55F, 0.41F, 0.13F },
2299 { 0.99F, 0.77F, 0.26F },
2300
2301 { 0.74F, 0.65F, 0.41F },
2302
2303 { 0.00F, 1.00F, 1.00F },
2304 { 1.00F, 0.00F, 1.00F },
2305 { 1.00F, 1.00F, 0.00F },
2306 };
2307
2308 int x, y;
2309
2310 glEnable (GL_TEXTURE_2D);
2311 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2312 glEnable (GL_BLEND);
2313 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2314 glBegin (GL_QUADS);
2315
2316 for (y = 0; y < h; y++)
2317 for (x = 0; x < w; x++)
2318 {
2319 unsigned char m = data [x + y * w];
2320
2321 if (m)
2322 {
2323 float *c = color [m & 15];
2324
2325 float tx1 = m & 0x40 ? 0.5 : 0.;
2326 float tx2 = tx1 + 0.5;
2327
2328 glColor4f (c[0], c[1], c[2], 0.75);
2329 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2330 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2331 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2332 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2333 }
2334 }
2335
2336 glEnd ();
2337 glDisable (GL_BLEND);
2338 glDisable (GL_TEXTURE_2D);
2339}
2340
2341void
2342fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1079 PPCODE: 2343 PPCODE:
1080{ 2344{
1081 int vx, vy;
1082 int x, y, z; 2345 int x, y;
1083 int last_name; 2346 int sw1 = sw + 2;
1084 mapface face; 2347 int sh1 = sh + 2;
2348 int sh3 = sh * 3;
1085 int sw4 = (sw + 3) & ~3; 2349 int sw34 = (sw * 3 + 3) & ~3;
2350 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1086 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2351 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1087 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2352 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1088 2353
1089 memset (darkness, 255, sw4 * sh);
1090 SvPOK_only (darkness_sv); 2354 SvPOK_only (darkness3_sv);
1091 SvCUR_set (darkness_sv, sw4 * sh); 2355 SvCUR_set (darkness3_sv, sw34 * sh3);
1092 2356
1093 vx = self->x + (self->w - sw) / 2 - shift_x; 2357 mx += self->x - 1;
1094 vy = self->y + (self->h - sh) / 2 - shift_y; 2358 my += self->y - 1;
1095 2359
1096 /* 2360 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
1097 int vx = self->vx = self->w >= sw
1098 ? self->x + (self->w - sw) / 2
1099 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1100 2361
1101 int vy = self->vy = self->h >= sh
1102 ? self->y + (self->h - sh) / 2
1103 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1104 */
1105
1106 glColor4ub (255, 255, 255, 255);
1107
1108 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1109 glEnable (GL_BLEND);
1110 glEnable (GL_TEXTURE_2D);
1111 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1112
1113 glBegin (GL_QUADS);
1114
1115 last_name = 0;
1116
1117 for (z = 0; z < 3; z++)
1118 for (y = 0; y < sh; y++) 2362 for (y = 0; y < sh1; y++)
1119 if (0 <= y + vy && y + vy < self->rows) 2363 if (0 <= y + my && y + my < self->rows)
1120 { 2364 {
1121 maprow *row = self->row + (y + vy); 2365 maprow *row = self->row + (y + my);
1122 2366
1123 for (x = 0; x < sw; x++) 2367 for (x = 0; x < sw1; x++)
1124 if (row->c0 <= x + vx && x + vx < row->c1) 2368 if (row->c0 <= x + mx && x + mx < row->c1)
1125 { 2369 {
1126 mapcell *cell = row->col + (x + vx - row->c0); 2370 mapcell *cell = row->col + (x + mx - row->c0);
1127 2371
1128 darkness[y * sw4 + x] = cell->darkness < 0 2372 darkness1 [y * sw1 + x] = cell->darkness
2373 ? 255 - (cell->darkness - 1)
1129 ? 255 - FOW_DARKNESS 2374 : 255 - FOW_DARKNESS;
1130 : 255 - cell->darkness;
1131
1132 face = cell->face [z];
1133
1134 if (face)
1135 {
1136 maptex tex = self->tex [face];
1137
1138 int px = (x + 1) * 32 - tex.w;
1139 int py = (y + 1) * 32 - tex.h;
1140
1141 if (last_name != tex.name)
1142 {
1143 glEnd ();
1144 last_name = tex.name;
1145 glBindTexture (GL_TEXTURE_2D, last_name);
1146 glBegin (GL_QUADS);
1147 }
1148
1149 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1150 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1151 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1152 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1153 }
1154 } 2375 }
1155 } 2376 }
1156 2377
1157 glEnd (); 2378 for (y = 0; y < sh; ++y)
2379 for (x = 0; x < sw; ++x)
2380 {
2381 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2382 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2383 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2384 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2385 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2386 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2387 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2388 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2389 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1158 2390
1159 glDisable (GL_TEXTURE_2D); 2391 uint8_t r11 = (d11 + d21 + d12) / 3;
1160 glDisable (GL_BLEND); 2392 uint8_t r21 = d21;
2393 uint8_t r31 = (d21 + d31 + d32) / 3;
2394
2395 uint8_t r12 = d12;
2396 uint8_t r22 = d22;
2397 uint8_t r32 = d32;
2398
2399 uint8_t r13 = (d13 + d23 + d12) / 3;
2400 uint8_t r23 = d23;
2401 uint8_t r33 = (d23 + d33 + d32) / 3;
2402
2403 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2404 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2405 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2406 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2407 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2408 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2409 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2410 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2411 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2412 }
2413
2414 free (darkness1);
1161 2415
1162 EXTEND (SP, 3); 2416 EXTEND (SP, 3);
1163 PUSHs (sv_2mortal (newSViv (sw4))); 2417 PUSHs (sv_2mortal (newSViv (sw34)));
1164 PUSHs (sv_2mortal (newSViv (sh))); 2418 PUSHs (sv_2mortal (newSViv (sh3)));
1165 PUSHs (darkness_sv); 2419 PUSHs (darkness3_sv);
1166} 2420}
1167 2421
1168SV * 2422SV *
1169get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2423get_rect (DC::Map self, int x0, int y0, int w, int h)
1170 CODE: 2424 CODE:
1171{ 2425{
1172 int x, y, x1, y1; 2426 int x, y, x1, y1;
1173 SV *data_sv = newSV (w * h * 7 + 5); 2427 SV *data_sv = newSV (w * h * 7 + 5);
1174 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2428 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1199 if (row && row->c0 <= x && x < row->c1) 2453 if (row && row->c0 <= x && x < row->c1)
1200 { 2454 {
1201 mapcell *cell = row->col + (x - row->c0); 2455 mapcell *cell = row->col + (x - row->c0);
1202 uint8_t flags = 0; 2456 uint8_t flags = 0;
1203 2457
1204 if (cell->face [0]) flags |= 1; 2458 if (cell->tile [0]) flags |= 1;
1205 if (cell->face [1]) flags |= 2; 2459 if (cell->tile [1]) flags |= 2;
1206 if (cell->face [2]) flags |= 4; 2460 if (cell->tile [2]) flags |= 4;
1207 2461
1208 *data++ = flags; 2462 *data++ = flags;
1209 2463
1210 if (flags & 1) 2464 if (flags & 1)
1211 { 2465 {
2466 tileid tile = cell->tile [0];
1212 *data++ = cell->face [0] >> 8; 2467 *data++ = tile >> 8;
1213 *data++ = cell->face [0]; 2468 *data++ = tile;
1214 } 2469 }
1215 2470
1216 if (flags & 2) 2471 if (flags & 2)
1217 { 2472 {
2473 tileid tile = cell->tile [1];
1218 *data++ = cell->face [1] >> 8; 2474 *data++ = tile >> 8;
1219 *data++ = cell->face [1]; 2475 *data++ = tile;
1220 } 2476 }
1221 2477
1222 if (flags & 4) 2478 if (flags & 4)
1223 { 2479 {
2480 tileid tile = cell->tile [2];
1224 *data++ = cell->face [2] >> 8; 2481 *data++ = tile >> 8;
1225 *data++ = cell->face [2]; 2482 *data++ = tile;
1226 } 2483 }
1227 } 2484 }
1228 else 2485 else
1229 *data++ = 0; 2486 *data++ = 0;
1230 } 2487 }
1231 } 2488 }
1232 2489
2490 /* if size is w*h + 5 then no data has been found */
2491 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2492 {
1233 SvPOK_only (data_sv); 2493 SvPOK_only (data_sv);
1234 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2494 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2495 }
2496
1235 RETVAL = data_sv; 2497 RETVAL = data_sv;
1236} 2498}
1237 OUTPUT: 2499 OUTPUT:
1238 RETVAL 2500 RETVAL
1239 2501
1240void 2502void
1241set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2503set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1242 PPCODE: 2504 PPCODE:
1243{ 2505{
1244 int x, y, z; 2506 int x, y, z;
1245 int w, h; 2507 int w, h;
1246 int x1, y1; 2508 int x1, y1;
2509 STRLEN len;
2510 uint8_t *data, *end;
2511
2512 len = SvLEN (data_sv);
2513 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2514 data = SvPVbyte_nolen (data_sv);
2515 end = data + len + 8;
2516
2517 if (len < 5)
2518 XSRETURN_EMPTY;
1247 2519
1248 if (*data++ != 0) 2520 if (*data++ != 0)
1249 return; /* version mismatch */ 2521 XSRETURN_EMPTY; /* version mismatch */
1250 2522
1251 w = *data++ << 8; w |= *data++; 2523 w = *data++ << 8; w |= *data++;
1252 h = *data++ << 8; h |= *data++; 2524 h = *data++ << 8; h |= *data++;
1253 2525
1254 // we need to do this 'cause we don't keep an absolute coord system for rows 2526 // we need to do this 'cause we don't keep an absolute coord system for rows
1266 { 2538 {
1267 maprow *row = map_get_row (self, y); 2539 maprow *row = map_get_row (self, y);
1268 2540
1269 for (x = x0; x < x1; x++) 2541 for (x = x0; x < x1; x++)
1270 { 2542 {
2543 uint8_t flags;
2544
2545 if (data + 7 >= end)
2546 XSRETURN_EMPTY;
2547
1271 uint8_t flags = *data++; 2548 flags = *data++;
1272 2549
1273 if (flags) 2550 if (flags)
1274 { 2551 {
1275 mapface face[3] = { 0, 0, 0 };
1276
1277 mapcell *cell = row_get_cell (row, x); 2552 mapcell *cell = row_get_cell (row, x);
2553 tileid tile[3] = { 0, 0, 0 };
1278 2554
1279 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2555 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1280 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2556 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1281 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2557 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1282 2558
1283 if (cell->darkness <= 0) 2559 if (cell->darkness == 0)
1284 { 2560 {
1285 cell->darkness = -1; 2561 /*cell->darkness = 0;*/
2562 EXTEND (SP, 3);
1286 2563
1287 for (z = 0; z <= 2; z++) 2564 for (z = 0; z <= 2; z++)
1288 { 2565 {
1289 cell->face[z] = face[z]; 2566 tileid t = tile [z];
1290 2567
1291 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2568 if (t >= self->texs || (t && !self->tex [t].name))
2569 {
1292 XPUSHs (sv_2mortal (newSViv (face[z]))); 2570 PUSHs (sv_2mortal (newSViv (t)));
2571 need_texid (self, t);
2572 }
2573
2574 cell->tile [z] = t;
1293 } 2575 }
1294 } 2576 }
1295 } 2577 }
1296 } 2578 }
1297 } 2579 }
1298} 2580}
1299 2581
1300MODULE = CFClient PACKAGE = CFClient::MixChunk 2582MODULE = Deliantra::Client PACKAGE = DC::RW
1301 2583
1302CFClient::MixChunk 2584DC::RW
1303new_from_file (SV *class, char *path) 2585new (SV *class, SV *data_sv)
1304 CODE: 2586 CODE:
1305 RETVAL = Mix_LoadWAV (path); 2587{
2588 STRLEN datalen;
2589 char *data = SvPVbyte (data_sv, datalen);
2590
2591 RETVAL = SDL_RWFromConstMem (data, datalen);
2592}
1306 OUTPUT: 2593 OUTPUT:
1307 RETVAL 2594 RETVAL
1308 2595
2596DC::RW
2597new_from_file (SV *class, const char *path, const char *mode = "rb")
2598 CODE:
2599 RETVAL = SDL_RWFromFile (path, mode);
2600 OUTPUT:
2601 RETVAL
2602
2603# fails on win32:
2604# dc.xs(2268) : error C2059: syntax error : '('
1309void 2605#void
2606#close (DC::RW self)
2607# CODE:
2608# (self->(close)) (self);
2609
2610MODULE = Deliantra::Client PACKAGE = DC::Channel
2611
2612PROTOTYPES: DISABLE
2613
2614DC::Channel
2615find ()
2616 CODE:
2617{
2618 RETVAL = Mix_GroupAvailable (-1);
2619
2620 if (RETVAL < 0)
2621 {
2622 RETVAL = Mix_GroupOldest (-1);
2623
2624 if (RETVAL < 0)
2625 XSRETURN_UNDEF;
2626
2627 Mix_HaltChannel (RETVAL);
2628 }
2629
2630 Mix_UnregisterAllEffects (RETVAL);
2631 Mix_Volume (RETVAL, 128);
2632}
2633 OUTPUT:
2634 RETVAL
2635
2636void
2637halt (DC::Channel self)
2638 CODE:
2639 Mix_HaltChannel (self);
2640
2641void
2642expire (DC::Channel self, int ticks = -1)
2643 CODE:
2644 Mix_ExpireChannel (self, ticks);
2645
2646void
2647fade_out (DC::Channel self, int ticks = -1)
2648 CODE:
2649 Mix_FadeOutChannel (self, ticks);
2650
2651int
2652volume (DC::Channel self, int volume)
2653 CODE:
2654 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2655 OUTPUT:
2656 RETVAL
2657
2658void
2659unregister_all_effects (DC::Channel self)
2660 CODE:
2661 Mix_UnregisterAllEffects (self);
2662
2663void
2664set_panning (DC::Channel self, int left, int right)
2665 CODE:
2666 left = CLAMP (left , 0, 255);
2667 right = CLAMP (right, 0, 255);
2668 Mix_SetPanning (self, left, right);
2669
2670void
2671set_distance (DC::Channel self, int distance)
2672 CODE:
2673 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2674
2675void
2676set_position (DC::Channel self, int angle, int distance)
2677 CODE:
2678
2679void
2680set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2681 CODE:
2682{
2683 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2684 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2685 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2686}
2687
2688void
2689set_reverse_stereo (DC::Channel self, int flip)
2690 CODE:
2691 Mix_SetReverseStereo (self, flip);
2692
2693MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2694
2695PROTOTYPES: DISABLE
2696
2697DC::MixChunk
2698new (SV *class, DC::RW rwops)
2699 CODE:
2700 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2701 OUTPUT:
2702 RETVAL
2703
2704void
1310DESTROY (CFClient::MixChunk self) 2705DESTROY (DC::MixChunk self)
1311 CODE: 2706 CODE:
1312 Mix_FreeChunk (self); 2707 Mix_FreeChunk (self);
1313 2708
1314int 2709int
1315volume (CFClient::MixChunk self, int volume = -1) 2710volume (DC::MixChunk self, int volume = -1)
1316 CODE: 2711 CODE:
2712 if (items > 1)
2713 volume = CLAMP (volume, 0, 128);
1317 RETVAL = Mix_VolumeChunk (self, volume); 2714 RETVAL = Mix_VolumeChunk (self, volume);
1318 OUTPUT: 2715 OUTPUT:
1319 RETVAL 2716 RETVAL
1320 2717
1321int 2718DC::Channel
1322play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2719play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1323 CODE: 2720 CODE:
2721{
1324 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2722 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2723
2724 if (RETVAL < 0)
2725 XSRETURN_UNDEF;
2726
2727 if (channel < 0)
2728 {
2729 Mix_UnregisterAllEffects (RETVAL);
2730 Mix_Volume (RETVAL, 128);
2731 }
2732}
1325 OUTPUT: 2733 OUTPUT:
1326 RETVAL 2734 RETVAL
1327 2735
1328MODULE = CFClient PACKAGE = CFClient::MixMusic 2736MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1329 2737
1330int 2738int
1331volume (int volume = -1) 2739volume (int volume = -1)
2740 PROTOTYPE: ;$
1332 CODE: 2741 CODE:
2742 if (items > 0)
2743 volume = CLAMP (volume, 0, 128);
1333 RETVAL = Mix_VolumeMusic (volume); 2744 RETVAL = Mix_VolumeMusic (volume);
1334 OUTPUT: 2745 OUTPUT:
1335 RETVAL 2746 RETVAL
1336 2747
1337CFClient::MixMusic 2748void
1338new_from_file (SV *class, char *path) 2749fade_out (int ms)
1339 CODE: 2750 CODE:
2751 Mix_FadeOutMusic (ms);
2752
2753void
2754halt ()
2755 CODE:
2756 Mix_HaltMusic ();
2757
2758DC::MixMusic
2759new (SV *class, DC::RW rwops)
2760 CODE:
1340 RETVAL = Mix_LoadMUS (path); 2761 RETVAL = Mix_LoadMUS_RW (rwops);
1341 OUTPUT: 2762 OUTPUT:
1342 RETVAL 2763 RETVAL
1343 2764
1344void 2765void
1345DESTROY (CFClient::MixMusic self) 2766DESTROY (DC::MixMusic self)
1346 CODE: 2767 CODE:
1347 Mix_FreeMusic (self); 2768 Mix_FreeMusic (self);
1348 2769
1349int 2770int
1350play (CFClient::MixMusic self, int loops = -1) 2771play (DC::MixMusic self, int loops = -1)
1351 CODE: 2772 CODE:
1352 RETVAL = Mix_PlayMusic (self, loops); 2773 RETVAL = Mix_PlayMusic (self, loops);
1353 OUTPUT: 2774 OUTPUT:
1354 RETVAL 2775 RETVAL
1355 2776
2777void
2778fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2779 CODE:
2780 Mix_FadeInMusicPos (self, loops, ms, position);
2781
1356MODULE = CFClient PACKAGE = CFClient::OpenGL 2782MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2783
2784PROTOTYPES: ENABLE
1357 2785
1358BOOT: 2786BOOT:
1359{ 2787{
1360 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2788 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1361 static const struct { 2789 static const struct {
1362 const char *name; 2790 const char *name;
1363 IV iv; 2791 IV iv;
1364 } *civ, const_iv[] = { 2792 } *civ, const_iv[] = {
1365# define const_iv(name) { # name, (IV)name } 2793# define const_iv(name) { # name, (IV)name }
2794 const_iv (GL_VENDOR),
2795 const_iv (GL_VERSION),
2796 const_iv (GL_EXTENSIONS),
1366 const_iv (GL_COLOR_MATERIAL), 2797 const_iv (GL_COLOR_MATERIAL),
1367 const_iv (GL_SMOOTH), 2798 const_iv (GL_SMOOTH),
1368 const_iv (GL_FLAT), 2799 const_iv (GL_FLAT),
1369 const_iv (GL_DITHER), 2800 const_iv (GL_DITHER),
1370 const_iv (GL_BLEND), 2801 const_iv (GL_BLEND),
2802 const_iv (GL_CULL_FACE),
1371 const_iv (GL_SCISSOR_TEST), 2803 const_iv (GL_SCISSOR_TEST),
2804 const_iv (GL_DEPTH_TEST),
2805 const_iv (GL_ALPHA_TEST),
2806 const_iv (GL_NORMALIZE),
2807 const_iv (GL_RESCALE_NORMAL),
2808 const_iv (GL_FRONT),
2809 const_iv (GL_BACK),
2810 const_iv (GL_AUX0),
1372 const_iv (GL_AND), 2811 const_iv (GL_AND),
1373 const_iv (GL_ONE), 2812 const_iv (GL_ONE),
1374 const_iv (GL_ZERO), 2813 const_iv (GL_ZERO),
1375 const_iv (GL_SRC_ALPHA), 2814 const_iv (GL_SRC_ALPHA),
1376 const_iv (GL_SRC_ALPHA_SATURATE), 2815 const_iv (GL_DST_ALPHA),
1377 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2816 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1378 const_iv (GL_ONE_MINUS_DST_ALPHA), 2817 const_iv (GL_ONE_MINUS_DST_ALPHA),
2818 const_iv (GL_SRC_ALPHA_SATURATE),
1379 const_iv (GL_RGB), 2819 const_iv (GL_RGB),
1380 const_iv (GL_RGBA), 2820 const_iv (GL_RGBA),
2821 const_iv (GL_RGBA4),
2822 const_iv (GL_RGBA8),
2823 const_iv (GL_RGB5_A1),
1381 const_iv (GL_UNSIGNED_BYTE), 2824 const_iv (GL_UNSIGNED_BYTE),
2825 const_iv (GL_UNSIGNED_SHORT),
2826 const_iv (GL_UNSIGNED_INT),
1382 const_iv (GL_ALPHA), 2827 const_iv (GL_ALPHA),
2828 const_iv (GL_INTENSITY),
2829 const_iv (GL_LUMINANCE),
2830 const_iv (GL_LUMINANCE_ALPHA),
1383 const_iv (GL_FLOAT), 2831 const_iv (GL_FLOAT),
1384 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2832 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2833 const_iv (GL_COMPRESSED_ALPHA_ARB),
2834 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2835 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2836 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2837 const_iv (GL_COMPRESSED_RGB_ARB),
2838 const_iv (GL_COMPRESSED_RGBA_ARB),
1385 const_iv (GL_COMPILE), 2839 const_iv (GL_COMPILE),
2840 const_iv (GL_PROXY_TEXTURE_1D),
2841 const_iv (GL_PROXY_TEXTURE_2D),
1386 const_iv (GL_TEXTURE_1D), 2842 const_iv (GL_TEXTURE_1D),
1387 const_iv (GL_TEXTURE_2D), 2843 const_iv (GL_TEXTURE_2D),
1388 const_iv (GL_TEXTURE_ENV), 2844 const_iv (GL_TEXTURE_ENV),
1389 const_iv (GL_TEXTURE_MAG_FILTER), 2845 const_iv (GL_TEXTURE_MAG_FILTER),
1390 const_iv (GL_TEXTURE_MIN_FILTER), 2846 const_iv (GL_TEXTURE_MIN_FILTER),
1391 const_iv (GL_TEXTURE_ENV_MODE), 2847 const_iv (GL_TEXTURE_ENV_MODE),
1392 const_iv (GL_TEXTURE_WRAP_S), 2848 const_iv (GL_TEXTURE_WRAP_S),
1393 const_iv (GL_TEXTURE_WRAP_T), 2849 const_iv (GL_TEXTURE_WRAP_T),
2850 const_iv (GL_REPEAT),
1394 const_iv (GL_CLAMP), 2851 const_iv (GL_CLAMP),
1395 const_iv (GL_REPEAT), 2852 const_iv (GL_CLAMP_TO_EDGE),
1396 const_iv (GL_NEAREST), 2853 const_iv (GL_NEAREST),
1397 const_iv (GL_LINEAR), 2854 const_iv (GL_LINEAR),
1398 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2855 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1399 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2856 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1400 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2857 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1401 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2858 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1402 const_iv (GL_GENERATE_MIPMAP), 2859 const_iv (GL_GENERATE_MIPMAP),
1403 const_iv (GL_MODULATE), 2860 const_iv (GL_MODULATE),
1404 const_iv (GL_DECAL), 2861 const_iv (GL_DECAL),
1405 const_iv (GL_REPLACE), 2862 const_iv (GL_REPLACE),
2863 const_iv (GL_DEPTH_BUFFER_BIT),
1406 const_iv (GL_COLOR_BUFFER_BIT), 2864 const_iv (GL_COLOR_BUFFER_BIT),
1407 const_iv (GL_PROJECTION), 2865 const_iv (GL_PROJECTION),
1408 const_iv (GL_MODELVIEW), 2866 const_iv (GL_MODELVIEW),
1409 const_iv (GL_COLOR_LOGIC_OP), 2867 const_iv (GL_COLOR_LOGIC_OP),
1410 const_iv (GL_SEPARABLE_2D), 2868 const_iv (GL_SEPARABLE_2D),
1411 const_iv (GL_CONVOLUTION_2D), 2869 const_iv (GL_CONVOLUTION_2D),
1412 const_iv (GL_CONVOLUTION_BORDER_MODE), 2870 const_iv (GL_CONVOLUTION_BORDER_MODE),
1413 const_iv (GL_CONSTANT_BORDER), 2871 const_iv (GL_CONSTANT_BORDER),
2872 const_iv (GL_POINTS),
1414 const_iv (GL_LINES), 2873 const_iv (GL_LINES),
2874 const_iv (GL_LINE_STRIP),
2875 const_iv (GL_LINE_LOOP),
1415 const_iv (GL_QUADS), 2876 const_iv (GL_QUADS),
2877 const_iv (GL_QUAD_STRIP),
2878 const_iv (GL_TRIANGLES),
2879 const_iv (GL_TRIANGLE_STRIP),
2880 const_iv (GL_TRIANGLE_FAN),
1416 const_iv (GL_LINE_LOOP), 2881 const_iv (GL_POLYGON),
1417 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2882 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2883 const_iv (GL_POINT_SMOOTH_HINT),
2884 const_iv (GL_LINE_SMOOTH_HINT),
2885 const_iv (GL_POLYGON_SMOOTH_HINT),
2886 const_iv (GL_GENERATE_MIPMAP_HINT),
2887 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1418 const_iv (GL_FASTEST), 2888 const_iv (GL_FASTEST),
2889 const_iv (GL_DONT_CARE),
2890 const_iv (GL_NICEST),
2891 const_iv (GL_V2F),
2892 const_iv (GL_V3F),
2893 const_iv (GL_T2F_V3F),
2894 const_iv (GL_T2F_N3F_V3F),
1419# undef const_iv 2895# undef const_iv
1420 }; 2896 };
1421 2897
1422 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2898 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1423 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2899 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2900
2901 texture_av = newAV ();
2902 AvREAL_off (texture_av);
1424} 2903}
2904
2905void
2906disable_GL_EXT_blend_func_separate ()
2907 CODE:
2908 gl.BlendFuncSeparate = 0;
2909 gl.BlendFuncSeparateEXT = 0;
2910
2911char *
2912gl_vendor ()
2913 CODE:
2914 RETVAL = (char *)glGetString (GL_VENDOR);
2915 OUTPUT:
2916 RETVAL
2917
2918char *
2919gl_version ()
2920 CODE:
2921 RETVAL = (char *)glGetString (GL_VERSION);
2922 OUTPUT:
2923 RETVAL
2924
2925char *
2926gl_extensions ()
2927 CODE:
2928 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2929 OUTPUT:
2930 RETVAL
2931
2932const char *glGetString (GLenum pname)
2933
2934GLint glGetInteger (GLenum pname)
2935 CODE:
2936 glGetIntegerv (pname, &RETVAL);
2937 OUTPUT:
2938 RETVAL
2939
2940GLdouble glGetDouble (GLenum pname)
2941 CODE:
2942 glGetDoublev (pname, &RETVAL);
2943 OUTPUT:
2944 RETVAL
1425 2945
1426int glGetError () 2946int glGetError ()
2947
2948void glFinish ()
1427 2949
1428void glClear (int mask) 2950void glClear (int mask)
1429 2951
1430void glClearColor (float r, float g, float b, float a = 1.0) 2952void glClearColor (float r, float g, float b, float a = 1.0)
1431 PROTOTYPE: @ 2953 PROTOTYPE: @
1438 2960
1439void glHint (int target, int mode) 2961void glHint (int target, int mode)
1440 2962
1441void glBlendFunc (int sfactor, int dfactor) 2963void glBlendFunc (int sfactor, int dfactor)
1442 2964
2965void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2966 CODE:
2967 gl_BlendFuncSeparate (sa, da, saa, daa);
2968
2969void glDepthMask (int flag)
2970
1443void glLogicOp (int opcode) 2971void glLogicOp (int opcode)
1444 2972
1445void glColorMask (int red, int green, int blue, int alpha) 2973void glColorMask (int red, int green, int blue, int alpha)
1446 2974
1447void glMatrixMode (int mode) 2975void glMatrixMode (int mode)
1450 2978
1451void glPopMatrix () 2979void glPopMatrix ()
1452 2980
1453void glLoadIdentity () 2981void glLoadIdentity ()
1454 2982
2983void glDrawBuffer (int buffer)
2984
2985void glReadBuffer (int buffer)
2986
1455# near and far are due to microsofts buggy c compiler 2987# near_ and far_ are due to microsofts buggy "c" compiler
2988void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2989
2990# near_ and far_ are due to microsofts buggy "c" compiler
1456void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2991void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2992
2993PROTOTYPES: DISABLE
1457 2994
1458void glViewport (int x, int y, int width, int height) 2995void glViewport (int x, int y, int width, int height)
1459 2996
1460void glScissor (int x, int y, int width, int height) 2997void glScissor (int x, int y, int width, int height)
1461 2998
1469 3006
1470void glRotate (float angle, float x, float y, float z) 3007void glRotate (float angle, float x, float y, float z)
1471 CODE: 3008 CODE:
1472 glRotatef (angle, x, y, z); 3009 glRotatef (angle, x, y, z);
1473 3010
1474void glBegin (int mode)
1475
1476void glEnd ()
1477
1478void glColor (float r, float g, float b, float a = 1.0) 3011void glColor (float r, float g, float b, float a = 1.0)
1479 PROTOTYPE: @ 3012 PROTOTYPE: @
3013 ALIAS:
3014 glColor_premultiply = 1
1480 CODE: 3015 CODE:
1481 glColor4ub (r * 255., g * 255., b * 255., a * 255.); 3016 if (ix)
3017 {
3018 r *= a;
3019 g *= a;
3020 b *= a;
3021 }
3022 // microsoft visual "c" rounds instead of truncating...
3023 glColor4f (r, g, b, a);
3024
3025void glRasterPos (float x, float y, float z = 0.)
3026 CODE:
3027 glRasterPos3f (0, 0, z);
3028 glBitmap (0, 0, 0, 0, x, y, 0);
1482 3029
1483void glVertex (float x, float y, float z = 0.) 3030void glVertex (float x, float y, float z = 0.)
1484 CODE: 3031 CODE:
1485 glVertex3f (x, y, z); 3032 glVertex3f (x, y, z);
1486 3033
1487void glTexCoord (float s, float t) 3034void glTexCoord (float s, float t)
1488 CODE: 3035 CODE:
1489 glTexCoord2f (s, t); 3036 glTexCoord2f (s, t);
1490 3037
3038void glRect (float x1, float y1, float x2, float y2)
3039 CODE:
3040 glRectf (x1, y1, x2, y2);
3041
3042void glRect_lineloop (float x1, float y1, float x2, float y2)
3043 CODE:
3044 glBegin (GL_LINE_LOOP);
3045 glVertex2f (x1, y1);
3046 glVertex2f (x2, y1);
3047 glVertex2f (x2, y2);
3048 glVertex2f (x1, y2);
3049 glEnd ();
3050
3051PROTOTYPES: ENABLE
3052
3053void glBegin (int mode)
3054
3055void glEnd ()
3056
3057void glPointSize (GLfloat size)
3058
3059void glLineWidth (GLfloat width)
3060
3061void glInterleavedArrays (int format, int stride, char *data)
3062
3063void glDrawElements (int mode, int count, int type, char *indices)
3064
3065# 1.2 void glDrawRangeElements (int mode, int start, int end
3066
1491void glTexEnv (int target, int pname, float param) 3067void glTexEnv (int target, int pname, float param)
1492 CODE: 3068 CODE:
1493 glTexEnvf (target, pname, param); 3069 glTexEnvf (target, pname, param);
1494 3070
1495void glTexParameter (int target, int pname, float param) 3071void glTexParameter (int target, int pname, float param)
1498 3074
1499void glBindTexture (int target, int name) 3075void glBindTexture (int target, int name)
1500 3076
1501void glConvolutionParameter (int target, int pname, float params) 3077void glConvolutionParameter (int target, int pname, float params)
1502 CODE: 3078 CODE:
1503 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 3079 if (gl.ConvolutionParameterf)
3080 gl.ConvolutionParameterf (target, pname, params);
1504 3081
1505void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3082void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1506 CODE: 3083 CODE:
1507 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 3084 if (gl.ConvolutionFilter2D)
1508 (target, internalformat, width, height, format, type, data)); 3085 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1509 3086
1510void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3087void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1511 CODE: 3088 CODE:
1512 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 3089 if (gl.SeparableFilter2D)
1513 (target, internalformat, width, height, format, type, row, column)); 3090 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1514 3091
1515void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3092void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1516 3093
1517void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3094void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1518 3095
1519void glRasterPos (int x, int y) 3096void glDrawPixels (int width, int height, int format, int type, char *pixels)
1520 CODE: 3097
1521 glRasterPos2i (x, y); 3098void glPixelZoom (float x, float y)
1522 3099
1523void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3100void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1524 3101
1525int glGenTexture () 3102int glGenTexture ()
1526 CODE: 3103 CODE:
1527{ 3104 RETVAL = gen_texture ();
1528 GLuint name;
1529 glGenTextures (1, &name);
1530 RETVAL = name;
1531}
1532 OUTPUT: 3105 OUTPUT:
1533 RETVAL 3106 RETVAL
1534 3107
1535void glDeleteTexture (int name) 3108void glDeleteTexture (int name)
1536 CODE: 3109 CODE:
1537{
1538 GLuint name_ = name;
1539 glDeleteTextures (1, &name_); 3110 del_texture (name);
1540} 3111
1541
1542int glGenList () 3112int glGenList ()
1543 CODE: 3113 CODE:
1544 RETVAL = glGenLists (1); 3114 RETVAL = glGenLists (1);
1545 OUTPUT: 3115 OUTPUT:
1546 RETVAL 3116 RETVAL
1553 3123
1554void glEndList () 3124void glEndList ()
1555 3125
1556void glCallList (int list) 3126void glCallList (int list)
1557 3127
3128MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3129
3130PROTOTYPES: DISABLE
3131
3132void
3133find_widget (SV *self, NV x, NV y)
3134 PPCODE:
3135{
3136 if (within_widget (self, x, y))
3137 XPUSHs (self);
3138}
3139
3140BOOT:
3141{
3142 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3143
3144 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3145 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3146 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3147 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3148}
3149
3150void
3151draw (SV *self)
3152 CODE:
3153{
3154 HV *hv;
3155 SV **svp;
3156 NV x, y, w, h;
3157 SV *draw_x_sv = GvSV (draw_x_gv);
3158 SV *draw_y_sv = GvSV (draw_y_gv);
3159 SV *draw_w_sv = GvSV (draw_w_gv);
3160 SV *draw_h_sv = GvSV (draw_h_gv);
3161 double draw_x, draw_y;
3162
3163 if (!SvROK (self))
3164 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3165
3166 hv = (HV *)SvRV (self);
3167
3168 if (SvTYPE (hv) != SVt_PVHV)
3169 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3170
3171 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3172 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3173
3174 if (!h || !w)
3175 XSRETURN_EMPTY;
3176
3177 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3178 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3179
3180 draw_x = SvNV (draw_x_sv) + x;
3181 draw_y = SvNV (draw_y_sv) + y;
3182
3183 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3184 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3185 XSRETURN_EMPTY;
3186
3187 sv_setnv (draw_x_sv, draw_x);
3188 sv_setnv (draw_y_sv, draw_y);
3189
3190 glPushMatrix ();
3191 glTranslated (x, y, 0);
3192
3193 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3194 {
3195 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3196
3197 if (svp && SvTRUE (*svp))
3198 {
3199 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3200 glEnable (GL_BLEND);
3201 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3202 glBegin (GL_QUADS);
3203 glVertex2f (0, 0);
3204 glVertex2f (w, 0);
3205 glVertex2f (w, h);
3206 glVertex2f (0, h);
3207 glEnd ();
3208 glDisable (GL_BLEND);
3209 }
3210 }
3211#if 0
3212 // draw borders, for debugging
3213 glPushMatrix ();
3214 glColor4f (1., 1., 0., 1.);
3215 glTranslatef (.5, .5, 0.);
3216 glBegin (GL_LINE_LOOP);
3217 glVertex2f (0 , 0);
3218 glVertex2f (w - 1, 0);
3219 glVertex2f (w - 1, h - 1);
3220 glVertex2f (0 , h - 1);
3221 glEnd ();
3222 glPopMatrix ();
3223#endif
3224 PUSHMARK (SP);
3225 XPUSHs (self);
3226 PUTBACK;
3227 call_method ("_draw", G_VOID | G_DISCARD);
3228 SPAGAIN;
3229
3230 glPopMatrix ();
3231
3232 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3233 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3234}
3235

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