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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.193 by root, Sun Jul 1 03:12:34 2007 UTC vs.
Revision 1.280 by root, Wed Nov 26 23:08:34 2008 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
22#endif 27#endif
23 28
24#include <assert.h> 29#include <assert.h>
25#include <math.h> 30#include <math.h>
26#include <string.h> 31#include <string.h>
27#include <stdio.h> 32#include <stdio.h>
28#include <stdlib.h> 33#include <stdlib.h>
29 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
30#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
31#include <SDL_endian.h> 39#include <SDL_endian.h>
32#include <SDL_image.h> 40#include <SDL_image.h>
33#include <SDL_mixer.h> 41#include <SDL_mixer.h>
34#include <SDL_opengl.h> 42#include <SDL_opengl.h>
35 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
36#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
38 51
39#include <glib/gmacros.h> 52#include <glib/gmacros.h>
40 53
41#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
42 66
43#ifndef _WIN32 67#ifndef _WIN32
44# include <sys/types.h> 68# include <sys/types.h>
45# include <sys/socket.h> 69# include <sys/socket.h>
46# include <netinet/in.h> 70# include <netinet/in.h>
47# include <netinet/tcp.h> 71# include <netinet/tcp.h>
48# include <inttypes.h> 72# include <inttypes.h>
49#endif 73#endif
50 74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 85
53#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
54 87
55#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
57 90
58#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
59 92
60#if 0 93/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else 95
63# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
64#endif
65 97
66static AV *texture_av; 98static AV *texture_av;
67 99
68static struct 100static struct
69{ 101{
106 av_push (texture_av, (SV *)(size_t)name); 138 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name); 139 glDeleteTextures (1, &name);
108} 140}
109 141
110#include "texcache.c" 142#include "texcache.c"
143#include "rendercache.c"
111 144
112#include "pango-font.c" 145#include "pango-font.c"
113#include "pango-fontmap.c" 146#include "pango-fontmap.c"
114#include "pango-render.c" 147#include "pango-render.c"
115 148
149typedef IV DC__Channel;
150typedef SDL_RWops *DC__RW;
116typedef Mix_Chunk *CFPlus__MixChunk; 151typedef Mix_Chunk *DC__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic; 152typedef Mix_Music *DC__MixMusic;
118 153
119typedef PangoFontDescription *CFPlus__Font; 154typedef PangoFontDescription *DC__Font;
120 155
121static int 156static int
122shape_attr_p (PangoLayoutRun *run) 157shape_attr_p (PangoLayoutRun *run)
123{ 158{
124 GSList *attrs = run->item->analysis.extra_attrs; 159 GSList *attrs = run->item->analysis.extra_attrs;
138 173
139typedef struct cf_layout { 174typedef struct cf_layout {
140 PangoLayout *pl; 175 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode 176 float r, g, b, a; // default color for rgba mode
142 int base_height; 177 int base_height;
143 CFPlus__Font font; 178 DC__Font font;
179 rc_t *rc;
144} *CFPlus__Layout; 180} *DC__Layout;
145 181
146static CFPlus__Font default_font; 182static DC__Font default_font;
147static PangoContext *opengl_context; 183static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap; 184static PangoFontMap *opengl_fontmap;
149 185
150static void 186static void
151substitute_func (FcPattern *pattern, gpointer data) 187substitute_func (FcPattern *pattern, gpointer data)
156#endif 192#endif
157 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 193 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
158} 194}
159 195
160static void 196static void
161layout_update_font (CFPlus__Layout self) 197layout_update_font (DC__Layout self)
162{ 198{
163 /* use a random scale factor to account for unknown descenders, 0.8 works 199 /* use a random scale factor to account for unknown descenders, 0.8 works
164 * reasonably well with bitstream vera 200 * reasonably well with dejavu/bistream fonts
165 */ 201 */
166 PangoFontDescription *font = self->font ? self->font : default_font; 202 PangoFontDescription *font = self->font ? self->font : default_font;
167 203
168 pango_font_description_set_absolute_size (font, 204 pango_font_description_set_absolute_size (font,
169 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 205 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
170 206
171 pango_layout_set_font_description (self->pl, font); 207 pango_layout_set_font_description (self->pl, font);
172} 208}
173 209
174static void 210static void
175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 211layout_get_pixel_size (DC__Layout self, int *w, int *h)
176{ 212{
177 PangoRectangle rect; 213 PangoRectangle rect;
178 214
179 // get_pixel_* wrongly rounds down 215 // get_pixel_* wrongly rounds down
180 pango_layout_get_extents (self->pl, 0, &rect); 216 pango_layout_get_extents (self->pl, 0, &rect);
191 227
192typedef uint16_t tileid; 228typedef uint16_t tileid;
193typedef uint16_t faceid; 229typedef uint16_t faceid;
194 230
195typedef struct { 231typedef struct {
196 int name; 232 GLuint name;
197 int w, h; 233 int w, h;
198 float s, t; 234 float s, t;
199 uint8_t r, g, b, a; 235 uint8_t r, g, b, a;
200 tileid smoothtile; 236 tileid smoothtile;
201 uint8_t smoothlevel; 237 uint8_t smoothlevel;
238 uint8_t unused; /* set to zero on use */
202} maptex; 239} maptex;
203 240
204typedef struct { 241typedef struct {
205 uint32_t player; 242 uint32_t player;
206 tileid tile[3]; 243 tileid tile[3];
219 int faces; tileid *face2tile; // [faceid] 256 int faces; tileid *face2tile; // [faceid]
220 int texs; maptex *tex; // [tileid] 257 int texs; maptex *tex; // [tileid]
221 258
222 int32_t rows; 259 int32_t rows;
223 maprow *row; 260 maprow *row;
224} *CFPlus__Map; 261} *DC__Map;
225 262
226static char * 263static char *
227prepend (char *ptr, int sze, int inc) 264prepend (char *ptr, int sze, int inc)
228{ 265{
229 char *p; 266 char *p;
267 self->texs *= 2; 304 self->texs *= 2;
268 } 305 }
269} 306}
270 307
271static maprow * 308static maprow *
272map_get_row (CFPlus__Map self, int y) 309map_get_row (DC__Map self, int y)
273{ 310{
274 if (0 > y) 311 if (0 > y)
275 { 312 {
276 int extend = - y + MAP_EXTEND_Y; 313 int extend = - y + MAP_EXTEND_Y;
277 Prepend (maprow, self->row, self->rows, extend); 314 Prepend (maprow, self->row, self->rows, extend);
315 352
316 return row->col + (x - row->c0); 353 return row->col + (x - row->c0);
317} 354}
318 355
319static mapcell * 356static mapcell *
320map_get_cell (CFPlus__Map self, int x, int y) 357map_get_cell (DC__Map self, int x, int y)
321{ 358{
322 return row_get_cell (map_get_row (self, y), x); 359 return row_get_cell (map_get_row (self, y), x);
323} 360}
324 361
325static void 362static void
326map_clear (CFPlus__Map self) 363map_clear (DC__Map self)
327{ 364{
328 int r; 365 int r;
329 366
330 for (r = 0; r < self->rows; r++) 367 for (r = 0; r < self->rows; r++)
331 Safefree (self->row[r].col); 368 Safefree (self->row[r].col);
338 self->oy = 0; 375 self->oy = 0;
339 self->row = 0; 376 self->row = 0;
340 self->rows = 0; 377 self->rows = 0;
341} 378}
342 379
380#define CELL_CLEAR(cell) \
381 do { \
382 if ((cell)->player) \
383 (cell)->tile [2] = 0; \
384 (cell)->darkness = 0; \
385 (cell)->stat_hp = 0; \
386 (cell)->flags = 0; \
387 (cell)->player = 0; \
388 } while (0)
389
343static void 390static void
344map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 391map_blank (DC__Map self, int x0, int y0, int w, int h)
345{ 392{
346 int x, y; 393 int x, y;
347 maprow *row; 394 maprow *row;
348 mapcell *cell; 395 mapcell *cell;
349 396
361 if (x >= row->c1) 408 if (x >= row->c1)
362 break; 409 break;
363 410
364 cell = row->col + x - row->c0; 411 cell = row->col + x - row->c0;
365 412
366 cell->darkness = 0; 413 CELL_CLEAR (cell);
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
370 } 414 }
371 } 415 }
372} 416}
373 417
374typedef struct { 418typedef struct {
428 n |= n >> 16; 472 n |= n >> 16;
429 473
430 return n + 1; 474 return n + 1;
431} 475}
432 476
477static unsigned int
478popcount (unsigned int n)
479{
480 n -= (n >> 1) & 0x55555555U;
481 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
482 n = ((n >> 4) + n) & 0x0f0f0f0fU;
483 n *= 0x01010101U;
484
485 return n >> 24;
486}
487
433/* SDL should provide this, really. */ 488/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300 489#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314 490#define SDLK_MODIFIER_MAX 314
436 491
437MODULE = CFPlus PACKAGE = CFPlus 492/******************************************************************************/
493
494static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
495static GV *hover_gv;
496
497static int
498within_widget (SV *widget, NV x, NV y)
499{
500 HV *self;
501 SV **svp;
502 NV wx, ww, wy, wh;
503
504 if (!SvROK (widget))
505 return 0;
506
507 self = (HV *)SvRV (widget);
508
509 if (SvTYPE (self) != SVt_PVHV)
510 return 0;
511
512 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
513 if (y < wy)
514 return 0;
515
516 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
517 if (y >= wy + wh)
518 return 0;
519
520 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
521 if (x < wx)
522 return 0;
523
524 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
525 if (x >= wx + ww)
526 return 0;
527
528 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
529 if (!svp || !SvTRUE (*svp))
530 return 0;
531
532 return 1;
533}
534
535/******************************************************************************/
536
537/* process keyboard modifiers */
538static int
539mod_munge (int mod)
540{
541 mod &= MOD_MASK;
542
543 if (mod & (KMOD_META | KMOD_ALT))
544 mod |= KMOD_LRAM;
545
546 return mod;
547}
548
549static void
550deliantra_main ()
551{
552 char *argv[] = { 0 };
553 call_argv ("::main", G_DISCARD | G_VOID, argv);
554}
555
556#ifdef __MACOSX__
557 /* to due surprising braindamage on the side of SDL design, we
558 * do some mind-boggling hack here: SDL requires a custom main()
559 * on OS X, so... we provide one and call the original main(), which,
560 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
561 * and which calls our main (== SDL_main) back.
562 */
563 extern C_LINKAGE int
564 main (int argc, char *argv[])
565 {
566 deliantra_main ();
567 }
568
569 #undef main
570
571 extern C_LINKAGE int main (int argc, char *argv[]);
572
573 static void
574 SDL_braino (void)
575 {
576 char *argv[] = { "deliantra client", 0 };
577 (main) (1, argv);
578 }
579#else
580 static void
581 SDL_braino (void)
582 {
583 deliantra_main ();
584 }
585#endif
586
587MODULE = Deliantra::Client PACKAGE = DC
438 588
439PROTOTYPES: ENABLE 589PROTOTYPES: ENABLE
440 590
441BOOT: 591BOOT:
442{ 592{
443 HV *stash = gv_stashpv ("CFPlus", 1); 593 HV *stash = gv_stashpv ("DC", 1);
444 static const struct { 594 static const struct {
445 const char *name; 595 const char *name;
446 IV iv; 596 IV iv;
447 } *civ, const_iv[] = { 597 } *civ, const_iv[] = {
448# define const_iv(name) { # name, (IV)name } 598# define const_iv(name) { # name, (IV)name }
470 620
471 const_iv (SDL_APPINPUTFOCUS), 621 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS), 622 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE), 623 const_iv (SDL_APPACTIVE),
474 624
625
626 const_iv (SDLK_UNKNOWN),
627 const_iv (SDLK_FIRST),
628 const_iv (SDLK_BACKSPACE),
629 const_iv (SDLK_TAB),
630 const_iv (SDLK_CLEAR),
631 const_iv (SDLK_RETURN),
632 const_iv (SDLK_PAUSE),
633 const_iv (SDLK_ESCAPE),
634 const_iv (SDLK_SPACE),
635 const_iv (SDLK_EXCLAIM),
636 const_iv (SDLK_QUOTEDBL),
637 const_iv (SDLK_HASH),
638 const_iv (SDLK_DOLLAR),
639 const_iv (SDLK_AMPERSAND),
640 const_iv (SDLK_QUOTE),
641 const_iv (SDLK_LEFTPAREN),
642 const_iv (SDLK_RIGHTPAREN),
643 const_iv (SDLK_ASTERISK),
644 const_iv (SDLK_PLUS),
645 const_iv (SDLK_COMMA),
646 const_iv (SDLK_MINUS),
647 const_iv (SDLK_PERIOD),
648 const_iv (SDLK_SLASH),
649 const_iv (SDLK_0),
650 const_iv (SDLK_1),
651 const_iv (SDLK_2),
652 const_iv (SDLK_3),
653 const_iv (SDLK_4),
654 const_iv (SDLK_5),
655 const_iv (SDLK_6),
656 const_iv (SDLK_7),
657 const_iv (SDLK_8),
658 const_iv (SDLK_9),
659 const_iv (SDLK_COLON),
660 const_iv (SDLK_SEMICOLON),
661 const_iv (SDLK_LESS),
662 const_iv (SDLK_EQUALS),
663 const_iv (SDLK_GREATER),
664 const_iv (SDLK_QUESTION),
665 const_iv (SDLK_AT),
666
667 const_iv (SDLK_LEFTBRACKET),
668 const_iv (SDLK_BACKSLASH),
669 const_iv (SDLK_RIGHTBRACKET),
670 const_iv (SDLK_CARET),
671 const_iv (SDLK_UNDERSCORE),
672 const_iv (SDLK_BACKQUOTE),
673 const_iv (SDLK_DELETE),
674
675 const_iv (SDLK_FIRST),
676 const_iv (SDLK_LAST),
475 const_iv (SDLK_KP0), 677 const_iv (SDLK_KP0),
476 const_iv (SDLK_KP1), 678 const_iv (SDLK_KP1),
477 const_iv (SDLK_KP2), 679 const_iv (SDLK_KP2),
478 const_iv (SDLK_KP3), 680 const_iv (SDLK_KP3),
479 const_iv (SDLK_KP4), 681 const_iv (SDLK_KP4),
551 const_iv (KMOD_LMETA), 753 const_iv (KMOD_LMETA),
552 const_iv (KMOD_RMETA), 754 const_iv (KMOD_RMETA),
553 const_iv (KMOD_NUM), 755 const_iv (KMOD_NUM),
554 const_iv (KMOD_CAPS), 756 const_iv (KMOD_CAPS),
555 const_iv (KMOD_MODE), 757 const_iv (KMOD_MODE),
758
759 const_iv (KMOD_LRAM),
760
761 const_iv (MIX_DEFAULT_FORMAT),
762
763 const_iv (SDL_INIT_TIMER),
764 const_iv (SDL_INIT_AUDIO),
765 const_iv (SDL_INIT_VIDEO),
766 const_iv (SDL_INIT_CDROM),
767 const_iv (SDL_INIT_JOYSTICK),
768 const_iv (SDL_INIT_EVERYTHING),
769 const_iv (SDL_INIT_NOPARACHUTE),
770 const_iv (SDL_INIT_EVENTTHREAD),
771
772 const_iv (SDL_GL_RED_SIZE),
773 const_iv (SDL_GL_GREEN_SIZE),
774 const_iv (SDL_GL_BLUE_SIZE),
775 const_iv (SDL_GL_ALPHA_SIZE),
776 const_iv (SDL_GL_DOUBLEBUFFER),
777 const_iv (SDL_GL_BUFFER_SIZE),
778 const_iv (SDL_GL_DEPTH_SIZE),
779 const_iv (SDL_GL_STENCIL_SIZE),
780 const_iv (SDL_GL_ACCUM_RED_SIZE),
781 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
782 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
783 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
784 const_iv (SDL_GL_STEREO),
785 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
786 const_iv (SDL_GL_MULTISAMPLESAMPLES),
787 const_iv (SDL_GL_ACCELERATED_VISUAL),
788 const_iv (SDL_GL_SWAP_CONTROL),
789
790 const_iv (FOW_DARKNESS)
556# undef const_iv 791# undef const_iv
557 }; 792 };
558 793
559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 794 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 795 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
578 813
579NV floor (NV x) 814NV floor (NV x)
580 815
581NV ceil (NV x) 816NV ceil (NV x)
582 817
818IV minpot (UV n)
819
820IV popcount (UV n)
821
583void 822void
584pango_init () 823pango_init ()
585 CODE: 824 CODE:
586{ 825{
587 opengl_fontmap = pango_opengl_font_map_new (); 826 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 827 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 828 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
829 /*pango_context_set_font_description (opengl_context, default_font);*/
830#if PANGO_VERSION_CHECK (1, 15, 2)
831 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
832 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
833#endif
590} 834}
591 835
592int 836char *SDL_GetError ()
593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
594 837
595void 838void SDL_braino ()
839
840int SDL_Init (U32 flags)
841
842int SDL_InitSubSystem (U32 flags)
843
844void SDL_QuitSubSystem (U32 flags)
845
596SDL_Quit () 846void SDL_Quit ()
597 847
848int SDL_GL_SetAttribute (int attr, int value)
849
850int SDL_GL_GetAttribute (int attr)
851 CODE:
852 if (SDL_GL_GetAttribute (attr, &RETVAL))
853 XSRETURN_UNDEF;
854 OUTPUT:
855 RETVAL
856
598void 857void
599SDL_ListModes () 858SDL_ListModes (int rgb, int alpha)
600 PPCODE: 859 PPCODE:
601{ 860{
602 SDL_Rect **m; 861 SDL_Rect **m;
603 862
604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 863 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 864 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 865 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 866 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
608 867
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 868 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 869 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
611 870
612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 871 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 872 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 873 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 874 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
616 875
617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 876 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10)
619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 877 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif
622
623 SDL_EnableUNICODE (1);
624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
625 878
626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 879 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
627 880
628 if (m && m != (SDL_Rect **)-1) 881 if (m && m != (SDL_Rect **)-1)
629 while (*m) 882 while (*m)
630 { 883 {
884 if ((*m)->w >= 400 && (*m)->h >= 300)
885 {
631 AV *av = newAV (); 886 AV *av = newAV ();
632 av_push (av, newSViv ((*m)->w)); 887 av_push (av, newSViv ((*m)->w));
633 av_push (av, newSViv ((*m)->h)); 888 av_push (av, newSViv ((*m)->h));
889 av_push (av, newSViv (rgb));
890 av_push (av, newSViv (alpha));
634 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 891 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
892 }
635 893
636 ++m; 894 ++m;
637 } 895 }
638} 896}
639 897
640char *
641SDL_GetError ()
642
643int 898int
644SDL_SetVideoMode (int w, int h, int fullscreen) 899SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
645 CODE: 900 CODE:
901{
902 SDL_EnableUNICODE (1);
903 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
904
905 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
906 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
907 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
908 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
909
646 RETVAL = !!SDL_SetVideoMode ( 910 RETVAL = !!SDL_SetVideoMode (
647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 911 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
648 ); 912 );
913
649 if (RETVAL) 914 if (RETVAL)
650 { 915 {
651 av_clear (texture_av); 916 av_clear (texture_av);
652 917
653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 918 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 919#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h" 920#include "glfunc.h"
656# undef GL_FUNC 921#undef GL_FUNC
657
658 } 922 }
923}
659 OUTPUT: 924 OUTPUT:
660 RETVAL 925 RETVAL
661 926
662void 927void
663SDL_GL_SwapBuffers () 928SDL_GL_SwapBuffers ()
664 929
665char * 930char *
666SDL_GetKeyName (int sym) 931SDL_GetKeyName (int sym)
667 932
933int
934SDL_GetAppState ()
935
936int
937SDL_GetModState ()
938
668void 939void
669SDL_PollEvent () 940poll_events ()
670 PPCODE: 941 PPCODE:
671{ 942{
672 SDL_Event ev; 943 SDL_Event ev;
673 944
674 while (SDL_PollEvent (&ev)) 945 SDL_PumpEvents ();
946 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
675 { 947 {
676 HV *hv = newHV (); 948 HV *hv = newHV ();
677 hv_store (hv, "type", 4, newSViv (ev.type), 0); 949 hv_store (hv, "type", 4, newSViv (ev.type), 0);
678 950
679 switch (ev.type) 951 switch (ev.type)
680 { 952 {
681 case SDL_KEYDOWN: 953 case SDL_KEYDOWN:
682 case SDL_KEYUP: 954 case SDL_KEYUP:
683 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 955 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
684 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 956 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
685 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 957 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
686 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 958 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
687 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 959 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
688 break; 960 break;
689 961
690 case SDL_ACTIVEEVENT: 962 case SDL_ACTIVEEVENT:
691 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 963 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
692 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 964 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
693 break; 965 break;
694 966
695 case SDL_MOUSEMOTION: 967 case SDL_MOUSEMOTION:
968 {
969 int state = ev.motion.state;
970 int x = ev.motion.x;
971 int y = ev.motion.y;
972 int xrel = ev.motion.xrel;
973 int yrel = ev.motion.yrel;
974
975 /* do simplistic event compression */
976 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
977 && state == ev.motion.state)
978 {
979 xrel += ev.motion.xrel;
980 yrel += ev.motion.yrel;
981 x = ev.motion.x;
982 y = ev.motion.y;
983 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
984 }
985
696 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 986 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
697
698 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 987 hv_store (hv, "state", 5, newSViv (state), 0);
699 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 988 hv_store (hv, "x", 1, newSViv (x), 0);
700 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 989 hv_store (hv, "y", 1, newSViv (y), 0);
701 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 990 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
702 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 991 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
992 }
703 break; 993 break;
704 994
705 case SDL_MOUSEBUTTONDOWN: 995 case SDL_MOUSEBUTTONDOWN:
706 case SDL_MOUSEBUTTONUP: 996 case SDL_MOUSEBUTTONUP:
707 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 997 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
708 998
709 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 999 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
710 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1000 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
711 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1001 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
712 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1002 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
717 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1007 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
718 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1008 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
719 break; 1009 break;
720 } 1010 }
721 1011
722 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1012 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
723 } 1013 }
724} 1014}
725 1015
726int 1016int
727Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1017Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
728 POSTCALL: 1018 POSTCALL:
729 Mix_HookMusicFinished (music_finished); 1019 Mix_HookMusicFinished (music_finished);
730 Mix_ChannelFinished (channel_finished); 1020 Mix_ChannelFinished (channel_finished);
731 1021
732void 1022void
1023Mix_QuerySpec ()
1024 PPCODE:
1025{
1026 int freq, channels;
1027 Uint16 format;
1028
1029 if (Mix_QuerySpec (&freq, &format, &channels))
1030 {
1031 EXTEND (SP, 3);
1032 PUSHs (sv_2mortal (newSViv (freq)));
1033 PUSHs (sv_2mortal (newSViv (format)));
1034 PUSHs (sv_2mortal (newSViv (channels)));
1035 }
1036}
1037
1038void
733Mix_CloseAudio () 1039Mix_CloseAudio ()
734 1040
735int 1041int
736Mix_AllocateChannels (int numchans = -1) 1042Mix_AllocateChannels (int numchans = -1)
1043
1044const char *
1045Mix_GetError ()
737 1046
738void 1047void
739lowdelay (int fd, int val = 1) 1048lowdelay (int fd, int val = 1)
740 CODE: 1049 CODE:
741 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1050 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
767 } 1076 }
768 } 1077 }
769#endif 1078#endif
770} 1079}
771 1080
772void 1081int
773add_font (char *file) 1082add_font (char *file)
774 CODE: 1083 CODE:
775 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1084 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1085 OUTPUT:
1086 RETVAL
776 1087
777void 1088void
778load_image_inline (SV *image_) 1089load_image_inline (SV *image_)
779 ALIAS: 1090 ALIAS:
780 load_image_file = 1 1091 load_image_file = 1
783 STRLEN image_len; 1094 STRLEN image_len;
784 char *image = (char *)SvPVbyte (image_, image_len); 1095 char *image = (char *)SvPVbyte (image_, image_len);
785 SDL_Surface *surface, *surface2; 1096 SDL_Surface *surface, *surface2;
786 SDL_PixelFormat fmt; 1097 SDL_PixelFormat fmt;
787 SDL_RWops *rw = ix 1098 SDL_RWops *rw = ix
788 ? SDL_RWFromFile (image, "r") 1099 ? SDL_RWFromFile (image, "rb")
789 : SDL_RWFromConstMem (image, image_len); 1100 : SDL_RWFromConstMem (image, image_len);
790 1101
791 if (!rw) 1102 if (!rw)
792 croak ("load_image: %s", SDL_GetError ()); 1103 croak ("load_image: %s", SDL_GetError ());
793 1104
866void 1177void
867error (char *message) 1178error (char *message)
868 CODE: 1179 CODE:
869 fprintf (stderr, "ERROR: %s\n", message); 1180 fprintf (stderr, "ERROR: %s\n", message);
870#ifdef _WIN32 1181#ifdef _WIN32
871 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1182 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
872#endif 1183#endif
873 1184
874void 1185void
875fatal (char *message) 1186fatal (char *message)
876 CODE: 1187 CODE:
877 fprintf (stderr, "FATAL: %s\n", message); 1188 fprintf (stderr, "FATAL: %s\n", message);
878#ifdef _WIN32 1189#ifdef _WIN32
879 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1190 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
880#endif 1191#endif
881 _exit (1); 1192 _exit (1);
882 1193
883void 1194void
884_exit (int retval = 0) 1195_exit (int retval = 0)
896#if DEBUG 1207#if DEBUG
897 VALGRIND_DO_LEAK_CHECK; 1208 VALGRIND_DO_LEAK_CHECK;
898#endif 1209#endif
899} 1210}
900 1211
901MODULE = CFPlus PACKAGE = CFPlus::Font 1212int
1213SvREFCNT (SV *sv)
1214 CODE:
1215 RETVAL = SvREFCNT (sv);
1216 OUTPUT:
1217 RETVAL
902 1218
903CFPlus::Font 1219MODULE = Deliantra::Client PACKAGE = DC::Font
1220
1221PROTOTYPES: DISABLE
1222
1223DC::Font
904new_from_file (SV *class, char *path, int id = 0) 1224new_from_file (SV *class, char *path, int id = 0)
905 CODE: 1225 CODE:
906{ 1226{
907 int count; 1227 int count;
908 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1228 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
911} 1231}
912 OUTPUT: 1232 OUTPUT:
913 RETVAL 1233 RETVAL
914 1234
915void 1235void
916DESTROY (CFPlus::Font self) 1236DESTROY (DC::Font self)
917 CODE: 1237 CODE:
918 pango_font_description_free (self); 1238 pango_font_description_free (self);
919 1239
920void 1240void
921make_default (CFPlus::Font self) 1241make_default (DC::Font self)
1242 PROTOTYPE: $
922 CODE: 1243 CODE:
923 default_font = self; 1244 default_font = self;
924 1245
925MODULE = CFPlus PACKAGE = CFPlus::Layout 1246MODULE = Deliantra::Client PACKAGE = DC::Layout
926 1247
1248PROTOTYPES: DISABLE
1249
927void 1250void
928reset_glyph_cache () 1251glyph_cache_backup ()
1252 PROTOTYPE:
929 CODE: 1253 CODE:
1254 tc_backup ();
1255
1256void
1257glyph_cache_restore ()
1258 PROTOTYPE:
1259 CODE:
930 tc_clear (); 1260 tc_restore ();
931 1261
932CFPlus::Layout 1262DC::Layout
933new (SV *class) 1263new (SV *class)
934 CODE: 1264 CODE:
935 New (0, RETVAL, 1, struct cf_layout); 1265 New (0, RETVAL, 1, struct cf_layout);
936 1266
937 RETVAL->pl = pango_layout_new (opengl_context); 1267 RETVAL->pl = pango_layout_new (opengl_context);
939 RETVAL->g = 1.; 1269 RETVAL->g = 1.;
940 RETVAL->b = 1.; 1270 RETVAL->b = 1.;
941 RETVAL->a = 1.; 1271 RETVAL->a = 1.;
942 RETVAL->base_height = MIN_FONT_HEIGHT; 1272 RETVAL->base_height = MIN_FONT_HEIGHT;
943 RETVAL->font = 0; 1273 RETVAL->font = 0;
1274 RETVAL->rc = rc_alloc ();
944 1275
945 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1276 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
946 layout_update_font (RETVAL); 1277 layout_update_font (RETVAL);
947 OUTPUT: 1278 OUTPUT:
948 RETVAL 1279 RETVAL
949 1280
950void 1281void
951DESTROY (CFPlus::Layout self) 1282DESTROY (DC::Layout self)
952 CODE: 1283 CODE:
953 g_object_unref (self->pl); 1284 g_object_unref (self->pl);
1285 rc_free (self->rc);
954 Safefree (self); 1286 Safefree (self);
955 1287
956void 1288void
957set_text (CFPlus::Layout self, SV *text_) 1289set_text (DC::Layout self, SV *text_)
958 CODE: 1290 CODE:
959{ 1291{
960 STRLEN textlen; 1292 STRLEN textlen;
961 char *text = SvPVutf8 (text_, textlen); 1293 char *text = SvPVutf8 (text_, textlen);
962 1294
963 pango_layout_set_text (self->pl, text, textlen); 1295 pango_layout_set_text (self->pl, text, textlen);
964} 1296}
965 1297
966void 1298void
967set_markup (CFPlus::Layout self, SV *text_) 1299set_markup (DC::Layout self, SV *text_)
968 CODE: 1300 CODE:
969{ 1301{
970 STRLEN textlen; 1302 STRLEN textlen;
971 char *text = SvPVutf8 (text_, textlen); 1303 char *text = SvPVutf8 (text_, textlen);
972 1304
973 pango_layout_set_markup (self->pl, text, textlen); 1305 pango_layout_set_markup (self->pl, text, textlen);
974} 1306}
975 1307
976void 1308void
977set_shapes (CFPlus::Layout self, ...) 1309set_shapes (DC::Layout self, ...)
978 CODE: 1310 CODE:
979{ 1311{
980 PangoAttrList *attrs = 0; 1312 PangoAttrList *attrs = 0;
981 const char *text = pango_layout_get_text (self->pl); 1313 const char *text = pango_layout_get_text (self->pl);
982 const char *pos = text; 1314 const char *pos = text;
1017 if (attrs) 1349 if (attrs)
1018 pango_layout_set_attributes (self->pl, attrs); 1350 pango_layout_set_attributes (self->pl, attrs);
1019} 1351}
1020 1352
1021void 1353void
1022get_shapes (CFPlus::Layout self) 1354get_shapes (DC::Layout self)
1023 PPCODE: 1355 PPCODE:
1024{ 1356{
1025 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1357 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1026 1358
1027 do 1359 do
1028 { 1360 {
1029 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1361 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1030 1362
1031 if (run && shape_attr_p (run)) 1363 if (run && shape_attr_p (run))
1032 { 1364 {
1033 PangoRectangle extents; 1365 PangoRectangle extents;
1034 pango_layout_iter_get_run_extents (iter, 0, &extents); 1366 pango_layout_iter_get_run_extents (iter, 0, &extents);
1042 1374
1043 pango_layout_iter_free (iter); 1375 pango_layout_iter_free (iter);
1044} 1376}
1045 1377
1046int 1378int
1047has_wrapped (CFPlus::Layout self) 1379has_wrapped (DC::Layout self)
1048 CODE: 1380 CODE:
1049{ 1381{
1050 int lines = 1; 1382 int lines = 1;
1051 const char *text = pango_layout_get_text (self->pl); 1383 const char *text = pango_layout_get_text (self->pl);
1052 1384
1057} 1389}
1058 OUTPUT: 1390 OUTPUT:
1059 RETVAL 1391 RETVAL
1060 1392
1061SV * 1393SV *
1062get_text (CFPlus::Layout self) 1394get_text (DC::Layout self)
1063 CODE: 1395 CODE:
1064 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1396 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1065 sv_utf8_decode (RETVAL); 1397 sv_utf8_decode (RETVAL);
1066 OUTPUT: 1398 OUTPUT:
1067 RETVAL 1399 RETVAL
1068 1400
1069void 1401void
1070set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1402set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1071 CODE: 1403 CODE:
1072 self->r = r; 1404 self->r = r;
1073 self->g = g; 1405 self->g = g;
1074 self->b = b; 1406 self->b = b;
1075 self->a = a; 1407 self->a = a;
1076 1408
1077void 1409void
1078set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1410set_font (DC::Layout self, DC::Font font = 0)
1079 CODE: 1411 CODE:
1080 if (self->font != font) 1412 if (self->font != font)
1081 { 1413 {
1082 self->font = font; 1414 self->font = font;
1083 layout_update_font (self); 1415 layout_update_font (self);
1084 } 1416 }
1085 1417
1086void 1418void
1087set_height (CFPlus::Layout self, int base_height) 1419set_height (DC::Layout self, int base_height)
1088 CODE: 1420 CODE:
1089 if (self->base_height != base_height) 1421 if (self->base_height != base_height)
1090 { 1422 {
1091 self->base_height = base_height; 1423 self->base_height = base_height;
1092 layout_update_font (self); 1424 layout_update_font (self);
1093 } 1425 }
1094 1426
1095void 1427void
1096set_width (CFPlus::Layout self, int max_width = -1) 1428set_width (DC::Layout self, int max_width = -1)
1097 CODE: 1429 CODE:
1098 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1430 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1099 1431
1100void 1432void
1101set_indent (CFPlus::Layout self, int indent) 1433set_indent (DC::Layout self, int indent)
1102 CODE: 1434 CODE:
1103 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1435 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1104 1436
1105void 1437void
1106set_spacing (CFPlus::Layout self, int spacing) 1438set_spacing (DC::Layout self, int spacing)
1107 CODE: 1439 CODE:
1108 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1440 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1109 1441
1110void 1442void
1111set_ellipsise (CFPlus::Layout self, int ellipsise) 1443set_ellipsise (DC::Layout self, int ellipsise)
1112 CODE: 1444 CODE:
1113 pango_layout_set_ellipsize (self->pl, 1445 pango_layout_set_ellipsize (self->pl,
1114 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1446 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1115 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1447 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1116 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1448 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1117 : PANGO_ELLIPSIZE_NONE 1449 : PANGO_ELLIPSIZE_NONE
1118 ); 1450 );
1119 1451
1120void 1452void
1121set_single_paragraph_mode (CFPlus::Layout self, int spm) 1453set_single_paragraph_mode (DC::Layout self, int spm)
1122 CODE: 1454 CODE:
1123 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1455 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1124 1456
1125void 1457void
1126size (CFPlus::Layout self) 1458size (DC::Layout self)
1127 PPCODE: 1459 PPCODE:
1128{ 1460{
1129 int w, h; 1461 int w, h;
1130 1462
1131 layout_get_pixel_size (self, &w, &h); 1463 layout_get_pixel_size (self, &w, &h);
1134 PUSHs (sv_2mortal (newSViv (w))); 1466 PUSHs (sv_2mortal (newSViv (w)));
1135 PUSHs (sv_2mortal (newSViv (h))); 1467 PUSHs (sv_2mortal (newSViv (h)));
1136} 1468}
1137 1469
1138int 1470int
1139descent (CFPlus::Layout self) 1471descent (DC::Layout self)
1140 CODE: 1472 CODE:
1141{ 1473{
1142 PangoRectangle rect; 1474 PangoRectangle rect;
1143 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1475 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1144 pango_layout_line_get_pixel_extents (line, 0, &rect); 1476 pango_layout_line_get_pixel_extents (line, 0, &rect);
1145 RETVAL = PANGO_DESCENT (rect); 1477 RETVAL = PANGO_DESCENT (rect);
1146} 1478}
1147 OUTPUT: 1479 OUTPUT:
1148 RETVAL 1480 RETVAL
1149 1481
1150int 1482int
1151xy_to_index (CFPlus::Layout self, int x, int y) 1483xy_to_index (DC::Layout self, int x, int y)
1152 CODE: 1484 CODE:
1153{ 1485{
1154 int index, trailing; 1486 int index, trailing;
1155 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1487 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1156 RETVAL = index + trailing; 1488 RETVAL = index + trailing;
1157} 1489}
1158 OUTPUT: 1490 OUTPUT:
1159 RETVAL 1491 RETVAL
1160 1492
1161void 1493void
1162cursor_pos (CFPlus::Layout self, int index) 1494cursor_pos (DC::Layout self, int index)
1163 PPCODE: 1495 PPCODE:
1164{ 1496{
1165 PangoRectangle strong_pos; 1497 PangoRectangle pos;
1166 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1498 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1167 1499
1168 EXTEND (SP, 3); 1500 EXTEND (SP, 3);
1169 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1501 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1170 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1502 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1171 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1503 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1172} 1504}
1173 1505
1174void 1506void
1175index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1507index_to_line_x (DC::Layout self, int index, int trailing = 0)
1176 PPCODE: 1508 PPCODE:
1177{ 1509{
1178 int line, x; 1510 int line, x;
1179 1511
1180 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1512 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1513#if !PANGO_VERSION_CHECK (1, 17, 3)
1181 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1514 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1182 1515 --line;
1516#endif
1183 EXTEND (SP, 2); 1517 EXTEND (SP, 2);
1184 PUSHs (sv_2mortal (newSViv (line - 1))); 1518 PUSHs (sv_2mortal (newSViv (line)));
1185 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1519 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1186} 1520}
1187 1521
1188void 1522void
1189line_x_to_index (CFPlus::Layout self, int line, int x) 1523line_x_to_index (DC::Layout self, int line, int x)
1190 PPCODE: 1524 PPCODE:
1191{ 1525{
1192 PangoLayoutLine *lp; 1526 PangoLayoutLine *lp;
1193 int index, trailing; 1527 int index, trailing;
1194 1528
1195 if (line < 0) 1529 if (line < 0)
1196 XSRETURN_EMPTY; 1530 XSRETURN_EMPTY;
1197 1531
1198 if (!(lp = pango_layout_get_line (self->pl, line))) 1532 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1199 XSRETURN_EMPTY; /* do better */ 1533 XSRETURN_EMPTY; /* do better */
1200 1534
1201 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1535 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1202 1536
1203 EXTEND (SP, 2); 1537 EXTEND (SP, 2);
1209 PUSHs (sv_2mortal (newSViv (trailing))); 1543 PUSHs (sv_2mortal (newSViv (trailing)));
1210 } 1544 }
1211} 1545}
1212 1546
1213void 1547void
1214render (CFPlus::Layout self, float x, float y, int flags = 0) 1548render (DC::Layout self, float x, float y, int flags = 0)
1215 PPCODE: 1549 CODE:
1550 rc_clear (self->rc);
1216 pango_opengl_render_layout_subpixel ( 1551 pango_opengl_render_layout_subpixel (
1217 self->pl, 1552 self->pl,
1553 self->rc,
1218 x * PANGO_SCALE, y * PANGO_SCALE, 1554 x * PANGO_SCALE, y * PANGO_SCALE,
1219 self->r, self->g, self->b, self->a, 1555 self->r, self->g, self->b, self->a,
1220 flags 1556 flags
1221 ); 1557 );
1558 // we assume that context_change actually clears/frees stuff
1559 // and does not do any recomputation...
1560 pango_layout_context_changed (self->pl);
1222 1561
1223MODULE = CFPlus PACKAGE = CFPlus::Texture
1224
1225void 1562void
1226pad2pot (SV *data_, SV *w_, SV *h_) 1563draw (DC::Layout self)
1227 CODE: 1564 CODE:
1228{ 1565{
1229 int ow = SvIV (w_); 1566 glEnable (GL_TEXTURE_2D);
1230 int oh = SvIV (h_); 1567 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1568 glEnable (GL_BLEND);
1569 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1570 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1571 glEnable (GL_ALPHA_TEST);
1572 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1231 1573
1232 if (ow && oh) 1574 rc_draw (self->rc);
1575
1576 glDisable (GL_ALPHA_TEST);
1577 glDisable (GL_BLEND);
1578 glDisable (GL_TEXTURE_2D);
1579}
1580
1581MODULE = Deliantra::Client PACKAGE = DC::Texture
1582
1583PROTOTYPES: ENABLE
1584
1585void
1586pad (SV *data_, int ow, int oh, int nw, int nh)
1587 CODE:
1588{
1589 if ((nw != ow || nh != oh) && SvOK (data_))
1233 { 1590 {
1234 int nw = minpot (ow);
1235 int nh = minpot (oh);
1236
1237 if (nw != ow || nh != oh)
1238 {
1239 if (SvOK (data_))
1240 {
1241 STRLEN datalen; 1591 STRLEN datalen;
1242 char *data = SvPVbyte (data_, datalen); 1592 char *data = SvPVbyte (data_, datalen);
1243 int bpp = datalen / (ow * oh); 1593 int bpp = datalen / (ow * oh);
1244 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1594 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1245 1595
1246 SvPOK_only (result_); 1596 SvPOK_only (result_);
1247 SvCUR_set (result_, nw * nh * bpp); 1597 SvCUR_set (result_, nw * nh * bpp);
1248 1598
1249 memset (SvPVX (result_), 0, nw * nh * bpp); 1599 memset (SvPVX (result_), 0, nw * nh * bpp);
1250 while (oh--) 1600 while (oh--)
1251 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1601 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1252 1602
1253 sv_setsv (data_, result_); 1603 sv_setsv (data_, result_);
1254 }
1255
1256 sv_setiv (w_, nw);
1257 sv_setiv (h_, nh);
1258 }
1259 } 1604 }
1260} 1605}
1261 1606
1262void 1607void
1263draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1608draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1269{ 1614{
1270 HV *hv = (HV *)SvRV (self); 1615 HV *hv = (HV *)SvRV (self);
1271 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1616 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1272 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1617 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1273 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1618 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1619
1620 if (name <= 0)
1621 XSRETURN_EMPTY;
1274 1622
1275 if (items < 5) 1623 if (items < 5)
1276 { 1624 {
1277 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1625 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1278 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1626 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1306 glDisable (GL_ALPHA_TEST); 1654 glDisable (GL_ALPHA_TEST);
1307 glDisable (GL_BLEND); 1655 glDisable (GL_BLEND);
1308 } 1656 }
1309} 1657}
1310 1658
1311MODULE = CFPlus PACKAGE = CFPlus::Map 1659IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1660 CODE:
1661{
1662 GLint width;
1663 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1664 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1665 RETVAL = width > 0;
1666}
1667 OUTPUT:
1668 RETVAL
1312 1669
1313CFPlus::Map 1670MODULE = Deliantra::Client PACKAGE = DC::Map
1671
1672PROTOTYPES: DISABLE
1673
1674DC::Map
1314new (SV *class) 1675new (SV *class)
1315 CODE: 1676 CODE:
1316 New (0, RETVAL, 1, struct map); 1677 New (0, RETVAL, 1, struct map);
1317 RETVAL->x = 0; 1678 RETVAL->x = 0;
1318 RETVAL->y = 0; 1679 RETVAL->y = 0;
1326 RETVAL->row = 0; 1687 RETVAL->row = 0;
1327 OUTPUT: 1688 OUTPUT:
1328 RETVAL 1689 RETVAL
1329 1690
1330void 1691void
1331DESTROY (CFPlus::Map self) 1692DESTROY (DC::Map self)
1332 CODE: 1693 CODE:
1333{ 1694{
1334 map_clear (self); 1695 map_clear (self);
1335 Safefree (self->face2tile); 1696 Safefree (self->face2tile);
1336 Safefree (self->tex); 1697 Safefree (self->tex);
1337 Safefree (self); 1698 Safefree (self);
1338} 1699}
1339 1700
1340void 1701void
1341resize (CFPlus::Map self, int map_width, int map_height) 1702resize (DC::Map self, int map_width, int map_height)
1342 CODE: 1703 CODE:
1343 self->w = map_width; 1704 self->w = map_width;
1344 self->h = map_height; 1705 self->h = map_height;
1345 1706
1346void 1707void
1347clear (CFPlus::Map self) 1708clear (DC::Map self)
1348 CODE: 1709 CODE:
1349 map_clear (self); 1710 map_clear (self);
1350 1711
1351void 1712void
1352set_tileid (CFPlus::Map self, int face, int tile) 1713set_tileid (DC::Map self, int face, int tile)
1353 CODE: 1714 CODE:
1354{ 1715{
1355 need_facenum (self, face); self->face2tile [face] = tile; 1716 need_facenum (self, face); self->face2tile [face] = tile;
1356 need_texid (self, tile); 1717 need_texid (self, tile);
1357} 1718}
1358 1719
1359void 1720void
1360set_smooth (CFPlus::Map self, int face, int smooth, int level) 1721set_smooth (DC::Map self, int face, int smooth, int level)
1361 CODE: 1722 CODE:
1362{ 1723{
1363 tileid texid; 1724 tileid texid;
1364 maptex *tex; 1725 maptex *tex;
1365 1726
1378 tex->smoothtile = self->face2tile [smooth]; 1739 tex->smoothtile = self->face2tile [smooth];
1379 tex->smoothlevel = level; 1740 tex->smoothlevel = level;
1380} 1741}
1381 1742
1382void 1743void
1383set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1744set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1384 CODE: 1745 CODE:
1385{ 1746{
1386 need_texid (self, texid); 1747 need_texid (self, texid);
1387 1748
1388 { 1749 {
1407 // use uglier nearest interpolation because linear suffers 1768 // use uglier nearest interpolation because linear suffers
1408 // from transparent color bleeding and ugly wrapping effects. 1769 // from transparent color bleeding and ugly wrapping effects.
1409 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1770 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1410} 1771}
1411 1772
1773void
1774expire_textures (DC::Map self, int texid, int count)
1775 PPCODE:
1776 for (; texid < self->texs && count; ++texid, --count)
1777 {
1778 maptex *tex = self->tex + texid;
1779
1780 if (tex->name)
1781 {
1782 if (tex->unused)
1783 {
1784 tex->name = 0;
1785 tex->unused = 0,
1786 XPUSHs (sv_2mortal (newSViv (texid)));
1787 }
1788 else
1789 tex->unused = 1;
1790 }
1791 }
1792
1412int 1793int
1413ox (CFPlus::Map self) 1794ox (DC::Map self)
1414 ALIAS: 1795 ALIAS:
1415 oy = 1 1796 oy = 1
1416 x = 2 1797 x = 2
1417 y = 3 1798 y = 3
1418 w = 4 1799 w = 4
1429 } 1810 }
1430 OUTPUT: 1811 OUTPUT:
1431 RETVAL 1812 RETVAL
1432 1813
1433void 1814void
1434scroll (CFPlus::Map self, int dx, int dy) 1815scroll (DC::Map self, int dx, int dy)
1435 CODE: 1816 CODE:
1436{ 1817{
1437 if (dx > 0) 1818 if (dx > 0)
1438 map_blank (self, self->x, self->y, dx, self->h); 1819 map_blank (self, self->x, self->y, dx, self->h);
1439 else if (dx < 0) 1820 else if (dx < 0)
1454 self->rows += MAP_EXTEND_Y; 1835 self->rows += MAP_EXTEND_Y;
1455 self->y += MAP_EXTEND_Y; 1836 self->y += MAP_EXTEND_Y;
1456 } 1837 }
1457} 1838}
1458 1839
1459void 1840SV *
1460map1a_update (CFPlus::Map self, SV *data_, int extmap) 1841map1a_update (DC::Map self, SV *data_, int extmap)
1461 CODE: 1842 CODE:
1462{ 1843{
1463 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1844 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1464 uint8_t *data_end = (uint8_t *)SvEND (data_); 1845 uint8_t *data_end = (uint8_t *)SvEND (data_);
1465 mapcell *cell; 1846 mapcell *cell;
1466 int x, y, flags; 1847 int x, y, z, flags;
1848 AV *missing = newAV ();
1849 RETVAL = newRV_noinc ((SV *)missing);
1467 1850
1468 while (data < data_end - 1) 1851 while (data < data_end - 1)
1469 { 1852 {
1470 flags = (data [0] << 8) + data [1]; data += 2; 1853 flags = (data [0] << 8) + data [1]; data += 2;
1471 1854
1491 uint8_t ext, cmd; 1874 uint8_t ext, cmd;
1492 1875
1493 do 1876 do
1494 { 1877 {
1495 ext = *data++; 1878 ext = *data++;
1496 cmd = ext & 0x3f; 1879 cmd = ext & 0x7f;
1497 1880
1498 if (cmd < 4) 1881 if (cmd < 4)
1499 cell->darkness = 255 - ext * 64 + 1; 1882 cell->darkness = 255 - ext * 64 + 1;
1500 else if (cmd == 5) // health 1883 else if (cmd == 5) // health
1501 { 1884 {
1504 } 1887 }
1505 else if (cmd == 6) // monster width 1888 else if (cmd == 6) // monster width
1506 cell->stat_width = *data++ + 1; 1889 cell->stat_width = *data++ + 1;
1507 else if (cmd == 0x47) 1890 else if (cmd == 0x47)
1508 { 1891 {
1509 if (*data == 4) 1892 if (*data == 1) cell->player = data [1];
1510 ; // decode player count 1893 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1894 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1895 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1511 1896
1512 data += *data + 1; 1897 data += *data + 1;
1513 } 1898 }
1514 else if (cmd == 8) // cell flags 1899 else if (cmd == 8) // cell flags
1515 cell->flags = *data++; 1900 cell->flags = *data++;
1522 } 1907 }
1523 else 1908 else
1524 cell->darkness = *data++ + 1; 1909 cell->darkness = *data++ + 1;
1525 } 1910 }
1526 1911
1912 for (z = 0; z <= 2; ++z)
1527 if (flags & 4) 1913 if (flags & (4 >> z))
1528 { 1914 {
1529 faceid face = (data [0] << 8) + data [1]; data += 2; 1915 faceid face = (data [0] << 8) + data [1]; data += 2;
1530 need_facenum (self, face); 1916 need_facenum (self, face);
1531 cell->tile [0] = self->face2tile [face]; 1917 cell->tile [z] = self->face2tile [face];
1918
1919 if (cell->tile [z])
1920 {
1921 maptex *tex = self->tex + cell->tile [z];
1922 tex->unused = 0;
1923 if (!tex->name)
1924 av_push (missing, newSViv (cell->tile [z]));
1925
1926 if (tex->smoothtile)
1927 {
1928 maptex *smooth = self->tex + tex->smoothtile;
1929 smooth->unused = 0;
1930 if (!smooth->name)
1931 av_push (missing, newSViv (tex->smoothtile));
1932 }
1933 }
1532 } 1934 }
1533
1534 if (flags & 2)
1535 {
1536 faceid face = (data [0] << 8) + data [1]; data += 2;
1537 need_facenum (self, face);
1538 cell->tile [1] = self->face2tile [face];
1539 }
1540
1541 if (flags & 1)
1542 {
1543 faceid face = (data [0] << 8) + data [1]; data += 2;
1544 need_facenum (self, face);
1545 cell->tile [2] = self->face2tile [face];
1546 }
1547 } 1935 }
1548 else 1936 else
1549 cell->darkness = 0; 1937 CELL_CLEAR (cell);
1550 } 1938 }
1551} 1939}
1940 OUTPUT:
1941 RETVAL
1552 1942
1553SV * 1943SV *
1554mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1944mapmap (DC::Map self, int x0, int y0, int w, int h)
1555 CODE: 1945 CODE:
1556{ 1946{
1557 int x1, x; 1947 int x1, x;
1558 int y1, y; 1948 int y1, y;
1559 int z; 1949 int z;
1604} 1994}
1605 OUTPUT: 1995 OUTPUT:
1606 RETVAL 1996 RETVAL
1607 1997
1608void 1998void
1609draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1999draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1610 CODE: 2000 CODE:
1611{ 2001{
2002 int x, y, z;
2003
1612 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2004 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1613 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2005 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1614 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2006 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1615 smooth_key skey; 2007 smooth_key skey;
1616 int x, y, z; 2008 int pl_x, pl_y;
1617 int last_name; 2009 maptex pl_tex;
2010 rc_t *rc = rc_alloc ();
2011 rc_key_t key;
2012 rc_array_t *arr;
2013
2014 pl_tex.name = 0;
1618 2015
1619 // thats current max. sorry. 2016 // thats current max. sorry.
1620 if (sw > 255) sw = 255; 2017 if (sw > 255) sw = 255;
1621 if (sh > 255) sh = 255; 2018 if (sh > 255) sh = 255;
1622 2019
1623 // clear key, in case of extra padding 2020 // clear key, in case of extra padding
1624 memset (&skey, 0, sizeof (skey)); 2021 memset (&skey, 0, sizeof (skey));
1625 2022
1626 glColor4ub (255, 255, 255, 255); 2023 memset (&key, 0, sizeof (key));
1627 2024 key.r = 255;
1628 glEnable (GL_BLEND); 2025 key.g = 255;
1629 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2026 key.b = 255;
1630 glEnable (GL_TEXTURE_2D); 2027 key.a = 255;
1631 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2028 key.mode = GL_QUADS;
1632 2029 key.format = GL_T2F_V3F;
1633 glBegin (GL_QUADS); 2030 key.texname = -1;
1634
1635 last_name = 0;
1636 2031
1637 mx += self->x; 2032 mx += self->x;
1638 my += self->y; 2033 my += self->y;
1639 2034
1640 // first pass: determine smooth_max 2035 // first pass: determine smooth_max
1656 MAX (self->tex [cell->tile [0]].smoothlevel, 2051 MAX (self->tex [cell->tile [0]].smoothlevel,
1657 MAX (self->tex [cell->tile [1]].smoothlevel, 2052 MAX (self->tex [cell->tile [1]].smoothlevel,
1658 self->tex [cell->tile [2]].smoothlevel)); 2053 self->tex [cell->tile [2]].smoothlevel));
1659 } 2054 }
1660 } 2055 }
2056
2057 glEnable (GL_BLEND);
2058 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2059 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1661 2060
1662 for (z = 0; z <= 2; z++) 2061 for (z = 0; z <= 2; z++)
1663 { 2062 {
1664 memset (smooth_level, 0, sizeof (smooth_level)); 2063 memset (smooth_level, 0, sizeof (smooth_level));
1665 2064
1678 { 2077 {
1679 maptex tex = self->tex [tile]; 2078 maptex tex = self->tex [tile];
1680 int px = (x + 1) * T - tex.w; 2079 int px = (x + 1) * T - tex.w;
1681 int py = (y + 1) * T - tex.h; 2080 int py = (y + 1) * T - tex.h;
1682 2081
1683 // suppressing texture state switches here
1684 // is only moderately effective, but worth the extra effort
1685 if (last_name != tex.name) 2082 if (key.texname != tex.name)
1686 { 2083 {
2084 self->tex [tile].unused = 0;
2085
1687 if (!tex.name) 2086 if (!tex.name)
1688 tex = self->tex [2]; /* missing, replace by noface */ 2087 tex = self->tex [2]; /* missing, replace by noface */
1689 2088
1690 glEnd (); 2089 key.texname = tex.name;
1691 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2090 arr = rc_array (rc, &key);
1692 glBegin (GL_QUADS);
1693 } 2091 }
1694 2092
1695 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2093 if (expect_false (cell->player == player) && expect_false (z == 2))
1696 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1697 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1698 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1699
1700 if (cell->flags && z == 2)
1701 { 2094 {
2095 pl_x = px;
2096 pl_y = py;
2097 pl_tex = tex;
2098 continue;
2099 }
2100
2101 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2102 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2103 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2104 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2105
2106 if (expect_false (cell->flags) && expect_false (z == 2))
2107 {
2108 // overlays such as the speech bubble, probably more to come
1702 if (cell->flags & 1) 2109 if (cell->flags & 1)
1703 { 2110 {
1704 maptex tex = self->tex [1]; 2111 maptex tex = self->tex [1];
1705 int px = x * T + T * 2 / 32; 2112 int px = x * T + T * 2 / 32;
1706 int py = y * T - T * 6 / 32; 2113 int py = y * T - T * 6 / 32;
1707 2114
2115 if (tex.name)
1708 glEnd (); 2116 {
1709 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2117 if (key.texname != tex.name)
2118 {
2119 key.texname = tex.name;
2120 arr = rc_array (rc, &key);
2121 }
2122
2123 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2124 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2125 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2126 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1710 glBegin (GL_QUADS); 2127 }
1711
1712 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1713 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1714 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1715 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1716 } 2128 }
1717 } 2129 }
1718 2130
1719 // update smooth hash 2131 // update smooth hash
1720 if (tex.smoothtile) 2132 if (tex.smoothtile)
1756 } 2168 }
1757 } 2169 }
1758 } 2170 }
1759 } 2171 }
1760 2172
2173 rc_draw (rc);
2174 rc_clear (rc);
2175
1761 // go through all smoothlevels, lowest to highest, then draw. 2176 // go through all smoothlevels, lowest to highest, then draw.
1762 // this is basically counting sort 2177 // this is basically counting sort
1763 { 2178 {
1764 int w, b; 2179 int w, b;
1765 2180
2181 glEnable (GL_TEXTURE_2D);
2182 glBegin (GL_QUADS);
1766 for (w = 0; w < 256 / 32; ++w) 2183 for (w = 0; w < 256 / 32; ++w)
1767 { 2184 {
1768 uint32_t smask = smooth_level [w]; 2185 uint32_t smask = smooth_level [w];
1769 if (smask) 2186 if (smask)
1770 for (b = 0; b < 32; ++b) 2187 for (b = 0; b < 32; ++b)
1789 int border = bits & 15; 2206 int border = bits & 15;
1790 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2207 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1791 float dx = tex.s * .0625f; // 16 images/row 2208 float dx = tex.s * .0625f; // 16 images/row
1792 float dy = tex.t * .5f ; // 2 images/column 2209 float dy = tex.t * .5f ; // 2 images/column
1793 2210
1794 // this time naively avoiding texture state changes
1795 // save gobs of state changes.
1796 if (last_name != tex.name) 2211 if (tex.name)
1797 { 2212 {
2213 // this time avoiding texture state changes
2214 // save gobs of state changes.
1798 if (!tex.name) 2215 if (key.texname != tex.name)
1799 continue; // smoothing not yet available 2216 {
2217 self->tex [skey->tile].unused = 0;
1800 2218
1801 glEnd (); 2219 glEnd ();
1802 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2220 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1803 glBegin (GL_QUADS); 2221 glBegin (GL_QUADS);
1804 } 2222 }
1805 2223
1806 if (border) 2224 if (border)
1807 { 2225 {
1808 float ox = border * dx; 2226 float ox = border * dx;
1809 2227
1810 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2228 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1811 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2229 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1812 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2230 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1813 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2231 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1814 } 2232 }
1815 2233
1816 if (corner) 2234 if (corner)
1817 { 2235 {
1818 float ox = corner * dx; 2236 float ox = corner * dx;
1819 2237
1820 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2238 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1821 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2239 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1822 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2240 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1823 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2241 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2242 }
1824 } 2243 }
1825 } 2244 }
1826 } 2245 }
1827 } 2246 }
1828 } 2247 }
2248
2249 glEnd ();
2250 glDisable (GL_TEXTURE_2D);
2251 key.texname = -1;
1829 } 2252 }
1830 2253
1831 hv_clear (smooth); 2254 hv_clear (smooth);
1832 } 2255 }
1833 2256
1834 glEnd (); 2257 if (pl_tex.name)
2258 {
2259 maptex tex = pl_tex;
2260 int px = pl_x + sdx;
2261 int py = pl_y + sdy;
1835 2262
1836 glDisable (GL_TEXTURE_2D); 2263 key.texname = tex.name;
2264 arr = rc_array (rc, &key);
2265
2266 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2267 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2268 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2269 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2270
2271 rc_draw (rc);
2272 }
2273
1837 glDisable (GL_BLEND); 2274 glDisable (GL_BLEND);
2275 rc_free (rc);
1838 2276
1839 // top layer: overlays such as the health bar 2277 // top layer: overlays such as the health bar
1840 for (y = 0; y < sh; y++) 2278 for (y = 0; y < sh; y++)
1841 if (0 <= y + my && y + my < self->rows) 2279 if (0 <= y + my && y + my < self->rows)
1842 { 2280 {
1847 { 2285 {
1848 mapcell *cell = row->col + (x + mx - row->c0); 2286 mapcell *cell = row->col + (x + mx - row->c0);
1849 2287
1850 int px = x * T; 2288 int px = x * T;
1851 int py = y * T; 2289 int py = y * T;
2290
2291 if (expect_false (cell->player == player))
2292 {
2293 px += sdx;
2294 py += sdy;
2295 }
1852 2296
1853 if (cell->stat_hp) 2297 if (cell->stat_hp)
1854 { 2298 {
1855 int width = cell->stat_width * T; 2299 int width = cell->stat_width * T;
1856 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2300 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1867 } 2311 }
1868 } 2312 }
1869} 2313}
1870 2314
1871void 2315void
1872draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2316draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1873 CODE: 2317 CODE:
1874{ 2318{
1875 static float color[16][3] = { 2319 static float color[16][3] = {
1876 { 0.00F, 0.00F, 0.00F }, 2320 { 0.00F, 0.00F, 0.00F },
1877 { 1.00F, 1.00F, 1.00F }, 2321 { 1.00F, 1.00F, 1.00F },
1927 glDisable (GL_BLEND); 2371 glDisable (GL_BLEND);
1928 glDisable (GL_TEXTURE_2D); 2372 glDisable (GL_TEXTURE_2D);
1929} 2373}
1930 2374
1931void 2375void
1932fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2376fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1933 PPCODE: 2377 PPCODE:
1934{ 2378{
1935 int x, y; 2379 int x, y;
2380 int sw1 = sw + 2;
2381 int sh1 = sh + 2;
2382 int sh3 = sh * 3;
1936 int sw4 = (sw + 3) & ~3; 2383 int sw34 = (sw * 3 + 3) & ~3;
2384 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1937 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2385 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1938 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2386 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1939 2387
1940 memset (darkness, 255, sw4 * sh);
1941 SvPOK_only (darkness_sv); 2388 SvPOK_only (darkness3_sv);
1942 SvCUR_set (darkness_sv, sw4 * sh); 2389 SvCUR_set (darkness3_sv, sw34 * sh3);
1943 2390
1944 mx += self->x; 2391 mx += self->x - 1;
1945 my += self->y; 2392 my += self->y - 1;
1946 2393
2394 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2395
1947 for (y = 0; y < sh; y++) 2396 for (y = 0; y < sh1; y++)
1948 if (0 <= y + my && y + my < self->rows) 2397 if (0 <= y + my && y + my < self->rows)
1949 { 2398 {
1950 maprow *row = self->row + (y + my); 2399 maprow *row = self->row + (y + my);
1951 2400
1952 for (x = 0; x < sw; x++) 2401 for (x = 0; x < sw1; x++)
1953 if (row->c0 <= x + mx && x + mx < row->c1) 2402 if (row->c0 <= x + mx && x + mx < row->c1)
1954 { 2403 {
1955 mapcell *cell = row->col + (x + mx - row->c0); 2404 mapcell *cell = row->col + (x + mx - row->c0);
1956 2405
1957 darkness[y * sw4 + x] = cell->darkness 2406 darkness1 [y * sw1 + x] = cell->darkness
1958 ? 255 - (cell->darkness - 1) 2407 ? 255 - (cell->darkness - 1)
1959 : 255 - FOW_DARKNESS; 2408 : 255 - FOW_DARKNESS;
1960 } 2409 }
1961 } 2410 }
1962 2411
2412 for (y = 0; y < sh; ++y)
2413 for (x = 0; x < sw; ++x)
2414 {
2415 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2416 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2417 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2418 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2419 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2420 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2421 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2422 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2423 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2424
2425 uint8_t r11 = (d11 + d21 + d12) / 3;
2426 uint8_t r21 = d21;
2427 uint8_t r31 = (d21 + d31 + d32) / 3;
2428
2429 uint8_t r12 = d12;
2430 uint8_t r22 = d22;
2431 uint8_t r32 = d32;
2432
2433 uint8_t r13 = (d13 + d23 + d12) / 3;
2434 uint8_t r23 = d23;
2435 uint8_t r33 = (d23 + d33 + d32) / 3;
2436
2437 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2438 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2439 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2440 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2441 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2442 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2443 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2444 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2445 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2446 }
2447
2448 free (darkness1);
2449
1963 EXTEND (SP, 3); 2450 EXTEND (SP, 3);
1964 PUSHs (sv_2mortal (newSViv (sw4))); 2451 PUSHs (sv_2mortal (newSViv (sw34)));
1965 PUSHs (sv_2mortal (newSViv (sh))); 2452 PUSHs (sv_2mortal (newSViv (sh3)));
1966 PUSHs (darkness_sv); 2453 PUSHs (darkness3_sv);
1967} 2454}
1968 2455
1969SV * 2456SV *
1970get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2457get_rect (DC::Map self, int x0, int y0, int w, int h)
1971 CODE: 2458 CODE:
1972{ 2459{
1973 int x, y, x1, y1; 2460 int x, y, x1, y1;
1974 SV *data_sv = newSV (w * h * 7 + 5); 2461 SV *data_sv = newSV (w * h * 7 + 5);
1975 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2462 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2032 else 2519 else
2033 *data++ = 0; 2520 *data++ = 0;
2034 } 2521 }
2035 } 2522 }
2036 2523
2524 /* if size is w*h + 5 then no data has been found */
2525 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2526 {
2037 SvPOK_only (data_sv); 2527 SvPOK_only (data_sv);
2038 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2528 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2529 }
2530
2039 RETVAL = data_sv; 2531 RETVAL = data_sv;
2040} 2532}
2041 OUTPUT: 2533 OUTPUT:
2042 RETVAL 2534 RETVAL
2043 2535
2044void 2536void
2045set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2537set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2046 PPCODE: 2538 PPCODE:
2047{ 2539{
2048 int x, y, z; 2540 int x, y, z;
2049 int w, h; 2541 int w, h;
2050 int x1, y1; 2542 int x1, y1;
2543 STRLEN len;
2544 uint8_t *data, *end;
2545
2546 len = SvLEN (data_sv);
2547 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2548 data = SvPVbyte_nolen (data_sv);
2549 end = data + len + 8;
2550
2551 if (len < 5)
2552 XSRETURN_EMPTY;
2051 2553
2052 if (*data++ != 0) 2554 if (*data++ != 0)
2053 return; /* version mismatch */ 2555 XSRETURN_EMPTY; /* version mismatch */
2054 2556
2055 w = *data++ << 8; w |= *data++; 2557 w = *data++ << 8; w |= *data++;
2056 h = *data++ << 8; h |= *data++; 2558 h = *data++ << 8; h |= *data++;
2057 2559
2058 // we need to do this 'cause we don't keep an absolute coord system for rows 2560 // we need to do this 'cause we don't keep an absolute coord system for rows
2070 { 2572 {
2071 maprow *row = map_get_row (self, y); 2573 maprow *row = map_get_row (self, y);
2072 2574
2073 for (x = x0; x < x1; x++) 2575 for (x = x0; x < x1; x++)
2074 { 2576 {
2577 uint8_t flags;
2578
2579 if (data + 7 >= end)
2580 XSRETURN_EMPTY;
2581
2075 uint8_t flags = *data++; 2582 flags = *data++;
2076 2583
2077 if (flags) 2584 if (flags)
2078 { 2585 {
2079 mapcell *cell = row_get_cell (row, x); 2586 mapcell *cell = row_get_cell (row, x);
2080 tileid tile[3] = { 0, 0, 0 }; 2587 tileid tile[3] = { 0, 0, 0 };
2083 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2590 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2084 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2591 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2085 2592
2086 if (cell->darkness == 0) 2593 if (cell->darkness == 0)
2087 { 2594 {
2088 cell->darkness = 0; 2595 /*cell->darkness = 0;*/
2596 EXTEND (SP, 3);
2089 2597
2090 for (z = 0; z <= 2; z++) 2598 for (z = 0; z <= 2; z++)
2091 { 2599 {
2092 tileid t = tile [z]; 2600 tileid t = tile [z];
2093 2601
2094 if (t >= self->texs || (t && !self->tex [t].name)) 2602 if (t >= self->texs || (t && !self->tex [t].name))
2095 { 2603 {
2096 XPUSHs (sv_2mortal (newSViv (t))); 2604 PUSHs (sv_2mortal (newSViv (t)));
2097 need_texid (self, t); 2605 need_texid (self, t);
2098 } 2606 }
2099 2607
2100 cell->tile [z] = t; 2608 cell->tile [z] = t;
2101 } 2609 }
2103 } 2611 }
2104 } 2612 }
2105 } 2613 }
2106} 2614}
2107 2615
2108MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2616MODULE = Deliantra::Client PACKAGE = DC::RW
2109 2617
2110CFPlus::MixChunk 2618DC::RW
2111new_from_file (SV *class, char *path) 2619new (SV *class, SV *data_sv)
2112 CODE: 2620 CODE:
2113 RETVAL = Mix_LoadWAV (path); 2621{
2622 STRLEN datalen;
2623 char *data = SvPVbyte (data_sv, datalen);
2624
2625 RETVAL = SDL_RWFromConstMem (data, datalen);
2626}
2114 OUTPUT: 2627 OUTPUT:
2115 RETVAL 2628 RETVAL
2116 2629
2630DC::RW
2631new_from_file (SV *class, const char *path, const char *mode = "rb")
2632 CODE:
2633 RETVAL = SDL_RWFromFile (path, mode);
2634 OUTPUT:
2635 RETVAL
2636
2637# fails on win32:
2638# dc.xs(2268) : error C2059: syntax error : '('
2117void 2639#void
2640#close (DC::RW self)
2641# CODE:
2642# (self->(close)) (self);
2643
2644MODULE = Deliantra::Client PACKAGE = DC::Channel
2645
2646PROTOTYPES: DISABLE
2647
2648DC::Channel
2649find ()
2650 CODE:
2651{
2652 RETVAL = Mix_GroupAvailable (-1);
2653
2654 if (RETVAL < 0)
2655 {
2656 RETVAL = Mix_GroupOldest (-1);
2657
2658 if (RETVAL < 0)
2659 XSRETURN_UNDEF;
2660
2661 Mix_HaltChannel (RETVAL);
2662 }
2663
2664 Mix_UnregisterAllEffects (RETVAL);
2665 Mix_Volume (RETVAL, 128);
2666}
2667 OUTPUT:
2668 RETVAL
2669
2670void
2671halt (DC::Channel self)
2672 CODE:
2673 Mix_HaltChannel (self);
2674
2675void
2676expire (DC::Channel self, int ticks = -1)
2677 CODE:
2678 Mix_ExpireChannel (self, ticks);
2679
2680void
2681fade_out (DC::Channel self, int ticks = -1)
2682 CODE:
2683 Mix_FadeOutChannel (self, ticks);
2684
2685int
2686volume (DC::Channel self, int volume)
2687 CODE:
2688 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2689 OUTPUT:
2690 RETVAL
2691
2692void
2693unregister_all_effects (DC::Channel self)
2694 CODE:
2695 Mix_UnregisterAllEffects (self);
2696
2697void
2698set_panning (DC::Channel self, int left, int right)
2699 CODE:
2700 left = CLAMP (left , 0, 255);
2701 right = CLAMP (right, 0, 255);
2702 Mix_SetPanning (self, left, right);
2703
2704void
2705set_distance (DC::Channel self, int distance)
2706 CODE:
2707 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2708
2709void
2710set_position (DC::Channel self, int angle, int distance)
2711 CODE:
2712
2713void
2714set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2715 CODE:
2716{
2717 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2718 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2719 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2720}
2721
2722void
2723set_reverse_stereo (DC::Channel self, int flip)
2724 CODE:
2725 Mix_SetReverseStereo (self, flip);
2726
2727MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2728
2729PROTOTYPES: DISABLE
2730
2731DC::MixChunk
2732new (SV *class, DC::RW rwops)
2733 CODE:
2734 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2735 OUTPUT:
2736 RETVAL
2737
2738void
2118DESTROY (CFPlus::MixChunk self) 2739DESTROY (DC::MixChunk self)
2119 CODE: 2740 CODE:
2120 Mix_FreeChunk (self); 2741 Mix_FreeChunk (self);
2121 2742
2122int 2743int
2123volume (CFPlus::MixChunk self, int volume = -1) 2744volume (DC::MixChunk self, int volume = -1)
2124 CODE: 2745 CODE:
2746 if (items > 1)
2747 volume = CLAMP (volume, 0, 128);
2125 RETVAL = Mix_VolumeChunk (self, volume); 2748 RETVAL = Mix_VolumeChunk (self, volume);
2126 OUTPUT: 2749 OUTPUT:
2127 RETVAL 2750 RETVAL
2128 2751
2129int 2752DC::Channel
2130play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2753play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2131 CODE: 2754 CODE:
2755{
2132 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2756 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2757
2758 if (RETVAL < 0)
2759 XSRETURN_UNDEF;
2760
2761 if (channel < 0)
2762 {
2763 Mix_UnregisterAllEffects (RETVAL);
2764 Mix_Volume (RETVAL, 128);
2765 }
2766}
2133 OUTPUT: 2767 OUTPUT:
2134 RETVAL 2768 RETVAL
2135 2769
2136MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2770MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2137 2771
2138int 2772int
2139volume (int volume = -1) 2773volume (int volume = -1)
2774 PROTOTYPE: ;$
2140 CODE: 2775 CODE:
2776 if (items > 0)
2777 volume = CLAMP (volume, 0, 128);
2141 RETVAL = Mix_VolumeMusic (volume); 2778 RETVAL = Mix_VolumeMusic (volume);
2142 OUTPUT: 2779 OUTPUT:
2143 RETVAL 2780 RETVAL
2144 2781
2782void
2783fade_out (int ms)
2784 CODE:
2785 Mix_FadeOutMusic (ms);
2786
2787void
2788halt ()
2789 CODE:
2790 Mix_HaltMusic ();
2791
2145CFPlus::MixMusic 2792DC::MixMusic
2146new_from_file (SV *class, char *path) 2793new (SV *class, DC::RW rwops)
2147 CODE: 2794 CODE:
2148 RETVAL = Mix_LoadMUS (path); 2795 RETVAL = Mix_LoadMUS_RW (rwops);
2149 OUTPUT: 2796 OUTPUT:
2150 RETVAL 2797 RETVAL
2151 2798
2152void 2799void
2153DESTROY (CFPlus::MixMusic self) 2800DESTROY (DC::MixMusic self)
2154 CODE: 2801 CODE:
2155 Mix_FreeMusic (self); 2802 Mix_FreeMusic (self);
2156 2803
2157int 2804int
2158play (CFPlus::MixMusic self, int loops = -1) 2805play (DC::MixMusic self, int loops = -1)
2159 CODE: 2806 CODE:
2160 RETVAL = Mix_PlayMusic (self, loops); 2807 RETVAL = Mix_PlayMusic (self, loops);
2161 OUTPUT: 2808 OUTPUT:
2162 RETVAL 2809 RETVAL
2163 2810
2164MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2811void
2812fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2813 CODE:
2814 Mix_FadeInMusicPos (self, loops, ms, position);
2815
2816MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2817
2818PROTOTYPES: ENABLE
2165 2819
2166BOOT: 2820BOOT:
2167{ 2821{
2168 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2822 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2169 static const struct { 2823 static const struct {
2170 const char *name; 2824 const char *name;
2171 IV iv; 2825 IV iv;
2172 } *civ, const_iv[] = { 2826 } *civ, const_iv[] = {
2173# define const_iv(name) { # name, (IV)name } 2827# define const_iv(name) { # name, (IV)name }
2828 const_iv (GL_VENDOR),
2829 const_iv (GL_VERSION),
2830 const_iv (GL_EXTENSIONS),
2174 const_iv (GL_COLOR_MATERIAL), 2831 const_iv (GL_COLOR_MATERIAL),
2175 const_iv (GL_SMOOTH), 2832 const_iv (GL_SMOOTH),
2176 const_iv (GL_FLAT), 2833 const_iv (GL_FLAT),
2177 const_iv (GL_DITHER), 2834 const_iv (GL_DITHER),
2178 const_iv (GL_BLEND), 2835 const_iv (GL_BLEND),
2182 const_iv (GL_ALPHA_TEST), 2839 const_iv (GL_ALPHA_TEST),
2183 const_iv (GL_NORMALIZE), 2840 const_iv (GL_NORMALIZE),
2184 const_iv (GL_RESCALE_NORMAL), 2841 const_iv (GL_RESCALE_NORMAL),
2185 const_iv (GL_FRONT), 2842 const_iv (GL_FRONT),
2186 const_iv (GL_BACK), 2843 const_iv (GL_BACK),
2844 const_iv (GL_AUX0),
2187 const_iv (GL_AND), 2845 const_iv (GL_AND),
2188 const_iv (GL_ONE), 2846 const_iv (GL_ONE),
2189 const_iv (GL_ZERO), 2847 const_iv (GL_ZERO),
2190 const_iv (GL_SRC_ALPHA), 2848 const_iv (GL_SRC_ALPHA),
2191 const_iv (GL_DST_ALPHA), 2849 const_iv (GL_DST_ALPHA),
2204 const_iv (GL_INTENSITY), 2862 const_iv (GL_INTENSITY),
2205 const_iv (GL_LUMINANCE), 2863 const_iv (GL_LUMINANCE),
2206 const_iv (GL_LUMINANCE_ALPHA), 2864 const_iv (GL_LUMINANCE_ALPHA),
2207 const_iv (GL_FLOAT), 2865 const_iv (GL_FLOAT),
2208 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2866 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2867 const_iv (GL_COMPRESSED_ALPHA_ARB),
2868 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2869 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2870 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2871 const_iv (GL_COMPRESSED_RGB_ARB),
2872 const_iv (GL_COMPRESSED_RGBA_ARB),
2209 const_iv (GL_COMPILE), 2873 const_iv (GL_COMPILE),
2874 const_iv (GL_PROXY_TEXTURE_1D),
2875 const_iv (GL_PROXY_TEXTURE_2D),
2210 const_iv (GL_TEXTURE_1D), 2876 const_iv (GL_TEXTURE_1D),
2211 const_iv (GL_TEXTURE_2D), 2877 const_iv (GL_TEXTURE_2D),
2212 const_iv (GL_TEXTURE_ENV), 2878 const_iv (GL_TEXTURE_ENV),
2213 const_iv (GL_TEXTURE_MAG_FILTER), 2879 const_iv (GL_TEXTURE_MAG_FILTER),
2214 const_iv (GL_TEXTURE_MIN_FILTER), 2880 const_iv (GL_TEXTURE_MIN_FILTER),
2235 const_iv (GL_COLOR_LOGIC_OP), 2901 const_iv (GL_COLOR_LOGIC_OP),
2236 const_iv (GL_SEPARABLE_2D), 2902 const_iv (GL_SEPARABLE_2D),
2237 const_iv (GL_CONVOLUTION_2D), 2903 const_iv (GL_CONVOLUTION_2D),
2238 const_iv (GL_CONVOLUTION_BORDER_MODE), 2904 const_iv (GL_CONVOLUTION_BORDER_MODE),
2239 const_iv (GL_CONSTANT_BORDER), 2905 const_iv (GL_CONSTANT_BORDER),
2906 const_iv (GL_POINTS),
2240 const_iv (GL_LINES), 2907 const_iv (GL_LINES),
2241 const_iv (GL_LINE_STRIP), 2908 const_iv (GL_LINE_STRIP),
2242 const_iv (GL_LINE_LOOP), 2909 const_iv (GL_LINE_LOOP),
2243 const_iv (GL_QUADS), 2910 const_iv (GL_QUADS),
2244 const_iv (GL_QUAD_STRIP), 2911 const_iv (GL_QUAD_STRIP),
2245 const_iv (GL_TRIANGLES), 2912 const_iv (GL_TRIANGLES),
2246 const_iv (GL_TRIANGLE_STRIP), 2913 const_iv (GL_TRIANGLE_STRIP),
2247 const_iv (GL_TRIANGLE_FAN), 2914 const_iv (GL_TRIANGLE_FAN),
2915 const_iv (GL_POLYGON),
2248 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2916 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2917 const_iv (GL_POINT_SMOOTH_HINT),
2918 const_iv (GL_LINE_SMOOTH_HINT),
2919 const_iv (GL_POLYGON_SMOOTH_HINT),
2920 const_iv (GL_GENERATE_MIPMAP_HINT),
2921 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2249 const_iv (GL_FASTEST), 2922 const_iv (GL_FASTEST),
2923 const_iv (GL_DONT_CARE),
2924 const_iv (GL_NICEST),
2250 const_iv (GL_V2F), 2925 const_iv (GL_V2F),
2251 const_iv (GL_V3F), 2926 const_iv (GL_V3F),
2252 const_iv (GL_T2F_V3F), 2927 const_iv (GL_T2F_V3F),
2253 const_iv (GL_T2F_N3F_V3F), 2928 const_iv (GL_T2F_N3F_V3F),
2254# undef const_iv 2929# undef const_iv
2259 2934
2260 texture_av = newAV (); 2935 texture_av = newAV ();
2261 AvREAL_off (texture_av); 2936 AvREAL_off (texture_av);
2262} 2937}
2263 2938
2939void
2940disable_GL_EXT_blend_func_separate ()
2941 CODE:
2942 gl.BlendFuncSeparate = 0;
2943 gl.BlendFuncSeparateEXT = 0;
2944
2264char * 2945char *
2265gl_vendor () 2946gl_vendor ()
2266 CODE: 2947 CODE:
2267 RETVAL = (char *)glGetString (GL_VENDOR); 2948 RETVAL = (char *)glGetString (GL_VENDOR);
2268 OUTPUT: 2949 OUTPUT:
2280 CODE: 2961 CODE:
2281 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2962 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2282 OUTPUT: 2963 OUTPUT:
2283 RETVAL 2964 RETVAL
2284 2965
2966const char *glGetString (GLenum pname)
2967
2968GLint glGetInteger (GLenum pname)
2969 CODE:
2970 glGetIntegerv (pname, &RETVAL);
2971 OUTPUT:
2972 RETVAL
2973
2974GLdouble glGetDouble (GLenum pname)
2975 CODE:
2976 glGetDoublev (pname, &RETVAL);
2977 OUTPUT:
2978 RETVAL
2979
2285int glGetError () 2980int glGetError ()
2286 2981
2287void glFinish () 2982void glFinish ()
2288 2983
2289void glClear (int mask) 2984void glClear (int mask)
2326# near_ and far_ are due to microsofts buggy "c" compiler 3021# near_ and far_ are due to microsofts buggy "c" compiler
2327void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3022void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2328 3023
2329# near_ and far_ are due to microsofts buggy "c" compiler 3024# near_ and far_ are due to microsofts buggy "c" compiler
2330void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3025void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3026
3027PROTOTYPES: DISABLE
2331 3028
2332void glViewport (int x, int y, int width, int height) 3029void glViewport (int x, int y, int width, int height)
2333 3030
2334void glScissor (int x, int y, int width, int height) 3031void glScissor (int x, int y, int width, int height)
2335 3032
2343 3040
2344void glRotate (float angle, float x, float y, float z) 3041void glRotate (float angle, float x, float y, float z)
2345 CODE: 3042 CODE:
2346 glRotatef (angle, x, y, z); 3043 glRotatef (angle, x, y, z);
2347 3044
2348void glBegin (int mode)
2349
2350void glEnd ()
2351
2352void glColor (float r, float g, float b, float a = 1.0) 3045void glColor (float r, float g, float b, float a = 1.0)
2353 PROTOTYPE: @ 3046 PROTOTYPE: @
2354 ALIAS: 3047 ALIAS:
2355 glColor_premultiply = 1 3048 glColor_premultiply = 1
2356 CODE: 3049 CODE:
2357 if (ix) 3050 if (ix)
2358 { 3051 {
2361 b *= a; 3054 b *= a;
2362 } 3055 }
2363 // microsoft visual "c" rounds instead of truncating... 3056 // microsoft visual "c" rounds instead of truncating...
2364 glColor4f (r, g, b, a); 3057 glColor4f (r, g, b, a);
2365 3058
2366void glInterleavedArrays (int format, int stride, char *data)
2367
2368void glDrawElements (int mode, int count, int type, char *indices)
2369
2370# 1.2 void glDrawRangeElements (int mode, int start, int end
2371
2372void glRasterPos (float x, float y, float z = 0.) 3059void glRasterPos (float x, float y, float z = 0.)
2373 CODE: 3060 CODE:
2374 glRasterPos3f (0, 0, z); 3061 glRasterPos3f (0, 0, z);
2375 glBitmap (0, 0, 0, 0, x, y, 0); 3062 glBitmap (0, 0, 0, 0, x, y, 0);
2376 3063
2380 3067
2381void glTexCoord (float s, float t) 3068void glTexCoord (float s, float t)
2382 CODE: 3069 CODE:
2383 glTexCoord2f (s, t); 3070 glTexCoord2f (s, t);
2384 3071
3072void glRect (float x1, float y1, float x2, float y2)
3073 CODE:
3074 glRectf (x1, y1, x2, y2);
3075
3076void glRect_lineloop (float x1, float y1, float x2, float y2)
3077 CODE:
3078 glBegin (GL_LINE_LOOP);
3079 glVertex2f (x1, y1);
3080 glVertex2f (x2, y1);
3081 glVertex2f (x2, y2);
3082 glVertex2f (x1, y2);
3083 glEnd ();
3084
3085PROTOTYPES: ENABLE
3086
3087void glBegin (int mode)
3088
3089void glEnd ()
3090
3091void glPointSize (GLfloat size)
3092
3093void glLineWidth (GLfloat width)
3094
3095void glInterleavedArrays (int format, int stride, char *data)
3096
3097void glDrawElements (int mode, int count, int type, char *indices)
3098
3099# 1.2 void glDrawRangeElements (int mode, int start, int end
3100
2385void glTexEnv (int target, int pname, float param) 3101void glTexEnv (int target, int pname, float param)
2386 CODE: 3102 CODE:
2387 glTexEnvf (target, pname, param); 3103 glTexEnvf (target, pname, param);
2388 3104
2389void glTexParameter (int target, int pname, float param) 3105void glTexParameter (int target, int pname, float param)
2405void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3121void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2406 CODE: 3122 CODE:
2407 if (gl.SeparableFilter2D) 3123 if (gl.SeparableFilter2D)
2408 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3124 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2409 3125
2410void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3126void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2411 3127
2412void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3128void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2413 3129
2414void glDrawPixels (int width, int height, int format, int type, char *pixels) 3130void glDrawPixels (int width, int height, int format, int type, char *pixels)
3131
3132void glPixelZoom (float x, float y)
2415 3133
2416void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3134void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2417 3135
2418int glGenTexture () 3136int glGenTexture ()
2419 CODE: 3137 CODE:
2439 3157
2440void glEndList () 3158void glEndList ()
2441 3159
2442void glCallList (int list) 3160void glCallList (int list)
2443 3161
3162MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3163
3164PROTOTYPES: DISABLE
3165
3166void
3167find_widget (SV *self, NV x, NV y)
3168 PPCODE:
3169{
3170 if (within_widget (self, x, y))
3171 XPUSHs (self);
3172}
3173
3174BOOT:
3175{
3176 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3177
3178 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3179 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3180 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3181 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3182}
3183
3184void
3185draw (SV *self)
3186 CODE:
3187{
3188 HV *hv;
3189 SV **svp;
3190 NV x, y, w, h;
3191 SV *draw_x_sv = GvSV (draw_x_gv);
3192 SV *draw_y_sv = GvSV (draw_y_gv);
3193 SV *draw_w_sv = GvSV (draw_w_gv);
3194 SV *draw_h_sv = GvSV (draw_h_gv);
3195 double draw_x, draw_y;
3196
3197 if (!SvROK (self))
3198 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3199
3200 hv = (HV *)SvRV (self);
3201
3202 if (SvTYPE (hv) != SVt_PVHV)
3203 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3204
3205 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3206 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3207
3208 if (!h || !w)
3209 XSRETURN_EMPTY;
3210
3211 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3212 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3213
3214 draw_x = SvNV (draw_x_sv) + x;
3215 draw_y = SvNV (draw_y_sv) + y;
3216
3217 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3218 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3219 XSRETURN_EMPTY;
3220
3221 sv_setnv (draw_x_sv, draw_x);
3222 sv_setnv (draw_y_sv, draw_y);
3223
3224 glPushMatrix ();
3225 glTranslated (x, y, 0);
3226
3227 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3228 {
3229 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3230
3231 if (svp && SvTRUE (*svp))
3232 {
3233 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3234 glEnable (GL_BLEND);
3235 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3236 glBegin (GL_QUADS);
3237 glVertex2f (0, 0);
3238 glVertex2f (w, 0);
3239 glVertex2f (w, h);
3240 glVertex2f (0, h);
3241 glEnd ();
3242 glDisable (GL_BLEND);
3243 }
3244 }
3245#if 0
3246 // draw borders, for debugging
3247 glPushMatrix ();
3248 glColor4f (1., 1., 0., 1.);
3249 glTranslatef (.5, .5, 0.);
3250 glBegin (GL_LINE_LOOP);
3251 glVertex2f (0 , 0);
3252 glVertex2f (w - 1, 0);
3253 glVertex2f (w - 1, h - 1);
3254 glVertex2f (0 , h - 1);
3255 glEnd ();
3256 glPopMatrix ();
3257#endif
3258 PUSHMARK (SP);
3259 XPUSHs (self);
3260 PUTBACK;
3261 call_method ("_draw", G_VOID | G_DISCARD);
3262 SPAGAIN;
3263
3264 glPopMatrix ();
3265
3266 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3267 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3268}
3269

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