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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.280 by root, Wed Nov 26 23:08:34 2008 UTC vs.
Revision 1.310 by root, Tue Dec 27 07:23:33 2011 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
43 42
44/* work around os x broken headers */ 43/* work around os x broken headers */
45#ifdef __MACOSX__ 44#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
47#endif 48#endif
48 49
49#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
51 52
81#define expect_false(expr) expect ((expr) != 0, 0) 82#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1) 83#define expect_true(expr) expect ((expr) != 0, 1)
83 84
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
86#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
87 91
88#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
89#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
90 94
91#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
92 96
93/* mask out modifiers we are not interested in */ 97/* mask out modifiers we are not interested in */
94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
95 99
96#define KMOD_LRAM 0x10000 // our extension 100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
97 123
98static AV *texture_av; 124static AV *texture_av;
99 125
100static struct 126static struct
101{ 127{
456 482
457 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
458} 484}
459 485
460static unsigned int 486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
490}
491
492static unsigned int
461minpot (unsigned int n) 493minpot (unsigned int n)
462{ 494{
463 if (!n) 495 if (!n)
464 return 0; 496 return 0;
465 497
548 580
549static void 581static void
550deliantra_main () 582deliantra_main ()
551{ 583{
552 char *argv[] = { 0 }; 584 char *argv[] = { 0 };
553 call_argv ("::main", G_DISCARD | G_VOID, argv); 585 call_argv ("DC::Main::main", G_DISCARD | G_VOID, argv);
554} 586}
555 587
556#ifdef __MACOSX__ 588#ifdef __MACOSX__
557 /* to due surprising braindamage on the side of SDL design, we 589 /* to due surprising braindamage on the side of SDL design, we
558 * do some mind-boggling hack here: SDL requires a custom main() 590 * do some mind-boggling hack here: SDL requires a custom main()
559 * on OS X, so... we provide one and call the original main(), which, 591 * on OS X, so... we provide one and call the original main(), which,
560 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, 592 * due to shared library magic, calls -lSDLmain's main, not perl's main,
561 * and which calls our main (== SDL_main) back. 593 * and which calls our main (== SDL_main) back.
562 */ 594 */
563 extern C_LINKAGE int 595 extern C_LINKAGE int
564 main (int argc, char *argv[]) 596 main (int argc, char *argv[])
565 { 597 {
789 821
790 const_iv (FOW_DARKNESS) 822 const_iv (FOW_DARKNESS)
791# undef const_iv 823# undef const_iv
792 }; 824 };
793 825
794 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
795 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
796 828
797 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
798 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
799} 831}
800 832
816NV ceil (NV x) 848NV ceil (NV x)
817 849
818IV minpot (UV n) 850IV minpot (UV n)
819 851
820IV popcount (UV n) 852IV popcount (UV n)
853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
821 859
822void 860void
823pango_init () 861pango_init ()
824 CODE: 862 CODE:
825{ 863{
917 955
918 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); 956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
919#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
920#include "glfunc.h" 958#include "glfunc.h"
921#undef GL_FUNC 959#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
922 } 963 }
923} 964}
924 OUTPUT: 965 OUTPUT:
925 RETVAL 966 RETVAL
926 967
1011 1052
1012 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1053 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1013 } 1054 }
1014} 1055}
1015 1056
1057char *
1058SDL_AudioDriverName ()
1059 CODE:
1060{
1061 char buf [256];
1062 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1063 XSRETURN_UNDEF;
1064
1065 RETVAL = buf;
1066}
1067 OUTPUT:
1068 RETVAL
1069
1016int 1070int
1017Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1071Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1018 POSTCALL: 1072 POSTCALL:
1019 Mix_HookMusicFinished (music_finished); 1073 Mix_HookMusicFinished (music_finished);
1020 Mix_ChannelFinished (channel_finished); 1074 Mix_ChannelFinished (channel_finished);
1082add_font (char *file) 1136add_font (char *file)
1083 CODE: 1137 CODE:
1084 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1138 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1085 OUTPUT: 1139 OUTPUT:
1086 RETVAL 1140 RETVAL
1141
1142void
1143IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1144
1145void
1146Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_MP3 | MIX_INIT_OGG)
1087 1147
1088void 1148void
1089load_image_inline (SV *image_) 1149load_image_inline (SV *image_)
1090 ALIAS: 1150 ALIAS:
1091 load_image_file = 1 1151 load_image_file = 1
1654 glDisable (GL_ALPHA_TEST); 1714 glDisable (GL_ALPHA_TEST);
1655 glDisable (GL_BLEND); 1715 glDisable (GL_BLEND);
1656 } 1716 }
1657} 1717}
1658 1718
1719void
1720draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1721 PROTOTYPE: @
1722 CODE:
1723{
1724 glEnable (GL_BLEND);
1725 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1726 glEnable (GL_TEXTURE_2D);
1727 glBindTexture (GL_TEXTURE_2D, name1);
1728
1729 glColor3f (intensity, intensity, intensity);
1730 glPushMatrix ();
1731 glScalef (1./3, 1./3, 1.);
1732
1733 if (blend > 0.f)
1734 {
1735 float dx3 = dx * -3.f / w;
1736 float dy3 = dy * -3.f / h;
1737 GLfloat env_color[4] = { 0., 0., 0., blend };
1738
1739 /* interpolate the two shadow textures */
1740 /* stage 0 == rgb(glcolor) + alpha(t0) */
1741 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1742
1743 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1744 gl.ActiveTexture (GL_TEXTURE1);
1745 glEnable (GL_TEXTURE_2D);
1746 glBindTexture (GL_TEXTURE_2D, name2);
1747 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1748
1749 /* rgb == rgb(glcolor) */
1750 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1751 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1752 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1753
1754 /* alpha = interpolate t0, t1 by env_alpha */
1755 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1756
1757 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1758 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1760
1761 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1763
1764 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1765 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1766
1767 glBegin (GL_QUADS);
1768 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1769 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1770 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1771 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1772 glEnd ();
1773
1774 glDisable (GL_TEXTURE_2D);
1775 gl.ActiveTexture (GL_TEXTURE0);
1776 }
1777 else
1778 {
1779 /* simple blending of one texture, also opengl <1.3 path */
1780 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1781
1782 glBegin (GL_QUADS);
1783 glTexCoord2f (0, 0); glVertex2f (0, 0);
1784 glTexCoord2f (0, t); glVertex2f (0, h);
1785 glTexCoord2f (s, t); glVertex2f (w, h);
1786 glTexCoord2f (s, 0); glVertex2f (w, 0);
1787 glEnd ();
1788 }
1789
1790 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1791 {
1792 int x, y;
1793 int dx3 = dx * 3;
1794 int dy3 = dy * 3;
1795
1796 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1797 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1798 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1799 glTranslatef (-1., -1., 0);
1800 glBegin (GL_QUADS);
1801
1802 for (y = 1; y < h; y += 3)
1803 {
1804 int y1 = y - dy3;
1805 int y1valid = y1 >= 0 && y1 < h;
1806
1807 for (x = 1; x < w; x += 3)
1808 {
1809 int x1 = x - dx3;
1810 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1811 uint8_t h2;
1812
1813 if (y1valid && x1 >= 0 && x1 < w)
1814 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1815 else
1816 h2 = 1; /* out of range == invisible */
1817
1818 if (h1 || h2)
1819 {
1820 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1821 glColor4f (1., 1., 1., alpha);
1822
1823 glTexCoord2f (0, 0.); glVertex2i (x , y );
1824 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1825 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1826 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1827 }
1828 }
1829 }
1830 }
1831
1832 glEnd ();
1833
1834 glPopMatrix ();
1835
1836 glDisable (GL_TEXTURE_2D);
1837 glDisable (GL_BLEND);
1838}
1839
1659IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1840IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1660 CODE: 1841 CODE:
1661{ 1842{
1662 GLint width; 1843 GLint width;
1663 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1844 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1780 if (tex->name) 1961 if (tex->name)
1781 { 1962 {
1782 if (tex->unused) 1963 if (tex->unused)
1783 { 1964 {
1784 tex->name = 0; 1965 tex->name = 0;
1785 tex->unused = 0, 1966 tex->unused = 0;
1786 XPUSHs (sv_2mortal (newSViv (texid))); 1967 XPUSHs (sv_2mortal (newSViv (texid)));
1787 } 1968 }
1788 else 1969 else
1789 tex->unused = 1; 1970 tex->unused = 1;
1790 } 1971 }
1877 { 2058 {
1878 ext = *data++; 2059 ext = *data++;
1879 cmd = ext & 0x7f; 2060 cmd = ext & 0x7f;
1880 2061
1881 if (cmd < 4) 2062 if (cmd < 4)
1882 cell->darkness = 255 - ext * 64 + 1; 2063 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1883 else if (cmd == 5) // health 2064 else if (cmd == 5) // health
1884 { 2065 {
1885 cell->stat_width = 1; 2066 cell->stat_width = 1;
1886 cell->stat_hp = *data++; 2067 cell->stat_hp = *data++;
1887 } 2068 }
1962 ? self->row + y 2143 ? self->row + y
1963 : 0; 2144 : 0;
1964 2145
1965 for (x = x0; x < x1; x++) 2146 for (x = x0; x < x1; x++)
1966 { 2147 {
1967 int r = 32, g = 32, b = 32, a = 192; 2148 unsigned int r = 32, g = 32, b = 32, a = 192;
1968 2149
1969 if (row && row->c0 <= x && x < row->c1) 2150 if (row && row->c0 <= x && x < row->c1)
1970 { 2151 {
1971 mapcell *cell = row->col + (x - row->c0); 2152 mapcell *cell = row->col + (x - row->c0);
1972 2153
1974 { 2155 {
1975 maptex tex = self->tex [cell->tile [z]]; 2156 maptex tex = self->tex [cell->tile [z]];
1976 int a0 = 255 - tex.a; 2157 int a0 = 255 - tex.a;
1977 int a1 = tex.a; 2158 int a1 = tex.a;
1978 2159
1979 r = (r * a0 + tex.r * a1) / 255; 2160 r = div255 (r * a0 + tex.r * a1);
1980 g = (g * a0 + tex.g * a1) / 255; 2161 g = div255 (g * a0 + tex.g * a1);
1981 b = (b * a0 + tex.b * a1) / 255; 2162 b = div255 (b * a0 + tex.b * a1);
1982 a = (a * a0 + tex.a * a1) / 255; 2163 a = div255 (a * a0 + tex.a * a1);
1983 } 2164 }
1984 } 2165 }
1985 2166
1986 *map++ = (r ) 2167 *map++ = (r )
1987 | (g << 8) 2168 | (g << 8)
1994} 2175}
1995 OUTPUT: 2176 OUTPUT:
1996 RETVAL 2177 RETVAL
1997 2178
1998void 2179void
1999draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2180draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2000 CODE: 2181 CODE:
2001{ 2182{
2002 int x, y, z; 2183 int x, y, z;
2003 2184
2004 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2185 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2005 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2186 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2006 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2187 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2007 smooth_key skey; 2188 smooth_key skey;
2008 int pl_x, pl_y; 2189 int pl_x, pl_y;
2009 maptex pl_tex; 2190 maptex pl_tex;
2010 rc_t *rc = rc_alloc (); 2191 rc_t *rc = rc_alloc ();
2192 rc_t *rc_ov = rc_alloc ();
2011 rc_key_t key; 2193 rc_key_t key;
2012 rc_array_t *arr; 2194 rc_array_t *arr;
2013 2195
2014 pl_tex.name = 0; 2196 pl_tex.name = 0;
2015 2197
2016 // thats current max. sorry. 2198 // that's current max. sorry.
2017 if (sw > 255) sw = 255; 2199 if (sw > 255) sw = 255;
2018 if (sh > 255) sh = 255; 2200 if (sh > 255) sh = 255;
2019 2201
2020 // clear key, in case of extra padding 2202 // clear key, in case of extra padding
2021 memset (&skey, 0, sizeof (skey)); 2203 memset (&skey, 0, sizeof (skey));
2025 key.g = 255; 2207 key.g = 255;
2026 key.b = 255; 2208 key.b = 255;
2027 key.a = 255; 2209 key.a = 255;
2028 key.mode = GL_QUADS; 2210 key.mode = GL_QUADS;
2029 key.format = GL_T2F_V3F; 2211 key.format = GL_T2F_V3F;
2030 key.texname = -1;
2031 2212
2032 mx += self->x; 2213 mx += self->x;
2033 my += self->y; 2214 my += self->y;
2034 2215
2035 // first pass: determine smooth_max 2216 // first pass: determine smooth_max
2059 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2240 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2060 2241
2061 for (z = 0; z <= 2; z++) 2242 for (z = 0; z <= 2; z++)
2062 { 2243 {
2063 memset (smooth_level, 0, sizeof (smooth_level)); 2244 memset (smooth_level, 0, sizeof (smooth_level));
2245 key.texname = -1;
2064 2246
2065 for (y = 0; y < sh; y++) 2247 for (y = 0; y < sh; y++)
2066 if (0 <= y + my && y + my < self->rows) 2248 if (0 <= y + my && y + my < self->rows)
2067 { 2249 {
2068 maprow *row = self->row + (y + my); 2250 maprow *row = self->row + (y + my);
2074 tileid tile = cell->tile [z]; 2256 tileid tile = cell->tile [z];
2075 2257
2076 if (tile) 2258 if (tile)
2077 { 2259 {
2078 maptex tex = self->tex [tile]; 2260 maptex tex = self->tex [tile];
2079 int px = (x + 1) * T - tex.w; 2261 int px, py;
2080 int py = (y + 1) * T - tex.h;
2081 2262
2082 if (key.texname != tex.name) 2263 if (key.texname != tex.name)
2083 { 2264 {
2084 self->tex [tile].unused = 0; 2265 self->tex [tile].unused = 0;
2085 2266
2086 if (!tex.name) 2267 if (!tex.name)
2087 tex = self->tex [2]; /* missing, replace by noface */ 2268 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2088 2269
2089 key.texname = tex.name; 2270 key.texname = tex.name;
2090 arr = rc_array (rc, &key); 2271 arr = rc_array (rc, &key);
2091 } 2272 }
2273
2274 px = (x + 1) * Th - tex.w;
2275 py = (y + 1) * Tw - tex.h;
2092 2276
2093 if (expect_false (cell->player == player) && expect_false (z == 2)) 2277 if (expect_false (cell->player == player) && expect_false (z == 2))
2094 { 2278 {
2095 pl_x = px; 2279 pl_x = px;
2096 pl_y = py; 2280 pl_y = py;
2101 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2285 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2102 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2286 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2103 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2287 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2104 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2288 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2105 2289
2106 if (expect_false (cell->flags) && expect_false (z == 2))
2107 {
2108 // overlays such as the speech bubble, probably more to come
2109 if (cell->flags & 1)
2110 {
2111 maptex tex = self->tex [1];
2112 int px = x * T + T * 2 / 32;
2113 int py = y * T - T * 6 / 32;
2114
2115 if (tex.name)
2116 {
2117 if (key.texname != tex.name)
2118 {
2119 key.texname = tex.name;
2120 arr = rc_array (rc, &key);
2121 }
2122
2123 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2124 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2125 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2126 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2127 }
2128 }
2129 }
2130
2131 // update smooth hash 2290 // update smooth hash
2132 if (tex.smoothtile) 2291 if (tex.smoothtile)
2133 { 2292 {
2134 skey.tile = tex.smoothtile; 2293 skey.tile = tex.smoothtile;
2135 skey.level = tex.smoothlevel; 2294 skey.level = tex.smoothlevel;
2163 // corners 2322 // corners
2164 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2323 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2165 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2324 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2166 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2325 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2167 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2326 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2327 }
2328 }
2329
2330 if (expect_false (z == 2) && expect_false (cell->flags))
2331 {
2332 // overlays such as the speech bubble, probably more to come
2333 if (cell->flags & 1)
2334 {
2335 rc_key_t key_ov = key;
2336 maptex tex = self->tex [TEXID_SPEECH];
2337 rc_array_t *arr;
2338 int px = x * Tw + Tw * 2 / 32;
2339 int py = y * Th - Th * 6 / 32;
2340
2341 key_ov.texname = tex.name;
2342 arr = rc_array (rc_ov, &key_ov);
2343
2344 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2345 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2346 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2347 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2168 } 2348 }
2169 } 2349 }
2170 } 2350 }
2171 } 2351 }
2172 2352
2199 if (!(bits & 0x1000) 2379 if (!(bits & 0x1000)
2200 && skey->level == level 2380 && skey->level == level
2201 && level > smooth_max [skey->x][skey->y]) 2381 && level > smooth_max [skey->x][skey->y])
2202 { 2382 {
2203 maptex tex = self->tex [skey->tile]; 2383 maptex tex = self->tex [skey->tile];
2204 int px = (((int)skey->x) - 1) * T; 2384 int px = (((int)skey->x) - 1) * Tw;
2205 int py = (((int)skey->y) - 1) * T; 2385 int py = (((int)skey->y) - 1) * Th;
2206 int border = bits & 15; 2386 int border = bits & 15;
2207 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2387 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2208 float dx = tex.s * .0625f; // 16 images/row 2388 float dx = tex.s * .0625f; // 16 images/row
2209 float dy = tex.t * .5f ; // 2 images/column 2389 float dy = tex.t * .5f ; // 2 images/column
2210 2390
2223 2403
2224 if (border) 2404 if (border)
2225 { 2405 {
2226 float ox = border * dx; 2406 float ox = border * dx;
2227 2407
2228 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2408 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2229 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2409 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2230 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2410 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2231 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2411 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2232 } 2412 }
2233 2413
2234 if (corner) 2414 if (corner)
2235 { 2415 {
2236 float ox = corner * dx; 2416 float ox = corner * dx;
2237 2417
2238 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2418 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2239 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2419 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2240 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2420 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2241 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2421 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2242 } 2422 }
2243 } 2423 }
2244 } 2424 }
2245 } 2425 }
2246 } 2426 }
2269 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2449 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2270 2450
2271 rc_draw (rc); 2451 rc_draw (rc);
2272 } 2452 }
2273 2453
2454 rc_draw (rc_ov);
2455 rc_clear (rc_ov);
2456
2274 glDisable (GL_BLEND); 2457 glDisable (GL_BLEND);
2275 rc_free (rc); 2458 rc_free (rc);
2459 rc_free (rc_ov);
2276 2460
2277 // top layer: overlays such as the health bar 2461 // top layer: overlays such as the health bar
2278 for (y = 0; y < sh; y++) 2462 for (y = 0; y < sh; y++)
2279 if (0 <= y + my && y + my < self->rows) 2463 if (0 <= y + my && y + my < self->rows)
2280 { 2464 {
2283 for (x = 0; x < sw; x++) 2467 for (x = 0; x < sw; x++)
2284 if (row->c0 <= x + mx && x + mx < row->c1) 2468 if (row->c0 <= x + mx && x + mx < row->c1)
2285 { 2469 {
2286 mapcell *cell = row->col + (x + mx - row->c0); 2470 mapcell *cell = row->col + (x + mx - row->c0);
2287 2471
2288 int px = x * T; 2472 int px = x * Tw;
2289 int py = y * T; 2473 int py = y * Th;
2290 2474
2291 if (expect_false (cell->player == player)) 2475 if (expect_false (cell->player == player))
2292 { 2476 {
2293 px += sdx; 2477 px += sdx;
2294 py += sdy; 2478 py += sdy;
2295 } 2479 }
2296 2480
2297 if (cell->stat_hp) 2481 if (cell->stat_hp)
2298 { 2482 {
2299 int width = cell->stat_width * T; 2483 int width = cell->stat_width * Tw;
2300 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2484 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2301 2485
2302 glColor3ub (0, 0, 0); 2486 glColor3ub (0, 0, 0);
2303 glRectf (px + 1, py - thick - 2, 2487 glRectf (px + 1, py - thick - 2,
2304 px + width - 1, py); 2488 px + width - 1, py);
2305 2489
2311 } 2495 }
2312 } 2496 }
2313} 2497}
2314 2498
2315void 2499void
2316draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2500draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2317 CODE: 2501 CODE:
2318{ 2502{
2319 static float color[16][3] = { 2503 static float color[16][3] = {
2320 { 0.00F, 0.00F, 0.00F }, 2504 { 0.00f, 0.00f, 0.00f },
2321 { 1.00F, 1.00F, 1.00F }, 2505 { 1.00f, 1.00f, 1.00f },
2322 { 0.00F, 0.00F, 0.55F }, 2506 { 0.00f, 0.00f, 0.55f },
2323 { 1.00F, 0.00F, 0.00F }, 2507 { 1.00f, 0.00f, 0.00f },
2324 2508
2325 { 1.00F, 0.54F, 0.00F }, 2509 { 1.00f, 0.54f, 0.00f },
2326 { 0.11F, 0.56F, 1.00F }, 2510 { 0.11f, 0.56f, 1.00f },
2327 { 0.93F, 0.46F, 0.00F }, 2511 { 0.93f, 0.46f, 0.00f },
2328 { 0.18F, 0.54F, 0.34F }, 2512 { 0.18f, 0.54f, 0.34f },
2329 2513
2330 { 0.56F, 0.73F, 0.56F }, 2514 { 0.56f, 0.73f, 0.56f },
2331 { 0.80F, 0.80F, 0.80F }, 2515 { 0.80f, 0.80f, 0.80f },
2332 { 0.55F, 0.41F, 0.13F }, 2516 { 0.55f, 0.41f, 0.13f },
2333 { 0.99F, 0.77F, 0.26F }, 2517 { 0.99f, 0.77f, 0.26f },
2334 2518
2335 { 0.74F, 0.65F, 0.41F }, 2519 { 0.74f, 0.65f, 0.41f },
2336 2520
2337 { 0.00F, 1.00F, 1.00F }, 2521 { 0.00f, 1.00f, 1.00f },
2338 { 1.00F, 0.00F, 1.00F }, 2522 { 1.00f, 0.00f, 1.00f },
2339 { 1.00F, 1.00F, 0.00F }, 2523 { 1.00f, 1.00f, 0.00f },
2340 }; 2524 };
2341 2525
2342 int x, y; 2526 int x, y;
2343 2527
2344 glEnable (GL_TEXTURE_2D); 2528 glEnable (GL_TEXTURE_2D);
2529 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2530 * but the nvidia driver (185.18.14) mishandles alpha textures
2531 * and takes the colour from god knows where instead of using
2532 * Cp. MODULATE results in the same colour, but slightly different
2533 * alpha, but atcually gives us the correct colour with nvidia.
2534 */
2345 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2535 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2346 glEnable (GL_BLEND); 2536 glEnable (GL_BLEND);
2347 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2537 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2348 glBegin (GL_QUADS); 2538 glBegin (GL_QUADS);
2349 2539
2350 for (y = 0; y < h; y++) 2540 for (y = 0; y < h; y++)
2354 2544
2355 if (m) 2545 if (m)
2356 { 2546 {
2357 float *c = color [m & 15]; 2547 float *c = color [m & 15];
2358 2548
2359 float tx1 = m & 0x40 ? 0.5 : 0.; 2549 float tx1 = m & 0x40 ? 0.5f : 0.f;
2360 float tx2 = tx1 + 0.5; 2550 float tx2 = tx1 + 0.5f;
2361 2551
2362 glColor4f (c[0], c[1], c[2], 0.75); 2552 glColor4f (c[0], c[1], c[2], 1);
2363 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2553 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2364 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2554 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2365 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2555 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2366 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2556 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2367 } 2557 }
2375void 2565void
2376fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2566fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2377 PPCODE: 2567 PPCODE:
2378{ 2568{
2379 int x, y; 2569 int x, y;
2380 int sw1 = sw + 2; 2570 int sw1 = sw + 2;
2381 int sh1 = sh + 2; 2571 int sh1 = sh + 2;
2382 int sh3 = sh * 3; 2572 int sh3 = sh * 3;
2383 int sw34 = (sw * 3 + 3) & ~3; 2573 int sw3 = sw * 3;
2574 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2575 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2384 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2576 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2385 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2577 memset (darkness1, 0, sw1*sh1);
2386 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2387 2578
2388 SvPOK_only (darkness3_sv); 2579 SvPOK_only (darkness3_sv);
2389 SvCUR_set (darkness3_sv, sw34 * sh3); 2580 SvCUR_set (darkness3_sv, sw3 * sh3);
2390 2581
2391 mx += self->x - 1; 2582 mx += self->x - 1;
2392 my += self->y - 1; 2583 my += self->y - 1;
2393
2394 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2395 2584
2396 for (y = 0; y < sh1; y++) 2585 for (y = 0; y < sh1; y++)
2397 if (0 <= y + my && y + my < self->rows) 2586 if (0 <= y + my && y + my < self->rows)
2398 { 2587 {
2399 maprow *row = self->row + (y + my); 2588 maprow *row = self->row + (y + my);
2402 if (row->c0 <= x + mx && x + mx < row->c1) 2591 if (row->c0 <= x + mx && x + mx < row->c1)
2403 { 2592 {
2404 mapcell *cell = row->col + (x + mx - row->c0); 2593 mapcell *cell = row->col + (x + mx - row->c0);
2405 2594
2406 darkness1 [y * sw1 + x] = cell->darkness 2595 darkness1 [y * sw1 + x] = cell->darkness
2407 ? 255 - (cell->darkness - 1) 2596 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2408 : 255 - FOW_DARKNESS; 2597 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2409 } 2598 }
2410 } 2599 }
2411 2600
2412 for (y = 0; y < sh; ++y) 2601 for (y = 0; y < sh; ++y)
2413 for (x = 0; x < sw; ++x) 2602 for (x = 0; x < sw; ++x)
2432 2621
2433 uint8_t r13 = (d13 + d23 + d12) / 3; 2622 uint8_t r13 = (d13 + d23 + d12) / 3;
2434 uint8_t r23 = d23; 2623 uint8_t r23 = d23;
2435 uint8_t r33 = (d23 + d33 + d32) / 3; 2624 uint8_t r33 = (d23 + d33 + d32) / 3;
2436 2625
2437 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2626 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2438 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2627 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2439 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2628 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2440 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2629 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2441 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2630 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2442 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2631 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2443 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2632 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2444 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2633 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2445 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2634 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2446 } 2635 }
2447 2636
2448 free (darkness1); 2637 free (darkness1);
2449 2638
2450 EXTEND (SP, 3); 2639 EXTEND (SP, 3);
2451 PUSHs (sv_2mortal (newSViv (sw34))); 2640 PUSHs (sv_2mortal (newSViv (sw3)));
2452 PUSHs (sv_2mortal (newSViv (sh3))); 2641 PUSHs (sv_2mortal (newSViv (sh3)));
2453 PUSHs (darkness3_sv); 2642 PUSHs (darkness3_sv);
2454} 2643}
2455 2644
2456SV * 2645SV *
2654 if (RETVAL < 0) 2843 if (RETVAL < 0)
2655 { 2844 {
2656 RETVAL = Mix_GroupOldest (-1); 2845 RETVAL = Mix_GroupOldest (-1);
2657 2846
2658 if (RETVAL < 0) 2847 if (RETVAL < 0)
2848 {
2849 // happens sometimes, maybe it just stopped playing(?)
2850 RETVAL = Mix_GroupAvailable (-1);
2851
2852 if (RETVAL < 0)
2659 XSRETURN_UNDEF; 2853 XSRETURN_UNDEF;
2660 2854 }
2855 else
2661 Mix_HaltChannel (RETVAL); 2856 Mix_HaltChannel (RETVAL);
2662 } 2857 }
2663 2858
2664 Mix_UnregisterAllEffects (RETVAL); 2859 Mix_UnregisterAllEffects (RETVAL);
2665 Mix_Volume (RETVAL, 128); 2860 Mix_Volume (RETVAL, 128);
2666} 2861}
2713void 2908void
2714set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2909set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2715 CODE: 2910 CODE:
2716{ 2911{
2717 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2912 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2718 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2913 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2719 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2914 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2720} 2915}
2721 2916
2722void 2917void
2723set_reverse_stereo (DC::Channel self, int flip) 2918set_reverse_stereo (DC::Channel self, int flip)
2725 Mix_SetReverseStereo (self, flip); 2920 Mix_SetReverseStereo (self, flip);
2726 2921
2727MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2922MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2728 2923
2729PROTOTYPES: DISABLE 2924PROTOTYPES: DISABLE
2925
2926void
2927decoders ()
2928 PPCODE:
2929#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2930 int i, num = Mix_GetNumChunkDecoders ();
2931 EXTEND (SP, num);
2932 for (i = 0; i < num; ++i)
2933 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2934#else
2935 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2936#endif
2730 2937
2731DC::MixChunk 2938DC::MixChunk
2732new (SV *class, DC::RW rwops) 2939new (SV *class, DC::RW rwops)
2733 CODE: 2940 CODE:
2734 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2941 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2767 OUTPUT: 2974 OUTPUT:
2768 RETVAL 2975 RETVAL
2769 2976
2770MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2977MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2771 2978
2979void
2980decoders ()
2981 PPCODE:
2982#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2983 int i, num = Mix_GetNumMusicDecoders ();
2984 EXTEND (SP, num);
2985 for (i = 0; i < num; ++i)
2986 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2987#else
2988 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2989#endif
2990
2772int 2991int
2773volume (int volume = -1) 2992volume (int volume = -1)
2774 PROTOTYPE: ;$ 2993 PROTOTYPE: ;$
2775 CODE: 2994 CODE:
2776 if (items > 0) 2995 if (items > 0)
2786 3005
2787void 3006void
2788halt () 3007halt ()
2789 CODE: 3008 CODE:
2790 Mix_HaltMusic (); 3009 Mix_HaltMusic ();
3010
3011int
3012playing ()
3013 CODE:
3014 RETVAL = Mix_PlayingMusic ();
3015 OUTPUT:
3016 RETVAL
2791 3017
2792DC::MixMusic 3018DC::MixMusic
2793new (SV *class, DC::RW rwops) 3019new (SV *class, DC::RW rwops)
2794 CODE: 3020 CODE:
2795 RETVAL = Mix_LoadMUS_RW (rwops); 3021 RETVAL = Mix_LoadMUS_RW (rwops);
2826 } *civ, const_iv[] = { 3052 } *civ, const_iv[] = {
2827# define const_iv(name) { # name, (IV)name } 3053# define const_iv(name) { # name, (IV)name }
2828 const_iv (GL_VENDOR), 3054 const_iv (GL_VENDOR),
2829 const_iv (GL_VERSION), 3055 const_iv (GL_VERSION),
2830 const_iv (GL_EXTENSIONS), 3056 const_iv (GL_EXTENSIONS),
3057 const_iv (GL_MAX_TEXTURE_UNITS),
2831 const_iv (GL_COLOR_MATERIAL), 3058 const_iv (GL_COLOR_MATERIAL),
2832 const_iv (GL_SMOOTH), 3059 const_iv (GL_SMOOTH),
2833 const_iv (GL_FLAT), 3060 const_iv (GL_FLAT),
2834 const_iv (GL_DITHER), 3061 const_iv (GL_DITHER),
2835 const_iv (GL_BLEND), 3062 const_iv (GL_BLEND),
2847 const_iv (GL_ZERO), 3074 const_iv (GL_ZERO),
2848 const_iv (GL_SRC_ALPHA), 3075 const_iv (GL_SRC_ALPHA),
2849 const_iv (GL_DST_ALPHA), 3076 const_iv (GL_DST_ALPHA),
2850 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3077 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2851 const_iv (GL_ONE_MINUS_DST_ALPHA), 3078 const_iv (GL_ONE_MINUS_DST_ALPHA),
3079 const_iv (GL_SRC_COLOR),
3080 const_iv (GL_DST_COLOR),
3081 const_iv (GL_ONE_MINUS_SRC_COLOR),
3082 const_iv (GL_ONE_MINUS_DST_COLOR),
2852 const_iv (GL_SRC_ALPHA_SATURATE), 3083 const_iv (GL_SRC_ALPHA_SATURATE),
2853 const_iv (GL_RGB), 3084 const_iv (GL_RGB),
2854 const_iv (GL_RGBA), 3085 const_iv (GL_RGBA),
2855 const_iv (GL_RGBA4), 3086 const_iv (GL_RGBA4),
2856 const_iv (GL_RGBA8), 3087 const_iv (GL_RGBA8),
2924 const_iv (GL_NICEST), 3155 const_iv (GL_NICEST),
2925 const_iv (GL_V2F), 3156 const_iv (GL_V2F),
2926 const_iv (GL_V3F), 3157 const_iv (GL_V3F),
2927 const_iv (GL_T2F_V3F), 3158 const_iv (GL_T2F_V3F),
2928 const_iv (GL_T2F_N3F_V3F), 3159 const_iv (GL_T2F_N3F_V3F),
3160 const_iv (GL_FUNC_ADD),
3161 const_iv (GL_FUNC_SUBTRACT),
3162 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2929# undef const_iv 3163# undef const_iv
2930 }; 3164 };
2931 3165
2932 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3166 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2933 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3167 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2934 3168
2935 texture_av = newAV (); 3169 texture_av = newAV ();
2936 AvREAL_off (texture_av); 3170 AvREAL_off (texture_av);
2937} 3171}
2938 3172
2939void 3173void
2940disable_GL_EXT_blend_func_separate () 3174disable_GL_EXT_blend_func_separate ()
2941 CODE: 3175 CODE:
2942 gl.BlendFuncSeparate = 0; 3176 gl.BlendFuncSeparate = 0;
2943 gl.BlendFuncSeparateEXT = 0; 3177 gl.BlendFuncSeparateEXT = 0;
3178
3179void
3180apple_nvidia_bug (int enable)
2944 3181
2945char * 3182char *
2946gl_vendor () 3183gl_vendor ()
2947 CODE: 3184 CODE:
2948 RETVAL = (char *)glGetString (GL_VENDOR); 3185 RETVAL = (char *)glGetString (GL_VENDOR);
2979 3216
2980int glGetError () 3217int glGetError ()
2981 3218
2982void glFinish () 3219void glFinish ()
2983 3220
3221void glFlush ()
3222
2984void glClear (int mask) 3223void glClear (int mask)
2985 3224
2986void glClearColor (float r, float g, float b, float a = 1.0) 3225void glClearColor (float r, float g, float b, float a = 1.0)
2987 PROTOTYPE: @ 3226 PROTOTYPE: @
2988 3227
2997void glBlendFunc (int sfactor, int dfactor) 3236void glBlendFunc (int sfactor, int dfactor)
2998 3237
2999void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3238void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3000 CODE: 3239 CODE:
3001 gl_BlendFuncSeparate (sa, da, saa, daa); 3240 gl_BlendFuncSeparate (sa, da, saa, daa);
3241
3242# void glBlendEquation (int se)
3002 3243
3003void glDepthMask (int flag) 3244void glDepthMask (int flag)
3004 3245
3005void glLogicOp (int opcode) 3246void glLogicOp (int opcode)
3006 3247
3156void glNewList (int list, int mode = GL_COMPILE) 3397void glNewList (int list, int mode = GL_COMPILE)
3157 3398
3158void glEndList () 3399void glEndList ()
3159 3400
3160void glCallList (int list) 3401void glCallList (int list)
3402
3403void c_init ()
3404 CODE:
3405 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3406 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3161 3407
3162MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3408MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3163 3409
3164PROTOTYPES: DISABLE 3410PROTOTYPES: DISABLE
3165 3411

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