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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.280 by root, Wed Nov 26 23:08:34 2008 UTC vs.
Revision 1.311 by root, Tue Dec 27 09:17:27 2011 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
43 42
44/* work around os x broken headers */ 43/* work around os x broken headers */
45#ifdef __MACOSX__ 44#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
47#endif 48#endif
48 49
49#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
51 52
81#define expect_false(expr) expect ((expr) != 0, 0) 82#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1) 83#define expect_true(expr) expect ((expr) != 0, 1)
83 84
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
86#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
87 91
88#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
89#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
90 94
91#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
92 96
93/* mask out modifiers we are not interested in */ 97/* mask out modifiers we are not interested in */
94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
95 99
96#define KMOD_LRAM 0x10000 // our extension 100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
97 123
98static AV *texture_av; 124static AV *texture_av;
99 125
100static struct 126static struct
101{ 127{
456 482
457 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
458} 484}
459 485
460static unsigned int 486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
490}
491
492static unsigned int
461minpot (unsigned int n) 493minpot (unsigned int n)
462{ 494{
463 if (!n) 495 if (!n)
464 return 0; 496 return 0;
465 497
548 580
549static void 581static void
550deliantra_main () 582deliantra_main ()
551{ 583{
552 char *argv[] = { 0 }; 584 char *argv[] = { 0 };
553 call_argv ("::main", G_DISCARD | G_VOID, argv); 585 call_argv ("DC::Main::main", G_DISCARD | G_VOID, argv);
554} 586}
555 587
556#ifdef __MACOSX__ 588#ifdef __MACOSX__
557 /* to due surprising braindamage on the side of SDL design, we 589 /* to due surprising braindamage on the side of SDL design, we
558 * do some mind-boggling hack here: SDL requires a custom main() 590 * do some mind-boggling hack here: SDL requires a custom main()
559 * on OS X, so... we provide one and call the original main(), which, 591 * on OS X, so... we provide one and call the original main(), which,
560 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, 592 * due to shared library magic, calls -lSDLmain's main, not perl's main,
561 * and which calls our main (== SDL_main) back. 593 * and which calls our main (== SDL_main) back.
562 */ 594 */
563 extern C_LINKAGE int 595 extern C_LINKAGE int
564 main (int argc, char *argv[]) 596 main (int argc, char *argv[])
565 { 597 {
789 821
790 const_iv (FOW_DARKNESS) 822 const_iv (FOW_DARKNESS)
791# undef const_iv 823# undef const_iv
792 }; 824 };
793 825
794 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
795 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
796 828
797 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
798 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
799} 831}
800 832
816NV ceil (NV x) 848NV ceil (NV x)
817 849
818IV minpot (UV n) 850IV minpot (UV n)
819 851
820IV popcount (UV n) 852IV popcount (UV n)
853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
821 859
822void 860void
823pango_init () 861pango_init ()
824 CODE: 862 CODE:
825{ 863{
917 955
918 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); 956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
919#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
920#include "glfunc.h" 958#include "glfunc.h"
921#undef GL_FUNC 959#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
922 } 963 }
923} 964}
924 OUTPUT: 965 OUTPUT:
925 RETVAL 966 RETVAL
926 967
934SDL_GetAppState () 975SDL_GetAppState ()
935 976
936int 977int
937SDL_GetModState () 978SDL_GetModState ()
938 979
980int
981SDL_WaitEvent ()
982 C_ARGS: 0
983
939void 984void
985SDL_PumpEvents ()
986
987void
940poll_events () 988peep_events ()
941 PPCODE: 989 PPCODE:
942{ 990{
943 SDL_Event ev; 991 SDL_Event ev;
944 992
945 SDL_PumpEvents (); 993 SDL_PumpEvents ();
1011 1059
1012 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1060 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1013 } 1061 }
1014} 1062}
1015 1063
1064char *
1065SDL_AudioDriverName ()
1066 CODE:
1067{
1068 char buf [256];
1069 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1070 XSRETURN_UNDEF;
1071
1072 RETVAL = buf;
1073}
1074 OUTPUT:
1075 RETVAL
1076
1016int 1077int
1017Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1078Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1018 POSTCALL: 1079 POSTCALL:
1019 Mix_HookMusicFinished (music_finished); 1080 Mix_HookMusicFinished (music_finished);
1020 Mix_ChannelFinished (channel_finished); 1081 Mix_ChannelFinished (channel_finished);
1082add_font (char *file) 1143add_font (char *file)
1083 CODE: 1144 CODE:
1084 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1145 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1085 OUTPUT: 1146 OUTPUT:
1086 RETVAL 1147 RETVAL
1148
1149void
1150IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1151
1152void
1153Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_MP3 | MIX_INIT_OGG)
1087 1154
1088void 1155void
1089load_image_inline (SV *image_) 1156load_image_inline (SV *image_)
1090 ALIAS: 1157 ALIAS:
1091 load_image_file = 1 1158 load_image_file = 1
1654 glDisable (GL_ALPHA_TEST); 1721 glDisable (GL_ALPHA_TEST);
1655 glDisable (GL_BLEND); 1722 glDisable (GL_BLEND);
1656 } 1723 }
1657} 1724}
1658 1725
1726void
1727draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1728 PROTOTYPE: @
1729 CODE:
1730{
1731 glEnable (GL_BLEND);
1732 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1733 glEnable (GL_TEXTURE_2D);
1734 glBindTexture (GL_TEXTURE_2D, name1);
1735
1736 glColor3f (intensity, intensity, intensity);
1737 glPushMatrix ();
1738 glScalef (1./3, 1./3, 1.);
1739
1740 if (blend > 0.f)
1741 {
1742 float dx3 = dx * -3.f / w;
1743 float dy3 = dy * -3.f / h;
1744 GLfloat env_color[4] = { 0., 0., 0., blend };
1745
1746 /* interpolate the two shadow textures */
1747 /* stage 0 == rgb(glcolor) + alpha(t0) */
1748 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1749
1750 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1751 gl.ActiveTexture (GL_TEXTURE1);
1752 glEnable (GL_TEXTURE_2D);
1753 glBindTexture (GL_TEXTURE_2D, name2);
1754 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1755
1756 /* rgb == rgb(glcolor) */
1757 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1758 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1760
1761 /* alpha = interpolate t0, t1 by env_alpha */
1762 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1763
1764 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1765 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1766 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1767
1768 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1769 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1770
1771 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1772 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1773
1774 glBegin (GL_QUADS);
1775 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1776 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1777 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1778 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1779 glEnd ();
1780
1781 glDisable (GL_TEXTURE_2D);
1782 gl.ActiveTexture (GL_TEXTURE0);
1783 }
1784 else
1785 {
1786 /* simple blending of one texture, also opengl <1.3 path */
1787 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1788
1789 glBegin (GL_QUADS);
1790 glTexCoord2f (0, 0); glVertex2f (0, 0);
1791 glTexCoord2f (0, t); glVertex2f (0, h);
1792 glTexCoord2f (s, t); glVertex2f (w, h);
1793 glTexCoord2f (s, 0); glVertex2f (w, 0);
1794 glEnd ();
1795 }
1796
1797 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1798 {
1799 int x, y;
1800 int dx3 = dx * 3;
1801 int dy3 = dy * 3;
1802
1803 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1804 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1805 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1806 glTranslatef (-1., -1., 0);
1807 glBegin (GL_QUADS);
1808
1809 for (y = 1; y < h; y += 3)
1810 {
1811 int y1 = y - dy3;
1812 int y1valid = y1 >= 0 && y1 < h;
1813
1814 for (x = 1; x < w; x += 3)
1815 {
1816 int x1 = x - dx3;
1817 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1818 uint8_t h2;
1819
1820 if (y1valid && x1 >= 0 && x1 < w)
1821 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1822 else
1823 h2 = 1; /* out of range == invisible */
1824
1825 if (h1 || h2)
1826 {
1827 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1828 glColor4f (1., 1., 1., alpha);
1829
1830 glTexCoord2f (0, 0.); glVertex2i (x , y );
1831 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1832 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1833 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1834 }
1835 }
1836 }
1837 }
1838
1839 glEnd ();
1840
1841 glPopMatrix ();
1842
1843 glDisable (GL_TEXTURE_2D);
1844 glDisable (GL_BLEND);
1845}
1846
1659IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1847IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1660 CODE: 1848 CODE:
1661{ 1849{
1662 GLint width; 1850 GLint width;
1663 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1851 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1780 if (tex->name) 1968 if (tex->name)
1781 { 1969 {
1782 if (tex->unused) 1970 if (tex->unused)
1783 { 1971 {
1784 tex->name = 0; 1972 tex->name = 0;
1785 tex->unused = 0, 1973 tex->unused = 0;
1786 XPUSHs (sv_2mortal (newSViv (texid))); 1974 XPUSHs (sv_2mortal (newSViv (texid)));
1787 } 1975 }
1788 else 1976 else
1789 tex->unused = 1; 1977 tex->unused = 1;
1790 } 1978 }
1877 { 2065 {
1878 ext = *data++; 2066 ext = *data++;
1879 cmd = ext & 0x7f; 2067 cmd = ext & 0x7f;
1880 2068
1881 if (cmd < 4) 2069 if (cmd < 4)
1882 cell->darkness = 255 - ext * 64 + 1; 2070 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1883 else if (cmd == 5) // health 2071 else if (cmd == 5) // health
1884 { 2072 {
1885 cell->stat_width = 1; 2073 cell->stat_width = 1;
1886 cell->stat_hp = *data++; 2074 cell->stat_hp = *data++;
1887 } 2075 }
1962 ? self->row + y 2150 ? self->row + y
1963 : 0; 2151 : 0;
1964 2152
1965 for (x = x0; x < x1; x++) 2153 for (x = x0; x < x1; x++)
1966 { 2154 {
1967 int r = 32, g = 32, b = 32, a = 192; 2155 unsigned int r = 32, g = 32, b = 32, a = 192;
1968 2156
1969 if (row && row->c0 <= x && x < row->c1) 2157 if (row && row->c0 <= x && x < row->c1)
1970 { 2158 {
1971 mapcell *cell = row->col + (x - row->c0); 2159 mapcell *cell = row->col + (x - row->c0);
1972 2160
1974 { 2162 {
1975 maptex tex = self->tex [cell->tile [z]]; 2163 maptex tex = self->tex [cell->tile [z]];
1976 int a0 = 255 - tex.a; 2164 int a0 = 255 - tex.a;
1977 int a1 = tex.a; 2165 int a1 = tex.a;
1978 2166
1979 r = (r * a0 + tex.r * a1) / 255; 2167 r = div255 (r * a0 + tex.r * a1);
1980 g = (g * a0 + tex.g * a1) / 255; 2168 g = div255 (g * a0 + tex.g * a1);
1981 b = (b * a0 + tex.b * a1) / 255; 2169 b = div255 (b * a0 + tex.b * a1);
1982 a = (a * a0 + tex.a * a1) / 255; 2170 a = div255 (a * a0 + tex.a * a1);
1983 } 2171 }
1984 } 2172 }
1985 2173
1986 *map++ = (r ) 2174 *map++ = (r )
1987 | (g << 8) 2175 | (g << 8)
1994} 2182}
1995 OUTPUT: 2183 OUTPUT:
1996 RETVAL 2184 RETVAL
1997 2185
1998void 2186void
1999draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2187draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2000 CODE: 2188 CODE:
2001{ 2189{
2002 int x, y, z; 2190 int x, y, z;
2003 2191
2004 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2192 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2005 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2193 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2006 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2194 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2007 smooth_key skey; 2195 smooth_key skey;
2008 int pl_x, pl_y; 2196 int pl_x, pl_y;
2009 maptex pl_tex; 2197 maptex pl_tex;
2010 rc_t *rc = rc_alloc (); 2198 rc_t *rc = rc_alloc ();
2199 rc_t *rc_ov = rc_alloc ();
2011 rc_key_t key; 2200 rc_key_t key;
2012 rc_array_t *arr; 2201 rc_array_t *arr;
2013 2202
2014 pl_tex.name = 0; 2203 pl_tex.name = 0;
2015 2204
2016 // thats current max. sorry. 2205 // that's current max. sorry.
2017 if (sw > 255) sw = 255; 2206 if (sw > 255) sw = 255;
2018 if (sh > 255) sh = 255; 2207 if (sh > 255) sh = 255;
2019 2208
2020 // clear key, in case of extra padding 2209 // clear key, in case of extra padding
2021 memset (&skey, 0, sizeof (skey)); 2210 memset (&skey, 0, sizeof (skey));
2025 key.g = 255; 2214 key.g = 255;
2026 key.b = 255; 2215 key.b = 255;
2027 key.a = 255; 2216 key.a = 255;
2028 key.mode = GL_QUADS; 2217 key.mode = GL_QUADS;
2029 key.format = GL_T2F_V3F; 2218 key.format = GL_T2F_V3F;
2030 key.texname = -1;
2031 2219
2032 mx += self->x; 2220 mx += self->x;
2033 my += self->y; 2221 my += self->y;
2034 2222
2035 // first pass: determine smooth_max 2223 // first pass: determine smooth_max
2059 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2247 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2060 2248
2061 for (z = 0; z <= 2; z++) 2249 for (z = 0; z <= 2; z++)
2062 { 2250 {
2063 memset (smooth_level, 0, sizeof (smooth_level)); 2251 memset (smooth_level, 0, sizeof (smooth_level));
2252 key.texname = -1;
2064 2253
2065 for (y = 0; y < sh; y++) 2254 for (y = 0; y < sh; y++)
2066 if (0 <= y + my && y + my < self->rows) 2255 if (0 <= y + my && y + my < self->rows)
2067 { 2256 {
2068 maprow *row = self->row + (y + my); 2257 maprow *row = self->row + (y + my);
2074 tileid tile = cell->tile [z]; 2263 tileid tile = cell->tile [z];
2075 2264
2076 if (tile) 2265 if (tile)
2077 { 2266 {
2078 maptex tex = self->tex [tile]; 2267 maptex tex = self->tex [tile];
2079 int px = (x + 1) * T - tex.w; 2268 int px, py;
2080 int py = (y + 1) * T - tex.h;
2081 2269
2082 if (key.texname != tex.name) 2270 if (key.texname != tex.name)
2083 { 2271 {
2084 self->tex [tile].unused = 0; 2272 self->tex [tile].unused = 0;
2085 2273
2086 if (!tex.name) 2274 if (!tex.name)
2087 tex = self->tex [2]; /* missing, replace by noface */ 2275 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2088 2276
2089 key.texname = tex.name; 2277 key.texname = tex.name;
2090 arr = rc_array (rc, &key); 2278 arr = rc_array (rc, &key);
2091 } 2279 }
2280
2281 px = (x + 1) * Th - tex.w;
2282 py = (y + 1) * Tw - tex.h;
2092 2283
2093 if (expect_false (cell->player == player) && expect_false (z == 2)) 2284 if (expect_false (cell->player == player) && expect_false (z == 2))
2094 { 2285 {
2095 pl_x = px; 2286 pl_x = px;
2096 pl_y = py; 2287 pl_y = py;
2101 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2292 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2102 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2293 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2103 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2294 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2104 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2295 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2105 2296
2106 if (expect_false (cell->flags) && expect_false (z == 2))
2107 {
2108 // overlays such as the speech bubble, probably more to come
2109 if (cell->flags & 1)
2110 {
2111 maptex tex = self->tex [1];
2112 int px = x * T + T * 2 / 32;
2113 int py = y * T - T * 6 / 32;
2114
2115 if (tex.name)
2116 {
2117 if (key.texname != tex.name)
2118 {
2119 key.texname = tex.name;
2120 arr = rc_array (rc, &key);
2121 }
2122
2123 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2124 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2125 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2126 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2127 }
2128 }
2129 }
2130
2131 // update smooth hash 2297 // update smooth hash
2132 if (tex.smoothtile) 2298 if (tex.smoothtile)
2133 { 2299 {
2134 skey.tile = tex.smoothtile; 2300 skey.tile = tex.smoothtile;
2135 skey.level = tex.smoothlevel; 2301 skey.level = tex.smoothlevel;
2163 // corners 2329 // corners
2164 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2330 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2165 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2331 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2166 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2332 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2167 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2333 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2334 }
2335 }
2336
2337 if (expect_false (z == 2) && expect_false (cell->flags))
2338 {
2339 // overlays such as the speech bubble, probably more to come
2340 if (cell->flags & 1)
2341 {
2342 rc_key_t key_ov = key;
2343 maptex tex = self->tex [TEXID_SPEECH];
2344 rc_array_t *arr;
2345 int px = x * Tw + Tw * 2 / 32;
2346 int py = y * Th - Th * 6 / 32;
2347
2348 key_ov.texname = tex.name;
2349 arr = rc_array (rc_ov, &key_ov);
2350
2351 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2352 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2353 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2354 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2168 } 2355 }
2169 } 2356 }
2170 } 2357 }
2171 } 2358 }
2172 2359
2199 if (!(bits & 0x1000) 2386 if (!(bits & 0x1000)
2200 && skey->level == level 2387 && skey->level == level
2201 && level > smooth_max [skey->x][skey->y]) 2388 && level > smooth_max [skey->x][skey->y])
2202 { 2389 {
2203 maptex tex = self->tex [skey->tile]; 2390 maptex tex = self->tex [skey->tile];
2204 int px = (((int)skey->x) - 1) * T; 2391 int px = (((int)skey->x) - 1) * Tw;
2205 int py = (((int)skey->y) - 1) * T; 2392 int py = (((int)skey->y) - 1) * Th;
2206 int border = bits & 15; 2393 int border = bits & 15;
2207 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2394 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2208 float dx = tex.s * .0625f; // 16 images/row 2395 float dx = tex.s * .0625f; // 16 images/row
2209 float dy = tex.t * .5f ; // 2 images/column 2396 float dy = tex.t * .5f ; // 2 images/column
2210 2397
2223 2410
2224 if (border) 2411 if (border)
2225 { 2412 {
2226 float ox = border * dx; 2413 float ox = border * dx;
2227 2414
2228 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2415 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2229 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2416 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2230 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2417 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2231 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2418 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2232 } 2419 }
2233 2420
2234 if (corner) 2421 if (corner)
2235 { 2422 {
2236 float ox = corner * dx; 2423 float ox = corner * dx;
2237 2424
2238 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2425 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2239 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2426 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2240 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2427 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2241 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2428 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2242 } 2429 }
2243 } 2430 }
2244 } 2431 }
2245 } 2432 }
2246 } 2433 }
2269 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2456 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2270 2457
2271 rc_draw (rc); 2458 rc_draw (rc);
2272 } 2459 }
2273 2460
2461 rc_draw (rc_ov);
2462 rc_clear (rc_ov);
2463
2274 glDisable (GL_BLEND); 2464 glDisable (GL_BLEND);
2275 rc_free (rc); 2465 rc_free (rc);
2466 rc_free (rc_ov);
2276 2467
2277 // top layer: overlays such as the health bar 2468 // top layer: overlays such as the health bar
2278 for (y = 0; y < sh; y++) 2469 for (y = 0; y < sh; y++)
2279 if (0 <= y + my && y + my < self->rows) 2470 if (0 <= y + my && y + my < self->rows)
2280 { 2471 {
2283 for (x = 0; x < sw; x++) 2474 for (x = 0; x < sw; x++)
2284 if (row->c0 <= x + mx && x + mx < row->c1) 2475 if (row->c0 <= x + mx && x + mx < row->c1)
2285 { 2476 {
2286 mapcell *cell = row->col + (x + mx - row->c0); 2477 mapcell *cell = row->col + (x + mx - row->c0);
2287 2478
2288 int px = x * T; 2479 int px = x * Tw;
2289 int py = y * T; 2480 int py = y * Th;
2290 2481
2291 if (expect_false (cell->player == player)) 2482 if (expect_false (cell->player == player))
2292 { 2483 {
2293 px += sdx; 2484 px += sdx;
2294 py += sdy; 2485 py += sdy;
2295 } 2486 }
2296 2487
2297 if (cell->stat_hp) 2488 if (cell->stat_hp)
2298 { 2489 {
2299 int width = cell->stat_width * T; 2490 int width = cell->stat_width * Tw;
2300 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2491 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2301 2492
2302 glColor3ub (0, 0, 0); 2493 glColor3ub (0, 0, 0);
2303 glRectf (px + 1, py - thick - 2, 2494 glRectf (px + 1, py - thick - 2,
2304 px + width - 1, py); 2495 px + width - 1, py);
2305 2496
2311 } 2502 }
2312 } 2503 }
2313} 2504}
2314 2505
2315void 2506void
2316draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2507draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2317 CODE: 2508 CODE:
2318{ 2509{
2319 static float color[16][3] = { 2510 static float color[16][3] = {
2320 { 0.00F, 0.00F, 0.00F }, 2511 { 0.00f, 0.00f, 0.00f },
2321 { 1.00F, 1.00F, 1.00F }, 2512 { 1.00f, 1.00f, 1.00f },
2322 { 0.00F, 0.00F, 0.55F }, 2513 { 0.00f, 0.00f, 0.55f },
2323 { 1.00F, 0.00F, 0.00F }, 2514 { 1.00f, 0.00f, 0.00f },
2324 2515
2325 { 1.00F, 0.54F, 0.00F }, 2516 { 1.00f, 0.54f, 0.00f },
2326 { 0.11F, 0.56F, 1.00F }, 2517 { 0.11f, 0.56f, 1.00f },
2327 { 0.93F, 0.46F, 0.00F }, 2518 { 0.93f, 0.46f, 0.00f },
2328 { 0.18F, 0.54F, 0.34F }, 2519 { 0.18f, 0.54f, 0.34f },
2329 2520
2330 { 0.56F, 0.73F, 0.56F }, 2521 { 0.56f, 0.73f, 0.56f },
2331 { 0.80F, 0.80F, 0.80F }, 2522 { 0.80f, 0.80f, 0.80f },
2332 { 0.55F, 0.41F, 0.13F }, 2523 { 0.55f, 0.41f, 0.13f },
2333 { 0.99F, 0.77F, 0.26F }, 2524 { 0.99f, 0.77f, 0.26f },
2334 2525
2335 { 0.74F, 0.65F, 0.41F }, 2526 { 0.74f, 0.65f, 0.41f },
2336 2527
2337 { 0.00F, 1.00F, 1.00F }, 2528 { 0.00f, 1.00f, 1.00f },
2338 { 1.00F, 0.00F, 1.00F }, 2529 { 1.00f, 0.00f, 1.00f },
2339 { 1.00F, 1.00F, 0.00F }, 2530 { 1.00f, 1.00f, 0.00f },
2340 }; 2531 };
2341 2532
2342 int x, y; 2533 int x, y;
2343 2534
2344 glEnable (GL_TEXTURE_2D); 2535 glEnable (GL_TEXTURE_2D);
2536 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2537 * but the nvidia driver (185.18.14) mishandles alpha textures
2538 * and takes the colour from god knows where instead of using
2539 * Cp. MODULATE results in the same colour, but slightly different
2540 * alpha, but atcually gives us the correct colour with nvidia.
2541 */
2345 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2542 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2346 glEnable (GL_BLEND); 2543 glEnable (GL_BLEND);
2347 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2544 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2348 glBegin (GL_QUADS); 2545 glBegin (GL_QUADS);
2349 2546
2350 for (y = 0; y < h; y++) 2547 for (y = 0; y < h; y++)
2354 2551
2355 if (m) 2552 if (m)
2356 { 2553 {
2357 float *c = color [m & 15]; 2554 float *c = color [m & 15];
2358 2555
2359 float tx1 = m & 0x40 ? 0.5 : 0.; 2556 float tx1 = m & 0x40 ? 0.5f : 0.f;
2360 float tx2 = tx1 + 0.5; 2557 float tx2 = tx1 + 0.5f;
2361 2558
2362 glColor4f (c[0], c[1], c[2], 0.75); 2559 glColor4f (c[0], c[1], c[2], 1);
2363 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2560 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2364 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2561 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2365 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2562 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2366 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2563 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2367 } 2564 }
2375void 2572void
2376fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2573fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2377 PPCODE: 2574 PPCODE:
2378{ 2575{
2379 int x, y; 2576 int x, y;
2380 int sw1 = sw + 2; 2577 int sw1 = sw + 2;
2381 int sh1 = sh + 2; 2578 int sh1 = sh + 2;
2382 int sh3 = sh * 3; 2579 int sh3 = sh * 3;
2383 int sw34 = (sw * 3 + 3) & ~3; 2580 int sw3 = sw * 3;
2581 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2582 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2384 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2583 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2385 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2584 memset (darkness1, 0, sw1*sh1);
2386 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2387 2585
2388 SvPOK_only (darkness3_sv); 2586 SvPOK_only (darkness3_sv);
2389 SvCUR_set (darkness3_sv, sw34 * sh3); 2587 SvCUR_set (darkness3_sv, sw3 * sh3);
2390 2588
2391 mx += self->x - 1; 2589 mx += self->x - 1;
2392 my += self->y - 1; 2590 my += self->y - 1;
2393
2394 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2395 2591
2396 for (y = 0; y < sh1; y++) 2592 for (y = 0; y < sh1; y++)
2397 if (0 <= y + my && y + my < self->rows) 2593 if (0 <= y + my && y + my < self->rows)
2398 { 2594 {
2399 maprow *row = self->row + (y + my); 2595 maprow *row = self->row + (y + my);
2402 if (row->c0 <= x + mx && x + mx < row->c1) 2598 if (row->c0 <= x + mx && x + mx < row->c1)
2403 { 2599 {
2404 mapcell *cell = row->col + (x + mx - row->c0); 2600 mapcell *cell = row->col + (x + mx - row->c0);
2405 2601
2406 darkness1 [y * sw1 + x] = cell->darkness 2602 darkness1 [y * sw1 + x] = cell->darkness
2407 ? 255 - (cell->darkness - 1) 2603 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2408 : 255 - FOW_DARKNESS; 2604 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2409 } 2605 }
2410 } 2606 }
2411 2607
2412 for (y = 0; y < sh; ++y) 2608 for (y = 0; y < sh; ++y)
2413 for (x = 0; x < sw; ++x) 2609 for (x = 0; x < sw; ++x)
2432 2628
2433 uint8_t r13 = (d13 + d23 + d12) / 3; 2629 uint8_t r13 = (d13 + d23 + d12) / 3;
2434 uint8_t r23 = d23; 2630 uint8_t r23 = d23;
2435 uint8_t r33 = (d23 + d33 + d32) / 3; 2631 uint8_t r33 = (d23 + d33 + d32) / 3;
2436 2632
2437 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2633 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2438 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2634 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2439 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2635 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2440 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2636 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2441 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2637 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2442 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2638 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2443 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2639 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2444 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2640 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2445 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2641 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2446 } 2642 }
2447 2643
2448 free (darkness1); 2644 free (darkness1);
2449 2645
2450 EXTEND (SP, 3); 2646 EXTEND (SP, 3);
2451 PUSHs (sv_2mortal (newSViv (sw34))); 2647 PUSHs (sv_2mortal (newSViv (sw3)));
2452 PUSHs (sv_2mortal (newSViv (sh3))); 2648 PUSHs (sv_2mortal (newSViv (sh3)));
2453 PUSHs (darkness3_sv); 2649 PUSHs (darkness3_sv);
2454} 2650}
2455 2651
2456SV * 2652SV *
2654 if (RETVAL < 0) 2850 if (RETVAL < 0)
2655 { 2851 {
2656 RETVAL = Mix_GroupOldest (-1); 2852 RETVAL = Mix_GroupOldest (-1);
2657 2853
2658 if (RETVAL < 0) 2854 if (RETVAL < 0)
2855 {
2856 // happens sometimes, maybe it just stopped playing(?)
2857 RETVAL = Mix_GroupAvailable (-1);
2858
2859 if (RETVAL < 0)
2659 XSRETURN_UNDEF; 2860 XSRETURN_UNDEF;
2660 2861 }
2862 else
2661 Mix_HaltChannel (RETVAL); 2863 Mix_HaltChannel (RETVAL);
2662 } 2864 }
2663 2865
2664 Mix_UnregisterAllEffects (RETVAL); 2866 Mix_UnregisterAllEffects (RETVAL);
2665 Mix_Volume (RETVAL, 128); 2867 Mix_Volume (RETVAL, 128);
2666} 2868}
2713void 2915void
2714set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2916set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2715 CODE: 2917 CODE:
2716{ 2918{
2717 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2919 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2718 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2920 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2719 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2921 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2720} 2922}
2721 2923
2722void 2924void
2723set_reverse_stereo (DC::Channel self, int flip) 2925set_reverse_stereo (DC::Channel self, int flip)
2725 Mix_SetReverseStereo (self, flip); 2927 Mix_SetReverseStereo (self, flip);
2726 2928
2727MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2929MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2728 2930
2729PROTOTYPES: DISABLE 2931PROTOTYPES: DISABLE
2932
2933void
2934decoders ()
2935 PPCODE:
2936#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2937 int i, num = Mix_GetNumChunkDecoders ();
2938 EXTEND (SP, num);
2939 for (i = 0; i < num; ++i)
2940 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2941#else
2942 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2943#endif
2730 2944
2731DC::MixChunk 2945DC::MixChunk
2732new (SV *class, DC::RW rwops) 2946new (SV *class, DC::RW rwops)
2733 CODE: 2947 CODE:
2734 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2948 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2767 OUTPUT: 2981 OUTPUT:
2768 RETVAL 2982 RETVAL
2769 2983
2770MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2984MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2771 2985
2986void
2987decoders ()
2988 PPCODE:
2989#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2990 int i, num = Mix_GetNumMusicDecoders ();
2991 EXTEND (SP, num);
2992 for (i = 0; i < num; ++i)
2993 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2994#else
2995 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2996#endif
2997
2772int 2998int
2773volume (int volume = -1) 2999volume (int volume = -1)
2774 PROTOTYPE: ;$ 3000 PROTOTYPE: ;$
2775 CODE: 3001 CODE:
2776 if (items > 0) 3002 if (items > 0)
2786 3012
2787void 3013void
2788halt () 3014halt ()
2789 CODE: 3015 CODE:
2790 Mix_HaltMusic (); 3016 Mix_HaltMusic ();
3017
3018int
3019playing ()
3020 CODE:
3021 RETVAL = Mix_PlayingMusic ();
3022 OUTPUT:
3023 RETVAL
2791 3024
2792DC::MixMusic 3025DC::MixMusic
2793new (SV *class, DC::RW rwops) 3026new (SV *class, DC::RW rwops)
2794 CODE: 3027 CODE:
2795 RETVAL = Mix_LoadMUS_RW (rwops); 3028 RETVAL = Mix_LoadMUS_RW (rwops);
2826 } *civ, const_iv[] = { 3059 } *civ, const_iv[] = {
2827# define const_iv(name) { # name, (IV)name } 3060# define const_iv(name) { # name, (IV)name }
2828 const_iv (GL_VENDOR), 3061 const_iv (GL_VENDOR),
2829 const_iv (GL_VERSION), 3062 const_iv (GL_VERSION),
2830 const_iv (GL_EXTENSIONS), 3063 const_iv (GL_EXTENSIONS),
3064 const_iv (GL_MAX_TEXTURE_UNITS),
2831 const_iv (GL_COLOR_MATERIAL), 3065 const_iv (GL_COLOR_MATERIAL),
2832 const_iv (GL_SMOOTH), 3066 const_iv (GL_SMOOTH),
2833 const_iv (GL_FLAT), 3067 const_iv (GL_FLAT),
2834 const_iv (GL_DITHER), 3068 const_iv (GL_DITHER),
2835 const_iv (GL_BLEND), 3069 const_iv (GL_BLEND),
2847 const_iv (GL_ZERO), 3081 const_iv (GL_ZERO),
2848 const_iv (GL_SRC_ALPHA), 3082 const_iv (GL_SRC_ALPHA),
2849 const_iv (GL_DST_ALPHA), 3083 const_iv (GL_DST_ALPHA),
2850 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3084 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2851 const_iv (GL_ONE_MINUS_DST_ALPHA), 3085 const_iv (GL_ONE_MINUS_DST_ALPHA),
3086 const_iv (GL_SRC_COLOR),
3087 const_iv (GL_DST_COLOR),
3088 const_iv (GL_ONE_MINUS_SRC_COLOR),
3089 const_iv (GL_ONE_MINUS_DST_COLOR),
2852 const_iv (GL_SRC_ALPHA_SATURATE), 3090 const_iv (GL_SRC_ALPHA_SATURATE),
2853 const_iv (GL_RGB), 3091 const_iv (GL_RGB),
2854 const_iv (GL_RGBA), 3092 const_iv (GL_RGBA),
2855 const_iv (GL_RGBA4), 3093 const_iv (GL_RGBA4),
2856 const_iv (GL_RGBA8), 3094 const_iv (GL_RGBA8),
2924 const_iv (GL_NICEST), 3162 const_iv (GL_NICEST),
2925 const_iv (GL_V2F), 3163 const_iv (GL_V2F),
2926 const_iv (GL_V3F), 3164 const_iv (GL_V3F),
2927 const_iv (GL_T2F_V3F), 3165 const_iv (GL_T2F_V3F),
2928 const_iv (GL_T2F_N3F_V3F), 3166 const_iv (GL_T2F_N3F_V3F),
3167 const_iv (GL_FUNC_ADD),
3168 const_iv (GL_FUNC_SUBTRACT),
3169 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2929# undef const_iv 3170# undef const_iv
2930 }; 3171 };
2931 3172
2932 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3173 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2933 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3174 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2934 3175
2935 texture_av = newAV (); 3176 texture_av = newAV ();
2936 AvREAL_off (texture_av); 3177 AvREAL_off (texture_av);
2937} 3178}
2938 3179
2939void 3180void
2940disable_GL_EXT_blend_func_separate () 3181disable_GL_EXT_blend_func_separate ()
2941 CODE: 3182 CODE:
2942 gl.BlendFuncSeparate = 0; 3183 gl.BlendFuncSeparate = 0;
2943 gl.BlendFuncSeparateEXT = 0; 3184 gl.BlendFuncSeparateEXT = 0;
3185
3186void
3187apple_nvidia_bug (int enable)
2944 3188
2945char * 3189char *
2946gl_vendor () 3190gl_vendor ()
2947 CODE: 3191 CODE:
2948 RETVAL = (char *)glGetString (GL_VENDOR); 3192 RETVAL = (char *)glGetString (GL_VENDOR);
2979 3223
2980int glGetError () 3224int glGetError ()
2981 3225
2982void glFinish () 3226void glFinish ()
2983 3227
3228void glFlush ()
3229
2984void glClear (int mask) 3230void glClear (int mask)
2985 3231
2986void glClearColor (float r, float g, float b, float a = 1.0) 3232void glClearColor (float r, float g, float b, float a = 1.0)
2987 PROTOTYPE: @ 3233 PROTOTYPE: @
2988 3234
2997void glBlendFunc (int sfactor, int dfactor) 3243void glBlendFunc (int sfactor, int dfactor)
2998 3244
2999void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3245void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3000 CODE: 3246 CODE:
3001 gl_BlendFuncSeparate (sa, da, saa, daa); 3247 gl_BlendFuncSeparate (sa, da, saa, daa);
3248
3249# void glBlendEquation (int se)
3002 3250
3003void glDepthMask (int flag) 3251void glDepthMask (int flag)
3004 3252
3005void glLogicOp (int opcode) 3253void glLogicOp (int opcode)
3006 3254
3156void glNewList (int list, int mode = GL_COMPILE) 3404void glNewList (int list, int mode = GL_COMPILE)
3157 3405
3158void glEndList () 3406void glEndList ()
3159 3407
3160void glCallList (int list) 3408void glCallList (int list)
3409
3410void c_init ()
3411 CODE:
3412 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3413 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3161 3414
3162MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3415MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3163 3416
3164PROTOTYPES: DISABLE 3417PROTOTYPES: DISABLE
3165 3418

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