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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.282 by root, Fri Dec 5 14:50:01 2008 UTC vs.
Revision 1.312 by root, Thu Dec 29 07:13:44 2011 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
43 42
44/* work around os x broken headers */ 43/* work around os x broken headers */
45#ifdef __MACOSX__ 44#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
47#endif 48#endif
48 49
49#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
51 52
81#define expect_false(expr) expect ((expr) != 0, 0) 82#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1) 83#define expect_true(expr) expect ((expr) != 0, 1)
83 84
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
86#define FOW_DARKNESS 16 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
87 91
88#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
89#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
90 94
91#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
92 96
93/* mask out modifiers we are not interested in */ 97/* mask out modifiers we are not interested in */
94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
95 99
96#define KMOD_LRAM 0x10000 // our extension 100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
97 123
98static AV *texture_av; 124static AV *texture_av;
99 125
100static struct 126static struct
101{ 127{
456 482
457 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
458} 484}
459 485
460static unsigned int 486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
490}
491
492static unsigned int
461minpot (unsigned int n) 493minpot (unsigned int n)
462{ 494{
463 if (!n) 495 if (!n)
464 return 0; 496 return 0;
465 497
548 580
549static void 581static void
550deliantra_main () 582deliantra_main ()
551{ 583{
552 char *argv[] = { 0 }; 584 char *argv[] = { 0 };
553 call_argv ("::main", G_DISCARD | G_VOID, argv); 585 call_argv ("DC::Main::main", G_DISCARD | G_VOID, argv);
554} 586}
555 587
556#ifdef __MACOSX__ 588#ifdef __MACOSX__
557 /* to due surprising braindamage on the side of SDL design, we 589 /* to due surprising braindamage on the side of SDL design, we
558 * do some mind-boggling hack here: SDL requires a custom main() 590 * do some mind-boggling hack here: SDL requires a custom main()
559 * on OS X, so... we provide one and call the original main(), which, 591 * on OS X, so... we provide one and call the original main(), which,
560 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, 592 * due to shared library magic, calls -lSDLmain's main, not perl's main,
561 * and which calls our main (== SDL_main) back. 593 * and which calls our main (== SDL_main) back.
562 */ 594 */
563 extern C_LINKAGE int 595 extern C_LINKAGE int
564 main (int argc, char *argv[]) 596 main (int argc, char *argv[])
565 { 597 {
789 821
790 const_iv (FOW_DARKNESS) 822 const_iv (FOW_DARKNESS)
791# undef const_iv 823# undef const_iv
792 }; 824 };
793 825
794 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
795 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
796 828
797 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
798 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
799} 831}
800 832
816NV ceil (NV x) 848NV ceil (NV x)
817 849
818IV minpot (UV n) 850IV minpot (UV n)
819 851
820IV popcount (UV n) 852IV popcount (UV n)
853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
821 859
822void 860void
823pango_init () 861pango_init ()
824 CODE: 862 CODE:
825{ 863{
917 955
918 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); 956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
919#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
920#include "glfunc.h" 958#include "glfunc.h"
921#undef GL_FUNC 959#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
922 } 963 }
923} 964}
924 OUTPUT: 965 OUTPUT:
925 RETVAL 966 RETVAL
926 967
934SDL_GetAppState () 975SDL_GetAppState ()
935 976
936int 977int
937SDL_GetModState () 978SDL_GetModState ()
938 979
980int
981SDL_WaitEvent ()
982 C_ARGS: 0
983
939void 984void
985SDL_PumpEvents ()
986
987void
940poll_events () 988peep_events ()
941 PPCODE: 989 PPCODE:
942{ 990{
943 SDL_Event ev; 991 SDL_Event ev;
944 992
945 SDL_PumpEvents (); 993 SDL_PumpEvents ();
1011 1059
1012 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1060 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1013 } 1061 }
1014} 1062}
1015 1063
1064char *
1065SDL_AudioDriverName ()
1066 CODE:
1067{
1068 char buf [256];
1069 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1070 XSRETURN_UNDEF;
1071
1072 RETVAL = buf;
1073}
1074 OUTPUT:
1075 RETVAL
1076
1016int 1077int
1017Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1078Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1018 POSTCALL: 1079 POSTCALL:
1019 Mix_HookMusicFinished (music_finished); 1080 Mix_HookMusicFinished (music_finished);
1020 Mix_ChannelFinished (channel_finished); 1081 Mix_ChannelFinished (channel_finished);
1082add_font (char *file) 1143add_font (char *file)
1083 CODE: 1144 CODE:
1084 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1145 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1085 OUTPUT: 1146 OUTPUT:
1086 RETVAL 1147 RETVAL
1148
1149void
1150IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1151
1152# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1153void
1154Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1087 1155
1088void 1156void
1089load_image_inline (SV *image_) 1157load_image_inline (SV *image_)
1090 ALIAS: 1158 ALIAS:
1091 load_image_file = 1 1159 load_image_file = 1
1654 glDisable (GL_ALPHA_TEST); 1722 glDisable (GL_ALPHA_TEST);
1655 glDisable (GL_BLEND); 1723 glDisable (GL_BLEND);
1656 } 1724 }
1657} 1725}
1658 1726
1727void
1728draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1729 PROTOTYPE: @
1730 CODE:
1731{
1732 glEnable (GL_BLEND);
1733 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1734 glEnable (GL_TEXTURE_2D);
1735 glBindTexture (GL_TEXTURE_2D, name1);
1736
1737 glColor3f (intensity, intensity, intensity);
1738 glPushMatrix ();
1739 glScalef (1./3, 1./3, 1.);
1740
1741 if (blend > 0.f)
1742 {
1743 float dx3 = dx * -3.f / w;
1744 float dy3 = dy * -3.f / h;
1745 GLfloat env_color[4] = { 0., 0., 0., blend };
1746
1747 /* interpolate the two shadow textures */
1748 /* stage 0 == rgb(glcolor) + alpha(t0) */
1749 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1750
1751 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1752 gl.ActiveTexture (GL_TEXTURE1);
1753 glEnable (GL_TEXTURE_2D);
1754 glBindTexture (GL_TEXTURE_2D, name2);
1755 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1756
1757 /* rgb == rgb(glcolor) */
1758 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1760 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1761
1762 /* alpha = interpolate t0, t1 by env_alpha */
1763 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1764
1765 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1766 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1767 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1768
1769 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1770 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1771
1772 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1773 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1774
1775 glBegin (GL_QUADS);
1776 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1777 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1778 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1779 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1780 glEnd ();
1781
1782 glDisable (GL_TEXTURE_2D);
1783 gl.ActiveTexture (GL_TEXTURE0);
1784 }
1785 else
1786 {
1787 /* simple blending of one texture, also opengl <1.3 path */
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1789
1790 glBegin (GL_QUADS);
1791 glTexCoord2f (0, 0); glVertex2f (0, 0);
1792 glTexCoord2f (0, t); glVertex2f (0, h);
1793 glTexCoord2f (s, t); glVertex2f (w, h);
1794 glTexCoord2f (s, 0); glVertex2f (w, 0);
1795 glEnd ();
1796 }
1797
1798 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1799 {
1800 int x, y;
1801 int dx3 = dx * 3;
1802 int dy3 = dy * 3;
1803
1804 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1805 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1806 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1807 glTranslatef (-1., -1., 0);
1808 glBegin (GL_QUADS);
1809
1810 for (y = 1; y < h; y += 3)
1811 {
1812 int y1 = y - dy3;
1813 int y1valid = y1 >= 0 && y1 < h;
1814
1815 for (x = 1; x < w; x += 3)
1816 {
1817 int x1 = x - dx3;
1818 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1819 uint8_t h2;
1820
1821 if (y1valid && x1 >= 0 && x1 < w)
1822 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1823 else
1824 h2 = 1; /* out of range == invisible */
1825
1826 if (h1 || h2)
1827 {
1828 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1829 glColor4f (1., 1., 1., alpha);
1830
1831 glTexCoord2f (0, 0.); glVertex2i (x , y );
1832 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1833 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1834 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1835 }
1836 }
1837 }
1838 }
1839
1840 glEnd ();
1841
1842 glPopMatrix ();
1843
1844 glDisable (GL_TEXTURE_2D);
1845 glDisable (GL_BLEND);
1846}
1847
1659IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1848IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1660 CODE: 1849 CODE:
1661{ 1850{
1662 GLint width; 1851 GLint width;
1663 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1852 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1877 { 2066 {
1878 ext = *data++; 2067 ext = *data++;
1879 cmd = ext & 0x7f; 2068 cmd = ext & 0x7f;
1880 2069
1881 if (cmd < 4) 2070 if (cmd < 4)
1882 cell->darkness = 255 - ext * 64 + 1; 2071 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1883 else if (cmd == 5) // health 2072 else if (cmd == 5) // health
1884 { 2073 {
1885 cell->stat_width = 1; 2074 cell->stat_width = 1;
1886 cell->stat_hp = *data++; 2075 cell->stat_hp = *data++;
1887 } 2076 }
1962 ? self->row + y 2151 ? self->row + y
1963 : 0; 2152 : 0;
1964 2153
1965 for (x = x0; x < x1; x++) 2154 for (x = x0; x < x1; x++)
1966 { 2155 {
1967 int r = 32, g = 32, b = 32, a = 192; 2156 unsigned int r = 32, g = 32, b = 32, a = 192;
1968 2157
1969 if (row && row->c0 <= x && x < row->c1) 2158 if (row && row->c0 <= x && x < row->c1)
1970 { 2159 {
1971 mapcell *cell = row->col + (x - row->c0); 2160 mapcell *cell = row->col + (x - row->c0);
1972 2161
1974 { 2163 {
1975 maptex tex = self->tex [cell->tile [z]]; 2164 maptex tex = self->tex [cell->tile [z]];
1976 int a0 = 255 - tex.a; 2165 int a0 = 255 - tex.a;
1977 int a1 = tex.a; 2166 int a1 = tex.a;
1978 2167
1979 r = (r * a0 + tex.r * a1) / 255; 2168 r = div255 (r * a0 + tex.r * a1);
1980 g = (g * a0 + tex.g * a1) / 255; 2169 g = div255 (g * a0 + tex.g * a1);
1981 b = (b * a0 + tex.b * a1) / 255; 2170 b = div255 (b * a0 + tex.b * a1);
1982 a = (a * a0 + tex.a * a1) / 255; 2171 a = div255 (a * a0 + tex.a * a1);
1983 } 2172 }
1984 } 2173 }
1985 2174
1986 *map++ = (r ) 2175 *map++ = (r )
1987 | (g << 8) 2176 | (g << 8)
1994} 2183}
1995 OUTPUT: 2184 OUTPUT:
1996 RETVAL 2185 RETVAL
1997 2186
1998void 2187void
1999draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2188draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2000 CODE: 2189 CODE:
2001{ 2190{
2002 int x, y, z; 2191 int x, y, z;
2003 2192
2004 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2193 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2005 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2194 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2006 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2195 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2007 smooth_key skey; 2196 smooth_key skey;
2008 int pl_x, pl_y; 2197 int pl_x, pl_y;
2009 maptex pl_tex; 2198 maptex pl_tex;
2010 rc_t *rc = rc_alloc (); 2199 rc_t *rc = rc_alloc ();
2200 rc_t *rc_ov = rc_alloc ();
2011 rc_key_t key; 2201 rc_key_t key;
2012 rc_array_t *arr; 2202 rc_array_t *arr;
2013 2203
2014 pl_tex.name = 0; 2204 pl_tex.name = 0;
2015 2205
2016 // thats current max. sorry. 2206 // that's current max. sorry.
2017 if (sw > 255) sw = 255; 2207 if (sw > 255) sw = 255;
2018 if (sh > 255) sh = 255; 2208 if (sh > 255) sh = 255;
2019 2209
2020 // clear key, in case of extra padding 2210 // clear key, in case of extra padding
2021 memset (&skey, 0, sizeof (skey)); 2211 memset (&skey, 0, sizeof (skey));
2025 key.g = 255; 2215 key.g = 255;
2026 key.b = 255; 2216 key.b = 255;
2027 key.a = 255; 2217 key.a = 255;
2028 key.mode = GL_QUADS; 2218 key.mode = GL_QUADS;
2029 key.format = GL_T2F_V3F; 2219 key.format = GL_T2F_V3F;
2030 key.texname = -1;
2031 2220
2032 mx += self->x; 2221 mx += self->x;
2033 my += self->y; 2222 my += self->y;
2034 2223
2035 // first pass: determine smooth_max 2224 // first pass: determine smooth_max
2059 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2248 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2060 2249
2061 for (z = 0; z <= 2; z++) 2250 for (z = 0; z <= 2; z++)
2062 { 2251 {
2063 memset (smooth_level, 0, sizeof (smooth_level)); 2252 memset (smooth_level, 0, sizeof (smooth_level));
2253 key.texname = -1;
2064 2254
2065 for (y = 0; y < sh; y++) 2255 for (y = 0; y < sh; y++)
2066 if (0 <= y + my && y + my < self->rows) 2256 if (0 <= y + my && y + my < self->rows)
2067 { 2257 {
2068 maprow *row = self->row + (y + my); 2258 maprow *row = self->row + (y + my);
2074 tileid tile = cell->tile [z]; 2264 tileid tile = cell->tile [z];
2075 2265
2076 if (tile) 2266 if (tile)
2077 { 2267 {
2078 maptex tex = self->tex [tile]; 2268 maptex tex = self->tex [tile];
2079 int px = (x + 1) * T - tex.w; 2269 int px, py;
2080 int py = (y + 1) * T - tex.h;
2081 2270
2082 if (key.texname != tex.name) 2271 if (key.texname != tex.name)
2083 { 2272 {
2084 self->tex [tile].unused = 0; 2273 self->tex [tile].unused = 0;
2085 2274
2086 if (!tex.name) 2275 if (!tex.name)
2087 tex = self->tex [2]; /* missing, replace by noface */ 2276 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2088 2277
2089 key.texname = tex.name; 2278 key.texname = tex.name;
2090 arr = rc_array (rc, &key); 2279 arr = rc_array (rc, &key);
2091 } 2280 }
2281
2282 px = (x + 1) * Th - tex.w;
2283 py = (y + 1) * Tw - tex.h;
2092 2284
2093 if (expect_false (cell->player == player) && expect_false (z == 2)) 2285 if (expect_false (cell->player == player) && expect_false (z == 2))
2094 { 2286 {
2095 pl_x = px; 2287 pl_x = px;
2096 pl_y = py; 2288 pl_y = py;
2101 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2293 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2102 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2294 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2103 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2295 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2104 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2296 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2105 2297
2106 if (expect_false (cell->flags) && expect_false (z == 2))
2107 {
2108 // overlays such as the speech bubble, probably more to come
2109 if (cell->flags & 1)
2110 {
2111 maptex tex = self->tex [1];
2112 int px = x * T + T * 2 / 32;
2113 int py = y * T - T * 6 / 32;
2114
2115 if (tex.name)
2116 {
2117 if (key.texname != tex.name)
2118 {
2119 key.texname = tex.name;
2120 arr = rc_array (rc, &key);
2121 }
2122
2123 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2124 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2125 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2126 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2127 }
2128 }
2129 }
2130
2131 // update smooth hash 2298 // update smooth hash
2132 if (tex.smoothtile) 2299 if (tex.smoothtile)
2133 { 2300 {
2134 skey.tile = tex.smoothtile; 2301 skey.tile = tex.smoothtile;
2135 skey.level = tex.smoothlevel; 2302 skey.level = tex.smoothlevel;
2163 // corners 2330 // corners
2164 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2331 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2165 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2332 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2166 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2333 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2167 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2334 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2335 }
2336 }
2337
2338 if (expect_false (z == 2) && expect_false (cell->flags))
2339 {
2340 // overlays such as the speech bubble, probably more to come
2341 if (cell->flags & 1)
2342 {
2343 rc_key_t key_ov = key;
2344 maptex tex = self->tex [TEXID_SPEECH];
2345 rc_array_t *arr;
2346 int px = x * Tw + Tw * 2 / 32;
2347 int py = y * Th - Th * 6 / 32;
2348
2349 key_ov.texname = tex.name;
2350 arr = rc_array (rc_ov, &key_ov);
2351
2352 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2353 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2354 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2355 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2168 } 2356 }
2169 } 2357 }
2170 } 2358 }
2171 } 2359 }
2172 2360
2199 if (!(bits & 0x1000) 2387 if (!(bits & 0x1000)
2200 && skey->level == level 2388 && skey->level == level
2201 && level > smooth_max [skey->x][skey->y]) 2389 && level > smooth_max [skey->x][skey->y])
2202 { 2390 {
2203 maptex tex = self->tex [skey->tile]; 2391 maptex tex = self->tex [skey->tile];
2204 int px = (((int)skey->x) - 1) * T; 2392 int px = (((int)skey->x) - 1) * Tw;
2205 int py = (((int)skey->y) - 1) * T; 2393 int py = (((int)skey->y) - 1) * Th;
2206 int border = bits & 15; 2394 int border = bits & 15;
2207 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2395 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2208 float dx = tex.s * .0625f; // 16 images/row 2396 float dx = tex.s * .0625f; // 16 images/row
2209 float dy = tex.t * .5f ; // 2 images/column 2397 float dy = tex.t * .5f ; // 2 images/column
2210 2398
2223 2411
2224 if (border) 2412 if (border)
2225 { 2413 {
2226 float ox = border * dx; 2414 float ox = border * dx;
2227 2415
2228 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2416 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2229 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2417 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2230 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2418 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2231 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2419 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2232 } 2420 }
2233 2421
2234 if (corner) 2422 if (corner)
2235 { 2423 {
2236 float ox = corner * dx; 2424 float ox = corner * dx;
2237 2425
2238 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2426 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2239 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2427 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2240 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2428 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2241 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2429 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2242 } 2430 }
2243 } 2431 }
2244 } 2432 }
2245 } 2433 }
2246 } 2434 }
2269 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2457 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2270 2458
2271 rc_draw (rc); 2459 rc_draw (rc);
2272 } 2460 }
2273 2461
2462 rc_draw (rc_ov);
2463 rc_clear (rc_ov);
2464
2274 glDisable (GL_BLEND); 2465 glDisable (GL_BLEND);
2275 rc_free (rc); 2466 rc_free (rc);
2467 rc_free (rc_ov);
2276 2468
2277 // top layer: overlays such as the health bar 2469 // top layer: overlays such as the health bar
2278 for (y = 0; y < sh; y++) 2470 for (y = 0; y < sh; y++)
2279 if (0 <= y + my && y + my < self->rows) 2471 if (0 <= y + my && y + my < self->rows)
2280 { 2472 {
2283 for (x = 0; x < sw; x++) 2475 for (x = 0; x < sw; x++)
2284 if (row->c0 <= x + mx && x + mx < row->c1) 2476 if (row->c0 <= x + mx && x + mx < row->c1)
2285 { 2477 {
2286 mapcell *cell = row->col + (x + mx - row->c0); 2478 mapcell *cell = row->col + (x + mx - row->c0);
2287 2479
2288 int px = x * T; 2480 int px = x * Tw;
2289 int py = y * T; 2481 int py = y * Th;
2290 2482
2291 if (expect_false (cell->player == player)) 2483 if (expect_false (cell->player == player))
2292 { 2484 {
2293 px += sdx; 2485 px += sdx;
2294 py += sdy; 2486 py += sdy;
2295 } 2487 }
2296 2488
2297 if (cell->stat_hp) 2489 if (cell->stat_hp)
2298 { 2490 {
2299 int width = cell->stat_width * T; 2491 int width = cell->stat_width * Tw;
2300 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2492 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2301 2493
2302 glColor3ub (0, 0, 0); 2494 glColor3ub (0, 0, 0);
2303 glRectf (px + 1, py - thick - 2, 2495 glRectf (px + 1, py - thick - 2,
2304 px + width - 1, py); 2496 px + width - 1, py);
2305 2497
2311 } 2503 }
2312 } 2504 }
2313} 2505}
2314 2506
2315void 2507void
2316draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2508draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2317 CODE: 2509 CODE:
2318{ 2510{
2319 static float color[16][3] = { 2511 static float color[16][3] = {
2320 { 0.00F, 0.00F, 0.00F }, 2512 { 0.00f, 0.00f, 0.00f },
2321 { 1.00F, 1.00F, 1.00F }, 2513 { 1.00f, 1.00f, 1.00f },
2322 { 0.00F, 0.00F, 0.55F }, 2514 { 0.00f, 0.00f, 0.55f },
2323 { 1.00F, 0.00F, 0.00F }, 2515 { 1.00f, 0.00f, 0.00f },
2324 2516
2325 { 1.00F, 0.54F, 0.00F }, 2517 { 1.00f, 0.54f, 0.00f },
2326 { 0.11F, 0.56F, 1.00F }, 2518 { 0.11f, 0.56f, 1.00f },
2327 { 0.93F, 0.46F, 0.00F }, 2519 { 0.93f, 0.46f, 0.00f },
2328 { 0.18F, 0.54F, 0.34F }, 2520 { 0.18f, 0.54f, 0.34f },
2329 2521
2330 { 0.56F, 0.73F, 0.56F }, 2522 { 0.56f, 0.73f, 0.56f },
2331 { 0.80F, 0.80F, 0.80F }, 2523 { 0.80f, 0.80f, 0.80f },
2332 { 0.55F, 0.41F, 0.13F }, 2524 { 0.55f, 0.41f, 0.13f },
2333 { 0.99F, 0.77F, 0.26F }, 2525 { 0.99f, 0.77f, 0.26f },
2334 2526
2335 { 0.74F, 0.65F, 0.41F }, 2527 { 0.74f, 0.65f, 0.41f },
2336 2528
2337 { 0.00F, 1.00F, 1.00F }, 2529 { 0.00f, 1.00f, 1.00f },
2338 { 1.00F, 0.00F, 1.00F }, 2530 { 1.00f, 0.00f, 1.00f },
2339 { 1.00F, 1.00F, 0.00F }, 2531 { 1.00f, 1.00f, 0.00f },
2340 }; 2532 };
2341 2533
2342 int x, y; 2534 int x, y;
2343 2535
2344 glEnable (GL_TEXTURE_2D); 2536 glEnable (GL_TEXTURE_2D);
2537 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2538 * but the nvidia driver (185.18.14) mishandles alpha textures
2539 * and takes the colour from god knows where instead of using
2540 * Cp. MODULATE results in the same colour, but slightly different
2541 * alpha, but atcually gives us the correct colour with nvidia.
2542 */
2345 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2543 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2346 glEnable (GL_BLEND); 2544 glEnable (GL_BLEND);
2347 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2545 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2348 glBegin (GL_QUADS); 2546 glBegin (GL_QUADS);
2349 2547
2350 for (y = 0; y < h; y++) 2548 for (y = 0; y < h; y++)
2354 2552
2355 if (m) 2553 if (m)
2356 { 2554 {
2357 float *c = color [m & 15]; 2555 float *c = color [m & 15];
2358 2556
2359 float tx1 = m & 0x40 ? 0.5 : 0.; 2557 float tx1 = m & 0x40 ? 0.5f : 0.f;
2360 float tx2 = tx1 + 0.5; 2558 float tx2 = tx1 + 0.5f;
2361 2559
2362 glColor4f (c[0], c[1], c[2], 0.75); 2560 glColor4f (c[0], c[1], c[2], 1);
2363 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2561 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2364 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2562 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2365 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2563 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2366 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2564 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2367 } 2565 }
2375void 2573void
2376fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2574fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2377 PPCODE: 2575 PPCODE:
2378{ 2576{
2379 int x, y; 2577 int x, y;
2380 int sw1 = sw + 2; 2578 int sw1 = sw + 2;
2381 int sh1 = sh + 2; 2579 int sh1 = sh + 2;
2382 int sh3 = sh * 3; 2580 int sh3 = sh * 3;
2383 int sw34 = (sw * 3 + 3) & ~3; 2581 int sw3 = sw * 3;
2582 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2583 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2384 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2584 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2385 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2585 memset (darkness1, 0, sw1*sh1);
2386 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2387 2586
2388 SvPOK_only (darkness3_sv); 2587 SvPOK_only (darkness3_sv);
2389 SvCUR_set (darkness3_sv, sw34 * sh3); 2588 SvCUR_set (darkness3_sv, sw3 * sh3);
2390 2589
2391 mx += self->x - 1; 2590 mx += self->x - 1;
2392 my += self->y - 1; 2591 my += self->y - 1;
2393
2394 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2395 2592
2396 for (y = 0; y < sh1; y++) 2593 for (y = 0; y < sh1; y++)
2397 if (0 <= y + my && y + my < self->rows) 2594 if (0 <= y + my && y + my < self->rows)
2398 { 2595 {
2399 maprow *row = self->row + (y + my); 2596 maprow *row = self->row + (y + my);
2402 if (row->c0 <= x + mx && x + mx < row->c1) 2599 if (row->c0 <= x + mx && x + mx < row->c1)
2403 { 2600 {
2404 mapcell *cell = row->col + (x + mx - row->c0); 2601 mapcell *cell = row->col + (x + mx - row->c0);
2405 2602
2406 darkness1 [y * sw1 + x] = cell->darkness 2603 darkness1 [y * sw1 + x] = cell->darkness
2407 ? 255 - (cell->darkness - 1) 2604 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2408 : 255 - FOW_DARKNESS; 2605 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2409 } 2606 }
2410 } 2607 }
2411 2608
2412 for (y = 0; y < sh; ++y) 2609 for (y = 0; y < sh; ++y)
2413 for (x = 0; x < sw; ++x) 2610 for (x = 0; x < sw; ++x)
2432 2629
2433 uint8_t r13 = (d13 + d23 + d12) / 3; 2630 uint8_t r13 = (d13 + d23 + d12) / 3;
2434 uint8_t r23 = d23; 2631 uint8_t r23 = d23;
2435 uint8_t r33 = (d23 + d33 + d32) / 3; 2632 uint8_t r33 = (d23 + d33 + d32) / 3;
2436 2633
2437 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2634 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2438 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2635 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2439 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2636 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2440 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2637 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2441 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2638 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2442 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2639 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2443 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2640 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2444 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2641 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2445 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2642 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2446 } 2643 }
2447 2644
2448 free (darkness1); 2645 free (darkness1);
2449 2646
2450 EXTEND (SP, 3); 2647 EXTEND (SP, 3);
2451 PUSHs (sv_2mortal (newSViv (sw34))); 2648 PUSHs (sv_2mortal (newSViv (sw3)));
2452 PUSHs (sv_2mortal (newSViv (sh3))); 2649 PUSHs (sv_2mortal (newSViv (sh3)));
2453 PUSHs (darkness3_sv); 2650 PUSHs (darkness3_sv);
2454} 2651}
2455 2652
2456SV * 2653SV *
2654 if (RETVAL < 0) 2851 if (RETVAL < 0)
2655 { 2852 {
2656 RETVAL = Mix_GroupOldest (-1); 2853 RETVAL = Mix_GroupOldest (-1);
2657 2854
2658 if (RETVAL < 0) 2855 if (RETVAL < 0)
2856 {
2857 // happens sometimes, maybe it just stopped playing(?)
2858 RETVAL = Mix_GroupAvailable (-1);
2859
2860 if (RETVAL < 0)
2659 XSRETURN_UNDEF; 2861 XSRETURN_UNDEF;
2660 2862 }
2863 else
2661 Mix_HaltChannel (RETVAL); 2864 Mix_HaltChannel (RETVAL);
2662 } 2865 }
2663 2866
2664 Mix_UnregisterAllEffects (RETVAL); 2867 Mix_UnregisterAllEffects (RETVAL);
2665 Mix_Volume (RETVAL, 128); 2868 Mix_Volume (RETVAL, 128);
2666} 2869}
2713void 2916void
2714set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2917set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2715 CODE: 2918 CODE:
2716{ 2919{
2717 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2920 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2718 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2921 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2719 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2922 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2720} 2923}
2721 2924
2722void 2925void
2723set_reverse_stereo (DC::Channel self, int flip) 2926set_reverse_stereo (DC::Channel self, int flip)
2725 Mix_SetReverseStereo (self, flip); 2928 Mix_SetReverseStereo (self, flip);
2726 2929
2727MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2930MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2728 2931
2729PROTOTYPES: DISABLE 2932PROTOTYPES: DISABLE
2933
2934void
2935decoders ()
2936 PPCODE:
2937#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2938 int i, num = Mix_GetNumChunkDecoders ();
2939 EXTEND (SP, num);
2940 for (i = 0; i < num; ++i)
2941 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2942#else
2943 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2944#endif
2730 2945
2731DC::MixChunk 2946DC::MixChunk
2732new (SV *class, DC::RW rwops) 2947new (SV *class, DC::RW rwops)
2733 CODE: 2948 CODE:
2734 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2949 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2767 OUTPUT: 2982 OUTPUT:
2768 RETVAL 2983 RETVAL
2769 2984
2770MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2985MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2771 2986
2987void
2988decoders ()
2989 PPCODE:
2990#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2991 int i, num = Mix_GetNumMusicDecoders ();
2992 EXTEND (SP, num);
2993 for (i = 0; i < num; ++i)
2994 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2995#else
2996 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2997#endif
2998
2772int 2999int
2773volume (int volume = -1) 3000volume (int volume = -1)
2774 PROTOTYPE: ;$ 3001 PROTOTYPE: ;$
2775 CODE: 3002 CODE:
2776 if (items > 0) 3003 if (items > 0)
2786 3013
2787void 3014void
2788halt () 3015halt ()
2789 CODE: 3016 CODE:
2790 Mix_HaltMusic (); 3017 Mix_HaltMusic ();
3018
3019int
3020playing ()
3021 CODE:
3022 RETVAL = Mix_PlayingMusic ();
3023 OUTPUT:
3024 RETVAL
2791 3025
2792DC::MixMusic 3026DC::MixMusic
2793new (SV *class, DC::RW rwops) 3027new (SV *class, DC::RW rwops)
2794 CODE: 3028 CODE:
2795 RETVAL = Mix_LoadMUS_RW (rwops); 3029 RETVAL = Mix_LoadMUS_RW (rwops);
2826 } *civ, const_iv[] = { 3060 } *civ, const_iv[] = {
2827# define const_iv(name) { # name, (IV)name } 3061# define const_iv(name) { # name, (IV)name }
2828 const_iv (GL_VENDOR), 3062 const_iv (GL_VENDOR),
2829 const_iv (GL_VERSION), 3063 const_iv (GL_VERSION),
2830 const_iv (GL_EXTENSIONS), 3064 const_iv (GL_EXTENSIONS),
3065 const_iv (GL_MAX_TEXTURE_UNITS),
2831 const_iv (GL_COLOR_MATERIAL), 3066 const_iv (GL_COLOR_MATERIAL),
2832 const_iv (GL_SMOOTH), 3067 const_iv (GL_SMOOTH),
2833 const_iv (GL_FLAT), 3068 const_iv (GL_FLAT),
2834 const_iv (GL_DITHER), 3069 const_iv (GL_DITHER),
2835 const_iv (GL_BLEND), 3070 const_iv (GL_BLEND),
2847 const_iv (GL_ZERO), 3082 const_iv (GL_ZERO),
2848 const_iv (GL_SRC_ALPHA), 3083 const_iv (GL_SRC_ALPHA),
2849 const_iv (GL_DST_ALPHA), 3084 const_iv (GL_DST_ALPHA),
2850 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3085 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2851 const_iv (GL_ONE_MINUS_DST_ALPHA), 3086 const_iv (GL_ONE_MINUS_DST_ALPHA),
3087 const_iv (GL_SRC_COLOR),
3088 const_iv (GL_DST_COLOR),
3089 const_iv (GL_ONE_MINUS_SRC_COLOR),
3090 const_iv (GL_ONE_MINUS_DST_COLOR),
2852 const_iv (GL_SRC_ALPHA_SATURATE), 3091 const_iv (GL_SRC_ALPHA_SATURATE),
2853 const_iv (GL_RGB), 3092 const_iv (GL_RGB),
2854 const_iv (GL_RGBA), 3093 const_iv (GL_RGBA),
2855 const_iv (GL_RGBA4), 3094 const_iv (GL_RGBA4),
2856 const_iv (GL_RGBA8), 3095 const_iv (GL_RGBA8),
2924 const_iv (GL_NICEST), 3163 const_iv (GL_NICEST),
2925 const_iv (GL_V2F), 3164 const_iv (GL_V2F),
2926 const_iv (GL_V3F), 3165 const_iv (GL_V3F),
2927 const_iv (GL_T2F_V3F), 3166 const_iv (GL_T2F_V3F),
2928 const_iv (GL_T2F_N3F_V3F), 3167 const_iv (GL_T2F_N3F_V3F),
3168 const_iv (GL_FUNC_ADD),
3169 const_iv (GL_FUNC_SUBTRACT),
3170 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2929# undef const_iv 3171# undef const_iv
2930 }; 3172 };
2931 3173
2932 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3174 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2933 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3175 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2934 3176
2935 texture_av = newAV (); 3177 texture_av = newAV ();
2936 AvREAL_off (texture_av); 3178 AvREAL_off (texture_av);
2937} 3179}
2938 3180
2939void 3181void
2940disable_GL_EXT_blend_func_separate () 3182disable_GL_EXT_blend_func_separate ()
2941 CODE: 3183 CODE:
2942 gl.BlendFuncSeparate = 0; 3184 gl.BlendFuncSeparate = 0;
2943 gl.BlendFuncSeparateEXT = 0; 3185 gl.BlendFuncSeparateEXT = 0;
3186
3187void
3188apple_nvidia_bug (int enable)
2944 3189
2945char * 3190char *
2946gl_vendor () 3191gl_vendor ()
2947 CODE: 3192 CODE:
2948 RETVAL = (char *)glGetString (GL_VENDOR); 3193 RETVAL = (char *)glGetString (GL_VENDOR);
2979 3224
2980int glGetError () 3225int glGetError ()
2981 3226
2982void glFinish () 3227void glFinish ()
2983 3228
3229void glFlush ()
3230
2984void glClear (int mask) 3231void glClear (int mask)
2985 3232
2986void glClearColor (float r, float g, float b, float a = 1.0) 3233void glClearColor (float r, float g, float b, float a = 1.0)
2987 PROTOTYPE: @ 3234 PROTOTYPE: @
2988 3235
2997void glBlendFunc (int sfactor, int dfactor) 3244void glBlendFunc (int sfactor, int dfactor)
2998 3245
2999void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3246void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3000 CODE: 3247 CODE:
3001 gl_BlendFuncSeparate (sa, da, saa, daa); 3248 gl_BlendFuncSeparate (sa, da, saa, daa);
3249
3250# void glBlendEquation (int se)
3002 3251
3003void glDepthMask (int flag) 3252void glDepthMask (int flag)
3004 3253
3005void glLogicOp (int opcode) 3254void glLogicOp (int opcode)
3006 3255
3156void glNewList (int list, int mode = GL_COMPILE) 3405void glNewList (int list, int mode = GL_COMPILE)
3157 3406
3158void glEndList () 3407void glEndList ()
3159 3408
3160void glCallList (int list) 3409void glCallList (int list)
3410
3411void c_init ()
3412 CODE:
3413 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3414 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3161 3415
3162MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3416MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3163 3417
3164PROTOTYPES: DISABLE 3418PROTOTYPES: DISABLE
3165 3419

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