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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.282 by root, Fri Dec 5 14:50:01 2008 UTC vs.
Revision 1.314 by root, Wed Jan 18 15:31:51 2012 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
43 42
44/* work around os x broken headers */ 43/* work around os x broken headers */
45#ifdef __MACOSX__ 44#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
47#endif 48#endif
48 49
49#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
51 52
81#define expect_false(expr) expect ((expr) != 0, 0) 82#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1) 83#define expect_true(expr) expect ((expr) != 0, 1)
83 84
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
86#define FOW_DARKNESS 16 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
87 91
88#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
89#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
90 94
91#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
92 96
93/* mask out modifiers we are not interested in */ 97/* mask out modifiers we are not interested in */
94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
95 99
96#define KMOD_LRAM 0x10000 // our extension 100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
97 123
98static AV *texture_av; 124static AV *texture_av;
99 125
100static struct 126static struct
101{ 127{
456 482
457 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
458} 484}
459 485
460static unsigned int 486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
490}
491
492static unsigned int
461minpot (unsigned int n) 493minpot (unsigned int n)
462{ 494{
463 if (!n) 495 if (!n)
464 return 0; 496 return 0;
465 497
545 577
546 return mod; 578 return mod;
547} 579}
548 580
549static void 581static void
550deliantra_main () 582deliantra_main (SV *real_main)
551{ 583{
552 char *argv[] = { 0 }; 584 dSP;
553 call_argv ("::main", G_DISCARD | G_VOID, argv); 585
586 PUSHMARK (SP);
587 call_sv (real_main, G_DISCARD | G_VOID);
554} 588}
555 589
556#ifdef __MACOSX__ 590#ifdef __MACOSX__
591 static SV *real_main;
592
557 /* to due surprising braindamage on the side of SDL design, we 593 /* to due surprising braindamage on the side of SDL design, we
558 * do some mind-boggling hack here: SDL requires a custom main() 594 * do some mind-boggling hack here: SDL requires a custom main()
559 * on OS X, so... we provide one and call the original main(), which, 595 * on OS X, so... we provide one and call the original main(), which,
560 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, 596 * due to shared library magic, calls -lSDLmain's main, not perl's main,
561 * and which calls our main (== SDL_main) back. 597 * and which calls our main (== SDL_main) back.
562 */ 598 */
563 extern C_LINKAGE int 599 extern C_LINKAGE int
564 main (int argc, char *argv[]) 600 main (int argc, char *argv[])
565 { 601 {
566 deliantra_main (); 602 deliantra_main (real_main);
567 } 603 }
568 604
569 #undef main 605 #undef main
570 606
571 extern C_LINKAGE int main (int argc, char *argv[]); 607 extern C_LINKAGE int main (int argc, char *argv[]);
572 608
573 static void 609 static void
574 SDL_braino (void) 610 SDL_main_hack (SV *real_main_)
575 { 611 {
612 real_main = real_main;
613
576 char *argv[] = { "deliantra client", 0 }; 614 char *argv[] = { "deliantra client", 0 };
577 (main) (1, argv); 615 (main) (1, argv);
578 } 616 }
579#else 617#else
580 static void 618 static void
581 SDL_braino (void) 619 SDL_main_hack (SV *real_main)
582 { 620 {
583 deliantra_main (); 621 deliantra_main (real_main);
584 } 622 }
585#endif 623#endif
586 624
587MODULE = Deliantra::Client PACKAGE = DC 625MODULE = Deliantra::Client PACKAGE = DC
588 626
789 827
790 const_iv (FOW_DARKNESS) 828 const_iv (FOW_DARKNESS)
791# undef const_iv 829# undef const_iv
792 }; 830 };
793 831
794 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 832 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
795 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 833 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
796 834
797 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 835 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
798 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 836 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
799} 837}
800 838
816NV ceil (NV x) 854NV ceil (NV x)
817 855
818IV minpot (UV n) 856IV minpot (UV n)
819 857
820IV popcount (UV n) 858IV popcount (UV n)
859
860NV distance (NV dx, NV dy)
861 CODE:
862 RETVAL = pow (dx * dx + dy * dy, 0.5);
863 OUTPUT:
864 RETVAL
821 865
822void 866void
823pango_init () 867pango_init ()
824 CODE: 868 CODE:
825{ 869{
833#endif 877#endif
834} 878}
835 879
836char *SDL_GetError () 880char *SDL_GetError ()
837 881
838void SDL_braino () 882void SDL_main_hack (SV *real_main)
883 PROTOTYPE: &
839 884
840int SDL_Init (U32 flags) 885int SDL_Init (U32 flags)
841 886
842int SDL_InitSubSystem (U32 flags) 887int SDL_InitSubSystem (U32 flags)
843 888
912 ); 957 );
913 958
914 if (RETVAL) 959 if (RETVAL)
915 { 960 {
916 av_clear (texture_av); 961 av_clear (texture_av);
917
918 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
919#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 962#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
920#include "glfunc.h" 963#include "glfunc.h"
921#undef GL_FUNC 964#undef GL_FUNC
965 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
966 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
922 } 967 }
923} 968}
924 OUTPUT: 969 OUTPUT:
925 RETVAL 970 RETVAL
926 971
927void 972void
973SDL_WM_SetCaption (const char *title, const char *icon)
974
975void
928SDL_GL_SwapBuffers () 976SDL_GL_SwapBuffers ()
929 977
930char * 978char *
931SDL_GetKeyName (int sym) 979SDL_GetKeyName (int sym)
932 980
934SDL_GetAppState () 982SDL_GetAppState ()
935 983
936int 984int
937SDL_GetModState () 985SDL_GetModState ()
938 986
987int
988SDL_WaitEvent ()
989 C_ARGS: 0
990
939void 991void
992SDL_PumpEvents ()
993
994void
940poll_events () 995peep_events ()
941 PPCODE: 996 PPCODE:
942{ 997{
943 SDL_Event ev; 998 SDL_Event ev;
944 999
945 SDL_PumpEvents (); 1000 SDL_PumpEvents ();
1011 1066
1012 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1067 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1013 } 1068 }
1014} 1069}
1015 1070
1071char *
1072SDL_AudioDriverName ()
1073 CODE:
1074{
1075 char buf [256];
1076 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1077 XSRETURN_UNDEF;
1078
1079 RETVAL = buf;
1080}
1081 OUTPUT:
1082 RETVAL
1083
1016int 1084int
1017Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1085Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1018 POSTCALL: 1086 POSTCALL:
1019 Mix_HookMusicFinished (music_finished); 1087 Mix_HookMusicFinished (music_finished);
1020 Mix_ChannelFinished (channel_finished); 1088 Mix_ChannelFinished (channel_finished);
1082add_font (char *file) 1150add_font (char *file)
1083 CODE: 1151 CODE:
1084 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1152 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1085 OUTPUT: 1153 OUTPUT:
1086 RETVAL 1154 RETVAL
1155
1156void
1157IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1158
1159# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1160void
1161Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1087 1162
1088void 1163void
1089load_image_inline (SV *image_) 1164load_image_inline (SV *image_)
1090 ALIAS: 1165 ALIAS:
1091 load_image_file = 1 1166 load_image_file = 1
1654 glDisable (GL_ALPHA_TEST); 1729 glDisable (GL_ALPHA_TEST);
1655 glDisable (GL_BLEND); 1730 glDisable (GL_BLEND);
1656 } 1731 }
1657} 1732}
1658 1733
1734void
1735draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1736 PROTOTYPE: @
1737 CODE:
1738{
1739 glEnable (GL_BLEND);
1740 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1741 glEnable (GL_TEXTURE_2D);
1742 glBindTexture (GL_TEXTURE_2D, name1);
1743
1744 glColor3f (intensity, intensity, intensity);
1745 glPushMatrix ();
1746 glScalef (1./3, 1./3, 1.);
1747
1748 if (blend > 0.f)
1749 {
1750 float dx3 = dx * -3.f / w;
1751 float dy3 = dy * -3.f / h;
1752 GLfloat env_color[4] = { 0., 0., 0., blend };
1753
1754 /* interpolate the two shadow textures */
1755 /* stage 0 == rgb(glcolor) + alpha(t0) */
1756 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1757
1758 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1759 gl.ActiveTexture (GL_TEXTURE1);
1760 glEnable (GL_TEXTURE_2D);
1761 glBindTexture (GL_TEXTURE_2D, name2);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1763
1764 /* rgb == rgb(glcolor) */
1765 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1766 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1767 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1768
1769 /* alpha = interpolate t0, t1 by env_alpha */
1770 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1771
1772 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1773 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1774 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1775
1776 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1777 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1778
1779 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1781
1782 glBegin (GL_QUADS);
1783 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1784 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1785 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1787 glEnd ();
1788
1789 glDisable (GL_TEXTURE_2D);
1790 gl.ActiveTexture (GL_TEXTURE0);
1791 }
1792 else
1793 {
1794 /* simple blending of one texture, also opengl <1.3 path */
1795 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1796
1797 glBegin (GL_QUADS);
1798 glTexCoord2f (0, 0); glVertex2f (0, 0);
1799 glTexCoord2f (0, t); glVertex2f (0, h);
1800 glTexCoord2f (s, t); glVertex2f (w, h);
1801 glTexCoord2f (s, 0); glVertex2f (w, 0);
1802 glEnd ();
1803 }
1804
1805 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1806 {
1807 int x, y;
1808 int dx3 = dx * 3;
1809 int dy3 = dy * 3;
1810
1811 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1812 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1813 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1814 glTranslatef (-1., -1., 0);
1815 glBegin (GL_QUADS);
1816
1817 for (y = 1; y < h; y += 3)
1818 {
1819 int y1 = y - dy3;
1820 int y1valid = y1 >= 0 && y1 < h;
1821
1822 for (x = 1; x < w; x += 3)
1823 {
1824 int x1 = x - dx3;
1825 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1826 uint8_t h2;
1827
1828 if (y1valid && x1 >= 0 && x1 < w)
1829 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1830 else
1831 h2 = 1; /* out of range == invisible */
1832
1833 if (h1 || h2)
1834 {
1835 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1836 glColor4f (1., 1., 1., alpha);
1837
1838 glTexCoord2f (0, 0.); glVertex2i (x , y );
1839 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1840 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1841 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1842 }
1843 }
1844 }
1845 }
1846
1847 glEnd ();
1848
1849 glPopMatrix ();
1850
1851 glDisable (GL_TEXTURE_2D);
1852 glDisable (GL_BLEND);
1853}
1854
1659IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1855IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1660 CODE: 1856 CODE:
1661{ 1857{
1662 GLint width; 1858 GLint width;
1663 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1859 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1877 { 2073 {
1878 ext = *data++; 2074 ext = *data++;
1879 cmd = ext & 0x7f; 2075 cmd = ext & 0x7f;
1880 2076
1881 if (cmd < 4) 2077 if (cmd < 4)
1882 cell->darkness = 255 - ext * 64 + 1; 2078 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1883 else if (cmd == 5) // health 2079 else if (cmd == 5) // health
1884 { 2080 {
1885 cell->stat_width = 1; 2081 cell->stat_width = 1;
1886 cell->stat_hp = *data++; 2082 cell->stat_hp = *data++;
1887 } 2083 }
1962 ? self->row + y 2158 ? self->row + y
1963 : 0; 2159 : 0;
1964 2160
1965 for (x = x0; x < x1; x++) 2161 for (x = x0; x < x1; x++)
1966 { 2162 {
1967 int r = 32, g = 32, b = 32, a = 192; 2163 unsigned int r = 32, g = 32, b = 32, a = 192;
1968 2164
1969 if (row && row->c0 <= x && x < row->c1) 2165 if (row && row->c0 <= x && x < row->c1)
1970 { 2166 {
1971 mapcell *cell = row->col + (x - row->c0); 2167 mapcell *cell = row->col + (x - row->c0);
1972 2168
1974 { 2170 {
1975 maptex tex = self->tex [cell->tile [z]]; 2171 maptex tex = self->tex [cell->tile [z]];
1976 int a0 = 255 - tex.a; 2172 int a0 = 255 - tex.a;
1977 int a1 = tex.a; 2173 int a1 = tex.a;
1978 2174
1979 r = (r * a0 + tex.r * a1) / 255; 2175 r = div255 (r * a0 + tex.r * a1);
1980 g = (g * a0 + tex.g * a1) / 255; 2176 g = div255 (g * a0 + tex.g * a1);
1981 b = (b * a0 + tex.b * a1) / 255; 2177 b = div255 (b * a0 + tex.b * a1);
1982 a = (a * a0 + tex.a * a1) / 255; 2178 a = div255 (a * a0 + tex.a * a1);
1983 } 2179 }
1984 } 2180 }
1985 2181
1986 *map++ = (r ) 2182 *map++ = (r )
1987 | (g << 8) 2183 | (g << 8)
1994} 2190}
1995 OUTPUT: 2191 OUTPUT:
1996 RETVAL 2192 RETVAL
1997 2193
1998void 2194void
1999draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2195draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2000 CODE: 2196 CODE:
2001{ 2197{
2002 int x, y, z; 2198 int x, y, z;
2003 2199
2004 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2200 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2005 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2201 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2006 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2202 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2007 smooth_key skey; 2203 smooth_key skey;
2008 int pl_x, pl_y; 2204 int pl_x, pl_y;
2009 maptex pl_tex; 2205 maptex pl_tex;
2010 rc_t *rc = rc_alloc (); 2206 rc_t *rc = rc_alloc ();
2207 rc_t *rc_ov = rc_alloc ();
2011 rc_key_t key; 2208 rc_key_t key;
2012 rc_array_t *arr; 2209 rc_array_t *arr;
2013 2210
2014 pl_tex.name = 0; 2211 pl_tex.name = 0;
2015 2212
2016 // thats current max. sorry. 2213 // that's current max. sorry.
2017 if (sw > 255) sw = 255; 2214 if (sw > 255) sw = 255;
2018 if (sh > 255) sh = 255; 2215 if (sh > 255) sh = 255;
2019 2216
2020 // clear key, in case of extra padding 2217 // clear key, in case of extra padding
2021 memset (&skey, 0, sizeof (skey)); 2218 memset (&skey, 0, sizeof (skey));
2025 key.g = 255; 2222 key.g = 255;
2026 key.b = 255; 2223 key.b = 255;
2027 key.a = 255; 2224 key.a = 255;
2028 key.mode = GL_QUADS; 2225 key.mode = GL_QUADS;
2029 key.format = GL_T2F_V3F; 2226 key.format = GL_T2F_V3F;
2030 key.texname = -1;
2031 2227
2032 mx += self->x; 2228 mx += self->x;
2033 my += self->y; 2229 my += self->y;
2034 2230
2035 // first pass: determine smooth_max 2231 // first pass: determine smooth_max
2059 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2255 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2060 2256
2061 for (z = 0; z <= 2; z++) 2257 for (z = 0; z <= 2; z++)
2062 { 2258 {
2063 memset (smooth_level, 0, sizeof (smooth_level)); 2259 memset (smooth_level, 0, sizeof (smooth_level));
2260 key.texname = -1;
2064 2261
2065 for (y = 0; y < sh; y++) 2262 for (y = 0; y < sh; y++)
2066 if (0 <= y + my && y + my < self->rows) 2263 if (0 <= y + my && y + my < self->rows)
2067 { 2264 {
2068 maprow *row = self->row + (y + my); 2265 maprow *row = self->row + (y + my);
2074 tileid tile = cell->tile [z]; 2271 tileid tile = cell->tile [z];
2075 2272
2076 if (tile) 2273 if (tile)
2077 { 2274 {
2078 maptex tex = self->tex [tile]; 2275 maptex tex = self->tex [tile];
2079 int px = (x + 1) * T - tex.w; 2276 int px, py;
2080 int py = (y + 1) * T - tex.h;
2081 2277
2082 if (key.texname != tex.name) 2278 if (key.texname != tex.name)
2083 { 2279 {
2084 self->tex [tile].unused = 0; 2280 self->tex [tile].unused = 0;
2085 2281
2086 if (!tex.name) 2282 if (!tex.name)
2087 tex = self->tex [2]; /* missing, replace by noface */ 2283 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2088 2284
2089 key.texname = tex.name; 2285 key.texname = tex.name;
2090 arr = rc_array (rc, &key); 2286 arr = rc_array (rc, &key);
2091 } 2287 }
2288
2289 px = (x + 1) * Th - tex.w;
2290 py = (y + 1) * Tw - tex.h;
2092 2291
2093 if (expect_false (cell->player == player) && expect_false (z == 2)) 2292 if (expect_false (cell->player == player) && expect_false (z == 2))
2094 { 2293 {
2095 pl_x = px; 2294 pl_x = px;
2096 pl_y = py; 2295 pl_y = py;
2101 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2300 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2102 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2301 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2103 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2302 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2104 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2303 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2105 2304
2106 if (expect_false (cell->flags) && expect_false (z == 2))
2107 {
2108 // overlays such as the speech bubble, probably more to come
2109 if (cell->flags & 1)
2110 {
2111 maptex tex = self->tex [1];
2112 int px = x * T + T * 2 / 32;
2113 int py = y * T - T * 6 / 32;
2114
2115 if (tex.name)
2116 {
2117 if (key.texname != tex.name)
2118 {
2119 key.texname = tex.name;
2120 arr = rc_array (rc, &key);
2121 }
2122
2123 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2124 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2125 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2126 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2127 }
2128 }
2129 }
2130
2131 // update smooth hash 2305 // update smooth hash
2132 if (tex.smoothtile) 2306 if (tex.smoothtile)
2133 { 2307 {
2134 skey.tile = tex.smoothtile; 2308 skey.tile = tex.smoothtile;
2135 skey.level = tex.smoothlevel; 2309 skey.level = tex.smoothlevel;
2163 // corners 2337 // corners
2164 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2338 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2165 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2339 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2166 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2340 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2167 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2341 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2342 }
2343 }
2344
2345 if (expect_false (z == 2) && expect_false (cell->flags))
2346 {
2347 // overlays such as the speech bubble, probably more to come
2348 if (cell->flags & 1)
2349 {
2350 rc_key_t key_ov = key;
2351 maptex tex = self->tex [TEXID_SPEECH];
2352 rc_array_t *arr;
2353 int px = x * Tw + Tw * 2 / 32;
2354 int py = y * Th - Th * 6 / 32;
2355
2356 key_ov.texname = tex.name;
2357 arr = rc_array (rc_ov, &key_ov);
2358
2359 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2360 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2361 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2362 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2168 } 2363 }
2169 } 2364 }
2170 } 2365 }
2171 } 2366 }
2172 2367
2199 if (!(bits & 0x1000) 2394 if (!(bits & 0x1000)
2200 && skey->level == level 2395 && skey->level == level
2201 && level > smooth_max [skey->x][skey->y]) 2396 && level > smooth_max [skey->x][skey->y])
2202 { 2397 {
2203 maptex tex = self->tex [skey->tile]; 2398 maptex tex = self->tex [skey->tile];
2204 int px = (((int)skey->x) - 1) * T; 2399 int px = (((int)skey->x) - 1) * Tw;
2205 int py = (((int)skey->y) - 1) * T; 2400 int py = (((int)skey->y) - 1) * Th;
2206 int border = bits & 15; 2401 int border = bits & 15;
2207 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2402 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2208 float dx = tex.s * .0625f; // 16 images/row 2403 float dx = tex.s * .0625f; // 16 images/row
2209 float dy = tex.t * .5f ; // 2 images/column 2404 float dy = tex.t * .5f ; // 2 images/column
2210 2405
2223 2418
2224 if (border) 2419 if (border)
2225 { 2420 {
2226 float ox = border * dx; 2421 float ox = border * dx;
2227 2422
2228 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2423 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2229 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2424 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2230 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2425 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2231 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2426 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2232 } 2427 }
2233 2428
2234 if (corner) 2429 if (corner)
2235 { 2430 {
2236 float ox = corner * dx; 2431 float ox = corner * dx;
2237 2432
2238 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2433 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2239 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2434 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2240 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2435 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2241 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2436 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2242 } 2437 }
2243 } 2438 }
2244 } 2439 }
2245 } 2440 }
2246 } 2441 }
2269 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2464 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2270 2465
2271 rc_draw (rc); 2466 rc_draw (rc);
2272 } 2467 }
2273 2468
2469 rc_draw (rc_ov);
2470 rc_clear (rc_ov);
2471
2274 glDisable (GL_BLEND); 2472 glDisable (GL_BLEND);
2275 rc_free (rc); 2473 rc_free (rc);
2474 rc_free (rc_ov);
2276 2475
2277 // top layer: overlays such as the health bar 2476 // top layer: overlays such as the health bar
2278 for (y = 0; y < sh; y++) 2477 for (y = 0; y < sh; y++)
2279 if (0 <= y + my && y + my < self->rows) 2478 if (0 <= y + my && y + my < self->rows)
2280 { 2479 {
2283 for (x = 0; x < sw; x++) 2482 for (x = 0; x < sw; x++)
2284 if (row->c0 <= x + mx && x + mx < row->c1) 2483 if (row->c0 <= x + mx && x + mx < row->c1)
2285 { 2484 {
2286 mapcell *cell = row->col + (x + mx - row->c0); 2485 mapcell *cell = row->col + (x + mx - row->c0);
2287 2486
2288 int px = x * T; 2487 int px = x * Tw;
2289 int py = y * T; 2488 int py = y * Th;
2290 2489
2291 if (expect_false (cell->player == player)) 2490 if (expect_false (cell->player == player))
2292 { 2491 {
2293 px += sdx; 2492 px += sdx;
2294 py += sdy; 2493 py += sdy;
2295 } 2494 }
2296 2495
2297 if (cell->stat_hp) 2496 if (cell->stat_hp)
2298 { 2497 {
2299 int width = cell->stat_width * T; 2498 int width = cell->stat_width * Tw;
2300 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2499 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2301 2500
2302 glColor3ub (0, 0, 0); 2501 glColor3ub (0, 0, 0);
2303 glRectf (px + 1, py - thick - 2, 2502 glRectf (px + 1, py - thick - 2,
2304 px + width - 1, py); 2503 px + width - 1, py);
2305 2504
2311 } 2510 }
2312 } 2511 }
2313} 2512}
2314 2513
2315void 2514void
2316draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2515draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2317 CODE: 2516 CODE:
2318{ 2517{
2319 static float color[16][3] = { 2518 static float color[16][3] = {
2320 { 0.00F, 0.00F, 0.00F }, 2519 { 0.00f, 0.00f, 0.00f },
2321 { 1.00F, 1.00F, 1.00F }, 2520 { 1.00f, 1.00f, 1.00f },
2322 { 0.00F, 0.00F, 0.55F }, 2521 { 0.00f, 0.00f, 0.55f },
2323 { 1.00F, 0.00F, 0.00F }, 2522 { 1.00f, 0.00f, 0.00f },
2324 2523
2325 { 1.00F, 0.54F, 0.00F }, 2524 { 1.00f, 0.54f, 0.00f },
2326 { 0.11F, 0.56F, 1.00F }, 2525 { 0.11f, 0.56f, 1.00f },
2327 { 0.93F, 0.46F, 0.00F }, 2526 { 0.93f, 0.46f, 0.00f },
2328 { 0.18F, 0.54F, 0.34F }, 2527 { 0.18f, 0.54f, 0.34f },
2329 2528
2330 { 0.56F, 0.73F, 0.56F }, 2529 { 0.56f, 0.73f, 0.56f },
2331 { 0.80F, 0.80F, 0.80F }, 2530 { 0.80f, 0.80f, 0.80f },
2332 { 0.55F, 0.41F, 0.13F }, 2531 { 0.55f, 0.41f, 0.13f },
2333 { 0.99F, 0.77F, 0.26F }, 2532 { 0.99f, 0.77f, 0.26f },
2334 2533
2335 { 0.74F, 0.65F, 0.41F }, 2534 { 0.74f, 0.65f, 0.41f },
2336 2535
2337 { 0.00F, 1.00F, 1.00F }, 2536 { 0.00f, 1.00f, 1.00f },
2338 { 1.00F, 0.00F, 1.00F }, 2537 { 1.00f, 0.00f, 1.00f },
2339 { 1.00F, 1.00F, 0.00F }, 2538 { 1.00f, 1.00f, 0.00f },
2340 }; 2539 };
2341 2540
2342 int x, y; 2541 int x, y;
2343 2542
2344 glEnable (GL_TEXTURE_2D); 2543 glEnable (GL_TEXTURE_2D);
2544 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2545 * but the nvidia driver (185.18.14) mishandles alpha textures
2546 * and takes the colour from god knows where instead of using
2547 * Cp. MODULATE results in the same colour, but slightly different
2548 * alpha, but atcually gives us the correct colour with nvidia.
2549 */
2345 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2550 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2346 glEnable (GL_BLEND); 2551 glEnable (GL_BLEND);
2347 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2552 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2348 glBegin (GL_QUADS); 2553 glBegin (GL_QUADS);
2349 2554
2350 for (y = 0; y < h; y++) 2555 for (y = 0; y < h; y++)
2354 2559
2355 if (m) 2560 if (m)
2356 { 2561 {
2357 float *c = color [m & 15]; 2562 float *c = color [m & 15];
2358 2563
2359 float tx1 = m & 0x40 ? 0.5 : 0.; 2564 float tx1 = m & 0x40 ? 0.5f : 0.f;
2360 float tx2 = tx1 + 0.5; 2565 float tx2 = tx1 + 0.5f;
2361 2566
2362 glColor4f (c[0], c[1], c[2], 0.75); 2567 glColor4f (c[0], c[1], c[2], 1);
2363 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2568 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2364 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2569 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2365 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2570 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2366 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2571 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2367 } 2572 }
2375void 2580void
2376fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2581fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2377 PPCODE: 2582 PPCODE:
2378{ 2583{
2379 int x, y; 2584 int x, y;
2380 int sw1 = sw + 2; 2585 int sw1 = sw + 2;
2381 int sh1 = sh + 2; 2586 int sh1 = sh + 2;
2382 int sh3 = sh * 3; 2587 int sh3 = sh * 3;
2383 int sw34 = (sw * 3 + 3) & ~3; 2588 int sw3 = sw * 3;
2589 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2590 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2384 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2591 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2385 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2592 memset (darkness1, 0, sw1*sh1);
2386 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2387 2593
2388 SvPOK_only (darkness3_sv); 2594 SvPOK_only (darkness3_sv);
2389 SvCUR_set (darkness3_sv, sw34 * sh3); 2595 SvCUR_set (darkness3_sv, sw3 * sh3);
2390 2596
2391 mx += self->x - 1; 2597 mx += self->x - 1;
2392 my += self->y - 1; 2598 my += self->y - 1;
2393
2394 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2395 2599
2396 for (y = 0; y < sh1; y++) 2600 for (y = 0; y < sh1; y++)
2397 if (0 <= y + my && y + my < self->rows) 2601 if (0 <= y + my && y + my < self->rows)
2398 { 2602 {
2399 maprow *row = self->row + (y + my); 2603 maprow *row = self->row + (y + my);
2402 if (row->c0 <= x + mx && x + mx < row->c1) 2606 if (row->c0 <= x + mx && x + mx < row->c1)
2403 { 2607 {
2404 mapcell *cell = row->col + (x + mx - row->c0); 2608 mapcell *cell = row->col + (x + mx - row->c0);
2405 2609
2406 darkness1 [y * sw1 + x] = cell->darkness 2610 darkness1 [y * sw1 + x] = cell->darkness
2407 ? 255 - (cell->darkness - 1) 2611 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2408 : 255 - FOW_DARKNESS; 2612 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2409 } 2613 }
2410 } 2614 }
2411 2615
2412 for (y = 0; y < sh; ++y) 2616 for (y = 0; y < sh; ++y)
2413 for (x = 0; x < sw; ++x) 2617 for (x = 0; x < sw; ++x)
2432 2636
2433 uint8_t r13 = (d13 + d23 + d12) / 3; 2637 uint8_t r13 = (d13 + d23 + d12) / 3;
2434 uint8_t r23 = d23; 2638 uint8_t r23 = d23;
2435 uint8_t r33 = (d23 + d33 + d32) / 3; 2639 uint8_t r33 = (d23 + d33 + d32) / 3;
2436 2640
2437 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2641 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2438 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2642 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2439 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2643 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2440 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2441 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2645 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2442 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2646 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2443 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2444 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2648 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2445 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2649 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2446 } 2650 }
2447 2651
2448 free (darkness1); 2652 free (darkness1);
2449 2653
2450 EXTEND (SP, 3); 2654 EXTEND (SP, 3);
2451 PUSHs (sv_2mortal (newSViv (sw34))); 2655 PUSHs (sv_2mortal (newSViv (sw3)));
2452 PUSHs (sv_2mortal (newSViv (sh3))); 2656 PUSHs (sv_2mortal (newSViv (sh3)));
2453 PUSHs (darkness3_sv); 2657 PUSHs (darkness3_sv);
2454} 2658}
2455 2659
2456SV * 2660SV *
2654 if (RETVAL < 0) 2858 if (RETVAL < 0)
2655 { 2859 {
2656 RETVAL = Mix_GroupOldest (-1); 2860 RETVAL = Mix_GroupOldest (-1);
2657 2861
2658 if (RETVAL < 0) 2862 if (RETVAL < 0)
2863 {
2864 // happens sometimes, maybe it just stopped playing(?)
2865 RETVAL = Mix_GroupAvailable (-1);
2866
2867 if (RETVAL < 0)
2659 XSRETURN_UNDEF; 2868 XSRETURN_UNDEF;
2660 2869 }
2870 else
2661 Mix_HaltChannel (RETVAL); 2871 Mix_HaltChannel (RETVAL);
2662 } 2872 }
2663 2873
2664 Mix_UnregisterAllEffects (RETVAL); 2874 Mix_UnregisterAllEffects (RETVAL);
2665 Mix_Volume (RETVAL, 128); 2875 Mix_Volume (RETVAL, 128);
2666} 2876}
2713void 2923void
2714set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2924set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2715 CODE: 2925 CODE:
2716{ 2926{
2717 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2927 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2718 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2928 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2719 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2929 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2720} 2930}
2721 2931
2722void 2932void
2723set_reverse_stereo (DC::Channel self, int flip) 2933set_reverse_stereo (DC::Channel self, int flip)
2725 Mix_SetReverseStereo (self, flip); 2935 Mix_SetReverseStereo (self, flip);
2726 2936
2727MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2937MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2728 2938
2729PROTOTYPES: DISABLE 2939PROTOTYPES: DISABLE
2940
2941void
2942decoders ()
2943 PPCODE:
2944#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2945 int i, num = Mix_GetNumChunkDecoders ();
2946 EXTEND (SP, num);
2947 for (i = 0; i < num; ++i)
2948 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2949#else
2950 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2951#endif
2730 2952
2731DC::MixChunk 2953DC::MixChunk
2732new (SV *class, DC::RW rwops) 2954new (SV *class, DC::RW rwops)
2733 CODE: 2955 CODE:
2734 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2956 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2767 OUTPUT: 2989 OUTPUT:
2768 RETVAL 2990 RETVAL
2769 2991
2770MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2992MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2771 2993
2994void
2995decoders ()
2996 PPCODE:
2997#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2998 int i, num = Mix_GetNumMusicDecoders ();
2999 EXTEND (SP, num);
3000 for (i = 0; i < num; ++i)
3001 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3002#else
3003 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3004#endif
3005
2772int 3006int
2773volume (int volume = -1) 3007volume (int volume = -1)
2774 PROTOTYPE: ;$ 3008 PROTOTYPE: ;$
2775 CODE: 3009 CODE:
2776 if (items > 0) 3010 if (items > 0)
2786 3020
2787void 3021void
2788halt () 3022halt ()
2789 CODE: 3023 CODE:
2790 Mix_HaltMusic (); 3024 Mix_HaltMusic ();
3025
3026int
3027playing ()
3028 CODE:
3029 RETVAL = Mix_PlayingMusic ();
3030 OUTPUT:
3031 RETVAL
2791 3032
2792DC::MixMusic 3033DC::MixMusic
2793new (SV *class, DC::RW rwops) 3034new (SV *class, DC::RW rwops)
2794 CODE: 3035 CODE:
2795 RETVAL = Mix_LoadMUS_RW (rwops); 3036 RETVAL = Mix_LoadMUS_RW (rwops);
2826 } *civ, const_iv[] = { 3067 } *civ, const_iv[] = {
2827# define const_iv(name) { # name, (IV)name } 3068# define const_iv(name) { # name, (IV)name }
2828 const_iv (GL_VENDOR), 3069 const_iv (GL_VENDOR),
2829 const_iv (GL_VERSION), 3070 const_iv (GL_VERSION),
2830 const_iv (GL_EXTENSIONS), 3071 const_iv (GL_EXTENSIONS),
3072 const_iv (GL_MAX_TEXTURE_UNITS),
2831 const_iv (GL_COLOR_MATERIAL), 3073 const_iv (GL_COLOR_MATERIAL),
2832 const_iv (GL_SMOOTH), 3074 const_iv (GL_SMOOTH),
2833 const_iv (GL_FLAT), 3075 const_iv (GL_FLAT),
2834 const_iv (GL_DITHER), 3076 const_iv (GL_DITHER),
2835 const_iv (GL_BLEND), 3077 const_iv (GL_BLEND),
2847 const_iv (GL_ZERO), 3089 const_iv (GL_ZERO),
2848 const_iv (GL_SRC_ALPHA), 3090 const_iv (GL_SRC_ALPHA),
2849 const_iv (GL_DST_ALPHA), 3091 const_iv (GL_DST_ALPHA),
2850 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3092 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2851 const_iv (GL_ONE_MINUS_DST_ALPHA), 3093 const_iv (GL_ONE_MINUS_DST_ALPHA),
3094 const_iv (GL_SRC_COLOR),
3095 const_iv (GL_DST_COLOR),
3096 const_iv (GL_ONE_MINUS_SRC_COLOR),
3097 const_iv (GL_ONE_MINUS_DST_COLOR),
2852 const_iv (GL_SRC_ALPHA_SATURATE), 3098 const_iv (GL_SRC_ALPHA_SATURATE),
2853 const_iv (GL_RGB), 3099 const_iv (GL_RGB),
2854 const_iv (GL_RGBA), 3100 const_iv (GL_RGBA),
2855 const_iv (GL_RGBA4), 3101 const_iv (GL_RGBA4),
2856 const_iv (GL_RGBA8), 3102 const_iv (GL_RGBA8),
2924 const_iv (GL_NICEST), 3170 const_iv (GL_NICEST),
2925 const_iv (GL_V2F), 3171 const_iv (GL_V2F),
2926 const_iv (GL_V3F), 3172 const_iv (GL_V3F),
2927 const_iv (GL_T2F_V3F), 3173 const_iv (GL_T2F_V3F),
2928 const_iv (GL_T2F_N3F_V3F), 3174 const_iv (GL_T2F_N3F_V3F),
3175 const_iv (GL_FUNC_ADD),
3176 const_iv (GL_FUNC_SUBTRACT),
3177 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2929# undef const_iv 3178# undef const_iv
2930 }; 3179 };
2931 3180
2932 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3181 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2933 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3182 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2934 3183
2935 texture_av = newAV (); 3184 texture_av = newAV ();
2936 AvREAL_off (texture_av); 3185 AvREAL_off (texture_av);
2937} 3186}
2938 3187
2939void 3188void
2940disable_GL_EXT_blend_func_separate () 3189disable_GL_EXT_blend_func_separate ()
2941 CODE: 3190 CODE:
2942 gl.BlendFuncSeparate = 0; 3191 gl.BlendFuncSeparate = 0;
2943 gl.BlendFuncSeparateEXT = 0; 3192 gl.BlendFuncSeparateEXT = 0;
3193
3194void
3195apple_nvidia_bug (int enable)
2944 3196
2945char * 3197char *
2946gl_vendor () 3198gl_vendor ()
2947 CODE: 3199 CODE:
2948 RETVAL = (char *)glGetString (GL_VENDOR); 3200 RETVAL = (char *)glGetString (GL_VENDOR);
2979 3231
2980int glGetError () 3232int glGetError ()
2981 3233
2982void glFinish () 3234void glFinish ()
2983 3235
3236void glFlush ()
3237
2984void glClear (int mask) 3238void glClear (int mask)
2985 3239
2986void glClearColor (float r, float g, float b, float a = 1.0) 3240void glClearColor (float r, float g, float b, float a = 1.0)
2987 PROTOTYPE: @ 3241 PROTOTYPE: @
2988 3242
2997void glBlendFunc (int sfactor, int dfactor) 3251void glBlendFunc (int sfactor, int dfactor)
2998 3252
2999void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3253void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3000 CODE: 3254 CODE:
3001 gl_BlendFuncSeparate (sa, da, saa, daa); 3255 gl_BlendFuncSeparate (sa, da, saa, daa);
3256
3257# void glBlendEquation (int se)
3002 3258
3003void glDepthMask (int flag) 3259void glDepthMask (int flag)
3004 3260
3005void glLogicOp (int opcode) 3261void glLogicOp (int opcode)
3006 3262
3156void glNewList (int list, int mode = GL_COMPILE) 3412void glNewList (int list, int mode = GL_COMPILE)
3157 3413
3158void glEndList () 3414void glEndList ()
3159 3415
3160void glCallList (int list) 3416void glCallList (int list)
3417
3418void c_init ()
3419 CODE:
3420 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3421 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3161 3422
3162MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3423MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3163 3424
3164PROTOTYPES: DISABLE 3425PROTOTYPES: DISABLE
3165 3426

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