ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.51 by root, Wed Apr 19 20:46:44 2006 UTC vs.
Revision 1.282 by root, Fri Dec 5 14:50:01 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
9#include <string.h> 31#include <string.h>
10#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 36
12#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
13#include <SDL_image.h> 40#include <SDL_image.h>
41#include <SDL_mixer.h>
14#include <SDL_opengl.h> 42#include <SDL_opengl.h>
15 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
49#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS
51
16#include <glib/gmacros.h> 52#include <glib/gmacros.h>
17 53
18#include <pango/pango.h> 54#include <pango/pango.h>
19#include <pango/pangofc-fontmap.h> 55
20#include <pango/pangoft2.h> 56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
21 66
22#ifndef _WIN32 67#ifndef _WIN32
23# include <sys/types.h> 68# include <sys/types.h>
24# include <sys/socket.h> 69# include <sys/socket.h>
25# include <netinet/in.h> 70# include <netinet/in.h>
26# include <netinet/tcp.h> 71# include <netinet/tcp.h>
27# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
28#else 77#else
29 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
30 typedef unsigned short uint16_t;
31 typedef unsigned int uint32_t;
32 typedef signed char int8_t;
33 typedef signed short int16_t;
34 typedef signed int int32_t;
35#endif 79#endif
36 80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85
37#define FOW_DARKNESS 32 86#define FOW_DARKNESS 16
38 87
39#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
40#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
41 90
42static PangoContext *context; 91#define MIN_FONT_HEIGHT 10
43static PangoFontMap *fontmap; 92
93/* mask out modifiers we are not interested in */
94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
95
96#define KMOD_LRAM 0x10000 // our extension
97
98static AV *texture_av;
99
100static struct
101{
102#define GL_FUNC(ptr,name) ptr name;
103#include "glfunc.h"
104#undef GL_FUNC
105} gl;
106
107static void
108gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
109{
110 if (gl.BlendFuncSeparate)
111 gl.BlendFuncSeparate (sa, da, saa, daa);
112 else if (gl.BlendFuncSeparateEXT)
113 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
114 else
115 glBlendFunc (sa, da);
116}
117
118static GLuint
119gen_texture ()
120{
121 GLuint name;
122
123 if (AvFILL (texture_av) >= 0)
124 name = (GLuint)(size_t)av_pop (texture_av);
125 else
126 glGenTextures (1, &name);
127
128 return name;
129}
130
131static void
132del_texture (GLuint name)
133{
134 /* make a half-assed attempt at returning the memory used by the texture */
135 /* textures are frequently being reused by cfplus anyway */
136 /*glBindTexture (GL_TEXTURE_2D, name);*/
137 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
138 av_push (texture_av, (SV *)(size_t)name);
139 glDeleteTextures (1, &name);
140}
141
142#include "texcache.c"
143#include "rendercache.c"
144
145#include "pango-font.c"
146#include "pango-fontmap.c"
147#include "pango-render.c"
148
149typedef IV DC__Channel;
150typedef SDL_RWops *DC__RW;
151typedef Mix_Chunk *DC__MixChunk;
152typedef Mix_Music *DC__MixMusic;
153
154typedef PangoFontDescription *DC__Font;
155
156static int
157shape_attr_p (PangoLayoutRun *run)
158{
159 GSList *attrs = run->item->analysis.extra_attrs;
160
161 while (attrs)
162 {
163 PangoAttribute *attr = attrs->data;
164
165 if (attr->klass->type == PANGO_ATTR_SHAPE)
166 return 1;
167
168 attrs = attrs->next;
169 }
170
171 return 0;
172}
44 173
45typedef struct cf_layout { 174typedef struct cf_layout {
46 PangoLayout *pl; 175 PangoLayout *pl;
176 float r, g, b, a; // default color for rgba mode
47 int base_height; 177 int base_height;
178 DC__Font font;
179 rc_t *rc;
48} *CFClient__Layout; 180} *DC__Layout;
181
182static DC__Font default_font;
183static PangoContext *opengl_context;
184static PangoFontMap *opengl_fontmap;
49 185
50static void 186static void
51substitute_func (FcPattern *pattern, gpointer data) 187substitute_func (FcPattern *pattern, gpointer data)
52{ 188{
53 FcPatternAddBool (pattern, FC_HINTING , 1); 189 FcPatternAddBool (pattern, FC_HINTING, 1);
190#ifdef FC_HINT_STYLE
191 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
192#endif
54 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 193 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
55} 194}
56 195
57static void 196static void
58layout_update (CFClient__Layout self) 197layout_update_font (DC__Layout self)
59{ 198{
60 /* use a random scale factor to account for unknown descenders, 0.8 works 199 /* use a random scale factor to account for unknown descenders, 0.8 works
61 * reasonably well with bitstream vera 200 * reasonably well with dejavu/bistream fonts
62 */ 201 */
63 PangoFontDescription *font = pango_context_get_font_description (context); 202 PangoFontDescription *font = self->font ? self->font : default_font;
64 203
65 int height = self->base_height * (PANGO_SCALE * 8 / 10);
66
67 if (pango_font_description_get_size (font) != height)
68 {
69 pango_font_description_set_absolute_size (font, height); 204 pango_font_description_set_absolute_size (font,
70 pango_layout_context_changed (self->pl); 205 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
71 } 206
207 pango_layout_set_font_description (self->pl, font);
72} 208}
73 209
74static void 210static void
75layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 211layout_get_pixel_size (DC__Layout self, int *w, int *h)
76{ 212{
77 layout_update (self); 213 PangoRectangle rect;
78 214
215 // get_pixel_* wrongly rounds down
79 pango_layout_get_pixel_size (self->pl, w, h); 216 pango_layout_get_extents (self->pl, 0, &rect);
80 217
81 *w = (*w + 3) & ~3; 218 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
82 if (!*w) *w = 1; 219 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
83 if (!*h) *h = 1;
84}
85 220
221 if (!rect.width) rect.width = 1;
222 if (!rect.height) rect.height = 1;
223
224 *w = rect.width;
225 *h = rect.height;
226}
227
228typedef uint16_t tileid;
86typedef uint16_t mapface; 229typedef uint16_t faceid;
87 230
88typedef struct { 231typedef struct {
89 GLint name; 232 GLuint name;
90 int w, h; 233 int w, h;
91 float s, t; 234 float s, t;
92 uint8_t r, g, b, a; 235 uint8_t r, g, b, a;
236 tileid smoothtile;
237 uint8_t smoothlevel;
238 uint8_t unused; /* set to zero on use */
93} maptex; 239} maptex;
94 240
95typedef struct { 241typedef struct {
242 uint32_t player;
243 tileid tile[3];
96 int16_t darkness; 244 uint16_t darkness;
97 mapface face[3]; 245 uint8_t stat_width, stat_hp, flags, smoothmax;
98} mapcell; 246} mapcell;
99 247
100typedef struct { 248typedef struct {
101 int32_t c0, c1; 249 int32_t c0, c1;
102 mapcell *col; 250 mapcell *col;
103} maprow; 251} maprow;
104 252
105typedef struct map { 253typedef struct map {
106 int x, y, w, h; 254 int x, y, w, h;
107 int ox, oy; /* offset to virtual global coordinate system */ 255 int ox, oy; /* offset to virtual global coordinate system */
108 int faces; 256 int faces; tileid *face2tile; // [faceid]
109 mapface *face; 257 int texs; maptex *tex; // [tileid]
110
111 int texs;
112 maptex *tex;
113 258
114 int32_t rows; 259 int32_t rows;
115 maprow *row; 260 maprow *row;
116} *CFClient__Map; 261} *DC__Map;
117 262
118static char * 263static char *
119prepend (char *ptr, int sze, int inc) 264prepend (char *ptr, int sze, int inc)
120{ 265{
121 char *p; 266 char *p;
138} 283}
139 284
140#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 285#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
141#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 286#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
142 287
288static void
289need_facenum (struct map *self, faceid face)
290{
291 while (self->faces <= face)
292 {
293 Append (tileid, self->face2tile, self->faces, self->faces);
294 self->faces *= 2;
295 }
296}
297
298static void
299need_texid (struct map *self, int texid)
300{
301 while (self->texs <= texid)
302 {
303 Append (maptex, self->tex, self->texs, self->texs);
304 self->texs *= 2;
305 }
306}
307
143static maprow * 308static maprow *
144map_get_row (CFClient__Map self, int y) 309map_get_row (DC__Map self, int y)
145{ 310{
146 if (0 > y) 311 if (0 > y)
147 { 312 {
148 int extend = - y + MAP_EXTEND_Y; 313 int extend = - y + MAP_EXTEND_Y;
149 Prepend (maprow, self->row, self->rows, extend); 314 Prepend (maprow, self->row, self->rows, extend);
187 352
188 return row->col + (x - row->c0); 353 return row->col + (x - row->c0);
189} 354}
190 355
191static mapcell * 356static mapcell *
192map_get_cell (CFClient__Map self, int x, int y) 357map_get_cell (DC__Map self, int x, int y)
193{ 358{
194 return row_get_cell (map_get_row (self, y), x); 359 return row_get_cell (map_get_row (self, y), x);
195} 360}
196 361
197static void 362static void
198map_clear (CFClient__Map self) 363map_clear (DC__Map self)
199{ 364{
200 int r; 365 int r;
201 366
202 for (r = 0; r < self->rows; r++) 367 for (r = 0; r < self->rows; r++)
203 Safefree (self->row[r].col); 368 Safefree (self->row[r].col);
210 self->oy = 0; 375 self->oy = 0;
211 self->row = 0; 376 self->row = 0;
212 self->rows = 0; 377 self->rows = 0;
213} 378}
214 379
380#define CELL_CLEAR(cell) \
381 do { \
382 if ((cell)->player) \
383 (cell)->tile [2] = 0; \
384 (cell)->darkness = 0; \
385 (cell)->stat_hp = 0; \
386 (cell)->flags = 0; \
387 (cell)->player = 0; \
388 } while (0)
389
215static void 390static void
216map_blank (CFClient__Map self, int x0, int y0, int w, int h) 391map_blank (DC__Map self, int x0, int y0, int w, int h)
217{ 392{
218 int x, y; 393 int x, y;
219 maprow *row; 394 maprow *row;
395 mapcell *cell;
220 396
221 for (y = y0; y < y0 + h; y++) 397 for (y = y0; y < y0 + h; y++)
222 if (y >= 0) 398 if (y >= 0)
223 { 399 {
224 if (y >= self->rows) 400 if (y >= self->rows)
230 if (x >= row->c0) 406 if (x >= row->c0)
231 { 407 {
232 if (x >= row->c1) 408 if (x >= row->c1)
233 break; 409 break;
234 410
235 row->col[x - row->c0].darkness = -1; 411 cell = row->col + x - row->c0;
412
413 CELL_CLEAR (cell);
236 } 414 }
237 } 415 }
238} 416}
239 417
240MODULE = CFClient PACKAGE = CFClient 418typedef struct {
419 tileid tile;
420 uint8_t x, y, level;
421} smooth_key;
422
423static void
424smooth_or_bits (HV *hv, smooth_key *key, IV bits)
425{
426 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
427
428 if (SvIOK (*sv))
429 SvIV_set (*sv, SvIVX (*sv) | bits);
430 else
431 sv_setiv (*sv, bits);
432}
433
434static void
435music_finished (void)
436{
437 SDL_UserEvent ev;
438
439 ev.type = SDL_USEREVENT;
440 ev.code = 0;
441 ev.data1 = 0;
442 ev.data2 = 0;
443
444 SDL_PushEvent ((SDL_Event *)&ev);
445}
446
447static void
448channel_finished (int channel)
449{
450 SDL_UserEvent ev;
451
452 ev.type = SDL_USEREVENT;
453 ev.code = 1;
454 ev.data1 = (void *)(long)channel;
455 ev.data2 = 0;
456
457 SDL_PushEvent ((SDL_Event *)&ev);
458}
459
460static unsigned int
461minpot (unsigned int n)
462{
463 if (!n)
464 return 0;
465
466 --n;
467
468 n |= n >> 1;
469 n |= n >> 2;
470 n |= n >> 4;
471 n |= n >> 8;
472 n |= n >> 16;
473
474 return n + 1;
475}
476
477static unsigned int
478popcount (unsigned int n)
479{
480 n -= (n >> 1) & 0x55555555U;
481 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
482 n = ((n >> 4) + n) & 0x0f0f0f0fU;
483 n *= 0x01010101U;
484
485 return n >> 24;
486}
487
488/* SDL should provide this, really. */
489#define SDLK_MODIFIER_MIN 300
490#define SDLK_MODIFIER_MAX 314
491
492/******************************************************************************/
493
494static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
495static GV *hover_gv;
496
497static int
498within_widget (SV *widget, NV x, NV y)
499{
500 HV *self;
501 SV **svp;
502 NV wx, ww, wy, wh;
503
504 if (!SvROK (widget))
505 return 0;
506
507 self = (HV *)SvRV (widget);
508
509 if (SvTYPE (self) != SVt_PVHV)
510 return 0;
511
512 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
513 if (y < wy)
514 return 0;
515
516 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
517 if (y >= wy + wh)
518 return 0;
519
520 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
521 if (x < wx)
522 return 0;
523
524 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
525 if (x >= wx + ww)
526 return 0;
527
528 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
529 if (!svp || !SvTRUE (*svp))
530 return 0;
531
532 return 1;
533}
534
535/******************************************************************************/
536
537/* process keyboard modifiers */
538static int
539mod_munge (int mod)
540{
541 mod &= MOD_MASK;
542
543 if (mod & (KMOD_META | KMOD_ALT))
544 mod |= KMOD_LRAM;
545
546 return mod;
547}
548
549static void
550deliantra_main ()
551{
552 char *argv[] = { 0 };
553 call_argv ("::main", G_DISCARD | G_VOID, argv);
554}
555
556#ifdef __MACOSX__
557 /* to due surprising braindamage on the side of SDL design, we
558 * do some mind-boggling hack here: SDL requires a custom main()
559 * on OS X, so... we provide one and call the original main(), which,
560 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
561 * and which calls our main (== SDL_main) back.
562 */
563 extern C_LINKAGE int
564 main (int argc, char *argv[])
565 {
566 deliantra_main ();
567 }
568
569 #undef main
570
571 extern C_LINKAGE int main (int argc, char *argv[]);
572
573 static void
574 SDL_braino (void)
575 {
576 char *argv[] = { "deliantra client", 0 };
577 (main) (1, argv);
578 }
579#else
580 static void
581 SDL_braino (void)
582 {
583 deliantra_main ();
584 }
585#endif
586
587MODULE = Deliantra::Client PACKAGE = DC
241 588
242PROTOTYPES: ENABLE 589PROTOTYPES: ENABLE
243 590
244BOOT: 591BOOT:
245{ 592{
246 HV *stash = gv_stashpv ("CFClient", 1); 593 HV *stash = gv_stashpv ("DC", 1);
247 static const struct { 594 static const struct {
248 const char *name; 595 const char *name;
249 IV iv; 596 IV iv;
250 } *civ, const_iv[] = { 597 } *civ, const_iv[] = {
251# define const_iv(name) { # name, (IV)name } 598# define const_iv(name) { # name, (IV)name }
599 const_iv (SDLK_MODIFIER_MIN),
600 const_iv (SDLK_MODIFIER_MAX),
601
252 const_iv (SDL_ACTIVEEVENT), 602 const_iv (SDL_ACTIVEEVENT),
253 const_iv (SDL_KEYDOWN), 603 const_iv (SDL_KEYDOWN),
254 const_iv (SDL_KEYUP), 604 const_iv (SDL_KEYUP),
255 const_iv (SDL_MOUSEMOTION), 605 const_iv (SDL_MOUSEMOTION),
256 const_iv (SDL_MOUSEBUTTONDOWN), 606 const_iv (SDL_MOUSEBUTTONDOWN),
265 const_iv (SDL_EVENT_RESERVEDA), 615 const_iv (SDL_EVENT_RESERVEDA),
266 const_iv (SDL_EVENT_RESERVEDB), 616 const_iv (SDL_EVENT_RESERVEDB),
267 const_iv (SDL_VIDEORESIZE), 617 const_iv (SDL_VIDEORESIZE),
268 const_iv (SDL_VIDEOEXPOSE), 618 const_iv (SDL_VIDEOEXPOSE),
269 const_iv (SDL_USEREVENT), 619 const_iv (SDL_USEREVENT),
620
621 const_iv (SDL_APPINPUTFOCUS),
622 const_iv (SDL_APPMOUSEFOCUS),
623 const_iv (SDL_APPACTIVE),
624
625
626 const_iv (SDLK_UNKNOWN),
627 const_iv (SDLK_FIRST),
628 const_iv (SDLK_BACKSPACE),
629 const_iv (SDLK_TAB),
630 const_iv (SDLK_CLEAR),
631 const_iv (SDLK_RETURN),
632 const_iv (SDLK_PAUSE),
633 const_iv (SDLK_ESCAPE),
634 const_iv (SDLK_SPACE),
635 const_iv (SDLK_EXCLAIM),
636 const_iv (SDLK_QUOTEDBL),
637 const_iv (SDLK_HASH),
638 const_iv (SDLK_DOLLAR),
639 const_iv (SDLK_AMPERSAND),
640 const_iv (SDLK_QUOTE),
641 const_iv (SDLK_LEFTPAREN),
642 const_iv (SDLK_RIGHTPAREN),
643 const_iv (SDLK_ASTERISK),
644 const_iv (SDLK_PLUS),
645 const_iv (SDLK_COMMA),
646 const_iv (SDLK_MINUS),
647 const_iv (SDLK_PERIOD),
648 const_iv (SDLK_SLASH),
649 const_iv (SDLK_0),
650 const_iv (SDLK_1),
651 const_iv (SDLK_2),
652 const_iv (SDLK_3),
653 const_iv (SDLK_4),
654 const_iv (SDLK_5),
655 const_iv (SDLK_6),
656 const_iv (SDLK_7),
657 const_iv (SDLK_8),
658 const_iv (SDLK_9),
659 const_iv (SDLK_COLON),
660 const_iv (SDLK_SEMICOLON),
661 const_iv (SDLK_LESS),
662 const_iv (SDLK_EQUALS),
663 const_iv (SDLK_GREATER),
664 const_iv (SDLK_QUESTION),
665 const_iv (SDLK_AT),
666
667 const_iv (SDLK_LEFTBRACKET),
668 const_iv (SDLK_BACKSLASH),
669 const_iv (SDLK_RIGHTBRACKET),
670 const_iv (SDLK_CARET),
671 const_iv (SDLK_UNDERSCORE),
672 const_iv (SDLK_BACKQUOTE),
673 const_iv (SDLK_DELETE),
674
675 const_iv (SDLK_FIRST),
676 const_iv (SDLK_LAST),
270 const_iv (SDLK_KP0), 677 const_iv (SDLK_KP0),
271 const_iv (SDLK_KP1), 678 const_iv (SDLK_KP1),
272 const_iv (SDLK_KP2), 679 const_iv (SDLK_KP2),
273 const_iv (SDLK_KP3), 680 const_iv (SDLK_KP3),
274 const_iv (SDLK_KP4), 681 const_iv (SDLK_KP4),
329 const_iv (SDLK_BREAK), 736 const_iv (SDLK_BREAK),
330 const_iv (SDLK_MENU), 737 const_iv (SDLK_MENU),
331 const_iv (SDLK_POWER), 738 const_iv (SDLK_POWER),
332 const_iv (SDLK_EURO), 739 const_iv (SDLK_EURO),
333 const_iv (SDLK_UNDO), 740 const_iv (SDLK_UNDO),
741
334 const_iv (KMOD_NONE), 742 const_iv (KMOD_NONE),
743 const_iv (KMOD_SHIFT),
335 const_iv (KMOD_LSHIFT), 744 const_iv (KMOD_LSHIFT),
336 const_iv (KMOD_RSHIFT), 745 const_iv (KMOD_RSHIFT),
746 const_iv (KMOD_CTRL),
337 const_iv (KMOD_LCTRL), 747 const_iv (KMOD_LCTRL),
338 const_iv (KMOD_RCTRL), 748 const_iv (KMOD_RCTRL),
749 const_iv (KMOD_ALT),
339 const_iv (KMOD_LALT), 750 const_iv (KMOD_LALT),
340 const_iv (KMOD_RALT), 751 const_iv (KMOD_RALT),
752 const_iv (KMOD_META),
341 const_iv (KMOD_LMETA), 753 const_iv (KMOD_LMETA),
342 const_iv (KMOD_RMETA), 754 const_iv (KMOD_RMETA),
343 const_iv (KMOD_NUM), 755 const_iv (KMOD_NUM),
344 const_iv (KMOD_CAPS), 756 const_iv (KMOD_CAPS),
345 const_iv (KMOD_MODE), 757 const_iv (KMOD_MODE),
346 const_iv (KMOD_CTRL), 758
347 const_iv (KMOD_SHIFT), 759 const_iv (KMOD_LRAM),
348 const_iv (KMOD_ALT), 760
349 const_iv (KMOD_META) 761 const_iv (MIX_DEFAULT_FORMAT),
762
763 const_iv (SDL_INIT_TIMER),
764 const_iv (SDL_INIT_AUDIO),
765 const_iv (SDL_INIT_VIDEO),
766 const_iv (SDL_INIT_CDROM),
767 const_iv (SDL_INIT_JOYSTICK),
768 const_iv (SDL_INIT_EVERYTHING),
769 const_iv (SDL_INIT_NOPARACHUTE),
770 const_iv (SDL_INIT_EVENTTHREAD),
771
772 const_iv (SDL_GL_RED_SIZE),
773 const_iv (SDL_GL_GREEN_SIZE),
774 const_iv (SDL_GL_BLUE_SIZE),
775 const_iv (SDL_GL_ALPHA_SIZE),
776 const_iv (SDL_GL_DOUBLEBUFFER),
777 const_iv (SDL_GL_BUFFER_SIZE),
778 const_iv (SDL_GL_DEPTH_SIZE),
779 const_iv (SDL_GL_STENCIL_SIZE),
780 const_iv (SDL_GL_ACCUM_RED_SIZE),
781 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
782 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
783 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
784 const_iv (SDL_GL_STEREO),
785 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
786 const_iv (SDL_GL_MULTISAMPLESAMPLES),
787 const_iv (SDL_GL_ACCELERATED_VISUAL),
788 const_iv (SDL_GL_SWAP_CONTROL),
789
790 const_iv (FOW_DARKNESS)
350# undef const_iv 791# undef const_iv
351 }; 792 };
352 793
353 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 794 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
354 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 795 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
355 796
356 fontmap = pango_ft2_font_map_new (); 797 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
357 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 798 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
358 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
359} 799}
800
801void
802weaken (SV *rv)
803 PROTOTYPE: $
804 CODE:
805 sv_rvweaken (rv);
360 806
361int 807int
362SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 808in_destruct ()
809 CODE:
810 RETVAL = PL_main_cv == Nullcv;
811 OUTPUT:
812 RETVAL
363 813
814NV floor (NV x)
815
816NV ceil (NV x)
817
818IV minpot (UV n)
819
820IV popcount (UV n)
821
364void 822void
823pango_init ()
824 CODE:
825{
826 opengl_fontmap = pango_opengl_font_map_new ();
827 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
828 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
829 /*pango_context_set_font_description (opengl_context, default_font);*/
830#if PANGO_VERSION_CHECK (1, 15, 2)
831 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
832 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
833#endif
834}
835
836char *SDL_GetError ()
837
838void SDL_braino ()
839
840int SDL_Init (U32 flags)
841
842int SDL_InitSubSystem (U32 flags)
843
844void SDL_QuitSubSystem (U32 flags)
845
365SDL_Quit () 846void SDL_Quit ()
366 847
848int SDL_GL_SetAttribute (int attr, int value)
849
850int SDL_GL_GetAttribute (int attr)
851 CODE:
852 if (SDL_GL_GetAttribute (attr, &RETVAL))
853 XSRETURN_UNDEF;
854 OUTPUT:
855 RETVAL
856
367void 857void
368SDL_ListModes () 858SDL_ListModes (int rgb, int alpha)
369 PPCODE: 859 PPCODE:
370{ 860{
371 SDL_Rect **m; 861 SDL_Rect **m;
372 862
373 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 863 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
374 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 864 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
375 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 865 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
376 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 866 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
377 867
868 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
869 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
870
378 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 871 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
379 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 872 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
380 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 873 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
381 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 874 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
382 875
383 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 876 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
384 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
385 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 877 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
386 878
387 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 879 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
388 880
389 if (m && m != (SDL_Rect **)-1) 881 if (m && m != (SDL_Rect **)-1)
390 while (*m) 882 while (*m)
391 { 883 {
884 if ((*m)->w >= 400 && (*m)->h >= 300)
885 {
392 AV *av = newAV (); 886 AV *av = newAV ();
393 av_push (av, newSViv ((*m)->w)); 887 av_push (av, newSViv ((*m)->w));
394 av_push (av, newSViv ((*m)->h)); 888 av_push (av, newSViv ((*m)->h));
889 av_push (av, newSViv (rgb));
890 av_push (av, newSViv (alpha));
395 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 891 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
892 }
396 893
397 ++m; 894 ++m;
398 } 895 }
399} 896}
400 897
401int 898int
402SDL_SetVideoMode (int w, int h, int fullscreen) 899SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
403 CODE: 900 CODE:
901{
902 SDL_EnableUNICODE (1);
903 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
904
905 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
906 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
907 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
908 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
909
404 RETVAL = !!SDL_SetVideoMode ( 910 RETVAL = !!SDL_SetVideoMode (
405 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 911 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
406 ); 912 );
407 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 913
914 if (RETVAL)
915 {
916 av_clear (texture_av);
917
918 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
919#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
920#include "glfunc.h"
921#undef GL_FUNC
922 }
923}
408 OUTPUT: 924 OUTPUT:
409 RETVAL 925 RETVAL
410 926
411void 927void
928SDL_GL_SwapBuffers ()
929
930char *
931SDL_GetKeyName (int sym)
932
933int
934SDL_GetAppState ()
935
936int
937SDL_GetModState ()
938
939void
940poll_events ()
941 PPCODE:
942{
943 SDL_Event ev;
944
945 SDL_PumpEvents ();
946 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
947 {
948 HV *hv = newHV ();
949 hv_store (hv, "type", 4, newSViv (ev.type), 0);
950
951 switch (ev.type)
952 {
953 case SDL_KEYDOWN:
954 case SDL_KEYUP:
955 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
956 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
957 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
958 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
959 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
960 break;
961
962 case SDL_ACTIVEEVENT:
963 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
964 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
965 break;
966
967 case SDL_MOUSEMOTION:
968 {
969 int state = ev.motion.state;
970 int x = ev.motion.x;
971 int y = ev.motion.y;
972 int xrel = ev.motion.xrel;
973 int yrel = ev.motion.yrel;
974
975 /* do simplistic event compression */
976 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
977 && state == ev.motion.state)
978 {
979 xrel += ev.motion.xrel;
980 yrel += ev.motion.yrel;
981 x = ev.motion.x;
982 y = ev.motion.y;
983 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
984 }
985
986 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
987 hv_store (hv, "state", 5, newSViv (state), 0);
988 hv_store (hv, "x", 1, newSViv (x), 0);
989 hv_store (hv, "y", 1, newSViv (y), 0);
990 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
991 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
992 }
993 break;
994
995 case SDL_MOUSEBUTTONDOWN:
996 case SDL_MOUSEBUTTONUP:
997 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
998
999 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
1000 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
1001 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
1002 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1003 break;
1004
1005 case SDL_USEREVENT:
1006 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1007 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1008 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1009 break;
1010 }
1011
1012 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1013 }
1014}
1015
1016int
1017Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1018 POSTCALL:
1019 Mix_HookMusicFinished (music_finished);
1020 Mix_ChannelFinished (channel_finished);
1021
1022void
1023Mix_QuerySpec ()
1024 PPCODE:
1025{
1026 int freq, channels;
1027 Uint16 format;
1028
1029 if (Mix_QuerySpec (&freq, &format, &channels))
1030 {
1031 EXTEND (SP, 3);
1032 PUSHs (sv_2mortal (newSViv (freq)));
1033 PUSHs (sv_2mortal (newSViv (format)));
1034 PUSHs (sv_2mortal (newSViv (channels)));
1035 }
1036}
1037
1038void
1039Mix_CloseAudio ()
1040
1041int
1042Mix_AllocateChannels (int numchans = -1)
1043
1044const char *
1045Mix_GetError ()
1046
1047void
412lowdelay (int fd, int val = 1) 1048lowdelay (int fd, int val = 1)
413 CODE: 1049 CODE:
1050 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1051
1052void
1053win32_proxy_info ()
1054 PPCODE:
1055{
414#ifndef _WIN32 1056#ifdef _WIN32
415 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1057 char buffer[2048];
1058 DWORD buflen;
1059
1060 EXTEND (SP, 3);
1061
1062 buflen = sizeof (buffer);
1063 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1064 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1065 {
1066 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1067
1068 buflen = sizeof (buffer);
1069 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1070 {
1071 PUSHs (newSVpv (buffer, 0));
1072
1073 buflen = sizeof (buffer);
1074 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1075 PUSHs (newSVpv (buffer, 0));
1076 }
1077 }
416#endif 1078#endif
1079}
417 1080
418char * 1081int
419gl_version () 1082add_font (char *file)
420 CODE: 1083 CODE:
421 RETVAL = (char *)glGetString (GL_VERSION); 1084 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
422 OUTPUT: 1085 OUTPUT:
423 RETVAL 1086 RETVAL
424
425char *
426gl_extensions ()
427 CODE:
428 RETVAL = (char *)glGetString (GL_EXTENSIONS);
429 OUTPUT:
430 RETVAL
431
432void
433add_font (char *file)
434 CODE:
435 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
436
437void
438set_font (char *file)
439 CODE:
440{
441 int count;
442 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
443 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
444 FcPatternDestroy (pattern);
445 pango_context_set_font_description (context, font);
446}
447 1087
448void 1088void
449load_image_inline (SV *image_) 1089load_image_inline (SV *image_)
450 ALIAS: 1090 ALIAS:
451 load_image_file = 1 1091 load_image_file = 1
454 STRLEN image_len; 1094 STRLEN image_len;
455 char *image = (char *)SvPVbyte (image_, image_len); 1095 char *image = (char *)SvPVbyte (image_, image_len);
456 SDL_Surface *surface, *surface2; 1096 SDL_Surface *surface, *surface2;
457 SDL_PixelFormat fmt; 1097 SDL_PixelFormat fmt;
458 SDL_RWops *rw = ix 1098 SDL_RWops *rw = ix
459 ? SDL_RWFromFile (image, "r") 1099 ? SDL_RWFromFile (image, "rb")
460 : SDL_RWFromConstMem (image, image_len); 1100 : SDL_RWFromConstMem (image, image_len);
461 1101
462 if (!rw) 1102 if (!rw)
463 croak ("load_image: %s", SDL_GetError ()); 1103 croak ("load_image: %s", SDL_GetError ());
464 1104
493 1133
494 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1134 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
495 1135
496 assert (surface2->pitch == surface2->w * 4); 1136 assert (surface2->pitch == surface2->w * 4);
497 1137
1138 SDL_LockSurface (surface2);
498 EXTEND (SP, 5); 1139 EXTEND (SP, 6);
499 PUSHs (sv_2mortal (newSViv (surface2->w))); 1140 PUSHs (sv_2mortal (newSViv (surface2->w)));
500 PUSHs (sv_2mortal (newSViv (surface2->h))); 1141 PUSHs (sv_2mortal (newSViv (surface2->h)));
501 SDL_LockSurface (surface2);
502 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1142 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
503 SDL_UnlockSurface (surface2);
504 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1143 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
505 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1144 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
506 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1145 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1146 SDL_UnlockSurface (surface2);
507 1147
508 SDL_FreeSurface (surface); 1148 SDL_FreeSurface (surface);
509 SDL_FreeSurface (surface2); 1149 SDL_FreeSurface (surface2);
510} 1150}
511 1151
533 PUSHs (sv_2mortal (newSViv (b / y))); 1173 PUSHs (sv_2mortal (newSViv (b / y)));
534 PUSHs (sv_2mortal (newSViv (a / y))); 1174 PUSHs (sv_2mortal (newSViv (a / y)));
535} 1175}
536 1176
537void 1177void
1178error (char *message)
1179 CODE:
1180 fprintf (stderr, "ERROR: %s\n", message);
1181#ifdef _WIN32
1182 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1183#endif
1184
1185void
538fatal (char *message) 1186fatal (char *message)
539 CODE: 1187 CODE:
1188 fprintf (stderr, "FATAL: %s\n", message);
540#ifdef _WIN32 1189#ifdef _WIN32
541 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1190 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1191#endif
1192 _exit (1);
1193
1194void
1195_exit (int retval = 0)
1196 CODE:
1197#ifdef WIN32
1198 ExitThread (retval); // unclean, please beam me up
542#else 1199#else
543 fprintf (stderr, "FATAL: %s\n", message); 1200 _exit (retval);
544#endif 1201#endif
545 exit (1);
546 1202
547MODULE = CFClient PACKAGE = CFClient::Layout 1203void
548 1204debug ()
549CFClient::Layout
550new (SV *class, int base_height = 10)
551 CODE: 1205 CODE:
552 New (0, RETVAL, 1, struct cf_layout); 1206{
553 RETVAL->base_height = base_height; 1207#if DEBUG
554 RETVAL->pl = pango_layout_new (context); 1208 VALGRIND_DO_LEAK_CHECK;
555 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1209#endif
1210}
1211
1212int
1213SvREFCNT (SV *sv)
1214 CODE:
1215 RETVAL = SvREFCNT (sv);
1216 OUTPUT:
1217 RETVAL
1218
1219MODULE = Deliantra::Client PACKAGE = DC::Font
1220
1221PROTOTYPES: DISABLE
1222
1223DC::Font
1224new_from_file (SV *class, char *path, int id = 0)
1225 CODE:
1226{
1227 int count;
1228 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1229 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1230 FcPatternDestroy (pattern);
1231}
556 OUTPUT: 1232 OUTPUT:
557 RETVAL 1233 RETVAL
558 1234
559void 1235void
1236DESTROY (DC::Font self)
1237 CODE:
1238 pango_font_description_free (self);
1239
1240void
1241make_default (DC::Font self)
1242 PROTOTYPE: $
1243 CODE:
1244 default_font = self;
1245
1246MODULE = Deliantra::Client PACKAGE = DC::Layout
1247
1248PROTOTYPES: DISABLE
1249
1250void
1251glyph_cache_backup ()
1252 PROTOTYPE:
1253 CODE:
1254 tc_backup ();
1255
1256void
1257glyph_cache_restore ()
1258 PROTOTYPE:
1259 CODE:
1260 tc_restore ();
1261
1262DC::Layout
1263new (SV *class)
1264 CODE:
1265 New (0, RETVAL, 1, struct cf_layout);
1266
1267 RETVAL->pl = pango_layout_new (opengl_context);
1268 RETVAL->r = 1.;
1269 RETVAL->g = 1.;
1270 RETVAL->b = 1.;
1271 RETVAL->a = 1.;
1272 RETVAL->base_height = MIN_FONT_HEIGHT;
1273 RETVAL->font = 0;
1274 RETVAL->rc = rc_alloc ();
1275
1276 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1277 layout_update_font (RETVAL);
1278 OUTPUT:
1279 RETVAL
1280
1281void
560DESTROY (CFClient::Layout self) 1282DESTROY (DC::Layout self)
561 CODE: 1283 CODE:
562 g_object_unref (self->pl); 1284 g_object_unref (self->pl);
1285 rc_free (self->rc);
563 Safefree (self); 1286 Safefree (self);
564 1287
565void 1288void
566set_text (CFClient::Layout self, SV *text_) 1289set_text (DC::Layout self, SV *text_)
567 CODE: 1290 CODE:
568{ 1291{
569 STRLEN textlen; 1292 STRLEN textlen;
570 char *text = SvPVutf8 (text_, textlen); 1293 char *text = SvPVutf8 (text_, textlen);
571 1294
572 pango_layout_set_text (self->pl, text, textlen); 1295 pango_layout_set_text (self->pl, text, textlen);
573} 1296}
574 1297
575void 1298void
576set_markup (CFClient::Layout self, SV *text_) 1299set_markup (DC::Layout self, SV *text_)
577 CODE: 1300 CODE:
578{ 1301{
579 STRLEN textlen; 1302 STRLEN textlen;
580 char *text = SvPVutf8 (text_, textlen); 1303 char *text = SvPVutf8 (text_, textlen);
581 1304
582 pango_layout_set_markup (self->pl, text, textlen); 1305 pango_layout_set_markup (self->pl, text, textlen);
583} 1306}
584 1307
585SV * 1308void
586get_text (CFClient::Layout self) 1309set_shapes (DC::Layout self, ...)
1310 CODE:
1311{
1312 PangoAttrList *attrs = 0;
1313 const char *text = pango_layout_get_text (self->pl);
1314 const char *pos = text;
1315 int arg = 4;
1316
1317 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1318 {
1319 PangoRectangle inkrect, rect;
1320 PangoAttribute *attr;
1321
1322 int x = SvIV (ST (arg - 3));
1323 int y = SvIV (ST (arg - 2));
1324 int w = SvIV (ST (arg - 1));
1325 int h = SvIV (ST (arg ));
1326
1327 inkrect.x = 0;
1328 inkrect.y = 0;
1329 inkrect.width = 0;
1330 inkrect.height = 0;
1331
1332 rect.x = x * PANGO_SCALE;
1333 rect.y = y * PANGO_SCALE;
1334 rect.width = w * PANGO_SCALE;
1335 rect.height = h * PANGO_SCALE;
1336
1337 if (!attrs)
1338 attrs = pango_layout_get_attributes (self->pl);
1339
1340 attr = pango_attr_shape_new (&inkrect, &rect);
1341 attr->start_index = pos - text;
1342 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1343 pango_attr_list_insert (attrs, attr);
1344
1345 arg += 4;
1346 pos += sizeof (OBJ_STR) - 1;
1347 }
1348
1349 if (attrs)
1350 pango_layout_set_attributes (self->pl, attrs);
1351}
1352
1353void
1354get_shapes (DC::Layout self)
587 CODE: 1355 PPCODE:
1356{
1357 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1358
1359 do
1360 {
1361 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1362
1363 if (run && shape_attr_p (run))
1364 {
1365 PangoRectangle extents;
1366 pango_layout_iter_get_run_extents (iter, 0, &extents);
1367
1368 EXTEND (SP, 2);
1369 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1370 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1371 }
1372 }
1373 while (pango_layout_iter_next_run (iter));
1374
1375 pango_layout_iter_free (iter);
1376}
1377
1378int
1379has_wrapped (DC::Layout self)
1380 CODE:
1381{
1382 int lines = 1;
1383 const char *text = pango_layout_get_text (self->pl);
1384
1385 while (*text)
1386 lines += *text++ == '\n';
1387
588 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1388 RETVAL = lines < pango_layout_get_line_count (self->pl);
589 SvUTF8_on (RETVAL); 1389}
590 OUTPUT: 1390 OUTPUT:
591 RETVAL 1391 RETVAL
592 1392
1393SV *
1394get_text (DC::Layout self)
1395 CODE:
1396 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1397 sv_utf8_decode (RETVAL);
1398 OUTPUT:
1399 RETVAL
1400
593void 1401void
1402set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1403 CODE:
1404 self->r = r;
1405 self->g = g;
1406 self->b = b;
1407 self->a = a;
1408
1409void
1410set_font (DC::Layout self, DC::Font font = 0)
1411 CODE:
1412 if (self->font != font)
1413 {
1414 self->font = font;
1415 layout_update_font (self);
1416 }
1417
1418void
594set_height (CFClient::Layout self, int base_height) 1419set_height (DC::Layout self, int base_height)
595 CODE: 1420 CODE:
1421 if (self->base_height != base_height)
1422 {
596 self->base_height = base_height; 1423 self->base_height = base_height;
1424 layout_update_font (self);
1425 }
597 1426
598void 1427void
599set_width (CFClient::Layout self, int max_width = -1) 1428set_width (DC::Layout self, int max_width = -1)
600 CODE: 1429 CODE:
601 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1430 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
602 1431
603void 1432void
1433set_indent (DC::Layout self, int indent)
1434 CODE:
1435 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1436
1437void
1438set_spacing (DC::Layout self, int spacing)
1439 CODE:
1440 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1441
1442void
1443set_ellipsise (DC::Layout self, int ellipsise)
1444 CODE:
1445 pango_layout_set_ellipsize (self->pl,
1446 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1447 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1448 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1449 : PANGO_ELLIPSIZE_NONE
1450 );
1451
1452void
1453set_single_paragraph_mode (DC::Layout self, int spm)
1454 CODE:
1455 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1456
1457void
604size (CFClient::Layout self) 1458size (DC::Layout self)
605 PPCODE: 1459 PPCODE:
606{ 1460{
607 int w, h; 1461 int w, h;
608 1462
609 layout_update (self);
610 layout_get_pixel_size (self, &w, &h); 1463 layout_get_pixel_size (self, &w, &h);
611 1464
612 EXTEND (SP, 2); 1465 EXTEND (SP, 2);
613 PUSHs (sv_2mortal (newSViv (w))); 1466 PUSHs (sv_2mortal (newSViv (w)));
614 PUSHs (sv_2mortal (newSViv (h))); 1467 PUSHs (sv_2mortal (newSViv (h)));
615} 1468}
616 1469
617int 1470int
618xy_to_index (CFClient::Layout self, int x, int y) 1471descent (DC::Layout self)
619 CODE: 1472 CODE:
620{ 1473{
621 int index, trailing; 1474 PangoRectangle rect;
622 1475 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
623 layout_update (self); 1476 pango_layout_line_get_pixel_extents (line, 0, &rect);
624 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1477 RETVAL = PANGO_DESCENT (rect);
625
626 RETVAL = index;
627} 1478}
628 OUTPUT: 1479 OUTPUT:
629 RETVAL 1480 RETVAL
630 1481
1482int
1483xy_to_index (DC::Layout self, int x, int y)
1484 CODE:
1485{
1486 int index, trailing;
1487 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1488 RETVAL = index + trailing;
1489}
1490 OUTPUT:
1491 RETVAL
1492
631void 1493void
632cursor_pos (CFClient::Layout self, int index) 1494cursor_pos (DC::Layout self, int index)
633 PPCODE: 1495 PPCODE:
634{ 1496{
635 PangoRectangle strong_pos; 1497 PangoRectangle pos;
636 layout_update (self);
637 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1498 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
638 1499
639 EXTEND (SP, 3); 1500 EXTEND (SP, 3);
640 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1501 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
641 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1502 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
642 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1503 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
643} 1504}
644 1505
645void 1506void
646render (CFClient::Layout self) 1507index_to_line_x (DC::Layout self, int index, int trailing = 0)
647 PPCODE: 1508 PPCODE:
648{ 1509{
649 SV *retval; 1510 int line, x;
650 int w, h;
651 FT_Bitmap bitmap;
652 1511
653 layout_update (self); 1512 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
654 layout_get_pixel_size (self, &w, &h); 1513#if !PANGO_VERSION_CHECK (1, 17, 3)
655 1514 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
656 retval = newSV (w * h); 1515 --line;
657 SvPOK_only (retval); 1516#endif
658 SvCUR_set (retval, w * h);
659
660 bitmap.rows = h;
661 bitmap.width = w;
662 bitmap.pitch = w;
663 bitmap.buffer = (unsigned char*)SvPVX (retval);
664 bitmap.num_grays = 256;
665 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
666
667 memset (bitmap.buffer, 0, w * h);
668
669 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
670
671 EXTEND (SP, 3); 1517 EXTEND (SP, 2);
672 PUSHs (sv_2mortal (newSViv (w))); 1518 PUSHs (sv_2mortal (newSViv (line)));
1519 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1520}
1521
1522void
1523line_x_to_index (DC::Layout self, int line, int x)
1524 PPCODE:
1525{
1526 PangoLayoutLine *lp;
1527 int index, trailing;
1528
1529 if (line < 0)
1530 XSRETURN_EMPTY;
1531
1532 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1533 XSRETURN_EMPTY; /* do better */
1534
1535 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1536
1537 EXTEND (SP, 2);
1538 if (GIMME_V == G_SCALAR)
1539 PUSHs (sv_2mortal (newSViv (index + trailing)));
1540 else
1541 {
673 PUSHs (sv_2mortal (newSViv (h))); 1542 PUSHs (sv_2mortal (newSViv (index)));
674 PUSHs (sv_2mortal (retval)); 1543 PUSHs (sv_2mortal (newSViv (trailing)));
1544 }
675} 1545}
676 1546
1547void
1548render (DC::Layout self, float x, float y, int flags = 0)
1549 CODE:
1550 rc_clear (self->rc);
1551 pango_opengl_render_layout_subpixel (
1552 self->pl,
1553 self->rc,
1554 x * PANGO_SCALE, y * PANGO_SCALE,
1555 self->r, self->g, self->b, self->a,
1556 flags
1557 );
1558 // we assume that context_change actually clears/frees stuff
1559 // and does not do any recomputation...
1560 pango_layout_context_changed (self->pl);
1561
1562void
1563draw (DC::Layout self)
1564 CODE:
1565{
1566 glEnable (GL_TEXTURE_2D);
1567 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1568 glEnable (GL_BLEND);
1569 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1570 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1571 glEnable (GL_ALPHA_TEST);
1572 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1573
1574 rc_draw (self->rc);
1575
1576 glDisable (GL_ALPHA_TEST);
1577 glDisable (GL_BLEND);
1578 glDisable (GL_TEXTURE_2D);
1579}
1580
677MODULE = CFClient PACKAGE = CFClient::Texture 1581MODULE = Deliantra::Client PACKAGE = DC::Texture
678 1582
1583PROTOTYPES: ENABLE
1584
679void 1585void
1586pad (SV *data_, int ow, int oh, int nw, int nh)
1587 CODE:
1588{
1589 if ((nw != ow || nh != oh) && SvOK (data_))
1590 {
1591 STRLEN datalen;
1592 char *data = SvPVbyte (data_, datalen);
1593 int bpp = datalen / (ow * oh);
1594 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1595
1596 SvPOK_only (result_);
1597 SvCUR_set (result_, nw * nh * bpp);
1598
1599 memset (SvPVX (result_), 0, nw * nh * bpp);
1600 while (oh--)
1601 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1602
1603 sv_setsv (data_, result_);
1604 }
1605}
1606
1607void
680draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1608draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
681 PROTOTYPE: $$$;$$ 1609 PROTOTYPE: $$$;$$
1610 ALIAS:
1611 draw_quad_alpha = 1
1612 draw_quad_alpha_premultiplied = 2
682 CODE: 1613 CODE:
683{ 1614{
684 HV *hv = (HV *)SvRV (self); 1615 HV *hv = (HV *)SvRV (self);
685 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1616 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
686 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1617 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
687 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1618 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
688 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1619
1620 if (name <= 0)
1621 XSRETURN_EMPTY;
689 1622
690 if (items < 5) 1623 if (items < 5)
691 { 1624 {
692 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1625 w = SvNV (*hv_fetch (hv, "w", 1, 1));
693 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1626 h = SvNV (*hv_fetch (hv, "h", 1, 1));
694 } 1627 }
695 1628
1629 if (ix)
1630 {
1631 glEnable (GL_BLEND);
1632
1633 if (ix == 2)
1634 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1635 else
1636 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1637 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1638
1639 glEnable (GL_ALPHA_TEST);
1640 glAlphaFunc (GL_GREATER, 0.01f);
1641 }
1642
696 glBindTexture (GL_TEXTURE_2D, name); 1643 glBindTexture (GL_TEXTURE_2D, name);
697 if (wrap_mode) { 1644
698 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
699 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
700 }
701 glBegin (GL_QUADS); 1645 glBegin (GL_QUADS);
702 glTexCoord2f (0, 0); glVertex2f (x , y ); 1646 glTexCoord2f (0, 0); glVertex2f (x , y );
703 glTexCoord2f (0, t); glVertex2f (x , y + h); 1647 glTexCoord2f (0, t); glVertex2f (x , y + h);
704 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1648 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
705 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1649 glTexCoord2f (s, 0); glVertex2f (x + w, y );
706 glEnd (); 1650 glEnd ();
707}
708 1651
1652 if (ix)
1653 {
1654 glDisable (GL_ALPHA_TEST);
1655 glDisable (GL_BLEND);
1656 }
1657}
1658
1659IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1660 CODE:
1661{
1662 GLint width;
1663 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1664 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1665 RETVAL = width > 0;
1666}
1667 OUTPUT:
1668 RETVAL
1669
709MODULE = CFClient PACKAGE = CFClient::Map 1670MODULE = Deliantra::Client PACKAGE = DC::Map
710 1671
711CFClient::Map 1672PROTOTYPES: DISABLE
712new (SV *class, int map_width, int map_height) 1673
1674DC::Map
1675new (SV *class)
713 CODE: 1676 CODE:
714 New (0, RETVAL, 1, struct map); 1677 New (0, RETVAL, 1, struct map);
715 RETVAL->x = 0; 1678 RETVAL->x = 0;
716 RETVAL->y = 0; 1679 RETVAL->y = 0;
717 RETVAL->w = map_width; 1680 RETVAL->w = 0;
718 RETVAL->h = map_height; 1681 RETVAL->h = 0;
719 RETVAL->ox = 0; 1682 RETVAL->ox = 0;
720 RETVAL->oy = 0; 1683 RETVAL->oy = 0;
721 RETVAL->faces = 8192; 1684 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
722 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1685 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
723 RETVAL->texs = 8192;
724 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
725 RETVAL->rows = 0; 1686 RETVAL->rows = 0;
726 RETVAL->row = 0; 1687 RETVAL->row = 0;
727 OUTPUT: 1688 OUTPUT:
728 RETVAL 1689 RETVAL
729 1690
730void 1691void
731DESTROY (CFClient::Map self) 1692DESTROY (DC::Map self)
732 CODE: 1693 CODE:
733{ 1694{
734 map_clear (self); 1695 map_clear (self);
735 Safefree (self->face); 1696 Safefree (self->face2tile);
1697 Safefree (self->tex);
736 Safefree (self); 1698 Safefree (self);
737} 1699}
738 1700
739void 1701void
1702resize (DC::Map self, int map_width, int map_height)
1703 CODE:
1704 self->w = map_width;
1705 self->h = map_height;
1706
1707void
740clear (CFClient::Map self) 1708clear (DC::Map self)
741 CODE: 1709 CODE:
742 map_clear (self); 1710 map_clear (self);
743 1711
744void 1712void
745set_face (CFClient::Map self, int face, int texid) 1713set_tileid (DC::Map self, int face, int tile)
746 CODE: 1714 CODE:
747{ 1715{
748 while (self->faces <= face) 1716 need_facenum (self, face); self->face2tile [face] = tile;
749 { 1717 need_texid (self, tile);
750 Append (mapface, self->face, self->faces, self->faces);
751 self->faces *= 2;
752 }
753
754 self->face [face] = texid;
755} 1718}
756 1719
757void 1720void
1721set_smooth (DC::Map self, int face, int smooth, int level)
1722 CODE:
1723{
1724 tileid texid;
1725 maptex *tex;
1726
1727 if (face < 0 || face >= self->faces)
1728 return;
1729
1730 if (smooth < 0 || smooth >= self->faces)
1731 return;
1732
1733 texid = self->face2tile [face];
1734
1735 if (!texid)
1736 return;
1737
1738 tex = self->tex + texid;
1739 tex->smoothtile = self->face2tile [smooth];
1740 tex->smoothlevel = level;
1741}
1742
1743void
758set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1744set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
759 CODE: 1745 CODE:
760{ 1746{
761 while (self->texs <= texid) 1747 need_texid (self, texid);
762 {
763 Append (maptex, self->tex, self->texs, self->texs);
764 self->texs *= 2;
765 }
766 1748
767 { 1749 {
768 maptex *tex = self->tex + texid; 1750 maptex *tex = self->tex + texid;
769 1751
770 tex->name = name; 1752 tex->name = name;
775 tex->r = r; 1757 tex->r = r;
776 tex->g = g; 1758 tex->g = g;
777 tex->b = b; 1759 tex->b = b;
778 tex->a = a; 1760 tex->a = a;
779 } 1761 }
1762
1763 // somewhat hackish, but for textures that require it, it really
1764 // improves the look, and most others don't suffer.
1765 glBindTexture (GL_TEXTURE_2D, name);
1766 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1767 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1768 // use uglier nearest interpolation because linear suffers
1769 // from transparent color bleeding and ugly wrapping effects.
1770 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
780} 1771}
1772
1773void
1774expire_textures (DC::Map self, int texid, int count)
1775 PPCODE:
1776 for (; texid < self->texs && count; ++texid, --count)
1777 {
1778 maptex *tex = self->tex + texid;
1779
1780 if (tex->name)
1781 {
1782 if (tex->unused)
1783 {
1784 tex->name = 0;
1785 tex->unused = 0;
1786 XPUSHs (sv_2mortal (newSViv (texid)));
1787 }
1788 else
1789 tex->unused = 1;
1790 }
1791 }
781 1792
782int 1793int
783ox (CFClient::Map self) 1794ox (DC::Map self)
784 ALIAS: 1795 ALIAS:
785 oy = 1 1796 oy = 1
1797 x = 2
1798 y = 3
1799 w = 4
1800 h = 5
786 CODE: 1801 CODE:
787 switch (ix) 1802 switch (ix)
788 { 1803 {
789 case 0: RETVAL = self->ox; break; 1804 case 0: RETVAL = self->ox; break;
790 case 1: RETVAL = self->oy; break; 1805 case 1: RETVAL = self->oy; break;
1806 case 2: RETVAL = self->x; break;
1807 case 3: RETVAL = self->y; break;
1808 case 4: RETVAL = self->w; break;
1809 case 5: RETVAL = self->h; break;
791 } 1810 }
792 OUTPUT: 1811 OUTPUT:
793 RETVAL 1812 RETVAL
794 1813
795void 1814void
796scroll (CFClient::Map self, int dx, int dy) 1815scroll (DC::Map self, int dx, int dy)
797 CODE: 1816 CODE:
798{ 1817{
799 if (dx > 0) 1818 if (dx > 0)
800 map_blank (self, self->x, self->y, dx - 1, self->h); 1819 map_blank (self, self->x, self->y, dx, self->h);
801 else if (dx < 0) 1820 else if (dx < 0)
802 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1821 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
803 1822
804 if (dy > 0) 1823 if (dy > 0)
805 map_blank (self, self->x, self->y, self->w, dy - 1); 1824 map_blank (self, self->x, self->y, self->w, dy);
806 else if (dy < 0) 1825 else if (dy < 0)
807 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1826 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
808 1827
809 self->ox += dx; self->x += dx; 1828 self->ox += dx; self->x += dx;
810 self->oy += dy; self->y += dy; 1829 self->oy += dy; self->y += dy;
811 1830
812 while (self->y < 0) 1831 while (self->y < 0)
816 self->rows += MAP_EXTEND_Y; 1835 self->rows += MAP_EXTEND_Y;
817 self->y += MAP_EXTEND_Y; 1836 self->y += MAP_EXTEND_Y;
818 } 1837 }
819} 1838}
820 1839
821void 1840SV *
822map1a_update (CFClient::Map self, SV *data_) 1841map1a_update (DC::Map self, SV *data_, int extmap)
823 CODE: 1842 CODE:
824{ 1843{
825 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1844 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
826 uint8_t *data_end = (uint8_t *)SvEND (data_); 1845 uint8_t *data_end = (uint8_t *)SvEND (data_);
827 mapcell *cell; 1846 mapcell *cell;
828 int x, y, flags; 1847 int x, y, z, flags;
1848 AV *missing = newAV ();
1849 RETVAL = newRV_noinc ((SV *)missing);
829 1850
830 while (data < data_end) 1851 while (data < data_end - 1)
831 { 1852 {
832 flags = (data [0] << 8) + data [1]; data += 2; 1853 flags = (data [0] << 8) + data [1]; data += 2;
833 1854
834 x = ((flags >> 10) & 63) + self->x; 1855 x = self->x + ((flags >> 10) & 63);
835 y = ((flags >> 4) & 63) + self->y; 1856 y = self->y + ((flags >> 4) & 63);
836 1857
837 cell = map_get_cell (self, x, y); 1858 cell = map_get_cell (self, x, y);
838 1859
839 if (flags & 15) 1860 if (flags & 15)
840 { 1861 {
841 if (cell->darkness < 0) 1862 if (!cell->darkness)
842 { 1863 {
1864 memset (cell, 0, sizeof (*cell));
843 cell->darkness = 0; 1865 cell->darkness = 256;
844 cell->face [0] = 0;
845 cell->face [1] = 0;
846 cell->face [2] = 0;
847 } 1866 }
848 1867
849 cell->darkness = flags & 8 ? *data++ : 255;
850
851 //TODO: don't trust server data to be in-range(!) 1868 //TODO: don't trust server data to be in-range(!)
852 1869
853 if (flags & 4) 1870 if (flags & 8)
854 { 1871 {
855 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1872 if (extmap)
1873 {
1874 uint8_t ext, cmd;
1875
1876 do
1877 {
1878 ext = *data++;
1879 cmd = ext & 0x7f;
1880
1881 if (cmd < 4)
1882 cell->darkness = 255 - ext * 64 + 1;
1883 else if (cmd == 5) // health
1884 {
1885 cell->stat_width = 1;
1886 cell->stat_hp = *data++;
1887 }
1888 else if (cmd == 6) // monster width
1889 cell->stat_width = *data++ + 1;
1890 else if (cmd == 0x47)
1891 {
1892 if (*data == 1) cell->player = data [1];
1893 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1894 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1895 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1896
1897 data += *data + 1;
1898 }
1899 else if (cmd == 8) // cell flags
1900 cell->flags = *data++;
1901 else if (ext & 0x40) // unknown, multibyte => skip
1902 data += *data + 1;
1903 else
1904 data++;
1905 }
1906 while (ext & 0x80);
1907 }
1908 else
1909 cell->darkness = *data++ + 1;
856 } 1910 }
857 1911
1912 for (z = 0; z <= 2; ++z)
858 if (flags & 2) 1913 if (flags & (4 >> z))
859 { 1914 {
860 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1915 faceid face = (data [0] << 8) + data [1]; data += 2;
1916 need_facenum (self, face);
1917 cell->tile [z] = self->face2tile [face];
1918
1919 if (cell->tile [z])
1920 {
1921 maptex *tex = self->tex + cell->tile [z];
1922 tex->unused = 0;
1923 if (!tex->name)
1924 av_push (missing, newSViv (cell->tile [z]));
1925
1926 if (tex->smoothtile)
1927 {
1928 maptex *smooth = self->tex + tex->smoothtile;
1929 smooth->unused = 0;
1930 if (!smooth->name)
1931 av_push (missing, newSViv (tex->smoothtile));
1932 }
1933 }
861 } 1934 }
862
863 if (flags & 1)
864 {
865 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
866 }
867 } 1935 }
868 else 1936 else
869 cell->darkness = -1; 1937 CELL_CLEAR (cell);
870 } 1938 }
871} 1939}
1940 OUTPUT:
1941 RETVAL
872 1942
873SV * 1943SV *
874mapmap (CFClient::Map self, int w, int h) 1944mapmap (DC::Map self, int x0, int y0, int w, int h)
875 CODE: 1945 CODE:
876{ 1946{
877 int x0, x1, x; 1947 int x1, x;
878 int y0, y1, y; 1948 int y1, y;
879 int z; 1949 int z;
880 SV *map_sv = newSV (w * h * sizeof (uint32_t)); 1950 SV *map_sv = newSV (w * h * sizeof (uint32_t));
881 uint32_t *map = (uint32_t *)SvPVX (map_sv); 1951 uint32_t *map = (uint32_t *)SvPVX (map_sv);
882 1952
883 SvPOK_only (map_sv); 1953 SvPOK_only (map_sv);
884 SvCUR_set (map_sv, w * h * sizeof (uint32_t)); 1954 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
885 1955
886 x0 = self->x - w / 2; x1 = x0 + w; 1956 x0 += self->x; x1 = x0 + w;
887 y0 = self->y - h / 2; y1 = y0 + h; 1957 y0 += self->y; y1 = y0 + h;
888 1958
889 for (y = y0; y < y1; y++) 1959 for (y = y0; y < y1; y++)
890 { 1960 {
891 maprow *row = 0 <= y && y < self->rows 1961 maprow *row = 0 <= y && y < self->rows
892 ? self->row + y 1962 ? self->row + y
900 { 1970 {
901 mapcell *cell = row->col + (x - row->c0); 1971 mapcell *cell = row->col + (x - row->c0);
902 1972
903 for (z = 0; z <= 0; z++) 1973 for (z = 0; z <= 0; z++)
904 { 1974 {
905 mapface face = cell->face [z];
906
907 if (face)
908 {
909 maptex tex = self->tex [face]; 1975 maptex tex = self->tex [cell->tile [z]];
910 int a0 = 255 - tex.a; 1976 int a0 = 255 - tex.a;
911 int a1 = tex.a; 1977 int a1 = tex.a;
912 1978
913 r = (r * a0 + tex.r * a1) / 255; 1979 r = (r * a0 + tex.r * a1) / 255;
914 g = (g * a0 + tex.g * a1) / 255; 1980 g = (g * a0 + tex.g * a1) / 255;
915 b = (b * a0 + tex.b * a1) / 255; 1981 b = (b * a0 + tex.b * a1) / 255;
916 a = (a * a0 + tex.a * a1) / 255; 1982 a = (a * a0 + tex.a * a1) / 255;
917 }
918 } 1983 }
919 } 1984 }
920 1985
921 *map++ = (r ) 1986 *map++ = (r )
922 | (g << 8) 1987 | (g << 8)
929} 1994}
930 OUTPUT: 1995 OUTPUT:
931 RETVAL 1996 RETVAL
932 1997
933void 1998void
934draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1999draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2000 CODE:
2001{
2002 int x, y, z;
2003
2004 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2005 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2006 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2007 smooth_key skey;
2008 int pl_x, pl_y;
2009 maptex pl_tex;
2010 rc_t *rc = rc_alloc ();
2011 rc_key_t key;
2012 rc_array_t *arr;
2013
2014 pl_tex.name = 0;
2015
2016 // thats current max. sorry.
2017 if (sw > 255) sw = 255;
2018 if (sh > 255) sh = 255;
2019
2020 // clear key, in case of extra padding
2021 memset (&skey, 0, sizeof (skey));
2022
2023 memset (&key, 0, sizeof (key));
2024 key.r = 255;
2025 key.g = 255;
2026 key.b = 255;
2027 key.a = 255;
2028 key.mode = GL_QUADS;
2029 key.format = GL_T2F_V3F;
2030 key.texname = -1;
2031
2032 mx += self->x;
2033 my += self->y;
2034
2035 // first pass: determine smooth_max
2036 // rather ugly, if you ask me
2037 // could also be stored inside mapcell and updated on change
2038 memset (smooth_max, 0, sizeof (smooth_max));
2039
2040 for (y = 0; y < sh; y++)
2041 if (0 <= y + my && y + my < self->rows)
2042 {
2043 maprow *row = self->row + (y + my);
2044
2045 for (x = 0; x < sw; x++)
2046 if (row->c0 <= x + mx && x + mx < row->c1)
2047 {
2048 mapcell *cell = row->col + (x + mx - row->c0);
2049
2050 smooth_max[x + 1][y + 1] =
2051 MAX (self->tex [cell->tile [0]].smoothlevel,
2052 MAX (self->tex [cell->tile [1]].smoothlevel,
2053 self->tex [cell->tile [2]].smoothlevel));
2054 }
2055 }
2056
2057 glEnable (GL_BLEND);
2058 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2059 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2060
2061 for (z = 0; z <= 2; z++)
2062 {
2063 memset (smooth_level, 0, sizeof (smooth_level));
2064
2065 for (y = 0; y < sh; y++)
2066 if (0 <= y + my && y + my < self->rows)
2067 {
2068 maprow *row = self->row + (y + my);
2069
2070 for (x = 0; x < sw; x++)
2071 if (row->c0 <= x + mx && x + mx < row->c1)
2072 {
2073 mapcell *cell = row->col + (x + mx - row->c0);
2074 tileid tile = cell->tile [z];
2075
2076 if (tile)
2077 {
2078 maptex tex = self->tex [tile];
2079 int px = (x + 1) * T - tex.w;
2080 int py = (y + 1) * T - tex.h;
2081
2082 if (key.texname != tex.name)
2083 {
2084 self->tex [tile].unused = 0;
2085
2086 if (!tex.name)
2087 tex = self->tex [2]; /* missing, replace by noface */
2088
2089 key.texname = tex.name;
2090 arr = rc_array (rc, &key);
2091 }
2092
2093 if (expect_false (cell->player == player) && expect_false (z == 2))
2094 {
2095 pl_x = px;
2096 pl_y = py;
2097 pl_tex = tex;
2098 continue;
2099 }
2100
2101 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2102 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2103 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2104 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2105
2106 if (expect_false (cell->flags) && expect_false (z == 2))
2107 {
2108 // overlays such as the speech bubble, probably more to come
2109 if (cell->flags & 1)
2110 {
2111 maptex tex = self->tex [1];
2112 int px = x * T + T * 2 / 32;
2113 int py = y * T - T * 6 / 32;
2114
2115 if (tex.name)
2116 {
2117 if (key.texname != tex.name)
2118 {
2119 key.texname = tex.name;
2120 arr = rc_array (rc, &key);
2121 }
2122
2123 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2124 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2125 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2126 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2127 }
2128 }
2129 }
2130
2131 // update smooth hash
2132 if (tex.smoothtile)
2133 {
2134 skey.tile = tex.smoothtile;
2135 skey.level = tex.smoothlevel;
2136
2137 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2138
2139 // add bits to current tile and all neighbours. skey.x|y is
2140 // shifted +1|+1 so we always stay positive.
2141
2142 // bits is ___n cccc CCCC bbbb
2143 // n do not draw borders&corners
2144 // c draw these corners, but...
2145 // C ... not these
2146 // b draw these borders
2147
2148 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2149 // ┃· ·· ·┃ ━━
2150
2151 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2152 // ·· ·· ·┏ ┓·
2153
2154 // full tile
2155 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2156
2157 // borders
2158 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2159 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2160 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2161 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2162
2163 // corners
2164 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2165 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2166 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2167 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2168 }
2169 }
2170 }
2171 }
2172
2173 rc_draw (rc);
2174 rc_clear (rc);
2175
2176 // go through all smoothlevels, lowest to highest, then draw.
2177 // this is basically counting sort
2178 {
2179 int w, b;
2180
2181 glEnable (GL_TEXTURE_2D);
2182 glBegin (GL_QUADS);
2183 for (w = 0; w < 256 / 32; ++w)
2184 {
2185 uint32_t smask = smooth_level [w];
2186 if (smask)
2187 for (b = 0; b < 32; ++b)
2188 if (smask & (((uint32_t)1) << b))
2189 {
2190 int level = (w << 5) | b;
2191 HE *he;
2192
2193 hv_iterinit (smooth);
2194 while ((he = hv_iternext (smooth)))
2195 {
2196 smooth_key *skey = (smooth_key *)HeKEY (he);
2197 IV bits = SvIVX (HeVAL (he));
2198
2199 if (!(bits & 0x1000)
2200 && skey->level == level
2201 && level > smooth_max [skey->x][skey->y])
2202 {
2203 maptex tex = self->tex [skey->tile];
2204 int px = (((int)skey->x) - 1) * T;
2205 int py = (((int)skey->y) - 1) * T;
2206 int border = bits & 15;
2207 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2208 float dx = tex.s * .0625f; // 16 images/row
2209 float dy = tex.t * .5f ; // 2 images/column
2210
2211 if (tex.name)
2212 {
2213 // this time avoiding texture state changes
2214 // save gobs of state changes.
2215 if (key.texname != tex.name)
2216 {
2217 self->tex [skey->tile].unused = 0;
2218
2219 glEnd ();
2220 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2221 glBegin (GL_QUADS);
2222 }
2223
2224 if (border)
2225 {
2226 float ox = border * dx;
2227
2228 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2229 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2230 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2231 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2232 }
2233
2234 if (corner)
2235 {
2236 float ox = corner * dx;
2237
2238 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2239 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2240 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2241 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2242 }
2243 }
2244 }
2245 }
2246 }
2247 }
2248
2249 glEnd ();
2250 glDisable (GL_TEXTURE_2D);
2251 key.texname = -1;
2252 }
2253
2254 hv_clear (smooth);
2255 }
2256
2257 if (pl_tex.name)
2258 {
2259 maptex tex = pl_tex;
2260 int px = pl_x + sdx;
2261 int py = pl_y + sdy;
2262
2263 key.texname = tex.name;
2264 arr = rc_array (rc, &key);
2265
2266 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2267 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2268 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2269 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2270
2271 rc_draw (rc);
2272 }
2273
2274 glDisable (GL_BLEND);
2275 rc_free (rc);
2276
2277 // top layer: overlays such as the health bar
2278 for (y = 0; y < sh; y++)
2279 if (0 <= y + my && y + my < self->rows)
2280 {
2281 maprow *row = self->row + (y + my);
2282
2283 for (x = 0; x < sw; x++)
2284 if (row->c0 <= x + mx && x + mx < row->c1)
2285 {
2286 mapcell *cell = row->col + (x + mx - row->c0);
2287
2288 int px = x * T;
2289 int py = y * T;
2290
2291 if (expect_false (cell->player == player))
2292 {
2293 px += sdx;
2294 py += sdy;
2295 }
2296
2297 if (cell->stat_hp)
2298 {
2299 int width = cell->stat_width * T;
2300 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2301
2302 glColor3ub (0, 0, 0);
2303 glRectf (px + 1, py - thick - 2,
2304 px + width - 1, py);
2305
2306 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2307 glRectf (px + 2,
2308 py - thick - 1,
2309 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2310 }
2311 }
2312 }
2313}
2314
2315void
2316draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2317 CODE:
2318{
2319 static float color[16][3] = {
2320 { 0.00F, 0.00F, 0.00F },
2321 { 1.00F, 1.00F, 1.00F },
2322 { 0.00F, 0.00F, 0.55F },
2323 { 1.00F, 0.00F, 0.00F },
2324
2325 { 1.00F, 0.54F, 0.00F },
2326 { 0.11F, 0.56F, 1.00F },
2327 { 0.93F, 0.46F, 0.00F },
2328 { 0.18F, 0.54F, 0.34F },
2329
2330 { 0.56F, 0.73F, 0.56F },
2331 { 0.80F, 0.80F, 0.80F },
2332 { 0.55F, 0.41F, 0.13F },
2333 { 0.99F, 0.77F, 0.26F },
2334
2335 { 0.74F, 0.65F, 0.41F },
2336
2337 { 0.00F, 1.00F, 1.00F },
2338 { 1.00F, 0.00F, 1.00F },
2339 { 1.00F, 1.00F, 0.00F },
2340 };
2341
2342 int x, y;
2343
2344 glEnable (GL_TEXTURE_2D);
2345 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2346 glEnable (GL_BLEND);
2347 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2348 glBegin (GL_QUADS);
2349
2350 for (y = 0; y < h; y++)
2351 for (x = 0; x < w; x++)
2352 {
2353 unsigned char m = data [x + y * w];
2354
2355 if (m)
2356 {
2357 float *c = color [m & 15];
2358
2359 float tx1 = m & 0x40 ? 0.5 : 0.;
2360 float tx2 = tx1 + 0.5;
2361
2362 glColor4f (c[0], c[1], c[2], 0.75);
2363 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2364 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2365 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2366 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2367 }
2368 }
2369
2370 glEnd ();
2371 glDisable (GL_BLEND);
2372 glDisable (GL_TEXTURE_2D);
2373}
2374
2375void
2376fow_texture (DC::Map self, int mx, int my, int sw, int sh)
935 PPCODE: 2377 PPCODE:
936{ 2378{
937 int vx, vy;
938 int x, y, z; 2379 int x, y;
939 int last_name; 2380 int sw1 = sw + 2;
940 mapface face; 2381 int sh1 = sh + 2;
2382 int sh3 = sh * 3;
941 int sw4 = (sw + 3) & ~3; 2383 int sw34 = (sw * 3 + 3) & ~3;
2384 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
942 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2385 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
943 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2386 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
944 2387
945 memset (darkness, 255, sw4 * sh);
946 SvPOK_only (darkness_sv); 2388 SvPOK_only (darkness3_sv);
947 SvCUR_set (darkness_sv, sw4 * sh); 2389 SvCUR_set (darkness3_sv, sw34 * sh3);
948 2390
949 vx = self->x + (self->w - sw) / 2 - shift_x; 2391 mx += self->x - 1;
950 vy = self->y + (self->h - sh) / 2 - shift_y; 2392 my += self->y - 1;
951 2393
952 /* 2394 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
953 int vx = self->vx = self->w >= sw
954 ? self->x + (self->w - sw) / 2
955 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
956 2395
957 int vy = self->vy = self->h >= sh
958 ? self->y + (self->h - sh) / 2
959 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
960 */
961
962 glColor4ub (255, 255, 255, 255);
963
964 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
965 glEnable (GL_BLEND);
966 glEnable (GL_TEXTURE_2D);
967 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
968
969 glBegin (GL_QUADS);
970
971 last_name = 0;
972
973 for (z = 0; z < 3; z++)
974 for (y = 0; y < sh; y++) 2396 for (y = 0; y < sh1; y++)
975 if (0 <= y + vy && y + vy < self->rows) 2397 if (0 <= y + my && y + my < self->rows)
976 { 2398 {
977 maprow *row = self->row + (y + vy); 2399 maprow *row = self->row + (y + my);
978 2400
979 for (x = 0; x < sw; x++) 2401 for (x = 0; x < sw1; x++)
980 if (row->c0 <= x + vx && x + vx < row->c1) 2402 if (row->c0 <= x + mx && x + mx < row->c1)
981 { 2403 {
982 mapcell *cell = row->col + (x + vx - row->c0); 2404 mapcell *cell = row->col + (x + mx - row->c0);
983 2405
984 darkness[y * sw4 + x] = cell->darkness < 0 2406 darkness1 [y * sw1 + x] = cell->darkness
2407 ? 255 - (cell->darkness - 1)
985 ? 255 - FOW_DARKNESS 2408 : 255 - FOW_DARKNESS;
986 : 255 - cell->darkness;
987
988 face = cell->face [z];
989
990 if (face)
991 {
992 maptex tex = self->tex [face];
993
994 int px = (x + 1) * 32 - tex.w;
995 int py = (y + 1) * 32 - tex.h;
996
997 if (last_name != tex.name)
998 {
999 glEnd ();
1000 last_name = tex.name;
1001 glBindTexture (GL_TEXTURE_2D, last_name);
1002 glBegin (GL_QUADS);
1003 }
1004
1005 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1006 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1007 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1008 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1009 }
1010 } 2409 }
1011 } 2410 }
1012 2411
1013 glEnd (); 2412 for (y = 0; y < sh; ++y)
2413 for (x = 0; x < sw; ++x)
2414 {
2415 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2416 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2417 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2418 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2419 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2420 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2421 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2422 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2423 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1014 2424
1015 glDisable (GL_TEXTURE_2D); 2425 uint8_t r11 = (d11 + d21 + d12) / 3;
1016 glDisable (GL_BLEND); 2426 uint8_t r21 = d21;
2427 uint8_t r31 = (d21 + d31 + d32) / 3;
2428
2429 uint8_t r12 = d12;
2430 uint8_t r22 = d22;
2431 uint8_t r32 = d32;
2432
2433 uint8_t r13 = (d13 + d23 + d12) / 3;
2434 uint8_t r23 = d23;
2435 uint8_t r33 = (d23 + d33 + d32) / 3;
2436
2437 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2438 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2439 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2440 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2441 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2442 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2443 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2444 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2445 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2446 }
2447
2448 free (darkness1);
1017 2449
1018 EXTEND (SP, 3); 2450 EXTEND (SP, 3);
1019 PUSHs (sv_2mortal (newSViv (sw4))); 2451 PUSHs (sv_2mortal (newSViv (sw34)));
1020 PUSHs (sv_2mortal (newSViv (sh))); 2452 PUSHs (sv_2mortal (newSViv (sh3)));
1021 PUSHs (darkness_sv); 2453 PUSHs (darkness3_sv);
1022} 2454}
1023 2455
1024SV * 2456SV *
1025get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2457get_rect (DC::Map self, int x0, int y0, int w, int h)
1026 CODE: 2458 CODE:
1027{ 2459{
1028 int x, y, x1, y1; 2460 int x, y, x1, y1;
1029 SV *data_sv = newSV (w * h * 7 + 5); 2461 SV *data_sv = newSV (w * h * 7 + 5);
1030 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2462 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1032 *data++ = 0; /* version 0 format */ 2464 *data++ = 0; /* version 0 format */
1033 *data++ = w >> 8; *data++ = w; 2465 *data++ = w >> 8; *data++ = w;
1034 *data++ = h >> 8; *data++ = h; 2466 *data++ = h >> 8; *data++ = h;
1035 2467
1036 // we need to do this 'cause we don't keep an absolute coord system for rows 2468 // we need to do this 'cause we don't keep an absolute coord system for rows
1037 // TODO: treat rows as we treat 2469 // TODO: treat rows as we treat columns
1038 map_get_row (self, y0 + self->y - self->oy);//D 2470 map_get_row (self, y0 + self->y - self->oy);//D
1039 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2471 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1040 2472
1041 x0 += self->x - self->ox; 2473 x0 += self->x - self->ox;
1042 y0 += self->y - self->oy; 2474 y0 += self->y - self->oy;
1055 if (row && row->c0 <= x && x < row->c1) 2487 if (row && row->c0 <= x && x < row->c1)
1056 { 2488 {
1057 mapcell *cell = row->col + (x - row->c0); 2489 mapcell *cell = row->col + (x - row->c0);
1058 uint8_t flags = 0; 2490 uint8_t flags = 0;
1059 2491
1060 if (cell->face [0]) flags |= 1; 2492 if (cell->tile [0]) flags |= 1;
1061 if (cell->face [1]) flags |= 2; 2493 if (cell->tile [1]) flags |= 2;
1062 if (cell->face [2]) flags |= 4; 2494 if (cell->tile [2]) flags |= 4;
1063 2495
1064 *data++ = flags; 2496 *data++ = flags;
1065 2497
1066 if (flags & 1) 2498 if (flags & 1)
1067 { 2499 {
2500 tileid tile = cell->tile [0];
1068 *data++ = cell->face [0] >> 8; 2501 *data++ = tile >> 8;
1069 *data++ = cell->face [0]; 2502 *data++ = tile;
1070 } 2503 }
1071 2504
1072 if (flags & 2) 2505 if (flags & 2)
1073 { 2506 {
2507 tileid tile = cell->tile [1];
1074 *data++ = cell->face [1] >> 8; 2508 *data++ = tile >> 8;
1075 *data++ = cell->face [1]; 2509 *data++ = tile;
1076 } 2510 }
1077 2511
1078 if (flags & 4) 2512 if (flags & 4)
1079 { 2513 {
2514 tileid tile = cell->tile [2];
1080 *data++ = cell->face [2] >> 8; 2515 *data++ = tile >> 8;
1081 *data++ = cell->face [2]; 2516 *data++ = tile;
1082 } 2517 }
1083 } 2518 }
1084 else 2519 else
1085 *data++ = 0; 2520 *data++ = 0;
1086 } 2521 }
1087 } 2522 }
1088 2523
2524 /* if size is w*h + 5 then no data has been found */
2525 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2526 {
1089 SvPOK_only (data_sv); 2527 SvPOK_only (data_sv);
1090 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2528 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2529 }
2530
1091 RETVAL = data_sv; 2531 RETVAL = data_sv;
1092} 2532}
1093 OUTPUT: 2533 OUTPUT:
1094 RETVAL 2534 RETVAL
1095 2535
1096void 2536void
1097set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2537set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1098 PPCODE: 2538 PPCODE:
1099{ 2539{
1100 int x, y, z; 2540 int x, y, z;
1101 int w, h; 2541 int w, h;
1102 int x1, y1; 2542 int x1, y1;
2543 STRLEN len;
2544 uint8_t *data, *end;
2545
2546 len = SvLEN (data_sv);
2547 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2548 data = SvPVbyte_nolen (data_sv);
2549 end = data + len + 8;
2550
2551 if (len < 5)
2552 XSRETURN_EMPTY;
1103 2553
1104 if (*data++ != 0) 2554 if (*data++ != 0)
1105 return; /* version mismatch */ 2555 XSRETURN_EMPTY; /* version mismatch */
1106 2556
1107 w = *data++ << 8; w |= *data++; 2557 w = *data++ << 8; w |= *data++;
1108 h = *data++ << 8; h |= *data++; 2558 h = *data++ << 8; h |= *data++;
1109 2559
1110 // we need to do this 'cause we don't keep an absolute coord system for rows 2560 // we need to do this 'cause we don't keep an absolute coord system for rows
1111 // TODO: treat rows as we treat 2561 // TODO: treat rows as we treat columns
1112 map_get_row (self, y0 + self->y - self->oy);//D 2562 map_get_row (self, y0 + self->y - self->oy);//D
1113 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2563 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1114 2564
1115 x0 += self->x - self->ox; 2565 x0 += self->x - self->ox;
1116 y0 += self->y - self->oy; 2566 y0 += self->y - self->oy;
1122 { 2572 {
1123 maprow *row = map_get_row (self, y); 2573 maprow *row = map_get_row (self, y);
1124 2574
1125 for (x = x0; x < x1; x++) 2575 for (x = x0; x < x1; x++)
1126 { 2576 {
2577 uint8_t flags;
2578
2579 if (data + 7 >= end)
2580 XSRETURN_EMPTY;
2581
1127 uint8_t flags = *data++; 2582 flags = *data++;
1128 2583
1129 if (flags) 2584 if (flags)
1130 { 2585 {
1131 mapface face[3] = { 0, 0, 0 };
1132
1133 mapcell *cell = row_get_cell (row, x); 2586 mapcell *cell = row_get_cell (row, x);
2587 tileid tile[3] = { 0, 0, 0 };
1134 2588
1135 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2589 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1136 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2590 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1137 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2591 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1138 2592
1139 if (cell->darkness <= 0) 2593 if (cell->darkness == 0)
1140 { 2594 {
1141 cell->darkness = -1; 2595 /*cell->darkness = 0;*/
2596 EXTEND (SP, 3);
1142 2597
1143 for (z = 0; z <= 2; z++) 2598 for (z = 0; z <= 2; z++)
1144 { 2599 {
1145 cell->face[z] = face[z]; 2600 tileid t = tile [z];
1146 2601
1147 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2602 if (t >= self->texs || (t && !self->tex [t].name))
2603 {
1148 XPUSHs (sv_2mortal (newSViv (face[z]))); 2604 PUSHs (sv_2mortal (newSViv (t)));
2605 need_texid (self, t);
2606 }
2607
2608 cell->tile [z] = t;
1149 } 2609 }
1150 } 2610 }
1151 } 2611 }
1152 } 2612 }
1153 } 2613 }
1154} 2614}
1155 2615
2616MODULE = Deliantra::Client PACKAGE = DC::RW
2617
2618DC::RW
2619new (SV *class, SV *data_sv)
2620 CODE:
2621{
2622 STRLEN datalen;
2623 char *data = SvPVbyte (data_sv, datalen);
2624
2625 RETVAL = SDL_RWFromConstMem (data, datalen);
2626}
2627 OUTPUT:
2628 RETVAL
2629
2630DC::RW
2631new_from_file (SV *class, const char *path, const char *mode = "rb")
2632 CODE:
2633 RETVAL = SDL_RWFromFile (path, mode);
2634 OUTPUT:
2635 RETVAL
2636
2637# fails on win32:
2638# dc.xs(2268) : error C2059: syntax error : '('
2639#void
2640#close (DC::RW self)
2641# CODE:
2642# (self->(close)) (self);
2643
2644MODULE = Deliantra::Client PACKAGE = DC::Channel
2645
2646PROTOTYPES: DISABLE
2647
2648DC::Channel
2649find ()
2650 CODE:
2651{
2652 RETVAL = Mix_GroupAvailable (-1);
2653
2654 if (RETVAL < 0)
2655 {
2656 RETVAL = Mix_GroupOldest (-1);
2657
2658 if (RETVAL < 0)
2659 XSRETURN_UNDEF;
2660
2661 Mix_HaltChannel (RETVAL);
2662 }
2663
2664 Mix_UnregisterAllEffects (RETVAL);
2665 Mix_Volume (RETVAL, 128);
2666}
2667 OUTPUT:
2668 RETVAL
2669
2670void
2671halt (DC::Channel self)
2672 CODE:
2673 Mix_HaltChannel (self);
2674
2675void
2676expire (DC::Channel self, int ticks = -1)
2677 CODE:
2678 Mix_ExpireChannel (self, ticks);
2679
2680void
2681fade_out (DC::Channel self, int ticks = -1)
2682 CODE:
2683 Mix_FadeOutChannel (self, ticks);
2684
2685int
2686volume (DC::Channel self, int volume)
2687 CODE:
2688 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2689 OUTPUT:
2690 RETVAL
2691
2692void
2693unregister_all_effects (DC::Channel self)
2694 CODE:
2695 Mix_UnregisterAllEffects (self);
2696
2697void
2698set_panning (DC::Channel self, int left, int right)
2699 CODE:
2700 left = CLAMP (left , 0, 255);
2701 right = CLAMP (right, 0, 255);
2702 Mix_SetPanning (self, left, right);
2703
2704void
2705set_distance (DC::Channel self, int distance)
2706 CODE:
2707 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2708
2709void
2710set_position (DC::Channel self, int angle, int distance)
2711 CODE:
2712
2713void
2714set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2715 CODE:
2716{
2717 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2718 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2719 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2720}
2721
2722void
2723set_reverse_stereo (DC::Channel self, int flip)
2724 CODE:
2725 Mix_SetReverseStereo (self, flip);
2726
2727MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2728
2729PROTOTYPES: DISABLE
2730
2731DC::MixChunk
2732new (SV *class, DC::RW rwops)
2733 CODE:
2734 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2735 OUTPUT:
2736 RETVAL
2737
2738void
2739DESTROY (DC::MixChunk self)
2740 CODE:
2741 Mix_FreeChunk (self);
2742
2743int
2744volume (DC::MixChunk self, int volume = -1)
2745 CODE:
2746 if (items > 1)
2747 volume = CLAMP (volume, 0, 128);
2748 RETVAL = Mix_VolumeChunk (self, volume);
2749 OUTPUT:
2750 RETVAL
2751
2752DC::Channel
2753play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2754 CODE:
2755{
2756 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2757
2758 if (RETVAL < 0)
2759 XSRETURN_UNDEF;
2760
2761 if (channel < 0)
2762 {
2763 Mix_UnregisterAllEffects (RETVAL);
2764 Mix_Volume (RETVAL, 128);
2765 }
2766}
2767 OUTPUT:
2768 RETVAL
2769
2770MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2771
2772int
2773volume (int volume = -1)
2774 PROTOTYPE: ;$
2775 CODE:
2776 if (items > 0)
2777 volume = CLAMP (volume, 0, 128);
2778 RETVAL = Mix_VolumeMusic (volume);
2779 OUTPUT:
2780 RETVAL
2781
2782void
2783fade_out (int ms)
2784 CODE:
2785 Mix_FadeOutMusic (ms);
2786
2787void
2788halt ()
2789 CODE:
2790 Mix_HaltMusic ();
2791
2792DC::MixMusic
2793new (SV *class, DC::RW rwops)
2794 CODE:
2795 RETVAL = Mix_LoadMUS_RW (rwops);
2796 OUTPUT:
2797 RETVAL
2798
2799void
2800DESTROY (DC::MixMusic self)
2801 CODE:
2802 Mix_FreeMusic (self);
2803
2804int
2805play (DC::MixMusic self, int loops = -1)
2806 CODE:
2807 RETVAL = Mix_PlayMusic (self, loops);
2808 OUTPUT:
2809 RETVAL
2810
2811void
2812fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2813 CODE:
2814 Mix_FadeInMusicPos (self, loops, ms, position);
2815
2816MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2817
2818PROTOTYPES: ENABLE
2819
2820BOOT:
2821{
2822 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2823 static const struct {
2824 const char *name;
2825 IV iv;
2826 } *civ, const_iv[] = {
2827# define const_iv(name) { # name, (IV)name }
2828 const_iv (GL_VENDOR),
2829 const_iv (GL_VERSION),
2830 const_iv (GL_EXTENSIONS),
2831 const_iv (GL_COLOR_MATERIAL),
2832 const_iv (GL_SMOOTH),
2833 const_iv (GL_FLAT),
2834 const_iv (GL_DITHER),
2835 const_iv (GL_BLEND),
2836 const_iv (GL_CULL_FACE),
2837 const_iv (GL_SCISSOR_TEST),
2838 const_iv (GL_DEPTH_TEST),
2839 const_iv (GL_ALPHA_TEST),
2840 const_iv (GL_NORMALIZE),
2841 const_iv (GL_RESCALE_NORMAL),
2842 const_iv (GL_FRONT),
2843 const_iv (GL_BACK),
2844 const_iv (GL_AUX0),
2845 const_iv (GL_AND),
2846 const_iv (GL_ONE),
2847 const_iv (GL_ZERO),
2848 const_iv (GL_SRC_ALPHA),
2849 const_iv (GL_DST_ALPHA),
2850 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2851 const_iv (GL_ONE_MINUS_DST_ALPHA),
2852 const_iv (GL_SRC_ALPHA_SATURATE),
2853 const_iv (GL_RGB),
2854 const_iv (GL_RGBA),
2855 const_iv (GL_RGBA4),
2856 const_iv (GL_RGBA8),
2857 const_iv (GL_RGB5_A1),
2858 const_iv (GL_UNSIGNED_BYTE),
2859 const_iv (GL_UNSIGNED_SHORT),
2860 const_iv (GL_UNSIGNED_INT),
2861 const_iv (GL_ALPHA),
2862 const_iv (GL_INTENSITY),
2863 const_iv (GL_LUMINANCE),
2864 const_iv (GL_LUMINANCE_ALPHA),
2865 const_iv (GL_FLOAT),
2866 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2867 const_iv (GL_COMPRESSED_ALPHA_ARB),
2868 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2869 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2870 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2871 const_iv (GL_COMPRESSED_RGB_ARB),
2872 const_iv (GL_COMPRESSED_RGBA_ARB),
2873 const_iv (GL_COMPILE),
2874 const_iv (GL_PROXY_TEXTURE_1D),
2875 const_iv (GL_PROXY_TEXTURE_2D),
2876 const_iv (GL_TEXTURE_1D),
2877 const_iv (GL_TEXTURE_2D),
2878 const_iv (GL_TEXTURE_ENV),
2879 const_iv (GL_TEXTURE_MAG_FILTER),
2880 const_iv (GL_TEXTURE_MIN_FILTER),
2881 const_iv (GL_TEXTURE_ENV_MODE),
2882 const_iv (GL_TEXTURE_WRAP_S),
2883 const_iv (GL_TEXTURE_WRAP_T),
2884 const_iv (GL_REPEAT),
2885 const_iv (GL_CLAMP),
2886 const_iv (GL_CLAMP_TO_EDGE),
2887 const_iv (GL_NEAREST),
2888 const_iv (GL_LINEAR),
2889 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2890 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2891 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2892 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2893 const_iv (GL_GENERATE_MIPMAP),
2894 const_iv (GL_MODULATE),
2895 const_iv (GL_DECAL),
2896 const_iv (GL_REPLACE),
2897 const_iv (GL_DEPTH_BUFFER_BIT),
2898 const_iv (GL_COLOR_BUFFER_BIT),
2899 const_iv (GL_PROJECTION),
2900 const_iv (GL_MODELVIEW),
2901 const_iv (GL_COLOR_LOGIC_OP),
2902 const_iv (GL_SEPARABLE_2D),
2903 const_iv (GL_CONVOLUTION_2D),
2904 const_iv (GL_CONVOLUTION_BORDER_MODE),
2905 const_iv (GL_CONSTANT_BORDER),
2906 const_iv (GL_POINTS),
2907 const_iv (GL_LINES),
2908 const_iv (GL_LINE_STRIP),
2909 const_iv (GL_LINE_LOOP),
2910 const_iv (GL_QUADS),
2911 const_iv (GL_QUAD_STRIP),
2912 const_iv (GL_TRIANGLES),
2913 const_iv (GL_TRIANGLE_STRIP),
2914 const_iv (GL_TRIANGLE_FAN),
2915 const_iv (GL_POLYGON),
2916 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2917 const_iv (GL_POINT_SMOOTH_HINT),
2918 const_iv (GL_LINE_SMOOTH_HINT),
2919 const_iv (GL_POLYGON_SMOOTH_HINT),
2920 const_iv (GL_GENERATE_MIPMAP_HINT),
2921 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2922 const_iv (GL_FASTEST),
2923 const_iv (GL_DONT_CARE),
2924 const_iv (GL_NICEST),
2925 const_iv (GL_V2F),
2926 const_iv (GL_V3F),
2927 const_iv (GL_T2F_V3F),
2928 const_iv (GL_T2F_N3F_V3F),
2929# undef const_iv
2930 };
2931
2932 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2933 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2934
2935 texture_av = newAV ();
2936 AvREAL_off (texture_av);
2937}
2938
2939void
2940disable_GL_EXT_blend_func_separate ()
2941 CODE:
2942 gl.BlendFuncSeparate = 0;
2943 gl.BlendFuncSeparateEXT = 0;
2944
2945char *
2946gl_vendor ()
2947 CODE:
2948 RETVAL = (char *)glGetString (GL_VENDOR);
2949 OUTPUT:
2950 RETVAL
2951
2952char *
2953gl_version ()
2954 CODE:
2955 RETVAL = (char *)glGetString (GL_VERSION);
2956 OUTPUT:
2957 RETVAL
2958
2959char *
2960gl_extensions ()
2961 CODE:
2962 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2963 OUTPUT:
2964 RETVAL
2965
2966const char *glGetString (GLenum pname)
2967
2968GLint glGetInteger (GLenum pname)
2969 CODE:
2970 glGetIntegerv (pname, &RETVAL);
2971 OUTPUT:
2972 RETVAL
2973
2974GLdouble glGetDouble (GLenum pname)
2975 CODE:
2976 glGetDoublev (pname, &RETVAL);
2977 OUTPUT:
2978 RETVAL
2979
2980int glGetError ()
2981
2982void glFinish ()
2983
2984void glClear (int mask)
2985
2986void glClearColor (float r, float g, float b, float a = 1.0)
2987 PROTOTYPE: @
2988
2989void glEnable (int cap)
2990
2991void glDisable (int cap)
2992
2993void glShadeModel (int mode)
2994
2995void glHint (int target, int mode)
2996
2997void glBlendFunc (int sfactor, int dfactor)
2998
2999void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3000 CODE:
3001 gl_BlendFuncSeparate (sa, da, saa, daa);
3002
3003void glDepthMask (int flag)
3004
3005void glLogicOp (int opcode)
3006
3007void glColorMask (int red, int green, int blue, int alpha)
3008
3009void glMatrixMode (int mode)
3010
3011void glPushMatrix ()
3012
3013void glPopMatrix ()
3014
3015void glLoadIdentity ()
3016
3017void glDrawBuffer (int buffer)
3018
3019void glReadBuffer (int buffer)
3020
3021# near_ and far_ are due to microsofts buggy "c" compiler
3022void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3023
3024# near_ and far_ are due to microsofts buggy "c" compiler
3025void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3026
3027PROTOTYPES: DISABLE
3028
3029void glViewport (int x, int y, int width, int height)
3030
3031void glScissor (int x, int y, int width, int height)
3032
3033void glTranslate (float x, float y, float z = 0.)
3034 CODE:
3035 glTranslatef (x, y, z);
3036
3037void glScale (float x, float y, float z = 1.)
3038 CODE:
3039 glScalef (x, y, z);
3040
3041void glRotate (float angle, float x, float y, float z)
3042 CODE:
3043 glRotatef (angle, x, y, z);
3044
3045void glColor (float r, float g, float b, float a = 1.0)
3046 PROTOTYPE: @
3047 ALIAS:
3048 glColor_premultiply = 1
3049 CODE:
3050 if (ix)
3051 {
3052 r *= a;
3053 g *= a;
3054 b *= a;
3055 }
3056 // microsoft visual "c" rounds instead of truncating...
3057 glColor4f (r, g, b, a);
3058
3059void glRasterPos (float x, float y, float z = 0.)
3060 CODE:
3061 glRasterPos3f (0, 0, z);
3062 glBitmap (0, 0, 0, 0, x, y, 0);
3063
3064void glVertex (float x, float y, float z = 0.)
3065 CODE:
3066 glVertex3f (x, y, z);
3067
3068void glTexCoord (float s, float t)
3069 CODE:
3070 glTexCoord2f (s, t);
3071
3072void glRect (float x1, float y1, float x2, float y2)
3073 CODE:
3074 glRectf (x1, y1, x2, y2);
3075
3076void glRect_lineloop (float x1, float y1, float x2, float y2)
3077 CODE:
3078 glBegin (GL_LINE_LOOP);
3079 glVertex2f (x1, y1);
3080 glVertex2f (x2, y1);
3081 glVertex2f (x2, y2);
3082 glVertex2f (x1, y2);
3083 glEnd ();
3084
3085PROTOTYPES: ENABLE
3086
3087void glBegin (int mode)
3088
3089void glEnd ()
3090
3091void glPointSize (GLfloat size)
3092
3093void glLineWidth (GLfloat width)
3094
3095void glInterleavedArrays (int format, int stride, char *data)
3096
3097void glDrawElements (int mode, int count, int type, char *indices)
3098
3099# 1.2 void glDrawRangeElements (int mode, int start, int end
3100
3101void glTexEnv (int target, int pname, float param)
3102 CODE:
3103 glTexEnvf (target, pname, param);
3104
3105void glTexParameter (int target, int pname, float param)
3106 CODE:
3107 glTexParameterf (target, pname, param);
3108
3109void glBindTexture (int target, int name)
3110
3111void glConvolutionParameter (int target, int pname, float params)
3112 CODE:
3113 if (gl.ConvolutionParameterf)
3114 gl.ConvolutionParameterf (target, pname, params);
3115
3116void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3117 CODE:
3118 if (gl.ConvolutionFilter2D)
3119 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
3120
3121void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3122 CODE:
3123 if (gl.SeparableFilter2D)
3124 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3125
3126void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
3127
3128void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3129
3130void glDrawPixels (int width, int height, int format, int type, char *pixels)
3131
3132void glPixelZoom (float x, float y)
3133
3134void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
3135
3136int glGenTexture ()
3137 CODE:
3138 RETVAL = gen_texture ();
3139 OUTPUT:
3140 RETVAL
3141
3142void glDeleteTexture (int name)
3143 CODE:
3144 del_texture (name);
3145
3146int glGenList ()
3147 CODE:
3148 RETVAL = glGenLists (1);
3149 OUTPUT:
3150 RETVAL
3151
3152void glDeleteList (int list)
3153 CODE:
3154 glDeleteLists (list, 1);
3155
3156void glNewList (int list, int mode = GL_COMPILE)
3157
3158void glEndList ()
3159
3160void glCallList (int list)
3161
3162MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3163
3164PROTOTYPES: DISABLE
3165
3166void
3167find_widget (SV *self, NV x, NV y)
3168 PPCODE:
3169{
3170 if (within_widget (self, x, y))
3171 XPUSHs (self);
3172}
3173
3174BOOT:
3175{
3176 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3177
3178 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3179 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3180 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3181 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3182}
3183
3184void
3185draw (SV *self)
3186 CODE:
3187{
3188 HV *hv;
3189 SV **svp;
3190 NV x, y, w, h;
3191 SV *draw_x_sv = GvSV (draw_x_gv);
3192 SV *draw_y_sv = GvSV (draw_y_gv);
3193 SV *draw_w_sv = GvSV (draw_w_gv);
3194 SV *draw_h_sv = GvSV (draw_h_gv);
3195 double draw_x, draw_y;
3196
3197 if (!SvROK (self))
3198 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3199
3200 hv = (HV *)SvRV (self);
3201
3202 if (SvTYPE (hv) != SVt_PVHV)
3203 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3204
3205 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3206 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3207
3208 if (!h || !w)
3209 XSRETURN_EMPTY;
3210
3211 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3212 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3213
3214 draw_x = SvNV (draw_x_sv) + x;
3215 draw_y = SvNV (draw_y_sv) + y;
3216
3217 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3218 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3219 XSRETURN_EMPTY;
3220
3221 sv_setnv (draw_x_sv, draw_x);
3222 sv_setnv (draw_y_sv, draw_y);
3223
3224 glPushMatrix ();
3225 glTranslated (x, y, 0);
3226
3227 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3228 {
3229 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3230
3231 if (svp && SvTRUE (*svp))
3232 {
3233 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3234 glEnable (GL_BLEND);
3235 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3236 glBegin (GL_QUADS);
3237 glVertex2f (0, 0);
3238 glVertex2f (w, 0);
3239 glVertex2f (w, h);
3240 glVertex2f (0, h);
3241 glEnd ();
3242 glDisable (GL_BLEND);
3243 }
3244 }
3245#if 0
3246 // draw borders, for debugging
3247 glPushMatrix ();
3248 glColor4f (1., 1., 0., 1.);
3249 glTranslatef (.5, .5, 0.);
3250 glBegin (GL_LINE_LOOP);
3251 glVertex2f (0 , 0);
3252 glVertex2f (w - 1, 0);
3253 glVertex2f (w - 1, h - 1);
3254 glVertex2f (0 , h - 1);
3255 glEnd ();
3256 glPopMatrix ();
3257#endif
3258 PUSHMARK (SP);
3259 XPUSHs (self);
3260 PUTBACK;
3261 call_method ("_draw", G_VOID | G_DISCARD);
3262 SPAGAIN;
3263
3264 glPopMatrix ();
3265
3266 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3267 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3268}
3269

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines