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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.109 by root, Wed Jun 7 23:29:13 2006 UTC vs.
Revision 1.284 by elmex, Thu Dec 11 00:17:47 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
12#include <math.h> 30#include <math.h>
13#include <string.h> 31#include <string.h>
14#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 36
16#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
17#include <SDL_endian.h> 39#include <SDL_endian.h>
18#include <SDL_image.h> 40#include <SDL_image.h>
19#include <SDL_mixer.h> 41#include <SDL_mixer.h>
20#include <SDL_opengl.h> 42#include <SDL_opengl.h>
21 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
49#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS
51
22#include <glib/gmacros.h> 52#include <glib/gmacros.h>
23 53
24#include <pango/pango.h> 54#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h> 55
26#include <pango/pangoft2.h> 56#ifndef PANGO_VERSION_CHECK
27#include <pango/pangocairo.h> 57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
28 66
29#ifndef _WIN32 67#ifndef _WIN32
30# include <sys/types.h> 68# include <sys/types.h>
31# include <sys/socket.h> 69# include <sys/socket.h>
32# include <netinet/in.h> 70# include <netinet/in.h>
33# include <netinet/tcp.h> 71# include <netinet/tcp.h>
34# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
35#else 77#else
36 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 79#endif
43 80
44#include "glext.h" 81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
45 83
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85
46#define FOW_DARKNESS 32 86#define FOW_DARKNESS 16
47 87
48#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
50 90
51#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
92
93/* mask out modifiers we are not interested in */
94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
95
96#define KMOD_LRAM 0x10000 // our extension
97
98static AV *texture_av;
52 99
53static struct 100static struct
54{ 101{
55#define GL_FUNC(ptr,name) ptr name; 102#define GL_FUNC(ptr,name) ptr name;
56#include "glfunc.h" 103#include "glfunc.h"
57#undef GL_FUNC 104#undef GL_FUNC
58} gl; 105} gl;
59 106
107static void
60static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 108gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
61{ 109{
62 if (gl.BlendFuncSeparate) 110 if (gl.BlendFuncSeparate)
63 gl.BlendFuncSeparate (sa, da, saa, daa); 111 gl.BlendFuncSeparate (sa, da, saa, daa);
64 else if (gl.BlendFuncSeparateEXT) 112 else if (gl.BlendFuncSeparateEXT)
65 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 113 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
66 else 114 else
67 glBlendFunc (sa, da); 115 glBlendFunc (sa, da);
68} 116}
69 117
118static GLuint
119gen_texture ()
120{
121 GLuint name;
122
123 if (AvFILL (texture_av) >= 0)
124 name = (GLuint)(size_t)av_pop (texture_av);
125 else
126 glGenTextures (1, &name);
127
128 return name;
129}
130
131static void
132del_texture (GLuint name)
133{
134 /* make a half-assed attempt at returning the memory used by the texture */
135 /* textures are frequently being reused by cfplus anyway */
136 /*glBindTexture (GL_TEXTURE_2D, name);*/
137 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
138 av_push (texture_av, (SV *)(size_t)name);
139 glDeleteTextures (1, &name);
140}
141
142#include "texcache.c"
143#include "rendercache.c"
144
145#include "pango-font.c"
146#include "pango-fontmap.c"
147#include "pango-render.c"
148
149typedef IV DC__Channel;
150typedef SDL_RWops *DC__RW;
70typedef Mix_Chunk *CFClient__MixChunk; 151typedef Mix_Chunk *DC__MixChunk;
71typedef Mix_Music *CFClient__MixMusic; 152typedef Mix_Music *DC__MixMusic;
72 153
73typedef PangoFontDescription *CFClient__Font; 154typedef PangoFontDescription *DC__Font;
155
156static int
157shape_attr_p (PangoLayoutRun *run)
158{
159 GSList *attrs = run->item->analysis.extra_attrs;
160
161 while (attrs)
162 {
163 PangoAttribute *attr = attrs->data;
164
165 if (attr->klass->type == PANGO_ATTR_SHAPE)
166 return 1;
167
168 attrs = attrs->next;
169 }
170
171 return 0;
172}
74 173
75typedef struct cf_layout { 174typedef struct cf_layout {
76 PangoLayout *pl; // either derived from a cairo or ft2 context 175 PangoLayout *pl;
77 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
78 float r, g, b, a; // default color for rgba mode 176 float r, g, b, a; // default color for rgba mode
79 int base_height; 177 int base_height;
80 CFClient__Font font; 178 DC__Font font;
179 rc_t *rc;
81} *CFClient__Layout; 180} *DC__Layout;
82 181
83static CFClient__Font default_font; 182static DC__Font default_font;
84static PangoContext *ft2_context, *cairo_context; 183static PangoContext *opengl_context;
85static PangoFontMap *ft2_fontmap, *cairo_fontmap; 184static PangoFontMap *opengl_fontmap;
86 185
87static void 186static void
88substitute_func (FcPattern *pattern, gpointer data) 187substitute_func (FcPattern *pattern, gpointer data)
89{ 188{
90 FcPatternAddBool (pattern, FC_HINTING, 1); 189 FcPatternAddBool (pattern, FC_HINTING, 1);
190#ifdef FC_HINT_STYLE
91 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 191 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
92#ifdef _WIN32 192#endif
93 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
94#else
95 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 193 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
96#endif
97} 194}
98 195
99static void 196static void
100layout_update_font (CFClient__Layout self) 197layout_update_font (DC__Layout self)
101{ 198{
102 /* use a random scale factor to account for unknown descenders, 0.8 works 199 /* use a random scale factor to account for unknown descenders, 0.8 works
103 * reasonably well with bitstream vera 200 * reasonably well with dejavu/bistream fonts
104 */ 201 */
105 PangoFontDescription *font = self->font ? self->font : default_font; 202 PangoFontDescription *font = self->font ? self->font : default_font;
106 203
107 pango_font_description_set_absolute_size (font, 204 pango_font_description_set_absolute_size (font,
108 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 205 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
109 206
110 pango_layout_set_font_description (self->pl, font); 207 pango_layout_set_font_description (self->pl, font);
111} 208}
112 209
113static void 210static void
114layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 211layout_get_pixel_size (DC__Layout self, int *w, int *h)
115{ 212{
213 PangoRectangle rect;
214
215 // get_pixel_* wrongly rounds down
116 pango_layout_get_pixel_size (self->pl, w, h); 216 pango_layout_get_extents (self->pl, 0, &rect);
117 217
118 if (!*w) *w = 1; 218 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
119 if (!*h) *h = 1; 219 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
120 220
121 *w = (*w + 3) & ~3; 221 if (!rect.width) rect.width = 1;
122} 222 if (!rect.height) rect.height = 1;
123 223
224 *w = rect.width;
225 *h = rect.height;
226}
227
228typedef uint16_t tileid;
124typedef uint16_t mapface; 229typedef uint16_t faceid;
125 230
126typedef struct { 231typedef struct {
127 GLint name; 232 GLuint name;
128 int w, h; 233 int w, h;
129 float s, t; 234 float s, t;
130 uint8_t r, g, b, a; 235 uint8_t r, g, b, a;
236 tileid smoothtile;
237 uint8_t smoothlevel;
238 uint8_t unused; /* set to zero on use */
131} maptex; 239} maptex;
132 240
133typedef struct { 241typedef struct {
242 uint32_t player;
243 tileid tile[3];
134 int16_t darkness; 244 uint16_t darkness;
135 mapface face[3]; 245 uint8_t stat_width, stat_hp, flags, smoothmax;
136} mapcell; 246} mapcell;
137 247
138typedef struct { 248typedef struct {
139 int32_t c0, c1; 249 int32_t c0, c1;
140 mapcell *col; 250 mapcell *col;
141} maprow; 251} maprow;
142 252
143typedef struct map { 253typedef struct map {
144 int x, y, w, h; 254 int x, y, w, h;
145 int ox, oy; /* offset to virtual global coordinate system */ 255 int ox, oy; /* offset to virtual global coordinate system */
146 int faces; 256 int faces; tileid *face2tile; // [faceid]
147 mapface *face; 257 int texs; maptex *tex; // [tileid]
148
149 int texs;
150 maptex *tex;
151 258
152 int32_t rows; 259 int32_t rows;
153 maprow *row; 260 maprow *row;
154} *CFClient__Map; 261} *DC__Map;
155 262
156static char * 263static char *
157prepend (char *ptr, int sze, int inc) 264prepend (char *ptr, int sze, int inc)
158{ 265{
159 char *p; 266 char *p;
176} 283}
177 284
178#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 285#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
179#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 286#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
180 287
288static void
289need_facenum (struct map *self, faceid face)
290{
291 while (self->faces <= face)
292 {
293 Append (tileid, self->face2tile, self->faces, self->faces);
294 self->faces *= 2;
295 }
296}
297
298static void
299need_texid (struct map *self, int texid)
300{
301 while (self->texs <= texid)
302 {
303 Append (maptex, self->tex, self->texs, self->texs);
304 self->texs *= 2;
305 }
306}
307
181static maprow * 308static maprow *
182map_get_row (CFClient__Map self, int y) 309map_get_row (DC__Map self, int y)
183{ 310{
184 if (0 > y) 311 if (0 > y)
185 { 312 {
186 int extend = - y + MAP_EXTEND_Y; 313 int extend = - y + MAP_EXTEND_Y;
187 Prepend (maprow, self->row, self->rows, extend); 314 Prepend (maprow, self->row, self->rows, extend);
225 352
226 return row->col + (x - row->c0); 353 return row->col + (x - row->c0);
227} 354}
228 355
229static mapcell * 356static mapcell *
230map_get_cell (CFClient__Map self, int x, int y) 357map_get_cell (DC__Map self, int x, int y)
231{ 358{
232 return row_get_cell (map_get_row (self, y), x); 359 return row_get_cell (map_get_row (self, y), x);
233} 360}
234 361
235static void 362static void
236map_clear (CFClient__Map self) 363map_clear (DC__Map self)
237{ 364{
238 int r; 365 int r;
239 366
240 for (r = 0; r < self->rows; r++) 367 for (r = 0; r < self->rows; r++)
241 Safefree (self->row[r].col); 368 Safefree (self->row[r].col);
248 self->oy = 0; 375 self->oy = 0;
249 self->row = 0; 376 self->row = 0;
250 self->rows = 0; 377 self->rows = 0;
251} 378}
252 379
380#define CELL_CLEAR(cell) \
381 do { \
382 if ((cell)->player) \
383 (cell)->tile [2] = 0; \
384 (cell)->darkness = 0; \
385 (cell)->stat_hp = 0; \
386 (cell)->flags = 0; \
387 (cell)->player = 0; \
388 } while (0)
389
253static void 390static void
254map_blank (CFClient__Map self, int x0, int y0, int w, int h) 391map_blank (DC__Map self, int x0, int y0, int w, int h)
255{ 392{
256 int x, y; 393 int x, y;
257 maprow *row; 394 maprow *row;
395 mapcell *cell;
258 396
259 for (y = y0; y < y0 + h; y++) 397 for (y = y0; y < y0 + h; y++)
260 if (y >= 0) 398 if (y >= 0)
261 { 399 {
262 if (y >= self->rows) 400 if (y >= self->rows)
268 if (x >= row->c0) 406 if (x >= row->c0)
269 { 407 {
270 if (x >= row->c1) 408 if (x >= row->c1)
271 break; 409 break;
272 410
273 row->col[x - row->c0].darkness = -1; 411 cell = row->col + x - row->c0;
412
413 CELL_CLEAR (cell);
274 } 414 }
275 } 415 }
416}
417
418typedef struct {
419 tileid tile;
420 uint8_t x, y, level;
421} smooth_key;
422
423static void
424smooth_or_bits (HV *hv, smooth_key *key, IV bits)
425{
426 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
427
428 if (SvIOK (*sv))
429 SvIV_set (*sv, SvIVX (*sv) | bits);
430 else
431 sv_setiv (*sv, bits);
276} 432}
277 433
278static void 434static void
279music_finished (void) 435music_finished (void)
280{ 436{
299 ev.data2 = 0; 455 ev.data2 = 0;
300 456
301 SDL_PushEvent ((SDL_Event *)&ev); 457 SDL_PushEvent ((SDL_Event *)&ev);
302} 458}
303 459
304MODULE = CFClient PACKAGE = CFClient 460static unsigned int
461minpot (unsigned int n)
462{
463 if (!n)
464 return 0;
465
466 --n;
467
468 n |= n >> 1;
469 n |= n >> 2;
470 n |= n >> 4;
471 n |= n >> 8;
472 n |= n >> 16;
473
474 return n + 1;
475}
476
477static unsigned int
478popcount (unsigned int n)
479{
480 n -= (n >> 1) & 0x55555555U;
481 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
482 n = ((n >> 4) + n) & 0x0f0f0f0fU;
483 n *= 0x01010101U;
484
485 return n >> 24;
486}
487
488/* SDL should provide this, really. */
489#define SDLK_MODIFIER_MIN 300
490#define SDLK_MODIFIER_MAX 314
491
492/******************************************************************************/
493
494static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
495static GV *hover_gv;
496
497static int
498within_widget (SV *widget, NV x, NV y)
499{
500 HV *self;
501 SV **svp;
502 NV wx, ww, wy, wh;
503
504 if (!SvROK (widget))
505 return 0;
506
507 self = (HV *)SvRV (widget);
508
509 if (SvTYPE (self) != SVt_PVHV)
510 return 0;
511
512 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
513 if (y < wy)
514 return 0;
515
516 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
517 if (y >= wy + wh)
518 return 0;
519
520 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
521 if (x < wx)
522 return 0;
523
524 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
525 if (x >= wx + ww)
526 return 0;
527
528 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
529 if (!svp || !SvTRUE (*svp))
530 return 0;
531
532 return 1;
533}
534
535/******************************************************************************/
536
537/* process keyboard modifiers */
538static int
539mod_munge (int mod)
540{
541 mod &= MOD_MASK;
542
543 if (mod & (KMOD_META | KMOD_ALT))
544 mod |= KMOD_LRAM;
545
546 return mod;
547}
548
549static void
550deliantra_main ()
551{
552 char *argv[] = { 0 };
553 call_argv ("::main", G_DISCARD | G_VOID, argv);
554}
555
556#ifdef __MACOSX__
557 /* to due surprising braindamage on the side of SDL design, we
558 * do some mind-boggling hack here: SDL requires a custom main()
559 * on OS X, so... we provide one and call the original main(), which,
560 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
561 * and which calls our main (== SDL_main) back.
562 */
563 extern C_LINKAGE int
564 main (int argc, char *argv[])
565 {
566 deliantra_main ();
567 }
568
569 #undef main
570
571 extern C_LINKAGE int main (int argc, char *argv[]);
572
573 static void
574 SDL_braino (void)
575 {
576 char *argv[] = { "deliantra client", 0 };
577 (main) (1, argv);
578 }
579#else
580 static void
581 SDL_braino (void)
582 {
583 deliantra_main ();
584 }
585#endif
586
587MODULE = Deliantra::Client PACKAGE = DC
305 588
306PROTOTYPES: ENABLE 589PROTOTYPES: ENABLE
307 590
308BOOT: 591BOOT:
309{ 592{
310 HV *stash = gv_stashpv ("CFClient", 1); 593 HV *stash = gv_stashpv ("DC", 1);
311 static const struct { 594 static const struct {
312 const char *name; 595 const char *name;
313 IV iv; 596 IV iv;
314 } *civ, const_iv[] = { 597 } *civ, const_iv[] = {
315# define const_iv(name) { # name, (IV)name } 598# define const_iv(name) { # name, (IV)name }
599 const_iv (SDLK_MODIFIER_MIN),
600 const_iv (SDLK_MODIFIER_MAX),
601
316 const_iv (SDL_ACTIVEEVENT), 602 const_iv (SDL_ACTIVEEVENT),
317 const_iv (SDL_KEYDOWN), 603 const_iv (SDL_KEYDOWN),
318 const_iv (SDL_KEYUP), 604 const_iv (SDL_KEYUP),
319 const_iv (SDL_MOUSEMOTION), 605 const_iv (SDL_MOUSEMOTION),
320 const_iv (SDL_MOUSEBUTTONDOWN), 606 const_iv (SDL_MOUSEBUTTONDOWN),
329 const_iv (SDL_EVENT_RESERVEDA), 615 const_iv (SDL_EVENT_RESERVEDA),
330 const_iv (SDL_EVENT_RESERVEDB), 616 const_iv (SDL_EVENT_RESERVEDB),
331 const_iv (SDL_VIDEORESIZE), 617 const_iv (SDL_VIDEORESIZE),
332 const_iv (SDL_VIDEOEXPOSE), 618 const_iv (SDL_VIDEOEXPOSE),
333 const_iv (SDL_USEREVENT), 619 const_iv (SDL_USEREVENT),
620
621 const_iv (SDL_APPINPUTFOCUS),
622 const_iv (SDL_APPMOUSEFOCUS),
623 const_iv (SDL_APPACTIVE),
624
625
626 const_iv (SDLK_UNKNOWN),
627 const_iv (SDLK_FIRST),
628 const_iv (SDLK_BACKSPACE),
629 const_iv (SDLK_TAB),
630 const_iv (SDLK_CLEAR),
631 const_iv (SDLK_RETURN),
632 const_iv (SDLK_PAUSE),
633 const_iv (SDLK_ESCAPE),
634 const_iv (SDLK_SPACE),
635 const_iv (SDLK_EXCLAIM),
636 const_iv (SDLK_QUOTEDBL),
637 const_iv (SDLK_HASH),
638 const_iv (SDLK_DOLLAR),
639 const_iv (SDLK_AMPERSAND),
640 const_iv (SDLK_QUOTE),
641 const_iv (SDLK_LEFTPAREN),
642 const_iv (SDLK_RIGHTPAREN),
643 const_iv (SDLK_ASTERISK),
644 const_iv (SDLK_PLUS),
645 const_iv (SDLK_COMMA),
646 const_iv (SDLK_MINUS),
647 const_iv (SDLK_PERIOD),
648 const_iv (SDLK_SLASH),
649 const_iv (SDLK_0),
650 const_iv (SDLK_1),
651 const_iv (SDLK_2),
652 const_iv (SDLK_3),
653 const_iv (SDLK_4),
654 const_iv (SDLK_5),
655 const_iv (SDLK_6),
656 const_iv (SDLK_7),
657 const_iv (SDLK_8),
658 const_iv (SDLK_9),
659 const_iv (SDLK_COLON),
660 const_iv (SDLK_SEMICOLON),
661 const_iv (SDLK_LESS),
662 const_iv (SDLK_EQUALS),
663 const_iv (SDLK_GREATER),
664 const_iv (SDLK_QUESTION),
665 const_iv (SDLK_AT),
666
667 const_iv (SDLK_LEFTBRACKET),
668 const_iv (SDLK_BACKSLASH),
669 const_iv (SDLK_RIGHTBRACKET),
670 const_iv (SDLK_CARET),
671 const_iv (SDLK_UNDERSCORE),
672 const_iv (SDLK_BACKQUOTE),
673 const_iv (SDLK_DELETE),
674
675 const_iv (SDLK_FIRST),
676 const_iv (SDLK_LAST),
334 const_iv (SDLK_KP0), 677 const_iv (SDLK_KP0),
335 const_iv (SDLK_KP1), 678 const_iv (SDLK_KP1),
336 const_iv (SDLK_KP2), 679 const_iv (SDLK_KP2),
337 const_iv (SDLK_KP3), 680 const_iv (SDLK_KP3),
338 const_iv (SDLK_KP4), 681 const_iv (SDLK_KP4),
393 const_iv (SDLK_BREAK), 736 const_iv (SDLK_BREAK),
394 const_iv (SDLK_MENU), 737 const_iv (SDLK_MENU),
395 const_iv (SDLK_POWER), 738 const_iv (SDLK_POWER),
396 const_iv (SDLK_EURO), 739 const_iv (SDLK_EURO),
397 const_iv (SDLK_UNDO), 740 const_iv (SDLK_UNDO),
741
398 const_iv (KMOD_NONE), 742 const_iv (KMOD_NONE),
743 const_iv (KMOD_SHIFT),
399 const_iv (KMOD_LSHIFT), 744 const_iv (KMOD_LSHIFT),
400 const_iv (KMOD_RSHIFT), 745 const_iv (KMOD_RSHIFT),
746 const_iv (KMOD_CTRL),
401 const_iv (KMOD_LCTRL), 747 const_iv (KMOD_LCTRL),
402 const_iv (KMOD_RCTRL), 748 const_iv (KMOD_RCTRL),
749 const_iv (KMOD_ALT),
403 const_iv (KMOD_LALT), 750 const_iv (KMOD_LALT),
404 const_iv (KMOD_RALT), 751 const_iv (KMOD_RALT),
752 const_iv (KMOD_META),
405 const_iv (KMOD_LMETA), 753 const_iv (KMOD_LMETA),
406 const_iv (KMOD_RMETA), 754 const_iv (KMOD_RMETA),
407 const_iv (KMOD_NUM), 755 const_iv (KMOD_NUM),
408 const_iv (KMOD_CAPS), 756 const_iv (KMOD_CAPS),
409 const_iv (KMOD_MODE), 757 const_iv (KMOD_MODE),
410 const_iv (KMOD_CTRL), 758
411 const_iv (KMOD_SHIFT), 759 const_iv (KMOD_LRAM),
412 const_iv (KMOD_ALT), 760
413 const_iv (KMOD_META) 761 const_iv (MIX_DEFAULT_FORMAT),
762
763 const_iv (SDL_INIT_TIMER),
764 const_iv (SDL_INIT_AUDIO),
765 const_iv (SDL_INIT_VIDEO),
766 const_iv (SDL_INIT_CDROM),
767 const_iv (SDL_INIT_JOYSTICK),
768 const_iv (SDL_INIT_EVERYTHING),
769 const_iv (SDL_INIT_NOPARACHUTE),
770 const_iv (SDL_INIT_EVENTTHREAD),
771
772 const_iv (SDL_GL_RED_SIZE),
773 const_iv (SDL_GL_GREEN_SIZE),
774 const_iv (SDL_GL_BLUE_SIZE),
775 const_iv (SDL_GL_ALPHA_SIZE),
776 const_iv (SDL_GL_DOUBLEBUFFER),
777 const_iv (SDL_GL_BUFFER_SIZE),
778 const_iv (SDL_GL_DEPTH_SIZE),
779 const_iv (SDL_GL_STENCIL_SIZE),
780 const_iv (SDL_GL_ACCUM_RED_SIZE),
781 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
782 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
783 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
784 const_iv (SDL_GL_STEREO),
785 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
786 const_iv (SDL_GL_MULTISAMPLESAMPLES),
787 const_iv (SDL_GL_ACCELERATED_VISUAL),
788 const_iv (SDL_GL_SWAP_CONTROL),
789
790 const_iv (FOW_DARKNESS)
414# undef const_iv 791# undef const_iv
415 }; 792 };
416 793
417 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 794 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
418 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 795 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
796
797 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
798 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
419} 799}
800
801void
802weaken (SV *rv)
803 PROTOTYPE: $
804 CODE:
805 sv_rvweaken (rv);
806
807int
808in_destruct ()
809 CODE:
810 RETVAL = PL_main_cv == Nullcv;
811 OUTPUT:
812 RETVAL
813
814NV floor (NV x)
815
816NV ceil (NV x)
817
818IV minpot (UV n)
819
820IV popcount (UV n)
420 821
421void 822void
422pango_init () 823pango_init ()
423 CODE: 824 CODE:
424 // delayed, so it can pick up new fonts added by AddFontResourceEx
425{ 825{
426 {
427 ft2_fontmap = pango_ft2_font_map_new (); 826 opengl_fontmap = pango_opengl_font_map_new ();
428 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 827 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
429 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 828 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
430 } 829 /*pango_context_set_font_description (opengl_context, default_font);*/
431 { 830#if PANGO_VERSION_CHECK (1, 15, 2)
432 cairo_font_options_t *fopt = cairo_font_options_create (); 831 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
433 cairo_fontmap = pango_cairo_font_map_get_default (); 832 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
434 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
435#ifdef _WIN32
436 // cairo looks like shit eaten twice on windows
437 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_NONE);
438#else
439 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
440#endif 833#endif
441 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
442 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
443 pango_cairo_context_set_font_options (cairo_context, fopt);
444 cairo_font_options_destroy (fopt);
445 }
446} 834}
447 835
448int 836char *SDL_GetError ()
449SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
450 837
451void 838void SDL_braino ()
839
840int SDL_Init (U32 flags)
841
842int SDL_InitSubSystem (U32 flags)
843
844void SDL_QuitSubSystem (U32 flags)
845
452SDL_Quit () 846void SDL_Quit ()
453 847
848int SDL_GL_SetAttribute (int attr, int value)
849
850int SDL_GL_GetAttribute (int attr)
851 CODE:
852 if (SDL_GL_GetAttribute (attr, &RETVAL))
853 XSRETURN_UNDEF;
854 OUTPUT:
855 RETVAL
856
454void 857void
455SDL_ListModes () 858SDL_ListModes (int rgb, int alpha)
456 PPCODE: 859 PPCODE:
457{ 860{
458 SDL_Rect **m; 861 SDL_Rect **m;
459 862
460 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 863 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
461 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 864 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
462 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 865 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
463 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 866 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
464 867
465 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 868 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
466 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 869 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
467 870
468 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 871 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
469 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 872 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
470 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 873 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
471 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 874 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
472 875
473 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 876 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
474 877 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
475 SDL_EnableUNICODE (1);
476 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
477 878
478 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 879 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
479 880
480 if (m && m != (SDL_Rect **)-1) 881 if (m && m != (SDL_Rect **)-1)
481 while (*m) 882 while (*m)
482 { 883 {
884 if ((*m)->w >= 400 && (*m)->h >= 300)
885 {
483 AV *av = newAV (); 886 AV *av = newAV ();
484 av_push (av, newSViv ((*m)->w)); 887 av_push (av, newSViv ((*m)->w));
485 av_push (av, newSViv ((*m)->h)); 888 av_push (av, newSViv ((*m)->h));
889 av_push (av, newSViv (rgb));
890 av_push (av, newSViv (alpha));
486 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 891 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
892 }
487 893
488 ++m; 894 ++m;
489 } 895 }
490} 896}
491 897
492char *
493SDL_GetError ()
494
495int 898int
496SDL_SetVideoMode (int w, int h, int fullscreen) 899SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
497 CODE: 900 CODE:
901{
902 SDL_EnableUNICODE (1);
903 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
904
905 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
906 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
907 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
908 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
909
498 RETVAL = !!SDL_SetVideoMode ( 910 RETVAL = !!SDL_SetVideoMode (
499 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 911 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
500 ); 912 );
913
501 if (RETVAL) 914 if (RETVAL)
502 { 915 {
503 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 916 av_clear (texture_av);
917
918 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
504# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 919#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
505# include "glfunc.h" 920#include "glfunc.h"
506# undef GL_FUNC 921#undef GL_FUNC
507 } 922 }
923}
508 OUTPUT: 924 OUTPUT:
509 RETVAL 925 RETVAL
510 926
511void 927void
512SDL_GL_SwapBuffers () 928SDL_GL_SwapBuffers ()
513 929
514char * 930char *
515SDL_GetKeyName (int sym) 931SDL_GetKeyName (int sym)
516 932
933int
934SDL_GetAppState ()
935
936int
937SDL_GetModState ()
938
517void 939void
518SDL_PollEvent () 940poll_events ()
519 PPCODE: 941 PPCODE:
520{ 942{
521 SDL_Event ev; 943 SDL_Event ev;
522 944
523 while (SDL_PollEvent (&ev)) 945 SDL_PumpEvents ();
946 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
524 { 947 {
525 HV *hv = newHV (); 948 HV *hv = newHV ();
526 hv_store (hv, "type", 4, newSViv (ev.type), 0); 949 hv_store (hv, "type", 4, newSViv (ev.type), 0);
527 950
528 switch (ev.type) 951 switch (ev.type)
529 { 952 {
530 case SDL_KEYDOWN: 953 case SDL_KEYDOWN:
531 case SDL_KEYUP: 954 case SDL_KEYUP:
532 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 955 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
533 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 956 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
534 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 957 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
958 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
535 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 959 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
536 break; 960 break;
537 961
538 case SDL_ACTIVEEVENT: 962 case SDL_ACTIVEEVENT:
539 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 963 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
540 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 964 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
541 break; 965 break;
542 966
543 case SDL_MOUSEMOTION: 967 case SDL_MOUSEMOTION:
968 {
969 int state = ev.motion.state;
970 int x = ev.motion.x;
971 int y = ev.motion.y;
972 int xrel = ev.motion.xrel;
973 int yrel = ev.motion.yrel;
974
975 /* do simplistic event compression */
976 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
977 && state == ev.motion.state)
978 {
979 xrel += ev.motion.xrel;
980 yrel += ev.motion.yrel;
981 x = ev.motion.x;
982 y = ev.motion.y;
983 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
984 }
985
544 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 986 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
545
546 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 987 hv_store (hv, "state", 5, newSViv (state), 0);
547 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 988 hv_store (hv, "x", 1, newSViv (x), 0);
548 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 989 hv_store (hv, "y", 1, newSViv (y), 0);
549 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 990 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
550 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 991 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
992 }
551 break; 993 break;
552 994
553 case SDL_MOUSEBUTTONDOWN: 995 case SDL_MOUSEBUTTONDOWN:
554 case SDL_MOUSEBUTTONUP: 996 case SDL_MOUSEBUTTONUP:
555 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 997 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
556 998
557 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 999 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
558 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1000 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
559 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1001 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
560 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1002 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
565 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1007 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
566 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1008 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
567 break; 1009 break;
568 } 1010 }
569 1011
570 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1012 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
571 } 1013 }
572} 1014}
573 1015
574int 1016int
575Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1017Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
576 POSTCALL: 1018 POSTCALL:
577 Mix_HookMusicFinished (music_finished); 1019 Mix_HookMusicFinished (music_finished);
578 Mix_ChannelFinished (channel_finished); 1020 Mix_ChannelFinished (channel_finished);
579 1021
580void 1022void
1023Mix_QuerySpec ()
1024 PPCODE:
1025{
1026 int freq, channels;
1027 Uint16 format;
1028
1029 if (Mix_QuerySpec (&freq, &format, &channels))
1030 {
1031 EXTEND (SP, 3);
1032 PUSHs (sv_2mortal (newSViv (freq)));
1033 PUSHs (sv_2mortal (newSViv (format)));
1034 PUSHs (sv_2mortal (newSViv (channels)));
1035 }
1036}
1037
1038void
581Mix_CloseAudio () 1039Mix_CloseAudio ()
582 1040
583int 1041int
584Mix_AllocateChannels (int numchans = -1) 1042Mix_AllocateChannels (int numchans = -1)
585 1043
1044const char *
1045Mix_GetError ()
1046
586void 1047void
587lowdelay (int fd, int val = 1) 1048lowdelay (int fd, int val = 1)
588 CODE: 1049 CODE:
1050 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1051
1052void
1053win32_proxy_info ()
1054 PPCODE:
1055{
589#ifndef _WIN32 1056#ifdef _WIN32
590 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1057 char buffer[2048];
1058 DWORD buflen;
1059
1060 EXTEND (SP, 3);
1061
1062 buflen = sizeof (buffer);
1063 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1064 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1065 {
1066 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1067
1068 buflen = sizeof (buffer);
1069 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1070 {
1071 PUSHs (newSVpv (buffer, 0));
1072
1073 buflen = sizeof (buffer);
1074 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1075 PUSHs (newSVpv (buffer, 0));
1076 }
1077 }
591#endif 1078#endif
1079}
592 1080
593void 1081int
594add_font (char *file) 1082add_font (char *file)
595 CODE: 1083 CODE:
596 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1084 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
597#ifdef _WIN32 1085 OUTPUT:
598 // cairo... sigh... requires win2000 1086 RETVAL
599 AddFontResourceEx (file, FR_PRIVATE, 0);
600#endif
601 1087
602void 1088void
603load_image_inline (SV *image_) 1089load_image_inline (SV *image_)
604 ALIAS: 1090 ALIAS:
605 load_image_file = 1 1091 load_image_file = 1
608 STRLEN image_len; 1094 STRLEN image_len;
609 char *image = (char *)SvPVbyte (image_, image_len); 1095 char *image = (char *)SvPVbyte (image_, image_len);
610 SDL_Surface *surface, *surface2; 1096 SDL_Surface *surface, *surface2;
611 SDL_PixelFormat fmt; 1097 SDL_PixelFormat fmt;
612 SDL_RWops *rw = ix 1098 SDL_RWops *rw = ix
613 ? SDL_RWFromFile (image, "r") 1099 ? SDL_RWFromFile (image, "rb")
614 : SDL_RWFromConstMem (image, image_len); 1100 : SDL_RWFromConstMem (image, image_len);
615 1101
616 if (!rw) 1102 if (!rw)
617 croak ("load_image: %s", SDL_GetError ()); 1103 croak ("load_image: %s", SDL_GetError ());
618 1104
647 1133
648 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1134 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
649 1135
650 assert (surface2->pitch == surface2->w * 4); 1136 assert (surface2->pitch == surface2->w * 4);
651 1137
1138 SDL_LockSurface (surface2);
652 EXTEND (SP, 5); 1139 EXTEND (SP, 6);
653 PUSHs (sv_2mortal (newSViv (surface2->w))); 1140 PUSHs (sv_2mortal (newSViv (surface2->w)));
654 PUSHs (sv_2mortal (newSViv (surface2->h))); 1141 PUSHs (sv_2mortal (newSViv (surface2->h)));
655 SDL_LockSurface (surface2);
656 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1142 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
657 SDL_UnlockSurface (surface2);
658 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1143 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
659 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1144 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
660 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1145 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1146 SDL_UnlockSurface (surface2);
661 1147
662 SDL_FreeSurface (surface); 1148 SDL_FreeSurface (surface);
663 SDL_FreeSurface (surface2); 1149 SDL_FreeSurface (surface2);
664} 1150}
665 1151
691void 1177void
692error (char *message) 1178error (char *message)
693 CODE: 1179 CODE:
694 fprintf (stderr, "ERROR: %s\n", message); 1180 fprintf (stderr, "ERROR: %s\n", message);
695#ifdef _WIN32 1181#ifdef _WIN32
696 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1182 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
697#endif 1183#endif
698 1184
699void 1185void
700fatal (char *message) 1186fatal (char *message)
701 CODE: 1187 CODE:
702 fprintf (stderr, "FATAL: %s\n", message); 1188 fprintf (stderr, "FATAL: %s\n", message);
703#ifdef _WIN32 1189#ifdef _WIN32
704 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1190 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
705#endif 1191#endif
706 exit (1); 1192 _exit (1);
707 1193
1194void
1195_exit (int retval = 0)
1196 CODE:
1197#ifdef WIN32
1198 ExitThread (retval); // unclean, please beam me up
1199#else
1200 _exit (retval);
1201#endif
1202
1203void
1204debug ()
1205 CODE:
1206{
1207#if DEBUG
1208 VALGRIND_DO_LEAK_CHECK;
1209#endif
1210}
1211
1212int
1213SvREFCNT (SV *sv)
1214 CODE:
1215 RETVAL = SvREFCNT (sv);
1216 OUTPUT:
1217 RETVAL
1218
708MODULE = CFClient PACKAGE = CFClient::Font 1219MODULE = Deliantra::Client PACKAGE = DC::Font
709 1220
710CFClient::Font 1221PROTOTYPES: DISABLE
1222
1223DC::Font
711new_from_file (SV *class, char *path, int id = 0) 1224new_from_file (SV *class, char *path, int id = 0)
712 CODE: 1225 CODE:
713{ 1226{
714 int count; 1227 int count;
715 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1228 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
718} 1231}
719 OUTPUT: 1232 OUTPUT:
720 RETVAL 1233 RETVAL
721 1234
722void 1235void
723DESTROY (CFClient::Font self) 1236DESTROY (DC::Font self)
724 CODE: 1237 CODE:
725 pango_font_description_free (self); 1238 pango_font_description_free (self);
726 1239
727void 1240void
728make_default (CFClient::Font self) 1241make_default (DC::Font self)
1242 PROTOTYPE: $
729 CODE: 1243 CODE:
730 default_font = self; 1244 default_font = self;
731 1245
732MODULE = CFClient PACKAGE = CFClient::Layout 1246MODULE = Deliantra::Client PACKAGE = DC::Layout
733 1247
734CFClient::Layout 1248PROTOTYPES: DISABLE
735new (SV *class, int rgba = 0) 1249
1250void
1251glyph_cache_backup ()
1252 PROTOTYPE:
1253 CODE:
1254 tc_backup ();
1255
1256void
1257glyph_cache_restore ()
1258 PROTOTYPE:
1259 CODE:
1260 tc_restore ();
1261
1262DC::Layout
1263new (SV *class)
736 CODE: 1264 CODE:
737 New (0, RETVAL, 1, struct cf_layout); 1265 New (0, RETVAL, 1, struct cf_layout);
738 1266
739 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1267 RETVAL->pl = pango_layout_new (opengl_context);
740 RETVAL->rgba = rgba;
741 RETVAL->r = 1.; 1268 RETVAL->r = 1.;
742 RETVAL->g = 1.; 1269 RETVAL->g = 1.;
743 RETVAL->b = 1.; 1270 RETVAL->b = 1.;
744 RETVAL->a = 1.; 1271 RETVAL->a = 1.;
745 RETVAL->base_height = MIN_FONT_HEIGHT; 1272 RETVAL->base_height = MIN_FONT_HEIGHT;
746 RETVAL->font = 0; 1273 RETVAL->font = 0;
1274 RETVAL->rc = rc_alloc ();
747 1275
748 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1276 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
749 layout_update_font (RETVAL); 1277 layout_update_font (RETVAL);
750 OUTPUT: 1278 OUTPUT:
751 RETVAL 1279 RETVAL
752 1280
753void 1281void
754DESTROY (CFClient::Layout self) 1282DESTROY (DC::Layout self)
755 CODE: 1283 CODE:
756 g_object_unref (self->pl); 1284 g_object_unref (self->pl);
1285 rc_free (self->rc);
757 Safefree (self); 1286 Safefree (self);
758 1287
1288void
1289set_text (DC::Layout self, SV *text_)
1290 CODE:
1291{
1292 STRLEN textlen;
1293 char *text = SvPVutf8 (text_, textlen);
1294
1295 pango_layout_set_text (self->pl, text, textlen);
1296}
1297
1298void
1299set_markup (DC::Layout self, SV *text_)
1300 CODE:
1301{
1302 STRLEN textlen;
1303 char *text = SvPVutf8 (text_, textlen);
1304
1305 pango_layout_set_markup (self->pl, text, textlen);
1306}
1307
1308void
1309set_shapes (DC::Layout self, ...)
1310 CODE:
1311{
1312 PangoAttrList *attrs = 0;
1313 const char *text = pango_layout_get_text (self->pl);
1314 const char *pos = text;
1315 int arg = 4;
1316
1317 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1318 {
1319 PangoRectangle inkrect, rect;
1320 PangoAttribute *attr;
1321
1322 int x = SvIV (ST (arg - 3));
1323 int y = SvIV (ST (arg - 2));
1324 int w = SvIV (ST (arg - 1));
1325 int h = SvIV (ST (arg ));
1326
1327 inkrect.x = 0;
1328 inkrect.y = 0;
1329 inkrect.width = 0;
1330 inkrect.height = 0;
1331
1332 rect.x = x * PANGO_SCALE;
1333 rect.y = y * PANGO_SCALE;
1334 rect.width = w * PANGO_SCALE;
1335 rect.height = h * PANGO_SCALE;
1336
1337 if (!attrs)
1338 attrs = pango_layout_get_attributes (self->pl);
1339
1340 attr = pango_attr_shape_new (&inkrect, &rect);
1341 attr->start_index = pos - text;
1342 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1343 pango_attr_list_insert (attrs, attr);
1344
1345 arg += 4;
1346 pos += sizeof (OBJ_STR) - 1;
1347 }
1348
1349 if (attrs)
1350 pango_layout_set_attributes (self->pl, attrs);
1351}
1352
1353void
1354get_shapes (DC::Layout self)
1355 PPCODE:
1356{
1357 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1358
1359 do
1360 {
1361 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1362
1363 if (run && shape_attr_p (run))
1364 {
1365 PangoRectangle extents;
1366 pango_layout_iter_get_run_extents (iter, 0, &extents);
1367
1368 EXTEND (SP, 2);
1369 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1370 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1371 }
1372 }
1373 while (pango_layout_iter_next_run (iter));
1374
1375 pango_layout_iter_free (iter);
1376}
1377
759int 1378int
760is_rgba (CFClient::Layout self) 1379has_wrapped (DC::Layout self)
761 CODE: 1380 CODE:
762 RETVAL = self->rgba; 1381{
1382 int lines = 1;
1383 const char *text = pango_layout_get_text (self->pl);
1384
1385 while (*text)
1386 lines += *text++ == '\n';
1387
1388 RETVAL = lines < pango_layout_get_line_count (self->pl);
1389}
763 OUTPUT: 1390 OUTPUT:
764 RETVAL 1391 RETVAL
765 1392
766void
767set_text (CFClient::Layout self, SV *text_)
768 CODE:
769{
770 STRLEN textlen;
771 char *text = SvPVutf8 (text_, textlen);
772
773 pango_layout_set_text (self->pl, text, textlen);
774}
775
776void
777set_markup (CFClient::Layout self, SV *text_)
778 CODE:
779{
780 STRLEN textlen;
781 char *text = SvPVutf8 (text_, textlen);
782
783 pango_layout_set_markup (self->pl, text, textlen);
784}
785
786SV * 1393SV *
787get_text (CFClient::Layout self) 1394get_text (DC::Layout self)
788 CODE: 1395 CODE:
789 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1396 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
790 sv_utf8_decode (RETVAL); 1397 sv_utf8_decode (RETVAL);
791 OUTPUT: 1398 OUTPUT:
792 RETVAL 1399 RETVAL
793 1400
794void 1401void
795set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1402set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
796 CODE: 1403 CODE:
797 self->r = r; 1404 self->r = r;
798 self->g = g; 1405 self->g = g;
799 self->b = b; 1406 self->b = b;
800 self->a = a; 1407 self->a = a;
801 1408
802void 1409void
803set_font (CFClient::Layout self, CFClient::Font font = 0) 1410set_font (DC::Layout self, DC::Font font = 0)
804 CODE: 1411 CODE:
805 if (self->font != font) 1412 if (self->font != font)
806 { 1413 {
807 self->font = font; 1414 self->font = font;
808 layout_update_font (self); 1415 layout_update_font (self);
809 } 1416 }
810 1417
811void 1418void
812set_height (CFClient::Layout self, int base_height) 1419set_height (DC::Layout self, int base_height)
813 CODE: 1420 CODE:
814 if (self->base_height != base_height) 1421 if (self->base_height != base_height)
815 { 1422 {
816 self->base_height = base_height; 1423 self->base_height = base_height;
817 layout_update_font (self); 1424 layout_update_font (self);
818 } 1425 }
819 1426
820void 1427void
821set_width (CFClient::Layout self, int max_width = -1) 1428set_width (DC::Layout self, int max_width = -1)
822 CODE: 1429 CODE:
823 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1430 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
824 1431
825void 1432void
826set_indent (CFClient::Layout self, int indent) 1433set_indent (DC::Layout self, int indent)
827 CODE: 1434 CODE:
828 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1435 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
829 1436
830void 1437void
831set_spacing (CFClient::Layout self, int spacing) 1438set_spacing (DC::Layout self, int spacing)
832 CODE: 1439 CODE:
833 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1440 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
834 1441
835void 1442void
836set_ellipsise (CFClient::Layout self, int ellipsise) 1443set_ellipsise (DC::Layout self, int ellipsise)
837 CODE: 1444 CODE:
838 pango_layout_set_ellipsize (self->pl, 1445 pango_layout_set_ellipsize (self->pl,
839 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1446 ellipsise == 1 ? PANGO_ELLIPSIZE_START
840 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1447 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
841 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1448 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
842 : PANGO_ELLIPSIZE_NONE 1449 : PANGO_ELLIPSIZE_NONE
843 ); 1450 );
844 1451
845void 1452void
846set_single_paragraph_mode (CFClient::Layout self, int spm) 1453set_single_paragraph_mode (DC::Layout self, int spm)
847 CODE: 1454 CODE:
848 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1455 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
849 1456
850void 1457void
851size (CFClient::Layout self) 1458size (DC::Layout self)
852 PPCODE: 1459 PPCODE:
853{ 1460{
854 int w, h; 1461 int w, h;
855 1462
856 layout_get_pixel_size (self, &w, &h); 1463 layout_get_pixel_size (self, &w, &h);
859 PUSHs (sv_2mortal (newSViv (w))); 1466 PUSHs (sv_2mortal (newSViv (w)));
860 PUSHs (sv_2mortal (newSViv (h))); 1467 PUSHs (sv_2mortal (newSViv (h)));
861} 1468}
862 1469
863int 1470int
1471descent (DC::Layout self)
1472 CODE:
1473{
1474 PangoRectangle rect;
1475 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1476 pango_layout_line_get_pixel_extents (line, 0, &rect);
1477 RETVAL = PANGO_DESCENT (rect);
1478}
1479 OUTPUT:
1480 RETVAL
1481
1482int
864xy_to_index (CFClient::Layout self, int x, int y) 1483xy_to_index (DC::Layout self, int x, int y)
865 CODE: 1484 CODE:
866{ 1485{
867 int index, trailing; 1486 int index, trailing;
868 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1487 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
869 RETVAL = index; 1488 RETVAL = index + trailing;
870} 1489}
871 OUTPUT: 1490 OUTPUT:
872 RETVAL 1491 RETVAL
873 1492
874void 1493void
875cursor_pos (CFClient::Layout self, int index) 1494cursor_pos (DC::Layout self, int index)
876 PPCODE: 1495 PPCODE:
877{ 1496{
878 PangoRectangle strong_pos; 1497 PangoRectangle pos;
879 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1498 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
880 1499
881 EXTEND (SP, 3); 1500 EXTEND (SP, 3);
882 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1501 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
883 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1502 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
884 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1503 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
885} 1504}
886 1505
887void 1506void
888render (CFClient::Layout self) 1507index_to_line_x (DC::Layout self, int index, int trailing = 0)
889 PPCODE: 1508 PPCODE:
890{ 1509{
891 SV *retval; 1510 int line, x;
892 int w, h;
893 1511
894 layout_get_pixel_size (self, &w, &h); 1512 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
895 1513#if !PANGO_VERSION_CHECK (1, 17, 3)
896 if (self->rgba) 1514 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
897 { 1515 --line;
898 cairo_surface_t *surface;
899 cairo_t *cairo;
900
901 retval = newSV (w * h * 4);
902 SvPOK_only (retval);
903 SvCUR_set (retval, w * h * 4);
904
905 memset (SvPVX (retval), 0, w * h * 4);
906
907 surface = cairo_image_surface_create_for_data (
908 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
909 cairo = cairo_create (surface);
910 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
911
912 pango_cairo_show_layout (cairo, self->pl);
913
914 cairo_destroy (cairo);
915 cairo_surface_destroy (surface);
916
917 // what a mess, and its premultiplied, too :(
918 {
919 uint32_t *p = (uint32_t *)SvPVX (retval);
920 uint32_t *e = p + w * h;
921
922 while (p < e)
923 {
924 uint32_t rgba = *p;
925 rgba = (rgba >> 24) | (rgba << 8);
926#if 0
927#ifdef _WIN32
928 {//D
929 uint8_t r = rgba >> 24;
930 uint8_t g = rgba >> 16;
931 uint8_t b = rgba >> 8;
932 uint8_t a = rgba >> 0;
933
934 rgba = (rgba & 0xffffff00) | a;
935 }
936#endif 1516#endif
937#endif
938 rgba = SDL_SwapBE32 (rgba);
939 *p++ = rgba;
940 }
941 }
942
943 EXTEND (SP, 5); 1517 EXTEND (SP, 2);
944 PUSHs (sv_2mortal (newSViv (w))); 1518 PUSHs (sv_2mortal (newSViv (line)));
1519 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1520}
1521
1522void
1523line_x_to_index (DC::Layout self, int line, int x)
1524 PPCODE:
1525{
1526 PangoLayoutLine *lp;
1527 int index, trailing;
1528
1529 if (line < 0)
1530 XSRETURN_EMPTY;
1531
1532 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1533 XSRETURN_EMPTY; /* do better */
1534
1535 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1536
1537 EXTEND (SP, 2);
1538 if (GIMME_V == G_SCALAR)
945 PUSHs (sv_2mortal (newSViv (h))); 1539 PUSHs (sv_2mortal (newSViv (index + trailing)));
946 PUSHs (sv_2mortal (retval));
947 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
948 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
949 }
950 else 1540 else
951 { 1541 {
952 FT_Bitmap bitmap;
953
954 retval = newSV (w * h);
955 SvPOK_only (retval);
956 SvCUR_set (retval, w * h);
957
958 bitmap.rows = h;
959 bitmap.width = w;
960 bitmap.pitch = w;
961 bitmap.buffer = (unsigned char*)SvPVX (retval);
962 bitmap.num_grays = 256;
963 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
964
965 memset (bitmap.buffer, 0, w * h);
966
967 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
968
969 EXTEND (SP, 5);
970 PUSHs (sv_2mortal (newSViv (w))); 1542 PUSHs (sv_2mortal (newSViv (index)));
971 PUSHs (sv_2mortal (newSViv (h))); 1543 PUSHs (sv_2mortal (newSViv (trailing)));
972 PUSHs (sv_2mortal (retval));
973 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
974 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
975 } 1544 }
976} 1545}
977 1546
1547void
1548render (DC::Layout self, float x, float y, int flags = 0)
1549 CODE:
1550 rc_clear (self->rc);
1551 pango_opengl_render_layout_subpixel (
1552 self->pl,
1553 self->rc,
1554 x * PANGO_SCALE, y * PANGO_SCALE,
1555 self->r, self->g, self->b, self->a,
1556 flags
1557 );
1558 // we assume that context_change actually clears/frees stuff
1559 // and does not do any recomputation...
1560 pango_layout_context_changed (self->pl);
1561
1562void
1563draw (DC::Layout self)
1564 CODE:
1565{
1566 glEnable (GL_TEXTURE_2D);
1567 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1568 glEnable (GL_BLEND);
1569 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1570 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1571 glEnable (GL_ALPHA_TEST);
1572 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1573
1574 rc_draw (self->rc);
1575
1576 glDisable (GL_ALPHA_TEST);
1577 glDisable (GL_BLEND);
1578 glDisable (GL_TEXTURE_2D);
1579}
1580
978MODULE = CFClient PACKAGE = CFClient::Texture 1581MODULE = Deliantra::Client PACKAGE = DC::Texture
979 1582
1583PROTOTYPES: ENABLE
1584
980void 1585void
1586pad (SV *data_, int ow, int oh, int nw, int nh)
1587 CODE:
1588{
1589 if ((nw != ow || nh != oh) && SvOK (data_))
1590 {
1591 STRLEN datalen;
1592 char *data = SvPVbyte (data_, datalen);
1593 int bpp = datalen / (ow * oh);
1594 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1595
1596 SvPOK_only (result_);
1597 SvCUR_set (result_, nw * nh * bpp);
1598
1599 memset (SvPVX (result_), 0, nw * nh * bpp);
1600 while (oh--)
1601 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1602
1603 sv_setsv (data_, result_);
1604 }
1605}
1606
1607void
981draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1608draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
982 PROTOTYPE: $$$;$$ 1609 PROTOTYPE: $$$;$$
983 ALIAS: 1610 ALIAS:
984 draw_quad_alpha = 1 1611 draw_quad_alpha = 1
985 draw_quad_alpha_premultiplied = 2 1612 draw_quad_alpha_premultiplied = 2
986 CODE: 1613 CODE:
987{ 1614{
988 HV *hv = (HV *)SvRV (self); 1615 HV *hv = (HV *)SvRV (self);
989 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1616 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
990 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1617 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
991 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1618 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1619
1620 if (name <= 0)
1621 XSRETURN_EMPTY;
992 1622
993 if (items < 5) 1623 if (items < 5)
994 { 1624 {
995 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1625 w = SvNV (*hv_fetch (hv, "w", 1, 1));
996 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1626 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1024 glDisable (GL_ALPHA_TEST); 1654 glDisable (GL_ALPHA_TEST);
1025 glDisable (GL_BLEND); 1655 glDisable (GL_BLEND);
1026 } 1656 }
1027} 1657}
1028 1658
1659IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1660 CODE:
1661{
1662 GLint width;
1663 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1664 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1665 RETVAL = width > 0;
1666}
1667 OUTPUT:
1668 RETVAL
1669
1029MODULE = CFClient PACKAGE = CFClient::Map 1670MODULE = Deliantra::Client PACKAGE = DC::Map
1030 1671
1031CFClient::Map 1672PROTOTYPES: DISABLE
1032new (SV *class, int map_width, int map_height) 1673
1674DC::Map
1675new (SV *class)
1033 CODE: 1676 CODE:
1034 New (0, RETVAL, 1, struct map); 1677 New (0, RETVAL, 1, struct map);
1035 RETVAL->x = 0; 1678 RETVAL->x = 0;
1036 RETVAL->y = 0; 1679 RETVAL->y = 0;
1037 RETVAL->w = map_width; 1680 RETVAL->w = 0;
1038 RETVAL->h = map_height; 1681 RETVAL->h = 0;
1039 RETVAL->ox = 0; 1682 RETVAL->ox = 0;
1040 RETVAL->oy = 0; 1683 RETVAL->oy = 0;
1041 RETVAL->faces = 8192; 1684 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1042 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1685 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1043 RETVAL->texs = 8192;
1044 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1045 RETVAL->rows = 0; 1686 RETVAL->rows = 0;
1046 RETVAL->row = 0; 1687 RETVAL->row = 0;
1047 OUTPUT: 1688 OUTPUT:
1048 RETVAL 1689 RETVAL
1049 1690
1050void 1691void
1051DESTROY (CFClient::Map self) 1692DESTROY (DC::Map self)
1052 CODE: 1693 CODE:
1053{ 1694{
1054 map_clear (self); 1695 map_clear (self);
1055 Safefree (self->face); 1696 Safefree (self->face2tile);
1697 Safefree (self->tex);
1056 Safefree (self); 1698 Safefree (self);
1057} 1699}
1058 1700
1059void 1701void
1702resize (DC::Map self, int map_width, int map_height)
1703 CODE:
1704 self->w = map_width;
1705 self->h = map_height;
1706
1707void
1060clear (CFClient::Map self) 1708clear (DC::Map self)
1061 CODE: 1709 CODE:
1062 map_clear (self); 1710 map_clear (self);
1063 1711
1064void 1712void
1065set_face (CFClient::Map self, int face, int texid) 1713set_tileid (DC::Map self, int face, int tile)
1066 CODE: 1714 CODE:
1067{ 1715{
1068 while (self->faces <= face) 1716 need_facenum (self, face); self->face2tile [face] = tile;
1069 { 1717 need_texid (self, tile);
1070 Append (mapface, self->face, self->faces, self->faces);
1071 self->faces *= 2;
1072 }
1073
1074 self->face [face] = texid;
1075} 1718}
1076 1719
1077void 1720void
1721set_smooth (DC::Map self, int face, int smooth, int level)
1722 CODE:
1723{
1724 tileid texid;
1725 maptex *tex;
1726
1727 if (face < 0 || face >= self->faces)
1728 return;
1729
1730 if (smooth < 0 || smooth >= self->faces)
1731 return;
1732
1733 texid = self->face2tile [face];
1734
1735 if (!texid)
1736 return;
1737
1738 tex = self->tex + texid;
1739 tex->smoothtile = self->face2tile [smooth];
1740 tex->smoothlevel = level;
1741}
1742
1743void
1078set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1744set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1079 CODE: 1745 CODE:
1080{ 1746{
1081 while (self->texs <= texid) 1747 need_texid (self, texid);
1082 {
1083 Append (maptex, self->tex, self->texs, self->texs);
1084 self->texs *= 2;
1085 }
1086 1748
1087 { 1749 {
1088 maptex *tex = self->tex + texid; 1750 maptex *tex = self->tex + texid;
1089 1751
1090 tex->name = name; 1752 tex->name = name;
1106 // use uglier nearest interpolation because linear suffers 1768 // use uglier nearest interpolation because linear suffers
1107 // from transparent color bleeding and ugly wrapping effects. 1769 // from transparent color bleeding and ugly wrapping effects.
1108 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1770 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1109} 1771}
1110 1772
1773void
1774expire_textures (DC::Map self, int texid, int count)
1775 PPCODE:
1776 for (; texid < self->texs && count; ++texid, --count)
1777 {
1778 maptex *tex = self->tex + texid;
1779
1780 if (tex->name)
1781 {
1782 if (tex->unused)
1783 {
1784 tex->name = 0;
1785 tex->unused = 0;
1786 XPUSHs (sv_2mortal (newSViv (texid)));
1787 }
1788 else
1789 tex->unused = 1;
1790 }
1791 }
1792
1111int 1793int
1112ox (CFClient::Map self) 1794ox (DC::Map self)
1113 ALIAS: 1795 ALIAS:
1114 oy = 1 1796 oy = 1
1115 x = 2 1797 x = 2
1116 y = 3 1798 y = 3
1117 w = 4 1799 w = 4
1128 } 1810 }
1129 OUTPUT: 1811 OUTPUT:
1130 RETVAL 1812 RETVAL
1131 1813
1132void 1814void
1133scroll (CFClient::Map self, int dx, int dy) 1815scroll (DC::Map self, int dx, int dy)
1134 CODE: 1816 CODE:
1135{ 1817{
1136 if (dx > 0) 1818 if (dx > 0)
1137 map_blank (self, self->x, self->y, dx - 1, self->h); 1819 map_blank (self, self->x, self->y, dx, self->h);
1138 else if (dx < 0) 1820 else if (dx < 0)
1139 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1821 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1140 1822
1141 if (dy > 0) 1823 if (dy > 0)
1142 map_blank (self, self->x, self->y, self->w, dy - 1); 1824 map_blank (self, self->x, self->y, self->w, dy);
1143 else if (dy < 0) 1825 else if (dy < 0)
1144 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1826 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1145 1827
1146 self->ox += dx; self->x += dx; 1828 self->ox += dx; self->x += dx;
1147 self->oy += dy; self->y += dy; 1829 self->oy += dy; self->y += dy;
1148 1830
1149 while (self->y < 0) 1831 while (self->y < 0)
1153 self->rows += MAP_EXTEND_Y; 1835 self->rows += MAP_EXTEND_Y;
1154 self->y += MAP_EXTEND_Y; 1836 self->y += MAP_EXTEND_Y;
1155 } 1837 }
1156} 1838}
1157 1839
1158void 1840SV *
1159map1a_update (CFClient::Map self, SV *data_) 1841map1a_update (DC::Map self, SV *data_, int extmap)
1160 CODE: 1842 CODE:
1161{ 1843{
1162 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1844 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1163 uint8_t *data_end = (uint8_t *)SvEND (data_); 1845 uint8_t *data_end = (uint8_t *)SvEND (data_);
1164 mapcell *cell; 1846 mapcell *cell;
1165 int x, y, flags; 1847 int x, y, z, flags;
1848 AV *missing = newAV ();
1849 RETVAL = newRV_noinc ((SV *)missing);
1166 1850
1167 while (data < data_end) 1851 while (data < data_end - 1)
1168 { 1852 {
1169 flags = (data [0] << 8) + data [1]; data += 2; 1853 flags = (data [0] << 8) + data [1]; data += 2;
1170 1854
1171 x = ((flags >> 10) & 63) + self->x; 1855 x = self->x + ((flags >> 10) & 63);
1172 y = ((flags >> 4) & 63) + self->y; 1856 y = self->y + ((flags >> 4) & 63);
1173 1857
1174 cell = map_get_cell (self, x, y); 1858 cell = map_get_cell (self, x, y);
1175 1859
1176 if (flags & 15) 1860 if (flags & 15)
1177 { 1861 {
1178 if (cell->darkness < 0) 1862 if (!cell->darkness)
1179 { 1863 {
1864 memset (cell, 0, sizeof (*cell));
1180 cell->darkness = 0; 1865 cell->darkness = 256;
1181 cell->face [0] = 0;
1182 cell->face [1] = 0;
1183 cell->face [2] = 0;
1184 } 1866 }
1185 1867
1186 cell->darkness = flags & 8 ? *data++ : 255;
1187
1188 //TODO: don't trust server data to be in-range(!) 1868 //TODO: don't trust server data to be in-range(!)
1189 1869
1190 if (flags & 4) 1870 if (flags & 8)
1191 { 1871 {
1192 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1872 if (extmap)
1873 {
1874 uint8_t ext, cmd;
1875
1876 do
1877 {
1878 ext = *data++;
1879 cmd = ext & 0x7f;
1880
1881 if (cmd < 4)
1882 cell->darkness = 255 - ext * 64 + 1;
1883 else if (cmd == 5) // health
1884 {
1885 cell->stat_width = 1;
1886 cell->stat_hp = *data++;
1887 }
1888 else if (cmd == 6) // monster width
1889 cell->stat_width = *data++ + 1;
1890 else if (cmd == 0x47)
1891 {
1892 if (*data == 1) cell->player = data [1];
1893 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1894 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1895 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1896
1897 data += *data + 1;
1898 }
1899 else if (cmd == 8) // cell flags
1900 cell->flags = *data++;
1901 else if (ext & 0x40) // unknown, multibyte => skip
1902 data += *data + 1;
1903 else
1904 data++;
1905 }
1906 while (ext & 0x80);
1907 }
1908 else
1909 cell->darkness = *data++ + 1;
1193 } 1910 }
1194 1911
1912 for (z = 0; z <= 2; ++z)
1195 if (flags & 2) 1913 if (flags & (4 >> z))
1196 { 1914 {
1197 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1915 faceid face = (data [0] << 8) + data [1]; data += 2;
1916 need_facenum (self, face);
1917 cell->tile [z] = self->face2tile [face];
1918
1919 if (cell->tile [z])
1920 {
1921 maptex *tex = self->tex + cell->tile [z];
1922 tex->unused = 0;
1923 if (!tex->name)
1924 av_push (missing, newSViv (cell->tile [z]));
1925
1926 if (tex->smoothtile)
1927 {
1928 maptex *smooth = self->tex + tex->smoothtile;
1929 smooth->unused = 0;
1930 if (!smooth->name)
1931 av_push (missing, newSViv (tex->smoothtile));
1932 }
1933 }
1198 } 1934 }
1199
1200 if (flags & 1)
1201 {
1202 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1203 }
1204 } 1935 }
1205 else 1936 else
1206 cell->darkness = -1; 1937 CELL_CLEAR (cell);
1207 } 1938 }
1208} 1939}
1940 OUTPUT:
1941 RETVAL
1209 1942
1210SV * 1943SV *
1211mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1944mapmap (DC::Map self, int x0, int y0, int w, int h)
1212 CODE: 1945 CODE:
1213{ 1946{
1214 int x1, x; 1947 int x1, x;
1215 int y1, y; 1948 int y1, y;
1216 int z; 1949 int z;
1237 { 1970 {
1238 mapcell *cell = row->col + (x - row->c0); 1971 mapcell *cell = row->col + (x - row->c0);
1239 1972
1240 for (z = 0; z <= 0; z++) 1973 for (z = 0; z <= 0; z++)
1241 { 1974 {
1242 mapface face = cell->face [z];
1243
1244 if (face)
1245 {
1246 maptex tex = self->tex [face]; 1975 maptex tex = self->tex [cell->tile [z]];
1247 int a0 = 255 - tex.a; 1976 int a0 = 255 - tex.a;
1248 int a1 = tex.a; 1977 int a1 = tex.a;
1249 1978
1250 r = (r * a0 + tex.r * a1) / 255; 1979 r = (r * a0 + tex.r * a1) / 255;
1251 g = (g * a0 + tex.g * a1) / 255; 1980 g = (g * a0 + tex.g * a1) / 255;
1252 b = (b * a0 + tex.b * a1) / 255; 1981 b = (b * a0 + tex.b * a1) / 255;
1253 a = (a * a0 + tex.a * a1) / 255; 1982 a = (a * a0 + tex.a * a1) / 255;
1254 }
1255 } 1983 }
1256 } 1984 }
1257 1985
1258 *map++ = (r ) 1986 *map++ = (r )
1259 | (g << 8) 1987 | (g << 8)
1266} 1994}
1267 OUTPUT: 1995 OUTPUT:
1268 RETVAL 1996 RETVAL
1269 1997
1270void 1998void
1271draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1999draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2000 CODE:
2001{
2002 int x, y, z;
2003
2004 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2005 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2006 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2007 smooth_key skey;
2008 int pl_x, pl_y;
2009 maptex pl_tex;
2010 rc_t *rc = rc_alloc ();
2011 rc_key_t key;
2012 rc_array_t *arr;
2013
2014 pl_tex.name = 0;
2015
2016 // thats current max. sorry.
2017 if (sw > 255) sw = 255;
2018 if (sh > 255) sh = 255;
2019
2020 // clear key, in case of extra padding
2021 memset (&skey, 0, sizeof (skey));
2022
2023 memset (&key, 0, sizeof (key));
2024 key.r = 255;
2025 key.g = 255;
2026 key.b = 255;
2027 key.a = 255;
2028 key.mode = GL_QUADS;
2029 key.format = GL_T2F_V3F;
2030
2031 mx += self->x;
2032 my += self->y;
2033
2034 // first pass: determine smooth_max
2035 // rather ugly, if you ask me
2036 // could also be stored inside mapcell and updated on change
2037 memset (smooth_max, 0, sizeof (smooth_max));
2038
2039 for (y = 0; y < sh; y++)
2040 if (0 <= y + my && y + my < self->rows)
2041 {
2042 maprow *row = self->row + (y + my);
2043
2044 for (x = 0; x < sw; x++)
2045 if (row->c0 <= x + mx && x + mx < row->c1)
2046 {
2047 mapcell *cell = row->col + (x + mx - row->c0);
2048
2049 smooth_max[x + 1][y + 1] =
2050 MAX (self->tex [cell->tile [0]].smoothlevel,
2051 MAX (self->tex [cell->tile [1]].smoothlevel,
2052 self->tex [cell->tile [2]].smoothlevel));
2053 }
2054 }
2055
2056 glEnable (GL_BLEND);
2057 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2058 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2059
2060 for (z = 0; z <= 2; z++)
2061 {
2062 memset (smooth_level, 0, sizeof (smooth_level));
2063 key.texname = -1;
2064
2065 for (y = 0; y < sh; y++)
2066 if (0 <= y + my && y + my < self->rows)
2067 {
2068 maprow *row = self->row + (y + my);
2069
2070 for (x = 0; x < sw; x++)
2071 if (row->c0 <= x + mx && x + mx < row->c1)
2072 {
2073 mapcell *cell = row->col + (x + mx - row->c0);
2074 tileid tile = cell->tile [z];
2075
2076 if (tile)
2077 {
2078 maptex tex = self->tex [tile];
2079 int px = (x + 1) * T - tex.w;
2080 int py = (y + 1) * T - tex.h;
2081
2082 if (key.texname != tex.name)
2083 {
2084 self->tex [tile].unused = 0;
2085
2086 if (!tex.name)
2087 tex = self->tex [2]; /* missing, replace by noface */
2088
2089 key.texname = tex.name;
2090 arr = rc_array (rc, &key);
2091 }
2092
2093 if (expect_false (cell->player == player) && expect_false (z == 2))
2094 {
2095 pl_x = px;
2096 pl_y = py;
2097 pl_tex = tex;
2098 continue;
2099 }
2100
2101 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2102 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2103 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2104 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2105
2106 if (expect_false (cell->flags) && expect_false (z == 2))
2107 {
2108 /* this is a workaround to make speech bubbles drawn
2109 * for example above walls, work. */
2110 rc_draw (rc);
2111 rc_clear (rc);
2112 key.texname = -1;
2113
2114 // overlays such as the speech bubble, probably more to come
2115 if (cell->flags & 1)
2116 {
2117 maptex tex = self->tex [1];
2118 int px = x * T + T * 2 / 32;
2119 int py = y * T - T * 6 / 32;
2120
2121 if (tex.name)
2122 {
2123 if (key.texname != tex.name)
2124 {
2125 key.texname = tex.name;
2126 arr = rc_array (rc, &key);
2127 }
2128
2129 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2130 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2131 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2132 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2133 }
2134 }
2135 }
2136
2137 // update smooth hash
2138 if (tex.smoothtile)
2139 {
2140 skey.tile = tex.smoothtile;
2141 skey.level = tex.smoothlevel;
2142
2143 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2144
2145 // add bits to current tile and all neighbours. skey.x|y is
2146 // shifted +1|+1 so we always stay positive.
2147
2148 // bits is ___n cccc CCCC bbbb
2149 // n do not draw borders&corners
2150 // c draw these corners, but...
2151 // C ... not these
2152 // b draw these borders
2153
2154 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2155 // ┃· ·· ·┃ ━━
2156
2157 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2158 // ·· ·· ·┏ ┓·
2159
2160 // full tile
2161 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2162
2163 // borders
2164 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2165 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2166 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2167 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2168
2169 // corners
2170 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2171 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2172 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2173 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2174 }
2175 }
2176 }
2177 }
2178
2179 rc_draw (rc);
2180 rc_clear (rc);
2181
2182 // go through all smoothlevels, lowest to highest, then draw.
2183 // this is basically counting sort
2184 {
2185 int w, b;
2186
2187 glEnable (GL_TEXTURE_2D);
2188 glBegin (GL_QUADS);
2189 for (w = 0; w < 256 / 32; ++w)
2190 {
2191 uint32_t smask = smooth_level [w];
2192 if (smask)
2193 for (b = 0; b < 32; ++b)
2194 if (smask & (((uint32_t)1) << b))
2195 {
2196 int level = (w << 5) | b;
2197 HE *he;
2198
2199 hv_iterinit (smooth);
2200 while ((he = hv_iternext (smooth)))
2201 {
2202 smooth_key *skey = (smooth_key *)HeKEY (he);
2203 IV bits = SvIVX (HeVAL (he));
2204
2205 if (!(bits & 0x1000)
2206 && skey->level == level
2207 && level > smooth_max [skey->x][skey->y])
2208 {
2209 maptex tex = self->tex [skey->tile];
2210 int px = (((int)skey->x) - 1) * T;
2211 int py = (((int)skey->y) - 1) * T;
2212 int border = bits & 15;
2213 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2214 float dx = tex.s * .0625f; // 16 images/row
2215 float dy = tex.t * .5f ; // 2 images/column
2216
2217 if (tex.name)
2218 {
2219 // this time avoiding texture state changes
2220 // save gobs of state changes.
2221 if (key.texname != tex.name)
2222 {
2223 self->tex [skey->tile].unused = 0;
2224
2225 glEnd ();
2226 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2227 glBegin (GL_QUADS);
2228 }
2229
2230 if (border)
2231 {
2232 float ox = border * dx;
2233
2234 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2235 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2236 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2237 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2238 }
2239
2240 if (corner)
2241 {
2242 float ox = corner * dx;
2243
2244 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2245 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2246 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2247 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2248 }
2249 }
2250 }
2251 }
2252 }
2253 }
2254
2255 glEnd ();
2256 glDisable (GL_TEXTURE_2D);
2257 key.texname = -1;
2258 }
2259
2260 hv_clear (smooth);
2261 }
2262
2263 if (pl_tex.name)
2264 {
2265 maptex tex = pl_tex;
2266 int px = pl_x + sdx;
2267 int py = pl_y + sdy;
2268
2269 key.texname = tex.name;
2270 arr = rc_array (rc, &key);
2271
2272 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2273 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2274 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2275 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2276
2277 rc_draw (rc);
2278 }
2279
2280 glDisable (GL_BLEND);
2281 rc_free (rc);
2282
2283 // top layer: overlays such as the health bar
2284 for (y = 0; y < sh; y++)
2285 if (0 <= y + my && y + my < self->rows)
2286 {
2287 maprow *row = self->row + (y + my);
2288
2289 for (x = 0; x < sw; x++)
2290 if (row->c0 <= x + mx && x + mx < row->c1)
2291 {
2292 mapcell *cell = row->col + (x + mx - row->c0);
2293
2294 int px = x * T;
2295 int py = y * T;
2296
2297 if (expect_false (cell->player == player))
2298 {
2299 px += sdx;
2300 py += sdy;
2301 }
2302
2303 if (cell->stat_hp)
2304 {
2305 int width = cell->stat_width * T;
2306 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2307
2308 glColor3ub (0, 0, 0);
2309 glRectf (px + 1, py - thick - 2,
2310 px + width - 1, py);
2311
2312 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2313 glRectf (px + 2,
2314 py - thick - 1,
2315 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2316 }
2317 }
2318 }
2319}
2320
2321void
2322draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2323 CODE:
2324{
2325 static float color[16][3] = {
2326 { 0.00F, 0.00F, 0.00F },
2327 { 1.00F, 1.00F, 1.00F },
2328 { 0.00F, 0.00F, 0.55F },
2329 { 1.00F, 0.00F, 0.00F },
2330
2331 { 1.00F, 0.54F, 0.00F },
2332 { 0.11F, 0.56F, 1.00F },
2333 { 0.93F, 0.46F, 0.00F },
2334 { 0.18F, 0.54F, 0.34F },
2335
2336 { 0.56F, 0.73F, 0.56F },
2337 { 0.80F, 0.80F, 0.80F },
2338 { 0.55F, 0.41F, 0.13F },
2339 { 0.99F, 0.77F, 0.26F },
2340
2341 { 0.74F, 0.65F, 0.41F },
2342
2343 { 0.00F, 1.00F, 1.00F },
2344 { 1.00F, 0.00F, 1.00F },
2345 { 1.00F, 1.00F, 0.00F },
2346 };
2347
2348 int x, y;
2349
2350 glEnable (GL_TEXTURE_2D);
2351 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2352 glEnable (GL_BLEND);
2353 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2354 glBegin (GL_QUADS);
2355
2356 for (y = 0; y < h; y++)
2357 for (x = 0; x < w; x++)
2358 {
2359 unsigned char m = data [x + y * w];
2360
2361 if (m)
2362 {
2363 float *c = color [m & 15];
2364
2365 float tx1 = m & 0x40 ? 0.5 : 0.;
2366 float tx2 = tx1 + 0.5;
2367
2368 glColor4f (c[0], c[1], c[2], 0.75);
2369 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2370 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2371 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2372 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2373 }
2374 }
2375
2376 glEnd ();
2377 glDisable (GL_BLEND);
2378 glDisable (GL_TEXTURE_2D);
2379}
2380
2381void
2382fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1272 PPCODE: 2383 PPCODE:
1273{ 2384{
1274 int vx, vy;
1275 int x, y, z; 2385 int x, y;
1276 int last_name; 2386 int sw1 = sw + 2;
1277 mapface face; 2387 int sh1 = sh + 2;
2388 int sh3 = sh * 3;
1278 int sw4 = (sw + 3) & ~3; 2389 int sw34 = (sw * 3 + 3) & ~3;
2390 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1279 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2391 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1280 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2392 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1281 2393
1282 memset (darkness, 255, sw4 * sh);
1283 SvPOK_only (darkness_sv); 2394 SvPOK_only (darkness3_sv);
1284 SvCUR_set (darkness_sv, sw4 * sh); 2395 SvCUR_set (darkness3_sv, sw34 * sh3);
1285 2396
1286 vx = self->x + (self->w - sw) / 2 - shift_x; 2397 mx += self->x - 1;
1287 vy = self->y + (self->h - sh) / 2 - shift_y; 2398 my += self->y - 1;
1288 2399
1289 /* 2400 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
1290 int vx = self->vx = self->w >= sw
1291 ? self->x + (self->w - sw) / 2
1292 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1293 2401
1294 int vy = self->vy = self->h >= sh
1295 ? self->y + (self->h - sh) / 2
1296 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1297 */
1298
1299 glColor4ub (255, 255, 255, 255);
1300
1301 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1302 glEnable (GL_BLEND);
1303 glEnable (GL_TEXTURE_2D);
1304 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1305
1306 glBegin (GL_QUADS);
1307
1308 last_name = 0;
1309
1310 for (z = 0; z < 3; z++)
1311 for (y = 0; y < sh; y++) 2402 for (y = 0; y < sh1; y++)
1312 if (0 <= y + vy && y + vy < self->rows) 2403 if (0 <= y + my && y + my < self->rows)
1313 { 2404 {
1314 maprow *row = self->row + (y + vy); 2405 maprow *row = self->row + (y + my);
1315 2406
1316 for (x = 0; x < sw; x++) 2407 for (x = 0; x < sw1; x++)
1317 if (row->c0 <= x + vx && x + vx < row->c1) 2408 if (row->c0 <= x + mx && x + mx < row->c1)
1318 { 2409 {
1319 mapcell *cell = row->col + (x + vx - row->c0); 2410 mapcell *cell = row->col + (x + mx - row->c0);
1320 2411
1321 darkness[y * sw4 + x] = cell->darkness < 0 2412 darkness1 [y * sw1 + x] = cell->darkness
2413 ? 255 - (cell->darkness - 1)
1322 ? 255 - FOW_DARKNESS 2414 : 255 - FOW_DARKNESS;
1323 : 255 - cell->darkness;
1324
1325 face = cell->face [z];
1326
1327 if (face)
1328 {
1329 maptex tex = self->tex [face];
1330
1331 int px = (x + 1) * 32 - tex.w;
1332 int py = (y + 1) * 32 - tex.h;
1333
1334 if (last_name != tex.name)
1335 {
1336 glEnd ();
1337 last_name = tex.name;
1338 glBindTexture (GL_TEXTURE_2D, last_name);
1339 glBegin (GL_QUADS);
1340 }
1341
1342 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1343 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1344 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1345 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1346 }
1347 } 2415 }
1348 } 2416 }
1349 2417
1350 glEnd (); 2418 for (y = 0; y < sh; ++y)
2419 for (x = 0; x < sw; ++x)
2420 {
2421 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2422 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2423 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2424 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2425 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2426 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2427 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2428 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2429 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1351 2430
1352 glDisable (GL_TEXTURE_2D); 2431 uint8_t r11 = (d11 + d21 + d12) / 3;
1353 glDisable (GL_BLEND); 2432 uint8_t r21 = d21;
2433 uint8_t r31 = (d21 + d31 + d32) / 3;
2434
2435 uint8_t r12 = d12;
2436 uint8_t r22 = d22;
2437 uint8_t r32 = d32;
2438
2439 uint8_t r13 = (d13 + d23 + d12) / 3;
2440 uint8_t r23 = d23;
2441 uint8_t r33 = (d23 + d33 + d32) / 3;
2442
2443 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2444 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2445 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2446 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2447 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2448 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2449 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2450 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2451 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2452 }
2453
2454 free (darkness1);
1354 2455
1355 EXTEND (SP, 3); 2456 EXTEND (SP, 3);
1356 PUSHs (sv_2mortal (newSViv (sw4))); 2457 PUSHs (sv_2mortal (newSViv (sw34)));
1357 PUSHs (sv_2mortal (newSViv (sh))); 2458 PUSHs (sv_2mortal (newSViv (sh3)));
1358 PUSHs (darkness_sv); 2459 PUSHs (darkness3_sv);
1359} 2460}
1360 2461
1361SV * 2462SV *
1362get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2463get_rect (DC::Map self, int x0, int y0, int w, int h)
1363 CODE: 2464 CODE:
1364{ 2465{
1365 int x, y, x1, y1; 2466 int x, y, x1, y1;
1366 SV *data_sv = newSV (w * h * 7 + 5); 2467 SV *data_sv = newSV (w * h * 7 + 5);
1367 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2468 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1392 if (row && row->c0 <= x && x < row->c1) 2493 if (row && row->c0 <= x && x < row->c1)
1393 { 2494 {
1394 mapcell *cell = row->col + (x - row->c0); 2495 mapcell *cell = row->col + (x - row->c0);
1395 uint8_t flags = 0; 2496 uint8_t flags = 0;
1396 2497
1397 if (cell->face [0]) flags |= 1; 2498 if (cell->tile [0]) flags |= 1;
1398 if (cell->face [1]) flags |= 2; 2499 if (cell->tile [1]) flags |= 2;
1399 if (cell->face [2]) flags |= 4; 2500 if (cell->tile [2]) flags |= 4;
1400 2501
1401 *data++ = flags; 2502 *data++ = flags;
1402 2503
1403 if (flags & 1) 2504 if (flags & 1)
1404 { 2505 {
2506 tileid tile = cell->tile [0];
1405 *data++ = cell->face [0] >> 8; 2507 *data++ = tile >> 8;
1406 *data++ = cell->face [0]; 2508 *data++ = tile;
1407 } 2509 }
1408 2510
1409 if (flags & 2) 2511 if (flags & 2)
1410 { 2512 {
2513 tileid tile = cell->tile [1];
1411 *data++ = cell->face [1] >> 8; 2514 *data++ = tile >> 8;
1412 *data++ = cell->face [1]; 2515 *data++ = tile;
1413 } 2516 }
1414 2517
1415 if (flags & 4) 2518 if (flags & 4)
1416 { 2519 {
2520 tileid tile = cell->tile [2];
1417 *data++ = cell->face [2] >> 8; 2521 *data++ = tile >> 8;
1418 *data++ = cell->face [2]; 2522 *data++ = tile;
1419 } 2523 }
1420 } 2524 }
1421 else 2525 else
1422 *data++ = 0; 2526 *data++ = 0;
1423 } 2527 }
1424 } 2528 }
1425 2529
2530 /* if size is w*h + 5 then no data has been found */
2531 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2532 {
1426 SvPOK_only (data_sv); 2533 SvPOK_only (data_sv);
1427 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2534 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2535 }
2536
1428 RETVAL = data_sv; 2537 RETVAL = data_sv;
1429} 2538}
1430 OUTPUT: 2539 OUTPUT:
1431 RETVAL 2540 RETVAL
1432 2541
1433void 2542void
1434set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2543set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1435 PPCODE: 2544 PPCODE:
1436{ 2545{
1437 int x, y, z; 2546 int x, y, z;
1438 int w, h; 2547 int w, h;
1439 int x1, y1; 2548 int x1, y1;
2549 STRLEN len;
2550 uint8_t *data, *end;
2551
2552 len = SvLEN (data_sv);
2553 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2554 data = SvPVbyte_nolen (data_sv);
2555 end = data + len + 8;
2556
2557 if (len < 5)
2558 XSRETURN_EMPTY;
1440 2559
1441 if (*data++ != 0) 2560 if (*data++ != 0)
1442 return; /* version mismatch */ 2561 XSRETURN_EMPTY; /* version mismatch */
1443 2562
1444 w = *data++ << 8; w |= *data++; 2563 w = *data++ << 8; w |= *data++;
1445 h = *data++ << 8; h |= *data++; 2564 h = *data++ << 8; h |= *data++;
1446 2565
1447 // we need to do this 'cause we don't keep an absolute coord system for rows 2566 // we need to do this 'cause we don't keep an absolute coord system for rows
1459 { 2578 {
1460 maprow *row = map_get_row (self, y); 2579 maprow *row = map_get_row (self, y);
1461 2580
1462 for (x = x0; x < x1; x++) 2581 for (x = x0; x < x1; x++)
1463 { 2582 {
2583 uint8_t flags;
2584
2585 if (data + 7 >= end)
2586 XSRETURN_EMPTY;
2587
1464 uint8_t flags = *data++; 2588 flags = *data++;
1465 2589
1466 if (flags) 2590 if (flags)
1467 { 2591 {
1468 mapface face[3] = { 0, 0, 0 };
1469
1470 mapcell *cell = row_get_cell (row, x); 2592 mapcell *cell = row_get_cell (row, x);
2593 tileid tile[3] = { 0, 0, 0 };
1471 2594
1472 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2595 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1473 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2596 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1474 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2597 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1475 2598
1476 if (cell->darkness <= 0) 2599 if (cell->darkness == 0)
1477 { 2600 {
1478 cell->darkness = -1; 2601 /*cell->darkness = 0;*/
2602 EXTEND (SP, 3);
1479 2603
1480 for (z = 0; z <= 2; z++) 2604 for (z = 0; z <= 2; z++)
1481 { 2605 {
1482 cell->face[z] = face[z]; 2606 tileid t = tile [z];
1483 2607
1484 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2608 if (t >= self->texs || (t && !self->tex [t].name))
2609 {
1485 XPUSHs (sv_2mortal (newSViv (face[z]))); 2610 PUSHs (sv_2mortal (newSViv (t)));
2611 need_texid (self, t);
2612 }
2613
2614 cell->tile [z] = t;
1486 } 2615 }
1487 } 2616 }
1488 } 2617 }
1489 } 2618 }
1490 } 2619 }
1491} 2620}
1492 2621
1493MODULE = CFClient PACKAGE = CFClient::MixChunk 2622MODULE = Deliantra::Client PACKAGE = DC::RW
1494 2623
1495CFClient::MixChunk 2624DC::RW
1496new_from_file (SV *class, char *path) 2625new (SV *class, SV *data_sv)
1497 CODE: 2626 CODE:
1498 RETVAL = Mix_LoadWAV (path); 2627{
2628 STRLEN datalen;
2629 char *data = SvPVbyte (data_sv, datalen);
2630
2631 RETVAL = SDL_RWFromConstMem (data, datalen);
2632}
1499 OUTPUT: 2633 OUTPUT:
1500 RETVAL 2634 RETVAL
1501 2635
2636DC::RW
2637new_from_file (SV *class, const char *path, const char *mode = "rb")
2638 CODE:
2639 RETVAL = SDL_RWFromFile (path, mode);
2640 OUTPUT:
2641 RETVAL
2642
2643# fails on win32:
2644# dc.xs(2268) : error C2059: syntax error : '('
1502void 2645#void
2646#close (DC::RW self)
2647# CODE:
2648# (self->(close)) (self);
2649
2650MODULE = Deliantra::Client PACKAGE = DC::Channel
2651
2652PROTOTYPES: DISABLE
2653
2654DC::Channel
2655find ()
2656 CODE:
2657{
2658 RETVAL = Mix_GroupAvailable (-1);
2659
2660 if (RETVAL < 0)
2661 {
2662 RETVAL = Mix_GroupOldest (-1);
2663
2664 if (RETVAL < 0)
2665 XSRETURN_UNDEF;
2666
2667 Mix_HaltChannel (RETVAL);
2668 }
2669
2670 Mix_UnregisterAllEffects (RETVAL);
2671 Mix_Volume (RETVAL, 128);
2672}
2673 OUTPUT:
2674 RETVAL
2675
2676void
2677halt (DC::Channel self)
2678 CODE:
2679 Mix_HaltChannel (self);
2680
2681void
2682expire (DC::Channel self, int ticks = -1)
2683 CODE:
2684 Mix_ExpireChannel (self, ticks);
2685
2686void
2687fade_out (DC::Channel self, int ticks = -1)
2688 CODE:
2689 Mix_FadeOutChannel (self, ticks);
2690
2691int
2692volume (DC::Channel self, int volume)
2693 CODE:
2694 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2695 OUTPUT:
2696 RETVAL
2697
2698void
2699unregister_all_effects (DC::Channel self)
2700 CODE:
2701 Mix_UnregisterAllEffects (self);
2702
2703void
2704set_panning (DC::Channel self, int left, int right)
2705 CODE:
2706 left = CLAMP (left , 0, 255);
2707 right = CLAMP (right, 0, 255);
2708 Mix_SetPanning (self, left, right);
2709
2710void
2711set_distance (DC::Channel self, int distance)
2712 CODE:
2713 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2714
2715void
2716set_position (DC::Channel self, int angle, int distance)
2717 CODE:
2718
2719void
2720set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2721 CODE:
2722{
2723 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2724 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2725 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2726}
2727
2728void
2729set_reverse_stereo (DC::Channel self, int flip)
2730 CODE:
2731 Mix_SetReverseStereo (self, flip);
2732
2733MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2734
2735PROTOTYPES: DISABLE
2736
2737DC::MixChunk
2738new (SV *class, DC::RW rwops)
2739 CODE:
2740 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2741 OUTPUT:
2742 RETVAL
2743
2744void
1503DESTROY (CFClient::MixChunk self) 2745DESTROY (DC::MixChunk self)
1504 CODE: 2746 CODE:
1505 Mix_FreeChunk (self); 2747 Mix_FreeChunk (self);
1506 2748
1507int 2749int
1508volume (CFClient::MixChunk self, int volume = -1) 2750volume (DC::MixChunk self, int volume = -1)
1509 CODE: 2751 CODE:
2752 if (items > 1)
2753 volume = CLAMP (volume, 0, 128);
1510 RETVAL = Mix_VolumeChunk (self, volume); 2754 RETVAL = Mix_VolumeChunk (self, volume);
1511 OUTPUT: 2755 OUTPUT:
1512 RETVAL 2756 RETVAL
1513 2757
1514int 2758DC::Channel
1515play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2759play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1516 CODE: 2760 CODE:
2761{
1517 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2762 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2763
2764 if (RETVAL < 0)
2765 XSRETURN_UNDEF;
2766
2767 if (channel < 0)
2768 {
2769 Mix_UnregisterAllEffects (RETVAL);
2770 Mix_Volume (RETVAL, 128);
2771 }
2772}
1518 OUTPUT: 2773 OUTPUT:
1519 RETVAL 2774 RETVAL
1520 2775
1521MODULE = CFClient PACKAGE = CFClient::MixMusic 2776MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1522 2777
1523int 2778int
1524volume (int volume = -1) 2779volume (int volume = -1)
2780 PROTOTYPE: ;$
1525 CODE: 2781 CODE:
2782 if (items > 0)
2783 volume = CLAMP (volume, 0, 128);
1526 RETVAL = Mix_VolumeMusic (volume); 2784 RETVAL = Mix_VolumeMusic (volume);
1527 OUTPUT: 2785 OUTPUT:
1528 RETVAL 2786 RETVAL
1529 2787
1530CFClient::MixMusic 2788void
1531new_from_file (SV *class, char *path) 2789fade_out (int ms)
1532 CODE: 2790 CODE:
2791 Mix_FadeOutMusic (ms);
2792
2793void
2794halt ()
2795 CODE:
2796 Mix_HaltMusic ();
2797
2798DC::MixMusic
2799new (SV *class, DC::RW rwops)
2800 CODE:
1533 RETVAL = Mix_LoadMUS (path); 2801 RETVAL = Mix_LoadMUS_RW (rwops);
1534 OUTPUT: 2802 OUTPUT:
1535 RETVAL 2803 RETVAL
1536 2804
1537void 2805void
1538DESTROY (CFClient::MixMusic self) 2806DESTROY (DC::MixMusic self)
1539 CODE: 2807 CODE:
1540 Mix_FreeMusic (self); 2808 Mix_FreeMusic (self);
1541 2809
1542int 2810int
1543play (CFClient::MixMusic self, int loops = -1) 2811play (DC::MixMusic self, int loops = -1)
1544 CODE: 2812 CODE:
1545 RETVAL = Mix_PlayMusic (self, loops); 2813 RETVAL = Mix_PlayMusic (self, loops);
1546 OUTPUT: 2814 OUTPUT:
1547 RETVAL 2815 RETVAL
1548 2816
2817void
2818fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2819 CODE:
2820 Mix_FadeInMusicPos (self, loops, ms, position);
2821
1549MODULE = CFClient PACKAGE = CFClient::OpenGL 2822MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2823
2824PROTOTYPES: ENABLE
1550 2825
1551BOOT: 2826BOOT:
1552{ 2827{
1553 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2828 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1554 static const struct { 2829 static const struct {
1555 const char *name; 2830 const char *name;
1556 IV iv; 2831 IV iv;
1557 } *civ, const_iv[] = { 2832 } *civ, const_iv[] = {
1558# define const_iv(name) { # name, (IV)name } 2833# define const_iv(name) { # name, (IV)name }
2834 const_iv (GL_VENDOR),
2835 const_iv (GL_VERSION),
2836 const_iv (GL_EXTENSIONS),
1559 const_iv (GL_COLOR_MATERIAL), 2837 const_iv (GL_COLOR_MATERIAL),
1560 const_iv (GL_SMOOTH), 2838 const_iv (GL_SMOOTH),
1561 const_iv (GL_FLAT), 2839 const_iv (GL_FLAT),
1562 const_iv (GL_DITHER), 2840 const_iv (GL_DITHER),
1563 const_iv (GL_BLEND), 2841 const_iv (GL_BLEND),
1565 const_iv (GL_SCISSOR_TEST), 2843 const_iv (GL_SCISSOR_TEST),
1566 const_iv (GL_DEPTH_TEST), 2844 const_iv (GL_DEPTH_TEST),
1567 const_iv (GL_ALPHA_TEST), 2845 const_iv (GL_ALPHA_TEST),
1568 const_iv (GL_NORMALIZE), 2846 const_iv (GL_NORMALIZE),
1569 const_iv (GL_RESCALE_NORMAL), 2847 const_iv (GL_RESCALE_NORMAL),
2848 const_iv (GL_FRONT),
2849 const_iv (GL_BACK),
2850 const_iv (GL_AUX0),
1570 const_iv (GL_AND), 2851 const_iv (GL_AND),
1571 const_iv (GL_ONE), 2852 const_iv (GL_ONE),
1572 const_iv (GL_ZERO), 2853 const_iv (GL_ZERO),
1573 const_iv (GL_SRC_ALPHA), 2854 const_iv (GL_SRC_ALPHA),
1574 const_iv (GL_DST_ALPHA), 2855 const_iv (GL_DST_ALPHA),
1575 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2856 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1576 const_iv (GL_ONE_MINUS_DST_ALPHA), 2857 const_iv (GL_ONE_MINUS_DST_ALPHA),
1577 const_iv (GL_SRC_ALPHA_SATURATE), 2858 const_iv (GL_SRC_ALPHA_SATURATE),
1578 const_iv (GL_RGB), 2859 const_iv (GL_RGB),
1579 const_iv (GL_RGBA), 2860 const_iv (GL_RGBA),
2861 const_iv (GL_RGBA4),
2862 const_iv (GL_RGBA8),
2863 const_iv (GL_RGB5_A1),
1580 const_iv (GL_UNSIGNED_BYTE), 2864 const_iv (GL_UNSIGNED_BYTE),
1581 const_iv (GL_UNSIGNED_SHORT), 2865 const_iv (GL_UNSIGNED_SHORT),
1582 const_iv (GL_UNSIGNED_INT), 2866 const_iv (GL_UNSIGNED_INT),
1583 const_iv (GL_ALPHA), 2867 const_iv (GL_ALPHA),
1584 const_iv (GL_INTENSITY), 2868 const_iv (GL_INTENSITY),
1585 const_iv (GL_LUMINANCE), 2869 const_iv (GL_LUMINANCE),
1586 const_iv (GL_LUMINANCE_ALPHA), 2870 const_iv (GL_LUMINANCE_ALPHA),
1587 const_iv (GL_FLOAT), 2871 const_iv (GL_FLOAT),
1588 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2872 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2873 const_iv (GL_COMPRESSED_ALPHA_ARB),
2874 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2875 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2876 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2877 const_iv (GL_COMPRESSED_RGB_ARB),
2878 const_iv (GL_COMPRESSED_RGBA_ARB),
1589 const_iv (GL_COMPILE), 2879 const_iv (GL_COMPILE),
2880 const_iv (GL_PROXY_TEXTURE_1D),
2881 const_iv (GL_PROXY_TEXTURE_2D),
1590 const_iv (GL_TEXTURE_1D), 2882 const_iv (GL_TEXTURE_1D),
1591 const_iv (GL_TEXTURE_2D), 2883 const_iv (GL_TEXTURE_2D),
1592 const_iv (GL_TEXTURE_ENV), 2884 const_iv (GL_TEXTURE_ENV),
1593 const_iv (GL_TEXTURE_MAG_FILTER), 2885 const_iv (GL_TEXTURE_MAG_FILTER),
1594 const_iv (GL_TEXTURE_MIN_FILTER), 2886 const_iv (GL_TEXTURE_MIN_FILTER),
1615 const_iv (GL_COLOR_LOGIC_OP), 2907 const_iv (GL_COLOR_LOGIC_OP),
1616 const_iv (GL_SEPARABLE_2D), 2908 const_iv (GL_SEPARABLE_2D),
1617 const_iv (GL_CONVOLUTION_2D), 2909 const_iv (GL_CONVOLUTION_2D),
1618 const_iv (GL_CONVOLUTION_BORDER_MODE), 2910 const_iv (GL_CONVOLUTION_BORDER_MODE),
1619 const_iv (GL_CONSTANT_BORDER), 2911 const_iv (GL_CONSTANT_BORDER),
2912 const_iv (GL_POINTS),
1620 const_iv (GL_LINES), 2913 const_iv (GL_LINES),
2914 const_iv (GL_LINE_STRIP),
1621 const_iv (GL_LINE_LOOP), 2915 const_iv (GL_LINE_LOOP),
1622 const_iv (GL_QUADS), 2916 const_iv (GL_QUADS),
1623 const_iv (GL_QUAD_STRIP), 2917 const_iv (GL_QUAD_STRIP),
1624 const_iv (GL_TRIANGLES), 2918 const_iv (GL_TRIANGLES),
1625 const_iv (GL_TRIANGLE_STRIP), 2919 const_iv (GL_TRIANGLE_STRIP),
1626 const_iv (GL_TRIANGLE_FAN), 2920 const_iv (GL_TRIANGLE_FAN),
2921 const_iv (GL_POLYGON),
1627 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2922 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2923 const_iv (GL_POINT_SMOOTH_HINT),
2924 const_iv (GL_LINE_SMOOTH_HINT),
2925 const_iv (GL_POLYGON_SMOOTH_HINT),
2926 const_iv (GL_GENERATE_MIPMAP_HINT),
2927 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1628 const_iv (GL_FASTEST), 2928 const_iv (GL_FASTEST),
2929 const_iv (GL_DONT_CARE),
2930 const_iv (GL_NICEST),
1629 const_iv (GL_V2F), 2931 const_iv (GL_V2F),
1630 const_iv (GL_V3F), 2932 const_iv (GL_V3F),
1631 const_iv (GL_T2F_V3F), 2933 const_iv (GL_T2F_V3F),
1632 const_iv (GL_T2F_N3F_V3F), 2934 const_iv (GL_T2F_N3F_V3F),
1633# undef const_iv 2935# undef const_iv
1634 }; 2936 };
1635 2937
1636 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2938 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1637 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2939 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2940
2941 texture_av = newAV ();
2942 AvREAL_off (texture_av);
1638} 2943}
2944
2945void
2946disable_GL_EXT_blend_func_separate ()
2947 CODE:
2948 gl.BlendFuncSeparate = 0;
2949 gl.BlendFuncSeparateEXT = 0;
1639 2950
1640char * 2951char *
1641gl_vendor () 2952gl_vendor ()
1642 CODE: 2953 CODE:
1643 RETVAL = (char *)glGetString (GL_VENDOR); 2954 RETVAL = (char *)glGetString (GL_VENDOR);
1656 CODE: 2967 CODE:
1657 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2968 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1658 OUTPUT: 2969 OUTPUT:
1659 RETVAL 2970 RETVAL
1660 2971
2972const char *glGetString (GLenum pname)
2973
2974GLint glGetInteger (GLenum pname)
2975 CODE:
2976 glGetIntegerv (pname, &RETVAL);
2977 OUTPUT:
2978 RETVAL
2979
2980GLdouble glGetDouble (GLenum pname)
2981 CODE:
2982 glGetDoublev (pname, &RETVAL);
2983 OUTPUT:
2984 RETVAL
2985
1661int glGetError () 2986int glGetError ()
2987
2988void glFinish ()
1662 2989
1663void glClear (int mask) 2990void glClear (int mask)
1664 2991
1665void glClearColor (float r, float g, float b, float a = 1.0) 2992void glClearColor (float r, float g, float b, float a = 1.0)
1666 PROTOTYPE: @ 2993 PROTOTYPE: @
1691 3018
1692void glPopMatrix () 3019void glPopMatrix ()
1693 3020
1694void glLoadIdentity () 3021void glLoadIdentity ()
1695 3022
3023void glDrawBuffer (int buffer)
3024
3025void glReadBuffer (int buffer)
3026
1696# near_ and far_ are due to microsofts buggy "c" compiler 3027# near_ and far_ are due to microsofts buggy "c" compiler
1697void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3028void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1698 3029
1699# near_ and far_ are due to microsofts buggy "c" compiler 3030# near_ and far_ are due to microsofts buggy "c" compiler
1700void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3031void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3032
3033PROTOTYPES: DISABLE
1701 3034
1702void glViewport (int x, int y, int width, int height) 3035void glViewport (int x, int y, int width, int height)
1703 3036
1704void glScissor (int x, int y, int width, int height) 3037void glScissor (int x, int y, int width, int height)
1705 3038
1713 3046
1714void glRotate (float angle, float x, float y, float z) 3047void glRotate (float angle, float x, float y, float z)
1715 CODE: 3048 CODE:
1716 glRotatef (angle, x, y, z); 3049 glRotatef (angle, x, y, z);
1717 3050
1718void glBegin (int mode)
1719
1720void glEnd ()
1721
1722void glColor (float r, float g, float b, float a = 1.0) 3051void glColor (float r, float g, float b, float a = 1.0)
1723 PROTOTYPE: @ 3052 PROTOTYPE: @
1724 ALIAS: 3053 ALIAS:
1725 glColor_premultiply = 1 3054 glColor_premultiply = 1
1726 CODE: 3055 CODE:
1727 if (ix) 3056 if (ix)
1728 { 3057 {
1729 r *= a; 3058 r *= a;
1730 g *= a; 3059 g *= a;
1731 b *= a; 3060 b *= a;
1732 } 3061 }
1733 // microsoft visual "c" rounds instead of truncating... 3062 // microsoft visual "c" rounds instead of truncating...
1734 glColor4ub (MIN ((int)(r * 256.f), 255), 3063 glColor4f (r, g, b, a);
1735 MIN ((int)(g * 256.f), 255),
1736 MIN ((int)(b * 256.f), 255),
1737 MIN ((int)(a * 256.f), 255));
1738
1739void glInterleavedArrays (int format, int stride, char *data)
1740
1741void glDrawElements (int mode, int count, int type, char *indices)
1742
1743# 1.2 void glDrawRangeElements (int mode, int start, int end
1744 3064
1745void glRasterPos (float x, float y, float z = 0.) 3065void glRasterPos (float x, float y, float z = 0.)
1746 CODE: 3066 CODE:
1747 glRasterPos3f (0, 0, z); 3067 glRasterPos3f (0, 0, z);
1748 glBitmap (0, 0, 0, 0, x, y, 0); 3068 glBitmap (0, 0, 0, 0, x, y, 0);
1753 3073
1754void glTexCoord (float s, float t) 3074void glTexCoord (float s, float t)
1755 CODE: 3075 CODE:
1756 glTexCoord2f (s, t); 3076 glTexCoord2f (s, t);
1757 3077
3078void glRect (float x1, float y1, float x2, float y2)
3079 CODE:
3080 glRectf (x1, y1, x2, y2);
3081
3082void glRect_lineloop (float x1, float y1, float x2, float y2)
3083 CODE:
3084 glBegin (GL_LINE_LOOP);
3085 glVertex2f (x1, y1);
3086 glVertex2f (x2, y1);
3087 glVertex2f (x2, y2);
3088 glVertex2f (x1, y2);
3089 glEnd ();
3090
3091PROTOTYPES: ENABLE
3092
3093void glBegin (int mode)
3094
3095void glEnd ()
3096
3097void glPointSize (GLfloat size)
3098
3099void glLineWidth (GLfloat width)
3100
3101void glInterleavedArrays (int format, int stride, char *data)
3102
3103void glDrawElements (int mode, int count, int type, char *indices)
3104
3105# 1.2 void glDrawRangeElements (int mode, int start, int end
3106
1758void glTexEnv (int target, int pname, float param) 3107void glTexEnv (int target, int pname, float param)
1759 CODE: 3108 CODE:
1760 glTexEnvf (target, pname, param); 3109 glTexEnvf (target, pname, param);
1761 3110
1762void glTexParameter (int target, int pname, float param) 3111void glTexParameter (int target, int pname, float param)
1778void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3127void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1779 CODE: 3128 CODE:
1780 if (gl.SeparableFilter2D) 3129 if (gl.SeparableFilter2D)
1781 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3130 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1782 3131
1783void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3132void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1784 3133
1785void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3134void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1786 3135
1787void glDrawPixels (int width, int height, int format, int type, char *pixels) 3136void glDrawPixels (int width, int height, int format, int type, char *pixels)
3137
3138void glPixelZoom (float x, float y)
1788 3139
1789void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3140void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1790 3141
1791int glGenTexture () 3142int glGenTexture ()
1792 CODE: 3143 CODE:
1793{ 3144 RETVAL = gen_texture ();
1794 GLuint name;
1795 glGenTextures (1, &name);
1796 RETVAL = name;
1797}
1798 OUTPUT: 3145 OUTPUT:
1799 RETVAL 3146 RETVAL
1800 3147
1801void glDeleteTexture (int name) 3148void glDeleteTexture (int name)
1802 CODE: 3149 CODE:
1803{
1804 GLuint name_ = name;
1805 glDeleteTextures (1, &name_); 3150 del_texture (name);
1806} 3151
1807
1808int glGenList () 3152int glGenList ()
1809 CODE: 3153 CODE:
1810 RETVAL = glGenLists (1); 3154 RETVAL = glGenLists (1);
1811 OUTPUT: 3155 OUTPUT:
1812 RETVAL 3156 RETVAL
1819 3163
1820void glEndList () 3164void glEndList ()
1821 3165
1822void glCallList (int list) 3166void glCallList (int list)
1823 3167
3168MODULE = Deliantra::Client PACKAGE = DC::UI::Base
1824 3169
3170PROTOTYPES: DISABLE
3171
3172void
3173find_widget (SV *self, NV x, NV y)
3174 PPCODE:
3175{
3176 if (within_widget (self, x, y))
3177 XPUSHs (self);
3178}
3179
3180BOOT:
3181{
3182 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3183
3184 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3185 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3186 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3187 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3188}
3189
3190void
3191draw (SV *self)
3192 CODE:
3193{
3194 HV *hv;
3195 SV **svp;
3196 NV x, y, w, h;
3197 SV *draw_x_sv = GvSV (draw_x_gv);
3198 SV *draw_y_sv = GvSV (draw_y_gv);
3199 SV *draw_w_sv = GvSV (draw_w_gv);
3200 SV *draw_h_sv = GvSV (draw_h_gv);
3201 double draw_x, draw_y;
3202
3203 if (!SvROK (self))
3204 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3205
3206 hv = (HV *)SvRV (self);
3207
3208 if (SvTYPE (hv) != SVt_PVHV)
3209 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3210
3211 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3212 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3213
3214 if (!h || !w)
3215 XSRETURN_EMPTY;
3216
3217 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3218 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3219
3220 draw_x = SvNV (draw_x_sv) + x;
3221 draw_y = SvNV (draw_y_sv) + y;
3222
3223 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3224 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3225 XSRETURN_EMPTY;
3226
3227 sv_setnv (draw_x_sv, draw_x);
3228 sv_setnv (draw_y_sv, draw_y);
3229
3230 glPushMatrix ();
3231 glTranslated (x, y, 0);
3232
3233 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3234 {
3235 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3236
3237 if (svp && SvTRUE (*svp))
3238 {
3239 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3240 glEnable (GL_BLEND);
3241 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3242 glBegin (GL_QUADS);
3243 glVertex2f (0, 0);
3244 glVertex2f (w, 0);
3245 glVertex2f (w, h);
3246 glVertex2f (0, h);
3247 glEnd ();
3248 glDisable (GL_BLEND);
3249 }
3250 }
3251#if 0
3252 // draw borders, for debugging
3253 glPushMatrix ();
3254 glColor4f (1., 1., 0., 1.);
3255 glTranslatef (.5, .5, 0.);
3256 glBegin (GL_LINE_LOOP);
3257 glVertex2f (0 , 0);
3258 glVertex2f (w - 1, 0);
3259 glVertex2f (w - 1, h - 1);
3260 glVertex2f (0 , h - 1);
3261 glEnd ();
3262 glPopMatrix ();
3263#endif
3264 PUSHMARK (SP);
3265 XPUSHs (self);
3266 PUTBACK;
3267 call_method ("_draw", G_VOID | G_DISCARD);
3268 SPAGAIN;
3269
3270 glPopMatrix ();
3271
3272 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3273 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3274}
3275

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